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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Bdthemag on April 16, 2011, 10:01:59 pm

Title: Roll to Heist! Turn 5- Heart Attack!
Post by: Bdthemag on April 16, 2011, 10:01:59 pm
Roll to Heist

You are a group of thieves, all with different skills and abilities. You will be tasked with breaking in to multiple high security
buildings to steal the item of importance inside. But be careful, one of you is working for the Feds trying to bring the rest of the team down.

Basic Rules
Spoiler (click to show/hide)

Dice System
Spoiler (click to show/hide)

Advantage's
Spoiler (click to show/hide)

Disadvantage's
Spoiler (click to show/hide)

Character Sheet
Spoiler (click to show/hide)

Players
Spoiler (click to show/hide)

Waiting List
Spoiler (click to show/hide)
Title: Re: Roll to Heist!
Post by: Gatleos on April 16, 2011, 10:17:05 pm
Name: Gatty Roberts
Bio: An ex-used car salesman who ran an illegal gambling racket on the side. He was caught for his crimes, convicted, and served his time. He perfected his former craft while in the clink, getting what he wanted from his fellow inmates with a little smooth talking. Now that he's out of the slammer, he's looking to use his skills to make a name for himself in the criminal underworld. As a professional thief.
Advantage: Charmer
Disadvantage: Weak
Title: Re: Roll to Heist!
Post by: Bdthemag on April 16, 2011, 10:18:30 pm
Ok your in, im really hoping someone picks split personality for more !!FUN!!
Title: Re: Roll to Heist!
Post by: HighEndNoob on April 16, 2011, 10:25:58 pm
Name: John Freeman
Bio: A 29 year-old PhD in Probotitical Science who turned to a life of crime after he stole his Collage's tax-payer bailout money.
Advantage: Tech Savvy
Disadvantage: Two Left Feet
Title: Re: Roll to Heist!
Post by: Taricus on April 16, 2011, 10:27:53 pm
Name: Taric.
Bio: An average marksman for hire.
Advantage: Precision Aiming- You know how to make your shots count, you get a +1 to ranged precision rolls.
Disadvantage: Butterfingers- You can't seem to get a good grip on blades, you get a -1 to bladed combat rolls.
Title: Re: Roll to Heist!
Post by: choobakka on April 16, 2011, 10:28:12 pm
Name: Simon Carrol Crow
Bio: Simon is good at small spaces. Caves, ducts, that little space between the laser beam and the floor, whatever. A former spelunker, he gave up the sport when he went into a lava tube in Hawaii that wasn't completely dormant, and then another one that flooded at high tide. Nobody told him about this. He's afraid of fire. And water. And lots of other things. But he can always squeeze into somewhere someone else can't.
Advantage: Slight Frame
Disadvantage: Fragile

And how will we know who's working for the feds?
Title: Re: Roll to Heist!
Post by: Krath on April 16, 2011, 10:28:39 pm
Name: Bob Dole
Bio: After watching too many episodes of Batman, he developed a split personality like Two-Face. He took to a life of crime, with his split personality making things complicated yet hilarious.
Advantage: Split Personalities- Normal: A devilishly clever and dapper rogue. Will not hesitate to kill anyone who gets in his way. Alternate: A thief with a heart of gold, who steals from the rich and gives to the poor. He doesn't fight if he can avoid it.
Disadvantage: Butterfingers- You can't seem to get a good grip on blades, you get a -1 to bladed combat rolls.
Title: Re: Roll to Heist!
Post by: Bdthemag on April 16, 2011, 10:30:26 pm
Name: Bob Dole
Bio: After watching too many episodes of Batman, he developed a split personality like Two-Face. He took to a life of crime, with his split personality making things complicated yet hilarious.
Advantage: Split Personalities- Normal: A devilishly clever and dapper rogue. Will not hesitate to kill anyone who gets in his way. Alternate: A thief with a heart of gold, who steals from the rich and gives to the poor. He doesn't fight if he can avoid it.
Disadvantage: Butterfingers- You can't seem to get a good grip on blades, you get a -1 to bladed combat rolls.
Im sorry if I didn't make this clear, the first personality is basically the normal character sheet minus an advantage (Since you took split personality) then I use a RNG to pick the second one.
Title: Re: Roll to Heist!
Post by: Krath on April 16, 2011, 10:31:40 pm
Whoops  ???
Title: Re: Roll to Heist!
Post by: Bdthemag on April 16, 2011, 10:33:26 pm
Only need one more! You know you want to steal diamonds along side Gatelos.
Title: Re: Roll to Heist!
Post by: Deviled on April 16, 2011, 10:37:04 pm
Name:Erich Rush
Bio:An old salesman turned thief when his business went sour.
Advantage:Charmer
Disadvantage:How do I fire this?
Title: Re: Roll to Heist!
Post by: Bdthemag on April 16, 2011, 10:37:37 pm
You won't know who's working with the Fed's, basically he will be trying to survive while giving away info to the Feds and maybe messing some things up a bit to often.

