Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: TolyK on March 31, 2011, 11:50:46 am

Title: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on March 31, 2011, 11:50:46 am
The plan:
5 teams from alternate realities. Each consists of a GM and 3 Players. Their goal is to fight in the arena which the Master GMs have prepared (ToylK, Gatleos and Dermonster). We will tweak the teams to balance, and will do rolls for folks at random times. We will also roll for the GMs. The GMs will attempt to destroy the other teams.

The result is nearly utter chaos. This will be very fun.

Spoiler: The story (click to show/hide)

Spoiler: PLAYERS (click to show/hide)

Spoiler: GMs (click to show/hide)

Spoiler: God Mod Triad (click to show/hide)

Finalized Rules:

Rolling rules [GM only]
Spoiler: GM worlds/Regular (click to show/hide)

Title: Re: RTD Wars! Brainstorm thread.
Post by: Dermonster on March 31, 2011, 12:09:09 pm
I'd call a player (Not a GM)
Title: Re: RTD Wars! Brainstorm thread.
Post by: Digital Hellhound on March 31, 2011, 12:11:44 pm
This sounds... interesting. GM spot for me!
Title: Re: RTD Wars! Brainstorm thread.
Post by: Gatleos on March 31, 2011, 12:35:59 pm
I'd say there should be some well-defined rules for interactions between the GMs, to keep it fair.

Then again, the GM's only role is to roll the dice, so they wouldn't have any impact over the game at all (besides cheating). The players do all the work. So it would be closer to a team-based competitive RTD. I was actually planning on one of those. :P
Title: Re: RTD Wars! Brainstorm thread.
Post by: Dermonster on March 31, 2011, 12:39:11 pm
Two of my favorite GM's are already here! Greatness is incoming.
Title: Re: RTD Wars! Brainstorm thread.
Post by: adwarf on March 31, 2011, 12:44:25 pm
In but as player not gm
Title: Re: RTD Wars! Brainstorm thread.
Post by: ExKirby on March 31, 2011, 12:46:40 pm
Player. Not GMing... this game at least.
Title: Re: RTD Wars! Brainstorm thread.
Post by: Digital Hellhound on March 31, 2011, 12:47:17 pm
Then again, the GM's only role is to roll the dice, so they wouldn't have any impact over the game at all (besides cheating). The players do all the work. So it would be closer to a team-based competitive RTD. I was actually planning on one of those. :P

Generally GM's also create enemies, enviroments and plot, unless the game is super-freeform. We'd need some restrictions and rules for that here, I guess.
Title: Re: RTD Wars! Brainstorm thread.
Post by: Gatleos on March 31, 2011, 12:56:30 pm
Then again, the GM's only role is to roll the dice, so they wouldn't have any impact over the game at all (besides cheating). The players do all the work. So it would be closer to a team-based competitive RTD. I was actually planning on one of those. :P

Generally GM's also create enemies, enviroments and plot, unless the game is super-freeform. We'd need some restrictions and rules for that here, I guess.
That was part of the "cheating" I was talking about. If they can make anything in their own reality, it would create so many loopholes in the rules that there would be more hole than loop.

The first thing to figure out is how the GMs and teams will interact with each other. There should either be a central area where they physically interact, or some way for them to affect each others' environments directly or indirectly.
Title: Re: RTD Wars! Brainstorm thread.
Post by: Ahra on March 31, 2011, 01:03:55 pm
player.
Title: Re: RTD Wars! Brainstorm thread.
Post by: Dermonster on March 31, 2011, 01:05:28 pm
Hey Gat, you gonna join as a GM? would be epic.
Title: Re: RTD Wars! Brainstorm thread.
Post by: Nirur Torir on March 31, 2011, 01:05:37 pm
I'll join as a GM, so long as we have set rules.
Title: Re: RTD Wars! Brainstorm thread.
Post by: TolyK on March 31, 2011, 01:10:22 pm
That was part of the "cheating" I was talking about. If they can make anything in their own reality, it would create so many loopholes in the rules that there would be more hole than loop.
exactly.
Quote
The first thing to figure out is how the GMs and teams will interact with each other. There should either be a central area where they physically interact, or some way for them to affect each others' environments directly or indirectly.
How about this: GMs interact with players through Portals at their home planet. GMs do rolls on their own planet. They can do anything they want, on their own planet. The master GMs (me and some others, for example Gatleos) would take care of space and hyperspace rolls, and we would make sure the GMs play fair.

They must define their planet beforehand (what it consists of, environment, etc.) and what kind of units they will have on their planet. Players choose what GM's planet they spawn in, and they may choose to go with or against, or neutral to "their" GM.
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: Dermonster on March 31, 2011, 01:13:06 pm
You know when this started up in the rollers block thread I thought we would all go around messing in other peoples RTD verses Multiworld Madness style.

Not complaining, just making a statement.
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: Nirur Torir on March 31, 2011, 01:13:40 pm
Perhaps the 'teams' could each have their own universe where they are in complete control, and then a central arena of sorts, with each GM controlling a part of it? Inventories and skills could be balanced by TK when players cross over, and GMs could each control the arena-zones of a second GM. There wouldn't then be a real need to ensure that the GMs play by subjective fairness.
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: TolyK on March 31, 2011, 01:14:41 pm
Perhaps the 'teams' could each have their own universe where they are in complete control, and then a central arena of sorts, with each GM controlling a part of it? Inventories and skills could be balanced by TK when players cross over, and GMs could each control the arena-zones of a second GM. There wouldn't then be a real need to ensure that the GMs play by subjective fairness.
hm... that would be cool.

when the GMs loose in the arena they are vulnerable to being attacked in their universe? ME LIKE!
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: Bdthemag on March 31, 2011, 01:24:23 pm
Add me as a GM!
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: ExKirby on March 31, 2011, 01:24:54 pm
Can we move all none-signup related chat to the Roller's Block thread, please? That's what it's there for....
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: TolyK on March 31, 2011, 01:26:26 pm
well actually this is just the brainstorm thread. the actual game thread will be different.
although...

I guess we could move discussion there. Lets do that.
Linking on front page.
Title: Re: RTD Wars! Brainstorm, rules, and signups (some/lots)
Post by: Ochita on March 31, 2011, 01:26:38 pm
Player here.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: Dermonster on March 31, 2011, 01:28:21 pm
Okay how many players do we want? Don't want to get overfull on them.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: Digital Hellhound on March 31, 2011, 01:32:52 pm
With multiple GM's, we can handle more players than the usual 6 or so.

Also, bdthemag signed up as a GM. You've got him as a player in the list.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: Bdthemag on March 31, 2011, 01:34:18 pm
I changed my mind last second to GM
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: TolyK on March 31, 2011, 01:35:12 pm
he edited  :D
ok then editing OP.

well I'm thinking 6-8 gms with up to 5 players each.
but please use the thread linked in the OP for discussion unless we're gonna make a new thread for the actual game anyway.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: Darvi on March 31, 2011, 02:02:44 pm
I would join, but I had to be very bored to do so.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: TolyK on March 31, 2011, 02:08:35 pm
I would join, but I had to be very bored to do so.
as player or GM?
probably player though.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: Darvi on March 31, 2011, 02:11:11 pm
I'd try GM.
 
but uh, good luck getting so many players.
Title: Re: RTD Wars! (Players 6/24) (GM 3/8) Sginups!
Post by: Digital Hellhound on March 31, 2011, 02:20:37 pm
So err, what happens if a GM doesn't post? They can't be put on AI like players, so would the universal GM's do their turns for them?

It's bound to happen sooner or later if we're seriously taking in 8 GM's.
Title: Re: RTD Wars! (Players 6/24) (GM 3/8) Sginups!
Post by: Gatleos on March 31, 2011, 02:22:33 pm
Just to get this straight, you're going to use this thread for the actual game, right? I think we need to do a little more brainstorming before we ask for signups sginups. And I'm fine being a master GM/referee. :D

Also, this is one of the first things I thought of when I first read the OP:
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
Title: Re: RTD Wars! (Players 6/24) (GM 3/8) Sginups!
Post by: TolyK on March 31, 2011, 02:27:04 pm
the universal GMs would indeed do rolls for their players.
and yes there will be 6-8 GMs and 3-4 players each.

Just to get this straight, you're going to use this thread for the actual game, right? I think we need to do a little more brainstorming before we ask for signups sginups.
Not sure yet. I think these guys are fine with a variation of the initial rules (hell there were almost no rules in the beginning  :P).

I guess this is the sginup  and discussion thread #2 (#1 is roller's block thread)

Quote
And I'm fine being a master GM/referee. :D
Cool.

Quote
Also, this is one of the first things I thought of when I first read the OP:
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
How so?
Title: Re: RTD Wars! (Players 6/24) (GM 3/8) Sginups!
Post by: Ochita on March 31, 2011, 02:28:26 pm
Good luck getting the whole of the Fg&rp subforum.
Title: Re: RTD Wars! (Players 6/24) (GM 3/6-8) Sginups!
Post by: TolyK on March 31, 2011, 02:29:02 pm
WE WILL ASSIMILATE IT ALL!
MWAHAHA!
Title: Re: RTD Wars! (Players 6/24) (GM 3/6-8) Sginups!
Post by: hachnslay on March 31, 2011, 02:38:14 pm
players++. I'll join. do the players get to choose a GM or are we, the sleepless hordes to be assigned?
Title: Re: RTD Wars! (Players 6/24) (GM 3/6-8) Sginups!
Post by: TolyK on March 31, 2011, 02:40:04 pm
you decide.
you defaulted to "player"
Title: Re: RTD Wars! (Players 6/24) (GM 3/6-8) Sginups!
Post by: Darvi on March 31, 2011, 02:42:03 pm
Let the almighty Random Number God decide.
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: TolyK on March 31, 2011, 02:44:01 pm
darvi: we need players a bit more than gm's, so folks default to players but can change to gm's.
Title: Re: RTD Wars! (Players 6/24) (GM 3/6-8) Sginups!
Post by: Gatleos on March 31, 2011, 02:44:28 pm
Quote
Also, this is one of the first things I thought of when I first read the OP:
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
How so?
There were no rules initially, so I started thinking of ways it could work. And one of the first things I thought of was a ring of daisy-chained realities. So yeah.
Title: Re: RTD Wars! (Players 6/24) (GM 3/6-8) Sginups!
Post by: TolyK on March 31, 2011, 02:46:16 pm
Quote
Also, this is one of the first things I thought of when I first read the OP:
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
How so?
There were no rules initially, so I started thinking of ways it could work. And one of the first things I thought of was a ring of daisy-chained realities. So yeah.
ah, gotcha now.
lol, looks like you did  ;D
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Darvi on March 31, 2011, 02:47:00 pm
Like the sburb planets?
 
wait, no GM anymore? I tanke it that I'm on the waitig list then.
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Dermonster on March 31, 2011, 02:47:40 pm
Welp, Then I missed it by a teeny tiny bit then. threadmaker got to It before I did.
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: TolyK on March 31, 2011, 02:50:20 pm
wait, no GM anymore? I tanke it that I'm on the waitig list then.
you wanted to be GM or player?
you are currently in "players", are you sure you want to GM?
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: SeriousConcentrate on March 31, 2011, 04:43:01 pm
I'll join as a player.
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Gatleos on March 31, 2011, 04:43:15 pm
If the goal of each GM is to "destroy" the other GMs, there are two possibilities for how it can work. First, the GMs are physical entities in the game and the goal is to kill them. If we go this route, we will need more rules governing what the teams have to do to reach the GM in the first place. The second way we can do this is to make the object of the game to kill the opposing team. If we do this, however, we will slowly run out of players as the game goes on.

And then there's the idea of GMing for the GMs. How is that going to work?
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Dermonster on March 31, 2011, 04:48:59 pm
I had the feeling that the GM's were to act as if passive aggressive neighbors would, arguing over their shades of grass in an attempt to fill the empty void of sburbia
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 04:49:53 pm
I would think of it as a bunch of gods that hate eachother, but can't really fight eachother without the aid of mortals.
Title: Re: RTD Wars! Signups! Rules in linked thread.
Post by: Darvi on March 31, 2011, 04:50:36 pm
wait, no GM anymore? I tanke it that I'm on the waitig list then.
you wanted to be GM or player?
you are currently in "players", are you sure you want to GM?
I'd try GM.
 
but uh, good luck getting so many players.
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Gatleos on March 31, 2011, 04:52:40 pm
Or it could just be a MacGuffin hunt, with teams stealing from each other constantly.
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Trollan on March 31, 2011, 05:33:23 pm
Player here
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: wolfchild on March 31, 2011, 06:00:04 pm
in, would be as gm but i am already running two rtds
Title: Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
Post by: Taricus on March 31, 2011, 06:00:55 pm
In as a player :)
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: TolyK on March 31, 2011, 10:46:33 pm
updated.
I would think of it as a bunch of gods that hate eachother, but can't really fight eachother without the aid of mortals.
this. basically the goal is to have their players win in the arena, but if they lose their universe (world) is up for taking by the other teams. it will be difficult though.

Or it could just be a MacGuffin hunt, with teams stealing from each other constantly.
that would kinda be it.

If the goal of each GM is to "destroy" the other GMs, there are two possibilities for how it can work. First, the GMs are physical entities in the game and the goal is to kill them. If we go this route, we will need more rules governing what the teams have to do to reach the GM in the first place. The second way we can do this is to make the object of the game to kill the opposing team. If we do this, however, we will slowly run out of players as the game goes on.
They would have to defeat the team in the arena and then go to their universe. GMs would basically be big, stationary places that can be damaged. They define this when the game starts. It's not required to kill the other team, but this would probably be the best course (or they will come after you  ;))
Quote
And then there's the idea of GMing for the GMs. How is that going to work?
we roll for them when they themselves take any action, and for team modifiers (temporary) in the arena.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Nirur Torir on March 31, 2011, 11:12:55 pm
Perhaps the GMs can start with (and possibly earn, somehow?) points for defining their portion of the arena. Perhaps I'd do a maze that will take three to six turns to get through, while Darvi will build rocket turrets everywhere, and someone else will just buy a pair of guards and keep the points (Assisting their players who are in the arena?)

How would reviving and/or healing players work? If I have complete control over my planet, I see no reason not to create a cyborg/med-station for my players, as well as personal teleporters to said station. If Darvi's players are all robots, it'd just make sense for him to just reupload their personalities to another body and send them back in.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: TolyK on March 31, 2011, 11:14:58 pm
that's why the master GMs will balance the arenas out.

you will get to set up both your portion of the arena and your world. teleporting and insta-kill weapons are a no=no. nukes will be ineffective  ;D
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Gatleos on March 31, 2011, 11:31:42 pm
So the path is:
World--->Arena--->Enemy GM

If it works this way, the players will never come in contact with each other. I don't think there should be discrete sections of the arena belonging to each GM, but one central area. Each GM contributes their own features to it at the beginning of the game, and the master GMs meld all the themes together.

Also, there should be a purpose to the "worlds" created by the GMs outside of the central arena. Isolating the teams from each other for most of the game defeats the purpose of making it competitive at all.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Dermonster on March 31, 2011, 11:33:09 pm
Well, each realm is in theory it's own RTD, so, maybe an overarching plot to each GM's native 'world'?

I lost track of stuff a few posts ago [dizzyeyes]
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 11:35:25 pm
Bdthemag god of technology, creativity, and siezure puppets.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Gatleos on March 31, 2011, 11:37:24 pm
Bdthemag god of technology, creativity, and siezure puppets.
LOCAP
Spoiler (click to show/hide)
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: TolyK on March 31, 2011, 11:38:35 pm
Well, each realm is in theory it's own RTD, so, maybe an overarching plot to each GM's native 'world'?

I lost track of stuff a few posts ago [dizzyeyes]
that's what I was thinking. except that the main focus will be the arena.

So the path is:
World--->Arena--->Enemy GM

If it works this way, the players will never come in contact with each other. I don't think there should be discrete sections of the arena belonging to each GM, but one central area. Each GM contributes their own features to it at the beginning of the game, and the master GMs meld all the themes together.

Quote
Also, there should be a purpose to the "worlds" created by the GMs outside of the central arena. Isolating the teams from each other for most of the game defeats the purpose of making it competitive at all.
Actually most of the play should happen at the arena.
That is mostly to get them to the arena, they need to somehow get to the arena and then their world is only in case the whole team loses. Also it's a base of operations of sorts.


Bdthemag god of technology, creativity, and siezure puppets.
AAAANd lol.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 11:39:25 pm
Bdthemag god of technology, creativity, and siezure puppets.
LOCAP
Spoiler (click to show/hide)
Hell yes. All worshipers of the god of Crack and Puppets gain my powers of mimicry and energy.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: TolyK on March 31, 2011, 11:43:56 pm
(well I'm leaving now, keep talking!)
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Dermonster on March 31, 2011, 11:46:38 pm
NEVER!
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 11:47:44 pm
THIS THREADS NEW FONT IS NOW WHITE.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Dermonster on March 31, 2011, 11:49:47 pm
Good thing I use Darkling.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 11:50:43 pm
Darvi, god of music, battle, and dwarves.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Darvi on March 31, 2011, 11:53:42 pm
Nah, I'm headbands, cookies, and cheesecake.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Gatleos on March 31, 2011, 11:54:28 pm
I feel omniscient all of a sudden.

