Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ze Spy on January 18, 2011, 03:04:23 am

Title: Roll to Survive - FIRST ENDING....or not
Post by: Ze Spy on January 18, 2011, 03:04:23 am
Gotta try and see if i can get a RTD running

Spoiler: The Rules (click to show/hide)


Spoiler: Skills and Professions (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Crafting (click to show/hide)

Spoiler: Backstory (click to show/hide)

Spoiler: The Zombies (click to show/hide)

Spoiler: Waiting list (click to show/hide)

Onward
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A Special Operations Soldier Wakes up in a bunker with a Bunch of people still lying unconscious in bunks, there ain't any supplies currently visible in the room, but through scavenging, one is sure to find supplies anywhere in a World full of zombies, or at least in places which had visible signs of resistance against the multiplying hordes
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Tarran on January 18, 2011, 03:37:32 am
Name : Tarran
Appearance : A young somewhat-muscled man with somewhat long hair. His skin is light-brown, and his eyes are dark blue.
Gender : Male.
Custom Profession : Army Sniper. +1 to shooting, has a Barrett M107A1 Sniper Rifle and a M9A1 Pistol.
Skills : 1 Shooting, 1 Scavenging.
Additional Information : His Evil Brother(who is likely [Un?]dead) is Tarren, who seeks to kill him. He is rumored to be the avatar of the Earth itself. He loves headshots.

Also, I've noticed you can get up to +3 on shooting with the right selections... You may want to balance that.
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Ze Spy on January 18, 2011, 04:35:02 am
Also, I've noticed you can get up to +3 on shooting with the right selections... You may want to balance that.

Don't worry about it, There are three things that prevent guns from being too OP :
1.Ammunition is Sparse and the party stash can only hold five, which can be quickly expended if ammunition is not watched, only exception is the Spec-ops NPC, which has seemingly never-ending supply of M16A2 clips , but is too self-centered to share any and has no bonuses to shooting rolls

2.NPCs can get jealous of your shooting skills and attack you, and Jealous-attack's are "Unexpected" attacks which cancels out your shooting bonus

3."Unexpected" attacks(Ex : a Zombie lunges at you from the shadows) cancel out your shooting Bonuses

But you are right , i guess i'll limit Shooting bonuses to 2 to prevent abuse

(Also, The Zombies in this story don't have an infection to infect humans)
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Siquo on January 18, 2011, 04:46:09 am
Oh, why not.

Name : Rusty McSpade
Appearence : Scruffy little guy with spiky hair and dirty brown clothes. Has awesome goggles.
Gender : M
Profession(Refer to below for info) : Scavenger
Skills(Refer to the next for info) : Shooting: 1, Weapon Crafting 1, Scavenging 1 (from profession)
Additional Information : Like a scrapyard dog, he fends for himself, using everything he can find. Carries a beggar's pistol.
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Taricus on January 18, 2011, 04:52:23 am
Name : Taric
Appearance : A middle-aged man with a thick beard
Gender : M
Profession : Engineer
Skills : Shooting (1), Weapon crafting (1)
Additional Information : A maintanence worker for IRAC, carries a HK UCP with him at all times.

Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Ze Spy on January 18, 2011, 05:02:34 am
Turn 1 Coming right up , Post your actions

Anyone who wishes to join can still join until the Party leaves the Safehouse
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Siquo on January 18, 2011, 05:03:30 am
Wake up, look around. Ignore my fellow survivees for now, but keep an eye on them.
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Taricus on January 18, 2011, 05:05:03 am
Get up and listen to the SpecOps soldier
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Siquo on January 18, 2011, 05:09:54 am
Question: Is Tarran an IRAC employee, and do I automatically hate him?
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Ze Spy on January 18, 2011, 05:14:23 am
The SpecOps Gets on his feet and streches out, while three Survivors Wake up

-------------------------------------------------

Wake up, look around. Ignore my fellow survivees for now, but keep an eye on them.

[5] You wake up and stand, and due to your alertness, you manage to easily look around

There is a Supply chest next to the SpecOp's Bunk
One door at the Back is Padlocked with a Sign "DO NOT OPEN"
There is a Red door left of you which clearly is the Saferoom door

Get up and listen to the SpecOps soldier

[3] The SpecOps is Half-awake, But you can still make out what he was saying "Right, Everyone, I have no idea where the hell we are, but there it's Clearly obvious that the Zombies are out there, everyone make sure his or her's Weapon is ready, and someone scavenge around and see if we can't "Borrow" a few Spare parts"

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Question: Is Tarran an IRAC employee, and do I automatically hate him?

No, He's a Custom class, And while Party members might hate IRAC employee Party members , only outsider NPC's would Shoot IRAC employees in the team
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Siquo on January 18, 2011, 05:17:16 am
Arright, check out the saferoom for stuff. We need more stuff.
Title: Re: Roll to Survive - Still awaiting players (Turn 0 - wait , there's a turn 0?)
Post by: Taricus on January 18, 2011, 05:18:08 am
Alright, check out the chest for stuff.
Title: Re: Roll to Survive - Still awaiting players (Turn 2 - a race to the Supply chest)
Post by: Ze Spy on January 18, 2011, 05:27:25 am
Arright, check out the saferoom for stuff. We need more stuff.

[2]You Notice Taric already at the Supply chest, so you search around, but out of Idiocy or stupidity, you decide to unlock the Lock to the "DO NOT OPEN" door and open it

THERE IS A GODDAMN ZOMBIE INSIDE

Alright, check out the chest for stuff.

[4] There is a M4A1 assault rifle with a Scope attachment in the Supply chest, along with three Glock pistols in it

Quote from: Special Operator
SHOOT THE ZOMBIE

You hit the Bolt on your M16A2 [2] but you bruise your hand smacking the gun, you then point the gun at the zombie and shoot at it [3] But you only manage to Hit it a few times on the lower body and two times on the left leg, and you accidentally Graze Rusty, No offense mister SpecOp , but you suck at shooting

Status :
Taric : Healthy, M4A1 assault rifle with a Scope, Three glocks
Rusty : Left Leg Grazed , HK UCP
Title: Re: Roll to Survive - Still awaiting players (Turn 2 - a race to the Supply chest)
Post by: Taricus on January 18, 2011, 05:29:54 am
Take two Glocks and fire at the zombie
Title: Re: Roll to Survive - Still awaiting players (Turn 3 - ZOMBIES IN THE SAFEROOM)
Post by: Ze Spy on January 18, 2011, 05:40:30 am
Take two Glocks and fire at the zombie

You Grab two glocks and fire it at the zombie Dual handed

Left Glock - [2]
Right Glock - [5]

The Left Glock seems to have been used by someone who didn't remember to put a new clip in it, you only managed off three shots before it ran empty, The Right glock, however, has a full 20 shot clip, you shoot your left glock at the zombie three times in the torso, and fired off one shot at the zombie with your right glock , hitting it square in the brain and killing it

Status:

Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOps (click to show/hide)

------------------------------------------------------------------
The SpecOps Walks to the Saferoom door, reloads his Rifle, and looks at the party with a Grin "We ready to Leave this Saferoom? or do we wait for more survivors to wake up?"(Hint : by "Wake up" i mean "People Signing up"
Title: Re: Roll to Survive - Still awaiting players (Turn 3 - ZOMBIES IN THE SAFEROOM)
Post by: Taricus on January 18, 2011, 06:13:36 am
"we're better of waiting for the others"
Title: Re: Roll to Survive - Still awaiting players (Turn 3 - ZOMBIES IN THE SAFEROOM)
Post by: Siquo on January 18, 2011, 06:24:27 am
"I say we go, after we got everything here"

One more search, but this time when I search around I Scavenge.
Title: Re: Roll to Survive - Still awaiting players (Turn 3 - ZOMBIES IN THE SAFEROOM)
Post by: Ze Spy on January 18, 2011, 06:46:11 am
Quote from: SpecOp
Think Hard

Hmmmmmmm

"we're better of waiting for the others"

[1] SpecOp Does not agree

"I say we go, after we got everything here"

One more search, but this time when I search around I Scavenge.

[4] "Right, Scavenge around, we'll leave once you are done scavenging shit"

One more search, but this time when I search around I Scavenge.

[5] you Scavenge around and find a Unlocked lock, several metal Bars, four Sheets of Cloth from the unoccupied Bunks, and you Break up the Supply crate for a few scraps of metal

Quote from: SpecOps
Lets do this! we can recruit more survivors at Safehouses!

You Kick the door open and swing your M16A2 at a Zombie that had been lingering infront of the saferoom door [6] Your Rifle connects with the Zombie's Skull, Bashing it in and Damaging the Brain , killing it Almost instantly

Status:

Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOps (click to show/hide)

----------------------------------------------------------------------------

I'll add in a Status for Tarran once he posts a Action
Title: Re: Roll to Survive - Still awaiting players (Turn 3 - ZOMBIES IN THE SAFEROOM)
Post by: Taricus on January 18, 2011, 06:49:23 am
Let's get moving
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 18, 2011, 07:03:44 am
Let's get moving

[2] The Team Moves a Few feet only to have a Gunshot Attract the zombies [3] Luckily , most of the zombies didn't take notice of the Team and instead ran to the Poor sap who fired the gun , but two zombies notice the team and quickly close in

Quote from: SpecOps
Knife them, Don't shoot, we don't need more trouble

You Close in onto a Zombie and Swipe your knife at it's Face [2], but it only Inflicted a Gash

Quote from: Zombies
KILL SPECOP , EAT TEAM

Both the zombies Swing their sharp Claws at the Special Operator

Zed 1 - [5]
Zed 2 - [1]

The First Zombie swings at the SpecOp's Face but instead Hits the Arm for a Deep cut, while the second zombie fails miserably and lets himself open for another attack (Zed 2 is stunned for 1 turn)

Status:
Spoiler: !SpecOp! (click to show/hide)

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The Reason why i didn't list the other's is due to the fact that only the Special Operator was Rolling a Turn
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Siquo on January 18, 2011, 07:14:57 am
Aim my gun and Open Fire on the unstunned Zed!
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 18, 2011, 07:18:51 am
Open fire with the loaded pistols
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 18, 2011, 07:46:22 am
Aim my gun and Open Fire on the unstunned Zed!

You aim at the Zombie that was unstunned and Open your gun up at it [3] you Hit the Zombie Ten times in the torso, while 20 bullets miss it , five bullets hit the Stunned Zombie and one Bullet Hits the Special operator's hand [5] but His hand Armor Deflected the bullet, That's some Thick armor

In addition , Your gun is now Empty [2] and you forgot to Grab your Extra Clips from your Bunk back in the saferoom

Open fire with the loaded pistols

You Open fire on the Stunned Zombie, hitting it in the lower body two times, but you stopped shooting when the SpecOp grabbed the zombie
2 Bullets used

Quote from: SpecOp
Suckerknife the stunned Zombie , That's how the Special Operator Elites Roll!

You Grab the Zombie by the neck, bring it down and bent it, and [3] you knife the Zombie in the neck and slit it open and [6] Kick the zombie hard enough that it went flying into a wall unto a Splattery death

Your Deep cuts have Been Advanced into Stage 2 due to the exertion and Usage of your arms, you now require medical attention to heal the wounds

Status:

Spoiler: !SpecOp! (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
--------------------------------------------------------------------------------------
Suggestion : The SpecOp is Injured, Someone might want to Patch him up to get him back into action, don't worry , it won't hamper with the Team movement

There are Five locations for the team to go

-Hospital: Lots of medkits , Pills, Enchancing Drugs , But is likely Full of Zombies due to the large amounts of rooms and lots of space
-Bar: Allows Players in the waiting line to join the game , that is , if the Bar isn't overrun
-Safehouse: The Starting location, But the Team forgot to lock the door , which means that it can't be used as a Recruitment center(As you might have guessed: zombies attacked it and killed all them sleeping survivors)
-Military Outpost: Contains Soldiers and Stocks after stocks of Weapons And ammunition, but only the SpecOp is allowed to go in
-Mall: Contains Guns, Ammunition, Crafting Materials, Barricading Supplies, Melee Weapons, Etc etc etc
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 18, 2011, 08:12:14 am
Patch SpecOp up whilst going to the mall
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Siquo on January 18, 2011, 08:23:28 am
Screw that, I'll patch him up! I use one Sheet of Cloth to make a makeshift bandage.

Then we all go to the mall. I mean, wide open space with nowhere to hide or barricade, that's usually crowded with people. What could go wrong?
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ahra on January 18, 2011, 02:20:40 pm
FUUUUUUUUUUUCCCCCCCCKKKKIIINNNNGG AAARRRMOOK   found thread to late :'(
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Tarran on January 18, 2011, 02:56:53 pm
Hey, what? 4 turns already? Are you kidding me?!

Sigh.

Wake up and get into position behind the Team.
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 20, 2011, 01:17:28 am
ROUND ..........uhhhh, i lost track


--------------------------------------------------

Wake up and get into position behind the Team.

[6] you try to wake up but find out that you are already awake, you Get into position behind the team, covering their backs(Team Status is now "Secure", Random bonus to skills)

Screw that, I'll patch him up! I use one Sheet of Cloth to make a makeshift bandage.

You use 1 Sheet of cloth to Make a makeshift bandage and attempt to patch the SpecOp up[2] but Taric Nabs the bandage from you

Patch SpecOp up whilst going to the mall

You Nab the Makeshift bandage from Rusty and Patch up the SpecOp[4+1] You Stop the bleeding and degrade the cuts back to stage 1

Quote from: Everyone
GET TO THE MALL

The team moves to the mall, [5] encountering Small amounts of zombies that are more interested in a House, the team Arrives at the mall [3] and find out that the Doors are Barricaded

Quote from: SpecOp
Smash the Barricade and find out who barricaded the door, kill said person

You Bash the barricade [4] Breaking it enough for a human sized creature through [6] You see a Engineer looking sternly at the Now-broken barricades screaming "HEY, DON'T BREAK THE BARRICADES I MADE!" [4] you point your gun at the Engineer and Open fire, hitting him enough to Incap the Poor sap

Status:

Spoiler: Rusty (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: People in the mall (click to show/hide)
Spoiler: Crafting Materials (click to show/hide)

----------------------------------------------
Several Stores for the team to look around in:

Gun Store: YOU KNOW WHAT IT IS ALREADY
Medical Store: Has Medkits, Pills, Enchancing drugs, you know it
Crafting Store: Contains all kind of Crafting materials, from Metal Scraps to Mechanisms, a Must visit for anyone who wishes to Craft things
Barricading Supplies: Originally for Pre-Zombies Preparedness Barricading materials, but right now it's more like Barricading materials

RAGE AT NOT BEING ABLE TO FIND THE THREAD EARLY
Sign on up, You'll be in when the Team goes to the Bar
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 20, 2011, 01:21:58 am
Head to the Barracading Store
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Tarran on January 20, 2011, 01:22:29 am
Grab the SpecOp then shake him and shout at him about stupidly firing at a random person that didn't even point a gun at him.

Someone had better try to make sure the people in the mall aren't going to start firing at us.
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 20, 2011, 01:39:47 am
TURN 1 INSIDE OF ROUND BLAH BLAH BLAH

--------------------------------------------------
Grab the SpecOp then shake him and shout at him about stupidly firing at a random person that didn't even point a gun at him.

You Grab the SpecOp , shake him for alittle while, and shout at him about Firing at a random person that didn't even point a gun at him [5] He looks Dazed(-1 on all rolls until the next round), Luckily , nobody saw the SpecOp shooting at the Engineer

Head to the Barracading Store

You move over to the Barricading store and [5]Grab enough Wooden planks to fill up the party's Cache of Barricading supplies, Thank god that the Economy doesn't exist in a World Full of zombies

Quote from: IRAC Guard
Hide and Hope that the team doesn't notice me
You Hide in a Vent that happens to be near the Team's entrance [1] but the SpecOp Notices you in the vent, you point your gun at the SpecOp and [2] it fires off one round before going "Click Click Click", and it didn't even graze the SpecOp

Quote from: SpecOp
Point the gun at the IRAC hiding in the Vents and Fire full auto

You aim the gun at the Vent and fire like there was no tomorrow [3-1=2] But your shots instead create a bullet-hole-figure of the vent

Status: Refer to the Previous Status

--------------------------------------------
Whoops, looks like the IRAC would shoot anyone not bearing the IRAC mark (Which means that anyone in the team who used to be an IRAC employee would get spared from the bullets)
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 20, 2011, 01:44:39 am
Start Barricading!
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Tarran on January 20, 2011, 01:48:28 am
Demand both the SpecOp and the IRAC Guard STOP SHOOTING AT EACH-OTHER.

