This is the notable games archive, where we keep all of Bay12's best rounds of Mafia. Since the forum is pretty old, there's a lot of great games here. If you're a newbie, you should probably start with the Vanilla games, though everything else is awesome, too.
If you've just finished playing, reading, or running a particularly excellent game, come by and let me know! This is the place to squawk about it for future generations of mafia players.
Beginner's Mafia I (http://www.bay12forums.com/smf/index.php?topic=39457.0)
The very first Beginner's Mafia round ever run. The scumteam, inexperienced as it was, managed to pull the wool over the town's eyes after nearly getting caught the first day. Notable both for terrible scum play and excellent scum play, as well as a number of attempted gambits. Shows the downside to townie gambles, as well as being a good guide on trapping beginners and structured, end-game oriented scum play.
Beginner's Mafia III (http://www.bay12forums.com/smf/index.php?topic=42347.0)
This was the game that moved ICs from "player" status to "observer/tutor" status. Both ICs rolled up scum and proceeded to thrash the town in a manly fashion--other than the fact that one of them died D2 after a carefully launched townie assault. The other one was Webadict. Despite the thrashing, this was a surprisingly tense game. A last-minute townie replacement resulted in a near-loss for the scum team. Demonstrates insightful playing at its best, on both sides.
Beginner's Mafia IV (http://www.bay12forums.com/smf/index.php?topic=43648.0)
Near-flawless scum game, along with a doctor gambit near the end that played out surprisingly well. This is the game to look at if you want to see how to fake town.
Beginner's Mafia IX (http://www.bay12forums.com/smf/index.php?topic=49517.0)
Mostly up for its obscenely good flavor. The town played a strong game in this one, as did the scum, despite numerous replacements. Nothing especially new, but it's a truly great read.
Beginner's Mafia XXXIII (http://www.bay12forums.com/smf/index.php?topic=108236.msg3228150#msg3228150)
Both IC's were scum. Need I say more?
Beginner's Mafia XXXV (http://www.bay12forums.com/smf/index.php?topic=113813.msg3475143;topicseen#msg3475143)
Don't let the scum lurk to victory. Do enjoy the magnificent flavor.
Not-So Beginner's Mafia (http://www.bay12forums.com/smf/index.php?topic=42348.0)
The scum convinced a townie to lynch confirmed town. Good and bad play abound here from both sides. If you didn't know what buddying was when you started reading, you'll certainly know by the end.
Not-So-Beginner Mafia: Panda Edition (http://www.bay12forums.com/smf/index.php?topic=79927.0)
This is basically the fastest town victory the board has ever seen. Ever. It was entirely behavior-based, too. Of course, the scum were relatively inexperienced, but this is still an absurdly high-powered game.
Oh, and the flavor was also awesome--pity we couldn't see more of it.
Near-Mountainous Mafia (http://www.bay12forums.com/smf/index.php?topic=46678.0)
Good town play--unfortunately against some rather poor scum, but the hunting was relentless, and the scum gave a strong fight.
Dwarf Fortress Mafia 3 (http://www.bay12forums.com/smf/index.php?topic=32387.0)
One of the more audacious scum claims ever seen, and an excellent use of night game logic. The day game is somewhat murky, but improves throughout. Also historical as one of the first games of mafia played on the board.
Vote Mafia 1 (http://www.bay12forums.com/smf/index.php?topic=39061.0)
The very first round of Vote Mafia, introduced by Webadict. This game marks not only the beginning of a popular series, but also the beginning of B12's insight-based day game. The end result is a particularly close game, with high emotional tension towards the finish.
Wizard Duel 3 (http://www.bay12forums.com/smf/index.php?topic=44583.0)
In a gametype characterized by the "there can only be one" mentality, this was one of the best examples of the scum working against themselves at the same time as they destroyed the town. It's also one of the more curious instances of town WIFOM usage where, although it didn't work in the end, PrinnyBaal laid a most intriguing and intricate net.
Paranormal 13 (http://www.bay12forums.com/smf/index.php?topic=48208.0)
One of the best games of Paranormal ever played. The scum lost an early-game advantage due to some clever work by a Paranoid War Veteran, and were soon reduced to one player. That player then successfully controlled the lynches for the rest of the game to his advantage. Excellent work from both town and scum.
Paranormal 16 (http://www.bay12forums.com/smf/index.php?topic=57352.0)
A particularly strong game from scum, town, and third parties. Though a lack of trust destroyed much of the headway made by the exterminator, the game was still quite close and ended with a clever scum victory.
Paranormal 20 (http://www.bay12forums.com/smf/index.php?topic=97189.0)
In the immortal words of Shakerag: "Hardcore Dopp hosing. Xeno shenanigans. Hivemind shenanigans." What else could a body want?
Bastard Paranormal 2 (http://www.bay12forums.com/smf/index.php?topic=101298.msg2999541#msg2999541)
Interesting mechanics.
