Then again, the GM's only role is to roll the dice, so they wouldn't have any impact over the game at all (besides cheating). The players do all the work. So it would be closer to a team-based competitive RTD. I was actually planning on one of those. :P
That was part of the "cheating" I was talking about. If they can make anything in their own reality, it would create so many loopholes in the rules that there would be more hole than loop.Then again, the GM's only role is to roll the dice, so they wouldn't have any impact over the game at all (besides cheating). The players do all the work. So it would be closer to a team-based competitive RTD. I was actually planning on one of those. :P
Generally GM's also create enemies, enviroments and plot, unless the game is super-freeform. We'd need some restrictions and rules for that here, I guess.
That was part of the "cheating" I was talking about. If they can make anything in their own reality, it would create so many loopholes in the rules that there would be more hole than loop.exactly.
The first thing to figure out is how the GMs and teams will interact with each other. There should either be a central area where they physically interact, or some way for them to affect each others' environments directly or indirectly.How about this: GMs interact with players through Portals at their home planet. GMs do rolls on their own planet. They can do anything they want, on their own planet. The master GMs (me and some others, for example Gatleos) would take care of space and hyperspace rolls, and we would make sure the GMs play fair.
Perhaps the 'teams' could each have their own universe where they are in complete control, and then a central arena of sorts, with each GM controlling a part of it? Inventories and skills could be balanced by TK when players cross over, and GMs could each control the arena-zones of a second GM. There wouldn't then be a real need to ensure that the GMs play by subjective fairness.hm... that would be cool.
I would join, but I had to be very bored to do so.as player or GM?
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
Just to get this straight, you're going to use this thread for the actual game, right? I think we need to do a little more brainstorming before we ask forNot sure yet. I think these guys are fine with a variation of the initial rules (hell there were almost no rules in the beginning :P).signupssginups.
And I'm fine being a master GM/referee. :DCool.
Also, this is one of the first things I thought of when I first read the OP:How so?I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
There were no rules initially, so I started thinking of ways it could work. And one of the first things I thought of was a ring of daisy-chained realities. So yeah.QuoteAlso, this is one of the first things I thought of when I first read the OP:How so?I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
ah, gotcha now.There were no rules initially, so I started thinking of ways it could work. And one of the first things I thought of was a ring of daisy-chained realities. So yeah.QuoteAlso, this is one of the first things I thought of when I first read the OP:How so?I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
wait, no GM anymore? I tanke it that I'm on the waitig list then.you wanted to be GM or player?
wait, no GM anymore? I tanke it that I'm on the waitig list then.you wanted to be GM or player?
you are currently in "players", are you sure you want to GM?
I'd try GM.
but uh, good luck getting so many players.
I would think of it as a bunch of gods that hate eachother, but can't really fight eachother without the aid of mortals.this. basically the goal is to have their players win in the arena, but if they lose their universe (world) is up for taking by the other teams. it will be difficult though.
Or it could just be a MacGuffin hunt, with teams stealing from each other constantly.that would kinda be it.
If the goal of each GM is to "destroy" the other GMs, there are two possibilities for how it can work. First, the GMs are physical entities in the game and the goal is to kill them. If we go this route, we will need more rules governing what the teams have to do to reach the GM in the first place. The second way we can do this is to make the object of the game to kill the opposing team. If we do this, however, we will slowly run out of players as the game goes on.They would have to defeat the team in the arena and then go to their universe. GMs would basically be big, stationary places that can be damaged. They define this when the game starts. It's not required to kill the other team, but this would probably be the best course (or they will come after you ;))
And then there's the idea of GMing for the GMs. How is that going to work?we roll for them when they themselves take any action, and for team modifiers (temporary) in the arena.
Bdthemag god of technology, creativity, and siezure puppets.LOCAP
Well, each realm is in theory it's own RTD, so, maybe an overarching plot to each GM's native 'world'?that's what I was thinking. except that the main focus will be the arena.
