Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Jack_Bread on January 13, 2011, 11:51:38 pm

Title: Roll To Howl! - TURN 16: Bad Designs
Post by: Jack_Bread on January 13, 2011, 11:51:38 pm
I'm going to try GMing an RTD again. (I reread my previous one and became INSPIRED.)
Quote from: The Rules
REGULAR ROLLS
The roll table is using a d12 as the roll-y die. It goes from 0 to 13, obviously, you can only achieve 0 and 13 with a good(or bad) bonus.
If a bonus/penalty causes a roll to go below 0 or above 13, it's treated as a 0 and 13, respectively.

 (0) Epic Failure - The gods do not like you. You will most likely die from this, taking others with you, and destroy whatever you were working on.
 [1] Ungodly Failure - You utterly failed. Whatever you were doing probably mostly destroyed or caused you to severly injured yourself or others around you.
 [2] Terrible Failure - The task was apparently too daunting for you and you likely really hurt yourself or made things worse.
 [3] Worse Failure - You could not finish your task and probably hurt yourself or made things worse.
 [4] Bad Failure - You were unable to accomplish your task and unlikely scratched yourself or made things slightly worse.
 [5] Normal Failure - You were not able to accomplish your task.
 [6] Normal Success - You accomplished your task. Nothing special.
 [7] Good Success - You accomplished your task and managed to learn a little something. (+1 Skill)
 [8] Better Success - You accomplished your task a little better than you were supposed to. (+1 Skill)
 [9] Best Success - You accomplished your task a little better than you were supposed to and learned some new tricks in the process! (+2 Skill)
[10] Great Success - You managed to pull out the best in you and solve the problem! (+3 Skill)
[11] Awesome Success - You managed to tap into some hidden knowledge and solve the problem! This hidden knowledge sticks! (+5 Skill)
[12] Godly Success - By some unknown force, you perfectly complete your task! (+8 Skill)
[13] Overshot Success - You manage to perfectly pull off whatever you were doing! But, whoops, you over did it! (+13 Skill)


Spoiler: HEALTH AND WOUNDS (click to show/hide)

Spoiler: SKILLS AND PERKS (click to show/hide)

Spoiler: MAGIC (click to show/hide)
(Fun Fact: I spent all day typing out and formatting the rules above.)

Now that that's done, time for the
Quote from: Setting!
You are a pack of Lycanthropes living in the forest in a Gypsy Camp set-up. The world is a place of swords and sorcery. The forest conveniently lies on the border of a human kingdom, so food is easy to find. However, your prevalent murders are causing rumors to spread about the assailants, which may bring itself to the capital, alerting the king of your presence. Something must be done.

So here's the sign up sheet. How about 5 people?
The things set on there are starting things.
Quote
Name:
Gender:
Appearance: (optional, but preferred!)
Background: (optional, but preferred!)
Perks: Lycanthropsy[Your animal here] or Shapshifter[Your animal here] plus one free one
Skills: 30 skill points worth of skills. You can use these skill points to gain more perks. Unused points are lost.
Items: Caravan(Dresser, Bed, Hearth, and up to 1 other mundane furniture), Clothing, up to 4 other mundane items

CURRENT PLAYERS
Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

quip!

WAITING LIST
1. PTTG?
2. Deviled

DEAD LIST
Spoiler: Trollan (click to show/hide)
Title: Re: Roll To Howl!
Post by: Taricus on January 14, 2011, 12:19:06 am
Name: Taric
Gender: Male
Appearance: A young human male with dark hair and fair skin
Background: A shapeshifter on the run after he distrupted a religous service by morphing into a bear, scaring off the villagers and
disembowling the head priest
Perks: Shapeshifter (Bear), Charismatic (1)
Skills: 10 in Craft, 10 in Knowledge, 10 In Melee
Items: Caravan(Dresser, Bed, Hearth, and Box), Clothing, Necklace, Bronze Longsword, Nice Boots, Assorted Tools.
Title: Re: Roll To Howl!
Post by: Realmfighter on January 14, 2011, 12:28:13 am
Name:Sonia
Gender:Female
Appearance: Raccoony.
Background: Once upon a time, in a far off land a raccoon bite some random lady. Instead of death, she received the powers of a raccoon.
Perks: Lycanthropsy (Raccoon), Thief (1)
Skills: 20 in Thievery, 10 in Speechcraft
Items: Caravan(Dresser, Bed, Hearth, Loot box), Clothing, Robbers eye mask, Robber sack, Robber boots and Robber cloak.
Title: Re: Roll To Howl!
Post by: Trollan on January 14, 2011, 12:29:20 am
Name: Jimbo Bearfang
Gender: Male
Appearance:A chubby fighter, Jimbo has plenty of scars and short brown hair.
Background: Originally a very wealthy child, a small lycanthrope clan decided to see how well he could adapt. He adjusted extremely well, and has finished training.
Perks: Lycanthropy[Bear], Might, Fighter
Skills: Melee+6, Unarmed+6, Intimidate+4, Sense+3, Survival+3, Empathy+3
Items: Dresser, Bed, Hearth, Lamp, Clothes, Sword, Spiked Gauntlets, Leather Armor, Spiked Helmet.
Title: Re: Roll To Howl!
Post by: IronyOwl on January 14, 2011, 01:13:10 am
Name: Jed Halbut
Gender: Male
Appearance: A cheerful-looking young man with short brown hair and bright green eyes. Wears simple clothing.
Background: Jed's family has always been traveling entertainers, and they've always had a dark secret. Jed carries both these traditions, though he fancies himself something of a handyman as well.
Perks: Lycanthropsy[Wolf], Charismatic +1
Skills: Speechcraft +6, Empathy +6, Craft +4, Every Single Other Skill +1
Items: Caravan(Dresser, Bed, Hearth, Workbench), Clothing, Lute, Tools, Wood Axe, Fishing Pole
Title: Re: Roll To Howl!
Post by: wolfchild on January 14, 2011, 01:41:42 am
    Name: Jannys
    Gender: Female
    Appearance: Tall and pale, red hair and Emerald, Wolf has snow white fur exepting the muzzle with is a deeper grey, eyes are emerald as a wolf also
    Background: Am orphan on the streets of a busy metropolis, Jannys made her living by taking those of others, she swas eventualy turned out and turned by a small group of werewolves.
    Perks: Lycanthropy[Wolf(seriously with my handle would you expect anything else)], Frostborne (Bonus in cold temperatures, penalties in hot temperatures)
    Skills: Intimidate: 4, Charisma: 6, Thievery: 6, Spellcraft: 6, Sense: 6, Unarmed; 2
    Items: Caravan(Dresser, Bed, Hearth and Footlocker), Clothing, Thieves tools, Spyglass, Disguise kit, Spiked Gloves


Title: Re: Roll To Howl! - TURN 0: The Hunters
Post by: Jack_Bread on January 14, 2011, 01:50:32 am
Yay! We're full. :)