And there we go six people, turn will be up in a bit.
Title: Re: Roll to Heist!
Post by: SeriousConcentrate on April 16, 2011, 11:04:22 pm
Waitlist meh?

Name: Ken Bishcoff
Bio: An arrogant, self-aggrandizing jerk who likes to stab people and dart off into the night. Not much is known about him since pretty much everything he says is a lie to make himself look better, and he avoids the internet like a plague so he doesn't have to read any negative responses to his actions.
Advantage: Stabby Stabby
Disadvantage: Whats an Internet?
Title: Re: Roll to Heist!
Post by: Bdthemag on April 16, 2011, 11:12:10 pm
Turn 0- Meet the Team

You where all living your lifes the way you usually did, when one day you got a letter in the mail.

Dear Sir or Ma'am.
You have certain skills we need for certain job's that need to be done, you will be payed a large amount of money for completing these jobs.
Enclosed in this envelope will be a computer chip, put this chip in any electronic device and follow the directions if you are interested.

You follow the directions to a shady alley in the middle of the nearby city, you see a man in an expensive looking suit.
He looks towards you and ask's "You here for the job?" you nod and tell him your name. He say's to come with him, you follow him
down the alley. You hear a man move behind you and something hits you on your head, you black out.

You slowly open your eyes to see you are sitting in a chair next to a long table in some kind of office building. You notice that there are five other people here.
The man in the expensive suit is sitting at the end of the table. He say's "Rise and shine, we have much to discuss."
He continues, "The fact that you are here means you accepted the offer, my clients want certain items to be stolen and given to them."

"We have been monitoring you for a long time, ever since your criminal careers began. We believe you six are perfect for the job."
He pulls out a piece of paper, "There is Gatty, we've been watching you ever since your little illegal gambling accident.John Freeman, who single handedly stole over one Million dollars in tax payer money from his colledge.
Simon Crow, an explorer who is an expert spelunker, well atleast until your "incident". Taric, who has been taking out important political targets for money for quite some time. Erich Rush, a former buisness man turned thief.
And last but not least Bob Dole, who we picked because of your peculiar "personality".

He slides a folder with a few papers in it towards the group, "Pick a job, then go to the Armory for weapons. Once your done we'll get a private jet to take you to the destination.

You all look at the jobs listed on the paper.

Rough Diamond: Your group is tasked with stealing a large diamond from a museum in London, this place is heavily guarded and has state of the art security.

Torch Carrier: A group of priceless artifacts are being transported to a Third-World Countries dictators mansion, your task is to steal it.

Steel Door: A heavily guarded bank in New York is going to be recieving a large sum of money from 10 amoured vehicles. Your job is to break into the vault and grab it.

((Vote on which one you want to do.))

You are then escorted to the armory, you see row's upon row's of weapons and clothing. You are only allowed to carry concealable weapons, since holding a large RPG isn't going to sneak you into a building very well.

Pick two weapons and one set of clothing.
((Please be reasonable, no bullet proof armor unless you can give me a good reason why that is un-noticable.))
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Taricus on April 16, 2011, 11:18:26 pm
Torch carrier.

An FN Five-seveN pistol. An MP7A1. Wear something suited for the mission.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: choobakka on April 16, 2011, 11:18:45 pm
I'll take a gray jumpsuit, some climbing shoes, a collapsible grappling hook, and a knife.

