I realize i am a new to these forums however i do have some experience (almost 3 years now) in making forum games (although i have never done an RTD it sounds interesting and there's nothing quite like diving into a bottomless pit blindfolded without any safety gear). Although i don't have a clue how to use spoilers so if at the start of every section you can see the spoiler tags I'll fix them ... soon ... maybe
Set Before Combat Evolved also some things wont be cannon just so you know
Players Back story
A small group of covenant and humans as well as some flood broke off from all the major races and formed a colony on a small world called Hersh they found it to be an ancient forerunner world and had massive amounts of they're tech on it however they made a deal with the worlds monitor in exchange for leaving the forerunner tech in peace the remaining machines on the planet would join them they have now attacked reach while the covenant and the flood were fighting each other and the humans on the world you are all in a single squad
APP
Character App
Name:
Background:(basically say what your rank is if a human and a brief history if a covenant what race in the covenant and a brief back story if you wish if your flood or forerunner then you may as well skip this)
Favorite Weapon (Human only)

+2 with all rolls using the weapon)
Favorite Vehicle:(+1 To all rolls using that vehicle)
Race(covenant):
Faction:
HUMANITY
Humanity
Humans are outclassed in this war they are fighting two enemy's both stronger then them but they realize this and will fight to the end and with the Spartans fighting with them they may someday triumph
Common Weapons (can be picked as a favorite weapon by humans)
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Battle Rifle
+1 To hit
3 Shots per turn (3 actions with the weapon)
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MA5B Assault Rifle
+1 To Damage
-1 To Hit
10 Shots per turn (can fire it 10 times)
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M6D Personal Defence Sidearm (pistol)
-1 To Damage
+2 To Hit
1 Shot per turn (can fire once)
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M90 Shotgun
+3 To Damage
-3 To Hit
1 Shot Per Turn (fires once)
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99C-S2 Sniper Rifle
+3 To Damage
[auto-win] To Hit
1 Shot every 2 Turns (fires once every 4 turns)
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M19 SSM Rocket Launcher
i roll a d6 for how many people it killed in a group
-3 To Hit
1 Shot every 2 Turns (fires once every 2 turns)
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Common Vehicles (can be picked as favorite vehicle
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Armored Warthog
3 Passengers who can fire
1 Driver
-2 To all damage rolls against it
No main weapons
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Machine Armed Warthog
1 Passenger who can fire
1 Turret Gunner (Machine Gun)
1 Driver
1 Machine Gun Turret
No Main Weapons
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Gauss Warthog
1 Passenger who can fire
1 Turret Gunner (Gauss Cannon)
1 Driver
1 Gauss Cannon Turret
No Main Weapons
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Elephant
20 Passengers who cannot fire
Carrys 2 Warthogs (any kind) and 3 Mongooses
6 Turret Gunners (Heavy Machine Guns fire from side panels)
2 Turret Gunners (Light Machine Guns fire from roof for 360 degree reach)
1 Driver
6 Heavy Machine Guns
2 Light Machine Guns
No Main Guns
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M808B Scorpion
4 Passengers Who Can Fire (Not protected by vehicle)
1 Turret Gunner (Heavy Machine Gun Inside Vehicle)
1 Driver (Main Cannon)
1 Protected Heavy Machine Gun
1 Heavy Tank Cannon
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Cobra
5 Passengers who cannot fire (Protected by vehicle)
1 Turret Gunner (2 Light Rail guns)
1 Driver (1 Heavy Rail Gun)
2 Light Rail Guns
1 Heavy Railgun
Lockdown- Activate this to fire the heavy rail gun
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Wolverine
2 Turret Gunners (Protected Light Machine Guns)
1 Driver (2 Sam Missile Launcher)
2 Protected Light Machine Guns
2 Sam Missile Launcher (main weapon)
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Hornet
2 Passengers who may fire (must roll once a turn to stay on or suffer a damage roll)
2 Turret Gunners (control Machine Guns)
1 Pilot (dual rocket pods)
2 light machine guns
2 Rocket Pods
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Pelican
6 Passengers who may not fire
1 Turret gunner (Light Machine Gun)
1 Pilot
1 Co-Pilot
1 Light Machine Gun (may only fire at enemy's behind the pelican)
-3 to damage rolls against it
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Ranks
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When you complete 3 missions as a human you will "level up" to advance in ranks all the humans in your squad level up at once when you level up state a small bonus or ability and if i judge it worthy it will be accepted
