Here's the Result after Scrapping a too-much-information RTD
[1] - Epic fail
[2] - Fail
[3] - Meh
[4] - Success
[5] - win
[6] - Overwin
Name :
Gender : Affects Strength or Speed
Appearance :
Bio :
Skills : relavant spoiler
Class : relavant spoiler
Magic School : if any, relavant spoiler
God : If any, relavant spoiler
The Great War.....The Magic War.....The Electric Wildfire incident.......War of the Gods......Chaos Crusade....
Conflict of the Ancients, Wars have came and gone, they were all small wars, undamaging wars, The wonders of this world
Had fixed any and every damage they cause
But however, a War had just recently happened, unlike the other wars, this war...it will cause nations to fall,
alliances to shatter, Great countries to tremble, what we had created, they destroyed, this war....it will shape history
and the world
The Return......of the Creator
Select only two
Survivor - Where others could not survive, you survived, Survivor grants 20 extra HP and higher survival rates of fatal
Injuries
Clear minded - Your mind is clear, nothing weird there, a Clear minder isn't affected by Strange or Attractive things
Pyromaniac - you REALLY like setting things on fire, resulting in a bonus to fire resistance and damage
Hard-hitting - Your Strength allows you to cause bonus damage per hit, affected by STR
Weak Spot hitter - Your Tactics mean that you can easily find weak spots and cause more damage, affected by PER
Coward - You are a Coward, which lets you live alittle longer, a Coward will Auto-run during lose situations, but won't
be able to do "Scary" things(Opening a Non-traveled door, for instance)
Magical - Allows you to learn magic, Wizards start with this and thus do not need this
You may select only one
Fire magic - Fire magic, Duh
Ice Magic - Obvious, right?
water Magic - Magic that requires Water, won't work in dry areas, but in areas with water, it'll do shit-tons of damage
Shapeshifting magic - Allows you to shapeshift, you may use the weapons of the form you took on, will be dangerous if it fails
Chaos Magic - Deals in causing insanity and Chaos, Warhammer's Chaos magic, if you will
Electrical magic - Obvious, huh? too bad it has bad drawbacks
Classes affect your starting Weapons and items(And attributes)
Fighter - Weapons, from Swords to Axes to hammers, they know how to use them
Archer - Deals in Ranged combat, bows and Crossbows, they use them both
Wizard - Magic, Obvious enough?
Brute - Basically fighter, But uses Blunt, big weapons, get what i mean?
Thief - They steal shit, and inside wars, they are mostly Spies and Cloak-and-dagger
Reaver - Nothing much, they get one more skill point, Equipment determined by skills
You may only Worship one god, their Benefits are obvious unless explained
Mauler, God of Strength
Falcon, God of Speed
Prylro, God of Magic - Followers get to choose two Magic schools, obvious benefits
Sindri, God of Chaos - Only choosable if you have Chaos Magic, bonus to Chaos effects
Lawlec, God of Stealth
------------------------------
Gods here cannot be worshipped as a starting god and must be worshipped at the correct altar
Dark Voice, God of Void - God of the Void, followers gain Teleportation and the powers of Darkness
Law of Word, God of Law - Besides the Stupid name, Followers can use the Powers of the Heaven, but have a Fuckton of Restrictions
Death, God of Death - Obvious name, obvious god type, Followers may use the powers of the underworld, Nercomancy included
Ze Spy, God of the Universe - Yeah, figure it out
Each player will be randomly assigned these arributes depending on their Class and God
Strength Affects....well, Strength, 1 hp and 1 extra carry weight for every 2 strength and a 0.1 damage modifier every 5 points
Constitution is basically ability to receive damage, +2 hp every 1 point and +1 Carry weight per 3
Dexterity Is basically speed, 10 points gives a +1 to hit rolls. 20 points, +2 hit rolls, 30 points, +1 evade rolls
Perception is your Eye's ability, every 4 points give 0.1 damage modifier to ranged attack and search ability
Magic Affects your max MP points, obvious enough?