I lost track of stuff a few posts ago [dizzyeyes]
So the path is:That is mostly to get them to the arena, they need to somehow get to the arena and then their world is only in case the whole team loses. Also it's a base of operations of sorts.
World--->Arena--->Enemy GM
If it works this way, the players will never come in contact with each other. I don't think there should be discrete sections of the arena belonging to each GM, but one central area. Each GM contributes their own features to it at the beginning of the game, and the master GMs meld all the themes together.QuoteAlso, there should be a purpose to the "worlds" created by the GMs outside of the central arena. Isolating the teams from each other for most of the game defeats the purpose of making it competitive at all.Actually most of the play should happen at the arena.
Bdthemag god of technology, creativity, and siezure puppets.AAAANd lol.
Hell yes. All worshipers of the god of Crack and Puppets gain my powers of mimicry and energy.Bdthemag god of technology, creativity, and siezure puppets.LOCAPSpoiler (click to show/hide)
Heh, I'll be keeping my world a bit more... serious than 'crack and puppets'.hey I know!
So Gatleos, how exactly would a MacGuffin-hunt work? Would the teams be seeking it in the central arena? I kinda like the idea that the MacGuffin would have been broken into several pieces, each hidden in the worlds of the GM's. Then they'd have a little more use than just serving as gateways to the arena.
Quick question, how are we going to synchronize all the turns?Every 24 or 48 hours a new turn will start I guess.
If we get 4 players per GM then I'd do something like Golden Sun. I think the franchise lends itself really nicely for a RTD.
Alright, let's forge that sword!(...) You made the wheat sword!
did you guys think that once I got around to seeing this, I wouldn't offer myself up as asacrificeGM?
Now I just have to figure out how to play.
Even I barely know :Pdid you guys think that once I got around to seeing this, I wouldn't offer myself up as asacrificeGM?
Now I just have to figure out how to play.
It's okay, we don't know how to play either.
quite a few topics being discussed. let me add more. how do people from other teams attack each other? directly. through rolls, if they're at the same place. they have their own attacks, which are balanced for and such.In italics above.
who would roll for that and how? the GMs would roll for their team, the master GMs give team/GM modifiers, if the masters are requested we will do the whole battle
what are the statistics going to be?
successes and such.
If this RTD wars actually works, this will go down in history.
indubitably.
Also what I'm thinking is that each GM would also be a player that the Master GM's rolled for.
it goes like this: Master GM > GM > Player
yes indeed it goes like that
I also suggest some sort of respawn for dead players.The GMs can add that, however without respawn their players will be much, MUCH tougher.
Will competing teams be able to see the other's actions?I have an inclincation to say yes, but that should probably be a vote.
Will competing teams be able to see the other's actions?I say yes, at least for most actions. It's too much work to hide them, and it's much easier for spectators this way.
Will competing teams be able to see the other's actions?
I still say points of some sort for the GMs of minor miracles/magic/tech-aid would add an interesting element. Perhaps an income of them based on the number of MacGuffin parts owned?
My one and only defense would be Charly Sheen, he's a wizard of winning and on crack. Think about it.I just read this.
We'll need a map. It'll look something like this:It was? I thought people would think that it would be pretty stupid, meh im out of ideals so I may as well do it :D
(http://i.imgur.com/p7Rsa.jpg)
Bdthemag's sphere was gonna be awesome, then he changed his mind while I was drawing it... :'(
Dibs on the northwestern world!I was gonna bring that up, actually... should we let the GMs choose their starting location, or let the RNG decide?
Gatleos for mine roughly 1/2 of it is actual ground, and 1/2 is water. Always remember not all the planet is a desert small patches are forested mountains, or just forests.The image can reflect that, but the main purpose of the map is to show which worlds are connected. The GM can decide the specifics of how their world is laid out.
RNG to the max!Agreed !!
The Random Number God is called Max? Eh, he's not the only buddy whose name I don't know.He's not necessarily your buddy. Every planck time unit he flips a coin to determine if he's your buddy or not. Schroedinger's chum.
Free - Revive/summon/create a player that died in own territory, at their initial location and with full health.