Also, Ze, it would be nice if you'd wait a bit each turn for every player to post. We don't all have same time-zones and matching free time areas. With this current method, you'll end up skipping someone for many turns just because they're sleeping(like in my case).
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 20, 2011, 02:37:13 am
Well, i was hoping for a Quick-fire RTD, but i'll wait for everyone to post their turns if there are enough votes

---------------------------------------------------------

Demand both the SpecOp and the IRAC Guard STOP SHOOTING AT EACH-OTHER.

You yell at both the SpecOp and IRAC and tell them to stop shooting at each other [2] but the Gunfight had already stopped some time ago when the IRAC guard got a bullet inserted in his skull by a Soldier that went to investigate the Constant gunfire

Start Barricading!

You Run over to the Doors and [5] barricade the door like a professional

Quote from: Time
Midnight

a Zombie Cry echos about the Streets, Signaling Midnight and the Arrival of a Horde of Active zombies.

Quote from: SpecOp
OH SHIT, GET TO A EASILY DEFENSABLE SPOT IN THE MALL

You scream at everybody to "GET INTO A EASILY DEFENDED AREA", [5] luckily, there was already a Small Fortress in the Mall designed For Midnight Sieges

-------------------------------------------------------------------------------
Alright, it's Midnight, Tons of zombies are now Attacking
oh, and refer to the Previous status to get the Status of the team
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 20, 2011, 02:45:08 am
Fortify the minifortress
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Siquo on January 20, 2011, 03:56:03 am
Scavenge for ammo and weapons. I feel awfully vulnerable, especially with these wackos around. Try to stay hidden while I do so.
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 20, 2011, 06:18:45 am
ROUND SOMETHING TURN 3


Fortify the minifortress

You grab your wooden planks and [5] thicken the Minifortress's Walls, it'll keep them back........At least

Scavenge for ammo and weapons. I feel awfully vulnerable, especially with these wackos around. Try to stay hidden while I do so.

You stay low and move towards the Gun store [6] you Grab a M4A1 with a Grenade launcher, three clips of M4A1 ammo, Five Grenade launcher ammunition and a Deagle, you creep back into the Minifortress

Quote from: ZAWMBIES
BASH DOOR BARRICADE, EAT PEOPLE IN MALL

The Barricade Cracks and trembles to the Massive amount of claws hitting it [3] it soon flies off, Hitting two zombies in the face and lodging itself in a random zombie

HERE THEY COME!

Quote from: Random NPCs
PRESS THE TRIGGERS AND NEVER STOP PRESSING THEM

a thunderous Roar erupts from the Minifortress , accompanied by Massive Gunfire [4] ten zombies are gunned down, nine of them Gets their legs shot off, with all zombies hit by the bullets

Quote from: SpecOp
Fire in bursts

You Fire your Gun in Four shot bursts [5-1=4] you hit three zombies in the brain and manage to wound a number of them

Status:
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: NPCs (click to show/hide)
Spoiler: Zombie Horde (click to show/hide)
Spoiler: Something secret (click to show/hide)
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Siquo on January 20, 2011, 06:22:17 am
Nice. Look for clusters of zombies, and try out that grenade launcher on a large cluster not too close to the fortress. Once. And carefully.

Also, give my metal to Taricus, that should work better than wood to fortify.
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 20, 2011, 06:23:59 am
open fire with the M4A1

I'm guessing we're in america, I mean an M4A1 with an M203PI GL in a civilian gun store
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 20, 2011, 06:40:32 am
Yeah, Game is Currently set in America, but the Rest of the world is also afflicted with the Zombie Hordes, so that should the team find a Helicopter, it doesn't mean freedom

------------------------------------------------------------------------------------------------------------

open fire with the M4A1

You Fire upon the Zombie hordes with your M4A1 while aided with the Scope [5+1=6] FORE! 20 headshots, while the other 10 bullets hit..........something, you can't see it, but judging by the loud noises, it must be something big

Nice. Look for clusters of zombies, and try out that grenade launcher on a large cluster not too close to the fortress. Once. And carefully.

Also, give my metal to Taricus, that should work better than wood to fortify.

You Scan around the mall [4] and you couldn't see clusters containing more then 10 zombies, but you shoot one grenade at a cluster with other clusters near it [5] the Grenade you've loaded into the Launcher seems to be a Self-extingusting Incindary Grenade, seeing as it created a Fire field at the area of impact [6] ten zombies recieve the direct blow of the grenade, while 13 others are set on fire

You hand your Metal Scraps over to Taric

Quote from: NPCs
OPEN FIRE, AND DO IT UNTIL OUR GUNS ARE EMPTY

Everybody points their gun at the marauding horde and holds down the trigger [4] five of them fall down and start crawling, while every zombie recieves another bullet in them

Quote from: Zombie Horde
BRAIIIIIIIIIIIIIIIIIIIIIIINS

the Zombie hordes Continues on, but their numbers are reduced by a Fire grenade, 20 direct headshots and the incapitation of five

Status:

Spoiler: Zombie Hordes (click to show/hide)
-----------------------------------------------------------------

note: I Suck at counting , if there is a counting mistake in the status's , let me know
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 20, 2011, 06:46:41 am
Keep Firing

They sell friggen thermobaric grenades IN A MALL  :o, how the hell did the zombies take over!
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Ze Spy on January 20, 2011, 07:01:41 am
Thats something we are about to find out

-----------------------------------------------------------

Keep Firing

You load a clip into the Gun and fire at the zombie hordes [5] five of the zombies are killed

Quote from: Random NPCs
SHOOT THOSE SONS OF A BITCHES

The Minifortress Erupts another Massive wave of gunfire [6] all of the incapped Zombies are shot to death while all remaining three standing zombies get filled with bullets and drop dead

Meanwhile , 13 !!Zombies!! Perish in fires

Quote from: Secret Crap
REVEAL SELF, CRUSH HUMIES

The Ground shakes,[5] ten of the citizens are thrown into panic while five soldiers lose their morale and run away, the rest are still standing, though most are Filled with Fear

A Wooden Gate near the Entrance is Ripped apart, revealing a muscular zombie with a small head, it crawls on it's hands and legs, but surprisingly still manages a decent speed

Quote from: SpecOp
HOLY SHIT BIG FREAKING ZOMBIE

You yell "WHAT THE HELL IS THAT THING" and fire off your clip,[5] all of the Bullets Strike the Huge zombie due to it's massive size, but it doesn't even slow down and most bullets that hit it's chest bounces off, it is indeed one tough son-of-a-bitch

Status:

Spoiler: Zombie horde (click to show/hide)
Spoiler: BIG GIANT THING (click to show/hide)

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It's here! it can take on massive gunfire and still move without slowing down, bullets will be knocked off it's chest if the shooting roll doesn't roll a six, Now you know why you fear the zombies

A cookie to anyone to gets the reference
Title: Re: Roll to Survive - Turn 4 - Kill all sonsabitches, that's my offical instruction
Post by: Taricus on January 20, 2011, 07:07:27 am
Open Fire

L4D tank. i think we should wait for everyone's action before unveiling this monster's strength on us
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 20, 2011, 07:09:57 am
Yeah, i am waiting for everyone to post their actions, the next turn will be written tomorrow so that everyone gets a chance to post their turns(Or after everyone posts their action
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 20, 2011, 07:10:27 am
Grenade it! BAM! Then open fire, aim for the head.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 20, 2011, 07:12:38 am
Are you sure you don't want to inspect your grenades as to find out the best grenade to fire at the Tank?
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 20, 2011, 07:14:14 am
I've got dicerolls for that.  ;)

Also, I'm a scavenging rat, I'm not *that* smart.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 20, 2011, 07:36:46 am
Whoa, we didn't even get anyone else on the list after the Saferoom door got kicked open and the team left the safehouse

For now, Team-members can Suck up quite a beating, but after 5 players, it's realistic damage time
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 20, 2011, 03:50:51 pm
See, this is why I would prefer for you to wait for me. By the time you're active I'm far asleep(you're posting at 11PM-4AM my time). I get... What? 1/4 turns in this RTD? Personally, I'm not enjoying having the world go by me while I'm sleeping.

Now you know why you fear the zombies

A cookie to anyone to gets the reference
It's a reference to DF's Bogeymen.

Fire my sniper rifle at the big zombie's head.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: adwarf on January 20, 2011, 04:37:59 pm
Name : Shadow, The Demon That Is One With The Darkness
Appearence : He wears the traditional cloth of the ninja and his face is covered with a mask of a Demon
Gender : Male
Profession(Refer to below for info) : Ninja ( Starts with a Katana and 50 shurikens and gets + 1 to scavenging )
Skills(Refer to the next for info) : 1 scavenging and 1 crafting
Additional Information : He is the greatest ninja ever. he appears to just melt into the shadows disappear and then reappear where you least expect him. That is why he is called Shadow, The Demon That Is One With The Darkness


Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 21, 2011, 01:29:08 am
Added you to the Waiting list, But the Darkness is also the zombie's friends, It's the reason why they Siege at midnight

------------------------------------------------------------------------------------------------

Grenade it! BAM! Then open fire, aim for the head.

[1] you fire a Grenade at the Tank, but it hits it and deploys a screen of smoke, worst of all, it stays on the tank (-2 to all shooting rolls on it) [3-2=1] you fire at the tank, aiming for the head, but your whole clip hits the chest, with the boolet proof armor on it

Fire my sniper rifle at the big zombie's head.

[5]you aim at the Tank's Head, activate the sniper rifle's thermal vision to ignore the smoke screen, and [4+2=6] fire off a round into the zombie's head

it doesn't seem to twitch at all to your bullet

Open Fire

you aim at the zombie and fire [4-2=2] two bullets hit it's head, but the rest hits the chest

Don't blame the dice, blame Rusty

Quote from: SpecOp
SHOOT THIS BIG MOTHER-

You hold your gun trigger with the muzzle pointed at the tank's general direction [2-2=0] but ended up hitting the Minifortress walls instead (Minifortress health = 30/50)

Quote from: NPCs
SHOOT THIS........THING

Everyone fires at the thing at once [6] you hear a *Crack* as the Tank's chest suddenly changes, bullets can now hit the chest without bouncing off

Quote from: TANK
SMASH, SMASH, SMAAAAAAAAAAAAAAAAAAAAAAASH!

with a Loud roar, you gallop towards the minifortress, [5] tear the walls down, grab Rusty, and throw him across the mall [4] Rusty Crashes into a Glass panel, get's his back full of glass shards, and smashes into a wall

Status:

Spoiler: XRustyX (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Tank (click to show/hide)
Spoiler: A bunch of NPC's (click to show/hide)

----------------------------------------------------------------------
i use X(Name)X to signify someone who needs medical attention , XX(Name)XX for someone who needs medical attention RIGHT GODDAMN NOW, and if someone is Seperated from the team, they can't assist their Team and the Team can't help if they get attacked
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 01:31:22 am
Open Fire
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 21, 2011, 01:36:43 am
Empty my clip into the Tank's chest, aiming at the heart's general area.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 21, 2011, 05:07:02 am
Why'd he throw me? I only helped him!

Now I'm mad. Get up, check my remaining grenades for something frag or high explosive, and launch it up his behind.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 21, 2011, 06:16:13 am
Har Har Har

--------------------------------------------

Open Fire

[6] you fire wildly at the Tank's Chest, Causing all bullets to hit, -160 health

Why'd he throw me? I only helped him!

Now I'm mad. Get up, check my remaining grenades for something frag or high explosive, and launch it up his behind.

[3]You can't stand up due to the pain [5] you grab one of your grenades and see a "INCINDARY GRENADE", you load it into your Grenade launcher and launch it at the Tank [6] DIRECTHIT! the tank suffers a direct explosion and gets set on fire (-250 Health, -50 every turn)

Empty my clip into the Tank's chest, aiming at the heart's general area.

You Fire your entire clip into a estimated heart area [1] however, Zombies don't need hearts, all they need are brains and Flesh [5] most of it hits the tank, causing Big bullet holes and slowing it down (-120)

Quote from: SpecOp
Order a Rail beam to be fired at directly at the tank's position

You yell into the radio to your fire-support,
Quote from: SpecOp's Fire-Support Team
Complain about the EMP that went off

"GODDAMN EMP, WHO THE JESUS CHRISTED IN THE GODDAMN SKY'S HELL LET IT DETONATE? OUR ELETRONICS ARE DOWN GODDAMNIT RAAAAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEGALKSDOAOIXCOZUIXOIFUAOSDZKXLIDAOW"

Quote from: !!Tank!!
MUST. SMASH. HUMIES

[6] you Grab a dumpster that was next to the minifortress, throw it into the minifortress, and kill all the NPCs, However, Rusty wasn't in the Broken Minifort and didn't even get a single scratch, Tarran, the SpecOp, and Taric crouched down and dodged your Dumpster

Status:

Spoiler: XRusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: TAAAAAANK (click to show/hide)

-----------------------------------------------------------------------------------

Another New NPC introduced to the team, the SpecOp's Fire Support Team, With Ideas ripped off MW2, On the order of the SpecOp, they'll send whatever was requested (Supply drops, AC 130, Harrier, airstrike, Everything you find in the MW2 killstreaks)
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 06:19:53 am
Run to the gun store to loot

no point in shooting it
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 21, 2011, 07:17:07 am
The tank is about to go down. Good. Relax, roll on my stomach and yell for a medic.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 21, 2011, 08:00:15 am
Turns will go on without Tarran, but unless Tarran also agrees, the team ain't going out of the mall

------------------------------------------------------------------

The tank is about to go down. Good. Relax, roll on my stomach and yell for a medic.

You roll on your stomach and yell MEDIC [2] but instead you yell "MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDICK" not only did you Screw up Taric's ear, you also earned a Glance from everybody for that "Me-dick" part

Plus, there are no Medics in the Mall, Enjoy the taste of failure

Run to the gun store to loot

You run over to the gunstore [2] only for Rusty's MEDIC scream to mess your ears up (-1 to several rolls until next 2 turns) you ignore your ringing ears and make the beeline for the gunstore, [1] only for the tank to punt you into a Sharp metal Railing damaged by one of Rusty's Grenades, you now have a sharp metal railing stuck in you, and unless someone pulls the railing out, you'll die in the next three turns, Have Fun

Quote from: SpecOp
Shoot it again

You fire five rounds at the tank [5] It's chest get hit by all five bullets, the tank stops moving, lets loose a loud grunt, and falls to the ground dead, You get a Weapon and Skill upgrade, your M16A2 has been upgraded to fire both Normal and Incindary rounds, and your infinite amount of clips are now loaded with ammunition designed to switch between incindary and normal at the User's will, your Shooting skill increases

Quote from: SpecOp's Fire Support team
RAGE SOME MORE

FUCKINGEMPIAMGOINGTOFUCKINGKILLWHOEVERLETTHEEMPDETONATEADJIZDIUAIWUDIJWOIZXOIDOIUAUXDIZUXICJDKJAKSNDWHAISDUIUZ

Status:
Spoiler: XXTaricXX (click to show/hide)
Spoiler: XRustyX (click to show/hide)

---------------------------------------------------------------------------------
Look, i am sorry to say it this late, but the Person who gets the killing shot on a tank gets a Weapon upgrade of their choice that affects all firearms that said person carries and a skill upgrade of their choice

Also, Taricus, that'll teach you not to be that Care-free(And no, you can't pull the Metal railing out yourself)
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 08:38:08 am
Swear vigorously at rusty
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 21, 2011, 09:39:24 am
That tank would've died from the incendiary this turn anyway... Did that specops just steal my kill? He did. HE DID. #*&$^#*%&!

Allright, since Taric got punished for not helping me, I'll help myself. Try to pull out the glass from my back, and use my remaining cloth to bandage myself. Curse while doing it. Then start looking for a pharmacy or drugstore. I need painkillers. And antibiotics. And maybe some happy pills.