TURN 0
A friendly human arrives at the camp one day. He speaks that the village has gathered a mob and are going to search the forest for you. He also tells you how they had imported a couple of silver weapons. He finishes by saying that he's going to skip town and this is the last you'll see of him, then he promptly leaves. You all can hear some humans shouting in the distance.
Title: Re: Roll To Howl! - TURN 0: The Hunters
Post by: Taricus on January 14, 2011, 01:55:13 am
Listen to the yelling
Title: Re: Roll To Howl! - TURN 0: The Hunters
Post by: IronyOwl on January 14, 2011, 03:55:51 am
Begin cutting wood for crafting while whistling a tune. Nobody suspects someone who's not hiding.
Title: Re: Roll To Howl! - TURN 0: The Hunters
Post by: wolfchild on January 14, 2011, 08:21:09 am
Begin cutting wood for crafting while whistling a tune. Nobody suspects someone who's not hiding.

while hiding comes perficly naturaly to Jannys
hide like my life depends on it, and look for pickpocket oportunities
Title: Re: Roll To Howl! - TURN 0: The Hunters
Post by: Realmfighter on January 14, 2011, 09:07:25 am
Find silver weapons, steal them
Title: Re: Roll To Howl! - TURN 0: The Hunters
Post by: Trollan on January 14, 2011, 11:08:12 am
(How is the lycanthropy and shapeshifting gonna work? will we just transform whenever?)

Patrol the camp, alerting the rest when the mob comes.
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Jack_Bread on January 14, 2011, 05:01:47 pm


TURN 1

Listen to the yelling

You listen carefully at the distant shouting. (1) You thing you hear them say "Tear shit flames! Come faun breads set hen!" just as the shouting fades. Moments later, you hear "FEAST ILL HATE A DANCE! LET SMOOTH MOM!"

Begin cutting wood for crafting while whistling a tune. Nobody suspects someone who's not hiding.
You begin to carve something casually to act human. (5) You attempt to carve a wolf. The tail fell off and you made the body a little skinny.

hide like my life depends on it, and look for pickpocket oportunities
You decide to find a nice place to hide while the mob comes through. (4) You find a nice tree that can mostly conceal you. You also keep your hand ready to pick some pockets.

Find silver weapons, steal them
You stalk out into the wilderness towards the mob. (13) Your expert stealth training causes you to go basically invisible to any attempts to see you. (+13 skill) A couple of the guys up front are holding the silver weapons, which appear to be tridents. You move in front of them and attempt to steal them. (6) You watch for a moment then take an opportunity to nab one of the tridents. The man appears confused and the mob halts as the other man with a silver weapon starts yelling at him. They stop and look around and one of them say "Must've been one uh dem weres!" The apparent leader says "Well..." he hesitates "WE STILL HAVE A CHANCE! LET'S MOVE ON!" You casually step out of the way as they charge pass you.

(How is the lycanthropy and shapeshifting gonna work? will we just transform whenever?)

Patrol the camp, alerting the rest when the mob comes.
(Yeah, basically. But it's morning right now, so going hybrid would hurt you lycans.)

You patrol the camp for humans. A breeze passes by you with no apparent cause. (7) You can here the humans shouting, then there's a small silence, then more yelling.(+1 Skill) Something arrives in the distance. (12) Definitely the mob. One of them have a silver trident, another has no weapon, and all the others have regular tridents. There's at least 8 of them. The front one says "Hey, look!" Another says "A camp?" (+8 Skill) You move on and warn the others, you can't seem to find Sonia, though.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Trollan on January 14, 2011, 06:00:33 pm
Climb the tree, getting ready to jump on top of somebody (preferably stomping the man with the silver trident).

+2 to intimidate, +3 to sense, +4 to melee
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Realmfighter on January 14, 2011, 06:38:34 pm
11 to Thievery, one to Acrobats one to Speechcraft.

STEAL OTHER TRIDENT LIKE A PROPER COCKY FUCK
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Jack_Bread on January 14, 2011, 06:49:20 pm
Updated Sonia.
I realized I had not written anything about magic, so I'll be doing that. :P
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Taricus on January 14, 2011, 07:55:06 pm
Act Normal
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: wolfchild on January 14, 2011, 10:22:49 pm
Pick a pocket good and propper, go for someone that looks distracted
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Jack_Bread on January 14, 2011, 10:54:08 pm
Okay, magic's up.
Sorry about having it late. Jed and Jannys can choose up to 3 spells free.
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: wolfchild on January 15, 2011, 02:23:47 am
Spells:
Ajar
Force Blast
Minor curse
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Trollan on January 16, 2011, 12:30:43 am
has this died already?
Title: Re: Roll To Howl! - TURN 1: Mob robbin'!
Post by: Jack_Bread on January 16, 2011, 12:34:58 am
Nope. IronyOwl hasn't posted... I'll do the turn in a second without 'em.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: Jack_Bread on January 16, 2011, 01:09:28 am

TURN 2

Climb the tree, getting ready to jump on top of somebody (preferably stomping the man with the silver trident).
You attempt to climb up the tree. (4) You get a few feet up before falling on your ass.

STEAL OTHER TRIDENT LIKE A PROPER COCKY FUCK
You sneak up to the mob. (13) (+6 Skill) Still completely invisible, you attempt to nab the other trident. (11) (+4 Skill) You take it and replace it with a stick. He doesn't seem to notice.

((Your growth rate is incredible... I'm going to have to fix this.
   For now, you will get half the normal skill.))

Act Normal
You do some small chores in an attempt to act normal.

Pick a pocket good and propper, go for someone that looks distracted
You attempt to sneak around back to find a perfect pocket to be picked. (10) (+3 skill) They don't seem to notice you at all! You examine the crowd and find a nice target. You carefully move up and attempt to lift the contents of their pocket. (11) (+5 Skill) You were able to grab whatever was in his pockets without notice. It appears to be a couple of silvers chips and some seeds.

Quote from: IronyOwl
Twiddle thumbs.
You sit there and twiddle your thumbs, thinking.

Quote from: Mob
Question them.
The one with the stick says "What's a camp doing out here?! Haven't you heard of dem dern weres out here?! Explain yourself!"
The others seem ready to attack, should anything go down.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Mob (click to show/hide)
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: Realmfighter on January 16, 2011, 01:20:05 am
10 To Speechcraft

Explain everything, persuade them into leaving.

OH WAIT HIDE MY STOLEN SHIT FIRST AND THEN TALK TO THEM.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: Taricus on January 16, 2011, 01:22:23 am
Chase the mob as a bear
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: quip on January 16, 2011, 04:07:54 am
Lurking.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: wolfchild on January 16, 2011, 05:10:06 am
2 to intimidate 6 to thievery

find another mark
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: Trollan on January 16, 2011, 10:49:26 am
you haven't updated jimbo yet...

Anyway, climb the tree again.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: Jack_Bread on January 16, 2011, 10:56:40 am
Whoops, sorry. :o
Fixed.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: IronyOwl on January 16, 2011, 04:24:48 pm
Oops, sorry about that.

Can my three spells include higher-level effects than Learning, or am I stuck with Flame, Abjure, and/or anything of similar power I can come up with?

Also, I can advise you on math/skill gain related issues if you'd like.