3 points - Revive/summon/create a player that died in the arena, at their initial location and with half health.
6 points - Revive/summon/create a player that died in another GM's territory, at their initial location and with 25% health.
I'd say the same HP system for all the game. Would get too confusing otherwise.
- What kind of health system are we going with? Will it differ depending on which GM's domain the injury is sustained in?
What world man, what world?
I suggest we wait with the character creation until we actually have the rules set up and stuff.
The first step to getting a point system is to propose one.The system looks great overall, comments in bold.Spoiler: Proposed Point System (click to show/hide)
That point system is fine by me. But it brings up two issues:1. Permadeath after either 0 (no-respawning races)/5 deaths, OR 0 (no-respawning)/infinite and new players are either one man armies or join any GM.Free - Revive/summon/create a player that died in own territory, at their initial location and with full health.
3 points - Revive/summon/create a player that died in the arena, at their initial location and with half health.
6 points - Revive/summon/create a player that died in another GM's territory, at their initial location and with 25% health.
- Will players respawn indefinitely? It would probably be a good idea to enforce perma-death so new players can join in.
- What kind of health system are we going with? Will it differ depending on which GM's domain the injury is sustained in?
Sorry for trying to move ahead too quickly.
I think that there should be a total of five MacGuffin parts per GM, with one or two in the arena, and the rest scattered randomly throughout other worlds.
how about 6 in the arena and 4 for each GM?
I really can't think of a way to ensure that the GMs control the players of rival GMs in their domain fairly. Even if they're rolling fairly and trying to be fair, interpreting the results is so subjective that it would be really hard not to skew that. I guess we could have a % of MacGuffin gained based on rolls, but that'd be boring.
Folks could request that the GodMods re-roll that turn.
I feel that it should take 2-3 turns with really great rolls to find a MacGuffin part, and 5-7 turns with mediocre rolls.
I was thinking a bit more, about 2 times more..
Should the GMs always roll for their own team, or for any team in their world?I was thinking any team on their world, if folks want us to re-roll a turn that would work I guess (not expecting too much unfairness, seeing that this is Bay12 and the GMs are well-known (mostly :P)
All of you don't need to fret about favoring your own team, you guys are already completely sadistic towards us players in your own RTD's.This should be sigged.
I like the idea of only being able to travel to "adjacent" worlds, unless you travel through the central arena. It prevents the central arena from becoming a bottleneck, but still makes it useful for "cutting corners". I like the fate points idea, too. I think we're keeping it like that then.I'm gonna have to double post, almost finished the rules.
Also, I propose perma-death should be in effect. Whenever a player dies, a new player rotates into that team and spawns somewhere in that team's home world. Not quite sure. How about perma--death for no-respawn races and up to 3-5 respawns for respawning races? Or new players go to a GM or become one man armies maybe? I think there should be seven MacGuffin pieces for each team, one in each area including their own. Hmm... I think there should actually be 5, I'll explain in a bit. Players can't go to other worlds until they collect their own MacGuffin. This encourages GMs to avoid making their MacGuffin piece impossible to collect for other teams or too easy to collect for their own team. This works.
Warning: while you were reading 56 new replies have been posted.:P
That looks alright, I guess. Are we going to have to pay PowerPoints for every creature we spawn, even normal enemy mooks? Going to be a really empty adventure if so...No, these are only for players and player-aiding npcs (?)
Writing up detailed setting now.
What's the use of the point system for race creation? Since this is an RTD, you need only speak in roll bonus terms. Think Master Of Magic, with its "picks". You get 10 picks per race, for instance. A narrow/specific bonus is 1 pick per level, a broad one is 2 picks, a special ability (magic, flying, etc) is 2 picks per bonus level, you can stick respawn ability with 3 or 4. Since races will get approved by Master GMs anyway, you can work out the problems and revise anytime.Well, I guess. I'm just using the point system to give guidelines, no it will not exactly stick with that system but it will be close
- 50 CP for respawn abilitywut
200d6? Pshaw. I just shoot you with a crossbow and you die. Or you kill me, I respawn, then I shoot you with a crossbow. And you don't respawn :P...
