Bay 12 Games Forum

Other Projects => Curses => Topic started by: Krath on February 16, 2011, 02:26:05 pm

Title: More evil Conservative buildings.
Post by: Krath on February 16, 2011, 02:26:05 pm
Just some rough ideas for more buildings to add, spice it up a little.

Corporation Skyscraper

A massive Skyscraper in the Downtown area owned by those douches at the Corporate HQ. It has tons of floors which could serve different purposes. For example, a Research and Development area on one floor where you can destroy some equipment and encounter Eminent Scientists and Lab Techs. Top floor could be the CEO's office, where you encounter heavy security and a single CEO. Naturally, security is tight throughout the entire building and you might even see an Agent or two.

Stores and stuff

In the Commercial District, you can have areas you can roam in (Named such as Oak Street or Gray Avenue) that are filled with stores. Naturally, these stores are for causing trouble rather than buying things. For example, hold up a Conservative shop and kidnap the owner. When you brainwash him he can go back, turning it into a fine Liberal establishment and increasing Liberal support. However, if you try to Kidnap the owner he might hit the panic button, and police will be on your tail in no time.

I'll think of more things to include later.
Title: Re: More evil Conservative buildings.
Post by: Buffalo on February 17, 2011, 12:00:40 pm
More location-related stuff would be great, especially places to shoot conservatives.
Title: Re: More evil Conservative buildings.
Post by: EuchreJack on February 17, 2011, 11:00:19 pm
I know Banks have been requested several times.  With the recent Banking Crisis and the Banks getting sympathy almost exclusively from the Conservative members of Congress, perhaps now it would be appropriate for Bank Raids to not only be acts of fundraising, but also statements of Liberalism!

Noted Bank Robbers:
The Symbonese Front (aka the group the LCS is loosely based upon)
Joseph Stalin ("hero" of Communism)
Bonnie and Clyde->Fighting for woman's rights to rob banks!
Title: Re: More evil Conservative buildings.
Post by: Neonivek on February 18, 2011, 12:36:36 am
Oooh

What about a Conservatorium?

Edit: Sorry, stupid comment. I am keeping this here only out of "Well I posted it anyway"
Title: Re: More evil Conservative buildings.
Post by: mainiac on February 18, 2011, 01:01:26 am
Banks would be great.  But aren't Conservatoriums bastions of elite liberal snobbery?
Title: Re: More evil Conservative buildings.
Post by: Innominate on February 18, 2011, 07:13:45 am
Banks would be great.  But aren't Conservatoriums bastions of elite liberal snobbery?
You're thinking of the Liberatorium, or possibly the Cartertorium or Goretorium. Everyone knows the Conservatorium is full of conservative scum. Liberal music comes from the Heart, and features lyrics about saving the planet. This is liberal music. (http://www.southparkstudios.com/clips/104281/come-on-people-now)
Title: Re: More evil Conservative buildings.
Post by: EuchreJack on February 18, 2011, 08:00:31 am
Yeah, what kind of bastard would cage trees and charge you to see them?

Also Liberal Music. (http://www.youtube.com/watch?v=FdLEdkiXm9c)
Title: Re: More evil Conservative buildings.
Post by: Toksyuryel on February 18, 2011, 08:33:36 am
I know Banks have been requested several times.  With the recent Banking Crisis and the Banks getting sympathy almost exclusively from the Conservative members of Congress, perhaps now it would be appropriate for Bank Raids to not only be acts of fundraising, but also statements of Liberalism!

Noted Bank Robbers:
The Symbonese Front (aka the group the LCS is loosely based upon)
Joseph Stalin ("hero" of Communism)
Bonnie and Clyde->Fighting for woman's rights to rob banks!
Maybe add the liberal version of banks too, Credit Unions.
Title: Re: More evil Conservative buildings.
Post by: EuchreJack on February 18, 2011, 05:34:31 pm
I'd suggest adding Credit Unions only as a location that the CCS hits.  Currently, each Conservative insitutution in the game has some Liberal counterpart that triggers as a location that the CCS can hit in news stories.  Thus, in order to create Banks, the Liberal Credit Unions would make sense as the Liberal target of the CCS, but not as a location that the LCS would actually interact with.
Title: Re: More evil Conservative buildings.
Post by: Angel Of Death on February 18, 2011, 08:34:32 pm
I know Banks have been requested several times.  With the recent Banking Crisis and the Banks getting sympathy almost exclusively from the Conservative members of Congress, perhaps now it would be appropriate for Bank Raids to not only be acts of fundraising, but also statements of Liberalism!

Noted Bank Robbers:
!!Joseph Stalin ("hero" of Communism)

Wasn't Stalin a Conservative?
Title: Re: More evil Conservative buildings.
Post by: MetalSlimeHunt on February 18, 2011, 08:45:58 pm
I suggest that we add in an Arch-Conservative Megachurch, and a religion issue to fit it. I'm not really sure what we could use for a liberal counterpart for the CCS to attack. Liberal Churches?


Also, at the risk of Too Soon Syndrome, we could add in an Offshore Oil Rig, with a liberal counterpart in a Solar Energy Farm.
Title: Re: More evil Conservative buildings.
Post by: Angel Of Death on February 18, 2011, 09:23:26 pm
I suggest that we add in an Arch-Conservative Megachurch, and a religion issue to fit it. I'm not really sure what we could use for a liberal counterpart for the CCS to attack. Liberal Churches?


Also, at the risk of Too Soon Syndrome, we could add in an Offshore Oil Rig, with a liberal counterpart in a Solar Energy Farm.
I
I like the sound of everything you just suggested.
Title: Re: More evil Conservative buildings.
Post by: KaguroDraven on February 18, 2011, 09:27:31 pm
I like everything in this thread, but can we change the 'jesus' to 'the pope' to make a bit more sense?
Title: Re: More evil Conservative buildings.
Post by: G-Flex on February 18, 2011, 09:31:15 pm
I don't know if I'd recommend banks. Banks are a rather prominent enemy of conservatives as well these days, not just liberals.

