So yeah.
:D
Oh dear god, say it isn't so. (http://forums.steampowered.com/forums/showthread.php?t=1847372) :o
Oh dear god, say it isn't so. (http://forums.steampowered.com/forums/showthread.php?t=1847372) :o
No, please no.......
Oh dear god, say it isn't so. (http://forums.steampowered.com/forums/showthread.php?t=1847372) :o
No, please no.......
Hmm, after a little digging around on the forums (well, what else am I going to do until these Incomplete Installation (10) errors go away?), I've found two tidbits.
First, the good (?) news. Only a handful of hats carry over. The Potato Hat, the Tavish's Crown, the Yellow Belt, the Tyrant's Helm, the Fedora, the Mann Co. Cap and the Beanie. (http://forums.steampowered.com/forums/showpost.php?p=21924189&postcount=49) At least, assuming the source above is to be believed. If so, it's unknown whether this is on purpose, or if Valve was just too lazy to rescale/fit the rest of the hats, and they'll be added at a later date.
Secondly, the bad (!) news. Apparently, there's a store (http://forums.steampowered.com/forums/showthread.php?t=1847538). (Edit: second source added. (http://steamcommunity.com/id/friendsxix/screenshots/)) It's selling more than just hats. Those screenshots include skins and what are apparently animations (taunts).
I actually don't mind the store. Idiots will pay for gestures/skins and give Valve money to make more games for me.This.
I actually don't mind the store. Idiots will pay for gestures/skins and give Valve money to make more games for me.This.
'in some way'? how mysterious. Care to elaborate? If you mean it will make the Portal 2 community as shitty as the TF2 community, I don't care. I'm not a part of that community. I only play these games with my friends.I actually don't mind the store. Idiots will pay for gestures/skins and give Valve money to make more games for me.This.
Trust me when I say, you guys will pay for it later in some way.
Wow. GLaDOS put, like, twenty extra skill points in 'bitchy'.If you think she's bitchy now... wait until later...
"Congratulations. Not on the test. Most test subjects emerge from suspension dangerously malnourished. You somehow managed to beat the odds and pack on a few more pounds."
Heh GLaDOS loves trolling you when you get your hands on a companion cube.
I just finished single-player, and what do I get?
Pre-rendered video, with massive audio stuttering. If it wasn't for the audio problems it would have been a great conclusion.
I am post to watch.
PORTAL 2 Yay
Luckly it's just things that have no impact on the game.
Oh dear god, say it isn't so. (http://forums.steampowered.com/forums/showthread.php?t=1847372) :o
No, please no.......
I beat it in one sitting but missed most of the secret stuff, so I'm going to go through again. If I turn commentary on can I still get achievements? I am up for some coop too, if you want add me on steam, I'm Thendash there as well.
I actually don't mind the store. Idiots will pay for gestures/skins and give Valve money to make more games for me.This.
Just realised but I didn't see the usable suction tubes once in the singleplayer game. Did I manage to bypass the one area they are in or something?
Press space to say apple
That was the best ending of any game I have ever seen, ever.Spoiler (click to show/hide)
Know what disappoints me? The lack of Pneumatic Diversity Vents.Oh wow, you're right. Damn it, those were cool. Maybe in co-op?
Know what disappoints me? The lack of Pneumatic Diversity Vents.Oh wow, you're right. Damn it, those were cool. Maybe in co-op?
Oh, by the way who else....Spoiler (click to show/hide)
Spoiler (click to show/hide)
You know what's awesome? Those little musical motifs that spring up when you interact with an object, and how each object has a unique one. It's a really neat feature.What objects do this? I first noticed it when lighting up the 3 laser targets on one of the thermal discouragement diversion levels.
You gotta give props to Valve though. Not many people could have made the white gel connection, but I'm willing to bet every last playerbefore doing anything else anyway. They know how to make games.Spoiler (click to show/hide)
You know what's awesome? Those little musical motifs that spring up when you interact with an object, and how each object has a unique one. It's a really neat feature.
What objects do this? I first noticed it when lighting up the 3 laser targets on one of the thermal discouragement diversion levels.