In any case, feign ignorance of any lycans.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: Jack_Bread on January 16, 2011, 10:21:49 pm
Sure, but you get a -1 on Spellcraft check to cast it for each skill level it is above your current.
And no, I don't need advise right now.

EDIT: Turn tomorrow. I'm busy at the moment.
Title: Re: Roll To Howl! - TURN 2: More Stealing
Post by: quip on January 17, 2011, 11:17:53 am
Screw it, stick me on the waiting list please.
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: Jack_Bread on January 17, 2011, 08:07:38 pm


TURN 3

Explain everything, persuade them into leaving.

OH WAIT HIDE MY STOLEN SHIT FIRST AND THEN TALK TO THEM.
You stash the two silver tridents in your loot box and then go up to the mob. (10) (+3 skill) You explain to them everything and ask them to kindly leave. They look scared.

Chase the mob as a bear
You shapeshift into a bear (You gain fighter and Might 3!) and charge at the mob! (13) (+13 skill) (1) (13) (+13 skill) One poor sucker gets rammed, to scared to move, while others behind him scramble out of the way. You hear a sickening crack as you ram his head, which flies off due to the sheer force.

find another mark
You move up to the vulnerable mob and try to nab some more monies. (10) (+3 skill You find another sucker with chips in his pockets and you pick 'em. He appeared to have 3 silvers.

climb the tree again.
You angrily grab the tree and attempt to climb up again. (10) (+3 skill) You get up there and feel proud of yourself!

feign ignorance of any lycans.
(8) (+1 Skill) You quite convincingly say "Lycans? Pah! Merely myths." Your attempt feels futile after you see Taric decapitate a villager.

Quote from: Mob
Shit! Cheese it!
The mob runs for it's life. (5) They run a decent distance away. Your superior shapeshifter/lycan speed may be able to catch them.

Screw it, stick me on the waiting list please.
((You try to get on the waiting list. (12) You get on there in first place! You realize, then, you are the only one on the list.))

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Mob (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: Realmfighter on January 17, 2011, 08:12:32 pm
Do I have to use the skill points instantly?

FIND AND THEN TAKE QUITE LITERALLY ALL OF THE MONIES IN THE GENERAL AREA.
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: Taricus on January 17, 2011, 08:16:11 pm
Shapeshift back into human form and start yelling insults at the puny normals

10 points in knowledge, 10 points in Craft and 6 points in Melee
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: Jack_Bread on January 17, 2011, 08:22:57 pm
Do I have to use the skill points instantly?
Nope.
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: IronyOwl on January 17, 2011, 08:29:15 pm
feign ignorance of any lycans.
(8) (+1 Skill) You quite convincingly say "Lycans? Pah! Merely myths." Your attempt feels futile after you see Taric decapitate a villager.
I am reminded of something. (http://www.youtube.com/watch?v=mwWcYyhrN_I&feature=related) 0:10 to 0:20, specifically.

Anyway, convincingly shout "AHHH A BEAR!" at the retreating mob.
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: Trollan on January 17, 2011, 08:49:22 pm
Damn, 2 turns for nothing.
Congratulate Taric for the honor of first blood, then hunt for food.
Also, I will be gone until friday or so, could somebody do my actions for me? (please don't use the skills)
Title: Re: Roll To Howl! - TURN 3: DECAPITATION
Post by: wolfchild on January 17, 2011, 11:59:14 pm
Place a curse on as many of teh mob as i can, stay hidden
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: Jack_Bread on January 18, 2011, 02:21:14 am



TURN 4

FIND AND THEN TAKE QUITE LITERALLY ALL OF THE MONIES IN THE GENERAL AREA.
You run up to the mob and try to pickpocket them. (-2 for movement) (7) (+1 Skill) Not feeling quite on your A game, you take most of the money from villagers who had some. You curse as you count up probably 8 or 9.


Shapeshift back into human form and start yelling insults at the puny normals
You turn into a human, again. (You lost Fighter and Might 3!) Happy with yourself, you shout insults at the mob. (1) "You... you normal people! I... um... I think your mothers are not all that good looking! Um..." You lose yourself trying to think of good insults.

convincingly shout "AHHH A BEAR!" at the retreating mob.
(8) (+1 Skill) You shout "AAAAAH! A BEAR!" while looking scared and pointing at Taric. Once again, he ruins your ruse, this time by turning back into a human.

Congratulate Taric for the honor of first blood, then hunt for food.
You climb down the tree to congratulate Taric. (2) You slip and fall off the tree, hitting the ground on your stomach. Oof! (2) You, luckily, only get the breath knocked out of you. You recover and congratulate Taric.

Place a curse on as many of teh mob as i can, stay hidden
(8) You stay hidden and attempt to curse 'em all! (8) (4) (8) (11) (2) (4) (9) (+8 Skill) Four of them gets cursed, while three are actually buffed by your casting!

Quote from: Mob
Go completely away!
Cursed: (1) One of the cursed villagers trips on the rock, the rest proceed to trip over them. Two of them get cuts on their chests, while the other two break their legs.
Buffed: (8) The three that are buffed speed up and vanish in the distance.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Mob (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: Taricus on January 18, 2011, 02:34:24 am
Engrave My Sword
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: PTTG?? on January 18, 2011, 02:40:40 am
I join and Howl.
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: Realmfighter on January 18, 2011, 09:11:48 am
Find some place to pawn off these tridents,
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: wolfchild on January 18, 2011, 10:36:27 am
Skill ups: 4 Unarmed, 4 Intimidate 3(unspent from last round) Sense

Shift into wolf and FINISH IT
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: IronyOwl on January 18, 2011, 05:04:57 pm
Carve an arcane-looking wood talisman. I will attempt to get out of something through misdirection and subterfuge, shapechanging gore-covered bears be damned!

Also, I suppose my spells will be Flame, Minor Luck, and Minor Curse.
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: Trollan on January 18, 2011, 05:41:19 pm
Never mind about the auto, it turns out I have found some time.
Make a decorative knife out of human bones(the decapitated guy's leg).
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: Jack_Bread on January 18, 2011, 10:32:20 pm
No turn today.
I WAS ALMOST DONE UNTIL I HIT FAVORITE INSTEAD OF TAB GOD DAMN IT.
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: PTTG?? on January 19, 2011, 12:20:41 am
That's why I type this sort of thing up in notepad++ and then copy-paste it in when I'm ready to submit.
Saves you from power outages.
Title: Re: Roll To Howl! - TURN 4: My leg!
Post by: Jack_Bread on January 19, 2011, 12:45:24 am
Yeah, I'll think I'll start doing that.
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Jack_Bread on January 20, 2011, 02:32:04 am

TURN 5

Engrave My Sword
You attempt to engrave your sword. (13) (+13 skill) Your engraving comes out awesomely! However... it seems you got too into it and now the sword looks like it wouldn't do as well in combat...

Find some place to pawn off these tridents,
You think about where you could sell the tridents... it would be too dangerous to sell back to the town... You could find a traveling merchant or sell it at the kingdom. Will you leave your allies?