And I use my scavenging skill for finding those drugs, btw.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 10:00:00 am
Hey I was going to help you AFTER i've looted the gunstore
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 21, 2011, 10:01:28 am
Oh thanks. I'm bleeding to death and you need more guns first. ::)

Know what, I'll help YOU after I've taken some happy pills. Later!
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 10:03:08 am
It would take several turns before you died of bloodloss
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 21, 2011, 10:46:03 am
And you've got some turns left as well. Now excuse me while I *OUCH* try to remove these *AAARHG* shards from my *$#%* back...
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 10:48:49 am
You have more
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 21, 2011, 11:36:29 am
I KNOW! I... just can't... reach them...
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 21, 2011, 03:59:35 pm
Run to Taric and try to stop the bleeding.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 21, 2011, 09:44:06 pm
a Little bit of Epic Fails, as well as the introduction of a Human Enemy

----------------------------------------------------------------------------

Allright, since Taric got punished for not helping me, I'll help myself. Try to pull out the glass from my back, and use my remaining cloth to bandage myself. Curse while doing it. Then start looking for a pharmacy or drugstore. I need painkillers. And antibiotics. And maybe some happy pills.

And I use my scavenging skill for finding those drugs, btw.

You reach for you back [1] only to find that the Glass shards are Imbedded inside you due to the Smash against the wall, you crawl to the Medical Store and [4] luckily, manage to find some medkits, two painkillers, and a antibiotic.....Wait, why the hell do you need antibiotics for anyway?

Swear vigorously at rusty

[6] "GODDAMN YOU RUSTY, YOU PIECE OF !@#$ING SHIT, YOUR PARENTS MADE A BIG MISTAKE BY INTRODUCING YOU TO THIS WORLD YOU !@#$ING ASS OF A PIECE OF !@#%ING SHIT THAT DIDN'T EVEN DERSERVE TO !@#$ING LIVE"

Run to Taric and try to stop the bleeding.

You run over to Taric and attempt to pull the Metal railing out [1] only to increase the amount of damage that the Metal Railing caused and cut yourself, The Dice hates you

Quote from: Looters
Loot the mall
You Kick down a barricade, break in, [1] and shout "THIS IS NOT A DRILL, WE ARE ROBBING YOU ALL"

Quote from: SpecOp
SHOOT THOSE ASSHOLES
You Fire your gun at the Looters [6] the Human looter team has been eliminated

Quote from: Fire Support team
RAEEEEEEEG
JCZIUDFIWAUISUDIWUZIXH?UHWAIUDSSDIWIUZXIHWIAUISDUZJXFKAWIU

Status:
Spoiler: XXTaricXX (click to show/hide)
Spoiler: XRustyX (click to show/hide)
Spoiler: Tarran (click to show/hide)
[spoiler=SpecOp]Healthy, M16A2+Bottomless incindiary/Normal bullets

-------------------------------------------------------------------------------------------
Yes, Looters are the new Human Enemy, they all use beggar pistols
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 21, 2011, 09:46:13 pm
Help anyone aiding me
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 21, 2011, 09:54:04 pm
Somehow, I was expecting to get a 1. People trying to heal other people always get a 1.

Try to stabilize the railing in Taricus so he doesn't bleed out.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 22, 2011, 04:29:22 am
In that case, pop some painkillers and antibiotics, scavenge for gauze, needles and thread, and get over to help Taricus. Pop him some, too. Then when we're both mellow, remove the railing, stitch him up and bandage. Let Tarran hold him down in case he starts doing stupid shit again like moving.

If this works, I'd better get some medical skill-raise...
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 22, 2011, 06:38:34 am
I am half asleep, please correct any mistakes i make

------------------------------------------------------------------------

In that case, pop some painkillers and antibiotics, scavenge for gauze, needles and thread, and get over to help Taricus. Pop him some, too. Then when we're both mellow, remove the railing, stitch him up and bandage. Let Tarran hold him down in case he starts doing stupid shit again like moving.

You Pop some painkillers [5] the pain eases and you gain immunity to pain for four turns, you scavenge for gauze, needles and thread [1] but find that there are already gauze, needles, and threads in the Medkit's you grabbed

You run over to Taric and give him some painkillers [4] Taric stops screaming in pain [5] you let Tarran hold him down, grab the railing, and Remove it without much effort [6] you stitch up the massive wound, bandage it, and help him up

[6] you hear a voice in your head saying "You've done....Well", you feel a surge of energy, and suddenly you know how to Heal people (Medic skill achieved)

Try to stabilize the railing in Taricus so he doesn't bleed out.

You hold down Taric while Rusty patches him up

Help anyone aiding me

You assist your healers by Not moving about

Quote from: SpecOp
Point and laugh at Rusty, that incindiary causes damage at the end of turns

You point at Rusty and let out a "YOU FAIL" laugh [1] but a Supply crate Crashes through the celling hits you, knocking you out

Quote from: Fire Support
Test out if the Equipment is working, if it isn't, rage some more

all 5 test if the EMP has worn off or not by firing off a Supply crate full of Weapons [5] it Works!, it drops through the roof of the Mall and lands [2], Somebody looks through the Targeting scope and sees a Knocked-out SpecOp with a Supply crate near him

Whoops

Status:

Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: SpecOp (click to show/hide)

--------------------------------------------------------------------------------------------------------
Do note that : the Rolls on Skill gain actions depend on how well you performed in that perticular Field, so only Post a Skill gain action when you've done well in the field that the Skill is in, or suffer horrible backfires
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 22, 2011, 06:46:09 am
Somehow, I was expecting to get a 1. People trying to heal other people always get a 1.

[doublepost]

Nah, i just abused the fact that you keep getting 1 on "Obvious" rolls in other RTDs and gave you a 1 without even rolling the dice
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 22, 2011, 07:44:12 am
Help get the glass shards out of rusty and apologize for earlier swearing
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 22, 2011, 07:52:39 am
Yeah, thanks...
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 22, 2011, 08:12:09 am
Five bucks that your Action is going to be "Laugh at the SpecOp and break open the Supply crate"
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 22, 2011, 11:33:33 am
Congrats, you just won five bucks. And I flip him the finger.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 22, 2011, 12:47:53 pm
Load a clip into my snipey and keep an eye out for any ZOMBEHZ.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 23, 2011, 06:24:43 am
a Little bit of Fails, and some Lesson on Not randomly taking pills
----------------------------------------------------------------

Help get the glass shards out of rusty and apologize for earlier swearing

[5] you remove the Glass Shards from rusty's back and apologize for the swearing [4] he doesn't seem to understand what the hell you are talking about

Congrats, you just won five bucks. And I flip him the finger.

[6] you laugh at the SpecOp and Flip him the finger[5] you feel better (+1 to resisting pain for the next two turns) you walk over the the Weapon crate and [5] smash it open, revealing a Bunch of Clips, two Military Grenades, and a Mini-radar, you are now encumbered, suddenly, you feel woozy [2]"Goddamn Drugs....They.......freaking antibiotic.......Don't Black out, don't black out, don't black out", You Fall unconscious

Load a clip into my snipey and keep an eye out for any ZOMBEHZ.

You Reload [1] but you have no clips, dummy, or should i say, Tarren

Quote from: Scared Survivor
"OH SHIT SHIT SHIT SHIT SHIT SHI- o-oh, th-theres a ma-mall, hu-hurry!"
[4] you Dart as fast as you can away from the ten zombies chasing you and get to the mall [2] but the zombies are Still after you

Quote from: Fire Support
Thanks, Dick

[1]Someone points at the person who launched the Supply crate and say "Thanks, Dick", but a Fight soon starts (Inactive for one turn)

Status:
Spoiler: Rusty (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Fire Support (click to show/hide)

---------------------------------------------------------------------------
You might have Seen the attitude of the Fire Support, They are Overpowered, sure, with all that Air Support and Supply drops and untouchable and all, but they make big mistakes, and sometimes turn inactive due to some random reason (EX: EMP, Fighting amonst themselves)
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 23, 2011, 06:29:42 am
Help Scared Survivor

Fire support seems very temperamental, i think this explains how the zombies took over a superpower.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 23, 2011, 06:31:17 am
Must... resist... drugs... Dream off to happyland.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 23, 2011, 06:47:04 am
Fire support seems very temperamental, i think this explains how the zombies took over a superpower.

Actually, in the Game Rules Text file i have over here, Anyone who has a Gun and doesn't have the "Scared" or "Insane" or "Sad statuses has Anger Control Problems
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 23, 2011, 06:53:52 am
Anger control problems, so everyone we meet is going to shoot at us.

Th' blazes are they thinking of.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 23, 2011, 06:57:09 am
No, what i mean is that it's Easy to piss NPC's off as seen with the SpecOp(Shot a engineer for barricading the doors) and Fire Support(beat each other up because of one word)
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 23, 2011, 08:54:56 am
Ah alright
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 23, 2011, 02:03:46 pm
Seriously, Be Spy, the Tarren joke is getting a little old.

Anyway, try to steal some Barrett clips from the SpecOp. Hopefully he has some.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 23, 2011, 05:15:01 pm
And you wonder why they're always so pissed off at us?
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 24, 2011, 02:18:57 am
Seriously, Tarran, you are getting old- wait, What?

------------------------------------------------

Help Scared Survivor

You move over to the Scared Survivor and ask him what the hell is going on, [3] he stutters, but you can still make out what the hell he is saying, Ten Freaking Zombies are coming in, and they just burst in via the door Near the Unconscious Rusty

[2] upon inspection of his equipment, he only has a Small knife as Weaponry

Dream off to happyland.

You dream [6] that you are the Rider of the Goddamn zombie apocolypse, killing Millions of zombies with a chainsaw like any badass would do

[2] you wake up to five Sharp thingies in your Leg and a Zombie with his hand in your leg

Anyway, try to steal some Barrett clips from the SpecOp. Hopefully he has some.

You run over to the SpecOp, wishing that he had Accidentally grabbed a few Barrett clips on his way out of the Military Base [5] and indeed, you found one clip and load it into your Rifle

Quote from: SpecOp
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

[6]Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz[4] hmm? OH BLOODY FUCK IT'S A ZOMBIE

Quote from: Fire Support
Fist Fight

[5] everybody fights each other until someone wins the Fistfight

Quote from: Scared Survivor
Panic

[6]OH MY GOD THE ZOMBIES ARE HERE

Status:

Spoiler: Rusty (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Scared Survivor (click to show/hide)
Spoiler: Fire Support (click to show/hide)

--------------------------------------------------------------------------------

FYI, Fire Support will be able to give advise, recommend, and other things if all five men have names, so go on, Suggest a name for the Fire Support Operators
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 24, 2011, 02:42:57 am
Run over to Rusty, grab his Deagle and SHOOT THE ZOMBIES.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 24, 2011, 03:12:30 am
Open Fire again

How 'bout: Wallace, Robert, Alexander, William and Ivan
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 24, 2011, 04:50:06 am
Grab my M4 and shoot the zombie off of my leg. That dream gave me some inspiration an' bloodlust! Continue to kill the rest of em. Tarran can have my deagle. For now. With interest. And he's paying back every single bullet he fires.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 25, 2011, 02:20:46 am
Lead on, Smart guy

----------------------------------------------------------------------

Run over to Rusty, grab his Deagle and SHOOT THE ZOMBIES.

You Hurry towards Rusty and grab his Deagle [3] he seems to allow you to use it, "But you are paying each bullet you fire", you SHOOT THEM ZOMBIES [1] and fail horribly

Open Fire again

You aim your M4A1 and Fire it [2] two shots, and it goes "Click"

Grab my M4 and shoot the zombie off of my leg

You Grab your M4A1 and [6] shoot the zombie off, stand up, and kick all sorts of ass, Six zombies killed, four left, you load your gun faster then a Sleight of hand on Crack

Quote from: SpecOp
SHOOT THE ZOMBIE IN THE FACE

[3] you grab your M16A2 and fire off, but only managed to hit some random zombie two times on the hand

Quote from: Fire Support
Launch a Auto-assembling Sentry gun Crate, and accept the names that Taric had given us

William Loads the Launcher with a Crate ment to self-assemble a Sentry gun on impact [4] the Crate gets fired off without any problems [6], it crashes through the celling, lands on a platform with a Large Firing area, assembles, loads one 30-round drum into it's Barrel, and fires it off [5] causing some serious ass shit on the zombies, two dead, two more to go

Status:

Spoiler: Tarran (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Scared Survivor (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Sentry Gun (click to show/hide)
Spoiler: Fire Support (click to show/hide)
----------------------------------------------------------------------------------------------
As you can see, the Fire Support can fight with something that doesn't involve explosions, explosions, and more explosions or Bullets from the sky
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 25, 2011, 02:32:30 am
Aim & Fire the two loaded glock at the Zeds
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Tarran on January 25, 2011, 02:35:00 am
Wait, shouldn't I have gotten a +2 to my shooting considering my bonuses I picked in the beginning? Or have you forgotten all our shooting bonuses?

AIM and fire at some zombies. Take my time this time. It's not like next turn I'm going to be bitten to death or something. Heh, heh... Right?
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 25, 2011, 02:39:55 am
Only if you get a one, which is not-so-possible.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 25, 2011, 02:51:33 am
Wait, shouldn't I have gotten a +2 to my shooting considering my bonuses I picked in the beginning? Or have you forgotten all our shooting bonuses?

There is a Reason why i called you "Tarren" two posts before

By the way, i forgotten to add this : Shooting bonuses only Apply if you Aim or Prepare
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Siquo on January 25, 2011, 05:17:12 am
In that case... Tactical retreat, and aim before my next shot.
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Ze Spy on January 26, 2011, 02:20:58 am
Shit goes wild as the Military launches an attack, oh, and someone needs a wheelchair
-----------------------------------------------------------------------------------

AIM and fire at some zombies. Take my time this time.

You Aim at a Zombie and [3+2=5] Shoot that asshole in the brain, one dead, one left

In that case... Tactical retreat, and aim before my next shot.

You run back and take aim [3+1] and shoot a zombie in the Head

it doesn't seem to react to your shot, wierd

Aim & Fire the two loaded glock at the Zeds

you point your Glocks at the Zombie and fire off 40 bullets [3] The Zombie is nearly dead

Quote from: Sentry Gun
Fire

You move your barrel into the general direction of the Zombie and Fire at it [5] you finish it off

Quote from: SpecOp
Laugh at the Zombie's Poor attempt at breaking in

[6] HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR

Quote from: Survivor
Calm the shit down

[4] you calm down

RADIO IDENTITY SPECOP 1654!, THIS IS BASE ECHO!, ARTILERY STRIKE! YOUR AREA!

SHIT

Survivor - [ 0 ]
Tarran - [2]
Rusty - [4]
SpecOp - [5]
Taric - [6]

The Survivor gets caught up in the epicenter of a Heavy Explosive shell, killing him, Tarran rolls from a Heavy Explosive shell, only to break his back and recieve a Low Explosive shell into his Spine, Tarran can no longer walk without assistance, Rusty Ducks into a Ventilation shaft, protecting him from the Explosions, the SpecOp easily moves away from the Explosions

Taric stands still and doesn't twitch, and he ain't harmed, congratulations on your six

Status:
Spoiler: XTarranX (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: XXSurvivorXX (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Sentry Gun (click to show/hide)
Spoiler: Fire Support (click to show/hide)

-----------------------------------------------------------------------------
Spinal and Nerve injuries never heal, Have fun
Title: Re: Roll to Survive - Turn.................I don't know
Post by: Taricus on January 26, 2011, 02:29:36 am
Go to the bar

If i got a six trying to replace Tarran's legs and lower spine with cybernetics, he'd be able to walk again?
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 26, 2011, 02:42:06 am
You can replace his spine with Cybernetics, but do know that he will get a -1 to all rolls if he is standing up with a Cybernetic Spine, so i recommend a wheelchair

Oh, and by the way, The Mall is now under military bombardment, so i'd recommend that the Team move to somewhere, the Bar is most recommended
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 26, 2011, 03:20:55 am
FGFHFDHDFHDFJDFJFJDJDFHHFSFSDF

It is now my goal to ruin whoever in Base Echo that called in the artillery strike's life.

Fire a bullet randomly hoping to kill the guy who called in that goddamn artillery strike.

This had better roll at least a 4 or I swear I will go berserk and kill every last thing around me. Barring other players.
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 26, 2011, 03:30:49 pm
Shit. Stay in that vent until the artillery is done.

Also, keep checking both ends of the vent. Creepy stuff lives in vents.
Title: Re: assimilate-u
Post by: ibot66 on January 26, 2011, 10:59:43 pm
Watchin
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 05:15:25 am
RAEG SOEM MOAR

--------------------------------------------------------------------

Go to the bar

[insta-6]You start a Vote to go to the bar and loot the gunstore, Restocking your ammunition

Shit. Stay in that vent until the artillery is done.

Also, keep checking both ends of the vent. Creepy stuff lives in vents.

