- 40d had very few underground features (underground pools and rivers of magma or water, and cotton candy- no caverns to speak of.)
-Economy . . . worked correctly.Hah! Ha ha ha! Haa...
Well, it did.-Economy . . . worked correctly.Hah! Ha ha ha! Haa...
Well, it did.-Economy . . . worked correctly.Hah! Ha ha ha! Haa...
I might be a dwarf, but do you think I'm crazy? I will let somebody mint coins in my 40d fortresses over my dead body.Well, it did.-Economy . . . worked correctly.Hah! Ha ha ha! Haa...
Not in any useful manner. And Armok help you if you mint coins and don't lock them up.
I know it is a vauge question. I have been playing on and off for a few months now, always the newest update. I always see people comment on thing in the new update and say they will still stick with 40d. My question is why. What are the major diffrences?
When i learned to play it was with this guide http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ This is 40d right? or is it some set between 40d and .18 we have now?
Essentially two major things, that I've noted at least. I haven't played 40d, but I've been hearing about it. The big differences are
1) Everything kills you. Always. Elephants in 40d would massacre whole civilizations, dragons would eat elephants as snacks, and carp would kill dragons on accident! You think skeletal giant tigers are tough now, go fight a 40d goat.
2) Economy was in place. Economy is much like capitalist economy, once you get a manager and a bookkeeper, economy is activated, where dwarves get paid according to their work, and they use that payment to rent their living space and other such. You had to mint coins for them, so you could control the economy much like the government simply by minting more coins, and different jobs get different payments. A legendary armorsmith could make a suit of armor and rent the best room in the fort for a year, or a plant processor could make some thread and he wouldn't have to sleep on the ground.
Two questions, is it possible to change the key bindings or something, because the back button for 40d is the spacebar so it unpauses the game every time I back out of a menu, which is kind of annoying. But more importantly question number 2 how do I get to the combat logs, if there even are any? :oIt is possible to change the key bindings. You go to the main menu (with ESC), go to the option that says Key Bindings, and then change the key bindings.
One reason that hasn't been mentioned yet is that 40d works on the basic Windows XP. So does 31.03, but that one's pretty buggy. I haven't played Dwarf Fortress in a while because the newest version just won't work.
The 40d military gave you far more bang for far less buck, whereas for the current military you'll spend half an hour organizing them only to see them slaughtered by the first ambush that comes your way. Meanwhile economy, Dungeon Master and nobles all worked properly in 40d (though I'm not sure the economy can be said to have 'worked').
On the other hand, the current version has healthcare, caverns, FBs, guaranteed candy and HFS, and far more z-levels to play with. I'd say go with the new version.
I actually quite like the healthcare system - it's always really satisfying to see it up and working properly. I just wish Toady would do something about nerves, because once a dwarf's nerves are cut his skull might as well have been jammed through his brain.
I've also had no game-crashing or game-ending bugs to deal with. Implementing the 'no blood tracking' in the newest version was just in time for me.I played 31.01 and couldn't hack it (and its incredible slowness), and I was kind of burned out on DF so I stopped playing altogether. I came back when 31.18 was out and there was more information available on the wiki, and having that clean break made it easier to relearn the game in the same way I'd learned it the first time round.
I've also had no game-crashing or game-ending bugs to deal with.
I like having kill orders and stuff (and I well may learn to love this setup someday?) but it has to be my biggest beef with the new version so far.
I stuck with 40d because I prefer the Military, pure and simple. Every new version that's come out has had that clusterfuck of a military screen, and I just can't be bothered to figure it out. Also Miners are frequently my main defence against marauding animals, and I need some easy way to get them to stand their ground and kill the damn fox.
Things I wish 40d had from the new versions are the caverns, the healthcare and the vaguely useful migrants.
** such as: the interface. What can and can't I change? The training minimum of 10 dwarves per squad, for instance. Changeable! But buried in a submenu where you don't expect it. And assigning armor? Even if I'm telling the dwarf to choose on his own, I still have to tell him it's his choice for each individual type of armor. Might as well micromanage for real then - it'll only take another two button presses.
2) Much easier (and basically ridiculously overpowered) military.
3) PERFORMANCE.
-The military was very, very basic to the point where assigning the proper equipmentwaswas not a serious pain.
-Economy (...) worked correctly.
What I'd like from .31's military:I'm far from the expert some other DF players are ( :) ), and hadn't even thought of using an alert for that (thank you, i'm gonna steal the idea :D), but you appear to have overlooked the fact that you can unassign portions of the burrow. So, create your burrow, make the alert for guarding it. Then when you know you want to use it designate the correct area to guard, activate it, and when the work (or whatever) is complete, deactivate the alert and remove the burrow designation from the map. KEEP the burrow, just 'erase' what you had designated. :D
: A 'copy to whole year' option for the schedules, or some sort of 'override schedule' option that has priority over schedules the way active orders do. I tend to have the military do stuff as necessary, and 'guard this temporary burrow while the mechanic reloads the cage traps' is something I'd like to be active until I switch it off manually. Otherwise I'd have to set an alert for 'guard temporary burrow....' and leave it taking up room on the alerts screen. Not too bad for one or two of these things, but since you can't reorder alerts (I think) they'll get really annoying at some point.
: A way to instantly militarise a dwarf, as you could in 40d. Useless for serious combat, but good for killing groundhogs or forcing a dwarf to go somewhere. Upon activation, the dwarf would have a squad created and be highly visible to the player (flashing dark grey and white, Conscripted status on the Unit screen, something like that). Upon deactivation, the squad would be disbanded and the dwarf returned to full civilian status. This would not be an option for dwarves already in a squad.From my experience the dwarves in 31.18 already go for (what they consider) the best stuff, and will usually upgrade if something better is available in a stockpile (and not owned, if I'm understanding the posts correctly ... i usually have only just enough, if that, for my militia so far).
: A 'best available' option for uniform, which would be the default for manually created squads and cause the military to go and grab whatever they could find. Might not actually be the best due to dwarves picking the most expensive stuff and not the actually best stuff, but ehh, close enough.
I think the only thing two things that were better for me in 40d was the military system (Since marksdwarves actually trained!) and the site finder having things like chasms and what not. The healthcare system has annoying bugs but keep in mind dwarf fortress is set in medieval times, medical science is not going to be very advanced, heck I'm actually suprised some things like surgery and what not made it in. Then again you could say that dwarfs don't have anything to say that you're injured because gods punishing you, so for all we know every one in a hundred dwarves is House.
I think the only thing two things that were better for me in 40d was the military system (Since marksdwarves actually trained!) and the site finder having things like chasms and what not. The healthcare system has annoying bugs but keep in mind dwarf fortress is set in medieval times, medical science is not going to be very advanced, heck I'm actually suprised some things like surgery and what not made it in. Then again you could say that dwarfs don't have anything to say that you're injured because gods punishing you, so for all we know every one in a hundred dwarves is House.
In medieval times, there were knowledgeable doctors, but they weren't in Europe. You had to go to the Moors in Arabia or in India to find proper healers. Mind, things still weren't up to modern standards, but they were far, far ahead of anyone else. I might be wrong; I read that a long time ago.