Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Assassinfox on December 17, 2010, 10:24:47 pm

Title: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on December 17, 2010, 10:24:47 pm
DFFD Download Link (http://dffd.wimbli.com/file.php?id=3575)

I've finished replacing the world's terrain with sweets, and would like someone to give the mod a cursory glance.

From the DFFD description:

A mod designed to replace the world of Dwarf Fortress with a sickeningly sweet world made of candy.

Changes from 0.6

* Mod is now for 0.31.19
* Confectioner's workshop removed. Reactions moved to kitchen and craftsdwarf's shop.
* Many types of eggs can now be made into egg nog at the still.
* New crops that can be smelted, to make up for lack of ore.
* Cake batter added as "clay" types.
* Delicious new glazes.
* Possible flying reindeer sightings
* Possible "brown cow" sightings
* Savage Mountains now home to giant marshmallow peeps
* Candy grasses
* Bumblebee honey should be brewable now.
* Peanuts can now be grown, but have to be shelled at the kitchen by a food processor.
* Cacao beans can be crushed to make cocoa butter, which can be used for cocoa butter soap.

Changes from 0.5

* Fish and sharks replaced with Swedish fish and gummi sharks
* More above ground crops
* Candy hearts fixed
* Hard candy can now be crafted into lollipop axes or sucker maces at the Confectioner's Workshop
* Most "wood" and "stone" can now be turned into food at the Confectioner's Workshop
* Bacon can be alloyed with chocolate
* Metals left in the raws have been removed so you'll no longer have nobles demanding electrum goblets

Changes

* All stones and metals replaced with various sweets
* Trees are replaced by candy canes and gingerbread
* Language files have been updated to give civs more "cutesy" names
* Goblins now attack with dentists wielding drills
* New building, Confectioner's Workshop
* Some creatures have been changed into candy versions
* Gingerbread Men are a "Play Now" race for Adventure Mode

Planned Changes

* More tinkering with the inorganic layers and "metals"
* More of a change in the creatures
* Possible tileset
* Easter bunny civ
* Easter Eggs
* Itnetlolor's choco-clown
Title: Re: Candy Fortress 0.5b
Post by: Assassinfox on December 21, 2010, 01:58:29 pm
The "new metals"

Spoiler (click to show/hide)

Types of Soil (Types of sand will have (S), aquifer will have (A), clay will have (Clay))

Spoiler (click to show/hide)

Types of Stone (Aquifer stones will have (A), stone type and other effects will be in parentheses)
Spoiler (click to show/hide)

Types of Ore (All of them are found as veins in all layer types)

Spoiler (click to show/hide)

Types of Gems

Spoiler (click to show/hide)

Types of Ceramics

Spoiler (click to show/hide)

Types of Glaze

Spoiler (click to show/hide)

As you may have realized, lignite and bituminous coal are no longer in the game.  To make up for this, I've added a reaction to the Kitchen, Overcook Food, which will take a single boulder of any type and turn it into a single bar of charcoal.

Also, you should be able to make plaster from marshmallow, bubblegum, and a few other sticky candies.
Title: Re: Candy Fortress 0.5b
Post by: Fniff on December 21, 2010, 04:31:46 pm
Damn, this is a pretty good idea. The only thing is, is that my PC is screwed up, and I can only play mac Dwarf Fortress mods.
Title: Re: Candy Fortress 0.5b
Post by: Assassinfox on December 21, 2010, 04:35:06 pm
Haven't played DF on the mac before, but does it keep the raw files in the objects folder?  Have you tried clearing out the folder and replacing it with the raw files from the zip?
Title: Re: Candy Fortress 0.5b
Post by: Fniff on December 21, 2010, 05:41:22 pm
Oh, it's one of those mods. OK, I'll check it out.

edit: Hey, wait! I just realized: I bet people think you are talking about the HFS. That's why they don't wanna go near this, because it might beef up demons.