What about some sort of stock market oriented location, or something like that?

Oil rig is a good idea, corporate skyscraper is a little redundant since we have the HQ, and some sort of upper-crust shopping place would be nice.
Title: Re: More evil Conservative buildings.
Post by: MetalSlimeHunt on February 18, 2011, 09:33:14 pm
I like everything in this thread, but can we change the 'jesus' to 'the pope' to make a bit more sense?
You expect LCS to make sense? Besides, the Jesus Veto would, from my perspective, just be the government having a veto that cannot be overcome by Congress or the President to keep the nation conservative. In addition, there are twice as many Protestants as Catholics in the United States population, so the Pope having the vote wouldn't...err...make sense. [/hypocrite]
Title: Re: More evil Conservative buildings.
Post by: G-Flex on February 18, 2011, 09:40:42 pm
The "Jesus veto" sounds silly even by LCS standards. It's completely farcical. Why the hell does it go from "separation of church and state in name only" straight to "laws approved by Jesus himself"? Why not just an actual theocratic level, something like:

C+: All laws passed by Congress must in accordance with fundamentalist Christian doctrine, and laws passed specifically to uphold this doctrine are accepted.
Title: Re: More evil Conservative buildings.
Post by: MetalSlimeHunt on February 18, 2011, 09:42:49 pm
The "Jesus veto" sounds silly even by LCS standards. It's completely farcical. Why the hell does it go from "separation of church and state in name only" straight to "laws approved by Jesus himself"?
I mostly came up with it because, apparantly, at one point an older version of LCS had a now removed religion issue. At least, that's what the LCS wiki implies. The Arch-Conservative version of that involved laws being passed by Jesus. It sounded good enough to me that I put it in the suggestion. After all, in the LCS's world, laws being passed seem to alter reality. (Like with Elite Liberal Animal Rights)
Title: Re: More evil Conservative buildings.
Post by: Jonathan S. Fox on February 19, 2011, 04:30:28 am
Jesus Veto would make sense for the "you lose" scenario, which also has (the corpse of) Ronald Reagan as King of America in perpetuity.
Title: Re: More evil Conservative buildings.
Post by: Neonivek on February 19, 2011, 05:31:14 am
Any "You Lose" situation in Liberal Crime Squad, other then death, are basically situations where you cannot take back America even if you tried (Similar to how winning does the same thing)

So yeah the Jesus Veto (Which to me sounds like the perfect name for it... Afterall "What would Jesus do" is an actual phrase), or Presidential Soverienty.

Though I guess we could think of more such as Corperate State, The Brainwashing Act/Liberalism is insanity Act, and GLOBAL WARMING!!!

As for EVIL conservative buildings it is hard to say. The game already has a conservative meeting place and the game thankfully leaves churches alone.
Title: Re: More evil Conservative buildings.
Post by: Innominate on February 19, 2011, 06:00:04 am
I suggest that we add in an Arch-Conservative Megachurch, and a religion issue to fit it. I'm not really sure what we could use for a liberal counterpart for the CCS to attack. Liberal Churches?


Also, at the risk of Too Soon Syndrome, we could add in an Offshore Oil Rig, with a liberal counterpart in a Solar Energy Farm.
Love the church idea, though I do have a few proposed tweaks.

Liberal mega-church counter-part could be the Secularist Society.

Rather than Jesus having right of veto, we could have a new government position at C and C+. I can't think of any good names. Pope of the United Church of America? Archbishop General? The Voice of Jesus? Anyway, at C+ religion this person should have an additional veto. To make it different from the current Presidential veto, it may only apply to the Supreme Court decisions. That would mean that, at C+ religion, the only way of making real progress would be by changing the mind of the people on the issue of religion.

An offshore oil rig may be hard to get to and from, so we may have to do without the Beautiful Poignance.   
Title: Re: More evil Conservative buildings.
Post by: Svirfneblim on February 19, 2011, 12:39:18 pm
New buildings should correspond to issues that are currently hard to affect, such as those that require raiding the courthouse. Also, how about additions to existing buildings to be able to achieve different things? For example, being able to steal cars from certain places would be cool - police cars from police station, sports cars from CEO residence. Net Cafe should offer a possibility of planting hacking programs and key-loggers perhaps?
Title: Re: More evil Conservative buildings.
Post by: Neonivek on February 19, 2011, 02:48:33 pm
New buildings should correspond to issues that are currently hard to affect, such as those that require raiding the courthouse. Also, how about additions to existing buildings to be able to achieve different things? For example, being able to steal cars from certain places would be cool - police cars from police station, sports cars from CEO residence. Net Cafe should offer a possibility of planting hacking programs and key-loggers perhaps?

Yes maybe the ULTIMATE Liberal building should have a nearly unpickable door that reveals the location for its true nature... A Conservative plot.
Title: Re: More evil Conservative buildings.
Post by: Biag on February 20, 2011, 07:22:36 pm
Guys, guys. The Liberal counterpart to the Arch-Conservative Megachurch is, of course, the Local Unitarian Universalist Church.
Title: Re: More evil Conservative buildings.
Post by: Ringmaster on February 20, 2011, 07:56:44 pm
For the Conservative Skyscraper idea, could that possibly function as the game's major tribute to Rogue? In that the squad enters at the very bottom, and (Rather than travelling downwards) travel upwards, fighting 'boss' characters (Eminent scientists, radio personalities, CEO, CCS Leader, Death Squad Commando, etc.) on their way to the top, where there lies...some very important bit of loot that would greatly boost the Liberal cause. Along the way encountering shops, telephones that let them call for help (replacement squad members, guns, the equivalent of shrines, basically), and first aid rooms (Where characters can heal).

