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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ze Spy on March 22, 2011, 03:56:26 am

Title: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Ze Spy on March 22, 2011, 03:56:26 am
AKA i somehow lose interest in RTD's that require me to write huge Statuses

Spoiler: Dice (click to show/hide)

Spoiler: "Sign this" (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Professions(classes) (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Misc items (click to show/hide)

Spoiler: Alarm (click to show/hide)

Spoiler: Vehicles (click to show/hide)

Spoiler: Starting NPC's (click to show/hide)

Spoiler: "Will to fight (click to show/hide)

Spoiler: Contraband(Money) (click to show/hide)

Spoiler: Some random info (click to show/hide)

Right, that wall of text was long, Accept only 5 players
Title: Re: Roll to Saboteur(The Saboteur RTD) - What, another RTD by me?
Post by: Ze Spy on March 22, 2011, 08:34:48 am
Spoiler: Players (click to show/hide)

Spoiler: NPC's (click to show/hide)

Spoiler: The Dead (click to show/hide)
Title: Re: Roll to Saboteur(The Saboteur RTD) - What, another RTD by me?
Post by: Dwarmin on March 22, 2011, 08:54:36 am
hmm, I'll try this...seems like an RTD where we all massively fail and die.

(You roll  a 1 to resist torture! You tell them the wehrmacht the location of the rebel base!)

Name : Amelie Bourguignon
Gender : Femme
Bio : After the Nazi's used her families ancestral farm as a Panzer parking lot and chased they away, she swore revenge.
Appearence : Ideal for shiving Natzis in back alleys and giving them baskets of bread with dynamite hidden in them.

Skills :
-Danger Close
-Disguise

Starting Weapon :
-Luger
-MP40
-Dynamite
-RDX

Profession : Saboteur
Former profession : Farmer's Daughter-Amelie was not only a hard worker in the field, but managed a stall in a nearby village where she sold fresh goods, always with a smile-she's a natural charmer. She was the only member of her family educated enough to be trusted with the family finances-bookeeping mostly.

Additional information(Optional) : She learned disguise from another member of the resistance not long-her low profile, voice range, and somewhat ordinary looks make it easy for her to blend in and act as someone else.

Her explosives skill a actually came from her brother, as he was mining engineer living in Montargis, and often spoke in great detail about his work. Lucky for her he left some of his manuals and supplies in his personal effects-he had joined the French army, and was either captured or killed during the blitzkrieg, for Amelie hasn't seen or heard from him since.
Title: Re: Roll to Saboteur(The Saboteur RTD) - What, another RTD by me?
Post by: Bdthemag on March 22, 2011, 09:02:59 am
Name : Bdthemag
Gender : Male
Bio : A former student at the local university, once the war started he joined the resistance to fight back.
Appearence : A tall slim looking man, has brown hair and eyes.
Skills : Disguise, Runner
Starting Weapon : Silenced Luger, Viper. Dynamite, Bridge Destroyer.
Profession :  Scout, +1 to Sneak rolls, -1 to combat rolls.
Former profession : Student
Title: Re: Roll to Saboteur(The Saboteur RTD) - What, another RTD by me?
Post by: Ze Spy on March 22, 2011, 09:03:59 am
Dwarmin, give me a up's and downs on your Profession, or i'll auto it to be a Resistance fighter/give it the stats of a demo expert, depending if the dice rolls +3 or -3

Also, 1 dynamite equals to 16 sticks, unless you want 32 sticks of dynamite, i suggest you edit

Quote
(You roll  a 1 to resist torture! You tell them the wehrmacht the location of the rebel base!)

Unless they catch you in a corner without weapons or you surrender, they'd prefer you dead, besides, There are several resistance bases, don't worry about a captured fellow player compromising your current base
Title: Re: Roll to Saboteur(The Saboteur RTD) - What, another RTD by me?
Post by: Dwarmin on March 22, 2011, 09:16:51 am
Dwarmin, give me a up's and downs on your Profession, or i'll auto it to be a Resistance fighter/give it the stats of a demo expert, depending if the dice rolls +3 or -3

Also, 1 dynamite equals to 16 sticks, unless you want 32 sticks of dynamite, i suggest you edit

Quote
(You roll  a 1 to resist torture! You tell them the wehrmacht the location of the rebel base!)

Unless they catch you in a corner without weapons or you surrender, they'd prefer you dead, besides, There are several resistance bases, don't worry about a captured fellow player compromising your current base

I've edited my char sheet. Pow!
Title: Re: Roll to Saboteur(The Saboteur RTD) - What, another RTD by me?
Post by: Ze Spy on March 23, 2011, 02:24:50 am
2/4 slots filled, enough players, Game commencing, we still have two free slots

-Introduction-

Lucifier : Those German bastards, they flooded through our gates while we were recovering from the last war, where the hell did they get these in such a short time?

Laps : If i am right, the Germans Had a pact with russia that allowed them to open training facilities and god-knows-what in Russia

Lucifier : Then they betrayed them, yeah, remind me not to trust those assholes

Lucifier : Same shit, Different day, you know what i am saying, Laps

Laps : Don't worry, we've got another batch willing to fight the nazi assholes, will send the best to you, or atleast the ones that would survive going into a fortified Wehrmacht location

Laps : also, i've called in a Mercenary Russian Pilot named Nikolai, don't know how he'll arrive though, regards to you, i am going off to trai- guide those New guns

-Hidden resistance base, 21.40-

Laps : Right, you four, you've been selected for the RTF 414, Composed of only the best, bad news, all of them have been killed during the blitzkrieg, which means that only you four are the only guys in there, problem is, are you all ready to kill and shed blood if the situation calls for it?

Laps : Answer that question later, i've contracted a Mercenary Russian pilot called Nikolai to help you all, let me turn into his radi-

Nikolai : Черт, нет!, я не уделяется достаточно для этого дерьма, мать вашу! Ебать! (Translation : Hell no!, i am not being paid enough for this shit! your mother! Fuck!)

Laps : What the hell, Nikolai?

Nikolai : Germans have AAA, they are shooting at me, and from up here, it looks like this whole village down there is trying to kill me! i am not flying lo- Ебать!(Fuck!)

Laps : Later, anyways, we are going to infiltrate a Nazi base, Since it is out of bounds, we'll have to disguise if we do not want them to start the alarm, remember, if you are going to get a disguise, make sure that the poor asshole whose uniform you are using isn't shot or blown or whatever, you'll have to punch them to death, Bullet holes, blast holes, road tracks, whatever, would easily make it obvious that you stole it from a poor schmuck, now, remember, both Male and Female nazi's use the same uniform, no changes, which means that it's not gender-focused

Laps : now, there is a guns dealer behind you that sells guns and bullets, also, you might have noticed that the color around here is dull, the germans, they sucked out the life in this country, in this state, the germans are quite plentiful, and the Resistance is......rare and weak, but it won't stay this way that long, now, would you like to buy weapons or leave now?

(Giving everyone a chance to edit their character, once you are ready, the sabotaging will start)

Spoiler: Amelie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)


Title: Re: Roll to Saboteur(2/4) - Two free slots
Post by: SeriousConcentrate on March 23, 2011, 03:36:19 am
I'm down.

Name : Walter Thatcher
Gender : Male
Bio : An older British gentleman who preferred the French culture and countryside, he's lived in France for most of his adult life and hasn't taken too kindly to the new 'landlords.'
Appearence : Stands about 5'10 and 170 pounds. Very serious, weathered face with short hair and a bushy mustache long enough to hide his mouth, both kept very tidy and precise. He prefers to wear broken-in brown clothing because dirt/blood stains from his kills and such don't show up very well on them.
Skills : Sleight of Hand, Heavier Bullets
Starting Weapon : K98, Luger, Grenade, RDX
Profession : Sniper
Former profession : Hunter
Additional information(Optional) : Walter stole his weaponry from a careless German soldier who put it down when he went to answer a call of nature.
Title: Re: Roll to Saboteur(2/4) - Two free slots
Post by: Zako on March 23, 2011, 04:56:49 am
Name : Leon Derville
Gender : Male
Bio : The usual sob story for resistance fighters, parents murdered by germans for suspicious activity, swore vengance etc. What's different though is that he himself was caught and tortured for information he didnt have until the resistance came and saved him from captivity.
Appearence : Pale skin with cris crossing scars across his chest and back. Dark brown hair and blue eyes.
Skills : Slight of Hand, Ghost
Starting Weapon : M1A1 Thompson, Silenced Luger, Grenades, RDX
Profession : Medic
Former profession : Doctor


Title: Re: Roll to Saboteur(2/4) - Two free slots
Post by: Ze Spy on March 23, 2011, 07:04:54 am
We've got enough players now, i am booting everyone's asses to the outside of the Wehrmacht base

-Outside the Wehrmacht base, 22,24-

Laps : It's night, good, most of the Nazi bastards will be sleeping, this should give us a clear opening

Laps : Our mission is to rescue a certain someone called Resic from the base, and blow up a oil rig while on our way out, as you can see, the gates are guarded by those two guards, but we'll go to that in a minute, look around, there are atleast 4 of them, 2 are half asleep and thus won't be able to fight easily

Laps : By the way, we now have another option : we can kick down the front door and charge in, guns ablazing, our intelligence has said that it's alarm systems are shut down, which means that any alarms we trigger would only create a suspicion area, you know what that means, i had to break the fourth wall

Laps : It's your choice, do we grab disguises and sneak in, or do we blast the door wide open?

Spoiler: Amelie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thatcher (click to show/hide)

Spoiler: Leon Derville (click to show/hide)
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Zako on March 23, 2011, 08:04:58 am
Wait! Before I do anything, can I change some stuff with my character? Just the profession and skills? If so, can you change profession to Juggernaut and skills to punch out and slight of hand?
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Ze Spy on March 23, 2011, 08:15:06 am
Yeah, sure
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Zako on March 23, 2011, 08:25:53 am
:D Thanks!

