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Dwarf Fortress => DF Modding => Topic started by: Ockad on October 22, 2010, 07:07:40 pm

Title: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on October 22, 2010, 07:07:40 pm
(http://img442.imageshack.us/img442/4311/dmbanner.png)
- Download Link - (http://dffd.wimbli.com/file.php?id=3324)

What is Dwarf Mustard then? --
Dwarf Mustard is a modification that expands the vanilla Dwarf Fortress with more content.
To my opinion, Dwarf Fortress should be richer in content, so that the fun may never, ever run out.
I want to keep it clean, and varied though. You'll still be playing as Dwarves, and you'll still be encountered by anything else you've been encountered by in the past.
More toys, more instruments, more weapons, more metals, more trees, more bugs, birds and other moving creatures!
Basically, it is an ongoing process. With frequent updates!

How to install is supplied with the download, as well as how to uninstall!

Next update(v0.08): Aquatic creatures: Seamonkeys, Crayfish, Hammerhead sharks, Trilobites.

Features --

Changelog --
Spoiler (click to show/hide)
Credits--
Thanks to Kiktamo for a few of his contributions, and thank you Quietust for 'saving' Dwarf Mustard!
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 22, 2010, 07:08:47 pm
Reserved - Gracias.
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Yaddy1 on October 22, 2010, 07:34:59 pm
Awesome name. Also seems intriguing. I'll use it next time I play DF. (which admittedly might not be for a while)
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 22, 2010, 07:38:07 pm
Ah, thank you. The motivation!
Unfortunately, any time without DF should be mourned by.
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: dennislp3 on October 22, 2010, 09:22:34 pm
This is certainly something I will watch...always good to have extra content
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 23, 2010, 07:18:32 am
Oh yes, it enhances game-play.
I am also accepting contributions if you wish to collaborate!
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Yaddy1 on October 23, 2010, 08:11:45 am
What are pellets for?
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 23, 2010, 08:27:46 am
I am thinking of using it together with a very primitive hand-cannon.

EDIT: The little noob I am, it seems like everything I made, won't show up at the embark item menu.
I made it as item_helms_dm ( dm being DWARF MUSTARD ). Should I add certain things or what? Or just don't work with separate files, and just merge it with other existing ones?
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Zaerosz on October 23, 2010, 05:13:19 pm
Did you have the file name and [OBJECT:ITEM] or [OBJECT:x] at the top of each file?
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 24, 2010, 06:51:59 am
Yes, I sure did.

EDIT: File name at the top? That means like creature_standard right? Or do I need to put it like this: creature_standard_mod.txt ?
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Roses on October 24, 2010, 01:03:42 pm
Did you make sure to add them to the entity file as well?
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 24, 2010, 06:07:53 pm
Ah, sorry, didn't know that Roses!
Thank you so much.
Just a matter of putting a bunch of []'s and the item. Wonderful.
I'm making progress now.

EDIT:
Can you also just make a separate entity file? like entity_default_mod.txt ? So that people do not have to screw around with their default entity file, which will result in much easier un-installation.
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Kiktamo on October 24, 2010, 06:31:02 pm
I don't believe so but you could probably make an extra file documenting exactly what you added to the entity file to make it easier to find and remove.
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: 3 on October 24, 2010, 06:31:40 pm
You can create whatever new files you wish (excluding ones detailing forgotten beast components and such; adding such things might lead to unexpected consequences).
Title: Re: Dwarf Mustard [0.31.16][v0.01]
Post by: Ockad on October 24, 2010, 06:34:59 pm
I don't believe so but you could probably make an extra file documenting exactly what you added to the entity file to make it easier to find and remove.
Good point.

You can create whatever new files you wish (excluding ones detailing forgotten beast components and such; adding such things might lead to unexpected consequences).
I think i'll just go for Kiktamo's advice here and just add a uninstall readme file so people can see for themselves. I might work on it later.

Thanks guys, now we are getting somewhere!
Title: Re: Dwarf Mustard [0.31.16][v0.02][Upd.25/10]
Post by: Ockad on October 25, 2010, 10:51:38 am
Dwarf Mustard v0.02 is released!
Just a minor update with as promised, new exotic weaponry, and a little bit more green.
Title: Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
Post by: Ockad on October 25, 2010, 05:29:10 pm
Make place for Dwarf Mustard v0.03!