That just popped in to my head the second I saw "Conservative Skyscraper". Definitely does not fit in with the whole realism of the game, but it is fun to speculate.
Title: Re: More evil Conservative buildings.
Post by: Neonivek on February 20, 2011, 09:14:22 pm
Maybe the Skyscraper should be 100 floors and getting to the top wins you the game as an easter egg.
Title: Re: More evil Conservative buildings.
Post by: Lenin_Cat on February 21, 2011, 02:30:35 am
Guys, guys. The Liberal counterpart to the Arch-Conservative Megachurch is, of course, the Local Unitarian Universalist Church.
Nonsense! We are not moralists!
Title: Re: More evil Conservative buildings.
Post by: NobodyPro on February 21, 2011, 04:17:50 am
Noted Bank Robbers:
!!Joseph Stalin ("hero" of Communism)
Wasn't Stalin a Conservative?
I think he may have been a Stalinist. I've forgotten why.  :P
Title: Re: More evil Conservative buildings.
Post by: nenjin on February 21, 2011, 05:41:18 am
I thought the opposite of the Arch-Conservative Church of Morals would be the Liberal Church of Atheism, which is staffed entirely by philosophy professors from the local university.
Title: Re: More evil Conservative buildings.
Post by: Hyo on February 21, 2011, 07:26:39 am
I thought liberal views were that while government should be secularized, people should be free to their own private views regarding religion. Atheism is more of a straight-out "God does not exist, screw you" standpoint, which doesn't exactly fit the liberal views in my opinion.
Title: Re: More evil Conservative buildings.
Post by: Lenin_Cat on February 21, 2011, 11:42:35 am
You can still be atheist and support secularism.

I am one for example.
Title: Re: More evil Conservative buildings.
Post by: Hyo on February 21, 2011, 07:15:50 pm
Secularism is separating religion from government, atheism is denying religion. Of course they can support each other, but it doesn't necessarily support the freedom of religion.
Title: Re: More evil Conservative buildings.
Post by: Little on May 15, 2011, 12:30:22 am
The C+ and L+ seem a little too...sane. These aren't positions anyone in reality should actually hold, they should be parodies of themselves.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 15, 2011, 02:33:26 am
Secularism is separating religion from government, atheism is denying religion. Of course they can support each other, but it doesn't necessarily support the freedom of religion.

Atheism is technically not denying religion, but not believing in deities. Some of the world's religions, such as Buddhism, have no deities. Coincidentally, Buddhism is one of the most liberal-friendly religions as well!
Title: Re: More evil Conservative buildings.
Post by: Jonathan S. Fox on May 15, 2011, 09:59:52 am
Secularism is separating religion from government, atheism is denying religion. Of course they can support each other, but it doesn't necessarily support the freedom of religion.

Atheism is technically not denying religion, but not believing in deities. Some of the world's religions, such as Buddhism, have no deities. Coincidentally, Buddhism is one of the most liberal-friendly religions as well!

The most popular form of Buddhism in the world, Mahayana Buddhism, deifies the Buddha and many figures around him. I would rather generalize that Buddhism emphatically avoids the worship of a powerful and terrible God who must or ought to be submitted to.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 16, 2011, 03:14:09 am
In any case, religious fervor and secularism aren't strictly related. There are cults that specifically don't want to get involved with earthly politics. Liberals respect the freedom of religion, and their one of their goals is secularism: everyone may belong to whichever COW (Cult Of Wackoes) they like the best but no COW has any more political influence than a highschool debate club's secondary junior lineup.
Title: Re: More evil Conservative buildings.
Post by: Svirfneblim on May 24, 2011, 03:43:40 pm
So, how about a 'mega church' building?

Half of it would be a large hall, the other half a restricted labyrinth. Through that labyrinth you could get into balcony-like altar and take over the mass in the same way you take over a studio in radio and TV buildings. It's just that you'd need religion in addition to persuasion.

Churches would have lots of different people a'la latte stand as well as priests and nuns up the wazoo.

I mean, it seems easy enough, not sure how hard it's to program it in!
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 12:55:25 am
I don't think I'd like seeing Liberals shoot up the church. I mean, sure, they don't like religion interfering with politics and personal freedoms, but shooting up a church wouldn't help... no, it's not the right answer.

The right answer is the Camp <Jesus/Moses/Eliah/Crusade/Camping/Trinity/Rapture/Fagless>! It's a center of Conservative religious fanaticism where children are being brainwashed with mythical propaganda. Free children from the horrors of the conversion, fight crusaders and angry priests and redirect the Camp's TV system to show Penn & Teller instead of carefully filtered Cable News Children's shows.

EDIT: I'm working on a site, actually (forgot to mention). An Epic Conservative Film Studio, producers of horrifying loads of crap in addition to the "critically" acclaimed FlagMan Series!
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 01:31:48 am
I really think a Mega-Church is the way to go. Give everyone in there tons of wisdom, high business and religion skills, and make the low level personnel Missionaries that want donations to set up new churches every 2 blocks from the main church.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 01:41:29 am
I still disagree. A church is not something Liberals would oppose. Everyone is there voluntarily, practicing their freedom of religion, and they're not hurting anyone else doing so. While LCS tends to go to wacky extremes, shooting up a church is about as Liberal as blowing up a school.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 01:53:49 am
A school that pumps out soulless conservative automaton, separates hard working people from their money to fuel its expansion and growth, so it can build more churches, so it can expand and get more members, to get more money, to build more churches?

I dunno, if LCS is about stereotypes of all kinds, I don't see why the church should get a pass. Not even liberals get a pass.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 02:01:39 am
A church is a place where people go voluntarily to devote their time to prayer and spiritiuality. Why would the Liberals oppose that more than just disagreeing with their values? They're not hurting anybody (except possibly themselves) unlike every site currently in the game. Attacking the church would be as political as just going to kill Conservatives in their homes, and it is not (save for one notable exception who has practically enslaved servants). For the sake of satire as well as game play, I think a religious conversion camp would be much better than a church. It takes into account a real issue, which is parents, teachers etc pushing religion onto children, and it would be a site which I would certainly go shoot up if I was a Liberal Terrorist.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 02:19:13 am
Quote
A church is a place where people go voluntarily to devote their time to prayer and spiritiuality. Why would the Liberals oppose that more than just disagreeing with their values?