Oh yes, is this for 31?
Title: Re: Candy Fortress 0.5b
Post by: JacenHanLovesLegos on December 21, 2010, 05:43:23 pm
Does this make stones eatable?
Title: Re: Candy Fortress 0.5b
Post by: Assassinfox on December 21, 2010, 05:55:47 pm
It doesn't appear to, but I'm still experimenting with that.  Right now, I've got reactions to change wooden logs into equivalent foods, because dwarves won't eat logs, regardless of edible tags.  On the other hand, I stuck the edible tags on rock candy (crystal glass), and I've seen dwarves storing the uncut gems in the food stockpile.  I'm going to try embarking with only edible tagged rocks and no food to see if dwarves will eat them.  If not, I'll probably add more reactions to turn rocks into food.

Edit: Must've been something else.  Embarked without food and dug up some rock candy and the dwarves wouldn't eat it or put it in the food stockpile.  Next version might include reactions at the Confectioner's Workshop to convert various stones into food.
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Itnetlolor on December 21, 2010, 07:32:23 pm
Any chance you'll be working on creature raws? I can imagine getting mauled by a gummi bear, or go hunting chocolate rabbits, or release hell and bring out these:
Spoiler (click to show/hide)

I think I actually went a little more in-depth with them in a different post.
Link (http://www.bay12forums.com/smf/index.php?topic=68272.msg1753051#msg1753051)

Quote:
Another possibility crafted in this alternate 'verse.

Spoiler (click to show/hide)
These fellas do exist and they spit hot caramel or molten toffee at you, and a demonic Willy Wonka expy farms them in his chocolate factory from Hell (both a potential Big Bad, and That One Dungeon). Kill them by eating their cherry-flavored heart. Or make jam out of them, whatever suits your taste. They also melt in your mouth, not by your hand (bite attacks are especially effective if they're warm, far less effective if cold). The place is also guarded by ferocious chocolate rabbits. Oompa-Loompas are also a nasty bunch to deal with as well. Dog-type familiars are completely helpless/useless here (basically, this is a suicide mission for those poor mutts).
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Max White on December 21, 2010, 07:35:13 pm
Awesome mod! Cool as anything, especialy for christmas.

Any chance you'll be working on creature raws? I can imagine getting mauled by a gummi bear, or go hunting chocolate rabbits, or release hell and bring out these:
Spoiler (click to show/hide)

It's the ginger bread man! RIP IT'S LEGS OFF SO IT CAN'T GET AWAY THIS TIME!!!!
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Assassinfox on December 21, 2010, 08:02:21 pm
Any chance you'll be working on creature raws? I can imagine getting mauled by a gummi bear, or go hunting chocolate rabbits, or release hell and bring out these:
Spoiler (click to show/hide)

Black and grizzly bears have already been replaced with gummi and chocolate bears.  Cave Spiders are now Candyfloss Spiders, with hard candy shells and gummi innards.  Rhesus Macaques are made of chocolate and filled with peanut butter and fall to "pieces" when butchered.  Iron Men are now Tofu Men.

Right now, I'm working on replacing all the various species of fish with Swedish fish and salty licorice fish, replacing sharks with gummi sharks, and replacing giant eagles with giant marshmallow peeps. (No, I'm not calling them gwiffons)

Those choco-clowns look awesome.  Is there a way to make them so that they spawn when the funhouse is breached?
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Max White on December 21, 2010, 08:08:02 pm
[DEMON] tag makes things pile out of clown cars.
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Javarock on December 21, 2010, 08:23:33 pm
Holy... Im going to play just for the entertainment value...
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Assassinfox on December 21, 2010, 08:24:43 pm
Excellent. * arches fingers *  :D

Itnetlolor, if you wanna write up some RAWs for those, I'd be happy to include them.  :)

Speaking of candy clowns, I was thinking of creating some sort of monster with a syndrome that rots your teeth.  Any ideas on where/what it should be?
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Max White on December 21, 2010, 08:25:29 pm
Cavity creep.

