Gotta try and see if i can get a RTD running
Each turn is rolled using a Six sided die, which means that it should follow the usual RTD Rules
[1] - Epic Fail
[2] - Fail
[3] - Meh
[4] - Success
[5] - Total Success
[6] - Over-kill
Name :
Appearence :
Gender :
Profession(Refer to below for info) :
Skills(Refer to the next for info) : (2 points max)
Additional Information :
Profession:
Doctor: +1 to Heal Rolls, Has Medic as a starting skill
Engineer: +1 to Crafting Rolls, Has Weapon Crafting as a Starting skill
IRAC Guard: +1 to Shooting, Has a IRAC assault rifle and armor, in addition, everybody hates you
Scavenger: +1 to Scavenging, Starts with a Beggar's Pistol
Citizen: +0 to Nothing, Starts with nothing
Custom Profession : +1 to something, Start with something, your choice
Skills:
Weapon Crafting: Craft Wepons , +1 to crafting rolls for every point in crafting
Medic: Create Medkits, Pills, Performance enchancing drugs , +1 to Healing and creating Medical equipment for every point
Shooting: Shooting stuff , +1 to Shooting rolls every point(Limit: 1)
Scavenging: Finding stuff and Salvaging stuff , +1 to salvaging and Scavenging rolls for every point
Weapons are not limited, You can Craft or Scavenge any weapons, ranging from the oh-so popular M16A2 to a random Custom weapon you thought of , but the preset weapons are the IRAC(20 Bullets) rifle and the Beggar's pistol(2 shots , extremely easy to create)
Crafting is a Simple thing
With the needed materials, you can craft almost ANYTHING, want a sentry gun that can shoot things? one Mechanism, some bullets and scraps of metal and you are all set, and please, take note of the party's Inventory before you attempt to craft anything, a Construct without Needed materials results in a explosion or a fire, depending on what your craft is made up off, and it can severly injure or things , you have been warned
The Zombies, They are coming
It all started when the IRAC experimented with Human Genetics, one experiment went......Wrong, it broke out from it's Test tube
It killed all but one Scientist
It Multiplied on it's own
and it Broke out from the Lab
And that's all a Dying IRAC scientist said before Bleeding out
Treat the zombies in this RTD as the same way you treat Slow shambling zombies, only that, if they are left alone for sometime, they Multiply, and that they don't have a Infection to Turn humans into zombies
Name : "John"
Appearence : Always cloaked under his trenchcoat and hat. Tall and thin.
Gender : Male
Profession: Custom. Hunter: +1 to shooting, starts with a knife, a Ross rifle and ammunition.
Skills: 1 Shooting, 1 Scavenging
Additional Information : For some strange reason, he runs around with a horribly outdated (and rather terrible for the time) rifle.
Onward
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A Special Operations Soldier Wakes up in a bunker with a Bunch of people still lying unconscious in bunks, there ain't any supplies currently visible in the room, but through scavenging, one is sure to find supplies anywhere in a World full of zombies, or at least in places which had visible signs of resistance against the multiplying hordes
Take two Glocks and fire at the zombie
You Grab two glocks and fire it at the zombie Dual handed
Left Glock - [2]
Right Glock - [5]
The Left Glock seems to have been used by someone who didn't remember to put a new clip in it, you only managed off three shots before it ran empty, The Right glock, however, has a full 20 shot clip, you shoot your left glock at the zombie three times in the torso, and fired off one shot at the zombie with your right glock , hitting it square in the brain and killing it
Status:
Healthy, M4A1 with Scope, one Empty glock, Two loaded glocks
Healthy, M16A2, a bottomless supply of M16A2 clips, Sucks at shooting
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The SpecOps Walks to the Saferoom door, reloads his Rifle, and looks at the party with a Grin "We ready to Leave this Saferoom? or do we wait for more survivors to wake up?"(Hint : by "Wake up" i mean "People Signing up"
Think Hard
Hmmmmmmm
"we're better of waiting for the others"
[1] SpecOp Does not agree
"I say we go, after we got everything here"
One more search, but this time when I search around I Scavenge.
[4] "Right, Scavenge around, we'll leave once you are done scavenging shit"
One more search, but this time when I search around I Scavenge.
[5] you Scavenge around and find a Unlocked lock, several metal Bars, four Sheets of Cloth from the unoccupied Bunks, and you Break up the Supply crate for a few scraps of metal
Lets do this! we can recruit more survivors at Safehouses!
You Kick the door open and swing your M16A2 at a Zombie that had been lingering infront of the saferoom door [6] Your Rifle connects with the Zombie's Skull, Bashing it in and Damaging the Brain , killing it Almost instantly
Status:
Left leg healed except for mild pain , HK UCP
Dissapointed, Healthy, M4A1 with Scope, one unloaded glock, Two loaded glocks
Healthy, M16A2, Bottomless supply of M16A2 clips, Sucks at shooting
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I'll add in a Status for Tarran once he posts a Action
Let's get moving
[2] The Team Moves a Few feet only to have a Gunshot Attract the zombies [3] Luckily , most of the zombies didn't take notice of the Team and instead ran to the Poor sap who fired the gun , but two zombies notice the team and quickly close in
Knife them, Don't shoot, we don't need more trouble
You Close in onto a Zombie and Swipe your knife at it's Face [2], but it only Inflicted a Gash
KILL SPECOP , EAT TEAM
Both the zombies Swing their sharp Claws at the Special Operator
Zed 1 - [5]
Zed 2 - [1]
The First Zombie swings at the SpecOp's Face but instead Hits the Arm for a Deep cut, while the second zombie fails miserably and lets himself open for another attack (Zed 2 is stunned for 1 turn)
Status:
Deep cut on Arm, M16A2, Bottomless supply of M16A2 clips, Sucks at shooting, Bleeding
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The Reason why i didn't list the other's is due to the fact that only the Special Operator was Rolling a Turn
Aim my gun and Open Fire on the unstunned Zed!
You aim at the Zombie that was unstunned and Open your gun up at it [3] you Hit the Zombie Ten times in the torso, while 20 bullets miss it , five bullets hit the Stunned Zombie and one Bullet Hits the Special operator's hand [5] but His hand Armor Deflected the bullet, That's some Thick armor
In addition , Your gun is now Empty [2] and you forgot to Grab your Extra Clips from your Bunk back in the saferoom
Open fire with the loaded pistols
You Open fire on the Stunned Zombie, hitting it in the lower body two times, but you stopped shooting when the SpecOp grabbed the zombie
2 Bullets used
Suckerknife the stunned Zombie , That's how the Special Operator Elites Roll!
You Grab the Zombie by the neck, bring it down and bent it, and [3] you knife the Zombie in the neck and slit it open and [6] Kick the zombie hard enough that it went flying into a wall unto a Splattery death
Your Deep cuts have Been Advanced into Stage 2 due to the exertion and Usage of your arms, you now require medical attention to heal the wounds
Status:
Stage 2 Deep cuts on left arm, M16A2, Bottomless clips, Sucks at shooting, Strong Bleeding, might pass out from pain any moment
Healthy, Empty HK UCP, a Bunch of Scavenge materials
Healthy, M4A1 with Scope, Empty glock, Two loaded glocks
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Suggestion : The SpecOp is Injured, Someone might want to Patch him up to get him back into action, don't worry , it won't hamper with the Team movement
There are Five locations for the team to go
-Hospital: Lots of medkits , Pills, Enchancing Drugs , But is likely Full of Zombies due to the large amounts of rooms and lots of space
-Bar: Allows Players in the waiting line to join the game , that is , if the Bar isn't overrun
-Safehouse: The Starting location, But the Team forgot to lock the door , which means that it can't be used as a Recruitment center(As you might have guessed: zombies attacked it and killed all them sleeping survivors)
-Military Outpost: Contains Soldiers and Stocks after stocks of Weapons And ammunition, but only the SpecOp is allowed to go in
-Mall: Contains Guns, Ammunition, Crafting Materials, Barricading Supplies, Melee Weapons, Etc etc etc
ROUND ..........uhhhh, i lost track
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Wake up and get into position behind the Team.
[6] you try to wake up but find out that you are already awake, you Get into position behind the team, covering their backs(Team Status is now "Secure", Random bonus to skills)
Screw that, I'll patch him up! I use one Sheet of Cloth to make a makeshift bandage.
You use 1 Sheet of cloth to Make a makeshift bandage and attempt to patch the SpecOp up[2] but Taric Nabs the bandage from you
Patch SpecOp up whilst going to the mall
You Nab the Makeshift bandage from Rusty and Patch up the SpecOp[4+1] You Stop the bleeding and degrade the cuts back to stage 1
GET TO THE MALL
The team moves to the mall, [5] encountering Small amounts of zombies that are more interested in a House, the team Arrives at the mall [3] and find out that the Doors are Barricaded
Smash the Barricade and find out who barricaded the door, kill said person
You Bash the barricade [4] Breaking it enough for a human sized creature through [6] You see a Engineer looking sternly at the Now-broken barricades screaming "HEY, DON'T BREAK THE BARRICADES I MADE!" [4] you point your gun at the Engineer and Open fire, hitting him enough to Incap the Poor sap
Status:
Healthy, Loaded Military Sniper rifle, Guarding the team's back
Healthy, M4A1 with Scope, One Empty Glock, Two Loaded Glocks
Deep cuts on Arm, Bandaged, M16A2 with god-knows-how-many clips
3 engineers, 5 Soldiers, 2 Medics, one IRAC guard, 12 Citizens and one Incapped Engineer
six metal Bars, 3 Sheets of Cloth, three Metal scraps
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Several Stores for the team to look around in:
Gun Store: YOU KNOW WHAT IT IS ALREADY
Medical Store: Has Medkits, Pills, Enchancing drugs, you know it
Crafting Store: Contains all kind of Crafting materials, from Metal Scraps to Mechanisms, a Must visit for anyone who wishes to Craft things
Barricading Supplies: Originally for Pre-Zombies Preparedness Barricading materials, but right now it's more like Barricading materials
RAGE AT NOT BEING ABLE TO FIND THE THREAD EARLY
Sign on up, You'll be in when the Team goes to the Bar
ROUND SOMETHING TURN 3
Fortify the minifortress
You grab your wooden planks and [5] thicken the Minifortress's Walls, it'll keep them back........At least
Scavenge for ammo and weapons. I feel awfully vulnerable, especially with these wackos around. Try to stay hidden while I do so.