Why do "liberals" shoot up a crack house, or the Vegan-Co-Op Bar, or any place? For satire purposes, a religious camp may be more novel than a mega church, but I don't think it somehow makes the point better. On game play, I don't see there being a difference at all.

As for real issues....the monetization of religion is not a real issue, that Mega Churches directly address?

It seems like you're uncomfortable with the game portraying the LCS attacking a church. Which I can understand. But LCS has already gone past the bounds in that regard for me already. So, to me, there's nothing in the least saintly about what the player's motives are in game (players create their own strictures/mythology as they play.)

I think it would be easy and fitting to include a church, just as it would be easy or fitting to do a religious camp instead. But I completely disagree that liberals would have a problem with religion. It's an arch liberal viewpoint that organized religion is used to oppress people. You're fine with going after a symptom of that, but not the symbol of it? Just seems strange. People eat at fast food restaurants. That wouldn't stop the LCS from setting fire to a restaurant because it feeds them toxic sludge, and they chose to eat it. That's not how revolutionaries roll.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 02:32:39 am
I'm not uncomfortable with Liberals attacking anything, it's just a game. I just don't find attacking churches, mega- or otherwise, funny, and I don't see the political point of doing so. Why would liberals attack the church? To kill a bunch of religious conservatives is the only reason I can find, but I never saw LCS as a game about killing people but a game about killing people for political purposes. What is the political message of killing people at a church? "Don't be religious!" No, Liberals don't care about non-offensive faith. "Don't give them money, they're evil!" People have always been supporting organizations they agree with with donations, religious or otherwise. "They're just a corporation selling fake salvation and indulgences!" would be probably the best one, but I still think that utterly, utterly lame compared to a salvation camp.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 03:15:26 am
Quote
Why would liberals attack the church? To kill a bunch of religious conservatives is the only reason I can find, but I never saw LCS as a game about killing people but a game about killing people for political purposes. What is the political message of killing people at a church? "Don't be religious!" No, Liberals don't care about non-offensive faith. "Don't give them money, they're evil!" People have always been supporting organizations they agree with with donations, religious or otherwise. "They're just a corporation selling fake salvation and indulgences!" would be probably the best one, but I still think that utterly, utterly lame compared to a salvation camp.

You say this like we already don't attack half a dozen places in game on a loose pre-text already. We do. What is it that supposedly exempts the church (other than the fact you don't find it funny compared to animal laboratories, the police station, the court house, ect...)
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 03:38:41 am
I am a why-person, not a why not-person, and you still fail to explain what makes the church a better choice for a religious raid target than a salvation camp. I see actual political point in every conservative site currently included: Attacking police stations makes sense, because the police forces oppress people unless regulated. Attacking animal laboratories makes sense, because they torture defenseless animals for financial gain. Attacking court house wouldn't make sense, but it appears that it's controlled by conservative corrupt judges so there is at least some point (although I don't get why it improves popular views on gay rights). The court house is too important from the gameplay point of view to be removed, though. Attacking Cable News and AM Radio makes sense, because they're conservative media establishments pretending to provide neutral news while actually they're rife with propaganda. Attacking the nuclear plant makes sense, because the Liberals know that it's dangerous. Now tell me, what does the church do, how does it hurt innocent and defenseless masses? Why must it be stopped? And what makes it better for satire and gameplay than a salvation camp?
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 03:56:00 am
Quote
Now tell me, what does the church do, how does it hurt innocent and defenseless masses? Why must it be stopped? And what makes it better for satire and gameplay than a salvation camp?

1. They are a part of the political establishment that wants to foist their values on others regardless of those who believe differently.
2. Their mandate is to convert everyone to their way of thinking, for their own good.
3. They use religion to convince the poor, the vulnerable and the elderly to empty their pocket books. See: Televangelists with gold rings.
4. They're (historically) guilty of much, much worse.
5. The Catholic Church is (currently) knee deep in child molestation and priestly malfeasance scandals.
6. The Camps to Ungay Kids.

Ect....

Again, you're ok going after religion, just not its symbol it seems. Every thing in LCS is a conservative analog, a darker, more ridiculous, more offensive version of itself. I see the church as no different. You can wear a priest's robes to interrogate people for crying out loud.

And how exactly does going and shooting up the Conservative Gentlemen's Club striking a "real" blow for Liberalism? Because it's the CCS hideout right? Even if you didn't know that?

Sorry, I don't agree that everything in game is perfectly justified. It doesn't need to be. The satire, maybe, but the sites themselves range from "oh yeah, that totally makes sense" to "what the hell does this have to do with liberalism, again?" People praying in the church, that's sacrosanct, but shooting the park up while it's full of innocent people, that's perfectly ok? Breaking into the houses of nice peaceful people being nice and peaceful, sensible and justified?  Even if you don't think so, it's made possible by the game.

As for motives....in Arch Conservative America, there is no religious pluralism, all citizens tithe to the Church establishment, and clergy men can serve in the Legislature. Laws that with disagree with Church doctrine are immediately shot down. In Elite Liberal America, churches receive no public funds, laws are scrutinized and rejected for any religious content that might intrude on the beliefs of others and organizations which hold the faith and trust of billions (and their dollars) are carefully monitored by the government for honesty and treated the same as every other group in the country, without special preference.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 04:40:15 am
I don't have anything against "attacking" religion in LCS, I just find that a church is a bad way to attack it. Instead of attacking the conservative values, you're just killing people. In a church, there are only a few "true" conservatives preaching to others, who are just victims from even the liberal viewpoint (if they aren't, religion isn't oppressive and shouldn't be attacked at all). It's like trying to undermine Cable news by killing everyone who watches them.

I disagree with your numbered points though.

1. A church is not a part of the political establishment. It's a clubhouse for religious people. Would be a whole different thing if it was the Federal Council of Clerics or something but you'd only find those in C+ societies anyway. The camp would be better in this aspect, as they've been criticized in real life for receiving undue funding and they actually involve pushing values on other people.

2. A church is not a place where people are converted. People who go to church are already religious to some extent. A salvation camp would be better in this aspect.