Spoiler (click to show/hide)
My favourite part has to beSpoiler (click to show/hide)
I can't find the hidden portrait, even though a friend told me which section of the game it's in. :(
Spoiler (click to show/hide)
Jim Sterling as usual says what I'm thinking: http://www.destructoid.com/valve-fans-whine-and-cry-about-portal-2-like-idiots-199220.phtmlWhen it comes to games, I'm usually the grumpy old guy that whines about things(Valid points of criticism, though it might just be a opinion in some cases)
Hm? I found a room with singing sentries. Another one with a radio playing a cool song. And a few other ones here and there with graffiti and other cryptic stuff.I meant before the radio. And if there were singing sentries before the radio and you don't mean the "I am different" sentry, then I probably missed them :'(.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Just getting it off the belt and setting it down properly on a safe surface saves it.
Spoiler (click to show/hide)
Hm? I found a room with singing sentries. Another one with a radio playing a cool song. And a few other ones here and there with graffiti and other cryptic stuff.I meant before the radio. And if there were singing sentries before the radio and you don't mean the "I am different" sentry, then I probably missed them :'(.Spoiler (click to show/hide)
Hm? I found a room with singing sentries. Another one with a radio playing a cool song. And a few other ones here and there with graffiti and other cryptic stuff.I meant before the radio. And if there were singing sentries before the radio and you don't mean the "I am different" sentry, then I probably missed them :'(.Spoiler (click to show/hide)
Where I found the singing sentries before the ending:Spoiler (click to show/hide)
I haven't found many other secrets though.
Edit: I found it hilarious how GlaDOS's biggest weakness wasSpoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)Spoiler (click to show/hide)
Jim Sterling as usual says what I'm thinking: http://www.destructoid.com/valve-fans-whine-and-cry-about-portal-2-like-idiots-199220.phtml
Just finished off the co-op campaign (thank you Thendash); it is better than single-player. Four portals allows for more interesting puzzles, and the less, er, story-driven story was more true to the spirit of the first game, I thought. So if you haven't played co-op yet, do. Seriously.
Well, yes. The entire game suffers from a dumbing down compared to the original. Hopefully map-packs / an editor will provide truly challenging maps in the future. However, whilst they may not be especially hard, there were very few that weren't puzzles; you always had to take a look, think, and then act. Whereas in single player, there were some maps where I stood at the exit and could not remember how I got there.Just finished off the co-op campaign (thank you Thendash); it is better than single-player. Four portals allows for more interesting puzzles, and the less, er, story-driven story was more true to the spirit of the first game, I thought. So if you haven't played co-op yet, do. Seriously.
They're not hard puzzles though. I did the 5th set with a friend and they were fairly trivial. There were only about 2 that gave us any trouble, and even then it was due to a slightly off assumption or due to user error ("Whoops, I didn't see that disintegration grid. Oops, I dropped the cube in the water")
Just finished off the co-op campaign (thank you Thendash); it is better than single-player. Four portals allows for more interesting puzzles, and the less, er, story-driven story was more true to the spirit of the first game, I thought. So if you haven't played co-op yet, do. Seriously.
They're not hard puzzles though. I did the 5th set with a friend and they were fairly trivial. There were only about 2 that gave us any trouble, and even then it was due to a slightly off assumption or due to user error ("Whoops, I didn't see that disintegration grid. Oops, I dropped the cube in the water")
Well, yes. The entire game suffers from a dumbing down compared to the original. Hopefully map-packs / an editor will provide truly challenging maps in the future. However, whilst they may not be especially hard, there were very few that weren't puzzles; you always had to take a look, think, and then act. Whereas in single player, there were some maps where I stood at the exit and could not remember how I got there.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
It took me 7 hours to beat the game (single player) at most. That is too short for a $50 game any way you slice it. Even if Co-op takes double the time it is still a little too short IMO.really, 8 hrs is the average for all games that is not strategy games, many shooters is like 6 hrs.
It took me 7 hours to beat the game (single player) at most. That is too short for a $50 game any way you slice it. Even if Co-op takes double the time it is still a little too short IMO.really, 8 hrs is the average for all games that is not strategy games, many shooters is like 6 hrs.
It took me 7 hours to beat the game (single player) at most. That is too short for a $50 game any way you slice it. Even if Co-op takes double the time it is still a little too short IMO.really, 8 hrs is the average for all games that is not strategy games, many shooters is like 6 hrs.