COVENANT
Covenant
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Races
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race in covenant come with 2 separate sets of equipmnt
Elites
Ranged Elite
Covenant Carbine
+1 to hit
+3 to damage
3 Shots per rounds (3 attacks per round)
Shield
protects from some damage
Breath Implants (like the [NOBREATHE])
+1 to hit
Cannot drown or suffocate
Melee Elite
Energy Sword
+3 to hit
+3 to damage
1 Attack per round (attack once in a round)
Cloak
turn invisible for 3 rounds
Shield
Protects from some damage
Warrior Spirit
+1 to rolls after 5 rounds of combat
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Yan'me
Sniper Yan'me
1 Plasma Sniper
[Auto-hit]
[Auto-kill]
1 Shot per 3 rounds
Fly
Can fly
Hard Carapace
-1 Damage
Swarm
5 Bugs all functioning as one
5 attacks per round
Claws
-1 Damage
-1 Hit
Fly
Can fly
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Jackals
Medic
Medical Kit
Can Fix 1 Injury per round
Cybernetic Implant Device
If you find cybernetics you can implant them into your allies
Honor Guard
Shield
+1 to defence
Plasma Rifle
-2 to hit
+2 to damage
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Vehicles
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Spectre
1 Turret Gunner (Plasma Turret)
1 Driver
Plasma Turret (not main weapon)
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Ghost
1 Driver (2 light plasma repeaters)
2 Light Plasma Repeaters (main guns)
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Wraith
2 Turret Gunners (2 Protected Light Plasma Repeaters (each) )
1 Driver (Heavy Plasma Mortar
2 Double Light Plasma Repeater Turrets
Heavy Plasma Mortar (main gun)
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Vampire
2 Turret Gunner (Protected Plasma Cannon (each) )
1 Turret Gunner (Protected Heavy Needler)
1 Pilot
Protected 2 Plasma Cannon Turrets
Protected Heavy Needler
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FLOOD
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Flood
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Flood are simple you start as an infection form if you find a dead enemy you can infect him and he will be stockpiled and you will control a new infection form when you get 50 stored life forms you can form a protogravemind 100 more lifeforms and you can make a full gravemind you also get 1 infection form per turn at the start then 3 with the protogravemind and 10 with a full gravemind
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FORERUNNER
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Forerunner
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Models
Forerunner machines are all that remain you will control a model of forerunner machine getting upgrades as you complete missons if you find artifacts and may mount covenant and human weaponry
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Models
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Sentinel Major
2 Sentinel Beams
+3 To Hit
+3 To Damage
1 Attack Per Round
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Enforcer
2 Needlers
+1 To Hit
+1 To Damage
1 Attack Per Round
2 Rocket Launchers
+1 To Hit
+1 To Damage (hits all of a group)
1 Attack per 2 Rounds
Shield
Protects from damage sometimes
Flight
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Monitor
Monitor Beam
-3 to hit
+3 To Damage
Flight
Shield
Protects from damage
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EXPLANATIONS
Explanations of some likely very confusing things
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Weapons
+ or -'s to hit or damage grant bonuses to a attack against an enemy a bonus to hit means you'll hit more often a bonus to damage means that you will do more damage
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Example of a round
Marine with a 3 shot weapon aims
he attacks a loyalist elite
my response
3,4,3 vs 1,3,4
2 shots hit one misses
4,5,2
The first shot tears the shoulder the second breaks the forearm and the 3rd does nothing
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Vehicles
Passenger Positions
Weapons Equipped
Example
Machine Gun Warthog
Carry's 3 passengers (machine gun is also listed here)
and 1 equipped weapon
its a turret weapon so its not a main gun
Scorpion Cannon (main gun) this means that the driver fires it on his turn instead of a turret person
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DICE
Dice System
1-HUGE HUGE FAIL likely causing death
2- failed but not that bad
3- nothing happened
4- success not a great success but a success never the less
5- Good Success accomplished everything you tried and a little more
6- Overkill You Succeeded with your action but good or bad actions may result
Players
Serious Concentrate
Name: Simon James
Background: Lieutenant Commander; has fought in multiple battles in all types of situations and is most known for being a skilled pilot.