And with that, I hit the bottem of the originality barrel.
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Itnetlolor on December 21, 2010, 09:47:12 pm
Excellent. * arches fingers *  :D

Itnetlolor, if you wanna write up some RAWs for those, I'd be happy to include them.  :)

Speaking of candy clowns, I was thinking of creating some sort of monster with a syndrome that rots your teeth.  Any ideas on where/what it should be?
I'm a bit inexperienced with writing up raws, especially for the latest version of DF.

The Carippoparpamus I created was more an averaging of values with between carp and hippos, with a bit of alteration to make them hardcore, but not too hardcore. That's my only real experience with 40d in that case.
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Assassinfox on December 21, 2010, 10:28:47 pm
Ah, I see.  I'm actually not too good with creatures either.  :-[

So far, I've mostly been playing with the new tissues system by turning already existing animals into candy versions, complete with candy innards and syrup blood.  I could turn them into "constructs," but that could potentially kill the meat and leather industry.

I also added pigs to the game by making warthogs smaller and removing their tusks, and making them drop bacon upon butchering.  Bacon by itself is a thing to rejoice about, but I plan on making some reactions to alloy it with chocolate.  :D
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Deon on December 22, 2010, 01:49:28 am
You should be able to do something like this:
Spoiler (click to show/hide)
And then define JELLY_TEMPLATE, NOUGAT_TEMPLATE and CHOCOLATE_TEMPLATE for tissues and materials.
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Assassinfox on December 22, 2010, 02:48:59 am
I've already got a system of candy tissues and materials set up.  Thank you, though.  :)
Title: Re: Candy Fortress 0.5b (not referring to HFS)
Post by: Assassinfox on January 02, 2011, 08:08:46 pm
Strange... I have a new version ready, but every time I try to upload it to dffd, the upload only gets part-way through and then gives up.  Anyone seen this before?
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Assassinfox on January 03, 2011, 04:56:16 pm
Figured out what the main problem was, I forgot to remove the save directories, so the zip file ended up being excessively large.  Oops.  :-[

New version is up now.  "Stones" can be converted into single food items now.  I statted them as plants for lack of anything closer.  Hard candy can now be used to create candy weapons.  Replaced the extensive variety of fish with Swedish fish, gummi sharks, and salmiak fish.  Let me know if this causes any problems with fishing.
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Assassinfox on February 17, 2011, 12:54:30 pm
Well, new version of DF is out.  Any ideas on how to take advantage of these new toys?

I'm now ready to start on my Easter Bunny civ and golden chocolate egg laying geese.  :D
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: ZebioLizard2 on February 17, 2011, 03:57:33 pm
Sheering could bring candyfloss, which when spun turns into cotten candy.  :P
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Assassinfox on February 17, 2011, 04:19:26 pm
Sounds great!  It'll go well with my candyfloss spiders.  :D
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Assassinfox on February 20, 2011, 08:45:32 pm
Well, I've merged the two varieties of cacao into a single cacao plant and added cocoa butter as a possible soap ingredient, as well as reactions to smelt the cacao pods into chocolate.

Spoiler (click to show/hide)

This doesn't look even remotely balanced.  Any suggestions?  I wanted to have some sort of alternate source of "metal" now that ores are nigh impossible to find, and I'm very loathe to get rid of cocoa butter soap.
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Stone Wera on February 20, 2011, 09:47:02 pm
I gen a new world, immediately I ger a place called The Tasty Dune. Thank you, you've made my day.

EDIT: I think I'm in love with this mod. Bit confusing with the stones and such, though.
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Assassinfox on February 20, 2011, 11:12:15 pm
EDIT: I think I'm in love with this mod. Bit confusing with the stones and such, though.

Anything in particular confusing you?  I'm rewriting quite a few things to get the mod ready for DF .19.  Should I make a list of stones and other things to make up for the lack of DFWiki?
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Stone Wera on February 20, 2011, 11:20:17 pm
EDIT: I think I'm in love with this mod. Bit confusing with the stones and such, though.