New flux stone: Wollastonite
New mineral: Nephrite ( Will contain Cassiterite )
New gem: Cassiterite
New plant: Pond Berry
New beverage: Pond Stout
New creature: Chicken

---

If you want to contribute your own stuff, feel free. It won't go unrewarded of course.
Title: Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
Post by: Kiktamo on October 25, 2010, 06:58:29 pm
I have some stuff laying around that might be good to add. I'll let you decide on that.

Spoiler (click to show/hide)
Title: Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
Post by: Ockad on October 26, 2010, 04:38:46 am
Oh great. Thank you.
I will add them, and put you on the credits list!

Mind if I tweak them a bit though?
Title: Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
Post by: Ockad on October 26, 2010, 10:07:52 am
NOTE!
This project is discontinued due to the fact that when I try to search for a site in embark, DF crashes. This probably has to do with some of the modding, I literally have no idea, and don't feel like looking what the problem is either.
I did manage to get a last update through for people who want to fiddle with it themselves.
Feel free to use anything that is in there.
Title: Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
Post by: ungulateman on October 26, 2010, 10:29:13 am
...Don't use the search function? It's terrible even when it does work anyway, and it crashing is unlikely to be mod-related.
Title: Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
Post by: Ockad on October 26, 2010, 10:30:42 am
Well obviously, it is because of my modding. But I am too inexperienced to continue anyway.
I want everything to be functional you know.
Title: Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
Post by: Quietust on October 26, 2010, 10:50:57 am
NOTE!
This project is discontinued due to the fact that when I try to search for a site in embark, DF crashes. This probably has to do with some of the modding, I literally have no idea, and don't feel like looking what the problem is either.

I suspect I know what's causing these crashes:
New gem: Cassiterite

inorganic_stone_gem_dm.txt:
Code: [Select]
[INORGANIC:CASSITERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:2][DISPLAY_COLOR:0:7:1][TILE:163][IS_GEM:cassiterite:cassiterites:OVERWRITE_SOLID][MATERIAL_VALUE:26]
[ENVIRONMENT_SPEC:NEPHRITE:CLUSTER_SMALL:100]

inorganic_stone_mineral.txt:
Code: [Select]
[INORGANIC:CASSITERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cassiterite][DISPLAY_COLOR:6:7:0][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:TIN:100]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:12025]

Having two different objects with the same ID is known to cause all sorts of wacky problems - when you do it to creatures, you end up with forgotten beast civilizations.
Title: Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
Post by: Ockad on October 26, 2010, 10:57:23 am
I guess I didn't search through the original mineral file for Cassiterite then.
Let me test it first before I can say that it was indeed that problem.
Title: Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
Post by: Quietust on October 26, 2010, 10:59:38 am
Also, your "cassiterite" gem has two MATERIAL_VALUE tokens, one specifying a value of 2 (which is probably normal) and another with a value of 26.

[edit] Also, I could understand adding a duplicate of an uncommon stone such as ilmenite or periclase, but how could you have not known about the only ore of Tin in Dwarf Fortress?
Title: Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
Post by: Ockad on October 26, 2010, 11:04:07 am
This was indeed the problem!
Thank you so incredibly much. It took me a while to look for the problem causing the crash, and I gave up.
Without your help, I never knew that i'd have two entries of Cassiterite.
I am motivated again to continue. You deserve a place in the credits!

EDIT in response of Quietust: Because I just checked Wikipedia for the ore itself. I'm not a geologist, but I do however research it now that this mod requires it.
Title: Re: Dwarf Mustard [0.31.16][v0.04.1][HOTFIX][Upd.26/10]
Post by: Kiktamo on October 26, 2010, 12:30:11 pm
Yay motivation and by all means tweak whatever you like. I'll be sure to drop by anything else that seems appropriate to this mod.
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Ockad on October 27, 2010, 06:24:58 am
AHOY!
Dwarf Mustard v0.05 is released!

