Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: adwarf on April 24, 2011, 09:33:52 pm

Title: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: adwarf on April 24, 2011, 09:33:52 pm
You six are great lords, and , or ladies who rule lands that border each others lands. You must destroy the others to win each round all people on the waiting list will be put in the next round if they are not sufficent people fro, the previous round will be put in based on how long they survived. Now time to Roll to Rule your Kingdom !!!!!!!

Spoiler: Signup Sheet (click to show/hide)


Spoiler: Units (click to show/hide)

Spoiler: Skills (click to show/hide)
Title: Re: Roll to Rule your Kingdom: Round 1 ( Six slots )
Post by: Trollan on April 24, 2011, 09:39:15 pm
Name: Kho'ru
Kingdom: Zubithian Kingdom
Gender: Male
Units: 1 Bow Militia, 1 Spear Militia, 1 Peasant Group
Skill: Great Trader
Title: Re: Roll to Rule your Kingdom: Round 1 ( Six slots )
Post by: Frelock on April 25, 2011, 12:27:26 am
Name: Freyr the Intelligent
Kingdom: Rodinia
Gender: Male
Units: 1 Archers, 1 Peasants
Skill: Master Tactician - When prepared for a battle, can choose to give his units either a small boost to offense or defense (something along those lines, GM should probably come up with proper wording)
Title: Re: Roll to Rule your Kingdom: Round 1 ( Six slots )
Post by: adwarf on April 25, 2011, 02:55:33 pm
Ok you are both in, and Frelock you can add a +1 bonus to each.
Title: Re: Roll to Rule your Kingdom: Round 1 ( Four slots left join while you can )
Post by: blackmagechill on April 25, 2011, 04:38:53 pm
Name: Stavi the poor
Kingdom: Hovelton
Gender: Male
Units: 5 Peasants
Skills: Low budget- able to get units and things at a lower cost, but receives less income.
Title: Re: Roll to Rule your Kingdom: Round 1 ( Four slots left join while you can )
Post by: adwarf on April 25, 2011, 07:19:10 pm
Blackmagechill you are in.
Title: Re: Roll to Rule your Kingdom: Round 1 ( Three slots left join while you can )
Post by: Hugehead on April 25, 2011, 07:33:25 pm
Name: Hugehead
Kingdom: The Zerg
Gender:Zerg
Units: 10 Peasants
Skills: Expert Trainer - Units cost $ 50 less
Title: Re: Roll to Rule your Kingdom: Round 1 ( Three slots left join while you can )
Post by: wolfchild on April 25, 2011, 08:27:17 pm
Name: Stanis
Kingdom: Teritories of Fire
Units: 1 Bow millitia, 1 Pesants, $50 less
Skills: Moralle Money, Units cost 50% more but have  acommisurate increase in power and gain experience faster/can gain experience at all
Title: Re: Roll to Rule your Kingdom: Round 1 ( one slot left join while you can )
Post by: adwarf on April 26, 2011, 02:34:24 pm
You are all in, and as each round is comppleted I will be adding more to the game, so it gets more, and more complex ( Once it reaches the limit where it is just complex enough for you guys tell me. )
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: adwarf on April 27, 2011, 03:03:09 pm
Round 1: Turn 0

State of Kingdom: [6] Your lands are thriving, and your people happy. Few problems plaque your people, and all is well until the king of your lands is slain, and now you must take up arms, and defeat the other kingdoms to take the throne, and restore order. All incomes are $2000, and you start with a Keep, Wooden Palisade, and some Hovels.


Spoiler: Trollan (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: blackmagechill (click to show/hide)

Spoiler: Hugehead (click to show/hide)

Spoiler: wolfchild (click to show/hide)
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: blackmagechill on April 27, 2011, 05:52:14 pm
Create laws allowing anyone of the lands to gain titles for killing bandits, effective immediately. A gang of bandits results in a small manor, two gangs, a larger one, and so on.
Hire a spy, and three more groups of peasants.
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: wolfchild on April 27, 2011, 07:16:08 pm
Train a task force of bandit slayers, and trust in my extra-large wages to keep them happy as they slaughter the fools
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: Frelock on April 27, 2011, 09:37:06 pm
Train a unit of heavy cavalry and a spy, and spend $200 of the remainder to encourage immigration.  Offer any bandit group willing to join my army general amnesty, along with a decent salary.
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: Bdthemag on April 27, 2011, 09:49:27 pm
Waiting List me.

Name: Stiric
Kingdom: The Land of Gold
Untis: 1 Spear Militia, 1 Archer Militia, 1 Peasent.
Skill: Master Engineer, can make a variety of traps and mechanism for large sums of money.
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: Trollan on April 27, 2011, 10:44:34 pm
Train Pikemen, heavy cavalry, archers, and peasants. Order pikemen to go bandit hunting, and create a basic set of (tyrannical) laws. Spear militia CRUSH any resistance
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: Hugehead on April 27, 2011, 11:03:01 pm
40 more peasants.
Title: Re: Roll to Rule your Kingdom: Round 1 ( One slot left join while you can )
Post by: blackmagechill on April 28, 2011, 04:56:34 pm
Requesting a pact of peace with Hugehead. Please?