I think a MacGuffin hunt is the best bet, with players in each team getting switched out on death.

LOCAD
Spoiler (click to show/hide)
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Darvi on March 31, 2011, 11:55:58 pm
Lawl. :3

Also, turrets? You underestimate what I have at my disposal.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 11:56:20 pm
Yeah that might be better, but I still want my own crack and puppet fantasy world.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Frelock on March 31, 2011, 11:56:58 pm
In as a player.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Bdthemag on March 31, 2011, 11:57:09 pm
My one and only defense would be Charly Sheen, he's a wizard of winning and on crack. Think about it.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: HmH on April 01, 2011, 12:04:11 am
In as a player.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Digital Hellhound on April 01, 2011, 12:29:08 am
Heh, I'll be keeping my world a bit more... serious than 'crack and puppets'.

So Gatleos, how exactly would a MacGuffin-hunt work? Would the teams be seeking it in the central arena? I kinda like the idea that the MacGuffin would have been broken into several pieces, each hidden in the worlds of the GM's. Then they'd have a little more use than just serving as gateways to the arena.
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: Dermonster on April 01, 2011, 12:31:46 am
Quick question, how are we going to synchronize all the turns?
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: TolyK on April 01, 2011, 06:28:38 am
Heh, I'll be keeping my world a bit more... serious than 'crack and puppets'.

So Gatleos, how exactly would a MacGuffin-hunt work? Would the teams be seeking it in the central arena? I kinda like the idea that the MacGuffin would have been broken into several pieces, each hidden in the worlds of the GM's. Then they'd have a little more use than just serving as gateways to the arena.
hey I know!
there will be a hunt in each different universe that folks will need to get the final prize. Or different pieces, with the remaining parts in the main arena.

Quick question, how are we going to synchronize all the turns?
Every 24 or 48 hours a new turn will start I guess.
Title: Re: RTD Wars! (Players 12/24) (GM 4/6-8) Sginups!
Post by: Ottofar on April 01, 2011, 07:55:55 am
I guess I'll in.

Playastyle.
Title: Re: RTD Wars! (Players 12/24) (GM 4/6-8) Sginups!
Post by: Darvi on April 01, 2011, 07:59:41 am
If we get 4 players per GM then I'd do something like Golden Sun. I think the franchise lends itself really nicely for a RTD.
Title: Re: RTD Wars! (Players 12/24) (GM 4/6-8) Sginups!
Post by: Gatleos on April 01, 2011, 08:18:15 am
If we get 4 players per GM then I'd do something like Golden Sun. I think the franchise lends itself really nicely for a RTD.

Quote
Alright, let's forge that sword!
(...) You made the wheat sword!
Title: Re: RTD Wars! (Players 13/24) (GM 4/6-8) Sginups!
Post by: TolyK on April 01, 2011, 08:19:19 am
ok about half full!
...
LOL
Title: Re: RTD Wars! (Players 13/24) (GM 4/6-8) Sginups!
Post by: Terrahex on April 01, 2011, 11:11:52 am
did you guys think that once I got around to seeing this, I wouldn't offer myself up as a sacrifice GM?

Now I just have to figure out how to play.
Title: Re: RTD Wars! (Players 13/24) (GM 4/6-8) Sginups!
Post by: Digital Hellhound on April 01, 2011, 11:12:25 am
did you guys think that once I got around to seeing this, I wouldn't offer myself up as a sacrifice GM?

Now I just have to figure out how to play.

It's okay, we don't know how to play either.
Title: Re: RTD Wars! (Players 13/24) (GM 4/6-8) Sginups!
Post by: TolyK on April 01, 2011, 11:23:20 am
did you guys think that once I got around to seeing this, I wouldn't offer myself up as a sacrifice GM?

Now I just have to figure out how to play.

It's okay, we don't know how to play either.
Even I barely know  :P
welcome aboard. We only need 12 more folks.
(we can start with less if there aren't enough folks, but 12 more would be epic :D)
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Digital Hellhound on April 01, 2011, 11:25:14 am
We also kinda need to actually think up the game rules as well. We haven't really decided on anything yet.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Terrahex on April 01, 2011, 11:34:15 am
quite a few topics being discussed. let me add more. how do people from other teams attack each other? who would roll for that and how?

what are the statistics going to be? that's a bit too simple. we should figure everything else out first.



If this RTD wars actually works, this will go down in history.

Also what I'm thinking is that each GM would also be a player that the Master GM's rolled for.

it goes like this: Master GM > GM > Player
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 01, 2011, 11:36:04 am
I also suggest some sort of respawn for dead players.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 11:40:51 am
quite a few topics being discussed. let me add more. how do people from other teams attack each other? directly. through rolls, if they're at the same place. they have their own attacks, which are balanced for and such.
who would roll for that and how? the GMs would roll for their team, the master GMs give team/GM modifiers, if the masters are requested we will do the whole battle
what are the statistics going to be?
successes and such.

If this RTD wars actually works, this will go down in history.
indubitably.

Also what I'm thinking is that each GM would also be a player that the Master GM's rolled for.
it goes like this: Master GM > GM > Player
yes indeed it goes like that
In italics above.

I also suggest some sort of respawn for dead players.
The GMs can add that, however without respawn their players will be much, MUCH tougher.
also: this will be limited, i.e. you can't nuke the place 20 times in a row  :P

I'm getting another post ready in just a bit.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 11:57:16 am
well yeah.
the basics:

6 parallel universes with their own kind of realities (they belong to 1 GM) and a master Arena.
The Key to Eternal Life or whatever (the MacGuffin) is scattered in many pieces through all the realities, and some parts are in the arena as well. Each team has its own attributes and such that the master GMs balance out (respawn is one of them). They will attempt to battle each other and find the pieces, uniting them in the end in one piece. Rolls on worlds will be done (fairly!) by lesser GMs, and rolls in the Arena (and when folks ask us to on worlds) the "God Mods" will roll.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 12:58:10 pm
well this is going nicely.
any more ideas?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 01, 2011, 12:59:26 pm
Will competing teams be able to see the other's actions?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 01:00:44 pm
Will competing teams be able to see the other's actions?
I have an inclincation to say yes, but that should probably be a vote.
Should I make it a topic vote?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Nirur Torir on April 01, 2011, 01:10:52 pm
I still say points of some sort for the GMs of minor miracles/magic/tech-aid would add an interesting element. Perhaps an income of them based on the number of MacGuffin parts owned?

Will competing teams be able to see the other's actions?
I say yes, at least for most actions. It's too much work to hide them, and it's much easier for spectators this way.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 01:14:25 pm
Ok, PowerPoints for GMs.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Digital Hellhound on April 01, 2011, 01:19:33 pm
Will competing teams be able to see the other's actions?

I'll vote yes as well, it's way too much work otherwise.

I still say points of some sort for the GMs of minor miracles/magic/tech-aid would add an interesting element. Perhaps an income of them based on the number of MacGuffin parts owned?

Heh, this would be cool, but deciding prices for everything would be hell.

Will GM's be strictly on the side of their team or more neutral-ish? I'd be more than happy to throw endless mooks and enemies at my players!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 01:24:47 pm
Well GM's and players are more neutral, for example players can go against "their" GM's, and GMs can try to kill them as well (for lolz or practical reasons too)
Title: Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
Post by: TolyK on April 01, 2011, 01:29:24 pm
My one and only defense would be Charly Sheen, he's a wizard of winning and on crack. Think about it.
I just read this.
Lolling my head off.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 01, 2011, 03:20:41 pm
alright, any more?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 02, 2011, 12:05:46 am
folks I am disappoint.
WE NEED MOAR  :D
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 01:25:36 am
I still like the random shuffling idea, where each team goes into a random GM's world.

Are they all collecting parts of the same MacGuffin? It would work a lot better if they each had a different copy.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 02, 2011, 03:57:14 am
There are 3 duplicates of the MacGuffin, so only 3 teams may win. It doesn't matter if the parts they got are from the same copy or not.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 02, 2011, 04:06:42 am
and the "GodMods" will randomly switch between realities too >:D
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Digital Hellhound on April 02, 2011, 04:16:34 am
There are?

Also TolyK, you seem to be kinda rushing into the actual game. You can't just say 'alright, let's add PowerPoints' and expect that you have a finished PowerPoint system there. What about prices? If each GM has a different system and different combat rules, etc, how would you determine the prices for everything? What could you buy with them? Mooks, weapons, stat upgrades (also in the form of some kind of combat drug, implant, etc), allies? How would you get these points?

Where will the teams start at? If they start in the worlds of their GM's, what's stopping them from just hunting down the MacGuffin piece immediately? That wouldn't make any sense if this is supposed to be a team vs team sort of thing.


Alright, you edited, I don't get that either but whatever. So only 3 GM's will have a MacGuffin in their worlds?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 02, 2011, 05:44:19 am
The MacGuffin is broken into pieces, lets say for example 5 pieces each, and each GM gets 2 on his/her world (with the rest in the arena).

I'm not exactly rushing, I'm bumping discussion a bit.

We should create a universal system that GMs operate under. That way it's more equal.

*runs off to make one*
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Sean Mirrsen on April 02, 2011, 11:37:33 am
So... will the worldspace look like this then?

(http://www.pscave.com/fanart/ps3d/1a3e.jpg)
Metaphorically of course. The six perimeter globules are interconnected, and connected to the central "hub". Each globule is a contained universe, over each a specified GM rules. The rules of just about everything are defined by the universe, and everyone plays by the universe. If players from one universe travel to the other, they are "converted" to whatever rules that universe uses.

Each universe contains a single key piece, whatever it'll end up being for. This key is needed to use the path from that universe to the hub, but routes to neighbor 'verses can be uncovered by normal means.

As for GM miracles, there should be a system of "fate points", for both players and GMs. Both receive them for "exceptional feats of skill", as awarded by Master GMs. These "fate points" have one of two effects, applied at will. One effect is to guarantee a specific roll result for a given character's roll. So a player can use it to either force himself to critical hit an enemy, or force the enemy to critically fail his dodge/anything. The other effect is to apply a uniform bonus or penalty to a given group of related people (team of adventurers, band of NPCs), for all rolls for the duration of the turn. When using the FP, players must announce it beforehand. GMs can use it in the process of rolling up the actions.

I'd like to play as a GM, but I'd like to direct most of my attention to the sunken carcass of my own game, and will have to opt out. I'll follow your progress, though!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 02, 2011, 02:29:58 pm
yeah, kinda like that  :o
except that the 6 outer worlds are not connected, but contain 2 pieces each: 1 that the home team automatically gets, and 1 that can't be taken by that team (they have to find one of the other 2 copies elsewhere)

I guess fate points could be implemented for players.

EDIT: yes I'm still writing that ruleset preposition.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 02, 2011, 02:59:34 pm
alrite, we might have to settle with just 5 more players.

GMs: start making a theme.

Players: choose a GM
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Taricus on April 02, 2011, 03:00:53 pm
Theme?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 03:02:28 pm
Well, golden sun won't work, as we don't have enough players for that. Hafta think of something else then.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Digital Hellhound on April 02, 2011, 03:06:57 pm
In my opinion we still need to work on the rules, but whatever. I think I'll be going for a 'world of espionage'. Spies, assassins, infiltration, car chases, shady government agencies and rogue operatives, etc etc. Not entirely sure yet, though.

EDIT: Alternatively, something with a more fantasy/steampunk angle, trying to find the MacGuffin's in a renaissance-period city ruled by an oppressive regime, with secret police and what have you after you.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Ahra on April 02, 2011, 03:15:59 pm
well...nirur torir as gm.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Nirur Torir on April 02, 2011, 03:16:56 pm
How's this?

Theme: Master of Magic.

I am Tauron the Archmage. My specialties are artificer and conjurer. I am skilled in the schools of life magic and sorcery (metamagic/illusionmancy/aeromancy).

My empire spans an entire continent on Arcanus. The race in my capital city is high men (standard 'civilized' humans), while my eastern cities are halflings and the nomads of the southern desert swear fealty to me. City garrisons are largely made up of pikemen with a few archer squads each, with two mobile platoons of cavalry each led by a squad of paladins.

I suspect that two of my rival archwizards, Rjak of the insectoid klackon hordes and Sss'ra of the draconian legions have discovered ancient artifacts of overwhelming power. If they manage to discover the secrets, it could go poorly for me.

My ally, Lo Pan of the elves, is slowly losing ground to Rjak. I banished Kali years ago.

I have just finished casting a newly created spell, Summon Pack of Heroes. Heroes, I need your help. You won't go unrewarded.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Riccto on April 02, 2011, 03:29:04 pm
Can I get IN as a PLAYER
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 05:23:50 pm
I like the idea of only being able to travel to "adjacent" worlds, unless you travel through the central arena. It prevents the central arena from becoming a bottleneck, but still makes it useful for "cutting corners". I like the fate points idea, too.

Also, I propose perma-death should be in effect. Whenever a player dies, a new player rotates into that team and spawns somewhere in that team's home world. I think there should be seven MacGuffin pieces for each team, one in each area including their own. Players can't go to other worlds until they collect their own MacGuffin. This encourages GMs to avoid making their MacGuffin piece impossible to collect for other teams or too easy to collect for their own team.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: blackmagechill on April 02, 2011, 05:54:42 pm
Signing up now, to post team later.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: wolfchild on April 02, 2011, 06:54:48 pm
i now choose nurir as my gm
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: SeriousConcentrate on April 02, 2011, 07:03:12 pm
If we can choose our GM I like Nirur Torir's backstory. ^^
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: blackmagechill on April 02, 2011, 07:03:19 pm
I pick Digital Hellhound, the god of urbanistic settings, hopefully.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Trollan on April 02, 2011, 07:07:49 pm
I vote digital hellhound is my GM
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Taricus on April 02, 2011, 07:09:38 pm
Still waiting.

SOMEONE DO SOMETHING SCI-FI!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Nirur Torir on April 02, 2011, 07:09:48 pm
In that case, I'm full unless we get many more players.

"Ahra, Wolfchild, and SeriousConcentrate: Please state your names, class, anything interesting about yourselves, and choose an item.
You shall each be given a horse, a flag bearing my crest, and that item before you leave the city, if that item is in my power to give."
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Bdthemag on April 02, 2011, 07:32:24 pm
Not exactely sure what im going to do yet, its either gonna be Steampunk, Cyberpunk, or a Zombie infested world.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 07:34:46 pm
Should the GMs always roll for their own team, or for any team in their world?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 07:37:06 pm
I'll do a meta-theme. My world will be the setting of a tabletop game run by an insane GM. hurhurhur.


It's Sci-fi, if you want to Taricus, so it's practically identical to Darths n Droids *g*
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Taricus on April 02, 2011, 07:37:48 pm
I'm going with Darvi! :D
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Bdthemag on April 02, 2011, 07:38:52 pm
Wait, im going to change mine. Just realized its oddly similar to a certain RTD called Nethack, I MUST BE ORIGINAL.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: adwarf on April 02, 2011, 07:51:04 pm
Actually I changed my mind I will be a GM. Give me a while to write up a story for my world.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: SeriousConcentrate on April 02, 2011, 07:52:28 pm
Name: Morgan Fionnches
Class: Geomancer
Backstory: A warrior of the southern deserts, Morgan has spend his life traveling the dunes with many different tribes of nomads. He was originally born in the western lands of Arcanus but felt himself drawn to the shifting sands. Although only twenty years old, he has come to be known as a figure both loved and feared for bravery against great odds; whenever two tribes go to war, he always fights for the smaller force and often is the factor that turns the tide of battle.
Requested Item: Focus Crystal to make my magic stronger.

If we can choose non-magical items to already have, I'd like a scimitar, leather armor, and desert robes. If not I'll change my item to a magic scimitar. ^^
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: adwarf on April 02, 2011, 08:04:48 pm
Angoria

Angoria used to be a place of beauty, and wonders, but the humans of that world advanced their technology, and with the advance of technology came the decline of the world's enviroment until one day when tensions ran high between all nations, and leaders a dictator began a war that raged for years until one day the when he lit the world on fire admist a nuclear war. The world was turned into a wasteland the world once lush and beautiful was now a place of sand, ash, rock, and the few stubborn plants that survived. Barely able to sustain life this world is a harsh one, but life still thrives here as the humans, and other races who have evolved over the years that this world has been a waste.

Its a Fallout based world about two times the size of earth. The tech level is that of the Fallout universe, but guns, and ammo are extremely rare, and the communuities that do exist are many miles apart.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 08:15:10 pm
We'll need a map. It'll look something like this:
(http://i.imgur.com/p7Rsa.jpg)

Bdthemag's sphere was gonna be awesome, then he changed his mind while I was drawing it... :'(
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 08:16:36 pm
Dibs on the northwestern world!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 02, 2011, 08:17:09 pm
Hmmm...

I am probably the most familiar RTD'er to some of you...

Who will get my loyalty? Who will gain the insane player that I am?

