Bay 12 Games Forum

Other Projects => Other Games => Topic started by: PsyberianHusky on September 01, 2010, 11:54:11 pm

Title: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: PsyberianHusky on September 01, 2010, 11:54:11 pm
Hey What if GTA 2, Soldat, and FPS games where all used for inspirations for a game?
well you would get Mutant Factions (formally Subvien)


Get it here
http://mutantfactions.net/index.php

Oh if ya wanna add me as a reference my char is named "Nuke"
Get downloading and get frag'n

Our clan tag is "Bay12"
This is important so bay 12 gamers get the most exp possible 

Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: AussieGuy on September 02, 2010, 12:27:08 am
Looks like counter strike 2d. Might try it out later
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: PsyberianHusky on September 02, 2010, 12:29:01 am
cool also every put Bay12 as your clan tag, you can get more exp for being the best clan in a round
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Deon on September 02, 2010, 12:59:12 am
Actually it looks almost like GTA. I'll check it :).
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Soulwynd on September 02, 2010, 02:13:11 am
Subvein with cars! :O

Must have.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Tilla on September 02, 2010, 02:22:11 am
Pretty interesting, I droppedin and got my ass kicked by Deon for a couple rounds but I'm way tired and we were the only person on the entire game.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: ductape on September 02, 2010, 02:48:22 am
I LOVED GTA and GTA2...
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Rilder on September 02, 2010, 03:08:37 am
Only 10 minute download? Trying it out.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 02, 2010, 03:45:49 am
Oh the music on that trailer, *28 weeks gasm*
Will check this out
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: PsyberianHusky on September 02, 2010, 04:27:04 am
Pretty interesting, I droppedin and got my ass kicked by Deon for a couple rounds but I'm way tired and we were the only person on the entire game.


The community is pretty small, there are about 20 people who play it with any consistency and one of them is the creator Bencelot(I think thats how it spelled) and he is pretty cool and will take the time out to explain everything to new players, he does this while in combat and dies for it alot, great guy
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Deon on September 02, 2010, 09:11:33 am
I enjoyed it. I must say, Tilla, use your shield more often! It's a life-saver, you died so much only because you rarely turned it on.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 02, 2010, 09:25:20 am
Tried this, I died alot :P And then my computer overheated for some reason.
Also, can we put B12 instead of Bay12?
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Labs on September 02, 2010, 10:23:40 am
Was fun. Lots of cool features and the vehicles are fun.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 02, 2010, 10:28:52 am
If only the snipers didn't have such slow bullets, your target figures out where you are before your second shot :/
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Puck on September 02, 2010, 10:39:57 am
Tried this, I died alot :P And then my computer overheated for some reason.
MAAAAAAYBE it's because of the framerate. My game said it rendered 512 frames per second. Sometimes this makes GPUs all warm and fuzzy. Band aid solution: Enable vsync, in your graphics drivers controls if you have to. If that doesnt drop frames down to monitor refresh rate, or if it does and your computer still overheats, id say clean the computer from dust.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: PsyberianHusky on September 02, 2010, 10:45:57 am
B12 is probably a better tag, I'll do it.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Trorbes on September 02, 2010, 11:24:24 am
Tried this, I died alot :P And then my computer overheated for some reason.
MAAAAAAYBE it's because of the framerate. My game said it rendered 512 frames per second. Sometimes this makes GPUs all warm and fuzzy. Band aid solution: Enable vsync, in your graphics drivers controls if you have to. If that doesnt drop frames down to monitor refresh rate, or if it does and your computer still overheats, id say clean the computer from dust.
That frame rate is excessively high, no matter what.  Aside from far surpassing what most monitors could even display, I'm pretty sure that's well above the threshold for what the eye could discern, let alone what would be comfortable for normal games.  I can only see that number justified if it produces a frame each "tic" of the engine, but even that's the product of sloppy design.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 02, 2010, 11:37:27 am
Just wasn't expecting this to do it. It usually takes borderlands or something on UT3 engine at full settings to overheat me.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Puck on September 02, 2010, 12:13:46 pm
I can only see that number justified if it produces a frame each "tic" of the engine, but even that's the product of sloppy design.
I checked it. It's REALLY frames per second. No, I dont have superninja eye skillz, I just forced vsync on in nvidia control panel, and tadaaa, framerate display in the game says 85, instead of the usual 500-700. And even that pisses me off a little, because 85hz isnt the refresh I set the monitor to, at that resolution, its the max refresh rate for that resolution. Mild raeg.

Just wasn't expecting this to do it. It usually takes borderlands or something on UT3 engine at full settings to overheat me.
See, that isnt really the problem here. It's not that the graphics are that demanding, its the opposite. The GPU has an EASY time drawing the frame, does it fast, and happily procedes to the next frame, churning out several hundred frames per second. Even if the cooling is working alright, that can lead to problems sooner or later.

From time to time games do that. The Eve online client did it at one point; the space graphics would tax your GPU normally, but when the screen went black during gating, it would start to render 200 frames or so, and more often than not the vidcard would shut down. In this period of the game a lot of "Eve fried my videocard" posts popped up on their forums, mysteriously.

Please, for the love of god, dont ask me why graphics drivers dont come with a max FPS setting, because the only theory I got is a conspiracy theory. (if we could cap our games at a stable rate, we wouldnt notice our hardware getting old so fast and wouldnt buy new shit that often...)

At any rate, whenever you notice a game doing that, you can help yourself a bit with forcing vsync on.

Oh and btw, if your GPU overheats when displaying demanding stuff... THEN you should worry and maybe open that case and manually clean your fans.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Hugehead on September 02, 2010, 02:06:25 pm
It's fun, the community is good, and it sounds like the maker is nice.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: AussieGuy on September 02, 2010, 05:20:47 pm
Benedict (the creator) is a really nice person and answers every question you ask. He even laughed when I mentioned the game as counter strike sounds.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 02, 2010, 07:27:52 pm
Downloading this game right now, looks loads of fun!
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Itnetlolor on September 02, 2010, 10:01:24 pm
This looks entertaining. I'm gonna try it.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: PsyberianHusky on September 03, 2010, 07:49:30 am
It was really cool seeing a bunch of people on today with the DFC,Bay 12, and B 12 tags.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: PsyberianHusky on September 04, 2010, 02:07:06 am
I'm noticing alot of players are getting frustrated with the game, I wanna help you guys get better
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Neyvn on September 04, 2010, 03:23:48 am
Downloaded, account made, Tagged as B12 and getting ready to work this shit out...
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 04, 2010, 04:32:20 am
I'm getting better. I managed to snipe 4 people in a row with invis like a nubcake. They were sniping us though. Shotguns are fairly easy to use short range, vehicles are easy to hit and take out, people generally strafe side-to-side so it's easy enough to lead and when someone's knifing blade fury+shotty=win.
The only thing that annoys me about this is people with maxed out blade fury who run up to you and grind you away before you even get a chance to shoot, it's really overpowered.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Neyvn on September 04, 2010, 06:21:15 am
Ah yeah that sucked... Three people with Full Blade Fury just sat at our spawn..... Not fun...
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 04, 2010, 07:13:04 am
The grenade should insta-kill on impact but only be purchased once per spawn and fairly inaccurate at long ranges. That way it can be used to clear out spawn campers while not being OP.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 04, 2010, 10:42:54 am
I've been using invis for a while now to gain a tactical advantage against snipers. When they're too busy looking for targets to notice me shanking them it's pretty easy to kill them. I've also found a favorite weapon; the spacker!
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Puck on September 04, 2010, 10:58:46 am
I don't know whether its me or map dependant, but I think this game could use some tf2 style spawnareas. ie, enemy cant enter and stuff.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 04, 2010, 12:49:01 pm
It's official; I suck at this game.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: ExKirby on September 04, 2010, 03:27:25 pm
Looks fun, downloading now.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Akhier the Dragon hearted on September 04, 2010, 10:39:14 pm
It looks like sexy and hot had a child in flatland.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 04, 2010, 10:46:08 pm
You guys need to set your clan tag to Bay12, not B12 or Bay 12, or [Bay12]. We all need to be together!
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Shadowlord on September 04, 2010, 11:54:04 pm
Wouldn't it make more sense to set it to DFC, like the steam group? :P
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Shadowlord on September 04, 2010, 11:57:12 pm
There must be some way to counter blade spam without using blade spam yourself...
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 05, 2010, 12:19:13 am
Bleeergh! Typo, I fixed my above post! Stupid dumb dumb! Also, I think it would make a lot more sense to just call our "clan" Bay12.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: madk on September 05, 2010, 12:56:15 am
This game looks awesome. Downloading.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Eek-A-Mouse on September 05, 2010, 01:34:29 am
This game is great, the skills really add depth to the game. Tons of fun w/ vehicles too
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 05, 2010, 01:37:35 am
The only thing that could be frustrating is the fact that you really can't kill anyone when you start off because they, most of the time, have all these INSANE mutations that basically makes them unkillable. But that's why you resort to being a douchebag and camping/sniping/kill-stealing to get some basic mutations set up. It gets pretty fun when you actually stand a chance against the majority of the people.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Hugna on September 05, 2010, 01:49:58 am
Huh, i played the bahoozy out of it, and noone mentioned me on the forums while i chat on the game.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Eek-A-Mouse on September 05, 2010, 01:51:42 am
Yeah, but it doesn't take too long to get to a level where you can take on most people, and tbh I kinda like the fact that you have to work a bit to be able to kill the more developed players. It makes things exciting  ;D.