Charisma is your ability to get along, every 4 points give a 0.1 modifier to convince someone(which is basically damaging a hidden
Point, or "Convinced point" for that matter)
Speed Affects Placement of your action(How early your Rolls start) and every 10 points give a 1/6 chance of double attacks in the same turn
Let's roll, 5 players
Char Sheets
Male
HP : 25
MP : 50
STR : 6+1(Male)=7
CON : 2
DEX : 10(Lucky you, you rolled a 6)
MAG : 10(another 6)
SPD : 6+3(Falcon)=9
CHAR : 10
Starts With :
Short Sword
Leather Armor(-2 to damage received)
Small Shield(-1 to damage received, but takes up one slot)
(Special)Class Token - Hybird Reaver[5](Both melee and Magic are on the same level)
Female
HP : 18
MP : 35
STR : 2
CON : 0(Dice rolled 1)
DEX : 8
CHAR : 6-6(Sindri, Chaos magic)=0
SPD : 10+1(Female)=11
MAG : 6
Starts with :
Sharp Knife
x10 Throwing knife
Leather Armor(-2 to damage received)
(Special)Sindri's Blood Shed Rage[6](Damage increased Temporarily when Blood, yours or theirs, are spilled)
Female
HP : 10
MP : 50
STR : 0
CON : 0
DEX : 8
CHAR : 10
SPD : 10+1=11
MAG : 10
Starts With
Dagger
Small Ice Staff
Leather Armor(-2 to Damage received)
(Special)Nothing[1]
Male
HP : 89
MP : 20
STR : 10
CON : 10
DEX : 0
CHAR : 0
MAG : 2
SPD : 0
Starts With
Axe
Chain armor(-5 to damage received)
Shield(-2 to damage received, takes one slot)
(Special)None[1]
Once everyone is ready(Or wants a Re-roll, Attributes only), i'll start the game
OOC/Questions Thread can be found here : http://fgrooc.do.am/forum/5-3-1
By default, Guests should be able to post, inform me if you are unable to
Also, Sudden edit : changed to 4 players
Starting time
---------------------------------------------
It was Several days since the start of the war, but a small Town residing outside the Sphere of the Battlefield is still unaffected by war, sometimes, a Stray Bolt of Energy comes flying, and sometimes, one or two arrows or bolts would come flying
Here, in this town, our 4 heroes get ready to venture into the War zone and hopefully Make the Creator return to the Bottom of hell that the Son of a Fucked Goatswhore came from
Everybody is in their Respective Houses/rooms, North of the town is the Town Center for information and quests, South rests the Shops, West is the Inn, and East is....the Gate and the Guardhouse
25/25 HP
50/50 MP
Iron Short Sword, Leather Armor, Small Wooden shield
Magic spells : Fire Ball
Location : Inn Room No'3
18/18 HP
35/35 MP
Sharp Knife, 10x Throwing knife, Leather armor
Magic Spells : Chaos Bolt, Weak illusion
Location : Personal House
10/10 HP
50/50 MP
Dagger, Small ice Staff, Leather Armor
Magic Spells : Icicle, Mild Freeze
Location : Inn Room No'5
89/89 HP
20/20 MP
Iron Axe, Chain Armor, Shield
Magic Spells : Mild Shock
Location : Personal House
Turn 1
Go to the town centre, stealthily
You sneeeeeak to the town square
Hide near the town center. Create an illusion of an abomination/mutant-rabbit-thing. Send it from one sewer entrance to another.
Hiding near the town center, you Create a Illusion of a Mutant-rabbit-thing [6]a LITTLE too good, as the Illusion somehow draws it's own energy and stays without you focusing on it at all(Weak Illusion upgraded to Normal Illusion
[2]You can't find any Sewer Entrances
Head to the shops.
Head to the shops.
Heading to the shops [1]You both instead somehow end up at the Town Center
25/25 HP
50/50 MP
Iron Short Sword, Leather Armor, Small Wooden shield
Magic spells : Fire Ball
Location : Town Center
18/18 HP
35/35 MP
Sharp Knife, 10x Throwing knife, Leather armor
Magic Spells : Chaos Bolt, Normal illusion
Location : Town Center
Minions/Pets/whatever : Mutant-rabbit-thing(30/30 HP, Illusion)
10/10 HP
50/50 MP
Dagger, Small ice Staff, Leather Armor
Magic Spells : Icicle, Mild Freeze
Location : Town Center
89/89 HP
20/20 MP
Iron Axe, Chain Armor, Shield
Magic Spells : Mild Shock
Location : Town Center