Hehehehehehehehe.

Let the dice decide!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Bdthemag on April 02, 2011, 08:18:06 pm
We'll need a map. It'll look something like this:
(http://i.imgur.com/p7Rsa.jpg)

Bdthemag's sphere was gonna be awesome, then he changed his mind while I was drawing it... :'(
It was? I thought people would think that it would be pretty stupid, meh im out of ideals so I may as well do it :D
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: adwarf on April 02, 2011, 08:18:29 pm
Gatleos for mine roughly 1/2 of it is actual ground, and 1/2 is water. Always remember not all the planet is a desert small patches are forested mountains, or just forests.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 08:19:11 pm
Dibs on the northwestern world!
I was gonna bring that up, actually... should we let the GMs choose their starting location, or let the RNG decide?
Gatleos for mine roughly 1/2 of it is actual ground, and 1/2 is water. Always remember not all the planet is a desert small patches are forested mountains, or just forests.
The image can reflect that, but the main purpose of the map is to show which worlds are connected. The GM can decide the specifics of how their world is laid out.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 08:20:14 pm
Eh, let the dice do that. As long as I get my spot :3
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 02, 2011, 08:20:24 pm
RNG to the max!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: adwarf on April 02, 2011, 08:21:20 pm
RNG to the max!
Agreed !!
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 08:22:07 pm
The Random Number God is called Max? Eh, he's not the only buddy whose name I don't know.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 08:26:08 pm
The Random Number God is called Max? Eh, he's not the only buddy whose name I don't know.
He's not necessarily your buddy. Every planck time unit he flips a coin to determine if he's your buddy or not. Schroedinger's chum.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 08:28:02 pm
He's definitely a pal of mine. He's often generous to me, but likes to be a dick when it really counts.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 08:46:05 pm
Bdthemag's position is chosen.

(http://i.imgur.com/Gxtkh.gif)
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 08:47:27 pm
The trollface gets shoop da whooped? I approve d('_')
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Riccto on April 02, 2011, 08:47:42 pm
Hehe. It kinda does have a Sburb feel. If Sburb was tripping on acid.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Bdthemag on April 02, 2011, 08:47:42 pm
Hell yeah, PREPARE TO BE OVERWHELMED BY MY MEMES MORTALS.

Any who wish to join me must apply as either an Anon, a Troper, or a Hacker. Then choose one Trope, Meme, or anything to be used as a weapon as long as it is slightly reasonable.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Nirur Torir on April 02, 2011, 08:49:17 pm
The first step to getting a point system is to propose one.

Spoiler: Proposed Point System (click to show/hide)
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Bdthemag on April 02, 2011, 08:50:33 pm
I believe we just found our point system.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 02, 2011, 08:53:56 pm
Hrm, it all seems good.

What will constitute as awesomesupercoolfunstuff?
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 08:57:25 pm
That point system is fine by me. But it brings up two issues:
Free - Revive/summon/create a player that died in own territory, at their initial location and with full health.
3 points - Revive/summon/create a player that died in the arena, at their initial location and with half health.
6 points - Revive/summon/create a player that died in another GM's territory, at their initial location and with 25% health.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 02, 2011, 08:59:46 pm
*Raises hand*

We need at least 24 players and this has been up for over *Doesn't know time* a couple days. We aren't even full. Any new players want in I just say roll for their GM and toss em in.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 09:01:28 pm
  • What kind of health system are we going with? Will it differ depending on which GM's domain the injury is sustained in?
I'd say the same HP system for all the game. Would get too confusing otherwise.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 02, 2011, 09:02:48 pm
I'd say a standard HP system.

Being limbless does not a good time make.

A hilarious one yes, but still.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 09:05:07 pm
Ya, that too.


Also, Metarules. What can a GM do, how should they deal with people from other worlds, how fast should they be allowed to give their guys the macguffin etc.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: wolfchild on April 02, 2011, 09:07:40 pm
Name: Ser Neil
Class: Dragon Knight (medium armoured warrior-mage, using dragon themed spells)
Intresting: Was origionaly from a small village, so unimportant it did not even have a name, when it was raided by (barbarians/another kingdom) for (sport/morale warfare) Neil Refused to back down, and held the entrance to the village hall's cellar with a hatchet. He came out of it wounded, but his actions kept the villagers alive untill a mesenger on thier only horse could get help and return,. His actions inspired the young lordling that rode to the village's aid, the lordling knighted him then and there, and proceded to train him. Later Ser Neil went on an adventure to grow as a person, on the way he proved himself, both in valkour and skill to a young dragon who was hiding as a human, by "saving" (she could have protected herself) her from a wyvern close to a city that refused to even launch arrows to help, she expressed her gratitude by teaching niel the rudiments of dragon magic.
Item: Magic-Channeling Sword
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Darvi on April 02, 2011, 09:09:51 pm
What world man, what world?


I suggest we wait with the character creation until we actually have the rules set up and stuff.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: wolfchild on April 02, 2011, 09:12:32 pm
What world man, what world?


I suggest we wait with the character creation until we actually have the rules set up and stuff.

im already in nurir's world and he asked for a character
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Gatleos on April 02, 2011, 09:13:52 pm
Maybe we shouldn't use this thread for signing up and figuring out what the hell everyone's signing up for.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Riccto on April 02, 2011, 09:14:44 pm
Yeah. Its getting a bit cluttered. Maybe ideas and general sign ups here.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Nirur Torir on April 02, 2011, 09:38:52 pm
Sorry for trying to move ahead too quickly.

I think that there should be a total of five MacGuffin parts per GM, with one or two in the arena, and the rest scattered randomly throughout other worlds.

I really can't think of a way to ensure that the GMs control the players of rival GMs in their domain fairly. Even if they're rolling fairly and trying to be fair, interpreting the results is so subjective that it would be really hard not to skew that. I guess we could have a % of MacGuffin gained based on rolls, but that'd be boring.
I feel that it should take 2-3 turns with really great rolls to find a MacGuffin part, and 5-7 turns with mediocre rolls.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Dermonster on April 02, 2011, 09:44:11 pm
All of you don't need to fret about favoring your own team, you guys are already completely sadistic towards us players in your own RTD's.
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 03, 2011, 12:08:18 am
OMG THAT WAS 5 PAGES OVERNIGHT!
 :o

well then, huge post ahoy!
The first step to getting a point system is to propose one.

Spoiler: Proposed Point System (click to show/hide)
The system looks great overall, comments in bold.

That point system is fine by me. But it brings up two issues:
Free - Revive/summon/create a player that died in own territory, at their initial location and with full health.
3 points - Revive/summon/create a player that died in the arena, at their initial location and with half health.
6 points - Revive/summon/create a player that died in another GM's territory, at their initial location and with 25% health.
  • Will players respawn indefinitely? It would probably be a good idea to enforce perma-death so new players can join in.
  • What kind of health system are we going with? Will it differ depending on which GM's domain the injury is sustained in?
1. Permadeath after either 0 (no-respawning races)/5 deaths, OR 0 (no-respawning)/infinite and new players are either one man armies or join any GM.
2. I'm working on it! Give me a sec to finalize!

Sorry for trying to move ahead too quickly.

I think that there should be a total of five MacGuffin parts per GM, with one or two in the arena, and the rest scattered randomly throughout other worlds.
how about 6 in the arena and 4 for each GM?

I really can't think of a way to ensure that the GMs control the players of rival GMs in their domain fairly. Even if they're rolling fairly and trying to be fair, interpreting the results is so subjective that it would be really hard not to skew that. I guess we could have a % of MacGuffin gained based on rolls, but that'd be boring.
Folks could request that the GodMods re-roll that turn.
I feel that it should take 2-3 turns with really great rolls to find a MacGuffin part, and 5-7 turns with mediocre rolls.
I was thinking a bit more, about 2 times more..

Should the GMs always roll for their own team, or for any team in their world?
I was thinking any team on their world, if folks want us to re-roll a turn that would work I guess (not expecting too much unfairness, seeing that this is Bay12 and the GMs are well-known (mostly :P)

All of you don't need to fret about favoring your own team, you guys are already completely sadistic towards us players in your own RTD's.
This should be sigged.
Yeah, on a more serious note, don't help your own team with rolls too much...

I like the idea of only being able to travel to "adjacent" worlds, unless you travel through the central arena. It prevents the central arena from becoming a bottleneck, but still makes it useful for "cutting corners". I like the fate points idea, too. I think we're keeping it like that then.

Also, I propose perma-death should be in effect. Whenever a player dies, a new player rotates into that team and spawns somewhere in that team's home world. Not quite sure. How about perma--death for no-respawn races and up to 3-5 respawns for respawning races? Or new players go to a GM or become one man armies maybe? I think there should be seven MacGuffin pieces for each team, one in each area including their own. Hmm... I think there should actually be 5, I'll explain in a bit. Players can't go to other worlds until they collect their own MacGuffin. This encourages GMs to avoid making their MacGuffin piece impossible to collect for other teams or too easy to collect for their own team. This works.
I'm gonna have to double post, almost finished the rules.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Gatleos on April 03, 2011, 12:13:37 am
Terrahex hasn't chosen a theme yet, but...

(http://i.imgur.com/nuDWC.gif)
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: TolyK on April 03, 2011, 12:55:27 am
Quote from: Post Reply Page
Warning: while you were reading 56 new replies have been posted.
:P
****
Proposed Rules
Rolls are based on 1d6.
Spoiler: Basic Move Rolls (click to show/hide)

The game area is split into 6 worlds, each controlled by a GM, and the Arena, controlled by the GodMods. Scattered around these areas are 6 identical copies of the 5 pieces of the broken "Artifact of Eternity", which every GM seeks to have. Players start on a GM's world and must reach the arena through their actions. The GM's may help them through the use of "PowerPoints", which give them "Hand of God" abilities. These will be explained further. GMs must be fair in their rolls obviously. GMs decide on the nature of their starting world, the types of entities their players can choose from, and such. They must use the same movement and combat system as a base, but may add their own things for their worlds (radiation, etc.). The GM's world is not only for their starting players, but also for folks from other realities that are looking to get their piece.

One of the pieces in the starting world is given to the players at the start, but the other piece cannot be taken by the locals. At the arena, teams battle one another to see who gets the sections of the Artifact. They may be influenced by the GMs' "Hand of God" abilities.

Spoiler: GM: Making worlds (click to show/hide)




Spoiler: GM: Making races (click to show/hide)



Spoiler: ALL: Health (click to show/hide)

Spoiler: ALL: Combat (click to show/hide)
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Dermonster on April 03, 2011, 01:00:20 am
Should pack in the overshoot system just under the 'roll' section.

Anyway, It all looks... decent? I wouldn't know.

It presumably needs tweaking.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 01:03:55 am
it's a draft so far.
yeah, I'll add the overshoot system and the Hand of God things, also with the pieces it was my conception from yesterday, it's just a placeholder.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Dermonster on April 03, 2011, 01:05:44 am
I read draft as daft for a second there.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Digital Hellhound on April 03, 2011, 01:26:02 am
That looks alright, I guess. Are we going to have to pay PowerPoints for every creature we spawn, even normal enemy mooks? Going to be a really empty adventure if so...

Writing up detailed setting now.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Sean Mirrsen on April 03, 2011, 01:34:45 am
What's the use of the point system for race creation? Since this is an RTD, you need only speak in roll bonus terms. Think Master Of Magic, with its "picks". You get 10 picks per race, for instance. A narrow/specific bonus is 1 pick per level, a broad one is 2 picks, a special ability (magic, flying, etc) is 2 picks per bonus level, you can stick respawn ability with 3 or 4. Since races will get approved by Master GMs anyway, you can work out the problems and revise anytime.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 01:38:11 am
That looks alright, I guess. Are we going to have to pay PowerPoints for every creature we spawn, even normal enemy mooks? Going to be a really empty adventure if so...

Writing up detailed setting now.
No, these are only for players and player-aiding npcs (?)

What's the use of the point system for race creation? Since this is an RTD, you need only speak in roll bonus terms. Think Master Of Magic, with its "picks". You get 10 picks per race, for instance. A narrow/specific bonus is 1 pick per level, a broad one is 2 picks, a special ability (magic, flying, etc) is 2 picks per bonus level, you can stick respawn ability with 3 or 4. Since races will get approved by Master GMs anyway, you can work out the problems and revise anytime.
Well, I guess. I'm just using the point system to give guidelines, no it will not exactly stick with that system but it will be close
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Gatleos on April 03, 2011, 01:43:12 am
- 50 CP for respawn ability
wut
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 01:44:19 am
it means that if you choose not to be able to respawn you get much tougher guys.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Digital Hellhound on April 03, 2011, 02:24:32 am
Trollian, blackmagechill, I think I'll go for Setting Number 2, aka fantasy/steampunk renaissance city under an oppressive regime. The first option was way too restrictive and railroad-ish. Just sayin' if you want to change GM's. Still keeping a certain 'world of secrets/espionage' angle, though.

EDIT: Or maybe not. I SUCK AT PLANNING
Title: Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 03:29:15 am
I really don't see why you have such insanely high numbers for the combat system. 200 strength and we're rolling at 200d6.
Toughness doesn't seem to be worth getting. +1 HP really should not cost as much as +1 damage absorption.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 03:34:04 am
It's mostly a draft, and it's also for GMs to base themselves on.
...
Quote from: Possibility
200d6? Pshaw. I just shoot you with a crossbow and you die. Or you kill me, I respawn, then I shoot you with a crossbow. And you don't respawn  :P
...
what I mean is, these are counterable, and definitely not final.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Darvi on April 03, 2011, 03:43:55 am
So, my setting inside the setting will be sort of like Indiana Jones in space. It's on a newly discovered planet, and the most action will be in a jungle on that planet.
My team will be a bunch of archaeologists or whatever and their job is to find the legendary macguffin that is said to be hidden in ruins inside that jungle. So I'll work less with enemies and more with deadly traps and stuff. (high attack bonus? Screw you :P )

This will encourage people not to just put their points into their fighting stats.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Gatleos on April 03, 2011, 03:58:54 am
Spoiler: Craaaaaazy Idea (click to show/hide)
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 04:00:53 am
20 picks would work just as well, without the disadvantage of potentially rolling 200 dice per player, although I don't particularly like that all stats are combat related.

I really don't like five respawns/player for 50 points. I think it's more fair to just shuffle in a new player from the waiting list(or reshuffle the player themselves). It helps to go through the waiting list, if we get one, and doesn't end with any GM not having any players left. There could be a two turn penalty or something for deceased players.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 04:04:18 am
Spoiler: Craaaaaazy Idea (click to show/hide)
Well they will have to fight each other in the arena, we'll make sure of that ;)
They might also have to cooperate at points.

Linear is kinda dull IMO.

Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
...
In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;D)
****
NINJA'D.
20 picks would work just as well, without the disadvantage of potentially rolling 200 dice per player, although I don't particularly like that all stats are combat related.
I guess, I can't think of anything that would work there though... mind writing something up?

Quote
I really don't like five respawns/player for 50 points. I think it's more fair to just shuffle in a new player from the waiting list(or reshuffle the player themselves). It helps to go through the waiting list, if we get one, and doesn't end with any GM not having any players left. There could be a two turn penalty or something for deceased players.
True enough. Lets just say respawn means respawn ONCE with 50% HP or something.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: SeriousConcentrate on April 03, 2011, 04:07:05 am
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.

Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Gatleos on April 03, 2011, 04:10:57 am
Spoiler: Craaaaaazy Idea (click to show/hide)
Well they will have to fight each other in the arena, we'll make sure of that ;)
They might also have to cooperate at points.

Linear is kinda dull IMO.

Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
You're right, linear is boring. That was just the first thing I thought of as a fix. Maybe there shouldn't be enough MacGuffin pieces for more than one team to get enough, so they will eventually have to fight each other?

Oh, and what exactly are these MacGuffin pieces for? Should the teams have to take them to the central arena and fight the SUPER SECRET FINAL BOSS, or does the game just end there?

In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;D
Shouldn't the GMs make their own threads, just so they can do fancy stuff like change the title? Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 04:21:37 am
Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
I agree. That feels .. tacky to me.

Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.

Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
I think it would be fair to force you to join Darvi's team unless he has the most/tied for the most players.

Quote
I guess, I can't think of anything that would work there though... mind writing something up?
Sorry, but I'm not coherent enough to do so right now, as I have headache-induced insomnia.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Darvi on April 03, 2011, 04:22:54 am
All in one thread? 'kay, but then we need color coding. Dibs on black!
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Gatleos on April 03, 2011, 04:30:16 am
Two threads wouldn't get in the way too much. One could be TolyK's jurisdiction, the other mine.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 04:36:01 am
FRIGGIN NINJAS!
...
that is good.
*****
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.
That works.
Quote
Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
That would work if:
 - you got ressurected as a zombie with 50% HP
 - it only worked if darvi didn't have the most players

Spoiler: Craaaaaazy Idea (click to show/hide)
Well they will have to fight each other in the arena, we'll make sure of that ;)
They might also have to cooperate at points.

Linear is kinda dull IMO.

Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
You're right, linear is boring. That was just the first thing I thought of as a fix. Maybe there shouldn't be enough MacGuffin pieces for more than one team to get enough, so they will eventually have to fight each other?
That was my original thought, only 3 complete artifacts.

Quote
Oh, and what exactly are these MacGuffin pieces for? Should the teams have to take them to the central arena and fight the SUPER SECRET FINAL BOSS, or does the game just end there?
I vote for the boss in "killbox" :D

Quote
In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;D
Shouldn't the GMs make their own threads, just so they can do fancy stuff like change the title? Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
Hm... we could ask for a whole sub-sub forum for this...  :o
But yeah, they should make their own threads I guess. GodMods would post second and third. Then the rest.

Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
I agree. That feels .. tacky to me.
Maybe a sub-sub-forum? I agree, but having it in one thread... :O

Quote from: NT
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.

Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
I think it would be fair to force you to join Darvi's team unless he has the most/tied for the most players.
I think unless he has the most, one extra zombie won't hurt or help much :P
Quote from: NT
Quote from: The Master
I guess, I can't think of anything that would work there though... mind writing something up?
Sorry, but I'm not coherent enough to do so right now, as I have headache-induced insomnia.
Sorry bout that. I have a lifestyle-induced insomnia.

All in one thread? 'kay, but then we need color coding. Dibs on black!
Erm, that would be unreadable in some cases.
If we go by one-thread route...
Spoiler (click to show/hide)

Two threads wouldn't get in the way too much. One could be TolyK's jurisdiction, the other mine.
well i dunno. probably not, as we should both be in one place.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 04:36:51 am
So: question:
Should this maybe get its own subforum?  :o
If we're gonna do it in more than one thread, I mean.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 04:42:27 am
No. Please don't bother Toady over this game.

Besides, with 2-3 players per GM, we're rather unlikely to need an entire thread per GM. I say we try it in two threads (this thread and the game thread), and if it doesn't work then the GMs can work out with their players an alternative (Quicktopic, Google Wave, whatever.)
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Digital Hellhound on April 03, 2011, 04:55:20 am
The combat rules don't really make sense for ranged combat. I have a modern/near-future setting, and thus guns. Why would I roll for the defender? How the fuck do you dodge or block a bullet?
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Darvi on April 03, 2011, 04:55:42 am
With a sword. Duh.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: SeriousConcentrate on April 03, 2011, 04:58:36 am
By leaning back like you're doing the limbo and flailing your arms in a silly manner? I dunno. :3
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 04:59:07 am
yeah i myself was kinda against bothering toady.

I can set up the quicktopics.

The combat rules don't really make sense for ranged combat. I have a modern/near-future setting, and thus guns. Why would I roll for the defender? How the fuck do you dodge or block a bullet?
You don't. You block with your shield, which is protected by magic  :P
OR
With a sword. Duh.
***
On a more serious note, the GMs will just ask me for rule mods and such.
By leaning back like you're doing the limbo and flailing your arms in a silly manner? I dunno. :3
Lol
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 05:24:29 am
My players won't have logical problems about dodging bullets. As per Master of Magic canon, I can cast spells on different planes of existence with minimal difficulties. I shall smite bullets in your defense, Wolfchild and SeriousConcentrate (possibly Ahra)!

Quote
You shoot Wolfchild. [5] The bullet is perfectly aimed at his head, but his amulet begins glowing and magic fills the air! [1] Lightning hits him. He falls to the floor, unconscious, badly burned, and in convulsions. The bullet barely grazes his head. A booming voice fills the air: "...No, wait, I think I made a rounding error. Carry the three ... Apply Wilson's Inverse Law of Locational Inhibitors ... Oh, yes, terribly easy mistake to make ... You're fine, walk it off."

Ahra wanted to join me I believe. How are uneven players to be distributed? Their choice, or random?
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 05:27:11 am
well, not sure about ahra, but yeah folks could do something like that.

When all the "wanted" GMs are taken, I guess the odd players are up to the RNG.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: SeriousConcentrate on April 03, 2011, 05:28:49 am
Lol

And with that I've done my job. ^^ Hear that? We've got magic protection against bullets. Y'all on the other teams don't stand a chance now.

Anyway, on a more serious note, if I can interject myself again I'd say players should either choose a gm personally or choose to let the dice roll them one. If one GM gets too popular they should be removed from the list of choices so teams stay balanced. Just my opinion, and I'm full of those. :3

ninja'd: yeah, what TolyK said.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 05:31:32 am
that's bullets.
how about nuclear warheads?  ;)
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: wolfchild on April 03, 2011, 05:36:05 am
My players won't have logical problems about dodging bullets. As per Master of Magic canon, I can cast spells on different planes of existence with minimal difficulties. I shall smite bullets in your defense, Wolfchild and SeriousConcentrate (possibly Ahra)!

Quote
You shoot Wolfchild. [5] The bullet is perfectly aimed at his head, but his amulet begins glowing and magic fills the air! [1] Lightning hits him. He falls to the floor, unconscious, badly burned, and in convulsions. The bullet barely grazes his head. A booming voice fills the air: "...No, wait, I think I made a rounding error. Carry the three ... Apply Wilson's Inverse Law of Locational Inhibitors ... Oh, yes, terribly easy mistake to make ... You're fine, walk it off."

Ahra wanted to join me I believe. How are uneven players to be distributed? Their choice, or random?

I heartily aprove this, may i use it as a sig?
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 05:37:40 am
Nukes? Those are easy, just take out the detonation mechanism, which I obviously know about as a well-read scholar of the arcane arts.

Yes! I said something sig-worthy! Feel free to use it.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 05:44:45 am
anyways...
we are getting the rules almost done!
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: SeriousConcentrate on April 03, 2011, 05:46:22 am
Are we making this hapen? And, y'know, magic! Our GM could just teleport the nuke into someone else's world and screw that team over. It'll be soooooooo glorious.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Darvi on April 03, 2011, 05:47:27 am
What if it's a magic nuke? "I cast locate city!"
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 05:54:50 am
Are we making this hapen? And, y'know, magic! Our GM could just teleport the nuke into someone else's world and screw that team over. It'll be soooooooo glorious.
I was expecting this sort of stuff.

Yeah, that would work with Hand of God weapons.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: Nirur Torir on April 03, 2011, 05:57:04 am
Are we making this hapen? And, y'know, magic! Our GM could just teleport the nuke into someone else's world and screw that team over. It'll be soooooooo glorious.
Actually, no. I don't think I'm allowed a Planar Shift spell, which just leaves me with moving it next to my location. Your lives aren't really worth that to me. (EDIT: Okay, so your lives just aren't worth the points. Unless you get me lots of MacGuffins. Get me lots of MacGuffins.)

Spoiler: Race Creation Proposal (click to show/hide)

Edit: +1 and +2 skills made more expensive, as +1 defense for 1 point isn't balanced.
Title: Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
Post by: TolyK on April 03, 2011, 06:44:29 am
Spoiler: Race Creation Proposal (click to show/hide)
We have found our race creation rules.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 07:09:55 am
Alright, I really can't decide between these two settings. Help me out here.

Option 1

The players are freelance mercs/agents tasked with locating the MacGuffin by an anonymous employer. It's set in a tropical south american-esque city and the surrounding area, with plenty of PMC's, rogue cells of intelligence agencies, government troops and more after our heroes. Plenty of exciting car chases, infiltrating secret bases, hacking databases, suave rival operatives and heroic shootouts guaranteed. No magic or psychic powers here, I'm afraid, and just bland old humans available (the races will just be different types of agents).

Option 2

The players are your typical famous heroes/adventurers, who are called to help by one of the several rebel movements active in the city-state of Layosha. The city is ruled by an oppressive regime with a remarkably effective secret police. So effective, actually, that they have incited all the secret societies, resistance movements and factions to fight against eachother instead of the government. They have all found out about the MacGuffin and are convinced it will bring victory to their side. The secret police is just waiting for someone to discover it so their undercover agents can snatch it away for them.
The world is a steampunk/fantasy one, with magic and machines side by side.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 07:14:08 am
I would personally take Option 1, with 'mech combat
No-one heard that  :P
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Taricus on April 03, 2011, 07:17:06 am
Option one and I'll switch GMs as it sounds like JA.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: adwarf on April 03, 2011, 08:29:56 am
You are not going to dodge a bullet in my world unless you are using magic, or there is an obvious reason how you could dodge a bullet. That said I already have a raced worked out, and its the only one it is Humans ( + 2 Hp, Lesser Radiation Resistance ), and thats it I already described my world.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 08:37:13 am
well, adwarf is ready.
GMs: Please PM me and Gatleos your descriptions so that we don't have to search every time  ;D
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Nirur Torir on April 03, 2011, 08:38:16 am
You are not going to dodge a bullet in my world unless you are using magic, or there is an obvious reason how you could dodge a bullet.
It doesn't have to be dodging if we're using the simple combat system of (Attack - Defense = Damage). The attacker could just miss.

Edit: I'll send in my description within 6 hours or so. I'd like to PM my players to decide on races first, then send all the information in a single post.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: wolfchild on April 03, 2011, 08:41:34 am
You are not going to dodge a bullet in my world unless you are using magic, or there is an obvious reason how you could dodge a bullet.
It doesn't have to be dodging if we're using the simple combat system of (Attack - Defense = Damage). The attacker could just miss.

Edit: I'll send in my description within 6 hours or so. I'd like to PM my players to decide on races first, then send all the information in a single post.

well im going to bed now so that might be dificult to include me in, much as id love to input
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 08:43:44 am
Right, 'races'. Is it 10 points per race or 10 points for all three races?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Taricus on April 03, 2011, 08:44:55 am
10 "points" Per race I believe.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 08:52:46 am
10 "points" Per race I believe.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 09:20:54 am
Alright then. Lessee what I can cook up.

Spoiler: Operative (click to show/hide)

Spoiler: Commando (click to show/hide)

Spoiler: Specialist (click to show/hide)

I'm not really satisfied with any of these, but oh well. I'll PM this together with the description to you.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 09:22:44 am
Operative: you have 1 more point

Otherwise looks cool.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 09:27:58 am
I know. I could only use it for +1 HP, so it doesn't matter.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 09:31:39 am
just go +1 HP, that will still help ;)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: adwarf on April 03, 2011, 10:54:03 am
Are the players choosing their gm
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 10:59:19 am
Are the players choosing their gm
yes, for now at least.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Dermonster on April 03, 2011, 11:00:08 am
I CHOOSE THE DICE.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Taricus on April 03, 2011, 11:00:38 am
I'd like to change my GM to Digital please.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 11:05:59 am
I CHOOSE THE DICE.


Well roll the damn thing already.

I'm kinda worried about the low amount of health of characters and the high damage of my guns. I'll have to leave some body armor lying around.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Dermonster on April 03, 2011, 11:08:22 am
digital hellhound - 1
Nirur Torir - 2
bdthemag - 3
Darvi - 4
terrahex - 5
adwarf -6

RNDM . org says...

(http://www.random.org/dice/dice1.png)

HEY HELLHOUND YA GOT ME. (Critical failure 0.o)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 11:10:09 am
Shit. There go all my chances of survival.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Dermonster on April 03, 2011, 11:12:51 am
Oh you know you blackrom me.

getinthebucket
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 11:14:20 am
Keep that smut out of the thread please.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 11:21:07 am
Keep that smut out of the thread please.
Thank you. I will update in a bit.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: adwarf on April 03, 2011, 11:46:25 am
There goes my chances of getting a player  that actually wants to play my setting :-\
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 03, 2011, 12:03:47 pm
So, you gonna update the first page soon-ish?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 12:14:06 pm
So, you gonna update the first page soon-ish?
yeah, hold on. just got back.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 12:50:30 pm
digital hellhound - 1
Nirur Torir - 2
bdthemag - 3
Darvi - 4
terrahex - 5
adwarf -6

RNDM . org says...

(http://www.random.org/dice/dice1.png)

HEY HELLHOUND YA GOT ME. (Critical failure 0.o)
Digital Hellhound already had 3 players, you are randomly assigned to
(http://www.random.org/dice/dice6.png)
adwarf ;)
***
Updated mostly, some broken links (just send me the links for those descriptions, I"ll add them)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 01:10:39 pm
Ya know, we have 14 players and 6 Gms. If one GM would convert to a player, we would be full!
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 01:12:49 pm
huh, I guess.
except that not everyone has chosen a GM yet.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Sean Mirrsen on April 03, 2011, 01:19:34 pm
Alternatively, one more GM and you're full. Perhaps I should sign up after all? I could handle two players... I think...
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: blackmagechill on April 03, 2011, 01:26:48 pm
I'm picking digital hellhound as my GM and my character is as follows
Name: Miles Johnson
Race:Specialist
Description: A specialist who was related to a few well known military scientists, some of them in the Train Accident involving a Luddite cult and a bizarre break in the railway system. The whole thing has been hush-hush, all that is known was that after the whole incident his grandfather simply left his previous occupation to join a military research outfit, and with a commander way about began to acquire rank.
Weapon (if we could pick, I don't know if we could or not): Accelerator Carbine
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 02:12:43 pm
Alternatively, one more GM and you're full. Perhaps I should sign up after all? I could handle two players... I think...
Well, I guess. But then we have all the 6 worlds concept messed up  :P

I personally would prefer 4 more players, but i dunno.
Gatleos?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Riccto on April 03, 2011, 02:46:34 pm
Doesnt matter to me which GM I get assigned to. Or have I already been I assigned? I dont know.. :'(
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 03:00:39 pm
ok
in 2 days folks who haven't signed up for a GM get decided by the RNG.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 03:04:51 pm
2 days eh? Have to get making those classes then.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Frelock on April 03, 2011, 03:06:49 pm
I will happily have my team decided by the RNG.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: HmH on April 03, 2011, 03:13:56 pm
I pick bdthemag as my GM.

Name: T.Winston
Race: Troper
Trope: Doppelganger Attack (http://tvtropes.org/pmwiki/pmwiki.php/Main/DoppelgangerAttack)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 03:22:58 pm
Okay, I have decided on the following classes:
-Archaeologist: Scholar who specialises in knowledge and can give their allies bonuses to defence or offence against certain things if they succeed a knowledge check (that would be a minor ability right?).
-Bodyguard: Hired muscle whose job it is to protect their allies and to kill anything that might disrupt the mission. High attack power and defence.
-Treasure hunter: Out for the treasure (duh). The last piece of the Str-Int-Agi Trifecta. Good at dodging. And maybe some other ability, have to look.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Bdthemag on April 03, 2011, 03:30:41 pm
Join me and together we will rule the galaxy!

Troper
Spoiler (click to show/hide)

Anon
Spoiler (click to show/hide)

Hacker
Spoiler (click to show/hide)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 03:33:59 pm
Hacking's OP.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Bdthemag on April 03, 2011, 03:34:32 pm
Yes, unless you roll a low number and fuck everything up.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Nirur Torir on April 03, 2011, 03:59:48 pm
My races/classes:

1: Nomad
+3 HP
+1 One-handed swords
+2 Defense

2: Magician (human)
+3 Elementalism Magic

3: Human
+1 HP
+2 Axes
+1 Defense
+1 Illusionmancy Magic
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: SeriousConcentrate on April 03, 2011, 04:14:59 pm
So, to make sure, I'm playing as a nomad that doesn't specifically have magic as a bonus. Is it all right if I still use magic or should I focus on melee entirely?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: wolfchild on April 03, 2011, 06:08:47 pm
ok guy is basically the same thing, but il have him as a magician, his flaviour is still he was taught by a dragon, changing item requested to a channeling staff and il just be magic not a knight
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Terrahex on April 03, 2011, 06:19:28 pm
sorry guys, I haven't been on in awhile. what's happened?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Terrahex on April 03, 2011, 06:33:19 pm
Apparently I'm supposed to create a world.

my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.

yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: wolfchild on April 03, 2011, 06:36:13 pm
Apparently I'm supposed to create a world.

my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.

yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.

when/if my character makes it there, im going to have so-much-fun, being an elementalist and all
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 06:36:28 pm
Arrakis?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: adwarf on April 03, 2011, 06:37:44 pm
???
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Ochita on April 03, 2011, 06:39:07 pm
Arrakis.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Terrahex on April 03, 2011, 06:41:09 pm
you can have magic in my world by the way. the underground cities are the ones more skilled in magic, while the above ground ones are technomaniacs.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Nirur Torir on April 03, 2011, 06:44:36 pm
Apparently I'm supposed to create a world.

my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.

yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.

Is ... is magic-armed-humanity losing a war against a desert?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 03, 2011, 06:47:54 pm
'parently.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: wolfchild on April 03, 2011, 06:48:34 pm
Apparently I'm supposed to create a world.

my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.

yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.

Is ... is magic-armed-humanity losing a war against a desert?

thats what i want to know, cause when our team gets there i can just go "make it rain" or soemthing
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: adwarf on April 03, 2011, 06:57:02 pm
Apparently I'm supposed to create a world.

my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.

yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.

