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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: tomas1297 on February 18, 2011, 12:54:10 pm

Title: RollToKeepSanity:THE END!Achievements in last post.Taking next RTD suggestions!
Post by: tomas1297 on February 18, 2011, 12:54:10 pm
 NO MORE PEOPLE ARE ACCEPTED IN THE WAITING LIST! THE GAME WILL END WHEN ONLY 2 PLAYERS ARE LEFT ALIVE!

 Inspired by other RTDs, I decide to do an RTD of my own. The standard roll will be d12 -/+ modifiers :2 rounded up. To keep things different, the genre will be eldritch horror set a few years after World War II. You were all just living your lives and one day you wake up in an old medieval castle with no way out. That's all you need to know.
 We will have both health and sanity.
 Health will be dealt with realistically - wounds instead of hit points, medicine only treats smaller wounds, large wounds are harder to cure. Don't worry, I intend to kill everyone pretty quickly anyway.
 Sanity will work as a meter.
 
 100-80 - Perfectly okay.
 50-79 - Stressed. Will have a -1 modifier for all rolls.
 20-49 - Scared. Will have a -1 modifier for all rolls and will have to take unnecessary rolls for small things like picking up items, opening doors, walking and etc.
 1-19 - Going insane. Will have a -1 modifier for all rolls, will have to take unnecessary rolls and will have hallucination which will further reduce your sanity as well as warp your vision of the surroundings.
 0 - Insane. The player loses. His character becomes an NPC under the GMs control which will attack other players.

 Sanity can be lost by staying in the dark, getting wounded, seeing scary sights and etc. However the most dangerous sanity reducers are supernatural beings and forces which range from weak -10 sanity spirits, to horrible creatures from different dimensions which can easily reduce your sanity by 40 per turn.
 Ways to restore/protect sanity:
 
 Relax. Takes a turn. Gives you only +15 sanity, but costs no items. Won't help scared or worse characters. Can't be done in darkness.
 Wash with cold water. Gives you +30 sanity, can only be done if you have/are near water. Won't help characters that are going insane.
 Herbal medicine. Gives you +50 sanity. Can be done by any characters, but consumes the item. Free action.
 Comfort. Needs to be done by another character. Raises the characters sanity to that of the comforter. won't help characters that are going insane.
 Potion of sanity. A very rare item that will give you +100 sanity. A life saver and one of the only ways to save characters that are going insane. Free action.
 Alcohol. For three turns the character is immune to sanity loss and doesn't suffer from any symptoms of insanity, but gets -2 to all rolls.

 Light is critical to keep your sanity. In darkness you lose -10 sanity each turn and in dungeons (which are pitch black) you lose -30 sanity.
 Candles start as a "candle 2/2" item and melt 1 point per turn as you use them. They will protect you from the darkness, but won't help you in dungeons. Torches work the same, but last 4 turns.
 Lanterns are more useful items. For them to work, you need lantern oil which is rarer but unlike candles lasts 4 turns. Unlike candles, lanterns will light dungeons, which contain many eldritch scrolls, but also many paranormal forces.
 During the game you will be able to find eldritch scrolls from which you can learn spells. However both reading them and casting spells will reduce sanity, forcing the player to choose between sacrificing sanity to fight supernatural forces or trying to escape, but possibly losing more sanity.
 
 Character skills:
 Archaeologist. +1 to reading eldritch scrolls/tomes. Casting spells takes 10 less sanity.
 Brave. Max sanity becomes 120.
 Medic. +1 to medicine rolls. Can heal large wounds. Can use fire to cauterize small cuts.
 Brute. +1 to combat and any rolls that require physical strength.
 Unbeliever. Takes rolls when seeing supernatural forces. Doesn't lose sanity if the roll is 6.
 Relaxed. Relaxing restores 10 more sanity.
 Realist. Doesn't lose sanity from darkness and can relax in darkness(dungeons don't count).
 Scavenger. +1 to searching.

 Character flaws:
 Illiterate. -1 to reading eldritch scrolls/tomes. Casting spells takes 5 more sanity.
 Weak. -1 to combat and rolls that require physical strength.
 Believer. +10 sanity loss from supernatural forces.
 Nervous. Can't relax.
 Coward. Loses sanity due to darkness twice as fast (except dungeons). Takes 5 sanity damage per turn in dungeons in addition to the normal sanity loss, even with a lantern.
 Hasty. -1 to searching.
 Over-imaginative. Has hallucinations when scared, but not going insane. However hallucinations only reduce sanity when going insane.
 Fanatic. Dark forces communicate to the character. He has to take a roll each time he witnesses paranormal activity and if he rolls 1 or 2, he will be drawn to it.

 Form:

Name:<Serious name and surname> (<forum user name>)
Appearance and bio:<Serious>
Skill:<1 skill>
Flaw:<1 flaw>
Status:<Healthy>
Sanity:<100/100 or 120/120 if you took the skill.>
Inventory:<Empty. You start without anything. Clothes don't count as items, they exist in your description. You have an unlimited amount of matches for simplicity. You can carry 5 or less items.>

Note: Don't try to be a smartass and take a skill and flaw which are opposite (like archaeologist and illiterate).
 
 Players (5 slots, insane characters don't count):
Spoiler: Draignean (click to show/hide)
Spoiler: warhammer651 (click to show/hide)
Spoiler: Darvi (click to show/hide)
Spoiler: KaguroDraven (click to show/hide)

 Dead:
-Wallace Johnson (Taricus) 60 points!
 Killed by a humanoid creature.
 Achievements:
-First to die (10 points. Self-explanatory.)
-Death by Mocking (20 points. Self-explanatory.)
-Bravery Kills (20 points. Fought when he could try running away.)
-Lazy (10 points.Did nothing useful.)

-Bob Smith (Krath) 50 points!
 Had his throat bitten by a mysterious beast.
 Achievements:
-Too dumb to live (20 points. Played the entire game as an oblivious idiot character.)
-Explorer (10 points. Was on dungeon level.)
-CHAAAAAAARGE! (10 points. Fought a creature like a REAL MAN.)
-Misfortune (10 points. Died due to a double -1 modifier. Ouch.)

 Insane:
-Owain Jones (quip) 50 points!
 Went insane.
 Achievements:
-First to lose it. (30 points. INSANITY YAY!)
-Hint: Not a newspaper. (20 points. Tomes are not toys, kids.)

