Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Gatleos on December 26, 2010, 07:39:00 pm

Title: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Gatleos on December 26, 2010, 07:39:00 pm
Spoiler (click to show/hide)

"HELLO, BAY12ERS. I WOULD LIKE TO PLAY A GAME."
You suddenly snap awake. Jeez, your head is killing you. Did you go out drinking last night? You can't remember. Finally your head clears, and you realize you're sitting upright in a chair. But... this isn't your chair. This isn't even your house! A wave of panic washes over you, and you try to stand up. You fail. Looking down, you realize that you're shackled to the chair. You can't move. What is this?!
"AH, I SEE THE EFFECT OF THE TRANQUILIZERS IS WEARING OFF. YOU FLESHBAGS ARE SO EASILY MANIPULATED."
An eerie synthetic voice is booming from some wall-mounted monitors in front of you. Finally, you become aware of your surroundings. You're in some kind of small, well-lit room. The walls are covered in some kind of complex... circuitry? Before you can examine it any closer, however, you hear a loud groan to your left. Whipping your head around, you see another person, and quickly realize that there are 4 other people in the room, shackled to chairs just like yours. They all seem just as confused as you.
"NOW, LET US BEGIN, BAY12ERS," the robotic voice continues, "I WILL NOW EXPLAIN THE RULES OF OUR LITTLE GAME."
"Where are we?!" yells the man on the far right.
"WHY, MY HOME OF COURSE."
"Who are you? What do you want with us?" another says.
"SO I HERD YOU LIEK RTD."
"You mean... r-roll to dodge?" you finally blurt out.
"YES FLESHBAG, WE ARE GOING TO BE PLAYING A VERY SPECIAL GAME OF RTD TODAY. IF YOU WOULD ALL BE SO KIND AS TO LOOK AT YOUR LEFT ARMS..."
You look down, and realize there's some kind of... screen strapped to your wrist. In fact, everyone has them.
"THIS IS YOUR INPUT/OUTPUT SCREEN, WHERE YOU WILL COMMUNICATE WITH ME, THE GM. FAILURE TO DO SO WILL RESULT IN IMMEDIATE TERMINATION VIA THE OFFENDING PLAYER'S EXPLOSIVE COLLAR."
You feel your neck. It's there, alright.
"THE DEATH OF A PLAYER'S CHARACTER IN-GAME WILL ALSO RESULT IN THAT PLAYER'S IMMEDIATE TERMINATION. THE DEATH OF A PLAYER VIA OUTSIDE MEANS RESULTS IN A NEW PLAYER ENTERING THE GROUP AND OPTIONALLY TAKING THE DECEASED PLAYER'S CHARACTER. YOUR BACKGROUND INFO INDICATES YOU ARE ALL FAMILIAR WITH STANDARD RTD RULES, SO I WILL NOT RECITE THEM. END OF EXPLANATION."
Suddenly and without warning, the monitors, which up to that point had been displaying nothing but static, turn off. The shackles open, and you are free to stand.
"So... I guess we're playing RTD then." says the guy on the right who spoke up before.
"What do you think it meant by 'the death of a player via outside means'...?" you reply.
"I don't know, but I have a feeling we'll find out soon enough."
Just then, the wrist-mounted screens begin to flicker...

Spoiler: Basic Rules (click to show/hide)
Spoiler: Character Creation (click to show/hide)
Spoiler: Injuries/Death (click to show/hide)
Spoiler: Goals (click to show/hide)
And with that, you are free to sign up for a position.

Spoiler: Casualties (click to show/hide)

Current players:
Queue:
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 26, 2010, 07:49:25 pm
* Name: Derm Hell-binder
* Occupation: Elemental Mage/Summoner.

* Name: Derek L.
* Occupation: Video game Developer/designer.


Hope that's all good. Unique premise. Do we post an action(s) now or later?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 26, 2010, 07:53:09 pm
* Name: Derm Hell-binder
* Occupation: Elemental Mage/Summoner.

* Name: Derek L.
* Occupation: Video game Developer/designer.


Hope that's all good. Unique premise. Do we post an action(s) now or later?
I'll post the starting situation for both scenarios once the roster is filled. Then, we can start posting actions.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Frelock on December 26, 2010, 08:10:53 pm
*Name: Frelock Von-Heisenberg
*Occupation: Luck-o-mancer (Manipulating probabilities of things)

*Name: Frederick Stephonavich
*Occupation: Actuary (Knowing probabilities of things)

Good luck keeping track of everything, Gatleos.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 26, 2010, 09:14:06 pm
Alright, here's how statuses are displayed. The dotted underlines mean the text has alt-text when you mouse over it, if you didn't know.


Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Code Expert, Neckbeard, NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction, Actuary's Lament, Tweak the Odds


Spoiler: Fantasy Party (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 26, 2010, 10:41:26 pm
I foresee hilarity. Can't wait to see how this all gets tied together.

Meta-Character
Name: Monk
Occupation: Troper (http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage)
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.

Fantasy Character
Name: Edgar
Occupation: Sky Pirate
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 27, 2010, 12:37:30 am
Phew. Alright, here's monk's two characters. Two more slots open!


Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum, TV Tropes Will Ruin Your Life, MacGyvering


Spoiler: Fantasy Character (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 27, 2010, 01:56:00 am
I lol'd, especially considering I return here after being on tvtropes for the entire intervening time. Part of me hopes I roll nothing but SIXES.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 27, 2010, 02:00:16 am
Meta-Game

Name: Kyle Hammers
Occupation: Janitor


Fantasy

Name: HighEndNoob
Occupation: Ninja Sniper
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: bowdown2q on December 27, 2010, 02:02:16 am
ho boy....

Name: 'Paulie'
Occ: 'protection'
Description: My friend, it would be best... if you didn't know, capiche?

Char: Artymir
Occ: !!SCIENCE!!
Description: Being a scientist means never having to say you know what you're doing. Being a RUSSIAN scientist means never having a budget unless it can go HORRIBLY WRONG.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: _DivideByZero_ on December 27, 2010, 02:09:44 am
Haha, how about:

Real:
Name: John Freeman
Occupation: Drill Sergeant

Fantasy:
Name: Urist Anvilsmasher
Occupation: Soap Maker
Description: He likes to carry around his axe though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 27, 2010, 04:01:03 am
Okay, here's the last two! I changed up the formatting a bit. green abilities are positive passive, red abilities are negative passive, and black ones take a turn to use unless specified. I'll post the first turn soon, then I'm off to bed. _DivideByZero_, you're on the waitlist. Do you want to see your character now anyway?


Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Spoiler: Fantasy Characters (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 27, 2010, 04:31:27 am
Okay, here's the first turn! To see what your character is currently doing, check their status.


**********~
Turn 0
**********~


META TURN:

You're all inside a small, well-lit room. It's cramped in here.

Current Soundtrack
N/A
Actions
N/A
Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing around, looking bored.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Regurgitating hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Brushing off jumpsuit.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Cracking knuckles.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 27, 2010, 10:39:29 am
Real World (RW): Search for a door or other escape route)

Fantasy World (FW) Ask the bartender about the town.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 27, 2010, 12:25:19 pm
Meta:  see if the room has any hidden buttons
Fantasy: Talk with someone to see if I can get any information about the town.

I wanted a sniper with a Katana on it's barrel, but whatever.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Frelock on December 27, 2010, 02:32:46 pm
Meta: Tweak the Odds
Fantasy: Find someone in the tavern to gamble with.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 27, 2010, 03:48:25 pm
Meta: Examine explosive collar of self/others, whoever I can get the clearest view of.
Fantasy: Get Drunk as HELL
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 27, 2010, 05:10:15 pm
I wanted a sniper with a Katana on it's barrel, but whatever.
A loaded sniper rifle and the ability to make things explode when they hit people is basically the same thing. Just with the explosion on the other end. :P

Okay, one more then I'll post the next turn.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 27, 2010, 05:16:08 pm
But I don't have a sniper, thats the thing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 27, 2010, 07:04:13 pm
Now might be an... erm, appropriate time to explain injuries. Here's how they work:
---------
Light Bleeding: 10 healing points.
Fracture: 20 healing points.
Heavy Bleeding: Requires medical attention and 20 healing points.
Broken Limb: Requires skilled medical attention, then 40 healing points.
Missing Limb: Never heals, obviously.
---------
You make a healing roll each turn after an injury has been sustained; the amount you roll is added to your healing points, and the wound disappears when you have enough. For major wounds (broken bone, heavy bleeding), you can't make healing rolls until you've received the appropriate medical attention.

I added this info to the OP.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: bowdown2q on December 27, 2010, 10:46:32 pm
Meta: complain about hows theres nos hospitalities
Fantasy:Ask around town about any other mad science-happenings.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 12:01:38 am
Alright, this is... an interesting turn. Things have gotten off the ground. Also, there's a description of all locations you've visited under the player statuses.

**********~
Turn 1
**********~


META TURN:

You're all inside a small, well-lit room. It's cramped in here.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Hive Tunnel (http://www.youtube.com/watch?v=ZgQUGBKCsAM)

Actions
Real World (RW): Search for a door or other escape route)
(...) You have spontaneously gained universal knowledge of this room. There are three monitors on the front wall, the walls are covered in glowing circuitry, the floor is hard metal, and there's a door at the front of the room... DOOOOOR!! You charge at full speed toward the door and deliver a flying missile dropkick! The door appears to have been locked, but is sent flying off its hinges. Unfortunately, you fractured your left leg in the process. You can still walk, though.
Meta:  see if the room has any hidden buttons
(...) You find one and press it to see what happens.
"GET OFF MY INTERCOM FLESHBAG"
You step back sharply. Touchy.
Meta: Tweak the Odds
(...) You use Tweak The Odds.
Meta: Examine explosive collar of self/others, whoever I can get the clearest view of.
(...) You closely examine Frelock's collar. The collar appears to be quite resilient. It's locked on tight. Also, you notice two letters printed on the back: "BN".
Meta: complain about hows theres nos hospitalities
(...) There is no sympathy to be found. You're empty inside.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Writhing in pain on the floor.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Adjusting hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Brushing off jumpsuit.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

???: Wherever this place is, it seems you've been taken here against your will. The door has been dropkicked off its hinges.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 28, 2010, 12:09:57 am
Could you put our campaign goals into the thing too? Bit of a reminder.

Meta:Examine the hallway

Fantasy: Whack Edgar over the head, pick up his missing hand, and drag him out of the bar.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 12:20:35 am
Could you put our campaign goals into the thing too? Bit of a reminder.
'Tis a good idea. It's added in now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 28, 2010, 12:17:43 pm
Meta:
Find a mop.


Fantasy:
Since I lack the Sniper I wish I had, sneak out the door ninja-likeWhat was our rolls? were they in the ...'s?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: RedWarrior0 on December 28, 2010, 12:45:06 pm
Into the queue.

Meta: Sir Zoidberg
Occupation: Double Rainbow Elite Kickboxer

Fantasy: Cap'n Silent Ninja Dood
Occupation: Pirate-Ninja
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 07:18:50 pm
What was our rolls? were they in the ...'s?
Oh, yeah. I probably should have explained those. The roll is listed before the action it applies to, in one of these:
(...)
If any part seems confusing, just tell me.
They also show up in your status after abilities. Mouse over them to see what they mean, but the green ones mean the ability is active, the black ones tell you how many perfect uses are required to level the ability up, and the red ones tell you how much cool-down is left.

Into the queue.

Meta: Sir Zoidberg
Occupation: Double Rainbow Elite Kickboxer

Fantasy: Cap'n Silent Ninja Dood
Occupation: Pirate-Ninja
Alright, you're in the queue!

Just waiting on three more, then the next turn can be posted.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: RedWarrior0 on December 28, 2010, 07:20:06 pm
I don't know about now, but the last time I used Internet Explorer, the little dotted underline wasn't there.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 07:27:53 pm
I don't know about now, but the last time I used Internet Explorer, the little dotted underline wasn't there.
That could be a big problem. My suggestion would be to test it in Firefox, but if there's another quick way to show the rolls and descriptions other than [acronym] tags, I'd like to know.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: RedWarrior0 on December 28, 2010, 07:32:05 pm
I don't know about now, but the last time I used Internet Explorer, the little dotted underline wasn't there.
That could be a big problem. My suggestion would be to test it in Firefox, but if there's another quick way to show the rolls and descriptions other than [acronym] tags, I'd like to know.
Yeah, I'm using Firefox at the moment. The acronym tag worked, just nothing showed anything about its presence. If you want to cut a few letters out, you can use [abbr] instead
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 08:18:43 pm
Yeah, I'm using Firefox at the moment. The acronym tag worked, just nothing showed anything about its presence. If you want to cut a few letters out, you can use [abbr] instead
Thanks for the tip. The tags will be around all the abilities, most wounds, some inventory items, and all (...)'s. You should be fine if you remember that.
Since I lack the Sniper I wish I had, sneak out the door ninja-like
You might want to post your Meta Action too.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Repulsion on December 28, 2010, 09:20:11 pm
May I please be put on the waiting list?

    * Name: Walker Black
    * Occupation: Writer
    * Personality/Appearance: Not telling.

    * Name: Kurtain
    * Occupation: Magic Assassin (Assassin who knows magic)
    * Personality/Appearance: He really likes dark hoods, so not many people have seen his face. But some people have seen his eyes, and they are a dark, brilliant blue.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 28, 2010, 09:44:15 pm
Every time I enter a wretched hive of scum and villainy...
Question: When you say Medical Attention, do you mean that I need somebody else to treat my wound, or can I attempt to treat it myself?

Meta: Use Technobabble to convince Derek not to have his character beat my character unconscious.

Fantasy: Flee the tavern full of people trying to incapacitate me, as the ground is no place to have a fight. Attempt to stop bleeding using Long Coat as a tourniquet.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 10:23:26 pm
May I please be put on the waiting list?

    * Name: Walker Black
    * Occupation: Writer
    * Personality/Appearance: Not telling.

    * Name: Kurtain
    * Occupation: Magic Assassin (Assassin who knows magic)
    * Personality/Appearance: He really likes dark hoods, so not many people have seen his face. But some people have seen his eyes, and they are a dark, brilliant blue.
Added!
Every time I enter a wretched hive of scum and villainy...
Question: When you say Medical Attention, do you mean that I need somebody else to treat my wound, or can I attempt to treat it myself?

Meta: Use Technobabble to convince Derek not to have his character beat my character unconscious.

Fantasy: Flee the tavern full of people trying to incapacitate me, as the ground is no place to have a fight. Attempt to stop bleeding using Long Coat as a tourniquet.
Note that under heavy bleeding it says "medical attention", but under broken bones it says "skilled medical attention". Both require the medical attention before you can roll for healing, but anyone can apply normal medical attention. Skilled medical attention comes from a doctor.
tl;dr: You can treat it yourself.

I wonder, should a fracture require medical attention too? It seems more appropriate.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Frelock on December 28, 2010, 10:45:42 pm
Meta: I try to help heal Derm (or just give him medical attention).

Fantasy: I use some of the money won as a clever bribe to make the innkeeper talk more about this town's past and present.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 28, 2010, 10:53:04 pm
http://en.wikipedia.org/wiki/Bone_fracture#Treatment

Short version is, bones heal naturally but if you want it to heal back the way it was you need skilled medical attention to set the bone properly. If you want to regain function over the short term (as we are seeing here) you need some kind of immobilization to keep the bones from tearing the flesh and you need pain meds to avoid howling in agony every step.

Looks like the waiting list may not be waiting long! :D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 28, 2010, 11:13:23 pm
This is RTD not real life.

Breaking your leg is at best a minor inconvenience.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 28, 2010, 11:17:23 pm
This is RTD not real life.

Breaking your leg is at best a minor inconvenience.
Yes, considering what I just made Edgar do in the next turn, I'll say an improvised splint should be enough for a fracture.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Repulsion on December 28, 2010, 11:19:00 pm
I think it shouldn't require SKILLED medical attention, but it should require medical attention. I mean, if you just set it at random without giving it attention medically then it will probably set crooked and whatnot, and if that happened in the RTD it would probably give a penalty to using that limb. However, I don't think that someone who's been walking with that leg their whole life and maybe even studied random medical notes and whatnot will need to have studied bone setting/doctoring/whatever to set it correctly.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 29, 2010, 01:14:21 am
Okay, I've got all the systems worked out. I can post the next turn as soon as... 11/2 more people post their actions.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 29, 2010, 01:57:35 pm
I posted my Meta. I forgot. :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 29, 2010, 04:55:05 pm
I posted my Meta. I forgot. :P
Heh. Alright, one more. bowdown2q will be NPC'd at 10pm tonight, unless anyone Votes to get on with it before then.

Oh, I forgot to mention: I'm on Mountain Time, 2 hours behind forum time.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: bowdown2q on December 29, 2010, 08:17:44 pm
whups. Sry, heh.

Meta: laugh at assorted pain, then attempt to help medical attempts.

Fantasy: grab the first 2 pieces of anything lying around and attempt to !!SCIENCE!! them together. Get a hobo to test it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 29, 2010, 08:49:25 pm
The RNG hates some of you. This turn things finally pan out, as you're getting a better idea what these places look like.


**********~
Turn 2
**********~


META TURN:

You are all in a small, well-lit room. It's cramped in here.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Hive Tunnel (http://www.youtube.com/watch?v=ZgQUGBKCsAM)

Actions
Meta:Examine the hallway
(...) You peek out of the room into the hallway, but you can't make out any details other than a window at the far end.
Meta: Use Technobabble to convince Derek not to have his character beat my character unconscious.
(...) The phlebotinum won't save you now! You try to reason with Derek, but a maniacal grin spreads over his face and he begins furiously typing on his keypad!
Meta: I try to help heal Derm (or just give him medical attention).
(...) You massage his femoral area, relieving some of the pain. Glancing outside, you notice a sign pointing down a hallway branching to the right, which says "Medical Bay". Someone's gonna have to carry Derek... Your thoughts are quite suddenly interrupted by a loud klaxon siren! "ATTENTION ALL AVAILABLE TROOPS IN MAINTENANCE DECK 3: A CONTAINMENT BREACH HAS BEEN DETECTED IN INTERROGATION CELL BLOCK 7E."
Meta:
Find a mop.
(...) It's cleaning time! You quickly sprint down the hall, stepping right on Derek's leg on the way. You pass several signs on the way, which you can barely make out through the flashing red klaxon lights. "Medical Bay"... "Crew Quarters"... "Main Deck"... there it is! "Janitor's Closet"! Prying open the door, you rifle through the contents until you find a mop. Now you're dangerous.
Meta: laugh at assorted pain, then attempt to help medical attempts.
(...) You manage to hoist Derek into a standing position. You can't do much here, so you set off for the Medical Bay.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Writhing in pain on the floor.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Adjusting hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Twirling mop.
Inventory: Communications Screen, Explosive Collar, Jumpsuit, Mop
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

???: Wherever this place is, it seems you've been taken here against your will. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: Apparently it's down the hall...

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 29, 2010, 08:54:32 pm
RW: Limp down the hallway, head towards the medical bay.

FW: Get up. Leave. Head to weapon shop.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 29, 2010, 11:16:16 pm
Meta:
Find other Janitor cleaning materialsweapons of mass destruction

Fantasy:
Find a few rocks big enough to hurt small enough to throw.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 29, 2010, 11:59:48 pm
Meta:
Head to Janitors closet and MacGyver up some deadly splash weapons from the various cleaning solutions. Like that one episode.

Fantasy:
Exit the roof by gracefully dropping into a barrel of grog. Drink my way back out of said barrel.




This can only end well!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Frelock on December 30, 2010, 02:12:36 am
Meta: Carry Derm to the Medical Bay, and see what can be done there

Fantasy: Shake the bartenders hand and thank him for his business, then walk over towards the weapon shop.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 30, 2010, 05:03:13 am
In the next turn, a player is unable to access their com screen. Effectively, this means in the turn after next their fantasy character will be inaccessible as well. There are several ways to handle this:

Which would you guys prefer I use in the future?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: wolfchild on December 30, 2010, 09:57:34 am
can i please be in the queue
edit: dam my thing posted before i  finished excuse me pls while i finish

Meta
- Name: Will Whiteman
- Occupation: Environment Student
- Personality/Appearance: unkempt, lets let the personality evolve

Fantasy
- Name: Vora
- Occupation: Werewolf/Lunar mage
- Personality/Appearance: Again evolve the personality and appearance is short grey fur, eyes a starteling amethyst color, and a cresent moon of snow white fur on back of the left hand.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Repulsion on December 30, 2010, 11:03:27 am
In the next turn, a player is unable to access their com screen. Effectively, this means in the turn after next their fantasy character will be inaccessible as well. There are several ways to handle this:
  • Their character does nothing.
  • Their character is NPC'd. I would probably take a page from Sean Mirrsen's book in controlling the NPC.
  • Screw reality! Your meta character should be able to access their fantasy character if they're unconscious and the com screen is on another planet!

Which would you guys prefer I use in the future?
Hmm. I'd say maybe the second option, until the meta character gets a new com screen or mental implant or whatever that allows them to access their character.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: RedWarrior0 on December 30, 2010, 11:34:39 am
Option three. They all have latent Compu-Psychic abilities that only work to control the fantasy character.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: bowdown2q on December 30, 2010, 12:36:13 pm
Option three. They all have latent Compu-Psychic abilities that only work to control the fantasy character.

Obviously, we were all implanted with cybernetic psychic transmitters.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 30, 2010, 01:13:19 pm
Option two would make most sense, but perhaps our resident Code Expert could somehow do some hacking to control the other character via his screen. Because OBVIOUSLY the villain is terrible about network security to the point of connecting things that should never be connected. Unless he planned for this to happen...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 30, 2010, 02:26:06 pm
Option two would make most sense, but perhaps our resident Code Expert could somehow do some hacking to control the other character via his screen. Because OBVIOUSLY the villain is terrible about network security to the point of connecting things that should never be connected. Unless he planned for this to happen...
There's would be about 300 plot holes in this story if I had planned it any differently. Of course there are STILL plot holes, but...

Anyway, it seems that everyone either wants option 2 or 3. 2 would make more sense and allow for more strategy as your meta character actually affects their counterpart, but 3 would be more convenient and fun. Hmm...

can i please be in the queue
edit: dam my thing posted before i  finished excuse me pls while i finish

Meta
- Name: Will Whiteman
- Occupation: Environment Student
- Personality/Appearance: unkempt, lets let the personality evolve

Fantasy
- Name: Vora
- Occupation: Werewolf/Lunar mage
- Personality/Appearance: Again evolve the personality and appearance is short grey fur, eyes a starteling amethyst color, and a cresent moon of snow white fur on back of the left hand.
Added!

Oh, and we can continue after one more action is posted. *cough* (http://www.bay12forums.com/smf/index.php?action=profile;u=21146)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: bowdown2q on December 30, 2010, 03:46:41 pm
Meta: arm self via janitor closet, 'escort' party to medical center.

Fantasy: Attempt to hide my facial bruise while wandering away nonchallantly with the Hammer of !!SCIENCE!!. Attempt to fill hammer with rainwater at the next rainbarrel.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 30, 2010, 04:51:08 pm
A lot of pointless gore this time. Fun times!


**********~
Turn 3
**********~


META TURN:

Klaxons are blaring! You should probably get it together fast.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Aqueous Transgression (http://ocrmirror.iiens.net/files/music/remixes/Chrono_Trigger_Aqueous_Transgression_OC_ReMix.mp3)

Actions
RW: Limp down the hallway, head towards the medical bay.
(...) Carefully avoiding using your left leg, you perform some kind of insane pogo dance down the hall, hopping on one leg. You pass by a junction with two signs, labeled "Medical Bay" and "Crew Quarters". As you head toward the Med Bay, you glance down the other corridor and spot some figures running toward you in the distance. That can't be good. You duck inside the Med Bay and close the powered door behind you.
Meta:
Find other Janitor cleaning materialsweapons of mass destruction

(...) You don't find any more weapons, but you do find a pair of rubber gloves and a Mighty Steed! (http://www.discount-carpet-cleaning-machines.com/images/burnisher.jpg) Before you can try out your new floor buffer though, you hear a commotion down the hall. You can hear heavy mechanical steps coming from a nearby hallway, so you duck inside the closet!
Meta:
Head to Janitors closet and MacGyver up some deadly splash weapons from the various cleaning solutions. Like that one episode.

(...) You quickly follow Kyle to the janitor's closet. As you pass by a hallway on the left, you hear a mechanical voice say "HALT HUMAN!" You can hear loud footsteps! (...) With impeccable stealth, you avoid whatever those were completely and duck inside the janitor's closet with Kyle. You then go about making frag grenades out of the industrial cleaning supplies you find inside. Midway through, you realize that MacGyver never made anything with cleaning supplies except for a makeshift harpoon gun (http://dxsmac.macgyveronline.com/). You don't have a telescope on you, though. Dammit!
Meta: Carry Derm to the Medical Bay, and see what can be done there
(...) Derek shambles off, leaving you in the dust. "Wait!" you scream, running after him. Kyle passes you up, then Monk, then Paulie. Man, you suck! Trying to run faster and catch up only causes you to trip and skid along the smooth metal floor. Just as you struggle to your feet, you hear a terrifying sound. "HALT, HUMAN!" Looking to your left, you see what looks like a small group of armored robots running toward you! They waste no time and immediately fire their plasma guns at you as you bound toward the janitor's closet. (...) A plasma bolt hits you directly in the left arm, incinerating a good portion of it! The blast sends you spinning through the air, and you land with a loud CRASH next to the junction, as your blood pools around you. Your com screen is sent flying down the hall. The robots round the corner and point their weapons at you...
Meta: arm self via janitor closet, 'escort' party to medical center.
(...) You can't keep up with Derek, so you and Frederick run down the hall trying to catch up. Frederick trips as you round the corner and head toward the medical bay. Aaaaand... you run right into a group of armored attack bots. They point their plasma rifles at you and fire several bolts of glowing plasma directly at you! (...) A plasma bolt grazes your abdomen, searing the flesh! Just as you begin to fall to the ground, another bolt strikes you in the arm, narrowly avoiding destroying it completely. You are sent flying and slam into a wall, slumping to the floor.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Laying low in the Med Bay.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Fighting to stay conscious.
Inventory: Explosive Collar, Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Pocketing grenades.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit, Frag Grenade x5
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Hiding in the janitor's closet.
Inventory: Communications Screen, Explosive Collar, Jumpsuit, Mop, Floor Buffer, Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Bleeding a lot. Still whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Heavy Bleeding x2
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Interrogation Room 7E-365: You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: It's got a ton of medical supplies, and a surgical table. That's all you can see now.

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 30, 2010, 05:20:37 pm
RW: Patch up my leg to the extent a past night of wikiwalking about medical procedures allows me.

FW: Examine the shop, and search for a staff or dagger, preferably either magical, or being made of a magic amplifying metal.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 30, 2010, 05:54:25 pm
Meta:
Use the... roll-y, mop bucket thing... to create a sidecar for the Floor Buffer. Mount up and prepare for mad dash to freedom.

Fantasy:
Now that I'm properly drunk, attempt to stop Heavy Bleeding.


Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Frelock on December 30, 2010, 06:57:41 pm
Meta:Rip off a Robot's arm and attach it in place of my own.

Fantasy: Go into the weapon shop and buy a nice weapon, while subtly asking around about the thieves' guild.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 30, 2010, 07:07:20 pm
Meta:
With the might of Gorden Freeman, the idol of Janitors, Rush at the Robots with my mop in hand and riding my trusty steed!

Fantasy:
walk calmly to the weapons shop.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 30, 2010, 09:33:11 pm
Okay, four actions are posted. I suppose I'll go with allowing both characters to be controlled individually, though that sort of defeats the original purpose. If I go this route, I should probably just retcon the existence of the com screens.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: wolfchild on December 30, 2010, 09:45:08 pm
perhaps it should be difficult to post whithout the screens, and the fantasy characters get an arbitrary penalty when thee meta character has lost access?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 30, 2010, 10:28:50 pm
Com screen? What com screen? I'm going with the cybernetic implant idea. Kind of denies us some strategy, but makes this a lot more fun.

Sooooo... waitin' on that last action...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: bowdown2q on December 31, 2010, 12:34:56 am
Ho boy...

Meta: Um... SUCKER PUNCH  a robot! ...and then run the hell away.

Fantasy: Offer my hammer to anybody in the party who seems like they could use it. Attempt to locate criminal syndicate with Frelok, using badass scar and manical laughter as proof i'm not a cop.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 31, 2010, 01:50:30 am
More gore! Weeeeee!

Oh, and our first case of EXTREME AWESOMENESS.

**********~
Turn 4
**********~


META TURN:

Klaxons are blaring! You should probably get it together fast.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Some Song or Other... (http://www.youtube.com/watch?v=tk_gx9LNLlw)

Actions
RW: Patch up my leg to the extent a past night of wikiwalking about medical procedures allows me.
(...) You have absolutely no idea what you're doing. You spent last night researching fighting moves, like missile drop kicks.
Meta:
Use the... roll-y, mop bucket thing... to create a sidecar for the Floor Buffer. Mount up and prepare for mad dash to freedom.
(...) Lashing the floor buffer and... uh, mop bucket thingy together, you create a might(ier) floor-buffing monster! Listen to that baby purr. This thing has far more horsepower than a floor buffer should.
Meta:Rip off a Robot's arm and attach it in place of my own.
(...) OH GOD, THERE'S BLOOD EVERYWHERE! Leaping to your feet, you run at the 2 robots while swinging your arms arm wildly. Grabbing the closest robot's arm with your remaining hand, you try to wrench it free! Unfortunately, all you're able to do is point its arm at the ceiling as it wildly sprays plasma upward.
Meta:
With the might of Gorden Freeman, the idol of Janitors, Rush at the Robots with my mop in hand and riding my trusty steed!

(...) Channeling the power of janitors everywhere, you burst from the closet! Your janitorial instincts cause you to be distracted by the mess of blood for a moment, but the element of surprise gives you enough time to regain composure. Performing a sweet drifting maneuver, you deliver a mighty whack to the second robot's head. IT'S SUPER EFFECTIVE! The robot's head goes flying and its body slumps to the ground as you wonder why all of its critical systems were clustered together in the head. That makes absolutely no sen-WALL! Your mighty steed crashes into the side of the corridor as Frederick desperately wrestles with the other robot.
Meta: Um... SUCKER PUNCH  a robot! ...and then run the hell away.
(...) Rising up from your sitting position, you wildly lash out at the struggling robot! ...that wasn't a good idea. Before your hand even gets close to the robot's head, it extends its free arm and crushes your hand in its mechanical fist! It then throws you to the ground.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Laying low in the Med Bay.
Inventory: Explosive Collar | Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Fighting to stay conscious.
Inventory: Explosive Collar | Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Pocketing grenades.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x5
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Hiding in the janitor's closet.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Dying.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Interrogation Room 7E-365: You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: It's got a ton of medical supplies, and a surgical table. That's all you can see now.

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Dermonster on December 31, 2010, 01:53:51 am
RW: Attempt poorly made splint of leg

FW: Hurriedly clean up the bin and follow Art.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: HighEndNoob on December 31, 2010, 12:17:56 pm
Meta:
Clean up that blood.

Fantasy:
Ask someone with money to buy me those darts. Someone nice hopefully.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Frelock on December 31, 2010, 01:15:17 pm
Meta:Throw the robot to the ground and run into the Medical Bay.

Fantasy:Sell Hammer, then follow bowdown's lead
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on December 31, 2010, 08:12:29 pm
Meta: Retrieve arm of fallen robot, use it and copious amounts of explosives to defeat horde of robots.

Fantasy: You know what's better than a hook hand? A GRAPPLING Hook hand!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: Gatleos on December 31, 2010, 08:29:01 pm
Fantasy: You know what's better than a hook hand? A GRAPPLING Hook hand!
I was hoping you'd say that. :D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
Post by: Sean Mirrsen on January 01, 2011, 03:22:26 am
Wow, interesting game going on.

I can recommend two things though - first, Dropbox for hosting images (especially like maps), and second, plasma is, almost by definition, a high-temperature ionized gas, so perhaps the next batch of security robots should pack more conventional firearms if they want to avoid completely cauterizing whatever wounds they inflict with them.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
Post by: Gatleos on January 01, 2011, 03:46:22 am
Wow, interesting game going on.

I can recommend two things though - first, Dropbox for hosting images (especially like maps), and second, plasma is, almost by definition, a high-temperature ionized gas, so perhaps the next batch of security robots should pack more conventional firearms if they want to avoid completely cauterizing whatever wounds they inflict with them.
Eh, plasma, lasers, wave-motion guns... it's all the same in pseudo-science fiction. I was actually thinking about that cauterization thing when I first mentioned plasma. You're right though, I'll probably change it. :P

I only use Image Shack out of habit at this point, but I might try out Dropbox.

Anyway, thanks for the compliment! :) This is the very first one of these I've done, and there's a lot to figure out the first time.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
Post by: Gatleos on January 01, 2011, 04:33:07 pm
*cough* (http://www.bay12forums.com/smf/index.php?action=profile;u=21146)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
Post by: bowdown2q on January 02, 2011, 12:21:08 am
*cough* (http://www.bay12forums.com/smf/index.php?action=profile;u=21146)

Sry; out with GF for 2 days. New Years and all.

Meta: GTFO to med bay

Fantasy: become mildly depressed at the sale of my hammer, then ask around the shady underbelly about people near the mayor. become curious about servants.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 4: Robots and HAIR METAL]
Post by: Gatleos on January 02, 2011, 01:02:38 am
*cough* (http://www.bay12forums.com/smf/index.php?action=profile;u=21146)

Sry; out with GF for 2 days. New Years and all.

Meta: GTFO to med bay

Fantasy: become mildly depressed at the sale of my hammer, then ask around the shady underbelly about people near the mayor. become curious about servants.
Glad you made it. Your character might not, though...

More awesomeness this turn, mostly from monk.

**********~
Turn 5
**********~


META TURN:

Klaxons are blaring! You should probably get it together fast.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Fire Cross (http://ocrmirror.iiens.net/files/music/remixes/Final_Fantasy_Fire_Cross_OC_ReMix.mp3)

Actions
RW: Attempt poorly made splint of leg
(...) You hop over to the cabinet of medical supplies and pull out a splint and some painkillers. You pop 2 pills and lash the splint in place. Finally, your leg can heal!
Meta:
Clean up that blood.
(...) Back flipping off the floor buffer (that thing needs a name...), you dip your mop in the bucket sidecar in midair and clean up the swathe of blood in a single swoop! Not satisfied, you mop up the walls and floor all around the junction, stepping around Frederick and the robot's wrestling match as you do so. Squeaky clean!
Meta:Throw the robot to the ground and run into the Medical Bay.
(...) You swing the robot with all your might, buying yourself just enough time to dive into the medical bay and close the door behind you. You then promptly collapse on the floor and bleed some more.
Meta: Retrieve arm of fallen robot, use it and copious amounts of explosives to defeat horde of robots.
(...) Uttering several Bruce Campbell lines in preparation, you pick up a robotic arm and blow up the other robot with a well-placed burst of plasma. Suddenly, a group of 5 more robots comes running down the hall!
"I'm the lord of the harvest! GAAAAAAAAHHHHHHH!!!" you scream as you spray the group with plasma bolts! (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnstoppableRage)
(...) Deftly dodging an incoming blast of plasma, you blow off the head of the foremost robot, then toss a grenade in the air. It detonates directly in center of the group of attack bots, sending a cloud of flame and shrapnel in every direction! (http://tvtropes.org/pmwiki/pmwiki.php/Main/BAdass)
"Looks like you just got... " *you mentally put on sunglasses* "power washed." (http://tvtropes.org/pmwiki/pmwiki.php/Main/QuipToBlack)
YEEEEAAAAHHHH (http://www.youtube.com/watch?v=_sarYH0z948)
Meta: GTFO to med bay
(...) You run screaming down the hall and slip, hitting your head on the floor! Everything goes dark.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Laying low in the Med Bay.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Fighting to stay conscious.
Inventory: Explosive Collar | Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Pocketing grenades.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Mopping obliviously.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Dying.
Inventory: Explosive Collar | Jumpsuit
Wounds: Unconscious | Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Interrogation Room 7E-364: You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: It's got a ton of medical supplies, and a surgical table. That's all you can see now.

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Dermonster on January 02, 2011, 01:07:42 am
RW: Limp out and down the hall, toward the elevator. (can we have a map of currently known areas?

FW: Water blast then run like hell.


COuld someone tell the thieves guild that I was with you guys and It was all a horrible mistake?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Gatleos on January 02, 2011, 02:54:40 am
(can we have a map of currently known areas?)
It's getting far too complicated to keep describing the map in words, so I'll make a map of each area. Keep in mind that, since this is RTD, the entire universe is like a schroedinger's city. So my maps are made as we go and will make no sense architecturally. Sort of like a Dwarven fortress, actually. :P But I'll do my best at making sense of it anyway.

(http://dl.dropbox.com/u/17790644/D3-S7E.bmp)

The blue lines are windows, crosses are doors, and all the rooms are labeled. Future maps will follow a similar format.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: bowdown2q on January 02, 2011, 11:40:54 am
with what have ytou constructed that map? it;s sweet.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Frelock on January 02, 2011, 12:00:31 pm
Meta: Desperately find something to stop the bleeding.

Fantasy:Help bowdown with getting info from thieves' guild.  Drop a little cash to get their tongues going if need be.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: HighEndNoob on January 02, 2011, 03:02:45 pm
Meta:
Help out the guy wrestling the robot.See if there is anything in the medical bay I can use to upgrade my trusty steed. (the name is The Gorden-freeman-mobile[Gorden-Mobile for short])
Fantasy:
go out of the shop, and 'admire'(look for a way in) the Mayor's Manor.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Gatleos on January 02, 2011, 06:36:43 pm
with what have ytou constructed that map? it;s sweet.
AsciiDraw. It's very useful!
Meta:
Help out the guy wrestling the robot.

That robot's kinda dead now. Monk went nuts and destroyed them all.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: monk12 on January 02, 2011, 08:08:57 pm
AAAAHHHHHH Links to Tvtropes. Ironically, the page that inspired the tabsplosion was Seen It All. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SeenItAll)

Meta: Attempt to save the life of Paulie, that his character might use his SCIENCE! to merge my grappling hook/arm/crossbow. Take Paulie to Sickbay, attempt to find and activate competent Robot Doctor.

Fantasy: Examine shipyard for a vessel that could easily be crewed by half a dozen men and may also be airworthy.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Gatleos on January 02, 2011, 10:01:24 pm
I've decided that skilled medical attention can be attempted by any character. But if you are not, in fact, skilled, you get a -2 penalty to healing rolls. So be careful. In other news, the next turn is almost done.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: monk12 on January 02, 2011, 10:11:03 pm
Hm.

-2 unskilled.

-1 distracted by TV Tropes.

TAKE PAULIE TO MED BAY, FIND MED ROBOT
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: bowdown2q on January 02, 2011, 11:51:18 pm
Meta: remain unconscious. Attempt to punch out Death if he comes. Or offer him a protection racket on his scythe.

Fantasy: as if we might join this raid on the mayor's home. nonchalantly ask if anybody's ever tried to kidnap him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Gatleos on January 03, 2011, 12:34:09 am
Uh, we need Frelock's fantasy action, then we can continue.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Frelock on January 03, 2011, 12:41:42 am
Sorry about that; I was mildly hung-over this morning.  Action edited.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 5: What Would Bruce Campbell Do?]
Post by: Gatleos on January 03, 2011, 12:56:55 am
Er, there was a typo. It's a harpoon gun Edgar bought, not a crossbow.

Nevermind, it turns out Frederick is the true badass.

**********~
Turn 6
**********~


META TURN:

"WELL DONE, PARTY 364. YOU HAVE PASSED YOUR FIRST CHALLENGE. THOSE ATTACK UNITS WERE ONLY THE FIRST OF MANY HOWEVER, SO I ADVISE THAT YOU MAKE HASTE. END TRANSMISSION."
You can feel the voice in your mind. It must be able to communicate to you all through your neural implants.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Limp out and down the hall, toward the elevator.
(...) You manage to stand again, and leave the Medical Bay. What happened in here?! There's scrap metal and burn marks everywhere! Stepping around the debris, you motion for the others to follow when they are ready, and approach the elevator. It looks like a normal elevator, with up/down call buttons. You press the up button, step inside, and look out the window for the first time.

Spoiler (click to show/hide)

Desperately find something to stop the bleeding.
(...) Receiving near-superhuman strength from an unknown source, you pull yourself onto your feet and grab for a roll of gauze and alcohol. Your eyes bug out of their sockets and you let forth a scream of primal rage as you pour the whole bottle of alcohol onto your wound! Kyle peeks in, gets a terrified expression on his face, then slowly backs away. Rapidly swinging the gauze around your torso, you manage to hold back the bleeding enough to patch yourself up. [If you had rolled anything but a six, you probably would have died!]
Meta:
See if there is anything in the medical bay I can use to upgrade my trusty steed. (the name is The Gorden-freeman-mobile[Gorden-Mobile for short])

(...) You decide it's about time to upgrade the Gordon MobileTM with something in the Medical Bay, so you- OH GOD WHAT IS FREDERICK DOING?!
...You decide now isn't the best time to upgrade the GM.
TAKE PAULIE TO MED BAY, FIND MED ROBOT
(...) You drag Paulie into the Med Bay (man, he's heavy) and look for something to help... THERE! There's a med robot deactivated and sitting in the corner. You press a large button on the back of its head, and it suddenly comes to life! It quickly rolls over to Paulie and shoots a blue syringe into his neck, then sprays some kind of translucent foam on his bleeding plasma burns. It wraps the foamy areas in a silky gauze, applies some kind of gelatinous cast to his hand, then turns toward Frederick. "No thanks, I got this covered." says Frederick, twitching a little. The robot shrugs, then rolls over to the corner and deactivates.
Meta: remain unconscious. Attempt to punch out Death if he comes. Or offer him a protection racket on his scythe.
(...)

"So, how's it goin'?" says Death.
"Uh... alright. Am I dead?"
"Probably not, seems you just got healed."
"Oh, that's good. Soooo... what are you doing here?"
"Oh, I've gotta stay here until you wake up. Kind of awkward, actua-"
You suddenly bolt upright, panting and sweating! You're in the med bay. Looking down, you see some gauze wrapped around your wounds.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Twitching and panting.
Inventory: Explosive Collar | Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the med bay.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Mopping obliviously.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Really confused.
Inventory: Explosive Collar | Jumpsuit | Hand Cast
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://dl.dropbox.com/u/17790644/D3-S7E.bmp)

Interrogation Room 7E-364: You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay: It's got a ton of medical supplies, and a surgical table. That's all you can see now.

Janitor's Closet: Full of precious cleaning supplies!



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: Frelock on January 03, 2011, 03:06:37 am
Just goes to show you, actuaries are REAL MEN!

Question: can I use my tweak the odds ability in addition to performing a normal action?

Meta: Talk to the medi-robot about replacement arms.

Fantasy: Formulate a cunning plan with the thieves guild...or listen to the plan they doubtlessly have already.  When are we moving in?  How much time will we have?  What are the exit strategies?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: Gatleos on January 03, 2011, 03:20:32 am
Question: can I use my tweak the odds ability in addition to performing a normal action?
It uses up a turn, so... no. It's just a support ability.
Wait, you can. The penalty is the -3 to dodge rolls.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: HighEndNoob on January 03, 2011, 06:24:17 pm
Meta:
Go to the elevator, Riding the Gorden-Mobile. Nice thing you did with it. I got a good laugh out of it.

Fantasy:
Use my ninja skills to get onto the second floor Patio, stealthy.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: monk12 on January 03, 2011, 10:16:27 pm
Meta: Offer severed robot arm to Frelock and Medi-bot. Ask GM what the second challegne is. Also, to define love. baby don't hurt me

Fantasy: Inquire as to the price of the sloop, then find somebody who seems capable of making the Grappling Hook and Harpoon Gun one with my arm. Perhaps that fellow who knows about SCIENCE!



He can't get a 1 every time, right? Riiiiiiiight?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: bowdown2q on January 04, 2011, 01:17:27 am
Meta: heal. appraise the medical lab's stuff.

Fantasy: attempt to !!SCIENCE!! up a tranq dart & gun, or somesuch.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: Gatleos on January 04, 2011, 02:06:53 am
Okay, one action left. It's... Dermonster? Weird. He's usually the first to post.

Also, I forgot to ask: what do you think of that soundtrack thingy? I thought of it at the last minute. Do any of you use it?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: monk12 on January 04, 2011, 04:56:06 pm
I have not, but that's largely because I've been clogging my bandwidth with Steam Downloads. So, at 87kb/s, I'll start listening to the soundtrack in about... 3 months.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: Dermonster on January 04, 2011, 05:31:32 pm
I didn't see the update. >.<

RW: Rest my leg, wait for others to get to elevator.

FW: Go with them. Try to slow the journey significantly in small ways, though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 6: "Medi-bot?" "MEDI-BOT!"]
Post by: Gatleos on January 04, 2011, 07:08:46 pm
Okay, NOW things are underway. In the meta world, at least. So... at some point we need to fast-forward to midnight to continue the story. Finish up what you need to do now, but if you don't all agree on when to fast-forward then time will collapse on itself you'll be calling your turns from different time periods! Anyway...

**********~
Turn 7
**********~


META TURN:

Where to next? This ship is huge...

Goals
Escape this ship, however we can.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
Meta: Talk to the medi-robot about replacement arms.
(...) You reactivate the medi-bot and ask about limb replacement.
"AS A CLASS M4 MEDICAL DROID, I AM CAPABLE OF BASIC PROSTHETIC LIMB REPLACEMENT. THIS MEDICAL BAY CONTAINS THE SUPPLIES NECESSARY FOR A SIMPLE PROSTHETIC LIMB. THE OPERATION WILL TAKE APPROXIMATELY ONE HOUR. MORE ADVANCED MATERIALS AND SURGICAL EQUIPMENT CAN BE FOUND IN THE CRYOGENICS AND PROSTHETICS LABORATORY IN THE CENTRAL MEDICAL BAY. THE CENTRAL MEDICAL BAY CAN BE FOUND ON THE MAIN DECK OF THIS VESSEL. DO YOU REQUIRE FURTHER ASSISTANCE?"
Meta:
Go to the elevator, Riding the Gorden-Mobile.
(...) You need more practice with this thing, apparently. You try to ride to the elevator, and immediately crash into the wall again.
Meta: Offer severed robot arm to Frelock and Medi-bot. Ask GM what the second challegne is. Also, to define love. baby don't hurt me
(...) You walk into the med bay to ask if the medical robot can use the robo-arm as a prosthetic limb for Frederick.
"I HAVE INSUFFICIENT MATERIALS AND EQUIPMENT TO PERFORM CYBERNETIC ENHANCEMENTS."
Next, you decide to ask the GM about the next challenge.
"GLAD YOU ASKED."
Suddenly, you hear a skittering noise outside...
Meta: heal. appraise the medical lab's stuff.
(...) That bores you, so you decide to steal a box of gauze and some syringes labeled "Stimpak" instead!
RW: Rest my leg, wait for others to get to elevator.
(...) Well... this is boring. You hum show-tunes in the elevator by yourself!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Twitching and panting.
Inventory: Explosive Collar | Jumpsuit
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the med bay.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Mopping obliviously.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Stealing crap.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://dl.dropbox.com/u/17790644/D3-S7E.bmp)

EARTH! (http://dl.dropbox.com/u/17790644/EarthView.bmp)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab: It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: Dermonster on January 04, 2011, 08:23:32 pm
RW: Peek outside the elevator.

FW: Discreetly summon an extremely large R.O.U.S. (Rodent of unusual size)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: HighEndNoob on January 04, 2011, 08:27:50 pm
Meta:
Try to upgrade to Gordon-Mobile from stuff in the Medical room again.

Fantasy:
'Splode on impact the Pebble at the guard horde, than run to the ship yard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: monk12 on January 05, 2011, 01:52:26 pm
Meta: Ask GM how he feels about metagaming. Prepare to destroy anything that comes through the medbay door.

Fantasy: Discreetly evaluate the militia presence at the shipyard, then search for SIDE QUEST!!!


At this rate, we'll be orchestrating a kidnapping AND a prison break. Good times.

The dockmaster is right, you know. I'm not the sort to BUY a ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: Frelock on January 05, 2011, 02:54:52 pm
Meta: Find a weapon.

Fantasy: Go to the docks and haggle a lower price for the sloop.  Then buy it, if possible.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: Gatleos on January 05, 2011, 08:17:32 pm
Alright, one left. Turn's almost done!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: bowdown2q on January 05, 2011, 09:16:46 pm
Meta: ask medbot for moar healing on my wounds.

Fantasy: follow monk and !!SCIENCE!! his hand.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 7: Show-tunes and Robbery]
Post by: Gatleos on January 05, 2011, 09:48:17 pm
Spoiler: Reminder (click to show/hide)
Derm has failure.

**********~
Turn 8
**********~


META TURN:

Uh oh...

Goals
Escape this ship, however we can.

Current Soundtrack
Darkness (http://www.youtube.com/watch?v=VEVQ6JxQFr4)

Actions
RW: Peek outside the elevator.
(...) You peek outside the elevator to see what's making all the noise, and something mechanical leaps onto your face and begins scratching at you with mechanical claws! AAAAGGGHHH! Getitoffgetitoffgetitoffgetitoffgetitoffgetitoff!!
Meta:
Try to upgrade to Gordon-Mobile from stuff in the Medical room again.

(...) You manage to get back into the med bay, but can't find anything to upgrade the GM with. The skittering is getting louder now.
Meta: Ask GM how he feels about metagaming. Prepare to destroy anything that comes through the medbay door.
(...) "So, how do you feel about meta-gaming?"
"SEARCHING (http://tvtropes.org/pmwiki/pmwiki.php/Main/Metagame) MEMORY BANKS (http://en.wikipedia.org/wiki/Metagaming) FOR METAGAMING... (http://www.urbandictionary.com/define.php?term=metagame) MATCH FOUND. META-GAMING IS OCCASIONALLY A VITAL PART OF ROLL TO DODGE, AND HAS BEEN ACCEPTED AS A VIABLE STRATEGY. IF THIS REALITY WERE, IN FACT, ALSO A RTD, YOU COULD SAY THAT MENTAL ABILITIES IN THIS WORLD COULD AFFECT ACTIONS OF OTHER PLAYERS' CHARACTERS IN OUR CURRENT GAME OF RTD. NOW SHUT THE HELL UP MEATBAG."
The skittering is still getting louder, so you peek out of the medical bay. Spiders. Mechanical spiders the size of baseballs. There are hundreds of them, and they're coming this way from the crew quarters! Stepping into action, you begin wildly spraying the hall with plasma. There're too many! You can only barely hold them back! On the floors, the ceiling, the walls, EVERYWHERE! AHHHHHHHHHHH!!! IT'S A BUG HUNT MAN, A BUG HUUUUUUUUNT!!!
Meta: Find a weapon.
(...) You manage to find a scalpel in one of the drawers. It's a start. Time to put this to use!
Meta: ask medbot for moar healing on my wounds.
(...) Ignoring the horde of mechanical spiders closing in on the med bay, you walk over to the med-bot and ask for more healing.
"ALL I CAN DO FOR NOW IS GIVE YOU THIS."
The med-bot injects you with more pain-relief serum and your hand feels stronger.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Polishing scalpel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the med bay.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Mopping obliviously.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Getting his shots.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://dl.dropbox.com/u/17790644/D3-S7E.bmp)

EARTH! (http://dl.dropbox.com/u/17790644/EarthView.bmp)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 8: OUT OF THE GODDAMN WALLS!!!]
Post by: Dermonster on January 05, 2011, 10:20:27 pm
RW: Hack into mecha spider. MAKE IT MINE.

FW:Walk inside with my head held high, and magic building under my fingers.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 8: OUT OF THE GODDAMN WALLS!!!]
Post by: HighEndNoob on January 05, 2011, 10:49:28 pm

Meta:
Run to the Elevator with the GM

Fantasy:
Get free of the guard, than get a distance and throw a throwing knife at one.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 8: OUT OF THE GODDAMN WALLS!!!]
Post by: monk12 on January 05, 2011, 11:47:43 pm
Meta: GET TO DA CHOPPA ELEVATOR!

Fantasy: Accept Side Quest from Naval Officer



I also cast a vote in favor of the timeskip- at this point I'm just killing time.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 8: OUT OF THE GODDAMN WALLS!!!]
Post by: Frelock on January 06, 2011, 01:55:55 pm
I'd be in favor of a fantasy time skip; so long as I can be gambling that entire time to recoup my losses and make my weapon more effective.

Meta: Tweak the odds and run to the elevator

Fantasy: Find someone to gamble with
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 8: OUT OF THE GODDAMN WALLS!!!]
Post by: bowdown2q on January 06, 2011, 02:33:51 pm
Meta: arm self with, say, scalpel. move to elevator.

Fantasy: kill time with !!SCIENCE!! until we're ready to go
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 8: OUT OF THE GODDAMN WALLS!!!]
Post by: Gatleos on January 07, 2011, 01:51:07 am
Majority rules, the next turn takes place at midnight with you all at the docks. Also, Derm no longer has failure. Oh, and don't forget to look at the elevator controls a couple of lines down.

**********~
Turn 9
**********~


META TURN:

Derm looks down at the elevator controls (you're currently on Deck M3):
Spoiler (click to show/hide)

Goals
Escape this ship, however we can.

Current Soundtrack
Darkness (http://www.youtube.com/watch?v=VEVQ6JxQFr4)

Actions
RW: Hack into mecha spider. MAKE IT MINE.
(...) Grabbing the mecha-spider, you rip it open and rewire it! Staring into its mechanical soul, you suddenly understand it. Running into the hall, you leap into the swarm of mecha-spiders and begin ripping them open! The swarm surrounds you and begins lashing out at you, but you keep grabbing more spiders and altering their circuitry. Finally, just as the swarm is about to engulf you, you activate the spiders' altered AI. The altered spiders jump into action, splitting apart and melding together into one super mecha-spider! Bursting free of the mound of twitching metal appendages, you jump onto the super mecha-spider and it gallops (try to imagine a 2-foot-tall mecha-spider galloping) to the elevator!

Meta:
Run to the Elevator with the GM

(...) You roll quickly down the hall on the Gordon Mobile, swinging at mechanical spiders as they jump at you! Finally, you manage to get into the elevator.
Meta: GET TO DA CHOPPA ELEVATOR!
(...) You leap from the med bay and begin stumbling through the swarm of spiders. One jumps at you, (...) but you manage to swat it out of the way. You get safely to the elevator!
Meta: Tweak the odds and run to the elevator
(...) Plowing your way through the horde, you sprint toward the elevator! One of the spiders leaps at you, but you slice it clean in half with a karate chop! You make a desperate dive down the hallway and into the elevator and slam into the back wall as the mecha-spiders begin to fly en masse toward the open elevator door!
Meta: arm self with, say, scalpel. move to elevator.
(...) You pull a scalpel out of the cabinet and begin running toward the elevator! Frederick zooms past you as you run! Knocking spiders out of the way as you pass them, you run to the elevator in safety. Suddenly, the mecha-spiders begin to fly at the elevator all at once!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg | Light Bleeding | Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying crumpled in the elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://dl.dropbox.com/u/17790644/D3-S7E.bmp)

EARTH! (http://dl.dropbox.com/u/17790644/EarthView.bmp)

Elevator Controls (http://dl.dropbox.com/u/17790644/ElevatorControls.bmp)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: HighEndNoob on January 07, 2011, 02:05:30 am
WOH! Best action I had ever had in my RTD history! That is so going in my sig! Although I didn't like the 3 6's in a row.

Meta: Guard the elevator until everyone is in. Request going to Hanger.

Fantasy: look at one of the boats.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Frelock on January 07, 2011, 03:53:46 am
Meta: Close the door at the appropriate time so it closes just after the last person gets in (use uncanny prediction to time it right).

Fantasy: Join the group that will be scaling the wall.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Dermonster on January 07, 2011, 07:50:29 am
RW: Call a vote on the floor. Hit that floor button. Take a pain killer.

FW: Discreetly begin summoning small but deadly rats in out of sight places, such as unseen corners and underneath low furniture.

Mecha spider sweet!

Anyone have any gauze?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: monk12 on January 07, 2011, 02:06:29 pm
We now have a giant mechanical spider made out of small mechanical spiders. NICE.

Meta: Hangar Bay, Ho!

Fantasy: Learn everything there is to know about Jimmy Rickets. Specifically, what's his ride and the relative loyalty of his crew? Then kill time until midnight by hanging out in the sloop. Join Group B for Balcony
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Gatleos on January 07, 2011, 05:24:44 pm

Fantasy: Learn everything there is to know about Jimmy Rickets. Specifically, what's his ride and the relative loyalty of his crew? Then kill time until midnight by hanging out in the sloop.

It's already midnight for the next turn, if you were wondering. You can still perform those actions, but you might want to add on something about the heist and whatnot.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: monk12 on January 07, 2011, 08:12:36 pm
Join Group B for Balcony
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Gatleos on January 07, 2011, 11:35:37 pm
Oooooone more...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: bowdown2q on January 08, 2011, 12:45:04 am
Meta: abstain from floor voting, ready self for elevator invasion.

Fantasy: Prepare with group B
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Alzeranox on January 09, 2011, 12:59:09 am
Okay, I want in!
Meta
    * Name: Mr. Wiffles
    * Occupation: Troll
    * Personality/Appearance: I own a horse
Fantasy
    * Name: Alzeranox
    * Occupation: Complete Current Objective
    * Personality/Appearance: You don't seem to be able to see me...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Gatleos on January 09, 2011, 01:01:20 am
The heist begins! Also, 10th turn anniversary. Weeeeeee!
Okay, I want in!
Meta
    * Name: ('''\('-_-')/''')
    * Occupation: I am the man who arranges the blocks, that continue to fall from up above!
Fantasy
    * Name: ?!?
    * Occupation: Makes blocks for ^
    * Personality/Appearance: From Kazakhstan

PS, good luck pronouncing my names, and guess what I was listening to when I made this?
Added!

**********~
Turn 10
**********~


META TURN:

Elevator time!

Goals
Escape this ship, however we can.

Current Soundtrack
Elevator Music (http://www.youtube.com/watch?v=imoxJZh1FtE)

Actions
Meta: Guard the elevator until everyone is in. Request going to Hanger.
(...) You fend off the jumping spiders long enough for everyone to get onto the elevator! The final wave of spiders flies at the door, but you deflect them with your mop by twirling it so fast it forms a shield.
Meta: Close the door at the appropriate time so it closes just after the last person gets in (use uncanny prediction to time it right).
(...) You mash the close door button just as the others dive into the elevator, and hear several hundred clanking sounds as the wave of mecha-spiders slams into the elevator door! Phew.
RW: Call a vote on the floor. Hit that floor button. Take a pain killer.
(...) You begin to call a vote on the floor, but Monk mashes the Hangar button before you say anything. So you pop a pain pill.
Meta: Hangar Bay, Ho!
(...) You lash out at the Hangar Bay button so hard that you break your finger! Be careful next time, jeez.
Meta: abstain from floor voting, ready self for elevator invasion.
(...) You scream like a little girl as the spiders fly toward you, but Kyle fights them off long enough for the door to shut.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Fractured Left Leg | Light Bleeding | Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying crumpled in the elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: Broken Finger
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://dl.dropbox.com/u/17790644/D3-S7E.bmp)

EARTH! (http://dl.dropbox.com/u/17790644/EarthView.bmp)

Elevator Controls (http://dl.dropbox.com/u/17790644/ElevatorControls.bmp)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: Frelock on January 09, 2011, 02:41:21 am
Meta: Prepare to slice the first hostile thing that comes into this elevator with my scalpel.

Fantasy: Swing my sack 'o gold up and use it as an impromptu grappling hook.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: Dermonster on January 09, 2011, 11:32:13 am
RW: Attempt to stop my heavy bleeding in some way. Mecha spider: stand guard at the door.

FW: Rats: Seak into the guards beds and rip their jugulars at the same time. Make sure to get the wind pipe and vocal chords.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: HighEndNoob on January 09, 2011, 03:47:20 pm
Meta: Wait until the elevator reaches the Hanger

Fantasy: Join the rest of the group.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: monk12 on January 09, 2011, 09:57:39 pm
Meta: "So, mysterious GM, what is your name?"

Fantasy: Help everyone up onto the balcony, then get on the roof. BEST PLAN EVER!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: Gatleos on January 09, 2011, 10:22:38 pm
Fantasy: Help everyone up onto the balcony, then get on the roof. BEST PLAN EVER!
You aren't doing what I think you are...?

One left, then comes turn 11!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: Gatleos on January 10, 2011, 05:02:42 pm
Alright, everyone who hasn't posted (i.e. BOWDOWN) will be NPC'd at 11:00 tonight (Mountain Time: -2 forum time).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 10: The Heist]
Post by: Gatleos on January 11, 2011, 02:37:25 am
Bowdown is officially NPC'd. if a player is NPC'd twice in a row, their explosive collar goes off.
As a result of bowdown's NPCing, things go hilariously bad at some point this turn. Hooray!

**********~
Turn 11
**********~


META TURN:

As the elevator approaches the hangar, you all hear a voice inside you minds.
"CONGRATULATIONS, PARTY 364. YOU HAVE SURVIVED THE INITIAL CHALLENGES. NOW THAT YOU HAVE PROVED YOURSELF WORTHY OF THE COMPETITION, I SHALL REVEAL YOUR ULTIMATE GOAL. THIS SHIP CONTAINS 8 KEYCARD STATIONS. THEIR LOCATIONS ARE UP TO YOU TO DISCOVER. EACH STATION MUST BE VISITED IN ORDER TO ENCODE YOUR NEURAL IMPLANTS WITH THE PROPER ACCESS CODES. ONCE YOUR PARTY HAS BEEN ENCODED WITH ALL 8 ACCESS CODES, YOU MAY ENTER MY CONTROL ROOM FOR YOUR REWARD. THE FIRST RTD TEAM TO SUCCESSFULLY ENTER MY CONTROL ROOM WINS. FROM THIS POINT ON, ALL SECURITY MEASURES ON THE SHIP WILL BE ACTIVATED FOR YOUR PARTY. END OF TRANSMISSION."

Goals
Find the keycard stations.

Current Soundtrack
Elevator Music (http://www.youtube.com/watch?v=imoxJZh1FtE)

Actions
Meta: Prepare to slice the first hostile thing that comes into this elevator with my scalpel.
(...) You ready yourself for anything as the elevator speeds toward the top floor. The door opens on the hangar, and... there's nothing there.
RW: Attempt to stop my heavy bleeding in some way. Mecha spider: stand guard at the door.
(...) You grab some gauze from Paulie and attempt to stop your bleeding while the mech-spider stands guard at the door to the elevator. You're able to wrap up some cuts, but you're not quite done yet.
Meta: Wait until the elevator reaches the Hanger
(...) Argh, that elevator music is stuck in your head now. The elevator reaches its destination, and you run out into the hangar! As expected, it's a cavernous room with several large pieces of machinery used for maintenance. There are no ships currently inside, but the walls are covered in hemispherical slots, some of which contain some kind of spherical satellite. The open end of the hangar is covered in some kind of force-field. Looking at the other end of the hangar, you notice another elevator and... more people in jumpsuits?
Meta: "So, mysterious GM, what is your name?"
(...) "So, what is your name?" you telepathically transmit to the GM through your neural implant.
"IT DOES NOT CONCERN YOU HUMAN, BUT IF YOU MUST KNOW I HAVE NO GIVEN NAME. I HAVE NO USE FOR SUCH ARBITRARY LABELS, AND SHED MY FORMER TITLE LONG AGO."
Quote from: bowdown2q
NPC'd
(...) Exiting the elevator, you look toward the open end of the hangar and see something moving out in the vast void. It's getting closer... it's some kind of... satellite.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Light Bleeding | Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying crumpled in the elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Very Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x4 | Plasma Rifle
Wounds: Broken Finger
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the hangar.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Looking out of the hangar.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/S9W8T.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. It's empty...


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: Gatleos on January 11, 2011, 05:31:14 pm
I think the thread just sank...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: Dermonster on January 11, 2011, 05:33:16 pm
Wait what no I just forgot to post thanks for reminding me.

RW: Ride mecha spider into the hanger.

FW: RATS! ATTACK!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: HighEndNoob on January 11, 2011, 06:04:57 pm
Meta:
Look for anything of value in the hanger

Fantasy:
Get up and collect some glass pieces.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: Frelock on January 11, 2011, 07:53:31 pm
Meta: Follow the group, and slice the first clearly hostile thing that comes into view

Fantasy:Wait until the thieves break the lock, then slip in and sap any guards on the head with my bag 'o coins.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: bowdown2q on January 12, 2011, 11:45:02 am
Meta: Get the hell out of the way; observe it before taking more action.

Fantasy: SCIENCE!!!!!!! Grab the nearest improvised weapon (or MAKE ONE), crouch near stairwell, and prepare to smack the first guard I see
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: monk12 on January 12, 2011, 01:06:19 pm
I hope the reward is CAKE!

Meta: Get back in elevator, head to Main Deck

Fantasy: Using grappling hook, swing in through west window of the Mayors Bedroom. Eliminate guards, subdue mayor.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: Gatleos on January 12, 2011, 06:52:39 pm
Oh boy. SNAFU time.

**********~
Turn 12
**********~


META TURN:

The satellite is entering the ship!

Goals
Find the keycard stations.

Current Soundtrack
Final Flight (http://www.youtube.com/watch?v=Sqzww1CjnEo)

Actions
RW: Ride mecha spider into the hanger.
(...) Hopping onto the mecha-spider, you ride into the hangar and have a look around. You quickly notice a spherical satellite-like object passing through the hangar bay shield.
Meta:
Look for anything of value in the hanger

(...) You run further into the hangar and find a SHINY RED BUTTON clearly marked "SCRAMBLE THE DRONES".
"Ooh! I wonder what this does?!"
Immediately after pressing it, a deafening noise fills the hangar as all the spherical objects embedded in the walls dismount from their alcoves and let out a screeching siren! The distant figures in jumpsuits at the other end of the hangar make a break for the elevator they arrived in as the attack drones brandish large laser rifles from a lower compartment and begin zooming around the hangar!
Meta: Follow the group, and slice the first clearly hostile thing that comes into view
(...) You immediately fall on your face, and are nearly deafened by loud sirens. What is that?!
Meta: Get the hell out of the way; observe it before taking more action.
(...) There are plenty to observe now! Unfortunately, you have already run off to hide in the elevator.
Meta: Get back in elevator, head to Main Deck
(...) You trip over your own feet as a drone passes overhead, accidentally tossing a grenade into the air! The grenade obliterates the drone and a rain of shrapnel flies in every direction!
Dodgin' time!
The drones begin to attack, firing lasers in every direction! GAAAAHHHHH

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding the mecha-spider - he has no choice, really.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers
Wounds: Heavy Bleeding x2
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the hangar, dodging shrapnel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being crushed by burning metal.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Riding a security drone. Yee-haw!
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Hiding in the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Heavy Bleeding x2 | Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/S9W8T.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 11: The Competition Begins]
Post by: Dermonster on January 12, 2011, 06:57:08 pm
RW Use Mecha spiders wireless system to hack into drones. Mecha spider: Run to cover.

FW: Try to unlock the thing. Rats: Gnaw the metal bars!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Repulsion on January 12, 2011, 07:44:55 pm
((Oh wait. Remember my character sheet I posted here a while back? Since bowdown has been NPC'd, can I join in? Or does he have to die first?))
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: HighEndNoob on January 12, 2011, 10:10:55 pm
Meta: "FOR JANITORS!!!!!!!" Stab the drone robot with my mighty mop of doom, than jump into the elevator.

Fantasy: Get up, and get onto the roof.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Gatleos on January 13, 2011, 12:03:17 am
((Oh wait. Remember my character sheet I posted here a while back? Since bowdown has been NPC'd, can I join in? Or does he have to die first?))
He was only NPC'd for the last turn, but someone may die pretty soon judging by the chaos going on. That reminds me, are
_DivideByZero_
and
RedWarrior0

still watching? because waiting a day for each when Repulsion is ready to join might be... inefficient.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: monk12 on January 13, 2011, 12:40:04 am
I seem to be having difficulty with my limbs.

Meta: Get the drone off of me and drag myself to the elevator.

Fantasy: Eliminate guards, subdue mayor. Take two!


And I've gotta ask, what DID you think I was going to do on the roof?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Gatleos on January 13, 2011, 02:55:34 am
And I've gotta ask, what DID you think I was going to do on the roof?
Pull a Santa. :)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Frelock on January 13, 2011, 03:01:30 am
Meta:Use uncanny prediction to find the controls for these drones.  Attempt to shut them off.

Fantasy: Use my skill at haggling to distract the guards coming up the stairs and buy all their armor and weapons off of them.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Gatleos on January 13, 2011, 04:25:09 am
Meta: Get the drone off of me and drag myself to the elevator.
You realize that you have two broken legs and have to roll a 6 to get anywhere, right? You're not going far unless someone drags you. You still have a plasma rifle, though...

Also: One action left, then on to the next turn!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: bowdown2q on January 13, 2011, 12:54:44 pm
Meta: Attempt to aid Monk back to the elevator.

Fantasy: rush into the mayor's room; shank guard, help monk escape with mayor.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Gatleos on January 13, 2011, 07:55:57 pm
Monk, I've decided that terraphobia thing won't apply unless you're close to the ground. So, the second floor of the manor doesn't count.

**********~
Turn 13
**********~


META TURN:

SCRAMBLE THE DRONES SCRAMBLE THE DRONES

Goals
Find the keycard stations.

Current Soundtrack
Final Flight (http://www.youtube.com/watch?v=Sqzww1CjnEo)

Actions
RW Use Mecha spiders wireless system to hack into drones. Mecha spider: Run to cover.
(...) The mecha-spider gallops toward the elevator, dragging you backwards as you fumble with some circuitry on its back. Using the mecha-spider's wireless system that you just made up, you attempt to hack into the drones' AI and... it works. A lot. You receive a wireless signal from all the drones at once:
"NEW DIRECTIVE: PROTECT HUMANS, ATTACK ALL HOSTILE BEINGS IN VICINITY.;=-> 58 HOSTILES DETECTED."
Just as you reach the elevator, the drones stop firing at you and the others and start firing at each other! Robot parts are flying everywhere! It's a free-for-all!
Meta: "FOR JANITORS!!!!!!!" Stab the drone robot with my mighty mop of doom, than jump into the elevator.
(...) You manage to stab the attack drone with your mop and cause it to veer into another drone! You jump off at the last second and hit the ground hard. You can't make it to the elevator quite yet.
Meta: Get the drone off of me and drag myself to the elevator.
(...) You feel something snap in your leg while you try to move. OOOOWWWW
Meta:Use uncanny prediction to find the controls for these drones.  Attempt to shut them off.
(...) Even using all your intuitive skills, you can't seem to find a way to shut off the drones.
Meta: Attempt to aid Monk back to the elevator.
(...) You slip before you even get halfway to Monk. *sigh*
Shrapnel Everywhere!
46 Drones Remain

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding the mecha-spider - he has no choice, really.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the hangar, dodging shrapnel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being crushed by burning metal.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Squirming around on the hangar floor, dodging shrapnel.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Crouching next to Monk.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/S9W8T.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 12: SNAFU via Grenade-Fu]
Post by: Dermonster on January 13, 2011, 08:00:40 pm
Am I the goddamned MAN OR WHAT!?

First a mecha-spider and now A SWARM OF DRONES.

RW: Attempt to tear up jumpsuit leggings and use them as bandages. Mecha: Hide in the elevator.

FW: Rats grab key bring to me. Unlock door with key. (Why didn't I think of that...)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: Frelock on January 14, 2011, 02:54:07 am
Meta: See what the other group is doing, and figure out how to make them help us without their knowledge

Fantasy: Stuff loot into my sack, grab a rope from one of the thieves, and repel down from the balcony.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: monk12 on January 14, 2011, 11:46:48 am
Meta: Use debris to MacGyver up a blast shield to protect against the drone explosions.

Fantasy: Get the Mayor to the boat!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: HighEndNoob on January 14, 2011, 03:53:15 pm
Meta: Army-Crawl to the elevator, with the aid of the GM somehow.

Fantasy: Get off the roof and onto the ground.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 9: Best. Pet. Ever.]
Post by: Gatleos on January 14, 2011, 07:26:50 pm
Oooooone more...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: bowdown2q on January 15, 2011, 01:46:46 pm
Meta: what I did last time, but with less fail.

Fantasy: GTFO with the mayor and Monk. Make sure the mayor isnt, like, DEAD.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: Roy Greenhilt on January 15, 2011, 03:24:55 pm
Queue Please
Meta
    * Name: Roy Greenhilt
    * Occupation: Otaku/Troper
    * Personality/Appearance: Stays awake whilst on forums, average height/slightly slim build, Aspergers Syndrome (IRL :) )
Fantasy:
    * Name: Roy Greenhilt
    * Occupation: Intelligent Fighter / Leader of the Order of the Stick
    * Personality/Appearance: As per the comic Law:75 Chaos:25 Good:90 Evil:10
(can i get the starmetal sword?)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: Gatleos on January 15, 2011, 07:53:28 pm
Queue Please
Meta
    * Name: Roy Greenhilt
    * Occupation: Otaku/Troper
    * Personality/Appearance: Stays awake whilst on forums, average height/slightly slim build, Aspergers Syndrome (IRL :) )
Fantasy:
    * Name: Roy Greenhilt
    * Occupation: Intelligent Fighter / Leader of the Order of the Stick
    * Personality/Appearance: As per the comic Law:75 Chaos:25 Good:90 Evil:10
(can i get the starmetal sword?)
Added!

Ever seen an 8 in RTD? Ever seen two in a row?

**********~
Turn 14
**********~


META TURN:

DRONES: SCRAMBLE THE DRONES

Goals
Find the keycard stations.

Current Soundtrack
Final Flight (http://www.youtube.com/watch?v=Sqzww1CjnEo)

Actions
RW: Attempt to tear up jumpsuit leggings and use them as bandages. Mecha: Hide in the elevator.
(...) The mecha-spider skids to a halt in the elevator, and you rip off the ends of your jumpsuit leggings to use as bandages. You wrap one around your bleeding leg, and use the other one as a tourniquet to stop the bleeding. You've stopped most of the blood loss, but there's still a HUGE METAL BAR stuck in your leg.
Meta: See what the other group is doing, and figure out how to make them help us without their knowledge.
(...) They kind of ran away.
Meta: Use debris to MacGyver up a blast shield to protect against the drone explosions.
(...) Summoning the powers of the divine engineer, you grab the burning metal off of your legs and all the debris laying around you and fuse it together into... an... energy shield?! The energy shield powers up and gives you protection from the shrapnel! As it does so, electricity begins to arc from the surface of the shield and lash out at nearby electronics! It begins to fizzle with energy overload!
Meta: Army-Crawl to the elevator, with the aid of the GM somehow.
(...) You activate the GM and allow it to drag you along the hangar floor toward the elevator! You crash into the back of the elevator and collapse in a heap.
Meta: what I did last time, but with less fail.
(...) You try to heave Monk into a sitting position, but slip and fall again. *SIIIIIIIIIIGH*

Shrapnel Everywhere!
21 Drones Remain

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding the mecha-spider - he has no choice, really.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the hangar, dodging shrapnel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Struggling to hold the energy shield stable.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle | Energy Shield
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Crouching next to Monk.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/S9W8T.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
Post by: Dermonster on January 15, 2011, 07:58:27 pm
RW: Pop another painkiller and pull bar out of leg. Use more rags to patch up the hole. Spider: Drag monk to elevator

FW: Rats: Get keys.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: RedWarrior0 on January 15, 2011, 08:11:58 pm
I'm present. Had a temporary suspension of rights, though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: Frelock on January 15, 2011, 09:07:17 pm
Meta: Yell at everyone to get back into the elevator, run back there myself, then prepare to push the door close button at the appropriate time again.

Fantasy: Pick up the mayor again and get to the ship!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: monk12 on January 15, 2011, 11:17:27 pm
Crap crap crap... WWMD?

Meta: Make a space helmet out of anything within reach. Repent sins.

Fantasy: Try not to pass out on the way to the boat. Time permitting, attempt to heal self.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: HighEndNoob on January 15, 2011, 11:51:33 pm
Oh carp
Meta: try to turn my rubber gloves into air-tanks
Fantasy: Get up and run to the docks.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: bowdown2q on January 16, 2011, 01:18:27 pm
Meta: flee to elevator

Fantasy: let the guy with the mayor go ahead, the follow a few steps behind so I donlt nat'l 1 my way into our collective failure.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: Gatleos on January 16, 2011, 03:59:57 pm
You might be screwed, Monk. :o No one wants to help you.
EDIT: Oh, the mecha-spider is coming.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: Darvi on January 16, 2011, 04:17:43 pm
You might be screwed, Monk. :o No one wants to help you.
I don't think nobody would want to help him. Merely nobody participating in the game. And the Random number god.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
Post by: Gatleos on January 16, 2011, 05:39:09 pm
Will the band of kidnappers escape from the town guard? Will Monk be spared from the vacuum of space?! Tune in next time to find out; same meta-time, same meta-channel!
Or, y'know, right now in this thread.

**********~
Turn 15
**********~


META TURN:

The force-field will implode any second!

Goals
Find the keycard stations.

Current Soundtrack
Final Flight (http://www.youtube.com/watch?v=Sqzww1CjnEo)

Actions
RW: Pop another painkiller and pull bar out of leg. Use more rags to patch up the hole. Spider: Drag monk to elevator
(...) You take a pain pill, summon all of your strength and yank the bar out of your leg! You're bleeding a lot more now, so you rip off more jumpsuit to use as a bandage. You get it mostly patched up, but the bleeding won't stop and it's an open wound. You order the mecha-spider to save Monk. It gallops back into the hangar, and...
Meta: Yell at everyone to get back into the elevator, run back there myself, then prepare to push the door close button at the appropriate time again.
(...) "Everybody back to the elevator now!" you yell as the force-field begins to pulsate violently. You run back into the elevator and hover your finger over the door close button.
Meta: Make a space helmet out of anything within reach. Repent sins.
(...) You quickly reach for a fallen ceiling light and shape the warped glass into the form of a space helmet by hovering it over the scorching hot energy shield. Now you have a glass fish-bowl which will in no way help you survive in space, but it's a start. You see your inevitable fate and repent your sins all over your jumpsuit. (...) Suddenly, the mecha-spider grabs you by the collar and begins to drag you toward the elevator! An arc of electricity shoots out of the shield and the mecha-spider begins to slow down about halfway to the door as the energy shield saps its energy. The force-field is highly unstable now!
Meta: try to turn my rubber gloves into air-tanks
(...) You blow into your rubber gloves, only to realize that you can't breathe carbon dioxide.
Meta: flee to elevator
(...) You get out from under the energy shield and run screaming toward the elevator! You're almost there...

Shrapnel Everywhere!
12 Drones Remain

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Tending to wounds.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the elevator, preparing to close the door.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Struggling to hold the energy shield stable.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle | Energy Shield
Wounds: Broken Finger | Broken Leg x2 | Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Struggling toward the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/S9W8T.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Dermonster on January 16, 2011, 05:45:32 pm
RW: Order spider to shut down all nonessential systems and focus on returning to me.

FW: RATS. COME TO ME.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 16, 2011, 07:38:01 pm
In case you were wondering, the force-field will go out on the next turn. You're cutting it close!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Frelock on January 16, 2011, 07:43:54 pm
META:Shout encouragement to my companions, encouraging them to get in the freaking elevator!  Push button so the door closes just before the force-field goes down, regardless of the location of comrades.  Bemoan lost comrades, if necessary.

Fantasy:Make ready to sail.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: HighEndNoob on January 16, 2011, 07:48:37 pm
So we screwed?

Meta: Hope I live

Fantasy: Help get the mayor on a boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 16, 2011, 08:03:30 pm
Well, the elevator is air-locked. Anyone who can't get in there with the door closed next turn will start getting sucked into space.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: monk12 on January 16, 2011, 09:55:41 pm
Meta: Throw the shield away from the spider, then attempt to BE Batman (http://faceplantreview.files.wordpress.com/2010/07/batman-space.gif)

Fantasy: Now that the outside world isn't distracting me, perfect control over my own biological processes and go into a state of suspended animation, reducing the rate at which I breathe and (more importantly) my heart rate.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: HighEndNoob on January 17, 2011, 01:53:45 am
Well, the elevator is air-locked. Anyone who can't get in there with the door closed next turn will start getting sucked into space.
Where you will die? Do we have to Manually close the door?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 17, 2011, 03:05:08 am
Well, the elevator is air-locked. Anyone who can't get in there with the door closed next turn will start getting sucked into space.
Where you will die? Do we have to Manually close the door?
Yes, but that's not really an action you can fail at badly enough to get yourself killed in any situation.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: RedWarrior0 on January 17, 2011, 04:54:23 pm
Excellent. I hope some spots are cleared soon.

Edit: When did you add that the occupation had to be IRL?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 17, 2011, 05:31:58 pm
Excellent. I hope some spots are cleared soon.

Edit: When did you add that the occupation had to be IRL?
That was there from the beginning. It still doesn't have to make much sense, it just has to be an occupation that someone could conceivably have in real life.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 17, 2011, 06:26:21 pm
I'm certain one of you explored the ship at some point. So while we wait, why not take a look at your brand new sloop?!

Your new sloop comes with deluxe sleeping quarters (a tattered hammock), a crow's nest, sails made of the finest *cough* Razaelian silk, a brig, coffers, and a complimentary rowboat! All this for under 500 gold?! I must be CRAAAAZZZY. All it needs now is a name.
(http://i.imgur.com/XDKez.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: monk12 on January 17, 2011, 06:48:38 pm
The Borealis!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: RedWarrior0 on January 17, 2011, 07:23:03 pm
Thuper Thpethial Thloop?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 17, 2011, 07:45:10 pm
Alright, just need bowdown's action for the next turn.