Favorite Weapon: MA5B Assault Rifle
Favorite Vehicle: Pelican
Race(covenant): N/A
Faction: Humanity
HighEndNoob
Name:Bob Adams
Background:Lance-Corporal, Bob prefers close-quarter-combat
Favorite Weapon M60 Shotgun
Favorite Vehicle:Pelican
Race(covenant):N/A
Faction: HUMANITY!
adwarf
Character App
Name:Agrea
Faction: Flood
Ze Spy
Name:Todd
Faction: Flood
Tarran
Name: Irinas (real name Beta I-63-7).
Background: Irinas (Beta I-63-7) is a rogue Sentential Major who's AI bugged out and became somewhat sentient.
Race: Sentinel Major.
Faction: Forerunner.
I'll give it a try. Heh, you remind me when I started my first RTD.
Few tips just in case you didn't know them already:
You should put statuses in quotes within spoilers, preferably at the bottom an update post, it's a good format. e.g.
Name: John baker
Inventory: Yadda yadda yadda.
Status: Filled with rainbows.
Location: On earth. Riding a rainbow.
Name: Simon James
Inventory: Yadda yadda yadda.
Status: On fire.
Location: On the moon.
It's a good idea to quote player's posts, it means people don't have to search for another player's actions if they want to know what they did that turn. It's not absolutely necessary, but it saves the players time, and doesn't take all that long.
You should also try your best at making sure we all know where to go without limiting us to one direction. Let us take the long way if we feel like failing like that.
Don't change the rules too much, since new rules don't always agree with some people, and they may leave. I learned this the hard way, it wasn't fun. :-\
Try not to take more than a week or so on updates or people may forget where they were.
Have fun doing this. If you don't, then your players will notice, and no one will have fun. Don't do turns when you're feeling down.
Anyway, here's my character:
Name: Irinas (real name Beta I-63-7).
Background: Irinas (Beta I-63-7) is a rogue Sentential Major who's AI bugged out and became somewhat sentient.
Race: Sentinel Major.
Faction: Forerunner.
Serious Concentrate
Name: Simon James
Favorite Weapon: MA5B Assault Rifle
Favorite Vehicle: Pelican
Inventory : !Marine Pilot Armor! !Assault Rifle! !Pelican!
(!'s mean an items equipped )
You are at the present flying a pelican with 4 other proud warriors in it to a small skirmish against a squad of 2 ODST UNSC forces
Status: No Injury's Well Rested
High End Noob
Name:Bob Adams
Favorite Weapon M60 Shotgun
Favorite Vehicle:Pelican
Inventory:!Shotgun! !Marine Combat Armor!
Status: Fine
You are riding in a pelican to a confrontation with 2 ODST's one block ahead you see 3 other marines in the back of the pelican aswell as a pilot up front
adwarf
Character App
Name:Agrea
Faction: Flood
Status: 1 Infection Form
you are currently the back of a pelican with 1 marine piloting 1 other infection form and a sentinel major on the way to combating 2 ODST's
Ze Spy
Name:Todd
Faction: Flood
Status: 1 Infection Form
you are currently the back of a pelican with 1 marine piloting 1 other infection form and a sentinel major on the way to combating 2 ODST's
Tarran
Name: Irinas (real name Beta I-63-7).
Background: Irinas (Beta I-63-7) is a rogue Sentential Major who's AI bugged out and became somewhat sentient.
Race: Sentinel Major.
Faction: Forerunner.
Inventory: !2 Sentinel Beams!
Status: Operational
You are flying beside the pelican watching for passing enemy aircraft you see in the distance the enemy drop pod and the 2 ODST's fighting off loyalist covenant grunts however they will not be a match for you and the others
Tarran
Beam some random grunts to death.[/b]
5 You fire a beam at a grunt searing through its heart killing it[/s]
Serious
"Corporal Adams, man that turret!" Commander James said. "Let them know we're coming." They - the humans, the covenant, the forerunners, hell even the flood - had worked too hard to achieve this peace to let anyone take it away... even his own race.
2 your voice gives out you cant speak for 3 turns
HEN
"Sir!" Lance-Corporal Adams said, getting to his feet.
Mount the Turret, and pick-off some grunts and infection forms.
you mount the turret
2
you miss hitting any grunts
Ze Spy
We are all in the same Pelican
Wait for one of the ODST or Grunts to die, then infect 'em
4
you find 1 dead ODST
5
you Infect it perfectly (control it for the rest of battle or get a new infection form and have it absorbed into the ground and wheather it turns into a battle form or a carrier form) if you become a carrier Adwarf can assume control of one of the infection from the burst
Adwarf
* CLick * CLick *
When we land infect anything that is not an ally.