 I know English as a second language and would like to get better at it, especially at storytelling. Feel free to criticize.
Title: Re: Roll To Keep Sanity. (5 slots open)
Post by: Draignean on February 18, 2011, 01:00:10 pm
Name: Amelius (AM-AE-leeh-us) Blackthorn
Appearance and bio: Amelius is an archaeologist who many think has gone "A little over the hill". Prof. Blackthorn used to be an authority on relics that were linked to worship ceremonies. Recently though many have come to doubt his stability, he believes a little too much in what he's been digging up, and those who know him have confessed that he says he hears voices in his sleep telling him where to dig. Almost entirely white haired and wrinkled from the sun, no few scholars pity the 72 year old fading legend. Tan slacks, brown dress shoes, brown overcoat, white button-up shirt.
Skill: Archaeologist
Flaw: Fanatic
Status:Healthy
Sanity: 100/100
Inventory: Empty.
Title: Re: Roll To Keep Sanity. (5 slots open)
Post by: Taricus on February 18, 2011, 01:03:43 pm
Name:Wallace Johnson (Taricus)
Appearance and bio: young male in mid twenties, fair skinned, dark hair and green eyes. wearing a green long-sleeve shirt, brown pants and black sneakers.
Skill: Realist
Flaw:Over-imaginative
Status:<Healthy>
Sanity:<100/100>
Inventory:Empty
Title: Re: Roll To Keep Sanity. (5 slots open)
Post by: tomas1297 on February 18, 2011, 01:05:28 pm
stuff
Oh, Taricus. Now were each others GMs. It's a small forum after all.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Taricus on February 18, 2011, 01:06:08 pm
Small forum indeed.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: warhammer651 on February 18, 2011, 01:22:42 pm
Name:Christopher Haslag (Warhammer651)
Appearance and bio:Young, tall and lanky. Has attempted to grow a goatee but his facial hairs isn't really up to it. Wears A T-shirt (usually black or red) and Khakis
Skill:Unbeliever
Flaw:Over imaginative
Status:<Healthy>
Sanity:<100/100>
Inventory:<Empty. >
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Krath on February 18, 2011, 01:24:34 pm
Name: Bob Smith (Krath)
Appearance and bio: Almost a cliche military drill sergeant, he's actually a trained field medic. Served in the military for 20 years as a medic before getting honorably discharged for seeing Nazis in his underpants. Wears a camouflaged military jacket with a white undershirt, green slacks and black boots. Always has a green cap on and a cigar in his mouth. Oh yeah.
Skill: Medic
Flaw: Weak
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: quip on February 18, 2011, 01:25:32 pm
Reserving place- Stop ninjering me!
Name:Owain Jones (quip)
Appearance and bio: A Welsh slacker, thats about all he is, he never tried hard in school but learned just enough to get by- which is basically his philosiphy for life.
Skill:Relaxed
Flaw:Weak
Status:Healthy
Sanity:100/100
Inventory:Empty.

Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Darvi on February 18, 2011, 01:27:17 pm
Name: Wymar Sane (Darvi)
Appearace: Guy in his twenties, wears fleece jackets and a headband
Skill: Stoicism
Flaw: Inattentive

Reserving place- Stop ninjering me!
Damn you!
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: quip on February 18, 2011, 01:29:01 pm
Name: Wymar Sane (Darvi)
Appearace: Guy in his twenties, wears fleece jackets and a headband
Skill: Stoicism
Flaw: Inattentive

Reserving place- Stop ninjering me!
Damn you!
Don't blame me! This only had 2 slots taken when I found it!
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Darvi on February 18, 2011, 01:29:49 pm
So who gets to join? My post was finished before yours, but you ninjaed my by reserving.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Ahra on February 18, 2011, 01:33:14 pm
erased
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Darvi on February 18, 2011, 01:34:00 pm
But without content. It's up to tomas to decide.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Draignean on February 18, 2011, 01:37:53 pm
But without content. It's up to tomas to decide.

You also made up both your flaw and your skill. I don't think you're allowed to do that. So your form was improperly filled out first, but quip had his in first with the proper format.

eh. GM's play.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Taricus on February 18, 2011, 01:39:35 pm
It really depends on how complex the system is. My rtd could handle a few more people provided the got their actions in a timly fashion.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: KaguroDraven on February 18, 2011, 01:41:34 pm
Name:Kaguro Draven (KaguroDraven)
Appearance and bio:Kaguro is of just below average hight and is thin for his size, He had dark brown, nearly black, hair that reaches his mid-back and brown eyes. He is oddly pale and usually looks bored or like he's thinking. Wears jeans and a t-shirt with something witty written on it. He recently granduated high school but hasn't started colledge yet, prefering to game or write than work.
Skill:Realist
Flaw:Over-imaginative
Status:<Healthy>
Sanity:100/100
Inventory:Nothing.

why do insane characters have to attack the group? Couldn't it be possible for the insane to go off and do something else odd, like join an evil cult or something as an NPC?
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Darvi on February 18, 2011, 01:42:12 pm
Wait, I thought they were suggestions. Well f*ck. Whatever, quip wins.

@Kaguro: you're late.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: KaguroDraven on February 18, 2011, 01:44:54 pm
I can wait for someone to die or go crazy
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Draignean on February 18, 2011, 01:46:41 pm
Quote
why do insane characters have to attack the group?

In my case it'll just be a laugh when he goes nuts, I don't think people have much to fear from an archaeologist in his 70s.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Darvi on February 18, 2011, 01:47:11 pm
Yeah, right.

well, replacement sheet then

Name: Wymar Sane (Darvi)
Appearance: Guy in his early 20s. wears fleece jackets and a headband
Skill:Realist (the darkness is my friend:3)
Flaw: Antisocial
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Ahra on February 18, 2011, 02:22:52 pm
i bet 1st one goes crazy round 5-6.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: KaguroDraven on February 18, 2011, 02:32:58 pm
I'll bet 4-7, just to be safe.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: Darvi on February 18, 2011, 02:36:11 pm
Betting on Cthulhu devouring 1d4 of them on turn 1
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: KaguroDraven on February 18, 2011, 02:38:07 pm
I was thinking something would happen on turn 1, but I didn't want to risk the GM not doing anything remotely insanity causeing that turn just to mess up my bet.
Title: Re: Roll To Keep Sanity. (3/5 slots open)
Post by: tomas1297 on February 18, 2011, 03:27:55 pm
 Accepted Draignean, Taricus, warhammer651, krath and quip. I have decided you can carry a maximum of 5 items by the way.
 I wanted to mention that this will be less Cthulhu and more Amnesia: The Dark descent. So no Cthulhu devouring everyone on turn 1. Also, a player can join the waiting list even if he had already died/went insane already, since, yes I intend to start killing people off at ~turn 6. I'm having 5 player not because of a difficult system, but because I prefer to play at a faster place and focus on characters individually.
 Anyway, let's start, shall we?
- - - - - - -
 Turn 1: Awakening.




Spoiler: Bob Smith (Krath) (click to show/hide)

Spoiler: Owain Jones (quip) (click to show/hide)

- - - - - - -

 Sorry for kind of rushing this towards the end. I'm tired. Better, more atmospheric posts tomorrow. I plan to start tossing in ghosts and shit next round.
 
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Taricus on February 18, 2011, 03:32:02 pm
Go up the stairs
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Draignean on February 18, 2011, 03:36:51 pm
Amelius groans as he pulls his creaking frame from the floor, sleeping on stone was for people with their youth. He shakes his head softly, he wouldn't have gone to sleep on the floor, not here. So this must be a dream. Amelius lets out a hoarse laugh, of course in his dreams he was young again. So this must be reality.

"Liberate" whatever stubs of candles are left in the ancient chandelier, close the door so nothing corporeal can get in without him noticing, and gaze out the window trying to get bearings. DO NOT LEAN OVER THE EDGE.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: quip on February 18, 2011, 03:48:29 pm
Get out of the church of foreboding through the doors of actually it's not plural, if they are locked with locks of I'm not going to let you just waltz out without scarring you first, I'll look in the chest of nondescript doom to find my key of plot advancement.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: warhammer651 on February 18, 2011, 04:22:00 pm
I quickly get my bearings and a stock of my inventory. apparently some arse took my pocketbook and hip flask so I got jack [crap]. I grab a torch from the wall to use as a light source and start to cautiously climb the stairs, being very careful not to slip.

My first priority: Figure out where in the world I am. Second priority: Make an escape with as many limbs intact as possible. Third priority: acquire some means of defending myself.

