Bay 12 Games Forum
Other Projects => Curses => Topic started by: Supercharazad on April 18, 2011, 12:37:24 pm
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I made this armour, is this as strong as armour can possibly get, or is there anything else I can add or change?
<armortype idname="ARMOR_MASTERBODYARMOR">
<make_difficulty>1</make_difficulty>
<armor>
<body>10</body>
<head>10</head>
<limbs>10</limbs>
<fireprotection>true</fireprotection>
</armor>
<name>Master Body Armor</name>
<shortname>MstrBdyArmr</shortname>
<fencevalue>150</fencevalue>
<interrogation>
<drug_bonus>6</drug_bonus>
<basepower>6</basepower>
<assaultbonus>6</assaultbonus>
</interrogation>
<professionalism>6</professionalism>
<stealth_value>3</stealth_value>
<appropriate_weapon>WEAPON_REVOLVER_38</appropriate_weapon>
<appropriate_weapon>WEAPON_REVOVLER_44</appropriate_weapon>
<appropriate_weapon>WEAPON_DESERT_EAGLE</appropriate_weapon>
<appropriate_weapon>WEAPON_PISTOL_9MM</appropriate_weapon>
<appropriate_weapon>WEAPON_PISTOL_45</appropriate_weapon>
<appropriate_weapon>WEAPON_NIGHTSTICK</appropriate_weapon>
<appropriate_weapon>WEAPON_SHOTGUN_PUMP</appropriate_weapon>
<appropriate_weapon>XCAL</appropriate_weapon>
</armortype>
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You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2 , my founder still occasionally gets wounded by agents and soldiers with M16s.
Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
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You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2 , my founder still occasionally gets wounded by agents and soldiers with M16s.
Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
Yes, it works perfectly. I noticed that gunshots occaisionally go through, leaving light wounds, which can go into bad which can go into death.
I also made a gun with it's own clip (300 shots to a clip :D) that is basically a minigun that shoots tank shells covered in razor wire.
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Ah. Gonna see if it works on my game.
My equivalent of your 'XCAL' is, sadly, just a heavily modified M2 Browning (100 rounds a belt.) Makes a great club though.
Too bad I can't add minimum strength to be able to carry a weapon in the first place.
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You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2 , my founder still occasionally gets wounded by agents and soldiers with M16s.
Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
try useing xml notepad it evil but free.
i did the whole super armor thing,but its not fun after a bit.the same with super weapons.
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Yep. Tried your armor and it works on mine.
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You should increase the armor values a bit. Even with 21 health and 20 armor and damage/2 , my founder still occasionally gets wounded by agents and soldiers with M16s.
Question - did you try the game with this included? Whenever I add a new armor, the game fails to read 'armor.xml' even though I'm pretty sure it is formatted correctly.
try useing xml notepad it evil but free.
i did the whole super armor thing,but its not fun after a bit.the same with super weapons.
Eh, I wanted to make an invincible squad that I didn;t need to be careful. it's like using cheats for fun, just to see what you can do with them.
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This is what I use.
<armortype idname="ARMOR_CHEAT">
<make_difficulty>1</make_difficulty>
<make_price>0</make_price>
<name>Cheat Uniform</name>
<shortname>Cheat Uniform</shortname>
<fencevalue>1000000</fencevalue>
<armor>
<body>1000</body>
<head>1000</head>
<limbs>1000</limbs>
<fireprotection>true</fireprotection>
</armor>
<body_covering>
<head>true</head>
<body>true</body>
<arms>true</arms>
<legs>true</legs>
<conceals_face>true</conceals_face>
</body_covering>
<interrogation>
<basepower>1000</basepower>
<assaultbonus>1000</assaultbonus>
<drugbonus>1000</drugbonus>
</interrogation>
<professionalism>100</professionalism>
<stealth_value>1000</stealth_value>
<conceal_weapon_size>1000</conceal_weapon_size>
<appropriate_weapon>WEAPON_AUTORIFLE_M16</appropriate_weapon>
<appropriate_weapon>WEAPON_SEMIRIFLE_AR15</appropriate_weapon>
</armortype>
I think this is about as good as you can get, based on the information in armor.xml.
Won't make you invincible, just really tough.