Shift into wolf and FINISH IT
You go wolf and kill the four guys. You feel satisfied with yourself.

Carve an arcane-looking wood talisman.
You take a piece of wood and start carving a talisman. (11) (+5 skill) It looks really convincing! A mage might try to cast a spell from it even!

Make a decorative knife out of human bones(the decapitated guy's leg).
You take the corpse and try to remove the leg. (10) The leg comes off pretty easily. Now, you attempt to remove the flesh. (11) You end up with a nice slab of tasty human thigh, human skin, and a human femur. You try to carve the femur into a knife. (8) It looks quite nice! (+9 skill)

I join and Howl.
((Added. (12) Everyone hears a meta-howl in the distance.))

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Taricus on January 20, 2011, 02:47:02 am
Engrave Sonia's Tridents

Ten points into craft, three points into melee
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Jack_Bread on January 20, 2011, 02:55:21 am
EDIT: DAMN.
EDIT2: Fixed.
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: wolfchild on January 20, 2011, 03:57:38 am
Eat what of the meat i can then do what i can to preserve the rest, prepare to go to town to use my ill gotten gains
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Realmfighter on January 20, 2011, 09:33:20 am
Find the town, GO ON EXTREME STEALLY RAMPAGE
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Taricus on January 20, 2011, 11:01:52 am
Question: do we have to eat human flesh at all?
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Jack_Bread on January 20, 2011, 11:10:28 am
No. Go vegan, if you want. Human is just tasty.
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Taricus on January 20, 2011, 11:13:39 am
Ah, alright then I just wanted to know if it was required.
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: Trollan on January 20, 2011, 03:25:07 pm
Cook the skin to make some sort of human jerky. Name sword "Timothy".
Title: Re: Roll To Howl! - TURN 5: My leg! It's a KNIFE!
Post by: IronyOwl on January 20, 2011, 03:31:58 pm
Is there any way for us to make our own magic items?

Cook up some of the villager into a tasty but unidentifiable meal.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Jack_Bread on January 20, 2011, 04:16:56 pm
TURN 6

Engrave Sonia's Tridents
You attempt to find where Sonia hid her tridents. (1) What where you doing? Oh, probably wasn't important...

Eat what of the meat i can then do what i can to preserve the rest, prepare to go to town to use my ill gotten gains
You eat the meat until you become full and attempt to dry the rest into jerky. (10) Your jerky comes out pretty cool. When you're done, you set up your caravan so you can leave.

Find the town, GO ON EXTREME STEALLY RAMPAGE
You go to town to go to town on the town's stuff. (13) No one notices you. (13) You steal all the everything. This is a lengthy process. (-4 on next turn's action) (+12 skill) You overhear that professional werehunters are going to come over here.

Cook the skin to make some sort of human jerky. Name sword "Timothy".
Your sword is now "Timothy" and you start to make the jerky. (5) It turns out alright.

Is there any way for us to make our own magic items?

Cook up some of the villager into a tasty but unidentifiable meal.
((Yeah. With some components, a weapon, and a good spellcraft.))

You go to grab slices of meat from the dead villagers. (8) (+1 skill) You get some pretty good cuts. You go into your cravan to cook it. (10) (+3 skill) Your strange meat turns out awesome!

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: IronyOwl on January 20, 2011, 04:55:56 pm
((By the way, are we supposed to be tracking how many skill points we have, or is it listed somewhere or what?))
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Realmfighter on January 20, 2011, 04:57:00 pm
(10 to Speechcraft, 5 to Perk Charismatic.)

HIDE ALL MY NEW POSSESSION IN MY AWESOME MOVING HOUSE

I also name the cats Something and Something Else.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Jack_Bread on January 20, 2011, 05:07:37 pm
((By the way, are we supposed to be tracking how many skill points we have, or is it listed somewhere or what?))
I should've been doing that. xP
I updated last turn's characters with left over skill points.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: IronyOwl on January 20, 2011, 05:38:15 pm
I think I'm supposed to have 10 total, since I supposedly got both +1 and +3 last turn.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Trollan on January 20, 2011, 05:38:38 pm
New Perk: Slashy Slashy (+1 to slashing weapons, -1 to blunt weapons) +1 Melee, +5 Intimidate

Use Timothy to hunt for turkey and/or humans
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: IronyOwl on January 20, 2011, 05:50:47 pm
I'll put 7 ranks in Craft, then attempt to craft some rope out of forest plants.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: PTTG?? on January 20, 2011, 07:28:08 pm
I use this turn to HOWL.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: wolfchild on January 20, 2011, 08:31:57 pm
btw, you didnt do my turn
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Jack_Bread on January 20, 2011, 09:04:10 pm
Oh, man. Sorry about that. :O
Fixed.
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Taricus on January 20, 2011, 09:05:56 pm
Chatise the group for eating humans
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: wolfchild on January 20, 2011, 10:43:55 pm
Head into town, pickpocket allong the way
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Taricus on January 20, 2011, 10:49:54 pm
I would like to point out that Trollan's sword should be named not mine and that he should have the jerky in his inventory
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Jack_Bread on January 21, 2011, 12:16:49 am
Thanks.
Note to Self: Don't do turns while half-asleep. v_v
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Jack_Bread on January 21, 2011, 02:47:14 pm
No updates today. WoD game is later. :P
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Taricus on January 22, 2011, 10:29:07 pm
Turn?
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: quip on January 23, 2011, 02:20:30 am
Bump?
Title: Re: Roll To Howl! - TURN 6: Everything is taken.
Post by: Jack_Bread on January 23, 2011, 02:22:12 am
In an hour or so.
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Jack_Bread on January 23, 2011, 02:46:53 am
TURN 7

HIDE ALL MY NEW POSSESSION IN MY AWESOME MOVING HOUSE
You come back to your caravan and shoves all your new shit in your loot box.

Use Timothy to hunt for turkey and/or humans
You equip Timothy and go out to hunt. (2) You forget where you are and get lost.

attempt to craft some rope out of forest plants.
You go to make some rope with wood fiber. (7) (+1 Skill) You manage to get enough wood fiber to make a rope. (8) The rope comes out great and measures 20 feet. (+1 Skill)

Chatise the group for eating humans
You yell at everyone for eating humans. (1) You begin choking on a bug that flies into your mouth. You are able to spit it out though.

Head into town, pickpocket allong the way
You go into town to go purse cuttin'. It appears they have already been robbed... guards stalk the streets looking for the missing EVERYTHING.
One come up to you and starts asking questions.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]

((I apologize for any mistakes I may have made.))
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Realmfighter on January 23, 2011, 02:50:53 am
While looking decidedly not suspicious, convert towns people away from there greedy religion of greed, and into my wonderful religion that preaches peace, harmony and poverty.