[5]There is little bombardment after the inital Shitstorm, but you still stay in the vent

You Check both ends of the vent [2] halfway through, something jumps on your face

Fire a bullet randomly hoping to kill the guy who called in that goddamn artillery strike.

You fire bullets randomly hoping to hit the guy at Base Echo [1] but Base Echo is that Military base 2 Kilometers away, are you sure a bullet is going to even reach there?

Watchin

[insta-6]You Watch the thread

Quote from: SpecOp
Diss of the guy on the other end of the radio

[6] "Hey, you sound like a 5 year old girl with a mouse down it's throat, and i'd like to mention that, last time i saw you, you look like shit"

Status:
Spoiler: XTarranX (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Sentry gun (click to show/hide)
Spoiler: Fire Support (click to show/hide)
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 27, 2011, 05:35:38 am
F*CKF*CKF*CK GET IT OFF ME! Get it off my face!
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 05:52:16 am
Find rusty and get whateverthehellitis off his face
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 08:06:45 am
Next turn will be dedicated to Tarran's Berzerk
---------------------------------------------------

F*CKF*CKF*CK GET IT OFF ME! Get it off my face!

You Attempt to get the thing off your face [2] but fail

Find rusty and get whateverthehellitis off his face

[5] you find the Vent in which Rusty went into, and catch up with Rusty, The thing that was on his head was a Small, Crab-like creature [6] you remove it without any problems

Quote from: SpecOp
Wait for the Idiots to come out of the vent, and also Call in a Guardsmen(Cookie if ye get the ref) Reinforcement

[5]You wait for Rusty and Taric to come out of the vent, a Shell Lands infront of you and explodes [6] But you didn't recieve a Scratch, you pick up your radio and Request a Six-Squad Of Guardsmen [5] "Roger That, Our Cloning tech is limited but we can Clone Guardsmen with no problems, ETA next turn"

-------------------------------------------------------------------------------------------------------------

Cloned Guardsmen are Basically idiots with a Bayonited Assault rifle and obeys every command that the Team gives them(Yes, including jumping off a Cliff) and will shoot at anyone hostile to the team
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 08:09:31 am
Steal everything from the gunstore

Cloned guardsmen eh, redshirts ahoy!
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 27, 2011, 08:11:54 am
"*BREATHE* Thanks man... Let's get outta here!"

Follow Taricus, use scavenge to find a Nice vehicle (not too slow, but sturdy. Something SUV-like, unless I find an APC or a Tank). Make sure to have enough gasoline.

Cloned guardsmen sound a lot like potty-trained zombies...
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 08:12:54 am
Steal a vehicle from the parking lot

Hey, can i have some of the Shit you are smoking?

There is no parking lot
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 08:15:07 am
Steal a vehicle from the parking lot

Hey, can i have some of the Shit you are smoking?

There is no parking lot

Edited, and no you can't have what I'm smoking, I don't smoke :P
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 27, 2011, 10:40:06 am
... A mall without a parking lot?

What kind of dystopia are we living in?!

Also, I quit 3 days ago so can we stop talking about smoke? ;)
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 27, 2011, 03:42:19 pm
SCREW DISTANCE, AIM AND FIRE AT BASE ECHO!
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 08:40:19 pm
The Military gets pissed off, also, Tarran loses a leg

---------------------------------------------------------------

Steal everything from the gunstore

You run over to the gunstore and Attempt to take everything you can [2] the only thing you could take was a Portable artillery and five shells before the weight becomes unbearable

On the good side, You can now Artillery Base Echo for that Artillery storm they sent at you

SCREW DISTANCE, AIM AND FIRE AT BASE ECHO!

"FUCK DISTANCE" [6] Goddamn perfect shot, the Bullet Went in a Arc and hit the guy who sent in the Artillery in the head

Appearentally, without that guy, their Artillery Shots become extremely Pot-shot-ish, [1] a Shell lands on you and explode, you lose one of your legs

Follow Taricus, use scavenge to find a Nice vehicle (not too slow, but sturdy. Something SUV-like, unless I find an APC or a Tank). Make sure to have enough gasoline.

Vehicle? What vehicle? [5] Atleast you managed to loot 5 tons of Gasoline from the Convinence store

WAIT WAIT WAIT! There is a Convinence store? (Convinence Store is now discovered)

Quote from: Cloned Guardsmen
Arrive in a Armed Transport

[6] a Armed amphibious Schwimmwagen(Look it up on Wikipedia) crashes through the Door and stops near the Team, the Guardsmen Jump from their Jeep [3] and one guardsman Lands on his face (Random guardsman stunned for 1 turn), the Guardsmen hand the SpecOp a Card, which says :

"The Cloned Guardsmen AKA We had no meatshields so we made this shit"

Status:
Spoiler: XXTarranXX (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Guardsmen (click to show/hide)
Spoiler: Fire support (click to show/hide)
Spoiler: Sentry Gun (click to show/hide)
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 08:43:22 pm
Request SdKfz 250 from fire Support
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 08:44:59 pm
[doublepost-6] Also, the Guardsmen's Assault Rifles Use heat as Ammunition, which means that it has unlimited ammunition, i suggest picking up their Assault rifles if they get killed

I don't know what to call their assault rifles, feel free to suggest names for it
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 08:46:29 pm
what do they shoot?
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 27, 2011, 08:47:31 pm
Oh well, not like a leg was going to be of any use considering I couldn't even move it.

Request cloning of myself from a more intact state from Fire Support.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 08:50:35 pm
The Guardsmen assault rifle Fires Heat in Heat packets

also, there is a Vehicle infront of the team already(No word on it becoming a Mosh Pit)

Request cloning of myself from a more intact state from Fire Support.

Hey, The Military can only Clone Guardsmen, they can't clone anything else other then guardsmen and their rifle(and their armor)
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 08:53:29 pm
Ah right, So X-12 RHP sounds good.
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 27, 2011, 09:00:36 pm
Welp, I've got no chance of surviving long at my current state, so I might as well make my death as painless as possible.

Throw Rusty's Deagle back to him and shoot myself in the head with my sniper.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 09:11:43 pm
Here are some random Shit from my "Roll to survive Rules.txt"

Quote
1.NPC's have Anger control problems
2.Team Game, Players are to Assist each other, if nobody Helps the guy that was Down, the Last
Person that posts his/her's Round will need three dice rolls, and from the dice rolls, choose the lowest
3.If a Heat-based weapon rolls [4] or more, Set the Sucker that got shot on Fire
4.When encountering zombies on the street while on a vehicle, give the players the option to
run the sucker over for the cost of the team being pulled down from the vehicle if it rolls a
[3] or less, or Shoot the zombie with their weapons, or use the Vehicle Weapon to kill the thing
5.Fire support will make big mistakes in exchange for their massive firepower and Large range
Of Assistance
6.If the team stays too long in a Certain location, Bombard the shit out of said location
7.Base Echo Can be entered by anyone with the "Army Blah blah blah" Occupation
8.If they want to, Players can sign up as Soldiers, which gives them a Radio,
Permission to enter Military Bases, a M16A2, and body armor, but the equipment is heavy
Which means that, if players want to sign up as soldiers, they would need to drop all their
equipment and unless they drop their body armor, they can't carry anything else
9.Make Tarren insane

Throw Rusty's Deagle back to him and shoot myself in the head with my sniper.

Confirm it, Y/N?

Spoiler (click to show/hide)
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 09:14:28 pm
If the extra vehicle comes in I'll drag you into it.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 09:17:06 pm
The Extra vehicle is Accepted, Next artillery Strike flies in next round if the team doesn't leave the Mall, and unless there are enough objections, the team will Get the hell out of the mall Next turn automatically
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 27, 2011, 09:17:39 pm
Fine, fine. Cancel.

Do nothing this turn.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 09:38:05 pm
I don't think Siquo would Post a Action, so......

---------------------------------------

Do nothing this turn.

You do nothing [6] Your Leg stump stops bleeding out

Request SdKfz 250 from fire Support

[5] "Half Track Sd.Kfz 250 granted" a Half Track Smashes into the Ground, and somehow manages to stay intact [6] you Drag Tarran into the Half Track

Quote from: Team
GET THE HELL OUT OF THE MALL AND INTO THE BAR

The Team hops into the vehicles and hits them full speed [6] the Team is now Outside the mall, the Two vehicles Speed towards the Bar and stops at it's entrance, and they enter it [6] The Bar is full of people

Quote from: Shadow(AUTO)
Join the team

[6] You pull of a MacGyver and join the team Impressively

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Shadow (click to show/hide)

---------------------------------------------------------------
Looks like the team's got quite a number of Extra Actions

Intimidate IRAC CEO - Go up to the IRAC CEO and force him to reveal the location of the IRAC base, A fight might break out, but if the team has bigger guns then his or outnumber him 3 to 1, he will reveal the Location without a fight

Buy Weapons from the Weapon Dealer - Use Zombie-Cash(Gained from killing Zombies) to buy weapons, the team currently has 500 Zombie-Cash

Buy things from Merchants - there are quite a number of merchants in the Bar, their wares are random, ranging from Medkits to Organ Transplants(Someone would still need to transplant the Organ tho)

Sign up as a Soldier - It seems that the Military is opening up Registration at places aside from the Military base, you'll Automatically drop all equipment when you sign up as a Soldier and get a Radio, Permission to enter Military Bases, a M16A2, and body armor
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 09:40:43 pm
what weapons can we buy from the WM
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 27, 2011, 09:43:37 pm
Start smacking the CEO with the butt of my rifle until he reveals the base or until he goes unconscious.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 09:45:39 pm
Heat weapons, Rocket launchers, Shotguns, Assault rifles, Grenade launchers, Pistols, Weapon Addons (Scope, Laser sight, Grenade launcher attachments, etc), Grenades

Or "Launch your Boss at the zombies" Launcher

Oh god what
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 09:50:29 pm
How much for a M14 EBR with a LAM, GL, 7X scope, Reflex sight, Fixed polymer stock, flashlight and Thermobaric grenades.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 27, 2011, 10:33:04 pm
"Sorry, sir, but the 7x Scope, Reflex sight and Polymer stock are the only thing that i can install on the Battle rifle, and the Rifle costs 250 , Each Addon costs 50"
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 27, 2011, 10:35:21 pm
Alright Buy rifle with attachments, then shake down the CEO with SOCIALISM.
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 03:46:52 am
I just got a raise 5 minutes ago, I'm not launching my boss. Yet.


Allright. Get on the railroad and ride along shooting zombies!
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 03:49:00 am
We're in the bar.

Congrats on the raise though.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 04:53:27 am
The CEO reveals the Location of the IRAC before being beaten to death, also, Lotsa [6]'s
------------------------------------------------------------------

Buy rifle with attachments, then shake down the CEO with SOCIALISM.

You buy the Battlerifle + Attachments(500-400), you walk up to the CEO and use SOCIALISM to get him to reveal the location of the IRAC base [6] He Seems to be on the Verge of Revealing

Start smacking the CEO with the butt of my rifle until he reveals the base or until he goes unconscious.

You continue on where Taric left off and beat the shit out of the CEO [6] He reveals the location of the Base

Allright. Get on the railroad and ride along shooting zombies!

You go outside, Jump onto the Armed Light Jeep, [6] kill every single zombie in a 100 Yard radius (100 Zombie-Cash added, 100+100=200) and walk back in

Quote from: SpecOp
Beat the shit out of the CEO

You decide that it's not enough [4] and beat the CEO

He is nearly dead

Quote from: Guardsmen
Point the guns at the CEO and fire away

[5] The CEO is shot to death and his carcass is set on fucking fire

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Guardsmen (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Fire Support (click to show/hide)
Spoiler: Team Stash (click to show/hide)

-------------------------------------------------------------------------------------------

There is now a New Location : The IRAC base, it's Entrance is big enough for a Light jeep to fit through, but it can only through the main corridors
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 04:58:13 am
Mount the Artillery in the Half-track

The CEO Died for SOCIALISM.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 05:07:26 am
It's not a mortar damnit it's a Artillery that can be folded to allow someone to carry it damnit

Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 05:25:20 am
Editing
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 05:41:47 am
Right, guys, i need a Suggestion for a New Hostile Enemy, looters Just don't cut it
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 05:53:56 am
IRAC
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 06:03:37 am
Nope

The IRAC and Zombies are already the old-and-tried Hostilies, i am saying about the New hostilies
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 06:05:20 am
The "Other" american army, I mean something must explain how zombies took over a country that sell friggen artillery in shops.
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 06:20:11 am
To stay within zany, I suggest either commies or nazis. Or both, which would be fun since they hate each other as well.
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 06:21:19 am
Nazis
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 06:33:46 am
Nazi Zombies!

On the beach! (http://www.gorehoundinc.com/promo.html) Flying Nazi Zombies! (http://www.gorehoundinc.com/2ndpromo.html)
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 06:35:46 am
Nazis with Zombies
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 07:29:16 am
Nice Ideas there, Here are the Updated Enemy Cataglories:

Spoiler: The Zombies (click to show/hide)

Spoiler: Commies (click to show/hide)

Spoiler: Nazi (click to show/hide)


Spoiler: Rogues (click to show/hide)

Thanks for the suggestion, guys, i owe you all one

Also, Siquo, post your Action god damnit
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 07:52:13 am
Uhh... spend my money on some armor. Armor that I can carry, I don't want to lose too much agility and speed.
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 08:03:45 am
Would like to point out that the Waffen SS used StG 44s
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 08:43:13 am
Whatever

-------------------------------------------------------------

Uhh... spend my money on some armor. Armor that I can carry, I don't want to lose too much agility and speed.

you buy a Civilian-type II for 50 Zombie-cash [5] Perfect, it doesn't slow you down [3] It won't protect you from most bullets, but it'll Protect you from Light pistol bullets

Mount the Artillery in the Half-track

You deploy your Artillery on the Half Track [6] And install it in such a way that it covers a massive distance and it's View isn't obstructed

Quote from: Team
Move over to the IRAC base

The team hops onto the Vehicles and drive mile-high into the IRAC base [5] crashes through the secret door, and stops

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Guardsmen (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Team Stash (click to show/hide)

-------------------------------------------------------------------------------------
Several Extra Actions :

Check out the Guard Station - There won't be much supplies in here, but there might be shit-tons of Ammunition or Weapons, you might encounter one or two IRAC guards

Enter The Artifact room - The Five Artifacts are stored in here, Forbidden Items that the IRAC had dared not touch, Somehow, The IRAC CEO said that it has some kind of powers in them or something

Go into a room suspiciously titled "Healing room" - Nobody has a idea what the hell it is, you only know what it does when someone investigates the room

Head Further into the Base - Head down into the Dark and eerie Interiors of the Base, from it's appearence through the Door Window, it seems to be Deserted, perhaps where the First zombie was created, and possibly containing Zombie armies larger then the Russian Army
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 08:45:07 am
Enter the the healing room with Tarran
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 08:46:56 am
Wait a second, nobody has checked the Healing room out yet, are you really going to risk one of your teammates?

Also, i don't think throwing someone into the healing room would heal their injuries, i'd bet there is a Healing Platform inside it
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 08:47:51 am
we have to get him in there first.
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 08:51:21 am
Throwing a handicapped person... You animal.

Gently put Tarran in his wheelchair, kick him in his wheelchair into the healing room.
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 08:53:09 am
Well I didn't know we had a wheelchair, editing
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 08:53:28 am
Quote from: Roll to survive Rules.txt
10.The IRAC Base MUST be explored in teams, anyone decide to go into a Room without others, Kill them, Zombies or "Accidents"

Toss Tarran in alone, and he'll Die, doesn't matter how you throw him, if he is to survive, Someone MUST follow Tarran in

(Also, to be Fair, the SpecOp and Guardsmen will enter the Artifact room, which means that the Team will be able to Choose their Artifact once they are done Hauling Tarran into the Healing Platform)
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 08:57:20 am
*sigh* But this is the last time.
Get on the railroad wheelchair with him and drive in, aiming my gun at anything suspicious. Shoot anything that threatens us.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 08:59:17 am
Also, Poll added : Should i add in Weather?
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 28, 2011, 09:38:00 am
Depends... do we get a choice?
Title: Re: Roll to Survive - I hate the Military
Post by: adwarf on January 28, 2011, 11:35:55 am
Come out of nowhere and help the others
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 28, 2011, 01:33:35 pm
Also, Poll added : Should i add in Weather?
Depends. Does it affect the game in any notable way? Does it make your job a lot harder?