Rough Diamond.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Deviled on April 16, 2011, 11:22:58 pm
Torch carrier.

Small dagger,brass knuckles. A nice suit.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Gatleos on April 16, 2011, 11:35:10 pm
I third torch carrier.

I'm assuming this generic third-world country is located in either South America or the Middle East, like in any good action movie. So in that case...

Generic combat fatigues to blend in with the guards, a cigar, and a pair of mirrored sunglasses.

A large combat knife (holstered on my leg) and a Deagle with some spare ammo.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Krath on April 17, 2011, 12:32:14 am
I fourth Torch Carrier.

I will take a generic SMG, and a steel bat (any self respecting armory will have one).

I will be dressed in a black turtleneck, black pants, black shoes, and black cap like any self respecting thief.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: HighEndNoob on April 17, 2011, 01:54:41 pm
I vote Steel Door
IMI Uzi Sub-machine gun, Colt Python Elite, Blue Business suit.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Gatleos on April 17, 2011, 02:09:28 pm
Perhaps we should finish voting on the mission before we choose equipment. Proper attire in one place would look terribly out of place in another.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Dwarmin on April 17, 2011, 03:21:33 pm
This RTD looks like interesting.

Can't wait to see which player is Keyser Soze.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: choobakka on April 17, 2011, 04:00:16 pm
Well, we appear to have decided on torch carrier, so I'll switch to a camoflague jumpsuit, hiking boots, a climbing pick, and a collapsible grappling hook.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: HighEndNoob on April 17, 2011, 05:00:13 pm
I'll switch to Cuban Sports Suit.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Krath on April 17, 2011, 05:03:38 pm
Fine, change all the Black in my post to Green.
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Gatleos on April 17, 2011, 05:10:00 pm
Fine, change all the Black in my post to Green.
We're probably going to end up in a desert or humid jungle. A thick, woolen turtleneck might not be the best choice of clothing, no matter the color. :P
Title: Re: Roll to Heist! Turn 0- Meet the Team
Post by: Bdthemag on April 17, 2011, 05:51:07 pm
Turn 1- Torch Carrier

You all pick your weapons and are then escorted
to a nearby private jet.  After a few hours of flying you finally land at a private airport somewhere in South America. The area around you is obviously a jungle. You get into a van and are driven to a nearby village.

You are told that the transport for the artifacts will be passing through here.

Status
Spoiler (click to show/hide)
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: Taricus on April 17, 2011, 05:54:19 pm
Examine the area for a good location to plant a trap for the lead transport.
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: choobakka on April 17, 2011, 06:14:13 pm
Climb the tallest tree around to act as lookout
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: HighEndNoob on April 17, 2011, 07:34:07 pm
See if there is a telephone line to hack into to find the location of the dictator's mansion.
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: Deviled on April 17, 2011, 07:46:21 pm
Talk to villagers about convey. See what they know about it.
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: Krath on April 17, 2011, 07:59:50 pm
Find a good hiding spot near the road to ambush the transport.
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: Gatleos on April 17, 2011, 09:09:06 pm
Find someone important-looking and convince them that I'm part of the convoy's security at this checkpoint.
Title: Re: Roll to Heist! Turn 1- Torch Carrier
Post by: Bdthemag on April 18, 2011, 04:04:38 pm
Turn 2- Gatleos blends in.

Taricus
Examine the area for a good location to plant a trap for the lead transport.
[2] You look around the area for a good location to plant a trap, the village is rather open so there is no obvious place to put one.

Choobakka
Climb the tallest tree around to act as lookout
[1] You find a tree thats high up off the ground, you start climbing it. About halfway up a branch snaps and you fall to the ground! You feel a large pain in your leg.

HighEndNoob
See if there is a telephone line to hack into to find the location of the dictator's mansion.
[1+1=2] You can't seem to find any telephone wires.

Deviled
Talk to villagers about convey. See what they know about it.
[3+1=4] You find a villager and you ask him about the convey. He tells you all he knows is that its a heavily guarded and armed group of cars that heads through here every few months.

Krath
Find a good hiding spot near the road to ambush the transport.
[4] You find a small ditch near the road, you hop in it.

