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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Lordinquisitor on March 07, 2011, 11:38:43 am

Title: RNG RPG Turn 9. Flying Paladins.
Post by: Lordinquisitor on March 07, 2011, 11:38:43 am
Well, this is just a little idea i came up with. Instead of choosing your characters they are randomly generated- Your Race, your class, your equipment, your spells.. I have written down quite a massive list of things but i will only explain the rules the group will need.

Consider this to be an experiment. I will expand the rules etc. As needed- And you will learn how to play with a totally random kind of character.

Information: It`s a pretty standard fantasy world. You are a member of a group of mercenaries exploring the eastern continent; A Continent that was ravaged by an huge magical explosion that was caused by a group of wizards that tried to create a huge portal network. The whole continent is litered with ruins and magically contaminated areas.

In order to participate you have to give me 4 numbers:

One Number ranging from 1-15
One Number ranging from 1-18
One Number ranging from 1-3
One Number ranging from 1-10

Looking for around 5 players!

Updates will not be regularly each day but whenever i find the time. You see, i`m pretty occupied with alcohol and party, so..

Name:      Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
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Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Test Subjects wanted
Post by: Ahra on March 07, 2011, 11:41:07 am
13
17
2
5
Title: Re: RNG RPG Test Subjects wanted
Post by: Taricus on March 07, 2011, 11:41:20 am
4
9
1
5
Title: Re: RNG RPG Test Subjects wanted
Post by: SeriousConcentrate on March 07, 2011, 11:45:11 am
9
13
3
3
Title: Re: RNG RPG Test Subjects wanted
Post by: Draignean on March 07, 2011, 11:46:59 am
1
1
1
1
Title: Re: RNG RPG Test Subjects wanted
Post by: KineseN on March 07, 2011, 11:48:43 am
5
5
2
5
Title: Re: RNG RPG Test Subjects wanted
Post by: Lordinquisitor on March 07, 2011, 11:52:57 am
That was bloody fast. Rolling up your characters right now.
Title: Re: RNG RPG Test Subjects wanted
Post by: Mekboy on March 07, 2011, 12:21:09 pm
Are there still any spare slots? If not, waiting list please

13, 13, 1, 9.
Title: Re: RNG RPG Test Subjects wanted
Post by: Demonic Spoon on March 07, 2011, 12:30:12 pm
12
16
2
8
Title: Re: RNG RPG Test Subjects wanted
Post by: Lordinquisitor on March 07, 2011, 01:20:26 pm
I think the current group is pretty balanced; So i`ll place you two on the waiting list. Note to all the others who might be interested in Joining the game: I will switch the numbers through right now. So guessing which number offers which race/class is senseless. ;)


Name:      Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)

A D6 System will be used.

1: Epic Fail
2: Serious Fail
3: Fail
4: Success
5: Serious Success
6: Epic Success

Things that may need an explanation:

Magic

Seems like i have to explain two kinds of magic- Blood Magic and Faith magic Prayers.

Spoiler (click to show/hide)

You will have the chance to learn new spells, abilities, etc. You just have to find a teacher.

The Adventure begins in the town of Coldharbor, a village on the western shore of the eastern continent. It`s common to meet mercenaries and adventurers here and you don`t stand out. The Town is surrounded by huge walls, for the wilderness outside is dangerous, wild and sometimes even mutated through magic. Compared to the other parts of the continent the western shore is pretty normal, though. You should be able to find enough work here.
Title: Re: RNG RPG Test Subjects wanted
Post by: Taricus on March 07, 2011, 01:22:48 pm
Stealing time!
Title: Re: RNG RPG Test Subjects wanted
Post by: Ahra on March 07, 2011, 01:25:10 pm
become an assassin.
Title: Re: RNG RPG Test Subjects wanted
Post by: Draignean on March 07, 2011, 01:26:51 pm
Attempt to Find work as a Bodyguard or a caravan guard. Nothing shady or too beefy, just a decent job.

Also, before doing anything check to see if I have any money.
Title: Re: RNG RPG Test Subjects wanted
Post by: Lordinquisitor on March 07, 2011, 01:29:25 pm
You should be a bit more specific, Taricus.. Else i could easily assume that you just want to steal.. Ähh.. Junk lying around in the harbor.

And Arah- You can`t simply become an Assassin within seconds. You get the chance to gain new abilities once i deem each one of you worthy enough- Like, after defeating some boss or such.