Not any of the games I have bought recently with the exception of maybe Bad Company 2, but no one buys that game for single player anyways.
I had way way more than 8 hours into Just Cause 2 or GTA IV. 8 hours is short, I am sure I could quote this very forum as saying that many times.
You shouldn't account co-op or any multiplayer features into the time because some people do not use them or cannot use them.
You actually get $8.57 American per hour of play which is 58% more expensive than the previous game.
*cough*Hammer editor*cough* Seriously, there are gonna be some very good mappacks, I mean, look at Portal 1, it had loads of mappacks (eg [urlhttp://portalmaps.wecreatestuff.com/]Portal:TFV[/url], Blue Portals (http://www.moddb.com/mods/blue-portals/)).
One thing bugs me though, I noticed a distinct lack of energy ball puzzles.
Spoiler (click to show/hide)
Thanks!Spoiler (click to show/hide)
It might not need to be spoilered, but hey, might as well, since it does reference a spoiler-worthy object. Not like anybody on their first (pre-spoiler-reading) run-through would have answers about the developer commentary, anyways. ;)Spoiler (click to show/hide)
Spoiler (click to show/hide)
I don’t feel like I got my money’s worth. The problem with co-op is that I will undoubtedly end up playing with people who have already beaten the puzzles and that will sap the fun out of things.
That isn’t to say I didn’t enjoy the game, I had a fair amount of fun. But, based on the price difference, I was expecting 5 times the content of Portal 1 and ended up with only about 2 times (It took me about 4 hours to beat Portal 1, I remember because I skipped an evening class and played late).
Just because you enjoy something doesn’t mean it is a good value. The best steaks I have ever had in my life where always way too much money per ounce of meat.
I don’t feel like I got my money’s worth. The problem with co-op is that I will undoubtedly end up playing with people who have already beaten the puzzles and that will sap the fun out of things.
That isn’t to say I didn’t enjoy the game, I had a fair amount of fun. But, based on the price difference, I was expecting 5 times the content of Portal 1 and ended up with only about 2 times (It took me about 4 hours to beat Portal 1, I remember because I skipped an evening class and played late).
Just because you enjoy something doesn’t mean it is a good value. The best steaks I have ever had in my life where always way too much money per ounce of meat.
I respectfully disagree. Are you saying that you would rather play a 100+ hour game that is completely mediocre than a five hour game that is brilliant?
<snip>Portal 2 also includes co-op, which (as far as I have heard, I haven't actually finished the co-op yet) is twice as long as the single player. So, that brings it up to 4x as much gameplay time as the original, costing $2.50 more per hour of gameplay. Personally, I think how fun the game is at least cancels out the $2.50, but that is opinion. Many of the co-op levels are also "asymmetrical" (as the devs put it), meaning that it can be played through twice on different sides of the co-op experience.
I don’t feel like I got my money’s worth. The problem with co-op is that I will undoubtedly end up playing with people who have already beaten the puzzles and that will sap the fun out of things.
That isn’t to say I didn’t enjoy the game, I had a fair amount of fun. But, based on the price difference, I was expecting 5 times the content of Portal 1 and ended up with only about 2 times (It took me about 4 hours to beat Portal 1, I remember because I skipped an evening class and played late).
Just because you enjoy something doesn’t mean it is a good value. The best steaks I have ever had in my life where always way too much money per ounce of meat.
Well, if you're interested in playing co-op with a complete co-op novice (http://steamcommunity.com/id/Thexor)... *cough cough* ;)
Portal 2 also includes co-op, which (as far as I have heard, I haven't actually finished the co-op yet) is twice as long as the single player.Near as I can tell, there's only three chapters, each with approximately 9 puzzles.
Asking for TroubleThere's 5 courses in coop.
Taunt GLaDOS in front of a camera in each of the five co-op courses
Not sure where you got those numbers. Are you just guessing?Portal 2 also includes co-op, which (as far as I have heard, I haven't actually finished the co-op yet) is twice as long as the single player.Near as I can tell, there's only three chapters, each with approximately 9 puzzles.
If that's twice as long as the singleplayer, oh my god what.