Gatleos
Find someone important-looking and convince them that I'm part of the convoy's security at this checkpoint.
[6+1=7] You find a man holding a large machine gun, he looks like he is a mercenary. You tell him the boss sent you here to check on the transport. He say's its doing fine, along with the explosives and ammo crates on the last few trucks. He hands you the key's to one of them to for some reason.

Status
Spoiler (click to show/hide)
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Taricus on April 18, 2011, 04:06:44 pm
Keep looking for a good trap point.
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Gatleos on April 18, 2011, 04:13:33 pm
 :o
While I'm waiting for the convoy to arrive, convince someone to let me keep their lighter.
Granb the explosives that Gatleos got and set up some IEDs or landmines on the road.
He said there were explosives being transported at the rear of the convoy; I didn't get any.
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Taricus on April 18, 2011, 04:17:14 pm
Edited.
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: choobakka on April 18, 2011, 04:20:14 pm
Check my leg for injuries and try to fix it if it's hurt.
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: HighEndNoob on April 18, 2011, 06:55:51 pm
Try to find any piece of Long-distance speaking to hack into.
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Krath on April 18, 2011, 11:24:02 pm
Wait...and lurk.
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Bdthemag on April 19, 2011, 08:21:55 pm
Waiting on Deviled, im impatient :P
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Gatleos on April 20, 2011, 11:46:21 am
*Ahem*
Most RTDs NPC a player after about 2 days.

*Nudge nudge*
Title: Re: Roll to Heist! Turn 2- Gatleos blends in.
Post by: Bdthemag on April 20, 2011, 09:42:17 pm
Turn 3-(Insert Witty Title Here.)

Taricus   
Keep looking for a good trap point.
[4] You continue to look for a trap point, you spot an intersection leading out of town.

Gatleos
:o
While I'm waiting for the convoy to arrive, convince someone to let me keep their lighter.
[3+1=4] You walk up to a random guy and ask him for a lighter, he tosses you an old lighter with a little bit of lighter
fluid left in it.

Choobakka
Check my leg for injuries and try to fix it if it's hurt.
[3] You attempt to check your leg for any injuries, it seems that the bone isn't broken, but your going to have some problems
walking.(-1 to your next roll.)

HighEndNoob
Try to find any piece of Long-distance speaking to hack into.
[3+1=4] You find an old radio tower at the top of a hill, you approach the fuse box to it and it seems many of the wires are cut
out.

Krath
Wait...and lurk.
[5] You lay down flat at the bottom of the ditch, you see a man holding a a gun walking towards you.

Deviled
[1] You try to do nothing, instead you fall down.

Status
Spoiler (click to show/hide)
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: Taricus on April 20, 2011, 09:44:05 pm
Set up a booby-trap for the convoy here.
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: Bdthemag on April 20, 2011, 09:44:28 pm
Set up a booby-trap for the convoy here.
Heheheh you said booby.
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: choobakka on April 20, 2011, 09:55:50 pm
Climb a tree to act as lookout! I WILL get this!
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: Gatleos on April 20, 2011, 10:12:22 pm
Find one of the guards in the area and convince them to become my lackey.
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: Krath on April 21, 2011, 02:25:25 am
Stay hidden and unmoving. If that douche with the gun gets too close, pop him silently and quickly as possible in the head with my SMG.
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: Bdthemag on April 21, 2011, 09:38:09 pm
Waiting for HighEndNoob and Deviled, Deviled if you don't post next turn either you'll be killed.
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: HighEndNoob on April 22, 2011, 05:05:35 pm
Repair the Radio Tower
Title: Re: Roll to Heist! Turn 3-(Insert Witty Title Here.)
Post by: Bdthemag on April 22, 2011, 06:31:23 pm
Turn 4- Gatleos gains a Lacky.



Taricus
Set up a booby-trap for the convoy here.
[4] You set up a simple trap made of spiked materials that will impale any tires that go over it.

Choobakka
Climb a tree to act as lookout! I WILL get this!
[6-1=5] Using your good leg to get back to the tree, you climb on top of it. You have a good view from here, wait a minute is that
something moving on the horizon?