Forgot to mention, you all are broke.
Title: Re: RNG RPG Test Subjects wanted
Post by: Ahra on March 07, 2011, 01:35:42 pm
i meant find a job to kill someone
Title: Re: RNG RPG Test Subjects wanted
Post by: Taricus on March 07, 2011, 01:36:45 pm
Is it possible to change my characteer's gender?
Title: Re: RNG RPG Test Subjects wanted
Post by: Lordinquisitor on March 07, 2011, 01:38:47 pm
Well, guess thats just a minor change, huh? Anyone else?
Title: Re: RNG RPG Test Subjects wanted
Post by: Taricus on March 07, 2011, 01:40:53 pm
Thank you.
Title: Re: RNG RPG Test Subjects wanted
Post by: KineseN on March 07, 2011, 01:41:06 pm
((Hehe, never ever saw this combination coming. Ever. Hilarity Ensues.))

Walk around the town in search for an alchemist (or a herbalist) first and foremost, but also someone who got a job for us to do. With a reward of course.
Title: Re: RNG RPG Test Subjects wanted
Post by: Jacos on March 07, 2011, 01:43:30 pm
If you are going to have death in this, etc, please put me in the waiting list! I'd love to join this. I'll post my random numbers for my character if you choose to let me in.
Title: Re: RNG RPG Test Subjects wanted
Post by: Taricus on March 07, 2011, 01:43:42 pm
((Also, Does it have to be MY blood used for spells?))
Title: Re: RNG RPG Test Subjects wanted
Post by: SeriousConcentrate on March 07, 2011, 01:46:49 pm
lol.  :D Half elf, half dwarf paladin sounds awesome.

Follow Draignean, looking for a lawful job with a reward.
Title: Re: RNG RPG Test Subjects wanted
Post by: Lordinquisitor on March 07, 2011, 01:49:56 pm
Kinesen, That is actually a pretty mild combination.. During some test rounds i got things halforc/halfelf telepaths..

Jacos, yes i will make a waiting list. Once someone dies one of the waiting guys will enter the fray.

Taricus, yes it has to be your blood. I don`t think i spoil to much when i say that there is a special ability that allows you to use the blood of others. Maybe you are lucky enough to learn it one day. Personally i think your ability is even more useful; Being able to just stand there, and to shoot blood arrows without having to actually cut yourself should be pretty nice.
Title: Re: RNG RPG Test Subjects wanted
Post by: Taricus on March 07, 2011, 01:52:05 pm
Yeah but I don't want to kill myself over it...

Unless I don't actually use the blood...
Title: Re: RNG RPG Test Subjects wanted
Post by: Draignean on March 07, 2011, 02:00:51 pm
Out of the corner of his eye Draignean catches movement. "First day in the city and I'm already being followed by an armored man... Gods and Hellfire." He swore, mildly enough for him. 

Keep an eye on the soldier tailing me, don't make it obvious, and don't try to shake them yet.


(Apparently my ability to ascertain the Gender of an armored hybrid out of the corner of my eye is impaired, oops.)
Title: Re: RNG RPG Test Subjects wanted
Post by: Lordinquisitor on March 07, 2011, 02:44:16 pm
That`s the price for bloodmagic- In turn the spells are usually more powerful.

Better keep some bandages ready.  ;)
A side effect of Stigmata is that your wounds won`t bleed as long, since you don`t actually cut yourself and you lose the exact amount of blood needed.

Also, Draignean, thanks for the chuckle you caused.

Taricus
Action: Stealing time!
Roll: 4+1
Loot Roll: 34 and 70

Spoiler (click to show/hide)

Arah
Action: find a job to kill someone
Roll:5

Spoiler (click to show/hide)

Draignean
Action: Attempt to Find work as a Bodyguard or a caravan guard. Nothing shady or too beefy, just a decent job.
Roll: 6

Spoiler (click to show/hide)

KineseN
Action: Walk around the town in search for an alchemist (or a herbalist) first and foremost, but also someone who got a job for us to do. With a reward of course.
Roll: 3

Spoiler (click to show/hide)

SeriousConcentrate
Action: Follow Draignean, looking for a lawful job with a reward.
Roll: 4

Spoiler (click to show/hide)



Name:      Ahra

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Name:         Taricus
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Name: SeriousConcentrate
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Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 1
Post by: Taricus on March 07, 2011, 02:45:28 pm
Take the enchanted shield and look for more crates to loot
Title: Re: RNG RPG Turn 1
Post by: Ahra on March 07, 2011, 02:49:26 pm
´´heh a mage he is already dead he grinned evily before`` taking of with his wings towards the forest following the next caravan out of town in case he tries to ambush it,
Title: Re: RNG RPG Turn 1
Post by: KineseN on March 07, 2011, 02:52:59 pm
*Grunt* *Mumble mumble*

Keep looking for said alchemist. That alchemist better be good, or someone will taste the business end of my dagger.
Title: Re: RNG RPG Turn 1
Post by: SeriousConcentrate on March 07, 2011, 02:54:41 pm
Take the caravan job and hope bandits attack. Nex needs sacrifices.
Title: Re: RNG RPG Turn 1
Post by: Draignean on March 07, 2011, 02:57:40 pm
Draignean also takes the caravan job, knowing that another fighter was on the job made him a bit more comfortable with taking it. He feels a little strange when he realizes that the fighter tailing him was female, she has some serious eyebrows though...
Title: Re: RNG RPG Turn 1
Post by: Lordinquisitor on March 07, 2011, 03:41:37 pm
Well, don`t expect the turns to always come that fast. But while we are all online..

