Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: ThrowerOfStones on September 27, 2010, 02:11:09 pm

Title: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: ThrowerOfStones on September 27, 2010, 02:11:09 pm
I recently embarked on a terrifying tropical shrubland with a terrifying ocean and a stream nearby. The embark took a long time to load up, and when it finally did I got a "A section of the cavern has collapsed!" I look at the map, and the entire landscape is covered in magma, semimolten rock,  several pillars of adamantine stretching up 400+ Z levels, and about 4 hippos.

I think I've found the promised land.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Sheb on September 27, 2010, 02:12:00 pm
That's even more epic than the space elevator. Screenshots? Is it playable?
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: ThrowerOfStones on September 27, 2010, 02:13:07 pm
I managed to save it, but I couldn't get the game to unpause. My computer was screeching in pain.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Scaraban on September 27, 2010, 02:15:18 pm
save save save save save save save  :D
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Gearheart on September 27, 2010, 02:15:37 pm
Post it. I've got to see this.

It sounds to me like the entire embark collapsed and was eaten by the semi molten rock.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Sheb on September 27, 2010, 03:22:10 pm
Can you cave-in semi-molten rock?
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Aramco on September 27, 2010, 03:25:52 pm
Can you cave-in semi-molten rock?

No, you cannot dig it out. So unless it was generated in cave-in position, it will never cave-in.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Sheb on September 27, 2010, 03:26:43 pm
What if you dig out all the rock supporting it?
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Scaraban on September 27, 2010, 03:27:01 pm
exactly how many is "several"? i want to kno the extent of the awesome
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Peewee on September 27, 2010, 03:29:25 pm
What do people do to generate these kinds of worlds?
Shoddy RAM is usually involved.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Aramco on September 27, 2010, 03:30:35 pm
What if you dig out all the rock supporting it?

Slade is supporting it, which also cannot be dug out.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Sheb on September 27, 2010, 03:31:26 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Scaraban on September 27, 2010, 03:34:24 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Urist Imiknorris on September 27, 2010, 03:48:49 pm
The raws.

POST MAP ON DFMA. I don't want to download a 900Mb save.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: tehc on September 27, 2010, 04:07:11 pm
I'm sure everyone will agree when I say POST A SAVE
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Diacritic on September 27, 2010, 05:00:35 pm
I've had issues with embarks crashing into Hell in the new version, too.  Although in mine, somehow there was no magma sea, and no semi-molten rock.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Emily on September 27, 2010, 05:07:18 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?

As of the newest version, just remove the "[UNDIGGABLE]" tag from the raws.  Prior to that you could tweak its hardness or something.  I forget which number; but lowering it would make it diggable.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: INSANEcyborg on September 27, 2010, 05:44:23 pm
I got a world like that.  First embark I had a slade mountain 2000+ z levels tall.   It lagged if I looked at it, and got worse the higher i got.  eventually it got so bad i had to force quit DF.  While trying to find that spot again, I ran into a bunch of other weird things.  Mini-spires that went to the top of the map, which was only about 25 levels high.  After mining out a level they seemed to be supported from above, but again, the lag got too bad and I had to quit.  Also had spots with exposed hell or semi-molten rock.   My favorite though, was the magma lava sea at ground level, so the world flooded itself. 

And here's the save:
http://www.megaupload.com/?d=ZGIJO7VO

I don't remember any sites particular, but most of them occurred around rivers.  Also, it was genned in 31.13.  I made it with no caverns, and no erosion, which might be what caused it.  Deep rivers + shallow earth = FUN

Edit:  Here are some Screenshots I found:
http://img197.imageshack.us/i/screenshot1rk.png/ (http://img197.imageshack.us/i/screenshot1rk.png/)
http://img688.imageshack.us/i/screenshot2ax.png/ (http://img688.imageshack.us/i/screenshot2ax.png/)
http://img340.imageshack.us/f/screenshot3zl.png/ (http://img340.imageshack.us/f/screenshot3zl.png/)
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: 612DwarfAvenue on September 28, 2010, 01:33:56 am
Alright, we need to start genning worlds with no Caverns, and no Erosion. WE MUST CONTINUE THIS EPICNESS.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: JAFANZ on September 28, 2010, 03:04:41 am
Alright, we need to start genning worlds with no Caverns, and no Erosion. WE MUST CONTINUE THIS EPICNESS.
That may not be necessary...

I genned a world with Caverns & what not where, AFAICT, none of the Volcanos showing on the Region Map show on the Local Map.

The one I embarked on in search of a volcano (8x8, 'cos 16x16 was crashing & I just wanted to know where the volcano was for a smaller embark) was nearly 1/4 Magma sea (@ ~= -90z), & another 1/4... Eerie Glowing Rock (@ ~= -101z).

I didn't notice any Clownite though.