King of the Mafia (http://www.bay12forums.com/smf/index.php?topic=46005.0)
King of the Mafia Continued (http://www.bay12forums.com/smf/index.php?topic=112233.msg3404927#msg3404927)
King of the Mafia 3 (http://www.bay12forums.com/smf/index.php?topic=123832.0)
The King of the Mafia series is a long-running proving ground for the forum's top members, and for those who want to test themselves. It's a concentrated series of mind games and psychological tactics, a form of Mafia which doesn't end until someone wins. So far Webadict, Leafsnail, and ToonyMan have taken the crown.
Bring Your Own Role Mafia 1 (http://www.bay12forums.com/smf/index.php?topic=43512.msg819828#msg819828)
The very first BYOR run on the boards. Most of the roles were fairly weak at this point, but the end result was still a complex and enjoyable game. The end result pitted a serial killer against the remaining scum and a weak townie. Also notable for the serial killer's fake roleclaim, which required a heavy post restriction throughout the entire game--and which no one saw through.
uPick Mafia: Panda Edition (http://www.bay12forums.com/smf/index.php?topic=44270.0)
Notable chiefly for the use of hammers, 19 players, and a scumteam that bussed two of its members, had 3/4 of itself replaced, and spent most of its scumchat arguing with itself, but still made it to victory. It is also extremely long, so consider yourself warned.
iPick Mafia (http://www.bay12forums.com/smf/index.php?topic=50568.0)
If uPick is where the players pick the rolenames, iPick is something of an opposite. The rolenames were chosen at random from Wikipedia, and then distributed to the players. Besides flavor, which somehow managed to incorporate the scenario perfectly, town played a very strong game during both night and day. The jester was also exemplary.
Bring Your Own Role Mafia 4 (http://www.bay12forums.com/smf/index.php?topic=63487.0)
One of the few cult victories this board has ever seen--by ponies. A fairly skilled scum game was cut short by a serial killer and massive stupidity on the team's part, which resulted in the rest of the town being taken over by the Pony Cult. Particularly notable for the skillful fakeclaiming in a difficult setting, which ushered in the cult victory.
BYOR 8 (http://www.bay12forums.com/smf/index.php?topic=99587.msg2929426#msg2929426)
Insanity, poetry, survivor masons.
Bring Someone Else's Role (http://www.bay12forums.com/smf/index.php?topic=98843.0)
In this form, everyone submits a role... for someone else to play as. This resulted, of course, in the inevitable: Bookthras roleplaying the Wall of Flesh. See also: amazing flavor.
Time Travel Mafia (http://www.bay12forums.com/smf/index.php?topic=39735.0)
A game with a unique time-traveling mechanic. Though both town and scum play was fairly average, the game makes the list due to its sheer ingenuity.
Liberal Crime Squad Mafia (http://www.bay12forums.com/smf/index.php?topic=44563.0)
An interesting mafia game, in that the rules constantly changed based on the scum's night actions and the town's votes during the day. Not only that, but the third party dynamics were interesting as well.
Color Mafia (http://www.bay12forums.com/smf/index.php?topic=42742.0)
A game where each player was assigned a color. Not only was the mild bastard modding solved, but the game ended with two masons against the remaining scum, after a risky survivor gambit where the masons pretended to be scum. A very strong game all around, save the jester gambit at the beginning. Don't copy that.
Toon Mafia IV (http://www.bay12forums.com/smf/index.php?topic=42239.0)
Has a Tom Cruise cult. You should read it for this reason alone.
Toon Mafia V (http://www.bay12forums.com/smf/index.php?topic=43713.0)
Has an embedded dethy setup and the board's first successful staged fight. One role gains power from being insulted. Another one grows stronger by behaving angrily, which is mirrored by a second role which must act happy. Successful town victory over a very strong scumteam.
Bay12 Mafia (http://www.bay12forums.com/smf/index.php?topic=42096.0)
This is the first run of Bay12 Mafia, which contains roles based on players here at the subforum. Other than brilliant flavor written by Leafsnail, the game represents the first scum victory over a confirmed townie directing the town.
MSPA Mafia (http://www.bay12forums.com/smf/index.php?topic=44592.0)
Everyone was scum and won. This is what happens when you hand out horribly broken survivor roles. Also notable were the death cult, survivors, multiple scumteams, and multiplicity of cults... all in a game with 11 players. Perhaps better left unmentioned was the sudden change of one player's role to "a fish."
Rysith's Semi-Bastard Mod Mafia (http://www.bay12forums.com/smf/index.php?topic=46384.0)
The scumteam was able to make fake mod posts, and the first two or three days were spent with the town trying to figure out how to vote. In the end, the remaining scum player (and Pal Erdos) won when the scum "gave up" and asked to be lynched. Seriously, you have to read this one to believe it.
