Bay 12 Games Forum

Other Projects => Curses => Topic started by: Kay12 on May 16, 2011, 12:04:02 pm

Title: LCS leader
Post by: Kay12 on May 16, 2011, 12:04:02 pm
Ok, is this supposed to happen...

My leader dies, and every other liberal in the same squad (including one loveslave) gets promoted to leader status and another loveslave from a different squad decides to get over the dead guy and becomes another liberal's loveslave.

Well, it's better than losing all but one epic liberal when the leader dies.
Title: Re: LCS leader
Post by: Zangi on May 16, 2011, 12:16:39 pm
Technically, the ones directly subordinate/recruited/contact/enlightened by the leader will get promoted if they meat the juice requirements.
Like a chain of command, those recruited/enlightened by the subordinate will 'contact' their recruiter.  You can only move em up the chain of command and not down last I remember.
(Probably needs better clarification...)

The ex-lover getting another lover... is not intended?
Title: Re: LCS leader
Post by: Kay12 on May 16, 2011, 12:55:22 pm
Usually I haven't had several leaders. It at least used to work so that if the leader dies, only one of his direct subordinates remains in the organization while the rest probably form their own groups elsewhere. Only one LCS leader could be present.
Title: Re: LCS leader
Post by: jasonred79 on May 16, 2011, 01:22:37 pm
they meat the juice requirements.

Yum. Meat Juice. Sounds tasty.
Title: Re: LCS leader
Post by: Jonathan S. Fox on May 16, 2011, 03:01:44 pm
This is not intended behavior. You should only have one founder-level character at once.
Title: Re: LCS leader
Post by: Kay12 on May 16, 2011, 03:09:15 pm
Haven't been able to reproduce but I'll check back when it happens again...

EDIT: I thought I would try to sort this out myself but I can't find the code that decides the next leader... anyone knows where it is?

Found it, it was daily.cpp all along.

MORE EDIT: I got this again: Everyone's the leader AND no one has the courage to lead. Weird.