You stay low and move towards the Gun store [6] you Grab a M4A1 with a Grenade launcher, three clips of M4A1 ammo, Five Grenade launcher ammunition and a Deagle, you creep back into the Minifortress
BASH DOOR BARRICADE, EAT PEOPLE IN MALL
The Barricade Cracks and trembles to the Massive amount of claws hitting it [3] it soon flies off, Hitting two zombies in the face and lodging itself in a random zombie
HERE THEY COME!
PRESS THE TRIGGERS AND NEVER STOP PRESSING THEM
a thunderous Roar erupts from the Minifortress , accompanied by Massive Gunfire [4] ten zombies are gunned down, nine of them Gets their legs shot off, with all zombies hit by the bullets
Fire in bursts
You Fire your Gun in Four shot bursts [5-1=4] you hit three zombies in the brain and manage to wound a number of them
Status:
Healthy, M4A1 w/ Grenade launcher, Deagle, three M4A1 clips , five Grenades
Healthy, M4A1 with Scope, one unloaded glock, two loaded glocks
Healthy, Military sniper rifle, Pacifist
Healthy, M4A1 with godknowshowmanyclips, Nicknamed "Gets-into-fights-alot"
12 citizens, three engineers, five soldiers, one dead IRAC guard, one half-eaten Enginner
50 Alive Zombies, 13 dead zombies, 9 crawling zombies
Waiting for all Zombies to be killed
Yeah, Game is Currently set in America, but the Rest of the world is also afflicted with the Zombie Hordes, so that should the team find a Helicopter, it doesn't mean freedom
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open fire with the M4A1
You Fire upon the Zombie hordes with your M4A1 while aided with the Scope [5+1=6] FORE! 20 headshots, while the other 10 bullets hit..........something, you can't see it, but judging by the loud noises, it must be something big
Nice. Look for clusters of zombies, and try out that grenade launcher on a large cluster not too close to the fortress. Once. And carefully.
Also, give my metal to Taricus, that should work better than wood to fortify.
You Scan around the mall [4] and you couldn't see clusters containing more then 10 zombies, but you shoot one grenade at a cluster with other clusters near it [5] the Grenade you've loaded into the Launcher seems to be a Self-extingusting Incindary Grenade, seeing as it created a Fire field at the area of impact [6] ten zombies recieve the direct blow of the grenade, while 13 others are set on fire
You hand your Metal Scraps over to Taric
OPEN FIRE, AND DO IT UNTIL OUR GUNS ARE EMPTY
Everybody points their gun at the marauding horde and holds down the trigger [4] five of them fall down and start crawling, while every zombie recieves another bullet in them
BRAIIIIIIIIIIIIIIIIIIIIIIINS
the Zombie hordes Continues on, but their numbers are reduced by a Fire grenade, 20 direct headshots and the incapitation of five
Status:
8 standing zombies, five more incapped, 13 !!Zombies!!
Still waiting for all zombies to die, Predicted to be big, ten bullet wounds
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note: I Suck at counting , if there is a counting mistake in the status's , let me know
Thats something we are about to find out
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Keep Firing
You load a clip into the Gun and fire at the zombie hordes [5] five of the zombies are killed
SHOOT THOSE SONS OF A BITCHES
The Minifortress Erupts another Massive wave of gunfire [6] all of the incapped Zombies are shot to death while all remaining three standing zombies get filled with bullets and drop dead
Meanwhile , 13 !!Zombies!! Perish in fires
REVEAL SELF, CRUSH HUMIES
The Ground shakes,[5] ten of the citizens are thrown into panic while five soldiers lose their morale and run away, the rest are still standing, though most are Filled with Fear
A Wooden Gate near the Entrance is Ripped apart, revealing a muscular zombie with a small head, it crawls on it's hands and legs, but surprisingly still manages a decent speed
HOLY SHIT BIG FREAKING ZOMBIE
You yell "WHAT THE HELL IS THAT THING" and fire off your clip,[5] all of the Bullets Strike the Huge zombie due to it's massive size, but it doesn't even slow down and most bullets that hit it's chest bounces off, it is indeed one tough son-of-a-bitch
Status:
Big, has a bullet-proof chest, countless amounts of bullet wounds
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It's here! it can take on massive gunfire and still move without slowing down, bullets will be knocked off it's chest if the shooting roll doesn't roll a six, Now you know why you fear the zombies
A cookie to anyone to gets the reference
Added you to the Waiting list, But the Darkness is also the zombie's friends, It's the reason why they Siege at midnight
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Grenade it! BAM! Then open fire, aim for the head.
[1] you fire a Grenade at the Tank, but it hits it and deploys a screen of smoke, worst of all, it stays on the tank (-2 to all shooting rolls on it) [3-2=1] you fire at the tank, aiming for the head, but your whole clip hits the chest, with the boolet proof armor on it
Fire my sniper rifle at the big zombie's head.
[5]you aim at the Tank's Head, activate the sniper rifle's thermal vision to ignore the smoke screen, and [4+2=6] fire off a round into the zombie's head
it doesn't seem to twitch at all to your bullet
Open Fire
you aim at the zombie and fire [4-2=2] two bullets hit it's head, but the rest hits the chest
Don't blame the dice, blame Rusty
SHOOT THIS BIG MOTHER-
You hold your gun trigger with the muzzle pointed at the tank's general direction [2-2=0] but ended up hitting the Minifortress walls instead (Minifortress health = 30/50)
SHOOT THIS........THING
Everyone fires at the thing at once [6] you hear a *Crack* as the Tank's chest suddenly changes, bullets can now hit the chest without bouncing off
SMASH, SMASH, SMAAAAAAAAAAAAAAAAAAAAAAASH!
with a Loud roar, you gallop towards the minifortress, [5] tear the walls down, grab Rusty, and throw him across the mall [4] Rusty Crashes into a Glass panel, get's his back full of glass shards, and smashes into a wall
Status:
Countless amounts of cuts and glass shards on his back, bruises on his back, M4A1 with GL, 3 grenades, 3 clips, Seperated from the team
Healthy, Millitary Sniper rifle
Healthy, M4A1+scope, one unloaded glock, two loaded glocks
Waiting for the team to arrive at the bar
Healthy, M16A2, Four hundred thousand million billion trillion M16A2 clips
Bullet proof armor on chest broken, 540 Health
2 citizens, 3 engineers, 10 citizens in panic, 5 soldiers looking for a place to run away to
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i use X(Name)X to signify someone who needs medical attention , XX(Name)XX for someone who needs medical attention RIGHT GODDAMN NOW, and if someone is Seperated from the team, they can't assist their Team and the Team can't help if they get attacked
Har Har Har
--------------------------------------------
Open Fire
[6] you fire wildly at the Tank's Chest, Causing all bullets to hit, -160 health
Why'd he throw me? I only helped him!
Now I'm mad. Get up, check my remaining grenades for something frag or high explosive, and launch it up his behind.
[3]You can't stand up due to the pain [5] you grab one of your grenades and see a "INCINDARY GRENADE", you load it into your Grenade launcher and launch it at the Tank [6] DIRECTHIT! the tank suffers a direct explosion and gets set on fire (-250 Health, -50 every turn)
Empty my clip into the Tank's chest, aiming at the heart's general area.
You Fire your entire clip into a estimated heart area [1] however, Zombies don't need hearts, all they need are brains and Flesh [5] most of it hits the tank, causing Big bullet holes and slowing it down (-120)
Order a Rail beam to be fired at directly at the tank's position
You yell into the radio to your fire-support, - but instead all you got was Rage-time about an EMP going off
Complain about the EMP that went off
"GODDAMN EMP, WHO THE JESUS CHRISTED IN THE GODDAMN SKY'S HELL LET IT DETONATE? OUR ELETRONICS ARE DOWN GODDAMNIT RAAAAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEGALKSDOAOIXCOZUIXOIFUAOSDZKXLIDAOW"
MUST. SMASH. HUMIES
[6] you Grab a dumpster that was next to the minifortress, throw it into the minifortress, and kill all the NPCs, However, Rusty wasn't in the Broken Minifort and didn't even get a single scratch, Tarran, the SpecOp, and Taric crouched down and dodged your Dumpster
Status:
a Whole lot of glass shards stuck to his back, bruises on his back, M4A1+GL, 2 grenades, 3 clips, Desert Eagle, Seperated from the team
Healthy, M4A1+Scope, 1 unloaded glock, 2 loaded glocks
Healthy, Military sniper rifle, Pacifist
Healthy, M16A2 with Infinite clips, gets-into-fights-alot
Going batshit insane about the EMP that went off
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Another New NPC introduced to the team, the SpecOp's Fire Support Team, With Ideas ripped off MW2, On the order of the SpecOp, they'll send whatever was requested (Supply drops, AC 130, Harrier, airstrike, Everything you find in the MW2 killstreaks)
Turns will go on without Tarran, but unless Tarran also agrees, the team ain't going out of the mall
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The tank is about to go down. Good. Relax, roll on my stomach and yell for a medic.