What kinda builds are you guys running? Radiation+shields+shotgun seems to work nicely for me.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Eugenitor on September 05, 2010, 03:14:09 am
The concept of levels, experience, and other artificial advantages simple do not belong in games of ostensible skill.

Being good at the game doesn't really mean a whole lot when there's people with 200% movement speed, super bullet time powers, and an enormous circle of death any time they want.

Uninstalled.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 05, 2010, 03:44:03 am
Dude, it's still fairly early in development I think. They're balancing stuff, and the synergies can take skill.
I usually go invisible with a shotty, sneak into the enemy base and then fail at knifing someone. I occasionally use invisibility to snipe, gotta love being able to see and shoot to the other side of the map :P
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: kulik on September 05, 2010, 06:44:57 am
It doesn't matter how balanced a game is, the advantage can give you the edge over somebody, who is better only because you play the game longer. The only thing i accept to beat somebody better is superior tactic and teamwork. M&B:Warband did it right for instance.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 05, 2010, 06:53:35 am
Yea, but getting blade fury+dash+silver shield and running through the spawn pretty much absorbing bullets and killing everyone within a second isn't really fair.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Shadowlord on September 05, 2010, 07:11:27 am
Well, from what I could figure out, if you focus all your points in one skill and it's something that actually works good for you, you may actually be able to do well in the game. Some things are overpowered right now and it seems like they may be getting nerfed, though. It took me several re-rolls to get to where I had something decent and playable, and the very last time, the creator of the game (bencelot) actually did a skill reset for me (preserving the skill points, e.g. I got to redistribute them all) - he's doing this for anyone who asks right now because the game is unbalanced and still being balanced. He did it for quite a few people tonight, and he was on and playing himself for at least several hours.

Right now I've got 10 points in vampirism, and the rest of my points (4+1 synergy point) in Energize. I energize my weapon (usually an M-60, or at the beginning of a round, a lot of grenades - yes, you can energize grenades) so it shoots faster, and shoots faster still with additional kills, and then I use the barrier to tank. The things that kill me tend to be skills like radiate or blade spam used by very high level players, or snipers with a railgun firing from across the map, from time to time (Goes right through barrier!). Of course, a railgun costs $50k and has a very limited supply of ammo. And you won't hit the person if they're moving around (or you will waste your ammo, and it's $25k for a refill). One player took to running me over with a car, then using radiate, and then hitting me with a baseball bat to finally kill me. Yes, the barrier can be that powerful if you aren't wasting your mana on other things, and if your attacker isn't using something capable of doing ungodly amounts of damage per second (And if you are using vampirism to steal HP from enemies at the same time).

One thing that renders most guns pretty much useless, though, is maxed-out bullet time. The bullets just don't reach the target, and with the add-on skills to bullet-time the user can make projectiles that fly out super fast after a couple seconds; they're dodgeable but only if you dodge before they launch from the bullet-time field, which is to say, predict where they are going to go and get out of the way.

And when the alternative to guns is, well, knives (or grenades! But those probably are affected by bullet time too)... And you can't HIT anyone except for bots with knives... (Of course, get enough community points and you get a bat, or laser sword (http://www.darthsanddroids.net/episodes/0002.html) instead)

I was playing tonight in a large game which the game's developer was also playing in, and his character is extremely difficult to kill (for me, at least)! However, at one point, while he was running towards me and there was a car between us, I managed to kill him in the most spectacular fashion: By blowing up the car with my M-60 while I was standing right next to it - and I survived the explosion with my health intact by having my barrier active (it absorbed the blast, draining mana instead). The next thing I said was "I can't believe that worked," referring to the fact that it actually killed him, rather than that I had survived. I had survived point blank car explosions previously by using barrier - they are otherwise quite fatal, however, but somehow I had expected him to be, I don't know, made of adamantium or something, as hard as it is to kill him normally.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 05, 2010, 09:28:12 am
It's not all that hard to knife. I'm levelling my invisibility and dash, it's pretty awesome and if you go mercenary the enemy gangsters don't shoot you.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Mindmaker on September 05, 2010, 03:30:27 pm
Gah!
I wish I could delete my mutants.
 I have so many of them, because I can't find a satisfying build.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Eek-A-Mouse on September 05, 2010, 03:46:37 pm
Mindmaker, make a post on the subvein forums asking Ben to reset your skills, and he'll do it for free. You can also ask him ingame if you see him online. It only takes a few seconds, and he doesn't seem to be bothered when someone asks him for a reset.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Mindmaker on September 05, 2010, 04:50:26 pm
Not a reset.
I have like 6-8 mutants now.

Oh I amassed 11 points now.
Not sure on what skills I should spend it.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Deon on September 05, 2010, 05:51:36 pm
Damn, I focked my build with wrong picks. I need to reset it :P.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: hemmingjay on September 05, 2010, 05:57:31 pm
Just was ingame for first time and wanted to say mindmaker is pretty good.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Soulwynd on September 05, 2010, 05:59:15 pm
I'm going with a nuker build, can't mess it up too much. =p
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Mindmaker on September 05, 2010, 06:40:33 pm
Just was ingame for first time and wanted to say mindmaker is pretty good.

Are you sure we're talking about the same person?
I'm getting slaughtered by this behemoths all the time.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Itnetlolor on September 05, 2010, 09:27:08 pm
Gotta admit, fun game. BTW, Bay12 rocks.

How many times have we gotten the clan titles in matches?
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Duelmaster409 on September 06, 2010, 12:19:04 am
There's some guy who's totally cocky about "destroying" Bay12 and all the other clans, with his clan VG or something. The guy's constantly advertising his clan, which is allegedly one of the top 10 modern warfare 2 guilds in the world. He says he's bringing over tons of people to become the dominant force of the game. I think he's taking things too seriously.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Soulwynd on September 06, 2010, 02:24:10 am
Yes well, a lot of clans take these competitive games seriously. It's how they have fun.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Akhier the Dragon hearted on September 06, 2010, 03:29:22 am
I love the CTF games. I wait at the start area with my invincibility and buy a rocket launcher. Just have to wait for someone to come by to take the flag and BOOM!
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Cheese on September 06, 2010, 04:00:54 am
He shames the PC by purchasing such a crappy cash cow of a game, and he's trolling a game with a small playerbase.
Has anyone found an amazing build other than blade fury yet then?
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: Shadowlord on September 06, 2010, 05:34:44 am
Things that I've seen work well:
1. The high-level guys with maxed out radiate plus the slowing ability
2. The high-level guys with bullet time and the add-on abilities to that

What works well for me:
10 levels of vampirism, and the second add-on to that, energize, to boost the speed of bullets (and grenades). Vampirism and energized weapons are passive abilities, meaning they don't use mana, so you're free to use all your mana for barrier (ctrl) to absorb damage that would have eaten your health instead. Basically, you become a tank that drains HP when you hit enemies, with faster than normal bullets so it's easier to hit people. And the more you kill, the faster the gun's bullets get.

