Bay 12 Games Forum

Other Projects => Other Games => Topic started by: diamok on June 20, 2011, 11:15:56 am

Title: Automation - A Car Company Tycoon Game
Post by: diamok on June 20, 2011, 11:15:56 am
Quick search didn't reveal anything on this.

Looks pretty cool thus far, loving the design aspects.

http://automationgame.com/

Take care,
Title: Re: Automation - A Car Company Tycoon Game
Post by: FunctionZero on June 20, 2011, 12:15:58 pm
Interesting.

I do hope this won't go the way of Spore, with the design elements being the only positive thing in it.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Jimlad11 on June 20, 2011, 12:30:42 pm
deleted
Title: Re: Automation - A Car Company Tycoon Game
Post by: diamok on June 20, 2011, 12:32:01 pm
I do hope this won't go the way of Spore, with the design elements being the only positive thing in it.

That would be very bad, very bad indeed.

Take care,
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sensei on June 20, 2011, 02:51:42 pm
Interesting.

I do hope this won't go the way of Spore, with the design elements being the only positive thing in it.
From the look of it, all it is is design, production, and marketing, a business sim from the days of yore. No driving.
Title: Re: Automation - A Car Company Tycoon Game
Post by: h3lblad3 on June 20, 2011, 03:31:09 pm
Hm... it seems like I've played this before... (http://www.abandonia.com/en/games/270/Detroit.html)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on August 19, 2011, 09:19:20 am
Hi, I'm part of the 2 man team working on this - I'm the artist.

Thought you might like to see this :)

http://www.youtube.com/watch?feature=player_embedded&v=je6X0YqbLps
Title: Re: Automation - A Car Company Tycoon Game
Post by: Briggsy16 on August 19, 2011, 09:43:15 am
Applied for the beta :D Looks amazing this.
Title: Re: Automation - A Car Company Tycoon Game
Post by: hemmingjay on August 19, 2011, 10:39:20 am
I also applied for the beta. Kudos to the devs for being bold AND clever.
Title: Re: Automation - A Car Company Tycoon Game
Post by: ductape on August 19, 2011, 10:53:03 am
lOOKS NICE, NEXT STEP IS TO ALLOW US TO TEST THEM ON THE TRACK AND ALSO WITH CRASH DUMMIES, ETC.

Im leaving those caps, I didnt see them until I was done typing, sue me  :D
Title: Re: Automation - A Car Company Tycoon Game
Post by: BigD145 on August 19, 2011, 12:16:54 pm
When do I get to punch a car dealer?
Title: Re: Automation - A Car Company Tycoon Game
Post by: Roboboy33 on August 19, 2011, 01:18:15 pm
Trying to sign up for the beta...  but what the hell is a direct x diag?
Title: Re: Automation - A Car Company Tycoon Game
Post by: BigD145 on August 19, 2011, 02:22:28 pm
Trying to sign up for the beta...  but what the hell is a direct x diag?

If you're on a Windows machine, go to Run... and type in "dxdiag". Then you'll know.
Title: Re: Automation - A Car Company Tycoon Game
Post by: ductape on August 20, 2011, 01:05:12 am
Trying to sign up for the beta...  but what the hell is a direct x diag?

If you're on a Windows machine, go to Run... and type in "dxdiag". Then you'll know.

I can "one up" this with the perennial response: http://lmgtfy.com/?q=direct+x+diag
Title: Re: Automation - A Car Company Tycoon Game
Post by: woose1 on August 20, 2011, 01:31:23 am
game make cars go fast vroom vroom but no shotting so i dunno but seems cool
Title: Re: Automation - A Car Company Tycoon Game
Post by: Tilla on August 20, 2011, 03:51:42 am
That video has me excited, consider me inward to beta app!
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on August 20, 2011, 05:47:29 am
game make cars go fast vroom vroom but no shotting so i dunno but seems cool

Errr... whaaat?  ???
Title: Re: Automation - A Car Company Tycoon Game
Post by: Azkul on August 20, 2011, 06:44:44 am
game make cars go fast vroom vroom but no shotting so i dunno but seems cool

Errr... whaaat?  ???

I do believe that it is intended to be interpreted as a joke.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on August 20, 2011, 06:56:22 am
Maybe I'm just being a bit slow today, but I'm not sure I get it :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: woose1 on August 20, 2011, 08:03:42 am
Heh, late last night, I think I replied to the wrong thread, but it was in response to a reply that went something like: "Game is good. I like game."

