after many weeks of distractions ; i have finalized the roughs of what types of weapons i would like to see. if one would like to add these to a mod or make a change... go forth
add these to 'item_weapons.txt or a custom weapon txt
[ITEM_WEAPON:ITEM_WEAPON_RIFLE]
[NAME:rifle:rifles]
[SIZE:450]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BULLET]
[SHOOT_FORCE:3800]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:67000]
[MINIMUM_SIZE:24000]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:10000:4000:buttsmash:buttsmashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_RIFLEBAYO]
[NAME:rifle w/ bayonet:rifles w/ bayonets]
[SIZE:460]
[SKILL:SPEAR]
[RANGED:CROSSBOW:BULLET]
[SHOOT_FORCE:3800]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:67000]
[MINIMUM_SIZE:24000]
[MATERIAL_SIZE:6]
[ATTACK:EDGE:70:4000:bayonet:bayonets:NO_SUB:1250] // [shadow=,left]'this works beautifully in melee - bayonet to the face! or upper leg. ouch.'[/shadow]
[ATTACK:BLUNT:10000:4000:buttsmash:buttsmashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_HANDCANNON]
[NAME:hand-held cannon:hand-held cannons]
[SIZE:700]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOMB]
[SHOOT_FORCE:6500]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:77000]
[MINIMUM_SIZE:30000]
[MATERIAL_SIZE:10]
[ATTACK:BLUNT:15300:5000:smash:smashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_BIGHANDCANNON]
[NAME:double handed cannon:double handed cannons]
[SIZE:700]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BIGBOMB]
[SHOOT_FORCE:6500]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:97000]
[MINIMUM_SIZE:30000]
[MATERIAL_SIZE:10]
[ATTACK:BLUNT:25300:10000:smash:smashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_SHOTGUN]
[NAME:rifle (shot):rifles (shot)]
[SIZE:570]
[SKILL:HAMMER]
[RANGED:CROSSBOW:SHOT]
[SHOOT_FORCE:7000]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:57000]
[MINIMUM_SIZE:25000]
[MATERIAL_SIZE:7]
[ATTACK:BLUNT:10000:4000:buttsmack:buttsmacks:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_SHOTPISTOL]
[NAME:pistol(shot):pistol(shot)]
[SIZE:270]
[SKILL:HAMMER]
[RANGED:CROSSBOW:SHOT]
[SHOOT_FORCE:5700]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:24000]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:4]
[ATTACK:BLUNT:5000:4000:buttsmack:buttsmacks:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_BULLETPISTOL]
[NAME:pistol:pistols]
[SIZE:200]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BULLET]
[SHOOT_FORCE:3600]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:20000]
[MINIMUM_SIZE:14000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:6000:4000:buttsmash:buttsmashes:NO_SUB:1250]
add these to item_ammo.txt or a custom item_ammo .txt
[ITEM_AMMO:ITEM_AMMO_BULLETS]
[NAME:bullet:bullets]
[CLASS:BULLET]
[SIZE:90]
[ATTACK:EDGE:25:3000:penetrate:penetrates:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_BOMBS]
[NAME:bomb:bombs]
[CLASS:BOMB]
[SIZE:220]
[ATTACK:BLUDGEON:60:10000:blow up:blows up:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_SHOTS]
[NAME:shot:shots]
[CLASS:SHOT]
[SIZE:140]
[ATTACK:BLUDGEON:40:2500:mutilate:mutilates:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_BIGBOMBS]
[NAME:big bomb:big bombS]
[CLASS:BOMB]
[SIZE:220]
[ATTACK:BLUDGEON:100:37000:blow up:blows up:NO_SUB:1000]
a million bonus karmic universal goodness points to the someone who can perfect the damage on those ammo types
- nothing there is final -
much more arena testing is neccesary ; those values will provide decent effects on bullets - yet against adamantium ; a legion of master bullet(pierce) armed goonbags will not be able to scratch 1 goondah in full adamantium armor even without a shield - they can attack him 360 and they'll be more likely to shoot their own mates or something.
The Reactions. These may require a building in later dates - the line is removed requiring the 'gunsmith' and 'bombshop' perhaps to be present for the reactions to commence ; to add this i'd ave to post the custom building; i will only do so on request or look back in this post as someone helped me with the info on the how.