Also being nice to Weres, but that could come later.
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Taricus on January 23, 2011, 02:55:32 am
Make everyone's caravans bigger and better
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Jack_Bread on January 23, 2011, 02:58:30 am
I don't think I made the choking too urgent. Well... you'll die next round if you don't get help.
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Taricus on January 23, 2011, 03:01:34 am
disreguard that, Spit out fly

I do want to know how i got a 0 when my modifiers =0
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Jack_Bread on January 23, 2011, 03:03:59 am
Fuck. I forgot to add in the bonus from Charismatic. Well... you still choke on the fly, it's not deadly though.
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Taricus on January 23, 2011, 03:06:02 am
final turn this time, Make everyone's caravans bigger and better
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: IronyOwl on January 23, 2011, 03:29:27 am
You didn't give me my skill points or rope.

Fashion puppets or marionettes out of wood.
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Jack_Bread on January 23, 2011, 03:31:04 am
ficksed
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: wolfchild on January 23, 2011, 06:45:41 am
"How could you honestly think that a lady like myself could be a thief, furthurmore my patron would not apreciate being kept waiting"

Combination of charisma and intimidate to get out of this


Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Trollan on January 23, 2011, 01:30:39 pm
Smell out the other lycans using my fine tuned senses.
Title: Re: Roll To Howl! - TURN 7: *CHHHKKCHHHHHHHHHK*
Post by: Taricus on January 24, 2011, 10:23:09 am
Turn Please :)
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: Jack_Bread on January 24, 2011, 05:51:23 pm



TURN 8

While looking decidedly not suspicious, convert towns people away from there greedy religion of greed, and into my wonderful religion that preaches peace, harmony and poverty.
You start preaching about a religion of peace, harmony, and love! (9) The people listen! They seem even more suseptable due to you stealing everything they own. They are not convinced enough to convert, though. (+2 Skill)

Make everyone's caravans bigger and better
You grab your tools and a bunch of wood and start working on the caravans. (7) (+1 Skill) The process is long(-4 on next turn's actions), but you make everyone's caravan twice their size! It looks okay.

Fashion puppets or marionettes out of wood.
You grab some wood and try to carve some puppets. (4) Ow. You give yourself a scratch. Oh and the puppets came out shitty.

"How could you honestly think that a lady like myself could be a thief, furthurmore my patron would not apreciate being kept waiting"

Combination of charisma and intimidate to get out of this

(11) You sound convincing. (+5 skill)
The guard says "Erm... sorry, ma'am. Please, move on." He then leaves to search for the thieves. You notice the townfolk gathering around Sofia.

Smell out the other lycans using my fine tuned senses
You sniff around to try and find some more brothers or sisters. (5) Hm... you not able to pick up a scent.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]

((I apologize for the late turn. Morrowind is just too fun!))
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: Realmfighter on January 24, 2011, 06:10:49 pm
(I got a two on the roll? Damn, God thank ridiculous bonuses I guess.)

I AM GOD. THESE PUNY MORTALS CANNOT EVEN BEGIN TO DARE RESISTING MY LOVE PEACE AND HARMONY. DEBATE THEM INTO THE CORNER. MY CORNER.
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: Trollan on January 24, 2011, 06:48:27 pm
damn, didnt think i would need survival this early.

Sniff the other weres out again
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: Taricus on January 24, 2011, 07:33:38 pm
Build something

One point in craft.
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: IronyOwl on January 24, 2011, 07:58:38 pm
((Yeah, Morrowind can do that to you.))

Carve a mysterious looking BOX OF MYSTERY!
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: wolfchild on January 25, 2011, 12:32:48 am
3 points into sense, 2 points into spellcraft
Sniff out any town funds that could be used to pay for lycanthrope hunters, then remove them
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: Trollan on January 27, 2011, 08:48:03 pm
bump?
Title: Re: Roll To Howl! - TURN 8: People, listen!
Post by: Jack_Bread on January 28, 2011, 06:52:18 am
My laptop won't get a signal for some reason, so I won't be able to update for a while. Sorry...
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Jack_Bread on January 28, 2011, 05:06:52 pm



TURN 9

I AM GOD. THESE PUNY MORTALS CANNOT EVEN BEGIN TO DARE RESISTING MY LOVE PEACE AND HARMONY. DEBATE THEM INTO THE CORNER. MY CORNER.
You begin aggressively taking on all of their arguements. (8) (+1 skill) You don't feel to much on your game, however you do manage to convince about a third of people to convert. The group splits in two and starts arguing with each other. Your supporters are the smaller group.

Sniff the other weres out again
You whip out you sniffer and try to find your way, again. (3) Your nose takes in a strong scent that causes you to sneeze wildly. You're not sure what it is...

Build something
You grab your tools and some materials and begin to carve something. (12) (+8 Skill) Your not exactly sure what you were doing, but you somehow make a magic item. It appears to be an Exceptional White Tool of Energy and Sanity!

Carve a mysterious looking BOX OF MYSTERY!
You break out with your tools and some wood and begin to carve a mysterious box. (13) (+13 Skill) It all eventually comes together! Your child! Ah, it's so beautiful! But... but... How do you open it? You forget how it works! How does it open? HOW DOES IT OPEN??

Sniff out any town funds that could be used to pay for lycanthrope hunters, then remove them
You put your nose to the ground and try to sniff out the wonderful scent of gold. (3) You catch a strong scent that causes you to sneez. You're not sure what it is...

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: wolfchild on January 28, 2011, 05:19:54 pm
With stealing the gold temporatily stopped, convince the guards that the lycanthrope hunters are just thieves, you know the hunters that they have hired and that are coming to town
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Trollan on January 28, 2011, 05:24:02 pm
Follow the strong smell.

this will probably kill me, but whatever.
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Realmfighter on January 28, 2011, 06:45:52 pm
ORDER CONVERTS TO FORCEFULLY CONVERT OTHERS TO MY RELIGION WHILE CONVERTING WITH THEM.
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Taricus on January 28, 2011, 07:18:22 pm
Start gathering materials

8 points into melee
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: IronyOwl on January 28, 2011, 07:30:52 pm
I'll tell you how it opens, by dumping 10 points in Craft and making the KEYS OF MYSTERY! Not normal-looking keys, more like odd shapes you put into the correct spot/slot/thing and turn/twist/push/do things with.
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Trollan on February 05, 2011, 01:09:27 am
bump?
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: quip on February 05, 2011, 04:33:05 am
bump?

-ity-bump!
Title: Re: Roll To Howl! - TURN 10: Drop yo shit!
Post by: Jack_Bread on February 05, 2011, 07:18:48 pm

TURN 10

With stealing the gold temporatily stopped, convince the guards that the lycanthrope hunters are just thieves, you know the hunters that they have hired and that are coming to town
(13)You go up to a guard and tell him "You know, those werewolf hunters, they've been stealing from everyone! They're the one that took everyone's stuff! You should kick them out or something!" (+13 skill) The guard gasps and shouts "I KNEW IT! GUARDS! LET'S GET THEM!" Suddenly, a whole bunch of guards run from behind building randoms buildings yelling "STOP!" and start heading towards the werewolf hunters who you just realized have been stalking around town. They run away, chased by the guard. Hm... you've gotten rid of the guards...

Follow the strong smell.
You keep sniffing to follow the terrible, terrible smell. (2) You take a big whiff. The smell overwhelms you. You pass out still not realizing what the smell was.