Is ... is magic-armed-humanity losing a war against a desert?
No they are losing to a MAGIC desert big difference
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 03, 2011, 11:05:47 pm
yeah.

also, updated
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Gatleos on April 04, 2011, 12:22:01 am
(http://i.imgur.com/rEz1K.gif)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 04, 2011, 12:42:47 am
Join me and together we will rule the galaxy!

Troper
Spoiler (click to show/hide)

Anon
Spoiler (click to show/hide)

Hacker
Spoiler (click to show/hide)

+1 to a skill actually costs 2pts, not 1. +2 cost 5pts. All three of your races cost over 10 points.

Also, I love my picture up there.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Sean Mirrsen on April 04, 2011, 12:52:54 am
+1 to a specific skill costs 1 point actually, it's the general abilities (including attributes) that cost 2. Ranged Combat and Tech Rolls would both count as small-scale Abilities though, not skills, so the Hacker is several points over the limit even if Reality Hack is a moderate ability. Which it isn't, really. Make it a Super ability for 10 points and leave the rest out. The Hacker will be able to give himself the other bonuses with it, although temporarily.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 04, 2011, 12:56:44 am
...those were changed. My classes are based on the original rules Nirur posted. Better rewrite, then.

EDIT: Remade classes.

Spoiler: Operative (click to show/hide)

Spoiler: Commando (click to show/hide)

Spoiler: Specialist (click to show/hide)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 02:30:24 am
But, but , but.... I wanted to be the top left D:
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Gatleos on April 04, 2011, 02:59:32 am
But, but , but.... I wanted to be the top left D:
The RNG      's you.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Terrahex on April 04, 2011, 07:04:29 am
sorry guys, I would post races and such, but i have to get to school
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Nirur Torir on April 04, 2011, 07:53:32 am
I increased the cost of +1 and +2 abilities shortly after TK accepted my system. +1 defense for 1 point is ... not really a good idea for balance.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 04, 2011, 08:09:42 am
Well, my PM to Gatleos and TolyK still contains the original races, so. I don't really care which version of the race creation rules we'll use.

I'm going to have fun with my players. Oh yes... I hope none of you thought I'd be on your side.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Taricus on April 04, 2011, 08:13:34 am
Deidranna supporter!
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 08:38:28 am
Well, my PM to Gatleos and TolyK still contains the original races, so. I don't really care which version of the race creation rules we'll use.

I'm going to have fun with my players. Oh yes... I hope none of you thought I'd be on your side.
Lol, this will be something to watch  :D

well, we either need 4 more players or 1 more GM.
I would prefer at least 3 per GM though, so 4 players would be better.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 08:39:00 am
Welp, starting to distribute stat points to my classes.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 09:40:57 am
Bluh, still 4 points left for the Archaeologist. Any suggestions?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 09:42:37 am
HP?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 09:45:16 am
That's the bodyguard's specialty.


So far the Archaeologist has +2 Knowledge and Sensor (minor skill), so I'm trying to figure out what else could fit.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 09:46:26 am
Maybe intelligence?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 09:47:22 am
Eh, there's some overlap, but that could work.



Archaeologist:
+2 Knowledge (4)
+2 Int (4)
Sensor (bonus to defence or offence depending on knowledge check) (2)


Bodyguard:
+2 Offence (4)
+2 Defence (4)
+2 HP (2)


Treasure Hunter:
+2 Movement (4)
+1 Sabotage (1)
Stealth (can move around unnoticed, sneak attacks possible) (5)
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Nirur Torir on April 04, 2011, 12:25:51 pm
I request a clear ruling about which creation system we're using: The original or the fixed version. If we're using the original, I propose that attack(weapontype)/defense be changed to:

Attack(One of the following):
 Ranged (Bows, crossbows)
 Tech (Tasers, Assault Rifles, Rocket Launchers, Flamethrowers)
 Magic (Must choose between offensive magic, non-combat magic, or a mix with -1 penalty but capable of both.)
 Melee (Swords, chainsaws, power fists)

Defense(One of the following):
 Ranged
 Tech
 Magic
 Melee
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 12:27:15 pm
Normal? Fixed? Did I miss something?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 12:27:44 pm
sounds good NT
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Nirur Torir on April 04, 2011, 12:38:38 pm
sounds good NT
What does? Please clarify.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 12:45:54 pm
This:
I request a clear ruling about which creation system we're using: The original or the fixed version. If we're using the original, I propose that attack(weapontype)/defense be changed to:

Attack(One of the following):
 Ranged (Bows, crossbows)
 Tech (Tasers, Assault Rifles, Rocket Launchers, Flamethrowers)
 Magic (Must choose between offensive magic, non-combat magic, or a mix with -1 penalty but capable of both.)
 Melee (Swords, chainsaws, power fists)

Defense(One of the following):
 Ranged
 Tech
 Magic
 Melee

To clarify: crossbows should do quite a bit of damage in a parallel universe (think Gordon Freeman ;)), but fighting in your natural elements is easier.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Sean Mirrsen on April 04, 2011, 01:12:39 pm
In my spare time in the last few days, I've been working out a system for RTD Ruleset 2.0. I've got a little bit of progress on that, if you want to look.

Spoiler (click to show/hide)

Of course, the system will work a lot smoother if the GM is more used to using digital dice.
I'd like to hear thoughts on it, if possible. I'm trying to think of a simplistic, but robust system that continues to make some kind of sense no matter what you do with it.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 01:25:15 pm
I like how you're thinking, this is actually probably perfect for this!

A bit of revision:
FORMAT: [Value: XdY]
1: 1d2 (CF, F)
2: 1d3 (CF, F, MS)
3: 1d3 (CF, F, S)
4: 1d4 (CD, F, S, CS)
5: 1d5 (CF, F, MS, S, OS)
6: 1d6 (CF, F, MS, S, CS, OS)
7: 1d7 (same as 6, +S)
8: 1d8 (same as 7, +CS)
9: 1d9 (same as 8, +OS)
10: 1d10 (same as 9, +S)
etc.

NOTE: Random.org is perfect for this. They have a random number generator from X to Y.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 01:27:35 pm
Wait, so 1d2 gives you either a failure or an epic fail? Laaame.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 01:34:00 pm
Wait, so 1d2 gives you either a failure or an epic fail? Laaame.
so...
don't take a 1  :D
(or, we could boost all the other ones, or have them start at more than one... hm...
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 04, 2011, 01:40:14 pm
I'm gonna admit that, even after three tries, I'm not sure if I fully understand that system. I also don't really see the point of changing systems now, because we'd need to rewrite our classes again.

The dice wouldn't be a problem to me, as I use this anyhow. (http://javascript.internet.com/games/dice-roller.html)

EDIT: But if we're doing this, then the default skill level for all races should be atleast 3 or 4.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 01:45:05 pm
I dunno, I guess it's up to the folks.
Maybe if I add a poll...
... hm...

what should it say?
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Sean Mirrsen on April 04, 2011, 01:45:16 pm
No, the problem is with the bonuses. As it is, a +2 bonus is an automatic no-fail, with the only danger being frequent overshots. There's a distinct lack of fine control for progression of skill. You're either doing everything as normal, doing slightly better, or outright murdering everything in sight. With this system, you get a better sense for progress, and keep the possibility of failure all the way through.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 01:47:03 pm
Hmm... maybe it would be easier to understand with some examples.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 01:48:19 pm
well I'm bad at explaining  :D but:

when you get more skill points the chance of success increases. basically that.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 01:48:41 pm
Examples.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: SeriousConcentrate on April 04, 2011, 01:49:09 pm
I see what you're getting at with this system, and I like the idea behind it. If I understand it correctly, it would continue on like this, right?

D7: [1]:CF, [2]:F, [3]:MS, [4]:S, [5]:S, [6]:CS, [7]:OS
D8: [1]:CF, [2]:F, [3]:MS, [4]:S, [5]:S, [6]:CS, [7]:CS, [8]:OS
D9: [1]:CF, [2]:F, [3]:MS, [4]:S, [5]:S, [6]:S, [7]:CS, [8]:CS, [9]:OS
D10: [1]:CF, [2]:F, [3]:MS, [4]:S, [5]:S, [6]:S, [7]:CS, [8]:CS, [9]:CS, [10]OS

Or am I off a bit?

EDIT: Here's an example based on my understanding. Let's say a strength 10 character is trying to move a boulder, and so is a strength 4 character. S10 rolls 1d10 and has several chances for success, whereas the S4 character rolls 1d4 and has 1/2 chance of failure.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Digital Hellhound on April 04, 2011, 01:49:52 pm
Yeah, yeah, it seems like a good system. But I don't think there's gonna be any skill progression in this game anyhow (except through PowerPoints, I guess?), so it's not really needed. Do correct me if I'm wrong.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: SeriousConcentrate on April 04, 2011, 01:51:39 pm
Nah, I get where you're coming from Hellhound. I'm not trying to cause any of the GMs any more hassle than necessary, I'm just considering this for my own future purposes. ^^
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Darvi on April 04, 2011, 01:53:44 pm
Aaah. Now I get it. So if you have 2 in a stat then you better don't even try.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 01:57:26 pm
yeah.
except ... what?

that's a bit strange.
I guess we could have some be the normal, which folks can sell off.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Sean Mirrsen on April 04, 2011, 01:58:44 pm
What's an RTD without skill progression? At least you'll be able to get better at shooting with your guns, or using your magic, or whatever. The race bonuses should be just a starting skillset, it would be fairly odd if it wasn't the case.

Also, I guess that part doesn't stand out, but the progression pattern is MS,S,OS,MS,S,CS. So, the next few values past 6 become:
D7: [1]:CF, [2]:F, [3]:MS, [4]:MS, [5]:S, [6]:CS, [7]:OS
D8: [1]:CF, [2]:F, [3]:MS, [4]:MS, [5]:S, [6]:S, [7]:CS, [8]:OS
D9: [1]:CF, [2]:F, [3]:MS, [4]:MS, [5]:S, [6]:S, [7]:CS, [8]:OS, [9]:OS
D10: [1]:CF, [2]:F, [3]:MS, [4]:MS, [5]:MS, [6]:S, [7]:S, [8]:CS, [9]:OS, [10]:OS
D11: [1]:CF, [2]:F, [3]:MS, [4]:MS, [5]:MS, [6]:S, [7]:S, [8]:S, [9]:CS, [10]:OS, [11]:OS
D12: [1]:CF, [2]:F, [3]:MS, [4]:MS, [5]:MS, [6]:S, [7]:S, [8]:S, [9]:CS, [10]:CS, [11]:OS, [12]:OS

A strength 10 character moving a boulder will have a 2/10 chance of failing, 3/10 chance of nudging it, 3/10 chance of doing everything right, and 2/10 chance of overdoing it. A strength 4 character will have a 2/4 chance of failing, and a 1/4 chance of nudging or doing it right.
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: TolyK on April 04, 2011, 02:21:34 pm
yeah, i was thinking about the same
added poll
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Darvi on April 04, 2011, 02:23:26 pm
Roll to poll? Loll.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Dermonster on April 04, 2011, 02:25:02 pm
Is there anything I need to do at this point?
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 02:26:15 pm
yes.
help us figure out what system we're using for rolls, finalize it all, etc.  ;)

and if we drastically change you'll have to re-work the races/classes you had  :-\
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Dermonster on April 04, 2011, 02:26:47 pm
I don't think I picked a race/class. where was that?
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Darvi on April 04, 2011, 02:27:19 pm
and if we drastically change you'll have to re-work the races/classes you had  :-\
...
(http://t0.gstatic.com/images?q=tbn:ANd9GcQFfsPNGxF7A3nqYHGCrxPiugLspNw2IC3fswto_0z8qJ35oe_B&t=1)
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 02:29:56 pm
oh wait, forgot you're a player.
you chose a GM right?
*checks*
ok, you need to choose a class/race from adwarf's possible ones.

@ Ninjadarvi: just as planned.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Gatleos on April 04, 2011, 02:33:14 pm
Mirrsen's system is perfect, I say. It would probably be best to go with that.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Dermonster on April 04, 2011, 02:33:24 pm
Okay.

As soon as he posts them because I can't seem to find them past his link in the first page.

Also: He is the High master RTD GM for a reason.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 02:34:15 pm
Okay.

As soon as he posts them because I can't seem to find them past his link in the first page.
you can PM him...

Mirrsen's system is perfect, I say. It would probably be best to go with that.
poll says so too.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Darvi on April 04, 2011, 02:35:42 pm
So who was the dissident? I know I wasn't.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: SeriousConcentrate on April 04, 2011, 02:35:58 pm
Yeah, it would be 100% his system but for some reason I thought the third option was what he meant. Didn't realize my mistake until a few seconds afterward. :-[
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 02:37:06 pm
i made it so that you can change your vote  ;D

Also: WORKING ON AN EXCEL SPREADSHEET FOR GM'S TO USE.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Digital Hellhound on April 04, 2011, 02:38:24 pm
Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.

Still gonna be annoying managing skill progression and shit.

EDIT: I really hope all races will have a default starting skill of atleast 3, though.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 02:39:31 pm
Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.

Still gonna be annoying managing skill progression and shit.
the spreadsheet will attempt to include it all.

if anyone remembers ExcelDrain...
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Gatleos on April 04, 2011, 02:40:17 pm
Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.

Still gonna be annoying managing skill progression and shit.
the spreadsheet will attempt to include it all.

if anyone remembers ExcelDrain...
*raises hand*

...

So, uh, any ideas about what we're putting in this central arena?
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Sean Mirrsen on April 04, 2011, 02:43:56 pm
At the very least, the races/classes now will be less restricted. +3 to a skill is no longer such a big deal, so special abilities become the main point-sink.

As for skills themselves: without the skill, your skill value is 1, so you can only crit-fail. "Obtaining" a skill should push it to 4, the minimum usable value, and every extra point to the skill would add 1.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 02:47:49 pm
Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.

Still gonna be annoying managing skill progression and shit.
the spreadsheet will attempt to include it all.

if anyone remembers ExcelDrain...
*raises hand*

...

So, uh, any ideas about what we're putting in this central arena?
That's a secret. i will PM you in just a bit.

@Sean: that was the whole point, I think we got this covered.
now: gaining skills, XP, etc.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Bdthemag on April 04, 2011, 03:25:21 pm
Ok that was stupid of me, The hacker now only has Reality Hack which can be used for ANYTHING.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: adwarf on April 04, 2011, 04:02:14 pm
Comeon normal rolls
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Terrahex on April 04, 2011, 04:10:47 pm
Nomad: humans that have learned to travel the desert for there own survival. Years of laboring under the hot sun has given them a strong soul. They know the desert and make an occasional raid on Dusters.
+1 to stealth
+1 to traveling in the desert
+3 to HP

Duster: people who live in cities on the surface of the planet. While the Downers dug under the surface to survive, Dusters stayed on top and developed technology. With large cities, much of the population stays in one place their whole life.
+1 to using advanced technology
-1 to using magic
+1 to weapon of choice

Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)

Awe no one's chosen me yet.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 04, 2011, 10:57:19 pm
well it'll be random in a bit for folks that don't sgin up for a GM
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Digital Hellhound on April 05, 2011, 06:26:03 am
It won't really make sense if every skill that doesn't get race-based bonuses is at 1 at start. Nobody will try to use those when they know it's a guaranteed critical failure, and thus nobody will ever get that skill to a higher level.

Either we ignore the first three skill levels so everybody starts at 3 or 4, or rewrite race creation so that there's more points available.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 05, 2011, 06:43:04 am
I think we should have every skill start at 3.

The lower numbers are for negative bonuses, such as spells, damage, surroundings, etc.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Digital Hellhound on April 05, 2011, 07:56:30 am
What is the standard health of players going to be? 10 is way too low. The old rules said 50, but it might be too much. Something between those maybe?
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: TolyK on April 05, 2011, 08:25:26 am
The average is 30.
How about 25?
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Darvi on April 05, 2011, 08:26:06 am
Ya I wanted to suggest 25 too.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Alzeranox on April 05, 2011, 08:34:21 am
I'd be happy to join as a player.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 05, 2011, 08:35:47 am
I'd be happy to join as a player.
cool, added you.
ONLY 3 MORE!
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Ottofar on April 05, 2011, 08:47:33 am
I'd like either Darvi or Nirur Torir as my GM.

I'm okay with others too, though.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Darvi on April 05, 2011, 08:49:16 am
NT is full so... welcome to the party?
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 05, 2011, 08:51:35 am
you get darvi as your GM
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: ExKirby on April 05, 2011, 12:32:16 pm
Darvi is my GM.

Also, once this has ended, I call dibs on running the next one.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 05, 2011, 02:10:50 pm
Darvi is my GM.

Also, once this has ended, I call dibs on running the next one.

You can join me  ;D
(C'mon, lets discuss this when the game ends. i guess we might need more than 3 GMs if problems arise, so ... lets talk later.)