Okay, so the three is actually five, but the three courses I played were each about 9 puzzles long (8/9/9 iirc)Not sure where you got those numbers. Are you just guessing?Portal 2 also includes co-op, which (as far as I have heard, I haven't actually finished the co-op yet) is twice as long as the single player.Near as I can tell, there's only three chapters, each with approximately 9 puzzles.
If that's twice as long as the singleplayer, oh my god what.
All of the coop courses are trivial. Except course 5, which is medium-easy (not quite as hard as the hardest single player levels, but more difficult than most).You must be more intelligent than me then.
All of single player was easy except the between-levels (which varied) and the last couple (which were medium).
In every case you could get a good look at the level and think it out without having to fling yourself around. There were no leap-of-faith moments where you had to fling yourself and go, "Ah ha, that's what I need to do" die, and redo.
Oh, they were well designed, sure. But 75% of them are solvable on the first try, 75% of the remainder on the second. And very few of those will kill you unless you do something stupid (like accidentally move a lightbridge so you're no longer standing on it and fall to your death).
Cube as a platform to better portal through the hole?
Also, yeah, they needed to be more flexible in allowing alternate solutions. Fun but not nearly challenging enough.
I never understood the zomg this game is too easy crowd for ANY game. If it's still fun I don't give a rats ass if I'm being 'challenged'
It is a puzzle game.
which often require quick reflexes
which often require quick reflexes
Point to one level in Portal 2 that required quick reflexes. Just one.
Any level with a double fling.
Any level requiring timed portal placement. Some story segments when you're avoiding being crushed.
Sometimes you have to correctly time reportals to keep yourself in a funnel
or accurately shoot the floor under a turret before it swisscheeses you.
And you shouldn't forget the boss battle, either. Snatching that last core was the most frustrating part of the whole thing.
I feel like you're looking for a hardcore shooter or a hardcore puzzle game in a game that's meant to be a relatively accessible combination of the two. For most puzzle gamers many of the momentum redirecting puzzles (and potentially others, those are just the somewhat obvious ones) can take faster reflexes than they're used to needing and for most shooter gamers they have to think about what they're doing more and more often than they're used to. I can understand that you might think portal could be more fun as a harder (also more niche, less popular, less accessible, good for fewer people), but others disagree. It's all about personal taste, really.
Yeah, Portal 2 was a suprizingly relaxing experience. I've somehow played it through dying just two times, and because I wanted to check "is there a secret on that small ledge" once, and another time I went to see where's the deer GladOS is talking about :P.Don't have Portal 2, but Portal 1 was pretty damn hard for one or two puzzles. The rest was easy. GlaDoS was one of the easier chambers. That being said, I don't have Portal 2.
I didn't see any room where you couldn't just stand still, go grab some tea, then come back and carefully plot and make your escape. Also I think there were just a few moments where you had to run past turrets, and it didn't require any skill.
Portal 1 was harder for me. Portal 2 had an interesting plot, but hardly had any hard puzzles/moments. The boss was frustratingly easy :P.
Don't have Portal 2, but Portal 1 was pretty damn hard for one or two puzzles. The rest was easy. GlaDoS was one of the easier chambers. That being said, I don't have Portal 2.
Portal 1 was harder for me. Portal 2 had an interesting plot, but hardly had any hard puzzles/moments. The boss was frustratingly easy :P.Be fair to him, he is a product of dozens of brilliant engineers working to create the dumbest artificial moron in existence. :)
...So was I the only one who spent a good 45 minutes painting every possible surface white in the first test sphere with the portal gel?
Spoiler: Spoilers for single player ending (click to show/hide)
Where did you get that number from?At the beginning he says you've been in stasis for 99999 days or something, which is like 270+ years
What's with the Borealis's dock? It's massively far underground and nowhere near the coast!
Hello test subjects, look at your computer, now back to me, now back to your computer, now back to me. Sadly it isn't me but if it stopped running generic FPS's and started running Portal 2 it could test like it's me. Look down, back up, where are you? You're in a chamber designed by the computer your computer could test like. What's in your hand, back at me. I have it, it's a dispenser tube with that companion cube you love. Look again, the cube is now moon dust. Anything is possible when your computer runs Portal 2 and not a generic FPS.
I'm on a potato.