Oh well, whatever.

EDIT: No, this is definitely the right thread, but I guess the comment got deleted. Damn you Toady, making me look bad! :p
Title: Re: Automation - A Car Company Tycoon Game
Post by: Angel Of Death on August 20, 2011, 09:48:03 am
If it got deleted, I think Toady would post a message saying "I deleted x for y. Please be z"
Title: Re: Automation - A Car Company Tycoon Game
Post by: hemmingjay on August 20, 2011, 11:38:43 am
drugs are bad.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Xinvoker on August 22, 2011, 11:19:14 am
drugs are bad.

but greedisgood
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on September 02, 2011, 07:53:41 pm
We've started preorders to support development!

Go to Project: Automation - The Car Company Tycoon Game | RocketHub (http://www.rockethub.com/projects/2752-automation-the-car-company-tycoon-game) if you wish to preorder.

Not only to you get the warm fuzzy feeling of supporting us to get Automation done better and faster, you also save $10 off the final price and get access to extra content when the demo comes out
(When we release the demo it will be limited to Inline 4 hatchbacks, but those of you who've preordered will get access to everything as we finish it)

Please spread the word about this to anyone you know who might like it, if this does well Automation could be done a lot quicker and to a higher standard :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Geen on September 03, 2011, 06:43:41 pm
Interesting, sorta like spore mixed with a tycoon game and a racing game.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on September 03, 2011, 08:17:48 pm
Interesting, sorta like spore mixed with a tycoon game and a racing game.


Pretty much, its also kind of a remake of the old (and rather bad) games Car Tycoon, and Detroit
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 06, 2012, 07:21:17 pm
Preorders are back again! www.automationgame.com/buy


Also, we're about to release the engine designer demo to the public (once we get some legal stuff done)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 06, 2012, 09:58:55 pm
Oh also, new engine sounds, engine failures and other coolness - http://www.youtube.com/watch?v=ryaZHUPqW-o&feature=player_embedded
Title: Re: Automation - A Car Company Tycoon Game
Post by: bQt31 on February 07, 2012, 05:39:37 am
reminds me of detroit except newer and more in depth, looks good
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 07, 2012, 06:29:18 pm
reminds me of detroit except newer and more in depth, looks good



^You pretty much described our exact breif, which was "Make a remake of Detroit that doesn't suck, and actually has some detail about cars"
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on February 07, 2012, 09:27:58 pm
Ooh, I'm pretty excited.  No cash to pre-order now, but I know I'll come back to check on this once it's out.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 08, 2012, 12:51:44 am
Well, there is a free demo of the engine designer incoming too, I'll be sure to drop in and advise when it happens
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 12, 2012, 07:40:04 am
We've been working hard and probably not sleeping enough!

Below is the results of this weekend's work on the engine designer, we're polishing and improving it in anticipation of releasing it as a demo soon (No firm release date yet, but we're fairly close)



Improvements Showcased Below are.

<BR><LI>Real Time Dyno Graphs
<BR><LI>Image Based Lighting
<BR><LI>Combustion Animation
<BR><LI>New Dyno Room Art

http://www.youtube.com/watch?v=F7dGLd79Ckw

Don't forget you if you like what you see, you can preorder now from the link above or http://automationgame.com/buy
Title: Re: Automation - A Car Company Tycoon Game
Post by: Tilla on February 12, 2012, 05:12:31 pm
I've been evangelizing Automation wherever I can online for a while. Still haven't preordered, think I'll have to wait till the demo is out - $25 is pretty pricey on the indie side so I gotta make sure it'll be right for me. Oddly I'm not a gearhead at all. I have the barest understanding of how engines work but that's about it. I don't even have a driver's license. But this seems like a cool simulation and the tycoon part makes for an interesting way to learn the ropes.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Deadmeat1471 on February 12, 2012, 07:05:01 pm
Oh this looks awesome! It reminds me of all those classic car company management things but with a more realistic construction. I will definitely buy this if it keeps on looking this good!
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on February 12, 2012, 08:07:22 pm
I've been evangelizing Automation wherever I can online for a while. Still haven't preordered, think I'll have to wait till the demo is out - $25 is pretty pricey on the indie side so I gotta make sure it'll be right for me. Oddly I'm not a gearhead at all. I have the barest understanding of how engines work but that's about it. I don't even have a driver's license. But this seems like a cool simulation and the tycoon part makes for an interesting way to learn the ropes.