I vote for sneaking in. I'll sneak up on the two alert guards and attack barehanded, trying for a neck snap.

BTW, no knives?
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Dwarmin on March 23, 2011, 08:30:17 am
I vote for sneaking in as well, so they don't kill the person we are trying to save...

I try to sneak up and shoot the one zako doesnt kill with a silenced pistol.
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Zako on March 23, 2011, 08:37:52 am
Dont shoot him! It will leave a blood stain on his clothes and that will give you away. Just bash him from behind.
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Dwarmin on March 23, 2011, 08:42:48 am
headshot...!
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: SeriousConcentrate on March 23, 2011, 08:46:27 am
Walter looks for a good place to snipe from. I'll provide a distraction once everyone's got uniforms; if the nazis are busy looking for me outside they're not busy searching for the others inside.
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Bdthemag on March 23, 2011, 06:05:22 pm
Grab some disguises then attempt to sneak into the base.
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Ze Spy on March 23, 2011, 10:19:46 pm
Turn 1 - FIREST TURNKTHXBAI

I'll sneak up on the two alert guards and attack barehanded, trying for a neck snap.
I try to sneak up and shoot the one zako doesnt kill with a silenced pistol.

Leon sneaks up on the guard at the left and attacks, aiming for a neck-snap [5+1=6] breaking it, the other guard, alarmed by your presence, points his MP40 at you, [5]but Amelie Bourguignon Shoots him in the head before he could do anything smart, you did it wrong, thought

[auto-win-for-some-unknown-reason]The Guard at the gate controls don't seem to bother, despite both you and him being clear as a bomb on a railing

Walter looks for a good place to snipe from.

looking around, [5] You easily find a Guard tower nearby, climbing the ladder, you get up [2] A guard was there [5] he doesn't seem to see you, but whatever anyway, you push him down [5]Somehow, his body is left intact with his uniform undamaged

Grab some disguises then attempt to sneak into the base.

You head for the Dead nazi that just fell from a tower and take his uniform [3]There doesn't seem to be a single opening

Quote from: Gate control guard
Look around, make sure there's no-one looking at me

[5]Nothing around, good

Spoiler: Amelie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Zako on March 23, 2011, 10:37:30 pm
Well, that went better than expected. I didn't know that there was a guard at the gate controls. Can you include stuff like that more often please?

Quickly drag the bodies out of sight and take the clothes off one of them, as well as all his stuff.

Oh, dual wield SMG's ftw. :P
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Ze Spy on March 23, 2011, 10:44:46 pm
The Guard didn't even do anything even though he could shoot you through the fence, and he looked around to see if anyone is watching, don't think you'll have to worry
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Zako on March 23, 2011, 11:01:39 pm
Still, a patrol might come by and freak out about the bodies. Better to be safe than sorry.
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Ze Spy on March 23, 2011, 11:03:04 pm
Updated the vehicles section, also, taking ideas for weapons or vehicles
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Zako on March 23, 2011, 11:53:42 pm
Knives! Bayonets! Springfield rifles! Mortars! Armored cars with anti tank guns! Jeeps! Light tanks! Panthers! TIGER TAAAAANKS!!! (  :o ) Half tracks troop transports with machine guns or mortars! Commandos! More silenced pistols! Russian rifles! Mines!!! :D Molotovs! Anti-tank grenades! Smoke grenades! ARTILLERY STRIKES!!!

Just some ideas for you to think about.  :P Sorry, but can't be bothered posting links.
Title: Re: Roll to Saboteur(4/4) - Getting this into introduction mission, blah blah blah
Post by: Ze Spy on March 24, 2011, 12:16:51 am
Artillery strikes are already in, hire a artillery commander, Knives, bayonets, smoke grenades and mines are in the next wave of equipment for the Guns dealers

Also, when i was reading "Jeeps! Light Tanks!" i read "Light Tank jeeps!", i was toying around with the idea of a cheap-ass jeep with a cannon, adding that in
Title: Re: Roll to Saboteur - Turn 1 : no comments
Post by: SeriousConcentrate on March 24, 2011, 01:13:31 pm
"Have a nice trip, lad," Walter said as the nazi plummeted to his doom. He watched through the scope of his rifle as his allies grabbed uniforms, then looked around for anybody that might try to impede them. Most notably there was the guard on the gates, and he sighted in on him.

If the gate guard tries to hold them up, take the shot. If not, do nothing.
Title: Re: Roll to Saboteur - Turn 1 : no comments
Post by: Bdthemag on March 24, 2011, 03:46:54 pm
Continue to look for a disguise.
Title: Re: Roll to Saboteur - Turn 1 : no comments
Post by: Dwarmin on March 24, 2011, 03:52:33 pm
pass
Title: Re: Roll to Saboteur - Turn 1 : no comments
Post by: Ze Spy on March 25, 2011, 01:57:04 am
Oh fuck i was writing a turn and then firefox ate it up
Title: Re: Roll to Saboteur - Turn 1 : no comments
Post by: Ze Spy on March 25, 2011, 03:28:11 am
Turn 2, Firefox had better not eat up my turns again, or i'll throw it in the recycle bin

Quickly drag the bodies out of sight and take the clothes off one of them, as well as all his stuff.

[5]With the speed of a falcon, you drag the bodies out of sight, grab the clothes of a sucker, and grab his MP40

You can't hold the Luger and grenades, so no

"Have a nice trip, lad," Walter said as the nazi plummeted to his doom. He watched through the scope of his rifle as his allies grabbed uniforms, then looked around for anybody that might try to impede them. Most notably there was the guard on the gates, and he sighted in on him.

[6]Looking around, you spot a Patrol heading for the general direction of the base, keep an eye on them(Patrol sighted, ETA 2 turns)

Continue to look for a disguise.

you already have one

pass

You grab a disguise and go up to the gate

Quote
Conversation

Laps starts talking to the Guard, who appears to be a Resistance in disguise

Laps : Hey, Baucault, Toss the lever

Baucault : Scheiße, i though there were more than this

Laps : Sniper on that tower, don't worry, hit the switch

Baucault : Ja, Resic is in that building south-east of the center, there are three routes in, fastest is the main door, but it's guarded as all shit, back door's the slow as hell route, but contains less guards, the fire escape has no guards and is a fast way in, but unless you cut the wires in it's keyhole, it'll sound the fire alarm the second you open the door, and i don't think the Fascists will let you poke around in it's keyhole

Laps : Shit, thanks!

Spoiler: Amelie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)
Title: Re: Roll to Saboteur - Turn 1 : no comments
Post by: SeriousConcentrate on March 25, 2011, 03:59:04 am
That sucks, dude. Accidentally click the back browser button? That's happened to me more than I care to admit.

Walter watched the patrol, then sighted his scope in on the one in the rear. He would give his allied a little more time to decide on a course of action and get moving, but if it started to look like a near thing he was taking the shot.
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Zako on March 25, 2011, 07:25:21 am
Shit. I knew it! I KNEW that a patrol would come around here sooner or later. Oh well, best keep moving. What do you think we should do? Go back, front or fire escape? I think that we could make a distraction (possibly explosive) and have someone cut the wires in the door while the guards scramble over each other at the other side of the base. Then we pull the same trick again (also has the posibility to be explosive) to pull them away from where we want to go from there.

Make sure I have taken all the ammo from both corpses and give the grenades to Amelie. Thank the resistance member in disguise and tell him to hide the bodies if he can. Proceed inside and head to the fire escape at a casual speed.
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Ze Spy on March 25, 2011, 08:17:42 am
I am thinking of placing in Mission chains which specialize in things(For example, missions in the Revolution chain deal in inspiring Revolts and Raises "Will to fight" more then other missions, Missions in the Terror chain focuses on making the wehrmacht think that they could get a bullet in their head anytime(Might contain disturbing content), Missions in the Equipment chain focuses on bringing out weapon ideas that i have, etc etc etc), Any thoughts?
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Zako on March 25, 2011, 09:30:43 am
Hmmm... player customization by choice of missions. I like it. I think you should do it after this one.
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Bdthemag on March 25, 2011, 04:12:25 pm
Head further into the base.
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Dwarmin on March 25, 2011, 04:37:40 pm
Follow my comrade into the base...
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Ze Spy on March 26, 2011, 12:33:47 am
Fire escape gets the most votes, lets go!
Turn 3

Walter watched the patrol, then sighted his scope in on the one in the rear. He would give his allied a little more time to decide on a course of action and get moving, but if it started to look like a near thing he was taking the shot.

[5]Aiming down the Sight, you shoot the Kraut at the back, in the head [6] The Others Overreact to it and start panicking, heh(Patrol ETA slowed down to 3 turns)

Make sure I have taken all the ammo from both corpses and give the grenades to Amelie. Thank the resistance member in disguise and tell him to hide the bodies if he can. Proceed inside and head to the fire escape at a casual speed.

[auto-fail]You can't hold anymore ammo, and Amelie can't hold anymore grenades either, you thank Baucault and tell him to hide the bodies [5] He seems to get the message, as he walks towards the location you placed the bodies

Walking towards the fire escape, Laps does a hand signal, which promply causes a explosion, Whoa [6]Just as it was needed, the guards all dash towards it

Head further into the base.

You head into the base [5(Was a hidden roll, but Screw that)]You notice a small one-man jeep with a cannon at the front of it, Laps explains :

Laps : Vulture Jeeps......They are fast, light and easily maneuverable, and it provides as much protection as a paper hat, the wehr just stole it from us recently, so if we can steal that Vulture, we should be able to deny them the vehicle(Vehicle section updated)

Follow my comrade into the base...

You follow the others to the Fire escape

Quote from: Distraction level
100% - They are totally distracted, hurry! make your move!