EDIT: updated front page
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Digital Hellhound on April 06, 2011, 07:29:26 am
We might like to limit the number of GM's to 4 or 5 next time. Just sayin'
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 06, 2011, 07:42:27 am
yeah..
wait a minute.
***
we have 15 players.
we have 6 GMs.
***
Possible Solutions (players/GM):

+3 players (3 P/GM)
1 Player > GM (2 P/GM)
-1 GM (3 P/GM)  NOTE: only if someone wants to drop out, no forcing anyone
nuclear armageddon (0 P/GM)

***
so, basically, if any GM wants to be a GodMod, that will work out fine.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Darvi on April 06, 2011, 07:44:10 am
I don't know who wouldn't want to be a god mod. However I'd rather be a regular GM.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 06, 2011, 08:57:08 am
I dunno, anyone up for it?
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Dermonster on April 06, 2011, 10:32:38 am
Can we have a list of what all a Godmod is expected to do?

*Is considering, but doesn't remember.*
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Digital Hellhound on April 06, 2011, 10:36:16 am
Well, you're a player anyhow, so if you went GodMod, it would only make it worse. >_>
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 06, 2011, 10:38:36 am
Can we have a list of what all a Godmod is expected to do?

*Is considering, but doesn't remember.*
well, not list persay, but:
 - watches over the whole game (a bit of reading, you only really need to read the rolls the GMs make)
 - balance folks when moving to different realities
 - GM (at least part of) the Arena
 - roll and settle disputes
 - help decide the rules
 - tie up loose ends and such
 - have fun  ;D

but:
Well, you're a player anyhow, so if you went GodMod, it would only make it worse. >_>
yeah, we need one of the GMs to go GodMod.

or, even better would be recruiting folks (with PMs to folks you know, etc.) but no spam please.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Dermonster on April 06, 2011, 10:46:18 am
Welp, I misread badly.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: adwarf on April 06, 2011, 07:42:02 pm
Sorry but I can't take GM responsiblity I only have limited time during the weeks now because my mom doesn't want me to lose focus on school. I will take a slot as a player though sry
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Dermonster on April 06, 2011, 07:42:53 pm
...

*Is secretively relieved.*

Other people: I heard that.

ME: Yep, that's cause I typed it.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: adwarf on April 06, 2011, 08:20:31 pm
...

*Is secretively relieved.*

Thats the other reason I don't want to GM people don't like me
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Dermonster on April 06, 2011, 08:22:09 pm
No, no, no.

You are a good person and I do not have any personal dislike of you.

Your writing on the other hand, from what I have seen, is a bit poor.

That's not to say you should stop though.

EDIT # 102: Oh god dammit now I'm a jackass.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: adwarf on April 06, 2011, 08:30:45 pm
Yes, I know that I type poorly, but that is because I don't put alot of effort into it unless it is a turn in one of my games for an example check my forum game.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Dermonster on April 06, 2011, 08:34:21 pm
*Checks link in sig for first turn or two.*

It's not really the place to complain or compliment here, but what you write is perfectly fine, but for me it's still missing that something. Not a big deal. Perhaps I'm just used to the standard format Gatleos and Digital use.  :-\
 
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: adwarf on April 06, 2011, 08:36:15 pm
Oh well it doesn't matter.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 06, 2011, 11:04:31 pm
Sorry but I can't take GM responsiblity I only have limited time during the weeks now because my mom doesn't want me to lose focus on school. I will take a slot as a player though sry
so you want GM>player?
riiiight....
(btw, your writing is fine, i like ya  ;D)
well we still need ~3 more folks. MAybe the RTD subforum has run dry?  :P
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Digital Hellhound on April 06, 2011, 11:39:42 pm
well we still need ~3 more folks. MAybe the RTD subforum has run dry?  :P

Huh? What do you mean? We need 15 players now, and we've got 16. Just give someone a fourth player and we're ready.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Gatleos on April 07, 2011, 12:39:25 am
Your writing isn't that bad, adwarf, you just-
Yes, I know that I type poorly, but that is because I don't put alot of effort into it
...Never mind.

No one around here doesn't like you, don't think that way.

well we still need ~3 more folks. MAybe the RTD subforum has run dry?  :P

Huh? What do you mean? We need 15 players now, and we've got 16. Just give someone a fourth player and we're ready.
...Wait, now I have to re-make that map. NOOOOOOOOOOOOOOO
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Sean Mirrsen on April 07, 2011, 01:43:20 am
Just pretend a transdimensional meteorite has hit it. Also, it would be best if only the Master GMs knew what worlds were near what worlds.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Digital Hellhound on April 07, 2011, 06:19:20 am
Heh, that could be interesting. That way you'd never really know what you'd be up against.
Title: Re: !!RTD WARS!! One Extra?
Post by: TolyK on April 07, 2011, 08:37:03 am
Just pretend a transdimensional meteorite has hit it. Also, it would be best if only the Master GMs knew what worlds were near what worlds.
Exactly.
>:D

EDIT: I guess we could have someone be a fourth, that could work.

Or, we could have a player become a GodMod, I think ExKirby wanted to?
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Darvi on April 07, 2011, 12:17:59 pm
Derm wanted to I think.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 07, 2011, 12:22:23 pm
Derm wanted to I think.
oh yeah. let me PM him.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: ExKirby on April 07, 2011, 01:59:21 pm
Yeah, I can do a bit of Godmodding. Derm takes presidence though, I have my own RTD to run.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 07, 2011, 02:00:16 pm
Yeah, I can do a bit of Godmodding. Derm takes presidence though, I have my own RTD to run.
Ok, you will be GodMod
(note: doesn't really require too much work, just when there are disputes I guess,unless you want extra stuff).
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Digital Hellhound on April 07, 2011, 02:03:32 pm
So, are you going to assign the remaining players to their GM's soon-ish? Can't wait to get my world up and running.
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: TolyK on April 07, 2011, 02:11:36 pm
well, I think I'll first start a thread (called "DO NOT POST IN HERE"  :P) and start the actual gameplay in there.

I feel that to keep this going we will probably have to keep it on these forums.
 :D
I'm still working on an Excel worksheet that calculates stuff.
Or can someone do a Google docs thing for all the stats...
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: DinosaurusRex_x on April 07, 2011, 02:20:34 pm
I'm willing to play.

I specialize in dinosaur-related combat.  Also lasers.

Whichever DM needs my special talents post and I'll join in!
Title: Re: !!RTD WARS!! Only 3 more! (Poll for roll system)
Post by: Dermonster on April 07, 2011, 02:21:24 pm
Okay, sure. I'll try out this God mod thing. Lets see how that turns out.

(Fucking hell all my RTD's updated at the same time.)
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: TolyK on April 07, 2011, 02:23:41 pm
derm, one moment.
we gotz a new player  :o
...
if ya wanna wait, we might wait for 2 more.

if ya wanna go ahead with being a GodMod, by all means go ahead.
(dino-rex, in that case I've got something planned for you...
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Dermonster on April 07, 2011, 02:30:22 pm
*shrug* God mod it is, if only for the continual presence and increased importance to game play.

Honestly I'm getting about twenty e-mails per second from three RTD's (Which all updated at once) and this thread which gets a post every five seconds, so I want to get this whole thing started so I don't miss anything when I'm indisposed.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Digital Hellhound on April 07, 2011, 02:31:39 pm
Whew, so it's start now? Whatcha got in mind for DinoRex, a villain role perhaps?
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: TolyK on April 07, 2011, 02:32:48 pm
well since I started this thread I have had circa 200 emails. that's about 1/3 of the spam I get (no, really!), so no email for me for now  :P

waiting on dino-rex to reply on my offer (in PM mind you :P)

*NINJA'D*
Whew, so it's start now? Whatcha got in mind for DinoRex, a villain role perhaps?
*whistles*
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Gatleos on April 07, 2011, 02:35:30 pm
I don't suppose the GodMods are going to be getting a notification of these plans? By PM perhaps?
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: DinosaurusRex_x on April 07, 2011, 02:36:49 pm
Replied in JPEG format.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: TolyK on April 07, 2011, 02:37:55 pm
I don't suppose the GodMods are going to be getting a notification of these plans? By PM perhaps?
yes you will.
opening a quicktopic btw soon.
Replied in JPEG format.
lol'd.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: TolyK on April 07, 2011, 03:18:07 pm
starting tomorrow.
I'm going 2 bed now.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Bdthemag on April 07, 2011, 03:21:07 pm
IT BEGINS.... soon
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Terrahex on April 07, 2011, 05:19:58 pm
No one chose me at all....
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Dermonster on April 07, 2011, 05:23:12 pm
And by making that comment I would have chosen you if I had still been a player even though I have completely forgotten what your world was like in a misguided attempt to make you feel better and simultaneously subconsciously boost my own ego for being what I believe other people think is a 'good person'.

The above comment is to be treated as comedy.

Hahaha.

Good lord I am bored as hell.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: adwarf on April 07, 2011, 07:29:20 pm
No one chose me at all....

What were your races again I like your setting, so I will join you.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Ochita on April 08, 2011, 09:54:19 am
No one chose me at all....
Same here.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Darvi on April 08, 2011, 09:58:44 am
You're not even a GM :V
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Terrahex on April 08, 2011, 03:49:48 pm
Nomad: humans that have learned to travel the desert for there own survival. Years of laboring under the hot sun has given them a strong soul. They know the desert and make an occasional raid on Dusters.
+1 to stealth
+1 to traveling in the desert
+3 to HP

Duster: people who live in cities on the surface of the planet. While the Downers dug under the surface to survive, Dusters stayed on top and developed technology. With large cities, much of the population stays in one place their whole life.
+1 to using advanced technology
-1 to using magic
+1 to weapon of choice

Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: adwarf on April 08, 2011, 03:52:19 pm
I like the Duster I mena who deosn't want to oen day found an army of Crappy robots that could breakdown at a moments notice.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Ochita on April 08, 2011, 07:08:40 pm
You're not even a GM :V
Derp.
Title: Re: !!RTD WARS!! 2 more and we start!
Post by: Digital Hellhound on April 09, 2011, 04:03:37 am
I see it didn't start yesterday. You going to randomize the remaining players/get this up and running soon-ish?
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 04:18:04 am
hi.
my internet is going crazy  :-[ randomly connecting/disconnecting
sounds like a hacker attack (if you get the *irony* you get a cookie)  :-\
***
so, anyways, giving ~24 hours for folks to choose a GM and race, then I'll go to the RNG for help.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Darvi on April 09, 2011, 04:18:57 am
I think I may have made a "hack Tolyk" command in the roll to hack rtd.
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 04:26:29 am
I think I may have made a "hack Tolyk" command in the roll to hack rtd.
Lol, your roll for your action was ... fitting.
Title: Re: !!RTD WARS!! State GM and race!
Post by: wolfchild on April 09, 2011, 05:31:02 am
GM: Already stated, Nurir Torir
Race: Magician
Item: Channeling Staff
Title: Re: !!RTD WARS!! State GM and race!
Post by: SeriousConcentrate on April 09, 2011, 05:34:43 am
GM: Nurir Torir
Race: Nomad
Item: Enchanted Scimitar
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 05:38:47 am
gotcha both
Title: Re: !!RTD WARS!! State GM and race!
Post by: Taricus on April 09, 2011, 05:47:09 am
GM: Already stated; Digital hellhound.
Race: Operative.
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 05:49:01 am
added.
oh shit I'm at 5 kbps, sorry.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Ahra on April 09, 2011, 06:32:49 am
GM: Nurir Torir
Race: Nomad
Item: scimitar
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 06:34:56 am
gotcha.
lol, nirur's players are obviously more active in RTD's  :P
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 06:55:25 am
Why is the Arena an option? Most of us don't even know what's it like.

And Trollan stated his 'race' in a PM, it's Commando.
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 06:58:20 am
Why is the Arena an option? Most of us don't even know what's it like.
*whistles*
Quote
And Trollan stated his 'race' in a PM, it's Commando.
ok, thanks
Title: Re: !!RTD WARS!! State GM and race!
Post by: adwarf on April 09, 2011, 07:44:06 am
GM: Terrahex
Race: Duster
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 09, 2011, 08:21:40 am
gotcha, thanks for catching my mistake in the OP  :P
Title: Re: !!RTD WARS!! State GM and race!
Post by: Riccto on April 09, 2011, 11:35:18 am
Bdthemag
Race : ANON
Title: Re: !!RTD WARS!! State GM and race!
Post by: ExKirby on April 09, 2011, 11:38:45 am
Hmm, I think, due to time constraints I just realised I had, I'll have to drop out/become God Mod.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 11:41:47 am
I think being a GodMod would just be more work.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 11:45:47 am
And besides, I don't think being a player would take more than five minutes a turn.

I sometimes get an action in 30 seconds after someone updates.

*Rechecks list to make sure he signed on as a player*
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 11:47:38 am
5 minutes to get up an action? Woah.

Well, dermonster, if ExKirby drops out will you become a player again?
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 11:50:17 am
*grk*

Goddamnit people CAN I HAVE SOME CONSISTENCY HERE?

Also It wouldn't be fair. I have been exposed to delicate info. I would forever have the metagame advantage.
Title: Re: !!RTD WARS!! State GM and race!
Post by: DinosaurusRex_x on April 09, 2011, 12:01:32 pm
I might wanna take ExKirby's place as a regular playa if he's dropping.  My test run with Roll to Avatar is really showing me the difference in how much time it takes to GM RTDs vs play them.  (pro-tip:  SO MUCH MORE)
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 12:11:18 pm
Well, that really depends on the number of players. Everybody's only got three here, so it won't be that much work.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 12:11:57 pm
Also aren't you [DATA EXPUNGED]?
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 12:20:41 pm
That was not suspicious at all.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 12:23:19 pm
Most certainly not! Our plan to [REDACTED] in no way involves the ██████ ██ ███████ with the [DATA EXPUNGED]

[DATA EXPUNGED] Turquoise [REDACTED] flaming hellmouth [REDACTED] seventeen thousand ██████ [REDACTED]

[DATA EXPUNGED]

With onions.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Darvi on April 09, 2011, 12:26:30 pm
You forgot to mention the [DATA EXPUNGED] with the [REDACTED].
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 12:29:18 pm
Yes, okay, look, I know all about you GM's with your wild and crazy theories but just putting down random [DATA EXPUNGED] doesn't work.

Besides, the ████ ████████ is too childish.

There aren't nearly enough neurotoxins and the acid may as well be a base for how slowly it melts flesh.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Darvi on April 09, 2011, 12:30:34 pm
Okay, now everybody knows what you're talking about. Nice job man <_<
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 12:31:52 pm
I bet he's actually talking about the ████████ and it's ████ effects. I wonder if all this has something to do with [OMEGA-LEVEL SECURITY CLEARANCE NEEDED].
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 12:33:46 pm
Oh yes because you actually know what the acid is being used for, or what type of neruotoxin it is.

I didn't even mention the pathetic usage of the █████████ system

Also we switched over to spectrum clearance a long time ago. My ultraviolet is nice and shiney!

Enjoy infrared! Clean that gutter with your TEETH!

This is entirely too silly.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Darvi on April 09, 2011, 12:37:11 pm
I'm black clearance :V
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 12:39:00 pm
THAT'S BECAUSE YOU DON'T HAVE ANY CLEARANCE WHATSOEVER.

Black = absence of color = absence of authority = You are now test subject D-62356.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 12:41:11 pm
Clearance doesn't matter when you've got +2 Intelligence and thus more skill in hacking.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 12:43:18 pm
This can stop now.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 12:47:58 pm
Meh, it just shows how anxious we are for the game to start. I've already tried writing up the starting post for my game 'cos I've got nothing else to do. (Note: All three tries failed. I think it was because I was trying to write stupidly elaborately.)

I should probably be testing out combat/the system in general.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Darvi on April 09, 2011, 12:58:31 pm
The sun is black, hence I have all colors in existance, ha!

Yeah we can stop now.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Gatleos on April 09, 2011, 01:15:37 pm
ROLL TO SCP

Someone make this NAO.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 09, 2011, 01:16:19 pm
I'd play that.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 01:16:39 pm
I'd play it. (Dammit digital you NINJA)

TO THE ROLLRS BLOCK THREAD!

Well, someone else go. I don't think I'd be able to GM something like that.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Sean Mirrsen on April 09, 2011, 01:41:47 pm
Already had one here, it failed miserably, though perhaps because nobody was playing actual SCPs.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: hachnslay on April 09, 2011, 01:53:23 pm
i'll join terrahex ...
Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)

Downer
... really?
Title: Re: !!RTD WARS!! State GM and race!
Post by: blackmagechill on April 09, 2011, 04:17:08 pm
DM: Digital Hellhound
Race: Specialist
Title: Re: !!RTD WARS!! State GM and race!
Post by: Bdthemag on April 09, 2011, 04:29:37 pm
I just need one more person, preferably a Hacker.
Title: Re: !!RTD WARS!! Only 4 more! (Poll for roll system)
Post by: Ochita on April 09, 2011, 05:55:51 pm
i'll join terrahex ...
Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)
Same here. I'll be a downer.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Schilcote on April 09, 2011, 10:01:37 pm
*reads 5 pages of boring*
*skips to end*

...

Y'all still haven't started yet?

...

Can I join as a GM (mind restating the rules as we know them so far?)

I'd be running my universe with my own Simplified RTD rules, since the trend of "UNNECESSARY RULES THAT DEFEAT THE ENTIRE POINT OF RTD IN THE FIRST PLACE ARE KEWL LOL" is bool shit;.