Tacrius
Action: Take the enchanted shield and look for more crates to loot
Roll: 2+1

Spoiler (click to show/hide)

KineseN
Action: Keep looking for said alchemist. That alchemist better be good, or someone will taste the business end of my dagger.
Roll: 4

Spoiler (click to show/hide)

Ahra
SeriousConcentrate
Draignean
Action: Enlist as Guards for the caravan.

Spoiler (click to show/hide)

Name:      Ahra

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Name:         Taricus
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Name: SeriousConcentrate
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Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 1
Post by: Taricus on March 07, 2011, 03:43:37 pm
Ooohhh, this'll be fun to use.

Go look somewhere else to steal.
Title: Re: RNG RPG Turn 1
Post by: adwarf on March 07, 2011, 03:44:28 pm
If there is a chance I can join here goes.

1
1
1
1
Title: Re: RNG RPG Turn 2
Post by: Ahra on March 07, 2011, 03:49:43 pm
wait until first light.
Title: Re: RNG RPG Turn 1
Post by: Draignean on March 07, 2011, 03:55:28 pm
The grisled warrior was glad of a contract this quickly, he'd heard thing were difficult here, though a difficult market for merchants is usually a bounty for mercenaries. There was time yet until the morning...

Find a temple devoted to one of the deities of Forgiveness and mercy, pray for a while and see if there is any aid that can be rendered them quickly. At nearly all costs be ready to leave at first light.
Title: Re: RNG RPG Turn 2
Post by: KineseN on March 07, 2011, 03:58:23 pm
Here is the deal, I'm out of gold pieces but are in need of either mentor or ingredients. You have the unfortunate luck of meeting me. I'll give you a few options. Take me in as an apprentice or give me some work so I can pay for your knowledge and wares. Alert the guards and you might not live to see a new day.

Start the conversation in a mild but straight forward manner. Keep the straight forwardness but get more aggressive as I progress in the conversation. End it with a really menacing tone while fingering with the dagger to underline the meaning.

In other words, threaten the alchemist to give me work or take me in as an apprentice.
Title: Re: RNG RPG Turn 2
Post by: SeriousConcentrate on March 07, 2011, 04:29:38 pm
I'll go and find some immediate work I can quickly take care of so I can get a room for the night.
Title: Re: RNG RPG Turn 2
Post by: Lordinquisitor on March 07, 2011, 06:16:39 pm
Taricus
Action: Go look somewhere else to steal.
Roll: 2+1

Spoiler (click to show/hide)

Ahra
Action: Wait until first light.

Spoiler (click to show/hide)

Draignean
Action: Find a temple devoted to one of the deities of Forgiveness and mercy, pray for a while and see if there is any aid that can be rendered them quickly. At nearly all costs be ready to leave at first light.
Roll: 4

Spoiler (click to show/hide)

KineseN
Action: In other words, threaten the alchemist to give me work or take me in as an apprentice.
Roll: 6

Spoiler (click to show/hide)

SeriousConcentrate
Action: I'll go and find some immediate work I can quickly take care of so I can get a room for the night.
Roll: 3

Spoiler (click to show/hide)


The Caravan leaves. The Landscape outside is quite unique- Some of the trees are burned, others look healthy and fresh and some of them are totally unknown to you. The other members of the Caravan are anxious the whole time; And you soon see why.

All the way to your resting place for the night you are being watched by Goblins trailing along. There are just a few of them, always at the edge of your vision, but they are ever present. One Veteran assures you that this is common and to quote him "The Least of the problems around here."

You make camp on top of a hill overlooking the street below. The Members of the Caravan, consisting of like 30 men and some heavy ladden horses form a sporadic palisade made from the crates they are carrying. "Better they get damaged upon an attack than we." To quote the Veteran again.

Night Falls again and you can still hear the Goblins shuffling around.





Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
Post by: Taricus on March 07, 2011, 06:19:18 pm
Break into an armour store and steal some gear
Title: Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
Post by: Draignean on March 07, 2011, 06:41:56 pm
Draignean nods as the other veteran speaks. "The crates, using those as fortifications. Is that something that the soldiers came up with and the merchant doesn't know of, or does the merchant approve. If the merchant actually approves of us valuing our lives more than his merchandise I may have to stay on for the next leg of the journey. If not, then I suppose he's no different from many I've worked for..." Draignean trails off shaking his head.