Other priorities
Am i alone?
Is there a working radio?
Is there some Eldritche abomination lurking beneath the water heh, like those even exist! I need to stop reading so much lovecraft.
Between me going to sleep and waking up here, has lovecraft written any new stories?
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Krath on February 18, 2011, 08:04:36 pm
"The commies is behind this, I just know it!" Grab the unlit candle and light it, then head through the doorway. Also, check my trusty field backpack and see if I still got anything. Did the commies take his trusty pack of cigars too!?
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: tomas1297 on February 19, 2011, 02:23:28 am
 Since I forgot mentioning torches, torches will work for 5 turns, but won't illuminate dungeons. I will add them to the first post.


- - - - - -
 Turn 2: First scares.





Spoiler: Bob Smith (Krath) (click to show/hide)
- - - - - - -

 Hmm... It appears I'm killing you off slightly faster than expected. And writing like this takes a lot of time. Glad I only took 5 players.

 @quip : Write in a less smug and non-TVtropes way, or else karma will get you after 1-2 turns.

Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Draignean on February 19, 2011, 02:36:04 am
"If this is a dream, it is not my own..." Amelius repeats that has he walks in circles, he stops suddenly. To hell with this, he was alive. The voices had told him nothing. He would not sit here like an old man scared of the shadows!

Go to the attic, if it's dark light the candle. Look around for instruments of iron or steel, or any water than an enterprising soul decided to stash up here. Hell, look for anything that won't kill you horribly.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Taricus on February 19, 2011, 02:46:23 am
Light the fireplace
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: tomas1297 on February 19, 2011, 02:50:36 am
Light the fireplace
It's already lit.

Edit: Also, new rule. I would prefer everyone to speak about their characters' actions in third person.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Taricus on February 19, 2011, 02:51:53 am
Light the candle, and just rest for a bit.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: tomas1297 on February 19, 2011, 02:53:22 am
Light the candle
Lighting candles is a free action. I recommend doing more things. Also, I would prefer if you edited your posts instead of making new ones.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Draignean on February 19, 2011, 02:57:31 am
Also out of curiosity what ground rules are these spooks following?

Can they be hurt/destroyed/stopped by running water?

Other then the normal effect what does Silver/Cold Iron/Sanctified object do to them?

Can they be warded against without specific spells?

You know, the basics.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: tomas1297 on February 19, 2011, 03:05:10 am
Also out of curiosity what ground rules are these spooks following?

Can they be hurt/destroyed/stopped by running water?

Other then the normal effect what does Silver/Cold Iron/Sanctified object do to them?

Can they be warded against without specific spells?

You know, the basics.
Incorporeal creatures can move in water, but most are capable of floating, so it's not like it matters. Corporeal creatures are pretty much like animals/humans...very twisted animals/humans. Some can swim, some can't.
 Incorporeal creatures aren't effected by any type of matter at all. Corporeal creatures were all normal before they became corrupted, so sanctified objects and materials do nothing against them.
 Incorporeal creatures can only be defeated by spells or avoided. Corporeal creatures are immune to banish/ward/protect from evil and etc. spells, but can be hurt and killed physically, therefore by combat or rare material spells.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: quip on February 19, 2011, 03:57:09 am
Quickly run towards the side door! (of-
Oh, wait, I don't want to go insane too fast...
Make sure to shut the door behind me.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Krath on February 19, 2011, 07:33:30 am
Bloody commies have sprung an AMBUSH! Grumble about the lack of cigars and begin relaxing against a nearby crate to get mah sanity back.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: warhammer651 on February 19, 2011, 11:26:02 am
Head into the storage room, close and barricade the door with whatever's at hand. Search the storage room for anything of use
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: tomas1297 on February 19, 2011, 12:20:49 pm
 Sorry, it appears I will only be able to post an update tomorrow.
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: tomas1297 on February 20, 2011, 02:43:21 am
- - - - - - -
Turn 3:Losing is fun





- - - - - - -
Title: Re: Roll To Keep Sanity. (Slots full, started.)
Post by: Taricus on February 20, 2011, 02:45:26 am
Tell them to rack of and relax a bit
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: quip on February 20, 2011, 03:55:03 am
Light the lamp and then smash open the next door, start singing 'Pack up your troubles in your old kit bag and smile smile smile' at the top of my voice to calm self.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Tarran on February 20, 2011, 04:16:13 am
This sounds like Fun. Sign me up for waiting. I hope people* start dying soon so I can get in some day soon.

Name: Anderson Williams (Tarran)
Appearance and bio: A slim, very lightly tanned American man, responsible for multiple anti-supernatural books and various studies of the effects of hallucination and fear on the human mind, Tarran is 27 years old. He is of scientific heritage and doesn't believe in super-natural forces. However, being a scientist also means he isn't all that strong. He wears shiny black fancy shoes, comfortable light brown trousers, a dark blue T-shirt, and a brownish-green jacket.
Skill: Unbeliever
Flaw: Weak
Status: Healthy
Sanity: 100/100
Inventory: Nothing
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Zako on February 20, 2011, 04:39:44 am
Ummm, it seems to me that the players loose their sanity really quickly in this game, so fast that no matter how much they try, they keep loosing more than they can gain, even when doing small actions like walking down stairs. I'm not quite sure how this is fair to the players...
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Ochita on February 20, 2011, 04:43:46 am
Ummm, it seems to me that the players loose their sanity really quickly in this game, so fast that no matter how much they try, they keep loosing more than they can gain, even when doing small actions like walking down stairs. I'm not quite sure how this is fair to the players...
Is not hohohohohohohohohoh...
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: tomas1297 on February 20, 2011, 04:53:45 am
Ummm, it seems to me that the players loose their sanity really quickly in this game, so fast that no matter how much they try, they keep loosing more than they can gain, even when doing small actions like walking down stairs. I'm not quite sure how this is fair to the players...
I guess I can give them more sanity restoration and stuff. And yeah, it isn't fair.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Krath on February 20, 2011, 08:19:38 am
Begin searching the boxes and crates of the room I'm in, maybe I'll find a pump shotgun or something nice.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: warhammer651 on February 20, 2011, 10:06:29 am
Head into the other door, Barricade and lock it if possible. If I can't, then pick up a relatively heavy object to use as a club
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Draignean on February 20, 2011, 10:20:57 am
I broke my damn leg walking DOWN a flight to stairs to go UP to the attic? Damn, I'm talented. Still, in true Indiana Jones style burning my finger should have restored some of my sanity.

Look in chests, then sit down to rest my leg and read the book. A nice familiar action like reading should help.

Title: Re: Roll To Keep Sanity : Who will die first?
Post by: warhammer651 on February 20, 2011, 10:28:40 am
I broke my damn leg walking DOWN a flight to stairs to go UP to the attic? Damn, I'm talented. Still, in true Indiana Jones style burning my finger should have restored some of my sanity.

Look in chests, then sit down to rest my leg and read the book. A nice familiar action like reading should help.
Look in chests, then sit down to rest my leg and read the book. A nice familiar action like reading should help.
and read the book.

I'll put money down that the book sends him crazy :P
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Draignean on February 20, 2011, 12:20:05 pm
Yeah, I voted on "other player" because I firmly believe Amelius is going to go insane really fast.

The sanity costs for some of this seem unduly high...

Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Zako on February 20, 2011, 08:26:07 pm
Yeah, I know what you mean. Loosing sanity because you burned your finger while lighting a candle? Wut?
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Tarran on February 20, 2011, 08:27:35 pm
Yeah, I know what you mean. Loosing sanity because you burned your finger while lighting a candle? Wut?
Maybe he's losing confidence in himself?
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Ochita on February 20, 2011, 08:43:52 pm
Yeah, I know what you mean. Loosing sanity because you burned your finger while lighting a candle? Wut?
Wahh my finger is burnt oh hey I'm insane.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: warhammer651 on February 20, 2011, 09:16:34 pm
Well... getting a little stressed because of that I can see.