Well they will have to fight each other in the arena, we'll make sure of that ;)Spoiler: Craaaaaazy Idea (click to show/hide)
20 picks would work just as well, without the disadvantage of potentially rolling 200 dice per player, although I don't particularly like that all stats are combat related.I guess, I can't think of anything that would work there though... mind writing something up?
I really don't like five respawns/player for 50 points. I think it's more fair to just shuffle in a new player from the waiting list(or reshuffle the player themselves). It helps to go through the waiting list, if we get one, and doesn't end with any GM not having any players left. There could be a two turn penalty or something for deceased players.True enough. Lets just say respawn means respawn ONCE with 50% HP or something.
You're right, linear is boring. That was just the first thing I thought of as a fix. Maybe there shouldn't be enough MacGuffin pieces for more than one team to get enough, so they will eventually have to fight each other?Well they will have to fight each other in the arena, we'll make sure of that ;)Spoiler: Craaaaaazy Idea (click to show/hide)
They might also have to cooperate at points.
Linear is kinda dull IMO.
Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;DShouldn't the GMs make their own threads, just so they can do fancy stuff like change the title? Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.I agree. That feels .. tacky to me.
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.I think it would be fair to force you to join Darvi's team unless he has the most/tied for the most players.
Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
I guess, I can't think of anything that would work there though... mind writing something up?Sorry, but I'm not coherent enough to do so right now, as I have headache-induced insomnia.
Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.That works.
Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.That would work if:
That was my original thought, only 3 complete artifacts.You're right, linear is boring. That was just the first thing I thought of as a fix. Maybe there shouldn't be enough MacGuffin pieces for more than one team to get enough, so they will eventually have to fight each other?Well they will have to fight each other in the arena, we'll make sure of that ;)Spoiler: Craaaaaazy Idea (click to show/hide)
They might also have to cooperate at points.
Linear is kinda dull IMO.
Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
Oh, and what exactly are these MacGuffin pieces for? Should the teams have to take them to the central arena and fight the SUPER SECRET FINAL BOSS, or does the game just end there?I vote for the boss in "killbox" :D
Hm... we could ask for a whole sub-sub forum for this... :oIn a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;DShouldn't the GMs make their own threads, just so they can do fancy stuff like change the title? Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
Maybe a sub-sub-forum? I agree, but having it in one thread... :OActually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.I agree. That feels .. tacky to me.
I think unless he has the most, one extra zombie won't hurt or help much :PAlso, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.I think it would be fair to force you to join Darvi's team unless he has the most/tied for the most players.
Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
Sorry bout that. I have a lifestyle-induced insomnia.Quote from: The MasterI guess, I can't think of anything that would work there though... mind writing something up?Sorry, but I'm not coherent enough to do so right now, as I have headache-induced insomnia.
All in one thread? 'kay, but then we need color coding. Dibs on black!Erm, that would be unreadable in some cases.
Two threads wouldn't get in the way too much. One could be TolyK's jurisdiction, the other mine.well i dunno. probably not, as we should both be in one place.
The combat rules don't really make sense for ranged combat. I have a modern/near-future setting, and thus guns. Why would I roll for the defender? How the fuck do you dodge or block a bullet?You don't. You block with your shield, which is protected by magic :P
With a sword. Duh.***
By leaning back like you're doing the limbo and flailing your arms in a silly manner? I dunno. :3Lol
You shoot Wolfchild. [5] The bullet is perfectly aimed at his head, but his amulet begins glowing and magic fills the air! [1] Lightning hits him. He falls to the floor, unconscious, badly burned, and in convulsions. The bullet barely grazes his head. A booming voice fills the air: "...No, wait, I think I made a rounding error. Carry the three ... Apply Wilson's Inverse Law of Locational Inhibitors ... Oh, yes, terribly easy mistake to make ... You're fine, walk it off."