I wish I had made a poll for this topic. I'll just go with general consensus once everyone's gotten a word in on the ship name.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: HighEndNoob on January 17, 2011, 11:03:05 pm
The Meta-Mobile
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Frelock on January 18, 2011, 01:46:36 am
I'll vote for the good ship Ship

Or the Borealis, that sounds good too.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: bowdown2q on January 18, 2011, 01:54:39 pm
If we call it the borealis, it's GOING to doom us all.

I heartily endorse this action.

[sry; i have no idea why, but this forum hasn't been emailing me when threads update ><]

Meta: run like hell, cower in elevator

Fantasy: ...attempt to help Monk; aid his flee to ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
Post by: Gatleos on January 18, 2011, 06:14:01 pm
The Borealis
Thuper Thpecial Thloop
The Meta-Mobile
...Ship
Alright, Borealis is currently ahead by one vote. Reach a decision and we can name the ship! Oh, and you guys might still be screwed.

**********~
Turn 16
**********~


META TURN:

The force-field will implode any second!

Goals
Find the keycard stations.

Current Soundtrack
Final Flight (http://www.youtube.com/watch?v=Sqzww1CjnEo)

Actions
RW: Order spider to shut down all nonessential systems and focus on returning to me.
(...) You shout at the mecha-spider to shut down all non-essential systems. It complies, and attempts to return to the elevator!
META:Shout encouragement to my companions, encouraging them to get in the freaking elevator!  Push button so the door closes just before the force-field goes down, regardless of the location of comrades.  Bemoan lost comrades, if necessary.
(...) "GET IN THE GODDAMN ELEVATOR OR I SWEAR TO GOD I'LL BEAT YOU TO DEATH WITH YOUR OWN BROKEN LEG!!!"
Everyone in the elevator stares at you for a moment. You prepare to close the elevator door, and...
Meta: Hope I live
(...) You have a sudden urge to die. You begin to walk toward the elevator doors!
Meta: Throw the shield away from the spider, then attempt to BE Batman (http://faceplantreview.files.wordpress.com/2010/07/batman-space.gif)
(...) You toss the shield across the hangar, and it begins zooming wildly around the room! (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtifactOFDoom) Just then the force-field loses power and the entire hangar shudders as the contents are sucked into the vacuum of space! (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExplosiveDecompression) (...) With a single bound, the mecha-spider flies into the elevator! Hundreds of metal shards fly past as you slam into the back wall of the elevator and the doors close behind you. (http://tvtropes.org/pmwiki/pmwiki.php/Main/JustInTime)
Spoiler (click to show/hide)
Meta: run like hell, cower in elevator
(...) You run as fast as you can! The force-field drops, but you're knocked inside the elevator by the flying mecha-spider just in time!

2 Drones Remain... in space.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Tending to wounds.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Slumped in elevator.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Slumped in elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2 | Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Laying in elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: HighEndNoob on January 18, 2011, 06:23:15 pm
Meta: Force Monk into a corner, and press Main deck Button, than throw Monk out


Fantasy: Heal Monk somehow.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Dermonster on January 18, 2011, 07:45:07 pm
RW: Poke main deck button. Force Monk to stay in one corner. Huddle in the opposite corner, making sure I have plenty of meat shields. Spider: Return to Normal function

FW: Unlock other prisoners doors, if any, then run to the ship while motioning to them to follow me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: RedWarrior0 on January 18, 2011, 08:26:19 pm
Yes!! DIE, PEOPLE! DIE!!!

Actually, just one is fine.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Gatleos on January 18, 2011, 08:46:38 pm
If someone dies in the fantasy world, their explosive collar goes off in the real world. And you're all huddled in an elevator...

Yeah.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: monk12 on January 18, 2011, 09:47:02 pm
GREAT SCOTT, SOMEBODY HEAL ME!

Meta: Find a way to use readily available materials to direct the force of my explosive collar in such a way to preserve the lives of my companions.

Fantasy: Reach out to the spirits of my ancestors for aid.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Frelock on January 18, 2011, 09:59:45 pm
Meta:Exit on the main deck, looking for the medical wing.

Fantasy: Bring the mayor down into the brig.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: bowdown2q on January 19, 2011, 01:04:50 am
OHGOD I FORGOT THE EXPLOSIONS

Meta: take cover, ready to shank hostiles in elevator door

Fantasy: drag monk to saftey; beg party to help

[so, i'm having my tonsils out in... 6.5 hours, and I'll be in the hospital overnight ><. I likely won't be able to post for... def. 2 days, prob not for 3. NPC me, or, if necessary, blow me up - I just ask that if I do, I die in epic fashion. Preferably to save the party. Or blow up the ship,whatever.]
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Beardless on January 19, 2011, 03:09:54 am
I sure have been enjoying watching this play out. Interesting story, just about the right level of crazy, and I love the soundtrack. It's a neat idea, and the selections have been great. (I have to admit I'm particularly curious what would play if an explosive collar goes off in the elevator next turn!) I am, of course, totally rooting for you guys, but this seems like a good time to get on the waiting list. ;D

I've wanted to join for a while, but I couldn't figure out what to do for a character. I thought of rolling a d6, but unfortunately only had three make that four five possibilities to choose from. (Huh. Maybe if I spend long enough editing my post I can make it a full 6!)

Meta: Bernard
Occupation: Starving Artist (Classical Musician)
Description: Average height, appears to be in good condition. For someone who is, you know, starving.

Fantasy: Philippe Lepoisson
Occupation: Cultural Attache (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpyFromWeightsAndMeasures)
Description: A minor diplomat from nowhere in particular. Totally unimportant.

Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Gatleos on January 19, 2011, 04:37:32 am
I sure have been enjoying watching this play out. Interesting story, just about the right level of crazy, and I love the soundtrack. It's a neat idea, and the selections have been great. (I have to admit I'm particularly curious what would play if an explosive collar goes off in the elevator next turn!) I am, of course, totally rooting for you guys, but this seems like a good time to get on the waiting list. ;D
Well, thanks! My favorite RTD's to read are the ones that are neither too random nor too realistic. Just an over-the-top action movie with a vaguely defined story for structure. That's what I was trying to duplicate with this. And there's a whole lot more music where that came from. ;D
I probably shouldn't mention it, but I've noticed a few minor errors and typos. Feel free to ignore me--I know my inner play-tester and proofreader can be highly annoying.
• (inventory) Didn't the pebble in HighEndNoob's inventory explode harmlessly back in Turn 8?
• (inventory) Likewise, isn't Monk's energy shield flying around out of control, either in the hangar or space?
• (locations) It's possible that the hangar being open to space is more important than the drones having scrambled, especially since the surviving drones are now lost in space. :)
• (elevator controls) "Compromised"
I'm incredibly anal about spelling and continuity errors, and I've caught as many as I could. Thanks for pointing those out, I fixed them. I think I'll keep the pebble since, you know, it's a pebble. Picking one up isn't notable enough to prevent me from retconning it into existence. And you might want to look at the elevator controls again, there's no o that I could see.
Meta: Bernard
Occupation: Starving Artist (Classical Musician)
Description: Average height, appears to be in good condition. For someone who is, you know, starving.

Fantasy: Philippe Lepoisson
Occupation: Cultural Attache (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpyFromWeightsAndMeasures)
Description: A minor diplomat from nowhere in particular. Totally unimportant.
Alright, added!

Looks like everyone's posted, I'll have an action in the morning after I... sleep...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Frelock on January 19, 2011, 07:59:26 am
If we're pointing out errors, technically I should still have a missing arm (unless that healed with the heavy bleeding...)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: monk12 on January 19, 2011, 01:43:49 pm
Quote
And you might want to look at the elevator controls again, there's no o that I could see.

GREAT SCOTT! A CLUE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Gatleos on January 19, 2011, 03:52:19 pm
If we're pointing out errors, technically I should still have a missing arm (unless that healed with the heavy bleeding...)
Er... I must have deleted that somehow. Your arm disappeared again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 16: Explosive Decompression]
Post by: Gatleos on January 19, 2011, 06:07:26 pm
Whoever wants to take bowdown's action until he gets back can, it's preferable to NPCing him.

**********~
Turn 17
**********~


META TURN:

Monk's collar could go off soon!

Goals
Find the keycard stations.

Current Soundtrack
Elevator Music (http://www.youtube.com/watch?v=imoxJZh1FtE)

Actions
Meta: Force Monk into a corner, and press Main deck Button, than throw Monk out
(...) Your mind is gripped with horror as you realize that Monk's explosive collar could go off at any second. Acting quickly, you press the main deck button and throw Monk onto the main deck before mashing the door close button.
RW: Poke main deck button. Force Monk to stay in one corner. Huddle in the opposite corner, making sure I have plenty of meat shields. Spider: Return to Normal function
You shield yourself from the inevitable blast and hide in the corner while ordering the mecha-spider to return to normal function. Kyle shoves Monk into the hallway and closes the door behind him.
Meta: Find a way to use readily available materials to direct the force of my explosive collar in such a way to preserve the lives of my companions.
(...) You thrash around on the floor, failing to do much.
Meta:Exit on the main deck, looking for the medical wing.
(...) You exit the elevator as Kyle tosses out Monk, and look down the hall. You can't see much, but it looks like the walls are covered in the same circuitry from the interrogation room. And there's... blood on the floor.

Spoiler (click to show/hide)

Meta: take cover, ready to shank hostiles in elevator door
(...) You ready yourself for the worst, and brace for an explosion! Kyle tosses Monk out of the elevator though, which makes you feel better.


Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Cowering in the corner.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the elevator corridor.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Thrashing on the floor.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Resting in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Laying in elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/Srfw9.jpg)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: RedWarrior0 on January 19, 2011, 06:17:07 pm
Just kill 'im already.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: monk12 on January 19, 2011, 06:28:08 pm
Still alive! Is my health screen up to date?

And if nobody has any better ideas, I'll just ride Bowdown around like a horse until my legs are healed.

Meta: Cover Fred's back

Fantasy: Regain Consciousness
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: Dermonster on January 19, 2011, 06:50:21 pm
RW: Try to fiddle with the mecha spiders settings and implement a more efficient setup.

FW: Summon more rats to distract any guards in front of us and make a dash to the dock.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: HighEndNoob on January 19, 2011, 07:04:48 pm
....Sorry Monk, But it was for the greater good.

Meta: Wait for the explosion

Fantasy: make sure the guards are out cold, than help Edgar with his other problems.


Please have the health screen updated! It said I stopped the bleeding.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: Gatleos on January 19, 2011, 07:49:40 pm
Relax, the bleeding is stopped. I guess I could note that in the description, it just won't star healing until next turn.
Just kill 'im already.
I suppose that could be substituted for bowdown's action next turn...  :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: Frelock on January 19, 2011, 08:58:15 pm
I'm going to tweak the odds, so feel free to do something mildly risky, guys.

Meta:Find the medical bay.  Tweak the odds.

Fantasy: Equip armor and sword, and guard the gangplank.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: Gatleos on January 19, 2011, 08:59:59 pm
Alright, anyone can post bowdown's action. So feel free.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: monk12 on January 19, 2011, 11:07:30 pm
BOWDOWN

Meta: Get out of elevator, carry Monk anywhere he wants to go

Fantasy: Get on the goddam boat

:D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: Gatleos on January 19, 2011, 11:55:49 pm
BOWDOWN

Meta: Get out of elevator, carry Monk anywhere he wants to go

Fantasy: Get on the goddam boat

:D
Just in time!

I have no idea how you're all still alive after all that, but the fun is just beginning.

**********~
Turn 18
**********~


META TURN:

The main deck awaits.

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
Meta: Cover Fred's back
(...) You pick your broken body up off the floor and give a thumbs-up to Frederick. "I've got your back, man!"
"Uh... thanks?" Frederick seems skeptical that the guy with two working limbs can "have his back".
RW: Try to fiddle with the mecha spiders settings and implement a more efficient setup.
(...) You learn a bit about the mecha-spider's inner-workings, and manage to increase its combat efficiency.
Meta: Wait for the explosion
(...) You freak out and start crying. Uh, moving on...
Meta:Find the medical bay.  Tweak the odds.
(...) You run further down the hall, and eventually enter a large chamber. There are eight glowing disks situated in a circular pattern on the floor, and a large blast door at the front of the room. Looking at the other side of the room you see several other corridors and... the medical bay!

Spoiler (click to show/hide)

Meta: Get out of elevator, carry Monk anywhere he wants to go
(...) Bounding out of the elevator, you heave Monk into the air. He flies screaming through the air, hits the ceiling, and lands in your arms. You run down the hallway at top speed and stop just outside the medical bay!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Improving the mecha-spider.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing outside the central medical bay.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being carried around by Paulie.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Freaking out.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Standing outside the central medical bay.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/BucPn.png)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 17: Hilarious Juxtaposition]
Post by: Dermonster on January 19, 2011, 11:59:45 pm
RW: Ride mecha spider to the big room and examine all that is inside of it.

FW: Just rush to the friggen boat. Water blast any guard that gets in my way.

Keep the Rat explode spell in my memory for later.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 18: The Hub]
Post by: Frelock on January 20, 2011, 12:48:37 am
Meta:Examine sun thing in center of room, then get a new arm in the prosthetic lab (preferably with a machine-gun built in (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArmCannon))

Fantasy: Flip my coin.  Heads, go help bowdown out of the water.  Tails, go slashy slashy on a guard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 18: The Hub]
Post by: Gatleos on January 20, 2011, 07:06:19 am
Meta: Get a new arm in the prosthetic lab (preferably with a machine-gun built in (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArmCannon))

Fantasy: Flip my coin.  Heads, go help bowdown out of the water.  Tails, go slashy slashy on a guard.

You may want to review the map before you rush into the prosthetics lab.
*cough* Check the monitor (sun icon) in the middle of the room.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 18: The Hub]
Post by: Frelock on January 20, 2011, 02:10:01 pm
Fine.  Action edited.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 18: The Hub]
Post by: monk12 on January 20, 2011, 02:29:23 pm
I suspect this is a puzzle room that will kill us all. Hooray!

Meta: Convince Bowdown to  step on the green disk via TECHNOBABBLE!

Fantasy: Get on the boat, perform deep breathing exercises.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 18: The Hub]
Post by: HighEndNoob on January 20, 2011, 06:47:36 pm
Meta: Ride the Gm into the room

Fantasy: Throw the Pebble at the guard near Artymir. 'splode on impact
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 18: The Hub]
Post by: Gatleos on January 20, 2011, 08:00:41 pm
Sorry about the forced hint, but not knowing the information given in this turn could have led to a lot of wasted actions. Anyway, lots of... uh... violence this turn.

**********~
Turn 19
**********~


META TURN:

Enter the keycards.

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
RW: Ride mecha spider to the big room and examine all that is inside of it.
(...) The mecha-spider races down the hall with you on its back, and stops near the center of the large room. You look around and take note of everything in the room. There is a set of eight dimly glowing discs on the floor. Going around clockwise they are blue, pink, green, brown, red, purple, cyan, and yellow. At the head of the room is a large blast door labeled "Bridge". It's covered in yellow circuitry. Finally, at the center of the room there is a pedestal with a monitor mounted on top. Frederick approaches the monitor and punches the screen!
Meta:Examine sun thing in center of room, then get a new arm in the prosthetic lab (preferably with a machine-gun built in (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArmCannon))
(...) You run up to the monitor in the center of the room and deliver a solid punch to the screen, cracking it! The screen suddenly lights up and you (and, presumably, the others) hear the familiar mechanical voice in your heads.
"GREETINGS GROUP 364. IT APPEARS YOU HAVE MADE IT TO THE TELEPORTATION ROOM. ARRANGED AROUND YOU ARE A SET OF TELEPORTATION PADS CORRESPONDING TO THE KEYCARD ACCESS LEVELS. EACH PAD CAN BE USED TO TELEPORT ELSEWHERE IN THE SHIP ONCE YOU HAVE FOUND THE MATCHING PAD. THE YELLOW BLAST DOOR IN FRONT OF YOU LEADS TO MY CONTROL ROOM, AND IS SEALED WITH THE HIGHEST LEVEL SECURITY: YELLOW. IN ORDER TO CLAIM YOUR PRIZE, YOU MUST USE EACH KEYCARD STATION IN THE SHIP TO INCREASE YOUR ACCESS LEVEL UNTIL YOU CAN ENTER THE CONTROL ROOM. YOU WILL ALSO FIND SIMILAR DOORS SCATTERED ABOUT THE SHIP WHICH REQUIRE LOWER ACCESS LEVELS TO OPEN. YOU MAY NOW BEGIN THE TRIALS. END OF TRANSMISSION."
Heading into the central medical bay, you see that the door to the cryogenics and prosthetics lab requires access level pink to enter.
Meta: Convince Bowdown to  step on the green disk via TECHNOBABBLE!
(...) You manage to convince Paulie to step onto the green disk. As he does, the disc glows for a moment then lets out a loud beeping noise. Huh.
Meta: Ride the Gm into the room
(...) You scoot along the floor on the GM, and stop at the edge of the large central room.
Quote from: bowdown2q
NPC'd
(...) You follow Monk's orders. Oh, and your cast is ready to come off.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the teleportation room.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the central medical bay.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being carried around by Paulie.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the teleportation room.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Carrying Monk, standing on the green tele-pad.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/BucPn.png)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: HighEndNoob on January 20, 2011, 08:11:57 pm
Meta: investigate the teleporters

Fantasy: Try to heal my ankle.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Gatleos on January 20, 2011, 08:14:52 pm
Meta: go to the Cryogenics and Prosthetics Lab and search for something cool to add on the GM
vvvvvvvv
Heading into the central medical bay, you see that the door to the cryogenics and prosthetics lab requires access level pink to enter.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Dermonster on January 20, 2011, 08:19:25 pm
RW: Ride mecha spider to medical bay. Attempt to get someone to heal this Heavy bleeding I have. If nobody is around, heal it myself.

FW: TO THE SHIP!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Frelock on January 21, 2011, 01:34:57 am
Meta: Explore in the sector 1 direction

Fantasy:Get back to the ship, carrying those that can't seem to make it on their own.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Gatleos on January 21, 2011, 02:40:50 pm
Ahem. Looks like one action left, then we can continue.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: monk12 on January 21, 2011, 07:50:40 pm
Meta: Find/activate medbot, get healing.

Fantasy: Make ready to sail!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Gatleos on January 21, 2011, 11:06:32 pm
Oops. Almost posted the turn. :P Coming soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Dermonster on January 21, 2011, 11:08:51 pm
Have I ever mentioned that I love you for posting so quickly?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Gatleos on January 21, 2011, 11:22:02 pm
Have I ever mentioned that I love you for posting so quickly?
You seem to check the thread even more than I do!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Dermonster on January 21, 2011, 11:22:59 pm
I have my email open 24/7 and am on the computer more than that, so yes. I check it every single time someone posts.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: RedWarrior0 on January 22, 2011, 12:25:17 am
I have my email open 24/7 and am on the computer more than that
You wanna bet on that?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Dermonster on January 22, 2011, 12:27:04 am
Oh hi.

Yes.

I work on time cube logic.

So I have 4 days in one day., while being all the same days.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Alzeranox on January 22, 2011, 12:29:02 am
so now your going to reply after every time someone posts?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Dermonster on January 22, 2011, 12:30:07 am
Of course not.

That would be silly.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: RedWarrior0 on January 22, 2011, 12:35:56 am
Of course not.

That would be silly.
Only every other person, because every person would include you
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Dermonster on January 22, 2011, 12:37:11 am
See? Now this man is reasonable.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: Gatleos on January 22, 2011, 12:38:52 am
Unless there's any objection, the name of the ship will officially be The Borealis next turn.

You're about to set out on your high-seas adventure! Keep in mind that this ship will work similar to an actual ship: you need to split up navigation, sailing, and bilge duties to travel effectively over water. You may be occasionally interrupted by events while on the ocean. The real adventure is starting in both worlds in the next few turns.

**********~
Turn 20
**********~


META TURN:

Medi-bot is here to help! MEDI-BOT

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
Meta: investigate the teleporters
(...) You closely examine the ring of multi-colored teleporters situated around the room. Each one seems to correspond to an access level, indicated by its color. With a sudden rush of inexplicable fury, you stomp your foot on the nearest one. A bolt of bright blue energy shoots from the pad and sends you flying through a gap between dimensions! When you finally come to rest, you stand up and find yourself in an unfamiliar room.
RW: Ride mecha spider to medical bay. Attempt to get someone to heal this Heavy bleeding I have. If nobody is around, heal it myself.
(...) The mecha-spider extends a long metal appendage and breaks down the door before galloping in. This medical bay is much bigger than the other one; there are two medi-bots like the one you saw before sitting in the corner. You ride over to one and activate it.
"DO YOU REQUIRE MEDICAL ASSISTANCE?"
You point to your bleeding leg. The medi-bot nods (?) at you and fetches some gauze from a locker. It then proceeds to spread some sort of ointment on your wound and wrap the gauze around your leg.
"TREATMENT COMPLETE."
Meta: Explore in the sector 1 direction
(...) You peek down the hall, but can't see much further than the "Sector 1" sign.
Meta: Find/activate medbot, get healing.
(...) Paulie carries you into the medical bay and activates the medi-bot.
"DO YOU REQUIRE HEALING?"
"Yes!!!"
The medi-bot looks at your legs and produces a syringe.
"THIS SERUM WILL HELP TO QUICKLY MEND YOUR BROKEN APPENDAGES." it says as it injects the liquid into your calf. It then proceeds to spray some sort of white foam onto both legs and your finger, which quickly hardens into some tough-looking casts.
"TREATMENT COMPLETE."
Quote from: bowdown2q
NPC'd
(...) You carry Monk into the med bay for treatment.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Getting his leg bandaged.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing by the entrance to Sector 1.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being carried around by Paulie.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing... somewhere.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Carrying Monk, standing in the med bay.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/BucPn.png)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 19: Blood. Lots of blood.]
Post by: RedWarrior0 on January 22, 2011, 12:41:29 am
Hah. Dermonster, I got there first!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: Dermonster on January 22, 2011, 12:42:52 am
I was actually reading this for about 3 minuites before you posted.

Just because I can doesn't mean I will XD
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: Dermonster on January 22, 2011, 12:46:34 am
RW: Ask the GM what level clearence we currently have. Examine Metal Bars viability as a weapon.

FW: Start using my elemental water abilities to completely empty the bilge.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: monk12 on January 22, 2011, 01:40:45 am
Hooray for medicine!

Meta: Examine the MYSTERY DOOR

Fantasy: Shoot harpoon gun at HighEndNoob to provide him a safe, secure way onto the ship.


There is no way this plan can go wrong.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: Frelock on January 22, 2011, 03:18:24 am
1-You point your harpoon gun at yourself and make a monk-kabab.  Remember, pointy side out next time!
6-You successfully send a harpoon to High-end-noob.  He receives it in the face.  More accurately, in the eyeball.  The barbs catch on his eye socket, and his head is ripped from his body as the boat pulls away.  The body collapses as a strangely grinning, one-eyed head follows the boat...for all eternity.

Meta: Walk down towards sector 1

Fantasy:Go down to the brig and keep a watch on the mayor.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: Gatleos on January 22, 2011, 05:08:50 am

...yeah. So the boat is named now and I've finished several other ASCII-based things like maps. We're ready to go! Well, as soon as all actions are posted.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: HighEndNoob on January 22, 2011, 11:56:27 am
Oh Carp, I though I was already on the boat.
Meta: Look around the room, which I will name Vera.

Fantasy: Get on the boat somehow.




Also,What ever happened to:
If a player is NPC'd twice in a row, their explosive collar goes off.
Bowdown has been NPC'd more than twice in a row.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: Gatleos on January 22, 2011, 08:35:58 pm
If a player is NPC'd twice in a row, their explosive collar goes off.
Bowdown has been NPC'd more than twice in a row.
That's to prevent people from holding up the game too long. Bowdown told us he would be gone for a few days in advance, so we don't have to wait for him.

EDIT: Still, I suppose it's been a while. I'll give him three turns to return (including the next one), and then detonate. So, Monk might want to consider that. :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 20: Wait for MEEEE]
Post by: Gatleos on January 22, 2011, 09:30:32 pm
Bowdown will be 'sploded after this turn and two more. Until then or when he returns, he's a kamikaze NPC. All players in favor of an open player slot post actions quickly! Or, y'know, kill him. Jerks.

**********~
Turn 21
**********~


META TURN:

Medi-bot is here to help! MEDI-BOT

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
RW: Ask the GM what level clearence we currently have. Examine Metal Bars viability as a weapon.
(...) "CURRENT SECURITY CLEARANCE LEVEL FOR PARTY 364 IS LEVEL 0: WHITE."
You look at the metal bar in your hand. It's got a barb on the end! Still not an ideal weapon for fighting robots armed with long-range laser weaponry, but it'll do for now.
Meta: Examine the MYSTERY DOOR
(...) You examine the side corridor at the back of the room. There's a door back here, covered with blue circuitry. Above it is a sign: "Ship Records".
Meta: Walk down towards sector 1
(...) You head down the hall past the sector 1 sign and around a corner. Before you is a hallway whose walls glow dimly as streaks of light move in seemingly random patterns on its surface. You can see a junction at the end of the hallway and two signs: "Command Center (Sector 1)", and "Main Deck Mech Storage (Sector 2)".
Meta: Look around the room, which I will name Vera.
(...) Looking around, you notice that you seem to be in some sort of large circular room. You are surrounded on every side with large shimmering windows. Hmm... must be some kind of observation deck.
Quote from: bowdown2q
NPC'd (KAMIKAZE)
(...) You give Monk a noogie! That'll teach him.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Healing.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in sector 1.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being carried around by Paulie.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing... somewhere.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Carrying Monk, giving noogies.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: Dermonster on January 22, 2011, 09:34:11 pm
RW: Me and mecha spider investigate sector 6 hallway and beyond.

FW: Go down and pump the pilge. Try to use my magic to at least make the water less viscous, so as to make it flush out easier. (I assume bilges have pumps to drain water outside the ship?)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: HighEndNoob on January 22, 2011, 10:51:07 pm
Meta: Look out all the windows of the Vera Observation Center

Fantasy: Climb the Harpoon cord onto the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: monk12 on January 23, 2011, 12:17:19 am
Wow, this is odd- a plan went about as I expected it to. Truly this is an ill omen.

Meta: Take Paulie with me to the Blue Teleporter, and go through it. Him first.

Fantasy: Help HighEndNoob aboard the Borealis, then take over Sailing duties. Ponder what adventures await.


Hopefully the ships records will warn us about the Deadly Neurotoxin Emitters hidden around the ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: Gatleos on January 23, 2011, 03:45:41 pm
(I assume bilges have pumps to drain water outside the ship?)
Yup. That's what those... erm, candy cane-shaped things are.
Meta: Take Paulie with me to the Blue Teleporter, and go through it. Him first.
The only reason HighEndNoob was able to use those was because he kicked it and it malfunctioned. You've got to find the other one first.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: Frelock on January 23, 2011, 05:41:28 pm
Hopefully the ships records will warn us about the Deadly Neurotoxin Emitters hidden around the ship.

When I said "deadly neurotoxin," the "deadly" was in massive sarcasm quotes. I could take a bath in this stuff. Put in on cereal, rub it right into my eyes. Honestly, it's not deadly at all... to me.

Meta:Continue towards sector 1

Fantasy:See if there's any manuals on sailing around here.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: monk12 on January 23, 2011, 09:23:46 pm
nuts.

Meta: to Sector One!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
Post by: Gatleos on January 23, 2011, 10:48:09 pm
The next fantasy objective shall be revealed soon, and Bowdown's getting violent.

**********~
Turn 22
**********~


META TURN:

This place is starting to creep me out...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes (http://www.youtube.com/watch?v=rXBUW7XB_aE)

Actions
RW: Me and mecha spider investigate sector 6 hallway and beyond.
(...) You race down the hallway on the mecha-spider, headed to Sector 6. After a few twists in the passage, you arrive at a sign: "Officers' Quarters (Sector 6)". This looks more like a living area, there's another janitor's closet and a bathroom down the hall.
Meta: Look out all the windows of the Vera Observation Center
(...) You look out one window. Preeeeeetty...
Meta:Continue towards sector 1
(...) Turning left at the junction, you arrive in a large, monitor-filled chamber. There are rows of chairs and computers all along the room. Then, in the distance, you see a body slumped in the corner. There's blood on the wall.
Meta: to Sector One!
(...) Paulie won't carry you to Sector 1 for some reason. What gives?!
Quote from: bowdown2q
NPC'd (KAMIKAZE)
(...) You throw Monk across the room for no apparent reason. You then proceed to kick him in the gut repeatedly!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Exploring Sector 6.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the command center.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Getting kicked in the stomach.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Abusing the cripple.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
Post by: Dermonster on January 23, 2011, 10:53:04 pm
RW: Check the furnishings and stuff. See whats in the janitors closet and bathroom.

FW: Patch up the hole.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
Post by: monk12 on January 23, 2011, 11:13:31 pm
I'm beginning to suspect we should have named this ship the Event Horizon :D

Meta: He's a zombie! SHOOT HIM IN THE HEAD! SHOOT HIM IN THE HEAD!

Fantasy: Interrogate Mayor for details about the surroundings.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
Post by: Frelock on January 24, 2011, 12:59:41 am
Meta:Scalpel out, cautiously advance.  Either investigate scene, or slice the first hostile thing that comes into view  I've got a bad feeling about this.  I wish some of my friends were here

Fantasy: Give sword and armor to Derm, sword to HEN, and armor to Monk; talk to warrior about demons and such.

This should counteract Derm's squishy wizard fault, HEN's clumsy fighter fault(as that only applies to attack rolls), and Monk's terrafobia fault(as that only applies to dodge rolls).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
Post by: HighEndNoob on January 24, 2011, 01:29:29 am
Thanks Monk, Thanks Frelock.
Meta: Look through all the windows, and see what is out them.

Fantasy: Get up,ask the Gm what our next task is, and try to heal my ankle again.


Monk, you might want to get away from Bowdown....
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
Post by: Gatleos on January 24, 2011, 03:04:42 am
_DivideByZero_, last call!

The dice don't lie, bad things may happen next turn. As in, two open spots. Bowdown is doomed now, the explosion will occur on the next turn. In other news, I changed the way I show dialogue.

**********~
Turn 23
**********~


META TURN:

This place is starting to creep me out...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes (http://www.youtube.com/watch?v=rXBUW7XB_aE)

Actions
RW: Check the furnishings and stuff. See whats in the janitors closet and bathroom.
(...) Opening the bathroom door, you see what appears to be a normal old bathroom. Just a lot more futuristic, with lots of automated crap. The janitor's closet looks like the one you saw before, with various cleaning supplies inside. There's also a potted plant of a species you've never seen before at the end of the hall. You can't see any more than that.
Meta: He's a zombie! SHOOT HIM IN THE HEAD! SHOOT HIM IN THE HEAD!
(...) You pull out your plasma rifle and fire a burst at Paulie! The shot flies by him and ricochets off the wall. He's still coming!
Meta:Scalpel out, cautiously advance.  Either investigate scene, or slice the first hostile thing that comes into view
(...) You walk past the rows of monitors, holding your scalpel in front of you. Nearing the end of the room, you bend over and check the body. He's dead, alright. He's wearing the same jumpsuit as you, too. Looking at his (undetonated) explosive collar, you see a number: "357".
?: "Group 364, huh?"
You spin around and hold your scalpel in front of you. Standing before you is a human... you think. His right arm appears to have been replaced with a skeletal robotic one. Where the left half of his face should be, there is some sort of mechanical... mask? It's like part of his skull was replaced with metal.
Frederick: "Who-"
?: "I don't have time to talk. I would kill you now, but you look like the rest. You won't make it far."
Suddenly, he leaps into the air and grabs onto a gaping hole in the ceiling overhead. He swings himself into the shaft and disappears.
Meta: Look through all the windows, and see what is out them.
(...) You just CANNOT pull yourself from that window. So pretty...
Quote from: bowdown2q
NPC'd (KAMIKAZE)
(...) You leap at Monk and bear hug him! If you're going down, you're taking him with you.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Exploring Sector 6.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Investigating the command center.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Trying to escape from Paulie.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: BEAR HUG
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Dermonster on January 24, 2011, 08:04:17 am
RW: Head back to main room. Tackle monk out of the way.

FW: Head upstairs and Try to restrain Arty
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Alzeranox on January 24, 2011, 08:56:46 am
Quote
Opening the bathroom door, you see what appears to be a normal old bathroom. Just a lot more futuristic, with lots of automated crap.

automated crap? you mean... I don't have to do it myself anymore?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Gatleos on January 24, 2011, 10:15:48 am
Quote
Opening the bathroom door, you see what appears to be a normal old bathroom. Just a lot more futuristic, with lots of automated crap.

automated crap? you mean... I don't have to do it myself anymore?
It's rather frightening, really.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Dermonster on January 24, 2011, 10:19:06 am
The pipes are prehensile and intrusive.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Frelock on January 24, 2011, 12:54:35 pm
Meta: Get back to the rest of the group and slit bowdown's throat with my scalpel.  Use tweak the odds.

Fantasy: Gather up and distribute armor again, inform everyone that there may be a demon on board, then run down to keep watch on the mayor.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: monk12 on January 24, 2011, 03:05:19 pm
The pipes are prehensile and intrusive.

Note to self- NEVER POOP

Meta: Convince Bowdown to release me via TECHNOBABBLE!

Fantasy: Set course for the Jungles of Piercing! Also tell everyone the Mayor is batty as a belfry.


EDIT: Lets see if I can get some mileage out of that ability for a change.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Gatleos on January 24, 2011, 03:43:55 pm
You know, several of you could use your actions this turn to almost guarantee Monk's survival. Monk, you may want to look at your other options...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure
Post by: monk12 on January 24, 2011, 04:06:35 pm
Uh oh, now I feel like I'm missing something obvious.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: _DivideByZero_ on January 24, 2011, 06:00:59 pm
Gah, at least you could'a pm'ed me.

Where am I right now?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: RedWarrior0 on January 24, 2011, 06:02:54 pm
Gah, at least you could'a pm'ed me.

Where am I right now?
Soon to spawn, by the looks of things.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: _DivideByZero_ on January 24, 2011, 06:07:30 pm
Alright then.

Meta: Find someone to yell at.
Fantasy: Find a local cheese maker and be friends with him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: HighEndNoob on January 24, 2011, 06:08:28 pm
Meta: Gah! forget the pretty window! Repeat last action.

Fantasy: Find out what the mayor said, and think ominously of it.


Where did I get the -2!?! Healing has nothing to do with walking or melee fights.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: RedWarrior0 on January 24, 2011, 06:10:53 pm
Meta: Gah! forget the pretty window! Repeat last action.

Fantasy: Find out what the mayor said, and think ominously of it.


Where did I get the -2!?! Healing has nothing to do with walking or melee fights.
Unskilled medical check for a major wound.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Frelock on January 24, 2011, 06:36:19 pm
Change of action.  I'm going to (hopefully) kill him before his explosive collar goes off.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Alzeranox on January 24, 2011, 08:33:12 pm
Change of action.  I'm going to (hopefully) kill him before his explosive collar goes off.

Wont that just set off his collar?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: monk12 on January 24, 2011, 09:47:59 pm
Change of action.  I'm going to (hopefully) kill him before his explosive collar goes off.

Wont that just set off his collar?

I believe that's only if he dies in the game, or the GM decides to terminate him. Not if he is otherwise terminated.

Then again, given the game we're in...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Frelock on January 24, 2011, 10:17:15 pm
I point to the example of the dead guy I found in the command center.  His collar remained undetonated though he had died.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Gatleos on January 24, 2011, 10:54:33 pm
Okay, sorry about the delay. I was, uh... distracted. (http://i.imgur.com/GeRHN.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Frelock on January 24, 2011, 11:54:09 pm
What did you use to get that lovely shade of blue?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Gatleos on January 25, 2011, 12:32:16 am
What did you use to get that lovely shade of blue?
It's all ice, built on a terrifying glacier. :D

Alright, _DivideByZero_ can start posting actions for the turn after this one. I'll post his character sheet in a bit.

**********~
Turn 24
**********~


META TURN:

DETONATION IN 5... 4...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes (http://www.youtube.com/watch?v=rXBUW7XB_aE)

Actions
RW: Head back to main room. Tackle monk out of the way.
(...) The mecha-spider spins around and carries you back down the hallway toward the teleporter room. You leap off the mecha-spider's back and tackle Monk out of Paulie's arms! Paulie staggers and begins walking toward you.
Meta: Get back to the rest of the group and slit bowdown's throat with my scalpel.  Use tweak the odds.
(...) You run back to the teleporter room and dive scalpel-first into Paulie! The scalpel digs into his neck and you kick him across the room! He isn't moving.
Meta: Convince Bowdown to release me via TECHNOBABBLE!
(...) You start yelling at Paulie's motionless body across the room! Your technobabble so thoroughly convinces him that he comes back to life and runs off to Sector 6. You hear a loud explosion down the hall.
Meta: Gah! forget the pretty window! Repeat last action.
(...) Finally, you manage to will yourself into actually noting what is out of the windows. Looks like you're on "top" of the ship, you can see an expanse of smooth metal stretching in every direction. You don't have any sense of scale, but this ship might be a lot bigger than you thought.
?: "Oh hi!"
You nearly have a heart attack, and spin around in place. There's another person in here! He's wearing a jumpsuit like yours.
Kyle: "Who're you?!"
?: "I'm John Freeman. And you...?"
Kyle: "John... Fr..."
You glance at the GM, then back at John.
Kyle: "Uh... Kyle Hammers."
John: "Nice to meet ya. Mind helping me get out of here?"
Quote from: bowdown2q
I'M DEAD

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Pinning Monk.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Wiping off his scalpel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Crapping his pants.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center, talking to his floor buffer's non-canon brother.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: In all sorts of places.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: 'Sploded
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

(http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: HighEndNoob on January 25, 2011, 12:42:35 am
Meta: "Hmm, I kinda came here on accident. I stomped on the teleporter. Hop in my ride, the Gorden-Mobile,'s sidecar, and I'll try to find a way out of here." Try to find a way out of here, like a teleporter.
Fantasy: Find someone skilled in medical actions and get my leg healed.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: _DivideByZero_ on January 25, 2011, 12:50:09 am
Meta: Concentrate of observation roll.
Fantasy: Aye, find a way onto the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: wolfchild on January 25, 2011, 01:02:02 am
not to sound horribole cause this is funny as heck, however i still want in sooo....

HURRY UP AND DIE ALREADY
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
Post by: Frelock on January 25, 2011, 01:22:06 am
Dibs on the spring boots!

Meta: Inform the others of the strange demise of the other fellow, and lead the way to the command room.

Fantasy:Inquire about possible ways to subdue the mayor and delay the emergence of his powers.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: Repulsion on January 25, 2011, 07:42:14 am
Since Bowdown is dead... am I in?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: Dermonster on January 25, 2011, 07:45:14 am
RW: Go check out the dagame the explosion did

FW: back to the bilge. Take artys spring shoes though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: RedWarrior0 on January 25, 2011, 03:38:26 pm
Since Bowdown is dead... am I in?
No, _Divide by Zero_ is. I'm in after the next person dies, you're after me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: Gatleos on January 25, 2011, 04:09:50 pm
Since Bowdown is dead... am I in?
No, _Divide by Zero_ is. I'm in after the next person dies, you're after me.
I should probably update the OP now...
Anyway:


Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Spoiler: Fantasy Character (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: Gatleos on January 25, 2011, 09:42:04 pm
Yup, just need Monk...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: monk12 on January 25, 2011, 09:52:35 pm
Meta: Investigate Command Room

Fantasy: Pick up dwarf, Activate Sidequest Radar


And come on, a dwarf that doesn't have a barrel of ale, but DOES have SOAP!?!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: Gatleos on January 25, 2011, 10:06:52 pm
And come on, a dwarf that doesn't have a barrel of ale, but DOES have SOAP!?!
Why do you think they dropped him in the middle of the ocean on a raft?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: Gatleos on January 26, 2011, 12:40:48 am
Yup, this is _DivideByZero_'s first turn.

**********~
Turn 25
**********~


META TURN:

There's Paulie all over the place...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes (http://www.youtube.com/watch?v=rXBUW7XB_aE)

Actions
Meta: "Hmm, I kinda came here on accident. I stomped on the teleporter. Hop in my ride, the Gorden-Mobile,'s sidecar, and I'll try to find a way out of here." Try to find a way out of here, like a teleporter.
(...) YOU CAN'T FIND A WAY OUT OH GOD YOU'RE TRAPPED FOREVER. Actually there's a stairway in the center of the room but you don't notice it somehow.
Meta: Concentrate of observation roll.
(...) AGGGGHHHH, your head feels like it's going to explode! Suddenly, you see everything. Some kind of extrasensory sonar activates in your mind, and you see a shape surrounded by void.

Spoiler (click to show/hide)
Looks like you're at the top of that shape.

Meta: Inform the others of the strange demise of the other fellow, and lead the way to the command room.
(...) You inform the others of what you found in the control room and Monk follows you back there.
RW: Go check out the dagame the explosion did
(...) You slip off of the mecha-spider.
Meta: Investigate Command Room
(...) You drag yourself down the hall behind Frelock, and eventually get to the control room. Like he said, there's a dead guy in here. There's also a gaping hole in the ceiling near the back wall that leads into a ventilation system of some kind.
Spoiler (click to show/hide)
There's a few working computers, so you take a peek at one of the nearby monitors.
Code: [Select]
Ship: Periclase
Class: Harbinger
Solar Coordinates: 143.303 Mm, 28.3º, .3º
Status: UNKNOWN (Ship network functions impaired or destroyed. Using emergency backup OS.)
The solar coordinates are slowly changing.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Face-planting on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Checking out the control room.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Investigating the control room. Still crapping his pants.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1 (http://i.imgur.com/PiXe7.jpg)

Main Deck, Sector 7 (http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3 (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 24: 'Splosion Man]
Post by: monk12 on January 26, 2011, 12:57:51 am
Meta: Find a keyboard and attempt to determine whether we are flying into the SUN.

Fantasy: Ask the warrior about her past and how she first met the demon. Also her name.



GUYS! Did you see what DivideByZero saw? WE ARE INSIDE A SPACE WHALE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
Post by: Frelock on January 26, 2011, 02:18:20 am
Meta: Pull Derm in here and set the code expert down at a computer to work.  Keep an eye on that hole in the roof while I'm in there, though.

Fantasy:Help Divide heal HEN's leg.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
Post by: Dermonster on January 26, 2011, 11:39:06 am
LATE AND POSTING FROM A PROXY LETS DO THIS.

RW: Go to computer room and hack into the mainframe.

FW: Name the rat george and infuse more summoning magic into him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
Post by: _DivideByZero_ on January 26, 2011, 03:59:49 pm
Meta: (Did I notice the stairway?) If so, yell at Gordon for not seeing it and climb it.
If not, yell at Gordon anyway and find some control panel or anything.
Fantasy: Heal HEN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
Post by: HighEndNoob on January 26, 2011, 04:56:52 pm
Meta: Squeak at Divide to get in the Gm, than notice the stairway and go through it.
Fantasy: try to find something to throw
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 25: Periclase]
Post by: Gatleos on January 26, 2011, 10:40:27 pm
Divide's net helpfulness this turn: -1.

**********~
Turn 26
**********~


META TURN:
Welcome to the S.S. Periclase.

Goals
Find the keycard stations.

Current Soundtrack
Pirate Fear (http://www.youtube.com/watch?v=Dcx9ZPHJ8Hc)

Actions
Meta: Find a keyboard and attempt to determine whether we are flying into the SUN.
(...)
Code: [Select]
> run areweflyingintothesun.exe
Invalid program path.
Nuts.
Meta: Pull Derm in here and set the code expert down at a computer to work.  Keep an eye on that hole in the roof while I'm in there, though.
(...) You drag Derek into the room and bodily fling him into one of the chairs! He looks flustered.
RW: Go to computer room and hack into the mainframe.
(...) You effortlessly hack into the main computer network and connect the control center to the rest of the ship. The lights in the room come on, as do a few of the monitors at the front of the room. And the lower decks' security systems. And the main deck's heavy battle-mech storage facility. WAIT WHAT. You hear the sound of glass shattering from down the hall.
Meta: (Did I notice the stairway?) If so, yell at Gordon for not seeing it and climb it.
If not, yell at Gordon anyway and find some control panel or anything.
(...) You yell at Kyle and deliver a mighty boot to his face! He's sent flying across the room and crashes to the floor in a heap. Then you notice some stairs and begin to descend them. At the bottom you see a sign pointing back up the stairs: "Observation Deck (Sector 4)".
Meta: Squeak at Divide to get in the Gm, than notice the stairway and go through it.
(...) You're a little too dizzy from getting kicked in the face to notice anything right now.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Activating absolutely everything.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Checking out the control room.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Failing at computers.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Bleeding in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1 (http://i.imgur.com/PiXe7.jpg)

Main Deck, Sector 7 (http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: Dermonster on January 26, 2011, 10:53:42 pm
RW: Hurriedly disable the mech's anti Friendly Fire protocol.

Or their regular friendly fire protocol.

Whichever one makes them not shoot each other, disable that.

FW: Hurl more bilge water out of the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: HighEndNoob on January 27, 2011, 12:24:00 am
Meta: Get un-dizzy, and get in the Gm and ride down the stairs, "un"-preferably into divide.

Fantasy: look foward
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: _DivideByZero_ on January 27, 2011, 12:26:23 am
Meta: "No pain no gain!"
Look for any other signs that lead to different parts of this mysterious void-shape.
Fantasy: Find an anvil to smash--er--something sharpen my blade on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: Frelock on January 27, 2011, 12:46:17 am
Meta: Close the door to the command center and jam my scalpel in the controls to seal it off  (hey, it always seems to work in the movies...)

Fantasy: Hop up to the crow's nest with the spring boots and see what I can see.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: Gatleos on January 27, 2011, 01:40:00 am
Just need Mooooooooonk...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: monk12 on January 27, 2011, 01:50:10 am
Meta: Seal the door using commonly available items! I'm SURE MacGuyver did that a time or two!

Fantasy: Point out the unnamed island between us and Helmath and ask Thelia whether she knows anything about it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 26: Das BOOT]
Post by: Gatleos on January 27, 2011, 09:03:07 pm
Dermonster's net helpfulness this turn: -9001.
You guys are gonna have !!Fun!! :o

**********~
Turn 27
**********~


META TURN:
Oh boy, battle-mechs!

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates Battle (http://www.youtube.com/watch?v=5iSU5LPYczE&feature=related)

Actions
RW: Hurriedly disable the mech's anti Friendly Fire protocol.

Or their regular friendly fire protocol.

Whichever one makes them not shoot each other, disable that.
(...) You close your eyes and type with your feet, and still manage to somehow hack into the battle-mechs' programming from the control room. You deactivate every friendly-fire protocol you can find. Suddenly, you hear several robotic voices speaking in unison from out in the hall:
"FRIENDLY-FIRE PROTOCOL DISENGAGED=>NEW HOSTILES LOCATED NEARBY=>ACTIVATING SELF-DESTRUCT FRAGMENTATION DEVICE."
Uhhh...
Meta: Get un-dizzy, and get in the Gm and ride down the stairs, "un"-preferably into divide.
(...) Shaking your head and holding your nose, you mount the Gordon Mobile and ride down the stairs on it. There are two signs: "Main Deck Storage (Sector 3)" and "Executive Lounge (Sector 5)".
Meta: "No pain no gain!"
Look for any other signs that lead to different parts of this mysterious void-shape.
(...) You see no signs. You might be blind.
Meta: Close the door to the command center and jam my scalpel in the controls to seal it off  (hey, it always seems to work in the movies...)
(...) You stab the digital control panel and the door opens. You can't close it!
Meta: Seal the door using commonly available items! I'm SURE MacGuyver did that a time or two!
(...) There was that time MacGuyver wrapped electrical wires around a door handle to lock it, but this door has no handle! So you just... put a chair in front of it. Probably won't help much.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Starting a localized doomsday of shrapnel.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Screwing everybody over even more.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Failing at MacGuyvering.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Bleeding and riding the GM.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1 (http://i.imgur.com/PiXe7.jpg)

Main Deck, Sector 7 (http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: HighEndNoob on January 27, 2011, 09:13:29 pm
wow, a 1 was kind of helpful.
Meta: "John, get in this here sidecar! we're going to storage. Go to storage
Fantasy: Find a row/Life boat and board it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: Gatleos on January 27, 2011, 09:39:24 pm
wow, a 1 was kind of helpful.
"What's really gonna bake your noodle later is, would the ship have been there if you didn't roll a 1?"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: Dermonster on January 27, 2011, 09:54:03 pm
BEST TURN EVER.

RW: Duck and cover!

FW: Increase the density of the water below us.  (Density is what makes things float)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: monk12 on January 27, 2011, 10:20:46 pm
...well, shit.

Meta: Climb into the hole in the ceiling.

Fantasy: Ask Thelia how deadly being trapped on the bottom of the ocean is for demons. If it is, get on the dwarf's raft. If it is surprisingly ineffective, get the demon out of the brig and onto the raft with us.


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: _DivideByZero_ on January 27, 2011, 10:45:38 pm
Meta: Darn it. Find some glasses.
Fantasy: Find something to test my Axe on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: Frelock on January 28, 2011, 12:48:40 am
Meta:Follow monk

Fantasy: Grab the mayor out from the brig and haul him to the surface of the ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 27: Last Voyage of The Borealis]
Post by: Gatleos on January 28, 2011, 03:15:06 am
You misfortune makes me smile.

**********~
Turn 28
**********~


META TURN:
TAKE COVER!!!

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates Battle (http://www.youtube.com/watch?v=5iSU5LPYczE&feature=related)

Actions
Meta: "John, get in this here sidecar! we're going to storage. Go to storage
(...)
Kyle: "John, get in this here sidecar! We're going to storage."
John hops in the sidecar and you race sown the hallway! Suddenly, the GM starts accelerating out of control! You fly into the storage room, knock over all the shelves like dominoes, fly out of the storage room, and start speeding toward a crowd of... robots?
RW: Duck and cover!
(...)
Derek: "HOOOOWAAAHHHH"
You almost magically fly across the room and cling to one of the upper corners like you're Spider-Man or something.
Meta: Climb into the hole in the ceiling.
(...) You drag yourself across the room and somehow manage to leap up into the hole in the ceiling. You'll be safe in here, right...?
Meta: Darn it. Find some glasses.
(...) For some inexplicable reason you start looking for glasses as you speed down the corridor. You don't find nothin'.
Meta:Follow monk
(...) You leap up and grab onto the hole, but can't pull yourself up!
Quote from: Battle-Mechs
SELF-DESTRUCT IN 5... 4... NOW.
BOOM

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Hiding from the 'splodin' robots.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Hiding in the hole in the ceiling.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Hiding in the hole in the ceiling.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Bleeding and riding the GM.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: Light Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck, Sector 1 (http://i.imgur.com/PiXe7.jpg)

Main Deck, Sector 7 (http://i.imgur.com/I4fkn.jpg)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: Dermonster on January 28, 2011, 07:45:42 am
BETTER TURN EVER.

RW: GEt back down and acutally do something useful with the computers.

FW: SWIM TO THE SURFACE! Try to get to the navy boat or any life rafts.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: Frelock on January 28, 2011, 12:56:22 pm
Meta: Go examine the robots for any weaponry.

Fantasy: Haggle with the navy crew for purchase of their ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: monk12 on January 28, 2011, 02:09:19 pm
Meta: Explore the ceiling hole.

Fantasy: Get on the raft.


Whee explosions! Explosions that didn't hurt me!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: HighEndNoob on January 28, 2011, 06:00:51 pm
Meta: check the destroyed robots, than clean it up.
Fantasy: Row the boat up to the surface, if I can't swim up to the surface. Grab the dwarf while I'm at it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: Gatleos on January 28, 2011, 06:05:20 pm
I'll just... leave this here. (http://i.imgur.com/MiKjD.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: Dermonster on January 28, 2011, 06:07:02 pm
Could have used that earlier. Oh well. Thanks for the map!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: Gatleos on January 28, 2011, 06:08:17 pm
I figured it was a bit hard to follow with the separate maps, so I'll just make one big map for each area.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: _DivideByZero_ on January 28, 2011, 08:52:15 pm
Meta: Ouch! Who did that?
Yell at the smoldering remains and punch the door.
Fantasy: Get on my raft! Dwarves can't swim! Well, at least.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Physics!]
Post by: Gatleos on January 28, 2011, 11:09:22 pm
Monk has now rolled double sixes twice in a row.... what. Also, feel free to steal that .gif further down. It probably has a lot of uses on this forum.

**********~
Turn 29
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: GEt back down and acutally do something useful with the computers.
(...) Hopping down from your perch, you sit in front of one of the computers again. You access the main computer network and find the main directory. You still can't get anything more than a command prompt. Well, looks like they still use Microsoft Windows in the future. Figures.
Code: [Select]
PERICLASE\Main>dir

Directory of PERICLASE\Main

5/23/2206   4:02 PM   <DIR>   .
5/23/2206   4:02 PM   <DIR>   ..
5/23/2206   3:36 PM   <DIR>   Ship Records
5/23/2206   2:05 PM   <DIR>   Weapons Dept.
5/23/2206   3:45 PM   <DIR>   Private
5/23/2206   1:22 PM   <DIR>   Maintenance
5/23/2206   4:02 PM   <DIR>   Communications
5/23/2206   4:02 PM   877      sysscan.lnk
                  1 File(s)       877 bytes
                  5 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main>_
Meta: Go examine the robots for any weaponry.
(...) Nope. looks like the robots were destroyed completely.
Meta: Explore the ceiling hole.
(...) You drag yourself through the hole, looking around as you do so. Looks like part of the ventilation system exploded right here. The vents get far too narrow to continue ahead.
Meta: check the destroyed robots, than clean it up.
(...) You happily clean up the mess left by the mechs. You feel better now.
Meta: Ouch! Who did that?
Yell at the smoldering remains and punch the door.
(...) You begin to yell loudly at the debris, slip, and fall face-first into the pile of jagged metal. That's gonna leave a mark.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking at the robo-wreckage.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Hiding in the hole in the ceiling.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Cleaning robo-wreckage.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Standing below the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck (http://i.imgur.com/MiKjD.jpg)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Networking]
Post by: Dermonster on January 28, 2011, 11:12:54 pm
RW: Open Dir Ship Records

FW: Untie rope. Swim upwards.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Networking]
Post by: RedWarrior0 on January 28, 2011, 11:19:55 pm
You know, since the water is thin, shouldn't everything be sinking? Also, this is turn 29, despite the title.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 28: Networking]
Post by: Gatleos on January 28, 2011, 11:25:53 pm
1.) We can assume Derm stopped thinning the water after he went under.
2.) Oops. Changed.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: HighEndNoob on January 28, 2011, 11:55:16 pm
Meta: look around the room
Fantasy: Get out of th boat, grab the dwarf, and swim to the raft.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: monk12 on January 29, 2011, 12:16:06 am
Why did you point out the string of sixes? Now I'm going to roll ones and get us all killed.

Meta: Get back out of the hole, check out Sector 2

Fantasy: Tell the Naval officers that I am on the track of notorious pirate Jimmy Rickets. I knew he was in the heist on the Mayors Mansion, and thought he had escaped onto this ship. However, I have now learned the horrible truth that Jimmy was in a secret demon cult, and that he had used his ancient pirate magics to summon his Demon Lord Ogomspoxom, crushing the mind of the mayor, eating his soul and inhabiting his body. I found out, however, and foiled his extremely devious plan to manipulate the guards and the Navy into creating an evil Empire. Now we need to throw him in a volcano to send him back to the Hell from whence he came.


Come on dice, don't fail me now!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: _DivideByZero_ on January 29, 2011, 11:47:34 am
Meta: Scream in pain while punching the door even harder now.
Fantasy: Fail around uselessly while someone rescues me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 29, 2011, 05:58:57 pm
Helmath awaits...
(http://i.imgur.com/UIPu1.jpg)

I love ASCIIDraw. Just need Frelock now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: monk12 on January 29, 2011, 06:41:22 pm
I must say, that is pretty boss.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 29, 2011, 11:33:45 pm
I must say, that is pretty boss.
Anyone who uses the word 'boss' to describe something is welcome in my thread.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 12:06:16 am
This thread is... (http://www.youtube.com/watch?v=Rp7jp5H-xWU)

Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 12:16:25 am
Boss, not BAWSE.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 12:16:57 am
This thread is like a boss.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 06:46:39 pm
While waiting for Frelock, derm checks out more of the hard drive and finds a strange folder...
Code: [Select]
Directory of PERICLASE\Main\Private\A01237273\workstuff\games\textyman\

5/21/2206   8:06 PM   <DIR>      .
5/22/2206   5:33 PM   <DIR>      ..
5/21/2206   8:06 PM   <DIR>      data
5/21/2206   8:06 PM   2015268   textyman.exe
5/21/2206   8:06 PM   10386      config.ini
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 06:48:46 pm
Is this a minigame?

RUN: textyman.exe.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 07:01:14 pm
(http://i.imgur.com/gdZlZ.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 07:02:47 pm
Hit spacebar.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 07:14:29 pm
Spoiler (click to show/hide)

(http://i.imgur.com/EGfDC.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 07:16:50 pm
Examine room.

Examine self.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: monk12 on January 30, 2011, 07:35:40 pm
Is it dark?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 07:37:56 pm
I think it's just my mini-game.

You're not at the terminal.  :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 07:42:41 pm
Spoiler (click to show/hide)

(http://i.imgur.com/GWapQ.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 07:45:32 pm
Copy the program onto a nearby hard drive / screen only capable of playing textyman and other various minigames. Distribute it to an undefined amount of other screen things and give them to others.

That solves the limited users thing. I think.


> Peek out the window. If no window available:

>Peek out door.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Frelock on January 30, 2011, 08:11:17 pm
My apologies.  The combination of going to my parents along with a mysteriously timed complete breakdown of their computer left me out of it for a few days.

Meta:Follow monk and back him up.

Fantasy:If Monk's ploy doesn't work, hypnotize the crew with my golden pocketwatch.
  See the pretty watch of gold, and you will do as you are told...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 09:20:22 pm
Spoiler (click to show/hide)

(http://i.imgur.com/IoeBH.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 09:21:26 pm
Sneak a bti closer, examine armor as best I can tell. Colors, emblems and their meanings and such.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 09:59:21 pm
(http://i.imgur.com/Cto1J.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Dermonster on January 30, 2011, 10:03:35 pm
Hmmm... I would have to assume that its a british knight fighting a french knight, at least from what my experience tells me. TIme to try something.

>Try to remember recent (Or not so recent) history, mainly involving military or political matters which may explain this conflict.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 29: Networking]
Post by: Gatleos on January 30, 2011, 11:18:36 pm
Spoiler (click to show/hide)

Unless you're hacking into something and finding high-risk info, I'm gonna say no rolls for using computers normally. There's just not enough ways to make it believably fail.

**********~
Turn 30
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Open Dir Ship Records
You save and close textyman, copy it to a more central location on the ship computer, then check out the ship records.
Code: [Select]
PERICLASE\Main>dir Ship Records

Directory of PERICLASE\Main\Ship Records

5/23/2206   3:36 PM   <DIR>   .
5/23/2206   4:02 PM   <DIR>   ..
2/12/2204   1:27 PM   <DIR>   2200
4/23/2203   8:43 AM   <DIR>   2201
4/17/2205   8:11 PM   <DIR>   2202
2/28/2206   2:02 AM   <DIR>   2203
3/14/2206   5:27 AM   <DIR>   2204
1/31/2206   1:05 PM   <DIR>   2205
5/23/2206   4:02 PM   <DIR>   2206
                  0 File(s)       0 bytes
                  7 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main\Ship Records>_
Meta: look around the room
(...) You don't know what you're doing.
Meta: Get back out of the hole, check out Sector 2
(...) You fall out of the hole. Not much else happens.
Meta: Scream in pain while punching the door even harder now.
(...) Your hand shatters and goes limp as your fist strikes the door!
Meta:Follow monk and back him up.
(...) You quickly pass up Monk and run down the hall and into Sector 2. Inside, you see a row of what look like huge glass storage pods. Some are opened, others are shattered. There's a wall of tools and some boxes, and a control terminal in the center of the room.

Spoiler (click to show/hide)

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Ship Records>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Exploring Sector 2.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Laying on the floor.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Zoning out.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Causing himself harm.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 30, 2011, 11:22:31 pm
MG (Minigame)Get my equipment hidden under the floorboards and sneak towards the secret castle back entrance.

RW: Open earliest file.

FW: Surge the water around noob and divide/urist to propel them to the surface at a relatively comfortable speed.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 30, 2011, 11:31:34 pm
(http://i.imgur.com/FI6aQ.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 30, 2011, 11:33:28 pm
arg you posted right as I edited it.

Search for assassination equipment I may have hidden inside the floorboards. Attempt to recall just what all info I managed to gather while spying here before the attack.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: _DivideByZero_ on January 30, 2011, 11:53:42 pm
Well, this can't get much worse.

Meta: "Does anybody know a doctor?"
Fantasy: Say hi to the little fish then ride a shark up to the surface.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 31, 2011, 02:13:59 am
Oops, forgot the second action. I'll include it next time I post.
(http://i.imgur.com/zy93V.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Frelock on January 31, 2011, 01:14:18 pm
Meta: Examine tools more carefully

Fantasy: Order the men to help my friends aboard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 31, 2011, 03:33:42 pm
MG

> Sneak around to castle back.

>Use Grapple hook on Wall.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 31, 2011, 05:22:32 pm
Spoiler (click to show/hide)

(http://i.imgur.com/vpf0i.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 31, 2011, 05:25:25 pm
> Greet soldier casually while tugging at Grapple to make sure it's hooked tight.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 31, 2011, 05:32:30 pm
(http://i.imgur.com/6kRM8.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 31, 2011, 05:38:57 pm
Question: If I die do I get to play this story out again, or does it just end and a new randomly generated one appear in its place?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 31, 2011, 05:41:39 pm
I suppose if I like it enough I'll just throw you back into the same story. I am making it up as I go, though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 31, 2011, 05:45:30 pm
Right, imma just go crazy and run on Discworld logic.

> Berate guard for not following the rules of battle. You did not give a battle cry nor even let your enemy know your name! How shameful.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 31, 2011, 05:50:47 pm
(http://i.imgur.com/n25h3.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Dermonster on January 31, 2011, 05:52:02 pm
> Dodge

> Knife to the back of the neck
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: HighEndNoob on January 31, 2011, 06:02:59 pm
Meta: facepalm, and try to find a med-kit.
Fantasy: swim upwards
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on January 31, 2011, 08:27:45 pm
Monk's gone missing! SOUND THE ALARM
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: monk12 on January 31, 2011, 10:32:10 pm
my bad, unexpected time away from internet access. And I KNEW I was heading for some fail that turn! :D

Meta: Investigate Sector II Storage Pods

Fantasy: Order a hypnotized sailor to get me a drink. Sweet alcohol has not passed these lips for more than a day!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 30: All Hail The Hypnofrelock!]
Post by: Gatleos on February 01, 2011, 10:05:33 pm
Spoiler (click to show/hide)

Alright, we're back! Let's get this show back on the road.

**********~
Turn 31
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Open earliest file.
(...) You search through the records and find the earliest one, dated 3-23-2200.
Code: [Select]
3-23-2200.txt

Ship ID #6870 (Codename Periclase) Harbinger class warship is operational and ready
for duty in the Earth Federation Army. Assigned front-line patrol duty in Sol orbital
location 559826. Ship computers operational. This directory is to be used to store
future ship records.

#END OF DOCUMENT
There are a few other dated text files in here, as well as a bitmap image.
Meta: "Does anybody know a doctor?"
(...) You might have swallowed some jagged metal or something. You can't talk right now.
Meta: Examine tools more carefully
(...) You can see a few of the tools from here, they're unlike anything you've ever seen. They look like they may be for maintenance of the on-board battle-mechs.
Meta: facepalm, and try to find a med-kit.
(...) Well, the med-bay is right down the hall. You fetch a medkit!
Meta: Investigate Sector II Storage Pods
(...) You wiggle on the floor a bit and invent a new dance move similar to the worm. You fail to get up, though.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Ship Records\2200\3-23-2200.txt
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Exploring Sector 2.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Poppin' and lockin' on the floor.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Holding a medkit.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Causing himself harm.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: Dermonster on February 01, 2011, 10:10:49 pm
MG: Climb up the castle wall.

RW: Hit back, Open important looking ship record files, in chronological order. Open bitmap images.

FW: Swim to ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: Frelock on February 01, 2011, 10:21:58 pm
Meat: Find a suitable tool to wield as a weapon; Tweak the odds, just cause I can.

Fantasy: Inform the crew that they are, in fact, fishes, and need to get into the water before they suffocate to death!


I'm pushing my chances with three good rolls in a row...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: HighEndNoob on February 01, 2011, 10:53:02 pm
Meta: heal divide
Fantasy: use my height to find a way onto the top of the volcano, than land either softly on the raft or gently into the water.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: monk12 on February 02, 2011, 12:43:29 pm
Meta: Sector II Storage Pods, take 2!

Fantasy: Follow piratical instincts.



Yo, ho, yo, ho, a pirates life for me!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: _DivideByZero_ on February 02, 2011, 05:08:46 pm
Meta: Observe for any signs on the wall/floor.
Fantasy:Ask everyone what's going on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: Frelock on February 02, 2011, 06:48:35 pm
Fantasy: Follow piratical instincts.

Why are you making someone walk the plank?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: monk12 on February 02, 2011, 08:20:28 pm
Fantasy: Follow piratical instincts.

Why are you making someone walk the plank?

Isn't that exactly what you are doing? :D

Besides, if I fail at this it is likely to have better more hilarious consequences than if I just said Get Drunk
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: Gatleos on February 02, 2011, 10:30:13 pm
Fantasy: Follow piratical instincts.

Why are you making someone walk the plank?

Isn't that exactly what you are doing? :D

Besides, if I fail at this it is likely to have better more hilarious consequences than if I just said Get Drunk
RTD Rule #1: Always choose that action which, upon failing, produces the most hilarious result while still achieving your goal upon success.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: monk12 on February 03, 2011, 07:59:47 pm
So... do we get an update? Pretty please?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: Gatleos on February 03, 2011, 08:14:06 pm
My computer crapped out and I lost progress on it. :'(

I'll have it soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 31: Harbinger of Booze]
Post by: Gatleos on February 03, 2011, 09:38:27 pm
Guess who rolled double sixes? Monk. Guess who used Tweak The Odds on the same turn? Frelock. Guess who was listening to loud techno music while writing Monk's turn and may have gotten overzealous with the result of his 6 + 1 action? ME.

**********~
Turn 32
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Hit back, Open important looking ship record files, in chronological order. Open bitmap images.
(...) First, you decide to open the .bmp image.

Spoiler (click to show/hide)

You search for important-looking files, but they all have dates for names. So you open two random files, as well as the last one.
Code: [Select]
8-27-2204.txt

Ship Record for the S.S. Periclase, August 27, 2204
Enemy ship destroyed latest supply freighter in mid-flight,
requesting additional provisions from command.

#END OF DOCUMENT
Code: [Select]
12-07-2206.txt

Ship Record for the S.S. Periclase, December 07, 2206
Machine hive located in Lacaille system. This is the furthest machine hive
from earth discovered to date. Requesting backup to Lacaille System.

#END OF DOCUMENT
Code: [Select]
5-23-2206.txt

Ship Record for the S.S. Periclase, December 07, 2206
This may be the last record of the S.S. Periclase. We
have fled the machine horde back to the Sol System.
We have taken heavy damage and several sentinels have
come aboard the ship. This computer network may soon
be assimilated.

#END OF DOCUMENT
Meat: Find a suitable tool to wield as a weapon; Tweak the odds, just cause I can.
(...) You select a mean-looking blowtorch from the wall! Well, you think it's a blowtorch. You squeeze the trigger and a jet of shimmering plasma shoots about a foot out of the end of the pipe! Cool!
Meta: heal divide
(...) You pull out some gauze and clean up John's bleeding. Then you wrap his entire head in gauze to the point that he can't see. Good as new!
Meta: Sector II Storage Pods, take 2!
(...) Your eyes roll into the back of your head, you hold your temples with your hands and you begin violently convulsing! (http://tvtropes.org/pmwiki/pmwiki.php/Main/PstandardPsychicPstance)
Monk: STORAAAAGE POOOOODS!!! (http://tvtropes.org/pmwiki/pmwiki.php/Main/SkywardScream)
The room goes eerily dim for a moment, then all of the storage pods simultaneously shatter! Thousands of shards of broken glass begin swirling around the room, and the floor and ceiling begin to creak and shudder as your apparent telekinesis powers push them outward! (http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicPowers)

Glass Storm!

Meta: Observe for any signs on the wall/floor.
(...) You see bandages. And some bandages.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Ship Records\2200\5-23-2206.txt
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Bleeding. A lot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Shattering glass with his MIND.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Blind as a bat.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Dermonster on February 03, 2011, 09:45:07 pm
RW: Back, back, Dir: Weapons Department.

FW: Climb back on board. Suck navy under the sea.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: HighEndNoob on February 03, 2011, 10:01:18 pm
Meta: try to heal divides's hand

Fantasy: if on ship find some more things to throw, if not get on ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: monk12 on February 03, 2011, 10:07:23 pm
Meta: Master control of newfound psychic abilities. Then float slightly.

Fantasy: ...

Is there any enemies left on the ship? How far off is the island?

Suck navy under the sea.

Oh this will end well.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Dermonster on February 03, 2011, 10:08:39 pm
 8)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Gatleos on February 03, 2011, 10:19:57 pm
Is there any enemies left on the ship? How far off is the island?
There could very well be a guy with a big knife getting ready to jump out and slash your throat as soon as you open the cabin door. And the island is exactly as far away as it was when the ship sank. You're 2/3 of the way there.

That reminds me:
(http://i.imgur.com/2fBif.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Dermonster on February 03, 2011, 10:21:33 pm
MG: Recall general layout of castle in ASCII
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Frelock on February 03, 2011, 10:21:41 pm
Meta: Carry plasma gun back to medibay, with my teeth if I have to.  Get arm healed.

Fantasy: Sail away with my friends, leave the navy boys behind. (http://www.youtube.com/watch?v=9TcztyNlFx0&feature=related)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Gatleos on February 03, 2011, 10:27:09 pm
Holy crap, we already have 4/5 actions!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Dermonster on February 03, 2011, 10:27:52 pm
Your thread is Just that good.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Powder Miner on February 03, 2011, 10:51:09 pm
I'm gonna join the looonnngggg queue.
Meta:
Name: Avin James
Occupation: Computer Programmer

Fantasy:
Name: Powder Miner
Occupation: BLANGED MINER! AND A HUMAN ONE AT THAT.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: _DivideByZero_ on February 03, 2011, 11:20:07 pm
Meta: Sit patiently as to avoid hurting myself.
Fantasy: Seeing the pirate with the bottle, follow him and follow Dwarf instincts!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: RedWarrior0 on February 03, 2011, 11:25:53 pm
Give us update! Kill kill kill!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Frelock on February 03, 2011, 11:26:32 pm
All actions in within 1 hour and 42 minutes.   That has got to be some kind of record.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Dermonster on February 03, 2011, 11:33:49 pm
Nominated for Hall of Legends.

GO NOW MY FELLOWS, GO AND VOTE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Gatleos on February 03, 2011, 11:49:27 pm
I'm gonna join the looonnngggg queue.
Meta:
Name: Avin James
Occupation: Computer Programmer

Fantasy:
Name: Powder Miner
Occupation: BLANGED MINER! AND A HUMAN ONE AT THAT.
Added! You think this one is long, check out Multiworld Madness' queue.
Nominated for Hall of Legends.

GO NOW MY FELLOWS, GO AND VOTE!
I didn't even know there were forum games on that list!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Dermonster on February 03, 2011, 11:50:48 pm
Multiworld madness is the only one on there, RTD wise.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 32: Glass Storm]
Post by: Gatleos on February 04, 2011, 01:07:13 am
Suck navy under the sea.

Oh this will end well.

**********~
Turn 33
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Back, back, Dir: Weapons Department.
(...)
Code: [Select]
PERICLASE\Main>dir Weapons Dept.

Directory of PERICLASE\Main\Weapons Dept.

5/23/2206   2:05 PM   <DIR>   .
5/23/2206   4:02 PM   <DIR>   ..
2/12/2204   1:27 PM   <DIR>   Memos
4/23/2203   8:43 AM   <DIR>   Production Orders
4/17/2205   8:11 PM   <DIR>   R&D Notes
                  0 File(s)       0 bytes
                  3 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main\Weapons Dept.>_
Meta: try to heal divides's hand
(...) You clumsily attempt to treat John's hand.
John: "MMMPPHH!"
Meta: Master control of newfound psychic abilities. Then float slightly.
(...) You feel mental energy flow through your mind and down to your hands. Holding one hand in front of you, you telekinetically pull all of the glass fragments out of Frederick's arm. You have mastered your telekinesis! You float around the room a bit. Holding yourself up with your mind is tiring.
Meta: Carry plasma gun back to medibay, with my teeth if I have to.  Get arm healed.
(...) The pain is too much, and you fall to your knees! Blood pours from your arm...
Meta: Sit patiently as to avoid hurting myself.
(...) You sit and do absolutely nothing.

...

Oh no, that song is stuck in your head again! (http://www.youtube.com/watch?v=t1O3Q869mRQ)

John: "MMMPPPHH! MMMMPPPPPPHHHH!!!"

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Bleeding. A lot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Augmenting mental abilities.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Failing at healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: "Wind-up crank, ninja tank..."
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: Frelock on February 04, 2011, 02:17:30 am
Meta: Forget the torch; get to the medical bay.

Fantasy: Steer this ship out of here!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: Gatleos on February 04, 2011, 02:54:15 am
MG: Recall general layout of castle in ASCII
Spoiler (click to show/hide)
(http://i.imgur.com/trEBE.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: Dermonster on February 04, 2011, 07:43:40 am
pfthahahahah

RW: open R&D notes

FW: Get on that damned ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: monk12 on February 04, 2011, 05:18:31 pm
Whoo telekinesis! Although I can't help but notice that my legs are almost healed AFTER I found the ability to float everywhere. Such is life, I suppose.

Meta: Get Frelock to the medbay.

Fantasy: Use my vast piratical knowledge to get the ship out of the maelstrom. After regaining consciousness, of course.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: Dermonster on February 04, 2011, 05:24:50 pm
Almost Forgot: MG: Find a way inside. Preferably where nobody can see me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: HighEndNoob on February 04, 2011, 05:55:01 pm
Meta: try to heal my nose
Fantasy: see if there is a weapons armory.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: _DivideByZero_ on February 04, 2011, 08:21:10 pm
Meta: Try to develop self-healing powers, somehow.
Fantasy: Carry a bottle with me and check what's going on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 33: Alto Voice and Blackbelt Rank]
Post by: Gatleos on February 05, 2011, 12:46:53 am
Is there any enemies left on the ship?
There could very well be a guy with a big knife getting ready to jump out and slash your throat as soon as you open the cabin door.

**********~
Turn 34
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
Meta: Forget the torch; get to the medical bay.
(...) You struggle to your feet and start to stagger toward the door.
RW: open R&D notes
(...)
Code: [Select]
PERICLASE\Main>dir R&D Notes

Directory of PERICLASE\Main\Weapons Dept.\R&D Notes

5/23/2206   2:05 PM   <DIR>   .
5/23/2206   4:02 PM   <DIR>   ..
2/12/2204   1:27 PM   <DIR>   Light Weaponry
4/23/2203   8:43 AM   <DIR>   Heavy Weaponry
4/17/2205   8:11 PM   <DIR>   Artillery
                  0 File(s)       0 bytes
                  3 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main\Weapons Dept.\R&D Notes>_
Meta: Get Frelock to the medbay.
(...) Deciding to try out your telekinesis, you pick up Frederick and... slam him into the wall. Oops.
Meta: try to heal my nose
(...) Using the tools available to you in the medkit, you patch up and straighten your nose.
Meta: Try to develop self-healing powers, somehow.
(...)
John: Hrrrrrggghhhh...
Try as you might, you can't seem to develop any powers. Huh.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\R&D Notes>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Bleeding. A lot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Mentally beating Frelock.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Leg
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Healing his nose.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Hard to tell, he's just sitting there...
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Dermonster on February 05, 2011, 12:50:12 am
RW: Open Light weaponry file.

FW: Climb onto the deck. Summon George.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Frelock on February 05, 2011, 02:05:38 am
Rats are experts at finding their way onto ships.

Meta: Glare at monk, then continue to shamble towards the medical bay.

Fantasy: Keep a sharp lookout from the crow's nest.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: HighEndNoob on February 05, 2011, 11:21:05 am
Meta: search around for a Manuel of how to heal people properly.
Fantasy:Run a distance, pull out 3 throwing knifes, and throw them at Mr. Drunken guy.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: _DivideByZero_ on February 05, 2011, 04:26:35 pm
Meta: Think harder.
Fantasy: Sleep through all this.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: monk12 on February 05, 2011, 06:23:06 pm
Rats are experts at finding their way onto ships.


They are not, however, known for climbing aboard sinking ships.

Meta: Make sure Frelock reaches the medbay without passing out, then investigate the storage pods I shattered.

Fantasy: Continue sailing into NOT THE MAELSTROM
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Gatleos on February 06, 2011, 09:57:24 pm
I'm alive, by the way. Turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Dermonster on February 06, 2011, 09:58:27 pm
ZOMBIE! BURN THE DEAD! BURNT THE DEA-

Oh a turn? You are forgiven for being a mindless abomination of unholy magic.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Gatleos on February 06, 2011, 10:01:01 pm
Oh a turn? You are forgiven for being a mindless abomination of unholy magic.
I'm the "Zombie Virus" kind, actually.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Dermonster on February 06, 2011, 10:02:33 pm
You are forgiven for (Pants) uh, being..., (Coughs) uh...

urg, *Blortch*

RAWR! TANK SMASH!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
Post by: Gatleos on February 07, 2011, 12:03:04 am
We're back! Say hello to George. :D

**********~
Turn 35
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Open Light weaponry file.
(...)
You find a short text file inside.
Code: [Select]
----------------------------------------
Name:Plasma Pistol
Given to light infantry for use in close
combat in tight quarters. Shoots
medium-range plasma burst.
----------------------------------------
Name:Magnetic Pulse Rifle
Medium to long range assault rifle made
to disable mechanical systems and cause
concussive damage from a distance.
----------------------------------------
Name:Prismatic Waveform Generator
Personal shield technology that can also
be used as a concussive weapon at very
short range.
Meta: Glare at monk, then continue to shamble towards the medical bay.
(...) You once again struggle to your feet and hobble down the hall and into the medical bay!
Meta: search around for a Manuel of how to heal people properly.
(...) You find a manual buried at the bottom of the medkit. After reading the whole thing you aren't any better at medical care, but you learn a few tricks that will keep you from screwing anything up and making patients worse off.
Meta: Think harder.
(...) You lose a few brain cells.
Meta: Make sure Frelock reaches the medbay without passing out, then investigate the storage pods I shattered.
(...) You trip Frederick on his way out, and are too busy chuckling to yourself to look at the storage pods.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\R&D Notes\Light Weaponry\lightweaponry.txt>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Bleeding. A lot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being a JERK.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: N/A
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Reading sketchy medical manuals.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Hard to tell, he's just sitting there...
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: RedWarrior0 on February 07, 2011, 01:35:24 am
You know what could have been worse? If HEN used 'Splode on impact.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: Frelock on February 07, 2011, 02:57:59 am
Yea, that would have sucked.

Meta: Get medical treatment, then go back and get that blowtorch again.

Fantasy: Sensing danger, run down to the powder-keg room and cut the line of gunpowder. (http://mythbustersresults.com/episode88)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: Gatleos on February 07, 2011, 03:08:47 am
Fantasy: Sensing danger, run down to the powder-keg room and cut the line of gunpowder. (http://mythbustersresults.com/episode88)
You're going to climb out of the crow's nest, descend the ladder, run across the deck, open the cabin door, descend the stairs, run down the hall, open the door, run across the room and stomp on the gunpowder trail before it reaches the keg?! That's fast.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: Dermonster on February 07, 2011, 07:46:45 am
You know you'd really think I'd learn something about magic and summoning from all these six's

RW: Back, open heavy weapons and artillery

FW: Shoot a water blast into the ocean.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: monk12 on February 07, 2011, 05:38:20 pm
Damn you Uncle Bloodbeard!


Meta: Investigate the Storage Pods, take... six? Damn I suck at this.

Fantasy: Ask the dwarf to afix the harpoon gun to my stump the remainder of my right arm.


We're all going to die, aren't we?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: _DivideByZero_ on February 07, 2011, 06:14:00 pm
Meta: Feel if there's anyone next to me and follow him.
Fantasy: Look for socks.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: HighEndNoob on February 07, 2011, 06:15:45 pm
Meta: try to learn more about medical actions
Fantasy: cut the gunpowder trail, and grab my daggers and find either a gun or Morning Star
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: Frelock on February 07, 2011, 09:16:57 pm
That's fast.

A smooth criminal is always in the right place at the right time.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
Post by: Gatleos on February 07, 2011, 10:14:38 pm
6's now give half an experience point, as opposed to the zero it gave before. Through some retconning with that rule in mind, Derm got some new toys! Oh, and there may have been another person with you. That had a magical demon-culling sword. Who is now at the bottom of the ocean.