Spoiler: Edit:
Params Here
(click to show/hide)
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Aramco on September 28, 2010, 01:39:03 pm
Alright, we need to start genning worlds with no Caverns, and no Erosion. WE MUST CONTINUE THIS EPICNESS.
That may not be necessary...

I genned a world with Caverns & what not where, AFAICT, none of the Volcanos showing on the Region Map show on the Local Map.

The one I embarked on in search of a volcano (8x8, 'cos 16x16 was crashing & I just wanted to know where the volcano was for a smaller embark) was nearly 1/4 Magma sea (@ ~= -90z), & another 1/4... Eerie Glowing Rock (@ ~= -101z).

I didn't notice any Clownite though.


Spoiler: Edit:
Params Here
(click to show/hide)

Code inside spoilers does not work well, it is a bad idea. Also, I am jealous that I have never gotten Slade mountains or Adamantine spires...
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Zaik on September 28, 2010, 01:52:25 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?

Another thing you could do is remove the [DEEP_SURFACE] tag from slade and put it somewhere else, like a vein in igneous extrusive rock or something and put that tag under a diggable mineral, like....puddingstone or something silly.

Once you do that, hell and demonic fortresses should be made of puddingstone. At least in theory.

bonus points are awarded for making raw adamantine a sedimentary layer
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Aramco on September 28, 2010, 01:57:45 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?

Another thing you could do is remove the [DEEP_SURFACE] tag from slade and put it somewhere else, like a vein in igneous extrusive rock or something and put that tag under a diggable mineral, like....puddingstone or something silly.

Once you do that, hell and demonic fortresses should be made of puddingstone. At least in theory.

bonus points are awarded for making raw adamantine a sedimentary layer

With nigh-infinite Adamantine, the Elves do not stand a chance against the All-Powerful Dwarven Empire!
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Zaik on September 28, 2010, 01:59:50 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?

Another thing you could do is remove the [DEEP_SURFACE] tag from slade and put it somewhere else, like a vein in igneous extrusive rock or something and put that tag under a diggable mineral, like....puddingstone or something silly.

Once you do that, hell and demonic fortresses should be made of puddingstone. At least in theory.

bonus points are awarded for making raw adamantine a sedimentary layer

With nigh-infinite Adamantine, the Elves do not stand a chance against the All-Powerful Dwarven Empire!


To be honest, i'd be more worried that EVERYONE would have it.

Except the elves, obviously, but still, i'm kind of cringing thinking about hundred goblin/human sieges all wearing the stuff.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Aramco on September 28, 2010, 02:05:07 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?

Another thing you could do is remove the [DEEP_SURFACE] tag from slade and put it somewhere else, like a vein in igneous extrusive rock or something and put that tag under a diggable mineral, like....puddingstone or something silly.

Once you do that, hell and demonic fortresses should be made of puddingstone. At least in theory.

bonus points are awarded for making raw adamantine a sedimentary layer

With nigh-infinite Adamantine, the Elves do not stand a chance against the All-Powerful Dwarven Empire!


To be honest, i'd be more worried that EVERYONE would have it.

Except the elves, obviously, but still, i'm kind of cringing thinking about hundred goblin/human sieges all wearing the stuff.

Well, they only make stuff out of copper, occasionally iron, so I doubt they would be lunging at the opportunity. And if you have it too, even if they did it would hardly be an issue.
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Cheese on September 28, 2010, 02:15:46 pm
Lo and behold! The 3rd wonder of world gen!
Title: Re: Multiple Blue Pillars and Magma Sea on top of the Ground
Post by: Zaik on September 28, 2010, 02:32:54 pm
Could someone do SCIENCE by changing that slade into rock using DFHack and then mine it out?
what utility lets u do that?

Another thing you could do is remove the [DEEP_SURFACE] tag from slade and put it somewhere else, like a vein in igneous extrusive rock or something and put that tag under a diggable mineral, like....puddingstone or something silly.

Once you do that, hell and demonic fortresses should be made of puddingstone. At least in theory.

bonus points are awarded for making raw adamantine a sedimentary layer

With nigh-infinite Adamantine, the Elves do not stand a chance against the All-Powerful Dwarven Empire!


To be honest, i'd be more worried that EVERYONE would have it.

Except the elves, obviously, but still, i'm kind of cringing thinking about hundred goblin/human sieges all wearing the stuff.

Well, they only make stuff out of copper, occasionally iron, so I doubt they would be lunging at the opportunity. And if you have it too, even if they did it would hardly be an issue.

Have you ever put same material weapons/armor against each other? Unless your weapons' quality is significantly higher than their armor's quality you're pretty much beating them with a training weapon.

But yeah, i suppose i should have figured they wouldn't be able to use it even if they embarked on top of it, because they always use iron and copper and i highly doubt they never ever embarked in a place with cassiterite or flux before.