1
a stray shotgun blast hits you wait 2 turns before a new infection form can arrive unless Ze Spy becomes a carrier form in which case you can assume control of one of them
Inventorys (now its own section)
Serious
Inventory : !Marine Pilot Armor! !Assault Rifle! !Pelican!
HEN
Inventory:!Shotgun! !Marine Combat Armor!
Adwarf
Nothing
Ze Spy
INFECTED HUMANS
1: !ODST battle armor! !Battle Rifle! !Combat Knife!
Tarran
Inventory: !2 Sentinel Beams!
Statuses
Serious: Fine
HEN: Fine
Adwarf: Respawning in 2 turns
Ze Spy: Possible battle/carrier form
Tarran:All Systems Functional
Tarran
Kill the last ODST. Or at least give him a sunburn.
2 You fire a beam at a ODST but it hits nothing[/s]
Serious
I continue flying the pelican towards the battlefield. Unless we're already there, in which case I land and exit the vehicle, taking shots at the nearest enemy.
2 you trip and fall on the way out of the pelican 5 but roll and are fine
HEN
I said hit the grunts, and don't stop until I do!
you mount the turret
2
3 grunts fire back 4,1,4 2 hitting you in opposite shins 4 but you heal quickly
Ze Spy
Carrier
6
you make a massive carrier containing over 20 infection forms
(you can control it now)
Adwarf
Leech of Ze Spy until I get a infection form
1 turn left
Inventorys (now its own section)
Serious
Inventory : !Marine Pilot Armor! !Assault Rifle! !Pelican!
HEN
Inventory:!Shotgun! !Marine Combat Armor!
Adwarf
Nothing
Ze Spy
INFECTED HUMANS
1: !carrier form!
Tarran
Inventory: !2 Sentinel Beams!
Statuses
Serious: Fine
HEN: Light Plasma Burns
Adwarf: Respawning in 1 turns
Ze Spy: Fine Carrier Form
Tarran:All Systems Functional
high end noob is on auto pilot if he dosent post next turn he will be removed
Tarran
Kill the last ODST. Or at least give him a sunburn.
1 You fire a beam at a ODST but suddenly your guns fuse together it will take 3 turns before your nano machines can rebuild them [/s]
Serious
shoot the grunts.
6 this this is truly what pelicans were made for your pelican sprouts 2 machine guns that you can fire from your seat your are so in tuned with it when you fly it you become the pelican you mow down the grunts with brutal accuracy from the machine guns
HEN
You quickly fire back
5
You hit 1 unfortuneatly serious slaughtered them before you
Ze Spy
Infest soem moar
1
your infection forms all except one burst apart without infesting anything
Adwarf
I got a new infection form this turn hurray for me
New infection form
Inventorys (now its own section)
Serious
Inventory : !Marine Pilot Armor! !Assault Rifle! !Special Pelican!
HEN
Inventory:!Shotgun! !Marine Combat Armor!
Adwarf
Nothing
Ze Spy
INFECTED HUMANS
1: !infection form !
Tarran
Inventory: !2 Sentinel Beams!
Statuses
Serious: Fine
HEN: Light Plasma Burns
Adwarf: Respawning in 1 turns
Ze Spy: Fine Carrier Form
Tarran:All Systems Functional
sorry about the update schedule but i only do so when i feel either inspired or i feel if i dont this game will die i've been a bit busy making things so the updates will continue to be like that
Tarran
Uhhhhh... give moral support for my teammates I guess?.
in 2 turns they will be repaired
5
you give a rousing speech your allies get a +1 to rolls until next turn [/s]
Serious
Raise a hand in victory, strafe any remaining enemies with machine gun fire. If none are left report success to HQ and ask about other targets.
there are no remaining enemys you report in they tell you to attack a gravemind to the north
HEN
[autofail]
there are no more targets
Ze Spy
infestinfestinfest
5
you get another ODST body
Adwarf
Do hwta I am suppost to.
you stay in the pelican
Inventorys (now its own section)
Serious
Inventory : !Marine Pilot Armor! !Assault Rifle! !Special Pelican!
HEN
Inventory:!Shotgun! !Marine Combat Armor!
Adwarf
Nothing
Ze Spy
INFECTED HUMANS
1: !ODST body!
Tarran
Inventory: !2 Sentinel Beams!
Statuses
Serious: Fine
HEN: Light Plasma Burns
Adwarf: Respawning in 1 turns
Ze Spy: Fine Carrier Form
Tarran:guns fused