EDIT:

Hell yeah, PREPARE TO BE OVERWHELMED BY MY MEMES MORTALS.

Any who wish to join me must apply as either an Anon, a Troper, or a Hacker. Then choose one Trope, Meme, or anything to be used as a weapon as long as it is slightly reasonable.

(http://www.toplessrobot.com/Futurama_Fry_Looking_Squint.jpg)
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 10:05:17 pm
I thought we needed a new player after ExKirby dropped. An extra GM might complicate things way much further.

DERM GOOD AT THE GRAMMER. ME LEARN AT SCHOOL OF BOOK.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Schilcote on April 09, 2011, 10:15:07 pm
I thought we needed a new player after ExKirby dropped. An extra GM might complicate things way much further.

DERM GOOD AT THE GRAMMER. ME LEARN AT SCHOOL OF BOOK.

I could go with all NPCs at the beginning. Peepz know that ahm teh breast GM evar, they'll join up afterwards.

Also, would it be possible for one to be a GM and a player in another GMs universe?
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 10:26:42 pm
That would lead to the curious meta situation of you having to enter your own realm with your character.

There are several problems I can see with that.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Schilcote on April 09, 2011, 10:28:28 pm
That would lead to the curious meta situation of you having to enter your own realm with your character.

I'm a competent writer (if I do say so myself), so you could say that I do that all the time.

I definitely wouldn't cheat, if that's what you're worried about. Wouldn't be sporting.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 09, 2011, 11:51:43 pm
I think the site is on the fritz. Connection wouldn't go through.   Anyway, I copy pasted my post that I tried to make before it went down   for a bit.
 
  I'm not saying you would. You'll technically be working on two fronts and even might actually sabotage yourself.
   
    What I'm getting at is the meta knowledge. If your GM self has info   about the location of the macguffin (Which I'm still not clear on), then   that will leak over into the character.
   
    You can't pretend it wont, because if you just act like you don't you'll   just purposely look in the wrong direction maybe once or twice then   head straight there.
   
    Again, I'm not saying you'll specifically do this to cheat, but it is technically having an advantage over the others.
 
  And even if you don't know where the macguffin is, you still have the   knowledge of where all the crap (Towns, caches of supplies and such)   is/are. layout of the land and such.
 
  TL/DR; I still think it's a bad idea, but as I have been out of the loop   for most of the setup phase I'm the lesser of the God Trio, and as such   do not have the absolute final say on the matter.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Schilcote on April 09, 2011, 11:57:59 pm
Possible.

Of course, I could simply refuse to take any kind of initiative at all (since PCs will be working in teams, right?), or even be somehow incapacitated for the duration of the exploration of my world.

Specifically for locations of 'towns and things', I could simply say that my character is from my universe, and therefore would have some amount of familiarity with is geopolitical layout. It'd still be an advantage, but at least it'd be justified in the plot. It wouldn't really be any different from the players just hiring a guide, would it?

EDIT:

And I wouldn't just randomly look in the wrong direction. I'd make logical decisions based on what my character has seen. 'Real' role-players do it all the time.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 10, 2011, 12:09:07 am
What is with the connectivity to the site tonight... anyone else getting this?

I suppose. I'm not really an expert on GMing, and I think we might need some rulings from the other two, but if you can make it work, go right ahead.
 
Of course, the moment you stop being impartial your intestines will be scattered to the four winds with the rest of you still attached.
 
At the same time.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 10, 2011, 12:52:11 am
While that sounds like an interesting idea, I doubt it would work. We're pretty much starting today/in a few days anyhow, and adding yet another GM would just complicate things needlessly.

EDIT: Could one of the GodMods roll GM's for the rest of the players now? I want to get this thing moving!
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 10, 2011, 11:04:16 am
alright folks. my internet has been going insane, plus I've caught the cold/flue/something.

Spoiler: Long rant (click to show/hide)

*reads 5 pages of boring*
*skips to end*

...

Y'all still haven't started yet?

...

Can I join as a GM (mind restating the rules as we know them so far?)

I'd be running my universe with my own Simplified RTD rules, since the trend of "UNNECESSARY RULES THAT DEFEAT THE ENTIRE POINT OF RTD IN THE FIRST PLACE ARE KEWL LOL" is bool shit;.

EDIT:

Hell yeah, PREPARE TO BE OVERWHELMED BY MY MEMES MORTALS.

Any who wish to join me must apply as either an Anon, a Troper, or a Hacker. Then choose one Trope, Meme, or anything to be used as a weapon as long as it is slightly reasonable.

*picture*
???
...
recap:
we have 6 gms and basically 16 players (?)
we had a run on trying to guess what dino-rex would be.
we found out that we are all mentally instable
schilote wants to be a GM
we have run out of players

TL/DR: it's insane in here.

P.S. I edited the main page. I think we should start when:
 - i get better
 - my isp deals with the hackers
 - we get this insane stuff sorted out
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 10, 2011, 12:08:32 pm
No, we have 5 GM's and enough players for everyone. Schilcote won't be a GM. We're only mostly insane. We have only run out of players if dermonster wants to stay GodMod.

Now we're left with two problems instead of five.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Dermonster on April 10, 2011, 12:12:19 pm
Lets see train of events... someone stopped being a gm I think.. then something happened, then we could play if a player stopped being a player, so I went godmod, then ExKirby dropped and we got a new player?

Somewhere along the way I turned Godmod so this thing could finally start and then something went horribly wrong like it usually does.

My brain hurts.

DELICIOUS SPRING AIR HOW YOU SOOTH ME!

First time opening a window in MONTHS!
Title: Re: !!RTD WARS!! State GM and race!
Post by: DinosaurusRex_x on April 10, 2011, 12:20:38 pm
RNG to solve all of this thread's problems.

(...) =
Spoiler (click to show/hide)
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 10, 2011, 12:35:16 pm
I think you people are just needlessly complicating it for some strange and twisted reason. TolyK, stop saying yes to everything. Schilcote can't be a GM.

The only real problem here is TolyK's internet troubles. (And Dino's role, I guess. Just make him a villain.)
Title: Re: !!RTD WARS!! State GM and race!
Post by: TolyK on April 10, 2011, 12:43:25 pm
I think you people are just needlessly complicating it for some strange and twisted reason. TolyK, stop saying yes to everything. Schilcote can't be a GM.
*sadface* ok...
Quote
The only real problem here is TolyK's internet troubles. (And Dino's role, I guess. Just make him a villain.)
2 problems on my side: I have internet shit, and I'm sick.
dino's role is already determined.
Title: Re: !!RTD WARS!! State GM and race!
Post by: Digital Hellhound on April 10, 2011, 12:47:02 pm
How sick, exactly? Can't Gatleos and dermonster handle your duties for now?

And this is beginning to sound like I want to hijack your game, sorry. >_>
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 12:49:58 pm
I suppose I could handle a few things. I don't think I've quite got all the information Gatleos and TolyK do, though.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 10, 2011, 12:57:43 pm
I suppose I could handle a few things. I don't think I've quite got all the information Gatleos and TolyK do, though.
if you have time, could you please just go through everything (at least from a certain point  :P), quote the OP, and make changes to it? Then I would just copy your edits. OK?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 01:01:18 pm
As soon as this mysterious crisis of having lost the laundry card that came up in the last five minutes is solved, sure.

*Oh god 30 pages of stuff 0.o*
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 10, 2011, 01:29:00 pm
As soon as this mysterious crisis of having lost the laundry card that came up in the last five minutes is solved, sure.
o.0
Quote
*Oh god 30 pages of stuff 0.o*
>:D
...
yeah, this thread is probably the biggest sign-up thread on Bay12 forums. it's bigger than the biggest one i've seen in the mafia subforum (it was pandarsendric's game, I think...)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 01:34:00 pm
Are we using Sean's RTD V2.0 extended rules?

Frelock and Alzeranox are undecided on the GM front. Flipping a coin on Bdthemag and Darvi

BD = heads

Darvi = tails

Frelock...

(http://www.random.org/coins/faces/60-usd/0025c-ct/reverse.jpg)

Frelock is Darvi.

Which makes both darvi and BD need one more player to max out the teams.

Alzeranox...

(http://www.random.org/coins/faces/60-usd/0025c-ct/reverse.jpg)

Darvi's team is maxed out!

I'm still not sure if ExKirby is still going to be a player. If he is, he's on Bdthemag's team. If not, we need just one more player.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 10, 2011, 01:47:44 pm
Wheee I have a full team :D
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 10, 2011, 01:56:29 pm
Wheee I have a full team :D
yep.

so, count?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 01:58:34 pm
Right, I got this mostly settled out, but a few questions need ironing out first:

In the early pages, we mentioned using my Hyper overshoot system when a Godmod rolls or when a player gets a roll of 8. We still doing that? If we are I'll need to include that in here somewhere.

Still need confirmation on ExKirby's player status or lack of. If he's not still playing, we'll have another wait for a new player for bdthemag's team.

bdthemag's world does not appear to have a central post about the planet. He just kept rambling on about anons and tropers and hackers.

Are we using Sean Mirrsens Progressive RTD rules?

Darvi does not appear to have made races for his world. And his GM link doesn't really explain about what his world actually IS.

Other than that, I got most of this stuff figured out. Filled in a few blanks, cleaned up some grammar, capitalization, and made things a tad bit neater, I think.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 10, 2011, 02:10:00 pm
Right, I got this mostly settled out, but a few questions need ironing out first:

In the early pages, we mentioned using the Hyper overshoot system when a Godmod rolls or when a player gets a roll of 8. We still doing that? If we are I'll need to include that in here somewhere.
Yeah, we'll be using hyper overshoot, but only in the Arena.

Still need confirmation on ExKirby's player status or lack of. If he's not still playing, we'll have another wait for a new player for bdthemag's team.
Yeah, not quite sure. I would prefer he did though  :P

bdthemag's world does not appear to have a central post about the planet. He just kept rambling on about anons and tropers and hackers.
Erm... i'm sure he had one... ah i know! there are links in the OP!

Are we using Sean Mirrsens Progressive RTD rules?
Erm... i kinda forgot what those are  :-[ though i think so

Darvi does not appear to have made races for his world.
look in the OP

Other than that, I got most of this stuff figured out. Filled in a few blanks, cleaned up some grammar, capitalization, and made things a tad bit neater, I think.
Cool, thanks
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 02:19:10 pm
Looked in the OP, Darvi's link lead to
  I'll do a meta-theme. My world will be the setting of a tabletop game run by an insane GM. hurhurhur.
  It's Sci-fi, if you want to Taricus, so it's practically identical to Darths n Droids *g*

Looked a bit further, found no races, just bickering. And anyway, nobody has picked them.

The Op for bdthemags world was {url=http://}{/url} and lead to nothing.

Right, Sean's system for worlds, My overshoot system for Arena.

bdthemags link is not strictly necessary for starting the game, but Darvi's team needs to pick a race and the last player for bdthemags team needs to apply. We're so close!
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Sean Mirrsen on April 10, 2011, 02:25:24 pm
Quick recap of the system if you need it:
Spoiler (click to show/hide)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 02:26:32 pm
Thank you.

*Goes back to working this insane maze of HTML tags*
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 10, 2011, 02:33:49 pm
"a bit further" doesn't cut it derm. My classes are way further. Like, two pages or something.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 02:42:47 pm
Seven pages further.

Okay, I have decided on the following classes:
-Archaeologist: Scholar who specializes in knowledge and can give their allies bonuses to defense or offense against certain things if they succeed a knowledge check (that would be a minor ability right?).
-Bodyguard: Hired muscle whose job it is to protect their allies and to kill anything that might disrupt the mission. High attack power and defense.
-Treasure hunter: Out for the treasure (duh). The last piece of the Str-Int-Agi Trifecta. Good at dodging. And maybe some other ability, have to look.

Thank you for locating it. Will make things much easier. Players still have not picked their 'job'.

Making a few wording edits to Arena overshoot rules. Not changing anything, just looks a bit odd. Some results on the third and fourth table are weird in game terms. Not likely to happen with rarity of Godmod rolls.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 10, 2011, 02:45:57 pm
Ill look for the stats.
okay found 'em. (http://www.bay12forums.com/smf/index.php?topic=81032.msg2147927#msg2147927)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 02:52:02 pm
Quick concern, Arena overshoot systems third and fourth table make no sense near the bottom and top results. Will likely not happen but best to make sure. Solutions?

Spoiler: Arena Overshoot System (click to show/hide)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 10, 2011, 02:55:53 pm
Can't wait for the 6-8-10-12-1

*g*
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Taricus on April 10, 2011, 02:57:47 pm
Can't wait for the 6-8-10-12-20-100

*g*
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Gatleos on April 10, 2011, 03:28:30 pm
WHAT IS HAPPENING

That overshoot system looks spiffy, as long as the "game ends because I say so" parts are taken out.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: adwarf on April 10, 2011, 03:37:34 pm
I am going to laugh when I roll chaos  :P
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 03:38:38 pm
's what I was worried about.

I still like the whole 5 tables of results, each more unlikely than the last. But what to replace it with...

Darvi the race/jobs check out. We need your players to pick their race though. That would be Frelock, Ottofar, and Alzeranox. I don't want to RNG them without their permission though.

Edit: Changed it up a bit. Acceptable?

Spoiler: Arena Overshoot System (click to show/hide)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: DinosaurusRex_x on April 10, 2011, 03:41:30 pm
*tents fingers over his glorious arena*

edit: awwww my end-game button is gone!
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 03:42:42 pm
It's my job and I do it well!
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 10, 2011, 04:47:42 pm
Right I have an overfill of tabs so I'm just going to post this now. It's not quite yet complete, but it's the most I can do as of this instant.

Here ya go, new and improved first page post!

The plan:
5 teams from alternate realities. Each consists of a GM and 3 Players. Their goal is to fight in the arena which the Master GMs have prepared (ToylK, Gatleos and Dermonster). We will tweak the teams to balance, and will do rolls for folks at random times. We will also roll for the GMs. The GMs will attempt to destroy the other teams.

The result is nearly utter chaos. This will be very fun.

Spoiler: The story (click to show/hide)

Spoiler: PLAYERS (click to show/hide)

Spoiler: GMs (click to show/hide)

Spoiler: God Mod Triad (click to show/hide)

Finalized Rules:

Rolling rules [GM only]
Spoiler: GM worlds/Regular (click to show/hide)

Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Frelock on April 10, 2011, 09:09:10 pm
Excellent.  Darvi, I am yours to command!  Victory for the Indiana Jones World!

I'll be a Bodyguard, by the way.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Ochita on April 10, 2011, 10:41:02 pm
Oh, this is going to be fun.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 10, 2011, 10:53:21 pm
updated main page.

Oh, this is going to be fun.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Digital Hellhound on April 11, 2011, 12:02:48 am
Oh, this is going to be fun.

But also, I thought we had decided on 25 base HP?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 12:34:47 am
Oh, this is going to be fun.

But also, I thought we had decided on 25 base HP?
aye, we did.
edited.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Sean Mirrsen on April 11, 2011, 12:45:58 am
Btw, +1 to a skill costs 2 points? Wha? And still the ridiculous costs for +2 and +3, I thought the progressive system means these are much less valuable?

Buut whatever works, I guess. As long as you people are happy with what you have and can actually start this thing.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 12:49:59 am
Btw, +1 to a skill costs 2 points? Wha? And still the ridiculous costs for +2 and +3, I thought the progressive system means these are much less valuable?

Buut whatever works, I guess. As long as you people are happy with what you have and can actually start this thing.
what.
let me look over that...  ???
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Digital Hellhound on April 11, 2011, 12:53:15 am
That's the wrong version of the creation rules, we're using the original one. Which, granted, is still kinda weird now that we're using Sean's system.
Spoiler (click to show/hide)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Sean Mirrsen on April 11, 2011, 12:58:47 am
Yeah, I'd have thought you get 1 point for a +1 to any skill, and 1/2/4/6 points for an item skill/minor/moderate/major ability that you'd give these pluses to.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 04:18:31 am
edited the OP.

also, starting an Excel Open Office (I'm on Linux right now, internet here is faster o.0 ) for recording info on everyone
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 11, 2011, 06:39:59 am
There was thirty pages of stuff and it was all bickering and talking and urg...

Sorry for any mix up. Yesterday was weird.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 06:44:18 am
There was thirty pages of stuff and it was all bickering and talking and urg...

Sorry for any mix up. Yesterday was weird.
yeah.
I'm rereadin this too (while my intenet holds up >.>)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Alzeranox on April 11, 2011, 02:20:43 pm
So I'm with Darvi, when do we start?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 02:45:04 pm
...
probably when my internet connection stabilizes (hacker attacks on ISP  >:(), when everyone confirms everything, probably both.

also, ExKirby confirmed that he is not in.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 11, 2011, 02:47:22 pm
Well fuck. Now we have to wait for another player. Again.

C'mon anybody who's listening, 's not that hard. just take's about 20 seconds or so to make an action, then three minuites to admire the GM's handiwork.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Gatleos on April 11, 2011, 03:06:27 pm
Dinosaurs with lasers.