I agree on the price point being high...if it is going to be that way its fine but...mayhap try a payment model like unreal world?

that model has it so you can pay for a price that fits each persons budget and level of interest in the game....$5 for the current version (say its 0.1.1) only, like $10 for the current major version (0.1.x) and $25/$35 for the full version as intended.

I know I cant (and wont) drop $25 (and especially $35) on a game like this in its current state...not because I dont have faith in the people making it but I dont know how the end product will compare to now...and I dont exactly have that kinda money to throw around in the first place.
Title: Re: Automation - A Car Company Tycoon Game
Post by: RaySmuckles on February 12, 2012, 08:15:22 pm
$25 is too high for an impulse buy. Most people I knew that bought Minecraft early (myself included) bought it because it was cheap and at impulse buy level. If it didn't pan out, no big deal. Maybe it's different for this game since it's a much more specific niche than games like Minecraft or Terraria, so you have a smaller target audience.

I'm no businessman, and it looks fascinating... but unfortunately I won't be jumping on this early. Looking forward to watching progress though!
Title: Re: Automation - A Car Company Tycoon Game
Post by: Mullet Master on February 12, 2012, 09:29:14 pm
I want to start this post simply by saying, I like the idea for the game. The engine/body models are nice and clean so far(all this is from videos I saw on Youtube a few days ago). It looks like there is a mostly planned and functional GUI in place.

But, as with anything ambitious, I am really, really skeptical that this project can be completed. It is good the developers have raised some money so far, but asking 5000 people to pre-order for $25 is a bit much.

There is very little motivation for potential players to do this. If the game becomes vaporware, the players lose the $25. If the game is released on time, then the players save at most $10 - the real market price of this game will never be above $35 considering many  million+ dollar budget games are in that price range after 4 months. 

The reason why the beta worked so well for Minecraft et. al is those games could be played multiplayer in Beta, and had a pretty much non-stop stream of updates all the way up until real release date. So the player base kept self-marketing to friends, etc. and there was a constant influx of development money.

But, I want add a little bit of optimism to this post because after rereading it, I seem a little bit harsh.The PC game market is huge. There are alot of sim fans out there, and there may be very well enough to fund development of this game. After all, there are seemingly hundreds if not thousands of people spending huge amounts of money on obscure, expensive games like Railworks , Take On Helicopters, etc.
Title: Re: Automation - A Car Company Tycoon Game
Post by: RaySmuckles on February 12, 2012, 10:04:20 pm
There is very little motivation for potential players to do this. If the game becomes vaporware, the players lose the $25. If the game is released on time, then the players save at most $10 - the real market price of this game will never be above $35 considering many  million+ dollar budget games are in that price range after 4 months.

This is a great point as well. AAA games often go on sale within a few months, dropping the price from ~$50-$60 to as low as $25. (The ones that aren't a huge financial success often drop to $40 MSRP or less within a month or two, and more after that!) So to ask for that up front for an unreleased indie game is hard to swallow for most people, I would think. Look at other popular indie games - SPAZ, for example, is a solid and polished indie game that went on sale for $5 relatively shortly after release, and $2.50 a month later. That's the sale price people expect from a small indie game nowadays.

Granted, we could be completely wrong... there could be a tycoon/car mechanic gamer niche that's ready to shell out a decent bit already.

But I really think that something like a scaled pricing ($10 now, $15 as it progresses, and up towards the full price on release) or a Kickstarter setup ($10-15 = beta+preorder, with extra bonuses if you donate more) would be better for an indie game. /shrug
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 13, 2012, 01:35:39 am
Interesting thoughts from you all, I'll reveal a bit of the thought process behind our pricing.


I don't think its a game with as broader appeal as things like Minecraft, its targeted to a specific enthusiast market, in the same way train simulators often are, and as such I'm not sure we will ever get amazingly huge volumes of sales, so selling at $10 or less is unlikely to cover our costs effectively.