You roll on your stomach and yell MEDIC [2] but instead you yell "MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDICK" not only did you Screw up Taric's ear, you also earned a Glance from everybody for that "Me-dick" part
Plus, there are no Medics in the Mall, Enjoy the taste of failure
Run to the gun store to loot
You run over to the gunstore [2] only for Rusty's MEDIC scream to mess your ears up (-1 to several rolls until next 2 turns) you ignore your ringing ears and make the beeline for the gunstore, [1] only for the tank to punt you into a Sharp metal Railing damaged by one of Rusty's Grenades, you now have a sharp metal railing stuck in you, and unless someone pulls the railing out, you'll die in the next three turns, Have Fun
Shoot it again
You fire five rounds at the tank [5] It's chest get hit by all five bullets, the tank stops moving, lets loose a loud grunt, and falls to the ground dead, You get a Weapon and Skill upgrade, your M16A2 has been upgraded to fire both Normal and Incindary rounds, and your infinite amount of clips are now loaded with ammunition designed to switch between incindary and normal at the User's will, your Shooting skill increases
RAGE SOME MORE
FUCKINGEMPIAMGOINGTOFUCKINGKILLWHOEVERLETTHEEMPDETONATEADJIZDIUAIWUDIJWOIZXOIDOIUAUXDIZUXICJDKJAKSNDWHAISDUIUZ
Status:
Metal railing stuck-in, Will die in three turns unless the railing is pulled out, M4A1+Scope, one unloaded glock, two loaded glocks
a Whole lot of glass shards stuck to his back, bruises on his back, M4A1+GL, 2 grenades, 3 clips, Desert Eagle
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Look, i am sorry to say it this late, but the Person who gets the killing shot on a tank gets a Weapon upgrade of their choice that affects all firearms that said person carries and a skill upgrade of their choice
Also, Taricus, that'll teach you not to be that Care-free(And no, you can't pull the Metal railing out yourself)
a Little bit of Epic Fails, as well as the introduction of a Human Enemy
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Allright, since Taric got punished for not helping me, I'll help myself. Try to pull out the glass from my back, and use my remaining cloth to bandage myself. Curse while doing it. Then start looking for a pharmacy or drugstore. I need painkillers. And antibiotics. And maybe some happy pills.
And I use my scavenging skill for finding those drugs, btw.
You reach for you back [1] only to find that the Glass shards are Imbedded inside you due to the Smash against the wall, you crawl to the Medical Store and [4] luckily, manage to find some medkits, two painkillers, and a antibiotic.....Wait, why the hell do you need antibiotics for anyway?
Swear vigorously at rusty
[6] "GODDAMN YOU RUSTY, YOU PIECE OF !@#$ING SHIT, YOUR PARENTS MADE A BIG MISTAKE BY INTRODUCING YOU TO THIS WORLD YOU !@#$ING ASS OF A PIECE OF !@#%ING SHIT THAT DIDN'T EVEN DERSERVE TO !@#$ING LIVE"
Run to Taric and try to stop the bleeding.
You run over to Taric and attempt to pull the Metal railing out [1] only to increase the amount of damage that the Metal Railing caused and cut yourself, The Dice hates you
Loot the mall
You Kick down a barricade, break in, [1] and shout "THIS IS NOT A DRILL, WE ARE ROBBING YOU ALL"
SHOOT THOSE ASSHOLES
You Fire your gun at the Looters [6] the Human looter team has been eliminated
RAEEEEEEEG
JCZIUDFIWAUISUDIWUZIXH?UHWAIUDSSDIWIUZXIHWIAUISDUZJXFKAWIU
Status:
Metal railing stuck-in, Will die in two turns unless the railing is pulled out, M4A1+Scope, one unloaded glock, two loaded glocks
A Whole bunch of random Medical equipment, a Whole lot of glass shards stuck to his back, bruises on his back, M4A1+GL, 2 grenades, 3 clips, Desert Eagle
Cut, Empty Military sniper rifle
[spoiler=SpecOp]Healthy, M16A2+Bottomless incindiary/Normal bullets
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Yes, Looters are the new Human Enemy, they all use beggar pistols
I am half asleep, please correct any mistakes i make
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In that case, pop some painkillers and antibiotics, scavenge for gauze, needles and thread, and get over to help Taricus. Pop him some, too. Then when we're both mellow, remove the railing, stitch him up and bandage. Let Tarran hold him down in case he starts doing stupid shit again like moving.
You Pop some painkillers [5] the pain eases and you gain immunity to pain for four turns, you scavenge for gauze, needles and thread [1] but find that there are already gauze, needles, and threads in the Medkit's you grabbed
You run over to Taric and give him some painkillers [4] Taric stops screaming in pain [5] you let Tarran hold him down, grab the railing, and Remove it without much effort [6] you stitch up the massive wound, bandage it, and help him up
[6] you hear a voice in your head saying "You've done....Well", you feel a surge of energy, and suddenly you know how to Heal people (Medic skill achieved)
Try to stabilize the railing in Taricus so he doesn't bleed out.
You hold down Taric while Rusty patches him up
Help anyone aiding me
You assist your healers by Not moving about
Point and laugh at Rusty, that incindiary causes damage at the end of turns
You point at Rusty and let out a "YOU FAIL" laugh [1] but a Supply crate Crashes through the celling hits you, knocking you out
Test out if the Equipment is working, if it isn't, rage some more
all 5 test if the EMP has worn off or not by firing off a Supply crate full of Weapons [5] it Works!, it drops through the roof of the Mall and lands [2], Somebody looks through the Targeting scope and sees a Knocked-out SpecOp with a Supply crate near him
Whoops
Status:
Lots of glass shards, immune to pain for 4 turns, M4A1+GL, 2 grenades, 3 clips
MASSIVE BANDAGED HOLE, M4A1+Scope, 1 unloaded glock, two loaded glocks
Healthy, Empty Military Sniper rifle
Has the shit knocked out of him, M16A2 with infinite clips
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Do note that : the Rolls on Skill gain actions depend on how well you performed in that perticular Field, so only Post a Skill gain action when you've done well in the field that the Skill is in, or suffer horrible backfires
a Little bit of Fails, and some Lesson on Not randomly taking pills
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Help get the glass shards out of rusty and apologize for earlier swearing
[5] you remove the Glass Shards from rusty's back and apologize for the swearing [4] he doesn't seem to understand what the hell you are talking about
Congrats, you just won five bucks. And I flip him the finger.
[6] you laugh at the SpecOp and Flip him the finger[5] you feel better (+1 to resisting pain for the next two turns) you walk over the the Weapon crate and [5] smash it open, revealing a Bunch of Clips, two Military Grenades, and a Mini-radar, you are now encumbered, suddenly, you feel woozy [2]"Goddamn Drugs....They.......freaking antibiotic.......Don't Black out, don't black out, don't black out", You Fall unconscious
Load a clip into my snipey and keep an eye out for any ZOMBEHZ.
You Reload [1] but you have no clips, dummy, or should i say, Tarren
"OH SHIT SHIT SHIT SHIT SHIT SHI- o-oh, th-theres a ma-mall, hu-hurry!"
[4] you Dart as fast as you can away from the ten zombies chasing you and get to the mall [2] but the zombies are Still after you
Thanks, Dick
[1]Someone points at the person who launched the Supply crate and say "Thanks, Dick", but a Fight soon starts (Inactive for one turn)
Status:
Unconscious, Small cuts from the removed Glass shards, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, immune to pain for three turns
Healthy, Empty Military Sniper Rifle
Bandage on MASSIVE HOLE, M4A1+Scope, one unloaded glock, two loaded glocks
Unconscious, M16A2+Incin/Norm Clips of infinity
Fighting like idiots, inactive for one turn
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You might have Seen the attitude of the Fire Support, They are Overpowered, sure, with all that Air Support and Supply drops and untouchable and all, but they make big mistakes, and sometimes turn inactive due to some random reason (EX: EMP, Fighting amonst themselves)
Seriously, Tarran, you are getting old- wait, What?
------------------------------------------------
Help Scared Survivor
You move over to the Scared Survivor and ask him what the hell is going on, [3] he stutters, but you can still make out what the hell he is saying, Ten Freaking Zombies are coming in, and they just burst in via the door Near the Unconscious Rusty
[2] upon inspection of his equipment, he only has a Small knife as Weaponry
Dream off to happyland.
You dream [6] that you are the Rider of the Goddamn zombie apocolypse, killing Millions of zombies with a chainsaw like any badass would do
[2] you wake up to five Sharp thingies in your Leg and a Zombie with his hand in your leg
Anyway, try to steal some Barrett clips from the SpecOp. Hopefully he has some.
You run over to the SpecOp, wishing that he had Accidentally grabbed a few Barrett clips on his way out of the Military Base [5] and indeed, you found one clip and load it into your Rifle
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
[6]Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz[4] hmm? OH BLOODY FUCK IT'S A ZOMBIE
Fist Fight
[5] everybody fights each other until someone wins the Fistfight
Panic
[6]OH MY GOD THE ZOMBIES ARE HERE
Status:
Cut on leg, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, immune to pain for two turns
Bandage on MASSIVE HOLE, M4A1+Scope, one unloaded glock, two loaded glocks
Healthy, M16A2+Infinite incid/norm clips
PANIC, Healthy, Small Knife
Fire Support standing by, i repeat, fire support standing by
--------------------------------------------------------------------------------
FYI, Fire Support will be able to give advise, recommend, and other things if all five men have names, so go on, Suggest a name for the Fire Support Operators
Lead on, Smart guy
----------------------------------------------------------------------
Run over to Rusty, grab his Deagle and SHOOT THE ZOMBIES.
You Hurry towards Rusty and grab his Deagle [3] he seems to allow you to use it, "But you are paying each bullet you fire", you SHOOT THEM ZOMBIES [1] and fail horribly
Open Fire again
You aim your M4A1 and Fire it [2] two shots, and it goes "Click"
Grab my M4 and shoot the zombie off of my leg
You Grab your M4A1 and [6] shoot the zombie off, stand up, and kick all sorts of ass, Six zombies killed, four left, you load your gun faster then a Sleight of hand on Crack
SHOOT THE ZOMBIE IN THE FACE
[3] you grab your M16A2 and fire off, but only managed to hit some random zombie two times on the hand
Launch a Auto-assembling Sentry gun Crate, and accept the names that Taric had given us
William Loads the Launcher with a Crate ment to self-assemble a Sentry gun on impact [4] the Crate gets fired off without any problems [6], it crashes through the celling, lands on a platform with a Large Firing area, assembles, loads one 30-round drum into it's Barrel, and fires it off [5] causing some serious ass shit on the zombies, two dead, two more to go
Status:
Healthy, Loaded Barret, Loaned Deagle
Cut on leg, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, immune to pain for one turns
Bandage on MASSIVE HOLE, Unloaded M4A1+Scope, one unloaded glock, two loaded glocks
PANIC, Healthy, Small Knife
Healthy, M16A2+Infinite incind/norm clips
Wallace, Robert, Alexander, William and Ivan, Waiting
----------------------------------------------------------------------------------------------
As you can see, the Fire Support can fight with something that doesn't involve explosions, explosions, and more explosions or Bullets from the sky
Shit goes wild as the Military launches an attack, oh, and someone needs a wheelchair
-----------------------------------------------------------------------------------
AIM and fire at some zombies. Take my time this time.