Anything in particular confusing you?  I'm rewriting quite a few things to get the mod ready for DF .19.  Should I make a list of stones and other things to make up for the lack of DFWiki?

Just the types of stone and whatnot. Having to guess about everything and all is a bit tricky. If you have time, a list would be perfect.
Title: Re: Candy Fortress v0.6b (not referring to HFS)
Post by: Assassinfox on February 20, 2011, 11:46:22 pm
And there you go.  I've included a complete (aside from spoilers) list of every stone and ore in the game in the second post in this topic.  It should tell you which ones have special uses or effects.  This only applies to the version that's available right now.  Once I update the game, I should update the list as well.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on February 24, 2011, 07:34:23 pm
New version is up!  Because stealing the Roc's egg wasn't blasphemous enough, you can crack it open and make egg nog now!  ;D
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Alkhemia on February 25, 2011, 02:54:28 am
hmm... I'm going give this a shot looks like fun
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Mandango on February 28, 2011, 03:26:39 am
This post is primarily so I can be updated by any new developments with this mod.  I love the idea and I'm trying it out as we speak.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: blackmagechill on March 24, 2011, 09:46:38 pm
I had an idea for this. In some hard candy veins, add a colored glass gem. Not only iwll this be sickly funny, you'll be able to create the strangely sharp hard candy sword.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on March 24, 2011, 09:57:31 pm
This is a candy world that isn't being handed out by sociopaths on halloween. ;)

Also, hard candy already has gems in it and can already be used to make weapons. >_>
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: blackmagechill on March 24, 2011, 10:40:13 pm
I had already seen that, but I might not have seen the sword. IS this compatible with S.L.A.D.E?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Pickerel on March 24, 2011, 10:54:05 pm
Cadbury Bunny!  Lays chocolate eggs...
See my mod, it is #4, here:
http://www.bay12forums.com/smf/index.php?topic=79662.0
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on March 25, 2011, 12:14:15 am
I had already seen that, but I might not have seen the sword. IS this compatible with S.L.A.D.E?

Well, actually, the hard candy can only be made into "lollipop" axes, so I guess it's not quite the same thing.  I want to add swords as well, but I can't think of a sword-ish looking candy.

Not sure if it's compatible with SLADE, since I haven't had the chance to try that mod out yet, but I'm sure the two could be merged pretty painlessly with a little bit of work.  Both mods are pretty ridiculous, so I'm sure it'd be an excellent combination.

Cadbury Bunny!  Lays chocolate eggs...
See my mod, it is #4, here:
http://www.bay12forums.com/smf/index.php?topic=79662.0

Hey, those are pretty fantastic.  Mind if I include them in my next update?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: GreatWyrmGold on April 28, 2011, 08:50:11 pm
Mind updating it to 31.25 at some point?

Also, licorice whips.

Also also, what is "cotton candy" in this mod? Actual cotton candy?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Stone Wera on April 28, 2011, 10:05:53 pm
Mind updating it to 31.25 at some point?

Also, licorice whips.

Also also, what is "cotton candy" in this mod? Actual cotton candy?

I figured, seeing as actual cotton candy is very light, blue, and made of threads.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on April 29, 2011, 12:40:11 pm
Hey, folks.  Sorry about the lack of updates.  I just lost a 6 month long legal battle and am in the middle of moving in with my relatives.  I'll update the mod to the latest version of DF when I find the time.

If I recall correctly, cotton candy is one of the grasses for good biomes.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: GreatWyrmGold on April 29, 2011, 04:32:18 pm
Hey, folks.  Sorry about the lack of updates.  I just lost a 6 month long legal battle and am in the middle of moving in with my relatives.  I'll update the mod to the latest version of DF when I find the time.
Excellent.
Wait...I mean that the update is excellent. I hope the legal issue is resolved soon and sanely.