Keep watch, grab a bite to eat and catch some rest when someone comes to relieve my post.
Title: Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
Post by: SeriousConcentrate on March 07, 2011, 06:53:29 pm
I head into the forest to scout around, making sure to be back before daylight.

Edited as needed.
Title: Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
Post by: Ahra on March 08, 2011, 02:04:55 am
close my eyes and try to hear if anything big is trying to get here.
Title: Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
Post by: KineseN on March 08, 2011, 03:04:38 am
((Bad ass alchemist is bad ass.))

Winching as the alchemist counts the dangerous concocts he have, KineseN knows that it would be really stupid to take him on. And the casual comment on his unpreparedness did sting.

Take the job and get to the closest gate leading to the wilderness. Time to pick flowers.
Title: Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
Post by: Lordinquisitor on March 08, 2011, 08:44:28 am
Taricus
Action: Break into an armour store and steal some gear
Roll: 2+1

Spoiler (click to show/hide)

SeriousConcentrate
Action: I head into the forest to scout around, making sure to be back before daylight.
Roll: 3

Spoiler (click to show/hide)

Ahra
Action: close my eyes and try to hear if anything big is trying to get here.
Roll: 4
Dodge Roll: 3+1 (Because of the listening check.)

Spoiler (click to show/hide)

Draignean
Action: Keep watch, grab a bite to eat and catch some rest when someone comes to relieve my post.
Roll: Auto Success
Dodge Roll: 5+1

Spoiler (click to show/hide)

KineseN
Action: Take the job and get to the closest gate leading to the wilderness. Time to pick flowers.
Roll: 3

Spoiler (click to show/hide)



Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 4 Fire!
Post by: Taricus on March 08, 2011, 08:46:04 am
Get into that damned store damnit. and case the joint.
Title: Re: RNG RPG Turn 4 Fire!
Post by: KineseN on March 08, 2011, 10:19:07 am
Hmm, it's getting darker. Just how I like it.

Sneak around in the valley while searching the herbs with the dagger ready. Noone will sneak up on me now.
Title: Re: RNG RPG Turn 4 Fire!
Post by: Draignean on March 08, 2011, 10:50:42 am
"Try pushing anything round, flaming,  and unsalvageable down the hill, give the goblins a tast of their own!" Draignean had a strong running dislike of fire arrows, they weren't good for much other than fear and... "By the broken blade!" Draignean swore, making for the pack horses. Which were, if not on fire, probably in some state of equine panic. Without the horses they'd lose a lot of their food, and definitely the cargo.

Get to the horses, help the handlers contain the situation. If they don't need help then go with the others to put out the fires.
Title: Re: RNG RPG Turn 4 Fire!
Post by: SeriousConcentrate on March 08, 2011, 11:55:07 am
My searching can wait. My duty to Nex takes precedence. Moving quietly, I try to kill the closest goblin without the other two noticing, and if successful, continue picking them off before they realize what's happening.
Title: Re: RNG RPG Turn 4 Fire!
Post by: Ahra on March 08, 2011, 12:24:58 pm
howl in rage while launching myself up in the air on my wings of darkness striking down on the goblins of one of the campfires. (with my sword.)
Title: Re: RNG RPG Turn 4 Fire!
Post by: Draignean on March 08, 2011, 03:29:20 pm
I'm really interested in how Serious' Char and mine are going to get along on the caravan job. She's a dark paladin of Nex, I'm wearing a pendant of Pacator. (Who sounds like the Antithesis of Nex)

Should be Fun.
Title: Re: RNG RPG Turn 4 Fire!
Post by: SeriousConcentrate on March 08, 2011, 04:03:09 pm
It's an interesting challenge, since right now I'm trying to be a hero about it and only kill evil-types... but maybe if the opportunity comes up... >:D
Title: Re: RNG RPG Turn 4 Fire!
Post by: Taricus on March 08, 2011, 04:03:58 pm
Hey, No fair...
Title: Re: RNG RPG Turn 4 Fire!
Post by: Lordinquisitor on March 08, 2011, 04:18:39 pm
Yeah, i`m also quite interested in how it works out. Nex is actually a pretty neutral god and embodies mostly natural death; But he also has a dark side. So it`s up to Serious how evil he will act. Arah, while not evil per se, also seems to display some dark sides.. Luckily he has no visible demonic mutations or else he would face some prejudice.