You Aim at a Zombie and [3+2=5] Shoot that asshole in the brain, one dead, one left
In that case... Tactical retreat, and aim before my next shot.
You run back and take aim [3+1] and shoot a zombie in the Head
it doesn't seem to react to your shot, wierd
Aim & Fire the two loaded glock at the Zeds
you point your Glocks at the Zombie and fire off 40 bullets [3] The Zombie is nearly dead
Fire
You move your barrel into the general direction of the Zombie and Fire at it [5] you finish it off
Laugh at the Zombie's Poor attempt at breaking in
[6] HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR
Calm the shit down
[4] you calm down
RADIO IDENTITY SPECOP 1654!, THIS IS BASE ECHO!, ARTILERY STRIKE! YOUR AREA!
SHIT
Survivor - [ 0 ]
Tarran - [2]
Rusty - [4]
SpecOp - [5]
Taric - [6]
The Survivor gets caught up in the epicenter of a Heavy Explosive shell, killing him, Tarran rolls from a Heavy Explosive shell, only to break his back and recieve a Low Explosive shell into his Spine, Tarran can no longer walk without assistance, Rusty Ducks into a Ventilation shaft, protecting him from the Explosions, the SpecOp easily moves away from the Explosions
Taric stands still and doesn't twitch, and he ain't harmed, congratulations on your six
Status:
Broken Spine, can't move without assistance, Military sniper, Loaned Deagle
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, laughing at the Failure of the military's Guns
Bandage on MASSIVE HOLE, Unloaded M4A1+Scope, one unloaded glock, unloaded glocks
Healthy, M16A2+Infinite incind/norm clips
ten 30-round Drums, one Loaded 25-round drum
Wallace, Robert, Alexander, William and Ivan, Waiting
-----------------------------------------------------------------------------
Spinal and Nerve injuries never heal, Have fun
RAEG SOEM MOAR
--------------------------------------------------------------------
Go to the bar
[insta-6]You start a Vote to go to the bar and loot the gunstore, Restocking your ammunition
Shit. Stay in that vent until the artillery is done.
Also, keep checking both ends of the vent. Creepy stuff lives in vents.
[5]There is little bombardment after the inital Shitstorm, but you still stay in the vent
You Check both ends of the vent [2] halfway through, something jumps on your face
Fire a bullet randomly hoping to kill the guy who called in that goddamn artillery strike.
You fire bullets randomly hoping to hit the guy at Base Echo [1] but Base Echo is that Military base 2 Kilometers away, are you sure a bullet is going to even reach there?
Watchin
[insta-6]You Watch the thread
Diss of the guy on the other end of the radio
[6] "Hey, you sound like a 5 year old girl with a mouse down it's throat, and i'd like to mention that, last time i saw you, you look like shit"
Status:
Broken Spine, can't move without assistance, Military sniper, Loaned Deagle. BERSERK
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, WHAT IS THIS THING ON MY FACE
Bandage on MASSIVE HOLE, M4A1+Scope, three loaded glocks
Healthy, M16A2+Infinite incind/norm clips
ten 30-round Drums, one Loaded 25-round drum
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
The Military gets pissed off, also, Tarran loses a leg
---------------------------------------------------------------
Steal everything from the gunstore
You run over to the gunstore and Attempt to take everything you can [2] the only thing you could take was a Portable artillery and five shells before the weight becomes unbearable
On the good side, You can now Artillery Base Echo for that Artillery storm they sent at you
SCREW DISTANCE, AIM AND FIRE AT BASE ECHO!
"FUCK DISTANCE" [6] Goddamn perfect shot, the Bullet Went in a Arc and hit the guy who sent in the Artillery in the head
Appearentally, without that guy, their Artillery Shots become extremely Pot-shot-ish, [1] a Shell lands on you and explode, you lose one of your legs
Follow Taricus, use scavenge to find a Nice vehicle (not too slow, but sturdy. Something SUV-like, unless I find an APC or a Tank). Make sure to have enough gasoline.
Vehicle? What vehicle? [5] Atleast you managed to loot 5 tons of Gasoline from the Convinence store
WAIT WAIT WAIT! There is a Convinence store? (Convinence Store is now discovered)
Arrive in a Armed Transport
[6] a Armed amphibious Schwimmwagen(Look it up on Wikipedia) crashes through the Door and stops near the Team, the Guardsmen Jump from their Jeep [3] and one guardsman Lands on his face (Random guardsman stunned for 1 turn), the Guardsmen hand the SpecOp a Card, which says :
"The Cloned Guardsmen AKA We had no meatshields so we made this shit"
Status:
one legged, Broken Spine, can't move without assistance, Military sniper, Loaned Deagle, Bleeding out
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of GAZOLEEN
Healthy, M4A1+Scope, three loaded glocks, Portable Artillery, Five PA shells
Healthy, M16A2+Infinite incind/norm clips
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
I bet ten dollars that you didn't bother to click on this spoiler
Here are some random Shit from my "Roll to survive Rules.txt"
1.NPC's have Anger control problems
2.Team Game, Players are to Assist each other, if nobody Helps the guy that was Down, the Last
Person that posts his/her's Round will need three dice rolls, and from the dice rolls, choose the lowest
3.If a Heat-based weapon rolls [4] or more, Set the Sucker that got shot on Fire
4.When encountering zombies on the street while on a vehicle, give the players the option to
run the sucker over for the cost of the team being pulled down from the vehicle if it rolls a
[3] or less, or Shoot the zombie with their weapons, or use the Vehicle Weapon to kill the thing
5.Fire support will make big mistakes in exchange for their massive firepower and Large range
Of Assistance
6.If the team stays too long in a Certain location, Bombard the shit out of said location
7.Base Echo Can be entered by anyone with the "Army Blah blah blah" Occupation
8.If they want to, Players can sign up as Soldiers, which gives them a Radio,
Permission to enter Military Bases, a M16A2, and body armor, but the equipment is heavy
Which means that, if players want to sign up as soldiers, they would need to drop all their
equipment and unless they drop their body armor, they can't carry anything else
9.Make Tarren insane
Throw Rusty's Deagle back to him and shoot myself in the head with my sniper.
Confirm it, Y/N?
There is a Full-heal and five artifacts for five players in a IRAC base that can only be found by intimidating the IRAC CEO in the Bar
I don't think Siquo would Post a Action, so......
---------------------------------------
Do nothing this turn.
You do nothing [6] Your Leg stump stops bleeding out
Request SdKfz 250 from fire Support
[5] "Half Track Sd.Kfz 250 granted" a Half Track Smashes into the Ground, and somehow manages to stay intact [6] you Drag Tarran into the Half Track
GET THE HELL OUT OF THE MALL AND INTO THE BAR
The Team hops into the vehicles and hits them full speed [6] the Team is now Outside the mall, the Two vehicles Speed towards the Bar and stops at it's entrance, and they enter it [6] The Bar is full of people
Join the team
[6] You pull of a MacGyver and join the team Impressively
Status:
one legged, Broken Spine, can't move without assistance, Military sniper, Loaned Deagle
Healthy, Katana, Blends with the shadows
---------------------------------------------------------------
Looks like the team's got quite a number of Extra Actions
Intimidate IRAC CEO - Go up to the IRAC CEO and force him to reveal the location of the IRAC base, A fight might break out, but if the team has bigger guns then his or outnumber him 3 to 1, he will reveal the Location without a fight
Buy Weapons from the Weapon Dealer - Use Zombie-Cash(Gained from killing Zombies) to buy weapons, the team currently has 500 Zombie-Cash
Buy things from Merchants - there are quite a number of merchants in the Bar, their wares are random, ranging from Medkits to Organ Transplants(Someone would still need to transplant the Organ tho)
Sign up as a Soldier - It seems that the Military is opening up Registration at places aside from the Military base, you'll Automatically drop all equipment when you sign up as a Soldier and get a Radio, Permission to enter Military Bases, a M16A2, and body armor
The CEO reveals the Location of the IRAC before being beaten to death, also, Lotsa [6]'s
------------------------------------------------------------------
Buy rifle with attachments, then shake down the CEO with SOCIALISM.
You buy the Battlerifle + Attachments(500-400), you walk up to the CEO and use SOCIALISM to get him to reveal the location of the IRAC base [6] He Seems to be on the Verge of Revealing
Start smacking the CEO with the butt of my rifle until he reveals the base or until he goes unconscious.
You continue on where Taric left off and beat the shit out of the CEO [6] He reveals the location of the Base
Allright. Get on the railroad and ride along shooting zombies!