3. This is true, but I don't think the church is the center of this. Don't televangelists usually stay clear of the "traditional" churches?

4. and 5. This is a pretty good reason to include some religious satire in the game, but I still think it doesn't highlight why a church should be the site to raid.

6. Including the conversion therapy in the salvation camp would of course be good.


EDIT: Oh, and I don't see the church as some unifying symbol of Christian faith. Like I said before, I consider it to be a clubhouse, a meeting place for the religious. I have no ideological opposition for including it, only that I don't think it makes sense.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 04:53:43 am
I just want to say I'm not opposed to the camp idea. The church is the truer symbol of the whole thing though.

Quote
1. A church is not a part of the political establishment. It's a clubhouse for religious people. Would be a whole different thing if it was the Federal Council of Clerics or something but you'd only find those in C+ societies anyway. The camp would be better in this aspect, as they've been criticized in real life for receiving undue funding and they actually involve pushing values on other people.

Completely disagree. Organized religion pays for lobbyists closely tied to both parties IRL, dictates the morality of a substantial demographic that wields enormous political clout, has played a pivotal part in many important issues that have faced Americans, from abortion to civil rights, and throughout time has been more powerful and enduring than any government.

To say it's not a political organization, and that churches aren't nodes in that political organization, is just flat out wrong. Saying a church isn't a political organization is like saying a Wall Street Firm with a billion dollar bankroll isn't a political organization as well, or have political interests. It's just not correct.

The Vatican is its own country, for His sake. How is that not in some way political?

The Church has been criticized plenty for trying (and succeeding) to influence law makers to legislate in favor of their morality. Blue Laws, for example. Gay Marriage. Abortions. Gambling Laws. Public Monuments. The very words written into our laws. ("Under God.")

These are all very real issues. Sure Bootcamp is a nice one, but there are a plethora of things that can all be summed by "Church" as a symbol for liberals to attack. To be honest, you're not stopping anything in LCS other than a few imprisoned animals or enslaved workers. You're attacking symbols of the establishment, and the Church is just another part of the skyline in that struggle.

Quote
A church is not a place where people are converted. People who go to church are already religious to some extent. A salvation camp would be better in this aspect.

No, it's where people drink juice and eat cake before they go out trying to convert people. (And do all the wonderful and good things religious people do as well. Yes, this is all starting to make me feel a little guilty.)

And point in fact. My Grandfather was a pastor. I spent 14 to 15 Christmases in his church, without my permission being sought. He straight up told me his goal was to convert me, my brother and my cousin. So again, I disagree that churches aren't where it happens. People have to go to Church to even really experience organized religion. Many do not walk through the door as converts.

Quote
Don't televangelists usually stay clear of the "traditional" churches?

They build their own. (http://www.steveweinik.com/sw/wp-content/uploads/2008/02/megachurch.jpg)

But on a more local level, I have 6 - 7 christian churches less than a mile from my house, all on the main street near by. Double that number if you go out two miles. Two of them, that are less than a mile from my house, own land equal to or greater than that owned by a Walmart store, and several more fit that description. I live in a town of less than 300,000 people. Total churches in town? 40, 50?

Churches are practically a franchise in my part of the country. So maybe my perspective is different. But I imagine it takes a hell of a lot of money to pay the rent on those things, and just because they're not on TV doesn't make their schpiel any less questionable.

And really, this is LCS we're talking about. We're not talking about your neighborhood church. That's what the whole term mega-church even applies to. The modern day Cathedrals that get thrown up costing millions to build. The kind of church that is not about spirituality, but about money and getting lots of it. The kind that fund De-Gaying camps as a side-venture.

Quote
This is a pretty good reason to include some religious satire in the game, but I still think it doesn't highlight why a church should be the site to raid.

Depends on how extreme of a case is presented. In the unlikely and highly unpleasant scenario of a church where child molestation goes on unchecked, yeah, I can see attacking that site as a liberal course of action. That's a little too extreme though, even for LCS.

To re-iterate, this isn't "your" church I'm talking about. This is the Arch-Conservative Nightmare Church of Woe. Shutting them down brings light to their corruption, their misanthropic world view and their manipulation of the people to line their pockets and secure their power.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 05:16:41 am
Well, how 'bout a compromise - religious camp with a huge, decorated McCathedral in the center and surrounded by crappy housing for the involuntary inhabitants. Population would be current religious stereotypes and a couple of news ones (crusaders and witch hunters!) in addition to imprisoned children and the occasional office worked picking their kids up. Activities would include taking over the show at the Cathedral, wrecking conversion therapy classes and replacing Bibles with The Origin of Species and Slaughterhouse Five. The cathedral could be several floors high and house some sort of religious council at the top of the marble tower. This would, in my opinion, portray the evils of conservative fanaticism quite well.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 05:19:56 am
Works for me. Should be pretty cute writing up a name generator for it.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 05:38:53 am
If I remember correctly I suggested a list for possible names a long ago. Something along the lines of "Federal Academy for Moral Education" when C+, C-L would be either <name> Bible Academy or Camp <Christian term here>. On L+, the site could turn into a legal monastery that is completely unsupported by the Government, or turn into some fundamentalist terrorist training camp for regaining its past glory. The appearance of the site should get less decorate as secularism grows.

I must check the files that control site creation, and see if I can add some more site decoration options. Fountains, carpets, and decorated walls would be awesome outside the religious compound as well.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 25, 2011, 05:43:41 am
That's got a nice dystopian ring to it. What struck me first was the more overtly religious stuff, like the Cathedral of the Flaming Virgin or Church of Vengeful Apostle, or Church of the Holy Wraith. Some wrath of god-flavored stuff.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 05:55:39 am
Also, in C+ religious society loitering will become "witchcraft".
Title: Re: More evil Conservative buildings.
Post by: Svirfneblim on May 25, 2011, 02:25:42 pm
I won't even read the whole argument now, but really, I have absolutely nothing against religion in real life.
LCS is a joke and the idea is that you do a lot of *evil* things in pursuit of good. It's also a satire on a certain type of left-wing extremism and if SLA would oppose churches, it makes sense for LCS to.

