a what?
I have never modded anything on this game other than deleting aquifers :S
[ENTITY:DUMMY]
[INDIV_CONTROLLABLE]
[CREATURE:BALOR_DETAILED]
[TRANSLATION:DWARF]
[ADVENTURE_TIER:n]
YES! I got it working :) Thanks everybody.
EDIT: my new world I just created is in the "age of balor and hill titan" :)
That explains the complete lack of any race O.O
Also, my "soulgem" just got asploded by a, guess what, hill titan >.<
The best way to get rid of boogeymen would be to use the advanced world design parameters and set Night Creatures to 0. Boogeymen are night creatures and since there are none, you will not have them ambush you on the next world that you create.
The best way to get rid of boogeymen would be to use the advanced world design parameters and set Night Creatures to 0. Boogeymen are night creatures and since there are none, you will not have them ambush you on the next world that you create.
No they're not.
Get companions, stay on the roads.
I know about companions, but they're a pain in the ass. They slow me down (or is that all in my head?) and they can't be properly equipped or re-equipped without a 3rd party utility.
not sure about ambushes but you can turn bogeymen (and night creatures) off with world gen param
not sure about ambushes but you can turn bogeymen (and night creatures) off with world gen param
It was claimed earlier that bogeymen were not a type of night creature, but I'm testing your theory anyway. There's nothing in the parameters about bogeymen in particular, but I set the number of night creature types at zero and we'll see how that goes.
Update:
I've rolled a new world as described above, made an adventurer, traveled alone for at least a couple of weeks and haven't been ambushed by bogeymen once. Either this is a strange fluke, or they indeed count as night creatures in the parameters.