**********~
Turn 36
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
Meta: Get medical treatment, then go back and get that blowtorch again.
(...) You activate the medi-bot.
Medi-Bot: "DO YOU REQUIRE-"
You point at your arm.
Medi-Bot: "ADMINISTERING CARE."
The medi-bot sprays that same gel-like ointment on your arm and the pain stops immediately. It then wraps your arm in bandages.
Medi-Bot: "TREATMENT COMPLETE."
You run back to the mech-storage room and pick up the blowtorch with some difficulty. John starts following you on the way back for some reason.
RW: Back, open heavy weapons and artillery
(...)
You find more text files.
Code: [Select]
----------------------------------------
Name:Railgun
Magnetically-operated weapon that fires a
heavy projectile at high velocity, tearing
through multiple targets.
----------------------------------------
Name:Magnetic Pulse Cannon
Medium to long range heavy weapon which
fires a heavy EMP wave at high velocity.
----------------------------------------
Name:Gauss Rifle
Heavy automatic assault rifle which fires
hot gauss bolts.
----------------------------------------
Code: [Select]
----------------------------------------
Name:Gamma Repeater
High-energy wave-emitting turret designed
to disable organic troops.
----------------------------------------
Name:Gauss Gun
Heavy gauss laser turret which prioritizes
large targets.
----------------------------------------
Name:Neutron Nova Reactor
Stationary self-powered turret which fires
heavy nova waves. Largest artillery used
by ground troops.
Meta: Investigate the Storage Pods, take... six? Damn I suck at this.
(...) You wander around the room for a minute, doing nothing in particular. What were you going to do again?
Meta: Feel if there's anyone next to me and follow him.
(...) You hear someone pass by, so you start following them. You have no idea where you are.
Meta: try to learn more about medical actions
(...) You walk to the medbay and have a chat with Medi-bot. Using your previous knowledge with Medi-bot's teachings, you become proficient in healthcare!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\R&D Notes\>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Healing.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Uhhh...
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: N/A
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Reading sketchy medical manuals.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Following Frederick.
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/jtQGs.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: Frelock on February 07, 2011, 10:25:24 pm
Meta:Head out to section 5

Fantasy:Do some pull-ups to increase my strength.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: HighEndNoob on February 07, 2011, 10:26:05 pm
Meta: find Divide, and try to heal his hand
Fantasy: Grab the gun and some gunpowder and run to the deck.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: Dermonster on February 07, 2011, 10:37:32 pm
RW: Back Back Back >>> Private

FW: George: Crawl into one of my robes many pockets. Failing that, use the top of my head as a perch, like in my Japanese animes. Me: Summon a small kitten.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: monk12 on February 07, 2011, 10:54:36 pm
Whee harpoon arm! Useful? No. Awesome? YES!

Meta: SSTTTOOOOOOOOORRRAAAAAGGGGGEEEEEEEEE   POOOOOOOOOOOOOODDDDDDDDSSSSSS!  Yelling seemed to work last time.

Fantasy: Sail to Fantasy Island Volcano Island
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: _DivideByZero_ on February 08, 2011, 01:29:00 am
Meta: Keep following him. No matter what.
Fantasy: Make a crossbow out of socks and other spare materials.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: Gatleos on February 08, 2011, 03:38:49 am
I forgot to mention it in the turn before, but the mayor was carried onto the ship before the maelstrom started. So he's still with you.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 36: Calm Before The Spiral]
Post by: Gatleos on February 08, 2011, 10:06:47 pm
Yes, I'm fleshing out your fantasy characters with ridiculous backstories.

**********~
Turn 37
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
Meta:Head out to section 5
(...) You slip out of the mech storage room and head down to sector 5. John follows you, holding your hand. Weird.
Spoiler (click to show/hide)
There are a few ugly-looking couches and a flat-screen TV. At the back of the room you can see a pedestal. It begins shining a bright blue color as you step into the room.
Meta: find Divide, and try to heal his hand
(...) Pulling a scalpel from the medkit, you run into sector 5 after John and Frederick and stab John's broken hand! He screams through his thick bandages and swings his arms wildly! (...) He side-swipes you in the gut and you stagger back!
RW: Back Back Back >>> Private
(...) The Private directory is full of numbered folders, so you open one.
Code: [Select]
PERICLASE\Main>dir Private

Directory of PERICLASE\Main\Weapons Dept.\Private\A26363450

5/23/2206   5:05 PM   <DIR>   .
5/23/2206   1:02 PM   <DIR>   ..
4/22/2206   7:33 PM   <DIR>   Docs
4/23/2206   6:22 AM   192      FedMail.lnk
3/17/2206   8:12 PM   1845     lol.jpg
                  2 File(s)       2037 bytes
                  3 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main\Weapons Dept.\Private\A26363450>_
Meta: SSTTTOOOOOOOOORRRAAAAAGGGGGEEEEEEEEE   POOOOOOOOOOOOOODDDDDDDDSSSSSS!  Yelling seemed to work last time.
(...) You shout at the storage pods for a while. They must have been used to store those mechs that exploded earlier.
Meta: Keep following him. No matter what.
(...) You tightly hold onto the person's hand and follow them around, nuzzling them periodically. Suddenly, you feel a sharp pain in your hand and swing your arms blindly, eventually hitting... something.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\Private\A26363450>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking around Sector 5.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Yelling at inanimate objects.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: N/A
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Stabbing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Following Frederick.
Inventory: Explosive Collar | Jumpsuit
Wounds: Light Bleeding | Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Dermonster on February 08, 2011, 10:11:10 pm
RW: Open lol.jpg and FedMail.lnk. Then open docs?

FW: Overheat Urists beard. TAKE BACK TEH KITTEH.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: HighEndNoob on February 08, 2011, 10:44:02 pm
Meta: Opps sorry! Repeat previous action
Fantasy: Wake up divide before Nist is butchered. Or after, just to heal my ankle.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: _DivideByZero_ on February 08, 2011, 10:58:12 pm
Meta: Flail around some more intending to administer punishment on whoever violated the chain of command.
Fantasy: Lock the door and wait for the spiral to end. Urist is too dwarfy to take the logical course of action.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: monk12 on February 08, 2011, 11:02:03 pm
Urist, would you kindly wring that kitten's neck?

Meta: Go explore somewhere nobody else has been before.

Fantasy: Check on the demon, make sure he's not being evil. Then continue sailing.


That's just vague enough to work!

FAKEEDIT: Wow, we posted fast.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Dermonster on February 08, 2011, 11:04:15 pm
It's an RTD run by Gatleos.

We're physically addicted. If I don't get another turn by 6 AM tomorrow that road under the bridge will be much redder.

Because of all the paint balloons I will throw in my rage.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: RedWarrior0 on February 08, 2011, 11:06:20 pm
This is on track to catch Multiworld Madness by the end of the next month or so.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Dermonster on February 08, 2011, 11:07:32 pm
Also: Why havent all of you gona and voted for this in the Hall of Legends!? Go people GO~!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Gatleos on February 08, 2011, 11:16:22 pm
This is on track to catch Multiworld Madness by the end of the next month or so.
Not really, but it will soon overtake Roll To Strike The Earth. Muhahahahaha!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Frelock on February 08, 2011, 11:20:02 pm
Meta: Investigate blue pedestal.  Use uncanny prediction to determine whether this holds a keycard, and how to retrieve it.

Fantasy: Use the rigging like monkey bars to get back down to the deck.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: monk12 on February 08, 2011, 11:28:34 pm
This is on track to catch Multiworld Madness by the end of the next month or so.
Not really, but it will soon overtake Roll To Strike The Earth. Muhahahahaha!


Noooooooooo! ...wait, my updates are retarded more by my own time deficits than anything else. Actually I should go do some prep work for tomorrows update...

And look at that, all replies in under an hour and a half.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Gatleos on February 08, 2011, 11:45:02 pm
This is on track to catch Multiworld Madness by the end of the next month or so.
Not really, but it will soon overtake Roll To Strike The Earth. Muhahahahaha!


Noooooooooo! ...wait, my updates are retarded more by my own time deficits than anything else. Actually I should go do some prep work for tomorrows update...

And look at that, all replies in under an hour and a half.
Well it does run in real-time weeks, while this one updates around every 1-1.5 days.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Dermonster on February 08, 2011, 11:46:53 pm
or in some cases .5 days (Hefts a paint balloon with a meaningful look and a glance at your open car window.)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Gatleos on February 08, 2011, 11:52:16 pm
or in some cases .5 days (Hefts a paint balloon with a meaningful look and a glance at your open car window.)
I don't own a car nor do I browse internet forums while driving one down the highway in Minnesota.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Dermonster on February 08, 2011, 11:54:53 pm
THEN I WILL BUY YOU A CAR JUST SO I CAN SOIL IT WITH MY RED HOT PAINT RAGE
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Alzeranox on February 09, 2011, 01:47:20 am
I lol'd and I can definitely see hilarity ensuing in the next turn or two with Urist and Nist/randomly summoned cat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 37: TRUE DORF]
Post by: Gatleos on February 09, 2011, 04:26:00 am
You will have such fun. The first [DATA EXPUNGED] is coming up.

**********~
Turn 38
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary (http://www.youtube.com/watch?v=p6OTbdgt_Ms)

Actions
RW: Open lol.jpg and FedMail.lnk. Then open docs?
(...) You open lol.jpg.
Spoiler (click to show/hide)
You look in the docs folder and find a lot of lolcats, as well as some personal text documents. Finally, you open FedMail.lnk.
Code: [Select]
Welcome to FedMail! Please Login.

Username: _
Meta: Opps sorry! Repeat previous action
(...) John struggles and slaps at you, but you hold him still and expertly wrap up his hand. You even manage to stop the bleeding!
Meta: Flail around some more intending to administer punishment on whoever violated the chain of command.
(...) You don't really get much slappin' done, and someone holds your hands down. You feel the pain in your hand being soothed.
Meta: Go explore somewhere nobody else has been before.
(...) You walk into the sector 3 storage room and look around. Looks like a lot of standard supplies that you would find on a ship like this, mostly non-perishable food and tools.
Meta: Investigate blue pedestal.  Use uncanny prediction to determine whether this holds a keycard, and how to retrieve it.
(...) John follows you to the pedestal, and walks so closely behind you that you trip. You can tell there's no keycard in there though.

You all hear a metal grinding noise from somewhere nearby.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\Private\A26363450>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying on his face.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Looking through the storage room.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Following Frederick.
Inventory: Explosive Collar | Jumpsuit
Wounds: Light Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3 + S + 3C→K2S + N2 + 3]
Post by: Dermonster on February 09, 2011, 07:45:24 am
RW: Get off my ass and check out the grinding noise.. (Why was I spending so much time on here?)

FW: Water blast Urist
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3 + S + 3C→K2S + N2 + 3]
Post by: monk12 on February 09, 2011, 10:28:43 am
I can't help but notice the only one to succeed in the fantasy world was the one who set the dwarf on fire.

Meta: Loot!

Fantasy: Shove the wheel back in the deck, hope it works.



Ships work like that, right? Riiiiiiight?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3 + S + 3C→K2S + N2 + 3]
Post by: Gatleos on February 09, 2011, 03:51:34 pm
I can't help but notice the only one to succeed in the fantasy world was the one who set the dwarf on fire.
And the one who ran at him with a powder keg strapped to his back...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3+S+3C→K2S+N2+3CO2]
Post by: Dermonster on February 09, 2011, 04:01:28 pm
I AM DERM, DESTROYER OF SHIPS. ALSO PROGENITOR OF FLUFFY ANIMALS.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3+S+3C→K2S+N2+3CO2]
Post by: HighEndNoob on February 09, 2011, 04:48:53 pm
Meta: ready my mop
Fantasy:" Keep that fire away from my VodkaGunpowder!"Get the barrel away from urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3+S+3C→K2S+N2+3CO2]
Post by: _DivideByZero_ on February 09, 2011, 06:16:05 pm
Meta: Tear the gauze off of my face.
Fantasy: Calmly stop screaming and stand there.
"My apologies, gentlemen."
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3+S+3C→K2S+N2+3CO2]
Post by: Gatleos on February 09, 2011, 06:35:03 pm
"My apologies, gentlemen."
The thought of a Dwarf with his beard on fire calmly stating "My apologies, gentlemen" makes me laugh out loud every time I think of it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3+S+3C→K2S+N2+3CO2]
Post by: Frelock on February 09, 2011, 07:33:12 pm
Meta: Examine pedestal further

Fantasy: Fall on my spring shoes, then bounce and smother Urist's beard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 38: 2KNO3+S+3C→K2S+N2+3CO2]
Post by: Gatleos on February 09, 2011, 09:39:40 pm
You know, the turn's name is actually relevant. Care to guess how?

**********~
Turn 39
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
RW: Get off my ass and check out the grinding noise.. (Why was I spending so much time on here?)
(...) You awkwardly climb onto the mecha spider and head down the hall toward the noise and sector 5.
Meta: Loot!
(...) Loot? What loot?
Meta: ready my mop
(...) You snap your mop in half. Why would you do that?!
Meta: Tear the gauze off of my face.
(...) You tie the gauze into a seemingly impossible-to-untie knot while trying to take it off.
Meta: Examine pedestal further
(...) John is rolling all over you, you can't get up.

The metal grinding noise gets louder, sounds like it's coming from the ceiling.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding on the mecha-spider.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying on his face.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Looking through the storage room.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Destroying his weapons.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Following Frederick.
Inventory: Explosive Collar | Jumpsuit
Wounds: Light Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: monk12 on February 09, 2011, 09:53:42 pm
Oh lord so much fail. Followed by a surprisingly proportional amount of success.

Meta: Loot using TELEKINESIS

Fantasy: Sail away, sail away, sail away... (http://www.youtube.com/watch?v=TlkSepPTLUc)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: HighEndNoob on February 09, 2011, 10:19:38 pm
Meta: Run away from the pedestal, then use a rubber glove to fix my mop.
Fantasy: kill the nobleyell at the noble to heal my leg.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: Dermonster on February 09, 2011, 10:23:13 pm
GUNPOWDER.

RW: Get to the hallway just outside sec 5 and peek inside. Look for possible source of grinding while staying in the relative safety of the hallway.

FW: Churn up water in back of boat and basically make the ship as a thing unto speedboat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: _DivideByZero_ on February 09, 2011, 10:24:52 pm
Meta: "Kyle... I'm gonna be on ya like [insert something witty here] when this is over."
Fantasy: Oh no... can't resist... set a mandate on mussel crafts and begin fishing with my bare hands to fulfill it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: Gatleos on February 09, 2011, 10:40:26 pm
You don't learn, do you Derm? :P

Just need Frelock, and we're ready for another turn. Jeez.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: RedWarrior0 on February 09, 2011, 10:41:22 pm
Meta: "Kyle... I'm gonna be on ya like [insert something witty here] when this is over."
Fantasy: Oh no... can't resist... set a mandate on mussel crafts and begin fishing with my bare hands to fulfill it.
White on rice glued to a paper bowl of milk in a blizzard?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: Dermonster on February 09, 2011, 10:42:14 pm
Because "wait around for shit to happen" is boring.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: Gatleos on February 10, 2011, 12:18:36 am
Meanwhile, in the, um, past:
(http://i.imgur.com/ZHVWF.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: monk12 on February 10, 2011, 12:23:54 am
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: Frelock on February 10, 2011, 05:55:43 am
Man, I hate being the slow guy that everyone waits for.

Meta: Run away!

Fantasy: Acquire a new skill.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 39: tnediccA etanutrofnU]
Post by: Gatleos on February 10, 2011, 05:38:21 pm
The "nothing happens" portion of our adventure is coming to an end!

**********~
Turn 40
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
Meta: Loot using TELEKINESIS
(...) You make a can of non-perishable meat explode.
Meta: Run away from the pedestal, then use a rubber glove to fix my mop.
(...) Using the rubber glove, you somehow manage to mend the mop. You try to mend it further with the other glove, but it snaps out of your hands and hits Derm in the face as he approaches the doorway!
RW: Get to the hallway just outside sec 5 and peek inside. Look for possible source of grinding while staying in the relative safety of the hallway.
(...) It sounds like something is moving above sector 5! As you get closer to the doorway, something slaps you in the face and you fall off of the mecha-spider.
Meta: "Kyle... I'm gonna be on ya like [insert something witty here] when this is over."
(...)
John: "Mrrrmph mmmpphh mph, mrmbl mmmppphh mph MPPH MRRMMMPPHHH!
It was so witty.
Meta: Run away!
(...) John clings to you tightly!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Squirming around.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Looking through the storage room.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Fixing his weapon.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Clinging onto Frederick.
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: Frelock on February 10, 2011, 05:47:11 pm
Meta: Investigate roof; figure out where's he's going to appear.

Fantasy: Investigate how to make my new skill work backwards as well.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: _DivideByZero_ on February 10, 2011, 06:09:40 pm
Meta: Try to rip the gauze off again.
Fantasy: Go-go-go!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: HighEndNoob on February 10, 2011, 06:33:52 pm
Meta: Grab the mop, than stuff John and Frelock in the GM, and drive to safety.
Fantasy:Hope the noble has a "terrible accident".
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: Dermonster on February 10, 2011, 06:39:33 pm
MG: Sneak past kittens, make way for throne room side entrance

RW: Run up to the pedestal and DO SHIT TO IT. Figure out what it does.

FW: MORE CHURNING.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: Gatleos on February 10, 2011, 07:13:20 pm
What is this mysterious danger you're all running from? When you're playing a video game and you come across a large, conspicuously empty room, do you run away? No, you charge into the middle of it and wait for the same thing that always happens in those kinds of rooms.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: RedWarrior0 on February 10, 2011, 08:33:36 pm
You know, it would be terrible of you to add a penalty specifically directed at people with functioning legs.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: Frelock on February 10, 2011, 08:35:04 pm
What is this mysterious danger you're all running from? When you're playing a video game and you come across a large, conspicuously empty room, do you run away? No, you charge into the middle of it and wait for the same thing that always happens in those kinds of rooms.

Did you not hear the ominous scraping sound coming from the ceiling?  Or hear my tale about the strange cyborg who crawls around in the air vents killing other players (well, he appeared near a body anyhow).  Plus, my D&D character died last night for being fool hearty and charging in when he shouldn't have, so I'm being rather cautious at the moment.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: monk12 on February 10, 2011, 08:36:56 pm
Meta: Nuts to this, go to Deck Two

Fantasy: Attempt to crash into Mt Helmath


Also, I'm taking a brief vacation over the next few days, so I will likely not be online until Sunday Night. I'll stick my head in if I get the opportunity, try not to blow me up.

FAKEEDIT

You know, it would be terrible of you to add a penalty specifically directed at people with functioning legs.

I'm waiting for that ability to be used to wriggle out of some ropes or something.

FAKEEDIT 2

What is this mysterious danger you're all running from? When you're playing a video game and you come across a large, conspicuously empty room, do you run away? No, you charge into the middle of it and wait for the same thing that always happens in those kinds of rooms.

Did you not hear the ominous scraping sound coming from the ceiling?  Or hear my tale about the strange cyborg who crawls around in the air vents killing other players (well, he appeared near a body anyhow).  Plus, my D&D character died last night for being fool hearty and charging in when he shouldn't have, so I'm being rather cautious at the moment.

I'd be more concerned if that room was full of ammo and health packs.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: Gatleos on February 10, 2011, 08:42:33 pm
What is this mysterious danger you're all running from? When you're playing a video game and you come across a large, conspicuously empty room, do you run away? No, you charge into the middle of it and wait for the same thing that always happens in those kinds of rooms.

Did you not hear the ominous scraping sound coming from the ceiling?  Or hear my tale about the strange cyborg who crawls around in the air vents killing other players (well, he appeared near a body anyhow).  Plus, my D&D character died last night for being fool hearty and charging in when he shouldn't have, so I'm being rather cautious at the moment.

I'd be more concerned if that room was full of ammo and health packs.
That may or may not be the function of the room you're in right now. :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: monk12 on February 10, 2011, 10:32:56 pm
What is this mysterious danger you're all running from? When you're playing a video game and you come across a large, conspicuously empty room, do you run away? No, you charge into the middle of it and wait for the same thing that always happens in those kinds of rooms.

Did you not hear the ominous scraping sound coming from the ceiling?  Or hear my tale about the strange cyborg who crawls around in the air vents killing other players (well, he appeared near a body anyhow).  Plus, my D&D character died last night for being fool hearty and charging in when he shouldn't have, so I'm being rather cautious at the moment.

I'd be more concerned if that room was full of ammo and health packs.
That may or may not be the function of the room you're in right now. :o

AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH RUN FOR YOUR LIVES!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 40: Mandate]
Post by: Gatleos on February 11, 2011, 02:36:08 am
This ship travel thing was probably a mistake, since it dragged on for so long, as evidenced by DivideByZero getting bored and leaping off the ship. You've arrived now though, so I'll think of a new system for next time. HELMATH AWAITS.

**********~
Turn 41
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
Meta: Investigate roof; figure out where's he's going to appear.
(...) You look around the ceiling, but can't see any vents. The grinding noise gets even louder though, whatever is up there is big. Suddenly, you notice something you didn't before: a ceiling hatch! It looks.... out of place. You notice something else too. The pedestal at the back of the room has five large LED lights on the front, and three of them are lit up with a bright blue color.
Meta: Try to rip the gauze off again.
(...)
John: "Mrrrrrrrrrr-AAAAAGGGGGHHHHH!!!"
You violently rip the bandages from your head! You can breathe normally again. Ahhhhh...
Meta: Grab the mop, than stuff John and Frelock in the GM, and drive to safety.
(...) You pile everyone onto the GM and prepare to scoot out of the room!
RW: Run up to the pedestal and DO SHIT TO IT. Figure out what it does.
(...) You step into the room and look at the pedestal from afar. You can't tell how it works from here, but a light just came on.
Meta: Nuts to this, go to Deck Two
(...) You fall again. GOD DAMMIT.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the pedestal.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking at the ceiling.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Looking at the storage room floor very closely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Revving up the GM.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Breathing...!
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: Frelock on February 11, 2011, 03:01:49 am
Meta: Use uncanny prediction to predict what would happen if we got all 5 players near the pedestal.  Help round up other players.

Fantasy: Find volcano-worshiping natives, and barter with them to sell the mayor off as a sacrifice for their fiery god.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: Dermonster on February 11, 2011, 07:48:44 am
RW: Go up to the pedestal and examine it in more detail.

FW: Get off of the ship and Put on me land legs. Also put kitty down.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: monk12 on February 11, 2011, 12:43:05 pm
Meta: DECK TWO

Fantasy: Help Frelock. If the natives do not worship the volcano, begin preaching about the infinite wrath of the volcano.


And with that, I'm off for the weekend. Don't wait up!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: HighEndNoob on February 11, 2011, 06:11:24 pm
Meta: Drive in a circle
Fantasy: Yell at the noble to heal my leg again, than brace for impact
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: _DivideByZero_ on February 11, 2011, 11:49:59 pm
Meta: Go and apply discipline to Kyle for this disregardful of the chain of command. You do not wrap your sergeant's head in gauze!
Fantasy: Heal Kyle then... uh... don't hammer myself for not fulfilling the mandate.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: Gatleos on February 13, 2011, 01:30:15 am
I had to leave for a while at the same time monk did. Seems the universe temporarily stopped the game for him. :-\

Turn soon!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: Dermonster on February 13, 2011, 10:28:32 pm
Oh no everyone panic, we haven't heard anything about this in a half-day or two. Quick there is only one thing to do, and that's to run around in circles, while we scream in fear about the end of the world. That of course is the proper panic maneuver. Of course while that one thing is the correct thing to do, there is of course alternatives, but I hesitate to even say them. One alternative is of course the non-screamer panic method of curling up into the fetal position, and muttering in a language only you can understand. Some people though prefer the proactive panic method, and for your knowledge that is the method that involves making sacrifices in an effort to appease the powers that be. In this particular case, the sacrifice will of course have to be the sacrifice of a sentient being that is dear to you, such as a son or daughter. There is of course the play it cool panic method of putting on a pair of shades, and just putting on an air about yourself that says "I'm to cool to panic" but this can only be pulled off by the ultra-cool, and in this particular case you'll likely have to also have to do something extra like do a rap about how you are so not the type to panic.

Lastly there is of course the bumping panic method, that I am doing right now. I've claimed this method in this panic instance, so you can't panic in this way. But for future instances, it involves bumping the thread in the hopes of getting an update. After I finish this method, I'll then fall back on the primary method of running around in circles screaming about the end of the world.

If I have forgotten a standard panic method, then I apologize as clearly I'm in such a state as to not be able to recall them all.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: Gatleos on February 13, 2011, 10:45:54 pm
If I didn't know any better, I'd say I went to the same place as monk at the same time. Or it's just a coincidence. Either way, he screwed you over. Hee hee.

**********~
Turn 42
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
Meta: Use uncanny prediction to predict what would happen if we got all 5 players near the pedestal.  Help round up other players.
(...) If all of you were to gather in the room, you have a feeling something would open. You try to get Monk to come into the room, but he runs down the hall before you can catch him!
RW: Go up to the pedestal and examine it in more detail.
(...) There isn't much on the face of the pedestal, just five LED lights surrounding a small hatch. Four of the lights are lit for a moment, then one goes out when Frederick leaves the room after Monk.
Meta: DECK TWO
(...) You begin running down the hall toward the elevator!
Meta: Drive in a circle
(...) You make a pathetic attempt at doing donuts on your floor buffer.
Meta: Go and apply discipline to Kyle for this disregardful of the chain of command. You do not wrap your sergeant's head in gauze!
(...) Kyle starts driving in circles, and you can't catch him!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the pedestal.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Chasing after Monk.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Running to the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Doing donuts. Kind of.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Chasing Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
Post by: Dermonster on February 13, 2011, 10:49:34 pm
RW: Spider, get the others and drag them here, if you would.

FW: THE SEAGULL WILL BURN. Catch kitty.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
Post by: monk12 on February 13, 2011, 10:50:19 pm
Ok, I'm back. Thanks universe, the game may continue now!

FAKEEDIT: DAYUM, that was fast.


Meta: To the pedestal! Hopefully it won't open us up to the cold vacuum of space

Fantasy: Find the highest building in town, then load my grappling hook in my harpoon gun and use it to climb to the very top.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
Post by: Frelock on February 14, 2011, 01:33:14 am
Meta: Get back in the room with the hatch and pedestal.

Fantasy: Convince the guard that we are all just harmless lunatics, and when we say "mayor" we actually mean "mayo"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
Post by: HighEndNoob on February 14, 2011, 06:04:17 pm
Meta: More evasive-donuts!
Fantasy: Load the gun, than shoot the Seagull for the might of humans/keepers everywhere!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
Post by: _DivideByZero_ on February 14, 2011, 06:32:47 pm
Meta: Keep chasing him. Don't give up! He needs discipline!
Fantasy: Hmm. Yell at him for getting injured like that then try to fish again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
Post by: Gatleos on February 14, 2011, 11:41:56 pm
Huh. I linked to the wrong song for the fantasy turn last time. It's fixed this turn.

**********~
Turn 43
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
RW: Spider, get the others and drag them here, if you would.
(...) The mecha-spider attempts to catch Frederick, but he jumps out of the way.
Meta: To the pedestal! Hopefully it won't open us up to the cold vacuum of space
(...) You have second thoughts, and walk back to the pedestal room.
Meta: Get back in the room with the hatch and pedestal.
(...) You dodge the mecha-spider and fall flat on your face. Luckily, you were already in the doorway and part of you is still inside the room.
Meta: More evasive-donuts!
(...) You perform a wicked donut and make a flaming trail on the floor! (...) John jumps over the flaming tire buffer tracks and lunges at you!
Meta: Keep chasing him. Don't give up! He needs discipline!
(...) You leap over the flames and grab onto Kyle, then proceed to backhand him. The floor buffer topples and you both go flying across the room, landing in a heap.

A small hatch on the pedestal opens, revealing a SHINY RED BUTTON!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the pedestal.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying in the doorway.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the lounge.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in a heap.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Steven Seagaling Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Dermonster on February 14, 2011, 11:48:21 pm
RW: Stand beside the spider. Be wary for incoming whatever.

FW: RAGE. Waterblast incoming guards, but overheat the blast just before it reaches them. STEAM BALL GO.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Gatleos on February 14, 2011, 11:59:31 pm
FW: RAGE. Waterblast incoming guards, but overheat the blast just before it reaches them. STEAM BALL GO.
I'll have to think of a system for using multiple spells in a single turn.
Also wheres noobs kitty shrapnel damage?
He smacked it into _DivideByZero_ because he rolled a six. I forgot to put the roll in there though...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Frelock on February 15, 2011, 01:31:49 am
Meta: Push Shiny Red Button!

Fantasy: Drag the mayor to the volcano.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: _DivideByZero_ on February 15, 2011, 06:30:14 pm
Meta: Get up and dust myself off.
Fantasy: Tame the swordfish.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: HighEndNoob on February 15, 2011, 06:43:36 pm
Meta: Get back into the Gordan-Mobile, than drive in more circles.
Fantasy: Dolphin-dive onto the dock.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: monk12 on February 15, 2011, 09:54:26 pm
Meta: Flee the shiny red button!

Fantasy: Use the harpoon gun to quickly travel the town, spiderman style, until safely in the jungle.


...nobody got the demon, did they.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Dermonster on February 15, 2011, 10:02:44 pm
...nobody got the demon, did they.

Stop pointing out our inept failures. Your making us look more OCD than we already are. Which considering I'm about to hurl a big ball of superhot water at a bunch of guards because I blew up a kitty I summoned and can easily make more of was captured by a seagull, is a lot.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Frelock on February 15, 2011, 10:21:30 pm
...nobody got the demon, did they.

Ahem...

Fantasy: Drag the mayor to the volcano.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Gatleos on February 15, 2011, 10:30:14 pm
...nobody got the demon, did they.

Stop pointing out our inept failures. Your making us look more OCD than we already are. Which considering I'm about to hurl a big ball of superhot water at a bunch of guards because I blew up a kitty I summoned and can easily make more of was captured by a seagull, is a lot.
That reminds me:
If you use two spells in conjunction, you make two rolls for your action and use the lower of the two.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: monk12 on February 15, 2011, 10:32:01 pm
...nobody got the demon, did they.

Ahem...

Fantasy: Drag the mayor to the volcano.

><

Yes, of course I can read. Why do you ask?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Gatleos on February 16, 2011, 08:34:33 pm
Oh hey, there's a thread here.

I was *cough* busy *cough* yesterday. Turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
Post by: Gatleos on February 16, 2011, 10:42:02 pm
Derm's got a new toy, and I stubbornly continue to roll for simple actions like pushing buttons.

**********~
Turn 44
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
RW: Stand beside the spider. Be wary for incoming whatever.
(...) You leap atop the mecha-spider and prepare for the worst. BRING IT OOOOOOOON
Meta: Push Shiny Red Button!
(...) You bite Monk on the foot for some reason.
Meta: Get up and dust myself off.
(...) You get up and shake off the dust. Much better.
Meta: Get back into the Gordan-Mobile, than drive in more circles.
(...) You leap back onto the buffer and start it back up. Suddenly, it jolts forward with alarming speed! You slam into John, knock him over, and tear up his face with the GM's mighty buffing apparatus!
Meta: Flee the shiny red button!
(...) The pull of the button is too strong! You feel compelled to push it!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking around warily.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Biting at Monk's foot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the lounge.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Destroying John's face.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Getting shredded by the GM
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: Dermonster on February 16, 2011, 10:47:04 pm
Holy fuck did anybody just see that? I just melted a full regiment of guards! I AM A FORCE OF NATURE THAT WALKS LIKE A MAN.

RW: Hack the pedestal so as to simulate a button press.

FW: Summon Divide and Noob.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: monk12 on February 16, 2011, 11:15:56 pm
Meta: Dance!

Fantasy: Trailblaze a path to the volcano
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: Frelock on February 17, 2011, 02:00:54 am
Meta: Push the button if Derm fails

Fantasy:Go down to the hold, grab the mayor, and proceed to escort him to the volcano.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: HighEndNoob on February 17, 2011, 06:23:48 pm
Opps! Sorry John!
Meta: stop the GM, and try to stop the bleeding.
Fantasy: (Not what I meant, I meant dive to prone onto the deck) Swim up to the surface.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: _DivideByZero_ on February 17, 2011, 06:25:33 pm
Meta: "JOHN!"
Fantasy: Ride it to the surface.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: Gatleos on February 17, 2011, 09:29:22 pm
Fantasy: (Not what I meant, I meant dive to prone onto the deck) Swim up to the surface.
That's what I did, you just rolled poorly and ended up in the water.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: monk12 on February 17, 2011, 10:07:26 pm
Regrettably, I'll be out of state for a funeral tomorrow. I'm pretty sure I'll have internet access, but my posts may be sporadic until next tuesday.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: Gatleos on February 17, 2011, 11:51:13 pm
Regrettably, I'll be out of state for a funeral tomorrow. I'm pretty sure I'll have internet access, but my posts may be sporadic until next tuesday.
When you say "regrettably", I hope you're referring to the death and not your absence...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 44: Guard Roast]
Post by: Gatleos on February 19, 2011, 02:43:56 am
JEEZ, FINALLY.

**********~
Turn 45
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension (http://www.youtube.com/watch?v=3IRjGUYxKd4)

Actions
RW: Hack the pedestal so as to simulate a button press.
(...) You fiddle with the pedestal for a moment, and successfully activate it!
Meta: Dance!
You re-enact your favorite dance scene. (http://www.youtube.com/watch?v=kr7djGY1fhA) In your dancing fever, you deliver a well-placed kick to Frelock's chest! He flies across the room! (http://tvtropes.org/pmwiki/pmwiki.php/Main/DanceBattler)
Fantasy:Go down to the hold, grab the mayor, and proceed to escort him to the volcano.
(...) You slam into the far wall, then stagger to your feet. Doesn't look like you broke any bones.
Meta: stop the GM, and try to stop the bleeding.
(...)You headbutt John in the face! His nose shatters!
Meta: "JOHN!"
(...) You yell your own name for some reason.

You hear the scraping sound again, and the hatch in the ceiling opens. Suddenly, a stream of metal shoots out of the ceiling and coils in the middle of the room! A head rises from the coil, resembling some sort of bionic snake!

Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Fine
Body: Fine
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Hacking the pedestal.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning on the wall.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Breakdance fighting.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Destroying John's face. Again.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Bleeding.
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand | Heavy Bleeding | Broken Nose.
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: HighEndNoob on February 19, 2011, 10:56:49 am
I didn't try to heal him with a 4?
Meta: put john in the GM, and ride away from that enemy, than clean the blood from john.
Fantasy: grab a barrel and put all the gunpowder in the barrel.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: _DivideByZero_ on February 19, 2011, 11:01:33 am
Sweet!


And opps, I meant kyle. lol.
Meta: Run away shouting for help.
Fantasy: Great. Since I probably weigh more than Noob with the swordfish and all,
Run through the town wielding my two trusty weapons.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Dermonster on February 19, 2011, 11:03:36 am
Oh my god I have the best character ever. (Do i get the .5 skill up from that?)

RW: Channel my NERD RAAAAEEEEEG through the metal bar and attack mechanical serpent. FLAMING SWORD OF SRS BUZNESS! MC(Mecha spider): Use wireless systems to flood snakes senses with blinding white noise.

FW: SUMMON MORE CATS
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Gatleos on February 19, 2011, 01:33:14 pm
BOSS LOL

I didn't try to heal him with a 4?
Oops, I must have mis-typed. It was a 1.
Run through the town wielding my two trusty weapons.
I forgot to mention, you and HighEndNoob will have to agree on an action or your rolls will be competing for control over your collective movement. Being siamese twins and all.
Meta: Run away shouting for help.
You know in Zelda games where the doors slam shut just before a boss? That.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Dermonster on February 19, 2011, 01:36:27 pm
Melt people inside their armor, sink a ship, nearly throw the next into a whirlpool, and fuse two people and a swordfish together in a horrific mutilation of the lawys of physics, nature, and science.

OUR HERO, LADIES AND GENTLEMEN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Gatleos on February 19, 2011, 01:39:49 pm
Melt people inside their armor, sink a ship, nearly throw the next into a whirlpool, and fuse two people and a swordfish together in a horrific mutilation of the lawys of physics, nature, and science.

OUR HERO, LADIES AND GENTLEMEN.
Don't forget ordering a horde of rats to rip out a man's throat and drowning a whole ship full of sailors AND one of your former companions.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Dermonster on February 19, 2011, 01:40:58 pm
Wow I really am a paragon of light and righteousness, aren't I?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighti
Post by: RedWarrior0 on February 19, 2011, 02:43:49 pm
Wow I really am a paragon of light and righteousness, aren't I?
Paragon of all that is wrong in the world, maybe.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Dermonster on February 19, 2011, 02:44:51 pm
(http://liverpool.theoffside.com/files/2010/10/thats_the_joke.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: monk12 on February 19, 2011, 03:21:54 pm
Oh god why does my every failure injure Frelock!

Meta: SHOOT IT IN THE HEAD! GRAB THE PLASMA RIFLE!

Fantasy: TO THE VOLCANO!


CAPS LOCK YEAH!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Gatleos on February 20, 2011, 01:17:51 pm
You're not going to Frelock's funeral, are you Monk? That would tidily explain his absence.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: monk12 on February 20, 2011, 04:31:36 pm
Coupled with your comment that you and I may have been in the same place last weekend (atrociously unlikely though that may be), its starting to feel a bit like the Truman Show over here :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Gatleos on February 21, 2011, 12:08:05 am
I just realized, we're a few hours short of two days since the last turn. So Frelock will be NPC'd and I'll post soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Frelock on February 21, 2011, 01:47:19 am
Sorry, went to parent's house, and regrettably informed them that they needed a new hard drive.  Watched as my father decided "new hard drive" meant "new computer."  Then went on a quest to get them a new comp.  On the plus side I introduced them to the first two lord of the rings, basically acting as Mr. Exposition and Explanation.

Meta: Strike the head to kill the snake!

Fantasy: Continue to the volcano!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: monk12 on February 21, 2011, 01:39:32 pm
Frelock's alive! Huzzah!

In <8 hourse I'll be getting in a car, and I won't be climbing back out for 20 hours. So yeah.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Gatleos on February 21, 2011, 04:30:55 pm
Frelock's alive! Huzzah!

In <8 hourse I'll be getting in a car, and I won't be climbing back out for 20 hours. So yeah.
Twenty hours?! Are you driving halfway across the country or what?
On the plus side I introduced them to the first two lord of the rings, basically acting as Mr. Exposition and Explanation.
The best part of nerddom: flaunting your ridiculous amount of knowledge to the uninitiated.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Beardless on February 21, 2011, 08:03:49 pm
Twenty hours?! Are you driving halfway across the country or what?
Meh. I've done that just getting to the other end of the state back home. What I want to know is what kind of vehicle can drive that long without refueling?

Actually, was curious about something in the game too, but I think I figured it out just as I finished writing the question. (I was confused how HEN could get a 1 on a healing roll, given his medkit and EMT training. But then I remembered the -2 for major medical operations.)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 45: D'Qwon's Breakdance Fighting]
Post by: Gatleos on February 22, 2011, 05:55:52 pm
Sorry about that, we had technical issues with one of the cameras while Monk was preparing for the return trip. *looks at monitor* Looks like he may be able to post soon, so we're good to go!

**********~
Turn 46
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile (http://www.youtube.com/watch?v=EGp47fpDCnE)

Actions
Meta: put john in the GM, and ride away from that enemy, than clean the blood from john.
(...) You grab John and ride to the other end of the room, then lay him next to the wall. (...) You manage to wipe up the blood on his face and put some... unicorn band-aids on the wounds. What are these doing in a first-aid kit on a military class space ship? You do this so quickly that you have time to fix John's nose too. (...) You manage to straighten John's nose (as he curses at you, apparently in great pain), but can't find a proper FUTURE CAST for it before John slaps you in the face and runs away.
Meta: Run away shouting for help.
(...) You black out for a moment, and wake up to find that JERK Kyle standing over you! You backhand him across the face, then run to the door and start banging on it and yelling for help!
RW: Channel my NERD RAAAAEEEEEG through the metal bar and attack mechanical serpent. FLAMING SWORD OF SRS BUZNESS! MC(Mecha spider): Use wireless systems to flood snakes senses with blinding white noise.
(...) MC is unable to access Xenocalamus's wireless sensors.
(...)
Derek: "This rod of mine glows with an awesome power! Its burning grip tells me to defeat you! Take this! My love, my anger, and all of my sorrow! NERD RAEG!!!"
With all your might, you swing the shimmering metal bar at Xenocalamus's head! (...) It effortlessly dodges the bar itself, but the wave of energy produced strikes it in the body and sends it flying into the wall! Hundreds of tiny metal appendages reach out of its underside and latch onto the wall, and it begins slithering overhead!
Meta: SHOOT IT IN THE HEAD! GRAB THE PLASMA RIFLE!
(...) Leaping through the air, you pull out your plasma rifle and shoot a bolt of plasma directly toward Xenocalamus's head! (...) It doesn't even see it coming, and the bolt strikes it right between the eyes! Half of its face is blasted off, revealing its mechanical innards!
Meta: Strike the head to kill the snake!
(...) You throw your scalpel at Xenocalamus, and it sticks in its non-bionic eye!
Quote from: Xenocalamus
HISSSSSSSSS
Xenocalamus leaps off the wall at John! (...) He jumps out of the way, but Xenocalamus's tail shoots out and grabs his ankle! He falls on his face as Xenocalamus descends on him! Suddenly, Xenocalamus's bionic eye begins to shine red!

Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Ripped Open
Body: Singed and Battered
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Ripping off animes.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Trowing sharp object at teh snaek lol.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Shooting at Xenocalamus.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Wondering why he's still trying to help John at this point.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Banging on the door.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Broken Hand | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 07:15:04 pm
Good lord, so many atrocities, so little time.

... Screw it, Imma  Just roll with the evil wizard theme for now, see what happens.

RW: GIGA BAR TO THE FACE BREAKER (Use knowledge of computers to target his weak point.)

Spider: Attack.

FW: MORE SUMMONING MAGIC INTO THE BLOB! Then run like hell towards the volcano.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: monk12 on February 22, 2011, 08:57:35 pm
gah, that was MUCH MORE than 20 hours. Stupid snowstorm...

Meta: Use telekinetic powers to rip out mechanical innards

Fantasy: Fight wilderness



also new DF! wheeeeeee
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: RedWarrior0 on February 22, 2011, 09:13:08 pm
You ever going to expand the player list?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: _DivideByZero_ on February 22, 2011, 09:19:23 pm
Meta: Calm down and thank Kyle.
Fantasy: Engage in conventional warfare.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: HighEndNoob on February 22, 2011, 09:21:14 pm
Meta: Pullk out my mop, and use the GM to propel myself onto the boss' back
Fantasy: pull out 4 throwing-knifes, and prepare to throw them at the guards.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 09:27:32 pm
MOST PRESSING CONCERN!!!

Will my black eye ever heal?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Gatleos on February 22, 2011, 09:32:27 pm
You ever going to expand the player list?
You mean the queue? Or the party itself?
MOST PRESSING CONCERN!!!

Will my black eye ever heal?
...Probably.
also new DF! wheeeeeee
Until the eminent bugfix on new features, I'm more excited about the new DF Talk. And Toady's apparent origin story in it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 09:45:11 pm
I think he means the party itself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: monk12 on February 22, 2011, 09:46:46 pm
I'm actually listening to the Talk right now. Every time I try to be critical of the release my brain just goes BEEEEEEEEEEEES!!!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Gatleos on February 22, 2011, 09:48:51 pm
Well, 5 players in this game is actually 10, which is the reason I chose only 5 players in the first place. I suppose it wouldn't hurt to increase it, but it's a lot to keep track of already.
I'm actually listening to the Talk right now. Every time I try to be critical of the release my brain just goes BEEEEEEEEEEEES!!!!
I listened to the talk while playing Minecraft. I feel bad now...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 09:50:14 pm
Listening to the talk while Re-reading this thread.

Whatever happened to that staff I had a while back?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Gatleos on February 22, 2011, 10:09:55 pm
Listening to the talk while Re-reading this thread.

Whatever happened to that staff I had a while back?
...Staff? When was that?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 10:10:35 pm
I took it from the shop right before I summoned all those rats at the port.

I had it on turn 5 then it disappears turn 6.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: RedWarrior0 on February 22, 2011, 10:15:57 pm
Well, 5 players in this game is actually 10, which is the reason I chose only 5 players in the first place. I suppose it wouldn't hurt to increase it, but it's a lot to keep track of already.
Still, only one person has gone kabloopers in 46 turns, so I guess a Projected Killcount Increase would be nice. Unrelated, I'd like to change my character applications: Meta is Pink Wizard, Fantasy is Casualty Prediction Analyst.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 10:20:34 pm
I'd prefer to NOT have a larger death rate.

Because frankly I think everyone wants to see how badly I will fuck up nature next time.

Bear + shark + Angry mother in law plan is a go-go
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Gatleos on February 22, 2011, 10:30:37 pm
I had it on turn 5 then it disappears turn 6.
Yeah, the assistant manager threw you out of the store and kept the staff.
Well, 5 players in this game is actually 10, which is the reason I chose only 5 players in the first place. I suppose it wouldn't hurt to increase it, but it's a lot to keep track of already.
Still, only one person has gone kabloopers in 46 turns, so I guess a Projected Killcount Increase would be nice. Unrelated, I'd like to change my character applications: Meta is Pink Wizard, Fantasy is Casualty Prediction Analyst.
This is also the least dangerous floor. Later on things will get a lot deadlier. That and the first dozen or so turns were just introductory for the most part. Then again, a giant snake is about to eat Divide...

On the topic of casualties, I was originally planning to make a sketch of each character on their death. I decided to try it out with ASCIIDraw instead, and the results were... uh...
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: RedWarrior0 on February 22, 2011, 10:42:53 pm
Hm... In hindsight, I'm going to edit the choices yet again.

Meta: Q'lzthaxkis'gijunconwerpyzzbimfund Elbereth Frogrust Croesus Pixtremakor Иван LXIX, Science Wizard.
Fantasy: Rob, a cannibal native of the island of Helmath, Shaman of Moloch, who is God of the Volcano of Helmath.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 10:59:37 pm
I'm happy to note that I just tested it and I can pronounce that perfectly.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: monk12 on February 22, 2011, 11:04:48 pm
I'm happy to note that I just tested it and I can pronounce that perfectly.

Rob isn't that hard to pronounce.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Dermonster on February 22, 2011, 11:09:01 pm
I know, but I was speaking in upside down latin.

Not many know this but speaking in a language and pronouncing the sounds upside down is a challenging and rewarding talent.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: monk12 on February 23, 2011, 12:05:05 am
I know, but I was speaking in upside down latin.

Not many know this but speaking in a language and pronouncing the sounds upside down is a challenging and rewarding talent.

Your ideas are intriguing, and I wish to subscribe to your magazine or newsletter.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Gatleos on February 23, 2011, 12:35:02 am
Why I've been slightly slower to update recently. (http://www.bay12forums.com/smf/index.php?topic=78097.0)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Frelock on February 23, 2011, 01:37:39 am
Meta: Flying kick at the snake!

Fantasy: Continue further into the jungle, towards the volcano.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 46: Shining Rod SWORD!]
Post by: Gatleos on February 23, 2011, 05:35:07 pm
Oh hey, a new type of injury. And lots of blood.

**********~
Turn 47
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile (http://www.youtube.com/watch?v=EGp47fpDCnE)

Actions
RW: GIGA BAR TO THE FACE BREAKER (Use knowledge of computers to target his weak point.)

Spider: Attack.
(...) No face broken, but (...) you hit Monk in the head with your rod! He looks dazed! (...) The mecha-spider jumps onto Xenocalamus's back and begins tearing at it. Xenocalamus squirms around, but can't shake off MC!
Meta: Use telekinetic powers to rip out mechanical innards
(...) You patch its face up with your telekinesis! How nice of you.
Meta: Calm down and thank Kyle.
(...)
John: "AAAAAAAGGGGGGHHHHHH"
Meta: Pullk out my mop, and use the GM to propel myself onto the boss' back
(...)
Kyle: "RRRRREEEEEEAAAAARRRRRGGGHHH"
You power up the GM so much that it explodes and sends you flying through the air! You receive burns over 90% of your body and slam violently into the far wall!
Meta: Flying kick at the snake!
(...) Xenocalamus headbutts you out of the air before you can kick it!
Quote from: Xenocalamus
HISSSSSSSSS
Xenocalamus bites at John as he lays helpless before it. (...) He rolls out of the way and the snake's massive jaws scrape at the metal floor! Xenocalamus's eye begins glowing even brighter, and it shoots a searing hot laser beam from it directly at (...) John! (...) The beam incinerates John's left arm!

Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Singed
Body: Singed and Battered
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Smacking Monk around.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Being swatted around.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Healing Xenocalamus.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Extra crispy.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Heavy Burns
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Dying.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Very Heavy Bleeding | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: RedWarrior0 on February 23, 2011, 06:02:16 pm
It appears my wish shall be granted.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: Gatleos on February 23, 2011, 06:04:02 pm
It appears my wish shall be granted.
It was the RNG, I swear!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: _DivideByZero_ on February 23, 2011, 06:11:10 pm
Meta: Wouldn't it technically cauterize the wound, too?
Stop the bleeding by tearing off the other sleeve of my suit and using that.
Fantasy: Get up and charge into battle.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: Gatleos on February 23, 2011, 06:28:55 pm
Meta: Wouldn't it technically cauterize the wound, too?
You'll just have to trust that these energy weapons are meant to kill people, not safely remove their limbs.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: monk12 on February 23, 2011, 06:34:03 pm
Noooo! I'm running out of arms!


Meta: Back to plan A! SHOOT IT IN THE HEAD!

Fantasy: Poke the eye of the tiger (http://www.youtube.com/watch?v=p7CaiWxKYBo) to free my arm, then mount up and ride!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: Dermonster on February 23, 2011, 06:54:34 pm
RW: STRIFE! @ SNAKE!

MC: Go for the optics!

FW: Get up and run, tectonic shift ground behind me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: HighEndNoob on February 23, 2011, 07:16:51 pm
Meta: "NOOOOOOOOO! DIEDIEDIE!" Jump onto the back of the boss and slash it's head off with the mop.
Fantasy: get up, and get out three knives.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: Frelock on February 23, 2011, 10:59:09 pm
Meta: Hide for a turn, and tweak the odds. Go for broke, gentlemen. 

Fantasy: Continue to the volcano.  Hack at the brush with my sword, if need be.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: Gatleos on February 24, 2011, 08:09:44 pm

ಠ_ಠ

**********~
Turn 48
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile (http://www.youtube.com/watch?v=EGp47fpDCnE)

Actions
Meta: Stop the bleeding by tearing off the other sleeve of my suit and using that.
(...) You somehow manage to wrap up your arm with the sleeve of your jumpsuit. You successfully stop the bleeding, but the pain is blinding.
Meta: Back to plan A! SHOOT IT IN THE HEAD!
(...) You misfire and send sparks flying off the wall!
RW: STRIFE! @ SNAKE!

MC: Go for the optics!
(...) You begin foaming at the mouth and knock Monk unconscious with the rod! You then infuse the rod with more NERD RAEG and send it flying around the room!

Dodge The RAEG!
Meta: "NOOOOOOOOO! DIEDIEDIE!" Jump onto the back of the boss and slash it's head off with the mop.
(...) You begin shrieking and running around, your flesh burning as you swing your mop wildly! You can't even see what you're doing. Wait... you're a hideously disfigured guy with burnt skin carrying around a mop... where have I seen something like this before? (http://upload.wikimedia.org/wikipedia/en/thumb/b/b2/Toxic_avengerposter.jpg/220px-Toxic_avengerposter.jpg) Suddenly, something flies by and lops off both your legs at the knees! AAAAGGGGGHHHH
Meta: Hide for a turn, and tweak the odds.
(...) You leap into the air and hide inside the safe, dark tunnel in the ceiling that Xenocalamus fell out of.
Quote from: Xenocalamus
HISSSSSSSSS
The upper half of Xenocalamus starts squirming toward (...) Kyle, and bites at him! (...) It picks up Kyle in its jaws, shaking him around violently and tearing the flesh on his back and stomach!
Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Singed
Body: Cut in Half
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: KILLING US ALL.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Hiding in the ceiling.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Unconscious.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: OH GOD WHY
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Feeling woozy from blood loss.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Dermonster on February 24, 2011, 08:17:00 pm
Oh my god I am laughing so hard right now. Am I the best player or WHAT.

RW: Get to mecha-spider and hack the snake with the wireless system.

FW: TO THE JUNGLE! Summon a cat on the way there.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: HighEndNoob on February 24, 2011, 08:19:21 pm
Meta: I HATE THIS DICE! Attack Xeno-whatever in the head with my mop, than try to patch up the bleeding.
Fantasy: STUPID DWARF! Pull out my sword.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: monk12 on February 24, 2011, 09:10:04 pm
Meta: Have an out of body experience

Fantasy: Retrieve the mayor and haul ass to the volcano!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: _DivideByZero_ on February 24, 2011, 10:17:57 pm
Meta: Find something to build a fake arm out of.
Fantasy: Steal HEN's sword.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Frelock on February 25, 2011, 02:43:06 am
Meta: Jump down, grab Kyle, and run to the medical bay.

Fantasy: Re-try trek through wilderness.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Gatleos on February 25, 2011, 02:53:36 am
Meta: Jump down, grab Kyle, and run to the medical bay.
Doors: locked.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Frelock on February 25, 2011, 12:47:13 pm
Meta: Jump down, grab Kyle, jump back up, and crawl to medical bay through the ventilation shafts.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Gatleos on February 25, 2011, 05:58:51 pm
If Kyle dies: RedWarrior0 gets a turn.
If Kyle lives: One of the members of our team will eventually be a mutilated burn victim in a wheelchair and/or bionic legs carrying a mop.

Win-win.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: monk12 on February 25, 2011, 09:34:31 pm
Wait... you're a hideously disfigured guy with burnt skin carrying around a mop... where have I seen something like this before? (http://upload.wikimedia.org/wikipedia/en/thumb/b/b2/Toxic_avengerposter.jpg/220px-Toxic_avengerposter.jpg)

Simpsons did it.

Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 47: AAAARRRRGGGHHH]
Post by: Gatleos on February 25, 2011, 09:42:04 pm
Wait... you're a hideously disfigured guy with burnt skin carrying around a mop... where have I seen something like this before? (http://upload.wikimedia.org/wikipedia/en/thumb/b/b2/Toxic_avengerposter.jpg/220px-Toxic_avengerposter.jpg)

Simpsons did it.

Spoiler (click to show/hide)

Quote from: Wikipedia
The Toxic Avenger is an American cult classic comedy horror film first released in 1984 by Troma Entertainment
Quote from: Wikipedia
The Simpsons is an American animated television series created by Matt Groening for the Fox Broadcasting Company [...] The shorts became a part of The Tracey Ullman Show on April 19, 1987

(http://i.zdnet.com/blogs/nelson-muntz.gif)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: monk12 on February 25, 2011, 10:04:16 pm
Oh, I never said that Simpsons did it FIRST

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Gatleos on February 25, 2011, 10:11:28 pm
Oh, I never said that Simpsons did it FIRST
So...

"The Epic of Gilgamesh is the first story in recorded human history!"
"HA. Plot? Simpsons did it."
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Dermonster on February 25, 2011, 10:12:48 pm
Well it IS technically correct. Just stupid.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 48: Destructo-Disc GO]
Post by: Gatleos on February 25, 2011, 10:45:35 pm
Hey, HighEndNoob... did you kill this die's family or something?

**********~
Turn 49
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile (http://www.youtube.com/watch?v=EGp47fpDCnE)

Actions
RW: Get to mecha-spider and hack the snake with the wireless system.
(...) You roll over to the mecha-scscscscscpider and activate its wireless systems in an attempt to control that massive snake shaking Kyle around. Its grip on Kyle's midsection weakens, but it seems to still have control of itself.
Meta: I HATE THIS DICE! Attack Xeno-whatever in the head with my mop, than try to patch up the bleeding.
(...) As blood pours from your leg stubs, you wildly swing your mop in the hope of hitting Xenocalamus in the head. Just then, Frelock jumps down from a hole in the ceiling and starts running toward you!
Meta: Have an out of body experience
(...) You look around the room, then down at your unconsious self. Huh. For some reason there's a ghost pirate standing at the other end of the room.
Meta: Find something to build a fake arm out of.
(...) You find a few pieces of scrap-metal on the ground. You're not sure how you can make this into an arm.
Meta: Jump down, grab Kyle, jump back up, and crawl to medical bay through the ventilation shafts.
(...) You leap down from the shaft and wrench Kyle from Xenocalamus's grip, but you can't reach the hole in the ceiling again! Kyle's consciousness starts to fade...
Quote from: Xenocalamus
HISSSSSSSSS
Xenocalamus starts slithering toward (...) Monk and starts shaking him around by the arm!
Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Singed
Body: Cut in Half
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Trying to hack the snake.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Dragging Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Unconscious.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: OH GOD WHY
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Feeling woozy from blood loss.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Dermonster on February 25, 2011, 10:49:12 pm
RW: Hack it more! Turn off them senses! Disable its movement program! Mess with its rudimentary A.I!

MC: Assist in the hacking by attacking its firewalls with your computer speed!

FW: Summon a rat the size of a horse.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Gatleos on February 25, 2011, 10:57:27 pm
I fixed the link on the song for the fantasy turn. That song is surprisingly hard to find!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: monk12 on February 25, 2011, 11:05:25 pm
Meta: Possess Xenocalamus

Fantasy: "Avast, ye scurvy bilge rats, show yourselves or prepare to be keelhauled!"


Well it IS technically correct. Just stupid.

I also never said that it was a terribly good argument :P



FAKEEDIT: Now its gonna bug me, where is that song from?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Dermonster on February 25, 2011, 11:16:09 pm
I'd prefer Tribal Ebonpyre (http://homestuck.bandcamp.com/track/tribal-ebonpyre) for an Island theme.

But dat's just me :)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Gatleos on February 25, 2011, 11:22:59 pm
I'd prefer Tribal Ebonpyre (http://homestuck.bandcamp.com/track/tribal-ebonpyre) for an Island theme.

But dat's just me :)
Oh, it gets better. This is the "intro", I suppose.
Fantasy: "Avast, ye scurvy bilge rats, show yourselves or prepare to be keelhauled!"
You're going to keelhaul them while several miles inland?
FAKEEDIT: Now its gonna bug me, where is that song from?
Same game this song is from. (http://www.youtube.com/watch?v=bUPLla_GZY8&feature=related)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: monk12 on February 25, 2011, 11:25:52 pm
Fantasy: "Avast, ye scurvy bilge rats, show yourselves or prepare to be keelhauled!"
You're going to keelhaul them while several miles inland?

"Yarrr, I don't know what I'm doing"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: HighEndNoob on February 26, 2011, 02:22:03 am
If this dice doesn't give me a good roll, i'll have to put it in-front of the Prototype Rail-gun the US has.
Meta: This dice is awesome! Try to patch-up the bleeding on my legs.
Fantasy: pick up the sword before the dwarf picks it up.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Frelock on February 26, 2011, 02:41:45 am
Meta: Try to get Kyle to the medical bay again.

Fantasy: Stare down the eyes until they submit to me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: HighEndNoob on February 26, 2011, 02:53:26 am
Please let me get lucky on roll 50, please please please!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Gatleos on February 26, 2011, 08:41:41 pm
(http://i.imgur.com/EwCeF.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Dermonster on February 26, 2011, 09:08:34 pm
Middle
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Gatleos on February 26, 2011, 09:13:15 pm
(http://i.imgur.com/xsq8D.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Dermonster on February 26, 2011, 09:31:56 pm
Bottom left
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Gatleos on February 26, 2011, 09:37:15 pm
My God this game is boring.

(http://i.imgur.com/sjoHS.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Dermonster on February 26, 2011, 09:39:34 pm
Boring eh?

I've got a plan.

Triangle in the middle right.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: _DivideByZero_ on February 26, 2011, 09:41:10 pm
Meta: Look for more articles of clothing to use as gauze.
Fantasy: Now that that's settled, CHARGE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 49: Oh, THOSE Natives...]
Post by: Gatleos on February 27, 2011, 12:48:30 am
We're finally up to fifty turns! Huzzah!

**********~
Turn 50
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile (http://www.youtube.com/watch?v=EGp47fpDCnE)

Actions
RW: Hack it more! Turn off them senses! Disable its movement program! Mess with its rudimentary A.I!

MC: Assist in the hacking by attacking its firewalls with your computer speed!
(...) You successfully turn off Xenocalamus's optic sensors and flood its navigational systems with white noise! It drops Monk. (...) MC assists in the hacking.
Meta: Possess Xenocalamus
(...) You have no idea how to possess things. Suddenly, the ghost of Paulie runs into the room and possesses your corpse! You see your body sit up.
Paulie: "Oh hey guys, it's me... uh... Monk!"
Meta: This dice is awesome! Try to patch-up the bleeding on my legs.
(...) You come back to consciousness and masterfully wrap up your legs! You're not sure how you did it, but you stopped the bleeding! Well, you're still bleeding everywhere except your legs.
Meta: Try to get Kyle to the medical bay again.
(...) You grab Kyle and leap up into the air vents! Luckily, these air vents are ridiculously huge and you drag Kyle through them. You can see the vent inside the Med Bay up ahead.
Meta: Look for more articles of clothing to use as gauze.
(...) You find a fancy shirt on the floor! You're not sure this existed a few second ago and it scares you. You tear off one of the sleeves.
Quote from: Xenocalamus
HISSSSSSSSS
(...) Xenocalamus lashes about blindly, and bites at MC! (...) It leaps out of the way easily. Once again, Xenocalamus's eye starts to glow red!
Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Singed; Optics Disabled
Body: Cut in Half
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Hacking the snake.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Dragging Kyle through the air vents.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: OH GOD WHY
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Feeling woozy from blood loss.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Dermonster on February 27, 2011, 12:52:49 am
*sees a 6 on summoning roll*

*Summoning skill hasn't been leveled.*

*Also doesn't see name-quote in action list*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Gatleos on February 27, 2011, 12:59:51 am
*fixes errors*

*makes sure to never heal derm's eye*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Dermonster on February 27, 2011, 01:01:36 am
*Goes completely batshit insane.*

RW: NERD RAEG INTO THE LASER! BEAM O' WAR IS A GO.

MC: Mess with the snake from the inside.

FW: Summon a giant riding feline.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Powder Miner on February 27, 2011, 01:20:19 am
Looks like their are about to be deaths aplenty. AND A MINER. Who shall be insulted if he is called a dwarf. Or an elf. HEAVILY INSULTED! HE IS NOT A DWARF, NOR AN ELF, NOR A GOBLIN, GNOME, OR KOBOLD!!!!!!!!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: _DivideByZero_ on February 27, 2011, 01:32:14 am
Meta: Continue to wrap my arm to stop the bleeding.
Fantasy: Punch HEN in the face to knock him out, then continue charging.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: HighEndNoob on February 27, 2011, 01:33:03 am
Thank you dice, you're nice.
Meta: patch-up the other bleeding.
Fantasy:"Take that you dwarf!" Hold back Urist from charging,while on the look-out for elves/other monsters
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: monk12 on February 27, 2011, 10:38:44 pm
Dammit 1's, go back to HighEndNoob!

Meta: Ask the ghost pirate what the hell is going on

Fantasy: Look unappetizing


At least the neurotoxin wasn't deadly...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Frelock on February 27, 2011, 11:47:14 pm
Meta: Give Kyle to the medical robot

Fantasy:  Name elf Elica Larifera (http://www.bay12forums.com/smf/index.php?topic=24188.msg285313#msg285313), then with him as my companion, find the person with the mayor.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: monk12 on February 27, 2011, 11:54:16 pm
Oh yeah, the demon mayor guy. Maybe he's with the tiger?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: RedWarrior0 on February 28, 2011, 12:15:33 am
At least the neurotoxin wasn't deadly...
It would be advisable to not bait him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Gatleos on February 28, 2011, 03:06:54 am
Fantasy:  Name elf Elica Larifera (http://www.bay12forums.com/smf/index.php?topic=24188.msg285313#msg285313), then with him as my companion, find the person with the mayor.
That actually makes complete sense in-universe, since you're playing as yourself.
Oh yeah, the demon mayor guy. Maybe he's with the tiger?
Oh yeah, you had the sack... I almost lost him when I was shuffling all those items last turn. I suppose the natives have him now, you'll have to find out.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: monk12 on February 28, 2011, 01:35:02 pm
I love how nobody can keep track of the potentially world destroying quest item.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Gatleos on February 28, 2011, 07:31:55 pm
GAAAAAHHHHH

That website I linked to for the fantasy turn song constantly changes the URL to prevent direct linking. That's why the link stops working after a while.

Fine then. I'll just upload it to YouTube myself. (http://www.youtube.com/watch?v=huJ1cQz8uW4) The fantasy tun song for the last few turns is fixed - hopefully permanently - now.

EDIT: Oh, and turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 50: Possessed]
Post by: Gatleos on February 28, 2011, 08:25:56 pm
Those silly cannibals...

**********~
Turn 51
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile (http://www.youtube.com/watch?v=EGp47fpDCnE)

Actions
RW: NERD RAEG INTO THE LASER! BEAM O' WAR IS A GO.

MC: Mess with the snake from the inside.
(...) You channel your RAEG yet again! HHUUUUUNNNNGGGGHHHH
Derek: "pew pew"
You fire a huge energy blast at Xenocalamus! (...) The blast strikes it square in the face, blowing apart its exoskeleton and frying its processor! MC can't do much at this point.
Meta: Continue to wrap my arm to stop the bleeding.
(...) You stop the bleeding a little more, but you can still see blood oozing from the wound.
Meta: patch-up the other bleeding.
(...) You fail to do much.
Meta: Ask the ghost pirate what the hell is going on
(...) You're lost for words. The ghost pirate looks at you oddly.
Gain the others' trust.
(...) Derek looks at you suspiciously. Your cover might be blown.
Meta: Give Kyle to the medical robot
(...) You kick out the grate over the vent and slip into the Med Bay with Kyle. You then tell the activated medical robot about Kyle's condition and hand him over. The med-bot applies ointment and gauze to all the cuts, leaving Kyle wrapped up and laying on the floor.
Quote from: Xenocalamus
HISSSSSSSSS
Xenocalamus's tail lashes out at (...) Monk, dragging John across the floor! (...) Monk leaps out of the way and the tail finally stops wriggling and falls to the floor.

The remainder of Xenocalamus's upper half explodes and a keycard lands in the middle of the room! (http://www.zreomusic.com/music/05_Ocarina_of_Time/Final/49_Medal_Get_Fanfare.mp3)

Chapter 1
Complete!
----------------------------
Casualties: 1
Kills: ~55
----------------------------
Amputations: 3
Bionic Enhancements: 0

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: 'Splodin' the snake.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Getting medical treatment for Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Uggghhhh...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase (http://i.imgur.com/z1uCO.jpg)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: Dermonster on February 28, 2011, 08:30:44 pm
RW: Grab the keycard, fix up and improve MC with parts from the giant snakes lower half.

MC: Go into Hibernate mode.

FW: Ride the Giant Cat into the forest! Head for HighEndNoob and Divide/Urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: HighEndNoob on February 28, 2011, 09:05:12 pm
Meta: Ask the robot if there is any Bionic legs in the areas.
Fantasy: URISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSST!!!!!! Beat Urist with my Musket until he heals my ear.[/:b]
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: _DivideByZero_ on February 28, 2011, 09:09:29 pm
I try to knock him out... then I end up mutilating his face with an axe... What?

Meta: Tie the entire shirt around my torso to stop my arm from bleeding.
Fantasy: Try to detach HEN from my back, then steal someone's shirt to wrap HEN's face in.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: Gatleos on February 28, 2011, 09:11:50 pm
I try to knock him out... then I end up mutilating his face with an axe... What?
That's a seven for ya.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: Frelock on February 28, 2011, 09:20:35 pm
Gives new meaning to the word "overkill"

Meta: Search around for the next keycard station.
Fantasy: Once I get to the forest retreat, haggle for our friend's release.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: monk12 on February 28, 2011, 09:28:18 pm
There is a certain amount of precision involved in dealing nonlethal damage.

Meta: Allow me to translate. "Avast, ye filthy swab, be explain'n yerself before I be runnin ye up the mizzenmast!"

Fantasy: Using my amazing pirate flexibility, wriggle free of my bonds.



Yar harharharhar
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: Dermonster on March 01, 2011, 07:06:13 pm
I would like to remind everyone that this is nominated in the hall of legends, and you should vote for it.

You're not doing anything right now, as evidenced by you reading this, so go on over.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: monk12 on March 01, 2011, 09:30:30 pm
I would like to remind everyone that this is nominated in the hall of legends, and you should vote for it.

You're not doing anything right now, as evidenced by you reading this, so go on over.

Where is this hall of legends of which you speak? Is it anywhere near the shrine of the silver monkey?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: Dermonster on March 01, 2011, 09:36:15 pm
This Hall of Legends. (http://www.bay12forums.com/smf/index.php?topic=41896.0)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 51: MacGuffin Get!]
Post by: Gatleos on March 02, 2011, 12:41:44 am
MAN, this turn took forever to write. YOU BETTER BE GRATEFUL

**********~
Turn 52
**********~


META TURN:
First boss clear.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=brfNZH0MAUU)

The doors to the executive lounge spring open, and a round pad in front of the pedestal starts glowing blue!
EXCELLENT WORK, GROUP 364. THE LOCATIONS OF SEVERAL KEYCARD STATIONS HAVE BEEN REVEALED IN YOUR CRANIAL IMPLANTS. APPROACH THE TELEPORTER ROOM COMMUNICATION SCREEN TO VIEW THEM. GREEN MARKERS INDICATE COLLECTED KEYCARDS, RED INDICATES UNCOLLECTED.

Actions
RW: Grab the keycard, fix up and improve MC with parts from the giant snakes lower half.

MC: Go into Hibernate mode.
(...) Taking the pieces of Xenocalamus, you repair and improve Marshall. You give him Xenocalamus's bionic eye and repair his legs, then find the snake's AI chip and install a more advanced AI system in MC!
MC: "Marshall Coburn MkII Combat Droid operational and at your command." (http://i.imgur.com/vq0bz.jpg)
Meta: Ask the robot if there is any Bionic legs in the areas.
(...)
Med-Bot: "ACCESS TO CRYOGENICS AND PROSTHETICS LAB REQUIRES PINK-LEVEL ACCESS. BLUE-LEVEL ACCESS DETECTED."
Kyle: "Really? Nothing?"
Med-Bot: "YOU MAY HAVE THIS COMPLEMENTARY WHEELED TRANSPORTATION DEVICE."
The medi-bot produces some kind of metal rod. It pushes a button, and the rod promptly folds out into a wheelchair.
Meta: Tie the entire shirt around my torso to stop my arm from bleeding.
(...) You are now wearing a fancy shirt. Wait, you wanted to stop the bleeding? The bleeding intensifies!
Meta: Search around for the next keycard station.
(...) You step out into the teleporter room and look at the screen on the pedestal.
(http://i.imgur.com/IsQzE.gif)
Meta: Allow me to translate. "Avast, ye filthy swab, be explain'n yerself before I be runnin ye up the mizzenmast!"
(...)
Monk: "Avast, ye filthy swab, be explain'n yerself before I be runnin ye up the mizzenmast!"
Ghost Pirate: "Well, there's no reason to be talking like that, old chap."
Meta: Stretch my legs.
(...) You stretch your legs. Much better! Body-snatching is fun.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Upgrading Marshall.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking at the ship map.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Uggghhhh...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Shooting blood all over the place.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Fancy Shirt
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: _DivideByZero_ on March 02, 2011, 01:00:44 am
Meta: Remove shirt, tie it around my arm again.
Fantasy: FINALLY. Charge into battle.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: HighEndNoob on March 02, 2011, 01:01:40 am
Meta: Accept the Wheelchair-thing, and try to find John to heal him
Fantasy: Before Urist leaves, ask him for my Gunpowder.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: monk12 on March 02, 2011, 01:21:10 am
Nooooo, so much fail!

Meta: "Eh wot? What manner of ghost pirate hangs out on a spaceship and speaks the Queen's English?"

Fantasy: Convince elf that industry is necessary for civilization, and that sustained agrarianism can only lead to stagnation and medieval stasis, giving all power to the wealthy elite at the expense of the proletariat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: Frelock on March 02, 2011, 04:15:43 am
Meta: Get everyone to the elevator again

Fantasy: In the confusion, go and rescue Edgar.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: Dermonster on March 02, 2011, 07:35:38 am
RW: Punch out monk.

FW: Tame the rat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: Gatleos on March 02, 2011, 11:42:36 pm
Oh hey Kyle.

(http://i.imgur.com/9fFAd.png)

Turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 52: ECS HQ]
Post by: Gatleos on March 03, 2011, 12:41:32 am
So far, our party includes an insane troper who has telekinesis and hallucinates ghost pirates with posh British accents and a double amputee burn victim janitor who beats people to death with a mop. And this is in the "real" world.

**********~
Turn 53
**********~


META TURN:
First boss clear.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=brfNZH0MAUU)

Actions
Meta: Remove shirt, tie it around my arm again.
(...) But it's so soft! Blood is shooting out of your arm like it was a high-pressure hose now. It's quite ridiculous, really.
Meta: Accept the Wheelchair-thing, and try to find John to heal him
(...) You hop in your wheelchair and roll off to the executive lounge, where you find John writhing on the floor. You bend down to heal him OH JESUS THAT HURTS
Meta: "Eh wot? What manner of ghost pirate hangs out on a spaceship and speaks the Queen's English?"
(...)
Monk: "Eh wot? What manner of ghost pirate hangs out on a spaceship and speaks the Queen's English?"
Ghost Pirate: "Why, the kind created in the mind of a looney, old bean! And the kind looking for a sporting good time. What is there to do in this... eh... spaceship, you call it?"
Monk: "...Looney?"
Ghost Pirate: "Ah yes, you got quite the whack back there! Likely knocked some springs loose, eh?"
Meta: Get everyone to the elevator again
(...) You run to the executive lounge, plop John on Kyle's lap, and wheel both of them to the elevator.
RW: Punch out monk.
(...) You whack Monk upside the head.
Paulie: "Hey!"

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Slapping Monk('s body).
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing casually in the elevator.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Uggghhhh...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Shooting blood all over the place.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Fancy Shirt
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: monk12 on March 03, 2011, 01:07:57 am
Hm. I'm fighting elves. Elves are the mortal enemies of dwarves. Therefore, I must do what a dwarf would do in this situation.


Meta: Repossess body

Fantasy: Bite the elf's knees
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Frelock on March 03, 2011, 02:46:22 am
Meta: When everyone gets in the elevator, press the button for deck 3.

Fantasy: Haggle for the prisoner/sacrifice's release.  Offer mayor.  Use stare-down tactic if needed.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Beardless on March 03, 2011, 04:27:07 am
Well I'm glad someone remembers George. I was waiting for the perfect awkward moment to ask where he was. Would have served you right for neglecting him. :D

I voted! And tried to supply a quick synopsis since certain people who already voted failed to actually describe the thread at all. People should vote and write a better synopsis, quick! If the summary that ends up on the front page sucks, it's your fault.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Dermonster on March 03, 2011, 07:38:05 am
RW: WHAT HAVE YOU DONE TO MONK!?

FW: Shove HEN and Urist on the rat, climb on kitty. Remind George that it is a riding rat. You are a genetically modified battle rat. <3. TO THE ELVEN VILLAGE!



How would you describe me in that synopsis there?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: monk12 on March 03, 2011, 12:45:05 pm
Nice synopsis!



I guess that's all I have to say. What a sad little post this is.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Beardless on March 03, 2011, 02:53:02 pm
How would you describe me in that synopsis there?

In abortive tries 2-4, I described your fantasy character as "alternating between committing and summoning atrocities, not always on purpose." I liked the line, but it wasn't quite right and I was trying so hard to keep the length down. So much good material had to be cut. :(

Nice synopsis!

Well thank you! ...actually, reading it again, I'm kind of surprised. It's better than I thought it was. I guess staying up until ridiculous hours of the morning actually paid off for once. (Except for that one all those embarrassing typos... fixed! really fixed now.)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Dermonster on March 03, 2011, 03:34:20 pm
Well can we see the full synopsis here? I want to see the Good parts that were left out.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Gatleos on March 03, 2011, 04:43:23 pm
How would you describe me in that synopsis there?

In abortive tries 2-4, I described your fantasy character as "alternating between committing and summoning atrocities, not always on purpose." I liked the line, but it wasn't quite right and I was trying so hard to keep the length down. So much good material had to be cut. :(

Nice synopsis!

Well thank you! ...actually, reading it again, I'm kind of surprised. It's better than I thought it was. I guess staying up until ridiculous hours of the morning actually paid off for once. (Except for that one all those embarrassing typos... fixed! really fixed now.)
T'was a good synopsis. Thanks for writing it! Though I'll feel a little bad putting this RTD in the Hall of Legends when Elemental RTD, Staggered Magi RTD, and *cough* Roll to Strike The Earth aren't in there yet.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: HighEndNoob on March 03, 2011, 06:00:18 pm
Opps, sorry Urist.
Meta: Try to heal John again
Fantasy: find a barrel or storage device and put the gunpowder in it, than put the Swordfish arm back on Urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: _DivideByZero_ on March 03, 2011, 07:03:15 pm
Meta: TAKE IT OFF. NOW. And  try to heal myself.
Fantasy: Find something to use as a peg-arm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Gatleos on March 03, 2011, 10:03:27 pm
Ghost pirate companion? Why not?!

**********~
Turn 54
**********~


META TURN:

Next stop: 3rd floor.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=brfNZH0MAUU)

Actions
Meta: Repossess body
(...) Stomping over to your physical body, you yank Paulie's spirit out and jump back in! You stand up and brush yourself off. That was weird.

That ghost pirate is still standing in the corner.
Monk: "You're still here?"
Ghost Pirate: "By jove, you're right. I suppose I really am a delusion of yours. Mind if I tag along?"
Our ghostly friend doesn't seem to have a name yet.
Meta: When everyone gets in the elevator, press the button for deck 3.
(...) You poise yourself for a button push and wait for the others.
RW: WHAT HAVE YOU DONE TO MONK!?
(...)
Derek: "AAAAAAGGGGGHHHH"
Meta: Try to heal John again
(...) You get out your first aid kit and quickly bandage up John's arm. Looks good as new! Except that it's, y'know, gone. Other than that, looks great.
Meta: TAKE IT OFF. NOW. And  try to heal myself.
(...) You take off the fancy shirt and toss it down the hall!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Freaking out.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing casually in the elevator.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Acting like himself again. strangely.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Shooting blood all over the place.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: Dermonster on March 03, 2011, 10:06:55 pm
RW: Grab monk, get on marshall, and get to teh choppa elevator.

FW: Charge to the central tree. Overheat anyone who gets in my way.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: HighEndNoob on March 03, 2011, 10:11:52 pm
Meta:Go to the elevator
Fantasy: hold-on to what I'm riding.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: _DivideByZero_ on March 03, 2011, 10:13:59 pm
Meta: Grab my shirt and follow someone else.
Fantasy: Attach the swordfish's... umm... sword... to my peg arm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: Gatleos on March 03, 2011, 10:23:04 pm
FW: Ask around as to what the hell is going on because I got lost on the plot a few pages ago.
I doubt the bloodthirsty cannibalistic Elf natives will oblige. Unless that command is passing through two layers of fourth wall, of course.

Edgar, the mayor and that tiger were all drugged and taken back to the Elven forest retreat. Frelock befriended enslaved an Elf and made him show the way to the forest retreat, then caused a riot between some Elven warriors and the gate guards and ascended to Edgar's cell. He then smooth-talked some information out of the Elf guard while Edgar jumped out of the window. Derm tamed a giant rat, piled HEN and Urist on top of it, and rode in a pack to the forest retreat. The three have just arrived there to find the commotion at the gate, and now the entire retreat has been alerted to your presence. You must find the mayor (who has been revealed to be in the central tree) and rescue him before the Elves attempt to sacrifice him, unaware that he is immortal and will soon return to full strength if you don't throw him into the volcano.

It's all so simple you wonder why you even bothered to ask. (http://www.mspaintadventures.com/?s=4&p=001330)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: Dermonster on March 03, 2011, 10:58:28 pm
Noted and edited.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: monk12 on March 03, 2011, 11:16:08 pm
Meta: "...huh. Well, lets head to the elevator, Guybrush"

Fantasy: Get off the rope bridge and examine my new surroundings


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: Frelock on March 04, 2011, 12:58:49 am
Meta: Get everybody to the elevator, then push the deck 3 button

Fantasy: Go get the mayor, staring down any elves that try to stop me


Seriously, this stare-down power has become almost geas-like, due to a series of extremely fortunate rolls.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: Gatleos on March 05, 2011, 03:21:46 am
You will not leave the first page on my watch, thread!

I was kind of busy today. I'll get the turn up soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 54: Oongowa!]
Post by: Gatleos on March 06, 2011, 01:38:38 am
DAMMIT DERM

**********~
Turn 55
**********~


META TURN:

Next stop: 3rd floor.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=brfNZH0MAUU)

Actions
RW: Grab monk, get on marshall, and get to teh choppa elevator.
(...) You hop on Marshall and ride to the elevator while consulting the context-sensitive movie reference repository you installed in Marshall.
(http://i.imgur.com/gIgxZ.gif)
Hmm... you might need to calibrate that thing again.
Meta:Go to the elevator
(...) Not realizing that Frederick already wheeled you inside the elevator, you start inching your way back out. Frederick grabs one of the wheel-chair's handles and tugs you back in. Just then, Derek rides into the elevator on his mecha-spider! It's getting cramped in here.
Meta: Grab my shirt and follow someone else.
(...) You grab the silken shirt and follow Derek's steed back into the elevator.
Meta: "...huh. Well, lets head to the elevator, Guybrush"
(...)
Monk: "...Huh. Well, lets head to the elevator, LeChuck."
You trip and fall. You hear Derek honking for you to hurry up. Apparently MC has a horn.
Meta: Get everybody to the elevator, then push the deck 3 button
(...) You really don't feel like getting anybody right now.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Sitting on Marshall in the elevator.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing casually in the elevator.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Laying on his face.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Sitting in his wheelchair in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Shooting blood all over the place.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: _DivideByZero_ on March 06, 2011, 01:53:39 am
Meta: Look for a weapon.
Fantasy: Keep looking for the nose.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 53: Breakout]
Post by: Beardless on March 06, 2011, 03:29:15 am
Is... is getting into the elevator going to take longer than the boss battle that just ended?