Obviously, shooting up a church is an awful thing no matter the politics involved. The only time in recent history it happened was a 'liberal'(as in left-wing and tolerant to minorities) church being shot up.

However for the purpose of satire, I think a stereotypical church full of fundamentalist priests would make sense. If people think a Jesus Camp spoof would be less hurtful to their feelings, I'm fine with that too. It definitely would give opportunity to have kids you can free from opression and possibly be much more sprawling and scary than a mere church.

The reason I suggested a church is based on first and foremost lack of religious-themed buildings in the game, second the fact that such a building could influence religious freedom, abortion law and homosexual rights issues, all of these not having much or any buildings associated with them.

How would people feel about a church called specifically to be a conservative one - one worshipping a 'Conservative Jesus with a gun' like in the satire cartoons? It could have it's own spoofy and silly religious doctrine like the church of Biff in Sealab, thus at the same time poking more fun at the stereotypes and making it clear the game isn't about killing any real religious group.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 25, 2011, 03:13:56 pm
As I said before, I don't have anything against a church being shot up (in a video game), but I think some Jesus Camp / Academy of Moral Righteousness is better for the satire. However, I think it's better to have both in one - having a dirty and stinky camp surround a lavish McCathedral points out a flaw or two in certain aspects of religion. I find it odd that my local church has hundreds of really expensive golden lamps (inside information claims they cost ~1 million dollars apiece) and yet they advocate charity over excessive luxury.
Title: Re: More evil Conservative buildings.
Post by: Jonathan S. Fox on May 25, 2011, 05:38:59 pm
I was actually thinking of having something like a Televangelist Megachurch downtown, and a separate high security camp on the outskirts.

If the camp is full of kids, I would design it as both a "Jesus Camp" turning kids into an Army of God, and an ex-gay conversion camp. I would be very careful with its presentation of children.

1. There are guards with submachine guns, shotguns. They will stop you at the front entrance with a checkpoint; "I'm sorry sir/madam, we can't allow you to visit the kids in mid-education."
2. There is a fairly common enemy only present inside the camp that has an archconservative/persuasion attack that involves quoting from the Bible or making other religious statements. Camp Educator or something like that.
3. The kids are all moderate/liberal. This is where you go to stop kids from being turned into Conservatives, not where you go to shoot kids. They all have bonus Wisdom and 1-2 levels of Religion.
4. You can't recruit any of the kids; they refuse to listen to something disturbing.
5. You can "liberate" the Liberal kids, but they don't join your party, they just run away, with unique text about crying and escaping from the camp. You can't liberate the moderates; they're already turned to the point where they don't want to leave.

Documents can be found showing abusive actions toward the kids, racist or Islamophobic brainwashing, and "disposal" of people who came to investigate the camp. Actions there affect the religion and gay rights issues.

For the church, the front can appear quite innocent, but in the back, in the restricted area, are hidden the trappings of mega-wealth and corruption. There is a TV Studio similar to the Cable News station. Publishable documents can be found showing misappropriated donations, millions in "profits", sponsorship of deadly attacks on abortion doctors, and -- if the CCS has appeared at any point in the game -- direct sponsorship of the CCS. Loot includes expensive jewelery, expensive suits, things like that, plus some additional items added, like solid gold Jesus figurines.

Near the back, there is a staircase up, into a tower going as high as the game allows (6 floors at the moment, I believe), with a relatively small room complex connecting off of each floor. The top floor contains an office with a unique Televangelist, using rules similar to the CEO (if turned non-sleeper Liberal or dead, he respawns; if kidnapping is detected, he's in the news; if a sleeper, he's highly effective). He has a powerful persuasion attack, but is unarmed, so can be taken hostage if he is alone. If the alarm goes up on site, he doesn't vanish like the CEO, but he does end up flanked by armed guards who will prevent him from being taken hostage as long as they're standing. He can be dragged into the TV Studio at gunpoint to significantly increase the impact of hijacking it. He can be seduced fairly easily.

The church affects the religion and abortion issues.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 26, 2011, 12:26:17 am
For the camp, there should be some teacher NPC with a persuasion attack but fairly low persuasion and charisma. Some kind of fiendish alteration between "God is cool, come on join me in the song, now one two three four..." and "if you don't want to learn with us, you'll burn in HELLFIRE after Peter shoots your brains out".
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 26, 2011, 08:56:01 am
Perhaps at C+ religion the church turns into some kind of evil cultist temple?
Because when I imagine what a C+ place of worship looks like, I don't see a monastery with people dressed in priest clothes roaming around, screaming excerpts from a bible they made up to control you, I see a god damned unholy looking place full of insane acolytes who chant incoherent things about everything from Lovecraftian beings to Steve Jobs as they move around.
To me, that would make a lot more sense for mind control. By more sense, I mean it seems more like what conservatives would develop.

Then, buried deep in some catacombs somewhere in the temple is this much more insane leader of the cult with high persuasion, religion, and wisdom. Kidnapping and converting him would be futile, as he's become so obsessed with his own cultist beliefs combined with conservative beliefs and controlled the minds of so many people that it's impossible to break him. Torture would display something like:
Code: [Select]
Dwarven Weapon beats The Insane Acolyte Leader, screaming "Wal-mart! Donald Trump! Jeff Foxsworthy!"
The Insane Acolyte leader let's out a chilling laugh and screams an incoherent statement about someone named Azeroth. You can't understand anything else except for him repeating that name a few times.

And as an added bonus, attempting to kill him could have a possibility of causing him to turn into some kind of conservative demon.
Code: [Select]
The Insane Acolyte Leader chants something impossible to distinguish the language of.
The Insane Acolyte Leader let's out a fell laugh before transforming into a Giant Genetic Monstrosity.
Liberal Crime Squad freezes for a second, before simultaneously running out of the room screaming "JESUS CHRIST!"