Just the same when the team gets outnumbered and swarmed, especially by people using maxed out radiate, or melee weapons, I die like anyone else.
Title: Re: Subvein. Like MMO GTA 2 with more mutants
Post by: PsyberianHusky on September 06, 2010, 07:14:14 am
There's some guy who's totally cocky about "destroying" Bay12 and all the other clans, with his clan VG or something. The guy's constantly advertising his clan, which is allegedly one of the top 10 modern warfare 2 guilds in the world. He says he's bringing over tons of people to become the dominant force of the game. I think he's taking things too seriously.

 ::)

Subvien is a friendly community right now, if he acts that way he is just gonna get everyone to hate him
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Akhier the Dragon hearted on September 06, 2010, 07:29:58 am
I find that Regen full works for my play style. The stage I really like is the one with the room in the center with a pillar in the center of that. As long as it is man to man I can knife someone to death easily by pillar dancing there.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Cheese on September 06, 2010, 07:50:05 am
How fast is regen maxed out or at higher levels? Is it enough to make waiting behind cover to regen feasible?
Also, what clan tag are we using? I prefer B12, Bay12 looks like a big abnormal thing stuck on my name.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Mindmaker on September 06, 2010, 07:58:26 am
How fast is regen maxed out or at higher levels? Is it enough to make waiting behind cover to regen feasible?
Also, what clan tag are we using? I prefer B12, Bay12 looks like a big abnormal thing stuck on my name.

Seconded.
A clan tag shoud be short and look good.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Deon on September 06, 2010, 08:33:07 am
Bay12 looks exactly like it should be. B12 is like a vitamine :P. While Bay12 calls for this site.

I've restarted my bot. Now I go into vampirism and blades.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Cheese on September 06, 2010, 08:43:23 am
Everybody is Bay12, I'm caving. Everybody comes on when it's Monday yet when it's the weekend I see about 2 Bay12 people on. I was in the middle of playing DF, just came to check FPS, now I'm torn between the two D:
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Deon on September 06, 2010, 11:59:10 am
Hehe. Today I played with 6 Bay12'ers. My stats were reset so now I level a knife-build :P.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Soulwynd on September 06, 2010, 12:39:16 pm
Nuker has been working fine for me. I use either a light machine gun or... the starting pistol and acquire dropped weapons. But it also depends on the map, some map have neat choke points where people father, so I just pop out, send a few nukes flying and pop back in. Kind of funny,
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Duelmaster409 on September 06, 2010, 01:04:03 pm
Ingame I'm Doohl with the Bay12 clan tag. I've found out that this max vampirism + radiate build isn't working horrbily well.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Cheese on September 06, 2010, 01:55:05 pm
Hehe. Today I played with 6 Bay12'ers. My stats were reset so now I level a knife-build :P.
Remember to actually buy a bigger wep,you're screwed if your victim gets it together
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Strange guy on September 06, 2010, 02:24:52 pm
I'm playing this too. So far I've got a blade guy, who's powerful enough to get 2nd in a fairly packed server with knife/blades alone, and a couple of characters who are really rubbish messes. I should probably try to get a reset. My favourite weapons are probably the cheap shotgun and the deagle- they cost nearly nothing and are both decent all rounders.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Deon on September 06, 2010, 03:20:15 pm
I love deagle and SPAS.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: ExKirby on September 06, 2010, 03:23:04 pm
I'm occasionally on this. My current build is aiming to be a Self-Medic, with max stats in Regen and coming up to them in Vampirism. Once I've maxed that out, I'd like that Energize upgrade.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Deon on September 06, 2010, 03:58:42 pm
In current state you need either blades or bullet time. Those are two most powerful skills. I think they will be nerfed. My frenzy-build can do nothing to them.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Soulwynd on September 06, 2010, 04:21:19 pm
Huh? I kill them with a noob pistol and nuke.

I think you should just realize that, like most shooter games (even if it's 2d) each weapon has a function. If you're using a 'x' weapon, you fight those you will kill easily with it and run from those you wont.

For example, against bullet time, the best weapon is the SHAW and plasma if you have it. With the SHAW, you just stand near cover and hold your trigger down, when bullet time runs out the guy will become a swiss cheese. If not him whoever is behind him, since all the bullets will release at the same time.

Against blades, you want a pistol or a DE. Hold on to your shift and shoot like crazy. If the guy is distracted with someone else, any weapon will do.

Course one build or another will always be weaker against another. Like mana drain folks really fuck up my nuker, since I can't nuke. But otherwise, it all depends on the weapon you have at hand.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Mindmaker on September 06, 2010, 04:24:52 pm
I wish this game was slower and tatical.

Right now blades + shield is a nobrainer.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Duelmaster409 on September 06, 2010, 04:28:09 pm
I've seen some people use a combination invisiblity/dash/shockwave and kill people with only a knife. I respect those people.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: PsyberianHusky on September 06, 2010, 06:14:15 pm
I killed 5 rebel players with rupture, it made me happy
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Akhier the Dragon hearted on September 07, 2010, 01:42:37 am
How fast is regen maxed out or at higher levels? Is it enough to make waiting behind cover to regen feasible?
I have been down to almost zero gone then back to full in quite a reasonable time range. I have level 11 regen and I get 4.4hp/sec back.

Also on the clan tag I personally like bay12 but if everyone else I play with ends up being b12 then that is what I will be because of the xp bonus.

and it looks like people in a certain radius that are on my team get healed 2.2hp/sec
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: PsyberianHusky on September 07, 2010, 03:54:29 am
How fast is regen maxed out or at higher levels? Is it enough to make waiting behind cover to regen feasible?
I have been down to almost zero gone then back to full in quite a reasonable time range. I have level 11 regen and I get 4.4hp/sec back.

Also on the clan tag I personally like bay12 but if everyone else I play with ends up being b12 then that is what I will be because of the xp bonus.

and it looks like people in a certain radius that are on my team get healed 2.2hp/sec

Regain builds are hard to deal with, if I wanted to restat it would be that, but I kinda like being a person of mass destruction
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Deon on September 07, 2010, 04:24:36 am
I've seen some people use a combination invisiblity/dash/shockwave and kill people with only a knife. I respect those people.
The problem is, the blade barrier blocks like 80% of knife damage, or maybe more. So you have to cut them 5-8 times, and they can cut you with two. So blades + knife is better than dash+knife.

I talk about high level. Low level skills are all okay, but at high level BT and blades become ridiculously strong.
And that after-death explosion of blades often takes people too. So blades are like... shield+damage+the last wish :P.

Quote
Regain builds are hard to deal with
Actually i like vampire more than regen, it usually returns HP faster.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Akhier the Dragon hearted on September 07, 2010, 06:22:46 am
Vampire is better for in fight regen but regeneration is better to get you back up on your feet if you survive the fight. I prefer to shoot hide shoot hide repeat so I have time to regen. If you can put out a lot of damage quickly then vampire but if you want to get back in to fights quicker after hiding with low health regeneration is the way to go.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: PsyberianHusky on September 07, 2010, 10:24:54 am
Vampire is better for in fight regen but regeneration is better to get you back up on your feet if you survive the fight. I prefer to shoot hide shoot hide repeat so I have time to regen. If you can put out a lot of damage quickly then vampire but if you want to get back in to fights quicker after hiding with low health regeneration is the way to go.