While Taric pushes me in, I hold my sniper rifle ready to blow the crap out of anyone who gets in our way.
Title: Re: assimilate-u
Post by: ibot66 on January 28, 2011, 07:50:51 pm
You owe me 10 $ op
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 28, 2011, 10:33:19 pm
Weather does Affect gameplay (Example: Rain decreases your visibility, Snow makes vehicles burn more fuel)

------------------------------------------------------

Get on the railroad wheelchair with him and drive in, aiming my gun at anything suspicious. Shoot anything that threatens us.

[1] There is no wheelchair, you grab Tarran and Carry him in [6] no zombies here, You carry Tarran to the Healing platform and [2] GODDAMN ZOMBIES LEAP AT YOU OUT OF NOWHERE, you shoot it [5] two dead, one left

Enter the the healing room with Tarran

[5] You enter the healing room along with Tarran and spot three Zombies leaping at Rusty [3] You fire your Battlerifle, but the last zombie seems to be able to suck up your bullets

While Taric pushes me in, I hold my sniper rifle ready to blow the crap out of anyone who gets in our way.

[6] with your sniper rifle, you blow the shit out of the Last zombie, three dead, no zombies left, You are dropped on the healing platform [6] Pain shoots through the area where your spine is and it violently Creaks back into Perfection, Your Leg recovers(You are now healthy)

Come out of nowhere and help the others

You decide to help the SpecOp and Guardsmen secure the Artifact room

Quote from: SpecOp/Guardsmen/Shadow
Kick the Door to the Artifact room open

[5] with a Violent kick, the SpecOp knocks down the Door and the three storm in [3] Five zombies

[2] - SpecOp
[5] - Shadow
[4] - Guardsmen

The SpecOp Fires on the zombies and Practically has all of his bullets flying everywhere, Shadow Charges at the Zombies and Slashes two apart, three zombies left, the Guardsmen Starts firing, setting all three on Third degree fires, preventing them from moving at all

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Guardsmen (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: Team Stash (click to show/hide)

---------------------------------------------------------------------

'ere comes the Artifacts for choosing:

ELEBVAS Medkit - a Medkit that can be used Infinite times

Alliance Infinite - A Glowing Card that prevents NPC who you didn't shot from shooting at you, Rogues and Gestapo are Exceptions

The Thermo Cannon - a Extremely heavy Explosive weapon, it fires Fireball-like Heat-containers that, on impact, burns at 18,000 degrees Fahrenheit AKA hotter than the surface of the Goddamn sun, however, it needs three turns to recharge after each shot

The Electric Giant - an Extremely Heavy Single-hit weapon, it Fires a Big electric bolt that reaches up to 18,000 watts, needs two turns to recharge after each shot

The Fist of death - a Electric Fist which grants the user Punches that can reach an acceleration of 10,000 times the force of gravity, Just imagine a Massive Meteor landing on you, needs 1 turn to recharge after each punch
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 28, 2011, 10:38:19 pm
Head further into the base

Oh, dibs on FoD. So the weather is going to be sorta like AW.
Title: Re: Roll to Survive - I hate the Military
Post by: adwarf on January 28, 2011, 10:42:14 pm
I will take the AI since taricus took my fist o death
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 28, 2011, 10:45:06 pm
Follow Taricus.

Also, I call the Thermo Cannon.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 29, 2011, 02:27:01 am
While we wait for Siquo to Get online and choose his artifact, here are the planned Weather conditions :

Quote
Clear - +1 to shooting while outside, no disadvantages
Rain - No advantages, Zombie Ambushes get a +1
Snow - Vehicle burns fuel twice as fast, Heat weapons have decreased damage
Snowstorm - Vehicle burns fuel like nobody's buisness, Heat weapons are totally worthless, Will prevent vehicles from moving if it is in snow condition for 1 turn, low visibility
Scorching Sun - Heat Weapons have increased Damage, Long exposure (2 turns) to the Sun may cause burns
Burning Sun - Heat weapons do INSANE damage, Exposure WILL cause burns, Heat weapons will overheat if fired two times in a row
Haze - Low Visibility, Heat Weapons may cause explosions
Windy - (-1) to Long range shooting

If anything sounds too overpowered or you have a weather condition to suggest, feel free to say it
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 29, 2011, 02:49:49 am
Sounds good, but I don't think a weapon that burns at 18,000 degrees fahrenheit would be effected much by a wee bit of snow. Well, not by much at least. Because if you used a flamethrower in a white-out you'd still set things on fire. Granted, they wouldn't do a whole lot of damage, but they'd still burn.

Anyway, a few things that I think should be added/changed:

In Burning Sun conditions, vehicles should overheat. Heat weapons should also overheat and cause burns after one shot and need to cool down for one turn in lower conditions. And zombies should also have their condition slowly deteriorate.

In addition, Snowstorms should also prevent us from starting any vehicles that have been in a snow-type condition for at least one turn. Also, low visibility. And how about zombies move slower and constantly trip over?

Clear should give us a +1 advantage to shooting at any time while outside since we'd be able to clearly pick out the zombies. I'd balance the bad effects of basically every other weather type.

Also, add Windy, which gives -1 to shooting at long range due to the bullet being pushed by the wind.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 29, 2011, 03:09:41 am
Right then :

Heat weapons will overheat if fired two times in a row while in burning sun - Yea

Vehicles that can't be started if it has been in a snow condition for 1 turn - Yea

Zombies Deteriorating in Burning sun - Nay

Low visibility in Snowstorm - Yea

Zombies constantly tripping in SnowStorm - Nay

Windy Weather - Yea

+1 to outside shooting in Clear - Yea

Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 29, 2011, 08:38:53 am
Since Siquo won't be posting anything anytime soon, we'll have to run this turn without him...AGAIN

----------------------------------------------------

Follow Taricus.

[insta-6]You grab the Thermo cannon and Follow Taric

Head further into the base

after grabbing the Fist of death, You move over to the door that would lead to the Darker and eerie interiors of the Base and [1] fail to picklock it, you attempt to pick it several times before going "Fuck it" and kicking the door down

[3] Shit, looks like you've Gotten Some attention, three zombies are heading for you

Quote from: SpecOp/Guardsmen
Stay in the Artifact room until Siquo chooses his artifact

[insta-6]..............................................................

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
--------------------------------------------------------------------------

Just an extra info : While in the IRAC base or any underground area, Weather does not affect the Team
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 29, 2011, 08:56:23 am
Simulation Turn

---------------------------------------------------

Quote from: Mall
[1]The Empty mall gets stormed with looters, who now occupy it

Quote from: Military Base
[6]Nothing happens

Quote from: Bar
[5]a Bunch of Red guard storm the bar, but most of them are easily picked off by the Elites that reside in the Bar

Quote from: Hospital
[3]Dealing with a Massive Horde that formed inside the Hospital

Quote from: Safehouse
[1]Literally full of Zombies
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 29, 2011, 09:02:38 am
USE THE FIST OF GOD DEATH
Title: Re: Roll to Survive - I hate the Military
Post by: adwarf on January 29, 2011, 11:43:00 am
Look for the control room by using the vents (crawling through them  )
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 29, 2011, 02:09:14 pm
If Taricus overkills all of the zombies, continue into the base.

Or if Taricus doesn't overkill all of the zombies, fire mah Thermo Cannon at the zombies.
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 29, 2011, 02:46:15 pm
Take the medkit (ELEBVAS) and follow at a distance. Use it on my glass-shredded back. No reason to get shot or bitten if other people are willing to...
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 30, 2011, 02:20:11 am
What is this? Artifact over-killing a bunch of zombies?

------------------------------------------------------
USE THE FIST OF GOD DEATH

YOU LIFT UP YOUR FIST OF DEATH AND PUNCH A ZOMBIE [6] IT GOES FLYING ONTO A WALL AT 50000000 MPS

*Ahem*, one dead, Two left

Look for the control room by using the vents

Looking around, you ain't seen a single vent

Or if Taricus doesn't overkill all of the zombies, fire mah Thermo Cannon at the zombies.

Seeing Taric only kill one, you point your massive and bulky Thermo cannon at the zombies and FIRE! [5]all two zombies are Killed by Direct Blast [1] but however, you Created a Fire field in the team's route [2] The loud sound of the Thermo Cannon's Charge-up attracts two more zombies

Shit!

Take the medkit (ELEBVAS) and follow at a distance. Use it on my glass-shredded back.

You grab the ELEBVAS medkit and follow the team at a distance, [1] but you ain't got a Glass-shredded back

Quote from: SpecOp/Guardsmen
Follow the team

OH WAIT GRAB THE ELECTRIC GIANT

[insta-6] Both the SpecOp and the Guardsmen follow the team, and the SpecOp suddenly remembers to grab the Electric giant, Can't have the next survivor miss out on the Artifact Fun

Status:
Spoiler: Tarren (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: SpecOp (click to show/hide)
----------------------------------------------------------------------------

Just information: The Electric giant and the Thermo cannon has a Charge time, which means that Hostiles can interupt your Shot midway
Title: Re: Roll to Survive - I hate the Military
Post by: Taricus on January 30, 2011, 02:23:27 am
Aim and fire at the new arrivals
Title: Re: Roll to Survive - I hate the Military
Post by: Tarran on January 30, 2011, 02:37:29 am
Shoot zombies with mah Deagle of Loanington.
Title: Re: Roll to Survive - I hate the Military
Post by: adwarf on January 30, 2011, 10:49:26 am
Go follow taric and try to ump or run on the walls over the fire (( plz dont die plz dont be cruel RNG ))
Title: Re: Roll to Survive - I hate the Military
Post by: Siquo on January 30, 2011, 05:54:35 pm
Stay still and confused why my back is suddenly healed. Do I feel scars? Residual pain? Try and scavenge for a mirror, this is really weird.
Title: Re: Roll to Survive - I hate the Military
Post by: Ze Spy on January 31, 2011, 01:49:27 am
FIRE FUCKS UP BOTH THE TEAM AND THE ZOMBIES, OH, AND SOMEONE IS SET ON FIRE

-----------------------------------------------------------------------

Stay still and confused why my back is suddenly healed. Do I feel scars? Residual pain? Try and scavenge for a mirror, this is really weird.

[6] you stand still and wonder how the hell your back got suddenly healed [5] suddenly, you remembered it : Taric pulled the Glass shards out of you back in the mall

Go follow taric and try to ump or run on the walls over the fire (( plz dont die plz dont be cruel RNG ))

You attempt to jump or run on the walls over the fire [3] OH SHIT THIS BURNS, You have been set on fire [2] Goddamn Third degree, you will perish in the fire next turn if someone doesn't put you out

Aim and fire at the new arrivals

You aim and fire at the zombies across the fire [2] but the Heat burns the bullets, meanwhile, you are out of ammunition

Shoot zombies with mah Deagle of Loanington.

You grab your loaned Deagle and fire at the zombies [2] The Fire burns your bullets, your deagle is empty

Better give it back to Rusty

Quote from: ZAWMBIES
ATTACK HUMIES

[insta-fail]Hurr? how duzz we gozzzz ovezzz thzz fiarz?

Quote from: Guardsmen/SpecOp
QUICK! shoot the zombies!

[5+1] the Guardsmen's shot has been empowered by the Massive flames blocking the corridor, Setting both zombies on fire, [2] while the SpecOp's bullets get burnt


The Fires are now out

Status:
Spoiler: !!Shadow!! (click to show/hide)
Spoiler: Tarren (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
---------------------------------------------------------------------------------

As you can see, Failing at a attempt to punch fire in the face will result in Extreme.....Horrible-ness
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on January 31, 2011, 01:53:22 am
Rename myself back to Tarran and throw Rusty's Deagle back to him. Afterwards, proceed to look around for any fire extinguishers.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on January 31, 2011, 02:17:43 am
Put shadows fire out
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on January 31, 2011, 03:52:02 am
Major discovery Roll

[6] While looking around, the SpecOp discovers a Secret door with "Helicopter Pad" on it



(I only introduced this because the RTD is staying way to long in America)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on January 31, 2011, 04:14:23 am
Yeah, I rember those glass shards being taken out, but I don't remember having wolverine-like regeneration abilities... There should still be wounds for days, and scabs for weeks.

Sit down and ponder the implications of this revelation. Find something sharp and give myself a small nick on the finger to see if I can really super-heal.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on January 31, 2011, 04:39:38 am
That's the Current Unrealistic wound system, once more then five players have joined, i'll kick the Wound system into realistic
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on January 31, 2011, 04:41:05 am
Well then, let's go see that chopper. Take it apart for supplies and scrap metal.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on January 31, 2011, 04:53:08 am
.....Without any regard to using the Helicopter?

Seriously?

(By the way, Different countries have different zombies, difficulty and Weapons, for instance, in England, The zombies are practically walking fortresses in exchange for being small in numbers, while the zombies in Mexico exchange toughness and strength for MASSIVE numbers)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on January 31, 2011, 05:12:48 am
Yep. None of us can fly that thing anyway, it costs a shitload of gasoline so a truck will get us further, and if God wanted us to fly, he'd have given us wings instead of zombies. Now disassemble it!

Spoiler (click to show/hide)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on January 31, 2011, 05:40:18 am
I am just suggesting goddamnit

-----------------------------------------------------

Well then, let's go see that chopper. Take it apart for supplies and scrap metal.

You open the door to the Helicopter pad and go over to the helicopter, taking it apart, you get [6] ten Scraps of metal, four leather Seats, two Rocket pods, Ten batches of 10 rockets, two Helicopter miniguns, five boxes of Helicopter minigun ammunition and a Whole bunch of random buttons and levers you don't even recongize

Helicopters have shitloads of firepower, and they can't even travel to other countries, you fail, Really hard

Rename myself back to Tarran and throw Rusty's Deagle back to him. Afterwards, proceed to look around for any fire extinguishers.

You rename yourself back to Tarran [1] but you are already Tarran goddamnit, you toss Rusty's deagle back to him and [5] spot two fire extinguishers

Put shadows fire out

you Run over to Shadow and attempt to put his fire out [4] success, You put his fire out

you still need some medication for his Burns though

Status:
Spoiler: Shadow (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)

----------------------------------------------------------------------------------

Caught ye there, didn't i?, Helicopters can't be used to travel, all they do is just provide enough firepower to kill every zombie in a whole town Four times over when provided with enough gas

You fail at detecting GM railroads
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on January 31, 2011, 05:59:03 am
Install leather seats in the halftrack
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on January 31, 2011, 06:08:37 am
Ok fair enough, then stop second-guessing my actions :P

Leather seats FTW!

Let's see if we can make a real technical out of it. Carry the weaponry and other stuff over to the vehicles, and see what can be mounted.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on January 31, 2011, 07:01:03 am
Sorry guys, but i can't update as often now, got hooked up on BFBC2, but i can say that the Turns following mounting the Mounted guns (AKA next turn), lots of Explosions are going to happen(Oh, and as a spoiler, i rolled a "You are Dead" dice roll for somebody during a roll for the next turn)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on January 31, 2011, 04:36:45 pm
No not me Stand up resist the pain and stand guard with the specop as the guys gtet the vehicle set up
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on January 31, 2011, 04:37:25 pm
Grab a fire extinguisher and spray Shadow anyway despite him not being on fire.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on January 31, 2011, 04:38:29 pm
Hey it will help the burns feel better
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on January 31, 2011, 05:01:00 pm
Oh wait. Heal Shadow's burns while on the way.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 01, 2011, 08:10:39 am
More fire, Also, something dies

------------------------------------------------

No not me Stand up resist the pain and stand guard with the specop as the guys gtet the vehicle set up

You stand up, [5] and resist the pain pretty well despite all that shit going around you, you help the SpecOp as the others mount the vehicle weapons

Grab a fire extinguisher and spray Shadow anyway despite him not being on fire.

You grab a fire extinguisher and spray it on Shadow [2] instead of Soapy water, Flames came out of the Fire extinguisher, setting Shadow on fire AGAIN

[6]on a closer examination, said Fire extinguisher has the "Extinguisher" crossed off and a "Thrower" added in, In other words, Fire thrower

Install leather seats in the halftrack

You install the leather seats as Rusty Installs the weaponry [5] good work, it didn't give you any trouble

Let's see if we can make a real technical out of it. Carry the weaponry and other stuff over to the vehicles, and see what can be mounted.