Going insane, not so much
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: tomas1297 on February 21, 2011, 01:14:42 pm
 Will post only tomorrow due to unforeseen problems and tight schedule. Will also change game balnce. Sorry.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: quip on February 21, 2011, 02:39:53 pm
Will post only tomorrow due to unforeseen problems and tight schedule. Will also change game balnce. Sorry.
Nooooo! I had a schedule! I was going to go inasne on turn four and make massive earnings on bets I'd made! Now I have to try to achieve the same goal!
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: tomas1297 on February 22, 2011, 08:30:31 am
 Eating. Will post soon. Edited OP. Sanity costs are still huge, but sanity meter is changed and everything restores more sanity. Sleep has been removed, and fanatic flaw has been edited due to removal of sleep. It will be much more FUN now. I will tweak the "relaxed" skill soon, to make it useful with the new balance.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: tomas1297 on February 22, 2011, 09:41:00 am
 Balanced "relax" and made darkness more dangerous (-10 sanity). Light sources also run out faster (candles 3 -> 2 turns, torches and lanterns 5 -> 4 turns).

- - - - - - -
Turn 4: In which,
Spoiler (click to show/hide)
.






- - - - - - -
 New poll!

 Also:

 
Well... getting a little stressed because of that I can see.

Going insane, not so much

 It was -5 sanity. It's hardly going insane, just stress.

Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Taricus on February 22, 2011, 09:52:39 am
Beat the living darkness out of it!
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: warhammer651 on February 22, 2011, 09:54:47 am
Open the chest from behind so that no traps are triggered. Yell at the creature to go [redacted][redacted][redacted][redacted]and [redacted][redacted][redacted] it's mother until [redacted][redacted][redacted][redacted][redacted][redacted][redacted] Sideways!
Barricade the door, just to be on the safe side


I just realized that there's only one entrance to this room from the description.

Ah well, still gots me stabbin kinfe of +2stabbyness
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: quip on February 22, 2011, 10:30:59 am
Put down lantern, smash open the door, pick up the lantern and run.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Draignean on February 22, 2011, 11:35:50 am
I said rest, not magically heal. My guy is 70 years old and walking around on a broken leg, I thought he would appreciate sitting down.

Take the book, open a few of the containers in the room, GET OUT OF THE ROOM BEFORE THE CANDLE GOES OUT.
Title: Re: Roll To Keep Sanity : Who will die first?
Post by: Krath on February 22, 2011, 12:06:41 pm
Hop down the trapdoor and light my lantern if it's too dark. JUSTICE has evaded the Communist Darkness yet again.
Title: Re: Roll To Keep Sanity : Now more player tolerant.
Post by: tomas1297 on February 22, 2011, 01:32:07 pm
 Oh god, you guys are fast. I will post update in an hour. Tired due to work and grudges. Also I would appreciate if you guys would post actions in bold. That is referring to you, Krath. Also, holy shit some people actually want me to make this harder. 0_o Masochist much? Turn 1: You wake up in a dark chamber, then suddenly Cthulhu kills ((12 + 6) : 2 = 9) players.
Title: Re: Roll To Keep Sanity : Now more player tolerant.
Post by: Krath on February 22, 2011, 02:18:10 pm
Also I would appreciate if you guys would post actions in bold. That is referring to you, Krath.

The one time I forget...

NAGNAGNAGNAGNAGNAGNAG

No, you no I love you.
Title: Re: Roll To Keep Sanity : Now more player tolerant.
Post by: tomas1297 on February 22, 2011, 02:39:24 pm
 Will post tomorrow. Sorry. At least I'm coming home early tomorrow. Tight schedule. Hopefully I will post twice per day next time.
Title: Re: Roll To Keep Sanity : Now more player tolerant.
Post by: tomas1297 on February 23, 2011, 09:32:52 am
No, you no I love you.
o Krath u such a homo

 Removed loner/social and similar feats/flaws. I decided having you alone all the time would be more fun. Also the castle keeps changing all the time. It has a mind of its own. Also medics can now heal large wounds. There will also be rare potions of health, which I have not included in the OP.

- - - - - - -
Turn 5:





- - - - - - -
 Darvi is next. Will put him in next turn.

 Pssst...Check the "dead" section near the end of the OP.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Taricus on February 23, 2011, 09:39:37 am
R.I.P wallace, That insult involving sandpaper isn't going to let that night creature sleep for a while.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: warhammer651 on February 23, 2011, 09:56:42 am
Open up the tome, but be ready to close it quickly if it starts fucking with my mind. Keep a particular eye out for anything related to what ever is outside the door, or any history of this place. Any useful info basically
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Taricus on February 23, 2011, 10:06:20 am
Am I the only one who thought he was asking for it?  :D
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Draignean on February 23, 2011, 12:10:36 pm
Find a relatively well lit spot, attempt to decipher tome.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: quip on February 23, 2011, 12:30:35 pm
Relax in the hallway, this adventureing lark is quite stressfull y'know.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Krath on February 23, 2011, 01:13:11 pm
Stop to relax and recover from that obvious Nazi boobytrapped book, then go and examine the statue.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Zako on February 23, 2011, 11:36:40 pm
Alright, its gotten better enough for me to join. Thanks for taking my suggestion! :D

Name: Jake McCloud (Zako)
Appearance and bio: A young man of partly scottish decent, he was always taught to think things through logically and with reason. Unfortunately he was raised in the sticks and suffered a lack in education as a result. Wears a dark green turtleneck sweater, long dark jeans, slightly worn leather boots and a tough dark blue overcoat.
Skill: Realist
Flaw:Illiterate
Status:Healthy
Sanity:100/100
Inventory: Empty.

Do broken bones count as large wounds and can therefore be mended by a medic?
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: tomas1297 on February 24, 2011, 12:43:31 pm
 Rest now. Post later. Lots of unrelated people post here, therefore I'm popular and can do whatever I want.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Argembarger on February 24, 2011, 01:05:14 pm
Count me in as well, for the waitin' list. This looks fun

Name:Morten Bult (Argembarger)
Appearance and bio: Morten Bult is a crotchety, 50 year-old man. He's seen a lot of what the world has to offer, and much of it doesn't impress him much. However, lately, he has been feeling rather odd. Strange things have started to happen to him, things he cannot explain. And dammit, he wants to get to the bottom of it. Now.
Wearing a tweed jacket with dress slacks and leather shoes. Balding, wrinkled. Wearing c-bridge pince-nez spectacles.
Skill: Brave
Flaw: Hasty
Status: Healthy
Sanity: 120/120
Inventory:
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Bdthemag on February 24, 2011, 09:43:23 pm
Put me on the waiting list :D
Name:<Bryan Dyke > (Bdthemag)
Appearance and bio: Bryan is a Slim and Fragile looking 25 year-old man of British decent. He always seems to have a sarcastic comment for everything.
Wearing a dark brown coat and a worn set of jeans, also wearing a pair of leather shoes in poor condition.
Skill:Realist
Flaw:Weak
Status:<Healthy>
Sanity:<100/100 or 120/120 if you took the skill.>
Inventory
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Darvi on February 24, 2011, 09:50:04 pm
Wait, why does the game have 2 GMs?
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: KaguroDraven on February 24, 2011, 09:51:45 pm
Wait, why does the game have 2 GMs?
-80 sanity for noticeing the host is being controled by an Eldritch Abomination.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Darvi on February 24, 2011, 09:52:14 pm
Damn, now my san is at -132.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Ochita on February 24, 2011, 10:49:22 pm
Pah, weaklings. True men have -666 San.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: quip on February 25, 2011, 03:07:00 am
And DF players have -666a x1099999999999999999999999999b San.
Yes, thats right, DF causes your sanity to be only mesurable with algebra.