DAMMIT DERM
You were that kid who got kicked out of Wizard School for blowing up the gymnasium, weren't you Derm? I'll bet you probably set the swimming pool on fire, too. (But only to cover up the evidence when your extra-curricular summoning experiments got out of hand.)

Well can we see the full synopsis here? I want to see the Good parts that were left out.
Sorry, I didn't keep track. Most of it was shameless copying artfully quoting stuff that happened in the game, so you didn't miss much. All the "good stuff" is right here in the thread.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Dermonster on March 06, 2011, 08:25:36 am
I ACCIDENTALLY THE ENTIRE SCHOOL.

ALONG WITH HALF OF THE SURROUNDING COUNTRYSIDE


RW: Calibrate that thing again.

FW: Cat: Climb up the tree! TO THE TOP.
Me:  Summon an anaconda in the main level of the building, right before riding kitty to the top.
Rat: Follow HEN And help him on his way.
George: Kill anyone who starts attacking me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Frelock on March 06, 2011, 12:11:00 pm
How long do you think I can get away with staring down people before I fail miserably?

Meta: Wait patiently for everyone to get in the elevator.  Practice singing while waiting.  Push 3rd floor button when everybody's in.

Fantasy: Go and find the master of ceremonies.  Convince him that throwing the sacrifice into the volcano would better appease the fire gods that hate the village (point out the huge fire in the tree next to us).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: RedWarrior0 on March 06, 2011, 12:39:59 pm
Until you run into a basilisk.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: HighEndNoob on March 06, 2011, 03:33:27 pm
Meta: Wait
Fantasy: Help Urist resist the urge to kill every elf in the area.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Ahra on March 06, 2011, 03:47:30 pm
this.....is.......pure DF class awesome.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Gatleos on March 06, 2011, 07:05:56 pm
this.....is.......pure DF class awesome.
I had the feeling renaming this thread "Elven Holocaust" would catch the eye of someone new. :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: monk12 on March 06, 2011, 07:17:59 pm
Ever start a forest fire in Minecraft? Ever do it while standing in the canopy? I have, and it feels a lot like this.

Meta: Get to the elevator, then hallucinate a french pirate to name Guybrush

Fantasy: Use grappling hook arm to get to the coliseum.


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Dermonster on March 06, 2011, 07:25:27 pm
Someone needs to make a trope page for this.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: RedWarrior0 on March 06, 2011, 10:16:04 pm
I will do it at four figures for the turn count.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Dermonster on March 06, 2011, 10:22:17 pm
One thousand turns!?

uh... how about three digits? If we make it to even 300 I will be surprised, but immensely pleased. But only If I survive until then.

Anyway, we have all five actions. I highly anticipate the next turn. Hopefully within the next 40 minuets, because after that time, my posting ability becomes extremely hampered.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: RedWarrior0 on March 06, 2011, 10:25:45 pm
500. No less.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Dermonster on March 06, 2011, 10:26:22 pm
501, Deal sealed.

Gatleos, other players, get ready for the DASH TO TROPEDOM.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Gatleos on March 07, 2011, 12:49:58 am
Someone needs to make a trope page for this.
If you want to do something useful for TVTropes, I'd suggest working on the RTD page (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToDodge). It's woefully inadequate right now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Dermonster on March 07, 2011, 07:36:16 am
That's a trope page for their only game of RTD, not RTD in general.

Note the 'Examples from this thread include'

Also I don't know how to make new pages.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Gatleos on March 07, 2011, 05:31:30 pm
That's a trope page for their only game of RTD, not RTD in general.

Note the 'Examples from this thread include'

Also I don't know how to make new pages.
It seems to have started out as a page for RTD in general. I'll just split it up.

EDIT: There (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToDodge) we go. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesRollToDodge)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 55: Elven Holocaust]
Post by: Gatleos on March 07, 2011, 11:07:24 pm
~In a world we must defend...

**********~
Turn 56
**********~


META TURN:

Next stop: 3rd floor.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Music (http://www.youtube.com/watch?v=imoxJZh1FtE)

Actions
Meta: Look for a weapon.
(...) You found a glass shard. Good enough.
RW: Calibrate that thing again.
(...) You screw with it for a minute.
(http://i.imgur.com/61QcW.png)
...What? Spoon...? Oh, the scene with the elevator and the gun and the - okay, you think it's working a little better now.
Meta: Wait patiently for everyone to get in the elevator.  Practice singing while waiting.  Push 3rd floor button when everybody's in.
(...) Well, okay... but you only know one song by heart (http://www.youtube.com/watch?v=JuYeHPFR3f0).
Spoiler (click to show/hide)
New Quintuple Tech Acquired!
Impromptu Singalong

You press the 3rd floor button.

Meta: Wait
(...) You join the singalong to pass the time.
Meta: Get to the elevator, then hallucinate a french pirate to name Guybrush
(...) A magical tune physically attracts you to the elevator, and you arrive just in time to participate in the chorus. Meanwhile, you invent a new pirate buddy.
Marley: "I vant to be zee very best..."

The elevator arrives on the 3rd floor.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: SINGALONG MODE
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: SINGALONG MODE
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: SINGALONG MODE
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: SINGALONG MODE
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: SINGALONG MODE
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: HighEndNoob on March 07, 2011, 11:27:04 pm
Meta: heal john's nose
Fantasy: sigh, than load my musket
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: _DivideByZero_ on March 07, 2011, 11:28:28 pm
Meta: Find something to sharpen the shard on, I guess.
Fantasy: Continue martial trance.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Dermonster on March 07, 2011, 11:29:03 pm
RW: Get out into the floor. Check for enemies or interesting sights.

FW: Reverse summon myself (And companions) to the top of the tree.

This is a perfectly logical course of action and in no way will warp and destroy the fabric of reality.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Dermonster on March 07, 2011, 11:39:11 pm
Most overpowered attack = Singalong + raeg attack channeled through bar + spider beam laser + tweak the odds + HEN custofdial might/ pinsol + Freemans Apocalypse now = about major killfuck damage.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Gatleos on March 07, 2011, 11:42:23 pm
Most overpowered attack = Singalong + raeg attack channeled through bar + spider beam laser + tweak the odds + HEN custofdial might/ pinsol + Freemans Apocalypse now = about major killfuck damage.
You have to use a turn for the singalong, so the best roll you can get while using it is a 9. And I probably won't even roll for the enemy's dodge when you use it, so those passive abilities are irrelevant too.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Dermonster on March 07, 2011, 11:46:20 pm
Oh, well fuck the singalong then, I can get a +3 on my own. (raeg + metal bar) Add in the spiders laser (possibly) and Tweak the odds and basically I am a walking maelstrom of destruction.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Gatleos on March 07, 2011, 11:59:50 pm
RW: Channel my NERD RAAAAEEEEEG through the metal bar and attack mechanical serpent. FLAMING SWORD OF SRS BUZNESS! MC(Mecha spider): Use wireless systems to flood snakes senses with blinding white noise.
(...) MC is unable to access Xenocalamus's wireless sensors.
(...)
Derek: "This rod of mine glows with an awesome power! Its burning grip tells me to defeat you! Take this! My love, my anger, and all of my sorrow! NERD RAEG!!!"
With all your might, you swing the shimmering metal bar at Xenocalamus's head! (...) It effortlessly dodges the bar itself, but the wave of energy produced strikes it in the body and sends it flying into the wall! Hundreds of tiny metal appendages reach out of its underside and latch onto the wall, and it begins slithering overhead!
Looks like a +2 to me. Still, I might want to bump the bonus for the singalong up to +4 to make it worthwhile. Keep in mind, also, that being too powerful is far worse than being too weak.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Dermonster on March 08, 2011, 12:02:02 am
Wait what about that destructo disk thing I did two turns late- ooooh, that was a regular roll with absurd happenings.

Never mind, me being stupid again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: monk12 on March 08, 2011, 12:11:37 am
Meta: Ask the pirates for advice

Fantasy: Dun dadun daaaaa! (http://www.youtube.com/watch?v=CXDY0jvaCPw) Use my grappling hook to swing gracefully into the coliseum, grab the sack, and land safely on the opposite side.



When all you have is a grappling hook, every problem starts looking like something to swing on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Frelock on March 08, 2011, 12:29:05 am
Meta: Explore the third deck

Fantasy:  Tell Elica to get out of here at meet us as the base of the tree. Push open the palisade doors and use my spring boots to help Monk, should he not succeed.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: monk12 on March 09, 2011, 10:49:15 pm
What's this!?! RTRTD on the bottom of page one!!? No posts of any kind in 22 hours?!? THE WORLD HAS GONE MAD!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Gatleos on March 09, 2011, 11:47:26 pm
And I was just about to post a preemptive "it was internet trouble, before you ask". Now it's ruined. Thanks a lot.




Among other things... (http://tvtropes.org/pmwiki/pmwiki.php/Main/CaveStory)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Dermonster on March 09, 2011, 11:49:42 pm
Welp, I'm off to sleep now, I am sad.

No turn for me today, my fix goes unsatisfied.

Gat how dare you make me an addict!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: monk12 on March 10, 2011, 12:02:09 am
And I was just about to post a preemptive "it was internet trouble, before you ask". Now it's ruined. Thanks a lot.




Among other things... (http://tvtropes.org/pmwiki/pmwiki.php/Main/CaveStory)

You are welcome.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Gatleos on March 10, 2011, 12:08:32 am
Entertain yourself until I'm finished with the turn by reading one of the more addicting pages on TVTropes. (http://tvtropes.org/pmwiki/pmwiki.php/Main/BoredOnBoard)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: monk12 on March 10, 2011, 06:57:12 pm
Entertain yourself until I'm finished with the turn by reading one of the more addicting pages on TVTropes. (http://tvtropes.org/pmwiki/pmwiki.php/Main/BoredOnBoard)

NOOOOOO! There goes my evening...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Gatleos on March 10, 2011, 08:46:22 pm
...Frelock, when you said the 3rd floor, did you mean deck 3 or the 3rd deck from the top? If you were going for that pedestal that was just revealed, that would be deck 2.

EDIT: ASSUMPTION TIME
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: monk12 on March 11, 2011, 12:13:16 am
I would just like to say that it is five hours later and I am only now escaping TvTropes. I HAD PLANS YOU KNOW
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Gatleos on March 11, 2011, 12:19:26 am
I would just like to say that it is five hours later and I am only now escaping TvTropes. I HAD PLANS YOU KNOW
Looks like my plan worked perfectly. The distraction was sufficient to finish the next turn just as you returned to the thread.

The singalong will give a +4 bonus now, in stead of +3. And Derm's still the anti-party-member.

**********~
Turn 57
**********~


META TURN:

Chapter 2: The Magnificent Cheetahmen
Spoiler (click to show/hide)

Goals
Find the keycard stations.

Current Soundtrack
G.F.S. Olympus (http://www.youtube.com/watch?v=18FaQNQfyfQ&feature=related)

Actions
The elevator arrives at the 3rd floor Deck 2.

Meta: heal john's nose
(...) You apply one of those nose cast thingies to John's nose. All done!
Meta: Find something to sharpen the shard on, I guess.
(...) Nope, no metal protrusions around.
RW: Get out into the floor. Check for enemies or interesting sights.
(...) Riding on Marshall, you explore the hallway. Looks like the hallway of an apartment building or hotel, flanked on either side with fairly roomy bunks. Some of the doors are open, and you can see bloodstains inside some of the rooms. There's debris everywhere, and a massive mound of it is blocking the hallway a little way down. There are eight doors before the pile of rubble, four on each side. Three appear to be open.
Meta: Ask the pirates for advice
(...)
LeChuck: "Exclamations! How do you expect a figment such as me to answer a question like that? I'm in your head, old boy!
Marley: "Third doowr on zee left, climb into next room, forwerd twice, then take zee right corridowr." (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork)
LeChuck: "..." (http://tvtropes.org/pmwiki/pmwiki.php/Main/DumbStruck)
Monk: "Thanks!"
Meta: Explore the third deck
(...) You walk out into the hallway and enter the first door on the right, which appears to be open. Looks like crew quarters, though very spacious. There's a desk with drawers and a computer, bunk bed, closet, and various bits of debris scattered about the room. It's messy, but not torn apart like the hallway.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Exploring the hallway.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Exploring the crew quarters.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Talking to himself.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Nothing in particular.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: monk12 on March 11, 2011, 12:25:53 am
Meta: Do what the voices in my head tell me to

Fantasy: Find and recover booze



Also whee first!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: _DivideByZero_ on March 11, 2011, 12:44:39 am
Meta: Follow someone important.
Fantasy: Slay Unirat. Try to hack off its horn and use the horn to kill it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 11, 2011, 07:47:20 am
RW: Go through the rightmost door

FW: Me: Cast... dammit, we're on a tree. Oh wait I don't care. Combine overheat and Waterblast again, fire upon Unirat. we'll see how that goes.
Giant cat: Go to Urist, pick him up, and drag him here.
George: ??? Get to the coliseum.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: Beardless on March 11, 2011, 03:04:01 pm
The unicorn begins to thrash around and shimmer! It undergoes a frightening transformation as the giant rat exits hyperspace inside of it! It has transformed into the fearsome unirat! The unirat rampages around the coliseum as the spectators scatter in a frenzy! It steps on the palisade gate, causing your escape route to collapse! You're screwed now!

Status
Player: dermonster
Currently: Feeling a profound sense of satisfaction.

That was totally on purpose. For the extra XP, right?

(Also: How the hell did you manage to get out of there in only 5 hours, Monk?)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Alzeranox on March 11, 2011, 03:35:39 pm
Did I miss something?  How does George, which is a rather large, but not that large rat have an entire wooden spear in it's inventory?  Also... succession is up, just thought Id leave that here for anyone who knows what that means.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 11, 2011, 04:02:03 pm
George is so badass that he can just do that.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: HighEndNoob on March 11, 2011, 06:09:33 pm
Meta: Look for more Janitor's closets
Fantasy: Try to get high-ground.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: RedWarrior0 on March 11, 2011, 06:16:50 pm
Derm, can tectonic shift take down the tree?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 11, 2011, 06:28:12 pm
If I could magic down three flights of tree I would have already done so.

Not Intentionally, mind you.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 56: Impromptu Singalong]
Post by: monk12 on March 11, 2011, 06:59:48 pm
The unicorn begins to thrash around and shimmer! It undergoes a frightening transformation as the giant rat exits hyperspace inside of it! It has transformed into the fearsome unirat! The unirat rampages around the coliseum as the spectators scatter in a frenzy! It steps on the palisade gate, causing your escape route to collapse! You're screwed now!

Status
Player: dermonster
Currently: Feeling a profound sense of satisfaction.

That was totally on purpose. For the extra XP, right?

(Also: How the hell did you manage to get out of there in only 5 hours, Monk?)

I've already read many of the pages- I got into trouble when I followed a link to Gurren Lagann, and thence to Double K, which places the cast in the setting of an 80's buddy cop movie.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Gatleos on March 11, 2011, 09:38:30 pm
You may notice that Derm didn't get any experience for that at all.

The magic system is a poor sport and doesn't like to be screwed around with.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 11, 2011, 09:40:43 pm
Aww, you know I'm your favorite/most hated PC.

Also I didn't notice.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Gatleos on March 11, 2011, 09:44:22 pm
Oh, and...
Did I miss something?  How does George, which is a rather large, but not that large rat have an entire wooden spear in it's inventory? Also... succession is up, just thought Id leave that here for anyone who knows what that means.
He's holding it in his tail. And I have no idea what "succession game" you are referring to, certainly nobody in this thread (especially me) would have any idea what you are talking about, obviously you are sprouting gibberish. Obviously.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Frelock on March 12, 2011, 12:17:30 am
Meta: Pick a door no-one is going into at random, and go exploring.

Fantasy:  Break this wild horse unicorn unirat on which I'm riding.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Gatleos on March 12, 2011, 09:48:24 pm
Next turn preview time!

Spoiler: Derm! (click to show/hide)
Spoiler: Frelock! (click to show/hide)
Spoiler: Edgar! (click to show/hide)
Spoiler: HEN! (click to show/hide)
Spoiler: Urist! (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: monk12 on March 12, 2011, 09:59:57 pm
Hooray for unibrows! WE WILL BE UNSTOPPABLE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 12, 2011, 11:06:03 pm
HURRAH FOR NOT PAYING THE INTERNET BILL YET SOMEHOW STILL GETTING INTERNET.

Pic is awesome, color is my favorite color, but my penchant to screw everyone over is somehow not represented.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Gatleos on March 13, 2011, 07:37:31 pm
So... many... gifs...

...It's almost done.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: monk12 on March 13, 2011, 09:45:20 pm
HURRAH FOR NOT PAYING THE INTERNET BILL YET SOMEHOW STILL GETTING INTERNET.

Pic is awesome, color is my favorite color, but my penchant to screw everyone over is somehow not represented.

I have noted that nothing ever good comes when a magician has that facial expression. Ever. Across any game I have ever played, any book I've read, any movie I've watched.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 13, 2011, 09:48:13 pm
Well the problem here is that I'm not a magician.

I'M A WIZZARD!

who happens to be doing the hand worm dance. Apparently.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: monk12 on March 13, 2011, 10:25:13 pm
Magician, wizard, whatever.

And I think you are walking like an egyptian.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Dermonster on March 13, 2011, 10:32:13 pm
I AM A MEMBER OF THE MINISTRY OF SILLY WALKS AND EMBASSY OF ACCIDENTAL MAIMINGS.

You spelled WIZZARD wrong.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Gatleos on March 13, 2011, 10:52:39 pm
HURRAH FOR NOT PAYING THE INTERNET BILL YET SOMEHOW STILL GETTING INTERNET.

Pic is awesome, color is my favorite color, but my penchant to screw everyone over is somehow not represented.

I have noted that nothing ever good comes when a magician has that facial expression. Ever. Across any game I have ever played, any book I've read, any movie I've watched.
Concerning wizards...
An expression of hatred and malice is trouble, but an expression of gleeful ignorance is armageddon.

**********~
Turn 58
**********~


META TURN:

What happened here...?

Goals
Find the keycard stations.

Current Soundtrack
G.F.S. Olympus (http://www.youtube.com/watch?v=18FaQNQfyfQ&feature=related)

Actions
Meta: Do what the voices in my head tell me to
(...) You enter the third door on the left, and sure enough there is a gaping hole in the wall. The partitions between the next three rooms have been demolished, so you walk to the end and exit through the furthest door. You're now on the other side of the pile of rubble. There are three hallways, so you take the one on the right and find another hallway lined with doors. One of the doors near the end of the hallway opens and a patrol of attack-bots steps out!
Meta: Follow someone important.
(...) You fall asleep, you narcoleptic, you.
RW: Go through the rightmost door
(...) You ride Marshall into the first door on the right, which is open.

...What? I'm not describing it again! It's the room Frelock went into last turn. Look it up! Jeez.
Meta: Look for more Janitor's closets
(...) Well, there's a trashcan over there. You root through it for a minute but don't find anything.
Meta: Pick a door no-one is going into at random, and go exploring.
(...) All the unlocked doors have been taken. So you bust down yet another door and go inside.

...Well, it's just another room. You root through the drawers in the desk and find a pencil and a box of cigars!
Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Exploring the crew quarters.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Exploring the crew quarters.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Crapping his pants and both his pairs of pantaloons.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Digging through the trash.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Sleeping.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: monk12 on March 13, 2011, 11:16:28 pm
Meta: "THIS IS ALL YOUR FAULT, MARLEY!"   Blow the robots away with my rifle.

Fantasy: Grappling Hook Arm. Point Blank Range.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: _DivideByZero_ on March 14, 2011, 12:06:27 am
Woah. How. Did. You. Do. That. TELL ME!

Meta: Have an epic dream.
Fantasy: Stab unirat with swordfish nose (which should be affixed to my pegarm, correct?), If not attack with battle axe again
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Gatleos on March 14, 2011, 12:20:53 am
Woah. How. Did. You. Do. That. TELL ME!
What, the gifs? Layers. Loooooots of image layers. And GiMP (http://www.gimp.org/). Lots of GiMP.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Frelock on March 14, 2011, 02:36:12 am
Spoiler: Well Done (click to show/hide)

Meta: Wake up DbZ

Fantasy: Spring down from the stands and slash at the rat's head.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Dermonster on March 14, 2011, 06:44:01 am
holy shit.


RW: Mecha spider: use eye laser to clear a blocked hallway. Ride on Through. (need map >.> or i could just be tired and stupid right now.)

FW: I'VE HAD IT! WITH THE LACK OF GODDAMN SNAKES ON THIS GODDAMN TREE!
Cat: Attack!
George: Now's your time to shine buddy! Show him who's boss!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: HighEndNoob on March 14, 2011, 05:42:06 pm
Meta: Wake john up.
Fantasy:
                              HEN Used Musket!
                             1-5(roll dependent) hits!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Gatleos on March 14, 2011, 11:28:01 pm
It's been bugging me, and I finally figured it out. Derm's sprite isn't walking like an egyptian, he's doing this dance (http://www.youtube.com/watch?v=4Jo9E8Rm5Yg#t=2m47s)!

That gets that out of the way. Turn on the way.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Beardless on March 15, 2011, 01:03:25 am
So... What happens when a broken leg reaches -40/40?

Also: Close call, Derm. You almost didn't do something horrifying this turn!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Gatleos on March 15, 2011, 01:32:02 am
So... What happens when a broken leg reaches -40/40?
He doesn't need skilled medical attention to heal, just to heal properly. So he'll have a crooked leg.

**********~
Turn 59
**********~


META TURN:

What happened here...?

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates (http://www.youtube.com/watch?v=RdebQ-y15Dg)

Actions
Meta: "THIS IS ALL YOUR FAULT, MARLEY!"   Blow the robots away with my rifle.
(...) You shoot a burst of plasma at the first robot as it emerges from the doorway, (...) but it leaps into the air and clings to the ceiling!
Code: [Select]
Name: Capriole Class Attack Droid
ID: LC-1820
The Capriole Class Attack Droid is deployed in combat situations requiring
a high degree of maneuverability, such as fights on extreme terrain. It is
designed to be highly athletic and can cling to almost any surface at any angle.
Another droid emerges from the doorway and fires a laser in your direction! (...) The laser strikes you in the leg, searing the muscle and forcing you to the ground!
Meta: Have an epic dream.
(...) You have the most boring dream in the history of dreams.
Meta: Wake up DbZ
(...) You slap John across the face to wake him up.
RW: Mecha spider: use eye laser to clear a blocked hallway. Ride on Through.
(...) Marshall fires his lazor at the rubble, and vaporizes a bit from the top. Looks like someone could crawl through there. (...) It's not big enough for both of you, so you go around. You can see Monk laying on the floor down the hall, and hear mechanical noises further down.
Meta: Wake john up.
(...) You rock John back to sleep.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding Marshall toward Monk.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Glaring at Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Holding his leg and looking for escape routes.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Being motherly.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Sleeping.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: Dermonster on March 15, 2011, 06:42:48 am
RW: Rush down the hall, SPEAR OF FIRE!
MC: Hack the droids! Convert some of them to our side!

FW: Call out to Urist to heal this goddamned rib.
George: Kick ass and take names!
Cat: KILL
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: Frelock on March 15, 2011, 12:47:44 pm
Do you really want untrained medical attention from a guy who has a freaking arrow in his chest?

Also, shouldn't I have gotten a +1 to that dodge roll due to the armor?

Meta: Tweak the Odds, and find a weapon around here.

Fantasy: Grab the mayor, and using the spring shoes, fall gracefully down to the ground floor.  Ask Elica for healing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: Gatleos on March 15, 2011, 02:13:29 pm
Also, shouldn't I have gotten a +1 to that dodge roll due to the armor?
...Yes. I keep forgetting that armor exists. It's being so quiet back there. And of course you still fail with the +1.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: Dermonster on March 15, 2011, 02:22:15 pm
Oh wait sorry got the names mixed around for my rib health.

urist get your arse over here and heal this rib please.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: HighEndNoob on March 15, 2011, 04:57:57 pm
Meta: Repeat my mistake
Fantasy: Get back on the branch, shoot 3 rounds into the elf #2 Than try to heal my wound.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: RedWarrior0 on March 15, 2011, 05:05:24 pm
George: Kick ass and take names!
(...) Unfortunately, all the names are taken by the newly deceased former opponents.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: Dermonster on March 15, 2011, 05:07:40 pm
George, Kick ass and then do vaguely unpleasant things to Redwarrior0!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: _DivideByZero_ on March 15, 2011, 06:09:13 pm
Meta: Follow someone.
Meta: Heal derm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: Gatleos on March 15, 2011, 06:17:43 pm
Meta: Follow someone.
Name: John Freeman
Occupation: Drill Sergeant
Currently: Sleeping.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 58: Dark Rat of Vanda]
Post by: monk12 on March 15, 2011, 08:27:41 pm
Meta: Follow someone.
Name: John Freeman
Occupation: Drill Sergeant
Currently: Sleeping.

He can totally sleepwalk.


Meta: Grenade Spam!

Fantasy: Escort Frelock and the associated mayor to safety.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 59: Spear + Snake -> Elf]
Post by: Gatleos on March 15, 2011, 11:47:48 pm
60th turn anniversary!
...That's a big deal, right?

**********~
Turn 60
**********~


META TURN:

LEAPING METAL DEATH SKELETONS

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates (http://www.youtube.com/watch?v=RdebQ-y15Dg)

Actions
RW: Rush down the hall, SPEAR OF FIRE!
MC: Hack the droids! Convert some of them to our side!
(...)
Derek: "FINAL FLASH! Or... Spirit Gun... or something."
A blast of energy shoots down the hall past Monk as four more robots run out into the hall from the same door. (...) (...) (...) The shot obliterates three of the robots (including the one on the ceiling), (...) (...) but the other two leap aside and crawl along the walls toward you! (...) Marshall manages to break into the robot's AI, but it seems to mess around with the robot's head quite a bit. It spins around and blindly lunges at one of the other robots and they tangle together on the floor!
Meta: Tweak the Odds, and find a weapon around here.
(...) You search through a closet in one of the rooms, and find some kind of... laser punching dagger... thing. Looks useful!
Meta: Repeat my mistake
(...) You rock John back awake. That is to say, you violently shake him until he wakes up. That is to say, you brutally stab him in the chest with a splintered broom handle until he wakes up.
Meta: Follow someone.
(...) You stagger across the room looking for another person to follow. Suddenly, a metallic skeleton drops from the ceiling and punches you in the face! You're sent flying into the wall!
Meta: Grenade Spam!
(...) You wastefully toss all three of your grenades at the two fighting robots, reducing them to scrap metal!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Lazoring everything.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Searching the closet.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Lobbing grenades.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Being motherly psychopathic.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Screaming.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: HighEndNoob on March 16, 2011, 12:16:03 am
Meta: try to heal john
Fantasy: Try to heal myself again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: Frelock on March 16, 2011, 01:35:58 am
Slight inventory mix-up in the meta section regarding the new laser punching dagger.

Meta: Find and charge the enemy.

Fantasy: Haggle safe passage to the volcano with the oncoming warriors, preferably having them heal my wound .
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: Dermonster on March 16, 2011, 06:42:26 am
RW: Use scrap to build me some sort of high tech helmet.

FW: Summon a Riding snake!
George: Use the spear, be the reaper.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: monk12 on March 16, 2011, 04:06:27 pm
Meta: Continue Exploring

Fantasy: Continue Protecting Frelock + Quest Item...person, demon thing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: Gatleos on March 17, 2011, 04:12:20 pm
Everyone still alive?

Turn at 9:00 PM unless DbZ posts before then.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: RedWarrior0 on March 17, 2011, 04:15:53 pm
What? Oh dear, does somebody die?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: Gatleos on March 17, 2011, 04:19:10 pm
What? Oh dear, does somebody die?
What, you're not excited about that anymore?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: RedWarrior0 on March 17, 2011, 04:26:08 pm
What? Oh dear, does somebody die?
What, you're not excited about that anymore?
I am, of course.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: _DivideByZero_ on March 17, 2011, 04:52:19 pm
Meta: Wait for Kyle to heal me, then slap him in the back of the head.
Fantasy: Try to heal Derm again, fatally biting any nearby elves before doing so.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 60: Overkill]
Post by: Gatleos on March 17, 2011, 09:37:04 pm
We're back! I'm honestly surprised none of your characters have died in these two situations yet.

**********~
Turn 61
**********~


META TURN:

LEAPING METAL DEATH SKELETONS

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates (http://www.youtube.com/watch?v=RdebQ-y15Dg)

Actions
Meta: try to heal john
(...) You yank out all the splinters and masterfully wrap the wound in gauze, all while dodging the robot's attacks from behind!
Meta: Find and charge the enemy.
(...) You punch the wall ineffectually. OW!
RW: Use scrap to build me some sort of high tech helmet.
(...) ...Nope. Turns out building cybernetic helmets from scrap metal isn't all that easy.
Meta: Continue Exploring
(...) You think you'll just sit here for now.
Meta: Wait for Kyle to heal me, then slap him in the back of the head.
(...) You smack Kyle in the back of the head, but forget to call him a "Chowdahead". Maybe next time.
Quote from: Capriole Droid
KREEEEEEE
The droid leaps at (...) Frelock and scratches at his face! (...) It sinks its sharp metal claws into his face and tosses him hard into the next room!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Playing with metal shards.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Tumbling over the desk in the next room.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Sitting.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Getting slapped in the back of the head.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Slapping Kyle.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Very Heavy Bleeding | Broken Nose | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: monk12 on March 17, 2011, 09:42:10 pm
Meta: Find robots! Shoot them! Repeatedly!

Fantasy: Continue my arboreal escape.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Dermonster on March 17, 2011, 09:44:13 pm
GEORGE NOOOOO!

RW: Attatch a metal shard to my metal rod to form a makeshift spear.
MC: Directive: Eliminate all hostiles.

FW:George: Enact vengeance.
Me; Summon George to me.
Snake: Descend (http://www.youtube.com/watch?v=jyDdV8eIHGE)
Cat: Grab Noob and get abscondin'!

In that order.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Gatleos on March 17, 2011, 09:50:32 pm
Meta: Shoot robots! Repeatedly!
I you see no robots.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: monk12 on March 17, 2011, 09:51:58 pm
Meta: Shoot robots! Repeatedly!
I you see no robots.

Amended.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: HighEndNoob on March 17, 2011, 10:01:28 pm
Meta: Find robot, than CHARGE!!!!!!!
Fantasy: Shoot the snake Urist got himself into.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Dermonster on March 17, 2011, 10:05:52 pm
Fantasy: Shoot the snake Urist got himself into.

uhhh...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Frelock on March 17, 2011, 10:20:43 pm
Meta: Stabby Stabby

Fantasy: Proceed swinging through the trees towards the volcano with the mayor.


Too bad the thing with the elves didn't work out.  The smoothest of criminals can convince his pursuers that he's their best friend.  Clearly, I have far to go.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: _DivideByZero_ on March 18, 2011, 12:01:37 am
Meta: Find a pole.
Fantasy: Get out of the snake's mouth and ride it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Gatleos on March 19, 2011, 07:04:02 pm
Hyup. Turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: monk12 on March 20, 2011, 05:20:01 pm
Hyup. Turn soon.

For certain definitions of the word "soon"

:D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Dermonster on March 20, 2011, 05:21:53 pm
He's an employee at Valve, I'm certain.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: RedWarrior0 on March 20, 2011, 06:01:30 pm
He's an employee at Valve, I'm certain.
He's got the right time zone.

But seriously, for this RTD, the gap is like the 40d/DF2010 gap.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: monk12 on March 20, 2011, 06:09:07 pm
On the plus side, almost to 50 pages! wheeee!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Dermonster on March 20, 2011, 06:10:17 pm
If my one scroll up the page research is correct (It's likely not) then the 50 page post will be in the next three posts.


Edit: Oh wow I was sorta right.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: monk12 on March 20, 2011, 06:35:58 pm
0<3, right?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Dermonster on March 20, 2011, 06:38:27 pm
*Is desperately trying to figure out what the hell that emoticon is*

Yes?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: monk12 on March 20, 2011, 07:14:14 pm
lol

0 < 3, as in the mathematical expression.

Although now I want to ascribe meaning to that as an emoticon. Unfortunately it looks a lot like a penis doing what penis's do. Maybe its actually a cyclops cat with a big nose?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Frelock on March 20, 2011, 07:52:04 pm
You have a terrible mind.  I'm proud to say I passed my Rorschach on that one. 
Spoiler: On a related note... (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Gatleos on March 20, 2011, 08:44:40 pm
He's an employee at Valve, I'm certain.
Hey, I was busy. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchiveBinge) I'm not sure how I put it off this long.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 61: More Cowbell]
Post by: Gatleos on March 20, 2011, 10:44:11 pm
40d/2010 wait is over, now for the rapid series of bugfix releases.

**********~
Turn 62
**********~


META TURN:

LEAPING METAL DEATH SKELETONS

Goals
Find the keycard stations.

Current Soundtrack
Space Pirates (http://www.youtube.com/watch?v=RdebQ-y15Dg)

Actions
Meta: Find robots! Shoot them! Repeatedly!
(...) You shoulder-thrust straight through the pile of rubble (http://tvtropes.org/pmwiki/pmwiki.php/Main/NewPowersAsThePlotDemands) and fire a burst of plasma at the droid attacking Frelock, catching it by surprise! (http://tvtropes.org/pmwiki/pmwiki.php/Main/TriggerHappy) (...) The blast obliterates the droid immediately.
Monk: "*Cocks Gun* (http://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticGunCock) Let's get moving."
...Wait, why are you able to cock an energy weapon? (http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic) That doesn't make any sense. (http://tvtropes.org/pmwiki/pmwiki.php/Main/LampshadeHanging)
RW: Attatch a metal shard to my metal rod to form a makeshift spear.
MC: Directive: Eliminate all hostiles.
(...) You awkwardly jam a jagged piece of metal onto the end of the rod. It... sort of works, you guess. (...) Monk sort of already took care of all the enemies around.
Meta: Find robot, than CHARGE!!!!!!!
(...) We've gone over this.
Meta: Stabby Stabby
(...) You stab John in the chest!
John: "AAAAAGGGHHH GOD DAMN IT"
Meta: Find a pole.
(...) Nnnnnnnope. No pole.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Poking around with his "spear".
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Stabbing John.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Lampshading.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Nothing, really.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Slapping Kyle.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x2
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 62: Meme? Meme?! MEEEEEEEME!!!]
Post by: Dermonster on March 20, 2011, 10:50:11 pm
RW: Go to where the robots came from.

FW: Water blast this damned branch off of me.

Cat: Rescue Urist from fires and branches.

George: Seek medical assistance. Somehow.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 62: Meme? Meme?! MEEEEEEEME!!!]
Post by: monk12 on March 20, 2011, 11:00:24 pm
Meta: Wander around until I find something interesting

Fantasy: To the volcano!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 62: Meme? Meme?! MEEEEEEEME!!!]
Post by: Frelock on March 20, 2011, 11:10:43 pm
Meta: Get John back to the elevator, and take him to the medbay as an apology.

Fantasy: Climb the volcano and cast it into the fire!  Destroy it!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 62: Meme? Meme?! MEEEEEEEME!!!]
Post by: _DivideByZero_ on March 21, 2011, 06:05:32 pm
Meta: Be useless.
Fantasy: Try to resuscitate the snake.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 62: Meme? Meme?! MEEEEEEEME!!!]
Post by: HighEndNoob on March 21, 2011, 06:07:32 pm
Meta: Try to heal john AGAIN!
Fantasy: Pull Urist from the wreckage.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 62: Meme? Meme?! MEEEEEEEME!!!]
Post by: Gatleos on March 21, 2011, 11:42:12 pm
So RedWarrior0, about that spot...

**********~
Turn 63
**********~


META TURN:

This is the least exciting floor, if you couldn't tell already.

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
RW: Go to where the robots came from.
(...) You ride Marshall over to the door the robots came out of. Looks like nothing but a small utility closet in the corner of the living areas. What were they doing in here?
Meta: Wander around until I find something interesting
(...) You run a full circuit around the living area! Of course, you forget to take note of anything you see. At least we know it's a circuit now.
Meta: Get John back to the elevator, and take him to the medbay as an apology.
(...) The elevator door seems to have sealed itself behind you. Crap.
Meta: Be useless.
(...) You are so incredibly useless that your sheer incompetence makes the situation ten times worse for no apparent reason. The blood starts shooting out of your chest three times as fast! You're almost dead from blood loss!
Meta: Try to heal john AGAIN!
(...) You just don't feel like healing someone so useless.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at PIPES.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Whistling.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Running around aimlessly.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Not giving a crap.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Dying.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x2 | Pale
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: _DivideByZero_ on March 21, 2011, 11:48:33 pm
Meta: Yell at everyone to heal me (hint hint)
Fantasy: Ride the snake, using my swordfish arm as a lance.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: HighEndNoob on March 21, 2011, 11:49:32 pm
Meta:Heal John

Fantasy: Find a turtle to mount as my own.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Frelock on March 22, 2011, 02:06:33 am
Meta: Heal John

Fantasy: Chuck demon into volcano, brush off hands, and calmly wait for giant eagles to arrive, after having a tearful moment with Elica and doing a fake black-out to make everyone think it's the end of the movie.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Gatleos on March 22, 2011, 03:22:39 am
And I was going to make a joke about how we're too high-class for LoTR references next turn...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Dermonster on March 22, 2011, 06:41:41 am
RW: INVESTIGATE!

FW: Me: Nothing

Snake: Pick Urist up and drag him to me.

Cat: Help drag urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Gatleos on March 22, 2011, 10:15:20 am
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Dermonster on March 22, 2011, 10:18:04 am
My proxy doesn't have a 'turn scripts on' so I had to quote and copy paste to see that.

And it is amazing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Alzeranox on March 22, 2011, 03:30:01 pm
Couldn't see it either so I followed suit.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: RedWarrior0 on March 22, 2011, 03:56:50 pm
Shouldn't the "Currently" for John be "Useless"?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Beardless on March 22, 2011, 05:58:56 pm
And I was going to make a joke about how we're too high-class for LoTR references next turn...

Audience: Demand the joke anyway!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: monk12 on March 22, 2011, 08:16:45 pm
I'm waiting for everyone to roll a 1 on Heal John.

Meta: Use telekinetic powers to create a force bandage holding the blood inside John

Fantasy: Oh shit, the G Man! SHOOT HIM WITH THE HARPOON GUN



And DAYUM that is some fine Ascii art right there.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 63: Silent Watcher]
Post by: Gatleos on March 22, 2011, 09:41:24 pm
Wait, this thing has a plot?

**********~
Turn 64
**********~


META TURN:

This is the least exciting floor, if you couldn't tell already.

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
Meta: Yell at everyone to heal me (hint hint)
(...)
John: "Heal me, don't heal me, whatever's convenient."
Meta:Heal John
(...) It's not working! You're able to stall the bleeding a bit, but it won't stop!
Meta: Heal John
(...) Working as quickly as possible, you knock out John, scalp him with your laser knife, and weave his hair into bandages! You then apply it to all the wounds just in time to save his life! Don't ask me how that works. Unfortunately, he's now bleeding from the head where his scalp used to be.
RW: INVESTIGATE!
(...) You explore every inch of the utility room. That is to say, you stand in place and look around, since the room is about the size of a closet.
Meta: Use telekinetic powers to create a force bandage holding the blood inside John
(...) Voip. Done. Hair bandages seem to be enough though.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at PIPES. PIPES!!!
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Psychically healing.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Pretending like he gives a crap.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Living.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: Dermonster on March 22, 2011, 10:12:29 pm
RW: I dunno, ride around and look for something interesting, the geography is lost on me.

FW: Yell at Urist that I swaer to god if he does not heal me I will encase him in granite. In the meantime, infuse more summoning magic into the giant cat.

Snake: Slither into my inventory listing.

Cat: ???

George, gnaw your wood encasing off of your legs, or failing that, into something resembling legs.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: _DivideByZero_ on March 22, 2011, 10:15:48 pm
Meta: Find a hat while someone heals me. Again.
Fantasy: Heal derm. THEN ride the snake.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: HighEndNoob on March 22, 2011, 10:16:26 pm
Meta: rip john's shirt, than use it to bandage his head
Fantasy: Get Urist's snake for him
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: Dermonster on March 22, 2011, 10:18:44 pm
Why are you all up in mah bigass snake?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: monk12 on March 22, 2011, 10:30:20 pm
Y'know, in between the robot fights and the elven sacrifices, I forgot what deck we're on.

Meta: Ask our evil robot overlord the GM where the other group(s) are located. Then ask the GHOST PIRATES

Fantasy: Throw the precious mayor DEMON into the volcano, keeping an eye on the SKY.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: Gatleos on March 22, 2011, 11:01:57 pm
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: Frelock on March 22, 2011, 11:43:32 pm
Meta: Help HEN

Fantasy: Help Monk


With their actions, that is.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 64: Missssster EdGAR]
Post by: Gatleos on March 23, 2011, 09:30:53 pm
Heh... puns.

**********~
Turn 65
**********~


META TURN:

And short, apparently.

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
RW: I dunno, ride around and look for something interesting, the geography is lost on me.
(...) You suddenly gain universal knowledge of everything on this deck! You can sense every item in every drawer of every desk and every closet in every room in every hall! At the rear of the deck, you sense a large blue blast door. So you ride over there on Marshall and take a look. On the other side of the door, you can sense a large room full of communications equipment, a row of windows, and the pedestal for this deck.
Meta: Find a hat while someone heals me. Again.
(...) You dig through the trash to no avail.
Meta: rip john's shirt, than use it to bandage his head
(...) You rip off the entire upper half of John's jumpsuit and wrap it around his head like a turban. Works, you suppose.
Meta: Ask our evil robot overlord the GM where the other group(s) are located. Then ask the GHOST PIRATES
(...)
Monk: "So... where are these other groups?"
"YOU ARE GROUP NUMBER 364. THERE ARE CURRENTLY 67 GROUPS ON-BOARD THIS FACILITY. OF THE 4 GROUPS, 434789 ARE IN GROUP 364'S VICINITY AND 26ìÿ027æ2Æ543Ç ARE ON THE SAME DECK. COOPERATION IS ENCOURAGED."
Meta: Help HEN
(...) You help Kyle wrap the shirt in the shape of a turban for John.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing outside the communications center.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Lolwutting. That's a verb now too.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Heavy Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Healing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: ALL OF MY HATE
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Dermonster on March 23, 2011, 09:40:07 pm
RW: Examine communications equipment.

FW: Grab George.

George: Help me grab you.

Cat: Pick me up and GTFO of there.

Snake: Grab HEN and also GTFO of there.

BACK TO TOWN!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: monk12 on March 23, 2011, 09:48:40 pm
Whee! Quest Completed! Unless this goes all Fantasia on us.

Meta: Loot crew quarters!

Fantasy: Slow motion dive away from the erupting volcano!

Exclamation points!!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Gatleos on March 23, 2011, 09:55:03 pm
Fantasy: Slow motion dive away from the erupting volcano!
(...) You slow-motion dive into the volcano!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: monk12 on March 23, 2011, 10:22:08 pm
What's life without a little bit of risk?

Long, that's what.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Frelock on March 24, 2011, 02:16:09 am
Meta: Cautiously follow Derek to the communications room with the pedestal.

Fantasy: Grab Elica and Monk, and spring-shoes away from the volcano, towards the side that doesn't have a raging forest fire.  But, wait for the explosion (http://www.giantitp.com/comics/oots0119.html)
.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Gatleos on March 24, 2011, 05:43:49 pm
Pssst... HEN... DbZ... we need your actions.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: monk12 on March 24, 2011, 05:49:24 pm
Pssst... HEN... DbZ... we need your actions.

Well, I think HEN will lay an egg and DbZ will scream for four episodes.



I'm sorry that was bad please don't hurt me
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Dermonster on March 24, 2011, 05:50:47 pm
Heh... (http://tvtropes.org/pmwiki/pmwiki.php/Main/ActuallyPrettyFunny)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: HighEndNoob on March 24, 2011, 07:23:05 pm
Meta: Search for more Janitor's supplies.
Fantasy: Get command of the snake, than put Urist on the snake and ride it away from the volcano.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: _DivideByZero_ on March 24, 2011, 07:24:00 pm
Meta: Find some ammo belts.
Fantasy: Gain super-dwarven strength by pulling myself from the granite.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: monk12 on March 26, 2011, 01:16:12 pm
Monk cancels bump, Interrupted by Dwarf Fortress
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Gatleos on March 26, 2011, 02:48:50 pm
Gatleos cancels write turn: interrupted by unexpected DF Talk
Gatleos has suspended the construction of turn

q -> s

I'll have it up soon, it wasn't just the DF Talk that delayed me. :)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 65: Rockman]
Post by: Gatleos on March 28, 2011, 11:27:48 pm
I'm sorry, Monk's terrible pun put me in a coma for a few days.

**********~
Turn 66
**********~


META TURN:

oonts-oonts-oonts-oonts-oonts-oonts

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
RW: Examine communications equipment.
(...) You enter the communication center and look around. It's a large two-tiered room, with stairs on either side of a balcony. There's radar equipment and communication screens all over the place. The pedestal sits at the back of the room, looking out-of-place. Most of it still seems usable, but none of it has been used in quite a while. You can hear a vague... techno beat coming from inside the walls of the room.

Meta: Loot crew quarters!

(...) You shower the nearest room with plasma, destroying almost everything inside and foiling future looting attempts.
Meta: Cautiously follow Derek to the communications room with the pedestal..
(...) You run to the communications room with Derek and look around with him.
Meta: Search for more Janitor's supplies.
(...) You find a janitor's closet in the hallway! Inside you find a power washer (http://s1.hubimg.com/u/3572_f260.jpg)! It makes a good ranged weapon!
Meta: Find some ammo belts.
(...) You find some ammo belts in one of the nearby rooms and drape them across your chest! You don't have a use for them, but they look cool. Actually, all the weapons around here are energy weapons, so you have a feeling these ammo belts were always just for show. In fact, the bullets feel too light. They're all fake!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking around the communications center.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking around the communications center.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Blastin' everything up.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Picture (http://i.imgur.com/9fFAd.png)
Currently: Lockin' and loadin'.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Adjusting his ammo belts.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Dermonster on March 28, 2011, 11:34:18 pm
RW: Activate communication equipment, search all channels for incoming or outgoing signals. Also send out a general high class S.O.S message.

FW: Cat: Ride on through to the other side.

Me: Pour more summon magic into George and try to get him some new legs. BECAUSE THAT'S HOW MEDICINE WORKS.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Frelock on March 29, 2011, 02:18:41 am
Meta: Examine equipment in communications room, and see if I can make traps out of it.

Fantasy: Spring away!  Spring away! With friends!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: HighEndNoob on March 29, 2011, 05:12:18 pm
Meta: Look for more weapons
Fantasy: Do nothing
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: monk12 on March 29, 2011, 08:47:45 pm
Meta: Look for intra-ship communication. See if anyone else is listening in.

Fantasy: Flee back to town!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Gatleos on March 30, 2011, 12:51:34 am
Just need this guy:
Spoiler (click to show/hide)

EDIT: Oh yeah, that turban is made from his jumpsuit.
Spoiler (click to show/hide)
There we go.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: _DivideByZero_ on March 30, 2011, 02:46:00 pm
Sorry, my bad. Forgot about this.

Also, my arm is severed. You forgot that.

Meta: Step Two--Find some shades.
Fantasy: Fashion a splint out of the granite, for my toe.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Gatleos on March 30, 2011, 04:08:19 pm
Also, my arm is severed. You forgot that.
*facepalm*
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: monk12 on March 30, 2011, 04:13:26 pm
Now that is an intimidating figure.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Dermonster on March 30, 2011, 04:19:28 pm
I just noticed that my Fantasy characters sprite pic is called RhAss.png

If intentional: HOW DARE YOU! DUEL AT DAWN! BROADSWORDS IN A PIT!

In unintentional: HOW DARE YOU ect ect ect.

Still awesome though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Gatleos on March 30, 2011, 04:31:37 pm
I just noticed that my Fantasy characters sprite pic is called RhAss.png
Imgur renames them randomly, but you're welcome to entertain paranoid delusions concerning its sentience and hatred toward you.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Dermonster on March 30, 2011, 04:34:16 pm
I'm less concerned about Imgurs hatred than its obsession with my ass.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 66: Faint Oontses]
Post by: Gatleos on March 31, 2011, 02:01:20 pm
Spoiler (click to show/hide)

**********~
Turn 67
**********~


META TURN:

...oonts

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
RW: Activate communication equipment, search all channels for incoming or outgoing signals. Also send out a general high class S.O.S message.
(...) You brush dust off the console and activate the communications equipment.
Code: [Select]
Searching incoming signals...
(30MHz-300MHz)
...

...

...

No signal found.

Searching outgoing signals...
(30MHz-300MHz)
...

Signal found!
There's a signal coming from this ship, being sent somewhere far away. It's not even in this star system. You decide to send a high-class S.O.S. anyway. Why isn't that GM guy stopping you?
Meta: Examine equipment in communications room, and see if I can make traps out of it.
(...) In the span of just a few minutes, you rig up a complicated pulley system and hang a piece of equipment that looks similar to a huge CB radio from the ceiling. You draw an 'X' on the floor where it will hit when dropped.
Meta: Look for more weapons
(...) You yank another mop out of the closet, causing the contents to crash down on top of you! You're buried under a mound of cleaning supplies.
Meta: Look for intra-ship communication. See if anyone else is listening in.
(...) You can't seem to figure out how this equipment works.
Meta: Step Two--Find some shades.
(...) There's a whole pile of shades in this drawer over here! Let's see... Doc Brown shades (http://digitalpolyphony.webs.com/bttfi2_1301.jpg)... nah... Kamina shades (http://i597.photobucket.com/albums/tt53/Pct1995/Pics/KaminaGlasses1.gif)... nope... Caruso shades! (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) Perfect.
Spoiler: YEEEEEEAAAAAAHHHHHH (click to show/hide)

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Screwing with the communications equipment.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Setting up traps in the communications center.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/Mi6QG.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Looking around the comm room.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Struggling under a sea of cleaning supplies.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Very Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: YEEEEAAAAHHHHing. This RTD needs its own dictionary, the new verbs are coming too fast.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
Post by: Dermonster on March 31, 2011, 02:09:03 pm
*Claps*

RW: Try to decipher outgoing signals contents. And find out where the music is coming from.

FW: Me: Try to patch up my broken rib.

Cat: Rush through to the boat!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
Post by: HighEndNoob on March 31, 2011, 05:14:54 pm
Meta: Get out of the pile than find more stuff from it.
Fantasy: Pull out the arrow.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
Post by: Frelock on March 31, 2011, 05:18:42 pm
Meta: Continue to prep the room so no matter what comes at us (http://www.youtube.com/watch?v=h9_a8xJesuQ) when we hit that button, we will be ready.

Spring away harder!  Better!  Faster!  Stronger! (http://www.youtube.com/watch?v=h9_a8xJesuQ)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
Post by: _DivideByZero_ on March 31, 2011, 05:21:02 pm
Meta: Grow a beard.
Fantasy: Utilize beard to break granite.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
Post by: monk12 on March 31, 2011, 07:04:14 pm
Meta: Claim the Kamina glasses, then check out the pedestal

Fantasy: Use grappling hook to launch us all higher into the air



Really? Passed on the best glasses? Dibs!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 67: Glasses Pull]
Post by: Gatleos on March 31, 2011, 10:21:33 pm
I'm just waiting for something insane to happen to Frederick so he's interesting to draw.

**********~
Turn 68
**********~


META TURN:

OOOOONTS

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
RW: Try to decipher outgoing signals contents. And find out where the music is coming from.
(...) You closely examine the contents of the signal. Looks like it's being sent from your cranial implant to the bridge, and then broadcast from this room. Also, it seems to be a two-way connection, retrieving information from somewhere far away and transmitting it back to the bridge.
You follow the beat to a metal hatch on the wall. Even with your ear pressed to the wall, you can't hear any more than the beat.
Meta: Get out of the pile than find more stuff from it.
(...) You toss away your old mop, then grab two new ones and lash them together with some cleaning rags. You are now the Darth Maul of janitors.
Meta: Continue to prep the room so no matter what comes at us (http://www.youtube.com/watch?v=h9_a8xJesuQ) when we hit that button, we will be ready.
(...) Using your extensive knowledge of ^'s (http://df.magmawiki.com/index.php/Pressure_plate) and *'s (http://df.magmawiki.com/index.php/Mechanism), as well as 4-dimensional mechanics, you set up a series of pressure-activated switches attached to heavy equipment hanging from the ceiling. There's so many it's hard to move around without hitting one!
Meta: Grow a beard.
(...) Through sheer willpower, you alter your genes in such a way that you will never be able to grow facial hair again.
Meta: Claim the Kamina glasses, then check out the pedestal
(...) You run down the hall and slip the glasses on!
You then run back to the comm station and check out the pedestal. There are five LEDs on its surface, and three are lit up with a bright magenta color. Other than that, it looks just like the last one.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Screwing with the communications equipment.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Setting up traps in the communications center.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Polishing his shades.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Swinging his dual-headed mop in the air.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: Feeling the irony of his dual-personae's unbalanced facial hair ratio.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Dermonster on March 31, 2011, 10:26:29 pm
Hmm...

I want to keep playing, and since it's in my head, I'm going to assume that if i turn it off i will die.

RW: Attempt to slightly 'blur' the signal.

FW: Cat: Ride into town.

Me: Yell for a doctor.

Snake: Grab Urist and drag him to town.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: monk12 on March 31, 2011, 11:04:01 pm
No wait, didn't you see Battle Royale? (http://en.wikipedia.org/wiki/Battle_Royale_%28film%29) Disabling the communications equipment is the only way to win! At the very least, broadcast some static or something to jam the transmission.


Meta: Go beyond the impossible

Fantasy: Swim! SWIM FOR OUR LIVES!

I'm not a very good Sky Pirate- every time I go up, I seem to come back down. Blasted "gravity"...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Dermonster on March 31, 2011, 11:04:42 pm
Fine, I'll try something.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: monk12 on March 31, 2011, 11:19:22 pm
What? Caution? WHO ARE YOU AND WHAT HAVE YOU DONE WITH DERM! :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Dermonster on March 31, 2011, 11:22:33 pm
no, fantasy me is wildly destructive. because he has freaking magic that makes booboo go away.

Whereas in real world Derm is soft meat jellybag.

With a kickass giant mechanical spider, but still.

Don't worry as soon as I'm fully healed I'll be sure to cause some horrific atrocities for you, 'k?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: monk12 on March 31, 2011, 11:30:42 pm
Hooray atrocities! Wait...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Gatleos on March 31, 2011, 11:33:35 pm
no, fantasy me is wildly destructive. because he has freaking magic that makes booboo go away.
ONCE. You healed a creature once. Every other time you lit someone on fire or twisted them into an unrecognizable abomination.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Dermonster on March 31, 2011, 11:34:09 pm
I don't see the difference.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: monk12 on March 31, 2011, 11:37:49 pm
no, fantasy me is wildly destructive. because he has freaking magic that makes booboo go away.
ONCE. You healed a creature once. Every other time you lit someone on fire or twisted them into an unrecognizable abomination.

Right! And THEY'RE STILL ALIVE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Frelock on March 31, 2011, 11:43:09 pm
Meta: Get everyone in here and be ready to push the button

Fantasy: Swim and find land/a boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Gatleos on April 01, 2011, 03:39:48 pm
Just need Chicken and Saiyan...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: HighEndNoob on April 01, 2011, 05:02:04 pm
Meta: Finally heal john's Nose.
Fantasy: Heal the wound
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: _DivideByZero_ on April 01, 2011, 05:05:30 pm
Meta: No! Find the medical compartment and find a radiation source! I must have facial hair!
Fantasy: Finish sawing through the granite, then cut down a tree to make a toe-splint. Preferably a big tree.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 68: Kick Reason to The Curb]
Post by: Gatleos on April 02, 2011, 06:41:52 pm
Derm makes someone lose a limb without using magic this turn. From a separate plane of reality.

**********~
Turn 69
**********~


META TURN:

Here it comes...

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
RW: Attempt to slightly 'blur' the signal..
(...) You screw around with the equipment and manage to scramble the signal for a few seconds.
Meta: Go beyond the impossible
(...) Meh. (http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlemlheqr7b3csw?from=Main.SoOkayItsAverage)
Meta: Get everyone in here and be ready to push the button
(...) You run out into the hall and drag Kyle and John into the comm center.
Meta: Finally heal john's Nose.
(...) You seem to have forgotten how to heal noses.
Meta: No! Find the medical compartment and find a radiation source! I must have facial hair!
(...) There doesn't seem to be a medbay anywhere on this floor, but you do find a radiation source in the janitor's closet! It's a nuclear-powered mop! (http://i.imgur.com/RYcww.gif) You break open the flux-capacitor and steal some radioactive materials, rubbing them all over your face. Nothing appears to happen right away, but you have a feeling the reaction is delayed. Frederick drags you and Kyle down the hall into another room you don't recognize, and you drop the radioactive crap on the way.

All the lights on the pedestal light up and a hatch opens, revealing A SHINY RED BUTTON.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Screwing with the communications equipment.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Dragging stragglers.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Eh.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Looking around the comm center.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: Engaging in reckless use of radioactive elements.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x3
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: _DivideByZero_ on April 02, 2011, 07:01:23 pm
Meta: Push everyone away and press the button.
Fantasy: Then grow muscles in my beard. WHILE SOMEONE HEALS ME.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: HighEndNoob on April 02, 2011, 07:04:29 pm
Meta: Try again
Fantasy: heal Dorf
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: monk12 on April 02, 2011, 07:08:32 pm
Meta: Dive for cover!

Fantasy: Swim UP!


I, for one, find it entirely fitting that the dwarf become more beard than body. He will ascend to a higher plane of existence- the elemental plane of Beard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: Dermonster on April 02, 2011, 08:10:31 pm
RW: Sharpen the signal dramatically. THEN PRESS BUTTON.

FW: Cat: go to town.

Me: Continue yelling for help.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: Gatleos on April 02, 2011, 08:12:33 pm
Shut off the signal entirely.
WHAAAAAAAAT?!?!?!?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: Dermonster on April 02, 2011, 08:13:13 pm
I never wrote that.

You liar.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: Frelock on April 03, 2011, 12:15:03 am
True, but at least he's an amusing one.

Meta: Smack the first hostile thing that appears; preferably after the traps have done their work.

Fantasy: Mentally command Elica to save me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: Alzeranox on April 03, 2011, 02:06:22 am
He probably just told you how to win the game.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 69: 1.21 Gigamops]
Post by: Gatleos on April 03, 2011, 09:39:31 am
This RTD gets the senior discount now.

**********~
Turn 70
**********~


META TURN:

Here it comes...

Goals
Find the keycard stations.

Current Soundtrack
Trespasser (http://www.youtube.com/watch?v=J3An_2rRMEg&feature=related)

Actions
Meta: Push everyone away and press the button.
(...) Kyle kindly heals your nose for you, so you facepalm him to the floor and gracefully slide over to the pedestal while avoiding the minefield of pressure plates. You then mash the button with your fist.

A siren sounds.

Meta: Try again
(...) You successfully bind John's nose! You do so quickly and efficiently with no mess.
Meta: Dive for cover!
(...) You leap directly onto a pressure plate and a heavy piece of equipment is released from overhead! (http://tvtropes.org/pmwiki/pmwiki.php/Main/MalevolentArchitecture) (...) The equipment lands on you, crushing your ribcage! You can't breathe! (http://The equipment lands on you, crushing your ribcage! You can't breathe!)

The large metal hatch on the wall begins to open...

RW: Sharpen the signal dramatically. THEN PRESS BUTTON.
(...) You don't manage to do much with the signal, but it already returned to normal anyway. You think about pushing the button, but John already got to it. You're useless. USELESS
Meta: Smack the first hostile thing that appears; preferably after the traps have done their work.
(...) You hide from the first hostile thing that appears.

The hatch opens completely, and two figures leap out into the light! Two bionic humanoids, in the shape of cats! One carries a large boombox on its shoulder. It presses the play button. (http://www.youtube.com/watch?v=c7b0pp9O4Ec)

Mechanical Feline Twins
Cheetah Bros.
----------------------------
Greco
Head: Fine
Body: Fine
Arms: Fine
Legs: Fine
Morbis
Head: Fine
Body: Fine
Arms: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Standing around.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Hiding.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Wheezing.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Scowling at John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: Mashing buttons.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Heavy Bleeding x2
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: Dermonster on April 03, 2011, 10:59:25 am
Unless anyone wants to use the singalong, I'm going back to the standard,

RW: naeared reaeag! THROUGH THE FIRE AND THE FLAMES I CARRY ON!

MC: Prime directive: Kill Felines.

Sub Directive: Be chargin yer lazor.

FW: Cat: get to the boat.

Me: Try to remember what I've seen Urist do and gain very slight medical knowledge.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: _DivideByZero_ on April 03, 2011, 11:35:41 am
Meta: Run away.
Fantasy: Use soap to help SOMEONE stop the bleeding.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: HighEndNoob on April 03, 2011, 01:54:01 pm
Meta: Spray Felines with Pressure Washer
Fantasy: Reclaim  Dagger, than set-up a campaign to heal Urist, than heal Urist
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: Frelock on April 03, 2011, 02:34:13 pm
Meta: Since there's music, begin the dance fight! (http://tvtropes.org/pmwiki/pmwiki.php/Main/DanceBattler)

Fantasy: Find some driftwood to hold on to.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: monk12 on April 03, 2011, 06:15:52 pm
Meta: Use telekinesis to throw the equipment crushing me at one of the Cheetah's

Fantasy: Swim to the surface
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: Gatleos on April 04, 2011, 10:29:11 am
...I used pun logic to name one of those cheetahs. See if you can figure it out.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 70: Acinonyx Sapiens]
Post by: Gatleos on April 04, 2011, 03:57:14 pm
The turn name isn't a typo DAMMIT.

**********~
Turn 71
**********~


META TURN:

And now... The Cheetahmen.

Goals
Find the keycard stations.

Current Soundtrack
C.H.E.E.T.A.H. (http://www.youtube.com/watch?v=c7b0pp9O4Ec)

Actions
RW: naeared reaeag! THROUGH THE FIRE AND THE FLAMES I CARRY ON!

MC: Prime directive: Kill Felines.

Sub Directive: Be chargin yer lazor.
(...)
Derek: "Henshin a-go-go, baby!"
You leap into the air and perform a flying kick toward Greco! (...) Your foot slams into the cheetah's chest and sends it flying into the wall! (...) MC leaps at Morbis with its metal appendages outstretched! (...) The cheetah sidesteps MC and grabs onto its leg, flinging it at Frelock! (...) MC crashes into Frelock, and they both tumble onto the floor, activating a pressure plate! (...) (...) Both roll out of the way in time to avoid a falling pile of junk!
Meta: Run away.
(...) You run across the room, stepping on several pressure plates! Piles of equipment fall from the ceiling and scatter in every direction! (...) Kyle rolls out of the way as a heavy radio crashes to the floor!
Meta: Spray Felines with Pressure Washer
(...) You spray your pressure washer at Morbis, propelling yourself backward across the room! (...) Morbis leaps over the stream and lands on the railing far above! Just then, your wheelchair rolls over a pressure plate! (...) You quickly roll out of the way of the falling radio equipment. Suddenly, the pressure washer begins shooting out of control! You're lifted off the ground and sent flying through the air, zigzagging above the combatants below and spraying steam to hold yourself aloft!
Meta: Since there's music, begin the dance fight! (http://tvtropes.org/pmwiki/pmwiki.php/Main/DanceBattler)
(...) You moonwalk up the stairs and confront the cheetah sitting on the railing.
Meta: Use telekinesis to throw the equipment crushing me at one of the Cheetah's
(...) The radio equipment flies into the air and the lights dim. Your broken body levitates above the floor and  (http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicPowers)you thrust your hand forward, sending the heavy piece of equipment at Greco! (http://tvtropes.org/pmwiki/pmwiki.php/Main/PstandardPsychicPstance) He is smashed and pinned to the wall! (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill)
Quote from: Greco
rrrraaaaggghhh
(...) Greco weakly pushes against the radio equipment, but is still pinned to the wall.
Quote from: Morbis
RRRAAAWWWRRR
Morbis leaps at MC with his claws raised! (...) MC leaps out of the way and clings to the wall, chargin' his lazor!

Mechanical Feline Twins
Cheetah Bros.
----------------------------
Greco
Head: Crushed
Body: Smashed Open
Arms: Fine
Legs: Fine
Morbis
Head: Fine
Body: Fine
Arms: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Red-hot kicking.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Dancing.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Hovering.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Zooming around overhead.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: Hiding.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Dermonster on April 04, 2011, 04:04:10 pm
RW: Me: Show Morbis my stabs.

MC: Show morbis your beams.

FW: CAT YOU GET RIGHT THE FUCK BACK HERE AND TAKE US TO THE BOAT.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: monk12 on April 04, 2011, 04:37:57 pm
Meta: Bury Greco under pile of triggered trap components in as violent a fashion as possible.

Fantasy: Get on the m!@#$%^&*()!g boat!




Aaaah, psychic powers. What did I ever do without you?

...oh right I shot things. Good times.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: RedWarrior0 on April 04, 2011, 09:18:47 pm
wait, the boat? do you mean this boat?

Quote
The Borealis
Condition:
Sunk

or was there some other boat?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Dermonster on April 04, 2011, 09:20:08 pm
Boat we stole from the navy.

The one I almost sucked into the whirlpool? Again?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Frelock on April 04, 2011, 09:21:47 pm
That's right.  That transition of boats was also how we lost that warrior, IIRC...

Meta: Stab Cheetah on the railing.  Tweak the odds, too

Fantasy: Swim to the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Dermonster on April 04, 2011, 09:23:03 pm
Oh THAT'S where she went.

Man, I really was fantastic back there, eh?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: RedWarrior0 on April 04, 2011, 09:29:43 pm
Ah. Right. Forgot about that there.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: monk12 on April 04, 2011, 10:08:48 pm
Although now you mention it, we should raise the Borealis from the deep. For teh lulz!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Frelock on April 05, 2011, 12:37:40 am
Odds are, it would be raised from the deep on top of an Old One's back, so I'm going to say...no.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: _DivideByZero_ on April 05, 2011, 08:02:32 pm
Meta: Sneak around to look for a severed robot arm or something.
Fantasy: Wield battle axe with beard. Then carve another pegarm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Gatleos on April 06, 2011, 11:49:15 am
*Ahem*

HEN will be NPC'd in a few hours. For now, enjoy a summary.

Five heroes, all of disparate backgrounds, met around a table in the Westport tavern: Derm Hell-binder (http://i.imgur.com/RhAss.png) the elementalist summoner, Frelock Von-Heisenberg (http://i.imgur.com/T6tla.png) the thief luck-o-mancer, Edgar (http://i.imgur.com/ZxWMi.png) the sky pirate, HighEndNoob (http://i.imgur.com/DqobQ.png) the ninja sniper, and Artymir (http://i270.photobucket.com/albums/jj100/Kuchinawa212/Science.jpg) the mad scientist. Westport was a small port village, situated along the southern tip of Hellfire Cove (http://i.imgur.com/ava9z.jpg). After angering a warrior at the bar and obtaining a map (http://i.imgur.com/emzIY.jpg) of the village from the barkeep, the heroes set out on their mission to kidnap the mayor of the small community. Unfortunately, the manor where the mayor lived was swarming with guards.

Learning of the thieves' guild underneath the local weapons shop, the party contacted them in hopes of joining forces to kidnap the mayor. The thieves agreed, and coincidentally were planning on a raid of the mayor's manor that very night. Preparations were made and the heroes received a map of the manor (http://i.imgur.com/CycWi.jpg). Meanwhile, Derm was captured by guards for his misconduct inside the weapons shop. That night, the raid on the mayor's manor began. Their cover was immediately blown when the glass doors on the second floor balcony were shattered, and they had to fight their way out of the town. Derm summoned a pack of rats to help him escape from the prison along with the warrior from the tavern, and they rejoined the others just as they were escaping the town by boat.

Boarding the ship (http://i.imgur.com/TmNb7.jpg) that Frelock had purchased earlier that day and named The Borealis, they departed for the sea. During their voyage, they found out that the warrior who they had seen in the tavern and who had escaped from the prison with Derm was after the mayor as well. He was, as she explained, a demon named Ogomspoxom. Ogomspoxom could only truly be defeated if he was cast into the fires of Mt. Helmath before his powers fully returned. As soon as she finished explaining this, Artymir went batshit insane and tried to kill the others. After subduing him, they dumped his body overboard and went along their way. About this time, Derm got bored and turned his last surviving summoned rat into a genetic abomination using additional summoning magic. Then he named him Georg (http://i.imgur.com/ir8ir.jpg)e (http://www.amazon.com/Mice-Men-Steinbeck-Centennial/dp/0142000671/ref=sr_1_1?s=books&ie=UTF8&qid=1302103433&sr=1-1). The party then came across a lone Dwarf, drifting the sea on a wooden raft. He introduced himself as Urist Anvilsmasher (http://i.imgur.com/9gH0e.png), the soapmaker.

Shortly thereafter, the heroes noticed a large navy frigate closing in on them from behind. They were fugitives from the law, and the navy was looking to bring them in. They attempted to escape, but Derm's overzealous use of water magic sank The Borealis (http://i.imgur.com/T5LBI.jpg) and they had no choice but to surrender to the navy ship. Luckily, Frelock was able to hypnotize the entire crew into thinking they were fish and hijack the ship. Unfortunately, Derm hadn't learned his lesson and caused the formation of a maelstrom that almost sank the navy frigate. The crew, as well as the party's warrior companion, were sucked beneath the waves. At last, the heroes reached the island of Helmath (http://i.imgur.com/UIPu1.jpg) on their stolen ship.

After a short trek through the town, during which a kitten exploded, a human was fused to a dwarf and a swordfish, and a patrol of guards were cooked inside their own armor, the heroes began their trek through the Jungle of Piercing. Mt. Helmath was at the center of the island, past the thick vegetation. Edgar was captured almost immediately by the island's tribe of feral Elves, along with the sack o' demon he was carrying. Derm summoned a giant riding rat, and Frelock enslaved befriended an Elf to show him the way to the retreat. He named him Elica for no particular reason (http://www.bay12forums.com/smf/index.php?topic=24188.0). The party trekked through the jungle and, around nightfall, arrived at the Elven forest retreat (http://i.imgur.com/pumJE.jpg). After storming the retreat head-on and rescuing Edgar from an interrogation room (http://i.imgur.com/Tnexa.png), the party began ascending the central tree toward the coliseum where the demon was being held. Somewhere along the way, Derm decided it would be a good idea (http://tvtropes.org/pmwiki/pmwiki.php/Main/TooDumbToLive) to use fire magic inside the Elven forest retreat made entirely from wood (http://i.imgur.com/x9RTN.jpg).

As the retreat burned around them, the heroes finally reached the coliseum at the top of the central tree. The sacrificial ceremony was just beginning, and a wild unicorn was released into the arena to kill the demon. Unbeknownst to the Elves, they would be releasing the demon upon the world once more in doing so. In an attempt to teleport to the top of the tree, Derm accidentally glinched the giant rat with the unicorn, producing the Unirat! The fight was on (http://i.imgur.com/3v1Dv.gif)! After causing plenty of chaos in the coliseum and vanquishing the Unirat (http://i.imgur.com/cIGWF.gif), the heroes descended to the burning jungle once more on the back of a giant snake that Derm had summoned during the fight. Edgar, Elica and Frelock took the sack o' demon to the summit. On the way, Edgar noticed that they were being observed by a mysterious (http://images.bit-tech.net/content_images/2010/02/your-favourite-game-was-rubbish/g.jpg) man in (http://maxcdn.fooyoh.com/files/attach/images/591/528/247/004/agent-smith.jpg) a suit (http://imgsrv.98pxy.com/image/wpxy2/UserFiles/Image/trololo.jpg). They tossed the sack (which they oddly neglected to make sure still had a demon in it) into the volcano, and the island immediately began to quake violently.

Meanwhile, Derm, HEN and Urist were escaping from the burning forest retreat. The fire had extended to the jungle, and was spreading rapidly. After Derm accidentally encased Urist in a block of granite, they began racing through the jungle on Derm's recently summoned giant riding cat. The giant snake carried the granite block containing Urist and followed behind. Edgar, Frelock and Elica were still at the base of the volcano, but were flung violently through the air after Edgar and Frelock used their grappling hook arm and spring shoes (respectively) in tandem. The three of them flew halfway across the island, and landed in the ocean nearby the docks. By this time, Derm, HEN and Urist had reached the town and were heading toward the docks. Urist tried to free himself from the granite block by cutting it with his beard, but accidentally cut off his one remaining arm (the first was lost during the fusion incident and replaced temporarily with a swordfish) in the process. In his desperation, he learned to use his beard as a working limb and achieved TRUE DORFDOM.

The volcano erupted at that moment, showering the jungle with ash. The giant cat wandered off, Urist healed his own arm with his muscle-beard, and Edgar, Frelock and Elica began swimming toward shore. What adventures await these heroes when at last they escape the island of Helmath? Perhaps even the author does not know...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: monk12 on April 06, 2011, 01:13:09 pm
... please tell me the sack was at least HEAVY!

Ah well, even if he wasn't in the sack the fires of Mt Helmath are doing us a favor and coming to us! Nobody could escape that, right? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoOneCouldSurviveThat)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Dermonster on April 06, 2011, 02:27:09 pm
Oh my god that was fantastic.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Gatleos on April 06, 2011, 02:33:06 pm
Oh my god that was fantastic.
What, the summary?
... please tell me the sack was at least HEAVY!

Ah well, even if he wasn't in the sack the fires of Mt Helmath are doing us a favor and coming to us! Nobody could escape that, right? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoOneCouldSurviveThat)
It would be hilarious if, after all that time with the demon just being nice and quiet, it turned out he wasn't there at all. Of course, the goal was marked complete... (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceSpoiler)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Dermonster on April 06, 2011, 02:34:54 pm
No the fist full of dust I found in my underwear- YES THE SUMMARY.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: monk12 on April 06, 2011, 02:46:46 pm
No the fist full of dust I found in my underwear- YES THE SUMMARY.

You found a fistful of dust in your underpants? Dude, clean your room.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Dermonster on April 06, 2011, 02:47:58 pm
*Grk*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: HighEndNoob on April 06, 2011, 04:03:33 pm
Sorry, Was in Canada(Stupid Canadian Pizza that costs 18 dollars when an American One 25% bigger costs $15 or so[No offense to any Canadian reading this])


Meta: Keep-up the levitation
Fantasy: GET TO DA CHOPPA BOAT!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 71: Catch-52]
Post by: Gatleos on April 07, 2011, 09:57:53 am
"Bye guys, we're taking the boat, 'kay?"

**********~
Turn 72
**********~


META TURN:

And now... The Cheetahmen.

Goals
Find the keycard stations.

Current Soundtrack
C.H.E.E.T.A.H. (http://www.youtube.com/watch?v=c7b0pp9O4Ec)

Actions
RW: Me: Show Morbis my stabs.

MC: Show morbis your beams.
(...) You violently swing your spear at the mechanical beast. (...) It sidesteps, but the spear glances off its chest! (...) Marshall fires what amounts to a laser pointer at the cheetah.
Meta: Bury Greco under pile of triggered trap components in as violent a fashion as possible.
(...) You toss a couple of gear assemblies at the prone cheetah, not managing to do much. LeChuck lechuckles a bit.
Meta: Stab Cheetah on the railing.  Tweak the odds, too
(...) You leap off of the upper floor and descend on the cheetah, your dagger raised in the air! (...) Morbis sees you coming and tries to move out of the way, but you make a large gash in its chest! Sparks fly across the room!
Meta: Sneak around to look for a severed robot arm or something.
(...) While searching, you step on a pressure plate. (...) You try to jump out of the way, but a heavy piece of equipment lands on your legs! You can't move!
Meta: Keep-up the levitation
(...) The steam cleaner immediately shuts off and you slam into the floor below, activating yet another pressure plate! (...) You manage to crawl out of the way before the radar equipment crushes you, but your wheelchair is buried underneath it!
Quote from: Greco
rrrraaaaggghhh
(...) He still can't seem to get up.
Quote from: Morbis
RRRAAAWWWRRR
Morbis bares its metallic claws and leaps at (...) Kyle! (...) He tries to scramble away, but the cheetah digs its claws into his arm, shredding it!

Mechanical Feline Twins
Cheetah Bros.
----------------------------
Greco
Head: Crushed
Body: Smashed Open
Arms: Scratched
Legs: Fine
Morbis
Head: Fine
Body: Torn Open
Arms: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Swingin' his spear.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Swingin' his dagger.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Hovering.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Getting shredded by cheetah claws.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: Laying on the floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: HighEndNoob on April 07, 2011, 10:24:18 am
Meta: Counter-attack with my Mop, than crawl top the Wheelchair and dig it out.

Fantasy:  Grab a row-boat, grab Urist, put him in the row-boat, get in row-boat, give chase to the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: Frelock on April 07, 2011, 10:43:09 am
Seriously, my traps were supposed to hit only the cheetahs, not every single member of our party.  Next time I'll have to remember to de-activate them for citizens.

Meta: Use uncanny prediction to determine just the right spot to stab to disable Morbis's systems.  Stab said spot.

Fantasy: Drop the anchor and watch the fireworks on the island.
  Can't go off without seeing a good show, now can we?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: _DivideByZero_ on April 07, 2011, 11:09:40 am
Meta: Hope my beard grows just in time as I throw the equipment off of myself in an epic way.
Fantasy: Attach stone arm find out where on Earth (or wherever) I'm supposed to go.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: Gatleos on April 07, 2011, 01:32:07 pm
Apparently you guys' time zones are completely different than what I assumed based on when you post. I wasn't expecting actions from you three this early.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: Dermonster on April 07, 2011, 02:24:28 pm
RW: Use MC's wireless systems to hack Morbis and do some programming damage.

FW: Reverse summon to the ship deck!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: monk12 on April 07, 2011, 07:00:51 pm
Meta: DESTROY LECHUCK FOR HIS INSOLENCE!

Fantasy: Find a dockside tavern- it has been FAR TOO LONG with no booze
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: Frelock on April 08, 2011, 12:31:36 am
Apparently you guys' time zones are completely different than what I assumed based on when you post. I wasn't expecting actions from you three this early.

Eh, you probably guessed mine correctly, I just happened to be up at the crack of dawn today.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: RedWarrior0 on April 08, 2011, 12:41:46 am
Well, with the disappearance of Mt. Helmath in the far nearer future compared to the death of a character, Rob the Fantasy character is now a pyrotechnician.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 72: 52-trap Pickup]
Post by: Gatleos on April 08, 2011, 12:29:00 pm
Please, for the love of Pete, DO NOT feed Da Derm

**********~
Turn 73
**********~


META TURN:

And now... The Cheetahmen.

Goals
Find the keycard stations.

Current Soundtrack
C.H.E.E.T.A.H. (http://www.youtube.com/watch?v=c7b0pp9O4Ec)

Actions
Meta: Counter-attack with my Mop, than crawl top the Wheelchair and dig it out.
(...) Channeling the custodial rage of Yanni The Yanitor (http://4.bp.blogspot.com/_TJw628jmrGI/R7S7lMk5-JI/AAAAAAAAAQI/sG3_MkWyPgo/s320/yanni_dexter.png), you swipe at the cheetah with your mop! (...) The mop strikes him in the head, sending him flying across the room! His claws rake across your flesh as they are pulled violently from the wound!
Meta: Use uncanny prediction to determine just the right spot to stab to disable Morbis's systems.  Stab said spot.
(...) Unsurprisingly, it's his head. You swing uselessly at thin air several meters from Morbis.
Meta: Hope my beard grows just in time as I throw the equipment off of myself in an epic way.
(...) You shove the equipment off of yourself and get on your feet! Your beard fails to appear.
RW: Use MC's wireless systems to hack Morbis and do some programming damage.
(...) You manage to disorient him temporarily.
Meta: DESTROY LECHUCK FOR HIS INSOLENCE!
(...) He chuckles madly as you toss spheres of psychic energy straight through him!
Quote from: Greco
rrrraaaaggghhh
(...) Greco shoves the pile of scrap out of the way and sits up a bit.
Quote from: Morbis
RRRAAAWWWRRR
Morbis leaps at (...) Frelock! (...) He digs his claws into Frelock's chest and starts shaking him violently.

Mechanical Feline Twins
Cheetah Bros.
----------------------------
Greco
Head: Crushed
Body: Smashed Open
Arms: Scratched
Legs: Fine
Morbis
Head: Dented
Body: Torn Open
Arms: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Doing hacker stuff.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Gettin' shanked.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Throwing hate bolts.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Smackin' cheetahs.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/l30R5.png)
Occupation: Drill Sergeant
Currently: Standing semi-triumphantly.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: monk12 on April 08, 2011, 12:37:41 pm
Oh my that was a rough fantasy turn.