New in this release: New toys: Toy Nobles & Kobold Puppet ( Goblin )
      New armor: Cuirass & Hauberk
      New helm type: Great Helm
      New weapon: Machete ( Elven )
      New tree: Bloodwood ( Any desert )
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Askot Bokbondeler on October 27, 2010, 06:45:05 am
does it have pigs yet?
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Ockad on October 27, 2010, 06:46:01 am
No. How would you like your pig on the next update?
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Askot Bokbondeler on October 27, 2010, 06:53:52 am
pig
dwarven pig
dwarven bacon
boar
war trained boar
giant boar
polycerate boar
naked mole boar
blind cave boar
giant cave boar
boarman
naked mole boarman
giant polycerate blind cave naked mole boarman
giant polycerate blind cave naked mole boarman bacon

:D
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Ockad on October 27, 2010, 07:03:22 am
I'm alright with the pig, boar, war trained boar, and the boarman. The rest is all just too much of the same.
Cool suggestions though.
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Askot Bokbondeler on October 27, 2010, 07:27:09 am
eh... atleast one cavern variation? pwese? :'(
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Ockad on October 27, 2010, 08:09:43 am
I'm not the one in charge here. I first must ask Armok for permission to put these beings into existence!
Title: Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
Post by: Askot Bokbondeler on October 27, 2010, 05:15:27 pm
ok, my hopes are on you
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Ockad on October 28, 2010, 05:30:39 am
Dwarf Mustard v0.06 has arrived!
New in this update: Pigs, sunflowers, radishes, pumpkins! ( You gotta go with the flow ), a small fix in the mod itself, and a few Dwarf Fortress RAW fixes, contributed by Quietust. Thank you.
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: therahedwig on October 28, 2010, 07:58:11 am
I was wondering, could you maybe look into modding in more dye-colours? I'm personally curious for dyes besides the generic red-blue-green(black).
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Askot Bokbondeler on October 28, 2010, 08:03:13 am
armok be praised! finaly, i can play with my filthy friends
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Ockad on October 28, 2010, 10:09:41 am
I was wondering, could you maybe look into modding in more dye-colours? I'm personally curious for dyes besides the generic red-blue-green(black).

Well sure. I'll take a dive into that!
EDIT: Which other 3 colors would you want?
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Deon on October 28, 2010, 11:15:35 am
Add every color! Also it looks like I forgot to add elm to genesis :P. Thanks for reminding :3
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Ockad on October 28, 2010, 12:26:28 pm
Every color would be a little bit too much work. There are tons of colors. Perhaps I should just go with the basic ones.

And sure, no problem. Elms are quite common here .. Also, don't forget to add a Bonsai tree, hah!
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: lordnincompoop on October 28, 2010, 12:38:07 pm
I lament the omission of mustard.
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Ockad on October 28, 2010, 12:40:35 pm
You won't see the name 'Mustard' again once you've downloaded the mod. I promise.
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: lordnincompoop on October 28, 2010, 01:22:51 pm
You won't see the name 'Mustard' again once you've downloaded the mod. I promise.

Which is exactly what I am lamenting.
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Ockad on October 28, 2010, 01:25:29 pm
After grabbing a vocabulary:

You want more mustard in the mod?
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: lordnincompoop on October 28, 2010, 01:26:43 pm
Indeed I do.
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: Ockad on October 28, 2010, 01:28:43 pm
I can add the mustard plant in the next release, in which you can really get mustard after the extraction of the seeds. I didn't even think of this..
Thank you for the suggestion. It'll be there in the next release. ( Which is tomorrow )
Title: Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
Post by: therahedwig on October 28, 2010, 07:34:51 pm
Every color would be a little bit too much work. There are tons of colors. Perhaps I should just go with the basic ones.

And sure, no problem. Elms are quite common here .. Also, don't forget to add a Bonsai tree, hah!

Well, I think you would be best off finishing up the hues? So that would be yellow, cyan, purple? I suposse orange would nice too.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on October 29, 2010, 07:39:26 am
*Drums*
Dwarf Mustard v0.07 is released! Now with extra mustard.

New in this release: New plant: Mustard plant ( You can make mustard out of this )
      New plants(dyes): Saffron (Yellow), Safflower (Red), Indigofera (Indigo)
      New mythological being: Quetzalcoatl

Do not forget to update your old version!
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on October 30, 2010, 07:38:22 am
Is there a 'need' or 'want' for another update?
I mean, should I even put my time into this?

I'd love to hear.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: lordnincompoop on October 30, 2010, 07:40:28 am
You should. Good practice too.

This is just starting out; once it grows into something fantastic, people will be clamouring to get it.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: ungulateman on October 30, 2010, 07:46:01 am
Seeingas you have a Thunderbird, how about a Firefox? :p
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on October 30, 2010, 07:48:03 am
Yeah, and after that probably a SeaMonkey?

But alright. I'll continue with it. Just started to worry after the topic drifted off to page 2.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: vhappylurker on January 04, 2011, 09:06:12 pm
I kind of like to see seamonkeys. And maybe more aquatic life like shrimp and various other crustaceans, to make embarks on the seaside more interesting. Just imagine trading a *lobster roast* to the mountainhome.