We do in fact offer content along the way, in that there will be a demo of each aspect of the game released (for example the engine designer first) and if you've preordered, you'll get extra content, to the point that near the end of the dev cycle you'll for example be able to build any car or engine you like, but not have the business side of the game (as we're perhaps still finishing it)


I totally understand that the price point could be off-putting as an impulse purchase, especially considering we don't have anything playable right now, and frankly I don't begrudge anyone who is not willing to preorder.

 If it is off putting, my best advice would be to wait until we've released some/more of the demos, if you like it, then put down the money, if not then oh well.

Having said that, we have a curiously hardcore fanbase, and they seem convinced that its fairly priced, and their desire to support a project that is fairly unique in the market and fulfulls what they want in a game, means that price is not a big issue and we've been fairly successful given our limited marketing and no playable product as yet - (to the point that some of the REALLY keen fans have even preordered multiple times, just because they want to support what we're doing)



Also @RaySmuckles - the $5 - $2.50 price point is a lot different to what we're working on - In terms of what the game will be like, it should compare fairly well to midranged boxed titles ($40) and much larger in scope, complexity, replayability and graphical variety and detail. Closer to a AAA game than the kind of more casual/arcade like titles you're thinking of
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on February 13, 2012, 03:34:12 am
Spoiler: The price point (click to show/hide)

And... at this point, I'm just coming across as bitching in a really negative way.  It's not intended that way.  But since I don't think I've seen any previous games from your studio, and I don't see anyone on your team page who's listed as having anything even remotely to do with business, I want to make sure I give you the full reasoning behind my thoughts on pricing.  And if you don't think $10 will cover your costs on pricing... well, it will if you sell three times as many!

Go look up Left 4 Dead's price point and sales volume.  They halved the price, and sales went up 3000%. (http://www.shacknews.com/article/57308/valve-left-4-dead-half)  That's 3000%, as in 30 times, and that's not a typo.

Okay, here's a couple questions for you.  And they may be awkward to answer, but here goes anyway:

1) What games should I be comparing this against?  Right now I'm imagining it as part Spacechem, part Kerbal Space Program, and part...uh, something with money.  How in-depth is it, compared to those?  Is that interpretation completely, way off?  What would you compare the financial side against?

2) Where does the replay value come from?  Okay, I'm designing a car.  I'm good at designing things.  Compulsive, even.  What will keep it challenging...and, more importantly, what will make me play with the engine designer more than a few times?  Yeah it's fun, that's the whole point, but I'm (perhaps falsely) thinking of an engine in the vague, rough, inaccurate terms of a single stage of SpaceChem.  Okay, so I've designed a few ideal engines for different classes of car, or maybe different stages of the game (based on expense).  Now what?  SpaceChem's replay value comes from "Shit that's a lot of stages, like a whole lot, and they're really hard to optimize", and Kerbal...well, I don't see where Kerbal is going to have any long-term replay value at all.  In Automation, once I've hashed out the game's fundamental design principles, what keeps me from re-using my designs every single game so that replaying it is trivial?
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on February 13, 2012, 05:17:39 am
I would just recommended even a $5 lower price.

it may seem silly but its marketing 101 and its why you see things for $19.99 instead of $20. The look of the price is important.

When I think $20 the first thing that goes through my head as an average Joe is "I can pull a $20 bill out of my pocket...no prob...its just one bill"

When I see $25 I think "Well I gotta pull a $20 out which hurts enough...but I also have to fish around for more"

instead of selling 5000 you would have to sell 6250. But I bet that $5 and the slightly more automated "its only $20" thought process will get you more than 1000 sales all on its lonesome.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 19, 2012, 11:08:57 pm
I'd say the fact that we have a $25 dollar normal edition and a $35 special edition and that about 95% of the preorders are of the more expensive edition implies that pricing is not a huge issue for us.

We're comparing it against things like Transport Tycoon, Railworks, Cities in Motion, Roller Coaster Tycoon etc. But its really a product with no games that similar to it, except older games like "Detroit"

Re: Replay value, I'm not quite sure you understand the full scope of the completed game. Its a Business game, yes you'll be designing cars and engines, but where the replayability comes from is taking different strategies, for example you might play one game trying to be a huge boring company like Toyota, play another one trying to be a supercar manufacturer like Ferrari etc., Each of these play styles will have unique challenges as to how to succeed, and if you wanted a real challenge, you could try and be a successful company starting in Africa or something along those lines.