You carry the weapons over to the vehicles and mount them [6] the Weaponry is mounted in such a way that it could cover the front with extreme firepower without hitting the vehicle itself, you test out the weapons [4] The Rocket gets launched with a small "creak" [2] and it Hits a random Guardsman [1] turning the poor sap into Gas

Willam's Advice: "Guardsmen are Expendable, Leave them to the dangerous shit"

Status:
Spoiler: !!Shadow!! (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: Team Stash (click to show/hide)
--------------------------------------------------------------------

A large burst of darkness signals something important for the Zombies, and a addition of a New nightmare for the humans, the world suddenly falls into midnight. This is the dawn of a new era, a dawn of a Nightmare, the beginning of the World's decent into hell, the start of hellfire, and the end of the peace, everywhere is now chaos, there is no Stopping, no Cure, no hope, nothing

Only hell.

Current Weather: Clear
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 01, 2011, 08:18:34 am
Oh, nice work, Tarran.  ::)


Use a sheet to douse flames, heal Shadow using ELEBVAS.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 01, 2011, 08:29:50 am
Douse shadows flames, unless rusty does it, in that case drag him into a vehicle and start driving.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 01, 2011, 08:30:54 am
I call minigun!
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 01, 2011, 08:35:09 am
Tarran, you better not crash the halftrack
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 01, 2011, 05:47:55 pm
Oh, nice work, Tarran.  ::)
Hey, how was I supposed to know a fire extinguisher is actually a fire thrower?! I mean, who honestly thinks that swapping the foam for flammable gas and just crossing out a word is a good idea?

Tarran, you better not crash the halftrack
I won't because I'm not in the mood for driving it.

Go to the half track and sit in the side-seat. Make sure to lower the windows.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 01, 2011, 05:49:02 pm
Ok, ok, I'll drive. Just man one of the guns and try not to shoot any of us, ok?
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on February 01, 2011, 05:51:56 pm
Damit TARRAN

Kick Tarran in the nuts
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 01, 2011, 05:54:45 pm
Ok, ok, I'll drive. Just man one of the guns and try not to shoot any of us, ok?
Um, how the heck am I going to hit any of us in the side-seat? It's not like the bullets are going to hit a wall and ricochet a full 180 degrees ya know.

Damit TARRAN

Kick Tarran in the nuts
Hey, you need to take anger management lessons. Also, shouldn't you instead be trying to put yourself out too in the off chance that Siquo and Taricus both fail or Epic Fail?
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on February 01, 2011, 05:56:33 pm
Ok fine
new order oficially

Once the fires out look for a gun
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 01, 2011, 06:09:27 pm
Ok, someone needs to draw a burning Shadow kicking Tarran in the nuts, now.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 02, 2011, 07:43:46 am
Note to self : Do not Watch inglorious basterds if you want time to do this RTD
-------------------------------------------------------------------

Use a sheet to douse flames, heal Shadow using ELEBVAS.

You grab a Sheet from the team stash and attempt to douse Shadow's Fire [2] you decide to plonk the Sheet on Shadow instead, setting fire to it and nearly burning your hand

Fail

Douse shadows flames

You attempt to douse Shadow's Fire [1] EPIC FAIL, not only did you do nothing to douse the fire, you also caught fire

Once the fires out look for a gun

[Insta-fail]FIRES NOT YET OUT GODDAMNIT

Go to the half track and sit in the side-seat. Make sure to lower the windows.

You try to go over to the Half track [3] only for a Burning Shadow to stop you and attempt to kick you in the nuts

You too decide to kick shadow in the Balls

S:[6] T:[2]

Tarran swings his leg a little too early and ended up hitting the Air while Shadow lands a kick in the balls with the Hard, unforgiving side of his Shoes

You are now winded

Status:
Spoiler: !!Shadow!! (click to show/hide)
Spoiler: !!Taric!! (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Spoiler: Guardsmen (click to show/hide)
---------------------------------------------------------

How many times do i have to tell you guys not to play with fire?
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 02, 2011, 07:53:04 am
Jump into conveniently located source of water
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 02, 2011, 01:36:46 pm
If no source is nearby, use scavenge skill to find ANYTHING that will put out the fires.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 02, 2011, 03:26:57 pm
Ignore Shadow's fire and instead put out Taricus's fire by kicking dirt at him.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on February 02, 2011, 03:51:42 pm
Put fire out
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 04, 2011, 03:37:56 am
Dun dun dun dun dunnnnn
-------------------------------------------------

Jump into conveniently located source of water

[1] This here ain't got a water source

Put fire out

[5] You drop and roll about, dousing the flames

Ignore Shadow's fire and instead put out Taricus's fire by kicking dirt at him.

[1] you Attempt to extinguish Taric's Fire by kicking dirt at him, but instead, you kick dirt into his eyes, blinding him for one turn

If no source is nearby, use scavenge skill to find ANYTHING that will put out the fires.

[2] you look around and find nothing that would put out fires, but that fire extinguisher over there, it might contain foam and not Gasoline or Flammable gas or whatever those IRAC put in their flamethrowers

Status:
Spoiler: !!Taric!! (click to show/hide)
Spoiler: XShadowX (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Tarran (click to show/hide)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 04, 2011, 03:40:21 am
3 1s? Jeez.

Get in the side-seat of the halftrack.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 04, 2011, 03:40:45 am
Am I dead yet, if not Put that fire out!
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 04, 2011, 03:43:13 am
No, you are still alive, anyone who dies will be announced with a size 14 "(Name) has died"
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 04, 2011, 03:47:23 am
Right, well I could use some help here
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 04, 2011, 04:01:12 am
Re-check the label (!!), then test and then use my new found extinguisher on Taric. Heal everyone using the ELEBVAS. Get in vehicle and gtfo.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 04, 2011, 10:48:44 am
Improvised weapons become pain in the asses for the team again
----------------------------------------------------------------------------------------

Get in the side-seat of the halftrack.

[5] you get into the Side-seat of the half track

Put that fire out!

[6] you Drop onto the ground and roll about, causing the fires to go away, but however, a jet of flame ignites you, AGAIN, but thanks to surprise character assistance, water sprays over you and douses the flames

Re-check the label (!!), then test and then use my new found extinguisher on Taric. Heal everyone using the ELEBVAS. Get in vehicle and gtfo.

[2]You check the label, it says "Fire Extinguisher" good, no crosses or anything, you test the Extinguisher out [2] but instead decide to just spray it on Taric, [2]it releases a jet of flame and ignites Taric, AGAIN

"GODDAMN IRAC, QUIT SWAPPING FOAM FOR FLAMMABLE GAS YOU IDIOTS"

Status:
Spoiler: XTaricX (click to show/hide)
Spoiler: XShadowX (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Tarran (click to show/hide)
-------------------------------------------------------------------------------------

A water sprays all over the tunnel, Dousing Taric's Fire and weakening Shadow's Burns, Everybody looks at the source of the Water. A Female wearing a Black Trench coat and a German-looking hat can be seen holding a Fire extinguisher that's painted blue

"Geez, i thought people were smart enough to know that, in a World full of zombies, Improvised weaponry is everywhere, gottverdammte unmarkierten improvisierten"

She seems to be a Nazi German, but there are no Nazi badges or marks on her Trench coat, so it is safe to assume that she can be recruited
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 04, 2011, 10:53:40 am
Ask the german woman why she's here
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 04, 2011, 11:04:21 am
Subject: Head over to the IRAC base

To Kran Von Caiva

A Team got into some catch-on-fire domino effect over at the IRAC base, so i'd recommend that you head over there with a fire extinguisher to stop the Chain and, if possible, ease your boredom of sitting at the Bar shooting invading Commies by joining them, oh, and remember to remove that Nazi badge so that you don't get shot on sight

With all due respect
Ze Spy


(Yes, there is a Character in this RTD dedicated to me)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 04, 2011, 11:08:31 am
Get into the back of the halftrack and man the artillery
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 04, 2011, 02:00:43 pm
"Yeah... thanks."
Mark extinguisher as "FLAMER" and use ELEBVAS on the rest. Then get behind the steering wheel of the halftrack, yell to the woman "Hey, you comin or what?" and just start driving. It's taken us 10 turns to even drive away so far.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 04, 2011, 03:46:37 pm
Oops, forgot you were still on fire Taricus. Sorry, I was in a hurry.

Buckle up and twiddle my thumbs in excitement.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on February 04, 2011, 05:02:43 pm
Go look for gun in halftrack
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 05, 2011, 01:19:44 am
GODDAMNIT I ACCIDENTALLY THE WHOLE TURN
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 05, 2011, 02:05:02 am
Why the hell does the Cross button exist on Firefox tabs?
------------------------------------------------------------

Get into the back of the halftrack and man the artillery

[insta-win] you run over to the half track and jump on the artillery's seat [2] but you forgot that the Artillery seat is still metal [2] you land face first on it

Go look for gun in halftrack

[3] you look around for a gun and find a M1911 with some kind of trick mechanism in it that creates a new clip in your pocket every time the previous clip is emptied

The M1911 has only a capacity of 7 and a damage of 10 per shot(Enough to kill a zombie when it is shot in the head), but hell, it shoots bullets, and bullets kill zombies, and unlimited bullets kill tanks

Buckle up and twiddle my thumbs in excitement.

You seat yourself properly in the Half Track and Twiddle your thumbs in excitement [2] Taric doesn't seem to take this lightly, and punches you in the face

Mark extinguisher as "FLAMER" and use ELEBVAS on the rest. Then get behind the steering wheel of the halftrack, yell to the woman "Hey, you comin or what?" and just start driving. It's taken us 10 turns to even drive away so far.

You mark your extinguisher as FLAMER [2] but you don't have a marker damnit, you use your ELEBVAS to heal the wounded [5] degrading both Taric and Shadow's burns to first degree

"Yeah, i am joining you guys, someone calling himself the "Creator of this universe" asked me to do so, besides, what would sitting at the bar shooting commies do? Call me Kran Von Caiva, or Kran for short, i Specialize in Engineer, Repairing things and placing landmines are some of the things i can do, oh, and you can rely on me when dealing with Nazis because... well, Fuck Germany"

Kran Von Caiva joins the team

Status:
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Kran Von Caiva (click to show/hide)
---------------------------------------------------------------------------------------------------------------

A little bit of Fourth wall breaking : Everybody does not trust the Character dedicated to me
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 05, 2011, 02:10:54 am
Punch Taricus back and continue to twiddle my thumbs, this time with renewed vigor.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 05, 2011, 02:29:23 am
Man the artillery and open fire (with said artillery).
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 05, 2011, 02:32:01 am
Midnight attack search roll

[6] The Zombies find out the Location of the Team : Outside the IRAC base, fighting each other, about to leave in vehicles.........

Zombie type roll : [2] It's going to be 100% default zombies

Zombie Numbers : [6] 300 zombies, that'll overrun the Puny humans

Zombie Intellegence : The Zombies know that it was the creator of this universe, who created them, not the IRAC, but they attempt to keep their secret low(Yeah, just a fourth wall breaking, just pretend you didn't know, kay?
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 05, 2011, 02:35:03 am
...300?

Time for action editing and running. NOW!

KICK THE ACCELERATION PEDAL! GO GO GO!
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 05, 2011, 02:44:43 am
........uhhh, where are you going?
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 05, 2011, 02:47:02 am
........uhhh, where are you going?
Anywhere that's safe. Doesn't matter where, just as long as it's not near the zombie horde.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 05, 2011, 03:01:02 am
Actually, during Midnight attacks, ALL locations are attacked, there are secret rolls to determine the number of zombies attacking a location and if the location is overrun during the attack
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 05, 2011, 10:11:59 am
Panic = Failure
--------------------------------------------------------

Man the artillery and open fire (with said artillery).

You grab the Artillery handle and aim it a location where you think the zombie horde is [2] no luck at all, all your shells landed on emptiness

KICK THE ACCELERATION PEDAL! GO GO GO!

You kick the acceleration pedal and hurry the Half Track off [3] you leave two guardsmen behind, [2] blinded by panic, you crash the half track into an object, looking at the Windgates, it's not an object, but the frontline of a zombie horde accounting 300

OH SHIT OH SHIT OH SHIT

Quote from: Shadow/Rusty(NPC
Fire!

Both of you fire your weaponry, [2] doing little to no damage to the horde

Quote from: SpecOp
Steal Tarran's Fire thrower and use it on the zombies

You attempt to steal Tarran's fire thrower [2] Tarran spots your hand moving over to his Fire thrower and pushes it away

Quote from: Guardsmen
Fire

The three guardsmen fire upon the zombie hordes [3] killing three of them

Quote from: Kran
Fire and toss a grenade at the same time

You fire your MP40 [5] and kill 30 zombies. you throw a grenade into the midst of them [3] blowing three zombies up, but nothing else

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: Guardsmen (click to show/hide)
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 05, 2011, 10:15:01 am
Drive the halftrack away from the zombies
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: adwarf on February 05, 2011, 02:14:02 pm
Continue to shoot insanely at the zombies
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 05, 2011, 02:50:24 pm
Get to high ground and fire my Thermo cannon at the center of the horde.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 05, 2011, 02:52:20 pm
Get back to driving you.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 05, 2011, 02:55:36 pm
Get back to driving you.
Are you sure? Last time(like, this turn) I drove us into a horde of zombies instead of away from them.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 05, 2011, 02:57:05 pm
Oh fine, I'll drive incompetent buffoon
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Tarran on February 05, 2011, 02:59:10 pm
incompetent buffoon
:D
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 05, 2011, 03:03:06 pm
Man The Minigun and Start Mowing. Also: drive, man, drive! Drive to inbetween locations, since only locations are attacked at midnight!
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 06, 2011, 02:42:58 am
Drive to inbetween locations, since only locations are attacked at midnight!

HOW DID YOU FIND THAT OUT

I DEMANDS AN ANSWER
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Taricus on February 06, 2011, 02:44:40 am
Logic my good sir, care for some tea & biscuits?
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Siquo on February 06, 2011, 07:11:50 am
Elementary, my dear Watson.

Actually, during Midnight attacks, ALL locations are attacked, there are secret rolls to determine the number of zombies attacking a location and if the location is overrun during the attack
This means that if every place is a "location", that every square inch of the world is attacked at the same time. During the day, however, those millions of zombies per square foot are suddenly gone.
From there we can define "location" as "a place predetermined by some guy". So if we want to evade attacks, we go to an undetermined place.
Title: Re: Roll to Survive - Fire pisses off everyone
Post by: Ze Spy on February 07, 2011, 03:13:26 am
Gasoleen
--------------------------------------

Get to high ground and fire my Thermo cannon at the center of the horde.

You climb up to the top of the Half track and fire your Thermo Cannon at the centre of the horde [6] Excellent shot! 90 zombies dead, lets hope that the fire lasts

Man The Minigun and Start Mowing

You grab the minigun and start firing [insta-fail] It's ment to be fired via a bunch of mechanisms and a Trigger damnit

Drive the halftrack away from the zombies

You throw the Switch to "Backwards" and hit the acceleration [2] the Half track moves for a few feet and suddenly stops moving

Gas:
E.1.2.3.4.5.6.7.8.9.F
^

THE GAS IS OUT

Continue to shoot insanely at the zombies

You fire your M1911 insanely at the horde [3] it kills 1 and does nothing else

Quote from: SpecOp/Guardsmen/Kran
Shoot the shit out of the zombies

All 5 fire their guns at the zombies

Spec - [5]
Guard - [4]
Kran - [1]

The SpecOp uses incendary ammunition and ignites 50 zombies, The guardsmen fire off their weaponry and sets 20 zombies on fire

Kran's Machine gun jams

Quote from: ZAWMBIES
JUMP ON THE HUMIES

[1] fail

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: Zombie horde (click to show/hide)
----------------------------------------------------

By the way, M1911 pistols trade damage for Infinite clips and MASSIVE range
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: Tarran on February 07, 2011, 03:18:35 am
Fire my Fire Thrower at the zombies.
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: Taricus on February 07, 2011, 03:20:21 am
Take the fuel from rusty and refill the petrol/gas tank.

THANK YOU RUSTY.
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: Siquo on February 07, 2011, 05:21:19 am
More than welcome. Ze spy, keep in mind that things like halftracks usually run on diesel. Diesel engines are more than capable of running on kerosene, and kerosene isn't explosive.

So, we got that covered.

Give Taric cover fire, keep the zombies off of him while he refuels.
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: adwarf on February 07, 2011, 03:40:08 pm
Are we moving
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: Tarran on February 07, 2011, 04:35:40 pm
Are we moving
You throw the Switch to "Backwards" and hit the acceleration [2] the Half track moves for a few feet and suddenly stops moving

Gas:
E.1.2.3.4.5.6.7.8.9.F
^

THE GAS IS OUT
Uh, no. Not anymore.
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: adwarf on February 07, 2011, 04:39:22 pm
Get out of the car draw my katana and slaughter the hordes "Now you will know what it means to fear the darkness."
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: Ze Spy on February 08, 2011, 03:15:39 am
THE GAS CAN OF VICTORY
---------------------------------------------

Fire my Fire Thrower at the zombies.

you grab your fire thrower and attempt to burn the zombies [2] fail, you are too far away from the horde

Take the fuel from rusty and refill the petrol/gas tank.