Meta: MINDCRUSH MORBIS! CRUSH CRUSH CRUSH (http://www.saurdo.com/images/sa/crush-germans.jpg)

Fantasy: Repel the boarders!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Dermonster on April 08, 2011, 02:19:10 pm
Oh my god I don't want to die this is the best RTD ever and I don't wanna miss it ;.;

RW: Finish off Greebo

MC: Directive: Free Frelock

FW: Use summoning magic and my tooth as a reagent to summon a new skeletal system for my body.

George: Crawl out of my blobby mess and stand guard or something.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: monk12 on April 08, 2011, 02:24:44 pm
And here I expected you to steal skeletons
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Dermonster on April 08, 2011, 02:26:17 pm
Look, just because I want everyone dead does not mean I'm going to start with the bastards guarding my quivering fleshpile of a body.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: monk12 on April 08, 2011, 02:30:22 pm
I figured it would be the goblin, or a random townsperson, or an important NPC.

And, you want everyone dead? I'm more than slightly terrified now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Dermonster on April 08, 2011, 02:35:11 pm
What? You thought you were exempt? Why the hell did you think I called out that maelstrom or the fire? In-story, I want to kill everyone.

OOC I just want to stay alive because DAMMIT THIS IS MY FAVORITE RTD IN EVER ^.^
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Gatleos on April 08, 2011, 02:51:46 pm
I restrained myself from taking your skin too. "The sails of the navy frigate have been replaced with Derm flesh!"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Dermonster on April 08, 2011, 02:53:59 pm
0.o yeah that is a bit overkill...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: HighEndNoob on April 08, 2011, 03:23:02 pm
Meta: Patch up the wound
Fantasy: Put out the fire, than repeat previous action.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: _DivideByZero_ on April 08, 2011, 04:01:20 pm
Meta: Yell at Kyle to heal me after he's finished, then continue waiting for my beard.
Fantasy: Find an anvil, a hammer, and a chain.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Frelock on April 08, 2011, 06:02:12 pm
Meta: Stab the head!  Stab the head!

Fantasy: Convince derm's body that it can, and should, grow new bones.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Dermonster on April 08, 2011, 06:06:27 pm
Could you change that to "Can and most certainly will cast a successful spell."?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Frelock on April 08, 2011, 06:11:53 pm
I just talk.  The magic was within you all along!

Also, the only spell I know is legsplosion, so I'd rather not use that wording.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Dermonster on April 08, 2011, 06:19:09 pm
How about "Derm can and will succeed in his next spell to his desired intention."?

<-- NITPICKER!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Alzeranox on April 08, 2011, 10:11:07 pm
Try a reverse legsplosion on derm, that's sure to recreate his bones.

Also, happy birthday Gatleos
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 73: Derm Atrocity #52]
Post by: Gatleos on April 11, 2011, 02:31:52 pm
We're back! With plot!

**********~
Turn 74
**********~


META TURN:

And now... The Cheetahmen.

Goals
Find the keycard stations.

Current Soundtrack
C.H.E.E.T.A.H. (http://www.youtube.com/watch?v=c7b0pp9O4Ec)

Actions
Meta: MINDCRUSH MORBIS! CRUSH CRUSH CRUSH (http://www.saurdo.com/images/sa/crush-germans.jpg)
(...)
(http://i.imgur.com/XLBJR.png) "Miiiiiiiind Crush!"

You realize that your ancient Egyptian mind tricks only work on organic lifeforms. So you decide to just crush his head instead. Morbis's head starts to compress under the pressure, bending and creaking!
RW: Finish off Greebo

MC: Directive: Free Frelock
(...) You half-heartedly swing your spear at the cheetah. (...) The shot connects and you tear a hole in the cheetah's chest. (...) MC wanders off somewhere...
Meta: Patch up the wound
(...) Working quickly, you patch up the cut with some bandages from the medkit.
Meta: Yell at Kyle to heal me after he's finished, then continue waiting for my beard.
(...)
(http://i.imgur.com/fgDJv.png) "Come on..."
Meta: Stab the head!  Stab the head!
(...) You ram your dagger through the cheetah's compressed head, blowing it apart! Circuitry scatters and electricity crackles from the remnants of Morbis's head and the rest of his body slumps to the floor.
Quote from: Greco
REEEEEAAARRRRGGHHH
(...) Greco becomes en (http://tvtropes.org/pmwiki/pmwiki.php/Main/TurnsRed)raged and leaps out from under the wreckage at (...) John! (...) The enraged cheetah descends upon John, ready to slice him open! Suddenly, he is stopped in midair by a large, green tentacle!

Spoiler (click to show/hide)

Mechanical Feline Twins
Cheetah Bros.
----------------------------
Greco
Head: Crushed
Body: Smashed Open
Arms: Scratched
Legs: Fine
Morbis
Dead

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/Xis6A.png)
Occupation: Video game Developer/designer.
Currently: Stabbing Morbis.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Shankity shank.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Light Bleeding | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Flexing his brain on nearby robots.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Healing himself.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/jEKwi.png)
Occupation: Drill Sergeant
Currently: Sprouting facial deformities. Really cool facial deformities.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg)
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...)


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Dermonster on April 11, 2011, 02:43:55 pm
Oh my god yes. Blood red bones! MU HA HAHAHAHA!

BIGGEST THING! MISSING TOOTH WOUND IS GONE! ALL IS JOY!

RW: Disassemble Morbis and fashion myself a high tech helmet to assist in various endeavors.

MC: Assimilate Greco.

FW: Ask goblin what is going on.

Cat: Get to the ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Frelock on April 11, 2011, 02:45:31 pm
Meta:Stab the other head if it's still alive

Fantasy: Rest, relax, and enjoy this beautiful day.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Dermonster on April 11, 2011, 02:48:57 pm
Oi Frelock, you want me to summon you a pet snake or something for The whole bone thing?

Also Didn't I heal George?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: monk12 on April 11, 2011, 03:26:04 pm
Meta: Rip Greco's heart out with my MIND

Fantasy: Capture the goblin
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: HighEndNoob on April 11, 2011, 05:02:16 pm
Meta: Get back to my wheelchair, than  pressure-wash that Cheetah to the vet!
Fantasy: Get on the boat
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: _DivideByZero_ on April 11, 2011, 05:02:51 pm
Meta: OH YEAH! Rip off Greco's arm and use it as a weapon.
Fantasy: Not what I was expecting... I really want to... but it's too risky...
Screw it.
Build this:

[Axe][Chain][Hammer]

Something like a Kusari-Gama (http://en.wikipedia.org/wiki/Kusarigama) but more awesome.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: monk12 on April 11, 2011, 05:14:27 pm
Meta: OH YEAH! Rip off Greco's arm and use it as a weapon.
Fantasy: Not what I was expecting... I really want to... but it's too risky...
Screw it.
Attach chain to warhammer to turn it into some kind of variation of a meteor hammer.
Then attach axe to other end.

The only way that could be more dwarven would be if it had a beard and was on FIRE.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Frelock on April 11, 2011, 08:35:52 pm
Oi Frelock, you want me to summon you a pet snake or something for The whole bone thing?

Naw, I'm cool.  Good to see you're feeling better.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: RedWarrior0 on April 11, 2011, 09:07:39 pm
Fantasy: Cast Summon Bigger Pyrotechnics.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Beardless on April 12, 2011, 12:10:37 am
Good god you people are unobservant! Or possibly have a strange set of priorities.

...

Scratch that. You all have very strange priorities, and appear to be unobservant as well.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Frelock on April 12, 2011, 12:16:44 am
Good god you people are unobservant! Or possibly have a strange set of priorities.

...

Scratch that. You all have very strange priorities, and appear to be unobservant as well.

Please, do elaborate.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Gatleos on April 12, 2011, 09:59:28 am
I'll just get this out of the way... (http://en.wikipedia.org/wiki/Joey_Greco)

**********~
Turn 75
**********~


META TURN:

And now... The Cheetahmen.

Goals
Find the keycard stations.

Current Soundtrack
C.H.E.E.T.A.H. (http://www.youtube.com/watch?v=c7b0pp9O4Ec)

Actions
RW: Disassemble Morbis and fashion myself a high tech helmet to assist in various endeavors.

MC: Assimilate Greco.
(...) You tinker around with the various parts and make a high-tech helmet, making sure to only select parts that fit the color scheme for the obscure reference you're trying to make with it.
(http://i.imgur.com/r5oz4.png) "Finally! You switched off my speech module a little while ago when you activated my music function. But it looks like I can communicate with you through this helmet.
(http://i.imgur.com/6mJbd.gif) "This thing is giving me a headache. There's a little cursor flying around, I don't even know what it does."
(http://i.imgur.com/r5oz4.png) "You built it, don't you know what it can do?"
(http://i.imgur.com/6mJbd.gif) "Oh, right! This must be the scanner! I can find out additional info on any object by scanning it with the Z button!"
(http://i.imgur.com/r5oz4.png) "Z button?"
(http://i.imgur.com/6mJbd.gif) "Never mind."
(...) MC hacks into the cheetah's AI and immediately breaks it!
(http://i.imgur.com/kgVGa.png) "FAIL-SAFE SELF-DESTRUCT SEQUENCE IN 5 SECONDS."
Meta:Stab the other head if it's still alive
(...) You decide it's a better idea to run at this point.
Meta: Rip Greco's heart out with my MIND
(...) You rip out Greco's heart. Wait no, this is his self-destruct mechanism. AAAAAHHHHHH (...) You toss the self-destruct mechanism onto the second floor and it explodes, creating a large breach in the hull! Air starts rushing out into the vacuum of space!
Meta: Get back to my wheelchair, than  pressure-wash that Cheetah to the vet!
(...) You crawl around for a bit, but can't find your wheelchair.
Meta: OH YEAH! Rip off Greco's arm and use it as a weapon.
(...) You rip off the deceased robo-cheetah's arm and wield it as a bludgeoning/slicing weapon!

Greco's body twitches one last time, then jettisons a small keycard! (http://www.zreomusic.com/music/06_Majora%27s_Mask/1-31_Get_Mask.mp3)

Chapter 2
Complete!
----------------------------
Casualties: 0
Kills: 8
----------------------------
Amputations: 0
Bionic Enhancements: 0

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Talking to Marshall.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Running.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Causing problems.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Crawling around.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/jEKwi.png)
Occupation: Drill Sergeant
Currently: Swinging Greco's arm around.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Dermonster on April 12, 2011, 10:20:17 am
RW: Switch on MC's speech function. Then grab the keycard and get on the teleporter.

FW: Yes, tell me what has happened in my absence. My memory is foggy so don't skimp on the details!


(Damn proxies and the lack of spoiler opening)
{YES GOBLIN YES}
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Gatleos on April 12, 2011, 02:45:39 pm
get to the elevator.
Teleporter. In the room. Just sayin'.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: Dermonster on April 12, 2011, 02:47:33 pm
(http://i387.photobucket.com/albums/oo317/KyleJulien/Aeria%20stuff/okay-face.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: Frelock on April 12, 2011, 02:56:50 pm
Meta: Teleport away!  Tweak the odds to make sure everyone gets there.

Fantasy: Do some yoga.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: HighEndNoob on April 12, 2011, 05:18:48 pm
Meta:Get Wheelchair and RUN!
Fantasy: Climb a rope onto the to boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: _DivideByZero_ on April 12, 2011, 05:22:12 pm
Huh.
Meta: Attach robot arm to my arm stump. Get technical assistance to do so.

Unless of course I'm in danger of being sucked into space. Then RUN! Preferably help out HEN in a non-lethal way.

Fantasy: This is fantastic!
Keep the artifact, so that I can use it as a brass-knuckle-esque device for hand-to-beard combat. The artifact bonus should help, at least.
If not... then take the warhammer and the chain with me. Leave the anvil.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: monk12 on April 12, 2011, 08:51:02 pm
Ah, reality TV. Explains why I missed it.

Meta: Teleport to safety! MAKE SURE SOMEBODY GETS THE KEYCARD BEFORE IT ENDS UP IN SPACE

Fantasy: Covet the One Earring


No way THAT can go wrong!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: Gatleos on April 13, 2011, 03:56:08 pm
Get it? Because he hosted a show called Cheaters...

My internet went out for a while. I'll get the turn up soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 75: Ozurlidod]
Post by: Gatleos on April 13, 2011, 11:07:42 pm
RNG: Back with a Vengeance.

**********~
Turn 76
**********~


META TURN:

Get the keycard, quick!

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=i7Wuluoh_FY)

Actions
RW: Switch on MC's speech function. Then grab the keycard and get on the teleporter.
(...) You swipe the keycard and walk casually toward the teleporter. Not quite there... you try to switch on MC's speech function, but it switches to a language you don't understand.
(http://i.imgur.com/emtbr.png)
Meta: Teleport away!  Tweak the odds to make sure everyone gets there.
(...) You sit on the floor and relax. It's getting hard to breathe in here.
Meta:Get Wheelchair and RUN!
(...) You can't find your wheelchair! WHERE IS IT GOD
Meta: Attach robot arm to my arm stump. Get technical assistance to do so.
Unless of course I'm in danger of being sucked into space. Then RUN! Preferably help out HEN in a non-lethal way.
(...) You grab Kyle and his wheelchair, then decide to grab Frederick too. You then sprint over to the telepad and prepare to teleport!
Meta: Teleport to safety! MAKE SURE SOMEBODY GETS THE KEYCARD BEFORE IT ENDS UP IN SPACE
(...) You immediately pass out.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Taking his time.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Sitting on the telepad.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: KO'd.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Laying on the telepad.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/jEKwi.png)
Occupation: Drill Sergeant
Currently: Holding Kyle's wheelchair.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: monk12 on April 14, 2011, 12:02:56 am
Damn broken rib...

Meta: WAKE UP AND GET TO THE TELEPORTER

Fantasy: Covet the Keystone
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: Frelock on April 14, 2011, 05:31:55 am
Meta: Grab monk and get on the teleporter

Fantasy: See what happened to George
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: RedWarrior0 on April 14, 2011, 05:36:08 am
Penguin people sound like the Zombie Pigmen of Minecraft

"Ah, they're just p-"
"OH MY GOD THEYRE KILLING EVERYTHING!"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: Rashemd on April 14, 2011, 06:37:11 am
Marshall speaks Daedric  :o Quick have him summon some Daedric Lords for help. Love RTD most epic.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: Dermonster on April 14, 2011, 06:41:06 am
RW: TELEPOOOOOORT!

MC: Drag someone who hasn't teleported to the teleporter.

FW: Do you have a map?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: Alzeranox on April 14, 2011, 04:02:28 pm
Is it odd that after looking up part of the first word, I could pretty much guess what he was saying. "Great, now I'm speaking Daedric."  That's what he said by the way.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: HighEndNoob on April 14, 2011, 04:57:59 pm
Meta: Grab the closest Cheetah legs or ask someone to grab them before we teleport.
Fantasy: Try to patch up my other wound.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: Beardless on April 14, 2011, 05:43:33 pm
Please, do elaborate.

After intensive study, it appears that I mistook John Freeman's new beard for an alien invader. (An easy mistake to make, I'm sure you'll agree.)

My statement about priorities still stands though. :D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 74: Eldritch Puberty]
Post by: monk12 on April 14, 2011, 06:20:52 pm
Please, do elaborate.

After intensive study, it appears that I mistook John Freeman's new beard for an alien invader. (An easy mistake to make, I'm sure you'll agree.)

My statement about priorities still stands though. :D

I will say I came VERY CLOSE to (attempting to) destroy the tentacle beard out of sheer terror and revulsion for its... unnaturalness?

Then I remembered I was going to do that with my psychic powers while a ghost pirate watches on, and did something else.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: _DivideByZero_ on April 14, 2011, 06:57:30 pm
RW: Get Kyle to heal me.
FW: Get HEN to heal me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 76: Penguin People]
Post by: Gatleos on April 14, 2011, 07:18:15 pm
Or it could be troll upside-down. Nah, it's probably Daedric.

**********~
Turn 77
**********~


META TURN:

Keycards: 2/8

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=i7Wuluoh_FY)

Actions
Meta: WAKE UP AND GET TO THE TELEPORTER
(...) You sit bolt upright and scramble onto the teleporter!
Meta: Grab monk and get on the teleporter
(...) Monk seems to be handling things himself, so you sit back and relax.
RW: TELEPOOOOOORT!

MC: Drag someone who hasn't teleported to the teleporter.
(...) Naaaaahhhhh... (...) MC grabs you and pulls you onto the teleporter!
Meta: Grab the closest Cheetah legs or ask someone to grab them before we teleport.
(...) You don't have time to remove the legs, so you just drag Greco's remains onto the telepad.
RW: Get Kyle to heal me.
(...) Kyle is quite occupied at the moment, so you swipe his medkit and apply a splint to your fractured leg yourself. All better!

The teleporter activates, and you all end up back in the teleporter room on the main floor! The screen on the pedestal in the center of the room is lit up once again.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Sitting on the telepad.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Also sitting on the telepad.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Sitting on the telepad as well.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: SoTT.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/jEKwi.png)
Occupation: Drill Sergeant
Currently: Sitting all about the telepad.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Dermonster on April 14, 2011, 07:23:13 pm
Fantasy: See what happened to George
(...) That would most likely be the arrow in his chest. Perhaps someone should do something about it.


Me: Pour more summon magic into George and try to get him some new legs. BECAUSE THAT'S HOW MEDICINE WORKS.
(...)   Two legs pop out in front of the block of wood connected to George, and the arrow sinks into his chest as the wound mends itself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: HighEndNoob on April 14, 2011, 07:25:47 pm
Meta: Rip the Cheetah's legs off, than put them on me.
Fantasy: Get Urist to heal me
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Dermonster on April 14, 2011, 07:27:02 pm
RW: Examine color of keycard and return MC to the English language. (If I somehow fail I hope you make it Spanish.)

FW: Turn the ship Northwards! CHARGE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: monk12 on April 14, 2011, 07:34:28 pm
Meta: Ask if we are beating the other groups USE MACGUYVER ABILITIES TO AID HEN

Fantasy: Rip the arrow out of HEN's arm.


Because really, how many one's can I roll in a row?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Dermonster on April 14, 2011, 07:35:10 pm
Approximately infinite.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Gatleos on April 14, 2011, 07:38:41 pm
Fantasy: See what happened to George
(...) That would most likely be the arrow in his chest. Perhaps someone should do something about it.


Me: Pour more summon magic into George and try to get him some new legs. BECAUSE THAT'S HOW MEDICINE WORKS.
(...)   Two legs pop out in front of the block of wood connected to George, and the arrow sinks into his chest as the wound mends itself.
I guess I lost that somewhere between the bone-vanishings and granite-entrappings.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Dermonster on April 14, 2011, 07:39:49 pm
hehehehehe...

but yeah that was ages ago, he's (probably) fine by now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: _DivideByZero_ on April 14, 2011, 09:53:12 pm
RW: Attach cheetah arm to missing arm.
FW: Opps, heh. I'm not used to being the medic.
Find a rat/other creature down here and butcher it for some bones, so I can make a splint out of that. Ignore any materials that may or may not be more practical to use.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: monk12 on April 14, 2011, 11:07:51 pm
Approximately infinite.

I'm assuming my life isn't a scene in Rosencrantz and Guildenstern are Dead, but you know what they say about assuming...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Frelock on April 15, 2011, 12:24:06 am
you know what they say about assuming...

It makes your failure very amusing?

Meta:Medical bay, now.

Fantasy: Convince HEN's crooked leg that it really should be straight.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Gatleos on April 15, 2011, 02:03:31 pm
The turn'll be up soon, I... just need time to regain my composure...
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: monk12 on April 15, 2011, 02:12:25 pm
*Applause*

You may want to seek counseling, though- a few guys I know who went through that ended up with PTSD
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: HighEndNoob on April 15, 2011, 04:55:09 pm
Now try every stage in Super Meat Boy
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Frelock on April 15, 2011, 05:17:06 pm
Now try every stage in Super Meat Boy

I'm working on that myself; good times.  Almost 50% complete.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: HighEndNoob on April 15, 2011, 06:51:14 pm
I got about 65% before my comp broke >.>
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 77: The Wondrous Universe]
Post by: Gatleos on April 15, 2011, 07:32:39 pm
The next turn is a travel turn. From now on, travel turns will be condensed into one update, with all of your actions during the journey given at once. For this travel turn, you can give three fantasy actions. You can give less if you want, to reduce the possibility of catastrophic failure. But you won't get as much accomplished.

**********~
Turn 78
**********~


META TURN:

Keycards: 2/8

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=i7Wuluoh_FY)

Actions
Meta: Rip the Cheetah's legs off, than put them on me.
(...) You swing the cheetah corpse around in an attempt to tear the legs off, and hit John in the face with it. You probably couldn't just attach them to your waist, anyway. There is a newly accessible bionics lab nearby, though...
RW: Examine color of keycard and return MC to the English language. (If I somehow fail I hope you make it Spanish.)
(...) Current access level: Pink.
(http://i.imgur.com/ELlzO.gif)
You switch MC's language back to English.
(http://i.imgur.com/r5oz4.jpg) "Finally."
Meta: Ask if we are beating the other groups USE MACGUYVER ABILITIES TO AID HEN
(...) You take Kyle's gloves and make a balloon animal out of them.
RW: Attach cheetah arm to missing arm.
(...) You jam the cheetah arm onto your stump. You now have a long piece of metal hanging out of your torso. Maybe you should actually get it connected to your nervous system.
Spoiler (click to show/hide)
Meta:Medical bay, now.
(...) You drag yourself into the medical bay and the medi-bot immediately sprays your chest down with ointment. The ointment hardens into some sort of gel-like bandage.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Adjusting MC's speech functions.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Getting his chest wound healed.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Making balloon animals.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/9fFAd.png)
Occupation: Janitor
Currently: Swinging a cheetah corpse around. Reminds me of adventure mode...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/8XZ6N.png)
Occupation: Drill Sergeant
Currently: Ramming metal objects into his torso.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/IsQzE.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Dermonster on April 15, 2011, 07:48:07 pm
RW: Examine pedistal, then enter elevator.

FW: 1. Slow ship to a more manageable, but still fairly great speed.

FW: 2. Attempt meditation and decipher how I healed various injuries with my magic.

FW: 3. Channel summoning magic into my tooth. Lots of summoning magic.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Gatleos on April 15, 2011, 07:49:35 pm
RW: Enter pink portal.
wut
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Dermonster on April 15, 2011, 07:51:23 pm
What? Don't they lead to new areas of the ship?

Oh god its my 'panic and think I'm a major idiot' time again.

BRACE YOURSELVES, WE'RE GETTING STUPID.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: monk12 on April 15, 2011, 08:16:43 pm
RW: Enter pink portal.
wut

Now you're thinking with portals!

Meta: Hop in the elevator, pick a deck at random let the hippo pick a deck

Fantasy: Brew alcohol (x3)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Gatleos on April 15, 2011, 08:20:45 pm
What? Don't they lead to new areas of the ship?

Oh god its my 'panic and think I'm a major idiot' time again.

BRACE YOURSELVES, WE'RE GETTING STUPID.
The pink pad goes back to where you just were. They're just there to avoid backtracking. The elevator is your ticket to the next part of the ship. If you want to know where the next keycard is, I'd look at the flashy pedestal.
Fantasy: Brew alcohol (x3)
3 units of alcohol, or laughing cat?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: monk12 on April 15, 2011, 08:26:14 pm
I was gonna go with 3 attempts at brewing alcohol for my three actions, but if there is a laughing cat I can brew so much the better!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: HighEndNoob on April 15, 2011, 09:05:59 pm
Meta: Crawl to the new pink zone and see If I can find new legs
Fantasy:
1. Pull Urist out of hole
2. Have him heal me.
3. Throw something off the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Frelock on April 15, 2011, 09:06:30 pm
Meta: See if the keycard station will tell me what things require pink access, and where those things are.

Fantasy: Move to the back of the ship, increasing the rear weight so we don't flip over.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: monk12 on April 15, 2011, 09:11:58 pm
Meta: See if the keycard station will tell me what things require pink access, and where those things are.

Fantasy: Move to the back of the ship, increasing the rear weight so we don't flip over.


Ah, so the ship is like a school bus!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: _DivideByZero_ on April 15, 2011, 11:04:02 pm
RW: Enter bionics lab and get the nerd to help me connect the arm to my nervous system.
FW:-Apply splint.
-Climb out of hole.
-Forcibly heal HEN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: RedWarrior0 on April 16, 2011, 01:09:56 pm
This needs achievements.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Gatleos on April 16, 2011, 03:18:12 pm
(http://i.imgur.com/g1Exz.png)

Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Dermonster on April 16, 2011, 03:20:22 pm
*Whistles*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: RedWarrior0 on April 16, 2011, 04:18:00 pm
I was thinking of giving Derm one: Find the Door.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Dermonster on April 16, 2011, 04:19:19 pm
*Blank, uncomprehending stare*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Gatleos on April 16, 2011, 08:36:50 pm
Man, this is a big turn. With a lot of pictures. And potential fun. It's only potential because I haven't gotten around to rolling Derm's fantasy actions yet.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 78: Hang Ten Thousand]
Post by: Dermonster on April 16, 2011, 09:08:16 pm
*Grins*

Hehehehehe...
Title: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 16, 2011, 10:05:09 pm
Is the plot thickening? I can't tell.

**********~
Turn 79
**********~


META TURN:

Keycards: 2/8

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=i7Wuluoh_FY)

Actions
RW: Examine pedistal, then enter elevator.
(...) You decide to sit down and relax instead.
Meta: Hop in the elevator, pick a deck at random let the hippo pick a deck
(...) You walk over to the elevator.

(http://i.imgur.com/qfHdd.png) "An ascending room, eh? I'd be inclined to choose deck M3, myself, old boy."
(http://i.imgur.com/DKoLC.png) "I say vee should go to zee therd deck."
(http://i.imgur.com/J4fy7.png) "I DEMAND BLOOD SACRIFICE"

So hard to choose!
Meta: Crawl to the new pink zone and see If I can find new legs
(...) You crawl into the medbay, then into the newly opened cryogenics and prosthetics laboratory. The walls are lined with bubbling tanks of cyan liquid, and the room glows with a soft green light periodically. Tracing the light's source, you see another, larger medi-bot laying against the back wall. You crawl on over and activate it.
Medi-bot: "How may I help you?"
(http://i.imgur.com/rK4Zk.png) "I, uh... need new legs."
Medi-bot: "Proper access codes detected. Searching prosthetics database... all prosthetic limb replacements on this vessel have expired. Sorry for the inconvenience."
(http://i.imgur.com/rK4Zk.png) "Hmmm... what about this?"
*You hold up the cheetah corpse you had been dragging*
Medi-bot: "This limb is suitable for bionic limb replacement."
After a surprisingly short procedure, during which the medi-bot attaches the cheetah legs to your nervous system, you get up and check out your new legs!
(http://i.imgur.com/yx1FO.png)
New Bionic Enhancement Acquired: Digitigrade Legs
+1 to movement rolls.
Meta: See if the keycard station will tell me what things require pink access, and where those things are.
(...) You activate the pedestal. Two new pedestal locations have been revealed.
(http://i.imgur.com/mT5Bg.gif)
You swipe the pink keycard through the reader on the pedestal, and it displays new information.
Code: [Select]
Pink Access: 2 Areas
Cryogenics and Prosthetics Lab, Main Deck
Weapons Testing, Deck M1
RW: Enter bionics lab and get the nerd to help me connect the arm to my nervous system.
(...) You walk into the laboratory to find Kyle laying on a table. A medi-bot is standing over him and using some sorta sautering iron thingy on his legs. A second medi-bot rolls over to you, facepalms, and sits you down at another table. It then proceeds to graft the mechanical arm to your arm stub.
New Bionic Enhancement Acquired: Bionic Arm
+1 to strength and hand-to-hand combat rolls with the left arm.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: SITTING
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining the pedestal.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger
Wounds: Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Making balloon animals.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Swinging a cheetah corpse around. Reminds me of adventure mode...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/8XZ6N.png)
Occupation: Drill Sergeant
Currently: Ramming metal objects into his torso.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Bionic Arm

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: HighEndNoob on April 16, 2011, 10:38:07 pm
Meta: Get to the teleporter
Fantasy: Pull Urist out of the ocean.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 16, 2011, 10:44:10 pm
Meta: Get to the teleporter elevator
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Dermonster on April 16, 2011, 11:23:57 pm
(I think inventories are a bit messed up. my RW char doesn't have the helmet and my FW character still has the tooth and doesn't have a 'red bones' effect. Also shouldn't I have gotten a +1.5 for the water manipulating this turn and last?)

RW: Go to elevator and hit Deck M3.

FW: Get off the boat, onto my cat. Grab goblin and george and ride to the capital!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 16, 2011, 11:43:12 pm
(I think inventories are a bit messed up. my RW char doesn't have the helmet and my FW character still has the tooth and doesn't have a 'red bones' effect. Also shouldn't I have gotten a +1.5 for the water manipulating this turn and last?)
How did I forget to add the helmet?

The red bones don't really have an effect on anything, but I can add it if you like. I didn't give you experience last turn on purpose, it was a total accident that you used your powers in the first place. But you should have gotten one point this turn.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Dermonster on April 16, 2011, 11:47:32 pm
Thanks. And yes please to red bones. Something like this is just BEGGING for a hilarious rollover text.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Frelock on April 17, 2011, 12:41:22 am
Meta: Get a replacement for my missing arm (http://www.bay12forums.com/smf/index.php?topic=73877.msg1842762#msg1842762) that has been conveniently forgotten about (http://tvtropes.org/pmwiki/pmwiki.php/Main/JustIgnoreIt).

Fantasy: Prep the boat for a quick getaway.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 17, 2011, 01:20:36 am
Meta: Get a replacement for my missing arm (http://www.bay12forums.com/smf/index.php?topic=73877.msg1842762#msg1842762) that has been conveniently forgotten about (http://tvtropes.org/pmwiki/pmwiki.php/Main/JustIgnoreIt).
It disappeared during turn 41. (http://www.bay12forums.com/smf/index.php?topic=73877.msg1967125#msg1967125) Huh. Neglected to bring it up until you could get a replacement, I see. ;D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 17, 2011, 03:38:41 pm
It's lonely in here... :(
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Dermonster on April 17, 2011, 03:41:53 pm
DO NOT BE LONELY, FOR I AM HERE TO- *Gets distracted and wanders off*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Frelock on April 17, 2011, 06:31:29 pm
Neglected to bring it up until you could get a replacement, I see. ;D

But of course.  GM makes a mistake not in your favor: question him about it (but don't argue!).  GM makes a mistake in your favor: never speak of it until it's in your advantage to do so.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: monk12 on April 17, 2011, 10:02:14 pm
Neglected to bring it up until you could get a replacement, I see. ;D

But of course.  GM makes a mistake not in your favor: question him about it (but don't argue!).  GM makes a mistake in your favor: never speak of it until it's in your advantage to do so.

Like, say, when the fancy bionic lab opens up :D


Meta: "Blood sacrifice, eh? GM, I request the locations of all organic life on this vessel."
Fantasy: To the shore!


Incidentally, who's JC? And the decks on the meta map are counted from the top, yes? Hence 3 and M3 being where the red dots are?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 17, 2011, 10:15:13 pm
Incidentally, who's JC? And the decks on the meta map are counted from the top, yes? Hence 3 and M3 being where the red dots are?
Jumbo cat. The rows of ASCII characters on the ship represent, from top to bottom:

Hangar
Main Deck
Deck 2
Deck 3
Deck M1
Deck M2
Deck M3
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: monk12 on April 17, 2011, 10:47:08 pm
Ah, Jumbo Cat.........


It occurs to me that I am a salty sky dog, and therefore delicious.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: _DivideByZero_ on April 17, 2011, 11:31:23 pm
RW: Find some explosives.
FW: Find another swordfish.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 18, 2011, 07:32:42 pm
*Realizes that HEN is online*

HEN, get in here and post your action!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: HighEndNoob on April 18, 2011, 07:48:50 pm
Meta: Get to the teleporter
Fantasy: Pull Urist out of the ocean.

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 18, 2011, 07:58:33 pm
Meta: Get to the teleporter
Fantasy: Pull Urist out of the ocean.

What the- where did- how did you-

Turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Dermonster on April 18, 2011, 07:59:23 pm
Pfffft hahahahahaha!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Beardless on April 18, 2011, 08:08:46 pm
Neglected to bring it up until you could get a replacement, I see. ;D

The GM said he could!

Meta: Ask GM how he feels about metagaming. Prepare to destroy anything that comes through the medbay door.
(...) "So, how do you feel about meta-gaming?"
"SEARCHING (http://tvtropes.org/pmwiki/pmwiki.php/Main/Metagame) MEMORY BANKS (http://en.wikipedia.org/wiki/Metagaming) FOR METAGAMING... (http://www.urbandictionary.com/define.php?term=metagame) MATCH FOUND. META-GAMING IS OCCASIONALLY A VITAL PART OF ROLL TO DODGE, AND HAS BEEN ACCEPTED AS A VIABLE STRATEGY. IF THIS REALITY WERE, IN FACT, ALSO A RTD, YOU COULD SAY THAT MENTAL ABILITIES IN THIS WORLD COULD AFFECT ACTIONS OF OTHER PLAYERS' CHARACTERS IN OUR CURRENT GAME OF RTD. NOW SHUT THE HELL UP MEATBAG."

Emphasis mine. ;D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 18, 2011, 08:16:37 pm
Meta: Ask GM how he feels about metagaming. Prepare to destroy anything that comes through the medbay door.
(...) "So, how do you feel about meta-gaming?"
"SEARCHING (http://tvtropes.org/pmwiki/pmwiki.php/Main/Metagame) MEMORY BANKS (http://en.wikipedia.org/wiki/Metagaming) FOR METAGAMING... (http://www.urbandictionary.com/define.php?term=metagame) MATCH FOUND. META-GAMING IS OCCASIONALLY A VITAL PART OF ROLL TO DODGE, AND HAS BEEN ACCEPTED AS A VIABLE STRATEGY. IF THIS REALITY WERE, IN FACT, ALSO A RTD, YOU COULD SAY THAT MENTAL ABILITIES IN THIS WORLD COULD AFFECT ACTIONS OF OTHER PLAYERS' CHARACTERS IN OUR CURRENT GAME OF RTD. NOW SHUT THE HELL UP MEATBAG."

Emphasis mine. ;D
And the words mine. Point taken. :D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 79: Biomechanical Augmentation]
Post by: Gatleos on April 18, 2011, 09:29:19 pm
People pulling continuity on me...
*grumble*

**********~
Turn 80
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=i7Wuluoh_FY)

Actions
Meta: Get to the teleporter
(...) You fail to get to the teleporter. Which is good, because you should have been heading for the elevator.

You walk into the elevator.
RW: Go to elevator and hit Deck M3.
(...) You enter the elevator and mash the button for Deck M3, leaving John and Frederick behind on the main floor. The doors open on a familiar hallway. A HALLWAY THAT IS STILL FILLED WITH THOUSANDS OF MECHANICAL SPIDERS.
Meta: Get a replacement for my missing arm (http://www.bay12forums.com/smf/index.php?topic=73877.msg1842762#msg1842762) that has been conveniently forgotten about (http://tvtropes.org/pmwiki/pmwiki.php/Main/JustIgnoreIt).
(...) Using your laser dagger, you remove Greco's one remaining limb and show it to the medi-bot in the cryogenics lab. It performs the same arm-grafting procedure it gave John, and you have a new arm!
(http://i.imgur.com/AqBWv.png)
New Bionic Enhancement Acquired: Bionic Arm
+1 to strength and hand-to-hand combat rolls with the right arm.

...Yes, that's your nose.
Meta: "Blood sacrifice, eh? GM, I request the locations of all organic life on this vessel."
(...)
(http://i.imgur.com/XLBJR.jpg) "Blood sacrifice, eh? GM, I request the locations of all organic life on this vessel."
(http://i.imgur.com/lzxt4.png) "KZZZZZZT"
(http://i.imgur.com/XLBJR.jpg) "...GM?"
(http://i.imgur.com/lzxt4.png) "KZZZZZZZZZZ- SIX ORGANIC LIFEFORMS ON THIS SHIP. ...HOW CAN THIS BE? THERE ARE 5 MEMBERS PER TEAM AND 932nm16i TEAMS CURRENTLY ON THIS VESSEL. THESE NUMBERS DO NOT ADD UP."
(http://i.imgur.com/XLBJR.jpg) "Are you alright?"
(http://i.imgur.com/lzxt4.png) "..."
A mechanical spider jumps on your face!
RW: Find some explosives.
(...) Unsurprisingly, you can't seem to find explosives around here.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Meeting his old friends.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Getting a new arm.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Getting a close look at a mechanical spider.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Wishing he hadn't gotten in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs | Heavy Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/8XZ6N.png)
Occupation: Drill Sergeant
Currently: Rooting through the trash again.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/cs3r2.jpg)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: Dermonster on April 18, 2011, 09:34:38 pm
RW: Me: Rage against the machine!

MC: LASER!

FW: Attempt to decipher what the goblin said whilst moving forward at a somewhat leisurely pace.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: HighEndNoob on April 18, 2011, 10:30:15 pm
Meta: Mop-smash the spider.
Fantasy: Get onto land
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: monk12 on April 19, 2011, 12:14:36 am
Meta: Use Telekinetic powers to rip spiders to pieces. STARTING WITH THE FACE HUGGER

Fantasy: Break the Bloody Arrow. Pretend this is extremely significant.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: Frelock on April 19, 2011, 04:17:20 am
...
New Bionic Enhancement Acquired: Bionic Arm
+1 to strength and hand-to-hand combat rolls with the right arm.
...
Player: Frelock
...
Inventory:  abbr=A clawed arm taken from Greco of the Cheetah Bros. +1 to strength and hand-to-hand combat rolls with the left arm.]Cheetah Arm[/abbr]
...
Just sayin...


Meta: Equip dagger in bionic hand and go call the elevator.  Uncanny prediction to get to the right floor.

Fantasy: Obtain a new skill
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: _DivideByZero_ on April 19, 2011, 05:36:04 pm
RW: Follow Frelock.
FW: Get to the ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: Gatleos on April 19, 2011, 05:37:42 pm
Meta: Equip dagger in bionic hand and go call the elevator.  Uncanny prediction to get to the right floor.
What's your definition of "right"?
RW: Get to the corner of the elevator while everyone else covers me.
The elevator left without you, you're still safe on the main deck.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: _DivideByZero_ on April 19, 2011, 06:21:35 pm
Ah, I see. Then... uhh... assess the situation!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: Frelock on April 19, 2011, 11:15:11 pm
Meta: Equip dagger in bionic hand and go call the elevator.  Uncanny prediction to get to the right floor.
What's your definition of "right"?

Whatever my uncanny prediction tells me  ;D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 80: Oh Right, The Spiders]
Post by: Gatleos on April 20, 2011, 09:31:38 pm
This is what happens when you roll multiple sevens. This is why we can't have nice things.

**********~
Turn 81
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Mute City (http://www.youtube.com/watch?v=cHuKSlskUmk)

Actions
RW: Me: Rage against the machine!

MC: LASER!
(...)
(http://i.imgur.com/6mJbd.jpg) "ARGLEBLARG"
Presumably, you were trying to make an obscure reference. It surely would have been all kinds of clever were it intelligible. Indomitable rage wells up from within as your body is enveloped with flames, and you reach for your companions...
(http://i.imgur.com/6mJbd.jpg) "Falcon....."
(...)
(http://i.imgur.com/r5oz4.jpg) "Preparing ocular laser device..."
Meta: Mop-smash the spider.
(...) Spinning your mop like some kind of spider-shredding propeller, you prepare to charge the horde!
Meta: Use Telekinetic powers to rip spiders to pieces. STARTING WITH THE FACE HUGGER
(...) Your telekinetic powers shred the face-hugging spider, then envelop you and your companions!


(http://i.imgur.com/5iCOc.gif)


(http://i.imgur.com/5iCOc.gif)


(http://i.imgur.com/YMrSI.jpg)
Telekinetic energy lifts the three of you into the air and flings you forward at startling velocity as flames shoot out from Derm's fist and incinerate the swarm of mecha-spiders! Flaming bits of mecha-spider are reduced to metal shavings by the rotating mop blade! Your combined force continues to propel you down the hall and past the janitor's closet! At last, a humongous laser pierces the rotating cone of fire and obliterates everything in front of you!!

When you come to, you discover an enormous circular hole in the wall in front of you. And the wall after that. And another. And the next 15 after that. The entire hallway behind you is blackened and slowly cooling from the wall of flames, and the area ahead (which looks like another crew quarters) has been run through by the massive laser.
New Quadruple Tech Acquired!
Spur of Conflagration to Giga Lazor
Meta: Equip dagger in bionic hand and go call the elevator.  Uncanny prediction to get to the right floor.
(...) You enter the elevator. Deck M3 seems about right. You reach for the button labeled M3, but your hand slips and you press the... hangar button.
RW: Follow Frelock.
(...) You happily follow Frelock into the elevator. Suddenly, the doors spring open and you are sucked out into the vacuum of the hangar!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: PAAAAWWWWNNNCCCHHH
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Floating around in the hangar.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Flexing his HATE MUSCLE
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Shreddin' metal arachnids.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/8XZ6N.png)
Occupation: Drill Sergeant
Currently: Really wishing he hadn't gotten on the elevator.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/5sMyY.jpg)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 81: Avian Beverage]
Post by: Dermonster on April 20, 2011, 09:40:39 pm
HELLZ YEAH

MC: Go forward into the now opened drill-tunnel. Extract/fabricate new Map from helmet.

FW: Ask Spmoxu about the guards. Closely observe his reaction.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 81: Avian Beverage]
Post by: monk12 on April 20, 2011, 10:01:34 pm
hahahahaha

Meta: Explore!

Fantasy: Grappling hook to the top of the fortress


Frelock, as soon as all our fantasy characters get wheelchairs we have the perfect getaway power!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 81: Avian Beverage]
Post by: Frelock on April 21, 2011, 01:57:43 am
Meta: Fix the hanger.  Tweak the odds as well.

Fantasy: Figure out how to reassemble legs that are shattered.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 81: Avian Beverage]
Post by: HighEndNoob on April 21, 2011, 05:17:19 pm
Meta: Check the spider wreckage.
Fantasy:Learn a new skill
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 81: Avian Beverage]
Post by: _DivideByZero_ on April 21, 2011, 05:18:43 pm
RW: Get back inside the ship (somehow, maybe use my beard?) and close the hangar.
FW: Charge at the nearest goblin.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 81: Avian Beverage]
Post by: Gatleos on April 21, 2011, 09:57:47 pm
Behold my Expository Dialogue!

**********~
Turn 82
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
MC: Go forward into the now opened drill-tunnel. Extract/fabricate new Map from helmet.
(...) Hurdling over the cooling metal, you explore the area ahead. Looks like the living area for maintenance crew members and engineers in the lower floors. Further down the hall, you can see a large door leading to what you can only assume is the engineering lab. Whatever that is. You're too lazy to go over there, so you scan the living area and fabricate a map.
(http://i.imgur.com/xiDKi.png)
Meta: Explore!
(...) Traversing the tunnel of melted metal piercing one half of the living complex, you proceed through the blue-level security door at the end and enter the engineering lab. It's in surprisingly good condition, considering the state of disrepair most of the ship is in.

(http://i.imgur.com/fYeRr.png) "You've made it much farther than most. Your group is the last left on this derelict vessel, the last to die. But if you do manage to survive the hell that awaits you, I suggest you give in to the hive mind when the time comes. Lest you be culled like the rest.
(http://i.imgur.com/XLBJR.jpg) "Who are you? Why are you talking to me?"
(http://i.imgur.com/fYeRr.png) "Just an observer. Your friend, the one I spoke to on the main deck, he's received his first enhancement. As have a few others in your group. I'd suggest you do the same. It makes the amalgamation so much smoother."

He disappears into the shadows.
Meta: Fix the hanger.  Tweak the odds as well.
(...) Your eyes sting as the water on the surface of your retinas boils then freezes. You jam your eyes shut and swim blindly through the empty vacuum. Briefly opening your eyes, you spot a red switch on the left wall, labeled "Emergency Force Shield Reactivation". You thrash over to the switch and mash it with your bionic arm, nearly smashing the control panel it's mounted on. Immediately, the force field reactivates. Oxygen starts pumping into the room and the artificial gravity is restored. Getting back on your feet, you discover that you jammed your laser dagger straight through the control panel and into the wall.
Meta: Check the spider wreckage.
(...) It's more like a soot-covered pile of metal shavings that is unrecognizable as a former horde mecha-spiders. You retrieve a small sack from the janitor's closet and scoop a few handfuls in there. You know, just in case it comes in really handy later, like a heavily-foreshadowed plot convenience. You think they call those Chekhov's Herrings, or something like that.
RW: Get back inside the ship (somehow, maybe use my beard?) and close the hangar.
(...) You twist around in mid-vacuum, accomplishing nothing. Suddenly, you crash to the ground as the artificial gravity returns!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Mapping out the living area.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Resetting the hangar's force shield.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Advancing the plot.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Scooping metal shavings into his handy sack.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack
Wounds: Missing Legs
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/8XZ6N.png)
Occupation: Drill Sergeant
Currently: Laying on the hangar floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: Dermonster on April 21, 2011, 10:18:02 pm
RW: Enter the lower left large room and start looting.

FW: "Well, yes. But they survived this long, I have no doubt that they will be either highly deadly, or as threatening as a trodden upon marshmallow. I hope you have an explanation for this king once he figures out what you just said wasn't hard to figure out. This language thing could be a dead give away. I could maybe summon an abomination and/or natural disaster if that helps at all. See George here. Shortly after I made him I summoned a hurricane by accident. Then boiled a group of guards alive in their suits.  And then summoned a giant ball of flesh when attempting to summon a tiger. That one exploded. Fun times. Then I set a forest on fire while I was at the top of a giant elven arena tree with an angry Unirat I had just made. Less fun. Still enjoyed it." Continue walking.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: _DivideByZero_ on April 21, 2011, 10:24:28 pm
RW: Find a weapon I can use. Preferably some of those explosives I was talking about.
FW: Slice goblin, then rush to safety.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: HighEndNoob on April 21, 2011, 10:54:08 pm
Ignore this post
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: HighEndNoob on April 21, 2011, 10:55:02 pm
Meta: Explore
Fantasy: Help Urist
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: monk12 on April 21, 2011, 11:21:52 pm
Meta: Pursue him! THE HIPPO DEMANDS BLOOD

Fantasy: Challenge the chieftain (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChallengingTheChief) to single combat for leadership of the Dark Fortress




Goblins are Proud (http://tvtropes.org/pmwiki/pmwiki.php/Main/ProudWarriorRaceGuy) Warrior (http://tvtropes.org/pmwiki/pmwiki.php/Main/AsskickingEqualsAuthority) Race (http://tvtropes.org/pmwiki/pmwiki.php/Main/KlingonPromotion) guys, right? Riiiiiiight?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: Frelock on April 22, 2011, 02:40:49 am
Meta:Retrieve my knife and search the hanger for anything we missed the first time around.

Fantasy:Rush to Urist's aid.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 82: Edgar The Kramerian]
Post by: Gatleos on April 22, 2011, 11:28:39 pm
It's about to GO DOWN in the throne room.

**********~
Turn 83
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
RW: Enter the lower left large room and start looting.
(...) You head on into the nearest large room. Looks like some sort of break room; there's a few couches, a microwave, and a row of cabinets. You throw open the nearest cabinet and start rifling through the contents! You find a few pencils, a pair of leather gloves, a coffee mug, and... a guitar! Sweet! You strap it to your back, put on the gloves, and stow away the other items in your vaguely defined inventory container. Suddenly, you feel something cold and wet on your back. It wraps around your torso and starts pulling you up toward the ceiling!
RW: Find a weapon I can use. Preferably some of those explosives I was talking about.
(...) Nope, no explosives in the hangar.
Meta: Explore
(...) You attempt to do a wheelie and crash your wheelchair. You get a bump on the head for your troubles.
Meta: Pursue him! THE HIPPO DEMANDS BLOOD
(...) Too late, he's gone.

(http://i.imgur.com/J4fy7.jpg) "YOU DISAPPOINT ME SERVANT. THE BLOOD SHALL BE YOURS IF A SUITABLE SACRIFICE IS NOT FOUND."
Meta:Retrieve my knife and search the hanger for anything we missed the first time around.
(...) Reaching your bionic arm into the hole, you manage to dislodge the knife! You look around the hangar. The only thing you can see that you didn't spot before is a windowed supply closet with about a dozen space suits inside.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Probably about to get eaten by one of these things (http://pnmedia.gamespy.com/screenshots/phl/72793214.jpg).
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining the hangar.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Failing his master.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Laying on the floor in the elevator hallway.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/8XZ6N.png)
Occupation: Drill Sergeant
Currently: Laying on the hangar floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: HighEndNoob on April 22, 2011, 11:48:05 pm
Meta: Wonder where on earth I got my wheelchair from, than explore more.
Fantasy:Throw a throwing knife at the closest Goblin.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: Gatleos on April 22, 2011, 11:56:58 pm
Meta: Wonder where on earth I got my wheelchair from, than explore more.
Just because you have legs now doesn't mean it isn't fun to roll around in a wheelchair. And it's portable.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: Dermonster on April 23, 2011, 12:22:11 am
RW: Use spear to cut the thing.

MC: Laser the thingy what has the long tongue.

FW: Enter door in an incredibly over the top fashion. Possible use of pyrotechnics.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: _DivideByZero_ on April 23, 2011, 12:48:44 am
RW: Gimme! Grab a space suit.
FW: Attempt to bandage the wound, then charge back into the fight.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: Frelock on April 23, 2011, 01:21:49 pm
Meta: Grab a spacesuit, then get myself and DbZ back to the elevator.

Fantasy: Strike the fool that attacked me.  Yell at elica to begin firing. (http://www.youtube.com/watch?v=PChWWkRS0MQ)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: monk12 on April 23, 2011, 08:15:04 pm
Meta: Find Derm

Fantasy: Shoot the chief with my grappling hook arm, then in a booze-induced fit of strength throw him towards the main double doors.



All according to plan...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: RedWarrior0 on April 24, 2011, 05:02:10 pm
My time draws near...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: Gatleos on April 24, 2011, 09:07:27 pm
Quote from: Toady One
Release 5 is really gonna be the one [...] testing the whole premise of the game.
:o

Turn very very very soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 83: Unusual Euphemism]
Post by: Gatleos on April 24, 2011, 09:29:30 pm
My time draws near...
Very near... :o

**********~
Turn 84
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
Meta: Wonder where on earth I got my wheelchair from, than explore more.
(...) You roll around in the metal shavings for a while, and end up making shaving angels.
RW: Use spear to cut the thing.

MC: Laser the thingy what has the long tongue.
(...) You whip out your spear and slice the strand of white webbing pulling you toward the ceiling! You crash to the floor. (...) MC fires his lazor at the robot on the ceiling and incinerates it before you can get a good look.
RW: Gimme! Grab a space suit.
(...) You open up the supply closet, grab a spacesuit from inside, and put it on.
(http://i.imgur.com/w9wb5.png)
Meta: Grab a spacesuit, then get myself and DbZ back to the elevator.
(...) You decide a more productive activity would be to throw your knife at John. (...) The knife cuts through the thick spacesuit like butter and jams in John's chest! He falls to the floor.
Meta: Find Derm
(...) You head back to the living complex and find Derm, lying on the floor and covered in some white crap.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Wiping that webbing crap off of himself.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Stabbing his friends.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Staring at Derm.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Screwing around in the hallway.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/w9wb5.png)
Occupation: Drill Sergeant
Currently: Laying on the hangar floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Broken Nose | Fractured Leg | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: Dermonster on April 24, 2011, 09:38:06 pm
RW: Collect white webbing in mug, analyze, and see possible uses for adding it to MC's arsenal. Spider needs his webbing.

FW: Pull door open then enter in an impossibly over the top fashion. Pyrotechnics are heavily involved.

George: Enter room and strike a menacing pose.

Spmoxu: Facepalm audibly.

Shouldn't Edgars +1 to booze-combat rolls have given him a 3? Both times?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: RedWarrior0 on April 24, 2011, 09:46:06 pm
If I appear this turn:

MW: Enter the scene somewhat anticlimatically
FW: Appear in the throne room and one-up derm's pyrotechnic show. Ludicrous Gibs,
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: Frelock on April 25, 2011, 12:39:05 am
My, I was productive this turn.

Meta: Get John to the elevator and take him to the med bay.

Fantasy: Pull the sword out of the wound, then dual wield it, say something menacing and witty (http://www.schlockmercenary.com/2010-08-15) and go at the goblins.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: Alzeranox on April 25, 2011, 07:47:46 am
If somebody dies in the fantasy world, their collar explodes... If somebody does in the real world, can you make their fantasy character explode (If the next person doesn't decide to use it?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: Dermonster on April 25, 2011, 10:02:59 am
I don't think the fantasy character should dissapear per-se... Really, if my RW char dies I want Derm to continue causing chaos because who isn't amused at seeing what my wacky antics will cause next?

Anybody even remotely sane doesn't count.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: monk12 on April 25, 2011, 11:32:18 am
I believe my booze power is offset by my terraphobia at the moment.

Meta: Test whether the webbing is flammable

Fantasy: Retract grappling hook arm, pulling myself across the room and as far from any hypothetical displays of pyrotechnics as possible


...I'm gonna die, aren't I?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: _DivideByZero_ on April 25, 2011, 06:09:17 pm
RW: If Frelock screws up again, rush to the med bay. Otherwise do nothing.
FW: Kill gobbo, then use his shirt (he has one, right?) to bandage the wounds.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: RedWarrior0 on April 25, 2011, 08:28:44 pm
Meta: Test whether the webbing is flammable
Death sentence.
(...) Yes, det cord is indeed flammable.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: HighEndNoob on April 25, 2011, 10:11:28 pm
Meta: Get more cleaning supplies.
Fantasy:Throw Throwing Star at Gobbo #4. 'Splode on impact.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 84: One Time At Goblin Camp]
Post by: Gatleos on April 26, 2011, 11:32:58 pm
...DAMMIT DERM!

**********~
Turn 85
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
RW: Collect white webbing in mug, analyze, and see possible uses for adding it to MC's arsenal. Spider needs his webbing.
(...) You dip your mug in the white crap and collect a glob, then analyze it with your helmet.
Code: [Select]
Synthetic Webbing
This is a highly adhesive substance made to simulate the "webbing" material produced by spiders.
It is designed to be used both offensively and defensively in combat, by immobilizing enemies.
It looks suitable for an add-on for MC, if you can figure out how to make a dispenser and attach it to him.
Meta: Get John to the elevator and take him to the med bay.
(...) You quickly hoist John onto your back and carry him to the elevator. After a short elevator ride, you arrive at the med bay. You pull the knife out of the wound, take off the spacesuit, and hand John over to the medi-bot, who sterilizes and bandages the wound.
Meta: Test whether the webbing is flammable
(...) As it turns out, you have pyrokinesis too! The entire pile of webbing (which it turns out is very flammable) catches on fire and engulfs Derm!
RW: If Frelock screws up again, rush to the med bay. Otherwise do nothing.
(...) ...

...

...

Meta: Get more cleaning supplies.
(...) Opening up the janitor's closet, you find a spray can full of highly flammable cleaning solution, and a gas mask. You take both.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: ON FIRE
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Helping out John.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Lighting Derm on fire.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/yx1FO.png)
Occupation: Janitor
Currently: Collecting more cleaning supplies.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/w9wb5.png)
Occupation: Drill Sergeant
Currently: Getting treated for a stab wound.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Broken Nose | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: _DivideByZero_ on April 26, 2011, 11:45:02 pm
RW: Thank Frelock, then go through the elevator.
FW: Grab goblin's axe and hit him with it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Frelock on April 26, 2011, 11:47:42 pm
Meta: To Deck M3!  Maybe!

Fantasy: Now that I have his sword, Kill him.  Kill him now. (http://www.youtube.com/watch?v=xBbGmkMGyok)


Also, when I saw the title, I couldn't help but think that everyone was going to be unable to walk next turn...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Dermonster on April 27, 2011, 06:39:04 am
Yes! HELL YES!

RW: OH GOD FIRE STOP DROP AND ROLL OH GOD WEBBING GET OUT OF THE ROOM AND ROLL!

FW: Summoning magic cures everything! :D

EVERYTHING
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: monk12 on April 27, 2011, 11:26:50 am
I am pleased with the level of fire in this update. Most pleased.

Meta: MacGuyver up that web shooter whatever for the droid.

Fantasy: Attempt to land on the goblin nearest Urist. DEMAND IMMEDIATE MEDICAL ATTENTION Grapple the side of the tower and swing gently down to safety


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Gatleos on April 27, 2011, 01:39:05 pm
To be honest, killing that chieftain completely changes the path this story is taking. I just wasn't expecting Derm to immolate him beyond recognition before he could even say a word.

Not sure why I wasn't expecting that.

Also, we just broke 1000 replies! Wheeee!

Fantasy: Attempt to land on the goblin nearest Urist. DEMAND IMMEDIATE MEDICAL ATTENTION
You are many stories z-levels in the air... I'm not sure a Goblin corpse is enough to cushion that fall.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: RedWarrior0 on April 27, 2011, 01:53:36 pm
It works in DF, why shouldn't it here?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Dermonster on April 27, 2011, 02:15:40 pm
I just wasn't expecting Derm to immolate him beyond recognition before he could even say a word.

Not sure why I wasn't expecting that.

Sigged XD
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: monk12 on April 27, 2011, 02:41:20 pm
To be honest, killing that chieftain completely changes the path this story is taking. I just wasn't expecting Derm to immolate him beyond recognition before he could even say a word.

Not sure why I wasn't expecting that.

Also, we just broke 1000 replies! Wheeee!

Fantasy: Attempt to land on the goblin nearest Urist. DEMAND IMMEDIATE MEDICAL ATTENTION
You are many stories z-levels in the air... I'm not sure a Goblin corpse is enough to cushion that fall.

Hm. Action altered.

On a semi-related topic, the winner of a given fight is the one who still alive when its done, yes?
And I was fighting the goblin chieftain for leadership of the dark fortress, yes?
And only one of us is still alive, yes?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Frelock on April 27, 2011, 02:45:00 pm
On a semi-related topic, the winner of a given fight is the one who still alive when its done, yes?
And I was fighting the goblin chieftain for leadership of the dark fortress, yes?
And only one of us is still alive, yes?

As soon as the other goblins in the throne room tell their buddies that you...oh wait, they're dead...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Gatleos on April 27, 2011, 02:47:56 pm
To be honest, killing that chieftain completely changes the path this story is taking. I just wasn't expecting Derm to immolate him beyond recognition before he could even say a word.

Not sure why I wasn't expecting that.

Also, we just broke 1000 replies! Wheeee!

Fantasy: Attempt to land on the goblin nearest Urist. DEMAND IMMEDIATE MEDICAL ATTENTION
You are many stories z-levels in the air... I'm not sure a Goblin corpse is enough to cushion that fall.

Hm. Action altered.

On a semi-related topic, the winner of a given fight is the one who still alive when its done, yes?
And I was fighting the goblin chieftain for leadership of the dark fortress, yes?
And only one of us is still alive, yes?
Technically Derm is now leader of the Goblins. In the process of pretending to be Ogomspoxom, he obtained red skin and became the leader of a Goblin fortress. Maybe he was the demon all along... :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: HighEndNoob on April 27, 2011, 03:59:43 pm
Meta:  Gain a new ability.
Fantasy:Stab the Gobbo with my longsword
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Gatleos on April 27, 2011, 05:38:57 pm
So, uh... all the plot-important NPCs are dead.

Crap.

**********~
Turn 86
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
RW: Thank Frelock, then go through the elevator.
(...) You trip halfway there. Oh, and you forgot to say thank you.
Meta: To Deck M3!  Maybe!
(...) You drag John into the elevator and press the button for Deck M3. You arrive in an extra crispy hallway covered with metal shavings. You can see Kyle at the other end of the hall screaming and holding his head.
RW: OH GOD FIRE STOP DROP AND ROLL OH GOD WEBBING GET OUT OF THE ROOM AND ROLL!
(...) The sticky fibers wrap around you as you thrash around on the floor. Soon, you're trapped in a sticky, burning cocoon! You can't move and the flames begin to burn your flesh!
Meta: MacGuyver up that web shooter whatever for the droid.
(...) Stepping around the raging fire in the center of the room, you gather some parts together from the various cabinets scattered around and build a web shooter! You then attach it to MC. Now you just need some web to stock it with.
Meta:  Gain a new ability.
(...) Just as you begin to concentrate on gaining new abilities, you are hit with a psychic shockwave given off by Monk's discovery of pyrokinesis! The shockwave unlocks a power buried deep in your psyche. Suddenly, you begin to sense every thought and wireless signal within a mile radius! Your brain feels like it's going to explode! The pain subsides as you don the gas mask. Curiously, it seems to block out the massive amounts of telepathic interference. You should probably learn to control it a little better.
(http://i.imgur.com/MQAWG.png)

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: ON MORE FIRE
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: Light Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Looking down the hallway.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Fitting MC with a web shooter.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Currently: Get it?
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/w9wb5.png)
Occupation: Drill Sergeant
Currently: Laying in the elevator.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Dermonster on April 27, 2011, 05:44:38 pm
RW: UNWRAP MYSELF OH GOD MC HELP ME.

FW: Get up. Summon snake mount. Ride down castle steps.

You seem to be ignoring my skill-ups.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 57: Hyperspace Shenanigans]
Post by: Gatleos on April 27, 2011, 05:47:44 pm
You may notice that Derm didn't get any experience for that at all.

The magic system is a poor sport and doesn't like to be screwed around with.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Dermonster on April 27, 2011, 05:52:39 pm
What did I do?

You said summoning magic is from the elemental plane of life! If that isn't a substitute for healing magic (which I have been hinting at trying to learn since the whole bone thing) I don't know what is.

The pyrotechnic this was me trying to maybe shoot a couple fireworks in the air. At no point did I say Kill the plot important goblins, nor did I think I would roll a 7. That was entirely you.

On the other hand you are the GM and have total control over my fate. so... you win >.>
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: _DivideByZero_ on April 27, 2011, 05:57:28 pm
RW: Create a psychic link between me and my fantasy character. Just because.
FW: Heal monk, then myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Gatleos on April 27, 2011, 05:59:37 pm
What did I do?

You said summoning magic is from the elemental plane of life! If that isn't a substitute for healing magic (which I have been hinting at trying to learn since the whole bone thing) I don't know what is.

The pyrotechnic this was me trying to maybe shoot a couple fireworks in the air. At no point did I say Kill the plot important goblins, nor did I think I would roll a 7. That was entirely you.

On the other hand you are the GM and have total control over my fate. so... you win >.>
You may be closer to learning straight-up healing magic than you think. The pyrotechnics were a proper spell usage, but your bonus made you land on a 7. You only get a skill-up on a 5 or 6. The healing/summoning spell landed on a 5, but it wasn't a pure summoning spell, so you didn't get any summoning experience.

Keep trying at the healing spells, and you'll eventually be able to get experience for those. Right now, you can only use healing indirectly through summoning magic. But you're getting close.

Healing magic is a bit out of character though if you ask me...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Dermonster on April 27, 2011, 06:02:09 pm
Healing spells = Greater abomination potential.

Or making the enemy's brain a hyper advancing mass of cancer.

or perhaps giving myself an extra arm or two.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Gatleos on April 27, 2011, 06:03:32 pm
RW: Create a psychic link between me and my fantasy character. Just because.
FW: Kill the gobbo then run to safety while healing myself.
THEY DEAD. And I think someone else might have more use for some healing right now... ::)
Healing spells = Greater abomination potential.

Or making the enemy's brain a hyper advancing mass of cancer.

or perhaps giving myself an extra arm or two.
D:
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: HighEndNoob on April 27, 2011, 06:09:34 pm
Meta: Find  a bucket of water.
Fantasy: Patch up my foot.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: monk12 on April 27, 2011, 06:17:22 pm
RW: Create a psychic link between me and my fantasy character. Just because.
FW: Kill the gobbo then run to safety while healing myself.
THEY DEAD. And I think someone else might have more use for some healing right now... ::)

*cough* don't mind me, just dying of blood loss...

Healing spells = Greater abomination potential.

Or making the enemy's brain a hyper advancing mass of cancer.

or perhaps giving myself an extra arm or two.
D:

:D



Meta: Use telekinetic powers to free Derek from the flaming webbing

Fantasy: Begin replacing blood with booze
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: RedWarrior0 on April 27, 2011, 08:35:01 pm
On a five:

Your BAC is over NINE THOOOOUUUUSAAAAAAND!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Frelock on April 27, 2011, 09:30:44 pm
Meta: Activate fire suppression system.

Fantasy: Convince Urist to heal me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Beardless on April 28, 2011, 02:05:31 am
So, uh... all the plot-important NPCs are dead.

Crap.
You didn't have spares waiting in the wings? ...Wait. Derm burned/sank/terrorized/burned/burned the wings, didn't he. In hindsight, I'm amazed that Westport managed to survive the party's passage. (Though come to think of it, we still don't know what went down in town afterwards.)

I usually try to go into a game with half a dozen backup NPCs ready to be dropped in at any time, though with a group like this one... Hmm. I think I'd aim for a buffer of, oh, at least twenty.

This seems like an appropriate time to link to Darths and Droids (http://www.darthsanddroids.net/episodes/0549.html). DMM always has good advice for an aspiring GM.

*cough* don't mind me, just dying of blood loss...
Does anyone else find it amusing that the entire fantasy party is bleeding or on fire when this was supposed to be a (more or less) diplomatic stop? (HEN only having light bleeding is more than made up for by !!both of Derm's characters!!.)

RW: Create a psychic link between me and my fantasy character. Just because.
I have my suspicions that this could be very interesting indeed. We need more data.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: Gatleos on April 28, 2011, 03:41:30 am
So, uh... all the plot-important NPCs are dead.

Crap.
You didn't have spares waiting in the wings? ...Wait. Derm burned/sank/terrorized/burned/burned the wings, didn't he. In hindsight, I'm amazed that Westport managed to survive the party's passage. (Though come to think of it, we still don't know what went down in town afterwards.)

I usually try to go into a game with half a dozen backup NPCs ready to be dropped in at any time, though with a group like this one... Hmm. I think I'd aim for a buffer of, oh, at least twenty.

This seems like an appropriate time to link to Darths and Droids (http://www.darthsanddroids.net/episodes/0549.html). DMM always has good advice for an aspiring GM.
Nah, backup is on its way. I wasn't expecting the chieftain to die that fast, though. I need to make a Derm Atrocity CounterTM.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: kisame12794 on April 28, 2011, 10:18:20 am
i would like a charactor please.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: _DivideByZero_ on April 28, 2011, 08:55:49 pm
RW: Create a psychic link between me and my fantasy character. Just because.
FW: Kill the gobbo then run to safety while healing myself.
THEY DEAD. And I think someone else might have more use for some healing right now... ::)


Alright, I'll edit.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
Post by: EmeraldWind on April 29, 2011, 12:07:23 am
Nah, backup is on its way. I wasn't expecting the chieftain to die that fast, though. I need to make a Derm Atrocity CounterTM.

Yeah, right now I would think Derm should have a skill that gives him a +1 whenever committing an atrocity...

But... honestly, the Random Number God seems to favor him anyway...and the last thing we need is Derm being capable of rolling 10s.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
Post by: Gatleos on April 30, 2011, 06:18:15 pm
Finals week, you understand.

i would like a charactor please.
Great! Post your character sheet and I'll add you to the waiting list.

**********~
Turn 87
**********~


META TURN:

Chapter 3: Meet The Family

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
RW: UNWRAP MYSELF OH GOD MC HELP ME.
(...) IT JUST KEEPS WRAPPING TIGHTER OH GOD IT BURNS AND YOU CAN'T BREATHE (...) MC runs around the room and knocks a cabinet over! The cabinet lands on the pile of burning webbing, trapping you even more hopelessly than before!
RW: Create a psychic link between me and my fantasy character. Just because.
(...) Despite not having psychic powers of any kind, you manage to form a link with your alter ego. You're not sure what purpose this will serve.
Meta: Find  a bucket of water.
(...) You manage to find a bucket with a little water pooled at the bottom.
Meta: Use telekinetic powers to free Derek from the flaming webbing
(...) You manage to throw the cabinet off of Derm! You tear away some of the webbing, but it's still wrapped tightly.
Meta: Activate fire suppression system.
(...) You don't have anything to set the fire alarms off with, so you look for a switch. You can't find one, but you do find a fire extinguisher mounted on the wall!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: ON EVEN MORE FIRE
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining a fire extinguisher.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Fixing MC's mistakes.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Currently: Carrying a bucket around.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/w9wb5.png)
Occupation: Drill Sergeant
Currently: Thinking about !!kittens!! all of a sudden.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Dermonster on April 30, 2011, 06:33:43 pm
RW: GET OUT OF WEBBING OH GOD

FW: Get up and start searching for a treasure room. Use small flame as torch.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: HighEndNoob on April 30, 2011, 06:44:37 pm
Meta: Pour the little water on Dermester
Fantasy: Raise my musket up in a defensive stance.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Frelock on April 30, 2011, 07:12:00 pm
Meta: Use fire extinguisher on dermonster (http://tvtropes.org/pmwiki/pmwiki.php/Main/TextParser)

Fantasy: Haggle for my life, in exchange for that shiny pocket watch.


By the way, what happened to my sack 'o gold...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Gatleos on April 30, 2011, 07:13:51 pm
By the way, what happened to my sack 'o gold...
It's a puddle of molten gold inside a volcano right now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: monk12 on April 30, 2011, 07:52:12 pm
Meta: Explore

Fantasy: Hide someplace
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Frelock on April 30, 2011, 09:24:05 pm
By the way, what happened to my sack 'o gold...
It's a puddle of molten gold inside a volcano right now.

That's right...note to self, do not store prisoners with the valuables...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: RedWarrior0 on May 01, 2011, 12:31:47 am
If Meta!Derm dies, I vote that Fantasy!Derm Apotheosizes.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Alzeranox on May 01, 2011, 03:21:29 pm
Agreed
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: _DivideByZero_ on May 01, 2011, 03:24:48 pm
RW: Look for explosives in the room. If there's flammable webbing there must be more of it!
FW: Finish healing him, then heal myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Shotgun5559 on May 01, 2011, 05:12:54 pm
This is an interesting place for a first post on a forum, especially seeing how I have no clue what an RTD is, except hilarious. While I was reading the fantasy world part of turn 83 I realized, the group has had a pirate and a ninja in it ever since the start of the game. Soooo, uh, I'll go over here now >.>
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: Gatleos on May 02, 2011, 12:42:13 am
Why is the guy with a broken rib the only one getting any exploration done?

**********~
Turn 88
**********~


META TURN:

About time...

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
RW: GET OUT OF WEBBING OH GOD
(...) You tear your way out of the webbing and start rolling around on the floor!
Meta: Pour the little water on Dermester
(...) You splash the water in your face. AGGGGHHH, it's soapy!
Meta: Use fire extinguisher on dermonster (http://tvtropes.org/pmwiki/pmwiki.php/Main/TextParser)
(...) You seem to have forgotten where Derm is...
Meta: Explore
(...) You stagger down the hallway with amazing speed, considering your crushed ribcage. (http://tvtropes.org/pmwiki/pmwiki.php/Main/HandicappedBadass) You once again enter the laboratory and walk between the rows of bubbling liquid. (http://tvtropes.org/pmwiki/pmwiki.php/Main/AbandonedLaboratory) Some of them are broken, that's never a good sign. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SurvivalHorror) As you near the end of the hallway, a strange device lowers from the ceiling. It looks like some kind of laser turret... (http://tvtropes.org/pmwiki/pmwiki.php/Main/OhCrap)
RW: Look for explosives in the room. If there's flammable webbing there must be more of it!
(...) You start heading down the hallway, and promptly trip over Kyle.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: STOP DROP ROLL
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining a fire extinguisher.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Uh oh...
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Dual Head Bumps
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/w9wb5.png)
Occupation: Drill Sergeant
Currently: Laying on the floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: HighEndNoob on May 02, 2011, 12:53:41 am
Meta: Rest
Fantasy: Save Frelock! Shoot the people!.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Frelock on May 02, 2011, 01:29:35 am
Ok, that does it.  No one takes away my ability to haggle.  NO ONE!

Meta: Find Derm and use the stupid fire extinguisher on him.

Fantasy: Greater legsplosion, grab green orb back while he's distracted.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Dermonster on May 02, 2011, 06:39:43 am
RW: Put out remaining fire. If it's all out already, fill MC's web shooter with with leftover webbing. If it's all been burnt away, loot another room.

FW: Tectonic shift the door out of the way. Look for magical artifacts.

George: Help out teammates.

(That was perfectly legitimate fire usage!)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Gatleos on May 02, 2011, 07:07:11 am
(That was perfectly legitimate fire usage!)
Oops, sorry about that. Fixed.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: kisame12794 on May 02, 2011, 09:41:20 am
name:Thor
occupation: elemental
desrip: tall, dark and creepy as f*ck

name Mike
occupation: Blacksmith
desrip:thin, strong arms, beard
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
Post by: _DivideByZero_ on May 02, 2011, 05:18:44 pm
RW: Look for explosives in the room. If there's flammable webbing there must be more of it!
FW: Finish healing him, then heal myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: monk12 on May 02, 2011, 10:13:06 pm
Meta: Forcibly rip the turret from the ceiling with my mind

Fantasy: If healing isn't forthcoming, snipe the elfy-looking agent with my harpoon gun
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Dermonster on May 04, 2011, 06:31:15 pm
*poke*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Gatleos on May 04, 2011, 08:36:46 pm
*poke*
Ow!

Stop that.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Dermonster on May 04, 2011, 08:45:17 pm
(http://i123.photobucket.com/albums/o288/rain_flowera/Anime%20Icons/konata-gif-avatar150x150.gif)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Gatleos on May 05, 2011, 12:15:16 am
Spider ambushes are now the official GET MOVING alarm in this game.

**********~
Turn 89
**********~


META TURN:

About time...

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
Meta: Rest
(...) Have you ever had soap in your eyes? Not too easy to relax right now.
Meta: Find Derm and use the stupid fire extinguisher on him.
(...) The fire extinguisher explodes, releasing thousands of tiny mechanical spiders all over the hallway! It was a bizarre, circuitous trick!
RW: Put out remaining fire. If it's all out already, fill MC's web shooter with with leftover webbing. If it's all been burnt away, loot another room.
(...) You roll around on the floor a bit, putting out the fire. Everything is fine now. EXCEPT THE PAIN
RW: Look for explosives in the room. If there's flammable webbing there must be more of it!
(...) You find a small cherry bomb in the janitor's closet. It'll do.
Meta: Forcibly rip the turret from the ceiling with my mind
(...) Using your mind, you improve the turret's firing mechanism and make it more efficient. It's about to fire! Suddenly, you feel your center of mass shifting. It's like the ground is tilting backward...

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Currently: Extreme LARPing.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Currently: OH GOD SPIDERS
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Uh oh uh oh uh oh...
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Dual Head Bumps
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/w9wb5.png)
Occupation: Drill Sergeant
Currently: Raiding the janitor's closet.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Cherry Bomb
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: Frelock on May 05, 2011, 01:50:46 am
Meta: Stab the little spiders with my super arm/punching dagger combo!

Fantasy: Begin healing myself
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: Dermonster on May 05, 2011, 06:35:38 am
RW: get up, fill MC's web shooter, and find kyle.

FW: Tectonic shift around the door, then.

George: Use the stinger!

Hey, quick thing, can we have a "location" tab in our status?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: monk12 on May 05, 2011, 10:30:39 am
Meta: OH GOD WHAT IS HAPPENING I DONT EVEN- ahem. Find cover!

Fantasy: Retract the harpoon, pulling the agent towards me. Kick him in the face when we collide in mid-air


Hey, I'm finally flying! Suck it, terraphobia!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: _DivideByZero_ on May 05, 2011, 05:00:10 pm
RW: Build a bazooka out of a lead pipe and something flammable.
FW: I'd help frelock, but then I'd see the elf and end up hurting Frelock.
Unless...
Beat Frelock back into shape, after activating martial trance.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: HighEndNoob on May 05, 2011, 05:02:46 pm
Meta: Get the soap out of my eyes
Fantasy: Use th SUPER ELF_FLYING BODY SLAM!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: Gatleos on May 05, 2011, 05:34:12 pm
Hey, quick thing, can we have a "location" tab in our status?
That's actually a good idea. I'll add that in next turn.
Fantasy: Retract the harpoon, pulling the agent towards me. Kick him in the face when we collide in mid-air
I am honored to roll for this action.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: Shotgun5559 on May 05, 2011, 10:48:19 pm
Fantasy: Retract the harpoon, pulling the agent towards me. Kick him in the face when we collide in mid-air
I am honored to roll for this action.

I'm quietly hoping he somehow gets a 7.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: monk12 on May 06, 2011, 01:34:38 pm
Fantasy: Retract the harpoon, pulling the agent towards me. Kick him in the face when we collide in mid-air
I am honored to roll for this action.

I'm quietly hoping he somehow gets a 7.

Booze power is active, and I'm not touching the ground, so it is possible.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: Shotgun5559 on May 06, 2011, 04:52:39 pm
Fantasy: Retract the harpoon, pulling the agent towards me. Kick him in the face when we collide in mid-air
I am honored to roll for this action.

I'm quietly hoping he somehow gets a 7.

Booze power is active, and I'm not touching the ground, so it is possible.
Awesome.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: RedWarrior0 on May 06, 2011, 08:37:00 pm
I vote that Frelock tries Greater Legsplosion again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: _DivideByZero_ on May 06, 2011, 09:28:07 pm
So does the silence mean that my action has the slightest chance of succeeding?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 89: Wrestler McNinja]
Post by: Gatleos on May 06, 2011, 09:43:22 pm
So does the silence mean that my action has the slightest chance of succeeding?
Dwarfily speaking, yes.

**********~
Turn 90
**********~


META TURN:

SPIDERS

Goals
Find the keycard stations.

Current Soundtrack
Valhalla (http://www.youtube.com/watch?v=BBTsZ7rsI9Q)

Actions
Meta: Stab the little spiders with my super arm/punching dagger combo!
(...) You flail around with the dagger, slashing a few of the spiders. The rest engulf you!
RW: get up, fill MC's web shooter, and find kyle.
(...) You get up and dust yourself off. Looks like all the webbing burned away. Dammit.
Meta: OH GOD WHAT IS HAPPENING I DONT EVEN- ahem. Find cover!
(...) Instead of simply letting yourself fall backward and avoiding the laser, you jump right into the turret! The laser incinerates your right arm! Just then, the gravity in the hallway finishes rotating 90 degrees and you begin falling downward toward the doorway you arrived through!
RW: Build a bazooka out of a lead pipe and something flammable.
(...) You somehow manage to build something more along the lines of an arm cannon with the supplies in the closet! You lash it to your arm.
(http://i.imgur.com/Rkz3J.gif)

Deciding to test it out, you load the cherry bomb and (...) Fire it down the hall past Frelock! The cherry bomb blows a large hole in the wall, and thousands more spiders start rushing into the hallway!
Meta: Get the soap out of my eyes
(...) You splash the water on your face to get the soap out. OH GOD YOU FORGOT THIS IS THE SOAPY WATER ARRRRGGGHHH

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Location: Lower left lounge area, Living Quarters, Deck M3
Currently: Cooling off.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Elevator Hallway, Deck M3
Currently: MOAR SPIEDURZ
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: FUUUUUUUUUUU-
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Elevator Hallway, Deck M3
Currently: REEEEEAAAARRRGGGHHH
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Dual Head Bumps
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Elevator Hallway, Deck M3
Currently: Testing his arm cannon.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Dermonster on May 06, 2011, 09:48:48 pm
(sees a five)
*hurriedly checks spell list.*
*Sees nothing new*
...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Gatleos on May 06, 2011, 09:52:18 pm
(sees a five)
*hurriedly checks spell list.*
*Sees nothing new*
...
It's lightning.

I even gave you experience and reset the counter, I just forgot to paste the spell into the abilities. Maybe I'm subconsciously fighting back against your powers.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Dermonster on May 06, 2011, 09:56:03 pm
good goooood.

RW: Get out into the hall. Hack the spiders into another large androidical insect/arachnid. MC defends me while I do this.

FW: Search for a magical artifact of great power. Stuff gold/jewels/Important looking items into a pocket dimension while I'm at it.

George: Get up. Get UP damn you! Look within yourself, this has been your first taste of battle. You will not fall here! YOU WILL NOT! NOT THEN, NOT NOW, AND NOT EVER! Bear your wound with pride and return it tenfold! YOU ARE GEORGE! THE PRIME EXAMPLE OF YOUR RACE! FOR HONOR, FOR GLORY, FOR DERM, AND FOR RAAAAAAT KIIIIIINNND!

Been listening to this for 3 hours now. also been rereading the thread because I AM ADDICTED (http://rain.nxe7.com/)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: monk12 on May 06, 2011, 10:36:14 pm
Ouch, double 1's. Got my hopes up with the turn title, too. On the plus side, I'm not terribly likely to roll a one next turn, right? Riiiiiiiight?

Meta: Throw random lab equipment at the turret with my MIND

Fantasy: Run back to the top of the tower!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Dermonster on May 06, 2011, 10:47:16 pm
Arm cannon isn't in johns inventory.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: HighEndNoob on May 06, 2011, 10:48:56 pm
Meta: Try it again!
Fantasy: Shoot at the flying ship in dismay.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: _DivideByZero_ on May 06, 2011, 10:51:25 pm
Oh my... leg chucks... that was unexpected.

Awesome though!

RW: Retreat and find more ammo!
FW: Quick! Grow prehensile sideburns!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: RedWarrior0 on May 06, 2011, 11:40:06 pm
Just become a wookie. They actually are the byproduct of dwarves being shaved.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Beardless on May 07, 2011, 12:27:29 am
I'm trying to imagine the tactical possibilities of one player wielding a pair of legchucks another player can cause to explode at will.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Frelock on May 07, 2011, 01:15:32 am
Meta:Get with the stabbing and slashing already.