Taricus
Action: Get into that damned store damnit. and case the joint.
Roll: 3+1

Spoiler (click to show/hide)

KineseN
Action: Sneak around in the valley while searching the herbs with the dagger ready. Noone will sneak up on me now.
Sneak Roll: 1+1
Search Roll: 4
Dodge Roll: 4
Knowledge Roll: 4-1

Spoiler (click to show/hide)

Draignean
Action: Get to the horses, help the handlers contain the situation. If they don't need help then go with the others to put out the fires.
Roll: 5

Spoiler (click to show/hide)

SeriousConcentrate
Action: My searching can wait. My duty to Nex takes precedence. Moving quietly, I try to kill the closest goblin without the other two noticing, and if successful, continue picking them off before they realize what's happening.
Roll: Sneak Roll 5
Attack: Successful Sneak Attack

Spoiler (click to show/hide)

Ahra
Action: howl in rage while launching myself on my wings of darkness striking down on the goblins of one of the campfires.
Arah Dodge Roll: 3+1
Attack Roll: 5
Goblin Dodge Roll: 4
Your Wings are disabled for 2 rounds.
Spoiler (click to show/hide)


"Seems like they left." The Veteran from earlier, a human called Lyell, remarks. "`Tis was but a little ambush to weary us. They couldn`t seriously hope to win here. Oh no.. Those are clever little bastards. I guess they will try to attack us somewhere else, once the terrain is advantageous to them. Soon we`ll have to cross a river.. I can feel it in my bones that we have to be wary of the crossing. Still, there`s nothing we can do about it. I suggest that we all get some sleep and move out as soon as possible."


Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: Taricus on March 08, 2011, 04:20:41 pm
Steal some armour
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: KineseN on March 08, 2011, 04:31:19 pm
"You want meat? Come get some!" Looks like a troll, but I'm not certain. This is bad. I've heard that trolls can neutralize most of the weaker poisons. Lets hope it isn't a troll.

Dab the dagger in Witch Brew and just cut until I hit the flesh. Retreat as soon as the effect manifest itself or keep doing a hit-and-run tactic to wear the creature down.
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: Draignean on March 08, 2011, 04:34:01 pm
"Fire is great for wearing people down... We could use a foreguard if we can spare the horses and men to make one, a couple good fighters running into an ambush is better than running the entire caravan into it. I volunteer myself for one of the positions.

Create Foregaurd, volunteer for said foreguard.
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: SeriousConcentrate on March 08, 2011, 04:37:58 pm
After I throw the corpse into the fire to offer it to Nex, I'll continue searching for any unconsidered trifles that may be lying around. The goblins might have possessed a few things that would be... interesting... to have.
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: Ahra on March 09, 2011, 01:18:03 am
get back to the caravan.
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: Lordinquisitor on March 09, 2011, 11:54:56 am
Tacrius
Action: Steal some armour
Roll: 3+1
Loot Roll: 72

Spoiler (click to show/hide)

KineseN
Action: Dab the dagger in Witch Brew and just cut until I hit the flesh. Retreat as soon as the effect manifest itself or keep doing a hit-and-run tactic to wear the creature down.
Attack Roll: 3+1
Creature Dodge Roll: 5
Creature Attack Roll: 6
KineseN Dodge Roll: 3
Tuskattack: 2d6 Damage= 8-1(Armor) Damage
Wounded Body Part: Left Arm

Spoiler (click to show/hide)

SeriousConcentrate
Action: After I throw the corpse into the fire to offer it to Nex, I'll continue searching for any unconsidered trifles that may be lying around. The goblins might have possessed a few things that would be... interesting... to have.
Search Roll: 5

Spoiler (click to show/hide)

Ahra
Action: Get back to the caravan.

Spoiler (click to show/hide)

Draignean
Action: Create Foregaurd, volunteer for said foreguard.
Roll: 6

Spoiler (click to show/hide)

Dawn breaks (At least at the river. In the Town and the Valley its still dark.)  and the Caravan moves on. Around Midday you reach the River and you can see why the Veteran expects the Goblins to attack here- To your right you see a steep, forested, cliff. A Waterfall is coming down from there and flows westwards, where it flows down another cliff. The Crossing is quite small; Only around 3 Men can ride side by side. The other side of the river is heavily forested.

If the Goblins are hiding in the forest or on the cliff it will provide them with very good cover while the men crossing the river will be open to attacks.

The Caravan stays well behind while Draignean and his Foreguard discuss what they should do.


Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 5 Danger ahead
Post by: Taricus on March 09, 2011, 11:56:30 am
Grab that armour and get out of there!
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Ahra on March 09, 2011, 11:58:34 am
me and 4 other guys sneak into the forest searching for goblins.
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: KineseN on March 09, 2011, 01:11:10 pm
"Argh!" Damn't th' creath're.