You go outside, Jump onto the Armed Light Jeep, [6] kill every single zombie in a 100 Yard radius (100 Zombie-Cash added, 100+100=200) and walk back in
Beat the shit out of the CEO
You decide that it's not enough [4] and beat the CEO
He is nearly dead
Point the guns at the CEO and fire away
[5] The CEO is shot to death and his carcass is set on fucking fire
Status:
Broken Spine, one legged, Military Sniper rifle, Loaned Deagle
Healthy, M14 EBR+Scope/RS/Polymer stock, three loaded glocks, Portable Artillery, Five PA shells
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline
Healthy, M16A2+Infinite incind/norm clips
Darn, those launchers are Collecting Dust
200 Zombie-Cash, one Amphibious Armed jeep, one Half-Track
-------------------------------------------------------------------------------------------
There is now a New Location : The IRAC base, it's Entrance is big enough for a Light jeep to fit through, but it can only through the main corridors
Nice Ideas there, Here are the Updated Enemy Cataglories:
Zombies - Your Average Everyday zombie
Tanks - High health, Extreme strength
Nazi Zombies - Faster and has More health then your average everyday zombie
Red Guard - Russian Rifles
Comissars - Pistols, Commands Red guard Brigades
Volksturm - Volkssturmgewehr 1-5's, Sucks at everything
German Soldiers - Uses mostly MP 40's, but some use Rifles
Schutzstaffel(SS) - mainly FG 42's, but may show up with MP 40's
Gestapo - Anti-tank Rifles, Will always spot Hiding Players/Npc's, cannot be fooled
Looters - Beggar pistols, Will loot anything they can reach
Rogue NPC - Random Weapons, Will shoot Anything
Thanks for the suggestion, guys, i owe you all one
Also, Siquo, post your Action god damnit
Whatever
-------------------------------------------------------------
Uhh... spend my money on some armor. Armor that I can carry, I don't want to lose too much agility and speed.
you buy a Civilian-type II for 50 Zombie-cash [5] Perfect, it doesn't slow you down [3] It won't protect you from most bullets, but it'll Protect you from Light pistol bullets
Mount the Artillery in the Half-track
You deploy your Artillery on the Half Track [6] And install it in such a way that it covers a massive distance and it's View isn't obstructed
Move over to the IRAC base
The team hops onto the Vehicles and drive mile-high into the IRAC base [5] crashes through the secret door, and stops
Status:
Broken Spine, one legged, Military Sniper rifle, Loaned Deagle
Healthy, M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, M16A2+Infinite incind/norm clips
150 Zombie-Cash, one Amphibious Armed jeep, one Half-Track+Artillery
-------------------------------------------------------------------------------------
Several Extra Actions :
Check out the Guard Station - There won't be much supplies in here, but there might be shit-tons of Ammunition or Weapons, you might encounter one or two IRAC guards
Enter The Artifact room - The Five Artifacts are stored in here, Forbidden Items that the IRAC had dared not touch, Somehow, The IRAC CEO said that it has some kind of powers in them or something
Go into a room suspiciously titled "Healing room" - Nobody has a idea what the hell it is, you only know what it does when someone investigates the room
Head Further into the Base - Head down into the Dark and eerie Interiors of the Base, from it's appearence through the Door Window, it seems to be Deserted, perhaps where the First zombie was created, and possibly containing Zombie armies larger then the Russian Army
Weather does Affect gameplay (Example: Rain decreases your visibility, Snow makes vehicles burn more fuel)
------------------------------------------------------
Get on the railroad wheelchair with him and drive in, aiming my gun at anything suspicious. Shoot anything that threatens us.
[1] There is no wheelchair, you grab Tarran and Carry him in [6] no zombies here, You carry Tarran to the Healing platform and [2] GODDAMN ZOMBIES LEAP AT YOU OUT OF NOWHERE, you shoot it [5] two dead, one left
Enter the the healing room with Tarran
[5] You enter the healing room along with Tarran and spot three Zombies leaping at Rusty [3] You fire your Battlerifle, but the last zombie seems to be able to suck up your bullets
While Taric pushes me in, I hold my sniper rifle ready to blow the crap out of anyone who gets in our way.
[6] with your sniper rifle, you blow the shit out of the Last zombie, three dead, no zombies left, You are dropped on the healing platform [6] Pain shoots through the area where your spine is and it violently Creaks back into Perfection, Your Leg recovers(You are now healthy)
Come out of nowhere and help the others
You decide to help the SpecOp and Guardsmen secure the Artifact room
Kick the Door to the Artifact room open
[5] with a Violent kick, the SpecOp knocks down the Door and the three storm in [3] Five zombies
[2] - SpecOp
[5] - Shadow
[4] - Guardsmen
The SpecOp Fires on the zombies and Practically has all of his bullets flying everywhere, Shadow Charges at the Zombies and Slashes two apart, three zombies left, the Guardsmen Starts firing, setting all three on Third degree fires, preventing them from moving at all
Status:
Healthy, Military Sniper rifle, Loaned Deagle
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, M14 EBR+Scope/RS/Polymer stock, three loaded glocks
150 Zombie-Cash, one Amphibious Armed jeep, one Half-Track+Artillery
---------------------------------------------------------------------
'ere comes the Artifacts for choosing:
ELEBVAS Medkit - a Medkit that can be used Infinite times
Alliance Infinite - A Glowing Card that prevents NPC who you didn't shot from shooting at you, Rogues and Gestapo are Exceptions
The Thermo Cannon - a Extremely heavy Explosive weapon, it fires Fireball-like Heat-containers that, on impact, burns at 18,000 degrees Fahrenheit AKA hotter than the surface of the Goddamn sun, however, it needs three turns to recharge after each shot
The Electric Giant - an Extremely Heavy Single-hit weapon, it Fires a Big electric bolt that reaches up to 18,000 watts, needs two turns to recharge after each shot
The Fist of death - a Electric Fist which grants the user Punches that can reach an acceleration of 10,000 times the force of gravity, Just imagine a Massive Meteor landing on you, needs 1 turn to recharge after each punch
Since Siquo won't be posting anything anytime soon, we'll have to run this turn without him...AGAIN
----------------------------------------------------
Follow Taricus.
[insta-6]You grab the Thermo cannon and Follow Taric
Head further into the base
after grabbing the Fist of death, You move over to the door that would lead to the Darker and eerie interiors of the Base and [1] fail to picklock it, you attempt to pick it several times before going "Fuck it" and kicking the door down
[3] Shit, looks like you've Gotten Some attention, three zombies are heading for you
Stay in the Artifact room until Siquo chooses his artifact
[insta-6]..............................................................
Status:
Healthy, [Artifact]Thermo Cannon, Military sniper rifle, loaned deagle
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, [Artifact]Fist of Death,M14 EBR+Scope/RS/Polymer stock, three loaded glocks
[spoiler=Shadow]Healthy, Katana, [Artifact]Alliance Infinite
--------------------------------------------------------------------------
Just an extra info : While in the IRAC base or any underground area, Weather does not affect the Team
What is this? Artifact over-killing a bunch of zombies?
------------------------------------------------------
USE THE FIST OF GOD DEATH
YOU LIFT UP YOUR FIST OF DEATH AND PUNCH A ZOMBIE [6] IT GOES FLYING ONTO A WALL AT 50000000 MPS
*Ahem*, one dead, Two left
Look for the control room by using the vents
Looking around, you ain't seen a single vent
Or if Taricus doesn't overkill all of the zombies, fire mah Thermo Cannon at the zombies.
Seeing Taric only kill one, you point your massive and bulky Thermo cannon at the zombies and FIRE! [5]all two zombies are Killed by Direct Blast [1] but however, you Created a Fire field in the team's route [2] The loud sound of the Thermo Cannon's Charge-up attracts two more zombies
Shit!
Take the medkit (ELEBVAS) and follow at a distance. Use it on my glass-shredded back.
You grab the ELEBVAS medkit and follow the team at a distance, [1] but you ain't got a Glass-shredded back
Follow the team
OH WAIT GRAB THE ELECTRIC GIANT
[insta-6] Both the SpecOp and the Guardsmen follow the team, and the SpecOp suddenly remembers to grab the Electric giant, Can't have the next survivor miss out on the Artifact Fun
Status:
Healthy, [Artifact]Thermo Cannon(3 turns), Military sniper rifle, loaned deagle
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, [Artifact]Fist of Death,M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy, Katana, [Artifact]Alliance Infinite
Healthy, [Artifact]Electric Giant, M16A2+Infinite Norm/Incind Clips
----------------------------------------------------------------------------
Just information: The Electric giant and the Thermo cannon has a Charge time, which means that Hostiles can interupt your Shot midway
FIRE FUCKS UP BOTH THE TEAM AND THE ZOMBIES, OH, AND SOMEONE IS SET ON FIRE
-----------------------------------------------------------------------
Stay still and confused why my back is suddenly healed. Do I feel scars? Residual pain? Try and scavenge for a mirror, this is really weird.
[6] you stand still and wonder how the hell your back got suddenly healed [5] suddenly, you remembered it : Taric pulled the Glass shards out of you back in the mall
Go follow taric and try to ump or run on the walls over the fire (( plz dont die plz dont be cruel RNG ))
You attempt to jump or run on the walls over the fire [3] OH SHIT THIS BURNS, You have been set on fire [2] Goddamn Third degree, you will perish in the fire next turn if someone doesn't put you out
Aim and fire at the new arrivals
You aim and fire at the zombies across the fire [2] but the Heat burns the bullets, meanwhile, you are out of ammunition
Shoot zombies with mah Deagle of Loanington.
You grab your loaned Deagle and fire at the zombies [2] The Fire burns your bullets, your deagle is empty
Better give it back to Rusty
ATTACK HUMIES
[insta-fail]Hurr? how duzz we gozzzz ovezzz thzz fiarz?
QUICK! shoot the zombies!
[5+1] the Guardsmen's shot has been empowered by the Massive flames blocking the corridor, Setting both zombies on fire, [2] while the SpecOp's bullets get burnt
The Fires are now out
Status:
Will perish in flames next turn, Katana, [Alliance Infinite]
Healthy, [Artifact]Thermo Cannon(2 turns), Military sniper rifle, Empty loaned deagle
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
---------------------------------------------------------------------------------
As you can see, Failing at a attempt to punch fire in the face will result in Extreme.....Horrible-ness
Yep. None of us can fly that thing anyway, it costs a shitload of gasoline so a truck will get us further, and if God wanted us to fly, he'd have given us wings instead of zombies. Now disassemble it!
You're too obviously trying to get us where you want us. Railroading like that is a no-no for a DM. So I will sabotage any DM railroading that I spot, until you stop it or kill me off.
I am just suggesting goddamnit
-----------------------------------------------------
Well then, let's go see that chopper. Take it apart for supplies and scrap metal.
You open the door to the Helicopter pad and go over to the helicopter, taking it apart, you get [6] ten Scraps of metal, four leather Seats, two Rocket pods, Ten batches of 10 rockets, two Helicopter miniguns, five boxes of Helicopter minigun ammunition and a Whole bunch of random buttons and levers you don't even recongize
Helicopters have shitloads of firepower, and they can't even travel to other countries, you fail, Really hard
Rename myself back to Tarran and throw Rusty's Deagle back to him. Afterwards, proceed to look around for any fire extinguishers.