Lol
My players won't have logical problems about dodging bullets. As per Master of Magic canon, I can cast spells on different planes of existence with minimal difficulties. I shall smite bullets in your defense, Wolfchild and SeriousConcentrate (possibly Ahra)!QuoteYou shoot Wolfchild. [5] The bullet is perfectly aimed at his head, but his amulet begins glowing and magic fills the air! [1] Lightning hits him. He falls to the floor, unconscious, badly burned, and in convulsions. The bullet barely grazes his head. A booming voice fills the air: "...No, wait, I think I made a rounding error. Carry the three ... Apply Wilson's Inverse Law of Locational Inhibitors ... Oh, yes, terribly easy mistake to make ... You're fine, walk it off."
Ahra wanted to join me I believe. How are uneven players to be distributed? Their choice, or random?
Are we making this hapen? And, y'know, magic! Our GM could just teleport the nuke into someone else's world and screw that team over. It'll be soooooooo glorious.I was expecting this sort of stuff.
Are we making this hapen? And, y'know, magic! Our GM could just teleport the nuke into someone else's world and screw that team over. It'll be soooooooo glorious.Actually, no. I don't think I'm allowed a Planar Shift spell, which just leaves me with moving it next to my location. Your lives aren't really worth that to me. (EDIT: Okay, so your lives just aren't worth the points. Unless you get me lots of MacGuffins. Get me lots of MacGuffins.)
We have found our race creation rules.Spoiler: Race Creation Proposal (click to show/hide)
You are not going to dodge a bullet in my world unless you are using magic, or there is an obvious reason how you could dodge a bullet.It doesn't have to be dodging if we're using the simple combat system of (Attack - Defense = Damage). The attacker could just miss.
You are not going to dodge a bullet in my world unless you are using magic, or there is an obvious reason how you could dodge a bullet.It doesn't have to be dodging if we're using the simple combat system of (Attack - Defense = Damage). The attacker could just miss.
Edit: I'll send in my description within 6 hours or so. I'd like to PM my players to decide on races first, then send all the information in a single post.
10 "points" Per race I believe.
Are the players choosing their gmyes, for now at least.
I CHOOSE THE DICE.
Keep that smut out of the thread please.Thank you. I will update in a bit.
So, you gonna update the first page soon-ish?yeah, hold on. just got back.
digital hellhound - 1Digital Hellhound already had 3 players, you are randomly assigned to
Nirur Torir - 2
bdthemag - 3
Darvi - 4
terrahex - 5
adwarf -6
RNDM . org says...
(http://www.random.org/dice/dice1.png)
HEY HELLHOUND YA GOT ME. (Critical failure 0.o)
Alternatively, one more GM and you're full. Perhaps I should sign up after all? I could handle two players... I think...Well, I guess. But then we have all the 6 worlds concept messed up :P
Apparently I'm supposed to create a world.
my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.
yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.
Arrakis.
Apparently I'm supposed to create a world.
my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.
yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.
Apparently I'm supposed to create a world.
my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.
yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.
Is ... is magic-armed-humanity losing a war against a desert?
No they are losing to a MAGIC desert big differenceApparently I'm supposed to create a world.
my world will be a large desert where humanity is losing the fight for survival. all the people know is the sight of a sandy horizon with cities far and few. the term "ocean" is a myth to the people of this land where the strong take advantage of the weak. under the hot sun, many have learned that to survive means trusting no one.
yet under the gritty landscape lays a system of tunnels both natural and man made where humans have taken root to survive.
Is ... is magic-armed-humanity losing a war against a desert?
Join me and together we will rule the galaxy!
TroperSpoiler (click to show/hide)
AnonSpoiler (click to show/hide)
HackerSpoiler (click to show/hide)
But, but , but.... I wanted to be the top left D:The RNG 's you.
Well, my PM to Gatleos and TolyK still contains the original races, so. I don't really care which version of the race creation rules we'll use.Lol, this will be something to watch :D
I'm going to have fun with my players. Oh yes... I hope none of you thought I'd be on your side.
sounds good NTWhat does? Please clarify.