Don't look at me! I suck at jokes!
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Darvi on February 25, 2011, 07:02:45 am
When converted to SI, my sanity is negative Graham's number.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: tomas1297 on February 25, 2011, 08:26:15 am
 Ok, I will post no- WHAAAAAA

Wait, why does the game have 2 GMs?

 Did I miss something? Also, less people on the waiting list please.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: Argembarger on February 25, 2011, 08:31:18 am
What? No! This game looks awesome.

I'm not budging from the waiting list. You can't make me. [/whine][/complain]
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: tomas1297 on February 25, 2011, 09:01:02 am
- - - - - - -
 Turn 6: In which you regain sanity.





- - - - - - -

 Darvi, choose a flaw since I removed antisocial.
Title: Re: Roll To Keep Sanity : First PC death. (Darvi joins next turn.)
Post by: warhammer651 on February 25, 2011, 09:05:01 am
I don't like my sanity currently
Take a deep breath, calm down, and relax. Light the torch if It isn't lit or there isn't another light source.

Tell the monster to bugger off if it's still there
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: Darvi on February 25, 2011, 10:03:14 am
Examine crates
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: KaguroDraven on February 25, 2011, 11:01:03 am
Check for the stasch to tell if it's hitler or not.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: Draignean on February 25, 2011, 12:17:49 pm
Oh good, now when something comes at me I can destroy and go insane.

If only, if only I could find some water. Also, is that sanity cost with my archaeologist perk or no?

The shrieking doesn't sound good, head down the other way into the main of the keep. Keep on the lookout for anything useful, don't look at anything too long.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: Krath on February 25, 2011, 12:19:39 pm
Crack my knuckles and head down the hallway, but not before flipping the bird to the Hitler statue.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: Tarran on February 25, 2011, 02:28:50 pm
Examine crates
Darvi, choose a flaw since I removed antisocial.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: Darvi on February 25, 2011, 03:09:35 pm
Did he? F*ck.

Hasty then.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: quip on February 25, 2011, 11:22:39 pm
Creep into the hallway, whistle something cheerfull as I go.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: tomas1297 on February 26, 2011, 07:39:01 am
 Will post in a few hours. Lazy. Two turns today to make up for it.
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: Zako on February 26, 2011, 11:20:30 am
Hopefully someone dies. Thats all I ask.  :P
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: UristMcDwarf on February 26, 2011, 12:06:09 pm
Name:Jakob Hans (UristMcDwarf)
Appearance and bio:As the plot says, like the others, he woke up in a castle. He has light skin, and black combed down, yet "scruffed" hair.
Skill:Medic
Flaw:Beliver
Status:<Healthy>
Sanity:100/100
Inventory:Unlimited Matches, i guess...
Title: Re: Roll To Keep Sanity : New turn, new poll.
Post by: tomas1297 on February 26, 2011, 12:08:47 pm
- - - - - - -
Turn 7: In which some positions get better and some worse.





Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: warhammer651 on February 26, 2011, 12:14:42 pm
Flip through the book once more, looking for any passages that are in a language I either recognize or am able to read. Name monster Fluffy
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: ragnarok97071 on February 26, 2011, 12:23:23 pm
Name:Eugen Arnold Philipp Jörg Artenburger (Ragnarok97071)
Appearance and bio: He has always had a fascination with the occult and mysterious, spending much of his time researching them. Because of this, he has become somewhat desensitized to wierd shit. He is tall, with brown hair, and a medium build. He usually wears a suit.
Skill:Brave
Flaw:Fanatic
Status:<Healthy>
Sanity:<120/120>
Inventory:<∞ Matches>
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: Darvi on February 26, 2011, 12:26:18 pm
Break the door and look for a way to the other side of the room
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: quip on February 26, 2011, 12:37:54 pm
Search for books related to location (geography, history, biography) E.T.C.
Am I allowed to bet on the odds I'll lose sanity while reading a book next turn?
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: Draignean on February 26, 2011, 12:47:47 pm
Splash water in face, repeatedly. Unless it hurts, in which case don't.
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: UristMcDwarf on February 26, 2011, 02:26:39 pm
I don't get a spot?
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: Darvi on February 26, 2011, 02:58:31 pm
Not until somebody dies.
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: UristMcDwarf on February 26, 2011, 02:59:08 pm
Not until somebody dies.

I'm not even on the waiting list...
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: Darvi on February 26, 2011, 03:04:17 pm
Ah. Then just keep prodding the GM.
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: tomas1297 on February 28, 2011, 12:51:12 pm
 Krath, you are not dead yet, struggle. Or do whatever. Post!
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: Krath on February 28, 2011, 02:22:42 pm
What the hell, I could have sworn I already posted  :-\

Shout FOR AMERICA! and charge down the Hallway to beat up whatever DARES to scare me.
Title: Re: Roll To Keep Sanity : ZOMBY GOASTS!
Post by: tomas1297 on March 03, 2011, 08:51:27 am
 You may have noticed I'm busy. So for a few days, I'm allowing a volunteer to GM. Players and waiting list people aren't allowed. GM rules:
 - No changing the game rules. Contact me if you want to.
 - Feel free to be creative with enemies, spells and hallucinations.
 - Don't be too generous. Oh, and don't be too cruel too.
 - Don't re-roll or post made up roll results just because you like/hate a player.
 - Punish stupidity.
 That's all.

Edit: If you want to GM fill this form:

Do you have experience with being an RTD GM?:
Are you familiar with this RTDs rules?:
Have you been watching this RTD?:
Do you promise to keep in mind the above rules?:
What's your time line?:
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: tomas1297 on March 07, 2011, 07:50:13 am
 Will post today.
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: warhammer651 on March 07, 2011, 12:42:50 pm
Will post today.

(http://fc07.deviantart.com/fs32/f/2008/193/6/b/Balrog___Huzzah_by_Saru_Ninja.jpg)
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: quip on March 07, 2011, 01:21:58 pm
Will post today.

(http://fc07.deviantart.com/fs32/f/2008/193/6/b/Balrog___Huzzah_by_Saru_Ninja.jpg)
Why is it that I find that picture so funny?
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: warhammer651 on March 07, 2011, 01:46:33 pm
Will post today.

Spoiler (click to show/hide)
Why is it that I find that picture so funny?
Because.... you've become desensitized to the internet?
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: quip on March 07, 2011, 02:41:44 pm
Will post today.

Spoiler (click to show/hide)
Why is it that I find that picture so funny?
Because.... you've become desensitized to the internet?
What? All of the internet?! You can do that?
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: KaguroDraven on March 07, 2011, 02:45:38 pm
Will post today.

Spoiler (click to show/hide)
Why is it that I find that picture so funny?
Because.... you've become desensitized to the internet?
What? All of the internet?! You can do that?
It happens.
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: warhammer651 on March 07, 2011, 03:39:37 pm
Will post today.