Spoiler: Amelie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: SeriousConcentrate on March 26, 2011, 01:05:47 am
"One less German, what?" Walter said to himself as he worked the action on the rifle and took aim at the second member of the patrol. "Not the kind of trophies I desire on my wall," he mumbled as he sighted in and pulled the trigger.
Title: Re: Roll to Saboteur - Turn 2 : Sneaking into bases
Post by: Zako on March 26, 2011, 01:45:30 am
Ok ok, its working well. You guys head to the fire escape, I'm going to plant some explosive suprises for our friends. Question: do we take the jeep and use it for a getaway vehicle or do we blow it up?

Plant some RDX around the plaza while the guards are distracted. Arrange them for maximum coverage and destruction.
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: adwarf on March 26, 2011, 08:35:11 am
Name : Leon Van'Helsing
Gender : Male
Appearence : A tall grey haired, and grey eyed person who wears dark clothing all the  time and a cape,and hood all black.
Skills : SOH Pro
Starting Weapon : BAR, and STG 44 : RDX, and Grenades
Profession : Heavy Gunner
Former profession : Gun Specialist


Decide the stats for Heavy gunner, and Can I join ?
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Ze Spy on March 26, 2011, 09:29:35 am
Sure, once intro mission's done, you'll be introduced at the Resistance base

Also, look! i started another RTD!, don't worry, both'll get equal attention
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: adwarf on March 26, 2011, 09:33:04 am
Sure, once intro mission's done, you'll be introduced at the Resistance base

Also, look! i started another RTD!, don't worry, both'll get equal attention

Thats fine, and YES !!
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Bdthemag on March 26, 2011, 02:03:34 pm
STEAL THE CAR
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Ze Spy on March 26, 2011, 08:50:59 pm
Waiting for Dwarmin
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Dwarmin on March 27, 2011, 12:59:33 am
Start flingin' dynamite
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Ze Spy on March 27, 2011, 01:20:03 am
Sneak and Awe?, not exactly what the definition of "Sneaking" is, but what the hell

Turn 4

"One less German, what?" Walter said to himself as he worked the action on the rifle and took aim at the second member of the patrol. "Not the kind of trophies I desire on my wall," he mumbled as he sighted in and pulled the trigger.

[5]You sight in onto the second member of the squad and fir-[2]"WHAT THE SHI-" you are interrupted as a Dismembered Kraut body smacks you right in the face, making your bullet haywire

Plant some RDX around the plaza while the guards are distracted. Arrange them for maximum coverage and destruction.

[5]You plant a couple of RDX around the plaza [3]But appearentally, things exploding around you don't fit you, as you accidentally smack the Trigger when a dynamite exploded right next to you [5]You dodge out of the resulting explosion and debris

STEAL THE CAR

[5]With things getting fucked up, you run to the car [5] Successfully hot-wire it, and jump on, destination, gate

Start flingin' dynamite

[5]Being a damn impatient person, you grab your dynamites and fling them around, causing a number of explosions and ruining your disguises [4]5-6 of them get blown apart [2]and you also accidentally threw a Dynamite at Leon Dervile [5] He dodges it, however

Quote from: Krauts
GET THE FUCK DOWN

[2]It seems that everybody doesn't know what does "take cover!" means, as they stand out in the open

Spoiler: Amilie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Krauts (click to show/hide)
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Dwarmin on March 27, 2011, 01:29:36 am
Actually, spray the compound with my MP40! BRAAP BRAAP

OOC: To be fair, Ze spy bumped me for a turn really late at night. My decision making skills were impaired by lack of sleep...
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: SeriousConcentrate on March 27, 2011, 01:45:50 am
"Dear lord," Walter said, pushing the body back over the edge of the tower. "Absolutely uncivilized." He shook his head, then aimed at another German. They were all easy targets, standing out them in the open like that and wondering what was up with all the explosions.
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Zako on March 27, 2011, 03:02:08 am
Screw it, we get him out the hard way. At least we will leave an impact. Get your asses moving! We need to get this guy out fast!

Chuck a grenade and open fire with both smg's, full auto, while moving to the front door.

DAKKADAKKADAKKA
Title: Re: Roll to Saboteur - Turn 3 : no comments
Post by: Dwarmin on March 27, 2011, 03:06:09 am
No dakka for Zako.

He only gets to use short, controlled bursts.
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: Bdthemag on March 27, 2011, 08:34:08 am
Pick up my comrades in my newly gained car.
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: TolyK on March 27, 2011, 01:38:03 pm
This looks and reads great.
The english-to-russian translation is horrible (:P) but that's fine.
Can I join as a *secretly about to PM*
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: adwarf on March 27, 2011, 01:46:25 pm
This looks and reads great.
The english-to-russian translation is horrible (:P) but that's fine.
Can I join as a *secretly about to PM*

Your russian ?
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: TolyK on March 27, 2011, 01:51:12 pm
This looks and reads great.
The english-to-russian translation is horrible (:P) but that's fine.
Can I join as a *secretly about to PM*

Your russian ?
yeah i speak fluent russian  8)
(well my grammar and spelling is ... off a bit, but yeah.)
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: adwarf on March 27, 2011, 02:02:34 pm
Cool I didn't know that.
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: Bdthemag on March 27, 2011, 02:03:33 pm
*Insert soviet russia joke here.*
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: adwarf on March 27, 2011, 02:05:09 pm
*Insert soviet russia joke here.*

* They thought Vodka cured Radiation ? * ( It probably does )
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: TolyK on March 27, 2011, 02:10:26 pm
Lol @ all the above.
...
I'm an american and a russian.  :P

*and yes it does, but only slightly. that's why I stay in a concrete bombnuke-proof home underground with my computer*

 ;D
Title: Re: Roll to Saboteur - Turn 4 : no comments
Post by: Ze Spy on March 27, 2011, 11:51:03 pm
ho ho ho, we've got another Meatshield Sign up!

Turn 5

Actually, spray the compound with my MP40! BRAAP BRAAP

[4]You spray the compound with your MP40 [2]It doesn't seem to hit any of the Krauts [5] Atleast it made them back off

Chuck a grenade and open fire with both smg's, full auto, while moving to the front door.

[Auto-fail]You can't throw a grenade and shoot at the same time [5]You point the Smgs at K98 Wehrmacht soldier 2 [4] it causes him quite some damage, but leaves him intact

K98 Wehrmacht Soldier 2 is at 30/60 health

Pick up my comrades in my newly gained car.

[Auto-fail] "GODDAMNIT OUR MISSION IS STILL INCOMPLETE, IF IT WAS COMPLETE, WHERE IS RESIC?"

"Dear lord," Walter said, pushing the body back over the edge of the tower. "Absolutely uncivilized." He shook his head, then aimed at another German. They were all easy targets, standing out them in the open like that and wondering what was up with all the explosions.

[5]Sighting down to another, you pull the trigger [5,1,1]Killing MP40 Wehrmacht soldier 1

Quote from: Krauts
GET UP AND SHOOT THOSE ASSHOLES

[1]Everybody stands around even more confused

Spoiler: Amilie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Jerries(Krauts) (click to show/hide)
Title: Re: Roll to Saboteur - Turn 5 : HURRR DURR
Post by: Zako on March 28, 2011, 12:22:24 am
Throw a grenade and run for the front door to the target's prison!
Title: Re: Roll to Saboteur - Turn 5 : HURRR DURR
Post by: SeriousConcentrate on March 28, 2011, 02:31:29 am
With no time to even attempt a witty, stereotypically British one-liner, Walter aimed at another soldier and fired.
Title: Re: Roll to Saboteur - Turn 5 : HURRR DURR
Post by: TolyK on March 28, 2011, 10:44:34 am
well, I finally PM'd my edited version of my submission. (you said squad of four, so i added another person)
mercenary air force FTW!

to all: assuming there are no changes, what should I do/where should I strike?
Title: Re: Roll to Saboteur - Turn 5 : HURRR DURR
Post by: Bdthemag on March 28, 2011, 03:58:54 pm
Run over some nazi's
Title: Re: Roll to Saboteur - Turn 5 : HURRR DURR
Post by: Ze Spy on March 28, 2011, 10:19:34 pm
Turn 6


Throw a grenade and run for the front door to the target's prison!

[5]You throw a grenade at a random Nazi [2] He jumps away from it, causing no damage, dashing to the prison cell, you hit the button to release Resic

Resic : What the hell, i don't have a gun, you charge in, open the gate, and expect me to survive this shit?

With no time to even attempt a witty, stereotypically British one-liner, Walter aimed at another soldier and fired.

[5]You zoom into another Soldier and Shoot him in the head [2]His helmet deflects the bullet, however

Run over some nazi's

[2] You fail to do so

Quote from: knock-to-zees
SHOOT THEM FRENCHIES

[2]Epic fail

Spoiler: Amilie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: SeriousConcentrate on March 28, 2011, 10:55:27 pm
"Really should have expected that, old boy," Walter muttered to himself. He then aimed for the same soldier's throat instead and took another shot.
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: TolyK on March 28, 2011, 11:30:42 pm
*Over radio* Hello ground forces. Please tell us where you would like us to bomb. TolyK out.
*Over radio* Вздравствуйте пехота! Куда нам бросать бомбы? TolyK.
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: Zako on March 29, 2011, 02:06:54 am
"Shut up and be thankful you aren't getting shot right now. Take this." Give him my MP40 and its ammo and grab another one of a dead dude on the way back to the car, while making sure to shield the target with my own body. "Follow me! We'll get you out yet!"