Multiplayer will add a lot to its replay value too, we plan for up to 16 player multiplayer, with options for multiple players to manage the one company, or different companies, or a mix of both. Whilst the single player will be fun, I can see the Multiplayer providing a lot of replay value and long term enjoyment.


All in all, I don't think we have an issue with price, It might turn some casual buyers off, but I think the difference that it would make is just not that huge, I mean if people were actually bothered by price, we'd see a LOT of extra sales of the $25 edition, but what we see is the exact opposite.

Also, you have to consider that we're making something a lot more complex and polished than most small and casual indie games, so its not going to get a casual game kind of price. Its frustrating that the perception is that titles made by a small team/Indie team MUST be priced low.


Re: Preorder System - Agree with you 100%, it was HORRIBLE, it was the best we could do at the time, but we've put more work into it since then, and now you just click on the paypal button, pay and then get emailed a key for later activation, MUCH simpler than before :)


Title: Re: Automation - A Car Company Tycoon Game
Post by: Sergius on February 20, 2012, 02:42:13 pm
There was another, I think called Motor City or something, I think it was german and kinda lime detroit but with some base building.

Anyway posting to follow, until I get home to a real computer instead of stupid iPhone.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on February 20, 2012, 03:11:56 pm
Ah, never meant to imply that indie games need to be cheaper--just unproven companies, no offense.  But hey, that's what reviews are for.  I gave my price for 'sight unseen' mostly, because I only ever really pay more when it's like...oh hey Valve made another FPS, they're good for it.  We'll see!  I do look forward to seeing what happens with this.

What style is multiplayer...Realtime, PBEM?  How long does a game take?  I didn't like Civ 5 because it had no PBEM and you really had to commit to /everything/ in one sitting.

Glad to see that ordering isn't a trainwreck now... ;)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Xanatos Jr. on February 20, 2012, 04:09:52 pm
So, how much variety are you planning for what you can design and make? Is it just cars and trucks and such? What about motorcycles? ATV's? Military vehicles?
Title: Re: Automation - A Car Company Tycoon Game
Post by: Goron on February 20, 2012, 04:37:57 pm
Is there some place I can read up on the business side of the game? I think I'd enjoy building cars a great deal, but in the end I tend to be a bit more of a strategy gamer and business strategy is great fun. I'd love to be fighting for market share and catering to various market needs and trying to get dealerships to successfully push my cars. Especially as a smaller startup on a budget, eventually working my way to global domination (I'd be a boring big box auto company selling boring cheap camrys to the unsuspecting public).
Based on what I've read here it seems that concept of catering to markets will definitely be in, I'd just like to know more about it. I don't recall seeing any info on it yet, which may very well be because it is not fully designed(-:
But, based on the first videos I've watched this seems like something I could really enjoy, even just for the car designing.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Neonivek on February 20, 2012, 05:04:13 pm
This game will only be amazing to me if I can look outside and see people driving my car.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 20, 2012, 07:01:00 pm
What style is multiplayer...Realtime, PBEM?  How long does a game take?  I didn't like Civ 5 because it had no PBEM and you really had to commit to /everything/ in one sitting.

Glad to see that ordering isn't a trainwreck now... ;)


No worries dude, no offence taken, its just that its a decision that we came to after about a year of research and consulting with marketing experts/publishers etc etc, so its not like we're new to this sort of thing! :P


Multiplayer is realtime as is all of the game, I think the default length of a FULL (1946 -2020) game will be quite long, probably 5 hrs or so, but we'll give options for different game speeds, along with different game time periods (so you could for example start in 1965, or finish in 1980 if you wanted), so you could easily have much shorter games, also we'll try and make it as good as possible in terms of allowing users to leave and rejoin

We'll also most likely different objectives (could be like "build the fastest car, and be the most profitible company" or "get the biggest market share" or something like that)

Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 20, 2012, 07:09:17 pm
So, how much variety are you planning for what you can design and make? Is it just cars and trucks and such? What about motorcycles? ATV's? Military vehicles?


Cars and light commercial vehicles (pickups/utes/vans) for now, other stuff may get added later on, but there is enough in just cars to make a very complex game already :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 20, 2012, 09:20:36 pm
Is there some place I can read up on the business side of the game? I'd just like to know more about it. I don't recall seeing any info on it yet, which may very well be because it is not fully designed(-:
But, based on the first videos I've watched this seems like something I could really enjoy, even just for the car designing.