Where did you get that number from?At the beginning he says you've been in stasis for 99999 days or something, which is like 270+ years
The announcer could simply be suffering from the the Y2k38 (http://en.wikipedia.org/wiki/Year_2038_problem) problem. He registered a valid date for her going into stasis but now she's come out a century before she went in.
Didn't Wheatly say it was about 300 years after?
Yay! I won a picture of a trophy! That's almost like sort of winning a real trophy only not really!Hello test subjects, look at your computer, now back to me, now back to your computer, now back to me. Sadly it isn't me but if it stopped running generic FPS's and started running Portal 2 it could test like it's me. Look down, back up, where are you? You're in a chamber designed by the computer your computer could test like. What's in your hand, back at me. I have it, it's a dispenser tube with that companion cube you love. Look again, the cube is now moon dust. Anything is possible when your computer runs Portal 2 and not a generic FPS.
I'm on a potato.
I award you this award for services to the greater internet community.Spoiler: picture spoilered for size (click to show/hide)
I might need it back in a short while, so don't put it away anywhere.
The announcer could simply be suffering from the the Y2k38 (http://en.wikipedia.org/wiki/Year_2038_problem) problem. He registered a valid date for her going into stasis but now she's come out a century before she went in.Integer overflow's a hell of a drug.
which often require quick reflexes
Point to one level in Portal 2 that required quick reflexes. Just one.
Didn't know that, will have to trySpoiler (click to show/hide)
I just tried this haha. Thanks for the tip.Spoiler (click to show/hide)
I was actually referring to the bit where you're on a moving platform and a crusher plate comes at you from the left. In my first few attempts I was distracted by the prattling and the crusher and simply didn't notice the bit of smooth wall that moved into view up ahead and subsequently grew very frustrated. See edited post above, the difference being that for the majority of the game the penalty for that is just being stuck, in this particular instance it's death after five seconds.
After the part where he kills you, I think, there's this spot where you reportal a funnel through a doorframe, and it happens shortly afterward as you're travelling along it.
The plate smashes you if you don't reportal the funnel to be below you, and then continues smashing the wall just behind you as you float out of range.
Actually, now that I play through it again, I can see one LARGE advantage of the first game. Developer commentary. In the first game, you practically never had a half-level without at least some kind of developer tidbit. In P2, it's a lot like simply replaying the whole thing without saves, commentary nodes are few and far between. Perhaps they just had a lot less innovation and much more game to fill, but I would've appreciated more talk about the level design decisions, some of the scripted sequences, and just about anything, really. What little there is is indeed fun to listen to, mostly, but it's not enough. It's boring to just play through the same levels again after you know the answers.
I think they should have put the "skip to next developer bubble" button back in.
Spoiler (click to show/hide)
I'd read this slash (http://i.imgur.com/N1ltV.jpg)Talk about a crack pairing, they have no mutual interests. What would they ever talk about?
Too bad it's a damn plush. I'd want a metal/plastic one.So do like half the commenters over there.
Given that they gave all the instructions necessary to build one I don't see what's stopping you guys from doing one in metal.
I would ask you about plastic, but molds are expensive too, aren't they?Given that they gave all the instructions necessary to build one I don't see what's stopping you guys from doing one in metal.
Cost and difficulty, mainly. Do you have any idea how hard it is to make metal sheets of the required shape? Go ahead, try taking a piece of metal and making it the oval turret shape.
Oh I wouldn't do that. Plastics tend to release fumes when heated up to melting point. I don't want a turret badly enough to breathe that stuff.
Could be made from aluminum.Knowing aperture science, it's probably some ridiculous material made by grinding together mars rocks and kitten bones into a paste mixed with kevlar and then hardened under the light of a billion suns.
Could be made from aluminum.Knowing aperture science, it's probably some ridiculous material made by grinding together mars rocks and kitten bones into a paste mixed with kevlar and then hardened under the light of a billion suns.
Oh I wouldn't do that. Plastics tend to release fumes when heated up to melting point. I don't want a turret badly enough to breathe that stuff.
Knowing aperture science, it's probably some ridiculous material made by grinding together mars rocks and kitten bones into a paste mixed with kevlar and then hardened under the light of a billion suns.
Oh I wouldn't do that. Plastics tend to release fumes when heated up to melting point. I don't want a turret badly enough to breathe that stuff.
Turret smoke! Don't breathe this!