Cover me guys, I'm running for the car!
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: TolyK on March 29, 2011, 08:20:32 am
Fly in with me and Nikolai and do a gunning run on some folks. If there are more than 5 enemies in one place bomb them.
Void scouts around. Alexandra stays back, ready to fly up (has her BAR ready also)
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: Bdthemag on March 29, 2011, 03:58:21 pm
Drive around, shooting all nazi sons of bitches.
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: Dwarmin on March 29, 2011, 06:05:19 pm
Fire more rounds!?
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: Ze Spy on March 30, 2011, 02:15:02 am
Shit, firefox ate up the turn
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: TolyK on March 30, 2011, 05:52:05 am
Shit, firefox ate up the turn
there's an add-on that helps with this. I must remember which one though...
well, I plan all my stuff in ms word first  ;)
Title: Re: Roll to Saboteur - Turn 6 : the [2]'s are starting to flow in
Post by: Ze Spy on March 30, 2011, 06:13:53 am
What Add-on?

Turn 7

"Really should have expected that, old boy," Walter muttered to himself. He then aimed for the same soldier's throat instead and took another shot.

[4]Aiming for the same soldier's throat, you fire [6] And somehow decapitate him

"Shut up and be thankful you aren't getting shot right now. Take this." Give him my MP40 and its ammo and grab another one of a dead dude on the way back to the car, while making sure to shield the target with my own body. "Follow me! We'll get you out yet!"

[5] Handing Resic your MP40, you run to the Vulture [5] It's made for one-man, but both of  you somehow manage to ride the vehicle

Drive around, shooting all nazi sons of bitches.

[3]You fail to drive around

Fly in with me and Nikolai and do a gunning run on some folks. If there are more than 5 enemies in one place bomb them.
Void scouts around. Alexandra stays back, ready to fly up (has her BAR ready also)


[2][5]Nikolai is still stuck above that village getting shot at by AAA's, but you decide to do the Gunning run yourself [5][2] Bullets rain down upon the base, but nobody was hit, nobody

[3]Void doesn't see anything worthy of reporting

Fire more rounds!?

[2]"SHIT! GUN JAM!"

Spoiler: Amilie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Krauts (click to show/hide)
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: Zako on March 30, 2011, 06:18:53 am
"Drive for the entrance! I'll stay here with some of the others and blow this place to hell." Jump off and fire at the germans!

Now that our target is safeish, we can go about the business of blowing everything up. Joy!
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: SeriousConcentrate on March 30, 2011, 06:57:20 am
Walter ejected the clip from his rifle and slammed in a new one while the first was still falling. His radio was buzzing with chatter - with a Russian accent, oddly - and he listened to it for a moment. "I'm not quite sure the area is safe for planes, chap, but we've evacuated the prisoner. If you would be so kind as to drop your bombs on this installation perhaps?" He looked through his scope for another likely target, aiming for heart this time just to stay in practice.

I assume I have a radio anyway. ^^
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: TolyK on March 30, 2011, 06:58:13 am
do a solo gunning and bombing run.
get rest of squad back.
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: Geen on March 30, 2011, 07:48:38 pm
I'd like to reserve a spot. Character in a few minutes.
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: Dwarmin on March 31, 2011, 01:08:10 pm
Clear my gun jam with panache
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: Ze Spy on April 01, 2011, 02:38:26 am
Turn 8

"Drive for the entrance! I'll stay here with some of the others and blow this place to hell." Jump off and fire at the germans!

[5]Jumping off the Vulture, you fire [6][6][6][6][6]ONE bullet, It pierces through a German, Decapitates another, blasts the poor asshole behind him in half, flies through the brain of another, and turns the final guy into grated cheeze

Holy Shit, here, have two Skill points and a GM-Gifted Plane with the bonus capability to parachute Soldiers that are created from Cloning tubes, don't point that gun at me

Walter ejected the clip from his rifle and slammed in a new one while the first was still falling. His radio was buzzing with chatter - with a Russian accent, oddly - and he listened to it for a moment. "I'm not quite sure the area is safe for planes, chap, but we've evacuated the prisoner. If you would be so kind as to drop your bombs on this installation perhaps?" He looked through his scope for another likely target, aiming for heart this time just to stay in practice.

I assume I have a radio anyway. ^^

[5]You reload your rifle [auto-fail]But you can't exactly see any targets to shoot, considering Leon Dervile just scared everybody away

do a solo gunning and bombing run.

[5]Dropping your bombs on the Installation [4]You do a shit-ton of hits [4][5][4][6][4][5][6] The Prison Is hit three times, each does enough damage to down the damn thing, sucks to be the prisoners inside, the Oil rig is hit two times, one bomb causes enough damage to down it, say goodbye to your fuel, Nazi bastards, the last two bombs blow open the Supply depot,[5] but doesn't damage it's contents

Clear my gun jam with panache

[auto-fail]Gun jams are resolved on that turn the gun-jam happened, so no need to do that

Quote
Mission End

Laps : Well, it wasn't that hard now, was it?

Laps : Say Goodbye to your former lives in the Resistance, you are now in the Elite forces of the French

Laps : I've just contracted Larc thanks to Resic's Excellence in radio, so he's cleared you for the FTF 414

Laps : You know, for the World's smallest and rag-tag squad, we did a shitton of damage, i mean, just look at tha-

Resic : GERMAN AIRPLANE! GET THE FUCK DOWN!

A German Stuka Plane swoops down, their "Trumpets of Jericho" blaring, their Machine guns start bursting out the Bullets, Resic and the Rest of the squad Easily ducks under cover, but Laps, being Older and thus having less reflexes, is shot and hit, and subsequently hit by a Bomb

Resic : Oh, hell, well, sucks to be him anyway, i actually got a order to shoot him, don't know, but Larc said something about Betraying us by handing over information on a Small resistance hideout or something, by the way, have your gun back, Guy who opened the prison door

With that, Resic hands Leon back his MP40

Resic : And...uhh, we have some missions

------------------------------------------------------------------------
missions, Don't ask me :

Combat Chain : Shootout - a small squad of Germans have established a Small camp that happened to be near the Main resistance Base, we cannot have such a camp so close to Head quarters, go in there, kill shit, and get out

Revolution Chain : War Crimes in a Box - Scouts Have located a Small box containing the Atrocities of the German army, it's supposedly created by a Rogue Nazi, but like hell we care, grab the box, get the hell out, and you'll get your pay, and we'll get information to get the French citizenry spurred up

Terror Chain : Airport Masscare - A Airport have been recently built by the Germans, it's ment for it's citizens to come and "Admire" the "Landscape" of "Their Sister Country", as we are not that fucking stupid, you are to go in there and shoot the shit out of everything in sight, contains mostly unarmed targets, so you don't have to worry about counterattacks much

Capture Chain - There is a small outpost just east of a large cluster of important targets, the Small outpost is, barely guarded, as most of the guards are in the more bigger outposts, capture it, and we might consider making it your base of operations
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Zako on April 01, 2011, 03:51:11 am
My god. Woah...

...

 :D

That is all, Gentlemen. As you were.

Skill points go into PO pro and Heavier bullets. Restock fully at the supply depo. Vote for Airport Massacre.

Can we loot that Supply Depo?
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: SeriousConcentrate on April 01, 2011, 04:32:46 am
We should probably try to get better weaponry before advancing the plot, so I vote for Shootout. Also, epic roll dude. o.O
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Dwarmin on April 01, 2011, 04:36:57 am
Shoot moar
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 01, 2011, 05:05:14 am
Shoot moar

Shoot WHAT?

also, Supply Depots are basically Restocking buildings, if you enter a Friendly Supply depot, your Health and Ammo are instantly restocked, and if you blast open a Nazi supply depot, you can heal up and restock on ammo to a certain degree depending on the damage done to it's contents during the initial blast
Title: Re: Roll to Saboteur - Turn 7 : No comments
Post by: TolyK on April 01, 2011, 06:20:33 am
OMG lots of 6's.
Turn 8
"Drive for the entrance! I'll stay here with some of the others and blow this place to hell." Jump off and fire at the germans!

[5]Jumping off the Vulture, you fire [6][6][6][6][6]ONE bullet, It pierces through a German, Decapitates another, blasts the poor asshole behind him in half, flies through the brain of another, and turns the final guy into grated cheeze

Holy Shit, here, have two Skill points and a GM-Gifted Plane with the bonus capability to parachute Soldiers that are created from Cloning tubes, don't point that gun at me
Lol.

Quote
do a solo gunning and bombing run.

[5]Dropping your bombs on the Installation [4]You do a shit-ton of hits [4][5][4][6][4][5][6] The Prison Is hit three times, each does enough damage to down the damn thing, sucks to be the prisoners inside, the Oil rig is hit two times, one bomb causes enough damage to down it, say goodbye to your fuel, Nazi bastards, the last two bombs blow open the Supply depot,[5] but doesn't damage it's contents
nice! I'll have my payday, thank you!

Quote
Combat Chain : Shootout - a small squad of Germans have established a Small camp that happened to be near the Main resistance Base, we cannot have such a camp so close to Head quarters, go in there, kill shit, and get out
Might be interesting, we could get some stuff. I might go on foot after bombing.
Quote
Revolution Chain : War Crimes in a Box - Scouts Have located a Small box containing the Atrocities of the German army, it's supposedly created by a Rogue Nazi, but like hell we care, grab the box, get the hell out, and you'll get your pay, and we'll get information to get the French citizenry spurred up
Hmmm not much for planes in this one. I'll probably pass if we do this.
Quote
Terror Chain : Airport Masscare - A Airport have been recently built by the Germans, it's ment for it's citizens to come and "Admire" the "Landscape" of "Their Sister Country", as we are not that fucking stupid, you are to go in there and shoot the shit out of everything in sight, contains mostly unarmed targets, so you don't have to worry about counterattacks much
I like this. I feel like possible dogfighting, hell maybe I'll be able to salvage some german shit!
Quote
Capture Chain - There is a small outpost just east of a large cluster of important targets, the Small outpost is, barely guarded, as most of the guards are in the more bigger outposts, capture it, and we might consider making it your base of operations
If it has a runway/open plane space/whatever that might be good.