You rename yourself back to Tarran [1] but you are already Tarran goddamnit, you toss Rusty's deagle back to him and [5] spot two fire extinguishers
Put shadows fire out
you Run over to Shadow and attempt to put his fire out [4] success, You put his fire out
you still need some medication for his Burns though
Status:
Extreme Burns, Katana, [Alliance Infinite]
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II, Doesn't know that helicopters in this RTD serve nothing but to give extreme firepower
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
----------------------------------------------------------------------------------
Caught ye there, didn't i?, Helicopters can't be used to travel, all they do is just provide enough firepower to kill every zombie in a whole town Four times over when provided with enough gas
You fail at detecting GM railroads
More fire, Also, something dies
------------------------------------------------
No not me Stand up resist the pain and stand guard with the specop as the guys gtet the vehicle set up
You stand up, [5] and resist the pain pretty well despite all that shit going around you, you help the SpecOp as the others mount the vehicle weapons
Grab a fire extinguisher and spray Shadow anyway despite him not being on fire.
You grab a fire extinguisher and spray it on Shadow [2] instead of Soapy water, Flames came out of the Fire extinguisher, setting Shadow on fire AGAIN
[6]on a closer examination, said Fire extinguisher has the "Extinguisher" crossed off and a "Thrower" added in, In other words, Fire thrower
Install leather seats in the halftrack
You install the leather seats as Rusty Installs the weaponry [5] good work, it didn't give you any trouble
Let's see if we can make a real technical out of it. Carry the weaponry and other stuff over to the vehicles, and see what can be mounted.
You carry the weapons over to the vehicles and mount them [6] the Weaponry is mounted in such a way that it could cover the front with extreme firepower without hitting the vehicle itself, you test out the weapons [4] The Rocket gets launched with a small "creak" [2] and it Hits a random Guardsman [1] turning the poor sap into Gas
Willam's Advice: "Guardsmen are Expendable, Leave them to the dangerous shit"
Status:
On fire, Katana, [Alliance Infinite]
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy, Military sniper rifle, Fire ExtinguisherThrower, [Thermo Cannon]
Half track with a shitload of weapons on it, Amphibious Jeep, 200 Zombie cash,
--------------------------------------------------------------------
A large burst of darkness signals something important for the Zombies, and a addition of a New nightmare for the humans, the world suddenly falls into midnight. This is the dawn of a new era, a dawn of a Nightmare, the beginning of the World's decent into hell, the start of hellfire, and the end of the peace, everywhere is now chaos, there is no Stopping, no Cure, no hope, nothing
Only hell.
Current Weather: Clear
Note to self : Do not Watch inglorious basterds if you want time to do this RTD
-------------------------------------------------------------------
Use a sheet to douse flames, heal Shadow using ELEBVAS.
You grab a Sheet from the team stash and attempt to douse Shadow's Fire [2] you decide to plonk the Sheet on Shadow instead, setting fire to it and nearly burning your hand
Fail
Douse shadows flames
You attempt to douse Shadow's Fire [1] EPIC FAIL, not only did you do nothing to douse the fire, you also caught fire
Once the fires out look for a gun
[Insta-fail]FIRES NOT YET OUT GODDAMNIT
Go to the half track and sit in the side-seat. Make sure to lower the windows.
You try to go over to the Half track [3] only for a Burning Shadow to stop you and attempt to kick you in the nuts
You too decide to kick shadow in the Balls
S:[6] T:[2]
Tarran swings his leg a little too early and ended up hitting the Air while Shadow lands a kick in the balls with the Hard, unforgiving side of his Shoes
You are now winded
Status:
On fire, Katana, [Alliance Infinite]
On fire, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Winded,Military sniper rifle, Fire Thrower, [Thermo Cannon]
Healthy,M16A2 ,Infinte Norm/Inced Clips
---------------------------------------------------------
How many times do i have to tell you guys not to play with fire?
Dun dun dun dun dunnnnn
-------------------------------------------------
Jump into conveniently located source of water
[1] This here ain't got a water source
Put fire out
[5] You drop and roll about, dousing the flames
Ignore Shadow's fire and instead put out Taricus's fire by kicking dirt at him.
[1] you Attempt to extinguish Taric's Fire by kicking dirt at him, but instead, you kick dirt into his eyes, blinding him for one turn
If no source is nearby, use scavenge skill to find ANYTHING that will put out the fires.
[2] you look around and find nothing that would put out fires, but that fire extinguisher over there, it might contain foam and not Gasoline or Flammable gas or whatever those IRAC put in their flamethrowers
Status:
On fire, Blinded, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
third degree burns on 95% of his body, Katana, [Alliance Infinite]
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Winded, Military Sniper rifle, [Thermo cannon]
Improvised weapons become pain in the asses for the team again
----------------------------------------------------------------------------------------
Get in the side-seat of the halftrack.
[5] you get into the Side-seat of the half track
Put that fire out!
[6] you Drop onto the ground and roll about, causing the fires to go away, but however, a jet of flame ignites you, AGAIN, but thanks to surprise character assistance, water sprays over you and douses the flames
Re-check the label (!!), then test and then use my new found extinguisher on Taric. Heal everyone using the ELEBVAS. Get in vehicle and gtfo.
[2]You check the label, it says "Fire Extinguisher" good, no crosses or anything, you test the Extinguisher out [2] but instead decide to just spray it on Taric, [2]it releases a jet of flame and ignites Taric, AGAIN
"GODDAMN IRAC, QUIT SWAPPING FOAM FOR FLAMMABLE GAS YOU IDIOTS"
Status:
Second degree burns, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Second degree burns, Katana, [Alliance Infinite]
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher
In vehicle, Healthy, Military Sniper rifle, [Thermo cannon]
-------------------------------------------------------------------------------------
A water sprays all over the tunnel, Dousing Taric's Fire and weakening Shadow's Burns, Everybody looks at the source of the Water. A Female wearing a Black Trench coat and a German-looking hat can be seen holding a Fire extinguisher that's painted blue
"Geez, i thought people were smart enough to know that, in a World full of zombies, Improvised weaponry is everywhere, gottverdammte unmarkierten improvisierten"
She seems to be a Nazi German, but there are no Nazi badges or marks on her Trench coat, so it is safe to assume that she can be recruited
Why the hell does the Cross button exist on Firefox tabs?
------------------------------------------------------------
Get into the back of the halftrack and man the artillery
[insta-win] you run over to the half track and jump on the artillery's seat [2] but you forgot that the Artillery seat is still metal [2] you land face first on it
Go look for gun in halftrack
[3] you look around for a gun and find a M1911 with some kind of trick mechanism in it that creates a new clip in your pocket every time the previous clip is emptied
The M1911 has only a capacity of 7 and a damage of 10 per shot(Enough to kill a zombie when it is shot in the head), but hell, it shoots bullets, and bullets kill zombies, and unlimited bullets kill tanks
Buckle up and twiddle my thumbs in excitement.
You seat yourself properly in the Half Track and Twiddle your thumbs in excitement [2] Taric doesn't seem to take this lightly, and punches you in the face
Mark extinguisher as "FLAMER" and use ELEBVAS on the rest. Then get behind the steering wheel of the halftrack, yell to the woman "Hey, you comin or what?" and just start driving. It's taken us 10 turns to even drive away so far.
You mark your extinguisher as FLAMER [2] but you don't have a marker damnit, you use your ELEBVAS to heal the wounded [5] degrading both Taric and Shadow's burns to first degree
"Yeah, i am joining you guys, someone calling himself the "Creator of this universe" asked me to do so, besides, what would sitting at the bar shooting commies do? Call me Kran Von Caiva, or Kran for short, i Specialize in Engineer, Repairing things and placing landmines are some of the things i can do, oh, and you can rely on me when dealing with Nazis because... well, Fuck Germany"
Kran Von Caiva joins the team
Status:
First degree burns, bruises on face, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
First degree burns, Katana, [Alliance Infinite], M1911
In vehicle, punched-in-the-face, Military Sniper rifle, [Thermo cannon]
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher
Healthy, Mp40, Luger, Two Stick grenades
---------------------------------------------------------------------------------------------------------------
A little bit of Fourth wall breaking : Everybody does not trust the Character dedicated to me
Panic = Failure
--------------------------------------------------------
Man the artillery and open fire (with said artillery).
You grab the Artillery handle and aim it a location where you think the zombie horde is [2] no luck at all, all your shells landed on emptiness
KICK THE ACCELERATION PEDAL! GO GO GO!
You kick the acceleration pedal and hurry the Half Track off [3] you leave two guardsmen behind, [2] blinded by panic, you crash the half track into an object, looking at the Windgates, it's not an object, but the frontline of a zombie horde accounting 300
OH SHIT OH SHIT OH SHIT
Fire!
Both of you fire your weaponry, [2] doing little to no damage to the horde
Steal Tarran's Fire thrower and use it on the zombies
You attempt to steal Tarran's fire thrower [2] Tarran spots your hand moving over to his Fire thrower and pushes it away
Fire
The three guardsmen fire upon the zombie hordes [3] killing three of them
Fire and toss a grenade at the same time
You fire your MP40 [5] and kill 30 zombies. you throw a grenade into the midst of them [3] blowing three zombies up, but nothing else
Status:
PANIC, healthy, Military Sniper rifle, [Thermo cannon], Fire Thrower
First degree burns, bruises on face, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher
Healthy, Katana, M1911 pistol
3 Healthy, 2 lost, 1 dead
Gasoleen
--------------------------------------
Get to high ground and fire my Thermo cannon at the center of the horde.