I request a clear ruling about which creation system we're using: The original or the fixed version. If we're using the original, I propose that attack(weapontype)/defense be changed to:
Attack(One of the following):
Ranged (Bows, crossbows)
Tech (Tasers, Assault Rifles, Rocket Launchers, Flamethrowers)
Magic (Must choose between offensive magic, non-combat magic, or a mix with -1 penalty but capable of both.)
Melee (Swords, chainsaws, power fists)
Defense(One of the following):
Ranged
Tech
Magic
Melee
Wait, so 1d2 gives you either a failure or an epic fail? Laaame.so...
and if we drastically change you'll have to re-work the races/classes you had :-\...
Okay.you can PM him...
As soon as he posts them because I can't seem to find them past his link in the first page.
Mirrsen's system is perfect, I say. It would probably be best to go with that.poll says so too.
Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.the spreadsheet will attempt to include it all.
Still gonna be annoying managing skill progression and shit.
*raises hand*Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.the spreadsheet will attempt to include it all.
Still gonna be annoying managing skill progression and shit.
if anyone remembers ExcelDrain...
That's a secret. i will PM you in just a bit.*raises hand*Well, I pretty much joined these forums because of Multiworld Madness (and DF obviously, but that's what convinced me to register), so I guess I shouldn't complain.the spreadsheet will attempt to include it all.
Still gonna be annoying managing skill progression and shit.
if anyone remembers ExcelDrain...
...
So, uh, any ideas about what we're putting in this central arena?
I'd be happy to join as a player.cool, added you.
Darvi is my GM.
Also, once this has ended, I call dibs on running the next one.
Can we have a list of what all a Godmod is expected to do?well, not list persay, but:
*Is considering, but doesn't remember.*
Well, you're a player anyhow, so if you went GodMod, it would only make it worse. >_>yeah, we need one of the GMs to go GodMod.
...
*Is secretively relieved.*
Sorry but I can't take GM responsiblity I only have limited time during the weeks now because my mom doesn't want me to lose focus on school. I will take a slot as a player though sryso you want GM>player?
well we still need ~3 more folks. MAybe the RTD subforum has run dry? :P
Yes, I know that I type poorly, but that is because I don't put alot of effort into it...Never mind.
...Wait, now I have to re-make that map. NOOOOOOOOOOOOOOOwell we still need ~3 more folks. MAybe the RTD subforum has run dry? :P
Huh? What do you mean? We need 15 players now, and we've got 16. Just give someone a fourth player and we're ready.
Just pretend a transdimensional meteorite has hit it. Also, it would be best if only the Master GMs knew what worlds were near what worlds.Exactly.
Derm wanted to I think.oh yeah. let me PM him.
Yeah, I can do a bit of Godmodding. Derm takes presidence though, I have my own RTD to run.Ok, you will be GodMod
Whew, so it's start now? Whatcha got in mind for DinoRex, a villain role perhaps?*whistles*
I don't suppose the GodMods are going to be getting a notification of these plans? By PM perhaps?yes you will.
Replied in JPEG format.lol'd.
No one chose me at all....
No one chose me at all....Same here.
Nomad: humans that have learned to travel the desert for there own survival. Years of laboring under the hot sun has given them a strong soul. They know the desert and make an occasional raid on Dusters.
+1 to stealth
+1 to traveling in the desert
+3 to HP
Duster: people who live in cities on the surface of the planet. While the Downers dug under the surface to survive, Dusters stayed on top and developed technology. With large cities, much of the population stays in one place their whole life.
+1 to using advanced technology
-1 to using magic
+1 to weapon of choice
Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)
You're not even a GM :VDerp.
I think I may have made a "hack Tolyk" command in the roll to hack rtd.Lol, your roll for your action was ... fitting.
Why is the Arena an option? Most of us don't even know what's it like.*whistles*
And Trollan stated his 'race' in a PM, it's Commando.ok, thanks
Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)
Downer... really?
i'll join terrahex ...Downer: In the depths of the planet are the Downers in their underground cities. They have burrowed under the ground and have learned the secrets of magic, abandoning all but the simplest of technology in the process.Same here. I'll be a downer.