Quote
If I recall correctly, cotton candy is one of the grasses for good biomes.
You have the question backward!  ::)
Is there a deep "metal"?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on April 30, 2011, 03:23:46 pm
Is there a deep "metal"?

Oops, sorry.  Misunderstood.  :P

Spoiler (click to show/hide)
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on April 30, 2011, 03:38:45 pm
Could I do an LP of this mod. It seems incredibly "fun" and entertaining heehee

Thanks in advance

Ult1mara
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on April 30, 2011, 03:49:24 pm
Could I do an LP of this mod. It seems incredibly "fun" and entertaining heehee

Thanks in advance

Ult1mara

Absolutely!  Go right ahead.  I was doing an LP of my mod, but I haven't had time to work on it because of IRL drama and all the updates to DF since then.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on April 30, 2011, 04:24:46 pm
Thanks a lot dude ^_^

An LP of the creator is always fun however ^_^ Anyways look out for the LP within the next 36 hours :P
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on April 30, 2011, 06:28:40 pm
Do u think there is ever a chance u could get this working with a graphics pack? Say pheobus/Mayday or Ironhand?

If u ever could that would be spectacular ^_^
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on May 01, 2011, 12:53:48 am
Do u think there is ever a chance u could get this working with a graphics pack? Say pheobus/Mayday or Ironhand?

If u ever could that would be spectacular ^_^

Yeah, I plan on making a graphics pack for this mod.  Possibly a Stonesense one too if I can figure out how.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: PTTG?? on May 01, 2011, 02:13:11 am
You may already be aware of this, but quite a bit of work went into a similar idea before, long, long ago.

It is here. (http://www.bay12forums.com/smf/index.php?topic=18432.50)
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on May 01, 2011, 03:59:07 am
Here is the first candy Fortress video ^_^

http://www.youtube.com/watch?v=nV_zsfU9pkQ

And here is the playlist which it will be in ^_^

http://www.youtube.com/view_play_list?p=14496581D83C8DBD
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Rocky on May 01, 2011, 05:44:04 pm
This sounds deliciously awesome!

I'll have to try this out sooner or later
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: GreatWyrmGold on May 01, 2011, 09:24:32 pm
Here is the first candy Fortress video ^_^

http://www.youtube.com/watch?v=nV_zsfU9pkQ

And here is the playlist which it will be in ^_^

http://www.youtube.com/view_play_list?p=14496581D83C8DBD
Cool LP!
But did I hear you complaining about dwarves stopping drinking because of nearby carp?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Rocky on May 01, 2011, 09:56:11 pm
You should add a megabeast that is a giant pinata! When it dies, it drops numerous candy bits (and bright colored paper refuse)!
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on May 01, 2011, 11:42:11 pm
You may already be aware of this, but quite a bit of work went into a similar idea before, long, long ago.

It is here. (http://www.bay12forums.com/smf/index.php?topic=18432.50)

Yup, was well aware of the original candyland discussions.

http://www.bay12forums.com/smf/index.php?topic=72266.msg1771433 (http://www.bay12forums.com/smf/index.php?topic=72266.msg1771433)
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Rocky on May 02, 2011, 10:10:23 pm
What about candy corn as a crop?
Or cinnamon trees? "|" shaped trees that produce dark red wood instead of brown.
Pop-Rocks for fuel to replace bituminous coal?
Sorry. You probably don't need any help... but I couldn't resist : )
This is going to be one epic mod!

Good luck with the legal matters
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on May 03, 2011, 11:01:43 am
What about candy corn as a crop?
Or cinnamon trees? "|" shaped trees that produce dark red wood instead of brown.
Pop-Rocks for fuel to replace bituminous coal?
Sorry. You probably don't need any help... but I couldn't resist : )
This is going to be one epic mod!

Good luck with the legal matters

I already have candy corn as a crop.  You brew it to make bourbon. ^_^

I was going to add cinnamon trees, but decided it wasn't fantastic enough, so I made cinnamon disks into a crop as well.  The plant only grows in evil biomes, if I recall correctly.