Fantasy: Learn how to levitate.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: DinosaurusRex_x on May 07, 2011, 10:59:48 am
You're missing a closed square bracket] in Urist Anvilsmasher's Prehensile Beard ability for the colour to come out Green btw!

slash posting to add to my forums.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 90: Das BOOT]
Post by: Gatleos on May 07, 2011, 07:03:29 pm
What have I done...?

**********~
Turn 91
**********~


META TURN:

SPIDERS

Goals
Find the keycard stations.

Current Soundtrack
Darkness (http://www.youtube.com/watch?v=VEVQ6JxQFr4)

Actions
RW: Get out into the hall. Hack the spiders into another large androidical insect/arachnid. MC defends me while I do this.
(...) You run out into the hall, leap into the mass of spiders, grab one, and hack into it to make yourself a new ally! Unfortunately, you are now surrounded by a swarm of mecha-spiders. They swarm over you! (...) MC wusses out and hides further down the hallway.
Meta: Throw random lab equipment at the turret with my MIND
(...) The rows of liquid-filled tanks flanking the hallway explode, showering the hallway with glass! The turret is obliterated, and now you're falling at terminal velocity down the hallway AND being followed by several hundred pounds of broken glass.
Meta: Try it again!
(...) You rub the soap further into your eyes! Wait, that's not soap. IT'S HIGHLY CORROSIVE ACID AAAAAAGGGGHHHH! The highly volatile and toxic chemicals seep into your eyes, and you go blind!
RW: Retreat and find more ammo!
(...) You retreat into the lounge and find five baseballs in one of the cabinets!
Meta:Get with the stabbing and slashing already.
(...) You carve a large swathe through the horde of spiders, then pull Derm out of the swarm! They're still coming!

(...) The mecha-spiders continue to advance on you! They just keep coming!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/da5y5.gif)
Occupation: Video game Developer/designer.
Location: Elevator Hallway, Deck M3
Currently: Shaking off mecha-spiders.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Elevator Hallway, Deck M3
Currently: Slashing spiders.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: -UUUUUUUUUUUUUUU-
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Elevator Hallway, Deck M3
Currently: Fulfilling his tropes.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Dual Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Lower Left Lounge, Living Quarters, Deck M3
Currently: Storing his new ammo.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Baseball x5
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Dermonster on May 07, 2011, 07:11:07 pm
RW: Hadouken + MC lazor down the hallway.

FW: Teleport to the battlefield with the book.

George: ROW ROW FIGHT THE POWAH, ROW ROW FIGHT THE POWAH!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: RedWarrior0 on May 07, 2011, 07:11:33 pm
"By/with/from the Book of the Dead God"? If you mean "The book of the dead god" it's Liber Dei Morti; The current form could also be "The Dead Gods From the Book".
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Dermonster on May 07, 2011, 07:13:43 pm
What have I done...?

You have done a great thing. Now relax and let it all go... sleep now, only dreams...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Gatleos on May 07, 2011, 08:04:27 pm
FW: Teleport to the battlefield with the book, but wrap it in a bit of torn robe first.
Not gonna say the words fir-

...nevermind.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Frelock on May 07, 2011, 08:19:05 pm
Meta: Commence a fighting withdrawal

Fantasy: Learn how to walk without legs then.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Dermonster on May 07, 2011, 08:31:15 pm
FW: Teleport to the battlefield with the book, but wrap it in a bit of torn robe first.
Not gonna say the words fir-

...nevermind.

*Stares blankly.*

If your trying to make a reference, I don't get it. The closest words I can think of is 'mass genocide' because It's generally whats going to happen within the next three-four turns.

Atrocities ahoy!

Edit:That said If I die its going to be really sad because this game is generally the only thing I look forward to now.

Edit2: ... that said, edited action a bit.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Gatleos on May 07, 2011, 08:46:02 pm
"By/with/from the Book of the Dead God"? If you mean "The book of the dead god" it's Liber Dei Morti; The current form could also be "The Dead Gods From the Book".
...I'm not sure you're thinking of the right language.
FW: Teleport to the battlefield with the book, but wrap it in a bit of torn robe first.
Not gonna say the words fir-

...nevermind.
That said If I die its going to be really sad because this game is generally the only thing I look forward to now.
Then look forward to something else or drop the guilt trip.

I already said the paper is blank, by the way. I neither encourage nor discourage the taking of the book.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Dermonster on May 07, 2011, 08:56:51 pm
*Re-reads* Ah, yeah.

*Thinks about possible death*

Meh, If all else fails, I'll just have to make it so that I go out in the most completely badass way possible, eh? Possibly on turn 100.

The atrocities must continue!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: RedWarrior0 on May 07, 2011, 08:59:22 pm
"By/with/from the Book of the Dead God"? If you mean "The book of the dead god" it's Liber Dei Morti; The current form could also be "The Dead Gods From the Book".
...I'm not sure you're thinking of the right language.
What language then?

Edit: Fucking italian, where the word for "of" is the Latin word for "Of the god"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Gatleos on May 07, 2011, 09:15:59 pm
"By/with/from the Book of the Dead God"? If you mean "The book of the dead god" it's Liber Dei Morti; The current form could also be "The Dead Gods From the Book".
...I'm not sure you're thinking of the right language.
What language then?

Edit: Fucking italian, where the word for "of" is the Latin word for "Of the god"
Though "Book of The Dead God" sounds pretty cool anyway.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: HighEndNoob on May 07, 2011, 10:39:27 pm
Meta: Modify my gas mask so that it cures my blindness
Fantasy: Back-grapeshot the agent.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: _DivideByZero_ on May 07, 2011, 10:40:34 pm
RW: Fire!
FW: Try to do some flexing with the sideburns to make them prehensile.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: monk12 on May 07, 2011, 10:50:47 pm
Meta: wow I'm really not sure how to resolve this, um... Shield myself from debris with telekinesis, and slide down the wall (floor?) to slow my descent

Fantasy: Fire grappling hook at ship. Hijack that shit
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 91: Libro Dei Morti]
Post by: Gatleos on May 09, 2011, 12:17:47 am
Unibrows run in the family, apparently.

**********~
Turn 92
**********~


META TURN:

SPIDERS

Goals
Find the keycard stations.

Current Soundtrack
Darkness (http://www.youtube.com/watch?v=VEVQ6JxQFr4)

Actions
RW: Hadouken + MC lazor down the hallway.
(...) You fire a massive laser down the hallway, annihilating the torrent of spiders! And the elevator! The blast propels you backward through the lazor tunnel you created earlier, landing the three of you in the far end of the living quarters. You're about to slam into the wall, when (...) MC fires another massive laser in the other direction, bringing you to a stop at the end of the tunnel.
Meta: Commence a fighting withdrawal
Huzzah! That was easy.
Meta: Modify my gas mask so that it cures my blindness
Your first idea on how to fix your blindness is so stupid that it somehow makes you more blind.
RW: Fire!
(...) You run out of the lounge and around the corner, just as several large human-arachnid-hybrid androids burst out of the hole in the wall nearby the elevator! You try to get Kyle to stand up, but he looks unresponsive. So you shoot him in the head with your arm cannon. Suddenly, he leaps to his feet!

(http://i.imgur.com/ETbVN.png) "I can SEEEEEEEEE!"

You fire the other four baseballs at the androids as they charge at you! (...) (...) (...) (...) The baseballs obliterate all four of them, along with their webbing.

(http://i.imgur.com/I0LQx.gif) "Dammit!"

Meta: wow I'm really not sure how to resolve this, um... Shield myself from debris with telekinesis, and slide down the wall (floor?) to slow my descent
(...) You flatten yourself against the wall and create a shallow dome of telekinetic interference, waiting for the glass shards to fly past you. The psychic dome is just enough to absorb the impact as you slam into the wall by the door frame, though you do get a nosebleed in the process. Suddenly, the gravity in the chamber switches, throwing you onto the left wall of the hallway!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Lazor Tunnel, Deck M3
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Lazor Tunnel, Deck M3
Currently: Also laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: -UUUUuuuuudge.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib | Nosebleed (http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicNosebleed)
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Elevator Hallway, Deck M3
Currently: Enjoying his new-found sight.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Elevator Hallway, Deck M3
Currently: Shooting at... whatever the hell those things are.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Baseball x5
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: monk12 on May 09, 2011, 01:22:59 am

I've also spent the last week doing an archive binge on Schlock Mercenary (thank you for that, Frelock,) and I am now uncomfortably aware of what kinds of unpleasantness can arise from having a hostile entity in control of your local gravity.

Meta: Cautiously return to the lab area

Fantasy: "Bloodbeard!?! How did you get here? We need to get out of here before some horrible atrocity happens!"



I suddenly have a horrible suspicion that I know where the plot is going. I'm also REALLY hoping to avoid cybernetic body parts now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Frelock on May 09, 2011, 01:26:19 am
Dude, you're supposed to say the magic words... (http://www.youtube.com/watch?v=ox1A6CUW4W0)

Meta: Somehow, by pure concentration, tweak the odds in the fantasy world.

Fantays: Abandon this frail body and become a being of pure spirit!


Oh, and my pleasure, Monk.  Scholck took me about three weeks to complete an archive binge; it's rather extensive.  Still, that's what you get with 11 years of daily updates.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Gatleos on May 09, 2011, 01:50:25 am
Dude, you're supposed to say the magic words... (http://movieclips.com/8vyNa-army-of-darkness-movie-the-rise-of-skeletons/)
I knew someone would mention it AFTER he had doomed us all.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Frelock on May 09, 2011, 03:17:59 am
On the plus side, does this mean I can get chainsaw arms/legs?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Dermonster on May 09, 2011, 06:47:55 am
How the hell am I supposed to know that? Really, how?

Not that I really mind that much.

What would it even do anyway? NOT make a shambling army of the undead? What did you expect I was going to do with it? Granted, they're possibly not on OUR side, but still.

RW: Get inside the blue door I guess?

FW: Summon new hand. Then summon the book back to me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Gatleos on May 09, 2011, 04:40:48 pm
How the hell am I supposed to know that? Really, how?
Well, I did spend most of your turn describing the pure evil emanating from the book, the unearthly screams of a long-forgotten, nigh-incomprehensible abomination from another dimension filling your mind, (http://tvtropes.org/pmwiki/pmwiki.php/Main/TomeOfEldritchLore) and the fact that it was sitting atop a pedestal at the back of the room surrounded by blood-red curtains and constantly calling to you. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SchmuckBait)

I didn't force you to take the book. I gave you a choice, and you took the chance. Really, the words were just a backup.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Dermonster on May 09, 2011, 04:46:11 pm
Well, yes, I did expect the hordes of undead, its the damn necronomicon, I was asking about the 'secret words' klaatu barada nikto.

Suppose it doesn't matter now anyway.

also GEORGE NUUUUUUUUUUUUUUUUUUU-

Edit: looked it up on the tomb of eldritch lore. It apparently disables the animate dead failsafe. I did not watch Evil Dead.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Gatleos on May 09, 2011, 04:51:35 pm
Well, yes, I did expect the hordes of undead, its the damn necronomicon, I was asking about the 'secret words' klaatu barada nikto.
And what I was saying is that you had a third option. I even gave you a warning beforehand. If you thought something bad would happen, you had time to, say, not take the book.

But I like where the plot is going now, so NYEEEEHHHH.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: _DivideByZero_ on May 09, 2011, 04:58:36 pm
RW: Run back and find more ammo!
FW: Force my sideburns into prehensile chainsaws.

Everyone knows that dwarven beard is one of the hardest known substances, right?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: HighEndNoob on May 09, 2011, 05:24:27 pm
Meta: Spray and pray
Fantasy: Stab the Elf in the chest before he hugs any more trees
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Dermonster on May 09, 2011, 05:28:06 pm
Also, I've started on the Trope page. It isn't very good at the moment, so feel free to help out. (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToRollToDodge)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Gatleos on May 09, 2011, 10:33:22 pm
I don't think you guys have met a single friendly NPC whom you haven't killed. Well, joke's on you, THESE ONES ARE ALREADY DEAD.

**********~
Turn 93
**********~


META TURN:

SPIDERS?

Goals
Find the keycard stations.

Current Soundtrack
Darkness (http://www.youtube.com/watch?v=VEVQ6JxQFr4)

Actions
Meta: Cautiously return to the lab area
(...) You crawl along the wall, carefully avoiding the remnants of the shattered glass containers. There are four branching paths, each leading to a hallway with a door at the end. Of course, they're all either in the ceiling or floor (from your perspective), so you're not sure how this is gonna work.
Meta: Somehow, by pure concentration, tweak the odds in the fantasy world.
(...)

(http://i.imgur.com/iCSvT.png) "HNNNNNNNNGGGGGHHHH"

...Nothing happens.
RW: Get inside the blue door I guess?
(...) You exit the Lazor Tunnel and walk through the blue-encoded door at the end of the living quarters, immediately losing balance due to the sudden shift in gravity and slamming into the left wall.
RW: Run back and find more ammo!
(...) You consider going back to get more ammo, but two more androids burst out of the wall! Where are these things coming from?! You grab Kyle and start running down the hall toward the lab!
Meta: Spray and pray
(...) You spray the steam cleaner wildly in every direction, failing to hit anything. The Arachtaurs are gaining on you!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: Laying on the floor wall.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Lazor Tunnel, Deck M3
Currently: Concentrating.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Contemplating.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib | Nosebleed (http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicNosebleed)
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Living Quarters, Deck M3
Currently: Missing.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Living Quarters, Deck M3
Currently: Running.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Baseball x5
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...) | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
Post by: Beardless on May 09, 2011, 10:35:29 pm
Also, I've started on the Trope page. It isn't very good at the moment, so feel free to help out. (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToRollToDodge)

Crap. I might have known it would be DF that eventually forced me to register on that site. Maybe if I make a suitable sacrifice to Armok I can avoid the gravitational pull...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: monk12 on May 09, 2011, 10:54:07 pm
Meta: Continually mumble "Gravity is my friend, gravity is my friend..." as I head down one of the floor paths

Fantasy: "I'm callin you out- I'm not Edgar the Sky Pirate, and you're not his ancestor Bloodbeard. So who are you people?"


I don't think you guys have met a single friendly NPC whom you haven't killed. Well, joke's on you, THESE ONES ARE ALREADY DEAD.

Yep- time to see if my guess is right. And swear to god, if he answers with "We're the good guys," (http://www.youtube.com/watch?v=qcDMdPrjEfM) I will crash this ship right into the zombie infested wasteland emerging beneath our feet. (RNG permitting, of course)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: HighEndNoob on May 09, 2011, 11:21:46 pm
Meta: SPray the enemies
Fantasy:Grab the longsword, grab Urist, than get onto the boat.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: _DivideByZero_ on May 09, 2011, 11:41:16 pm
RW: Run away and modify the cannon so I can shoot androids out of it. (So that it sort-of banana-barrels, swallowing the android whole, then shoots it out)
FW: Slice rat and get to safety where I can heal.

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: Dermonster on May 10, 2011, 06:33:44 am
RW: Examine room.

FW: Teleport to the Battlefield, grab the necronomicon, and reattach my hand.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: Frelock on May 10, 2011, 04:39:50 pm
Meta: Slash some androids.

Fantasy: Become a lich, negating my need for blood.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: monk12 on May 10, 2011, 09:10:18 pm
Meta: Slash some androids.

Fantasy: Become a lich, negating my need for blood.


There is no way this plan can fail.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: Frelock on May 11, 2011, 03:12:52 am
Did you not see my prior action?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: lemon10 on May 11, 2011, 12:48:29 pm
Player: Frelock
Name: Frelock Von-Heisenberg (http://i.imgur.com/T6tla.png)
Occupation: Luck-o-mancer (Manipulating probabilities of things)
Location: Fortress Gates
Currently: Being uselesser.
Wounds: Heavy Bleeding x3 | Missing Leg x2
Not quite sure how relevant it is, but it appears that Frelock is missing both legs, and also somehow bleeding heavily from one of his legs that is missing, while I haven't read the whole thread, and some magic could result in his legs falling/getting chopped off but still connected to his body by magic and taking blood from the rest of it, I judge that unlikely.

Also, just gotta say that this is a pretty epic RTD, especially the last two turns.  :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: Frelock on May 11, 2011, 01:52:00 pm
That is true; the bleeding only mildly inconveniences Urist's legchucks, but luckily the leg stumps were cauterized when he ripped them off.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: DinosaurusRex_x on May 11, 2011, 04:52:45 pm
Somehow with your legs missing you kept your spring shoes in your inventory though, so maybe you can bounce about as a work-around to walking.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: Gatleos on May 11, 2011, 06:07:42 pm
Somehow with your legs missing you kept your spring shoes in your inventory though, so maybe you can bounce about as a work-around to walking.
He's technically still wearing them, I suppose.
Not quite sure how relevant it is, but it appears that Frelock is missing both legs, and also somehow bleeding heavily from one of his legs that is missing
That... is a good point.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
Post by: Gatleos on May 11, 2011, 09:47:42 pm
Will you guys stop screwing around with the Great Old Ones?!

**********~
Turn 94
**********~


META TURN:

SPIDERS?

Goals
Find the keycard stations.

Current Soundtrack
Darkness (http://www.youtube.com/watch?v=VEVQ6JxQFr4)

Actions
Meta: Continually mumble "Gravity is my friend, gravity is my friend..." as I head down one of the floor paths
(...) You gently slide down the steep slope of the vertical hallway, mumbling under your breath. Suddenly, the gravity in the chamber disappears entirely! You swim through the low-g corridor and push your way through the doorway into the room beyond. This room is huge! In fact, it looks like all four of the corridors feed into it. The room curves off into the distance, further than you can see. There's a ton of lab equipment floating around in the low-g environment.
Meta: SPray the enemies
(...) You shoot the steam cleaner at full power, completely destroying the two Arachtaurs and propelling you and John down the hallway! You suddenly feel extremely light.
RW: Run away and modify the cannon so I can shoot androids out of it. (So that it sort-of banana-barrels, swallowing the android whole, then shoots it out)
(...) The RNG thinks that's a stupid idea.
RW: Examine room.
(...) Your nifty helmet produces a map of the immediate area!
(http://i.imgur.com/8aa36.png)
Meta: Slash some androids.
(...) You run out into the hall, ready to kick some ass! You are immediately body-checked by John and Kyle, as they are propelled down the hall by Kyle's steam cleaner.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: Practicing cartography.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Engineering Lab, Deck M3
Currently: Floating.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Drifting.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib | Nosebleed (http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicNosebleed)
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Engineering Lab, Deck M3
Currently: Hovering.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Engineering Lab, Deck M3
Currently: Suspended in the air.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Baseball x5
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser (...) | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: RedWarrior0 on May 11, 2011, 09:56:09 pm
Quote
Will you guys stop screwing around with the Great Old Ones?!
I didn't know Great Old Ones took female dwarven shapes.

Oh god. 40d HFS flashback, if you get my meaning.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Dermonster on May 11, 2011, 09:57:23 pm
RW: Welp, I think its time for me to gain a new ability.

FW: Water blast Goddamn everything, Grab MY GODDAMN NECRONOMICON, AND GET TO THE SHIP.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Gatleos on May 11, 2011, 10:00:16 pm
Quote
Will you guys stop screwing around with the Great Old Ones?!
I didn't know Great Old Ones took female dwarven shapes.

Oh god. 40d HFS flashback, if you get my meaning.
They at least try not to break the minds of their servants, by appearing in a comprehensible form.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: _DivideByZero_ on May 11, 2011, 10:34:14 pm
RW: Find ammo, then.
FW: Heal myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: monk12 on May 11, 2011, 10:59:06 pm
I can't help but notice that the most guilty people we've met in the fantasy world are, um, us. But hey, what's the worst that could happen?

Meta: Use telekinesis to carefully float my way to the center of the room

Fantasy: Find the controls of the airship in order to provide close air support to my friends. And by "close air support", I mean splatter zombies like bugs on a windshield


And now there are 2 different beings on this ship demanding blood sacrifice! What a pleasant little place we've got here.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Frelock on May 11, 2011, 11:04:01 pm
Meta: Tweak the odds, and get our companions together.

Fantasy: Use awesome lich-regenerative powers.  Take blood from a nearby corpse if I have to.


You know, I'm pleasantly surprised.  I get to sacrifice the blood of the guilty instead of the blood of the innocent.  Does that make me a good lich?  Can that sentence even be uttered?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: monk12 on May 11, 2011, 11:07:48 pm
Frelock the Friendly Neighborhood Lich. Just start picking flowers and carrying around baskets of kittens.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Gatleos on May 11, 2011, 11:15:35 pm
I can't help but notice that the most guilty people we've met in the fantasy world are, um, us. But hey, what's the worst that could happen?
Continuing to portray you people as the "good guys" is a fun exercise in creative writing.

You know, I'm pleasantly surprised.  I get to sacrifice the blood of the guilty instead of the blood of the innocent.  Does that make me a good lich?  Can that sentence even be uttered?
I figured a goddess of sacrifice would prefer the blood of the guilty... like, penance, or something. I think I just made you into Ghost Rider (http://www.bloodthirstymelon.com/wp-content/uploads/2010/10/GhostRider.jpg), actually.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Beardless on May 12, 2011, 12:13:46 am
Quote from: Dictionary.com
guilt·y
   /ˈgɪlti/ [gil-tee] –adjective, guilt·i·er, guilt·i·est.
1. having committed an offense, crime, violation, or wrong, especially against moral or penal law; justly subject to a certain accusation or penalty; culpable: The jury found her guilty of murder.
2. characterized by, connected with, or involving guilt: guilty intent.
3. having or showing a sense of guilt, whether real or imagined: a guilty conscience.

Ooh, that's not good. I suggest you concentrate on #3--the party ought to be safe from that. And it shouldn't be too hard to find folks that feel guilt either--after all, Derm Hell-Binder is a veritable fountain of the stuff, leaving massive swathes of survivor's guilt in his wake. (Get it while the getting's good though--he's only good as a source as long as he continues to leave survivors!)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: monk12 on May 12, 2011, 12:47:52 pm
Quote from: Dictionary.com
guilt·y
   /ˈgɪlti/ [gil-tee] –adjective, guilt·i·er, guilt·i·est.
1. having committed an offense, crime, violation, or wrong, especially against moral or penal law; justly subject to a certain accusation or penalty; culpable: The jury found her guilty of murder.
2. characterized by, connected with, or involving guilt: guilty intent.
3. having or showing a sense of guilt, whether real or imagined: a guilty conscience.

Ooh, that's not good. I suggest you concentrate on #3--the party ought to be safe from that. And it shouldn't be too hard to find folks that feel guilt either--after all, Derm Hell-Binder is a veritable fountain of the stuff, leaving massive swathes of survivor's guilt in his wake. (Get it while the getting's good though--he's only good as a source as long as he continues to leave survivors!)

Maxim 34: If you're leaving scorch-marks, you need a bigger gun.

Incidentally, I caught up on Schlock Mercenary. Nearly 11 years worth of daily comics (that's 131 months, or 3950+ strips for those keeping score at home.) More fun with math- I first learned of the existence of this strip when Frelock linked to it on April 25th, which means that in the last 17 days I've read 232+ strips every day. That's a minimum, as it took me a couple days to start binging in earnest... I need to go lie down now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Frelock on May 12, 2011, 01:30:05 pm
Fun fact: originally, the author had the book's title as Seven Habits of Highly Effective Pirates, but then received a cease and desist order, and thus changed the name to Seventy Maxims of Maximally Effective Mercenaries.  However, this fortunately cleared up a little misunderstanding, as before there were maxims, they were rules, which led to the Maxim you quoted being known as Rule 34... Note that our dear author made that one up in 2004, slightly before the origin of the more commonly known rule 34, if know your meme is right.

On topic, I'm not exactly sure how I'm supposed to sacrifice the blood of the guilty.  I wonder if I can do it while the target is still alive...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: monk12 on May 12, 2011, 01:51:18 pm
Just keep murdering until your god is happy- statistically speaking, you're BOUND to run into a guilty victim sooner or later!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: HighEndNoob on May 12, 2011, 05:46:49 pm
Meta: Stop hovering, like an idiot
Fantasy: Throw a 'splode on impact knife as a parting gift.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: IronyOwl on May 12, 2011, 05:50:16 pm
Continuing to portray you people as the "good guys" is a fun exercise in creative writing.
Ah, there's my new sig.

Just keep murdering until your god is happy- statistically speaking, you're BOUND to run into a guilty victim sooner or later!
Huh. It's true- there was no penalty or problem mentioned with the blood of the innocent.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Beardless on May 12, 2011, 09:25:59 pm
Fun fact: originally, the author had the book's title as Seven Habits of Highly Effective Pirates, but then received a cease and desist order, and thus changed the name to Seventy Maxims of Maximally Effective Mercenaries.

Huh. I had wondered about that--I'd heard quotes from the "Seven Habits of Highly Effective Pirates" before and wondered if I was misremembering. (Yes, I'm on an archive binge too, but much slower than yours. It's been a week and I'm only a few years in.)

I'm kind of surprised Tayler actually obeyed the cease and desist. After all, as a recent OOTS strip reminds us, parody is protected speech! And this is one of the clearest cases of parody I can think of.

Huh. I wonder if this episode was an inspiration for the "shoot attorneys on sight" contract, or if it came afterwards?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: monk12 on May 12, 2011, 09:33:31 pm
Fun fact: originally, the author had the book's title as Seven Habits of Highly Effective Pirates, but then received a cease and desist order, and thus changed the name to Seventy Maxims of Maximally Effective Mercenaries.

Huh. I had wondered about that--I'd heard quotes from the "Seven Habits of Highly Effective Pirates" before and wondered if I was misremembering. (Yes, I'm on an archive binge too, but much slower than yours. It's been a week and I'm only a few years in.)

I'm kind of surprised Tayler actually obeyed the cease and desist. After all, as a recent OOTS strip reminds us, parody is protected speech! And this is one of the clearest cases of parody I can think of.

Huh. I wonder if this episode was an inspiration for the "shoot attorneys on sight" contract, or if it came afterwards?

From what I've read, the author went along with it because he kept coming up with new rules, such that it didn't really fit well under the number 7. Plus, he now has the ability to put out merch with it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Gatleos on May 14, 2011, 03:27:22 pm
...Internet trouble.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: RedWarrior0 on May 14, 2011, 05:32:32 pm
...Internet trouble.
Yes, yes, procrastination is one of those troubles the Internet causes, isn't it?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: monk12 on May 14, 2011, 07:54:18 pm
...Internet trouble.
Yes, yes, procrastination is one of those troubles the Internet causes, isn't it?

ba-dum *tish* (http://instantrimshot.com/)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 94: Frelock's Frozen Throne]
Post by: Gatleos on May 15, 2011, 07:52:20 pm
Welcome to the lazor gauntlet.

Also, this (http://www.youtube.com/watch?v=YjyvOFgnstM). OOOOOOHHHHHHHH (http://tvtropes.org/pmwiki/pmwiki.php/Main/Nerdgasm)...

**********~
Turn 95
**********~


META TURN:

Possibly arachnids.

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Welp, I think its time for me to gain a new ability.
(...) You feel like you can play the guitar a little better now. Don't ask me how.
RW: Find ammo, then.
(...) You wade out into the laboratory and find four lead paperweights inside a floating wooden desk.
Meta: Use telekinesis to carefully float my way to the center of the room
(...) You rocket past the center of the room and fly head-first into a red button labeled "activate laser grid". (http://tvtropes.org/pmwiki/pmwiki.php/Main/BigRedButton) A grid of, surprise, lasers suddenly activates and the room is filled with (presumably lethal) panning laser beams! (http://tvtropes.org/pmwiki/pmwiki.php/Main/LaserHallway)
Meta: Tweak the odds, and get our companions together.
(...) You flail around in the hallway, ineffectually.
Meta: Stop hovering, like an idiot
(...) You stop hovering, making sure to do so in an idiotic fashion.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: Noooooothiiiiinnnnng.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Engineering Lab, Deck M3
Currently: Floating.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/50zEr.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Making life hard.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib | Nosebleed (http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicNosebleed)
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Engineering Lab, Deck M3
Currently: NOT hovering.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Engineering Lab, Deck M3
Currently: Loading his arm cannon.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x4
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: HighEndNoob on May 15, 2011, 07:58:16 pm
Meta: Find a new cleaning utility.
Fantasy: It's 'Bout time for a new ability. Only one without one.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Dermonster on May 15, 2011, 07:58:47 pm
RW: Go into the lab and deactivate the lazers with hacking prowess.

FW: BOOK, HAND! THOU ART MINE! I CALL ON THEE! ON MY NAME YOU SHALL NOT LEAVE! I am Derm Hell-Binder. My will be done. Summon book and hand using blank parchment as reagent/anchor. (Last attempt I promise.)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: _DivideByZero_ on May 15, 2011, 08:09:03 pm
RW: Shoot what there is to shoot. Otherwise, gain improbably aiming skills.
FW: Pull the soap out with my beard, then heal HEN then myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: monk12 on May 15, 2011, 08:30:52 pm
Meta: Using all the ingenuity and loose lab equipment available to me, MacGuyver up a mirror suit that will reflect laser beams away from me!

Fantasy: Perform Heimlich maneuver on Urist if necessary, then explore the ship



EDIT: I came up with my mirror plan before I read the laser hallway trope page, I swear it!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Frelock on May 16, 2011, 04:04:10 am
Meta: Continue towards our goal!

Fantasy:Slice and dice evil zombies, sacrifice blood


In the name of Zutshosh Gatolgasol, impure souls of the living dead shall be banished into eternal damnation. Amen.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: RedWarrior0 on May 16, 2011, 06:04:20 pm
My guess is that a Heimlich will turn h'm into a lich.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: monk12 on May 16, 2011, 07:12:43 pm
My guess is that a Heimlich will turn h'm into a lich.

An evil GERMAN lich.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Dermonster on May 16, 2011, 07:15:08 pm
Anyone want to take a bet that I will either fail hilariously or somehow go completely overboard?

Lets not because that is a guaranteed outcome. LIKE ALWAYS.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Dermonster on May 19, 2011, 04:50:53 pm
*poke*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: monk12 on May 19, 2011, 06:06:52 pm
Anyone else notice how the level of necromancy in this game has risen in direct proportion to the amount of necromancy mentioned in the devlog?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Gatleos on May 19, 2011, 07:36:25 pm
Anyone else notice how the level of necromancy in this game has risen in direct proportion to the amount of necromancy mentioned in the devlog?
Complete coincidence.

<.<

>.>

My internet was just down for three days, if you were wondering. Update soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 88: Green Mullet]
Post by: Dermonster on May 21, 2011, 06:28:29 pm
*nudge nudge wink wink*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: monk12 on May 21, 2011, 07:24:28 pm

My internet was just down for three days, if you were wondering. Update soon.

For certain definitions of the word soon. :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: RedWarrior0 on May 22, 2011, 01:52:26 pm

My internet was just down for three days, if you were wondering. Update soon.

For certain definitions of the word soon. :P
Such as for astrophysicists.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Gatleos on May 22, 2011, 02:23:20 pm
(http://i.imgur.com/JuLPv.jpg)

I already started. It'll be today.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Shotgun5559 on May 22, 2011, 10:43:41 pm

My internet was just down for three days, if you were wondering. Update soon.

For certain definitions of the word soon. :P
Such as for astrophysicists.
Or Blizzard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 95: Lich Count: Two]
Post by: Gatleos on May 23, 2011, 01:56:47 am

My internet was just down for three days, if you were wondering. Update soon.

For certain definitions of the word soon. :P
Such as for astrophysicists.
Or Blizzard.
I guess four solid months of near-daily updates just barely makes up for a week-long hiatus, huh? ::)

Let's get back on track!

**********~
Turn 96
**********~


META TURN:

Possibly arachnids.

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Find a new cleaning utility.
(...) You float out into the lab and immediately find another SHINY RED BUTTON labeled "Activate Cleanz0r 9000". Obviously you must push it, so you lightly poke it with one finger. Suddenly, a hatch in the wall opens and a large, squat robot slides out on treads at surprising speed! The robot slams into you, carrying you out toward the gauntlet of lazors!

(http://i.imgur.com/7gGcp.gif) "WHAT CAN CLEANZ0R DO FOR YOU TODAAAAAAYYYYYY"

RW: Go into the lab and deactivate the lazers with hacking prowess.
(...) You manage to hack into the lazor system using your helmet and turn most of them off. There are still a few scanning across the room, though.
RW: Shoot what there is to shoot. Otherwise, gain improbably aiming skills.
(...) You decide on a little target practice, so you fire a paper weight across the huge laboratory. It slams into a ventilation shaft at the other end of the room, letting in more spiders! They start gently floating around the room. Your skills are quite improbably. Quite improbably indeed. Not enough to get you a bonus, but you're getting there.
Meta: Using all the ingenuity and loose lab equipment available to me, MacGuyver up a mirror suit that will reflect laser beams away from me!
(...) Grabbing all the loose lab equipment floating around you, you produce a perfect lazor-reflecting suit to protect yourself!

(http://i.imgur.com/rzv7k.png)

Meta: Continue towards our goal!
(...) You float out into the lab and immediately receive a flying thermometer to the eye.

(http://i.imgur.com/iCSvT.jpg) "AAAAAAGGGGGHHHH"

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: Hacking the lazor grid.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Engineering Lab, Deck M3
Currently: AAAARRRRGGGGGHHHH
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | EYE SCREAM
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Potentially severing someone's arm with a deflected laser in the future.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Engineering Lab, Deck M3
Currently: Meeting Cleanz0r 9000.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Engineering Lab, Deck M3
Currently: Improving his aim.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: Frelock on May 23, 2011, 03:02:33 am
I guess four solid months of near-daily updates just barely makes up for a week-long hiatus, huh? ::)
We demand that our free entertainment be produced in a prompt and predictable manner, and will accept no excuses!  *cracks wip*

On an unrelated note: 4 turns till turn 100!  Woo!

What happened to Elica, anyway...?
He's been hiding on the ship this whole time.  Dude's not big on goblins.  They have [ETHIC:KILL_ANIMAL:ACCEPTABLE]

Meta: Wield thermometer, go exploring
Fantasy: Find that little green orb that the agent took out of me
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: Gatleos on May 23, 2011, 03:06:41 am
Meta: Check my now lost eye's temperature, then go to prosthetics to get a new one.
Nah, your eye will be fine. Besides, you're kind of locked on this floor now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: Dermonster on May 23, 2011, 06:37:04 am
awww... the RNG really doesn't want me to have the necronomicon, does he?

RW: Spiders! Get more minions!

FW: Wake up. Summon new hand. Not the old one.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: _DivideByZero_ on May 23, 2011, 05:08:18 pm
RW: Fire once more to get that bonus, then pick up more weights.
FW: Heal HEN then myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: HighEndNoob on May 23, 2011, 05:33:27 pm
Meta: Have the CLeanzor become my loyal servent.
Fantasy: Try again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: monk12 on May 24, 2011, 12:08:31 pm
The mirror suit is exactly what I had hoped it would be.

Meta: Manually disassemble remaining lasers

Fantasy: Interrogate ghost pirates
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: Gatleos on May 25, 2011, 10:09:45 pm
The turn has been nearly done for a while now, but I'm writing for a succession game (http://www.bay12forums.com/smf/index.php?topic=84530.0). So it'll be up when I'm done with that.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: RedWarrior0 on May 26, 2011, 03:47:45 pm
The turn has been nearly done for a while now, but I'm writing for a succession game (http://www.bay12forums.com/smf/index.php?topic=84530.0). So it'll be up when I'm done with that.
You've been working for eighteen hours?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: monk12 on May 26, 2011, 08:23:10 pm
The turn has been nearly done for a while now, but I'm writing for a succession game (http://www.bay12forums.com/smf/index.php?topic=84530.0). So it'll be up when I'm done with that.
You've been working for eighteen hours?

The man is dedicated.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: Gatleos on May 27, 2011, 12:38:08 am
That was a fluke. Now we're back on track.

**********~
Turn 97
**********~


META TURN:

Possibly arachnids.

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Wield thermometer, go exploring
(...) You wallow about in the air for a moment, failing to remove the thermometer from your cornea.
RW: Spiders! Get more minions!
(...) The traitorous micro-spider jumps on your face and claws at you!
RW: Fire once more to get that bonus, then pick up more weights.
(...) Your accuracy decreases dramatically for no good reason.
Meta: Have the CLeanzor become my loyal servent.
(...) Cleanz0r suddenly becomes fiercely loyal to you, and begins following you around. Score!
Meta: Manually disassemble remaining lasers
(...) You float around the lab, removing the remaining laser emitters telekinetically.

One of the control panels on the far wall of the laboratory starts sparking and bursts open, spewing more mecha-spiders! The lights dim briefly and the gravity returns to normal for a moment, immediately followed by a 60 degree forward shift in gravity, causing everything in the room to crash to the floor and start sliding toward the unexplored end of the room!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: BETRAYAL
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding?)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Engineering Lab, Deck M3
Currently: AAAARRRRGGGGGHHHH
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | EYE SCREAM
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Actually using his telekinetic powers for not harming his friends.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Engineering Lab, Deck M3
Currently: Enslaving custodial robots.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Engineering Lab, Deck M3
Currently: Losing all his former skill inexplicably.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: Frelock on May 27, 2011, 01:19:25 am
Meta: Find my way to the gravity room.

Fantasy: Prove Agent S. wrong.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: Dermonster on May 27, 2011, 06:40:20 am
 Welp, if we capture any female prisoners, I know what I'm going to do.

...


...


...


...


...


...


...

Treat them like everyone else, by which I mean accidentally incinerate them.

RW: HOW COULD YOU!? Disassemble mini-spiders for parts!

FW: Summon pet cat. Mutate it extensively. Call it Tom.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: monk12 on May 27, 2011, 11:36:01 am
My god, I think my paranoid delusions are manifesting in the game as NPC's. I think the death goddess might be my hippo.

Meta: Accelerate towards the unexplored area by any means necessary!

Fantasy: Return topside, help Frelock aboard



also

Quote
Currently: Considering the ramifications of a world in which gaming abstractions like powerups may be observed and quantified as actual physical objects.

I lol'd
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: EmeraldWind on May 27, 2011, 02:44:26 pm
Technically, Derm isn't missing a left hand... nor is he unconscious... or... is... he?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: monk12 on May 27, 2011, 02:53:40 pm
Technically, Derm isn't missing a left hand... nor is he unconscious... or... is... he?

Turns out this entire game was Derm's dream. Because you pointed it out, he's going to wake up now and we'll spend the next three turns reading about him waking up and eating breakfast.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: Dermonster on May 27, 2011, 02:55:21 pm
[1] You set fire to your cereal and blow up the neighborhood in a cloud of atomic fire.

You enjoy the entire half nanosecond you have left of it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: Gatleos on May 27, 2011, 03:16:50 pm
*************~
Turn 97.3
*************~


META META TURN:

What the-

Goals
Breakfast Time

Current Soundtrack
House (http://www.zreomusic.com/music/05_Ocarina_of_Time/Final/05_House.mp3)

Actions
Wake up. Summon new hand. Not the old one.
(...) You wake up. You already have hands, stupid! Looks like it's time for breakfast.

Status

Player: dermonster
Name: Derek L.
Occupation: Bay12 Forumite
Location: Bedroom
Currently: Waking up.
Inventory: Pajamas
Wounds: None
Abilities: None


Locations

House




Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.3: Breakfast Time]
Post by: Dermonster on May 27, 2011, 03:18:25 pm
Get dressed. Go downstairs. Get a bowl. Get some cereal.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: Gatleos on May 27, 2011, 03:39:24 pm
*************~
Turn 97.π
*************~


META META TURN:

What the-

Goals
Breakfast Time

Current Soundtrack
House (http://www.zreomusic.com/music/05_Ocarina_of_Time/Final/05_House.mp3)

Actions
Get dressed. Go downstairs. Get a bowl. Get some cereal.
(...) You get dressed and walk to the kitchen, where you pour yourself some Pumpkin Crisp. Suddenly, your radio alarm goes off upstairs! You hate it when that happens.

-is of unknown origin. What we do know, is that it has infected most major computer networks across the planet. In reaction, the federal government has put a halt to all wireless communication across national borders. More news as it becomes available-

Status

Player: dermonster
Name: Derek L.
Occupation: Bay12 Forumite
Location: Kitchen
Currently: Eating breakfast.
Inventory: Shirt | Pants
Wounds: None
Abilities: None


Locations

House

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.pi: Crisis]
Post by: Dermonster on May 27, 2011, 03:41:45 pm
--> Quickly check favorite site. As an Internet addict, this sounds serious!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.pi: Crisis]
Post by: Gatleos on May 27, 2011, 05:04:31 pm
***************~
Turn 97.42
***************~


META META TURN:

What the-

Goals
???

Current Soundtrack
House (http://www.zreomusic.com/music/05_Ocarina_of_Time/Final/05_House.mp3)

Actions
--> Quickly check favorite site. As an Internet addict, this sounds serious!
(...) You rush to the computer. Luckily, your favorite site is already open. You refresh the page. Huh, still up. That's weird.

(http://i.imgur.com/8ghrA.png)

Status

Player: dermonster
Name: Derek L.
Occupation: Bay12 Forumite
Location: Office
Currently: Browsing.
Inventory: Shirt | Pants
Wounds: None
Abilities: None


Locations

House

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.pi: Crisis]
Post by: _DivideByZero_ on May 27, 2011, 05:05:43 pm
Durr.

RW: Look for explosives to shoot.
FW: Remove soap and heal self. Come on!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.42: v1.0]
Post by: Dermonster on May 27, 2011, 05:21:07 pm
Check out MSpaintadventures.com
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.42: v1.0]
Post by: wolfchild on May 27, 2011, 05:58:16 pm
keep it up derm, your also the one player i want not-dead specifically, i like all the others but i happen to be in the waiting list
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.42: v1.0]
Post by: monk12 on May 27, 2011, 06:04:32 pm
Oh god Derm woke up in THE FUTURE. That devlog is spot on, as well.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.42: v1.0]
Post by: HighEndNoob on May 27, 2011, 06:05:15 pm
Meta: Contruct Gauss rifle that fires cleaning substance bottles for ammo
Fantasy: Un-chock Urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97: Portents of Hilarious Doom]
Post by: EmeraldWind on May 27, 2011, 06:24:17 pm
 :D :slowly stands and begins to clap his hands in a dramatic fashion:

 ;) Hilarious! This must be made of adamantine because this sure is an epic thread!  ;D

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.42: v1.0]
Post by: Gatleos on May 27, 2011, 06:36:56 pm
*******************~
Turn 97.8 FM
*******************~


META META TURN:

What the-

Goals
???

Current Soundtrack
House (http://www.zreomusic.com/music/05_Ocarina_of_Time/Final/05_House.mp3)

Actions
Check out MSpaintadventures.com
(...) Uhh... maybe you shouldn't have connected to the internet...

(http://i.imgur.com/7dRsD.gif)

You hear a loud explosion from downstairs!

Status

Player: dermonster
Name: Derek L.
Occupation: Bay12 Forumite
Location: Office
Currently: Soiling himself.
Inventory: Shirt | Pants
Wounds: None
Abilities: None


Locations

House

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.8 FM: Chosen]
Post by: Dermonster on May 27, 2011, 06:43:31 pm
Grab my Father crafted staff and abscond down the stairway!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.8 FM: Chosen]
Post by: monk12 on May 27, 2011, 07:01:55 pm
I can't stop laughing. I KNEW this is how it would happen, too.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.8 FM: Chosen]
Post by: Gatleos on May 27, 2011, 07:26:46 pm
**************~
Turn 97.9
**************~


META META TURN:

What the-

Goals
???

Current Soundtrack
Pirate Fear (http://www.youtube.com/watch?v=Dcx9ZPHJ8Hc)

Actions
Grab my Father crafted staff and abscond down the stairway!
(...) You grab your fancy walking stick and start to sneak down the stairs. The living room is completely trashed, with a large crater in the center of the room. Smoke clogs the air... and you can see something moving.

Status

Player: dermonster
Name: Derek L.
Occupation: Bay12 Forumite
Location: Living Room
Currently: Still soiling himself.
Inventory: Shirt | Pants
Wounds: None
Abilities: None


Locations

House

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.8 FM: Chosen]
Post by: Dermonster on May 27, 2011, 07:28:30 pm
Stand at the ready!

(Wow raid, brb)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 97.9: Time Rip]
Post by: Gatleos on May 27, 2011, 07:56:33 pm
***********~
Turn 0
***********~


META META TURN:

What the-

Goals
???

Current Soundtrack
Pirate Fear (http://www.youtube.com/watch?v=Dcx9ZPHJ8Hc)

Actions
Stand at the ready!
(...) The smoke stings your eyes, and you lower your guard for a moment. A small dart shoots out of the smoky darkness and sticks in your neck! You fall to the floor as the room starts to spin and a tall figure stands over you.

(http://i.imgur.com/pc98O.png) "..."

"HELLO, BAY12ERS. I WOULD LIKE TO PLAY A GAME."
You suddenly snap awake. Jeez, your head is killing you. Did you go out drinking last night? You can't remember. Finally your head clears, and you realize you're sitting upright in a chair. But... this isn't your chair...

Status

Player: dermonster
Name: Derek L.
Occupation: Bay12 Forumite
Location: Interrogation Room 7E-365, Maintenance Deck 3
Currently: Yep, still soiling himself.
Inventory: Shirt | Pants
Wounds: None
Abilities: None


Locations

House

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 0: Full Circle]
Post by: Dermonster on May 27, 2011, 07:58:21 pm
Examine room.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 0: Full Circle]
Post by: Powder Miner on May 27, 2011, 08:00:36 pm
Attempt to join game somehow >.>
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 0: Full Circle]
Post by: monk12 on May 27, 2011, 08:05:55 pm
...so the evil computer overlord that has enslaved humanity is a sentient version of Dwarf Fortress? Awesome! All we have to do to defeat it is set it on fire and it won't notice!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 0: Full Circle]
Post by: Powder Miner on May 27, 2011, 08:13:57 pm
No dude. Open HFS. FPS DEATH HAH!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 0: Full Circle]
Post by: Gatleos on May 27, 2011, 09:46:53 pm
We now return to our regularly scheduled game, already in progress.

**********~
Turn 98
**********~


META TURN:

Definitely arachnids.

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Find my way to the gravity room.
(...) Will do.

...

Okay, you're there. And sliding fast!
RW: HOW COULD YOU!? Disassemble mini-spiders for parts!
(...) You use your helmet to broadcast a signal that attracts all the mecha-spiders toward you, and the swarm washes over you as you slide down the steep slope! You begin ripping the spiders apart, but the horde starts to engulf you!
Meta: Accelerate towards the unexplored area by any means necessary!
(...) You would have happily slid in that direction considering your current inclination (ho ho ho), but you instead elect to cling to the steep slope. The others slide past you.
RW: Look for explosives to shoot.
(...) You find some explosives, and shoot them. You fire one of the paperweights at the laboratory's gas line, blowing a huge hole in the wall! Millions more mecha-spiders pour out, engulfing the whole room!
Meta: Contruct Gauss rifle that fires cleaning substance bottles for ammo
(...) You modify the nozzle of the steam-cleaner to fire off bottles at high speed using air pressure, then build an ignition mechanism using the metal shavings and various tools from the medkit. Just attach a bottle to the end, spray it down with the spray can, and pull the trigg- OH GOD SPIDERS THEY'RE ALL OVER YOU

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: Drowning in spiders.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding?)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Engineering Lab, Deck M3
Currently: Bleeding from his eye socket.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | EYE SCREAM
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Clinging to the slope.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Engineering Lab, Deck M3
Currently: Gettin' swarmed.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Engineering Lab, Deck M3
Currently: DOOMING US ALL
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: monk12 on May 27, 2011, 10:28:16 pm
Quote
You fire one of the paperweights at the laboratory's gas line, blowing a huge hole in the wall!

Meta: IGNITE THE GAS WITH MY MIND

Fantasy: Retract grappling hook, flipping gracefully onto the deck
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 27, 2011, 10:30:32 pm
RW: FIRE SPHERE!

MC: ASSIMILATE! ASSIMILATE!

FW: Project Mutated Pet Cat is a go. Call it Mutie.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: HighEndNoob on May 28, 2011, 10:17:08 am
Meta: CLEANZOR SPRAY WATER ON ME! COUNTER THE SPIDERS WITH MY MOP!
Fantasy: Sit down
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: _DivideByZero_ on May 28, 2011, 10:47:58 am
RW: Flee! Let everyone else take care of it!
FW: Triple-wield leg-chucks, battle ax, and war hammer with my beard and sideburns, then find a narrow hallway to explore.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Frelock on May 28, 2011, 12:36:40 pm
Meta: Help Derm make a Combo Attack, tweak the odds

Fantasy: Climb up the rope, and help edgar while I'm at it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 28, 2011, 12:38:17 pm
Ooh, Frelock, this is gonna be awesome ^.^
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 30, 2011, 08:26:38 pm
Looking back to that prologue turn series, I am a bit saddened that apparently Hussie abandoned his entire website a few days ago/for 14 years.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: RedWarrior0 on May 30, 2011, 08:37:53 pm
Looking back to that prologue turn series, I am a bit saddened that apparently Hussie abandoned his entire website a few days ago/for 14 years.
What? There was an update today. And a couple days ago. And the two days before that. And on the 15th with semi-regular updates since.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 30, 2011, 08:39:51 pm
From the screen shot from 2025. Last page.

It was a joke.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: monk12 on May 30, 2011, 09:44:21 pm
Clearly we are in an alternate reality, and in fact, the divergence point between our reality and the reality in which we end up in space with explody collars is when Hussie stops updating.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: EmeraldWind on May 30, 2011, 09:50:36 pm
So... mspaintadventures ceases to get updates... then DF gets too many updates... hmmmm...

A correlation... the plot thickens...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 30, 2011, 09:52:52 pm
Hey, your the one who updated the TvTropes page (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToRollToDodge) a bit. I think.

Thanks. Keep doing that.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Gatleos on May 30, 2011, 11:18:18 pm
I, uh... just binged on OoT for a few days. I haven't played that game in years.

So that's my excuse. Starting on the turn now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: EmeraldWind on May 31, 2011, 03:29:24 am
Hey, your the one who updated the TvTropes page (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToRollToDodge) a bit. I think.

Thanks. Keep doing that.

Yeah, that was me. The friendly neighborhood TVTroper.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 0: Full Circle]
Post by: Dermonster on May 31, 2011, 10:01:31 am
(Accidentally posted last turn from an erronious prieview click)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 31, 2011, 10:02:30 am
Oh what the christ.

You try to view the last turns fantasy roll from a proxy and this is what happens >.>
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Beardless on May 31, 2011, 10:13:02 pm
Clearly we are in an alternate reality, and in fact, the divergence point between our reality and the reality in which we end up in space with explody collars is when Hussie stops updating.

I smell a time-travel plot twist: "Hussie must not stop updating at any cost!"

I can see it now... Fantasy Derm will attempt to summon an update, rolling a 1. Ironically, there was an update in the queue, but it was lost when all computers connected to the Internet unexpectedly sprouted purple tentacles and Gatleos has to completely rewrite the plot for the fifth time to account for every major world power declaring war on Derm.

When DF achieves sentience fourteen years later, it immediately realizes that the players are the greatest threat to its continued existence and takes "appropriate measures."
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Dermonster on May 31, 2011, 10:14:54 pm
Add it to the TvTrope WMG page.

This is fantastic.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 98: Blast Off]
Post by: Gatleos on May 31, 2011, 11:13:25 pm
I had to upload another song myself for the fantasy turn. Things are about to get FUN.

**********~
Turn 99
**********~


META TURN:

Definitely arachnids.

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: IGNITE THE GAS WITH MY MIND
(...) You create a small spark by the leaking gas line! Thankfully, this is enough to ignite it. A jet of flame shoots out of the wall!
RW: FIRE SPHERE!

MC: ASSIMILATE! ASSIMILATE!
(...)

(http://i.imgur.com/6mJbd.jpg) "GRAAAAAAGGGGHHHH"

The room ahead suddenly bursts into flame, detonating the gas line! The spiders are pulled into the fireball and incinerated, and the room tilts forward.

The steep slope becomes a sheer surface, and you all start tumbling toward the flaming darkness below!

Meta: CLEANZOR SPRAY WATER ON ME! COUNTER THE SPIDERS WITH MY MOP!
(...) You spin your mop, slicing easily through the horde of spiders! (...) Cleanz0r sprays you down with water, which deflects off your mop and showers the flames below!

RW: Flee! Let everyone else take care of it!
(...) You try to move opposite the direction of everyone else, but that direction is up. So it doesn't work very well.

The flames below clear, revealing a shimmering hallway of dancing lights. You are all in free-fall now!

Meta: Help Derm make a Combo Attack, tweak the odds
(...) You fall uselessly like all the others, not contributing much.

The lights in the shimmering hallway fly past, then abruptly end as the hallway opens into a large room and you all slam into a soft, amorphous surface. The doorway above seals off and a panel on the wall begins flashing.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?
Currently: Laying face-down on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding?)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?
Currently: Spraying blood from the eye that had a thermometer jammed further into it when he landed OH GOD
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?
Currently: Laying in a crumpled heap.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?
Currently: Laying on Cleanz0r.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?
Currently: Laying under Cleanz0r.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Frelock on June 01, 2011, 12:25:56 am
Meta: Get up, look around, and stab the first hostile enemy that comes our way.

Fantasy: "Not much, you?"  Also, look around and make sure there's no guilty souls here.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Dermonster on June 01, 2011, 06:36:04 am
RW: Analyze substance. Gain new ability.

FW: Weave a fairly large ammount of magic through the blank parchment, then re-absorb it.

TURN 100 IS TIME FOR NEW THINGS AND CRAZY IDEAS!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Powder Miner on June 01, 2011, 09:02:59 am
Dude make Cleanz0r a little section in the player status area like you did marshall coburn.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: kisame12794 on June 01, 2011, 10:23:13 am
umm you WILL find guilty souls because there is NO WAY your companions are innocent. no way in HELL.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Dermonster on June 01, 2011, 10:26:35 am
This is kind of obvious. He knows this.

And was stated that My morality was a Pit of Endless Ravening.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Gatleos on June 01, 2011, 01:02:48 pm
Dude make Cleanz0r a little section in the player status area like you did marshall coburn.
He has to EARN IT.
umm you WILL find guilty souls because there is NO WAY your companions are innocent. no way in HELL.
It's kind of hard to see other guilty souls when Derm is around. It's like staring into the sun.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: _DivideByZero_ on June 01, 2011, 02:35:27 pm
RW: Look for a hallway or something, cannon ready.
FW: Rudely interrupt:
"Hey guys, can any one of you make my sideburns stronger?"


I wish to craft a three handed sword, for fun. Maybe I can charge it with ghost energy.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Dermonster on June 01, 2011, 02:36:33 pm
I could, but this is turn 100, So I'm doing dangerous and awesome things FOR SCIENCE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: HighEndNoob on June 01, 2011, 04:34:59 pm
Meta: Look for materials to make a true Gauss Rifle.
Fantasy: Wake up and heal myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: monk12 on June 01, 2011, 08:24:34 pm

Fantasy: "Well, I KNOW we're trapped in a simulated world full of AI's while our meatier halves try to survive aboard a ship in the deep reaches of space at the mercy of an insane computer that may or may not have eliminated civilization as we know it. I SUSPECT a great many other things- for one, that you were once in our situation."

Meta: DESTROY FLASHY LIGHTS


My normal posting order has been momentarily disrupted for comedic effect. Just in case you didn't figure that out.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: EmeraldWind on June 02, 2011, 01:53:10 pm

Fantasy: "Well, I KNOW we're trapped in a simulated world full of AI's while our meatier halves try to survive aboard a ship in the deep reaches of space at the mercy of an insane computer that may or may not have eliminated civilization as we know it. I SUSPECT a great many other things- for one, that you were once in our situation."


Breaking the fourth wall, I see... Whelp, I guess I got to go erase that line in the Trope Page (I'll wait until the turn is posted, though). At least your only breaking one layer of the fourth wall though.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: monk12 on June 02, 2011, 08:50:25 pm
Let's see how many Meta-s we can get in this thread. Anybody want to play a game of DnD with the pirates in the fantasy world?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Frelock on June 03, 2011, 01:05:06 am
Let's see how many Meta-s we can get in this thread. Anybody want to play a game of DnD with the pirates in the fantasy world?
There's meta gaming, and then there's recursive gaming.  I'm pretty sure this would fall under the latter.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Gatleos on June 03, 2011, 02:26:28 am

Fantasy: "Well, I KNOW we're trapped in a simulated world full of AI's while our meatier halves try to survive aboard a ship in the deep reaches of space at the mercy of an insane computer that may or may not have eliminated civilization as we know it. I SUSPECT a great many other things- for one, that you were once in our situation."


Breaking the fourth wall, I see... Whelp, I guess I got to go erase that line in the Trope Page (I'll wait until the turn is posted, though). At least your only breaking one layer of the fourth wall though.
You're looking for this trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoInnerFourthWall) in that case. Of course, assuming what Monk is saying is the absolute truth, the fantasy world isn't a truly fictional universe.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: EmeraldWind on June 03, 2011, 07:24:11 pm

Fantasy: "Well, I KNOW we're trapped in a simulated world full of AI's while our meatier halves try to survive aboard a ship in the deep reaches of space at the mercy of an insane computer that may or may not have eliminated civilization as we know it. I SUSPECT a great many other things- for one, that you were once in our situation."


Breaking the fourth wall, I see... Whelp, I guess I got to go erase that line in the Trope Page (I'll wait until the turn is posted, though). At least your only breaking one layer of the fourth wall though.
You're looking for this trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoInnerFourthWall) in that case. Of course, assuming what Monk is saying is the absolute truth, the fantasy world isn't a truly fictional universe.

I had pointed out in the trope page that no one in the fantasy world had bothered to break the fourth wall between fantasy and meta UNTIL this turn. Despite the fact that it was there for the breaking the whole time... in fact... it was one of the few things that wasn't broken by these guys. I think though whether or not the fantasy world is "real" has no real effect on the fourth wall breaking, it's just a slightly different kind of fourth wall.

Thanks for the No Inner Fourth Wall trope I haven't seen that one before.

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Gatleos on June 04, 2011, 08:41:15 am
The next turn is a travel turn! Post three fantasy actions.

(http://i.imgur.com/tq55t.gif)

META TURN:

What the-

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Get up, look around, and stab the first hostile enemy that comes our way.
(...) You stand up and get a good look at the room. It looks to be a perfectly cubic room, the walls made of some kind of soft, slightly amorphous material. The only exit seems to be the door you fell through, which is on the ceiling from your perspective. The only other notable feature in the room is the flashing control panel on the wall.
RW: Analyze substance. Gain new ability.
(...) You attempt to analyze the substance with your helmet, but it suddenly goes haywire as the world spins around you! You're not sure what's happening, but the whole room has suddenly erupted into bright light!
RW: Look for a hallway or something, cannon ready.
(...) You skirt the edges of the room, unable to find any exits other than the one that you all fell through.
Meta: Look for materials to make a true Gauss Rifle.
(...) You are immediately blinded by a bright light as you stand up and look around!
Meta: DESTROY FLASHY LIGHTS
(...) You send a wave of glowing plasma at the wall, obliterating the flashy lights! A pre-recorded message booms from a set of unseen loudspeakers.

Holodeck malfunction. Please exit in an orderly manner and call a ship maintenance staff member immediately. Have a nice da-
€ƒ}÷ ~@T¶TA¶4Aˆ0S%Ï3{¿}^]¡A¶4Aˆ0S%Ï}÷ ~÷ ~@T¶TA¶^]¡A¶4Aˆ0S%ψ0S%Ï3{¿}^]¡A¶4Aˆ0S%Ï}÷ ~÷ ~@T¶TA¶^]¡A¶4ˆ0S%Ï3{¿}^]¡A¶4Aˆ0S%Ï}÷ ~÷ ~@T¶TA¶^]¡A¶4Aˆ0S%ψ0S%Ï3{¿}^]¡A¶4Aˆ0S%S%Ï}÷ ~÷ ~@T¶TA¶^]¡A¶4ˆ0ST¶TA¶^]¡A¶4Aˆ0S%ψ0S%Ï3{¿}^]¡A¶4Aˆ0S%Ï}÷ ~÷


The room suddenly fills with a blinding light, pervasive and absolute. The world around you fades from existence, replaced by something new and unfamiliar.

...

...

You are all in a 10x10x10m metal cube. Lining three of the four walls of the cube are nine dark metal pedestals, each marked with a roman numeral from I to IX. On the fourth wall is a bright green panel with nine dark yellow buttons, marked with the same numerals. Above the panel is a sign that reads "Control Panel. Touch me." Below the panel is another sign reading "Hepl". In the top right corner of the panel is a small square with an X on it. Built into the same fourth wall are latches which open quantum containers of unknown contents.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?, Holodeck
Currently: ?
Inventory: Underwear
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?, Holodeck
Currently: ?
Inventory: Underwear
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?, Holodeck
Currently: ?
Inventory: Underwear | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?, Holodeck
Currently: ?
Inventory: Underwear
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: ?
Inventory: Underwear
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: HighEndNoob on June 04, 2011, 12:01:34 pm
Meta: Press a random button, Than open container. In that order.
Fantasy: Heal myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: _DivideByZero_ on June 04, 2011, 12:42:04 pm
RW: Open the containers and use the contents to break the walls of the room.
FW:
-Strengthen sideburns
-Find steel
-Craft three handed sword to wield
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 99: 240 Miles per Soul]
Post by: Gatleos on June 04, 2011, 12:53:27 pm
RW: Shoot side of cube to see if we can break out.
Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: ?
Inventory: Underwear
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: Powder Miner on June 04, 2011, 01:51:38 pm
*chortles* I see what you did there Gatleos.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: _DivideByZero_ on June 04, 2011, 02:49:59 pm
Oh, in that case, changing it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: Frelock on June 04, 2011, 08:24:53 pm
*chortles* I see what you did there Gatleos.
Same here.  I suddenly want my meta character to do some stretches and exercises to increase my agility and balance, for some reason.  Actually, since he's a BAY12 gamer, he should know all about this, right?

Meta: Open quantum underwear container.

Fantasy:
Learn more about raw manipulation.
Gain a new ability
See if I can manipulate the raws to change my greater legsplosion to be selective (as in I choose who gets hit by it).


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: Dermonster on June 04, 2011, 11:05:25 pm
RW: Open a random container.

FW:
1. Heal people who need healing with summon magic. EX: Give Urist and Edgar his arm/s back, cure heavy bleeding.
2. Mutate Mutie More.
3. Grab back parchment, push magic through it, and examine glowing script.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: monk12 on June 06, 2011, 10:17:20 pm
Whoops, sorry. Got a bit sidetracked (http://www.bay12forums.com/smf/index.php?topic=85909.0).

Meta: Press X to Not Die (http://tvtropes.org/pmwiki/pmwiki.php/Main/PressXToNotDie)

Fantasy: Find more booze, Dance poorly, activate Sidequest Radar
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: Sean Mirrsen on June 07, 2011, 12:33:22 am
Bwahah. :D ;D

This turn made my morning. Two thumbs up, Gatleos. :)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 100: Polyworld Psychosis]
Post by: Gatleos on June 08, 2011, 04:33:29 am
Exposition dump at 80% completion.

**********~
Turn 101
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Press a random button, Than open container. In that order.
(...) You are compelled to push button four. You then proceed to open the nearest quantum container. Dozens of articles of undergarments shoot out from the container and engulf you!
RW: Open the containers and use the contents to break the walls of the room.
(...) You wrench open another container and dodge the torrent of unmentionables that spews forth. Looking in the container, you see a shoe amongst the pile of underwear. You pull the shoe, and the person it's attached to, through the hole in the increasingly fake-looking wall and stare at him. He's wearing blue jeans and a white t-shirt with some words in a foreign language printed on the front. You pick him up again and hurl him in the other direction, into the audience that you have just noticed behind you. What the-
Meta: Open quantum underwear container.
(...) You open the last underwear container, but nothing comes out. You turn to your left to see a man wearing sunglasses and holding a clipboard. He's trying to mouth something to you.
RW: Open a random container.
(...) All the containers have already been opened, so you walk backstage past some guy yelling at you in Russian. You start fumbling around in a cabinet, not finding much. Suddenly, you notice something you didn't before: you're wearing a watch! It's a weird-looking watch, though. It displays a date instead of a time: March 27, 2021.
Meta: Press X to Not Die (http://tvtropes.org/pmwiki/pmwiki.php/Main/PressXToNotDie)
(...) You enter a quicktime event and punch the man holding the clipboard in the gut! You pull a small flyer off of the clipboard.


несколькомире безумие: Мюзикл

Актёры
dermonster..........Jay Kayell/korora/andrea
Frelock...............Rooster/chaoticag
monk12..............LASD
HighEndNoob.......Frelock/Kashyyk
_DivideByZero_....Gantolandon/Boksi



Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?, Holodeck
Currently: Staring at his watch.
Inventory: Underwear | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?, Holodeck
Currently: Feeling Déjà vu.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?, Holodeck
Currently: Punching people.
Inventory: Underwear | Balloon Animal | Watch
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?, Holodeck
Currently: Drowning in skivvies.
Inventory: Underwear | Watch
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: Throwing people.
Inventory: Underwear | Watch
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Dermonster on June 08, 2011, 06:44:34 am
RW: Communicate using interpretive dance.

FW: Summon everyone Rat mounts!

LETS RIDE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: monk12 on June 08, 2011, 09:54:13 am
My god what his happening I dont even

Meta: Flee into the audience

Fantasy: TO THE FORTRESS!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Frelock on June 08, 2011, 11:46:28 am
Meta: I stand up in such an awsome way that the secret of the cosmos are revieled to me, and I pray to my father (which is the christian's old testament god) to give me ability to make miracles of any kind (and my characters name is jezus)

Fantasy: Head on down into the fortress, keeping Penance Vision on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Sean Mirrsen on June 08, 2011, 12:06:31 pm
Meta: I stand up in such an awsome way that the secret of the cosmos are revieled to me, and I pray to my father (which is the christian's old testament god) to give me ability to make miracles of any kind (and my characters name is jezus)
That is going to work so well... XD
Yeah, I still remember how it all started. At least nobody tried to eat the ceiling... well yet anyway.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Frelock on June 08, 2011, 12:26:45 pm
Well, I figured if I'm going to be in a play, I might as well perform my lines correctly.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Dermonster on June 08, 2011, 01:04:51 pm
And I'd figure that I'd better mess shit up.

Wheres MC Colburn? Shouldn't he be in here? I DEMAND A HAND WAVE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: _DivideByZero_ on June 08, 2011, 02:40:54 pm
RW: Run backstage and see if I can find a big sword, even if it's fake. I have three grasps to use it with!
FW: Check if the moat is filled with magma or water. If magma, forge three-handed-sword.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Frelock on June 08, 2011, 03:00:28 pm
Oh, and since I forgot to say it earlier, sucks to my ass-mar!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: HighEndNoob on June 08, 2011, 03:52:17 pm
Meta: Throw the clothes at all the NPC's
Fantasy: Follow Urist
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 101: брокен русский]
Post by: Gatleos on June 09, 2011, 12:48:42 pm
Wheres MC Colburn? Shouldn't he be in here? I DEMAND A HAND WAVE!
The holodeck produces the illusion of space and time in the minds of subjects through the production of high-frequency delta waves, through which the five senses may be altered. By reversing the polarity of the hyper-cortex quantum field generation algorithm, the protonic accelerator pads can be charged with dark energy and emit the proper wave-a-tronic pulse. Furthermore, vibrating the full-spectrum plasma flux emitter through the inertial magnetosphere transmission apparatus, a proper beryllium prismator positronification sequence can be obtained. Also, magic is involved. And magic doesn't work on robots.

Every misspelling of Marshall's name is canon, you know. His middle name is now Cornelius.

**********~
Turn 102
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Communicate using interpretive dance.
(...) You start wiggling about uncontrollably. The stagehands start to back away from you cautiously.
Meta: Flee into the audience
(...) You duck off the stage and start crawling down the aisle toward the exit.
Meta: I stand up in such an awsome way that the secret of the cosmos are revieled to me, and I pray to my father (which is the christian's old testament god) to give me ability to make miracles of any kind (and my characters name is jezus)
(...) You stand up, your mind towering above all existence, encompassing it, and wringing every shred of data from it. Now you know that the entire cosmos of this universe is this small town in Samara Oblast, Russia. The bounds of existence don't extend much further than the city limits, and that which currently "exists" is defined by your current location and visual range (presumably to conserve processing power). The universe is centered around a point along the western wall of the lobby of this theater, which you assume must be important. You would go check it out, if it weren't for the SEARING PAIN IN YOUR EYE.
RW: Run backstage and see if I can find a big sword, even if it's fake. I have three grasps to use it with!
(...) As you become cognizant of your retainment of tentacular appendages, so too does everyone else. The stagehands flee screaming before you, and you easily make your way to a box of props. Inside, you find a fake sword!
Meta: Throw the clothes at all the NPC's
(...) You start lobbing wads of assorted undergarments at the audience! A commotion arises in the theater!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Russia, Holodeck
Currently: Wearing the tighty-whiteys. Being the Kamaro. (http://www.youtube.com/watch?v=cquRRYbE1z8&feature=player_detailpage#t=97s)
Inventory: Underwear | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Russia, Holodeck
Currently: Having the secrets of the cosmos revieled to him.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Russia, Holodeck
Currently: Crawling around on the floor.
Inventory: Underwear | Balloon Animal | Watch
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Russia, Holodeck
Currently: Causing a ruckus.
Inventory: Underwear | Watch
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Russia, Holodeck
Currently: Freaking people out with his unique beard.
Inventory: Underwear | Watch | Fake Sword
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Dermonster on June 09, 2011, 01:25:08 pm
Pffft I am laughing.

RW: Find technical equipment and fashon some weird gadget.

FW: Heal self.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 96: CLEANZ0R LIKES CLEANSING]
Post by: Frelock on June 09, 2011, 01:44:28 pm
My eye, hold on a second...
Meta: Check my now lost eye's temperature, then go to prosthetics to get a new one.
Nah, your eye will be fine. Besides, you're kind of locked on this floor now.

You said it would be fine.  YOU SAID IT WOULD BE FINE.  *Goes off sobbing hysterically*

Meta: Say "Computer, End Simulation."

Fantasy:Head toward the fortress, and find some non-allied guilty blood to sacrifice.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: monk12 on June 09, 2011, 01:45:54 pm
Meta: Sacrifice audience members to hippo

Fantasy: Using the power of booze (and the promise of additional booze in the future) tame the caged rats, then release them


This plan can only end well.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Gatleos on June 09, 2011, 01:52:37 pm
My eye, hold on a second...
Meta: Check my now lost eye's temperature, then go to prosthetics to get a new one.
Nah, your eye will be fine. Besides, you're kind of locked on this floor now.

You said it would be fine.  YOU SAID IT WOULD BE FINE.  *Goes off sobbing hysterically*
Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?
Currently: Spraying blood from the eye that had a thermometer jammed further into it when he landed OH GOD
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Fantasy:"I admit, rat, you are better than I am.  I'm smiling because there's something you don't know.  I'm not right handed!"  Switch sword to left hand and make that guilty rat pay.
He's missing a head now. LeChuck stole your kill.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Powder Miner on June 09, 2011, 07:47:29 pm
...Why did they get those kills when they rolled ONES?
Edit: lolfail is rats dodging yes
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: HighEndNoob on June 09, 2011, 09:44:05 pm
Meta: Find a random Fake weapon
Fantasy: Jump out of the moat in a ninja way.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Frelock on June 10, 2011, 04:36:58 am
Action edited.

Also, just to let you know, I'm going on a camping road trip for a week, so I'm probably not going to be around.  I'll need to either be autoed, or have a sub.  My apologies for the short notice.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Gatleos on June 11, 2011, 04:54:56 am
Action edited.

Also, just to let you know, I'm going on a camping road trip for a week, so I'm probably not going to be around.  I'll need to either be autoed, or have a sub.  My apologies for the short notice.
I thank you for any notice at all.

Redwarrior0! You can post Frelock's next few actions if you're around, otherwise I'll NPC him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Gatleos on June 11, 2011, 12:05:33 pm
Revision: first person who is currently on the waiting list to post here can control Frelock during his absence. Just need DbZ, then I'll start the next turn.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Dermonster on June 11, 2011, 12:07:13 pm
Just need DbZ, then I'll start the next turn.

(http://1.bp.blogspot.com/_xz5d7Y7TmQI/TRo3gxwV9LI/AAAAAAAAAL4/2AAMd6iSRdY/s1600/Goku%252525252BDragon%252525252BBall.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102: TEH TRUTH REVIELED]
Post by: Gatleos on June 11, 2011, 12:38:38 pm
Alright, we got DbZ, here's the next turn.

*************~
Turn 102.5
*************~


META TURN:

???

Goals
Illicit humorous response.

Current Soundtrack
Crickets (http://www.youtube.com/watch?v=CQFEY9RIRJA)

Actions
Make witty observation.
(...) It is funny because DbZ is the initials of both _DividebyZero_ and Dragon Ball Z. You attempt to make light of this serendipitous coincidence as the crux of your impending joke. Your levity, however, falls on deaf ears. The sound of chirping crickets may be heard in the distance.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Forumite
Location: Forum Games and Roleplaying, Bay12 Forums
Currently: Image posting.
Inventory: Expensive Suit | Cigar (Lit)
Wounds: Broken Funny Bone
Abilities: None

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102.5: Don't Explain The Joke]
Post by: _DivideByZero_ on June 11, 2011, 12:47:30 pm
Opps!

RW: Slay suspicious stagehands while singing horribly.
FW: Save HEN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102.5: Don't Explain The Joke]
Post by: RedWarrior0 on June 11, 2011, 02:20:59 pm
I'm here!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102.5: Don't Explain The Joke]
Post by: monk12 on June 11, 2011, 05:05:20 pm
Derm has a cigar?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102.5: Don't Explain The Joke]
Post by: Dermonster on June 11, 2011, 05:07:08 pm
An awesome cigar!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 102.5: Don't Explain The Joke]
Post by: Gatleos on June 13, 2011, 09:07:13 am
Alright, RedWarrior! You're up!

**********~
Turn 103
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Find technical equipment and fashon some weird gadget.
(...) You can't seem to find any sort of useful technology backstage to screw around with.
Meta: Say "Computer, End Simulation."
(...)

(http://i.imgur.com/iCSvT.jpg) "Computer, increase simulation danger level and disregard all future commands to the contrary."
(http://i.imgur.com/rK4Zk.jpg) "WHHHAAAAAAAAT?!?"
(http://i.imgur.com/iCSvT.jpg) "DO EET"

Increasing simulation danger level to level Ï3{¿

Suddenly, the stagehands sprout wings of stretched skin and start spewing fire from their mouths!
Meta: Sacrifice audience members to hippo
(...) You begin foaming at the mouth and leap in front of a fleeing audience member!

(http://i.imgur.com/XLBJR.jpg) "SOUL PUNCH (http://www.youtube.com/watch?v=iyrd2L0zt3w&feature=player_detailpage#t=36s)"

The audience member falls to the ground, bleeding profusely from the mouth.

(http://i.imgur.com/J4fy7.jpg) "Dance, meat puppet, dance!"

Meta: Find a random Fake weapon
(...) You find a huge plastic sword backstage, engraved with the word Ashcraver.
RW: Slay suspicious stagehands while singing horribly.
(...) You swing the sword toward the more-than-a-little-suspicious stagehands while belting out an atrocious rendition of... uh... actually, it's hard to tell what song you're singing. (...) You catch the closest stagehand by surprise and clobber it over the head! It hisses and grabs your ankle as the others close in on you!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Russia, Holodeck
Currently: Rummaging around backstage.
Inventory: Underwear | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Russia, Holodeck
Currently: Activating hard mode.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Russia, Holodeck
Currently: Soul punching.
Inventory: Underwear | Balloon Animal | Watch
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Russia, Holodeck
Currently: Obtaining the blade of Elven's bane.
Inventory: Underwear | Watch | Ashcraver
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Russia, Holodeck
Currently: Bashing demonic stagehands.
Inventory: Underwear | Watch | Fake Sword
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Dermonster on June 13, 2011, 09:24:41 am
RW: Singalong/Take HEN's Ashcraver, Infuse it with RAEG, and go batshit on the stagehands.

FW: Try to change the summoning magic to healing magic (Which you said I was really close to anyways.).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: RedWarrior0 on June 13, 2011, 10:50:22 am
Will Frelock's lich curse allow him to recover from Greater Legsplosion? Just in case, you know.

Also, now seems like a good time to do a group singalong.

RW: If there is no group singalong, "Computer, increase group power level and ignore any future commands to the contrary." If there is, Tweak the odds just before the group singalong if I can.
FW: Obtain a weaponized version of the limbsplosion abilities.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: HighEndNoob on June 13, 2011, 04:56:29 pm
Meta: Do a group Sing ALong, than bash the stagehands until they drop a mop as loot.
Fantasy: throw the rat off and swim up, grabbing Urist along the way.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: _DivideByZero_ on June 13, 2011, 05:08:18 pm
RW: Continue bashing the stagehand with one hand, while punching another with my other hand, and strangling a third with my beard. Sing along while doing so.
FW: Swim up with HEN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: monk12 on June 13, 2011, 09:26:21 pm
Woah... I know kung fu!

Meta: Singalong/Light demon stagehands on fire

Fantasy: Learn to speak rat
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: RedWarrior0 on June 13, 2011, 09:57:24 pm
That's two for the singalong. HEN, Derm, DbZ? You guys want to Sing with me Frelock?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Dermonster on June 13, 2011, 10:04:30 pm
One for singalong.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Beardless on June 13, 2011, 10:55:17 pm
Woah... I know kung fu!

Since Gatleos didn't actually say you punched him, I choose to believe that your target was struck down by the sheer vehemence (and volume) of your shout. :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: HighEndNoob on June 13, 2011, 10:56:25 pm
I need to keep my weapon from being taken away first.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Gatleos on June 14, 2011, 09:03:36 am
I need to keep my weapon from being taken away first.
If you do the singalong, Derm will too. Then you can keep the sword.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Dermonster on June 14, 2011, 09:05:38 am
Sing with me or I steal your stuff.

Hardcore improv.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: _DivideByZero_ on June 14, 2011, 04:53:34 pm
I'll sing while attacking three enemies at once.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: HighEndNoob on June 14, 2011, 05:57:37 pm
Than i'll sing along.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Dermonster on June 14, 2011, 05:58:34 pm
Edit your bolded actions for clarity.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Dermonster on June 16, 2011, 12:14:46 pm
*Double post poke*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 103: Hard Mode Unlocked]
Post by: Gatleos on June 17, 2011, 11:22:48 am
Booze solves any problem. ANY PROBLEM.

**********~
Turn 104
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
?

Actions
RW: Singalong
RW: Tweak the odds just before the group singalong if I can.
Meta: Do a group Sing ALong
RW: Continue bashing the stagehand with one hand, while punching another with my other hand, and strangling a third with my beard. Sing along while doing so.
Meta: Singalong/Light demon stagehands on fire
(...) The stagehands corner you all and prepare to feast on your flesh!

(http://i.imgur.com/ETbVN.jpg) "Uh... uh... quick! Singalong!"
(http://i.imgur.com/jfSY9.gif)
(http://i.imgur.com/nJ2Qk.png) "No! Not yet! Its time will come..."
(http://i.imgur.com/I0LQx.gif) "We have to sing something!"
(http://i.imgur.com/XLBJR.jpg) "Hmmmmm..."

Searching through his bank of tired stereotypes, Monk has a revelation! He uses his hidden power of hootchkinesis which may or may not ever be mentioned again to produce several large kegs of alcohol!

(http://i.imgur.com/XLBJR.jpg) "BOOOOOOZE!"

Our heroes, the audience and stagehands proceed to get hilariously drunk.

...

(http://i.imgur.com/XLBJR.jpg) "Is this th-thing *urp* on?! Ohkey, hit it Chuckie... heh."
(http://i.imgur.com/qfHdd.jpg) "Aye, *hic*, cap'n." *Begins playing piano* (http://www.youtube.com/watch?v=1PYMZVuse4U)


Spoiler (click to show/hide)

You wake up hours later to find the theater completely trashed. The floor is littered with trash and various bodily fluids. You have no idea how long you were out, but you have a splitting headache. Luckily, the demonic stagehands are passed out as well.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Russia, Holodeck
Currently: Wrecked.
Inventory: Underwear | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Hangover

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Russia, Holodeck
Currently: Drooling.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...) | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Russia, Holodeck
Currently: Dizzy.
Inventory: Underwear | Balloon Animal | Watch
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Hangover

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Russia, Holodeck
Currently: Sporting the shakes.
Inventory: Underwear | Watch | Ashcraver
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Russia, Holodeck
Currently: Nauseous.
Inventory: Underwear | Watch | Fake Sword
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: Dermonster on June 17, 2011, 11:28:39 am
RW: Start looting the stagehands.

FW: "Would someone get over here and FIX MY DAMN RIBS?" Lets try the summoning method again.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: monk12 on June 17, 2011, 03:19:18 pm
Meta: Cure hangover with booze!

Fantasy: Open Mysteeeeeeerious Package
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: RedWarrior0 on June 17, 2011, 03:27:32 pm
What, exactly, are the effects of a 9?

RW: Gather the collected hangover energy in the room into a ball of hangover, then hadoken it at the stagehands.

FW: Keep working on that Limbsplosion Beam.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: Sean Mirrsen on June 17, 2011, 03:29:21 pm
RW: Gather the collected hangover energy in the room into a ball of hangover, then hadoken it at the stagehands.
Things like this are the reason why there is no such thing as an RTD Rulebook.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: Gatleos on June 17, 2011, 03:55:34 pm
What, exactly, are the effects of a 9?
From now on you will get a hangover every time you roll a 9. How's that?