+1 to using magic
-1 to using advanced technology
Can see in the dark (other classes will have to have a light source or -1 to all appropriate rolls)
Hell yeah, PREPARE TO BE OVERWHELMED BY MY MEMES MORTALS.
Any who wish to join me must apply as either an Anon, a Troper, or a Hacker. Then choose one Trope, Meme, or anything to be used as a weapon as long as it is slightly reasonable.
I thought we needed a new player after ExKirby dropped. An extra GM might complicate things way much further.
DERM GOOD AT THE GRAMMER. ME LEARN AT SCHOOL OF BOOK.
That would lead to the curious meta situation of you having to enter your own realm with your character.
*reads 5 pages of boring*???
*skips to end*
...
Y'all still haven't started yet?
...
Can I join as a GM (mind restating the rules as we know them so far?)
I'd be running my universe with my own Simplified RTD rules, since the trend of "UNNECESSARY RULES THAT DEFEAT THE ENTIRE POINT OF RTD IN THE FIRST PLACE ARE KEWL LOL" is bool shit;.
EDIT:Hell yeah, PREPARE TO BE OVERWHELMED BY MY MEMES MORTALS.
Any who wish to join me must apply as either an Anon, a Troper, or a Hacker. Then choose one Trope, Meme, or anything to be used as a weapon as long as it is slightly reasonable.
*picture*
I think you people are just needlessly complicating it for some strange and twisted reason. TolyK, stop saying yes to everything. Schilcote can't be a GM.*sadface* ok...
The only real problem here is TolyK's internet troubles. (And Dino's role, I guess. Just make him a villain.)2 problems on my side: I have internet shit, and I'm sick.
I suppose I could handle a few things. I don't think I've quite got all the information Gatleos and TolyK do, though.if you have time, could you please just go through everything (at least from a certain point :P), quote the OP, and make changes to it? Then I would just copy your edits. OK?
As soon as this mysterious crisis of having lost the laundry card that came up in the last five minutes is solved, sure.o.0
*Oh god 30 pages of stuff 0.o*>:D
Wheee I have a full team :Dyep.
Right, I got this mostly settled out, but a few questions need ironing out first:
In the early pages, we mentioned using the Hyper overshoot system when a Godmod rolls or when a player gets a roll of 8. We still doing that? If we are I'll need to include that in here somewhere.
Yeah, we'll be using hyper overshoot, but only in the Arena.
Still need confirmation on ExKirby's player status or lack of. If he's not still playing, we'll have another wait for a new player for bdthemag's team.
Yeah, not quite sure. I would prefer he did though :P
bdthemag's world does not appear to have a central post about the planet. He just kept rambling on about anons and tropers and hackers.
Erm... i'm sure he had one... ah i know! there are links in the OP!
Are we using Sean Mirrsens Progressive RTD rules?
Erm... i kinda forgot what those are :-[ though i think so
Darvi does not appear to have made races for his world.
look in the OP
Other than that, I got most of this stuff figured out. Filled in a few blanks, cleaned up some grammar, capitalization, and made things a tad bit neater, I think.
Cool, thanks
I'll do a meta-theme. My world will be the setting of a tabletop game run by an insane GM. hurhurhur.
It's Sci-fi, if you want to Taricus, so it's practically identical to Darths n Droids *g*
Okay, I have decided on the following classes:
-Archaeologist: Scholar who specializes in knowledge and can give their allies bonuses to defense or offense against certain things if they succeed a knowledge check (that would be a minor ability right?).
-Bodyguard: Hired muscle whose job it is to protect their allies and to kill anything that might disrupt the mission. High attack power and defense.
-Treasure hunter: Out for the treasure (duh). The last piece of the Str-Int-Agi Trifecta. Good at dodging. And maybe some other ability, have to look.
Can't wait for the 6-8-10-12-20-100
*g*
The plan:
5 teams from alternate realities. Each consists of a GM and 3 Players. Their goal is to fight in the arena which the Master GMs have prepared (ToylK, Gatleos and Dermonster). We will tweak the teams to balance, and will do rolls for folks at random times. We will also roll for the GMs. The GMs will attempt to destroy the other teams.