Gatleos
Find one of the guards in the area and convince them to become my lackey.
[3+1=4] You find a rather weak looking guard leaning up against one of the buildings, you ask him to be your la- I mean
bodyguard, he agree's (Gatleos has gained a Lacky!)

Krath
Stay hidden and unmoving. If that douche with the gun gets too close, pop him silently and quickly as possible in the head with my SMG.
You aim your SMG at the guard and you pull the trigger [4] the spray of bullets fly towards the guard hitting his [3] right
arm! [1] He seems completely unphased by the attack, he must have armor! He spots you in your hiding spot and starts spraying
bullets in your direction.

HighEndNoob
Repair the Radio Tower
[3] You can't seem to figure out a way to repair it.

Deviled
Deviled does nothing again.




Status
Spoiler (click to show/hide)
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: Taricus on April 22, 2011, 06:32:54 pm
Find some cover overlooking the trap, preferably within the MP7s effective range.
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: choobakka on April 22, 2011, 06:44:55 pm
Keep an eye out for the convoy
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: Gatleos on April 22, 2011, 06:59:03 pm
Does that combat armor give any advantage to my lackey? If so, convince him to give it to me. If not, give him a high-five and look official for the convoy.

Lackey (whose name is now Chuckles): put a bullet in the guard menacing Krath.
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: Krath on April 22, 2011, 06:59:18 pm
GOD DAMNIT AUDJSFKLSDJFLKDS SHOOT HIM
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: HighEndNoob on April 22, 2011, 07:25:06 pm
Hide in a building.
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: Bdthemag on April 23, 2011, 01:55:48 pm
Turn 5- Heart Attack!

Taricus
Find some cover overlooking the trap, preferably within the MP7s effective range.
[5] You find a ruined building nearby, you run inside it and you find some cover.

Choobakka
Keep an eye out for the convoy
[4] You spot the convoy driving down a road that leads to the town, you notice they also have a few men with rifles.

Gatleos
Does that combat armor give any advantage to my lackey? If so, convince him to give it to me. If not, give him a high-five and look official for the convoy.

Lackey (whose name is now Chuckles): put a bullet in the guard menacing Krath.[/b]
[4+1=5] You convince Chuckles to give you his combat armor, [2] It isn't exactely in good shape, [4] but it will stop any pistol
or maybe even SMG rounds fired at you.

Chuckles then run's over to the guard attacking Bob and he fires his pistol, [5] The shot is dead on and hits the man's [1]
right leg, [5] the man screams in pain and falls over.

Krath
GOD DAMNIT AUDJSFKLSDJFLKDS SHOOT HIM
As the guard falls to the ground, you run over to him and spray a few bullets in his direction, [6] they hit dead on and hit his
leg again! The man bleeds out for some reason.

HighEndNoob
Hide in a building.
[3] You run into a building, there's a group of villagers inside it and they start yelling at you to get out, you slowly back
out of the building.


Deviled clutches his heart and falls over, he died from a heart attack! A few minutes later a man parachutes down into the town,
he is wearing a full suit of camo and has a long knife on his side.

((Deviled die's due to inactivy, SeriousConcentrate joins.))

Status
Spoiler (click to show/hide)
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: SeriousConcentrate on April 23, 2011, 02:01:27 pm
:3

I land next to Erich's body and loot it immediately, then find a place to hide. When a guard walks past, knife him and steal his stuff too.
Title: Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
Post by: choobakka on April 23, 2011, 02:21:19 pm
Climb down and string the grapplin hook's rope across the road right before town at a height where it will knock anyone standing on a truck off.
Title: Re: Roll to Heist! Turn 5- Heart Attack!
Post by: Taricus on April 23, 2011, 04:27:50 pm
Wait for he convoy.
Title: Re: Roll to Heist! Turn 5- Heart Attack!
Post by: HighEndNoob on April 23, 2011, 05:29:06 pm
Pull out the Python and shoot it at a guard.
Title: Re: Roll to Heist! Turn 5- Heart Attack!
Post by: Krath on April 23, 2011, 07:59:42 pm
Wait for the convoy in my hidey hole.
Title: Re: Roll to Heist! Turn 5- Heart Attack!
Post by: Gatleos on April 25, 2011, 12:05:16 am
Flag down the convoy and act friendly, as a distraction.