I'm a radioactive vampire, stun and run! works so well....
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Leonon on September 07, 2010, 02:15:13 pm
I think I enjoy chain explosions from the cars too much.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Cheese on September 07, 2010, 02:27:28 pm
BF isn't knifing.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Paul on September 07, 2010, 02:50:03 pm
Pretty cool little game. Rather harsh starting off when your facing level 30+ guys though :)

I had no idea what I was doing with skills, but the blades thing looked nice so I went into blades and silver shield with a few points of regen. Seems OK, but still horribly outclassed by those with more points available.

Was thinking of going into the critical hit thing when I get leveled up enough. 10 points should be 30% chance of 200% damage along with preventing them from healing for a few seconds, which I'm hoping counters things like regen and vamp regen :).
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Soulwynd on September 07, 2010, 02:51:32 pm
Critical hit is pretty devastating when you use it with one of the assault rifles or light machine guns.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Cheese on September 07, 2010, 03:25:06 pm
When blades is nerfed bence better not give resets
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Deon on September 07, 2010, 03:27:51 pm
He will. He said resets are free until the beta ends.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Paul on September 07, 2010, 07:59:28 pm
Heh, I got my K/D ratio back to 1.2 today :D

My first day it was 1.5, then I played for a long time on a server where it was 2 v 1 with me being lower level than both the other guys (not sure why they didn't try to even it a bit level-wise lol...) and wound up going all the way down to .7 to 1 due to over a hundred deaths haha. I did get lots of XP though, every time I got them I was getting 30+ xp a pop. Gained like 8 levels doing that.

This game reminds me of one I played way back like 10+ years ago. I can't remember what that one was called... Was also a 2d shooter with persistant levels.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Neyvn on September 07, 2010, 08:03:40 pm
T_T I am nothing more then a meathshield, I am getting pissed at things that are seeming to bypass my shield or just fucking Kill it in one hit...
Need to ask Ben for a reset...
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Puck on September 07, 2010, 08:10:16 pm
He will. He said resets are free until the beta ends.
Does a reset mean you can keep your skillpoints? And if yes, how do I get a free reset :D
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Neyvn on September 07, 2010, 08:22:11 pm
Reset will make it so that all bought skills are unbought and the points used are given back. Best way I have found is to pop into the Aussie Server after 7pm EST (Australia time) he seems to be an Aussie himself and prob gets on after he is finished work/school and done some fiddling around...
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Frumple on September 07, 2010, 08:23:42 pm
This game reminds me of one I played way back like 10+ years ago. I can't remember what that one was called... Was also a 2d shooter with persistant levels.

If it's multiplayer, it may have been Infantry, though there's a few others around that time period with a similar style. Sony's currently hosting Inf free, though the playerbase was basically tanked the last time I checked it out. Still say Inf's one of the best top-down 2D engines I've ever seen -- stuff like Combined Arms, the RTS conversions, some other stuff, just really showed an impressive amount of innovation, for its sort of game. Damn shame there's proprietary server code wrapped up in the client, or it'd probably be fully player run by now.
Title: Re: Subvein. Hero Squad Bay12
Post by: Duke 2.0 on September 07, 2010, 09:02:55 pm
 I remember playing an older version of this. Nobody was ever on, so my interest died quickly. Hopefully with some other B12ers this will be fun.
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 08, 2010, 12:40:30 am
Ah yea, it was Infantry. I remember having a lot of fun with that game. I started playing it right after they screwed UO with reinaissance and played it for a few years. I think I quit shortly before they made it pay to play. I can't remember why. I probably got hooked on another game, I played DAOC and SB around that time too.

This game really reminds me of Infantry. That one was a lot of fun too.

I'm really starting to like the shotguns in this game. A full on blast with one of them seems to do really heavy damage, and they're light enough that you can sprint around fast with them.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 08, 2010, 01:42:10 am
I prefer the M60. Lovely weapon, excels at covering fire and suppression.
Title: Re: Subvein. Hopefuly we can all get the same clan tag
Post by: Akhier the Dragon hearted on September 08, 2010, 04:06:03 am
Reset will make it so that all bought skills are unbought and the points used are given back. Best way I have found is to pop into the Aussie Server after 7pm EST (Australia time) he seems to be an Aussie himself and prob gets on after he is finished work/school and done some fiddling around...
Just to confirm yes he is an Aussie and I have seen him say so on the chat to someone's question about it. This of course means that the only reason I ever see him is because I have a sleep-cycle that consist of not having one.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 08, 2010, 05:29:28 am
Hey has anyone played with the map editor yet?
I have an idea for a map and it will be called "Armok Arena"
Its all planned out, the making it part is what is tricky
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 08, 2010, 10:17:55 am
I remember playing an older version of this. Nobody was ever on, so my interest died quickly. Hopefully with some other B12ers this will be fun.
I implore you, do not get blade fury. No matter how shiny it looks, do not. It's an overpowered piece of poop that half the players use, honestly, games are fun till about 6 guys with blade fury+dash+shield turn up and eat or dodge every bullet you fire at them then run straight into you and kill you in a sec with the blades. /rant
Apparently the map editor doesn't have much documentation yet, but should do.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 08, 2010, 11:31:53 am
I remember playing an older version of this. Nobody was ever on, so my interest died quickly. Hopefully with some other B12ers this will be fun.
I implore you, do not get blade fury. No matter how shiny it looks, do not. It's an overpowered piece of poop that half the players use, honestly, games are fun till about 6 guys with blade fury+dash+shield turn up and eat or dodge every bullet you fire at them then run straight into you and kill you in a sec with the blades. /rant
Apparently the map editor doesn't have much documentation yet, but should do.

Its map bases, and I am noticing that blade furry gets less annoying the higher my level. Its one of those things ya learn to shut down, Shockwave or Stagnate heavy builds are good ideas
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 08, 2010, 11:56:11 am
My build involves invisibility, dash and knifing, so blade fury is a counter, but it's still damn annoying how someone who's just stuck 10 points in blade fury can kill you in a second. I'm thinking perhaps using radiate to get away from them, though that is too a bit OP.
Title: Re: Subvein. Hero Squad Bay12
Post by: Shadowlord on September 08, 2010, 12:00:23 pm
Yes, when they are running around me in circles with blade spam on, it becomes rather difficult to actually shoot them in the face since Subvein isn't an FPS. And then I die. In order to NOT die, I need to shoot and preferably kill them BEFORE they get close to me, and even then, the exploding blades are quite damaging.

What I need is a natascha.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 08, 2010, 12:34:09 pm
Aye, that's the problem with it. It's melee range always on offense, with Silver Shield its one of the few, if not the only, damage reducers, and even if you kill them, it still has a chance to kill you with the after effect. Nothing else at lvl 20 comes close to doing half that.
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 08, 2010, 01:19:26 pm
Heh, I had no idea I was picking an overpowered skill when I picked it. I mainly got it for the damage reduction and to prevent being knifed as a sniper though.

Lately I've taken to sprinting through groups and shotgunning them. 90% of my kills come from the shotgun, but im sure the blades help too. I still play a sniper on maps that are sniper friendly, I just go shotgun crazy when there aren't any good sniping positions.
Title: Re: Subvein. Hero Squad Bay12
Post by: Jerick on September 08, 2010, 01:48:00 pm
I play with a build with a sheild, a bullet reflect. and tend to use machine guns.
I find it works well against anything but snipers and of course blade shield which I find immensely irrateting because they can take a hell of a lot of punishment before going down and it gives them enough time to stroll through my fire and cut me to shreds.
I've no problem with guys who appear out of no where and gut me with a knife or a guy who kills me from the other side of the map with a sniper because they take skill to use.
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 09, 2010, 12:11:19 am
I alternate between the Spaz-12 and M60. Spaz-12 when I'm trying to get the flag, since you can run fast with it. M60 when I need the firepower.