You grab the fuel from rusty and Refuel the half track [3] you were almost done with the refueling when a zombie leaps on you and pins you down

Gas Meter:
E.1.2.3.4.5.6.7.8.9.F
                        ^

Give Taric cover fire, keep the zombies off of him while he refuels.

You cover Taric with Gunfire [2] but it seems that the horde is way to powerful, you are surrounded

Get out of the car draw my katana and slaughter the hordes "Now you will know what it means to fear the darkness."

You jump of the car, withdraw your katana, and charge forward [2] maybe YOU should be the one fearing the night, The zombies manage to knock you off your feet and pile up on you

you are now pinned down under a pile, 20 zombies

Quote from: SpecOp/Guardsmen
Jump onto the Amphibious vehicle and drive away! we are abandoning this shit!

The SpecOp and the guardsmen turn their vehicle around and hits the Acceleration full force [5] The vehicle zooms off into the distance and disappears

The SpecOp and his company has escaped!, but it seems that they won't be coming back until......well, lets just say that it won't be soon

Quote from: Kran
Fire

[Insta Epic-fail]Gun's jammed, you retard

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: SpecOp/Guardsmen (click to show/hide)
-----------------------------------------------------------

The SpecOp and guardsmen's abandon is due to morale break, which is a Npc-only trait and happens when enough "Zombie" points are gained

(For example, a player swarmed by zombies has 25 points, and a player having a pile of zombies on them gains +2 points for every zombie in the pile)
Title: Re: Roll to Survive - Warning : contains lots and lots of failures
Post by: Siquo on February 08, 2011, 03:24:16 am
That's it. Now I'm mad.

Use Fire "Axetinguisher" on zombies surrounding me, and lob a grenade at the pile 'o' zombies. Yes, I know there's someone underneath. I'm... "helping".
Switch to M4A1 when the extinguisher runs out (and with my luck that's instantly). Keep shooting everything that moves. Or even twitches.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 08, 2011, 03:26:15 am
Also: Start singing this (http://www.youtube.com/watch?v=N6gq0dy2d8s). Loudly.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Tarran on February 08, 2011, 03:30:29 am
Dual wield my sniper rifle and fire both my thrower and rifle at the zombies! Die die die!
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 08, 2011, 03:38:20 am
Random one-man turn

Also: Start singing this (http://www.youtube.com/watch?v=N6gq0dy2d8s). Loudly.

[1]You attempt to sing "Fucking Hostile", but suddenly, while you are about to scream out the lyrics, the zombies howl in a chorus that resembles Death (http://www.youtube.com/watch?v=WhiGnj7QX2A&feature=related)

OH SHIT WRONG LINK

FIXED
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 08, 2011, 03:47:24 am
Psh. Gamers with no sense of music. Initiate undead dance battle, MJ style, with better music. Let it rain (http://www.youtube.com/watch?v=Sb-DTrMG4vs).
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 08, 2011, 04:04:14 am
Another random one man turn

Psh. Gamers with no sense of music. Initiate undead dance battle, MJ style, with better music. Let it rain (http://www.youtube.com/watch?v=Sb-DTrMG4vs).

[1] Psh. Zombie players with no sense of fear, initiate even worst luck, GM torture style, with Horrible luck

(No, i am not kidding, i rolled all 1's for your actions for some reason)
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 08, 2011, 04:48:08 am
Get that corpse off of me and get to the halftrack
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 08, 2011, 05:36:13 am
Hmm. I hope that balances out when it's time to fire :P
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 08, 2011, 06:53:33 am
Right, i've rerolled everything until all rolls were [3] or more, Feel lucky

Turn coming right up
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 08, 2011, 07:20:31 am
This turn is half assed because i was looking at gay por- wait, i mean because i was tired
-----------------------------------------------------------

That's it. Now I'm mad.

Use Fire "Axetinguisher" on zombies surrounding me, and lob a grenade at the pile 'o' zombies. Yes, I know there's someone underneath. I'm... "helping".
Switch to M4A1 when the extinguisher runs out (and with my luck that's instantly). Keep shooting everything that moves. Or even twitches.

[6]You use your Fire "extinguisher" to burn the shit out of everything in sight [5] and lob a grenade at the Pile of zombies, killing 15 of them, you rampage around with your fire "Extinguisher" and kill 100 zombies

Get that corpse off of me and get to the halftrack

[5] you kick the zombie off you and get into the half track

Dual wield my sniper rifle and fire both my thrower and rifle at the zombies! Die die die!

You dual wield your sniper rifle and the Fire thrower and FIRE LIKE SHIT [3] after your frenzy, you check the damage : 2 burnt zombies, nothing else

Status:
Spoiler: Shadow (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Tarrran (click to show/hide)
-----------------------------------------------------------

Also, Taricus, writing your status made me accidentally delete the whole turn and make me rewrite it

Stop placing a curse on your status damnit
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 08, 2011, 07:28:33 am
Keep going.

At everything that moves. PC's are advised to stand very still.

Rusty has gone berserk.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 08, 2011, 07:40:35 am
(Also, by the way, if anybody is killed from anything that's not a modkill, they can choose to be rescued back to the world of the living in another body)

Deserting NPC's roll

Spoiler: SpecOp (click to show/hide)

Spoiler: Guardsmen (click to show/hide)
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 08, 2011, 08:02:28 am
Well get into the back of the halftrack, I'm getting us out of here.

DRIVE AWAY FROM THE ZOMBIES
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 08, 2011, 08:13:18 am
Ignore Taricus. Keep going.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Tarran on February 08, 2011, 01:45:03 pm
Get into the Halftrack, keep the zombies off the side.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: adwarf on February 08, 2011, 03:45:23 pm
Get unpinned and get in the halftrack ( YOU ARE SERIOUSLY GOING TO LIVE ME TO DIE YOU ASSES
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 08, 2011, 04:04:03 pm
Go all Raaeg and launch/throw grenades in every direction.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 09, 2011, 05:28:42 am
Guys, quit Repeatedly using the half track for this Street combat, i don't want to give a "Last Human" distinction this early
-------------------------------------------------------------

Go all Raaeg and launch/throw grenades in every direction.

You Throw and launch ALL your grenades in every direction [2] most grenades land on nothing, one grenade somehow bounces back into the half track and explodes

Tarran - [1]
Taric - [4]
Rusty - [5]
Shadow - [6]

Tarran, being the closest to the explosion, gets knocked off the half track and gets knocked out, Taric somehow manages to dodge the explosion, While Rusty was expecting a grenade thanks to his horrible luck in the previous turns and manages to get out of the radius of the explosion

Shadow's not on the half track

Get into the Halftrack, keep the zombies off the side.

You get into the half track [1] only for an explosion to throw you off the half track and knock you senseless

DRIVE AWAY FROM THE ZOMBIES

You jump unto the half track and prepare to drive it away from the hordes [What] you get stuck between leaving your Teammates that ain't on the Half track behind or waiting for them to get onto the half track (Sent in your opinion, a One-man turn will be posted once you choose your decision)

Get unpinned and get in the halftrack ( YOU ARE SERIOUSLY GOING TO LIVE ME TO DIE YOU ASSES

You attempt to get the zombies off you [2] but you ain't got enough strength to throw of something that has the strength of two humans, and certainly you can't throw off 15 of them

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
----------------------------------------------------------

GOD DAMN YOU, RANDOM NUMBER GODS

Danger level : Horror show
"Zombie" points : OH SHI-
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 09, 2011, 05:31:32 am
Get back to the others, gunning down zombies in the way

ROAD WARRIORRRRRRRRR!
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 09, 2011, 05:50:34 am
Danger levels before somebody asks :

Spoiler (click to show/hide)
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 09, 2011, 08:20:43 am
------------------
ONE MAN TURN
------------------



Get back to the others, gunning down zombies in the way

You hold the Half track, good, that should give them some time to get onto the half track
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 09, 2011, 08:24:59 am
Start clearing the way for the tools/friends/allies
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: adwarf on February 09, 2011, 03:20:50 pm
Shoot the zombies ( guys help !! )
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Siquo on February 09, 2011, 03:43:45 pm
Continue shooting/hitting/setting on fire all that moves. I've had it with these motherfucking zombies in my motherfucking personal space.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Tarran on February 09, 2011, 04:19:32 pm
Wake up.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 10, 2011, 02:41:51 am
Zombies + Rage = No
----------------------------------------------------

Continue shooting/hitting/setting on fire all that moves. I've had it with these motherfucking zombies in my motherfucking personal space.

YOU MOTHERFUCKING ASSHOLES I AM GOING TO FUCKING KILL YOU ALL YOU FUCKING NERD ASS FUCK HOLE MORON FAGGOT !@#(!&%*#@&%!*&*@#&!@*^!@# [2] Rusty has gone insane!(All speech will be Insane-atized and actions may be randomly changed for ten turns)

Wake up.

[6] You felt like dozing off in the Comfortable sand but a Nightmare wakes you up, [Automatic] You jump onto the Half track

Shoot the zombies ( guys help !! )

[6] You grab your M1911 but decide "Nevermind" and Throw off all 15 zombies and [Automatic] jump onto the Half track

Everybody's in the half track, HIT IT!

Start clearing the way for the tools/friends/allies

[Insta-fail] Wait, all your guns are empty, the weaponry on the Vehicle can't be hand-operated, and your glocks....Wait, WHERE THE HELL IS IT?

Taric has gotten his shit stolen!

Quote from: SpecOp
Return in the Amphibious vehicle and relay the information about the commanders

You return in your Amphibious vehicle and [5] hand a List and description of a whole lot of commanders and what their murder(or rescue) would start

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: SpecOp (click to show/hide)
---------------------------------------------------------------------------------

THE LIST O COMMANDERS

Spoiler (click to show/hide)

-----------------------------------------

Most of the General names are created from mixing words together and using the result
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Tarran on February 10, 2011, 02:45:44 am
Fire the thermo cannon at the zombies!
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 10, 2011, 02:50:58 am
DRIVE!

The hell did the glocks go  ???
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Tarran on February 10, 2011, 02:54:50 am
Also, I vote on killing Brigadier Socioveth first. What do you guys think?
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 10, 2011, 02:57:57 am
FOR FIRE SUPPORT!  :)

Seriously, his replacement would give us a free lunch for it.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 10, 2011, 03:23:41 am
Looks like the majority votes Socioveth, his death(or assassination failure) will occur three turns later(Information : You can only choose a commander to murder/Rescue once per day)

The Fire support gets a order to murder Socioveth, however, they know no shit about where the hell Socioveth is, but they could still try to find his location, that's the first hard part

But second, how are they going to kill Socioveth?, that's two hard parts.....


There are also Nazi generals and Soviet generals, but they can only be assassinated when the team is in Nazi Germany or Soviet Russia respectively
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Taricus on February 10, 2011, 03:27:21 am
Giving Socioveth a taste of his own medicine  ;D
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Tarran on February 10, 2011, 03:28:35 am
Giving Socioveth a taste of his own medicine  ;D
This.
Title: Re: Roll to Survive - Close to failure, Far from Victory
Post by: Ze Spy on February 10, 2011, 03:34:00 am
Since i don't want to cause disappointment when Tarran couldn't get revenge on Socioveth for blowing his legs and spine off once, i'll speed the turns up
------------------------------------------------------------------------------

Fire the thermo cannon at the zombies!

You grab your thermo cannon and FIRE [6], uhh, how do i explain this? you just destroyed the whole midnight attack

DRIVE!

[What]You drive the half track away from.....Nothing

Wait, what?

Status:
Spoiler: Tarran (click to show/hide)
Title: Re: Roll to Survive - Military in a nutshell
Post by: Tarran on February 10, 2011, 04:13:48 am
Hah!

Wait around for Taricus to drive us somewhere.
Title: Re: Roll to Survive - Military in a nutshell
Post by: Taricus on February 10, 2011, 04:23:31 am
Drive back to town
Title: Re: Roll to Survive - Military in a nutshell
Post by: Ze Spy on February 10, 2011, 05:03:41 am
You can't drive back to a town while in a town
Title: Re: Roll to Survive - Military in a nutshell
Post by: Taricus on February 10, 2011, 05:07:30 am
BACK TO THE MALL
Title: Re: Roll to Survive - Military in a nutshell
Post by: Siquo on February 10, 2011, 05:39:13 am
Climb in the amphibious vehicle. "accidentally" spill a whole lot of fuel. Climb out, use extinguisher on amphibious-vehicle-with-SpecOps-inside.

Claim that since the SpecOps was away for a while, you can't be sure he's not turned into a zombie.
Title: Re: Roll to Survive - Military in a nutshell
Post by: Ze Spy on February 10, 2011, 06:18:14 am
BE-TRAYAL- oh wait, maybe not
--------------------------------------

Climb in the amphibious vehicle. "accidentally" spill a whole lot of fuel. Climb out, use extinguisher on amphibious-vehicle-with-SpecOps-inside.

Claim that since the SpecOps was away for a while, you can't be sure he's not turned into a zombie.

You climb inside the amphibious vehicle and "Accidentally" spill two tons of fuel, but the SpecOp sees through your Bullshit

You now have a gaping bullet wound in your chest

Wait around for Taricus to drive us somewhere.

You wait for no reason [6] and suddenly get a Brillant idea of DIY-ing the Chainguns and rocket launchers and shit(Tarran can now mount the Miniguns and rocket launchers on the Half track)

BACK TO THE MALL

You drive back to the mall [5] and accidentally run over a looter in the process

Quote from: SpecOp
Open the Mall doors

You walk towards the doors and open them [5] no barricades, you look inside, and.....

Zombies, ZOMBIES EVERYWHERE!

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
------------------------------------------------------

"Brigadier Socioveth found, currently at IRAC base entrance

Heavy Artillery moving into position, loading shells"
Title: Re: Roll to Survive - Military in a nutshell
Post by: Taricus on February 10, 2011, 06:28:56 am
Run over a few more looters
Title: Re: Roll to Survive - Military in a nutshell
Post by: Siquo on February 10, 2011, 06:30:37 am
Use Elebvas, set vehicle&SpecOps traitor coward on fire WITH ME IN IT, jump out just before it explodes, start hugging zombies and use the elebvas to keep myself healed, WHILE BURNING. Come and get some burning love from Rusty. I've got something to put in you (http://www.youtube.com/watch?v=HTN6Du3MCgI).
Title: Re: Roll to Survive - Military in a nutshell
Post by: Ze Spy on February 10, 2011, 06:45:20 am
BETRAYAL TURN

set vehicle&SpecOps traitor coward

[2]"TRAITOR! COWARD! GO TO HEL-"

*Ten seconds of constant gunfire*

SpecOp : Job well done!

Rusty McSpade has been shot and killed!

Ivan's Hint : Don't Fuck with Soldiers, and certainly don't fuck with a Soldier that had been kicking ass while you were playing dolls with your sister

Spoiler: Rusty's Autopsy (click to show/hide)

----------------------------------

Feel free to resurrect as another character
Title: Re: Roll to Survive - Military in a nutshell
Post by: adwarf on February 10, 2011, 08:15:41 am
Open fire on the zombies
Title: Re: Roll to Survive - Military in a nutshell
Post by: Tarran on February 10, 2011, 04:16:33 pm
Get the miniguns and rocket launchers armed on the halftrack. Start firing at the zombies with a minigun ASAP. Shoot a rocket at the SpecOp while he's not looking.
Title: Re: Roll to Survive - Military in a nutshell
Post by: Zako on February 10, 2011, 10:33:48 pm
You really think thats a good idea after what happened after the last time someone tried that?
Title: Re: Roll to Survive - Military in a nutshell
Post by: Tarran on February 10, 2011, 10:58:52 pm
You really think thats a good idea after what happened after the last time someone tried that?
Meh. Not like the SpecOp is going to last long if he tries to fight me (have you ever seen a machinegun vs rifle fight with the machine gun behind cover and the rifleman exposed ever go well for the rifle man? Well, I've not only got a minigun instead of a machine gun, but I've also got rocket launchers, and there's zombies trying to kill him too). Also, my odds on rolls are still pretty good (2/3), so I'm confident that, unless Ze Spy gives Mr. Coward a huge unfair advantage, I doubt that I'm going to loose.
Title: Re: Roll to Survive - Military in a nutshell
Post by: adwarf on February 10, 2011, 11:29:43 pm
Plus me as an insurance policy
Title: Re: Roll to Survive - Military in a nutshell
Post by: Ze Spy on February 11, 2011, 01:20:59 am
I'll give ya a reconsideration turn, use it well
--------------------------------------------

Run over a few more looters

You drive around [5] and somehow manage to run over ten looters

Get the miniguns and rocket launchers armed on the halftrack. Start firing at the zombies with a minigun ASAP. Shoot a rocket at the SpecOp while he's not looking.

