You six are great lords, and , or ladies who rule lands that border each others lands. You must destroy the others to win each round all people on the waiting list will be put in the next round if they are not sufficent people fro, the previous round will be put in based on how long they survived. Now time to Roll to Rule your Kingdom !!!!!!!
Lord, or Lady Name:
Kingdom Name:
Gender:
Units: ( Max of $500 )
Skills:
Peasants - 100 ( Atk: 1 Def: 1 )
Spear Militia - 200 ( Atk: 2 Def: 2 )
Bow Militia - 200 ( Atk: 2 Def: 2 ( Ranged ))
Spearmen - 350 ( Atk: 4 Def: 3 )
Archers -400 ( Atk: 4 Def: 2 ( Ranged ))
Swordsmen - 500 ( Atk: 5 Def: 4 )
Crossbowmen - 650 ( Atk: 5 Def: 4 ( Ranged ))
Light Cavalry - 650 ( Atk: 5 Def: 5 ( First Strike ))
Heavy Cavalry - 850 ( Atk: 7 Def: 8 ( First Strike ))
Pikemen - 650 ( Atk: 5 Def: 5 ( Anti-Cav ))
Catapult - 1000 ( Atk: 10 Def:1 ( Siege ))
Siege Tower - 1500 ( Atk: 0 Def: 10 ( Siege ))
Arbalest - 1000 ( Atk: 10 Def: 0 ( Sige ))
Knights - 1000 ( Atk: 8 Def: 8 ))
Spy - 750 ( Spys out stuff )
Power Hungry - Starting Troop Money Increased by $200
Expert Trainer - Units cost $ 50 less
Royal Contacts - Spying always works
Inspiring Leader - When ever you come under attack your territory has 2 more Peasant units
Great Trader - + $200 income a turn
( Feel free to make up your own )
Round 1: Turn 0
State of Kingdom: [6] Your lands are thriving, and your people happy. Few problems plaque your people, and all is well until the king of your lands is slain, and now you must take up arms, and defeat the other kingdoms to take the throne, and restore order. All incomes are $2000, and you start with a Keep, Wooden Palisade, and some Hovels.
[3] Your lands are mostly safe, but there are small groups of bandits roving the lands. They must be dealt with before war can be commenced.
Population: 10/60 Peasants
Buildings:
Keep: Protects your Lord, or Lady, and gives a defense bonus to units garrisoned there. ( +2 Defense to all Garroisoned Units )
Wooden Palisade: Protects your Buildings, and must be broken through before you cna attack units protected within.
Small Wooden Gatehouse: Allows people in,a nd out of your Castle.
12 Hovels: Allows people to live in your lands
Units:
1 Armed Peasants
1 Spear Militia
1 Bow Militia
[3] Your lands are mostly safe, but there are small groups of bandits roving the lands. They must be dealt with before war can be commenced.
Population: 10/60 Peasants
Buildings:
Keep: Protects your Lord, or Lady, and gives a defense bonus to units garrisoned there. ( +2 Defense to all Garroisoned Units )
Wooden Palisade: Protects your Buildings, and must be broken through before you cna attack units protected within.
Small Wooden Gatehouse: Allows people in,a nd out of your Castle.
12 Hovels: Allows people to live in your lands
Units:
1 Archer
1 Armed Peasants
[4] Your lands are plaqued by Bandits, and your lands are not safe at night. This problem must be solved, or your people will all be destroyed.
Population: 10/60 Peasants
Buildings:
Keep: Protects your Lord, or Lady, and gives a defense bonus to units garrisoned there. ( +2 Defense to all Garroisoned Units )
Wooden Palisade: Protects your Buildings, and must be broken through before you cna attack units protected within.
Small Wooden Gatehouse: Allows people in,a nd out of your Castle.
12 Hovels: Allows people to live in your lands
Units:
5 Armed Peasants
[1] Your lands are completely quite, and no problems are effecting you, or your people.
Population: 10/60 Peasants
Buildings:
Keep: Protects your Lord, or Lady, and gives a defense bonus to units garrisoned there. ( +2 Defense to all Garroisoned Units )
Wooden Palisade: Protects your Buildings, and must be broken through before you cna attack units protected within.
Small Wooden Gatehouse: Allows people in,a nd out of your Castle.
12 Hovels: Allows people to live in your lands
Units:
10 Armed Peasants
[6] Many bandits rove your lands, and there are rumors of wired creatures also roaming your lands. Your lands are hostile, adn any war must be a quick one, or you will have to destroy the horde of monsters that hold your lands in their clutches.
Population: 10/60 Peasants
Buildings:
Keep: Protects your Lord, or Lady, and gives a defense bonus to units garrisoned there. ( +2 Defense to all Garroisoned Units )
Wooden Palisade: Protects your Buildings, and must be broken through before you cna attack units protected within.
Small Wooden Gatehouse: Allows people in,a nd out of your Castle.
12 Hovels: Allows people to live in your lands
Units:
1 Bow Militia
1 Armed Peasants