You climb up to the top of the Half track and fire your Thermo Cannon at the centre of the horde [6] Excellent shot! 90 zombies dead, lets hope that the fire lasts
Man The Minigun and Start Mowing
You grab the minigun and start firing [insta-fail] It's ment to be fired via a bunch of mechanisms and a Trigger damnit
Drive the halftrack away from the zombies
You throw the Switch to "Backwards" and hit the acceleration [2] the Half track moves for a few feet and suddenly stops moving
Gas:
E.1.2.3.4.5.6.7.8.9.F
^
THE GAS IS OUT
Continue to shoot insanely at the zombies
You fire your M1911 insanely at the horde [3] it kills 1 and does nothing else
Shoot the shit out of the zombies
All 5 fire their guns at the zombies
Spec - [5]
Guard - [4]
Kran - [1]
The SpecOp uses incendary ammunition and ignites 50 zombies, The guardsmen fire off their weaponry and sets 20 zombies on fire
Kran's Machine gun jams
JUMP ON THE HUMIES
[1] fail
Status:
healthy, Military Sniper rifle, [Thermo cannon](3 turns), Fire Thrower
First degree burns, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher
Healthy, Katana, M1911 pistol
----------------------------------------------------
By the way, M1911 pistols trade damage for Infinite clips and MASSIVE range
THE GAS CAN OF VICTORY
---------------------------------------------
Fire my Fire Thrower at the zombies.
you grab your fire thrower and attempt to burn the zombies [2] fail, you are too far away from the horde
Take the fuel from rusty and refill the petrol/gas tank.
You grab the fuel from rusty and Refuel the half track [3] you were almost done with the refueling when a zombie leaps on you and pins you down
Gas Meter:
E.1.2.3.4.5.6.7.8.9.F
^
Give Taric cover fire, keep the zombies off of him while he refuels.
You cover Taric with Gunfire [2] but it seems that the horde is way to powerful, you are surrounded
Get out of the car draw my katana and slaughter the hordes "Now you will know what it means to fear the darkness."
You jump of the car, withdraw your katana, and charge forward [2] maybe YOU should be the one fearing the night, The zombies manage to knock you off your feet and pile up on you
you are now pinned down under a pile, 20 zombies
Jump onto the Amphibious vehicle and drive away! we are abandoning this shit!
The SpecOp and the guardsmen turn their vehicle around and hits the Acceleration full force [5] The vehicle zooms off into the distance and disappears
The SpecOp and his company has escaped!, but it seems that they won't be coming back until......well, lets just say that it won't be soon
Fire
[Insta Epic-fail]Gun's jammed, you retard
Status:
healthy, Military Sniper rifle, [Thermo cannon](2 turns), Fire Thrower
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks, Pinned down by a zombie
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, four tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher, Surrounded by zombies
Healthy, Katana, M1911 pistol, pinned down under a pile of 20 zombies
Amphibious vehicle, one M16A2, three Heat rifles, status unknown
-----------------------------------------------------------
The SpecOp and guardsmen's abandon is due to morale break, which is a Npc-only trait and happens when enough "Zombie" points are gained
(For example, a player swarmed by zombies has 25 points, and a player having a pile of zombies on them gains +2 points for every zombie in the pile)
This turn is half assed because i was looking at gay por- wait, i mean because i was tired
-----------------------------------------------------------
That's it. Now I'm mad.
Use Fire "Axetinguisher" on zombies surrounding me, and lob a grenade at the pile 'o' zombies. Yes, I know there's someone underneath. I'm... "helping".
Switch to M4A1 when the extinguisher runs out (and with my luck that's instantly). Keep shooting everything that moves. Or even twitches.
[6]You use your Fire "extinguisher" to burn the shit out of everything in sight [5] and lob a grenade at the Pile of zombies, killing 15 of them, you rampage around with your fire "Extinguisher" and kill 100 zombies
Get that corpse off of me and get to the halftrack
[5] you kick the zombie off you and get into the half track
Dual wield my sniper rifle and fire both my thrower and rifle at the zombies! Die die die!
You dual wield your sniper rifle and the Fire thrower and FIRE LIKE SHIT [3] after your frenzy, you check the damage : 2 burnt zombies, nothing else
Status:
Healthy, Katana, M1911 pistol, pinned down under a pile of 15 zombies
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, four tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher
healthy, Military Sniper rifle, [Thermo cannon](1 turn), Fire Thrower
-----------------------------------------------------------
Also, Taricus, writing your status made me accidentally delete the whole turn and make me rewrite it
Stop placing a curse on your status damnit
(Also, by the way, if anybody is killed from anything that's not a modkill, they can choose to be rescued back to the world of the living in another body)
Deserting NPC's roll
[5]The SpecOp sits in a tree shooting zombies all day
[1]The Guardsmen get horribly mauled
Guys, quit Repeatedly using the half track for this Street combat, i don't want to give a "Last Human" distinction this early
-------------------------------------------------------------
Go all Raaeg and launch/throw grenades in every direction.
You Throw and launch ALL your grenades in every direction [2] most grenades land on nothing, one grenade somehow bounces back into the half track and explodes
Tarran - [1]
Taric - [4]
Rusty - [5]
Shadow - [6]
Tarran, being the closest to the explosion, gets knocked off the half track and gets knocked out, Taric somehow manages to dodge the explosion, While Rusty was expecting a grenade thanks to his horrible luck in the previous turns and manages to get out of the radius of the explosion
Shadow's not on the half track
Get into the Halftrack, keep the zombies off the side.
You get into the half track [1] only for an explosion to throw you off the half track and knock you senseless
DRIVE AWAY FROM THE ZOMBIES
You jump unto the half track and prepare to drive it away from the hordes [What] you get stuck between leaving your Teammates that ain't on the Half track behind or waiting for them to get onto the half track (Sent in your opinion, a One-man turn will be posted once you choose your decision)
Get unpinned and get in the halftrack ( YOU ARE SERIOUSLY GOING TO LIVE ME TO DIE YOU ASSES
You attempt to get the zombies off you [2] but you ain't got enough strength to throw of something that has the strength of two humans, and certainly you can't throw off 15 of them
Status:
unconscious, Military Sniper rifle, [Thermo cannon], Fire Thrower
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, Deagle, three Clips, Mini-radar, four tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy, Katana, M1911 pistol, pinned down under a pile of 15 zombies
----------------------------------------------------------
GOD DAMN YOU, RANDOM NUMBER GODS
Danger level : Horror show
"Zombie" points : OH SHI-
Danger levels before somebody asks :
Perfectly safe
Not too safe
Unsafe
Impending danger
Dangerous
Very Dangerous
Blood bath
Horror show
Zombie Survival
Zombie Cluster-Fuck
OH SHI-
Zombies + Rage = No
----------------------------------------------------
Continue shooting/hitting/setting on fire all that moves. I've had it with these motherfucking zombies in my motherfucking personal space.
YOU MOTHERFUCKING ASSHOLES I AM GOING TO FUCKING KILL YOU ALL YOU FUCKING NERD ASS FUCK HOLE MORON FAGGOT !@#(!&%*#@&%!*&*@#&!@*^!@# [2] Rusty has gone insane!(All speech will be Insane-atized and actions may be randomly changed for ten turns)
Wake up.
[6] You felt like dozing off in the Comfortable sand but a Nightmare wakes you up, [Automatic] You jump onto the Half track
Shoot the zombies ( guys help !! )
[6] You grab your M1911 but decide "Nevermind" and Throw off all 15 zombies and [Automatic] jump onto the Half track
Everybody's in the half track, HIT IT!
Start clearing the way for the tools/friends/allies
[Insta-fail] Wait, all your guns are empty, the weaponry on the Vehicle can't be hand-operated, and your glocks....Wait, WHERE THE HELL IS IT?
Taric has gotten his shit stolen!
Return in the Amphibious vehicle and relay the information about the commanders
You return in your Amphibious vehicle and [5] hand a List and description of a whole lot of commanders and what their murder(or rescue) would start
Status:
Military Sniper rifle, [Thermo cannon], Fire Thrower
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, Stolen glocks
Healthy,[Artifact]ELEBVAS Medkit ,M4A1+GL, Deagle, three Clips, Mini-radar, four tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher, INSANE
Healthy, Katana, M1911 pistol
Back to work, M16A2, [Electric Giant]
---------------------------------------------------------------------------------
THE LIST O COMMANDERS
Einsfailhower - The current General of the US army, the worst Tactican ever in history, Responsible
For the Zombie victory
-Effect of murder : The army will mobilize and fight back against the hordes
Nickolas Bancas - Second in command of Einsfailhower, an Excellent tactican
-Effect of Rescue : All players gain a two man soldier team that excels at most weaponry, and All soldiers
become tactical and efficent(Unlocked only if Einsfailhower is killed)
Colonel Elcfas - Einsfailhower's Best friend and the Current commander of the Engineers, Complete failure,
Just like Einsfailhower
-Effect of murder : Engineers will become active and place traps/mines/turrets/randombullshit
in random places, all of them kill only zombies
Colonel George - Elcfas's Arch-Rival, George was prevented from commanding engineers after
Elcfas took over
-Effect of Rescue : All players gain the "Engineer" skill and Soldier engineers will stay at
The location of where they placed their mine or traps or turrets or whatever the hell it is
(unlocked only if Elcfas is killed)
Major Mattews - Head of the Medics, an Absolute moron, and a total retard
-Effect of Murder : Medics become active and heal any wounded they come by
Major Ecosivi - Former Head of the Medics, got his ass shunned when Mattews became Head o the med's
-Effect of Rescue : EMERGENCY MEDICS EVERYWHERE(All Survivors gain the "Medic" skill)
Brigadier Socioveth - The Top-dog of Artillery and long range fire support, Murderous asshole killed thousands
-Effect of Murder : Artillery stops raining hell on areas where the team has stayed for extended periods
Brigadier Carc - A Sharp eye Artillery commander, once, that is, His main goal in life is to kick
Socioveth out of the Position of Brigader and regain control of the Artillery barrages
-Effect of Rescue - Fire support becomes more powerful
-----------------------------------------
Most of the General names are created from mixing words together and using the result
Since i don't want to cause disappointment when Tarran couldn't get revenge on Socioveth for blowing his legs and spine off once, i'll speed the turns up
------------------------------------------------------------------------------
Fire the thermo cannon at the zombies!
You grab your thermo cannon and FIRE [6], uhh, how do i explain this? you just destroyed the whole midnight attack
DRIVE!