Attack the creature with a "left side - right side" double feint. Aim for the torso.
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Draignean on March 09, 2011, 01:14:07 pm
ooc: I have a question before deciding on a tactic, what do these goblins look like? (Height, skin color, etc)
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Lordinquisitor on March 09, 2011, 02:19:46 pm
Goblins are usually one head smaller than Humans; Some of them hunch forward and thus look even smaller. Their Skin Color is usually a light or dark green; Though some also have black or brown skin. The Goblins you encountered were clad in pelt or leather armor.
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Draignean on March 09, 2011, 02:47:35 pm
Draignean turns to the men and women assigned to him. "Alright, I know you're a bunch of mismatched, ill trained, poorly shod, inept, swill drinking, yellow hearted dogs, but I'm going to do my best to overlook that fact. I can only hope that these rat humping gobbs do the same for you." The plan here was to make them angry, a good sort of general anger helped ward off fear. Fear would destroy them faster than any goblin arrow would. "Now, my plan is for three of us to go unarmed into the river carrying sacks that are stuffed to look like they are full, and run from five armed goblins." There was a murmur of general discontent at this plan. "Shut your festering yap, I need the five shortest people here to be the goblins. You will make yourself green if I have to take you by the scruff of your necks and slam your empty heads into the grass until you can't remember the name of the god you pray to." Comprehension dawns on the mercenary force, along with more eager grins from the newer hires. "We're going to trick the main party of goblins, the sacks that the three men in the river will be carrying will hold their weapons. The goblins will be eager to trap three scared humans running from a larger force, and they'll probably hold off on the arrows until their own are clear. The Remaining 4 of you had better have bows, when the goblins realize they were tricked they're going to start shooting. You're going to pick off the snipers while the rest of us engage the goblins as close as we can. Let us rip these goblins so badly that their grand-children get tremors and shit themselves when someone MENTIONS the word caravan. Any questions?"


Carry out the plan. Draignean will be positioned as one of the men running from the goblins.
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Draignean on March 09, 2011, 02:48:40 pm
I may not have understood the terrain correctly, if so do point out the glaring errors.
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: SeriousConcentrate on March 09, 2011, 03:43:56 pm
I took the stuff, right? Even if I can't use it I can sell it.

I join the foreguard and volunteer to be a goblin. I can use my elven magic to cast a glamour on myself to look like a goblin female, and I'd prefer to be on the frontlines where I can better serve Nex.
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Lordinquisitor on March 11, 2011, 01:43:55 pm
Turn coming once i`m sober enough again.  :P
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Jacos on March 12, 2011, 11:56:08 am
Simona,
Wish I was sober,
So I could see clearly now,
The rain has gone.


*throws a bucket of water all over Lordinquisitor*
Title: Re: RNG RPG Turn 6 Dangerous Crossing
Post by: Lordinquisitor on March 12, 2011, 03:48:49 pm
Well, seems like i`m forced to stay at home.. AND SOBER. Today. Not nice. But at least i`ll get the turn down then. :D

Taricus
Action: Grab that armour and get out of there!
Roll: 1+1

Spoiler (click to show/hide)

Ahra
Action: Me and 4 other guys sneak into the forest searching for goblins.
Roll: 5

Spoiler (click to show/hide)

KineseN
Action: Attack the creature with a "left side - right side" double feint. Aim for the torso.
Attack Roll: 6
Dodge Roll: 2
Damage dealt: 6-1 (Thick pelt)
Body Health 10/15

Spoiler (click to show/hide)


Draignean
Action: Carry out the plan. Draignean will be positioned as one of the men running from the goblins.
Roll: 5

Spoiler (click to show/hide)

SeriousConcentrate
Action: I join the foreguard and volunteer to be a goblin. I can use my elven magic to cast a glamour on myself to look like a goblin female, and I'd prefer to be on the frontlines where I can better serve Nex.
Roll: 1

Spoiler (click to show/hide)

Draigneans plan is set into motion. The three "helpless traders", Draignean and two swordsmen, run and scream while being followed by the five fake Goblins.

You can hear several screams of joy coming from the woods on the other side. Apparently the Goblins aren`t too bright or too subtle. From the Woods across the River ten Goblins emerge, wielding various melee weapons. They advance quickly and start to surround the three "traders". They have not noticed yet that the five chasers are no real goblins.

Meanwhile the goblins on the cliff remain silent. Apparently they don`t dare to open fire just yet.

Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: SeriousConcentrate on March 12, 2011, 03:51:40 pm
I follow orders and wait for the snipers to open fire before shooting arrows at them.
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Taricus on March 12, 2011, 03:51:57 pm
Knock the guard out and steal his weapon
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: KineseN on March 12, 2011, 03:55:20 pm
"Normally I would stay and chat with you, but now is not the time. Maybe next time."