Cybrid Mafia: Infiltrate//Seek//Eliminate (http://www.bay12forums.com/smf/index.php?topic=48944.0)
Two towns versus a cult. Somehow, despite the entire cult being weeded out (due to an internal traitor), they still managed to win. This may have been slightly cheap, but at least it was interesting.
Cybrid Mafia 5 (http://www.bay12forums.com/smf/index.php?topic=111041.0)
An interestingly constructed scumteam, comprising an allied SK and Survivor combo, complete with a win from behind and excellent endgame play from all factions.
Choose Your Own Masquerade (http://www.bay12forums.com/smf/index.php?topic=140835.0) was a regular semi-open mafia game the following points: there were no nights, players start with a number of points they can by role powers with, and there were mechanisms for gaining news points, and buying & selling powers throughout the game, and each player had a secret mask colour. Powers could only target masks and there were ways to swap masks in play. Scum put all their eggs in one basket, with one scum taking a kill and two others supporting him. The killer immediately had their kill stolen by a changeling randomly picking targets, and 4maskwolf viciously bussed his two scum mates getting everyone to believe he was town, right up until a townie killed him on a hunch.
Kill Webadict Now (http://www.bay12forums.com/smf/index.php?topic=43695.msg826277#msg826277)
Exactly what it sounds like. The goal of the game was to kill Webadict. Shockingly, Webadict (the player) managed to survive through most of the first day, after which he was summarily lynched. This game also features use of the "cells" tactic, originally pioneered in one of the early Paranormal games. Sadly, the game ended due to a fluke, but what existed was fun.
Kill Webadict Now: Dakarian Edition (http://www.bay12forums.com/smf/index.php?topic=44803.msg867169#msg867169)
Besides being a spinoff of the already popular Kill Webadict Now, this game introduced a Roll-to-Dodge subgame in the flavortext. Other than some unanticipated challenges for The Webadict, there was very little result--and again, the game ended on a fluke, albeit a more exciting one. Also unusual were the "special guests," who were non-player characters with their own agenda and introduced the concept to the subforum.
Ill-Met By Moonlight (http://www.bay12forums.com/smf/index.php?topic=44550.0)
The mechanics of this game are still left undisclosed. All that is known at this point is that the town played valiantly, the scum lost, and the flavor was absolutely brilliant.
Neruz's Bastard Mod Game (http://www.bay12forums.com/smf/index.php?topic=46294.0)
They lynched a player and got a 5-headed hivemind back. They recruited the mod to a cult. They lynched the mod. They received another mod. The cult members died. Then the cult won.
No, I don't quite understand it either, but it was pretty hilarious when it happened.
Bellsounder (http://www.bay12forums.com/smf/index.php?topic=47778.0)
One of the few bastard mods that actually worked as planned. The town got a good idea of what was going on, the scum outwitted them, and fun was had by all. The simplistic flavor was also quite welcome. This is a good example of how bastard mods should be played and created.
Gryph's Quick Bastard (http://www.bay12forums.com/smf/index.php?topic=48330.0)
The only game ever run here using the standard tactic of needing to lynch the mod. The town didn't manage to figure this out, despite the copious hints. On the other hand, this is another example of a particularly well-designed bastard puzzle. For increased novelty, one of the players was the mod's puppet account, and he recruited spectators to help him play with the town.
Witches' Coven (http://www.bay12forums.com/smf/index.php?topic=89396.0)
Beautiful flavor. Unwinnable wincons. Complicated setups. Crazy gambits. Just go read it, will you?
Politibastard (http://www.bay12forums.com/smf/index.php?topic=100355.msg2967703#msg2967703)
Another game in the vein of Liberal Crime Squad mafia, but bastardized even further for everyone's amusement.
Mein Kampf: A Tale of Vainglourious Basterds (http://www.bay12forums.com/smf/index.php?topic=117245.0)
Nominated and placed here for Bay12's first game enriched by not only Quentin Tarantino, but also actual historical research. Beyond that, the setup truly merited the Bastard Mod title, leading to a great many Shenanigans... no more can be said here without ruining the surprise, of course, but needless to say, the game is one worth reading.
snip
-1 to everything except BP2, to which +1. To BMXXXIII and KotMC -2.
Good thing your opinion doesn't matter.
Good thing your opinion doesn't matter.
Break out the dishes 'cause you just got served.
(http://i.imgur.com/otUfe.gif)
Mein Kamph mafia
http://www.bay12forums.com/smf/index.php?topic=117245.0
Also, apparently we go to the same school. :P
Need more data on these. They're in the OP, but I don't have any explanation for why they're in at the moment.
Mein Kampf because of flavor, including lots of historical detail, and a hilarious mindfuck setup. I'd suggest a read of the game, if you have the time.
There were four teams. Three of them thought they were the scum team, but were not. The final team consisted of a killing role, and a player who was a mole on the three other teams simultaneously.