You arm the Miniguns and rocket launchers and fire the minigun at the zombies all day [5] eliminating 1/3 of the horde, you Fire a rocket at the SpecOp

PARTY INFIGHTING!
Sp : [3] T : [3]

The SpecOp gets hit by the brunt of the Rocket, but for some reason only has a Body wide bruise, Tarran is hit by 10 bullets, but still manages to stand up

Open fire on the zombies

You fire your M1911 [2] doing little damage to the horde

The M1911 is ment as a long range secondary goddamnit

Quote from: Fire Support
Assassinate Socioveth

The Artillery opens extreme fire on Socioveth's location

[5]Not expecting this shit, The Brigadier jumps and trips on the ground, a Artillery shell lands on his spine, totally obillerating it, Seconds later, a shell lands on his leg and leaves him legless

Another shell lands on him and ends his Murderous life

"Brigadier Socioveth, Dead"

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Siquo (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: SpecOp (click to show/hide)
Title: Re: Roll to Survive - Military in a nutshell
Post by: Taricus on February 11, 2011, 01:27:11 am
Call for an airstrike at the mall

Also tell fire support to find Carc
Title: Re: Roll to Survive - Military in a nutshell
Post by: Tarran on February 11, 2011, 01:28:21 am
Aim my miniguns and rockets at the SpecOp and fire!

Die Die Die!
Title: Re: Roll to Survive - Military in a nutshell
Post by: Ze Spy on February 11, 2011, 03:20:27 am
BETRAYAL TURN


Aim my miniguns and rockets at the SpecOp and fire!

Die Die Die!

You aim the miniguns and the rocket launchers at the SpecOp [3] TOO LATE! the SpecOp has already ordered a Ground attack helicopter, Hails after hails of bullets rain down upon you, [5] but you survive by hiding under the Half track's Gunner seat [2] but the fact that you almost opened death's door has left you Scared shitless and terrorized (-2 to shooting rolls, Hand to hand combat is impossible, you won't be able to do anything properly)

Spoiler: Tarran (click to show/hide)
Title: Re: Roll to Survive - Military in a nutshell
Post by: Tarran on February 11, 2011, 03:25:11 am
Okay. Do nothing this turn then.
Title: Re: Roll to Survive - Military in a nutshell
Post by: Ze Spy on February 11, 2011, 09:40:11 am
GAME MECHANIC CHANGE

i've decided it, Transportation will be instant, no longer will turns be needed to move, enough people decide on one location, every body will arrive there in a second
Title: Re: Roll to Survive - Military in a nutshell
Post by: adwarf on February 11, 2011, 03:50:36 pm
Switch too my katanas put my demon mask on and rush through the zombies doing the shadow of death dance with my katana
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Ze Spy on February 11, 2011, 08:22:53 pm
ZAWMBIES
-------------------------

Okay. Do nothing this turn then.

You do nothing [6] infact, you did nothing so well that you managed to create some kind of connection to......something?

Switch too my katanas put my demon mask on and rush through the zombies doing the shadow of death dance with my katana

You pull out your katana, rush forward[2] and run into the glass walls

Good news tho, the glass is made of extra-powerful glass

Call for an airstrike at the mall

Also tell fire support to find Carc

[5]"Roger that, airstrike at the mall" [5] in a whole series of explosions, 2/2 of the zombie hordes are bombed to shit

Mall is now clear

[insta-fail]"Maybe tomorrow"

Status:
I AM TO LAZY TO WRITE THIS TURN'S STATUS REFER TO THE PREVIOUS KTHXBAI
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: adwarf on February 11, 2011, 08:27:43 pm
Go in and search for more guns and weapons
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Tarran on February 11, 2011, 08:30:49 pm
Thermo the SpecOp.
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Taricus on February 11, 2011, 09:55:40 pm
Loot the gun store again
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Jack A T on February 12, 2011, 12:56:33 am
Y'need more players?  Okay!

Name : "John"
Appearence : Always cloaked under his trenchcoat and hat.  Tall and thin.
Gender : Male
Profession: Custom. Hunter: +1 to shooting, starts with a knife, a Ross rifle and ammunition.
Skills: 1 Shooting, 1 Scavenging
Additional Information : For some strange reason, he runs around with a horribly outdated (and rather terrible for the time) rifle.
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Ze Spy on February 12, 2011, 12:58:06 am
Y'need more players?  Okay!

Name : "John"
Appearence : Always cloaked under his trenchcoat and hat.  Tall and thin.
Gender : Male
Profession: Custom. Hunter: +1 to shooting, starts with a knife, a Ross rifle and ammunition.
Skills: 1 Shooting, 1 Scavenging
Additional Information : For some strange reason, he runs around with a horribly outdated (and rather terrible for the time) rifle.

You are in
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Jack A T on February 12, 2011, 01:01:51 am
Okay...

Should I take an action now, or will I officially be in next turn?
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Ze Spy on February 12, 2011, 01:10:37 am
Two choices :

Join the team now : basically, walk over and ask, but you might get laughed out if you get 2 or less

Wait at the bar : a cheap and risk-free method, you'll instantly join once someone is at the bar
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: Jack A T on February 12, 2011, 01:13:01 am
Walk over to team, while trying to keep the rifle from jamming yet again.
Title: Re: Roll to Survive - WE NEED MORE PLAYERS DAMNIT
Post by: ShadowZane on February 12, 2011, 04:49:51 pm
Name : Sean Duncan
Appearence : Black trenchcoat with a self-built kevlar under it
Gender : Male
Profession : Engineer, G36K with standard x4 zoom, kevlar vest
Skills : 1 scavenging, 1 crafting
Additional Information :
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Ze Spy on February 15, 2011, 08:12:37 am
ooooo, shiny button!
-------------------------------

Walk over to team, while trying to keep the rifle from jamming yet again.

You walk over to the guys over at the mall and request to join them [5] you manage to get in, [3] you barely manage to stop your gun for jamming

[2]"Wait, why the hell do you have that horrible piece of shit outdated gun?"

Thermo the SpecOp.

You grab your thermo cannon and fire it at the SpecOp [6-2] you totally obilerate him, turning him into nothing but a pile of ashes

The SpecOp has been- "SpecOp Replacement here, mind if i just grab and hold on to the ELEBVAS and the Electric giant?"

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Loot the gun store again

You loot the gun store...AGAIN [3] all you found was ammunition for all your guns [5] out of the corner of your eye, you notice a Flashy button on some sort of control panel

Press it?

Go in and search for more guns and weapons

You search around for a gun [2] but all you found was wasted time

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: John (click to show/hide)
Spoiler: SpecOp (click to show/hide)
------------------------------------------

The Night has lifted off the world and the sun visibly shines brightly, It is now the start of a new day (Assassination/rescue can be used)

Current weather : Windy, about to turn for the worst
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Taricus on February 15, 2011, 08:16:34 am
PUSH THE BUTTON

Also tell fire support to find Carc (Again)
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Ze Spy on February 15, 2011, 08:36:22 am
Burp

The result of the button will be decided by the poll
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Taricus on February 15, 2011, 08:47:14 am
I want my flying chair!
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Tarran on February 15, 2011, 11:15:48 am
"Only if you use the ELEBVAS on me first. And don't run from us when we need you the most like the other guy did."

Enter the mall after being healed by SpecOp2.
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: adwarf on February 15, 2011, 05:01:08 pm
Search for another gun
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Ze Spy on February 16, 2011, 02:30:12 am
DUH DUH DUH DUH
---------------------

Search for another gun

You look around for a gun [2] and fail horribly, AGAIN

PUSH THE BUTTON

Also tell fire support to find Carc (Again)


"oooooo, what does this button do?"

Pressing it, you hear a "Click" Behind you, you turn around to see a Rocket launcher

Picking it up, you hear a loud "RAWKET LAWNCHAIR" sound

Enter the mall after being healed by SpecOp2.

The SpecOp2 Heals you [4] just right, you enter the mall

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: SpecOp (click to show/hide)

----------------------------------------

"Uhhh, we'll try to find Carc"

Now would be a good time to find out what the hell the connection was, Tarran
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Tarran on February 16, 2011, 02:40:55 am
Okkaaayyyy then. If you say so... Find out the connection thingy.
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Taricus on February 16, 2011, 02:53:18 am
Ride the LAWNCHAIR.
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: adwarf on February 16, 2011, 06:56:14 pm
FIND A DAMN GOOD GUN !! !
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Jack A T on February 16, 2011, 11:08:32 pm
Search for a good sidearm.

I will never drop my Ross.  Never!
Title: Re: Roll to Survive - Shiny buttons, shit happens
Post by: Ze Spy on February 25, 2011, 02:49:50 am
Sorry guys, Got lazy
-------------------------------

Find out the connection thingy.

You focus.........[6] after a few minutes of intense concentration, you find out how to Build Sentry guns from little metal(Gain Sentry Engineer Skill)

Ride the LAWNCHAIR.

You grab your Rocket launcher that launches lawnchairs [5] find a button that says "Rideable", press it, and fire [4]a chair comes flying out of the Lawnchair launcher at low speeds, you jump on it [5] and find a whole lot of buttons on the side

Search for a good sidearm.

You look around the gun store [5] and find a Hand Shotgun [5] and two shell holders for it's shells

FIND A DAMN GOOD GUN !! !

You search around again [6] and find a Stone launcher capable of punching a hole the size of a Football in zombies

Quote from: Local Events
[1] Suddenly, Commies, dozens of them, at the gates

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: John (click to show/hide)
Spoiler: Communists (click to show/hide)
Title: Re: Roll to Survive - Communists at the gates
Post by: Tarran on February 25, 2011, 02:53:01 am
Fire a rocket launcher from the halftrack at the communists.
Title: Re: Roll to Survive - Communists at the gates
Post by: Taricus on February 25, 2011, 02:53:37 am
Learn to operate the Lawnchair
Title: Re: Roll to Survive - Communists at the gates
Post by: adwarf on February 26, 2011, 06:42:58 am
Wheres my status ?

Draw Rocket Launcer and open fire on the commies
Title: Re: Roll to Survive - Communists at the gates
Post by: Jack A T on February 26, 2011, 11:31:02 am
Snipe a commie with my Ross.

It may be a terrible rifle, but it's a terrible sharpshooter's rifle!
Title: Re: Roll to Survive - Communists at the gates
Post by: Ze Spy on February 28, 2011, 04:33:54 am
Durp
---------------

Fire a rocket launcher from the halftrack at the communists.

[insta-fail]The half track is outside, beyond the commies

Learn to operate the Lawnchair

[5] it wasn't hard, there's this joystick over here that obviously is the acceleration and a bunch of buttons helpfully labeled

Draw Rocket Launcer and open fire on the commies

You grab your stone launcher and fire it [5]turning 2 commies into paste

Snipe a commie with my Ross.

[3-2=1]The Ross blows up in your face [5] but somehow isn't damaged and the communists.....disappeared?

Quote from: Asshole oppotunitist
Delete C:/Commies/Mall/Gate

Run C:/Allied Soldiers/Mall/Gate

[9001]The communists disappear, 12 Friendly Soldiers appear

Status:
Spoiler: Taric (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: John (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: Asshole oppotunitist (click to show/hide)

-----------------------------------------------------------

Suddenly, out of nowhere, the communists disappear, and 12 Friendly soldiers appear, is this some kind of sick joke?
Title: Re: Roll to Survive - Communists at the gates
Post by: Taricus on February 28, 2011, 04:34:55 am
Fly!
Title: Re: Roll to Survive - Communists at the gates
Post by: Ze Spy on February 28, 2011, 04:42:21 am
By the way, guys, i decided to multi-task RTD's, which means that i won't be able to fire updates for this like bullets out of a Heavy machine gun

Here's one if you guys want to join : http://www.bay12forums.com/smf/index.php?topic=78515.0
Title: Re: Roll to Survive - Communists at the gates
Post by: Tarran on February 28, 2011, 04:43:55 am
Do... Something that will progress the story.

I'm completely lost as to what to do. Completely.
Title: Re: Roll to Survive - Communists at the gates
Post by: Jack A T on February 28, 2011, 08:10:10 pm
...Wonder why a rifle that normally just jams all the time exploded for no reason and then didn't, while improving it so that it jams less than 99% of the time
Title: Re: Roll to Survive - Communists at the gates
Post by: Ze Spy on March 04, 2011, 09:17:31 am
No, it's not dead yet
------------------------------------

Fly!

[5]you move the Joystick about and fly around

Do... Something that will progress the story.

[5] You loot the Convinience store and find a experimental Stimulator pack, not just one, but a.......Infinite bag of them?

Holy SHET

...Wonder why a rifle that normally just jams all the time exploded for no reason and then didn't, while improving it so that it jams less than 99% of the time

[1]wonder wonder wonder wonder wonder...................IZUZXIIZXYIGSDGISHFIASDUUAWUDSKJ [Auto-fail] you couldn't improve your rifle because of you short but random insanity

Status:
Spoiler: Taric (click to show/hide)
Spoiler: Tarran (click to show/hide)
Spoiler: John (click to show/hide)
Spoiler: Shadow (click to show/hide)

-------------------------------------------------------------------

Stimulator packs(Or Stimpacks) are basically adrenaline, powerful short time effects(Namely, being able to do most actions 2 times per turn and some actions 3 times per turn for three turns) but has some not-so-good effects after it wears off(Minor Wound on leg, -1 to all rolls for two turns, Actions might be blocked for two turns)
Title: Re: Roll to Survive - It'll never die
Post by: adwarf on March 04, 2011, 03:14:26 pm
Modify my Katana so it is covered in electricity, and have it not hurt me
Title: Re: Roll to Survive - It'll never die
Post by: Taricus on March 04, 2011, 03:17:29 pm
Fly by zombies whilst blasting ride of the valkyries
Title: Re: Roll to Survive - It'll never die
Post by: Tarran on March 04, 2011, 04:03:01 pm
Quit.

Sorry, but I'm just not enjoying the game anymore.
Title: Re: Roll to Survive - It'll never die
Post by: Ze Spy on April 05, 2011, 03:54:08 am
Uh huh

Quit.

Being bored with this goddamn bullshit, you point Your Sniper rifle at your head........
And pull the Trigger

Your head is blown across the Mall, and suddenly, a Dark void overwhelms you..........

Quote from: Everybody
Roll the "Traitor" ending

Everybody suddenly falls into darkness, and Text starts appearing :

ENDING ACHIEVED : The Traitor

Players :
Taric
John
Shadow
SpecOp2(Hidden Name : Gasvarctic the Immortal)

The Deceased :
Siquo
Tarran(Secretly a Traitor, Rest in disturbance)
SpecOp(Hidden name : Gasvarctic the Immortal)

From the Start, Tarran had secretly been Planning a Betrayal, it can be visibly seen in his Murder of SpecOp1 and several of his Suicidal insanity, however, before he could deploy it against the others, He suicided from Boredom, the Powerful de-lifer

Congradulations, The worst Ending has been completed, now maybe you could rest for awhile

16704 zombies were Harmed in the making of this movie, either by the players or by other, not-known NPCs..
.................................
..................................
.................................
You may continue and achieve other endings, or just live with it


Well, Tarran, it seems that you were the Traitor, no shit, this wasn't made up on the fly :

Quote from: Endings.txt
Tarran won the roll that determines the traitor(From the start), Do the Traitor ending if he dies
If My Character, Spy, is killed, display a half-witted "GOOD JOB, YOU PICKED OUT THE ENEMY", do the "Real Ending" ending, and end the Game
If they Escape by the Rare Evacuation Plane, Do the Evacuation ending and allow a "Return in guilt"
If they all die, Allow them a "Defy the fucking laws of nature" and revive
Title: Re: Roll to Survive - FIRST ENDING....or not
Post by: adwarf on April 08, 2011, 04:24:56 pm
I say we continue, and TARRAN YOU BASTARD [/JK]