I vote for the plane run.

also, Supply Depots are basically Restocking buildings, if you enter a Friendly Supply depot, your Health and Ammo are instantly restocked, and if you blast open a Nazi supply depot, you can heal up and restock on ammo to a certain degree depending on the damage done to it's contents during the initial blast
oh, so I kept everything (nearly) intact? awesome! go loot that thing guys!

EDIT:
I'll pilot your plane! :P
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Zako on April 01, 2011, 08:40:59 am
Sweeeet. Editing turn now.

EDIT: Also, the plane run now sounds awesome. We can get some sweet stuff if we do it right! (Can you say... Zepplin?)
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 01, 2011, 08:43:14 am
No no no, you got it wrong, since it was end of mission, you already are restocked, just like the end of every mission, looting the supply depot isn't going to do anything
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 01, 2011, 09:38:10 am
ah, ok.
so do I get any pay?  :D

so anyways I vote for the Terror chain.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Dwarmin on April 01, 2011, 09:45:17 am
I vote combat chain!
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 01, 2011, 09:51:19 am
I vote combat chain!
that is my second choice.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 01, 2011, 10:27:15 am
2 Terror chain votes and 2 Combat chain votes.......

THIS CALLS FOR A COIN FLIP(Heads = Airport masscare, tails = Shootout) :

Heads, let's hit the airport

Mission Introduction

Leon : Lucifier......i though we would be meeting in person

Lucifier : I was provided this Technology, and i do not waste the gifts of the All-knowing.....uhhh, what was her name again? yeah, right, Kokya-

Unknown : Kolikia Chet

Lucifier : Yeah, wait, oh you.....Look, i didn't hear what the heck you just told me to tell them, mind to....

Kolikia Chet : What, i had lead 5 Seperate invasions with the horrible tech and skill of your army while you and your.....Terrori- Resistance friends hid under a rock, and now you- goddamnit, nevermind

Kolikia Chet : Germany had built a Airport for it's Citizens to admire the landscape of this shitho- of France, most of the Terrori- Resistance doesn't like this change, and i kinda agree, corpse sto- i mean, annoyance is what came of this certain airport

Kolikia Chet : You know what to do : shoot these motherfuckers to Nazi hell

Kolikia Chet : Your Special Plane is ready, one of the Cloning vats are ruptured, which means that you can only drop 3 at one time until the next mission

------------------------------------

Going for a Female GM character for a change, The RTD's still in Newbie mode, until i manage out the rest of the missions and work out the Store, it's going to stay

Once everybody is ready, GM character will lead the Squad to the Airport
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 01, 2011, 10:39:20 am
I'll pilot!

The rest of the squad will follow up bombing.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 01, 2011, 10:45:39 am
Oh wait, just remembered, there's nothing to do, not even a Gun dealer to buy guns, shit, fast forwarding

-Outside Muncih Airport-

Kolikia Chet : There it is....the airport of the Assholes, by the way

Chet Points to the ground, which visibly contains lots of bodies

Kolikia Chet : It is the Aftermath of a Invasion i led against the Germans during the opening invasion, those poor asshole french commanders had to give me a Shitty army both in skill and tech

Kolikia Chet : That aside, here's the plan : We, ground attackers, will enter the airport and shoot everybody to hell, TolyK and his Air forces will shoot down any incoming and outcoming planes, i'll join you guys in the minute, get in through the Door, remember, press the trigger until they are all dead

Right, mission start, Get in through the door and start the masscare!
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 01, 2011, 11:03:15 am
Me: bomb the hangars and runways (mostly hangars though)
Alexandra: bomb the hangars
Void and Nikolai: dogfight any incoming fighters

everyone else: get the hell out there!
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: SeriousConcentrate on April 01, 2011, 02:50:01 pm
Fair enough. ^^ Let's do this.

Walter drew a grenade and stacked up on the left side of the door to the main non-hangar building. "We have to make a suitable entrance, what?" he said, ripping the pin off of the grenade, then tossing it through the open doorway and drawing his Luger.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Bdthemag on April 01, 2011, 05:07:27 pm
Find a disguise, then sneak into the building.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Zako on April 01, 2011, 09:22:52 pm
"You want to make an enterance? Don't use a handgun. Take this and use it well." Give walter my MP40 and all it's ammo, stack up on the right side of the door and get ready.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 02, 2011, 03:33:59 am
Turn 9

Ground attackers are all autoed to burst in and shoot, plus whatever action they posted


Me: bomb the hangars and runways (mostly hangars though)
Alexandra: bomb the hangars
Void and Nikolai: dogfight any incoming fighters

[5]Aiming for the Hangars, you blow the shit out of it [5]Five planes are caught in the explosion, destroying them

[2]Alexandra's Fuel runs out before she could do any bombing, remember to refuel

[5]Void Easily Catches 2 Squadrons of incoming Military/Civilian planes and destroy them, Meanwhile, Nikolai is still stuck above that chickenshit village

Quote from: Everybody
Attack

Everybody stacks on the door, Leon Dervile Tosses Walter his MP40, Walter Prepares a Grenade

1.....2......3!

Walter tosses the Grenade through the Door [4]Causing 9 people to be either dead, wounded, or feigning death, everybody charges through the door, guns ablazing [5][1][4][6] Amilie Causes a shitton of damage, concluding 20 deaths, Bdthemag, however, somehow shoots himself(Moderately Wounded), Walter Causes 12 Casuaties, not much, Leon goes all Whoop ass and kills 40, interesting

Security guards come charging [3] Too bad it was only 4 of them

Spoiler: Amilie (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: NPC's (click to show/hide)

For the skills and stats of Friendly NPC's, See first post
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: SeriousConcentrate on April 02, 2011, 03:39:23 am
"My thanks," Walter said to Leon, putting away the pistol in favor of the MP40. He charged through the door just after the explosion, gunning down several hostiles, then immediately dived for the nearest cover. "Honestly the most appalling sort of people have invaded this beautiful land," he observed as he ducked out of cover just long enough to take a few shots at the security guards.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Zako on April 02, 2011, 04:01:20 am
"Git' some! Git' some, you assholes!! Ahahahaha!" Drag Bdthemag into cover and throw another grenade and then reload.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 02, 2011, 04:04:56 am
Tell alexandra to refuel and nikolai to get back to base after dropping some of his payload.
Check fuel gauges on our planes, if high then start bombing civilians.
"Мирные люди? Да. Но все-таки враги. Полный вперед!"
("Peaceful people? Yes. But they're still enemies. Full speed ahead.")

(P.S. Zako, I think he said that guns automatically reload at turn end, so yeah.)
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 02, 2011, 04:13:08 am
No

Guns use 1 turn to reload unless you have Sleight of hand

Jesus Christ, do you need reading glasses, TolyK?
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 02, 2011, 04:18:22 am
((No, I need sleep. Badly. Also I might just leave your other RTD, and you can back me off  the waiting list in the third one. Not sure yet.))

((But yes I meant that I remember some ability that... nevermind.))
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Zako on April 02, 2011, 09:22:17 am
My current level of slight of hand only reloads when I run completely dry in one clip and auto reloads at the end of the turn, i think. Here i am just manually reloading early.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 02, 2011, 02:38:03 pm
My current level of slight of hand only reloads when I run completely dry in one clip and auto reloads at the end of the turn, i think. Here i am just manually reloading early.
that's what I meant.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Dwarmin on April 02, 2011, 08:02:55 pm
shooot heeeer!
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 04, 2011, 09:33:07 am
No, Not yet
Turn 9


"My thanks," Walter said to Leon, putting away the pistol in favor of the MP40. He charged through the door just after the explosion, gunning down several hostiles, then immediately dived for the nearest cover. "Honestly the most appalling sort of people have invaded this beautiful land," he observed as he ducked out of cover just long enough to take a few shots at the security guards.

[4]Shooting at them, you amount 20 kills and dive for the nearest Cover

"Git' some! Git' some, you assholes!! Ahahahaha!" Drag Bdthemag into cover and throw another grenade and then reload.

[1]Instead of dragging Bdthemag, you throw him [2] Causing some Terrible, Terrible damage(Bdthemag is now Terribly Terribly wounded, and will die if he fails a Hidden roll)

Tell alexandra to refuel and nikolai to get back to base after dropping some of his payload.
Check fuel gauges on our planes, if high then start bombing civilians.

[4]Alex Returns to base to Refuel, but Nikolai is still stuck above that chickenshit village

[2]All fuel gauges are low, refueling

shooot heeeer!

You shooooooooooooooooot[4] 20 deaths

Quote from: Sec Guards
SHOOT DEM

[1]Instead of hitting them Frenchies, Friendly fire occurs, killing one

Spoiler: Amilie (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

OOC/Question Thread's up, http://fgrooc.do.am/forum/5-4-1
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 04, 2011, 09:35:33 am
when done refueling, go on a bombing run.
and WHY THE F*CK CAN'T NIKOLAI GET OUTA THERE???
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: SeriousConcentrate on April 04, 2011, 11:19:31 am
Too much vodka, perhaps?

Walter sighted along the MP40 and shot some more. The orders had been to eliminate everybody, after all, and leaving enemies standing just wasn't acceptable.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: TolyK on April 04, 2011, 12:22:52 pm
Too much vodka, perhaps?
lol
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Dwarmin on April 04, 2011, 12:42:12 pm
Dynamite time!
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Zako on April 04, 2011, 07:28:07 pm
Shit, sorry buddy. I didn't mean to do that.