ORDER CONVERTS TO FORCEFULLY CONVERT OTHERS TO MY RELIGION WHILE CONVERTING WITH THEM.
(13) You start inspiring the crowd, who quickly wins the other crowd. You've converted absolutely everyone. You're even starting to believe your own lies! IT IS NOW TIME TO THROW AWAY ALL YOUR MATERIAL POSSESSIONS IN THE NAME OF THE RELIGION! You drop everything (except your cats) and equip rags. (+13 skill)

Start gathering materials
You go out to gather material. (7) (+1 skill) You collect 3 units of building material and 4 units of crafting material.

making the KEYS OF MYSTERY!
You're insane mind gets the idea to create various objects that will go into opening the Box of Mystery! (13) (+13 skill) You craft them exceptionally and even open the box once! They look like a cat's head, a boot, a dragonfly, a slice of beef, and a intricate weave. You close it again, bask in glory, and then try to open it again. Wait... YOU LOST THEM YOU CANNOT FIND YOUR KEYS OF MYSTERY! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
The world rattles at your anguish.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Ground (click to show/hide)
[/quote]

I am so sorry I have to be poked for an update. Soooo sorry! *sobs*
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Taricus on February 05, 2011, 10:29:35 pm
Upgrade my caravan.
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Realmfighter on February 05, 2011, 11:27:44 pm
SHIT SHIT ALL POINTS TO HYPOCRISY GO GO GO THIS IS NOT A DRILL

IN ORDER TO BE SUCCESSFUL IN THIS RELIGION BUSINESS WE NEED ALL THE CAPITAL WE CAN GET. HOW CAN WE DEFEAT OUR ENEMIES IF THE LEADERS HAVE NO MONEY?
Title: Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
Post by: Trollan on February 06, 2011, 12:03:07 am
 why do the dice hate me?!?! :'(


anyway, ascend to nirvana during my dream. in the real world, sniff for humans and find my way to the city
Title: Re: Roll To Howl! - TURN 10: Drop yo shit!
Post by: wolfchild on February 06, 2011, 05:15:29 am
4 points spellcraft, 6 points speechcraft, hold onto 3 points

Loot the buildings while the guards are away

Ahhh speach skills kick ass
Title: Re: Roll To Howl! - TURN 10: Drop yo shit!
Post by: IronyOwl on February 06, 2011, 04:59:09 pm
*sniff* Well, being scattered into the world for others to find was their purpose...

...but now there's nothing in the box, so that's gonna suck.

Put all 18 (I think?) points in Spellcraft and start hunting for reagents.
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Jack_Bread on February 06, 2011, 08:17:02 pm


TURN 11

Upgrade my caravan.
You use all of your building material to upgrade your caravan. (13) After a long, long building time (-4 on next turn's action), you upgrade your measly little caravan into A GIANT MOVING CASTLE OF AWESOME!
Spoiler (click to show/hide)
Oh, damn, you dropped the key, though. It'll take you forever to find it with this grass!

IN ORDER TO BE SUCCESSFUL IN THIS RELIGION BUSINESS WE NEED ALL THE CAPITAL WE CAN GET. HOW CAN WE DEFEAT OUR ENEMIES IF THE LEADERS HAVE NO MONEY?
((You can only afford 3 levels of Hypocrisy.))
You pick up your items and donate them to the religion.

ascend to nirvana during my dream. in the real world, sniff for humans and find my way to the city
In your dream, you begin to meditate... (4) You cannot reach Nirvana... it's just out of your reach. You awaken and begin to stand up... to realize you can't. "Heh. The fur bag finally woke up." Vampires! You've been captured!

Loot the buildings while the guards are away
You go to loot the buildings! Yeah, money!
But there's nothing to loot...

Put all 18 (I think?) points in Spellcraft and start hunting for reagents.
You use your crafting knowledge to teach yourself about spellcraft. Somehow...
After that little session, you go out to collect random magical shit! (4) You can't seem find anything...

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Deviled on February 06, 2011, 09:15:39 pm
Can I get on the waiting list.
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Realmfighter on February 06, 2011, 09:24:17 pm
As I am not only pope of my religion, but also the head treasurer, all the items should be off the ground and in my inventory.

TO THE CAPITAL OF THIS MEASLY LAND!
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Jack_Bread on February 06, 2011, 09:33:44 pm
Fixed.
Can I get on the waiting list.
Added.
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Taricus on February 06, 2011, 09:45:28 pm
Rest

Put all points into appraisal
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: wolfchild on February 06, 2011, 11:53:09 pm
Hightail it from this place, everything's been stolen already, head to a popiulated area
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Trollan on February 07, 2011, 05:33:28 pm
So, 4 turns of failed rolls get me captured by vampires.
Anyway, a few questions before I go postal.

First, how many vamps are there?
Second, is it nighttime?
Finally, why can't I move?
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Jack_Bread on February 07, 2011, 06:21:42 pm
You see three.
It's dusk, but the trees are giving shade.
You're tied to a tree.
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: IronyOwl on February 07, 2011, 07:04:04 pm
I had one point in Spellcraft already, so I think I should have 19 now.

Anyway, attempt to craft a wooden battle staff that I can walk around with without too much suspicion.
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Trollan on February 07, 2011, 08:31:29 pm
Ask if they want a nice raw slab of human. If they get distracted, go bear form and RIP THEIR FUCKING THROATS OUT. if they are not distracted, scare them into letting me go.
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Trollan on February 10, 2011, 12:26:25 am
bamp
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: quip on February 10, 2011, 11:11:57 am
Bomp!
Title: Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
Post by: Jack_Bread on February 10, 2011, 11:06:45 pm
Sorry, guys.
I wasn't able to use the internet for a few days. It's better now.
Turn later.
Title: Re: Roll To Howl! - TURN 12: That Which Should Not Be Known
Post by: Jack_Bread on February 13, 2011, 06:05:26 pm


TURN 12

TO THE CAPITAL OF THIS MEASLY LAND!
You leave your followers to head to the center of the kingdom. This will take a while. (-4 on next turn's action)
You are a third of the way there.

Rest
When you finish your GIANT MOVING CASTLE, you sit on the ground and lay back to take a break.

Hightail it from this place, everything's been stolen already, head to a popiulated area
You gather your things and take off towards the nearest town. Following the roads, you find yourself at a moderately large town.

attempt to craft a wooden battle staff that I can walk around with without too much suspicion.
((Oops, fixed.))
You gather some wood and try to craft a covert battle staff. (13) (+13 skill) It's beautiful! It looks like a regular walking staff, but in a pinch, it can become a power bludgeon! (+2 on attacks and damage with it) All this exceptional crafting is opening up dark secrets. You're going insane... You've gain 1 rank in That Which Should Not Be Known (or Forbidden Knowledge).
((Special rules for that. It will be in OP.))