Also use the sniper rifle when on a map that its useful. It works great for people with blade barriers, since it does enough damage to cut through the damage absorb.
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 09, 2010, 11:16:10 am
Spaz-12
SPAS-12 damn it.
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 09, 2010, 02:55:17 pm
Meh, whatever. :P
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 09, 2010, 03:01:23 pm
New update coming tomorrow, some things getting nerfed, a new system for the levelling, and a new map :D
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 09, 2010, 05:44:42 pm
Currently, Plasma + Vaporize is Overpowered, at least barring Friendly Fire being off. Its even worse then Blade Fury, since 3 people can lock down a base so you can't even MOVE from your starter shield without dying.
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 09, 2010, 06:17:03 pm
If SS and plasma are nerfed, the force barrier will probably be the next big thing. It protects from quite a bit at high level and does heavy damage to your opponent, plus the bouncy bullets seems effective at point blank range.
Title: Re: Subvein. Hero Squad Bay12
Post by: Mictlantecuhtli on September 09, 2010, 07:00:06 pm
I'm having quite a good time with this game. I have two mutants with moderately fucked builds, at around level 11-12. I have a new one specializing in venom shot. You'll see me around the game, for sure.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 10, 2010, 08:13:38 am
Whats you opinion of a B 12 server?
Title: Re: Subvein. Hero Squad Bay12
Post by: Pillow_Killer on September 10, 2010, 09:13:39 am
We dont need it?
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 10, 2010, 10:20:40 am
No need. I-K started 2 or 3 dedicated servers, nobody ever went there. We don't want to end up splitting from the main community either, since we make up like 40% of it atm.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 10, 2010, 04:47:31 pm
I make a motion to create a Dwarf Fortress themed map.

My initial thought was to make Boatmurdered. Then I actually looked at the last map they posted of it on the LP archive, and reminded myself that I'm not quite THAT crazy yet. I may try, but am open to suggestions.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 10, 2010, 11:19:28 pm
I am currently making a map but not DF based, I call it labyrinth because it will be sorta. Currently its only part way done.
Title: Re: Subvein. Hero Squad Bay12
Post by: darkedone02 on September 11, 2010, 01:00:09 am
downloaded it, played it, don't like it, deleted it.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 11, 2010, 01:48:05 pm
Okay one of useless post why did you not like it? Was it the blade fury because that will be nerfed or is nerfed soon. Is it just not your type of game? That would be fine and completely acceptable. Do you just not have enough time and disliked it more then what else you had available? Please say so because what you posted looks completely negative.

In conclusion WHY did you not like it so that in the least we know and if it is a problem we can report it to Bencelot so if he want he can fix it even if such an action won't draw you back at least if will help the next new player that gives it a try.

edit: thought it over and realized I was ranting so sorry for that. Its just a pet peeve of when people try something then post that they got rid of it and don't like it without saying why because that not only could drive away people but it also does not give the reason why so that it can not be fixed. so once again sorry for the rant but the reason for it still stands.
Title: Re: Subvein. Hero Squad Bay12
Post by: ExKirby on September 11, 2010, 01:58:39 pm
I make a motion to create a Dwarf Fortress themed map.

My initial thought was to make Boatmurdered. Then I actually looked at the last map they posted of it on the LP archive, and reminded myself that I'm not quite THAT crazy yet. I may try, but am open to suggestions.
That sounds awesomes.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 11, 2010, 02:08:18 pm
We could probably do something with either Copperblazes or Boatmurdered before it went to south to be a good map. Also we could probably do a special tile set for it so that it really does look like them though it would confuse anyone that does not play any kind of roguelike. The map making that is built right in is a simple enough thing. There is ways to make it so if you touch a spot you die and also make it so you can not in anyway ever enter a spot. The real fun comes from trying to get the look just right with a current tile set.
Title: Re: Subvein. Hero Squad Bay12
Post by: Duke 2.0 on September 11, 2010, 02:15:37 pm
 My beef is that there is so much crap going on that you don't really know where to go with it. If I could join a server of just new guys messing about and less high-level guys messing about then I may get a grasp on what weapons are good or bad, what strategies one should use in engagements, skills and such. Playing with mobsters isn't very helpful when everything can be used to deadly effect on them.

 I suppose this is an anti-TF2, where it's difficult to recognize things and there are a ton of small features and options.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 11, 2010, 02:43:56 pm
If you want to test out weapons and skills then on the main menu choose "Start Game" and toggle the "Practice Mode" on and add some gangsters. It will allow you to try out all the weapons, vehicles, and skills by making a blank character for that game that is maxed out all the levels and gives you a lot of money so you can try anything you want. If you want to try a different skills set then you have to leave it and make a new game at the moment.

Edit: image showing what I said
Spoiler (click to show/hide)
Title: Re: Subvein. Hero Squad Bay12
Post by: Duke 2.0 on September 11, 2010, 03:43:58 pm
 I did do that. As I said, it doesn't really help when you only play with the AI because they kinda suck. I can't see how effective weapons are on my as they just use basic ones. Not to mention it is difficult to tell exactly what weapon they are using. It's either a pistol of some sort, a slow machine gun, a fast machine gun, a sniper weapon of some sort or a shotgun.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 11, 2010, 07:23:04 pm
Yah me! I just finished my map labyrinth. Now all I need is people to play it.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 12, 2010, 05:15:13 am
Yah me! I just finished my map labyrinth. Now all I need is people to play it.

If its any good Cash might host it.
http://subvein.net/forum/viewtopic.php?f=5&t=758
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 12, 2010, 06:00:30 am
Thank you just went and put it there. Here is a look at it:
Spoiler (click to show/hide)
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 12, 2010, 06:17:32 am
Nice work Ahkier
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 12, 2010, 08:54:01 am
My beef is that there is so much crap going on that you don't really know where to go with it. If I could join a server of just new guys messing about and less high-level guys messing about then I may get a grasp on what weapons are good or bad, what strategies one should use in engagements, skills and such. Playing with mobsters isn't very helpful when everything can be used to deadly effect on them.

 I suppose this is an anti-TF2, where it's difficult to recognize things and there are a ton of small features and options.

It appears that way at  first however the game has in and outs that are as easy to learn as any other moderately complex game, the trick is understanding how your opponents are using mutations. Also having a server to mess around in is a dream of mine, I would like to make a Bay 12 server but I am not sure if I have the resources I need to
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 12, 2010, 11:48:50 am
Bence is working on getting someone to sell dedicated servers I think.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 12, 2010, 07:35:23 pm
Frenzy seems very nice right now. I'm currently running around, typically with an M60 firing as fast as an MP5. The only pain are those Bullet Time people, soaking all my bullets and converting them against me. Typically ends with a shower of bullets in both directions killing each other.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 12, 2010, 08:25:51 pm
Plasma last much to long. It can hold down a spawn zone for way to much time. Oh, and look my map now has lights!
Spoiler (click to show/hide)
Title: Re: Subvein. Hero Squad Bay12
Post by: darkedone02 on September 12, 2010, 09:20:50 pm
Okay one of useless post why did you not like it? Was it the blade fury because that will be nerfed or is nerfed soon. Is it just not your type of game? That would be fine and completely acceptable. Do you just not have enough time and disliked it more then what else you had available? Please say so because what you posted looks completely negative.

In conclusion WHY did you not like it so that in the least we know and if it is a problem we can report it to Bencelot so if he want he can fix it even if such an action won't draw you back at least if will help the next new player that gives it a try.

edit: thought it over and realized I was ranting so sorry for that. Its just a pet peeve of when people try something then post that they got rid of it and don't like it without saying why because that not only could drive away people but it also does not give the reason why so that it can not be fixed. so once again sorry for the rant but the reason for it still stands.