Add these to reaction_other.txt or to make your own, an empty txt file with [OBJECT:REACTION] in the heading. Same with weapons and ammo ; AMMO / WEAPON / ARMOR etc
[REACTION:BULLET_MAKING]
[NAME:make packet of bullets]
[BUILDING:SMELTER:NONE]
[REAGENT:A:25:BAR:NO_SUBTYPE:METAL:LEAD]
[REAGENT:B:50:BAR:NO_SUBTYPE:METAL:BRASS]
[REAGENT:C:3:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]
[REAGENT:D:1:BOULDER:NO_SUBTYPE:INORGANIC:BRIMSTONE]
[REAGENT:E:10:BAR:NO_SUBTYPE:CHARCOAL:NO_MATGLOSS]
[PRODUCT:100:100:AMMO:ITEM_AMMO_BULLETS:METAL:LEAD]
[FUEL]
[SKILL:SMELT]
[REACTION:BOMB_MAKING]
[NAME:make ten bombs]
[BUILDING:SMELTER:NONE]
[REAGENT:A:5:BAR:NO_SUBTYPE:METAL:LEAD]
[REAGENT:B:2:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:C:4:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]
[REAGENT:D:1:BOULDER:NO_SUBTYPE:INORGANIC:BRIMSTONE]
[REAGENT:E:20:BAR:NO_SUBTYPE:CHARCOAL:NO_MATGLOSS]
[PRODUCT:100:10:AMMO:ITEM_AMMO_BOMBS:METAL:IRON]
[FUEL]
[SKILL:SMELT]
[REACTION:BIGBOMB_MAKING]
[NAME:make one big bomb]
[BUILDING:SMELTER:NONE]
[REAGENT:A:2:BAR:NO_SUBTYPE:METAL:LEAD]
[REAGENT:B:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:C:5:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]
[REAGENT:D:5:BOULDER:NO_SUBTYPE:INORGANIC:BRIMSTONE]
[REAGENT:E:10:BAR:NO_SUBTYPE:CHARCOAL:NO_MATGLOSS]
[PRODUCT:100:1:AMMO:ITEM_AMMO_BIGBOMBS:METAL:IRON]
[FUEL]
[SKILL:SMELT]
[REACTION:SHOT_MAKING]
[NAME:make packet of shots]
[BUILDING:SMELTER:NONE]
[REAGENT:A:25:BAR:NO_SUBTYPE:METAL:LEAD]
[REAGENT:B:10:BAR:NO_SUBTYPE:METAL:BRASS]
[REAGENT:C:2:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]
[REAGENT:D:1:BOULDER:NO_SUBTYPE:INORGANIC:BRIMSTONE]
[REAGENT:E:10:BAR:NO_SUBTYPE:CHARCOAL:NO_MATGLOSS]
[PRODUCT:100:50:AMMO:ITEM_AMMO_SHOTS:METAL:LEAD]
[FUEL]
[SKILL:SMELT]
[REACTION:MAKE_RIFLE]
[NAME:construct rifle]
[BUILDING:SMELTER:NONE]
[REAGENT:A:2:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:B:1:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:C:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_RIFLE:GET_MATERIAL_FROM_REAGENT:B:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_RIFLEBAYO]
[NAME:construct rifle w/ bayonet]
[BUILDING:SMELTER:NONE]
[REAGENT:A:2:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:B:1:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:C:1:WOOD:NONE:NONE:NONE]
[REAGENT:D:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_RIFLEBAYO:GET_MATERIAL_FROM_REAGENT:B:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_PISTOL]
[NAME:construct pistol]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:B:1:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:C:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BULLETPISTOL:GET_MATERIAL_FROM_REAGENT:B:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_SHOTGUN]
[NAME:construct shot rifle]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:B:2:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:C:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOTGUN:GET_MATERIAL_FROM_REAGENT:B:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_SHOTPISTOL]
[NAME:construct shot pistol]
[BUILDING:GUNSHOP:NONE]
[REAGENT:A:2:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOTPISTOL:GET_MATERIAL_FROM_REAGENT:A:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_HANDCANNON]
[NAME:construct hand-held bomb cannon]
[BUILDING:SMELTER:NONE]
[REAGENT:A:3:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:B:7:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:C:4:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HANDCANNON:GET_MATERIAL_FROM_REAGENT:B:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_BIGHANDCANNON]
[NAME:construct double handed big bomb cannon]
[BUILDING:SMELTER:NONE]
[REAGENT:A:4:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:B:8:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:C:7:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BIGHANDCANNON:GET_MATERIAL_FROM_REAGENT:B:NONE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
Add this with the other reactions on or just above the noble and professional listings in any entity you would wish to be able to do the job (and have guns and ammo in worldgen i believe) ; entity_default.txt
[PERMITTED_REACTION:BIGBOMB_MAKING]
[PERMITTED_REACTION:MAKE_BIGHANDCANNON]
[PERMITTED_REACTION:BULLET_MAKING]
[PERMITTED_REACTION:BOMB_MAKING]
[PERMITTED_REACTION:SHOT_MAKING]
[PERMITTED_REACTION:MAKE_RIFLE]
[PERMITTED_REACTION:MAKE_RIFLEBAYO]
[PERMITTED_REACTION:MAKE_PISTOL]
[PERMITTED_REACTION:MAKE_HANDCANNON]
[PERMITTED_REACTION:MAKE_SHOTPISTOL]
[PERMITTED_REACTION:MAKE_SHOTGUN]
That's it. With iron/and steel with the bomb weapons / gunpowder all that ; your dwarves or whoever else may dig up the goods and put together some mightier than usual crossbows.. the bombs and shot suxor tho.. what values ought i use? digs up for prize
thanks for the help everybody who does