There, now the arena surprise is ruined and you need to think of a new one. DinosaurusRex_x is now a player, and we have enough.

LET'S START.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 11, 2011, 03:07:14 pm
NUUU- Okay.

*Thinks of something*

... Did anyone actually figure out how we are going to do the turns?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 11, 2011, 03:08:58 pm
Hmmm... one thread per GM or one per team? I figure the latter, since otherwise a thread might have no people to do something.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 03:13:04 pm
Hmmm... one thread per GM or one per team? I figure the latter, since otherwise a thread might have no people to do something.
unless Toady gives us a sub-sub-forum for this (really doubt, and I won't bother him) this is gonna be in 1 thread. max 2.
well, I guess there's quicktopic, but... meh. I can open a quicktopic for each GM.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 11, 2011, 03:14:22 pm
Hmm. Then one topic for discussions and another one for actions. Which would mean 18 posts per turn in the actual game thread. Maybe a quicktopic per group for discussions that they don't want the other groups to hear.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 03:15:22 pm
Hmm. Then one topic for discussions and another one for actions. Which would mean 18 posts per turn in the actual game thread. Maybe a quicktopic per group for discussions that they don't want the other groups to hear.
that's
...
 :o
reasonable!
this guy gets an award! @.@
*starting soon*
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 11, 2011, 03:16:16 pm
Fuck. I have to rethink then.


Also, 20 posts per turn. Man I suck at casual math xP
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Gatleos on April 11, 2011, 03:19:31 pm
*starting soon*
IT'S THE END OF THE WORLD
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 11, 2011, 03:20:41 pm
Nah, I just cast Ice-9 into hell.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Taricus on April 11, 2011, 03:21:03 pm
*starting soon*
IT'S THE END OF THE WORLD!
THAT MOVIE WAS TERRIBLE!
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 03:24:55 pm
*starting soon*
IT'S THE END OF THE WORLD!
THAT MOVIE WAS TERRIBLE!
:D
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 11, 2011, 03:37:43 pm
anyways, should I start the threads now, or 2morrow morning?
I have to sleep nao, so either I post now and edit later tomorrow, or it all goes up tomorrow

p.s. could some1 give a suggestion for what the OP should #include?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 11, 2011, 03:40:07 pm
I'd say a shadowy 'Meeting of three gods' so as to 'Play another game' and such type beginning narrative.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Gatleos on April 11, 2011, 03:51:42 pm
I'd say a shadowy 'Meeting of three gods' so as to 'Play another game' and such type beginning narrative.
So like this:
(http://www.levelfortytwo.com/wp-content/uploads/2010/06/harman-kunlan-chess.png)
But with this:
(http://www.myconfinedspace.com/wp-content/uploads/tdomf/50844/4224_big-500x294.jpg)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 11, 2011, 03:52:41 pm
Sort of. Writing it up now. Will PM to Tolyk when finished.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Sean Mirrsen on April 11, 2011, 03:57:06 pm
Actually, I'd prefer Taasen instead of three-way chess.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 11, 2011, 04:03:55 pm
Ayayayaya... I'll have to come up with the fluff already?
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Dermonster on April 11, 2011, 04:09:04 pm
I sent over the intro, I think it's at least somewhat acceptable.
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 12, 2011, 02:01:50 am
reading over the intro, I just woke up.
seems good from the start...
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 12, 2011, 02:33:31 am
alright then, I'll make and lock the threads until the GM's log in in ~6-8 hours (I'm just guessing by their profile pages)
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: Darvi on April 12, 2011, 02:34:26 am
Hey, I'm always there :P
Title: Re: !!RTD WARS!! State GM and race! We're going crazy!
Post by: TolyK on April 12, 2011, 02:44:10 am
alright then, locking the action thread. DO NOT POST THERE UNTIL DERM AND GATLEOS POST THERE!

in other news,
I need everyone who signed up to post in this thread ONCE so that I can have a bodycount headcount.
Title: Re: !!RTD WARS!! Post here once!
Post by: SeriousConcentrate on April 12, 2011, 02:46:12 am
Yo, I'm here.
Title: Re: !!RTD WARS!! Post here once!
Post by: wolfchild on April 12, 2011, 03:50:50 am
here
Title: Re: !!RTD WARS!! Post here once!
Post by: Taricus on April 12, 2011, 05:26:49 am
'Ere.
Title: Re: !!RTD WARS!! Post here once!
Post by: hachnslay on April 12, 2011, 05:46:42 am
ONCE
Title: Re: !!RTD WARS!! Post here once!
Post by: Digital Hellhound on April 12, 2011, 06:11:35 am
Do we need to post as well?

You might want to PM all the players about this.
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 06:13:40 am
Ya, I'll PM mine.
Title: Re: !!RTD WARS!! Post here once!
Post by: HmH on April 12, 2011, 06:23:14 am
Here.
Title: Re: !!RTD WARS!! Post here once!
Post by: TolyK on April 12, 2011, 06:39:17 am
ONCE
we have a winner  :P

Do we need to post as well?

You might want to PM all the players about this.
it would help if you PM'd your own players. my inbox/outbox is nearly full  :P (although I will still PM everyone, 2 reminders are not too many ;))
Title: Re: !!RTD WARS!! Post here once!
Post by: Digital Hellhound on April 12, 2011, 06:41:05 am
I already did, actually.

And oops, this is my second post in this thread. Now we can never start the game.
Title: Re: !!RTD WARS!! Post here once!
Post by: TolyK on April 12, 2011, 06:42:03 am
>:D
well, you never posted "once"
Title: Re: !!RTD WARS!! Post here once!
Post by: Dermonster on April 12, 2011, 06:42:25 am
alright then, locking the action thread. DO NOT POST THERE UNTIL DERM AND GATLEOS POST THERE!

DERM CANNOT POST IN LOCKED THREAD.

*Off to non-computer stuff for 6 hours*
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 06:59:26 am
What kind of a wussy godmod are ya?

Also, hmm, Tolyk, it is a game in my World :V
Title: Re: !!RTD WARS!! Post here once!
Post by: Nirur Torir on April 12, 2011, 07:50:44 am
It's finally starting? I stopped checking the thread during the mechanics discussion, so I'll be relying on the rules posts for the mechanics.
Title: Re: !!RTD WARS!! Post here once!
Post by: Alzeranox on April 12, 2011, 08:02:31 am
here
Title: Re: !!RTD WARS!! Post here once!
Post by: TolyK on April 12, 2011, 08:13:45 am
Also, hmm, Tolyk, it is a game in my World :V
waddaya mean?
Title: Re: !!RTD WARS!! Post here once!
Post by: Ottofar on April 12, 2011, 09:26:13 am
Yeah,
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 09:28:11 am
Hmm, and, add your classes too please.

do not post here until we let you. that is all.
Ya know, you're tempting me.
Title: Re: !!RTD WARS!! Post here once!
Post by: Ochita on April 12, 2011, 12:10:32 pm
hey
Title: Re: !!RTD WARS!! Post here once!
Post by: TolyK on April 12, 2011, 12:15:05 pm
do not post here until we let you. that is all.
Ya know, you're tempting me.
@.-
that's just so that Gatleos can post
then we roll  8)
Title: Re: !!RTD WARS!! Post here once!
Post by: Digital Hellhound on April 12, 2011, 12:16:58 pm
Does he know he's supposed to post? He is online atm.
Title: Re: !!RTD WARS!! Post here once!
Post by: Gatleos on April 12, 2011, 12:19:16 pm
Post about what?
Title: Re: !!RTD WARS!! Post here once!
Post by: Digital Hellhound on April 12, 2011, 12:25:25 pm
Excellent, I'll start writing my intro post then.
Title: Re: !!RTD WARS!! Post here once!
Post by: Frelock on April 12, 2011, 12:42:21 pm
Present and hopefully accounted for.

here once
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 12:42:59 pm
D:
Hmm, and, add your classes too please.
Oh wait you did.

Still waiting for otto and al though.
Title: Re: !!RTD WARS!! Post here once!
Post by: Alzeranox on April 12, 2011, 12:58:00 pm
I feel like I said I was here before.  You talking about me, or maybe it was all a dream. 
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 12:58:48 pm
And again:
Hmm, and, add your classes too please.
Title: Re: !!RTD WARS!! Post here once!
Post by: Alzeranox on April 12, 2011, 01:00:35 pm
Wow that was a fast replay, I just went and checked and saw it... hm...

I'm kinda confused about race creation so put me down as a Genetically Advanced Purple Monkey of the Amazon.  (GAP MotA) (http://replay.waybackmachine.org/20090829193611/http://geocities.com/Area51/Vault/9830/)

I can do that right?
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 01:35:38 pm
No, but it sounds awesome.
Title: Re: !!RTD WARS!! Post here once!
Post by: DinosaurusRex_x on April 12, 2011, 01:37:31 pm
here once
Title: Re: !!RTD WARS!! Post here once!
Post by: Bdthemag on April 12, 2011, 03:38:01 pm
Here as GM.
Title: Re: !!RTD WARS!! Post here once!
Post by: blackmagechill on April 12, 2011, 04:18:58 pm
Alive as hell.
Title: Re: !!RTD WARS!! Post here once!
Post by: adwarf on April 12, 2011, 04:20:15 pm
YYYYYYYAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHH
Title: Re: RTD Wars! (Players 14/18) (GM 6/6)
Post by: Alzeranox on April 12, 2011, 05:28:44 pm
Okay, I have decided on the following classes:
-Archaeologist: Scholar who specialises in knowledge and can give their allies bonuses to defence or offence against certain things if they succeed a knowledge check (that would be a minor ability right?).
-Bodyguard: Hired muscle whose job it is to protect their allies and to kill anything that might disrupt the mission. High attack power and defence.
-Treasure hunter: Out for the treasure (duh). The last piece of the Str-Int-Agi Trifecta. Good at dodging. And maybe some other ability, have to look.

Lol, w00t I found it, thanks to a little help from a friend.  (I promise I'm not really this ignorant.)

With that in mind.
Name: Alz
Class: Treasure Hunter
Title: Re: !!RTD WARS!! Post here once!
Post by: Darvi on April 12, 2011, 05:29:35 pm
Oh. Well you could've asked. 'kay.
Title: Re: !!RTD WARS!! Post here once!
Post by: Trollan on April 12, 2011, 09:03:07 pm
Whoops, I'm alive.
Title: Re: !!RTD WARS!! Post here once!
Post by: Riccto on April 12, 2011, 09:29:03 pm
Here. Being Spicy.
Title: Re: !!RTD WARS!! Post here once!
Post by: TolyK on April 13, 2011, 12:56:27 am
alright, starting to mark everyone off.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on April 13, 2011, 01:00:22 am
everyone but ahra has said "here" or such
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Darvi on April 13, 2011, 02:28:25 am
Hmm, I didn't.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on April 13, 2011, 04:56:37 am
um... this is imo the longest sign-up thread in history  :P
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Ottofar on April 13, 2011, 02:25:54 pm
No. BYOT. Mafia. Anyways, since Arz took the treasure guy,  I'll take an archaeologist.

Name: Rafotto
Class: Archaeologist.
Bio: Rafotto comes from the northern wastes of *PLACENAME*. On his younger days he came across an old man claiming to have been after the greatest treasure known to man, until his health had gotten the better of him. The man told Rafotto he had tracked the treasure from *PLACENAME2* Rafotto was interested, and bought some information off the man for a handful of silver. Now, Rafotto has tracked the treasure to *PLACENAME3WHERE THE PLAYERS START*
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Darvi on April 13, 2011, 02:48:52 pm
Tha's cool. I can start writing my opener now.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Riccto on April 13, 2011, 02:54:22 pm
Yo Yo Yo.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Alzeranox on April 16, 2011, 12:58:12 pm
is there a new thread somewhere where everyone is playing?
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Darvi on April 16, 2011, 12:58:52 pm
Yes, there are new threads.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Digital Hellhound on April 16, 2011, 01:10:54 pm
Here it is. (http://www.bay12forums.com/smf/index.php?topic=82151.0). Doesn't really matter, though. If terrahex and bdthemag don't post soon, this game is dead.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on April 16, 2011, 02:51:28 pm
well bdthemag is alive.
terrahex might have slo-mo...
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: hachnslay on April 22, 2011, 02:11:13 pm
has it died already?
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on April 22, 2011, 03:05:39 pm
nope.
Discussion (http://www.bay12forums.com/smf/index.php?topic=82151.msg2211644;topicseen#new)
Action Thread (http://www.bay12forums.com/smf/index.php?topic=82152.msg2211670;topicseen#new)
 ;D

I really should put that in my sig...
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: DinosaurusRex_x on May 16, 2011, 09:41:38 pm
Bump.

;)
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Dermonster on May 16, 2011, 09:42:49 pm
Dead. *Buries*
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on May 16, 2011, 10:24:44 pm
yeah, it was uncoordinated  :-\
I'm planning reboot in ~1 month  :P
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Dermonster on May 16, 2011, 10:25:15 pm
*Growing horror*
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: choobakka on May 16, 2011, 10:27:13 pm
What is RTD wars?
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on May 16, 2011, 10:30:33 pm
this insane thing where "GM's" have their own worlds and try to get this random thing.
someone explain it better please.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Dermonster on May 16, 2011, 10:30:59 pm
A horrendously overcomplicated and failed attempt to run 5 simultaneous RTD's in the same universe in competition with each other.

The rule system completely ignored rtd's main function as a 'Simplified DnD, with no spreadsheets, just hijinks and loose plot.'
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: choobakka on May 16, 2011, 10:31:59 pm
It sounds like it wouldn't work in any way, shape or form. Just... No.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Dermonster on May 16, 2011, 10:34:14 pm
It Seemed Like a Good Idea at the Time (http://tvtropes.org/pmwiki/pmwiki.php/Main/ItSeemedLikeAGoodIdeaAtTheTime)
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Nirur Torir on May 17, 2011, 07:04:11 am
Well, if it's dead ...

My world would have changed as the players did various tasks. In particular, their choice to attack the necromancers in my homeland with the army would have caused me to start losing on both fronts, while going to either hostile wizard would have likely resulted in that front expanding (depending on their rolls), allowing me to focus more on the other front and hold the line there.

Ignoring the necromancers would have had no impact (aside from better loot), as the army was already going to clear them, and I would have had another "waiting" option each time, eventually culminating in my capital being besieged for several turns. I'd have lost that without player help, and my wizard would have been banished, returning to some small island village somewhere ten turns or so later.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Digital Hellhound on May 17, 2011, 07:39:04 am
I had stuff written up somewhere, some story paths planned out with a few modifiers (how the players would act towards certain characters, how they would have done missions, etc etc), characters, organizations they would encounter, stuff like that.

And about why this fell - I'll be blunt. TolyK, you weren't exactly the best choice for GodMod. You kept rushing ahead, writing (rough and unfinished) parts of a game system, then tacking on everything anyone suggested. Even when the new rules were conflicting with the old ones, nobody bothered to think about how they would fit in and what would have to be changed. It was as disorganized as humanly possible.

For example, the combat rules. Combat was highly affected by the stats of the characters, which was nice and all with the original race creation system, but we changed character creation systems twice after that, without any change to the rules!

(Not that I mean you're solely responsible or anything, but I got the feeling you just wanted the game up and running as soon as possible even though we had barely begun planning it out. I wish you luck with the reboot, hopefully it will be a bit more organized this time.)
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: TolyK on May 17, 2011, 08:05:55 am
I had stuff written up somewhere, some story paths planned out with a few modifiers (how the players would act towards certain characters, how they would have done missions, etc etc), characters, organizations they would encounter, stuff like that.

And about why this fell - I'll be blunt. TolyK, you weren't exactly the best choice for GodMod. You kept rushing ahead, writing (rough and unfinished) parts of a game system, then tacking on everything anyone suggested. Even when the new rules were conflicting with the old ones, nobody bothered to think about how they would fit in and what would have to be changed. It was as disorganized as humanly possible.

For example, the combat rules. Combat was highly affected by the stats of the characters, which was nice and all with the original race creation system, but we changed character creation systems twice after that, without any change to the rules!

(Not that I mean you're solely responsible or anything, but I got the feeling you just wanted the game up and running as soon as possible even though we had barely begun planning it out. I wish you luck with the reboot, hopefully it will be a bit more organized this time.)
I agree with the above post, especially the bold :P
Ya, I'll have a secret meeting before the next one >:D if anyone wants to be in it please PM me.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: Dermonster on May 17, 2011, 09:57:11 am
Honestly I'd rather someone else hold the meeting. I would have said everything Digital said if I wasn't terrified of being seen as a sort of jerk.

maybe you should hold a few of your own RTD's first. I also think that five GM's were maybe a bit much, and the whole point of RTD is to make an extremely simplified form of DnD that you can basically pick up and start playing in five minuits flat. Excessive rules ruin everyone's fun.
Title: Re: !!RTD WARS!! Post here once! We're off!
Post by: choobakka on May 17, 2011, 04:40:55 pm
Yeah... However, if this is done again, I would like to be a player...