Ask if they want a nice raw slab of human. If they get distracted, go bear form and RIP THEIR FUCKING THROATS OUT. if they are not distracted, scare them into letting me go.
"Hey, do you want some human? I got some in my pocket." The vampire says, "Hah, what a dumb dog! We drink the blood, we don't eat their flesh!" The other vampires start laughing. (9) (+2 Skill) "I have no time for your shit! My kin are nearby and they can sniff me out, so you better let me go unless you want to become food!" One of the vampires looks nervously at another. "Damn mutt. Fine, we'll let you go." They untie you.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 12: That Which Should Not Be Known
Post by: Trollan on February 13, 2011, 06:20:27 pm
finally a good roll.
also, they could suck the blood out of the raw meat.

anyway, hunt for a bit
Title: Re: Roll To Howl! - TURN 12: That Which Should Not Be Known
Post by: IronyOwl on February 13, 2011, 06:23:16 pm
Uh oh. My crafting is interfering with my lies?

Take my wagon-thing to a moderately-sized settlement. Not the closest one my companions have assuredly done stuff to by now.

Also put 13 points in Melee. I'm mildly dangerous now!
Title: Re: Roll To Howl! - TURN 12: That Which Should Not Be Known
Post by: Realmfighter on February 13, 2011, 06:29:30 pm
Convert anyone I meet on my journey.
Title: Re: Roll To Howl! - TURN 12: That Which Should Not Be Known
Post by: Taricus on February 13, 2011, 07:17:15 pm
Find the castle keys.
Title: Re: Roll To Howl! - TURN 12: That Which Should Not Be Known
Post by: wolfchild on February 13, 2011, 09:03:32 pm
I will heva intermitent at best internet for a while

Case the place
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: Jack_Bread on February 18, 2011, 05:06:02 am

TURN 13

hunt for a bit
You leave the vampires to go and hunt while you're still lost. (3) You sneak in the bushes after a deer, but then you realize something's up. The deer is hanging from a tree... "NOW!" you hear someone yells accompanied by the twang of bows.
3 Defense (-2 for suprise): (3) (3) (10)
Attacks: (13), (13)
You scream in pain as one arrow hits you straight through the head, the second goes right through your heart, then both kill the third person. As you fall, the final arrow goes right over your head. You last sight is 2 werewolf hunters running to the injured one.
((Uh oh. Looks like quip's up. Make your character!))

Take my wagon-thing to a moderately-sized settlement. Not the closest one my companions have assuredly done stuff to by now.
You follow the road until you find a nice, virgin town(that is, virgin to your allies). The population is moderate and a business looks like it would be okay here.

Convert anyone I meet on my journey.
You meet several wanderers, merchants, and adventurers. With each one you meet, you attempt to convert them. (13) (+13 skill) They all join your following and promise to spread the word of poverty.

Find the castle keys.
You get on the ground and begin scouring the grass for your damned keys. (1) Ow! You get bitten by a spider! Damn thing!
...
Wait, is that a black widow? Where the hells did that come from? And it bit you? Shit!

Case the place
You skulk around to check out everything. (4) A guard spots you and now they're keeping a close eye on you.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Ground (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: Taricus on February 18, 2011, 05:08:43 am
Find those keys damnit
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: Realmfighter on February 18, 2011, 09:12:58 am
Ten points to two levels of Charasmatic

GO GO GO CONVERT CONVERT CONVERT
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: quip on February 18, 2011, 11:05:44 am
Name:Richard
Gender: Male
Appearance: A small individual with a distinct lack of distinctive facial features, he is a very average looking kind of person
Background: A travelling scribe, he makes a living selling various lords secrets to their foes. Few know how he actually manages to get these secrets however...
Perks:Shapshifter (Peregrine Falcon), hard to remember
Skills: Stealth (30)
Items: Caravan(Dresser, Bed, Hearth, chest), Clothing, blank book, ink, Lockpick, feather pen

Find a town or if I am already in one look around for anyone who needs a job involving writing.
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: IronyOwl on February 18, 2011, 04:09:17 pm
You left out my one pre-existing point again, in Melee.

Also, is there any way to get better at dodging? It seems like two master swordsmen would just butcher each other in one round.

Attempt to recruit scrappy archer for my band of adventurers.
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: Jack_Bread on February 18, 2011, 05:45:40 pm
Acrobatics is the dodging skill and Dexterity will also effect your dodge roll.
Also, damn it, your skills confuse me when you dump in them. :O
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: IronyOwl on February 18, 2011, 05:47:14 pm
Alright, gonna have to get me some of that...

And yeah, sorry about the skills. I just had to be a mild jack-of-all-trades. :P
Title: Re: Roll To Howl! - TURN 13: OW MY BRAIN
Post by: wolfchild on February 27, 2011, 07:39:16 pm
Approach the guards, a look of relief on my face, "Thank goodness i thought there was no-one i could talk to here, i jhave been lost in the wilderness for a while, and would be appriecative if you could point me to somewhere i could get a hot meal and a BATH" throw the guards off my scent
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: Jack_Bread on February 27, 2011, 10:00:21 pm

TURN 14

Find those keys damnit
You continue your unending quest for the keys. (9) (+2 skill) Yes! You've found them! Your unending quest has now ended. You may rest... Really... you're feeling a little sick right now. Uhg.

GO GO GO CONVERT CONVERT CONVERT
You immediately head for the local soap box and shove aside the current preacher saying something about vampires and shapeshifters and other nonesense. You take the stage... er... soap box and start speaking the word of your religion! (13) (+13 skill) The entire crowd converts. In fact, the king of this kingdom was passing by and he, too, converts. He offers you the position of High Bishop, allowing you to take control of the entire country's religion. Whoa!

Find a town or if I am already in one look around for anyone who needs a job involving writing.
((Your caravan starts in a town.))
You go around the town, soliciting your services. (5) Nobody had anything to offer.

Attempt to recruit scrappy archer for my band of adventurers.
You look around town, asking for a alright archer. (1) You come off as an really strange asshole, so no one in this town wants anything to do with you.

Approach the guards, a look of relief on my face, "Thank goodness i thought there was no-one i could talk to here, i jhave been lost in the wilderness for a while, and would be appriecative if you could point me to somewhere i could get a hot meal and a BATH" throw the guards off my scent
(4) "Hmm... there's something I don't trust about you." You scrutinizes you. "I'm sorry, miss, but you're going to have to come with me for questioning." One hand is on his sword while the other is grabbing your wrist.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: quip (click to show/hide)

Spoiler: Ground (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: Taricus on February 27, 2011, 10:17:24 pm
Move to another village in the MC
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: IronyOwl on February 27, 2011, 10:45:36 pm
DAMN YOU ALL. At least now I've found people I can eat.

Quote
He offers you the position of High Bishop, allowing you to take control of the entire country's religion. Whoa!
Also, oh god no. This is going to end in fire and tears.


Remember this place's name so I can come back and eat it. Then head for a different nearby settlement.
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: Taricus on February 27, 2011, 10:46:36 pm
Quote
He offers you the position of High Bishop, allowing you to take control of the entire country's religion. Whoa!
Also, oh god no. This is going to end in fire and tears.