Grab Bdthemag, get to cover and try to help him stay alive.
Title: Re: Roll to Saboteur - Turn 8 : Where the Germans thread, Zako does insane shit
Post by: Ze Spy on April 05, 2011, 03:25:19 am
Turn 10
Bdthemag Dies, oh, and Nikolai is still stuck above that Chickenshit village

when done refueling, go on a bombing run.

[2]For some unknown reason, the fuel Pump refused to work

Damn

Walter sighted along the MP40 and shot some more. The orders had been to eliminate everybody, after all, and leaving enemies standing just wasn't acceptable.

shoot shoot shoot shooooooooooooot![6] 60 Kills, this looks alittle......easy

Dynamite time!

[2]You can't seem to be able to grab your dynamites

Grab Bdthemag, get to cover and try to help him stay alive.

You grab Bdthemag and drag him to cover [2]You ain't got nothing to heal him with

Quote from: Bdthemag
Try to survive

[1]Instead of surviving, you went the other way, well, shit, may you rest in peace

Quote from: Sec guards
Shoot the dead body to intimidate

Or maybe not [2] the guards Fail to Intimidate the Squad by shooting at the lifeless corpse of Bdthemag

Spoiler: Amilie (click to show/hide)

Spoiler: Bdthemag(Autopsy) (click to show/hide)

Spoiler: Walter (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: SeriousConcentrate on April 05, 2011, 03:29:24 am
o.O

"For our fallen ally!" Walter yelled, continuing to fire upon the enemy forces.
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: Zako on April 05, 2011, 03:34:00 am
NOOOOOOOOOOOOOOOOO!!

My muscles... They don't have friend or foe recognition... All are prey to them...

Promptly flip out and chuck grenades at the nazi's.
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: Ze Spy on April 05, 2011, 04:02:20 am
Hint : Reloading and doing another action at the same time may result in a Terrible terrible roll for said action
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: TolyK on April 05, 2011, 06:34:43 am
Refuel. Don't do anything else.

Turn 10
Bdthemag Dies, oh, and Nikolai is still stuck above that Chickenshit village
first thought: OH SHIT.  :-\
second thought: Oh shit.  :(
third thought: he's getting his vodka privileges revoked (temporarily at least)  :P
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: Dwarmin on April 05, 2011, 07:44:59 am
My dynamite is in my other sweat pants!
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: Ze Spy on April 08, 2011, 10:31:15 am
Turn 11

"For our fallen ally!" Walter yelled, continuing to fire upon the enemy forces.

[6+1(Ally Death)=7]With the Death of a Friend, your mind and body suddenly enters a state of Utter Epic and Power, and enough that you literally cleared a Giant porpotion of the Airport and left Chet staring and going 'How the hell did he....."

Promptly flip out and chuck grenades at the nazi's.

[6+1=7]You Flip the fuck out and chuck grenades that explode with the force of fucking nuclear bombs, literally bringing the whole Airport down

Amilie - [6+1=7]
Walter - [6+1=7]
Leon - [6+1=7]

Somehow, everybody is left unharmed and without a scratch, and somehow manage to scavenge EVERYTHING without even looking(Everybody gets 1,000 Contraband and a Custom item of their choice)

Holy Fuck, you all just started the "List of people that could destroy a city without even looking"

--------------------------------------------------------

Resic : How the holy Fuckness did you do that?, This is goddamn record time for bringing down a whole damn airport!

Resic : You know, you are goddamn Aces, too bad there ain't any Nazi airplanes nearby to spread the terror and shit back at Germany

Resic : By the way, there's this Van'Helsing guy that wants to join, He's been approved, but he looks like somebody who's going to stab you in the back while you are not looking, keep an eye on him

------------------------------------------------------
Holy shit guys, i can't even believe the rolls, no matter how many times i throw my dice, either at the wall, floor, or even my computer screen, it keeps showing 6, and that 1 bonus thanks to the recent death of Bdthemag adds it to 7, thats the goddamn GM-reserved roll

Combat Chain : Shootout - a small squad of Germans have established a Small camp that happened to be near the Main resistance Base, we cannot have such a camp so close to Head quarters, go in there, kill shit, and get out

Revolution Chain : War Crimes in a Box - Scouts Have located a Small box containing the Atrocities of the German army, it's supposedly created by a Rogue Nazi, but like hell we care, grab the box, get the hell out, and you'll get your pay, and we'll get information to get the French citizenry spurred up

Terror Chain : Shooting the Nazi Diplomat - A Diplomat, nazi, has entered, he's obviously Attempting to convince us to give up the resistance, now there, instead of letting that sucker come close to us, how 'bout we shoot him in the head LONG before that?

Capture Chain - There is a small outpost just east of a large cluster of important targets, the Small outpost is, barely guarded, as most of the guards are in the more bigger outposts, capture it, and we might consider making it your base of operations
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Dwarmin on April 08, 2011, 12:27:25 pm
This game is still alive? Time to get serious then.

Amelie uses the downtime between missions to visit her family in the country. They don't talk about her work, instead enjoying what few comforts are left to them-eggs, sweet cream, lemonade and lightly salted pork- but Amelies father does give her a special gift afterwards...

Custom Item: Lucky Pocket Watch (Decreases chance of blowing myself up with explosives)

There's no word on her brother yet, from either the French of the Germans.

Later, she decides to use her contraband funds to try and purchase black market SVT-40 (semi-auto rifle)

I vote Combat Chain, we could use the experience
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: adwarf on April 08, 2011, 02:07:29 pm
" I say we go on the offensive take some of teh Nazi Bastards land for our people its time they had freedom. It is time to show them the might of our people ! "
Walking away he pulls out a golden lighter, and a smoke he remembered five years ago his dad gave him this as a present for his birthdat, and he always felt more charasmatic when he lit a smoke with it.

During the down time I spend my time trying to recruit men to our cause.

I vote capture change we need more LAND !!!

Custom Item: Family Lighter ( He can easily get people to join a cause with this lighter on him. )
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: SeriousConcentrate on April 08, 2011, 04:34:42 pm
You're not grabbing an item, adwarf? Anyway, hmm. Might be nice to have a base of operation, but better guns will be useful too. *mulls it over* I guess it would be best to get the guns & experience and then use them to take the base. So I'm with Dwarmin on this one.

Walter returned to his home in countryside for a period of rest and reminiscence. He looked through his old letters and photographs, his books and his trophies. It was while he was bustling around his attic that he came across one particular photo, one of him as a child with his younger brothers Roger, James, and Albert. He remembered that day vividly as he gazed at the picture; it was the day their father had first taken them hunting. Roger hadn't cared for it, and Albert was too young to really know what they were doing, but he and James had developed a - a mania for hunting, one might say, and a rivalry, always attempting to bring down the bigger prize.

James had been dead now these past thirty years, killed in the first great war. He, Albert, and Roger had survived, but losing James had been hard. It was part of why he had left the family home and import/export business to live in France. Walter sighed wistfully and put the picture into his jacket pocket. Some days he really did feel like an old man.


Custom Item: Photo of Brothers (Slightly increases Walter's chance to hit with rifles)
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: adwarf on April 08, 2011, 04:40:05 pm
Oh I cna get a coustom item  :P I will get one now
Title: Re: Roll to Saboteur - Turn 10 : First death
Post by: Geen on April 09, 2011, 07:27:06 pm
Sorry about earlier. I completely forgot about it, and just realized it now.
Ok, here's my character:

Name : Sir Fred of Awesometon
Gender : Male
Bio : A rich man who detests Nazis and anything having to do with them, as his brother was executed when the Nazis came. Was formerly a high-ranking commander in the French army, but retired before the war started. Now works for the resistance.
Appearance : Has a mustache, monocle, and top hat. Wears a fancy suit at most times.
Skills : Sleight of hand, Ninja
Starting Weapon : MP40, Carbine, RDX, Dynamite
Profession : Tactician: +1 to tactical actions (Like providing covering fire, air support, and whatnot) -1 to social situations.
Former profession : Army Commander/Noble


EDIT: Oh, and if I can join now, I say we take the base and/or kill the diplomat.
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Zako on April 09, 2011, 09:40:54 pm
Leon takes the time to head back to the gym that his family owns in the city. It was a expansive set up and he had a lot of memories of him fighting here in boxing matches, friendly bouts between men to see who was more skilled. Noone had been here for quite awhile and as he brushed the dust off a shelf, his hand his something. It was a broach, and after cleaning it off he realised what it was. This broach was used as a trophy of sorts here, or used to be at any rate, and the winners of a boxing match got to wear it with pride as a show of thier ability. He himself had worn it a few times.

Pinning it on his shirt, close to his throat, he remembered the times before the war, where he wore this broach in peace and not war. They were good times indeed, and he missed them dearly.


Custom item: Boxing broach (Leon has an increased chance of getting crippling strikes in melee.)

I agree with combat chain. More dakka is always useful.
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Ze Spy on April 09, 2011, 11:28:51 pm
FUCKING ASSHOLE PIECE OF SHIT FIREFOX, I SWEAR I'LL MOTHERFUCKING.......

Since Firefox decided to fuck up the whole post, here's the situation :

Combat chain was chosen

The Building contains no cover, Urkursar planted a Explosive charge on the door and gave the detonator to the Squad, Everybody has their Chosen Custom item, and Dwarmin has the SVT-40 he ordered. 10/10, 60 reserve
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: SeriousConcentrate on April 09, 2011, 11:43:49 pm
Stupid browser. >.>

Walter looked around for a good position to get a view of the battlefield from. Once there, he would draw some attention towards himself with well-placed headshots, allowing his team to sneak in while the opposition was concerned with finding his location and wreak some real havoc.
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Zako on April 10, 2011, 05:53:37 am
Leon hides where a lone sentry might come by and ambushes him with hand to hand.
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Ze Spy on April 10, 2011, 06:59:02 am
I am thinking of introducing "Luft Vogel der Vierte Reich", Nazi's side, Similiar to TolyK, he commands a four man squadron that you might think exists to annoy the shit out of the team, but is a Proper "Player", which means that he does not have the 60% damage received increase and does not have the 70% damage Dealt decrease that other NPC's do

Oh, and changing the whole injury system to include limbs, and the effects of damage on them(For example, damage to the leg forces you to limp, wasting 10 Stamina per turn, while damage to the hand gives a -1 to accuracy and a 20% reduction, etc etc)
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: adwarf on April 10, 2011, 08:52:10 am
Stupid browser. >.>

Walter looked around for a good position to get a view of the battlefield from. Once there, he would draw some attention towards himself with well-placed headshots, allowing his team to sneak in while the opposition was concerned with finding his location and wreak some real havoc.