I don't like it because for once, this game don't really got a tutorial for those who just got in, and know where to invest points for a major role (if there is one), I also don't like it because there is a not alot of servers, when I first played, only one server has population, and it was like 5-8 people on there.

I played on that server and really dislike it how I continue to die and not get a single kill, it's like fighting against a level 48 and your a level 1. This guy got a deadly weapon and bullettime / deflection of bullets and killing my ass all the time, while my team is pretty shitty.

So I've lost my patience, and I've just exited out of the game and uninstalled it.
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 12, 2010, 10:31:18 pm
Bence is working on balancing it more for new players, thats why he added the disintegrate - but right now bullet time is very powerful defensively and blade fury is very powerful offensively, and plasma is pretty crazy too with the vapor. It still has some balancing issues.

And their weapons are actually weaker due to disintegrate hurting their damage. A level 39 does 65% gun damage with the current system.

If I had a decent internet connection I'd host a server and ban plasma/blades. Venom is still fairly powerful, as is BT, but neither hold a candle to the potential of blades and that dang vapor with plasma.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 12, 2010, 10:37:39 pm
Vapor isn't too bad anymore. I think it just needs to be a touch brighter. Blades is just nasty. Even Bullet Time isn;t too bad, since more bullets in it means it runs out faster.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 12, 2010, 11:08:06 pm
Brighter and if possible make it dissipate faster in opposing spawn zones but yeah plasma is fine by me. Bullet Time actually is easy for me to take on because I use the poison dart which is not slowed by BT so I can easily kill a BT user in a one on one fight.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 13, 2010, 12:29:48 am
I use frenzy vs bullet time. Sure, you can dodge bullets, but once you hit 200% with frenzy, your going to be putting out a wall of lead.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 13, 2010, 12:47:15 am
Just remember BT gets used up faster the more bullets in it now.
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 13, 2010, 10:40:18 am
Bah, BF is still overpowered. It should constantly drain MP or not explode on death, the amount of times I've won an intense fire-fight and then been killed, at range, by the guy's stray blade is ridiculous.
E: Guys... Why the hell are there only 3 games? 2 of which hosted in china, both called Fun Game
Title: Re: Subvein. Hero Squad Bay12
Post by: Paul on September 13, 2010, 11:30:06 am
yea, games seem to be slim pickings today.

If I still had my 15mbit cable I could have a dedicated server running on an extra computer, but I'm on 3g wireless right now since the place im at doesn't have any better. I doubt a 1.5mbit wireless connection would be enough to host much of anything :P
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 13, 2010, 12:11:38 pm
I can not get to the main site so something might be down with all the regular stuff. Just tried and I could not log into the game and the news place at the bottom says that it could not contact the news network.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 13, 2010, 05:06:31 pm
I can not get to the main site so something might be down with all the regular stuff. Just tried and I could not log into the game and the news place at the bottom says that it could not contact the news network.

Yea IDK what happened, dropped right of the map for now : (
Title: Re: Subvein. Hero Squad Bay12
Post by: Mono124 on September 13, 2010, 05:52:10 pm
Yeah same here. I came home from after school activities thinking I could play Subvein instead of doing homework as usual, but alas, Subvein is down.  :'(
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 14, 2010, 10:01:20 am
Let's not let the thread fall off?
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 14, 2010, 12:11:54 pm
Well, since we can't play the game right now cause his servers are down, not sure whats up with that.
Title: Re: Subvein. Hero Squad Bay12
Post by: Jerick on September 14, 2010, 12:44:39 pm
Currently he's changing server hosts because the current one crashed big time and he wasn't going to tolerate it. So it'll be down for a bit longer though this downtime is intentional.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 14, 2010, 12:48:41 pm
Well that's good to know. Thank you for the info Jerick.
Title: Re: Subvein. Hero Squad Bay12
Post by: madk on September 14, 2010, 05:33:10 pm
When's the server going to back up? I miss my Subvein D;

Also, vapor needs to be nerfed just a little and needs to be much more visible, venom itself isn't overpowered but having no defense against it is (new skill that passively slightly reduces the effect of venom and greatly reduces the effect of infection for you and nearby players), and blade fury is crazy overpowered; silver shield is a little underpowered. BT is an annoyance, for sure, but hardly overpowered. Nerfing it any more would make it useless. Black hole is a bit weak, and the drop skill is way useless.
Title: Re: Subvein. Hero Squad Bay12
Post by: Hugna on September 14, 2010, 05:37:25 pm
Wish i knew how to get Synergy Points.... i need more for to uber more powers higher.
Title: Re: Subvein. Hero Squad Bay12
Post by: madk on September 14, 2010, 05:41:16 pm
for every 10 points you spend in one tree you get 1 synergy to spend in it.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 14, 2010, 05:45:34 pm
Anyone else feel that there should be a car fu line of skills. Not specifically a whole tab worth, but maybe just one line, maybe 2 and a loose one off to the side? Though for the life of me I can't think of what they would do.
Title: Re: Subvein. Hero Squad Bay12
Post by: madk on September 14, 2010, 07:31:17 pm
relevant (http://www.gamedev.net/community/forums/topic.asp?topic_id=582295)
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 14, 2010, 07:43:58 pm
Interesting. While I wouldn't be surprised if there were some significant trimming that could be done on the amount of bandwidth used, it does render some things in a new light.

Incidentally, I've been doing some piddlin around in practice mode. Against bots, Bullet Time is by far the best choice. At 50 points, you can get massive numbers of kills, and vamp and mana steal will keep you maxed out. Even at 30, its an incredibly potent power. Granted, it doesn't do much against the BF kamikazes, but it is funny watching everyone get shredded from the stolen bullets.
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 14, 2010, 07:46:56 pm
But in real play I be poisoning your butt to death. Just remember that and a knife will work to.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 14, 2010, 08:35:08 pm
Oh yeah. Plus you never have as many bullets flying at you at once when there are 50 bots on the other side.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 15, 2010, 12:28:55 am
Well atleast it is going back up soon I hope
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 15, 2010, 10:22:34 am
Hope.
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 15, 2010, 10:58:46 am
Its up
Title: Re: Subvein. Hero Squad Bay12
Post by: Cheese on September 15, 2010, 11:22:08 am
:D
Title: Re: Subvein. Hero Squad Bay12
Post by: Akhier the Dragon hearted on September 15, 2010, 11:41:57 am
Soon as I get home I am so making a map to celebrate this.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 16, 2010, 08:23:15 am
Bunch of Chinese people play it now, interesting we should get them to play DF
Title: Re: Subvein. Hero Squad Bay12
Post by: beorn080 on September 16, 2010, 01:07:25 pm
Rather interesting game at the moment. Tons of bots involved. Makes Bullet time + stolen seekers a rather fun combo when you get 5 pistol practice awards in a row.

Edit: Gah. All these crazy namers. Can't stand NoObSlAy3r and junk
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 16, 2010, 06:25:20 pm
Rather interesting game at the moment. Tons of bots involved. Makes Bullet time + stolen seekers a rather fun combo when you get 5 pistol practice awards in a row.