Time for me to travel back to the alchemist. In the off case the creature is in the way I will stab it in the neck. If it dies from that I loot it before I continue on my way.
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Ahra on March 12, 2011, 03:58:52 pm
kill them (and dont let the other goblins notice that we killed them)
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Draignean on March 12, 2011, 04:05:47 pm
The trick is momentum, if we stop then the goblins will see the ruse and we'll be forced into a fair fight. Unless they are very stupid, which is never a good assumption for a battle plan. When they drew iron and went to work they'd have precious seconds while the goblins were completely confused, no brain on the planet could help a few seconds to change tack when faced with the completely unexpected. Still... the moment was critical, one small window when they could each throw a javelin and get into melee range.

Wait...

one more second...

NOW! The three front runners will throw a javelin each and then ready their melee kit to cleave goblin skulls. Confusion should buy the three of us the time to stand against ten until our mock goblins catch up.
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Jacos on March 14, 2011, 11:29:53 am
I was enjoying reading this, get back here you stray adventurers!
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Ahra on March 14, 2011, 11:38:26 am
jacos- everybody have posted we are simply waiting for inquisitor.
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Lordinquisitor on March 14, 2011, 03:12:38 pm
Hey, hey.. Turn coming tomorrow, don`t worry guys. School just started again and you can imagine that it`s quite draining.  (Also have to roll up some things.  :P )
Title: Re: RNG RPG Turn 7 Skirmish?
Post by: Lordinquisitor on March 15, 2011, 01:22:02 pm
KineseN
Action: Time for me to travel back to the alchemist. In the off case the creature is in the way I will stab it in the neck. If it dies from that I loot it before I continue on my way.
Roll (to determine whether you find the way.): 5-1(Well, i assume that such a bloodloss has some effect on you.)

Spoiler (click to show/hide)

Taricus
Action: Knock the guard out and steal his weapon
Roll: 5

Spoiler (click to show/hide)
.

Night is over for you two!

Draignean
Action: NOW! The three front runners will throw a javelin each and then ready their melee kit to cleave goblin skulls. Confusion should buy the three of us the time to stand against ten until our mock goblins catch up.
Javelinthrow roll: 5+1
Goblin Dodge Roll: 4-1

Spoiler (click to show/hide)


Arah
Action: kill them (and dont let the other goblins notice that we killed them)
Attack Roll: 1+1 (Surprise)
Goblin Dodge Roll: 2

Spoiler (click to show/hide)

SeriousConcentrate
Action: I follow orders and wait for the snipers to open fire before shooting arrows at them.
Roll: 3-2 (Well, you have never learned how to use a bow.. Or you are at least not skilled at it. And they are in light cover!)

Spoiler (click to show/hide)

Confusion. The Goblins on the Cliff are engaged in a bloody melee; While the Goblins below are slowly advancing towards the defensive formation of Draignean and his followers. The Goblins on the other side of the River are screaming and cursing, and you can see a few archers emerging from the woods, taking aim at the warriors standing in the river. And something else emerges from the woods, too.

A huge creature covered in slime and mud- A swamp troll. They are known for their poisonous blood.
A Goblin holding a strange staff and wearing tattered robes is clinging onto it`s shoulders, chanting in the Goblin Language.




Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Taricus on March 15, 2011, 01:24:18 pm
Go lood some more shops!
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Ahra on March 15, 2011, 01:25:33 pm
keep fighting. and curse whoever shot my teammate.
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: SeriousConcentrate on March 15, 2011, 01:29:12 pm
Quickly say a prayer to Nex for the fallen ally - might as well take what I can get - then drop the bow and dash over to fight the swamp troll, yelling "for the glory of Nex!" That kill is MINE!
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Draignean on March 15, 2011, 01:35:07 pm
Come on lads, for peace, a warm hearth, and dead goblins!

Charge the goblins, being in active melee should at least hamper the enemy archers some.
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Ahra on March 15, 2011, 01:38:05 pm
arent the goblin archers up on the cliff with me?
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Draignean on March 15, 2011, 01:41:08 pm
Quote
While the Goblins below are slowly advancing towards the defensive formation of Draignean and his followers. The Goblins on the other side of the River are screaming and cursing, and you can see a few archers emerging from the woods, taking aim at the warriors standing in the river. And something else emerges from the woods, too.

You're on the cliff, I've got the goblin shaman, swamp thing, and reinforcement archers riding me.

Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Ahra on March 15, 2011, 01:44:53 pm
oh so you have archer fighting you too? sorry i misunderstood you.
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Draignean on March 15, 2011, 01:46:38 pm
Looks like it.