Edit: Also like to suggest adding in pumpkin beer as a drink and radishes as winter crop (to allow for varieties like Black Radishes and Daikon) to the next update. Also also, thanks for the nifty mod! 8D
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: lordnincompoop on January 05, 2011, 08:18:11 pm
I'd just like to poke the author for not doing much. Get to work!

Oh look an MSPA avatar
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on January 27, 2011, 05:49:36 pm
I kind of like to see seamonkeys. And maybe more aquatic life like shrimp and various other crustaceans, to make embarks on the seaside more interesting. Just imagine trading a *lobster roast* to the mountainhome.

Edit: Also like to suggest adding in pumpkin beer as a drink and radishes as winter crop (to allow for varieties like Black Radishes and Daikon) to the next update. Also also, thanks for the nifty mod! 8D

Thanks for the suggestions, much appreciated!

Sorry for not being around for a long while, but I cremated my graphic card, and decided to buy a smooth Asus laptop. So lets get back on track shall we?

First thing im going to try to do is install the mod myself again, and after sleeping some, I will try and take a look at the aquatic section of this mod.

Things which will be included:
Seamonkeys ( Tiny, but highly valueable for their entertaining purpose. )
Crayfish?
Hammerhead shark¿

HEY HEY HEY, how about an ancient Trilobite!
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Jacob/Lee on January 27, 2011, 11:16:05 pm
Ah yes, thank you. I've been looking for a mod with pigs and other domestics, now my dwarves can eat pork.

Tasty, juicy pork *mouth waters*.....

Er, um, yes, thank you. This should be interesting.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on March 25, 2011, 07:49:05 am
Dudes and dudettes, I do not know how to update my own mod to the latest DF version. Help is much appreciated.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Askot Bokbondeler on March 25, 2011, 09:04:32 am
it goes something like this:
1:add [PRONE_TO_RAGE:10] to every creature
2:???
3:PROFIT!

now seriously, prone to rage seems like an awesome tag to experiment with
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Jeoshua on March 25, 2011, 09:33:49 am
It depends... what version was the last one that this mod ran correctly on, 31.16?  If so... you have quite alot of creature tweaking to do.  It's probably better to throw out most of the changes you made to already extant creatures if you can POSSIBLY do without them, and keep only the new stuff you've added.

But since .16? You've missed alot.  Best bet is to download a raw version of 31.16, and a raw version of 31.22, then do a diff and see for yourself how very many changes there have been.  That's what I did, and I'm halfway through updating my mods to the new version.  Sad thing is, I had JUST finished my personal mash-up of mods and was getting down to tweaking them all when Toady hit "Upload" on the new version.

And likely there'll be a newer version before I'm finished figuring out which animals really NEED the new tags.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on March 25, 2011, 09:44:16 am
Yeah, 31.16. But thanks a lot for your brief explanation Jeoshua. I thought there were faster ways to update your mod.
But indeed, i'll just keep the creatures out and whatnot.

Thank you!
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Jeoshua on March 25, 2011, 09:58:18 am
Normally there would be.  If you were just updating from 31.21 theres just a few changes, like [PRONE_TO_RAGE:X] and leather eggs.

Since 31.16 there have been
-Egg laying creatures
-Bees
-Penguins
-Capybara
-Detail Body Plan additions and changes
-[VERMINHUNTER] is now something like 4 different tags you can assign separately for various effects
-Pandas
-Panda Mans
-Penguin Mans
-RODENT Mans
-... geez you get the idea.... that's just in 1 minute off the top of my head.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on November 01, 2011, 02:00:13 pm
There's a possibility that i'd revive this project. It was a nice addition 'back in the days'.
Just trying to see if it doesn't have to get updated that much.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Hitty40 on November 01, 2011, 02:02:06 pm
It looks very cool to me, even though I hadn't tried it.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: Ockad on November 01, 2011, 02:05:16 pm
Ah, thank you. Motivation is the key to most modders. After all, i'm doing it for you.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: sergeirox2121 on July 28, 2015, 06:39:35 pm
im sorry if im necroing this old, old thread. but in the next update. will you add in some more plants and weapons.
Title: Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
Post by: dennislp3 on July 29, 2015, 06:43:35 pm
This thing hasn't been updated in almost 5 years...why would it be updated again?