Edit: Gah. All these crazy namers. Can't stand NoObSlAy3r and junk

Yea, IDK who these 1337 kids think they are.
Title: Re: Subvein. Hero Squad Bay12
Post by: PsyberianHusky on September 18, 2010, 09:33:14 am
So most of the people on nowadays don't speak english well, I don't mind it but it feels kinda lonely
Title: Re: Subvein. NEW PACTH!
Post by: PsyberianHusky on September 19, 2010, 05:46:30 pm
Patch .64

Fixes most complaints I heard from you guys
Title: Re: Subvein New Pacth !
Post by: beorn080 on September 19, 2010, 06:26:07 pm
Aye. Seems better.
Title: Re: Subvein New Pacth !
Post by: Nonsapient on September 19, 2010, 08:58:43 pm
Light sabers + high level players= no fun.
Title: Re: Subvein New Pacth !
Post by: beorn080 on September 19, 2010, 09:11:31 pm
They supposedly aren't any more effective. However, maxed dash makes impossible for players to dodge it without bladefury.
Title: Re: Subvein New Pacth !
Post by: Nonsapient on September 19, 2010, 09:14:35 pm
I think they have a wider hit area,  but that may just be misperception.
Title: Re: Subvein New Pacth !
Post by: Paul on September 20, 2010, 12:34:06 am
Melee can get bladefury/SS people too, it just takes an extra hit or two. The key is having low ping, since at 200+ ping its impossible to hit anyone with it.

The gun changes are nice, but all the upped damage in combination with the previously nerfed SS seems to have made it much much much weaker. I'm dieing WAY more often before I lose my SS, and often within a second or two as if I didn't even have it up. Especially if they have crit.

From looking at the numbers heres the way it seems to work now:
Level 30 shoots me with AK47. 30 damage gets 10 removed by my level 10 SS, 2.5 blades are canceled out. 70% modifier applies, cutting damage down to 14. SS effectively absorbed 7 damage, or 1/3 of it. Total shots to kill me = 7 with 2 hp left, so barely 8, 3 more than the usual 5 to kill someone without it. Total SS used: 56, out of a total of 132 (from my 33 blades, 14 blade skill). So I had 56 extra hp.

Level 30 shoots me with AK47 and gets 1 critical. 75 damage gets 10 removed, 2.5 blades canceled out, 70% modifier applies, cutting damage down to 45.5. SS absorbed 7 damage, or about 13% of it. Assuming 20% crit chance, 1 of the 5 shots would be a critical. So approx 5 shots to kill me at this point, making the total absorbed 35. So I had 35 extra hp.

Pre-change the AK did 15 over a level 10 SS and 10 over a level 15 SS, post-change it does 20 over a level 10 SS and 15 over a level 15 SS. So for a level 15 SS user the base non-critical damage taken went up by 50%, and for a level 10 it went up by 33%. For non SS users it went up 20%.

It's a bit better on shotguns, but wow this gun change was like another big SS nerf in disguise.

Anyone with force fields have a comment on how they are now? Tempted to change and see if it makes me more survivable than the SS. I see the gap in them was reduced, and I had a bit harder time killing an FF guy (his shields broke before he died), but im not sure if it was just because his FF was low level or what. And my ping has been awful lately, so I couldn't tell if the shots hitting him and seemingly doing nothing were *actually* hitting him or not.
Title: Re: Subvein New Pacth !
Post by: beorn080 on September 20, 2010, 12:56:13 am
Bladefury still seems horrifically overpowered. Seems like its BF10/Dash10/SS10, and at that point unless you have dash or frenzy you can't get away and die horrifically fast. I'm still trying to figure out what combination is supposed to be its counter, since nothing but shockwave and the direct damage spells do anything to a BF user.

If they do 3 damage, and in one second every blade hits, thats 75 damage in a second. I don't have the exact numbers, but that seems pretty darn close to the facts, so at that point pretty much one shot from anything will kill you.
Title: Re: Subvein New Pacth !
Post by: PsyberianHusky on September 20, 2010, 01:00:28 pm
Bladefury still seems horrifically overpowered. Seems like its BF10/Dash10/SS10, and at that point unless you have dash or frenzy you can't get away and die horrifically fast. I'm still trying to figure out what combination is supposed to be its counter, since nothing but shockwave and the direct damage spells do anything to a BF user.

If they do 3 damage, and in one second every blade hits, thats 75 damage in a second. I don't have the exact numbers, but that seems pretty darn close to the facts, so at that point pretty much one shot from anything will kill you.
On the other hand they where nerfed by a fourth.
IDK he is still working on balence and making guns shootier helps fend off BF alot
 
Title: Re: Subvein New Pacth !
Post by: Paul on September 20, 2010, 01:26:04 pm
They don't explode on death anymore either, which is a nice change. That was kinda crazy hehe.
Title: Re: Subvein New Pacth !
Post by: PsyberianHusky on September 27, 2010, 01:52:45 am
So the current plan of the game if giving skills disadvantages to balance them.

Also clan thanks to Paul and Darkone we are getting a rep for being pretty baddass
Title: Re: Subvein New Pacth !
Post by: Cheese on September 27, 2010, 10:30:21 am
Pacth!
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: PsyberianHusky on October 13, 2010, 11:57:48 am
I like the new drawback system
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Duelmaster409 on March 14, 2011, 11:08:33 pm
Bay12ers, including myself, still play this. The game averages 1 or 2 players on at a time, which is sad considering it's a great game. There was also a major patch that actually balanced things out a whole lot, but made some skills (static charges) ridiculously powerful.


If you feel very nice: use "Doohl" as your referral.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Farseer on March 15, 2011, 03:15:12 am
I did love this game. But, why is there no one playing it? :(
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Megaman on March 15, 2011, 03:17:49 am
Alas, Subvein, we hardly knew thee.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Deon on March 15, 2011, 05:05:33 am
I do play it from time to time.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Paul on March 16, 2011, 12:02:25 am
I used to play, but gave up when every time I tried to log in there were 0 players online.

I guess the lack of players is contributing to the lack of players.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Rex_Nex on March 16, 2011, 02:55:15 am
I'm one of the most known players in the Subvein community :3

People still play, you just have to check back often. We are playing right now, actually, albeit on a pretty bad server.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Farseer on March 16, 2011, 04:15:07 am
My issue with Subvein at the minute is the massively overlevelled players. Shit like people who have 30 in blade barrier and are therefore invincible. I preferred it when you levelled up round by round and it didn't carry over.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: Rex_Nex on March 16, 2011, 04:18:20 am
The new penalty system is working on that glaring issue. There's just no chance for lower leveled players, I can get scores like 26-4 on players around level 30. I am level 61.

Anyway, new patch is set for this week. Will be reducing the overall weight skills have in battle, as well as making them all somewhat more tame. "Respect" will no longer be a set number that increases healing/vision, but now it is more of an ELO rating for quickmatches, which is the mode you are talking about where skills don't carry over.. The creator of the game is trying to get players to play that mode some more.

This, along with some major rebalances, will make next version far more interesting. The current version has been dominated by Force Fields, Bullet Time, and Static Charges. The versions before that, Blade Fury.
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: kulik on March 16, 2011, 05:29:30 am
Persistent leveling in competitive online games is a pure evil!!!
Title: Re: Subvein New Pacth ! Now with Balance!
Post by: hemmingjay on May 01, 2014, 03:27:23 am
Subvein is back and has tons of players in the game now! It's been renamed Mutant Factions and is on Greenlight. Once it's on Steam it should have a constant population as it's certainly the best free top down multiplayer shooter around. I hopped in Ben's All American server and it had three Bay12 members in it randomly. The other players remember Bay12 there and we should represent back in the game with a swarm of friendly players. Say hi to the dev Bencelot whenever you see him.

Stop making excuses, go download and play http://mutantfactions.net/

But don't forget to vote for it on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93082629

What is Subvein/Mutant Factions?
Spoiler (click to show/hide)
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 01, 2014, 04:56:02 am
   Can confirm, was fun and there was a lot of Bay12ers randomly on. I will have a video up soon enough after some editing. Not exactly my best as I am definitely not good enough to talk and play. Also the zombie mode is really fun to play even with just a few players so even if there are only a couple people on its interesting to hop on and give it a go.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 01, 2014, 02:33:18 pm
Okay I have my video up here. (https://www.youtube.com/watch?v=RRoiRp1G5Dw) It was a bit off the cuff so the recording is a bit chaotic. Also sorry for the cursor being in the video it wont be in the next one.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Yoink on May 01, 2014, 02:35:41 pm
Goodness, how have I not heard of it before? I'll chuck a vote at it.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: cerapa on May 01, 2014, 02:37:24 pm
Okay I have my video up here. (http:// ) It was a bit off the cuff so the recording is a bit chaotic. Also sorry for the cursor being in the video it wont be in the next one.
Your link is a bit broken.


