I like the idea of booze qualities. I wonder, would that mean we could have artifact beer?Another thing to add is that I like the idea that you could interact with entities from outside your fortress in a ways that don't involve killing them or bartering goblin socks for cloth. If guests are going to be paying for drinks and lodging, I'm guessing they're not going to be bringing wood logs to the bar as payment; maybe we'll see implementation of a currency system around this time. Hopefully it wouldn't have the problems the previous implementation of coins in Fortress Mode had.
I also like the idea of Hill Dwarves. It would be nice to be able to have a large military without having hundreds of dwarves pathing through your fortress. With them surrounding your fortress, it would be like you have your own town or city and the fortress can be the citadel. It might be nice if the hill dwarves could come onto your map sometimes to help with building projects, or any other general unskilled labor. Although, since they're probably not technically under your control, you'd have to pay them, or at least lower their taxes. Then you could fill up your citadel with just your cadre of skilled elite dwarves.
... giraffe eggs? :o ::) :D
- Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
If it is possible to get an answer without fanning the flames, is there any particular reason for the short(ish) interval between this Talk and the last one? I'm not at all displeased, mind you, but since it has been released along with the latest Release, I feel a bit like I did as a kid and saw too many presents under the Christmas Tree.
If it is possible to get an answer without fanning the flames, is there any particular reason for the short(ish) interval between this Talk and the last one? I'm not at all displeased, mind you, but since it has been released along with the latest Release, I feel a bit like I did as a kid and saw too many presents under the Christmas Tree.
There's a pretty good reason for that, and that was because I edited it 2 days after we recorded. I was also pretty motivated to do so, since I was allowed to shamelessly promote my website in this past episode, Rattownstories.com (http://Rattownstories.com).
This might have been mentioned before, but if I can serve drinks to Elf visitors, and barrels of extracted spider venom already exist in the game...
Still -> Brew poison drink
Requires distillable plant item, food storage item, and Fun Poison Venom item.
Hmmm... ;)
Not sure how I feel about being able to take control of a dwarf to play a game in a fortress mode... Feels like it's crossing the line of dwarf-autonomy, and more than that I don't think that mode really needs mini-games. Seems more like adventure mode stuff.It's not like it's mandatory. Just an option, in case you feel like it.
Not sure how I feel about being able to take control of a dwarf to play a game in a fortress mode... Feels like it's crossing the line of dwarf-autonomy, and more than that I don't think that mode really needs mini-games. Seems more like adventure mode stuff.It's not like it's mandatory. Just an option, in case you feel like it.
Dwarves should play darts in the tavern, and this should actually train throwing. (my apologies if this actually comes up later in the talk...I am in the middle of it right now)On the other hand, atomfullerene is really on to something here, imo. Tavern activities could be a great opportunity to give dwarves the ability to practice a few of the secondary, hard-to-train skills like observer, teacher, student, leader, throwing, maybe even kicking and biting (goblinball and plump helmet eating contests?).
Everything about hill dwarves and the removal of artificial barriers between your fortress and the outside world sounds awesome. That said, I was a little hesitant during the treatment of inn games. It's not that it wouldn't be cool to have games that could be played and won in adventure and fortress mode via skill and strategy, I just think there's a danger of putting in too much programing time into too little benefit. Designing the game, designing the interface, designing opponent AI--sounds like a lot of work for something that would be a barely consequential little diversion in most fortresses and adventures. Sticking to games that depend on chance or skillchecks would be at least half as awesome and ten times easier.Dwarves should play darts in the tavern, and this should actually train throwing. (my apologies if this actually comes up later in the talk...I am in the middle of it right now)On the other hand, atomfullerene is really on to something here, imo. Tavern activities could be a great opportunity to give dwarves the ability to practice a few of the secondary, hard-to-train skills like observer, teacher, student, leader, throwing, maybe even kicking and biting (goblinball and plump helmet eating contests?).
The booze menaces with spikes of adamantium.Dwarves ought to have ethics against spiking drinks!
I, for one, look forward to setting up a fortress on a busy highway and robbing travelers blind.
The booze menaces with spikes of adamantium.Dwarves ought to have ethics against spiking drinks!
The correct answer should be "dwarven rum, whole oranges, and a tablespoon of forgotten beast extract."
"Drink Quality is deffinitely going in"
Thank god.
I can't wait for my Dwarves to be sipping on masterwork booze. I wonder if artifact booze will ever get made.
Sure, you couldn't drink it, but it's so Dwarfy
FIREWATER, THE LEGENDARY BOOZE!
This booze is made of Sunshine. It is mixed with Dwarven Wine, Kaluha, and Diorite. The booze menaces with spikes of adamantium.
i enjoyed this dftalk
the retrospective was awsome, downloading 2006 version now
beavers would be possible, but only at high ecological accuracy with a rivers rewrite. Beavers can only dam channels about a metre or two wide. All rivers in DF are about the same width (except at the spring, ive never been to a mouth, are there deltas?). Rivers would have to be rewritten so they change in width to get bigger down stream over distances. Beavers dont eat wood, they eat either plant leaves, or bark, or if they can steal, food from fields.
Most beavers dont actually build dams. They only do this when they are at population capacity within a river basin. Usually they just burrow into the banks and live in a similar fashion to aquatic badgers or large water voles. They only start building dams when no burrowing sites are left. If they cant burrow they build lodges. But they like to exit the lodges into water, so they raise the water level to where ever they can build a lodge. This is usually in very small streams high up the river system. An even here they wont normally build massive dams (although they sometimes do), but just build a dam big enough to create a pool. Beavers are vulnerable to predators out side of water, so the tend to expand their pools if they need to reach wood bark (beavers that live in colder climates are more dependant on bark).