...We're getting religion involved. There are more far-fetched ideas than this.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 26, 2011, 09:24:20 am
Personally, I think that it's far easier to make funny stuff out of theocracy than out of religion in general. And if I'm to imagine the most C+ religious situation, it wouldn't be that there would be humongously large churches or cultist temples. They aren't needed anymore. EVERYWHERE is their church. You CAN and WILL be asked to confess your sins anywhere.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 26, 2011, 09:28:54 am
But mega-churches and cultists are more fun (although I don't really get the whole demonic angel of C+ religion. That makes it clownish instead of, in some ways, believably scary.)
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 26, 2011, 09:41:59 am
But mega-churches and cultists are more fun (although I don't really get the whole demonic angel of C+ religion. That makes it clownish instead of, in some ways, believably scary.)
I thought it would be more fitting. Perhaps the cult leader can just disturb your Liberals into suicide?
The previously described demon was just kind of a hyperbole of how evil the cultist leader could act.
Maybe he just summons Templars?
Title: Re: More evil Conservative buildings.
Post by: Angel Of Death on May 26, 2011, 09:49:05 am
But mega-churches and cultists are more fun (although I don't really get the whole demonic angel of C+ religion. That makes it clownish instead of, in some ways, believably scary.)
Maybe he just summons Templars?
Liberal McEzio slashes the Templar in the head!
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 26, 2011, 10:20:01 am
But mega-churches and cultists are more fun (although I don't really get the whole demonic angel of C+ religion. That makes it clownish instead of, in some ways, believably scary.)
Maybe he just summons Templars?
Liberal McEzio slashes the Templar in the head!
Templar screams "Sinclair! I have failed you!" before falling to the floor.



Anyone see themselves forming a Liberal Knight's Templar and waging war against The Almighty Cult of Conservatism?
Title: Re: More evil Conservative buildings.
Post by: Svirfneblim on May 26, 2011, 10:27:44 am
Cthulhu conservatives, IMHO, would break the theme too much.
Keep it sorta-Christian but with all liberal/left stereotypes about Christianity bad side rolled into one, without calling out a specific denomination.

I think a church would overally be a better building, being definitely a huge conservative church with hidden stuff, but still, overally, a church. And I think that hijacking the pulpit would be more awesome than a studio, though considering how much stuff you can do with tele-evangelists, perhaps a tele-evangelist studio would make sense too.
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 26, 2011, 01:21:59 pm
Cthulhu conservatives, IMHO, would break the theme too much.
Keep it sorta-Christian but with all liberal/left stereotypes about Christianity bad side rolled into one, without calling out a specific denomination.
Eh, I didn't mean the Lovecraft part. Though assuming what we yell at Conservatives as we torture educate them, I'd find it fitting. It'd just go something like if the acolytes don't notice you hijacking their golden statue of their vision of God (That looks strangely like what we likely think Armok looks like.) and carrying it out, you'll hear them say odd stuff as you walk by.

Code: [Select]
Your squad fades into the shadows.
Neophyte Acolyte mumbles something about towels.
Neophyte Acolyte mumbles something about Ragnarok.
Adept Acolyte mumbles something about a deity of blood. It sounds oddly familiar.

Of course I didn't literally mean that the church gets REPLACED, it's just it begins to act like a cult because of influences from Conservatism. The acolytes are just former members of the church who have been brainwashed from the change.
Honestly, a cult seems more like what you get when religion and arch-conservatives mix.
Title: Re: More evil Conservative buildings.
Post by: breadbocks on May 26, 2011, 07:47:54 pm
I think at C+ religion, it should be Church of Scientology HQ. The pop culture version of it seems to be pretty demonic. I'm talking about the "Pyramid scheme steal your money" version like in South Park.
Title: Re: More evil Conservative buildings.
Post by: mainiac on May 26, 2011, 10:32:39 pm
Church of scientology isn't associated with the right wing like mega churches and modern doomsday movements are.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 27, 2011, 12:21:50 am
I still think that theocratic government (in this case, one that can justify any atrocity with their faith or "faith") is way more conservative than some mega-doomsday church.
Title: Re: More evil Conservative buildings.
Post by: breadbocks on May 27, 2011, 12:33:12 am
Church of scientology isn't associated with the right wing like mega churches and modern doomsday movements are.
Ah, but the pop culture version of it is ultimately conservative. Liberals have nothing against religion- In fact, it's one of man's basic rights to worship as he wishes. However, to capitalize on it for the rotten core of conservatism- money- is a horrific violation of that same right. No true Liberal would stand for it.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 27, 2011, 12:53:25 am
Ok, I see three different ways we could present religion...

C+ Fundamentalism, government is actually very religious and everyone is forced to be Christian
M Freedom of religion with Christian tradition still being mainstream
L+ Atheism (not good in my opinion, because regulating faith by law is against the Constitution)

C+ Theocracy that justifies atrocities and evil deeds with the Bible
M Mostly secular government with Christian faith still being advantaged tax-wise
L+ Religions: Equal, Government: Secular (I like this one the best)

C+ All Christian communities are given considerable advantage, leading to atrocious McChurches and evil cults
M Religious organizations are given only moderate tax benefits and have criteria to pass in order to be eligible
L+ Religious organizations are regulated carefully to prevent them from hurting people in and around them (ok, I guess)
Title: Re: More evil Conservative buildings.
Post by: Neonivek on May 27, 2011, 03:56:27 am
Remember that for the most part L+ laws are supposed to be paradise and inadvertingly antagonistic towards the LCS.

Liberals are not anti-religion or even want to really regulate religion anymore then Conservatives (I think)

They just believe in a strong seperation between Church and State.

The Liberal ideal I guess is that the seperation of Church and State actually leads to both of them functioning better. State passes laws based on logic and reason, while Religions focus on being a better person within that state and progress to further spiritual enlightenment. (I think)

The Liberal Nightmare would be that the Church would have a controlling interest in the government and pass laws based around preserving itself and preserving its ideals even against logic and reason.