Played for a about an hours or so earlier today. The dev was on too. Was really fun.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 01, 2014, 02:42:14 pm
Yeah I already fixed it. I was posting somewhere else which doesn't like normal spaces and forget I had copied that over the link.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: bencelot on May 01, 2014, 06:11:31 pm
Hey guys, I'm the developer of the game. It's been great playing with all of you!

Just thought I'd come say hi to all the super friendly Bay12ers playing online. If anyone has any questions on how to play or whatever I'll try answer them :)

Awesome video btw Akhier, watching it now. And Taz yes you can completely disable blood if you want to.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Rex_Nex on May 01, 2014, 07:07:47 pm
Congrats bence =)
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: cerapa on May 02, 2014, 04:09:07 am
I discovered how to buy cars. Proceeded by discovering that you can make cars go faster by holding down shift.

Bought the racecar and had an ally jump into the car too. I drove as fast as I could towards the enemy flag, and expected to stop by driving into a wall. Instead what happened was that I accidentally used the stairs up to the flag as a ramp, and flew over the whole thing. I managed to bail out in time, landing behind the enemy spawn, but my ally was not so lucky and flew off the map to his death. I did not expect that.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Farce on May 02, 2014, 06:02:56 am
Played for a good while, was pretty good.  Kinda low pop - I'm hoping that just due to it being late right now.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Cheeetar on May 02, 2014, 08:41:04 am
Would there be anybody here who currently plays this game I can put as my referrer so they get bonus points and stuff?
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: choppy on May 02, 2014, 08:57:39 am
I play as choppy on subvein, so how has this been shaping up since October?
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 02, 2014, 02:54:44 pm
   While I will note I play as akhier I basically point this out in my videos a couple times so we should probably spread the referrals out among those who play from here. Also of note, we are the Bay12 clan as it states in the OP of this thread so if you want to denote you come from here and haven't joined another clan or something put that as your clan.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 02, 2014, 05:09:14 pm
   Okay I have a more proper video up now. The start shows how to setup a queue for quick matches and then two games. The first game is relatively quick as I joined partway through and the second is proper length. I don't do quite as well in this video but later ones will have me getting better. Anyway here is the video (https://www.youtube.com/watch?v=YNaOJG-R1Es)
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: RexMundi on May 02, 2014, 06:55:50 pm
how do i set clan tag?
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 02, 2014, 07:00:02 pm
   Right after you log in it should be on the top of the stuff in the middle of the screen. If your already logged in and went to another screen its The main menu tab under account. About 30 seconds into the video I link just above your post you can also see it.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 03, 2014, 06:03:42 pm
   So I have another video up now. Here it is. (https://www.youtube.com/watch?v=CMLtedm0rY4) I have a backlog to about the seventh (as marked) video and after that I will try to limit it to the matches I think where really interesting.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: bencelot on May 03, 2014, 10:44:52 pm
Hey guys, just want to say thanks for being so supportive. Been seeing heaps of Bay12 peeps ingame with lots of suggestions and feedback, and some are even sharing the game around! Very friendly community and you're more than welcome in the game :)
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Farce on May 04, 2014, 12:23:02 am
Oh, I'm Blarce in the game, if that matters.

I-I'm not sure how I'm supposed to roll when I pick the mage preset.  Assassin is hilarious - stalking people with a shotgun is great, as is car-killing with Blade barrier - and Warrior is fairly straightforward, too (get big gun, run up to badguys, activate ALL the defenses, never stop shooting) but Mage... I dunno.

I mostly just sniped defensively, using the orbthing and the fastbulletsthing, though rolling with an LMG and using Bullet Time as a frontliner, both to prepare giant bullet-sprays and to get out of the way of stuff, was pretty alright too.  That was mostly in lowpop games, though, so Iunno.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: SHAD0Wdump on May 04, 2014, 08:35:11 pm
Just tried this thing out. It ain't bad.

I honestly think it might be a game I'll keep frequenting every now and then, the quick matches are very accessible, and this is the sort of game where it doesn't feel like I'm letting anybody down by leaving a match if I absolutely have to, so I can basically just jump in and play.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 07, 2014, 04:46:53 am
   So a few of us have put the Bay12 clan tag in. First off if you don't have a clan and you come from here, please do use it. But besides a general call to have people use it more, there is a clan subforum. I have been half considering starting a Bay12 clan thread there, if only to take down a list of names of those of us who are there. So yeah, please use the clan tag and if you do post here and if we get a few people I will throw up a clan thread and link it.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Mictlantecuhtli on May 07, 2014, 11:50:36 am
Considering trying this again. Last time I played was, what, 2012 or so? I assume it's much more polished by now.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 07, 2014, 03:06:13 pm
   The skills feel a lot more balanced which is nice. There is also two types of matches now. The first type is quick matches which is like how the game originally was where you level up then put points into skills as the match goes on and at the start of the match everyone starts at level 10. The second type is permanent matches which use a level which goes up slowly as you play and it stays between games. If you played back when it basically switched to just that for a while then any levels you got then probably are still on your character.
   Another thing is that the netcode is improved. The only time I have experienced any kind of lag related annoyance was when I was uploading a video at the same time and the ping was definitely above 300. Even with servers in England and other such far off places (I live in America) have good ping for me, sub 100 most of the time, that even when they are on those servers I can have a good time.
   Finally there is a new gamemode. Its a zombie thing where it is basically a PvE sort of thing. Each map has bombs at various locations and the way you set them off is by filling them one by one with a thousand zombie souls each. In a quick match the way you get experience is by returning the souls to the bomb. Also the zombies comes in waves and start when people have touched the next bomb. Once you complete the first way when the wave is called everyone gets rooted for a short amount of time and the only way to survive that is if you are with the others and you all work together, though I assume if you pick a really good hiding spot you might be able to survive.
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: bencelot on May 08, 2014, 09:37:29 am
Glad you like all the new changes akhier! I've been watching all of your videos too, they're great. It's great to get witness such a fresh perspective of the game.

Have you had a chance to play in the ranked servers yet? They take the old gameplay but make it competitive by awarding you ranks based on your performance. It's based on the ELO rating system used in chess so your rank will increase faster if you beat higher ranked opponents. Pretty nifty! Anyway we're playing one now if anyone wants to join :)
Title: Re: Mutant Factions| Subvein reborn onto Steam Green-light.
Post by: Akhier the Dragon hearted on May 08, 2014, 02:42:03 pm
   Whenever I pop on there seems to be one or two servers with decent populations so I just play what is being played. I will eventually get onto it but I am very much still learning and I really need to try a strategy other then frenzy.
Title: The game is now called Geneshift and has a free BR demo
Post by: Akhier the Dragon hearted on September 29, 2018, 11:01:31 pm
It took a while to decide but in the end I figured I should post here instead of make a new thread right away so those who still follow this get alerted (though it looks like the thread OP hasn't been active in a while so we might need a new thread for that alone). Anyway the game now has a 2 minute battle royal mode (https://www.reddit.com/r/gaming/comments/9jw7nc/last_month_i_joked_in_rgaming_about_making_a/) and is now called Geneshift. There is a free demo for it on Steam. So if any of you out there still remember this but never got the Steam version now is a good time to give it another try. The link in the OP still works and redirects to the new website (geneshift.net) and here is a direct link to the Steam page (https://store.steampowered.com/app/308600/Geneshift/). Oh and the battle royal has an interesting tweak to it. When you die instead of being out of the game you get dropped back in as a zombie. If you then kill a human your back in the game.