The result is nearly utter chaos. This will be very fun.Spoiler: The story (click to show/hide)Spoiler: PLAYERS (click to show/hide)Spoiler: GMs (click to show/hide)Spoiler: God Mod Triad (click to show/hide)
Finalized Rules:Spoiler: Race Creation (GM only) (click to show/hide)
Rolling rules [GM only]Spoiler: GM worlds/Regular (click to show/hide)Spoiler: Arena Overshoot System (God Mod only.) (click to show/hide)
Oh, this is going to be fun.
Oh, this is going to be fun.
aye, we did.Oh, this is going to be fun.
But also, I thought we had decided on 25 base HP?
Btw, +1 to a skill costs 2 points? Wha? And still the ridiculous costs for +2 and +3, I thought the progressive system means these are much less valuable?what.
Buut whatever works, I guess. As long as you people are happy with what you have and can actually start this thing.
There was thirty pages of stuff and it was all bickering and talking and urg...yeah.
Sorry for any mix up. Yesterday was weird.
Hmmm... one thread per GM or one per team? I figure the latter, since otherwise a thread might have no people to do something.unless Toady gives us a sub-sub-forum for this (really doubt, and I won't bother him) this is gonna be in 1 thread. max 2.
Hmm. Then one topic for discussions and another one for actions. Which would mean 18 posts per turn in the actual game thread. Maybe a quicktopic per group for discussions that they don't want the other groups to hear.that's
*starting soon*IT'S THE END OF THE WORLD
THAT MOVIE WAS TERRIBLE!*starting soon*IT'S THE END OF THE WORLD!
:DTHAT MOVIE WAS TERRIBLE!*starting soon*IT'S THE END OF THE WORLD!
I'd say a shadowy 'Meeting of three gods' so as to 'Play another game' and such type beginning narrative.So like this:
ONCEwe have a winner :P
Do we need to post as well?it would help if you PM'd your own players. my inbox/outbox is nearly full :P (although I will still PM everyone, 2 reminders are not too many ;))
You might want to PM all the players about this.
alright then, locking the action thread. DO NOT POST THERE UNTIL DERM AND GATLEOS POST THERE!
Also, hmm, Tolyk, it is a game in my World :Vwaddaya mean?
do not post here until we let you. that is all.Ya know, you're tempting me.
@.-do not post here until we let you. that is all.Ya know, you're tempting me.
Hmm, and, add your classes too please.Oh wait you did.
Hmm, and, add your classes too please.
Okay, I have decided on the following classes:
-Archaeologist: Scholar who specialises in knowledge and can give their allies bonuses to defence or offence against certain things if they succeed a knowledge check (that would be a minor ability right?).
-Bodyguard: Hired muscle whose job it is to protect their allies and to kill anything that might disrupt the mission. High attack power and defence.
-Treasure hunter: Out for the treasure (duh). The last piece of the Str-Int-Agi Trifecta. Good at dodging. And maybe some other ability, have to look.
I had stuff written up somewhere, some story paths planned out with a few modifiers (how the players would act towards certain characters, how they would have done missions, etc etc), characters, organizations they would encounter, stuff like that.I agree with the above post, especially the bold :P
And about why this fell - I'll be blunt. TolyK, you weren't exactly the best choice for GodMod. You kept rushing ahead, writing (rough and unfinished) parts of a game system, then tacking on everything anyone suggested. Even when the new rules were conflicting with the old ones, nobody bothered to think about how they would fit in and what would have to be changed. It was as disorganized as humanly possible.
For example, the combat rules. Combat was highly affected by the stats of the characters, which was nice and all with the original race creation system, but we changed character creation systems twice after that, without any change to the rules!
(Not that I mean you're solely responsible or anything, but I got the feeling you just wanted the game up and running as soon as possible even though we had barely begun planning it out. I wish you luck with the reboot, hopefully it will be a bit more organized this time.)