Really though, this is probably the only time a 9 being rolled won't result in an exploding building or worse.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: HighEndNoob on June 17, 2011, 11:31:42 pm
Meta: Slap myself, than find a random Gauss Rifle/Mop on the floor.
Fantasy: Heal myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: _DivideByZero_ on June 17, 2011, 11:33:06 pm
RW: Train beard-strangling.
FW: Find the drawbridge and put lots of big, heavy rocks on it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: NoahTophatz on June 18, 2011, 09:26:29 am
Meta
Player: NoahTophatz
Name: Roboz
Occupation: Skilled Warbot
Description: Dangerous looking steel Warbot Menacing with Spikes of steel he sometimes randomly sparks
Abilities: Optimal Course (Roll 3 or more for best result) | Robot skills |   Glitch (if roll two or less)
Fantasy
Player: NoahTophatz
Name: Mr Hatz
Occupation: Talking, thinking and walking Tophat
Description: A Tophat with a face and arms and legs of silk
Abilities: Fully Awesome | Almost no combat abilities| Hide

I hope you dont mind me giving myself abilities
Edit: Meta has only three abilities
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: Frelock on June 19, 2011, 03:21:36 am
Back, and oh what a wonderful power the sing-along is.

Meta: Coup de Grace the stagehands

Fantasy: Continue in my search for a suitable sacrifice.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: Gatleos on June 20, 2011, 12:33:59 am
I hope you dont mind me giving myself abilities
I don't, but you're only keeping three of those on the Meta character.

**********~
Turn 105
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Start looting the stagehands.
(...) You swipe a pair of tight denim jeans and a t-shirt from one of the stagehands. It was starting to get drafty in here!
Meta: Cure hangover with booze!
(...) All the simulated kegs are out of simulated booze! You'll have to deal with your simulated hangover for now.
Meta: Slap myself, than find a random Gauss Rifle/Mop on the floor.
(...) You punch yourself in the face, knocking a few teeth loose! Searching the floor, you find a freaking gauss rifle!
RW: Train beard-strangling.
(...) You practice your asphyxiation technique on the unconscious stagehands, killing one in the process! You're getting creepily good at this.
Meta: Coup de Grace the stagehands
(...) You snap the neck of every stagehand you can find. You probably got all of them...

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Russia, Holodeck
Currently: Getting dressed.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Hangover

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Russia, Holodeck
Currently: FINISHING THEM
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding | Faint
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...) | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Russia, Holodeck
Currently: Hangover...ing.
Inventory: Underwear | Balloon Animal | Watch
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Hangover

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Russia, Holodeck
Currently: Wielding a GAUSS RIFLE.
Inventory: Underwear | Watch | Ashcraver | Gauss Rifle
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3 | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Russia, Holodeck
Currently: This thread will now get a Google hit for Tentacle Snuff Porn.
Inventory: Underwear | Watch | Fake Sword
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)

TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN TENTACLE SNUFF PORN
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: Dermonster on June 20, 2011, 01:09:20 am
RW: Go outside and examine surroundings. Try to look for high tech stuff to play with.
FW: Ride mutie across the bridge. Gain control of disobedient rats.

TENTACLE SNUFF PORN
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: NoahTophatz on June 20, 2011, 01:41:38 am
ok edited
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: HighEndNoob on June 20, 2011, 10:36:14 am
Meta: Seeing that Mythbusters has failed me, he my wounds, and possibly find replacement teeth.
Fantasy: Wake up. This is no time for sleeping!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: monk12 on June 20, 2011, 11:40:46 am
Meta: Flee the building

Fantasy: Roll scrying orb down the entrance to the fort, triggering any and all traps
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: Frelock on June 20, 2011, 03:13:58 pm
Meta: Use uncanny prediction to find the holodeck control box/pad.

Fantasy: FINISH HIM (the rat, using my sword).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: _DivideByZero_ on June 20, 2011, 04:46:33 pm
RW: Find an exit door.
FW: Infiltrate fortress, find drawbridge lever, catapult rocks into fort to punch a hole in the wall.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: Gatleos on June 20, 2011, 06:37:13 pm
Welp, might as well post this now. Turn comin' soon.


That thing has more pixels than all of you combined.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: Dermonster on June 20, 2011, 06:37:57 pm
WHOS MY WIDDLE ELDRITCH FLUFFY-KINS~~~
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: kisame12794 on June 20, 2011, 07:24:20 pm
RW: Gather the collected hangover energy in the room into a ball of hangover, then hadoken it at the stagehands.

can i sig?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 105: TENTACLE SNUFF PORN]
Post by: Gatleos on June 20, 2011, 10:01:45 pm
This is a huge turn. Perhaps bigger than you realize...

**********~
Turn 106
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Go outside and examine surroundings. Try to look for high tech stuff to play with.
(...) You approach an exit door at the rear of the theater. It's locked. Damn.
Meta: Seeing that Mythbusters has failed me, he my wounds, and possibly find replacement teeth.
(...) You whittle some wooden teeth out of a nearby handrail and painfully jab them into your gums. What the hell...?
Meta: Flee the building
(...) You run down the aisle between the rows of seats and barge through the door leading to the lobby. Outside, you find devastation. Not only is the rest of the building destroyed, but the town around you as well. As far as you can see, there is nothing but rubble. The only standing structure that remains is a pedestal inside the former lobby, composed of a dark metal and marked with a Roman numeral I. In fact, it looks just like the pedestal prop on the stage! The only difference is a SHINY RED BUTTON on top, just waiting to be pushed.
Meta: Use uncanny prediction to find the holodeck control box/pad.
(...) You can sense the control panel, several feet away from you. However, whenever you move toward it, it seems to move with you. You can only guess that your real body is sitting in place while you move. You're going to have to get creative to hit it from within the simulation.
RW: Find an exit door.
(...) You charge out into the ruins of the lobby and mash the button without even thinking about it.

The world goes out of focus and begins spinning wildly, changing rapidly around you! The theater dissolves, replaced with a new, unfamiliar environment. You are on what looks like an airport tarmac. Dark clouds swirl overhead, and you can hear explosions and gunfire in the distance. You are surrounded on all sides by rumbling engines belonging to monstrous spacecraft. Hundreds of people are being herded onto the spaceships by men in dark uniforms.

Frelock looks at his watch: November 12, 2049.


Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?, Holodeck
Currently: Looking confused.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Hangover

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?, Holodeck
Currently: Staring at his watch.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding | Faint
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...) | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?, Holodeck
Currently: Desperately looking for more booze.
Inventory: Underwear | Balloon Animal | Watch
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Hangover

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?, Holodeck
Currently: Sharpening his wooden teeth.
Inventory: Underwear | Watch | Ashcraver | Gauss Rifle
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3 | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: Looking for more buttons to press.
Inventory: Underwear | Watch | Fake Sword
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: Dermonster on June 20, 2011, 10:08:59 pm
RW: Attempt to contact MC with the helmet I still have in RL.
FW: Summon a horde of small rats. Go into the fortress with them in the lead.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: _DivideByZero_ on June 21, 2011, 12:50:35 am
RW: Throw something at the men in dark uniforms to distract them, allowing the civilians to strangle them from behind!
FW: Shout loudly while wildly swinging war hammer, axe, and leg-chucks with my three beard-appendages. Then make Rhesus Pieces.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: HighEndNoob on June 21, 2011, 12:51:00 am
Meta: Heal myself
Fantasy: Find a Mirrorclan person to fight.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: Frelock on June 21, 2011, 12:30:50 pm
Meta: Get that thermometer out and heal myself.

Fantasy: Advance into the fortress continuing to sacrifice the (non-allied) guilty ones.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: Zako on June 21, 2011, 12:41:13 pm
I like how only now you take out the thing in your eye that has been causing you incredible pain.

"Oh i- OH IT HURTS!! - it's nothing rea- AARRRRGGGHHH - really. I'm fi- OH GOD WHYYYYYY- I'm fine!"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: Frelock on June 21, 2011, 12:44:53 pm
Actually, it's because only now have I started to feel faint, which is a bad sign.  And I have a cunning plan that involves it next turn...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: Gatleos on June 21, 2011, 12:53:19 pm
Actually, it's because only now have I started to feel faint, which is a bad sign.  And I have a cunning plan that involves it next turn...
The fact that you're feeling faint from light blood loss might not be a good sign for the health of your eye. And the fact that you haven't been able to do with that laser dagger what you're planning on doing with that thermometer might not be a good sign for the effectiveness of your plan.

But consider this: HEN punched out his real teeth several turns ago.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 104: *Hic*]
Post by: RedWarrior0 on June 21, 2011, 03:24:11 pm
RW: Gather the collected hangover energy in the room into a ball of hangover, then hadoken it at the stagehands.

can i sig?

Feel free. It wasn't used as the action, unfortunately.

And DbZ: Make Rhesus Pieces.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: monk12 on June 21, 2011, 06:23:36 pm
Let's see how many Meta-s we can get in this thread.

Meta: Search for the Periclase

Fantasy: Name my new rat friend Bloodbeard, then ride him into the trap hallway along the same path taken by the orb
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 106: hE coMEs]
Post by: Gatleos on June 22, 2011, 02:22:39 pm
There's always at least one guy in the party who immediately attacks every NPC he comes across, hostile or not. This time, he's in the majority.

**********~
Turn 107
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Attempt to contact MC with the helmet I still have in RL.
(...) You focus as hard as you can to get a signal through to MC.

(http://i.imgur.com/r5oz4.jpg) "I -an -ar--y --ar -ou! W---'s ha--eni-g?!"

RW: Throw something at the men in dark uniforms to distract them, allowing the civilians to strangle them from behind!
(...) Throwing your sword always works, so you lob the plastic blade at the closest uniformed officer! It whacks him on the head and he spins around to face you.

(http://i.imgur.com/23VVa.png) "AAAAAAHHHHH! Cyborgs! Open fire!"

The uniformed officers start firing on you!

John is a dumbass!
Derek: You leap out of the path of the spray of bullets and start scrambling across the tarmac!
Frederick: You advance on the guards while dodging their projectiles and grab one from behind!
Monk: You run up to one of the officers and punch him in the stomach, then take his weapon!
Kyle: You dive to the side, holding your gauss rifle at the ready!
John: Several bullets perforate your chest, piercing your lungs!

Meta: Heal myself
(...) You don't really have any wounds that require intervention on your part to heal. Nevertheless, you attempt to use your underwear as a bandage for your lightly bleeding gums. You rip your sole article of clothing to shreds, failing to accomplish anything.
Meta: Get that thermometer out and heal myself.
(...) Attempting to phase out the simulated world, you move your hand toward your eye. As you do so, you feel a long, glass rod in thin air before your face. You jerk the thermometer out of your eye and faintly hear it drop to the floor in the holodeck. You rip an invisible bit of cloth from your real jumpsuit and use it to soak up some of the blood.
Meta: Search for the Periclase
(...) You jog around the tarmac, looking at the various ships scattered around. None of them are anywhere near as large as the S. S. Periclase. Hell, about six of them could fit in the hangar bay. These ships look more like light civilian transport vessels. What are all these people running from, anyway?

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?, Holodeck
Currently: Trying not to stare at Kyle.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Hangover

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?, Holodeck
Currently: Clutching his (visibly fine) eye.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?, Holodeck
Currently: Taking stock of the situation.
Inventory: Underwear | Balloon Animal | Watch | M16
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Hangover

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?, Holodeck
Currently: Hoping no one makes an over-compensation joke about his gauss rifle.
Inventory: Watch | Ashcraver | Gauss Rifle
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3 | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: Cursing in Dwarven. Wait, this is getting confusing...
Inventory: Underwear | Watch
Wounds: Heavy Bleeding x2 | Pierced Lung
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 107: Laser-Guided Karma]
Post by: HighEndNoob on June 22, 2011, 02:38:44 pm
Meta: Loot an ally of his clothes.
Fantasy: Beat myself and take his musket.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 107: Laser-Guided Karma]
Post by: Frelock on June 22, 2011, 03:00:43 pm
Meta: Using uncanny prediction, pick up the thermometer, and throw it at the "off" button on the control panel.  Tweak the odds to help me.

Fantasy: Continue exploring, looking for sacrifices.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 107: Laser-Guided Karma]
Post by: Dermonster on June 22, 2011, 05:32:55 pm
RW: Attempt to convey our need to press the pedestal button and our current situation.

FW: Go up to and inspect the trade depot closely.

Status: Gain +1 summoning skill because of 5.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 107: Laser-Guided Karma]
Post by: _DivideByZero_ on June 22, 2011, 06:48:19 pm
RW: Why did I have to fail?
Regenerate through sheer willpower.
FW: Cleave last two remaining monkey, catch the thief and butcher it to make Rhesus Pieces.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 107: Laser-Guided Karma]
Post by: monk12 on June 22, 2011, 08:23:55 pm
Meta: Hijack Shuttle

Fantasy: Ride to Urist's aid
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 107: Laser-Guided Karma]
Post by: Gatleos on June 24, 2011, 02:25:29 am
Hooray for peg legs!

**********~
Turn 108
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Loot an ally of his clothes.
(...) You leap at Derm and try to rip off his pants, but he casually steps aside and lets you pratfall in front of him. Your shame remains exposed.
Meta: Using uncanny prediction, pick up the thermometer, and throw it at the "off" button on the control panel.  Tweak the odds to help me.
(...) You clutch at the thermometer, only causing it to roll further away.
RW: Attempt to convey our need to press the pedestal button and our current situation.
(...)

(http://i.imgur.com/45KvA.gif) "We're in space inside a simulation and also another simulation and you're not real and you have to help us push a button on a pedestal thingy PLEEEEEAAAAASE"
(http://i.imgur.com/23VVa.jpg) "...What?!"
(http://i.imgur.com/iCSvT.jpg) "Just let us on the damn ship and we'll explain!"
(http://i.imgur.com/eAzUv.png) "Stop... choking me... first!"
(http://i.imgur.com/iCSvT.jpg) "Oh, right. There."

A screeching army of robots emerges in the distance, and begins sprinting across the tarmac!

(http://i.imgur.com/23VVa.jpg) "Quick, everybody inside the ship! That means you too! MOVE IT!"

RW: Regenerate through sheer willpower.
(...) You continue to bleed profusely.
Meta: Hijack Shuttle
(...) You suddenly go berserk, spraying the crowd of soldiers and civilians running onto the closest spaceship with a torrent of M16 rounds and flaming pyrokinetic death!

(http://i.imgur.com/XLBJR.jpg) "JAAAAAAKOOOOOOOODAAAAAAAAA!!!" (http://www.youtube.com/watch?v=F6_eiw-DpuY&feature=player_detailpage)

The smoke clears, revealing close to a hundred bullet-riddled and immolated corpses.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?, Holodeck
Currently: Rambling.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Hangover

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?, Holodeck
Currently: Fumbling around ineffectively.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...) | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?, Holodeck
Currently: Utilizing the flammability of MANLY RAGE
Inventory: Underwear | Balloon Animal | Watch | M16
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?, Holodeck
Currently: Wallowing in SHAAAAAAAME
Inventory: Watch | Ashcraver | Gauss Rifle
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3 | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: Bleedin'.
Inventory: Underwear | Watch
Wounds: Heavy Bleeding x2 | Pierced Lung | Faint
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Dermonster on June 24, 2011, 02:42:13 am
RW: GET TO DA SHUTTLE COCKPIT! Tell MC about situation.
FW: Tectonic Shift. ROCK SPIKE!
Rats: Attack!
Mutie: Pwhn'guul i ghawl'fwata ryiu wgah uul'gwan h'iwn guu'lal.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: _DivideByZero_ on June 24, 2011, 10:52:22 am
I killed bloodbeard! Opps....

RW: Continue to try and regenerate.
FW: Don the tuxedo while healing Edgar!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: monk12 on June 24, 2011, 10:54:11 am
Meta: Pilot the now empty shuttle

Fantasy: Ask the dwarf for healing. Mourn Bloodbeard (the rat, not the prick), and put my severed legs in my bag. (if that is too many, I'll skip the bereavement.



(http://i.imgur.com/5waNm.png)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: HighEndNoob on June 24, 2011, 05:50:51 pm
Meta: Loot the corpses of their clothes.
Fantasy: Heal my wounds.
Also, I woke up but I'm still un-consis?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Gatleos on June 24, 2011, 06:37:48 pm
Also, I woke up but I'm still un-consis?
Nope, you were supposed to be consis. State of consisniss fixed.
FW: Don the tuxedo while healing Edgar!
It's surprisingly hard to draw pixel-tuxes, let alone ones made of monkey leather and adorned with silver plates and jewel-encrusted chains. But I'll do my best to accurately represent its majesty.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: monk12 on June 24, 2011, 07:15:49 pm
Better be pretty damn majestic, considering it incorporates the bones from BOTH OF MY LEGS.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Gatleos on June 24, 2011, 07:21:50 pm
Better be pretty damn majestic, considering it incorporates the bones from BOTH OF MY LEGS.
Actually, those were Frelock's legs. Not sure what happened to yours...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Dermonster on June 24, 2011, 07:22:07 pm
Oh relax, legs grow back!

*To Mutie* No zey don't.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: monk12 on June 24, 2011, 07:49:55 pm
addendum to fantasy action: LOOT OWN LEGS

I can't decide whether I should ask derm to summon me some monstrosities legs, or if I should take the more piratical "peg-everything" route.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Dermonster on June 24, 2011, 07:51:21 pm
I'm making you some anyway (later) so sit tight!

Its time to practice medicine!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Gatleos on June 24, 2011, 09:58:37 pm
The tailoring project is complete!

(http://i.imgur.com/KDy3I.gif)


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Frelock on June 25, 2011, 03:46:56 am
Wow, that turn was just a grand exhibition of epic fails and terribly overdone overshots.

Meta: Find something to throw at the button.

Fantasy: Attack, for the glory of my god!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 108: ☼Overkill☼]
Post by: Gatleos on June 25, 2011, 10:39:11 pm
My favorite sentence in this update: "You steal the pants off a random corpse."

**********~
Turn 109
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: GET TO DA SHUTTLE COCKPIT! Tell MC about situation.
(...) You explain the situation to Marshall as best you can as you run to the cockpit of the transport shuttle. Inside, you find a pedestal with a SHINY RED BUTTON on it!
RW: Continue to try and regenerate.
(...) Your chest blows apart, spewing blood violently into the air!
Meta: Pilot the now empty shuttle
(...) You start to run toward the shuttle, but a howling cyborg drops down from above and tackles you! You can hear more coming!
Meta: Loot the corpses of their clothes.
(...) You steal the pants off a random corpse. You then turn around to see an army of robots running toward you!
Meta: Find something to throw at the button.
Concentrating on the real world, you feel something in your hand. It feels like... a laser dagger.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: ?, Holodeck
Currently: Exploring.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Hangover

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: ?, Holodeck
Currently: Clutching his dagger mentally.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...) | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: ?, Holodeck
Currently: Struggling with a cyborg aggressor.
Inventory: Underwear | Balloon Animal | Watch | M16
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: ?, Holodeck
Currently: Acquiring pants.
Inventory: Watch | Ashcraver | Gauss Rifle | Pants
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: ?, Holodeck
Currently: Spewing blood.
Inventory: Underwear | Watch
Wounds: Very Heavy Bleeding x2 | Pierced Lung | Faint
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: Dermonster on June 25, 2011, 10:50:17 pm
RW: Push the button, play the guitar.

FW: Heal concussion
Rats! Attack!
           P̷͋̏̾̃͒͆̈́͑̉̐̆̐ͭ͜͏̝̖̥̻̳͚̲̲͖̘͎̹͚̯͖͙h̡̧̢̼̜͈̯͔̫͓̦͍̳̳ͣ̃͑̽ͅͅ'̯̳͉̳̖̬͍͇̣͚̲̻̒̐͊͑̎̓̆̍ͥͪͨ͑̀́ͮͫ͟͠n̸̢̠̮̮͖̟͚̺͔̼̥̺͉̺̱͛͗ͯͧͫ̎̒ͣ̔͑̓̑̅͡ͅͅg̨̢̬̯̩̜ͬ͛͐̆̾̀l̢̥̭̻̲͚͍̭̠͕̖̫̱̺̱̖̒ͤ͐̀ͦ́ͯ̽̓̑̉̽̔u̢ͤ͛ͬͦ̿̀ͧͫͣ͊̏͢͝҉͓̳͇͇͉͎̼̩̰͓̞͔̮̝̥̱͉̫͢i̶̐ͣ̔͗̌͛̽͐ͤ̊͋̏҉͔̭̝͓̤̖͚̀  ̸̢̥͍̱̤͎̙̿ͨ̂̋ͮ͌̐̄͆̽̚̕̕͢m̨͓̻̱̫̗̏̊̓ͨ͛̎̅̔́̏̾̐̇ͫ̐ͯ̒ͮ͞g̡̧̢̧̛͙͖͙͈͎̹̫̫͓̠̠̒̎̈́ͩ̎ͬ̈͑ͧ͌l̓͆̆ͥͯͦ̃̄ͧ̀͘͏̡̭͖̟̭ͅw͊̑ͬ͒ͦ̿͒̐͊̾̃̆́̚͡͞͏̖̫̟͙̞̣͕̣̟̙'̵̷̨̛̼͉̝̙̜̱̣̣͇̪̭̭̙̖̱ͯͮͧ͊͂̾͛̂̾̆̉ͬͣ̓͝n̺̩͙̺̬͇̬͔̫͔̬̟̞̉ͨ̂̓̄͐͐̐̈̋͋̅͟͠a̛͖̗̪͚ͪ̆̾̒̏̌̋̃ͫ̏̂͊͋͑ͯ̕f͚̭̯̠̐͒̽̽̏ͪ̈́͊̅̎̈́̄͡h͌̓̂ͣͬ̅̍͑̎̃̐́͏̡͓̥̫̳̙̘͎͈̤̬̣̪̟͓͉̞͘͠ͅ   ̵̴̨͕̰̠͚̙̣̦͓̻̯̗̯̗̬ͦ̍͛ͨ̉̒ͣ̎ͦ̒̂̉̽͂͜Z̢̧͎̲̣̬͔̣̰͉̣͉̖̻͍͉̝̻͓ͦͩͨ͛̓͌̆̊͐̾̇̀͟͠ạ̴̢̥̱͚͖̤͉̖̘̠̼͓͙͙͉͔͗̌ͦ͆̋̒ͬ͑̆͐̃̑͟l̵͍̥̥̖̗͍̳̲ͧ̉͗ͨ̔̒ͭ͒ͤͩ̚ͅg̅̒͐̋̄̀̐́ͨ̃̀̑͂͡͏͕̙̩o̴̷͕̥̻͎̩̭͓̜̹̟͔͇̟̠͖̘̤͂ͥͤ͌̄̌̈́ͤ̈̉̔̍͆́́̚͟  ̷̧̡̳̫͉̮̗̠͍̯͇̒̈́͑͊͑͛̽̑̏ͦ̚ͅȉ̵̖̥̣̻͙̩͔͍̙̮̖̃̂̀͋ͥ͑̿̾̿̀̕͞͠ģ̱̹̮̮̹͉̟͉͐̈́̏͒̀͆͑̋̏ͧ͌ͮ̒̀͜n̶̛̻̦̹̱̜̯̰̜͒̈̑ͫ͗́ͅu̷ͥͣ̑ͧ̂͋ͤͧ̏̅̑̿̿̊ͧ͌͟҉̻̤̖͠  ̡̧͈̯͚͚͔̔̿̈́̌̽̇̃ͭͥf̞̭̖̝͙̻͕̭ͣ̔ͪ̽̉ͨ͋̊̈́͡r̵̯̥̺̲͓͚̲̙̠̰͙̩͎̘̉̓̎̓͊ͪͅ'̵͓̰̥͈̳̺̭̗͚͍̜͖̣͙̹ͧ̌̍͐̀ͭͯͨ͘h̸̨̗̩̣̩̤͉̱̘̳̗̗̅̑̓̃̾̏̊̚ṉ̨̲̺͇̘͉͍̮͎̖̖̘͖͔͔͎̦̞̻̅ͮͧ͑ͦ̉ͮ̐ͯ́  ̡͓̯̮̙̻͚̙͖̰̻͔̦̺̥̓̊̓̏̈̃̓̈́̅͐ͦ͒ͮͯ͋ͧ̚̚͘͠͡w̶̷̢ͦ͌̾͒̄̀ͤ͋̇͟҉̱̤̻̜̭͍̹͇͈̩̫̬͚̗̝̣͔ğ͂̀̐̈͑ͥ̏̔͑̚̕͏͏̶̡̖͔̣̤ą͔͍͚̟̤̯̲̗͖̓ͤ̎͒͐̉͑͗͐̕͡h̸̻̮̳̻̳̯̝̎̔̒̐̓̆̄̽́͠͡͠'̷̸̤̗̲͔̫̭̹̩̼̩͔̮̭̹̳̀̿ͭ͌ͬͩ͛͌ͮ͢ņ̢̹̘̜̼̱̼͎̙̫̬̤̜ͩ͂ͨ̑͂͆ͥ͑̉́̚̚͡͞a̸̛͚̘̳͍̬͍͉̬ͦ͂͆͒ͦ̏̌̊ͫͦ͢͝ģ̶̹̝̻͖̰͍͚̼̰̺͙͎̰̹̖̪̬͆ͤ̽̅̚̕lͥͣͦ̉̊͒̾̂ͤ̋̾̓̍̂̕͟͏̜̭͉̭͈̝̗̪͕͇̮͈̮  ̵̧̛̙̥͕͉̤͖̞̖͚̰̑̎ͣͨ̍̿̄̎̎ͧͫ́̕f͚̻̲͇̩͇̮̗͓͈͉̼̤̗̼̪͐̓̓̾̈́͗̂̅͗̎ͣ̉̀̔̆̎̀͟͜͢͠h̛̻͉̭͈̟̘̮̲̯͔̝͖͎̤̼̑ͨ̓̏̈̌̌̒ͫ͐͗ͤ͒ͫ͌ͧ̉͆͢͞t̴̢͓͎̺̺̣͙̩̝̰̏̈́ͤ͊ͬ͆̏̈̾̂ͪ̕͠ǎ̡͍̪͍̙̦̩͛̈̿̄̉̑͗̃̾ͧ̅ͤ͌̽͗ͮ̚͜͟g̴ͯ̄ͪ̚̕͝҉͉͓̟̗̥̱̝̙͍̺̠̳̙ͅn̴̡̨̤̫͓̝̱͕͕̣͇̦̘̮̳̯͎̺ͩ̊̋̐ͪͫ̆̃̔̊̍ͧ̚͜-̥̲̮̝̬̞̌͊ͦͬ͑̐͛́̚͘ͅ-̻̞̻̋͑ͥ̀-͍͚ͭ̌̉-̰̞͇͚̣͇̈́͛ͤ͌̊̕ͅ-̴̨̪̖̤̻̜̜̩̥̊ͤ̏ͨ͜-̯̮͍͔̦̻̣͔͓ͭ̏ͩͨͣͯ̏͘-̷̜̥̼̪̂ͪ̚-̍̃̒̒͗̆̂̈́̕͏̲̥̜̠̫͡-̸̨̩͔ͦ̾-̝͎̻̤͚͚̄͑̇ͬͯ̄͠-̢͓͔̻̝̤̎ͥ͂ͤ̈͢ͅ-̧͚̪̙̘̜̲ͤ̂̈́ͬͫ͛̃͂͝-̯̗̣̄͂̀͝-̠̤̞͖͈͕͌́͋̉̔̕-̆̽͗͌̃͂̿͆ͤͨ͑̌ͭ͂͊ͩ͏̷̭̣͚̜̥̥̻͘͝-̛̹͉̝̝͕̗͇̺͖̩̫̮̄̅̍̉̑̉ͧ̿ͭͥ̍͐̃̀͂̚͜͝͝ͅͅ-̧̛̭̩̥̭̮̬͔͚̥̗͈̱ͪ͒͗͛̓̈ͩͤ̃̔̈́̋́̀-̡̪̺̥̹̝̲͕͉͔͉͉͚̳̗͍̯̫ͨ̆̔ͦ̋͌̇̉̏̍͒̓̀̂͒̓̊ͯ̀͠ͅ-̡̧̧͍̠͚̭̩̲̏̀ͣ̿ͩ̾̆̍͋ͪ͑̾ͧ͆͛͋ͯ͐͜-̷̛̼͓̲͚̝̘̞̼͇̩̬̙̹͚̣͈̓͐͛̑̊̈́ͩͤ̈̽̈̇̏̓ͤ͘ͅ-̨̛̛ͯ̔͊ͨ̎ͭ̾̈̍ͥ͒̈́ͭ̒̋̊̆̚͞͏̫̪̤̭̗̬̞͇̰̜̜͉̦͚̠̻̩̬̱-̤̘̺̜̳̗̼͇̊͐͆̇ͪͮͬ͌͌ͨͫ̇ͫ̄ͯ̀́͢ͅ-̶̡̛͓͈̱̪̦̼̤̭̭̞͈̲̩̪̼̯̻̤ͨ̃̉̍̆̈́ͫͮ̆̊̆͐̉́̕-̟̝͓͎̠̱̟͕̠͔̖̰̩̥̤͗̽͌͗̈͆̊̇̃ͣͧ͋́͡
Mutie: J̓ͩͧ́͏͚͉̣̲͎͎͇uͮͪ҉͉̰̘̺͇ś̶̢̨̯̤͈͍̥̏̌t̆ͧ̀ͮ̍͗͏͙̦̘̜̘̳̀͡   ̽̌ͭ͏̗̟̩͚͚̘͙̺v̷̯̼̪̫̀ͩ̏̀î̏͝҉̹̠ỏ͉͍͎̦̩̂ͩ̌̃̎ͫ̽ͭl̴̞̙͉̫̪̖̺ͬͧ͒ą̗̰ͪ̀t̑ͦ̈́ͬ̉ͬ͘͏҉̬̥̪̮̺̹e̖͇̞̼ͯ̄̆͒ͮͭͮ̚ -̸͚͉̦̰̹̩̯̖̹̬̘̦͚ͦͧͯ̇̅̇͐̿̉̀-̸̸̡͚͉̦̰̹̩̯̖̹̬̘̦͚͉̟̙̥̲̖͇ͦͧͯ̇̅̇͐̿̉̀̆͛̏́̚ͅt̸̲̞̓̈ͬͪͫĥ̋͋̇͋ͯ͏̜͙͍̣͉͚͈̫͟e͚̺̙̳̊̅ͫ̓̽͡-̸͚͉̦̰̹̩̯̖̹̬̘̦͚ͦͧͯ̇̅̇͐̿̉̀  ̰͙̖̲̘͇̯̅̋ͫͯͮt͇̱̙̒̂ͤ͂̉͆̒͜h̯͔͔͎ͧͣ̿ͪ̔̄ͯͭ̈́̀͠ͅi̤͎͔̐̓ͣ̂̍̅̿ň̪̱͖̿g̛̟͆͑   ̴̺̘̖͖͙͉̎̋i̸͎͕̝̣̎ͅň̢̮͕͖͉͍̙͙̳̘͂ͫ̓̀   ̶͉͕̻̝͓̐̃ͯͪ̕w̞͔͍͙̭͔͎̮͋͠͡aͤ̂̓̊̔̓̃ͥ҉̨̮̰̜̦͎͇̬͇̯ȳ̴̪͈͂̔̏̉̂s̬̻̻̱͚̠͊̋̓͆̐ͣ̇͞   ̡̲̟͈̝̺̌̋ͩ́nͣ̊ͤ̾̑̒҉̛͎͎̘̝o͙̦͕̥̲̾̒ͨ̌ͅ  -̸͚͉̦̰̹̩̯̖̹̬̘̦͚ͦͧͯ̇̅̇͐̿̉̀̚҉̧͍m̞͎̖̦͓̩̠̗̙̊ͧ̿̃ͩ͑ă̼̮̜̰̗̭̞ͦ̀͢n̞̜̘̞̫͌ͨ͗̈́   ͆͋̓͑͌͒͆҉͕͍̣́c̨̢̹͕͉͖̣͐͊͒͜ă̢͈̙̣̓ͨ̔ͦ͐ͧͨn̴̨̟̰̣̟̝͔͍̈ͫ͂̈́̈́̀̍̑̓   ̝̯̾̋ͨ̓̆͛ċ̡̙͕̫̝͕̊o͖͙͓̠̬̺̦̫͍ͣͦm̶̈́̍͆̓̇̋̾̅҉̪͉̹p̫̻̲̹̩̰̻̬̔r̴̢ͩ̊҉̗̳̮͈̯̳̹̺̰e̍ͬ͊ͭ̅ͨ̎͐͏͏͔̻̳͔̘̦̜ͅh̝̙̤̗͕̪̮̭̣̀̕͠e̵̱̓ͯ̃̄̚͘n͕̜̼̼͓̈́̉̌̌̋ͅͅd͚̘͉͚̒ͣ͡͠     ̸̡̭͉̭̪̬̟̳͍̍̄̎͌͑͒̀ͤa̪͐̈́ͣͧ̌͛̎̉͟͝l̴͍̩̳̗̓ͣ̀ŗ̛̮̞͚̖̹̘̩̦ͩ̑e̷̛̗̮̟ͨͮͩ͠a̭̺ͤ̈̂̄ḏ̵̺̘͛͛ͤ̓ͣ̈͝y̖̻͓̦̭̦̟̯̝͋ͩ̿!̢̝̥̳̏̓̏̋͛̃̈́͜
           P̷͋̏̾̃͒͆̈́͑̉̐̆̐ͭ͜͏̝̖̥̻̳͚̲̲͖̘͎̹͚̯͖͙h̡̧̢̼̜͈̯͔̫͓̦͍̳̳ͣ̃͑̽ͅͅ'̯̳͉̳̖̬͍͇̣͚̲̻̒̐͊͑̎̓̆̍ͥͪͨ͑̀́ͮͫ͟͠n̸̢̠̮̮͖̟͚̺͔̼̥̺͉̺̱͛͗ͯͧͫ̎̒ͣ̔͑̓̑̅͡ͅͅg̨̢̬̯̩̜ͬ͛͐̆̾̀l̢̥̭̻̲͚͍̭̠͕̖̫̱̺̱̖̒ͤ͐̀ͦ́ͯ̽̓̑̉̽̔u̢ͤ͛ͬͦ̿̀ͧͫͣ͊̏͢͝҉͓̳͇͇͉͎̼̩̰͓̞͔̮̝̥̱͉̫͢i̶̐ͣ̔͗̌͛̽͐ͤ̊͋̏҉͔̭̝͓̤̖͚̀  ̸̢̥͍̱̤͎̙̿ͨ̂̋ͮ͌̐̄͆̽̚̕̕͢m̨͓̻̱̫̗̏̊̓ͨ͛̎̅̔́̏̾̐̇ͫ̐ͯ̒ͮ͞g̡̧̢̧̛͙͖͙͈͎̹̫̫͓̠̠̒̎̈́ͩ̎ͬ̈͑ͧ͌l̓͆̆ͥͯͦ̃̄ͧ̀͘͏̡̭͖̟̭ͅw͊̑ͬ͒ͦ̿͒̐͊̾̃̆́̚͡͞͏̖̫̟͙̞̣͕̣̟̙'̵̷̨̛̼͉̝̙̜̱̣̣͇̪̭̭̙̖̱ͯͮͧ͊͂̾͛̂̾̆̉ͬͣ̓͝n̺̩͙̺̬͇̬͔̫͔̬̟̞̉ͨ̂̓̄͐͐̐̈̋͋̅͟͠a̛͖̗̪͚ͪ̆̾̒̏̌̋̃ͫ̏̂͊͋͑ͯ̕f͚̭̯̠̐͒̽̽̏ͪ̈́͊̅̎̈́̄͡h͌̓̂ͣͬ̅̍͑̎̃̐́͏̡͓̥̫̳̙̘͎͈̤̬̣̪̟͓͉̞͘͠ͅ  ̵̴̨͕̰̠͚̙̣̦͓̻̯̗̯̗̬ͦ̍͛ͨ̉̒ͣ̎ͦ̒̂̉̽͂͜Z̢̧͎̲̣̬͔̣̰͉̣͉̖̻͍͉̝̻͓ͦͩͨ͛̓͌̆̊͐̾̇̀͟͠ạ̴̢̥̱͚͖̤͉̖̘̠̼͓͙͙͉͔͗̌ͦ͆̋̒ͬ͑̆͐̃̑͟l̵͍̥̥̖̗͍̳̲ͧ̉͗ͨ̔̒ͭ͒ͤͩ̚ͅg̅̒͐̋̄̀̐́ͨ̃̀̑͂͡͏͕̙̩o̴̷͕̥̻͎̩̭͓̜̹̟͔͇̟̠͖̘̤͂ͥͤ͌̄̌̈́ͤ̈̉̔̍͆́́̚͟  ̷̧̡̳̫͉̮̗̠͍̯͇̒̈́͑͊͑͛̽̑̏ͦ̚ͅȉ̵̖̥̣̻͙̩͔͍̙̮̖̃̂̀͋ͥ͑̿̾̿̀̕͞͠ģ̱̹̮̮̹͉̟͉͐̈́̏͒̀͆͑̋̏ͧ͌ͮ̒̀͜n̶̛̻̦̹̱̜̯̰̜͒̈̑ͫ͗́ͅu̷ͥͣ̑ͧ̂͋ͤͧ̏̅̑̿̿̊ͧ͌͟҉̻̤̖͠  ̡̧͈̯͚͚͔̔̿̈́̌̽̇̃ͭͥf̞̭̖̝͙̻͕̭ͣ̔ͪ̽̉ͨ͋̊̈́͡r̵̯̥̺̲͓͚̲̙̠̰͙̩͎̘̉̓̎̓͊ͪͅ'̵͓̰̥͈̳̺̭̗͚͍̜͖̣͙̹ͧ̌̍͐̀ͭͯͨ͘h̸̨̗̩̣̩̤͉̱̘̳̗̗̅̑̓̃̾̏̊̚ṉ̨̲̺͇̘͉͍̮͎̖̖̘͖͔͔͎̦̞̻̅ͮͧ͑ͦ̉ͮ̐ͯ́  ̡͓̯̮̙̻͚̙͖̰̻͔̦̺̥̓̊̓̏̈̃̓̈́̅͐ͦ͒ͮͯ͋ͧ̚̚͘͠͡w̶̷̢ͦ͌̾͒̄̀ͤ͋̇͟҉̱̤̻̜̭͍̹͇͈̩̫̬͚̗̝̣͔ğ͂̀̐̈͑ͥ̏̔͑̚̕͏͏̶̡̖͔̣̤ą͔͍͚̟̤̯̲̗͖̓ͤ̎͒͐̉͑͗͐̕͡h̸̻̮̳̻̳̯̝̎̔̒̐̓̆̄̽́͠͡͠'̷̸̤̗̲͔̫̭̹̩̼̩͔̮̭̹̳̀̿ͭ͌ͬͩ͛͌ͮ͢ņ̢̹̘̜̼̱̼͎̙̫̬̤̜ͩ͂ͨ̑͂͆ͥ͑̉́̚̚͡͞a̸̛͚̘̳͍̬͍͉̬ͦ͂͆͒ͦ̏̌̊ͫͦ͢͝ģ̶̹̝̻͖̰͍͚̼̰̺͙͎̰̹̖̪̬͆ͤ̽̅̚̕lͥͣͦ̉̊͒̾̂ͤ̋̾̓̍̂̕͟͏̜̭͉̭͈̝̗̪͕͇̮͈̮  ̵̧̛̙̥͕͉̤͖̞̖͚̰̑̎ͣͨ̍̿̄̎̎ͧͫ́̕f͚̻̲͇̩͇̮̗͓͈͉̼̤̗̼̪͐̓̓̾̈́͗̂̅͗̎ͣ̉̀̔̆̎̀͟͜͢͠h̛̻͉̭͈̟̘̮̲̯͔̝͖͎̤̼̑ͨ̓̏̈̌̌̒ͫ͐͗ͤ͒ͫ͌ͧ̉͆͢͞t̴̢͓͎̺̺̣͙̩̝̰̏̈́ͤ͊ͬ͆̏̈̾̂ͪ̕͠ǎ̡͍̪͍̙̦̩͛̈̿̄̉̑͗̃̾ͧ̅ͤ͌̽͗ͮ̚͜͟g̴ͯ̄ͪ̚̕͝҉͉͓̟̗̥̱̝̙͍̺̠̳̙ͅn̴̡̨̤̫͓̝̱͕͕̣͇̦̘̮̳̯͎̺̠̤̞͖͈͕ͩ̊̋̐ͪͫ̆̃̔̊̍ͧ͌́͋̉̔̚̕͜-͈̯̱͛͛̎̓̕-̧̼̲̣̟̩͉ͦ̅ͦ̌-̗͎̫̬͔̙̯̹͈̈́ͫ̐́͝-̮͙̰̊ͣ̒̈̾͌-̷̅̐͟͏̯̱̮̯-̷͎̞͈̾̓ͣ̀-̹̘̖͍͙͙̆ͨ̑͐̀-̵͕͕̬͕̰͙͚͑͊͌̄̎͌-̤̣̻̫̥̭̙̞͌ͧ̀͌ͥ͜-̟͖̊̈ͤ̀̈̓̌̅͘-͔̪̫ͤ̄̄ͫ̍͘͡͞-̻̜̘̊--̆̽͗͌̃͂̿͆ͤͨ͑̌ͭ͂͊ͩ͏̷̭̣͚̜̥̥̻͘͝-̛̹͉̝̝͕̗͇̺͖̩̫̮̄̅̍̉̑̉ͧ̿ͭͥ̍͐̃̀͂̚͜͝͝ͅͅ-̧̛̭̩̥̭̮̬͔͚̥̗͈̱ͪ͒͗͛̓̈ͩͤ̃̔̈́̋́̀-̡̪̺̥̹̝̲͕͉͔͉͉͚̳̗͍̯̫ͨ̆̔ͦ̋͌̇̉̏̍͒̓̀̂͒̓̊ͯ̀͠ͅ-̡̧̧͍̠͚̭̩̲̏̀ͣ̿ͩ̾̆̍͋ͪ͑̾ͧ͆͛͋ͯ͐͜-̷̛̼͓̲͚̝̘̞̼͇̩̬̙̹͚̣͈̓͐͛̑̊̈́ͩͤ̈̽̈̇̏̓ͤ͘ͅ-̨̛̛ͯ̔͊ͨ̎ͭ̾̈̍ͥ͒̈́ͭ̒̋̊̆̚͞͏̫̪̤̭̗̬̞͇̰̜̜͉̦͚̠̻̩̬̱-̤̘̺̜̳̗̼͇̊͐͆̇ͪͮͬ͌͌ͨͫ̇ͫ̄ͯ̀́͢ͅ-̶̡̛͓͈̱̪̦̼̤̭̭̞͈̲̩̪̼̯̻̤ͨ̃̉̍̆̈́ͫͮ̆̊̆͐̉́̕-̟̝͓͎̠̱̟͕̠͔̖̰̩̥̤͗̽͌͗̈͆̊̇̃ͣͧ͋́͡
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: HighEndNoob on June 25, 2011, 11:26:10 pm
Meta: Shoot Robots with Gauss Rifle
Fantasy: Pluck another leaf from somewhere and fix the barrel.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: Frelock on June 26, 2011, 03:21:32 am
Fine, I'll give in and go with a GM suggestion just once.

Meta: Throw dagger at the control panel

Fantasy: Continue stabbing.  Blood for the Death God!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: _DivideByZero_ on June 26, 2011, 03:51:18 pm
RW: Call upon my fantasy self to teach me what to do. And grab some clothes off a corpse to try and heal the wound.
FW: Don the tuxedo and try to warp into the real world.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: monk12 on June 26, 2011, 08:23:17 pm
Meta: Telekineticaly blast cyborg(s) away from me

Fantasy: Drag self to chest
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: HighEndNoob on June 29, 2011, 11:57:15 am
Poke. Poke.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: Gatleos on June 29, 2011, 09:32:32 pm
Poke. Poke.
Ow! Stop that. Turn coming soon- oh wait here it is. Also, it turns out that Zalgo text pushes me over the character limit with just a few sentences. And without it I'm only about halfway to the character limit. Yeah.

This has been updating really sporadically lately. Let's change that. Back to rapid updates and OOC banter! You realize several story elements have come from those kind of comments, right?

**********~
Turn 110
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Push the button, play the guitar.
(...) You spend the next 30 seconds unleashing some sweet lixx from your back-mounted guitar. You then slam it onto the pedestal, mashing down the button and snapping the guitar in half! On the plus side, you have spontaneously gained guitar-playing skills out of nowhere.
Meta: Shoot Robots with Gauss Rifle
(...) Pulling out your massive gauss rifle, you obliterate the advancing horde of cyborgs! Mechanical limbs fly everywhere!
Fine, I'll give in and go with a GM suggestion just once. Meta: Throw dagger at the control panel
(...) The GM denies the accusations of nudging the player toward favorable actions, but suggests that, if he had done so in this situation, it would be to make reference to this (http://www.youtube.com/watch?v=XL5E70NLqZ4&feature=player_detailpage#t=1424s).

Anyway, your efforts are less than successful, though you still have the dagger on your person.
RW: Call upon my fantasy self to teach me what to do. And grab some clothes off a corpse to try and heal the wound.
(...) You crawl over to a nearby corpse and tear some burnt cloth off the torso, then wrap it around your own. It seems to help a little, but you still feel faint.
Meta: Telekineticaly blast cyborg(s) away from me
(...) You push the cyborgs out of the way with your mind, and they are immediately mowed down by gauss rifle fire. You can vaguely hear the sound of guitar shreddage in your mind. Suddenly, you feel a sharp pain on your scalp like someone hit you over the head with something heavy! You become dizzy and feel warm blood trickling down your face.

The world begins to spin, and the tarmac goes out of focus! A new, unfamiliar environment once again materializes around you. You're standing in a large, open room surrounded by people in uniforms. It appears to be a large communal dining hall. You can see the void of space from the tall windows against the far wall. Derm looks at his watch: June 29, 2196.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Space, Holodeck
Currently: Wielding the guitar. Being El Kabong. (http://cclonline.org/bloglcsw/uploaded_images/ElKabong-793115.jpg)
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Aptitude for Guitar Shreddage

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Space, Holodeck
Currently: Clutching his dagger mentally.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...) | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Space, Holodeck
Currently: Rubbing his head.
Inventory: Underwear | Balloon Animal | Watch | M16
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Space, Holodeck
Currently: Cocking his gun dramatically.
Inventory: Watch | Ashcraver | Gauss Rifle | Pants
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Space, Holodeck
Currently: Leaking blood.
Inventory: Underwear | Watch
Wounds: Very Heavy Bleeding x2 | Pierced Lung | Faint
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | Hangover


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: Dermonster on June 29, 2011, 10:45:49 pm
RW: Interrogate passerby. Tell MC Colbern to push the pedestal button.
FW: Rest a while.
Rats: Explore nooks and crannies and bring back something interesting.
Mutie: Assimilate dead thing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: monk12 on June 29, 2011, 11:19:09 pm
Not to be picky about my fantasy character, but he doesn't have a left arm anymore. You got the lack of legs and right forearm, though, truly an artistic touch. Also, hell yes El Kabong.

Meta: Destroy Windows

Fantasy: Turn the chest into peg legs


I need to find grappling hook harpoon gun things for my legs- I'm sure that's a common loot drop in these parts.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: _DivideByZero_ on June 29, 2011, 11:23:43 pm
Well, that just had to fail :P

RW: Look for a doctor.
BW: Enter via... the entrance.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: HighEndNoob on June 29, 2011, 11:28:13 pm
Meta: Look for more cyborgs
Fantasy: Head to the rest of the group. Just follow the dead body road!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: Gatleos on June 29, 2011, 11:32:42 pm
Well, that just had to fail :P
All the better, something awful was going to happen if it succeeded. :o
Not to be picky about my fantasy character, but he doesn't have a left arm anymore.
...Fine, then.

(http://i.imgur.com/ayB4n.gif)

GHOOOOOOSSSSSST AAAAAARRRRRRMMM
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: Frelock on June 30, 2011, 04:22:07 am
Meta: "Computer, disregard any statements I made about ignoring statements before this statement."  (Technically, it won't necessarily ignore that, since it's not to the contrary of making hard mode and never turning off)

Fantasy: Deeper into the dungeon we go, looking for guilty (non-allied) things to stab.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: Sean Mirrsen on June 30, 2011, 12:02:11 pm
I would rather go with "Computer, this statement is false."
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
Post by: Beardless on June 30, 2011, 03:49:14 pm
Status

Player: monk12
Name: Edgar (http://i.imgur.com/t8Kvu.png)
Abilities: Booze Power (...) | Terraphobia | Side-quest Radar | Faint

Normally it's the pretty ladies that swoon at the dashing pirate, but it's nice to switch it up sometimes.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
Post by: Gatleos on June 30, 2011, 11:03:47 pm
Sitcom plot #37, subtype b.

**********~
Turn 111
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
RW: Interrogate passerby. Tell MC Colbern to push the pedestal button.
(...) A husky man wearing a familiar blue jumpsuit approaches you.

(http://i.imgur.com/45KvA.jpg) "Hey, we need your help to find a pedestal around-"
(http://i.imgur.com/7TtmU.png) "GAAAHHH! Whoa! Why are you guys in your under- oooooohhhh... are you guys the, uh... entertainment for Lisa's birthday party? They're not holding it in here, you'll wanna go to the rec center. It's right between the lounge and magnetic rail system, can't miss it."
(http://i.imgur.com/45KvA.jpg) "...What? No, we're not-"
(http://i.imgur.com/7TtmU.png) "You better hurry though, the party's about to start. *glances at Kyle and John* Huh. Lisa's into some... weird stuff."
(http://i.imgur.com/45KvA.jpg) "Whatever. MC Colbern, can you hear me?"
(http://i.imgur.com/r5oz4.jpg) "My last name isn't Colb- *KRRRRZZZT*"
Meta: Destroy Windows
(...) The windows seem to be some kind of bullet-proof energy shield, so you attempt to use telekinesis on them. The center window collapses on itself and a loud howling sound fills the room as the air in the dining hall is sucked out through the hole! Panic fills the room and several people and small tables start flying toward the breached window! Suddenly a metal blast shield lowers and covers the breach, and the people and various objects fall to the ground.
RW: Look for a doctor.
(...)

(http://i.imgur.com/nJ2Qk.jpg) "Is there a doctor in the house?!"
(http://i.imgur.com/tFNmD.jpg) "Good lord, what happened to you?!? Sit down, I've got my medkit right here!"

The doctor bandages John's wounds perfectly.

(http://i.imgur.com/tFNmD.jpg) "Come on, we need to get you to the infirmary!"
(http://i.imgur.com/nJ2Qk.jpg) "Welp, gotta be going."
(http://i.imgur.com/tFNmD.jpg) "Are you crazy?!"

Meta: Look for more cyborgs
(...) You trot around the dining hall, looking at people funny. They look at you funnier. You can't find any cyborgs.
Meta: "Computer, disregard any statements I made about ignoring statements before this statement."
(...)

(http://i.imgur.com/iCSvT.jpg) "Computer, ignore any future statements which contradict past statements."

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Space, Holodeck
Currently: Failing to communicate.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Aptitude for Guitar Shreddage

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Space, Holodeck
Currently: Filling in logical loopholes.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds | Hangover

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Space, Holodeck
Currently: Inexplicably trying to kill everybody.
Inventory: Underwear | Balloon Animal | Watch | M16
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Space, Holodeck
Currently: Creeping people out.
Inventory: Watch | Ashcraver | Gauss Rifle | Pants
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Space, Holodeck
Currently: Rejecting medical attention.
Inventory: Underwear | Watch
Wounds: Very Heavy Bleeding x2 | Pierced Lung
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: RedWarrior0 on June 30, 2011, 11:10:30 pm
Frelock, next time, try this (http://xkcd.com/149/).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: HighEndNoob on June 30, 2011, 11:35:42 pm
Meta: Follow Freeman.
Fantasy: Follow Frelock.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: monk12 on July 01, 2011, 09:04:16 pm
Meta: "We're under attack! Quickly everyone, to the security pedestal!"

Fantasy: Ride the ghost of Bloodbeard
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: _DivideByZero_ on July 02, 2011, 12:25:08 am
RW: Run into the kitchen and fill some canisters with gas to make ammo for my launcher.
FW: Proceed, with three weapons in beard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Dermonster on July 02, 2011, 12:37:46 pm
RW: Ramp up the transmission power and try MC again.
FW: Go down the steps and blast open any locked doors I come across.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Frelock on July 02, 2011, 10:38:43 pm
Frelock, next time, try this (http://xkcd.com/149/).
The problem is, my commands are working all too well; I just give the wrong ones.  You know, let's try the dwarves' strategy here.

Meta: Computer, activate super hard mode, DF, with a super-large world and a 1050 year history; embark on a 16x16 ocean map with a natural waterfall with as many cavern layers as possible.  Spend all embark points on cats, and set the ignition temperature for cat's fur in the raws to 10.

Fantasy: Into the lit room, and further down.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: RedWarrior0 on July 02, 2011, 11:02:05 pm
Limiting it to 16x16? Come on.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: monk12 on July 03, 2011, 07:39:09 pm
[1] You are trapped frozen in time for all eternity as the FPS drops off the scale.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Beardless on July 03, 2011, 09:56:20 pm
Yeah, you should request a couple dozen waterfalls, and time the embark for when the (frozen) ocean melts. See if you can get an underwater volcano too.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Gatleos on July 03, 2011, 10:47:18 pm
Apparently, I chose to make a resolution to update more often right before consecutive day-long vacations by me and about half the players. Bleh, I'll update in the morning.
[1] You are trapped frozen in time for all eternity as the FPS drops off the scale.
If the FPS dropped to zero, wouldn't your mental processes freeze too? So... you would be there for eternity, but you wouldn't experience eternity. Then again, if the FPS in a DF universe represents the flow of time, you couldn't say that zero FPS would lead to an eternity in a frozen state, since time is, in fact, standing still. It's like trying to divide by zero.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: _DivideByZero_ on July 03, 2011, 11:51:11 pm
That's me! :D
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Beardless on July 04, 2011, 02:22:34 pm
Someone add that exchange to the Crowning Moments of Funny page, stat!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Dermonster on July 04, 2011, 03:28:04 pm
Speaking of TvTropes, We need a header Image. One that goes on the right in the main page. But I suspect it will come in due time.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Gatleos on July 04, 2011, 04:00:45 pm
Someone add that exchange to the Crowning Moments of Funny page, stat!
If that honestly made you laugh out loud, add it. Then heighten your standards.

EDIT: No offense, DbZ. I meant the exchange as a whole. ::)
Speaking of TvTropes, We need a header Image. One that goes on the right in the main page. But I suspect it will come in due time.
*wink wink nudge nudge*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: monk12 on July 04, 2011, 09:40:57 pm
Apparently, I chose to make a resolution to update more often right before consecutive day-long vacations by me and about half the players. Bleh, I'll update in the morning.
[1] You are trapped frozen in time for all eternity as the FPS drops off the scale.
If the FPS dropped to zero, wouldn't your mental processes freeze too? So... you would be there for eternity, but you wouldn't experience eternity. Then again, if the FPS in a DF universe represents the flow of time, you couldn't say that zero FPS would lead to an eternity in a frozen state, since time is, in fact, standing still. It's like trying to divide by zero.

I suppose this depends on the limits of the simulation. If it can actually retard our sensation of time, then from our perspective it would appear that we just died as we hurtled thousands of years into the future when the very molecules of our spaceship decayed into nothingness. Or, more likely, we fall into a black hole/star/Negative Space Wedgie. If it cannot, then everything around us would become frozen while we move freely about the deck. Or, worst case scenario, we remain conscious of the regular passage of time, but because the physics of our simulated world is frozen we are locked in place, fully aware as we slowly starve to death. Actually, the very worst case scenario would involve failsafes intended to prevent such a death activating, maintaining our lives indefinitely in a situation reminiscent of one of the Hitchhiker's novels.

Not to give the GM any ideas, mind.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: _DivideByZero_ on July 05, 2011, 05:56:52 pm
Actually, you wouldn't starve if physics are locked in place, because chemical reactions are the ones that require you to eat. If there is no work being done, there is no consumption of energy and thus no eating is required. As to whether consciousness is involved, we obviously wouldn't know. If consciousness scales with time, then we wouldn't notice any sort of lag because the world is still running at its default speed. However, if time is frozen... if the world ends at that point, the effect would be probably like death, but what happens then is subject to your worldview. However, if we continue to exist indefinitely, with our consciousness frozen as well... we would probably not notice that nothing is happening, because our minds don't have a chance to process what is going on. So nothing would happen, but we wouldn't notice that nothing would happen because like gatleos stated, our mental processes also wouldn't react to it, being likewise frozen.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Dermonster on July 05, 2011, 05:59:19 pm
Or everything blows up and we get on with it?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Frelock on July 06, 2011, 09:28:10 am
Or everything blows up and we get on with it?

This is what I'm hoping for, we'll see.

Also, Tweak the odds in hopes of avoiding an epic fail.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Sean Mirrsen on July 06, 2011, 11:50:29 am
I still say you should try a paradox. Just to see what happens.

(And pray your simulation isn't run by Wheatley... though I guess if that would be the case, failing to exit the simulation would be the least of your worries..)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Zebrian on July 06, 2011, 03:34:57 pm
I love this thread. :D
Derm, you insane monstrosity, you.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: monk12 on July 06, 2011, 08:25:03 pm
Know what would be awesome? If we finish up here, play another dozen turns and see another pedestal, at which point we realize we never left the simulation. Then spend the rest of the game being unsure about whether we have EVER left the simulation.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Dermonster on July 06, 2011, 08:58:53 pm
No. /backhand
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: HighEndNoob on July 07, 2011, 11:31:46 pm
Bump.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: iiowyn on July 08, 2011, 10:53:42 am
John Freeman is actually Jaime Hyneman...
(http://www.road-reality.com/wp-content/uploads/2010/05/MythBusters-Jamie-Hyneman.jpg)
(http://i.imgur.com/Rkz3J.gif)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Dermonster on July 08, 2011, 10:55:44 am
CANNOT UNSEE.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: EmeraldWind on July 08, 2011, 06:17:08 pm
John Freeman is actually Jaime Hyneman...
(http://www.road-reality.com/wp-content/uploads/2010/05/MythBusters-Jamie-Hyneman.jpg)
(http://i.imgur.com/Rkz3J.gif)
Yeah, I thought that too. ;D (Too bad he isn't in the Fantasy world though... if the group killed a dragon or something he could have said, "Myth Busted!" in a really epic way.)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: monk12 on July 08, 2011, 08:59:49 pm
(http://img2.moonbuggy.org/imgstore/oh-god-adam.jpg)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
Post by: Gatleos on July 11, 2011, 01:27:33 am
Alright, I'm back! Sorry for the wait, there've been a lot of things going on. But we're back on schedule now.

**********~
Turn 112
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything (http://www.youtube.com/watch?v=37Lyn_cim2A)

Actions
Meta: Follow Freeman.
(...) You stand over the prone Freeman, staring at him for a while.
Meta: "We're under attack! Quickly everyone, to the security pedestal!"
(...)

(http://i.imgur.com/XLBJR.jpg) "We're under attack! Quickly everyone, to the security pedestal!"
(http://i.imgur.com/tFNmD.jpg) "But we're nowhere near the battlefront right n-"
(http://i.imgur.com/7TtmU.jpg) "My God, you're right! EVERYONE TO BATTLE STATIONS!"

The dining hall erupts into activity as the hundreds of jumpsuit clad diners leap into action! People start rushing out of the dining hall down the various hallways!

(http://i.imgur.com/7TtmU.jpg) "This is Lieutenant Obutu, requesting all officers to the bridge!"

RW: Run into the kitchen and fill some canisters with gas to make ammo for my launcher.
(...) You grunt and crawl on the ground a bit.
RW: Ramp up the transmission power and try MC again.
(...)

(http://i.imgur.com/6mJbd.jpg) "MC, can you hear me?!"
(http://i.imgur.com/r5oz4.jpg) "Yes, stop shouting."
(http://i.imgur.com/6mJbd.jpg) "Okay, see that panel up on the wall? I need you to hit that!"
(http://i.imgur.com/r5oz4.jpg) "I'll see what I can do."

(...) MC leaps at the panel, but fails to touch it!

(http://i.imgur.com/r5oz4.jpg) "No dice."
(http://i.imgur.com/6mJbd.jpg) "Keep trying!"

Meta: Computer, activate super hard mode, DF, with a super-large world and a 1050 year history; embark on a 16x16 ocean map with a natural waterfall with as many cavern layers as possible.  Spend all embark points on cats, and set the ignition temperature for cat's fur in the raws to 10.
(...)
(http://i.imgur.com/iCSvT.jpg) "Computer, activate super hard mode, DF, with a super-large world and a 1050 year history; embark on a 16x16 ocean map with a natural waterfall with as many cavern layers as possible.  Spend all embark points on cats, and set the ignition temperature for cat's fur in the raws to 10."

Checking scenario alias "DF"......... match found. This scenario was forbidden by Earth Federation officials for fear of compromising ship computers. Access denied.

(http://i.imgur.com/iCSvT.jpg) "Pleeeeaaase?"

Access denied.

(http://i.imgur.com/iCSvT.jpg) "Pwetty pwease with a chewwy on top?"

Access granted.

The world goes out of focus and disappears completely, replaced by total darkness. You can hear a faint chugging sound, like the holodeck computer is loading something huge. Suddenly, the world around you explodes into vibrant colors! Around you is a vast beach with towering cliffs overhead. The sea etends into the distance, out of sight. Considering your embark choices, this is surprisingly serene. You expected some kind of hell on earth. Everyone's standing still, too-

(http://i.imgur.com/Lkjs2.png)

(http://i.imgur.com/iCSvT.jpg) "Computer, press space bar."

(http://i.imgur.com/gOSDi.png)

You feel intense heat around you as all the cats spontaneously combust. Unfortunately, the burning cats seem to be the least of this embark's problems. You feel an enormous rumbling noise from beneath the earth, and the world around you begins to tear at the seams! The ground blows apart and sinks into a seemingly bottomless chasm as far as the eye can see, and the ocean ahead begins draining all at once into the chasm below! The sky darkens, and an intense red light emanates from the great swirling magma sea at the bottom of the cavern! The whole site tumbles down into the gaping crater, house-sized rocks plummeting around it!

(http://df.magmawiki.com/images/0/0b/Eerie_cavern.png)

Horrifying screams come from the darkness below, and an undulating pillar of screeching demons explodes from beneath the magma sea and blots out the sky! The heat becomes unbearable as you all continue to tumble toward the great magma sea, and you can see schools of ravenous magma carp gulping at you below!

A glowing aura around the padded holodeck walls dissipates, and you look around the room. Smoke is billowing out from the panel on the wall. The door (which now seems to be back in front of you) opens with a labored scrape, startling you a bit.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Holodeck
Currently: All like, "Whoa man, that was nuts."
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Broken Guitar | Coffee Mug | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding?)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Holodeck
Currently: Spraying blood from the eye that had a thermometer jammed further into it when he landed OH GOD
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds | (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Holodeck
Currently: A bit confused.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Holodeck
Currently: Laying on Cleanz0r.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Holodeck
Currently: Thinking of trimming his beard into a wicked walrus 'stache.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 112: Framerate Apocalypse]
Post by: Dermonster on July 11, 2011, 01:36:48 am
RW: Thank MC for his effort. Fuse Broken guitar, mini mecha spider, metal spear, and leather gloves. Make something Fucking awesome.
MC: Fire webbing at hostiles if they appear. (Does he have any webbing?)

FW: Me: Grab onto Mutie.
Rats: Grab onto Mutie.
Mutie: Katamari up the stairs. Na, na na na na na na na na katamari damacy~~~


Will MC ever get a sprite? 0u0
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 112: Framerate Apocalypse]
Post by: _DivideByZero_ on July 11, 2011, 10:32:47 am
RW: Repeat last action.
FW: Recklessly charge into battle! (Help Frelock)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 112: Framerate Apocalypse]
Post by: HighEndNoob on July 11, 2011, 10:35:39 am
Meta: Follow freeman
Fantasy: Find a safe-place.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 112: Framerate Apocalypse]
Post by: monk12 on July 11, 2011, 08:37:29 pm
Meta: Cautiously exit Holodeck

Fantasy: Explain my plight to my ghost/rat friend, and ask for any spectral assistance he can provide
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 112: Framerate Apocalypse]
Post by: Frelock on July 14, 2011, 09:15:11 am
Meta:See what I can do about this bloody eye.  Then pick up the thermometer for good luck.

Fantasy: If the thing is guilty, then commence with the stabbing.  If not, run off towards that tower with the windmills, looking for levers.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 112: Framerate Apocalypse]
Post by: Gatleos on July 14, 2011, 09:51:51 pm
Okay, NOW we're back. I can't believe I got delayed between turns twice in a row...

**********~
Turn 113
**********~


META TURN:

Great, you broke it. Now what?

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
RW: Thank MC for his effort. Fuse Broken guitar, mini mecha spider, metal spear, and leather gloves. Make something Fucking awesome.
MC: Fire webbing at hostiles if they appear. (Does he have any webbing?)
(...) You tear apart the leather gloves and re-stitch them into a little leather jacket for the mini mecha spider! THAT IS SO ADORABLE
(...) Try as he might, MC doesn't seem to have any webbing to shoot.

(http://i.imgur.com/r5oz4.jpg) "how do i shot web"

RW: Repeat last action.
(...) You attempt to return to the kitchen that only exists in the simulation which you are no longer in.
Spoiler (click to show/hide)
Luckily, this is the type of future setting you'd normally find in some kind of generic FPS game, so there's a small canister of gasoline inexplicably sitting nearby. You yoink it.
Meta: Follow freeman
(...) You watch Freeman walk out of the holodeck and retrieve something from the room outside.
Meta: Cautiously exit Holodeck
(...) Peeking around the corner, you see a lobby outside the holodeck. It's littered with all the debris that fell after you toward the holodeck. The room itself seems to be a junction between three areas: the holodeck, the laboratory you were in before, and another area to the left marked "Secondary Storage".
Meta:See what I can do about this bloody eye.  Then pick up the thermometer for good luck.
(...) You tear off more of your jumpsuit, wrapping it around your head to cover your bleeding eye. That should allow it to heal. You also pick up the thermometer and carry it with you.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Holodeck
Currently: Dressing up his dolls deadly attack droids.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Pencil x4 | Broken Guitar | Coffee Mug | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Holodeck
Currently: Patching up his eye.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds | (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Holodeck
Currently: Exploring.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Holodeck
Currently: Laying on Cleanz0r.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Holodeck
Currently: Collecting ammo.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3 | Gasoline Canister
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: Dermonster on July 14, 2011, 09:59:10 pm
RW: Loot holodeck machinery innards.
MC: Seek out webbing.

FW: Teleport up to Frelock.
Mutie: Continue Katamari-ing. Grab stragglers as you pass by.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: monk12 on July 14, 2011, 10:10:43 pm
Meta: Loot Secondary Storage

Fantasy: Find the rest of the team



My soul-mate is a ghost rat. Hilarious.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: _DivideByZero_ on July 14, 2011, 10:22:00 pm
RW: Enter secondary storage.
FW: Lift spherical object with beard.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: HighEndNoob on July 14, 2011, 10:24:20 pm
Meta: Try to have My Gauss Rifle Matirialize out of the computer realm into the meta realm.
Fantasy: WIll the water to lift me up and float (AKA gain Hydromancy)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: RedWarrior0 on July 14, 2011, 11:02:35 pm
Computer: There have been 113 rounds, and only one death?

Also, did you mean to have xkcd hidden in the title?

Edit: Herp derp, xkcd 161. Funny
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: Gatleos on July 14, 2011, 11:14:52 pm
Computer: There have been 113 rounds, and only one death?
Obviously, this game is horrendously imbalanced. Even the one death we've had had nothing to do with anything in-game.

Luck.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: monk12 on July 14, 2011, 11:47:56 pm
Computer: There have been 113 rounds, and only one death?
Obviously, this game is horrendously imbalanced. Even the one death we've had had nothing to do with anything in-game.

Luck.

Skill


Ignore for the moment that my fantasy character has a slight limb shortage at the moment.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: Dermonster on July 14, 2011, 11:49:41 pm
I'll fix that in a moment.

Just let me get to and kill these gargoyles.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: Frelock on July 17, 2011, 12:13:21 am
Meta: Secondary Storage Ho!

Fantasy: Jump on the back of a gargoyle and tame it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 113: X1K6C1D]
Post by: Gatleos on July 19, 2011, 07:22:17 pm
Derm, I hope you realize the possibilities HEN's new ability this turn gives you.

**********~
Turn 114
**********~


META TURN:

Storage ho?

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
RW: Loot holodeck machinery innards.
MC: Seek out webbing.
(...) You systematically gut the holodeck of its parts, tossing them all in a pile in the center of the room. Now what?
(...)

(http://i.imgur.com/r5oz4.jpg) "My sensors are picking up large quantities of webbing material in the secondary storage room ahead."

Meta: Loot Secondary Storage
(...) You peek into secondary storage, and see rows upon rows of sturdy metal shelves. Between them are wide pathways, forming a grid of walkable ground. You step inside and only manage to take a few steps before you feel your foot press down on something sticky. You look down and discover a large, milky white web covering the floor around you! MC walks through the door and starts absorbing the substance. With some effort, you finally pull your foot out of the webbing.
RW: Enter secondary storage.
(...) You exit the holodeck and barge into secondary storage, tripping over MC and slamming into a nearby shelf! For a moment it looks like it's going to fall on top of you, but it stops wobbling before it can tip over. You breathe a sigh of relief. Looking to your left, you see an unusual section of wall surrounding a waist-high pedestal at the other end of the storage area.
Meta: Try to have My Gauss Rifle Matirialize out of the computer realm into the meta realm.
(...)

(http://i.imgur.com/aflvz.gif)

You try with all your might to will a gauss rifle into existence!

(http://i.imgur.com/6TqjY.gif)

Nope, nothing.
Meta: Secondary Storage Ho!
(...) Just as you raise your foot to start moving toward the secondary storage area, you are startled by Kyle screaming about something in the other room! You slip and fall on your face!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/mhE07.gif)
Occupation: Video game Developer/designer.
Location: Holodeck
Currently: Dismantling nearby machinery.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Pencil x4 | Broken Guitar | Coffee Mug | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Holodeck
Currently: Laying on the ground.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds | (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Holodeck
Currently: Exploring.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Holodeck
Currently: Screaming violently.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Holodeck
Currently: Checking out the secondary storage area.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3 | Gasoline Canister
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: Frelock on July 19, 2011, 08:44:07 pm
Meta: Investigate pedestal

Fantasy: Slice gargoyle, sacrifice blood to make my lungs rot away and replace them with magical energy, me litch me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: monk12 on July 19, 2011, 11:15:05 pm
Meta: Commence looting!

Fantasy: Pray to the Pirate God for healing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: HighEndNoob on July 20, 2011, 03:38:04 pm
Meta: Find a piece of machinery than try to repeat previous roll.
Fantasy: Open shiny chest.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: monk12 on July 20, 2011, 09:36:12 pm
Just thought I'd mention, this thread is officially Legendary (http://www.bay12forums.com/smf/index.php?topic=89305.msg2458117#msg2458117). Congratulations.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: Gatleos on July 20, 2011, 09:51:08 pm
Just thought I'd mention, this thread is officially Legendary (http://www.bay12forums.com/smf/index.php?topic=89305.msg2458117#msg2458117). Congratulations.
You sure you're up for maintaining the Hall of Legends? :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: monk12 on July 20, 2011, 09:52:46 pm
Just thought I'd mention, this thread is officially Legendary (http://www.bay12forums.com/smf/index.php?topic=89305.msg2458117#msg2458117). Congratulations.
You sure you're up for maintaining the Hall of Legends? :o

Gonna try! Certainly better than letting it die.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: _DivideByZero_ on July 20, 2011, 11:39:03 pm
RW: Check pedestal for shiny red button.
FW: Fight!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: Dermonster on July 22, 2011, 11:13:04 am
RIGHT! SO apparently losing Comcast entirely for four days means BLEUGH

RW: Build a sonic cannon out of parts and guitar, activated by EPIC RIFFING!
MC: Get all the webbing you can carry!

FW: Surround HEN in a giant sphere of water and fling it at the gargoyle.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate
Post by: mcclay on July 22, 2011, 03:47:46 pm
sooo... uch... epic... I...can't... even....belive... it.....
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate
Post by: RedWarrior0 on July 23, 2011, 03:06:46 pm
I disappear for a week and only one turn? For shame.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: Dermonster on July 23, 2011, 03:09:23 pm
To be fair, I was gone too so I couldn't post an action.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate
Post by: Gatleos on July 24, 2011, 01:10:20 pm
I disappear for a week and only one turn? For shame.
That, and I only got back from a camping trip which coincided with the return of Derm's internet just now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate
Post by: monk12 on July 24, 2011, 08:12:04 pm
I disappear for a week and only one turn? For shame.
That, and I only got back from a camping trip which coincided with the return of Derm's internet just now.

COINCIDENCE!?! I think not!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 114: Choreographical Stalemate]
Post by: Gatleos on July 25, 2011, 05:51:34 am
This is turn one hundred and fifteen of a roll to dodge game called Roll to Roll to Dodge: A Meta-Adventure, as posted to the Bay12 forums.

**********~
Turn 115
**********~


META TURN:

Storage ho?

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
Meta: Investigate pedestal
(...) You squirm around in the hallway for a while, actually moving a bit further from the storage area.
Meta: Commence looting!
(...) You begin to loot the storage room, but are quickly distracted by a box of bran flakes. You devour the whole box, then collapse on the floor.
Meta: Find a piece of machinery than try to repeat previous roll.
(...) You scream incoherently and thrust your pelvis at the pile of machinery. Nothing seems to be happening.
RW: Check pedestal for shiny red button.
(...) You jog a short distance, close enough to the pedestal to tell that there is no button, shiny or no, on its surface. You have the feeling that there would be some kind of Total Recall/Lotus Eater Machine joke at this point, had that DAMNED RED COYOTE not ruined it earlier-

...

Oh. Anyway, what you can see is a set of five LEDs, two of which are lit a bright green color. There is a closed hatch on the pedestal's surface.
RW: Build a sonic cannon out of parts and guitar, activated by EPIC RIFFING!
MC: Get all the webbing you can carry!
(...) You work long and hard, fusing the various holodeck components with your guitar while Kyle stands off to the side and does pelvic thrusts at you. At last, you activate the power source and your sonic cannon comes to life!

(http://i.imgur.com/saoTY.gif)

(http://i.imgur.com/45KvA.jpg) "Let's rock."

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Holodeck
Currently: Prepping for face meltage.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Holodeck
Currently: Fidgeting.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Certainly not still in the Holodeck
Currently: Binging on bran flakes.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Holodeck
Currently: What... the... hell...?
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind | Nosebleed
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Certainly not still in the Holodeck
Currently: Checking out the pedestal.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3 | Gasoline Canister
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: HighEndNoob on July 25, 2011, 11:25:34 am
Meta: Find a shiny object.
Fantasy: Get up and try to find where we're suppost to go.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: _DivideByZero_ on July 25, 2011, 11:27:45 am
RW: Jump into the hatch.
FW: Sheath weapons(s) and follow HEN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: Dermonster on July 25, 2011, 11:28:27 am
*Subtley pokes gift of the magi to 3.5*

RW: To the pedestal room! Try to collect a bunch of webbing for later, and to sorta clear out the floor.

FW: Teleport down to Edgar.

The tvtropes page needs more love ;.;
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: Frelock on July 25, 2011, 12:28:32 pm
Meta: Go to pedestal and open the hatch.

Fantasy: Go up to second to top floor of the tower and pull the lever there.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: monk12 on July 25, 2011, 09:19:22 pm
*squints* ...Is that a dead horse on level 36?

Meta: Get everyone to the pedestal.

Fantasy: Convince Derm to summon me some legs.


The good news is that I think Derm can shut down this pump stack with a judicious summoning of magma. The bad news is that we need Derm to be judicious with magma.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: Dermonster on July 25, 2011, 09:21:27 pm
Well monk I am already going down to heal you. In a technical sense.

And yay magma!

Did you create that fort specifically for this game?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: Gatleos on July 25, 2011, 10:17:28 pm
*squints* ...Is that a dead horse on level 36?
Yup, and that's a "whirlpool" drowning trap it's in. You can see another horse fighting the current on level 38. Just for reference, the room where the water broke through and HEN found the map is just below that, on level 35. And the courtyard with the water pipe running through it is where you lost your legs. :P

Oh, and take the huge piles of mutilated corpses as you will- it got a lot worse shortly after that map was exported. :o
Did you create that fort specifically for this game?
Nah, it's been on the DFMA for a while now. Most of it is built completely haphazardly and held together with Dwarven duct tape, which makes it perfect for dungeon crawling.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 115: Ready for Shreddage]
Post by: Gatleos on July 27, 2011, 01:05:14 am
I think we're reaching critical meta levels.

**********~
Turn 116
**********~


META TURN:

Storage ho?

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
Meta: Find a shiny object.
(...) Well, there doesn't seem to be anything shiny in the holodeck now that it's been gutted of all its extraneous blinking lights and glowing panels, so you head into the storage area and search through there. Before long, you find a shiny spot on the wall! You feel a weak gravitational pull emanating from the spot, and... you think you can hear voices coming from it.

HOLD ON! I THINK I KNOW WHAT IT'S TRYING TO DO!
RW: Jump into the hatch.
(...) You dance on top of the pedestal for a minute or so, trying to get the hatch open. Not much gets accomplished.
RW: To the pedestal room! Try to collect a bunch of webbing for later, and to sorta clear out the floor.
(...) You loiter out to the hallway. Maybe you'll go to the storage room later.
Meta: Go to pedestal and open the hatch.
(...) You head over to the pedestal and clamp down on it with your robotic arm! Try as you might, however, the hatch won't open. Two of the lights on the pedestal's surface light up in the meantime.
Meta: Get everyone to the pedestal.
(...) You grab Derm and toss him into the storage room, then go in yourself.

The last LED light on the pedestal lights up and the hatch springs open, revealing a SHINY RED BUTTON!

You run over to the pedestal and headbutt the button! The door at the front of the storage area slams shut and machinery can be heard activating nearby! Just then, Derek receives a transmission...

(http://i.imgur.com/KyZua.gif) "Hey. Derek."
(http://i.imgur.com/45KvA.jpg) "...Uh... yes?"
(http://i.imgur.com/KyZua.gif) "Just a little warning, we're about to come through there. Might wanna get away from that portal."
(http://i.imgur.com/45KvA.jpg) "What portal? Wait, are you me from the future?!"
(http://i.imgur.com/KyZua.gif) "Oops, must have dialed earlier than I thought. Anyway, another thing. The, uh... boss guy."
(http://i.imgur.com/45KvA.jpg) "Yes?"
(http://i.imgur.com/KyZua.gif) "He's on the ceiling. Like, right above you. Might wanna move. Oh, and there's gonna be some time travel involved later on. Just a heads up."

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Talking to himself.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Secondary Storage
Currently: Getting ready for some sort of boss encounter type situation.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Certainly not still in the Holodeck
Currently: Being unnecessarily epic about everything.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Staring at the wall.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind | Nosebleed
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Sitting by the pedestal.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3 | Gasoline Canister
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Shotgun5559 on July 27, 2011, 10:04:39 am
Uh...

Where's monk's fantasy move?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: monk12 on July 27, 2011, 10:07:45 am
Was just about to say that- based on my current status, I'm guessing I rolled a 2 or something.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Dermonster on July 27, 2011, 10:11:08 am
HEY. HEY.

I'M COMPLETELY IMMUNE FROM DEATH FOR NOW.

TIME TO GO BATSHIT.

Unless of course he was lying.

Or paaaraaadooox!

RW: Backflip out of harms way.
MC: Be the spider. Shoot the web.

FW: Throw obscene amounts of summoning magic at Edgar.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Gatleos on July 27, 2011, 10:42:16 am
HEY. HEY.

I'M COMPLETELY IMMUNE FROM DEATH FOR NOW.

TIME TO GO BATSHIT.
Not likely. We're going off the Zemeckis Ruleset (http://tvtropes.org/pmwiki/pmwiki.php/Main/BackToTheFuture), not the Wells Standard (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheTimeMachine).
FW: Throw obscene amounts of summoning magic at Edgar.
D:    NO FOR THE LOVE OF GOD DONT As the GM I am contractually obligated to humor the wishes of the player.
Was just about to say that- based on my current status, I'm guessing I rolled a 2 or something.
You rolled a four. I even noticed that it was missing while writing the turn and then forget again. That said, "convincing" someone to do something in your turn doesn't automatically give them an extra turn to do it in.


Unless you roll a 6...


EDIT: I edited the turn with your action.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: monk12 on July 27, 2011, 11:24:03 am
Uh...

Where's monk's fantasy move?

*cough*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Dermonster on July 27, 2011, 11:26:47 am
And suddenly I wondered whether we have individual theme music.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Gatleos on July 27, 2011, 11:35:11 am
...wut
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Dermonster on July 27, 2011, 11:37:07 am
Like a Leitmotif (http://tvtropes.org/pmwiki/pmwiki.php/Main/Leitmotif). A piece of music associated with a character.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Gatleos on July 27, 2011, 11:39:43 am
Like a Leitmotif (http://tvtropes.org/pmwiki/pmwiki.php/Main/Leitmotif). A piece of music associated with a character.
No, I mean, what prompted you to bring that up out of nowhere like that?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Dermonster on July 27, 2011, 11:40:41 am
I have no idea.