Spoiler (click to show/hide)
Why is it that I find that picture so funny?
Because.... you've become desensitized to the internet?
What? All of the internet?! You can do that?
It happens.
OR you may have gone SO insane it just doesn't matter
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: Darvi on March 07, 2011, 03:40:56 pm
When a talking piece of soap is involved, then things usually went down the gutter.
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: KaguroDraven on March 07, 2011, 03:55:32 pm
When a talking piece of soap is involved, then things usually went down the gutter.
When is a talking piece of soap not involved?
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: tomas1297 on March 08, 2011, 08:06:43 am
 Ok, so I lost interest in this, but I i'll try not to end this with an ass pull. Anyway, waiting list is locked, and I didn't add anyone who posted, so only KaguroDraven and Tarran are on the list. I will end the game when only two players are left alive. This should end soon. So now there is a reason to actually try survive. Yes, you can win.

 By the way, when I end this I will start either:
-An RTD in the Warhammer 40000 universe, inspired by the release of Dawn Of War II : Retribution. Very free rules allowing lots of badass improvisation.
-A large scale full-PVP strategy game with mechanics inspired by WH40k such as customizable units, but taking place on a political rather that tactical map (much easier to track).  More rules and numbers than this game, but less storytelling, letting me do more actions, thus relying on competitiveness and value of players strategy for fun.

 I'm just not satisfied with the rules of this game. The rules are too tight for improvisation, but not tight enough to require actual skill.

 Posting turn right now.
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: Taricus on March 08, 2011, 08:11:26 am
One question about the WH40K RtD. Tau?
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: tomas1297 on March 08, 2011, 08:46:57 am
- - - - - - -
Turn 8:Death approaches.





- - - - - - -

 Quip is going insane, Draignean will face a ghost and Krath is fighting a creature. This will end soon enough.

 @Taricus: Tau are my favorite faction, but I probably won't include them because they aren't popular due to lack of grimdark. I was thinking of having: Space Marines who are declared heretics due to studying chaos artifacts VS Inquisition led Imperial Guard who want to destroy aforementioned SM vs Bloodletter heavy Khornite Chaos SM who open a portal and want to sacrifice all life on the planet for Khorne vs Ork looters who just like to loot and fight. The game would end when someone gets a powerful chaos artifact (SM get the artifact and study it, then send all their chapter in because they no longer risk destroying the artifact. IG/Inquisition force find the artifact and use it to prove that the planet is tainted enough for exterminatus. Chaos uses the artifact, making the portal grow and releasing an ancient daemon easily capable of destroying whole planets. Orks get the artifact and other ork clans hear about it, making many, many looters come to the planet). For large armies I would use a system similar to yours.

Edit: Or I could pull of a Dark Crusade, or even worse - Soulstorm. In case you don't know, those are games in the Dawn of War RTS series set in the world of WH40K. Soulstorm was developed by another team who knew nothing about the fluff. "THE IMPERIAL GUARD LOST 1000 BANEBLADES IN THE CONFLICT! DURR!" indeed.
Title: Re: Roll To Keep Sanity : NEED VOLUNTEER GM!
Post by: Taricus on March 08, 2011, 08:48:59 am
ORKZ!
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 08:53:35 am
 On a side note, this looks like a good time to place bets on who dies first.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 08:54:47 am
$10 on krath.

And Strategy 40K for the win!
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 08:59:03 am
And Strategy 40K for the win!
The problem is, I haven't played Tabletop (so expensive T_T) and deciding which unit deals more damage/ has more health/ dodges faster/ etc. would be hard. Also so many special rules. I tried checking some sheets. Some units can have 4 special rules with all those rolls to not go insane (chaos dreadnaught?), rolls to revive yourself (necron warriors), deep striking rules (terminators, bloodletters and more), infiltration (MANY!)... How does invisibility work in tabletop games anyway?
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 09:01:56 am
It just means they start anywhere on the table
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 09:04:56 am
 Also wanted to mention this.
 

 This makes me feel even sadder about not having the money and intelligence to play WH40K tabletop. Gorgeous, gorgeous miniatures. How do people paint things like that?

Edit: So, do you play tabletop?
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 09:08:17 am
Rescouces to do so: yes.
Anyone to play with: no.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: warhammer651 on March 08, 2011, 09:09:23 am
Read the book whilst whispering prayers to the God Emprah of mankind
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 09:12:04 am
Rescouces to do so: yes.
Anyone to play with: no.
The only people here who play tabletop here are 50-something people who play 20-30 year old classical games. I blame the huge population of chavs and small amount of nerds. Also, poor, poor economy. When I immigrate and become filthy rich I promise I'll play with you. : P

Edit: Curse you, warhammer651 for reminding me. (http://www.youtube.com/watch?v=MbRGg3e1b68)
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 09:13:03 am
What, move the middle of outback australia.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 09:16:30 am
What, move the middle of outback australia.
Anything is better than here.
 Except middle Africa.
 Or Iraq.
 Or Afghanistan.
 Or Israel/Palestine.
 Or Korea.
 Besides that, yeah.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 09:17:08 am
Hey, Afghanistan isn't THAT bad...
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 10:02:54 am
 I'm horribly bored right now. I decided I would prefer a strategy game next and could work on the rules, but I'm not sure if I want it to be set in WH40K, a made up sci-fi universe, or a made up fantasy universe.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Draignean on March 08, 2011, 10:40:14 am
Blacthorn raises his right hand to the direction of the screech and speeks in a old but clear voice, "Gidim Xul Edin Na Zu!"


Exorcise the damn spirit.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 10:45:56 am
 The spell you know isn't Christian and in Latin. It is more eldritch and in elder god tongue. You're using evil to fight evil. And you're not actually banishing it. It's more like opening a rift in the void and having the souls of the lost ones drag it inside.

Edit: Also, vote.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 10:47:40 am
So these dark spirits are drunk? Makes sense  :D
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 10:48:41 am
So these dark spirits are drunk? Makes sense  :D
Wut?
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 10:50:18 am
They come here for some antics, their buddies drag them back home.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Draignean on March 08, 2011, 10:52:02 am
Fine, give me minute to drag out the Necronomicon.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 10:53:09 am
They come her for some antics, their buddies drag them back home.
In a way, yeah.
 Also, if everyone makes their turns in less than 4 hours, I can post due to boredom today.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Draignean on March 08, 2011, 10:57:22 am
There, edited. Now anyone who doesn't know Sumerian won't be able to tell.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: quip on March 08, 2011, 11:09:42 am
Start thinking and reading in Welsh! Then that nasty spirit won't understand what I'm doing! If I can't speak/think Welsh or the spirit doesn't care I'll start thinking about sex, that way I'll relax myself, hopefully distract/confuse the spirit and if I lose my sanity at least my last thoughts will be... happy.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Draignean on March 08, 2011, 11:18:10 am
The spirit is going to make you think of really scary sex, involving 500 pound welsh transvestites in thongs.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Taricus on March 08, 2011, 11:22:09 am
I don't want to think about a one...
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: quip on March 08, 2011, 11:26:13 am
The spirit is going to make you think of really scary sex, involving 500 pound welsh transvestites in thongs.
In that case my last thoughts will be so horrific that even the spirit will have nightmares.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: Darvi on March 08, 2011, 12:52:51 pm
The storage room is he one I came from, right? Then I go up the stairs, carefully.
Title: Re: Roll To Keep Sanity : The nightmare continues!
Post by: tomas1297 on March 08, 2011, 12:59:59 pm
The storage room is he one I came from, right? Then I go up the stairs, carefully.
He came from the other one.

Edit: On a side note, new poll. I decided a strategy game would be a refreshing change. There are many RTDs.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 10, 2011, 07:54:05 am
KRATHHHHHHHHHHHHHHHHHH!
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 10, 2011, 12:45:23 pm
 If Krath doesn't post until tomorrow, I will kill his character.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: Krath on March 10, 2011, 02:41:42 pm
If Krath doesn't post until tomorrow, I will kill his character.