No no no you cover me I have an idea.


I sneak away from my squad, and take postion once they are ready to sneak by I unload with all I got on the Nazi Bastards as I open fire scream "Nazie temps bātards de mourir"
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Dwarmin on April 10, 2011, 10:36:22 am
Amelie sets explosives outside of the enemy camp-not to kill anyone, but timed to create a distraction when the others attack, by making think we're attacking from a different direction.

Then she sets up along with Seriousconcentrate with her rifle.
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Geen on April 10, 2011, 12:02:11 pm
So... Can I join?
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: TolyK on April 10, 2011, 12:43:43 pm
I am thinking of introducing "Luft Vogel der Vierte Reich", Nazi's side, Similiar to TolyK, he commands a four man squadron that you might think exists to annoy the shit out of the team, but is a Proper "Player", which means that he does not have the 60% damage received increase and does not have the 70% damage Dealt decrease that other NPC's do

Oh, and changing the whole injury system to include limbs, and the effects of damage on them(For example, damage to the leg forces you to limp, wasting 10 Stamina per turn, while damage to the hand gives a -1 to accuracy and a 20% reduction, etc etc)
Oh great.
Dogfight mode, engage!
Meanwhile, drop bombs  :D
Title: Re: Roll to Saboteur - Turn 11 : NOT EVEN 4 TURNS AND THE AIRPORT GETS BLOWN UP?
Post by: Ze Spy on April 11, 2011, 02:23:21 am
Turn 12


Walter looked around for a good position to get a view of the battlefield from. Once there, he would draw some attention towards himself with well-placed headshots, allowing his team to sneak in while the opposition was concerned with finding his location and wreak some real havoc.

There wasn't a tower nearby, but you find a building [4] You climb it and are halfway through [2] While a Kraut looks right at you, you might want to dispose of this unneeded attention.........

Leon hides where a lone sentry might come by and ambushes him with hand to hand.

[5] You hide in a bush and wait [5] You notice a Nazi looking up for no reason at all, but he's too far away to ambush him without being noticed

I sneak away from my squad, and take postion once they are ready to sneak by I unload with all I got on the Nazi Bastards as I open fire scream "Nazie temps bātards de mourir"

You Sneak away and hide in a Bush

Amelie sets explosives outside of the enemy camp-not to kill anyone, but timed to create a distraction when the others attack, by making think we're attacking from a different direction.

Then she sets up along with Seriousconcentrate with her rifle.


You prepare to plant explosives [5] But you notice a Well-armed soldier hand-signaling you that he has already planted explosives, his armor has some strange Symbol you've never seen before [4] You Vaguely remember that Chet too had that same Symbol on her Hat

You climb up the building with SC [6] And get up there faster then a Speeding bullet



Meanwhile, drop bombs  :D


You Fly over the Camp and prepare to drop bombs [2] Goddamnit the shit's stuck, You Notice Nikolai's plane flying downwards, finally, he's got out of that chickenshi- wait, is that a Trail of Bullets following him?

This is not good, as two other planes appear and start shooting at you, They spot the Nazi logo, so no doubt about that

Spoiler: Amilie (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Van Hel'sing (click to show/hide)

Spoiler: Unknown Soldier 1 (click to show/hide)
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: TolyK on April 11, 2011, 03:24:16 am
Void and Alexandra go bombing (especially Anti-Air installations), meanwhile Nikolai and I dogfight the Nazis (go for da wings and da cockpit!)

EDIT: Meanwhile I have my weapon ready, I fire it at the nazi's just cause (~1 minute before contact)
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Ze Spy on April 11, 2011, 03:49:51 am
Considering i don't really want to write the air-combat in the same turn as the Land battle, here it is :

Air Combat

Nikolai and I dogfight the Nazis
[/b]

Since it isn't really that time to bomb shit while people are shooting at you, the whole Squadron decides to engage "Luft Vogel der Vierte Reich" and his squadron

T : [3] VS LVDVR : [6] This isn't a good day, as Your Nemesis quickly damages the engines and punches a hole in the Munitions bay, and you happen to not have a parachute, looks like you've got to Bail and fall to your death or stay in here and get blown up, get your "Just-in-case" waiting list ready, TolyK

N : [6] VS Z : [1] Meanwhile, Nikolai Dives on Zadvar, hitting the pilot inside repeatedly in the face and destroying both wings, Zadvar is now falling to his death

V : [1] VS C : [6] Void is easily seen by Cardarvascar, and subsequently eats a Bomb in the cockpit [2] Void Dies from the blast, leaving the Airplane to be Ghost-ridden to the ground

A : [1] VS C : [6] Critical Blows Alexandra out of the sky, litterally

Spoiler: Air Combat Statuses (click to show/hide)

Oh man, it seems that the RNG hates you
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: TolyK on April 11, 2011, 03:58:31 am
Considering i don't really want to write the air-combat in the same turn as the Land battle, here it is :

Air Combat

Nikolai and I dogfight the Nazis
[/b]

Since it isn't really that time to bomb shit while people are shooting at you, the whole Squadron decides to engage "Luft Vogel der Vierte Reich" and his squadron

T : [3] VS LVDVR : [6] This isn't a good day, as Your Nemesis quickly damages the engines and punches a hole in the Munitions bay, and you happen to not have a parachute, looks like you've got to Bail and fall to your death or stay in here and get blown up, get your "Just-in-case" waiting list ready, TolyK

N : [6] VS Z : [1] Meanwhile, Nikolai Dives on Zadvar, hitting the pilot inside repeatedly in the face and destroying both wings, Zadvar is now falling to his death

V : [1] VS C : [6] Void is easily seen by Cardarvascar, and subsequently eats a Bomb in the cockpit [2] Void Dies from the blast, leaving the Airplane to be Ghost-ridden to the ground

A : [1] VS C : [6] Critical Blows Alexandra out of the sky, litterally

Spoiler: Air Combat Statuses (click to show/hide)

Oh man, it seems that the RNG hates you
this is good.
...
wait what.
In an insane maneuver, Nikolai picks me up from mid-air. He pilots in evasive maneuvers while I man the guns.

Shit just got serious.
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Ze Spy on April 11, 2011, 04:18:50 am
You know, trying to remain in that body is a bad idea : you rolled a [1] getting onto Nikolai's Plane

Oh, and Nikolai rolled a [2][1][5] Against Luft Vogel der Vierte Reich, Critical, and Cardarvascar respectively, so yeah, your entire squadron gets blown up in one swift move
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: TolyK on April 11, 2011, 04:43:30 am
ok then.
that was... fast.
***
got ur pm.
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Dwarmin on April 11, 2011, 05:47:26 am
Prepare to fire on the Nazis
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: SeriousConcentrate on April 11, 2011, 07:36:03 am
Walter, still hanging from one hand, removed his rifle and sighted along it with his free hand. He would just shoot this overly curious nazi down and then finish climbing up.
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: adwarf on April 11, 2011, 03:38:08 pm
Unload on the nazi's with the BAR

(( Did I recruit anyone ? ))

Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Geen on April 11, 2011, 03:42:58 pm
So, can I? Can I please join?
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Ze Spy on April 12, 2011, 01:25:31 am
You are currently a Captured Prisoner in the Camp

Figure
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Zako on April 12, 2011, 01:35:16 am
Ah screw it.

Check on my teammates progress and if the nazi isn't dead then i bum rush him from behind while he is distracted!
Title: Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
Post by: Ze Spy on April 12, 2011, 07:12:43 am
Turn 13
TolyK get's his face splattered on Nikolai's plane, Entire Air support is destroyed

Prepare to fire on the Nazis

Well, i am pretty sure your weapon is already ready

Walter, still hanging from one hand, removed his rifle and sighted along it with his free hand. He would just shoot this overly curious nazi down and then finish climbing up.

Hanging from one hand, you sight your Rifle on the nazi [5] And shoot him in the face....or was it back of his face? whatever

[2]While Putting your Rifle back into your Inventory, you accidentally slip up and are now barely hanging on the ledge, if Amilie doesn't pull you up, you might fall

Unload on the nazi's with the BAR

[5]You shoot at the Nazi with your BAR [2] It doesn't do any damage, but hey, he's got distracted and soon shot in the back of the head by Walter

[1]You hear the Loud and distinct sound of a Alarm...................shit

Check on my teammates progress and if the nazi isn't dead then i bum rush him from behind while he is distracted!

They are alri- Wait, is that a Alarm?

In an insane maneuver, Nikolai picks me up from mid-air. He pilots in evasive maneuvers while I man the guns.

Nikolai dives and you attempt to jump onto his plane [1] but instead, you hit the wing and subsequently get cut into half

Meanwhile, [2][1][5] a Bunch of bullets start flying at him, Cardarvascar is hit several times [1] But doesn't receive any damage at all, Critical and Luft dives on him and destroys his Plane

THE ALARM HAS BEEN TRIGGERED

Hel'sing has set off the alarm, i suggest you run while you can, there is a hiding spot on the rooftop where Amilie is

ALARM LEVEL 1

Quote from: Unknown Soldier 1
SHIT!, Trigger the explosives

Oh, and punch out Hel'sing, just...knock him out for the rest of the mission so that he doesn't fuck up the operation

You Smash the Trigger [5]The Door Explodes, and so does a large section of the back wall, but this ain't going to fool anyone now that the Alarm has been hit into high operation

With all the force you can muster, you punch Hel'sing in the head [6] It Knocks him out, don't think he's going to stand up and screw anything again........or is it?