I think I'm going to die.
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Ahra on March 15, 2011, 01:58:19 pm
maybe my guys can take the gobbos bows and help you?
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: KineseN on March 15, 2011, 03:12:56 pm
"Thank you for saving me. And I probably should apologize you for threatening you, even if you could have overpowered me. It's just that... I'm from a tribe were chance meetings are greeted with threats. I on the other hand had no real talent in threats because our tribe leader and teacher in threats 'Mokgra' was murdered when I was but an orcling.
"I am on a quest in search of the murderer and take revenge under his name.

"That is why it would be wonderful if you could teach me the ins and outs of your trade, especially the poisons. Please take me in as your apprentice."


Ask the alchemist to take me in as an expandable apprentice for him to use. Start my studies under him.
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Lordinquisitor on March 16, 2011, 02:28:20 pm
Rolls are done, some stuff is written. Things are getting a bit more complicated right now, far more rolls and stuff. Turn will probably be up tomorrow.

And don`t worry, no one has died yet.  :P
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Taricus on March 16, 2011, 02:29:09 pm
LOOT!
Title: Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
Post by: Lordinquisitor on March 17, 2011, 02:19:02 pm
Now things are getting interesting.. And i needed to roll quite a few things up. I decided to use a simplified damage system for meek enemies like standard Goblin Soldiers.. But i will track the big things here!

Round went quite smooth. I imagined it should be a bit more dangerous, but oh well. :D

Taricus
Action: Go lood some more shops!
Roll: 2+1-1 (See text)

Spoiler (click to show/hide)

KineseN
Action:
Ask the alchemist to take me in as an expandable apprentice for him to use. Start my studies under him.

Spoiler (click to show/hide)

Ahra
Action: Keep fighting.
Attack Roll: 6
Goblin Dodge Roll: 3
General Success of your Group: 6

Spoiler (click to show/hide)

SeriousConcentrate
Action: Quickly say a prayer to Nex for the fallen ally - might as well take what I can get - then drop the bow and dash over to fight the swamp troll, yelling "for the glory of Nex!" That kill is MINE!
Attack Roll: 3
Troll Dodge Roll: 2
Hit Roll: 5 (Left Leg) Caused 6 Points of Damage. The Troll regenerates one point of damage. Hitpoints Left: 10.
Poisonous Blood sprays at you
Dodge Roll: 4
But you evade it.

The Goblin Shaman uses his Staff to throw you through the air. You hit the Ground and suffer 2 Points of damage to your left arm.
Spoiler (click to show/hide)


Draignean
Action: Charge the goblins, being in active melee should at least hamper the enemy archers some.
Attack Roll: 3
Goblin Dodge Roll: 4
Goblin Counter attack Roll: 3
Draigneans Dodge Roll: 2
Hit Roll: 2 (Body)
The Attack is blocked thanks to your armor.
General Success of your Group: 5
Arrow Dodge Roll: 6
Spoiler (click to show/hide)

Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: Taricus on March 17, 2011, 02:20:52 pm
Leave this town and head to the next one.

Using the robe for now.
Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: SeriousConcentrate on March 17, 2011, 02:22:58 pm
I get to my feet and use a word of faith to fling the troll back, preferably into the shaman so it gets crushed.

OK, setting combat preferences:
Attack: Strike
Dodge: Stand Ground (use shield & armor)
Charge: Move Away
Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: Lordinquisitor on March 17, 2011, 02:25:14 pm
Also, i`d like to specify the People who are carrying armor to announce which they want to use. Remember that Heavy Armor can hinder your ability to be agile.

Those of you who are carrying shields should also specify whether they want to block or to dodge attacks. A successful block can give you a bonus to your counterattack, but if hit with enough force your arm might be wounded or you might tumble. A Dodge offers you no bonus, but also bears no additional dangers.. Though, it is also affected by the weight of the armor you are wearing.
Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: Draignean on March 17, 2011, 02:31:25 pm
"For PEACE!"

Throw the axe end over end into the goblin shaman.
Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: Ahra on March 17, 2011, 02:36:45 pm
have my guys take the gobbos bows and provide fire support to the group while i do an flying swordstrike on the shaman.
"Ave Dominus Nox-i(we) have come for you".

Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: KineseN on March 17, 2011, 03:50:25 pm
Right. Time to search for a someone who can identify that creature I met last night.

Look around town to see if I can find someone who knows about the beasts and creatures found in the Wilderness and see if I can find the blacksmith for some weapons while I'm at it.
Title: Re: RNG RPG Turn 9. Flying Paladins.
Post by: Lordinquisitor on March 20, 2011, 10:26:56 am
I have started on the turn, yet i`m not finished. Have to do some serious school work- And got carried away while expanding the current Races/Classes and other Stuff of my RNG RPG. If someone wants to start a similiar RTD i might be persuaded to send him a copy of my current Setup.

So.. Turn coming either later today or tomorrow. I think tomorrow.