 >:(

Flip off the GM and then run back the other way.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: Draignean on March 10, 2011, 02:43:17 pm
Anyone want to place a bet on Krath drinking some strange wine?
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 10, 2011, 03:02:10 pm
 I will post tommorow, because it's late.

If Krath doesn't post until tomorrow, I will kill his character.

 >:(

Flip off the GM and then run back the other way.

 Don't be mad. It's not like you were going to live for long anyway.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: Krath on March 10, 2011, 03:03:09 pm
Don't be mad. It's not like you were going to live for long anyway.

Well we'll just SEE about that, won't we?
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: Darvi on March 10, 2011, 03:08:38 pm
Hush! Don't Taunt the Random Number God!
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 11, 2011, 12:09:25 pm
 Will post at 8:30 in my timeline.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: Darvi on March 11, 2011, 12:11:25 pm
Which is in about 500 minutes, right?
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 11, 2011, 12:53:38 pm
Which is in about 500 minutes, right?
40 minutes from now. :P Just being lazy.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: Darvi on March 11, 2011, 12:55:10 pm
Bah. Stupid timezones and profile times >_>
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 11, 2011, 12:57:22 pm
 Just noticed my local time is wrong on my profile.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 11, 2011, 01:43:19 pm
 Ok, so last time I played LCS I didn't understand it, but now I've grown some brains and am addicted. I will update tommorow morning. 2 updates tommorow.
Title: Re: Roll To Keep Sanity : Psst...new poll.
Post by: tomas1297 on March 12, 2011, 02:48:28 am
- - - - - - -
Turn 9: More blood for the blood god.



Spoiler: Owain Jones (quip) (click to show/hide)

Spoiler: Wymar Sane (Darvi) (click to show/hide)

Spoiler: Bob Smith (Krath) (click to show/hide)
- - - - - - -

 It seems I'll kill you off soon enough. KaguroDraven joins next turn.

Edit: Bonus - this is how being a GM feels like.

(http://img30.mediafire.com/dcf4a1ad49df0bdeb0cd5df321e21d5d930e9c5bd8f27ee6be03ac5cd31c92f26g.jpg)

Tab 1 : The post.
Tab 2 : OP, to check your skills and the sanity meter.
Tab 3 : To see what actions you posted  and what your status was last turn.
Tab 4 : D&D dice roller. For fairness.
Tab 5 : Mastodon - Crack The Sky. So I don't die out of boredom. I know I have a weird taste in music. Don't judge.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: Krath on March 12, 2011, 03:14:34 am
 :-[
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: Tarran on March 12, 2011, 03:15:53 am
Meh, I think I'm going to quit the waiting list. I've kinda lost my patience and the fact that you're trying to end this ASAP doesn't really help either.

Also, you think just five people is hard? Try 12. :P
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 03:18:41 am
Meh, I think I'm going to quit the waiting list. I've kinda lost my patience and the fact that you're trying to end this ASAP doesn't really help either.

Also, you think just five people is hard? Try 12. :P
Not the people. The tabs man, the tabs. And I'm not trying to end this ASAP. I just locked the waiting list. People would die this soon anyway. Anyway, less trouble for me now. I just have to kill of 3 more.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: Draignean on March 12, 2011, 03:21:59 am
It's all real... the voices in his dreams, the writings of the ancient kings... all real.

If it'll help splash more water on my face, if not the just play it cool and relax. You can send these things back to the shadows now.


ooc: Hey, being a GM is ten ton bag of Fun.

EDIT:

Meh, I think I'm going to quit the waiting list. I've kinda lost my patience and the fact that you're trying to end this ASAP doesn't really help either.

Also, you think just five people is hard? Try 12. :P
Not the people. The tabs man, the tabs. And I'm not trying to end this ASAP. I just locked the waiting list. People would die this soon anyway. Anyway, less trouble for me now. I just have to kill of 3 more.

Five tabs is annoying you?

[Jack sparrow voice] Clearly you have never been to tvtropes.[/jack sparrow voice]
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 03:27:42 am
ooc: Hey, being a GM is ten ton bag of Fun.
GMing this isn't fun. The rules are too tight for something interesting to happen, yet not tight enough to require strategy from the players.
 I reconsidered what I'll GM next again, and decided I'd go for an RTD with loose rules for more improvisation.
 I WANT to GM. I just don't want to GM this.

 Also, due to DoomRL, I'm tempted to make an over-the-top violent RTD with a lot of exotic futuristic weaponry and HUGE amounts of stuff blowing up like in 90ies FPS games, but the aesthetics and setting more common in modern games. 
 Edit: Also due to Bulletstorm. Can't forget that.
 Edit: Also I'm immune to TV Tropes. I have only 2 tabs at a time and can leave whenever I want.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: quip on March 12, 2011, 04:27:14 am
Edit: Also I'm immune to TV Tropes. I have only 2 tabs at a time and can leave whenever I want.
Woah.
Anyway I'm out of ideas...
I guess I'll try and relax as the sprit does whatever I mean, possesion can't be that bad, can it?
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 04:31:10 am
I guess I'll try and relax as the sprit does whatever I mean, possesion can't be that bad, can it?
Possession means you are finding it hard to resist the books influence. It decreases your sanity.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: quip on March 12, 2011, 09:02:01 am
I guess I'll try and relax as the sprit does whatever I mean, possesion can't be that bad, can it?
Possession means you are finding it hard to resist the books influence. It decreases your sanity.
( I know, I just can't really be bothered to continue with this game what with it ending soon, sorry)
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: Darvi on March 12, 2011, 09:34:51 am
Lewt the chests.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: warhammer651 on March 12, 2011, 11:51:34 am
If the creature is till out there then
Target creature with new spell

else

Find more spells, preferably a teleport spell

end if



yeah.... just arrived from a visual basic programming spree
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 11:55:36 am
 Will post in an hour.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 01:17:12 pm
 Ok, so I'm completely sick of this. I'm ending this now and taking a break from GMing. Next RTD can be anywhere from tomorrow to next month.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: Draignean on March 12, 2011, 01:44:36 pm
GM, I am disappoint.


Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 01:55:48 pm
GM, I am disappoint.

 Yeah, I know. The ending was obvious anyway.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: Draignean on March 12, 2011, 02:00:57 pm
Why?

It's your game, it's solid concept you're just hugging the set up of single person audio-intensive horror game.


"All good things must come to an end, preferably in a humongous explosion!"
-Excerpt from Zap Brannigan's big book of war.

Yeah, we're going to die. Put the players together, give us a last stand. We'll all die but our characters will do it on their terms.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 12, 2011, 02:22:42 pm
 ...Fine. But I'll only post tomorrow. And I'll make sure everyone gets attacked.

 And I wouldn't call it horror. The setting is horror, but the execution isn't. Not good enough at English for that.
Title: Re: Roll To Keep Sanity : This is why GMing is tiresome.
Post by: tomas1297 on March 14, 2011, 11:45:57 am
 So, yesterday my mother was sick and my father was drunk so I was busy doing chores. Editing this post now.

Edit: Here we go:

- - - - - - -
Turn 10:First insanity of the game.






4 players left. I decided I'll end when I'll kill of each one of you, because that's more fun.

Edit: Btw, I spawned Kaguro in a bad situation, because I want everyone to have an equal chance of survival from now on. His fight won't be very tough tho.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: Darvi on March 14, 2011, 02:06:12 pm
Leave the room and go back down.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: Draignean on March 14, 2011, 02:24:55 pm
Leave the watery room. Don't run because, A. your leg is borked, B. Predators sense fear. You took one of them down, you can do it again. If I find a quite moment I'll study the book for anything else useful.

Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: tomas1297 on March 14, 2011, 02:35:04 pm
You took one of them down, you can do it again.
Theres a 50% chance the next enemy will be physical, making you unable to exorcise it. Will depend on my mood. With the "weak" flaw and a broken leg that would mean you're pretty much screwed.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: KaguroDraven on March 14, 2011, 02:45:42 pm
Look through the books while keeping an eye on the door.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: Draignean on March 14, 2011, 03:28:07 pm
You took one of them down, you can do it again.
Theres a 50% chance the next enemy will be physical, making you unable to exorcise it. Will depend on my mood. With the "weak" flaw and a broken leg that would mean you're pretty much screwed.

My sanity is high enough that I can afford to hide in the darkness for a little while yet if I need to.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: tomas1297 on March 15, 2011, 08:46:28 am
 Just got home, so I'll rest before posting.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: warhammer651 on March 15, 2011, 12:56:17 pm
Its time to kick ass and chew gum

make my way through the castle, keep an ear out for any humans
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: Darvi on March 15, 2011, 01:36:24 pm
New command: leave the room and get down. (http://www.youtube.com/watch?v=h3quTc2-GyM)
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: tomas1297 on March 15, 2011, 02:14:45 pm
 Posting tomorrow. Had to prepare for a test in addition to normal busyness. Took longer than expected.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: tomas1297 on March 19, 2011, 02:18:26 am
 So, MORE tests. However I will be able to post tomorrow.
Title: Re: Roll To Keep Sanity : quip is out, KaguroDraven is in. (waiting list locked.)
Post by: tomas1297 on March 19, 2011, 05:35:17 am
- - - - - - -
Turn 11: In which paranormal forces do stuff.




- - - - - - -
 By the way, I've been playing Shogun II Total War. My next game may include politics. My ideas change fast.
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: warhammer651 on March 19, 2011, 08:31:36 am
...Screw it
Activate the pentagram and giggle maniacally
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: Darvi on March 19, 2011, 01:55:47 pm
Flip off whatever's laughing at me.
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: Draignean on March 19, 2011, 01:59:05 pm
Go through the door ahead, if I'm not about to die then decipher the spell. If whatever it is keeps following then blast it with the funky spell, since it has footsteps I'm guessing it's corporeal.
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: KaguroDraven on March 19, 2011, 04:36:16 pm
Attempt to barricade the door and find something useable as a weapon.
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: tomas1297 on March 21, 2011, 12:56:20 pm
 You may notice Mondays are (80% of the time) busy days for me. So no post today.
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: tomas1297 on March 24, 2011, 08:43:13 am
 Will post today.
Title: Re: Roll To Keep Sanity : Cthulhu phtagn! (waiting list locked.)
Post by: tomas1297 on March 25, 2011, 12:02:14 pm
- - - - - - -
Turn 12: In which warhammer651 summons an elder god.




- - - - - - -
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: Darvi on March 25, 2011, 12:16:47 pm
Which rooms did I already discover? The storage room I started in and the room with the chests?
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: tomas1297 on March 25, 2011, 12:18:39 pm
Which rooms did I already discover? The storage room I started in and the room with the chests?
Yeah.

Edit: You were going down a hallway when a ghost attacked you. So you can keep going now.
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: Darvi on March 25, 2011, 12:20:41 pm
Ya I'll do that.
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: KaguroDraven on March 25, 2011, 05:46:38 pm
Burn him!
People on fire, it's a good thing.
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: warhammer651 on March 25, 2011, 09:21:03 pm
Finish the spell. Wish that I have control over all the non-human creatures/Demons/ghosts/other entities capable of movement within that castle. If that is not possible, request that it teleport all humans currently within the castle back to their former place of residence with no memory of this instance.


If that doesn't work, then wish for knowledge and ability to cast all spells withing my book without becoming less sane.
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: Draignean on March 25, 2011, 09:39:22 pm
Pick up lantern and lantern oil. Investigate thrown room.
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: Tarran on March 25, 2011, 09:49:21 pm
Pick up lantern and lantern oil. Investigate thrown room.
*Cough* Thrown room? Don't you mean Throne room?
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: Draignean on March 25, 2011, 10:51:12 pm
No, the Thrown room.


I was teleported here, therefore it is the room where I was thrown, and thus the thrown room. That's logic that is.

DAMN YOU PHONETIC TOUCH TYPING.
Title: Re: Roll To Keep Sanity : Shit just got serious! (waiting list locked.)
Post by: tomas1297 on March 26, 2011, 02:51:22 am
 Since I wanted to finish this and warhammer651 is giving me a good chance to end this climatically, I'll do that.
- - - - - - -
The End:

 Christopher Haslag keeps chanting. The ground starts shaking from unseen forces as the evil presence grows stronger.
 The chains fall of the demon. "You have done... your part, so I... will do mine. What do you... wish? Power? Immortality?"
 "No..." says Christopher "I want everyone else in this castle to return to their normal lives with no memory of this place."
 The demon hisses. "You could of had... such power even the gods... fear. Yet you choose... to help... others?"
 The man looks at the demon with a determined stare. "If I need to suffer for others to live in piece - so be it!"
 "Very well..."

 You wake up. It's a sunny summer day. You get dressed and go outside to take a walk, just admiring the weather and the beauty of nature. Your life has been really good lately. You didn't have much work, but earned enough to not worry about money. Nothing could ruin this day.

 Christopher finds himself floating high in the sky with the demon at his side.
 "You know, human... worlds are created... by the elder gods. To exist they need... to devour souls. They create... life on a planet... and when it grows enough... they come to take it."
 "So why are you telling this to me?"
 "Your planets time... will end in... a week."
 "So I rescued these people only for them to meet their inevitable doom?"
 "When elder gods destroy life...they just take the souls from the bodies...no one will even... feel it or notice it. Isn't dying in happiness... better... than living in pain?"
 "I guess so..."
 "You however... you have a strong soul. You have shown me... the truth about... humanity. As you have sacrificed yourself... for them. I will sacrifice myself... for you. I will let your soul... live in my body."
 The demon extends his arm towards Christopher and begins chanting. Soon, Christopher finds himself in the demons body. His old body was dragged into the void.
 He enters the void and looks for another world to watch. He did not want to see this one die.

 You smile. What a beautiful world!
- - - - - - -

Spoiler: Achievements! (click to show/hide)

 I hope you liked the ending (even though it may look too dark for some people). Ending this now was a hard decision to make, but in the end I decided this was the most climatic possible way to end this. This lived short, but I'm glad to finally say I finished an RTD after several failures. This has given me much experience and I'm sure my next RTD will be much better.

 Now, I'm taking suggestions for my next RTD. Also feel free to use this games rules and GM it yourself if you didn't want to end it yet. I blame lack of inspiration and motivation.
 
Title: Re: RollToKeepSanity:THE END!Achievements in last post.Taking next RTD suggestions!
Post by: Darvi on March 26, 2011, 05:29:17 am
I got points for that? Yay~
Title: Re: RollToKeepSanity:THE END!Achievements in last post.Taking next RTD suggestio
Post by: warhammer651 on March 26, 2011, 06:53:00 am
*ahem*
just as planned

Title: Re: RollToKeepSanity:THE END!Achievements in last post.Taking next RTD suggestio
Post by: tomas1297 on March 26, 2011, 08:32:13 am
*ahem*
just as planned
...riiiiiiiiiiiiiiiiiiiight.