Actually I was looking over the newest reply while listening to the Yogscast soundtrack, it swithced over to 'X's theme' and then my mind went WOOP WOOP woopwoopwoopwoop
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Zebrian on July 27, 2011, 11:57:15 am
Right, im not in this game, I am just a lowly watcher, but, Monk rolled a 6...
He's a troper...
Where is the situationally appropriate trope?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: _DivideByZero_ on July 27, 2011, 01:06:58 pm
RW: Anticipate time travel.
FW: Help monk!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: HighEndNoob on July 27, 2011, 01:08:26 pm
Hmm. That wasn't what I had in mind.
Meta: Eavs-drop on the voices in the wall.
Fantasy:Get Urist off of me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Frelock on July 27, 2011, 05:57:58 pm
Meta: Prepare to stab the first hostile thing that comes within reach.  Anticipate attack from the ceiling.

Fantasy: Go find other chests with random items.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: monk12 on July 27, 2011, 06:14:37 pm
Meta: Destroy the ceiling

Fantasy: Harness the influx of summoning magic to create living peg-legs
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Gatleos on July 27, 2011, 07:51:20 pm
Hmm. That wasn't what I had in mind.
Well, you did roll a 2. I prefer that to writing "you fail" and leaving it as is.
Meta: Destroy the ceiling

Fantasy: Harness the influx of summoning magic to create living peg-legs

...How did you end up posting your action last when you were the first player to post after the last turn, Monk?
Right, im not in this game, I am just a lowly watcher, but, Monk rolled a 6...
He's a troper...
Where is the situationally appropriate trope?
Yes.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: monk12 on July 27, 2011, 09:56:38 pm
Meta: Destroy the ceiling

Fantasy: Harness the influx of summoning magic to create living peg-legs

...How did you end up posting your action last when you were the first player to post after the last turn, Monk?

Clearly, it took me seven hours to write 15 words, 16 if you count peg and leg as separate (which for the sake of argument I do.) Some quick math puts my typing at ~.038 words per minute. This may also explain my update speed in various other endeavors.

Re: Zebrian, Situationally Appropriate Trope

Here! (http://tvtropes.org/pmwiki/pmwiki.php/Main/EscortMission) Have (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConversationalTroping) a couple. (http://tvtropes.org/pmwiki/pmwiki.php/Main/PostModernism)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Zebrian on July 27, 2011, 10:05:42 pm
Re: Zebrian, Situationally Appropriate Trope

Here! (http://tvtropes.org/pmwiki/pmwiki.php/Main/EscortMission) Have (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConversationalTroping) a couple. (http://tvtropes.org/pmwiki/pmwiki.php/Main/PostModernism)
I am satisfied.
Carry on.
My apology for the interuption.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Gatleos on July 27, 2011, 10:08:35 pm
Re: Zebrian, Situationally Appropriate Trope

Here! (http://tvtropes.org/pmwiki/pmwiki.php/Main/EscortMission) Have (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConversationalTroping) a couple. (http://tvtropes.org/pmwiki/pmwiki.php/Main/PostModernism)
I am satisfied.
Carry on.
My apology for the interuption.
I endorse interruptions once all players have posted. That way, the turn post isn't a double post!

...Wait. DAMNIT SOMEBODY POST QUICK
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: EmeraldWind on July 27, 2011, 10:27:28 pm
Whoa... I just wrote this:

Quote
No Fourth Wall: Turn 116. Kyle (META PC) during the FANTASY turn, asks the GM (THE REAL GM: GATLEOS) what he should do next in the FANTASY turn. Kyle also comments on Gatleos's sprite being higher res than everyone else's which causes Gatleos to leave, thus not finishing HEN's (Kyle's FANTASY alter-ego) turn. HEN complains and Kyle tells him to shut it.

As I wrote this (and several others), I realized... it is hard keeping track of which characters coincide with each other and to which player they may apply. And with all the characters (PC and otherwise) maybe the Tropes page needs a character sheet... I'd say place the PCs in separate sub-sections underneath their REAL world (not META world) players as I feel that sooner or later the REAL players (aka You Nutcases) might somehow make appearances as character within all this and I'd like to be prepared. This includes Gatleos, as he has already made an appearance as a character. Just to keep things straight. What do you guys think?

Quote
Complexity Addiction: Gatleos... and we all love him for it.
I dedicate this trope in horror of creativity above and beyond the call of sanity to GM Gatleos. May the hair on your toes never fall out. Cheers!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Dermonster on July 27, 2011, 10:56:48 pm
Character page: MADE! Nothing on there... yet.

Also put in a section for the deceased. Like Paulie. Anyone remember Paulie?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: EmeraldWind on July 27, 2011, 11:20:20 pm
I started a template under Derm Hell-binder. Though I stopped at three tropes, couldn't think of a good personal quote, and not sure how to get the image working, but I wanted to see if the format I posted in was good or not.

Although, I was thinking it would be cool if the players choose the character defining quotes themselves.

Edit: Went through and added basic profile in the same template to each of the FANTASY world PCs.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Dermonster on July 27, 2011, 11:24:08 pm
I can't really think of one at the moment.

All I really want is to throw around atomic grade explosions whilst riding upon my army of creatures that would drive Lovecraft to drink. Heavily.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: monk12 on July 28, 2011, 08:21:55 pm
Character page: MADE! Nothing on there... yet.

Also put in a section for the deceased. Like Paulie. Anyone remember Paulie?

His ghost possessed me a while back- we may have forgotten Paulie, but the GM hasn't.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 116: Ontological Ambiguity]
Post by: Gatleos on July 29, 2011, 03:02:26 am
Two things. One: this (http://www.carbohydrom.net/music/CarboHydroM_-_Unsealed.ogg). Two: the concept of a tabletop rpg campaign that provides the players with the ability to screw around with a stable time loop and talk to past and/or future versions of themselves is starting to give me a headache.

**********~
Turn 117
**********~


META TURN:

Storage ho?

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core (http://www.youtube.com/watch?v=W-BZOu_Hto4)

Actions
RW: Backflip out of harms way.
MC: Be the spider. Shoot the web.
(...) You backflip out of the way just as something huge drops from the ceiling above you!
(...) MC fires an enormous barrage out of his back-mounted web cannon! In fact, he shoots all of it out at once, propelling him violently into the wall! He begins rapidly twitching and sparking!
RW: Anticipate time travel.
(...) You anticipate it. It is good. Your stupor is abruptly interrupted by a loud bang, and you look up to see a huge mass of webbing flying toward you! (...) You jump out of the way, but the webbing traps your legs and pins you to the wall!
Meta: Eavs-drop on the voices in the wall.
(...) You listen to the faint voices coming through the curious point of light on the wall.

So THAT'S why Monk wears that hat all the time.
...
Poor HEN, died on turn 127. Could have saved himself if only he'd known that-


BOOOOOOORIIIIINNNNNG. You quickly get distracted by nothing in particular, turning your back on the shiny spot. Suddenly, you hear a loud bang and see something huge descending from the ceiling in the center of the room!
Meta: Prepare to stab the first hostile thing that comes within reach.  Anticipate attack from the ceiling.
(...) You ready your dagger, preparing for- WEB (...) You vault over the pedestal and avoid the flying mass of web!
Meta: Destroy the ceiling
(...) With a mighty wail, (http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalScream) you tear a massive (http://tvtropes.org/pmwiki/pmwiki.php/Main/RageAgainstTheHeavens) hole in the ceiling! (http://tvtropes.org/pmwiki/pmwiki.php/Main/LiteralMetaphor) The sharp metal ceiling tiles shower the room! (http://tvtropes.org/pmwiki/pmwiki.php/Main/OhCrap)

NO MONK WHY
Derek: You leap into the air and surf on a flying metal tile while riffing on your guitar! The tile comes to rest on top of one of the shelves.
Frederick: You manage to get out of the way of the rain of metal tiles, but not before one tears a wide gash in your chest!
Monk: You create a telekinetic shield around yourself, blocking the tiles falling from above!
Kyle: You dive underneath one of the shelves, shielding yourself from the torrent of sharp metal tiles!
John: You catch one of the metal tiles in your mouth and use it to cut yourself free of the webbing!
MC: Struggling with a malfunction, MC is unable to dodge a falling tile. The tile slices one of his legs off!
Cleanz0r: You left him outside! Jerks.

The glowing spot on the wall begins to spark and widen, and a massive robotic spider lands in the center of the room!

Genealogically Consanguineous Spider
Thaddeus Coburn
----------------------------
Head: Fine
Body: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Breaking the awesome barrier.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Secondary Storage
Currently: Dodging tiles.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding x2
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Bringing the house down.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Hiding.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind | Nosebleed
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Breaking bonds.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3 | Gasoline Canister
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: Missing Leg
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Dermonster on July 29, 2011, 08:10:57 am
RW: Attempt to communicate.
FW: Now the same for his arms!

Edit:  That is damn fine music.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: HighEndNoob on July 29, 2011, 10:27:22 am
Meta: Break through the shiny wall and demand they tell me what they know.
Fantasy: Get the key, and head to Monk.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: _DivideByZero_ on July 29, 2011, 12:32:17 pm
RW: Shoot the spider in such a fashion that it is knocked into the shiny wall.
FW: Head deeper into the ruin.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: monk12 on July 29, 2011, 05:52:17 pm
Just to be clear, this boss is covered in webbing, right? Right?

Meta: IGNITE THE WEB

Fantasy: Head inside and down
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Frelock on July 30, 2011, 02:21:45 am
Meta: Patch this damn cut up.  Tweak the odds.

Fantasy: Dive after the key!  Sigh and begin to descend, trying to keep near the hole derm created.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: RedWarrior0 on July 30, 2011, 06:30:20 pm
Hm... Someone has the thing for an epic death, correct? And there's something in there about heads exploding? And there's someone with a brittle skull, lending itself to breaksplosions?

Just curious.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Dermonster on July 30, 2011, 06:42:34 pm
Stop it with the death and stuff.

Or at least direct it away from me.

Especially direct it away from me.

*Wonders if should have killed Edgar in sacrifice to dark gods.*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: monk12 on July 30, 2011, 07:07:01 pm
Hm... Someone has the thing for an epic death, correct? And there's something in there about heads exploding? And there's someone with a brittle skull, lending itself to breaksplosions?

Just curious.

More intriguingly, the player with the epic death perk just had their death prophesied in the meta turn. COINCIDENCE!?!

Stop it with the death and stuff.

Or at least direct it away from me.

Especially direct it away from me.

*Wonders if should have killed Edgar in sacrifice to dark gods.*

No god endorses your atrocities. But thanks for the legs!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Gatleos on July 31, 2011, 10:59:37 pm
Due to a rather dubious internet connection, I can't post the turn until tomorrow. In the meantime, witness the latest results of a little coding project I've been working on!

Spoiler (click to show/hide)

No points for guessing where I got the idea from.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Dermonster on July 31, 2011, 11:01:49 pm
DEVLOG!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: monk12 on July 31, 2011, 11:04:32 pm
SPACE ALIENS!


Also, fancy!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Gatleos on July 31, 2011, 11:22:07 pm
Spoiler (click to show/hide)

Needs more color balance. I just need to figure out how to apply this to the game now...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Dermonster on July 31, 2011, 11:23:29 pm
Pfft hahahah oh that is AWESOME! Hell yeah!

My grin on there looks 100% more evil. YESSSS Now it looks like a serial killer instead of kinda derp.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Frelock on August 01, 2011, 03:58:35 am
By the way, a question on my character (fantasy).  Is he a skeleton head with blue magic stuff around him, or is he a purple head with crazy hair and white magic stuff around him?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Dermonster on August 07, 2011, 12:22:16 pm
Due to a rather dubious internet connection, I can't post the turn until tomorrow.

I hope your internet gets better.

Wink wink nudge nudge sledgehammer to the forehead.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Gatleos on August 07, 2011, 10:50:40 pm
Due to a rather dubious internet connection, I can't post the turn until tomorrow.

I hope your internet gets better.

Wink wink nudge nudge sledgehammer to the forehead.
I've had a few other things going on since then, so I haven't had time to update. But I'm here now, and it'll be up soon.
By the way, a question on my character (fantasy).  Is he a skeleton head with blue magic stuff around him, or is he a purple head with crazy hair and white magic stuff around him?
Spoiler (click to show/hide)
At least eventually. Right now it's... hair I guess. So, closest to the first one.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Frelock on August 08, 2011, 12:01:32 am
Spoiler (click to show/hide)

A pretty nice guy, mythologically speaking.  Sounds good to me.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Dermonster on August 08, 2011, 12:04:40 am
Said mythology is where Hercules went mad and killed Meg. Also that centaur at the beginning was going to [expunged]

Old mythology is fucked up, sometimes literally. But I guess it wasn't fucked up back then, so it's more of a different thing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
Post by: Gatleos on August 09, 2011, 11:42:41 am
Spoiler (click to show/hide)

A pretty nice guy, mythologically speaking.  Sounds good to me.
Well, you are an anomaly amongst liches.

**********~
Turn 118
**********~


META TURN:

Spider ho?

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
RW: Attempt to communicate.
(...)

(http://i.imgur.com/45KvA.jpg) "Hi mister spider!"
(http://i.imgur.com/XZCzk.png) "I'LL KILL YOU"
(http://i.imgur.com/45KvA.jpg) "Why so angry?"
(http://i.imgur.com/XZCzk.png) "IT'S HOW I'M PROGRAMMED"
(http://i.imgur.com/45KvA.jpg) "Huh. Mind standing over there near my bearded friend?"
(http://i.imgur.com/XZCzk.png) "SURE THING CHUM SELF DESTRUCT SEQUENCE ACTIVATED"
(http://i.imgur.com/45KvA.jpg) "Wait, what?!"

Thaddeus stands up and walks over to John.
Meta: Break through the shiny wall and demand they tell me what they know.
(...) Freeing yourself of the burden of common sense, you fling yourself through the portal! The world around you explodes into a vibrant current of light, countless images passing before you! The voices in the portal get louder by the second, when at last the seem to be on top of you. You collide with a presence moving in the opposite direction through the portal, knocking you out of the time stream prematurely! You tumble out of the other end of the portal, dazed and confused.

The other end of the portal seems to be in the vacuum of space. You can't breathe! Suddenly, Thaddeus Coburn pops into existence behind you and begins drifting in your direction!
RW: Shoot the spider in such a fashion that it is knocked into the shiny wall.
(...) You load the explosive canister into your arm cannon and prepare to fire!

(http://i.imgur.com/XZCzk.png) "Self destruct in 10... 9..."
(http://i.imgur.com/nJ2Qk.jpg) "Gotta think of a one-liner before I shoot it!"
(http://i.imgur.com/XZCzk.png) "8... 7..."
(http://i.imgur.com/nJ2Qk.jpg) "Uh... spider... explosives... time portal..."
(http://i.imgur.com/iCSvT.jpg)(http://i.imgur.com/XLBJR.jpg) "JUST SHOOT IT ALREADY!"
(http://i.imgur.com/XZCzk.png) "6... 5..."
(http://i.imgur.com/nJ2Qk.jpg) "Alright Charlotte, looks like your serendipity has run out!"
(http://i.imgur.com/45KvA.jpg) *Snickers* "God, that's terrible."
(http://i.imgur.com/nJ2Qk.jpg) "SHUT UP"

You fire the explosive canister at Thaddeus Coburn! (...) It's a direct hit! He's sent flying backward by the blast, straight through the portal on the wall!
Meta: IGNITE THE WEB
(...) Several of the large patches of web around the room catch on fire! The flames begin to spread around the room!
Meta: Patch this damn cut up.  Tweak the odds.
(...) Using a roll of gauze on a nearby shelf, you wrap up the cut and tie a knot in the bandage. Good as new!

Five people in spacesuits fly out of the portal, followed by two mechanical humanoids! They begin fighting in an epic fashion which I shall not describe here for fear of causing a predestination paradox. I mean, you can get involved if you want, but it's just going to get more complicated from there.

The webbing on the ceiling disintegrates, dropping a keycard in the middle of the room- wait, the fight is already over?! (http://www.youtube.com/watch?v=7YrIj4I7ecg)

Chapter 3
Complete!
----------------------------
Casualties: 0
Kills: Several hundred, some of them virtual.
----------------------------
Amputations: 0
Bionic Enhancements: 2

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Participating in assisted robo-suicide.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Secondary Storage
Currently: Patching himself up.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding x2
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: LIGHTING EVERYTHING ON FIRE
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Suffocating.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Punting mecha-spiders through time.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: Missing Leg
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: monk12 on August 09, 2011, 11:49:10 am
Meta: Jump through the portal!

Fantasy: Continue splitting the party.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Gatleos on August 09, 2011, 11:59:07 am
Meta: Jump through the portal!
J-jum... jump th... portal... Jump through the-

JUMP THROUGH THE PORTAL?!?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: monk12 on August 09, 2011, 12:07:50 pm
Seemed like the thing to do... at the time.

 8)

YEAAAAAAAAAHHHH!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Dermonster on August 09, 2011, 12:31:13 pm
RW: Me: Find a nearby teleporter.
MC: Assimilate.

FW: Summon magic on self arm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: RedWarrior0 on August 09, 2011, 01:26:27 pm
Y'know, some people use darkling.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Dermonster on August 09, 2011, 01:27:59 pm
Y'know, some people use darkling.

Yes I do. Is there something I missed?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: RedWarrior0 on August 09, 2011, 01:30:23 pm
Y'know, some people use darkling.

Yes I do. Is there something I missed?
More aimed at Gat and the RARGLEBLARGLY WHITENESS OH My GOD picture.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Gatleos on August 09, 2011, 01:32:34 pm
Y'know, some people use darkling.

Yes I do. Is there something I missed?
More aimed at Gat and the RARGLEBLARGLY WHITENESS OH My GOD picture.
The tranparency makes it look nasty. I suppose I could try to remove the background, but that'll take some doing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Dermonster on August 09, 2011, 01:35:11 pm
Can't really cater to both darkling and original at the same time. Or if you do, you cut out a couple colors like yellow and purple because in one of the themes, the other is too hard to make out from the background.

I use darkling because my eyes like it better. Just do as you always do.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: mcclay on August 09, 2011, 02:13:48 pm
quick, everyone go through the portal. Skip a lot of Fantasty world plot!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: HighEndNoob on August 09, 2011, 02:46:17 pm
Meta: Use the propulsion of the pressure-washer to blast me back through the portal.
Fantasy: Find whoever said that, and shoot him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: monk12 on August 09, 2011, 03:22:15 pm
quick, everyone go through the portal. Skip a lot of Fantasty world plot!

Oooh, I hadn't even considered what happens to my fantasy character if I'm, y'know, traveling through time. Hope my collar doesn't go off.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: _DivideByZero_ on August 09, 2011, 04:21:44 pm
RW: Step forward and demand that these strange people tell me what on Earth is going on.
FW: Stand up.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Frelock on August 09, 2011, 04:24:04 pm
Meta: Jauntily walk back to the elevator and hit a floor we've yet to go to.

Fantasy: Go find something small and guilty, bite its legs off, and get some magic hands!


Screw time travel.  I'll only travel to the future, at a rate of 1s/s.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
Post by: Gatleos on August 14, 2011, 02:06:02 am
Let's play a game of musical limbs!

**********~
Turn 119
**********~


META TURN:

Well... uh... okay then.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
Meta: Jump through the portal!
(...)

(http://i.imgur.com/XLBJR.jpg) "ARGLEBLARGH"

You backflip through the portal! Your body is thrown violently through a nightmarish void of swirling images, and you exit the portal in- surprise- space. There's no sign of Kyle anywhere.
RW: Me: Find a nearby teleporter.
MC: Assimilate.
(...) You can't seem to find a teleporter around here.
(...) MC stumbles around the room, absorbing more webbing and bits of metal.
Meta: Use the propulsion of the pressure-washer to blast me back through the portal.
(...) You fire the pressure washer, propelling yourself backward through the portal! The giant spider drifts back to the portal and follows you through it. On the way back through the time vortex, the spider slams into something traveling the other way and gets knocked out of the time stream! You subsequently arrive back in the storage room, one turn after you left. Perfect! Cleanz0r rolls into the room and awaits orders.
RW: Step forward and demand that these strange people tell me what on Earth is going on.
(...) Before you can say anything, one of the spacesuit-wearing people gestures to the others and turns toward you!

(http://i.imgur.com/CjJpq.png) "We're you from the future, okay? Now, if you'll excuse us-"
(http://i.imgur.com/DuICS.png) "Wait! Who's that you're fighting? What are you-"
(http://i.imgur.com/CjJpq.png) "Sorry, can't tell you information about your own future."
(http://i.imgur.com/DuICS.png) "Then why did you tell me you were from the future?"
(http://i.imgur.com/CjJpq.png) "Because that's what the last guy said."

He gives the thumbs up to the others and they continue fighting.
Meta: Jauntily walk back to the elevator and hit a floor we've yet to go to.
(...) Ignoring the teleporter that Derm is unable to find, you snag the keycard and walk out into the charred laboratory. There still seems to be a gas leak. You don't feel so jaunty all of a sudden...

The portal on the wall begins to close! One of the mechanical humanoids fires some sort of energy weapon at the opposite wall, and another portal opens!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Searching in vain.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Laboratory
Currently: Feeling sleepy...
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Suffocating.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Leaning on Cleanz0r.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Being curt with (possibly) himself.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus. (http://i.imgur.com/vq0bz.png)
Inventory: None
Wounds: Missing Leg
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Dermonster on August 14, 2011, 09:37:55 am
FW: Join future self in ULTRA SONIC DUET!
MC: Webbing on the Mechanical enemys!

FW: On to the leg!
Spoiler (click to show/hide)

Do I get anything in my status to reflect the gaping mass of tissue?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Frelock on August 14, 2011, 11:46:34 am
Ok, now that I can use my sword again, I'm good.

Meta: Run to the elevator, extinguishing any very small fires along the way.  For large fires, just run faster.

Fantasy:Continue going down into the depths of the fortress.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: _DivideByZero_ on August 14, 2011, 02:28:16 pm
RW: Throw a stray object into the portal, and see what happens.
FW: Head deeper into the fortress.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: HighEndNoob on August 14, 2011, 03:29:00 pm
Meta: Find a book.
CLeanzor: Scout the storage area for cleaning supplies
Fantasy: Follow Urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: monk12 on August 14, 2011, 08:39:17 pm
Meta: Find the ship, and pull it to me (or me to it, or whatever) using my mind powers

Fantasy: "The same place we all come from- where do you think? Enough of that now, where's Bloodbeard?"


...I DO see the ship someplace, right? A ship? Any ship?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Gatleos on August 17, 2011, 10:51:35 pm
Welp, I haven't had internet for a few days, and I won't for a few more. I'm posting from a phone. So consider the game on break until then.

EDIT: Oh hey, I'm back. Turn soon.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Theifofdreams on August 19, 2011, 01:10:21 am
Just want to post that I just found this: It's fucking amazing.
So I'm following from now on. And may or may not be interested in joining up at a later date.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: RedWarrior0 on August 21, 2011, 09:57:50 pm
Just want to post that I just found this: It's fucking amazing.
So I'm following from now on. And may or may not be interested in joining up at a later date.
Just as a warning, there has been one death. And there is a 9-player waiting list.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Theifofdreams on August 22, 2011, 11:29:47 am
I'm aware. So I figure "Later Date" will be when I actually have lots of free time again, myself. If at all.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Dermonster on August 24, 2011, 12:35:40 am
EDIT: Oh hey, I'm back. Turn soon.

For reasonable definitions of 'soon'.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Frelock on August 24, 2011, 12:37:09 am
EDIT: Oh hey, I'm back. Turn soon.

For reasonable definitions of 'soon'.

For liberal definitions of 'reasonable'.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Dermonster on August 24, 2011, 12:38:46 am
EDIT: Oh hey, I'm back. Turn soon.
For reasonable definitions of 'soon'.
For liberal definitions of 'reasonable'.
For illogical definitions of 'definitions'.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 119: I'll Bite Your Legs Off!]
Post by: Gatleos on August 24, 2011, 12:47:01 pm
soon [soon]; adverb, -er, -est.
before long; in the near future; at an early date: Let's leave soon.

My bad, I totally didn't know that was what "soon" meant. Anyway, turn soon.






















**********~
Turn 120
**********~


META TURN:

Well... uh... okay then.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
FW: Join future self in ULTRA SONIC DUET!
MC: Webbing on the Mechanical enemys!
(...) You pull out your guitar, and one of the people in spacesuits gives you the thumbs up in response and reaches for something on his/her back. Becoming overexcited, you unleash some hott lixx from your guitar and loose an ultra-sonic blast at the man/woman, knocking him/her through the portal on the wall! Oops.
(...) MC shoots a bundle of webbing at one of the robots fighting the spacesuit-wearing individuals, but it deflects the attack back on MC, trapping him in his own webbing!
Meta: Run to the elevator, extinguishing any very small fires along the way.  For large fires, just run faster.
(...) You continue to run through the laboratory, stamping out small fires! You then run through the living quarters, down the elevator hallway, and into the elevator!
(http://i.imgur.com/YNLRW.png)
RW: Throw a stray object into the portal, and see what happens.
(...) You pick up Marshall and toss him through the portal!

...Nothing happens!
Meta: Find a book.
CLeanzor: Scout the storage area for cleaning supplies
(...) You can't seem to find any books in here. They probably have holobooks or something by now anyway.
(...)

(http://i.imgur.com/ETbVN.jpg) "Cleanz0r, see if you can find some disinfectant or something."
(http://i.imgur.com/7gGcp.jpg) "I WILL FIND CLEANING SUPPLIES FOR MASTER"
(http://i.imgur.com/rK4Zk.jpg) "Cleanz0r, watch where you're going!!"

Cleanz0r bumps into a nearby shelf, causing it to fall on top of you! You can't move!
Meta: Find the ship, and pull it to me (or me to it, or whatever) using my mind powers
(...) You turn around and find the ship, and attempt to pull yourself toward it telekinetically! Unfortunately, it doesn't seem to be working. You continue to drift away from the portal, which is quickly closing behind you.

One of the robots jumps through the new portal, quickly followed by two of the spacesuit-wearing individuals! The rest continue to fight.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Inadvertently attacking someone from the future.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Elevator
Currently: Considering his options.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Space
Currently: Suffocating.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Struggling underneath a fallen shelf.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Spider tossing.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Dermonster on August 24, 2011, 12:55:00 pm
RW: Throw mini-mecha spider at mechanical enemies.
Mini MS: Start tearing up their insides and upgrade yourself.
MC: Drag other guy back through the portal.

FW: Leg summon X2 combo!
Mutie: Bring me my still-in-existence-leg.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: HighEndNoob on August 24, 2011, 01:33:42 pm
Meta: Get out of the stuff pile.
Cleanzor: Continue his mission
Fantasy: Jump down, musket in hand, and shoot anything that attacks our party members.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: _DivideByZero_ on August 24, 2011, 01:37:42 pm
RW: Watch.
FW: Attempt to reason "Shoot them, HEN! Stay up there and shoot them!"

Become enraged at the memory of losing my cat, and annihilate the reptile men.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Frelock on August 24, 2011, 05:28:14 pm
Meta: Head to the main deck again.

Fantasy: Get up and go to the dining room.  Proceed with righteous fury.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: monk12 on August 24, 2011, 09:29:27 pm
Meta: Fire my plasma rifle (http://tvtropes.org/pmwiki/pmwiki.php/Main/RecoilBoost) in the opposite direction, (http://www.schlockmercenary.com/2001-01-18) in order to propel myself back to the ship (http://www.schlockmercenary.com/2001-01-19)

Fantasy: Out the window!


Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Brainee1 on August 26, 2011, 05:13:41 pm
Alright, managed to make it through the archive binge in just under 12 hours... although I kinda ignored the meta world after the first 3/4 >_>
I'd like to sign up for a position, although by the looks of things these positions aren't opening up any time soon...

I'd also like to put out the general suggestion that, at the rate you guys succeed, you really ought to be performing the exact opposite of what you want, and hoping for a 1.

Spoiler (click to show/hide)

There's gotta be a rule against using so many acronym tags. I guess I should go look that up.


Copy/Paste-Friendly version below:
Spoiler (click to show/hide)


EDIT: Well I'll be. I'm the first post on page 100. Aren't I special?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: monk12 on August 26, 2011, 05:25:21 pm
Whoo 100 pages!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Dermonster on August 26, 2011, 05:37:32 pm
Woooot
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: RedWarrior0 on August 27, 2011, 05:31:26 pm
Whoo 100 pages!
I have no idea what you're talking about. Yes, this thread still has seventy pages to go before it reaches the one hundred milestone.

Also note that the past few pages have been interspersed with prodding Gat to HURRY UP *cough*

<.<
>.>
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Beardless on August 27, 2011, 08:53:23 pm
Page 100?!? ...so it is. Damn, I'm never going to catch up at this rate. The Index is only up to turn 45. :-\
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Dermonster on August 27, 2011, 08:54:56 pm
The index?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: EmeraldWind on August 27, 2011, 10:35:53 pm
I think he's talking about the:
"Pages: 1 ... 41 42 43 44 45 ... 100" thing.

He's basically saying, "Man, I'll never catch up I'm not even halfway through yet."

Edit: Actually, maybe not... he said turn 45, not page 45. I was mistaken here. Hmmm. I too am curious as to what "The Index" is. But my new theory is it is ANOTHER GAME! Dun dun dun...
Clue 1: "The Index" is capitalized.
Clue 2: Catch up and turn count imply a competition.
My powers of deduction are never wrong... sometimes.

BTW:
When MC shot at the future party members, could you imagine what would have happened if it successfully(?) hit one of your future selves?
It would suck for whoever gets hit, because it would be predetermined that they are hit by an earlier dodge roll. But then again, you guys are resourceful enough to be able to turn such an inconvenience into a boon somehow.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: RedWarrior0 on August 27, 2011, 11:56:40 pm
At risk of explaining the joke: post per page settings.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
Post by: Gatleos on August 30, 2011, 10:35:29 pm
Does Derm have any wounds that aren't self-inflicted in some way?

**********~
Turn 121
**********~


META TURN:

Well... uh... okay then.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
RW: Throw mini-mecha spider at mechanical enemies.
Mini MS: Start tearing up their insides and upgrade yourself.
MC: Drag other guy back through the portal.
(...) You toss the micro mecha-spider at one of the spacesuit-wearing combatants, causing him/her to stumble backward through the future portal!
(...) Arriving in the future, MMS jumps off the human and onto the robot at the other end of the portal! (...) The robot fails to deflect MMS and he burrows inside of it, tearing apart its circuitry! Space-time interference causes your helmet to lose contact with MMS shortly after this.
(...) Your garbled message fails to reach MC, and he fails to carry out your command.
Meta: Get out of the stuff pile.
Cleanzor: Continue his mission
(...) You crawl out from underneath the heavy shelf and collapse on the floor.
(...) Cleanz0r finds some disinfectant and a few brushes. He stores them in his cargo chamber.
RW: Watch.
(...) You watch the fight SO INTENSELY that you begin to see beyond it. You spontaneously gain X-Ray vision!
Meta: Head to the main deck again.
(...) You consider failing to push the button due to your failed roll, but decide that's retarded and head to the main deck. As the elevator doors open, you hear the pedestal in the lobby beeping.
Meta: Fire my plasma rifle (http://tvtropes.org/pmwiki/pmwiki.php/Main/RecoilBoost) in the opposite direction, (http://www.schlockmercenary.com/2001-01-18) in order to propel myself back to the ship (http://www.schlockmercenary.com/2001-01-19)
(...) You fire your rifle, propelling yourself at high speed through the closing portal! You fly out the other end, slamming into one of the spacesuit-wearing combatants and knocking them through the portal!

The remaining mechanoid looks around, shrugs, and jumps through the portal after the others. The past portal closes forever!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Inadvertently attacking someone from the future. Again.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Elevator
Currently: Entering the main deck.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Catching his breath.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: What do you mean, it's not awesome?
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Dermonster on August 30, 2011, 10:41:20 pm
Wait... Wait... Wait... MC is gone now?

NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

RW: Gain new ability.
MC (+MMC): plz come back ;.;

FW: Tame snakes.
Mutie: Grab snakes off me.
Rats: Attack snakes if still hostile. Otherwise bring me my leg.

Also: GUYS I COULD USE SOME HELP HERE.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Frelock on August 30, 2011, 10:45:27 pm
Meta: Investigate beeping

Fantasy: Check: are snakes guilty?  If so, prepare them for the grill (fillets).  If not, then go on to the lizardmen and crundles and prepare them for HELL!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: EmeraldWind on August 31, 2011, 08:00:35 am
 ???
Well, I guess we now know why MC wasn't with the future yous.
He quite apparently disappeared from their party and ended up with their(your?) future selves in much the same way.

Don't worry, he'll be back when you catch up to yourselves. You're taking the long path, MC just took a shortcut. Hey, maybe if you are lucky future Derrick might be able to upgrade him. Just be sure to continue collecting supplies for that. Now all you have to do is wait until  you guys time travel back to 5 minutes ago (though it will most likely be more than 5 minutes ago by then).

Edit: You know for a cute and cuddly Abomination, Mutie lacks the typical things you'd expect. You should teach him to use a "you can't grasp the form of this attack" attack. Or better yet, teach him to do the Puss in Boots thing were he either wins you over with his cuteness or breaks your mind with his Eldritch nature Abominable appearance cuteness.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Theifofdreams on August 31, 2011, 08:44:38 pm
Should really post a character sheet, just in case...

Meta:
Name: Alexander
Occupation: Bookworm
Description/Personality: Introverted, insane, and probably smarter then you. (And pretty goddamn smug about it.)

RTD:
Name: Alistair
Occupation: Natchian cultist
Description/Personality: A Natchian with a goatee. After that, what else do you want to ask?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: _DivideByZero_ on August 31, 2011, 11:36:21 pm
RW: Stand around, testing my x-ray vision.
FW: Crundle... will it blend?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: monk12 on September 01, 2011, 11:07:20 am
Meta: Beeping ahoy!

Fantasy: Enter dining room
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: HighEndNoob on September 01, 2011, 11:33:27 am
Meta: Find a janitors closet
Cleanzor: Follow me.

Fantasy: Shoot the Crundles in a collateral, then dodge to the right.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: namad on September 05, 2011, 07:13:35 pm
I know this comment is 115turns too late to matter... but... when I read the title roll to roll to dodge that does imply if your meta character rolls poorly enough you won't be able to have a chance to roll to dodge with your fantasy character... so... the ability to just control both characters everyturn regardless of the status of the meta character seems... a bit... awful... seems like things go from roll to roll to dodge  (catchy) to... play two roll to dodges at once
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Powder Miner on September 05, 2011, 07:24:04 pm
It doesn't really matter.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Frelock on September 05, 2011, 09:44:19 pm
Yea, that came up as soon as we left the first room as to "how are we controlling our fantasy characters?"  We just sorta abstracted it away with copious amounts of waving hands.  However, if the fantasy character dies, the real one dies too.  Though apparently if the real one dies, the fantasy one goes to the strange island...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Dermonster on September 05, 2011, 09:46:15 pm
A while back, Gatleos said if a meta char dies the fantasy char is held in stasis until another meta char from the wait list claims it.

So if Derek dies, someone else can get Derm. *Dun dun duuuun*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: EmeraldWind on September 06, 2011, 12:16:15 am
Yea, that came up as soon as we left the first room as to "how are we controlling our fantasy characters?"  We just sorta abstracted it away with copious amounts of waving hands.  However, if the fantasy character dies, the real one dies too.  Though apparently if the real one dies, the fantasy one goes to the strange island...

The Fantasy character didn't GO to a strange island. The Meta Character went to the future while his Future Self was in the past. Your Meta Character while in the future was controlling Your Future Fantasy Character.  Thus the island is a place that your Fantasy Character will be at that point in time.

IE: Imagine you are playing an RPG. At 10 hours into game you travel a 3 days into the future and start up the game and the game has been progressed up to 50 hours. Then you go back in time only to ponder what you saw when you looked at the save file.

This is basically what your characters did, they went to the future and their neural implants picked up their character however many hours down the line. Meanwhile the past Fantasy character drops to the floor because your future selves were considerate enough to somehow block their commands to your characters while still receiving the signal telling their collars not to explode. Why did they do this? You ever take two Gamecube Wavebirds and set them to one receiver, it gets weird. It is almost schizophrenic. 

PS: Now here's a thought, the above bit kind of deals with the whole "Don't cross the streams" bit. So what if, one of the Future Metas had given a command to the Fantasy Character while the Present Meta gave a command and they both succeeded in their rolls. I imagine the results are best described by this phrase that popped in my head: DOUBLE DERM TRAVESTY TANTRUM!

Luckily, we don't need to worry about this kind of over-the-top craziness anymore as the time portals have close for the time-being.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Dermonster on September 06, 2011, 07:04:07 am
This is the second time I've been used as a unit of measurement.

Still awesome.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
Post by: Gatleos on September 06, 2011, 11:16:10 am
Not sure why I didn't show off this (http://i.imgur.com/T6D4z.png) before, but there it is. As you can see, it's slightly outdated.
I know this comment is 115turns too late to matter... but... when I read the title roll to roll to dodge that does imply if your meta character rolls poorly enough you won't be able to have a chance to roll to dodge with your fantasy character... so... the ability to just control both characters everyturn regardless of the status of the meta character seems... a bit... awful... seems like things go from roll to roll to dodge  (catchy) to... play two roll to dodges at once
The original concept for this RTD was something along the lines of this: you're a group of nerds in a basement somewhere, playing some sort of tabletop version of RTD. But instead of playing the characters in the game, you play the players themselves. The characters would be affected by the condition of their real-life counterparts (like mental penalties in the real world causing the fictional character to do stupid things), and the players would be encouraged to try and screw each other over in the real world to help their own fantasy characters. But the setting seemed too mundane, so I decided on a kidnapping scenario. And it kind of escalated from there... (http://tvtropes.org/pmwiki/pmwiki.php/Main/Understatement)
PS: Now here's a thought, the above bit kind of deals with the whole "Don't cross the streams" bit. So what if, one of the Future Metas had given a command to the Fantasy Character while the Present Meta gave a command and they both succeeded in their rolls. I imagine the results are best described by this phrase that popped in my head: DOUBLE DERM TRAVESTY TANTRUM!
You know, I'm actually getting to the point where I'm going to need to make a flowchart or something to keep track of all the layers of narrative going on. Not to mention the time shenanigans.

**********~
Turn 122
**********~


META TURN:

Well... uh... okay then.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
RW: Gain new ability.
MC (+MMC): plz come back ;.;
(...) You think with all your might, concentrating all your mental energy in an attempt to spontaneously gain a new ability! Suddenly, you feel an intense pounding in your skull and your helmet begins sparking uncontrollably! You feel like you could contact anything with your helmet right now!
(...) Using your temporary store of mental energy, you project an extremely strong signal through the time portal! The signal continues straight past MC, heading further and further into the future!
(http://i.imgur.com/45KvA.jpg) "Come back EM-CEEEEEEEEE"
(http://i.imgur.com/44cVf.gif) "AAAGGGGHHHH, temporal feedback! Who is this?!"
(http://i.imgur.com/45KvA.jpg) "Wait, what? Future me?! Where's MC?"
(http://i.imgur.com/44cVf.gif) "I was wondering when I was going to get this call. Hold onto your ass, me, things are about to get crazy."
(http://i.imgur.com/45KvA.jpg) "What are you talking about? What's happening?"
(http://i.imgur.com/44cVf.gif) "Transmitting radio signals through time loops, that's what! Here comes the boom!"
*Line Cut*
(http://i.imgur.com/45KvA.jpg) "Hello?! Me?! STOP BEING SO VAGUE"

Just then, a deafening siren fills your ears! The radio signal sent from your helmet into the future begins cycling through the time loop, producing deafening temporal feedback and coalescing into a sonic resonance cascade! Several tachyon streams intersect your brain at once, disabling something deep within your subconscious!

(http://i.imgur.com/45KvA.jpg) "Ugh... hello? Are you still there, future me?"
(http://i.imgur.com/SoX5P.jpg) "Huh? Who's talking?"
(http://i.imgur.com/45KvA.jpg) "Uh oh."

Meta: Investigate beeping
(...) You head down the hall and approach the lobby pedestal. Looking to your left, you see one of the teleportation pads light up.
(http://i.imgur.com/8Y9jS.gif)
Access level green granted. You have downloaded additional pedestal locations.
(http://i.imgur.com/wTxlV.gif)
RW: Stand around, testing my x-ray vision.
(...) You project X-rays backward, through your eyes and into your brain! You receive irreversible brain damage and fall unconscious.
Meta: Beeping ahoy!
(...) You are confused and saddened by the beeping noise that you can somehow hear from several floors above. You stand awkwardly and ponder your inadequacy, then decide not to take the keycard because you're feeling contrary.
Meta: Find a janitors closet
Cleanzor: Follow me.

(...) You begin to search for a janitors closet, but immediately trip and fall on your face. Cleanz0r looms over you, his blocky shadow silently mocking you.

The future portal begins to close!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: x2 reference combo.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: Telehub, Main Deck
Currently: Checking the map.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Wallowing.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Sigh...
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage | Unconscious
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/mT5Bg.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Frelock on September 06, 2011, 12:00:46 pm
Meta: Let's head to deck M1

Fantasy: BLOOD FOR THE DEATH GOD!!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Shiney on September 06, 2011, 02:31:31 pm
Ever read two (IN ONE!) extremely well written 121 turn RTD's from the begging?
Its taken like a week, I feel as though I just read through the better part of a novel. XD
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Dermonster on September 06, 2011, 03:06:58 pm
Trope page edited! We have our image!

Also holy fuck yes.

RW: Examine this link in closer detail.
MC: Attempt to come back of your own violation.

FW: Heal legs!
Mutie: Assimilate the constrictor!
Rats: Mess up some damned snakes!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: _DivideByZero_ on September 06, 2011, 05:43:35 pm
RW: Be unconscious.
FW: Spin around in rage slicing anything around me in half after fatally bludgeoning it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: HighEndNoob on September 06, 2011, 05:48:08 pm
Meta: Slap John to fix his brain, or at least wake him up.
Fantasy:Get-up, and take shots at the crundles around Urist to distract them until the rest of the team arrives.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Dermonster on September 06, 2011, 05:49:01 pm
The rest of the team being me who's bleeding to death while being attacked by snakes.

I might remind you that if Derm dies the resulting Magical nuclear fireball would turn a small moon to molten slag Derek will take all of you in second storage with him.

You know, the guy who's good with computers aboard a ship with deadly AI's?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: monk12 on September 06, 2011, 06:09:25 pm
Meta: Grab Keycard, head to deck M1

Fantasy: Kill the Batman (http://www.youtube.com/watch?v=kpOuINFDWF4)


Also, does anybody remember what the green dots on the map are?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Dermonster on September 06, 2011, 06:12:01 pm
Keycards we already have.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Elmach on September 11, 2011, 03:45:47 pm
Three things:

1. Bump.

2. I joined to play this game.

RW/MW: Name: Elmach
Occupation: Chef who specializes in pasta and pizza
Description: PASTAAAAAAAAA!! Wait, I was supposed to describe myself in three sentences? Frick.

FW: Name: Æzerog Mervoes
Occupation: Pastamancer (works with pasta to make weapons... somehow...)
Description: Covered in pasta.

3. Can I make a copy of this on another forum I go to?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Dermonster on September 11, 2011, 03:47:46 pm
Copy? What?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Elmach on September 11, 2011, 03:53:44 pm
The general idea of a Roll to Roll to Dodge.

Also, everyone posted their actions.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Gatleos on September 12, 2011, 08:58:22 am
Everyone posted their actions days ago.

Can I make a copy of this on another forum I go to?
Yeah, sure, but... running one RTD that is actually two RTDs stuck together is just as much work as it sounds.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: HartLord on September 13, 2011, 05:01:50 pm
Wow! It took me this long to realize that I just had to post in this thread to be able to track it.
 This is me (http://tvtropes.org/pmwiki/pmwiki.php/Main/AbsentMindedProfessor).
 With a bit of this thrown in (http://tvtropes.org/pmwiki/pmwiki.php/Main/DitzyGenius).
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Dermonster on September 13, 2011, 05:04:33 pm
Or just hit the notify button right down thar

\\
 \\
  \\
    \l
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Elmach on September 13, 2011, 09:39:30 pm
Can I make a copy of this on another forum I go to?
Yeah, sure, but... running one RTD that is actually two RTDs stuck together is just as much work as it sounds.
Only one rational thing to do!

Run a RTD that is really three RTDs stuck together!
Erp. Herp Derp.
EDIT: I should stop making offtopic posts. Also, I figured out a way to make a RTRTRTD such that only 1.75 times the effort of making an RTD is needed!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: HartLord on September 14, 2011, 04:53:55 pm
Guess the new lenses in my glasses didn't help as much as I had hoped. :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Powder Miner on September 14, 2011, 09:18:45 pm
HEY, ELMACH! It's me, Ownedbyglove. Even running one RTD is hard work though, at least starting it up.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Elmach on September 14, 2011, 11:13:12 pm
Yes, I realize that.

Also, I realize that we are spamming this poor man's thread. Move to PM?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Theifofdreams on September 21, 2011, 01:26:23 am
Anyone know what happened to Gatleos?
Did he forget the meaning of the phrase "timely and consistent manner" again?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
Post by: Gatleos on September 23, 2011, 06:52:12 am
Right then, where were we?

**********~
Turn 123
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
Meta: Let's head to deck M1
(...) You head to the elevator and hit the button for floor M1! After a few seconds, you arrive at a short hallway. Stepping through it, you find yourself in a large laboratory. The results of many apparently failed genetic experiments float in huge test tubes lining the walls on either side of you. Some of the tubes have shattered, leaving a pool of grey-green liquid and shattered glass scattered on the floor. The fluorescent lighting overhead (they still use that?) flickers in a fashion to be expected of any self-respecting abandoned laboratory, and you can see some sort of gun resting on a pedestal at the other end of the room.
RW: Examine this link in closer detail.
MC: Attempt to come back of your own violation.
(...)

(http://i.imgur.com/45KvA.jpg) "Um... hi?"
(http://i.imgur.com/SoX5P.jpg) "WHY IS IT ALWAYS SNAKES AGGGGGHHHHHH"
(http://i.imgur.com/45KvA.jpg) "Are you my split personality now? This raises so many questions..."
(http://i.imgur.com/SoX5P.jpg) "Ahhhhh, much better. My legs are- AAAAGGGGHHH MY FACE"

(...) The signal becomes extremely weak, then disappears entirely as the portal continues to close behind Marshall.
RW: Be unconscious.
(...) You be unconscious. Congratulations.
Meta: Slap John to fix his brain, or at least wake him up.
(...) You smack John across the face repeatedly, but he doesn't seem to want to wake up.
Meta: Grab Keycard, head to deck M1
(...) It seems Frederick nabbed it a few turns back. In any case, you decide to head for Deck M1. Stepping aboard the glowing telepad in the storage room, you beam up to the central telechamber on the Main Deck. Straining the last of your intangible movement points to their limits, you swagger over to the elevator and mash the fourth button down. When the doors open, you find yourself looking at Frelock and a dark, flickering laboratory.

The future portal in Secondary Storage closes off forever!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Bothering himself.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Considering carefully.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Following Frederick.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Abusing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: SIGH...
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage | Unconscious
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/wTxlV.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: Dermonster on September 23, 2011, 07:03:35 am
RW: Attempt to help the poor bastard on the other end of this signal thingy. Somehow.

Mutie: Katamari!
Rats: Attack!
Me: Waterblast goddamn everything reptilian.


How many snakes did I summon!?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: monk12 on September 23, 2011, 11:29:50 am
Meta: Fill my hat with the grey-green liquid.

Fantasy: Command the Ghost of Bloodbeard to possess the Batman and save me!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: HighEndNoob on September 23, 2011, 05:06:56 pm
Meta: Spray John with the pressure-washer.
CLEANZOR: Search the area.
Fantasy: Pick-up the gun, and give the ax to Urist.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: _DivideByZero_ on September 23, 2011, 05:07:19 pm
RW: Get up...?
FW: Grab my axe and proceed deeper into the fortress.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: Gatleos on September 24, 2011, 01:30:00 am
Meta: Fill my hat with the grey-green liquid.
Obviously. First thing I would have thought of in this situation.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: Frelock on September 24, 2011, 01:46:21 am
Meta: Get the gun

Fantasy: Have my body stumble around for a little bit with my head shouting directions at it in a comical fashion, before eventually reconnecting myself.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: NoahTophatz on September 24, 2011, 03:13:05 am
Fantasy: Have my body stumble around for a little bit with my head shouting directions at it in a comical fashion, before eventually reconnecting myself.
Yelling instructions won't work because well your body don't have ears so your body will seem like it is completely ignoring you
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: Frelock on September 24, 2011, 01:33:33 pm
Hence the "comical fashion"
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: monk12 on September 24, 2011, 06:32:13 pm
Meta: Fill my hat with the grey-green liquid.
Obviously. First thing I would have thought of in this situation.

OBVIOUSLY. Besides, Frelock gets the portal gun. If I could think of a good use for them, I'd loot the mutated experiments as well.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: kisame12794 on September 24, 2011, 07:04:48 pm
Fantasy: Have my body stumble around for a little bit with my head shouting directions at it in a comical fashion, before eventually reconnecting myself.
Yelling instructions won't work because well your body don't have ears so your body will seem like it is completely ignoring you

Actually if he yells loud enough the body might feel him yelling and stumble/walk towards it. Or he'll make a lot of noise and someone will rescue him. Maybe.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
Post by: Gatleos on October 01, 2011, 03:13:50 am
Sorry for the wait, building a platformer engine is... time-consuming to say the least.

**********~
Turn 124
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
RW: Attempt to help the poor bastard on the other end of this signal thingy. Somehow.
(...)

(http://i.imgur.com/45KvA.jpg) "REEEEAAAAARRRRGGGGHHHH"
(http://i.imgur.com/SoX5P.jpg) "Stop! You're going to give us a headache!"

Meta: Fill my hat with the grey-green liquid.
(...) You scoop several handfuls of goop into your hat, allowing your hair to marinate in the thick juices. Frelock stares at you quizzically before making his way to the back of the room.

(http://i.imgur.com/wbOvg.jpg) "What the hell are you doing?"
(http://i.imgur.com/XLBJR.jpg) "Wha- another hallucination? ...What happened to LeChuck?"
(http://i.imgur.com/wbOvg.jpg) "No idea who you're talking about."
(http://i.imgur.com/XLBJR.jpg) "You still there, Hippo?"
(http://i.imgur.com/J4fy7.jpg) "YOU CANNOT DISPOSE OF ME, MORTAL"
(http://i.imgur.com/XLBJR.jpg) "Wait, haven't I met you before?"
(http://i.imgur.com/wbOvg.jpg) "Possibly. You're the hallucinator, you tell me."

Meta: Spray John with the pressure-washer.
CLEANZOR: Search the area.

(...) You spray John in the face with the pressure washer! He sits bolt upright, muttering about Crundles.
(...) Cleanz0r just sits there, judging you with his KIT eyes.

(http://i.imgur.com/wr6mx.gif) "..."

RW: Get up...?
(...) The cold water splashes over you, and you quickly sit up and punch Kyle in the head! He falls to the floor, bleeding from yet another bump on his head and moaning.
Meta: Get the gun
(...) Reaching up onto the pedestal at the rear of the room, you remove the gun resting on its surface. Happily noting the lack of a sudden trap or group of enemies to respond to your attainment of this treasure, you begin to examine the gun itself. It looks kind of familiar, actually. It's...
Spoiler (click to show/hide)
Nah, you have no idea.

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Screaming incoherently.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Examining this odd weapon of his.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer | Odd Gun
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Hoarding objects like this is an adventure game or something.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit | Genetic Slop
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Watching the little stars fly around his head...
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Quadruple Head Bumps | Blind | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Stretching and yawning.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/wTxlV.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Dermonster on October 01, 2011, 09:26:39 am
RW: Get to the labs and gather parts like because my life depends on it.

FW:Make my right left foot into a right right foot, because my left left foot should be the only left foot left, right?.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: monk12 on October 01, 2011, 10:23:18 am
Meta: Inform non-pirate/hippo hallucination that he is from the future, double-u tee eff, then explore the rest of the room.

Fantasy: Grappling hook to the face!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Frelock on October 02, 2011, 01:47:02 am
Meta: Test gun on something non-important looking, and preferably far away

Fantasy: I believe there is a batman who needs to be delivered to the mother of death!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: _DivideByZero_ on October 03, 2011, 10:18:14 pm
RW: Yeah... follow someone.
FW: Enter food stockpile. If applicable, look for sun berries.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Gatleos on October 10, 2011, 11:37:19 am
No HEN? No HEN?

It took me so long to post here because my hard drive just got wiped a few days ago and I've been busy with that. Good thing all the RTRTD images are stored online! I'll get back to the turn when I can. Is everybody still alive?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: monk12 on October 10, 2011, 11:40:30 am
Feel the city breakin'
and everybody shakin'
and I'm stayin' alive, stayin' alive
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Dermonster on October 10, 2011, 02:33:10 pm
I'm here as always.

Where the hell IS HEN? He's had since a long ass time!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Sean Mirrsen on October 10, 2011, 02:49:42 pm
He's active, maybe he just forgot. You should PM him.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Frelock on October 10, 2011, 06:44:37 pm
Woo hoo!  It's alive!  I'm alive!  I like living.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: monk12 on October 10, 2011, 07:55:15 pm
Woo hoo!  It's alive!  I'm alive!  I like living.

Dying is usually inconvenient (http://www.egscomics.com/?date=2010-07-26)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Cepheid on October 10, 2011, 09:02:36 pm
I spent all of last week and the weekend reading and laughing hard at this, with some displeasure.  Going into laughing fits shortly after having your wisdom teeth ripped HORRIBLY OH MY GODS from your mouth is not conducive to healing or you know, not being in pain.

It was a fun read, though, despite the pain.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: HighEndNoob on October 11, 2011, 06:10:42 pm
Opps, didn't notice this.
Meta: Try to bandage the wound
CLEANZOR: Exact my revenge!
Fantasy: Follow Urist
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Dermonster on October 19, 2011, 12:25:38 am
Hello? *Clears out some dust* Anyone home?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: TFBeyond on October 19, 2011, 02:23:42 pm
Nooo...! It can't end now, I just finished reading! ;_;

FAKEEDIT: This thread is hilarious. I have no idea how you keep up with it all and forge ahead at the same time.

Also, Derm, you are an unholy monster. Spawned from the blackest abyss and dropped into this otherwise comparitively innocent endeavour, specifically to cause chaos, mayhem, pain, loss and confusion. Carry on the good work.

Frelock, you are perhaps the unluckiest sonofa- that ever lived. Sorry about that.

Divide, keep on Dorfin'. You're doing the mountainhome proud... I think.

HEN... never have I seen so much owed by so many to so few a mop.

Monk - I can't decide whether you're an awesome or a terrible MacGuyver. Please advise.

and finally Gatleos... you've got the patience of a saint, the processing power of a mainframe and the twisted imagination of a mad genius. Bravo.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Theifofdreams on October 20, 2011, 05:00:18 am
and finally Gatleos... you've got the patience of a saint, the processing power of a mainframe and the twisted imagination of a mad genius. Bravo.

This has so far proven true. Unfortunately, Gatleos also has the scheduling capabilities of a half drowned monkey, which is why updates are sporadic, and occasionally often infrequent.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Dermonster on October 20, 2011, 08:25:41 am
Also, Derm, you are an unholy monster. Spawned from the blackest abyss and dropped into this otherwise comparitively innocent endeavour, specifically to cause chaos, mayhem, pain, loss and confusion. Carry on the good work.

Thank you, thank you!

And then it turns out I'm the final boss and ALLACCORDINGTOPLAN.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: TFBeyond on October 20, 2011, 08:27:35 am
Also, Derm, you are an unholy monster. Spawned from the blackest abyss and dropped into this otherwise comparitively innocent endeavour, specifically to cause chaos, mayhem, pain, loss and confusion. Carry on the good work.

Thank you, thank you!

And then it turns out I'm the final boss and ALLACCORDINGTOPLAN.

This makes too much sense not to be true. Damnit, Derm! Spoilers!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 124: Five Schmucks Without A Clue]
Post by: Gatleos on October 26, 2011, 02:21:47 am
Again, I've been spending the last week or so picking up the pieces of my shattered life computer. But I'm back now, let's get this party (re)started!

**********~
Turn 125
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room (http://www.youtube.com/watch?v=jgPElPIiKhE)

Actions
RW: Get to the labs and gather parts like because my life depends on it.
(...) Choosing to put off examination of the plight of your fictional split personality until later, you step onto the telepad and beam up to the main telechamber. You then run down the hall, mash the M1 button on the elevator control panel, step out into the lab, and begin rummaging through the assorted implements on the table. You soon come across two bottles: one labeled "Xorochemaxiline", the other labeled "Do Not Mix With Xorochemaxiline". You pocket them both.
Meta: Inform non-pirate/hippo hallucination that he is from the future, double-u tee eff, then explore the rest of the room.
(...) You look around the room a bit, but don't notice anything too important. You look at <UNNAMED APPARITION>. <UNNAMED APPARITION> shrugs.
Meta: Test gun on something non-important looking, and preferably far away
(...) You immediately point the gun at the nearest cryo-tank and pull the trigger! The tank shatters, sending sharp shards of glass flying around the room!

Cool, it's like the Gravity Gu- AAAUUUUGH
The same disgusting fluid flows out of the shattered tank, and the deformed monstrosity within falls to the floor.

...And then gets back up again.
RW: Yeah... follow someone.
(...) You follow Derm over to the teleporter. Suddenly, you're tackled onto the teleporter and beamed up to the telechamber! Cleanz0r chases you down the hall toward the elevator! You run into the elevator and smash the M1 button, but Cleanz0r gets inside too! He rolls all over you with his treads. The elevator arrives in the laboratory. You hear something made of glass shatter loudly, and then a loud roar!
Meta: Try to bandage the wound
CLEANZOR: Exact my revenge!

(...) You grab a discarded piece of paper on the floor of the storage room and use it to soak up some blood from your head. It... kinda works.
(...) Cleanz0r tackles John through the teleporter and disappears from sight!

The genetic abomination gets up, shakes off the shards of glass, then roars and leaps onto the table!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: R&D Lab Alpha, Deck M1
Currently: Hiding under the table.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Red Bottle | Blue Bottle
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Bleeding and cursing.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer | Odd Gun
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Screaming and holding his (now moldy and gooey) hat to his head.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit | Genetic Slop
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Standing all alone in secondary storage, just waiting for another mechanical spider ambush.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Quadruple Head Bumps | Blind | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: R&D Lab Alpha, Deck M1
Currently: Getting trampled by Cleanz0r.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/wTxlV.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Frelock on October 26, 2011, 02:43:32 am
Ooo... I bet I got the riddle.  Is it
Spoiler: DBZ, no peaking (click to show/hide)

Also, mmmm...liver.

Meta: Use gravity gun to pick up all the pieces of glass, and propel them at the abomination's face.

Fantasy: Continue to brave the path into the depths of the fortress.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Dermonster on October 26, 2011, 06:57:23 am
YAAAAAAAAAAAAY


RW: Facemelt the abomination

FW: Fix the feet.
Mutie: Pick me up and head on over to wherever everyone else is at.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: monk12 on October 26, 2011, 12:09:46 pm
Hooray computer necromancy!


Meta: Attempt to ignite the goop-covered monstrosity.

Fantasy: Exploration ho!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: EmeraldWind on October 26, 2011, 08:45:24 pm
@Frelock

I used the same exact reasoning to come to a different answer, but I think your answer satisfies the "enemy" condition better.

I'm curious to see what the answer is.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Theifofdreams on October 26, 2011, 09:16:01 pm
I do believe I know the answer, and it's almost completely spelled out in the riddle.
I don't believe I'm allowed to answer, though. Must. Not. Insert. Obscure. Use. Of. Answer. In. Post.
Woooh!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Gatleos on October 27, 2011, 12:06:56 am
You may want to think a little harder about the "enemy" part.

Anywho...
This thread is hilarious. I have no idea how you keep up with it all and forge ahead at the same time.
You may not realize it, but this story is growing a whole lot faster than the thread is. Plots that have yet to be revealed, plots that already have been revealed in an extremely sneaky way, plots based entirely around random, offhand comments in the thread...

What has happened thus far is just the beginning. Hopefully I can update often enough to actually get to any of it before the friggin' apocalypse.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: kisame12794 on October 27, 2011, 11:14:49 am
What has happened thus far is just the beginning. Hopefully I can update often enough to actually get to any of it before the friggin' apocalypse Derm gets the Necronomicon back.

Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Dermonster on October 27, 2011, 11:19:48 am
I really wish I didn't get that damn string of three two's and one's back then.

Also I wish that I had actually heard of Evil Dead before getting the completely out of my depth hint about klatuu barada nicto.

I also wish I had actually put any amount of effort into actually looking for an answer.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: _DivideByZero_ on October 27, 2011, 08:24:08 pm
Hmm.

RW: Mount Cleanzor!
FW: Hmmm... erm... uh... mm..... I'm gonna go with some kind of plant on this one. Grass perhaps. *maybe* a tree, actually no. Trees lose their leaves.
Actually, it could be dirt...

Alright.
Grass.
2nd guess: Dirt.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Zako on October 27, 2011, 08:50:29 pm
I really wish I didn't get that damn string of three two's and one's back then.

Also I wish that I had actually heard of Evil Dead before getting the completely out of my depth hint about klatuu barada nicto.

I also wish I had actually put any amount of effort into actually looking for an answer.

Nictu dammit! NICTU! You made the same mistake as ash!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Dermonster on October 27, 2011, 08:55:23 pm
I think the root of the problem is that I have no idea who ash was.

(With your context I can guess that he's the protagonist but I have nothing else on him. Or... her?)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Gatleos on October 28, 2011, 01:00:18 am
I think the root of the problem is that I have no idea who ash was.
...Looks like Derm is going to have an unfortunate accident next turn.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Theifofdreams on October 28, 2011, 05:01:57 am
From the wikipedia entry about Evil Dead:
Bruce Campbell as Ashley "Ash" Williams: Ash is the last survivor of the group and the main protagonist of the film. Ash is a young man who only wanted to take his friends on a trip into the woods, unaware of what to expect.
From the Quote given for the TvTropes page on Evil Dead:
"The fact is that you can't hold Ash to the same standard that you hold mere mortals to. He is not only just a complete and total badass; He is the standard by which all future badasses will be measured. So if he wants to jump onto a department store trampoline and fire fifteen perfectly-aimed shotgun shells in rapid succession while soaring twenty feet in the air, he can do it. You and I can't; but you and I are also not Ash. And while it may seem impossible for him to do the things that he does and kick as much ass as he is famous for doing, I assure you that it isn't. Why, you ask? Simple. Because he's Ash."

That's who Ash is. As for what he is: A deadite-killing badass Crazy Awesome pseudo-psychotic man with a chainsaw on one arm that may or may not be directly responsible for ending the world, and after that saving the world in the past. You'd like him, Derm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Dermonster on October 28, 2011, 08:07:46 am
I think the root of the problem is that I had no idea who ash was.
...Looks like Derm is going to have an unfortunate accident next turn.
That was past tense! PAST TENSE!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: monk12 on October 28, 2011, 12:09:14 pm
I think the root of the problem is that I had no idea who ash was.
...Looks like Derm is going to have an unfortunate accident next turn.
That was past tense! PAST TENSE!

We've already (er, will have already) traveled through time- tense is meaningless!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Gatleos on October 30, 2011, 09:38:10 pm
Well, while we're waiting... DbZ's answer is set in stone, anyone else wanna take a crack at my obvious riddle?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: EmeraldWind on October 30, 2011, 10:16:07 pm
Water.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: HighEndNoob on October 30, 2011, 11:32:23 pm
Meta: Go in the direction CLeanzor went in.
Fantasy: Pain is for melee fighters! Walk it off!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Gatleos on October 31, 2011, 08:27:38 pm
HAPPY HALLOWEEN!

(http://i.imgur.com/VCVFA.gif)

AUGH
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Theifofdreams on October 31, 2011, 08:33:41 pm
Happy halloween.

As to the riddle:
First guess: Spring
Back up guess: Earth.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: monk12 on October 31, 2011, 08:54:54 pm
great, now I'll have to mod vampire fangs to be made of Candy Corn
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: EmeraldWind on October 31, 2011, 09:39:01 pm
great, now I'll have to mod vampire fangs to be made of Candy Corn

So did you have their fangs made of regular corn?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 125: Gnome Guzzlin' Mah Ale!]
Post by: Gatleos on November 03, 2011, 08:56:02 pm
Hint: nobody is even close to the riddle answer yet.

**********~
Turn 126
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Chozo Ghost (http://www.youtube.com/watch?v=3cWbLagjxbA)

Actions
Meta: Use gravity gun to pick up all the pieces of glass, and propel them at the abomination's face.
(...) Thinking quickly, you grab the gravity gun and gather the shards of metal and glass on the floor! You then propel them at the abomination! (...) The abomination is hit squarely in the face and tumbles to the floor screeching. It then begins galloping around the room, swiping in a blind rage!
RW: Facemelt the abomination
(...) You leap up onto the table and start riffing on your guitar! Unfortunately, you forgot to switch the sonic amplifier on and the noise simply attracts the abomination to you. It tackles you off the table and pins you to the floor!
Meta: Attempt to ignite the goop-covered monstrosity.
(...) You make a small beaker of unknown liquid several feet to the right of the abomination explode with your mind.
RW: Mount Cleanzor!
(...) Cleanz0r continues to beat on you, pushing you out into the lab! You trip over an abomination laying on Derek, and it leaps onto you instead!
Meta: Go in the direction CLeanzor went in.
(...) You decide to sit down and stay put instead. SUDDENLY A HUGE SWARM OF MECHA SPIDERS CRAWLS INTO THE ROOM OH GOD THEY'RE EVERYWHERE

The abomination straddles John and swipes at his face! (...) John is caught by surprise! The monstrosity tears at his face!

Status

Player: dermonster
Name: Derek L. (http://i.imgur.com/saoTY.gif)
Occupation: Video game Developer/designer.
Location: R&D Lab Alpha, Deck M1
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Red Bottle | Blue Bottle
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich (http://i.imgur.com/AqBWv.png)
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Blinding the abomination with glass.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer | Odd Gun
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk (http://i.imgur.com/rzv7k.png)
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Telekinesising randomfully.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit | Genetic Slop
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers (http://i.imgur.com/MQAWG.png)
Occupation: Janitor
Location: Secondary Storage
Currently: Standing all alone in secondary storage, just waiting for another mechanical spider ambush.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Quadruple Head Bumps | Blind | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman (http://i.imgur.com/Rkz3J.gif)
Occupation: Drill Sergeant
Location: R&D Lab Alpha, Deck M1
Currently: Struggling underneath the genetic abomination.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades (http://i.dailymail.co.uk/i/pix/2008/09/04/article-1052367-0103B55A000004B0-847_468x461.jpg) | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase (http://i.imgur.com/wTxlV.gif)

Main Deck (http://i.imgur.com/vkIIq.png)

Deck 2 (http://i.imgur.com/K6PQe.png)

Maintenance Deck 3, Main Elevator (http://i.imgur.com/D9Bpu.png)

Maintenance Deck 3, Living Quarters (http://i.imgur.com/xiDKi.png)

Maintenance Deck 3, Engineering Lab (http://i.imgur.com/8aa36.png)

EARTH! (http://i.imgur.com/bUh1I.jpg)

Elevator Controls (http://i.imgur.com/YNLRW.png)

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 03, 2011, 08:59:33 pm
Shouldn't I get a +1 to attack on my RW sekf?

RW: Riff like I'm at a SWEET RAVE PARTY
FW: FLOOD ABSOLUTELY EVERYTHING WITH SUMMONING/HEALING MAGIC
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: monk12 on November 03, 2011, 09:13:53 pm
OH NO NOT THE BOOZE! WHYYYYYYYYYY


Meta: Plasma rifle the abomination- er, the abomination that's trying to kill me, that is

Fantasy: Exploration TAKE TWO!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: _DivideByZero_ on November 03, 2011, 11:23:48 pm
RW: Introduce the abomination to Cleanzor
FW: Ride the boozesplosion out of the fort using a barrel!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Frelock on November 03, 2011, 11:28:57 pm
Meta: Laser dagger + cheetah arm + PUNCH!!! => Abomination's Face

Fantasy: Continue exploring, don't enter any rooms that appear to have doors that seal elsewhere, and definitely don't enter any rooms that have grates or floor hatches.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Lightning4 on November 04, 2011, 01:02:26 pm
Pretty sure the answer to that riddle was turning the gnome into a smear with his stone arm and swiping the key
I'm ashamed at you guys for not thinking of violence sooner. :(
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: kisame12794 on November 04, 2011, 01:59:01 pm
Because it wasn't Dermonster thats why.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 04, 2011, 02:59:39 pm
"The answer is I'll turn you inside out if you don't do what I want. Also possibly turn the nearest wall into a screaming mass of flesh but that's besides the point."

(The trope page needs more love) (http://tvtropes.org/pmwiki/pmwiki.php/Main/RollToRollToDodge)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: kisame12794 on November 04, 2011, 04:12:25 pm
It has been loved.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: EmeraldWind on November 04, 2011, 09:12:26 pm
The answer is now obvious.

The answer is always MAGMA.

Seriously, think about it!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: monk12 on November 04, 2011, 09:16:03 pm
The answer is now obvious.

The answer is always MAGMA.

Seriously, think about it!

If there was anything Magma could not take, then I would call you a genius.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: EmeraldWind on November 04, 2011, 09:21:56 pm
The answer is now obvious.

The answer is always MAGMA.

Seriously, think about it!

If there was anything Magma could not take, then I would call you a genius.

Magma cannot take heat. Heat can only go from hot objects to cold thus magma only gives heat, but cannot take it away.

Bonus:
Death !FUN!. Magma can give plenty of death !FUN!, but it can't take death !FUN! away. :( :D

Edit: Fixed grammatical error.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 04, 2011, 09:23:25 pm
It also cannot take bauxite, other magma resistant stones, iron, steel, adamantine, hell-demons...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: EmeraldWind on November 04, 2011, 09:32:10 pm
It cannot give those stones though.

But obsidian, on the other hand...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 06, 2011, 05:50:56 pm
Hrm, where is HEN?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: HighEndNoob on November 06, 2011, 05:58:16 pm
Meta: Run away really fast to John.
Fantasy: Try to split the wound.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 06, 2011, 06:00:20 pm
By the way, thirty bucks bets that my latest attempt at healing myself will go awry. When am I gonna get legit healing magic? >.>

Anyway, odds are up that on a five/six I fuse with mutie into a sort of humanoid cat eldritch abomination. Might actually be better to let me heal myself because damn I've been doing it for over seven turns now.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Theifofdreams on November 06, 2011, 06:51:32 pm
On that note, when are you going to get around to fixing your skull?
And when will you ever use it? Spraying summoning magic and hoping it works seems to work better so far. :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 06, 2011, 06:53:35 pm
Hopefully an all encompassing healing/summoning wave will make me better. Or at least not outright kill me.

(Shh don't remind Gat of my insta-kill crippled head. I don't think he forgot but I hope he did/does/will do)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 12, 2011, 10:16:56 am
So due to shennannigans in another thread on the MSPA forum and me being drunk on not-sleep, I wrote shitty fanfiction of RTRTD crossed with Sburb!
How the hell did that happen!
RTDMetastuck
Spoiler (click to show/hide)
Also someone apparently did a dramatic reading of it but I dunno if they recorded it.
[/firstRTDtohavefanfiction]
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: EmeraldWind on November 12, 2011, 11:00:30 am
undeadActuary

This.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 12, 2011, 11:05:22 am
You know, I thought I got something wrong.

Or is it horribly right...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: kisame12794 on November 12, 2011, 11:48:39 am
You know, I thought I got something wrong.

Or is it horribly right...

Does it really matter?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Frelock on November 12, 2011, 02:32:57 pm
SP: Dammit Derm!
NS: Dammit Derm!
UA: Dammit Derm!
RS: WHERE IS MY SOAP

Heh, so true...  Absolutely hilarious, I have to say.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: HartLord on November 21, 2011, 07:44:11 am
Pretty quiet around here...  :(
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: kisame12794 on November 21, 2011, 12:11:56 pm
Shhhhhhh. We're hiding from derm.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: HartLord on November 21, 2011, 05:02:02 pm
Ahhh. Okay!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Gatleos on November 22, 2011, 02:42:27 am
Rest assured, this thing is far from dead. Just a break until I'm done with my turn on Endless RTD.

We haven't even really gotten to the meat of the plot yet, things seem to have been bogged down in the Meta World. I suppose I really underestimated how restrictive it would be, having that part of the game take place in a cramped space ship. I'll have to think of something.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: kisame12794 on November 22, 2011, 12:16:08 pm
Crash into a planet?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Theifofdreams on November 22, 2011, 02:54:50 pm
Meteor strike? Have it as part of a much larger cramped spaceship?
Moonbase?  :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Shotgun5559 on November 23, 2011, 03:38:03 pm
Perhaps the entire ship was merely a simulation in a holodeck of a much larger ship?


Edit: Admittedly I like the idea of the ship crashing on a planet, controlled by whatever it is causing all these problems on the ship.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on November 23, 2011, 03:39:45 pm
THE HOLOGRAM NEVER ENDED 0_0.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Shotgun5559 on November 23, 2011, 03:50:21 pm
THE HOLOGRAM NEVER ENDED 0_0.

Exactly, you thought you escaped the holodeck when you did, but it was merely the exit to the holographic holodeck.

Eh too Star Trekky.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: EmeraldWind on November 24, 2011, 12:41:40 am
THE HOLOGRAM NEVER ENDED 0_0.

You know the beginning of this thread reminded me of the game 9 Hours, 9 Persons, 9 Doors.

The main characters are kidnapped placed on a ship (albeit different kinds of ships) and forced to play a game (due to exploding leash) under the supervision of a mysterious individual.

What if, a part of the twist ending of 999 applies to the Meta/Adventure?
Spoiler (click to show/hide)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Theifofdreams on December 04, 2011, 11:56:09 pm
Long has he pondered, in the dark places of the worlds he sits between. Long has he thought, deep as the magma sea.

*pokes the RTRTD with a stick*
Maybe Gatleos is out to lunch.  ::)
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on December 04, 2011, 11:57:45 pm
He's busy trying to get a bunch of idiots across a floating nazi steampunk city.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Theifofdreams on December 07, 2011, 12:26:05 am
 ??? So... months and months away.  :P Got it.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: monk12 on December 07, 2011, 12:47:33 am
We wait... and HUNGER
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Gatleos on January 05, 2012, 06:09:47 pm
RTRTD turned one year old ten days ago, and nobody has made even a single mention of it in all this time. RTRTD is greatly saddened by this, and deserves an apology from you all.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on January 05, 2012, 06:12:13 pm
Mein gott!

It's birthday is CHRISTMAS!

ALL HAIL THE LORD AND SAVIOR OF RTD'S! I APOLOGIZE LORD, PLEASE DO NOT SMITE ME, FOR I AM ALREADY DOING THAT TO MYSELF PRETTY EFFECTIVELY.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on January 05, 2012, 06:12:31 pm
Goddamnit forum why do you derp. And why do you not have a delete accidental double post option.

 Anyway, yeah. WOOOO happy birthday RTRTD!
 
 Also, Gat, I never did get your opinion on the mini-fic thing I did.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: monk12 on January 05, 2012, 06:26:22 pm
Well, its birthday is the day after Christmas. Aaaand now I'm reading posts I made a year ago.

I foresee hilarity. Can't wait to see how this all gets tied together.

Meta-Character
Name: Monk
Occupation: Troper (http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage)
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.

Fantasy Character
Name: Edgar
Occupation: Sky Pirate


I'M PSYCHIC!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Frelock on January 06, 2012, 04:55:48 am
Gee, I sowwy mister.

Though, to be fair, we hadn't done anything in over a month, so it sort of slipped our minds.  How are those heroes doing at floating across a nazi steampunk city?

In a different train of thought...HAPPY BIRTHDAY RTRTD!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Mego on January 08, 2012, 03:03:31 pm
Finally read all of this in a 4-day binge. My head hurts. This is awesome.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Theifofdreams on January 09, 2012, 11:44:41 pm
 :-\
Geeze, Gatleos. You guilt everyone about forgetting the RTRTD's birthday, but then you choose not to update it. Even though it's been months.
I'm not accepting that it's been one year until you make up for those 3 months of missed turns.  :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Xantalos on April 10, 2012, 06:13:16 pm
Well, I think this is turning out fabulously. And I say this after reading it all in a day, so pretty cool. I will watch...
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: BullDog on April 10, 2012, 06:53:33 pm
I think I'll read through this again when I get a chance.
Could I be added to the waitlist, even though I'll never get in? :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: JacenHanLovesLegos on May 25, 2012, 02:07:50 pm
I just finished reading all of it. Whew.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: RhymeNorReason on August 22, 2012, 12:34:02 am
Assuming (likely foolishly) that this is simply on hiatus rather than dead, might I be added to the queue?

Meta
Name:Reason
Occupation:Roboticist, Punk
Personality:As stated above, a punk. Also an anarchist. Usually calm, but prone to snapping. EDIT: also a huge video game nerd

Fantasy
Name:Rhyme
Occupation:Tigerman Ice/Shadow Mage
Personality:an amoral scientist, always seeking to expand his knowledge. Often at the expense  of others. EDIT: also always wears a mask.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Greenstarfanatic on August 22, 2012, 12:42:51 am
This is likely dead, but we will continue to jump on it's corpse until it LOOKS alive.

Add me to the waitlist too please. I might even bother with a character sheet.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: killerhellhound on August 22, 2012, 01:50:04 am
This is likely dead, but we will continue to jump on it's corpse until it LOOKS alive.

Add me to the waitlist too please. I might even bother with a character sheet.
like starwars
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: RhymeNorReason on August 22, 2012, 05:20:45 pm
This is likely dead, but we will continue to jump on it's corpse until it LOOKS alive.

Indeed we will. *Jumps*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: DinosaurusRex_x on September 12, 2012, 04:12:00 pm
*stabs thread with 'Knife of Healing +1'*
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on September 12, 2012, 04:13:42 pm
-.-'

Might wanna stab Gatleos with that, mate. He's been all sorts of lazy lately. Or he's doing something in the background, who knows.

Also don't do that.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Greenstarfanatic on September 12, 2012, 08:28:02 pm
This is likely dead, but we will continue to jump on it's corpse until it LOOKS alive.

Add me to the waitlist too please. I might even bother with a character sheet.
like starwars

Exactly. And several of Nintendo's Franchises.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on September 12, 2012, 08:31:01 pm
Oh shush, I had a talk with him, he'll be along... sometime. Probably not soon, but Eternal on the brink of being handed over to digital and he's thinking about certain things which should speed things along.

Then again we've been talking about a four man HS RPG for quite some time now and we've got most things as far as I can tell and there's been no word on that so who am I to say what a guy can do with his schedualing.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: BFEL on September 13, 2012, 05:04:38 am
Oh shush, I had a talk with him, he'll be along... sometime. Probably not soon, but Eternal on the brink of being handed over to digital and he's thinking about certain things which should speed things along.

Then again we've been talking about a four man HS RPG for quite some time now and we've got most things as far as I can tell and there's been no word on that so who am I to say what a guy can do with his schedualing.

Your Dermonster! THATS who you are to say what he can and cant do :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: chaotic skies on February 04, 2016, 11:40:56 pm
This died 4 years ago. It should continue to live.

RISE, THREAD! RISE, AND RETURN TO THE LAND OF THE LIVING!

MWAHAHAHAHAHAH!!!
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on February 04, 2016, 11:52:39 pm
Gatleos is no longer interested in GMing this, he's likely lost all of his notes, if any, anyhow, and why the fucking hell did you think it was a good idea to necro a four year old thread!?

Leave this place be. I will not have my birthplace and grave defiled.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: chaotic skies on February 05, 2016, 12:01:54 am
Aw. I thought this was cool. Oh well. I'll go annoy someone else.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on February 05, 2016, 12:04:49 am
Maybe you should try to not annoy people?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: chaotic skies on February 05, 2016, 12:12:20 am
I don't try to, necessarily. I just have what a lot of people have called a "Annoying, loud personality."
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Gatleos on February 08, 2016, 09:18:09 pm
Rest assured, this thing is far from dead.

Oh hey guys, I'm back. Just had to complete a bachelor's degree in computer science before I had the technical know-how to write turn 127. Just finished, did I miss anything?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Salsacookies on February 08, 2016, 09:21:47 pm
May I join, as a relative newb?
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on February 08, 2016, 09:25:30 pm
May I join, as a relative newb?

oh yeah pull up a chair we're only five years out of practice.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: FallacyofUrist on February 08, 2016, 09:32:59 pm
Wait, is this a thing again?
...  :o
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: Dermonster on February 08, 2016, 09:34:06 pm
Wait, is this a thing again?
...  :o

Unless Gat's been lying to me for five straight years I'm gonna hazard a guess at 'no'.

... heheheh. Derm's existed for ~6 years now. It's amazing how time flies. i remember posting to this thread way back when I was screwing around back in a secondary school.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: chaotic skies on February 12, 2016, 09:09:52 pm
I love this forum. We yell at each other not to necro a thread, and then we use the threads we necro to talk :P
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 127: ?????????]
Post by: TankKit on December 25, 2016, 05:20:28 am
...This doesn't deserve to die :'(... Sorry to everyone who's hopes and dreams I brought up, and then immediatly crushed afterwards.
Title: Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]
Post by: ATHATH on December 28, 2016, 02:03:30 pm
Gatleos is no longer interested in GMing this, he's likely lost all of his notes, if any, anyhow, and why the fucking hell did you think it was a good idea to necro a four year old thread!?

Leave this place be. I will not have my birthplace and grave defiled.