And angry bears  ;D
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: Realmfighter on February 28, 2011, 09:08:01 am
TO WAR, TO WAR

With whom? Everyone
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: quip on February 28, 2011, 11:27:01 am
Continue with my soliciting of services, pick up some juciy gossip while I'm at it.
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: wolfchild on March 02, 2011, 04:57:57 am
Punch The guard with my glove, at the same time Project force him, then say "No one touches me, EVER" causing the others to back off and go look for an inn myself
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: wolfchild on March 04, 2011, 11:11:04 pm
Bump the thread
Title: Re: Roll To Howl! - TURN 14: High Bishop Sonia
Post by: Jack_Bread on March 05, 2011, 02:01:24 am
Too much Minecraft this time. :P Turn later.
Title: Re: Roll To Howl! - TURN 15: Wanted Posters
Post by: Jack_Bread on March 06, 2011, 06:19:54 pm

TURN 15

Move to another village in the MC
You power up your GIANT MOVING CASTLE and start moving it toward a town. You're stomach's a little queasy. (4) You puke on the floor. Yuck. You find yourself at a nice little settlement. The inhabitants look on in awe at your creation.

Remember this place's name so I can come back and eat it. Then head for a different nearby settlement.
You make a note of the town's name... hm? Dinnerville? Huh... You then start to move your caravan to another town. This place looks nice. The people are more kind here.

TO WAR, TO WAR
You accept the position and there is a large party for you. All your new followers donate a lot of their non-essential goods to your religion. After the party, you attempt to convince the king, King Jeremy the II, to help you on your crusade. (13) (+13 skill) He agrees and gives you all his forces at his disposal.

Continue with my soliciting of services, pick up some juciy gossip while I'm at it.
You continue to advertise your job while also asking for local town rumors and gossip. (9) (+2 skill) You find a job from the town guard. They'll pay you modestly for wanted posters.

Punch The guard with my glove, at the same time Project force him, then say "No one touches me, EVER" causing the others to back off and go look for an inn myself
Guard's Defense: (5); Your Attack: (12)
You land a really hard punch on his ribs and you hear something crack. He appears stunned and is bleeding everywhere. Then, you attempt to cast a spell at him. (11) You successfully cast Force Blast.
Guard's Defense: (AUTOFAIL); Your Attack: (7)
The blast hits him in the face. He looks direly injured. You then say "No one touches me, EVER." The other guards don't back off, however. They draw their swords and yell "STOP CRIMINAL SCUM!" Uh oh.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: quip (click to show/hide)

Spoiler: Ground (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 15: Wanted Posters
Post by: Taricus on March 06, 2011, 06:25:35 pm
Ask if they need anything built
Title: Re: Roll To Howl! - TURN 15: Wanted Posters
Post by: IronyOwl on March 06, 2011, 06:26:09 pm
Begin recruiting youths to form an adventuring party.

I think I'll start with the young swordsman. Yes, usually you start with the young swordsman.
Title: Re: Roll To Howl! - TURN 15: Wanted Posters
Post by: Realmfighter on March 06, 2011, 07:31:07 pm
I use 15 points to get the Perk Engineering (+1 on Engineering per level) to 3.

BEGIN WORK ON LAND BASED ORBITAL HOME DÉCOR FIRING CANNON.

Use my army to aid me.
Title: Re: Roll To Howl! - TURN 15: Wanted Posters
Post by: wolfchild on March 06, 2011, 07:45:48 pm
If it is not daytime
Say "looks like larceny just changed to lunch", shift into hybrid form and evicerate them

If it IS daytime, Curse the guards and RUN LIKE THE WIND
Title: Re: Roll To Howl! - TURN 15: Wanted Posters
Post by: quip on March 07, 2011, 11:18:50 am
Accept and draw their wanted posters, try to make the posters well so they pay me more, also listen out for any intresting gossip for blackmail.
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: Jack_Bread on March 13, 2011, 04:05:15 pm

TURN 16

Ask if they need anything built
Your stomach is acting up again... *hurk* (7) You swallow, nervously, then you ask your question. They seem hesitant by the castle behind you. A woman speaks up "W-why yes, we do. B-but we're a poor, poor village, so we wouldn't be able to pay you."

Begin recruiting youths to form an adventuring party.
You begin you're search. (7) (+1 Skill) You find some youths. An unspeaking, strange boy who's leaning how to use a sword, his clumsy, comical friend, and a girl who shows signs of having magical powers. They seem willing to join you, but their parent's don't. Hum...

BEGIN WORK ON LAND BASED ORBITAL HOME DÉCOR FIRING CANNON.
You order the soldiers to build a large cannon. The largest in the world! Ha ha ha! You designing the cannon. (5) Something doesn't seem right about this design. One of the grand architects suggest some design changes...

Say "looks like larceny just changed to lunch", shift into hybrid form and evicerate them
or
Curse the guards and RUN LIKE THE WIND
You look to the sky. It's a nice, sunny day. You shout various curses at the guard and split. (11) (11) You try to run away, but the guard is able to keep up with you!

Accept and draw their wanted posters, try to make the posters well so they pay me more, also listen out for any intresting gossip for blackmail.
You take the job. They escort you into the scribe's room. It's just an empty room with a table and an uncomfortable looking chair. They sit you at the chair and say "Wait here for the captain." Then they leave. After a few minutes of boredom, the captain arrives. He begins telling you more about the job. "From noon to dusk, you must stay here and do your job. You may only leave once the sun sets. You will be payed for every 10 posters you draw. That is all. I will be back in a second with a job." He leaves. You idly twiddle your thumbs and whistle a tune. How long does it take to get a paper? Hum... hum hum-hum hum huuummm... Hm... He finally comes back. "You will redraw this 10 times. I will check your progress every so often. Get to it." He hands you the poster and leaves.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: quip (click to show/hide)

Spoiler: Ground (click to show/hide)
[/quote]
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: Taricus on March 13, 2011, 04:08:25 pm
Start building the town up!
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: IronyOwl on March 13, 2011, 05:43:53 pm
Ohhhh dear. I'd always known there would be a big reveal, but this is just getting dark.

Maybe I can just kidnap them or something, hrm...
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: wolfchild on March 13, 2011, 05:54:14 pm
when i said curse the guards i ment literaly, with magic, oh well.

Magically curse the guards then lead them indo the woodlands
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: Realmfighter on March 13, 2011, 06:29:56 pm
ADD THE GREAT ARCHITECTS IDEAS TO MY OWN TO SUPPLEMENT THE CREATION OF MY GLORIOUS CANNON
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: quip on March 14, 2011, 11:22:26 am
Draw the entire sheet ten times on a one to ten scale, make sure to copy exactly every flaw in the sheet perfectly. Let no one say I am lazy.
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: IronyOwl on March 19, 2011, 09:10:22 pm
Er, crap. Forgot all about this.

Advise youths that while their parents are probably trying to help, they don't always know best.

Then leave town, stash wagon/possessions in forest somewhere, and return to Dinnerville in slavering horror form.
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: wolfchild on April 07, 2011, 04:39:02 am
BUMP!
Title: Re: Roll To Howl! - TURN 16: Bad Designs
Post by: quip on April 07, 2011, 09:55:48 am
Woo! Go bumping!