[What]You drive the half track away from.....Nothing
Wait, what?
Status:
Military Sniper rifle, [Thermo cannon](3), Fire Thrower
BE-TRAYAL- oh wait, maybe not
--------------------------------------
Climb in the amphibious vehicle. "accidentally" spill a whole lot of fuel. Climb out, use extinguisher on amphibious-vehicle-with-SpecOps-inside.
Claim that since the SpecOps was away for a while, you can't be sure he's not turned into a zombie.
You climb inside the amphibious vehicle and "Accidentally" spill two tons of fuel, but the SpecOp sees through your Bullshit
You now have a gaping bullet wound in your chest
Wait around for Taricus to drive us somewhere.
You wait for no reason [6] and suddenly get a Brillant idea of DIY-ing the Chainguns and rocket launchers and shit(Tarran can now mount the Miniguns and rocket launchers on the Half track)
BACK TO THE MALL
You drive back to the mall [5] and accidentally run over a looter in the process
Open the Mall doors
You walk towards the doors and open them [5] no barricades, you look inside, and.....
Zombies, ZOMBIES EVERYWHERE!
Status:
Healthy, Military Sniper rifle, [Thermo cannon](2), Fire Thrower
Bullet hole in chest, [Artifact]ELEBVAS Medkit ,M4A1+GL, Deagle, three Clips, Mini-radar, four tons of Gasoline, Civilian Body Armor Mark II, Fire Extinguisher that isn't a extinguisher, INSANE
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, Stolen glocks
Healthy, Katana, M1911 pistol
------------------------------------------------------
"Brigadier Socioveth found, currently at IRAC base entrance
Heavy Artillery moving into position, loading shells"
BETRAYAL TURN
set vehicle&SpecOps traitor coward
[2]"TRAITOR! COWARD! GO TO HEL-"
*Ten seconds of constant gunfire*
SpecOp : Job well done!
Rusty McSpade has been shot and killed!
Ivan's Hint : Don't Fuck with Soldiers, and certainly don't fuck with a Soldier that had been kicking ass while you were playing dolls with your sister
Died from five shots to the head and 25 shots to the Body, Cause of death : From declaring A Highly trained Special operator a Traitor
----------------------------------
Feel free to resurrect as another character
I'll give ya a reconsideration turn, use it well
--------------------------------------------
Run over a few more looters
You drive around [5] and somehow manage to run over ten looters
Get the miniguns and rocket launchers armed on the halftrack. Start firing at the zombies with a minigun ASAP. Shoot a rocket at the SpecOp while he's not looking.
You arm the Miniguns and rocket launchers and fire the minigun at the zombies all day [5] eliminating 1/3 of the horde, you Fire a rocket at the SpecOp
PARTY INFIGHTING!
Sp : [3] T : [3]
The SpecOp gets hit by the brunt of the Rocket, but for some reason only has a Body wide bruise, Tarran is hit by 10 bullets, but still manages to stand up
Open fire on the zombies
You fire your M1911 [2] doing little damage to the horde
The M1911 is ment as a long range secondary goddamnit
Assassinate Socioveth
The Artillery opens extreme fire on Socioveth's location
[5]Not expecting this shit, The Brigadier jumps and trips on the ground, a Artillery shell lands on his spine, totally obillerating it, Seconds later, a shell lands on his leg and leaves him legless
Another shell lands on him and ends his Murderous life
"Brigadier Socioveth, Dead"
Status:
Ten bullet holes,Military Sniper rifle, [Thermo cannon](1), Fire Thrower
Healthy, [Artifact]Fist of Death,Empty M14 EBR+Scope/RS/Polymer stock, Stolen glocks
Body wide bruise, M16A2, [Electric Giant]
BETRAYAL TURN
Aim my miniguns and rockets at the SpecOp and fire!
Die Die Die!
You aim the miniguns and the rocket launchers at the SpecOp [3] TOO LATE! the SpecOp has already ordered a Ground attack helicopter, Hails after hails of bullets rain down upon you, [5] but you survive by hiding under the Half track's Gunner seat [2] but the fact that you almost opened death's door has left you Scared shitless and terrorized (-2 to shooting rolls, Hand to hand combat is impossible, you won't be able to do anything properly)
Terrorized, Ten bullet holes, Military sniper rifle, [Thermo Cannon](1)
ooooo, shiny button!
-------------------------------
Walk over to team, while trying to keep the rifle from jamming yet again.
You walk over to the guys over at the mall and request to join them [5] you manage to get in, [3] you barely manage to stop your gun for jamming
[2]"Wait, why the hell do you have that horrible piece of shit outdated gun?"
Thermo the SpecOp.
You grab your thermo cannon and fire it at the SpecOp [6-2] you totally obilerate him, turning him into nothing but a pile of ashes
The SpecOp has been- "SpecOp Replacement here, mind if i just grab and hold on to the ELEBVAS and the Electric giant?"
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Loot the gun store again
You loot the gun store...AGAIN [3] all you found was ammunition for all your guns [5] out of the corner of your eye, you notice a Flashy button on some sort of control panel
Press it?
Go in and search for more guns and weapons
You search around for a gun [2] but all you found was wasted time
Status:
Ten bullet holes,Military Sniper rifle, [Thermo cannon](3), Fire Thrower, Terrified, Has some kind of connection to something
Healthy, [Artifact]Fist of Death, M14 EBR+Scope/RS/Polymer stock
Healthy, Ross rifle,some clips, Knife
------------------------------------------
The Night has lifted off the world and the sun visibly shines brightly, It is now the start of a new day (Assassination/rescue can be used)
Current weather : Windy, about to turn for the worst
DUH DUH DUH DUH
---------------------
Search for another gun
You look around for a gun [2] and fail horribly, AGAIN
PUSH THE BUTTON
Also tell fire support to find Carc (Again)
"oooooo, what does this button do?"
Pressing it, you hear a "Click" Behind you, you turn around to see a Rocket launcher
Picking it up, you hear a loud "RAWKET LAWNCHAIR" sound
Enter the mall after being healed by SpecOp2.
The SpecOp2 Heals you [4] just right, you enter the mall
Status:
Bandaged, Military Sniper rifle, [Thermo cannon](2), Fire Thrower, Has some kind of connection to something
Healthy, [Artifact]Fist of Death, M14 EBR+Scope/RS/Polymer stock, RAWKET LAWNCHAIR
New replacement, M16A2, ELEBVAS, Electric Giant
----------------------------------------
"Uhhh, we'll try to find Carc"
Now would be a good time to find out what the hell the connection was, Tarran
Sorry guys, Got lazy
-------------------------------
Find out the connection thingy.
You focus.........[6] after a few minutes of intense concentration, you find out how to Build Sentry guns from little metal(Gain Sentry Engineer Skill)
Ride the LAWNCHAIR.
You grab your Rocket launcher that launches lawnchairs [5] find a button that says "Rideable", press it, and fire [4]a chair comes flying out of the Lawnchair launcher at low speeds, you jump on it [5] and find a whole lot of buttons on the side
Search for a good sidearm.
You look around the gun store [5] and find a Hand Shotgun [5] and two shell holders for it's shells
FIND A DAMN GOOD GUN !! !
You search around again [6] and find a Stone launcher capable of punching a hole the size of a Football in zombies
[1] Suddenly, Commies, dozens of them, at the gates
Status:
Bandaged, Military Sniper rifle, [Thermo cannon](1), Fire Thrower
Healthy, [Artifact]Fist of Death, M14 EBR+Scope/RS/Polymer stock, RAWKET LAWNCHAIR
Healthy, Ross, Clips of ammunition, Knife, Hand shotgun
At the doors, 50 of them, all red guards
Durp
---------------
Fire a rocket launcher from the halftrack at the communists.
[insta-fail]The half track is outside, beyond the commies
Learn to operate the Lawnchair
[5] it wasn't hard, there's this joystick over here that obviously is the acceleration and a bunch of buttons helpfully labeled
Draw Rocket Launcer and open fire on the commies
You grab your stone launcher and fire it [5]turning 2 commies into paste
Snipe a commie with my Ross.
[3-2=1]The Ross blows up in your face [5] but somehow isn't damaged and the communists.....disappeared?
Delete C:/Commies/Mall/Gate
Run C:/Allied Soldiers/Mall/Gate
[9001]The communists disappear, 12 Friendly Soldiers appear
Status:
Healthy, [Artifact]Fist of Death, M14 EBR+Scope/RS/Polymer stock, RAWKET LAWNCHAIR
Healthy, Military Sniper rifle, [Thermo cannon], Fire Thrower
Healthy, Ross, Clips of ammunition, Knife, Hand shotgun
Healthy, Katana, [Alliance infinite], M1911 pistol, Stone launcher
-----------------------------------------------------------
Suddenly, out of nowhere, the communists disappear, and 12 Friendly soldiers appear, is this some kind of sick joke?
No, it's not dead yet
------------------------------------
Fly!
[5]you move the Joystick about and fly around
Do... Something that will progress the story.
[5] You loot the Convinience store and find a experimental Stimulator pack, not just one, but a.......Infinite bag of them?
Holy SHET
...Wonder why a rifle that normally just jams all the time exploded for no reason and then didn't, while improving it so that it jams less than 99% of the time
[1]wonder wonder wonder wonder wonder...................IZUZXIIZXYIGSDGISHFIASDUUAWUDSKJ [Auto-fail] you couldn't improve your rifle because of you short but random insanity
Status:
Healthy, [Artifact]Fist of Death, M14 EBR+Scope/RS/Polymer stock, RAWKET LAWNCHAIR
Healthy, Military Sniper rifle, [Thermo cannon], Fire Thrower, Infinite bag of Stimpacks
Healthy, Ross, Clips of ammunition, Knife, Hand shotgun
Healthy, Katana, [Alliance infinite], M1911 pistol, Stone launcher
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Stimulator packs(Or Stimpacks) are basically adrenaline, powerful short time effects(Namely, being able to do most actions 2 times per turn and some actions 3 times per turn for three turns) but has some not-so-good effects after it wears off(Minor Wound on leg, -1 to all rolls for two turns, Actions might be blocked for two turns)