I don't think the C+ is where they force people to be Christian, though practice many of their teachings I could.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 27, 2011, 04:11:52 am
My thoughts exactly, except that I would make C+ religion not only that the church has control over some aspects of the government, but that the religion is also used to justify things that it should have nothing to do about, just like in real life. If religion in LCS was only about ensuring salvation to the masses, it would be too... redeemable. Not the evil we're used to, only misguided! The conservative theocracy can do better, it can focus on systematically abusing the public trust in their faith. God hates Arabs hoarding that sweet oil, let's start a war! God loves the US flag, burn it and we burn you! Animal research, why not? God said we could! LCS religion should be a tool of power for conservatives as well as having its own agenda of saving poor souls from the sin of homosexuality and so on. Thus every conservative, utilitarian or idealist, finds some use for supporting the theocracy!
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 27, 2011, 05:22:25 am
In C+, religion IS logic and reason. Common sense is for plebeians and infidels.

In L+, you're removing religion from any policies you can. The churches now force you to put something in the offering tray and there's an admission fee. But hey, look at that situation this way, no more church sponsored events that my zealous Christian friend tries to force me to go to every other day despite the fact I've repeatedly told him I'm atheist and even tried to ward him off by pretending to be related to the Occult and saying if there's a hell I'll be glad to go to it because it's probably better than what my cheap ass heater gets me in the Winter as I type out long run-on sentences for the sole purpose of entertaining people with my life that no one cares about.

...Come to think of it, would C religion be logical at all? It's C. I'd think it has to run on logic.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 27, 2011, 05:31:03 am
As I said, I still think C+ religion has to have two peacefully coexisting parts for different groups - calming the masses for the government and the corporations (Templars anyone?) and protecting the people from the sins spread by liberalism. Since we already have issues for these sins (drugs, homosexuality, abortion etc), the religion issue would be best described as how much political and religious authority are related and how much the government uses religion to control the people, catering to the needs of both religious and more pragmatic conservatives.
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 27, 2011, 05:39:18 am
Perhaps religion could be some sort of amplifier for laws that involve sin?

Like if it was at C+, it would be harder to make drug laws L+, L, or even M, and it could easily fall back to C and C+ if religion is at C+, while if Religion is at L+, religion won't have any influence on laws?
In other words, the closer you are to C+ religion, the easier laws with religious influences are turned arch-conservative.
Title: Re: More evil Conservative buildings.
Post by: Kay12 on May 27, 2011, 06:02:27 am
Sounds good. Also, crimes that include "immoral conduct" such as prostitution, drug deals and Liberal disobedience should have a higher scare factor in court on theocratic societies. "Heresy" or "witchcraft" are the excuses for the conservatives to eliminate Liberals who get too much publicity.
Title: Re: More evil Conservative buildings.
Post by: Servant Corps on May 27, 2011, 11:38:33 am
Back when Religion was an actual issue in LCS, there were Priests that act as cultural sleepers, affecting all issues. Since I reasoned that Priests need to have religious backing to be successful at affecting the entire culture, I modified the code so that Priests lose this "cultural sleeper" status when religious laws are conservative LIBERAL. Now that the Religion law is removed, so too was this change, but it does indicate a way by which liberalizing Religion law can backfire against the LCS.

I'd also like to point out that laws in LCS does not have to be ideologically coherent. If the issues are aligned correctly, you can have a society that execute gays while calling animals people. All a C+ Religious law do is grant religious organizations a measure of political power. These religious organizations do not have to be conservative, and in fact (if society is liberal enough) these organizations could be Elite Liberal entities that always back the Liberal Party.

EDIT: Made a stupid typo.
Title: Re: More evil Conservative buildings.
Post by: nenjin on May 27, 2011, 11:49:16 am
So you're saying we shouldn't pigeon hole a church to a site like a megachurch, because it doesn't translate when laws shift to the liberal side?
Title: Re: More evil Conservative buildings.
Post by: Servant Corps on May 27, 2011, 11:53:07 am
No, go ahead and pigeon hole the church to a Megachurch site. I'm saying don't create an effect for the Church that assumes that the rest of society is conservative as well.
Title: Re: More evil Conservative buildings.
Post by: Dwarven WMD on May 27, 2011, 05:06:53 pm
Actually I don't think liberals could use religion as an influence. Religion contradicts itself a lot, but I'm pretty sure people still follow it because their set of rules is too big for the average religious person's attention span, and they keep themselves from hurting themselves by trying to just remember the rules and not think about how many rules they break when they follow another.

Possibly offensive joke asside, I'm pretty sure the priest is going to get an odd look if he walks up and gives a sermon that advocates everything the religion is against.
And it's going to be just as inefficient when at the end he says "And remember, my children, you must not apply what I've told you today to your lives."

Meanwhile at the Liberal HQ:
Liberal Leader after streaming the sermon:
"What the FUCK was I thinking when I made that guy a sleeper!?"
Title: Re: More evil Conservative buildings.
Post by: Svirfneblim on May 28, 2011, 01:20:05 pm
Patched-together body armour, patch-work style and painted/dyed in drab camo colour. Rifle magazines attached all over. Long hair, beard, many didn't shave or bathe for a long time. Helmet or bandana. Brainwashed captives have vacant stares, are gaunt, pallid and drool a bit when there's no action. When there is action, they're practically automatons. The non-brainwashed fighters can often manage bit of levity, or at least sanity though. The few with a normal haircut and hygiene, someone with 'stylized' armour, another someone wearing their old military insignia. The Yoga Master perhaps wearing a ceremonial vest or ribbon somewhere, head shaved monk style.

Then there's the kids. Gaunt, feral, more like rats or starved monekys, in badly fitted, ragged body armour hanging loose around their bodies. They tote their AR-15 that are too long for them to properly handle, bracing them on a wall or window while they wince in fear of the gunfire and screams around them.

And sometimes even mutants. A pair of fly-like eyes lurking from under a wide hat, creepily flexible movements or a weird tone of skin here and there. Sometimes someone bulked-up like a gorilla, head low, carrying an M16 in one hand, other holding a used piece of rebar with blood on it.