I like your pop rocks idea.  I haven't been able to think of a good fuel.  I may add that in the next version.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: PTTG?? on May 03, 2011, 11:04:30 am
Shouldn't candy corn make Corn Syrup? You could also extract high fructose corn syrup from it, making a great additive for all the meals.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on May 03, 2011, 01:49:46 pm
My legal stuff is technically over.  It's the reason why I haven't had time to update, but it's over now that I've lost.  I'm in the middle of trying to find a new home and job, so updates will be sporadic at best, but I have Candy Fortress on my flash drive so I can technically work on it at any computer.

I've looked over the changelogs for the last couple of updates, and it looks like Toady's been focusing on fixing bugs and adding more sponsor animals.  Are there any new additions to the game I should keep in mind?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Pickerel on May 03, 2011, 07:58:06 pm
Legal stuff?  What legal stuff?  Expound... Curiosity is piqued...

Also, of course you can use the cadbury bunnies.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on May 03, 2011, 11:26:14 pm
Legal stuff?  What legal stuff?  Expound... Curiosity is piqued...

Also, of course you can use the cadbury bunnies.

I was cashiering and two women came into the store and started whining at me for not arbitrarily lowering prices for them or accepting their empty gift card as payment.  I ended up losing my temper and telling them to eff off and flipping them the bird.  They retaliated by telling the police a story about me shoving a shopping cart into one of them.

The police arrested me for assault and battery without bothering to check the security footage or talk to anyone else who saw what happened.  After a few months of wading through bureaucracy, I got them to look at the evidence that showed I didn't attack anyone, but at that point, the courts insisted on prosecuting me for "disorderly conduct" because I cussed at the two women.  I asked for a jury trial, but my public defender insisted that I had no chance of winning and told me that the judge refused to drop the charges and that I'd get sentenced to jail time for "wasting the court's time" if I didn't take the plea deal.

So, I took the plea deal and got found guilty of a crime because someone didn't like what I said to them and now I have no job and no home.  I'm in the middle of moving to California to be with my relatives now that I'm finally able to leave the state, so I don't have access to my computer at the moment.

Anyways, I'll continue working on the mod as much as I can find time to.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on May 04, 2011, 04:22:40 am
ignore this post
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: PTTG?? on May 04, 2011, 09:33:17 am
This is not the place for legal advice, Ult1mara.

 Assassinfox, that sucks.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: GreatWyrmGold on May 04, 2011, 05:22:56 pm
My legal stuff is technically over.  It's the reason why I haven't had time to update, but it's over now that I've lost.  I'm in the middle of trying to find a new home and job, so updates will be sporadic at best, but I have Candy Fortress on my flash drive so I can technically work on it at any computer.
RL before DF. I understand if you don't update for months but really hope it doesn't come to that.

Quote
I've looked over the changelogs for the last couple of updates, and it looks like Toady's been focusing on fixing bugs and adding more sponsor animals.  Are there any new additions to the game I should keep in mind?
Bees. Maybe capybaras or pandas. Can't think of much that you'd need to consider.
31.19 already had eggs and pastures, right?

Assassinfox, that sucks.
Agreed.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on May 20, 2011, 04:35:53 pm
Hmmmm Assasin how is the mod coming along? Any new update or anything new happenin?
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Assassinfox on May 20, 2011, 04:38:59 pm
Hey, sorry for the lack of updates.  I'm still alive.  I've been juggling time between working on my Minecraft mod and this one, along with trying to get used to my new home and trying to figure out what I'm doing with my life next.
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Ult1mara on May 20, 2011, 04:55:56 pm
It's cool man :(. It is always fun having to move :(. And a double Modder wow grats surprised ur managing ^_^
Title: Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
Post by: Kofthefens on September 14, 2011, 09:45:30 pm
Ok this is awesome. Is it just a coincidence that its called DeliciousGrows?