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Dwarf Fortress => DF General Discussion => Topic started by: Wiles on December 22, 2007, 06:54:00 pm

Title: Seed without rejects
Post by: Wiles on December 22, 2007, 06:54:00 pm
I was wondering if anyone has yet found a seed without rejects in 33g.

I don't care what features the map has - I just use it to test mods.

Title: Re: Seed without rejects
Post by: Armok on December 22, 2007, 07:59:00 pm
Breaking seed 0 was one of the worst things that have happened to this game.  :) )
Title: Re: Seed without rejects
Post by: LordoftheCats on December 22, 2007, 08:30:00 pm
Hi, first post here.  


[WORLD_GEN]
   [TITLE:STANDARD]
   [SEED:1792331571]

6 left and 9 down on world map has a named volcano with a pit type chasm, sand, lots of wood, and right by the beginning of the brook there is a formation that I've not seen yet.  It appears to be a second magma tube but it's filled with water, along with a bunch of water baddies.

Title: Re: Seed without rejects
Post by: Paul on December 22, 2007, 08:36:00 pm
seed 1485 has 0 rejects as well, but I haven't really looked it over for good sites yet.

I just stuck in my birth date (january 4th 1985) for fun and it came out 0 rejects. What a coincidence, eh?

Title: Re: Seed without rejects
Post by: Tahin on December 23, 2007, 12:10:00 am
Wait, 0 is broken in 33g? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Title: Re: Seed without rejects
Post by: Glaughdram on December 23, 2007, 11:24:00 am
Here's one: 666666666
Title: Re: Seed without rejects
Post by: Karlito on December 23, 2007, 04:07:00 pm
1978607533

Funny thing is that when first generating a world I tried 0 and after I got thirty rejects I tried a random seed.  This was the first one that came up.  Haven't had much of a chance to look at features yet.

Title: Re: Seed without rejects
Post by: Hamster Man on December 23, 2007, 04:40:00 pm
Seed 3095217989, from "The Perfect Seed" post.

He listed it as having 18 rejects, but I just tried it and got 0 rejects.

Unfortunately, it changed in this latest version so it looks nothing like what he posted. Oh well.

Title: Re: Seed without rejects
Post by: Nesoo on December 23, 2007, 10:58:00 pm
I tried LordoftheCats' seed... insane. I went with a 16x16 area just to look around and managed to hit a cave, magma, tube chasm, 3 deep tube full of water (bottom floor isn't full, so the water sinks causing massive lag), a resident dragon, probably 20 each giant cave spiders and giant (cave?) swallows, and even more ironmen. There was plenty of exposed hematite as well, though no flux that I saw (no sedimentary layers at all in the biomes).

Here's a pic of a more plausible size:

 :)

[ December 23, 2007: Message edited by: Nesoo ]

Title: Re: Seed without rejects
Post by: Anonymous on December 25, 2007, 02:19:00 am
What's so great about 0 rejections?
Title: Re: Seed without rejects
Post by: Red Jackard on December 25, 2007, 02:34:00 am
It helps with weaker computers.
Title: Re: Seed without rejects
Post by: Torak on December 25, 2007, 02:35:00 am
quote:
Originally posted by Anonymous:
<STRONG>What's so great about 0 rejections?</STRONG>

Fast world creation in order to test out creatures and/or major mods to the game without having a huge speed bump in the process.

Title: Re: Seed without rejects
Post by: Glaughdram on December 31, 2007, 08:37:00 pm
Created in DF v0.27.169.33g.

2987472242
1321243642
4266665347
1618218849
679951762
2633551966