Spoiler: Amilie (click to show/hide)

Spoiler: Walter (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Van Hel'sing (click to show/hide)

Spoiler: Unknown Soldier 1 (click to show/hide)

Also, you might think that i hate people that screw things up, but no :

Unknown Soldier 1 is actually a Secret player, Said secret player Posts discussion and actions on FGROOC, on a hidden Thread, showed him the entire turn before posting it here(PM if you feel that you do not want to be revealed, Hidden guy)
Title: Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
Post by: SeriousConcentrate on April 12, 2011, 07:15:06 am
"Oh, dear," Walter muttered. He slung the rifle back onto his shoulder with the strap and attempted to twist his body around so both hands were gripping the edge once more, so he could get up there. "Would you mind giving me a hand, young lady?" he asked Amelie.
Title: Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
Post by: Dwarmin on April 12, 2011, 07:35:01 am
She had a prefect shot lined up. A greasy Nazi officer, and he was grinning. Just a few pounds of pressure...
Amelie actually contemplated letting Walter fall for the sake of the mission. How she had changed...


Action: Help Walter up from certain doom

"Your a credit to the resistance, friend..." Amelie said sarcastically.
Title: Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
Post by: adwarf on April 12, 2011, 04:23:05 pm
Wake up, and provide cover fire while we get the prisoner out.


WHOEVER THE SECRET LAYER IS THE PLAN WAS FOR ME TO BE A  DISTRACTION YOU SHOULDN"T HAVE PUNCHED ME.
Title: Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
Post by: Zako on April 12, 2011, 07:12:38 pm
Dammit. Oh well.

Get my ass to a good hiding spot!
Title: Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
Post by: Ze Spy on April 13, 2011, 02:16:58 am
Turn 14

"Oh, dear," Walter muttered. He slung the rifle back onto his shoulder with the strap and attempted to twist his body around so both hands were gripping the edge once more, so he could get up there. "Would you mind giving me a hand, young lady?" he asked Amelie.

Twisting around so that you could hold onto the ledge, you place two hands on it [4+2] Amilie helps you up, and you subsequently run into the hiding spot

"Your a credit to the resistance, friend..." Amelie said sarcastically.

You Pull up Walter and run to the hiding spot

Wake up, and provide cover fire while we get the prisoner out.

You try to wake up [3-2=1]But Raynor's Punch was way too strong to wiggle out of

Get my ass to a good hiding spot!

[6]You scramble to the top of the roof and get into the hiding spot

Quote from: Unknown Soldier 1
Get onto the hiding spot!

[6]You easily jump onto the top of the Building and leave Hel'sing behind

Quote from: Everybody
Wait out the alarm

You guys wait out the alarm

A Not-so-familiar but still familiar scream is heard, you guys are cruel for leaving Hel'sing behind

Hel'sing has been caught and executed

Meanwhile, Raynor introduces himself

Spoiler: Amilie (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Van Hel'Sing(Autopsy) (click to show/hide)


To replace that loss, i've decided to make Ursarkar and Nexus NPC's which can Leon Dervile can deploy

Ursarkar and Nexus will not be in the game until Leon Dervile decides to deploy 'em
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: SeriousConcentrate on April 13, 2011, 02:27:59 am
Don't look at me, I was pulling an M:I at the time.

Walter sat with his back to the wall and made sure all of his guns were fully loaded. "Thank you," he said to Amelie, choosing to overlook the sarcasm. "Nice to see another ally, but who are you lad?" he asked the new arrival in polite tones.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Ze Spy on April 13, 2011, 02:43:42 am
"Nice to see another ally, but who are you lad?" he asked the new arrival in polite tones.

"Lieutenant General Raynor Zearteru, Wings of Liberty Commander, don't bother calling me sir until i have a uniform better then this giant hunk of metal"
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Zako on April 13, 2011, 04:27:05 am
""Well, I thought you guys had him. Why didn't he come with you guys anyway?"

Check around us to see if it's safe.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: SeriousConcentrate on April 13, 2011, 04:39:12 am
"We were already on our way up here when the alarm sounded," Walter explained quietly. He was going to wait for the alarm to die down a bit before he poked his nose outside again.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: adwarf on April 13, 2011, 03:05:16 pm
That ........................................................................... just sucks well I quess thats over then.


Edit:

@ Mystery Guy -

THERE YOU GO YOU GOT YOUR WISH I DIED
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Geen on April 13, 2011, 10:12:26 pm
I politely ask the team to rescue me.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: TolyK on April 14, 2011, 01:09:15 am
That ........................................................................... just sucks well I quess thats over then.


Edit:

@ Mystery Guy -

THERE YOU GO YOU GOT YOUR WISH I DIED
I died too, no worries  :P
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Ze Spy on April 16, 2011, 08:59:44 am
Alarm Off rolls


""Well, I thought you guys had him. Why didn't he come with you guys anyway?"

Check around us to see if it's safe.


You Look around [5]Area seems pretty safe

"We were already on our way up here when the alarm sounded," Walter explained quietly. He was going to wait for the alarm to die down a bit before he poked his nose outside again.

You Notice the Alarm Die down, and looking outside, it seems that the Krauts had just walked away and said "We Tried"

Alarm is Off, Resume Operations

Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: SeriousConcentrate on April 16, 2011, 02:36:13 pm
"Let's take a look around," Walter suggested, going to the edge of the roof and taking a look through his scope to gauge the enemy forces.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Dwarmin on April 16, 2011, 02:42:50 pm
Follow Walter...
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Zako on April 17, 2011, 01:16:02 am
See if there is a way in through the roof.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: TolyK on April 17, 2011, 02:46:01 am
assuming I got everything right,
Get close to the battle, the rest of the crew loads the turret.
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Ze Spy on April 17, 2011, 03:59:42 am
Yeah, You got the Character sheet all right

But what's with stacking so many Alarm EMP's? The Krauts can't see past three feet of steel and metal

Running turn
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: TolyK on April 17, 2011, 04:00:28 am
Yeah, You got the Character sheet all right

But what's with stacking so many Alarm EMP's? The Krauts can't see past three feet of steel and metal

Running turn
erm... wouldn't a tank instantly say "enemy!!!!!!1!!!" to the krauts?
also: to cover friendlies. also: what else would I have got? I don't need papers, I just bust the guards down!
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: Ze Spy on April 17, 2011, 04:13:48 am
Actually, No, unless you rip off the Nazi Sign and slap the resistance flag on it

"Let's take a look around," Walter suggested, going to the edge of the roof and taking a look through his scope to gauge the enemy forces.

You Head to the edge of the roof and look around with your scope [5] There's about 4 guards [5] you Also spot a Tank, a Phanter Tank

Oh shit

Follow Walter...

You too head to the edge of the roof

Get close to the battle, the rest of the crew loads the turret.

You Move the Tank close, but not too close, to the base, what's with all these sunglasses anyway?

Quote from: Raynor
Activate the Built-in Light Distortor and slide down

Activating the Light Distortor, you Slide down the building [6+3=9]Your Invisibility makes it that you cannot be seen

Spoiler: Amilie (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Raynor Zeateru (click to show/hide)

Spoiler: Tolyk(Tank) (click to show/hide)
Title: Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
Post by: SeriousConcentrate on April 17, 2011, 04:31:26 am
"If anyone wants to take that tank on, I'll cover you from up here," Walter said. "In any case I'm staying up here where I can do the most damage. Tell what path you plan to take and I'll try to clear it out for you," he said to his allies.
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: TolyK on April 17, 2011, 05:30:44 am
tank v tank battle?
FIRE!
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Zako on April 17, 2011, 05:33:30 am
No action for me?  :'(
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Ze Spy on April 17, 2011, 05:55:31 am
Tank = Tolyk

Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: TolyK on April 17, 2011, 05:56:26 am
ooookay then, that mixed me up a bit  :P anyways...
who needs help doing what right now?
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Dwarmin on April 17, 2011, 06:03:12 am
Amelie prepares to lob dynamite at the natzis
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: TolyK on April 17, 2011, 06:04:17 am
Amelie sneaks on the "phanter" (lol wtf) tank and tries to plant explosives in it's treads
goddamit.
Tank = Tolyk
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Dwarmin on April 17, 2011, 06:08:01 am
I'm not following you.
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: TolyK on April 17, 2011, 06:13:09 am
afaik I'm a tank commander on your side.

so blowing me up - bad idea.
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Dwarmin on April 17, 2011, 06:15:08 am
Oh ho, so there's only one tank then.
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Zako on April 17, 2011, 10:49:43 am
Where's my action for last turn?
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: TolyK on April 18, 2011, 01:40:57 pm
alright.
where am i needed the most?
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Geen on April 20, 2011, 03:32:22 pm
I ask the team to rescue me again. Hopefully after the tank is gone.
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: TolyK on April 21, 2011, 07:16:16 am
goddamit, I AM THE TANK.
(the not-reading-closely thing turned on me, Ze Spy  :P)

Roll on in, load the main gun.
Title: Re: Roll to Saboteur - Turn 15 : TAAAAANK
Post by: Ze Spy on April 21, 2011, 10:06:03 am
Okay, i am totally using Greasemonkey(Firefox Addon) and adding a button which sends Mozilia Firefox center a Crash report with only the words "FUCK YOU" in it

Bottom line? ADD IN A GODDAMN AUTO-SAVE

Alright, writing turn, lets hope that Firefox doesn't fuck up