I'll give you an overview of how we see the business side, but with the following disclaimer.

Whilst we have a clear idea of what we want from it, We haven't made any of the business side yet, besides a few basic prototypes.  If our experience with the engine and car designers is anything to judge by, things will change and evolve a lot as we work though the development process, and there will be features dropped because they aren't fun, other ones added because they ARE fun etc etc.


Basically you'll be starting the game in 1946 with a very small factory in the world region of your choic and very basic capabilities to design cars. The 1940s will mostly be about finding your feet and getting some cash flow going and your first cars will probably be bought in chassis/engines with maybe some minor tweaks by you, or even just cars assembled by you.

Once you start getting some decent cashflow going, you'll start revising your designs a bit more and then designing your own car from scratch once you can afford it.

Your small factory will become a limitation and you'll expand it, add research facilities, and build dealer centres in different markets so you can export your cars

Technology will unlock automatically as the years go by, but at a slow rate, you'll get technology for free maybe 20 years after it first appears, so if you want to stay ahead of the curve tech wise, you'll need to spend more on research in the area you want tech for.


Sales wise, there is a detailed system we've designed for buyer preferences that bases the number of buyers who are looking for a paticular kind of car, on the demographics and atributes of the region (fuel price, wealth, etc.) and then each of those buyers will buy the car that most meets their needs.


You'll have to deal with regulations like safety and emissions, forcing you to redesign and research new tech to allow your cars to still be sold.


You'll also have to think about different regional preferences, how they change over time, taxes in different places (like some countries tax you on engine capacity, so you might need to make a special small engined varient for those places, some might have cheap fuel and loads of rich people, like the UAE etc)


There will also be aspects of retooling your factories, deciding where to manufacture cars and where to export them (labor costs and taxes are a factor here)



Thats my kind of random blurb about it all, its all open to being changed as we work on it, but thats about our target gameplay
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on February 21, 2012, 02:13:24 am
Interest level rising...
Title: Re: Automation - A Car Company Tycoon Game
Post by: MaximumZero on February 21, 2012, 02:23:01 am
Just wanted to throw my hat into the ring. If you have any technical questions, my dad's been a race car mechanic/driver/enthusiast for over 35 years. I can always ferry questions to him if you'd like. (Also, I'm posting just to remind myself that this is here.)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 22, 2012, 11:26:12 pm
Ooh, I'll let you know if we want any assistance, thanks for the offer :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Grakelin on February 23, 2012, 12:24:04 am
Yo, has anybody made a bailout joke yet?

Okay, here we go: Is it possible to become such an important part of my home nation's economy that I can effectively stop trying to turn a profit for a while and force the government to bail me out?
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on February 23, 2012, 12:47:36 am
Snap we need that! if my car company goes under I want the government to give me huge bailouts!
Title: Re: Automation - A Car Company Tycoon Game
Post by: MaximumZero on February 23, 2012, 12:54:08 am
Any word on making electric/hybrid/solar/fusion powered cars? Or boring engines out for MOAH POWAH! Or changing castor and camber on your tires? Turbine engines? Aerodynamics? How about Rotary engines and Duff transmissions? (Maybe I'm getting ahead of myself here.)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 23, 2012, 02:51:49 am
Any word on making electric/hybrid/solar/fusion powered cars? Or boring engines out for MOAH POWAH! Or changing castor and camber on your tires? Turbine engines? Aerodynamics? How about Rotary engines and Duff transmissions? (Maybe I'm getting ahead of myself here.)


Electric etc. - not yet

Boring out engines.. Well you can choose whatever bore and stroke you like among many other engine peramiters, so yeah!

Castor/Camber - There will be wheel alignment settings, but not sure how complex yet.

Turbines - not yet

Aero - Yup, different bodies have different amounts of drag etc, and other things will influence aero too

Rotary engines - not yet, but high on the list of later content to add once the game is done
Title: Re: Automation - A Car Company Tycoon Game
Post by: MaximumZero on February 23, 2012, 12:31:28 pm
Sweeet.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 27, 2012, 04:53:27 am
saw the videos about car creation and found it pretty awesome and quite spot on on balancing detail/realism/game

I wonder how the supply chain works. there are many factories shown in the videos, so that's in. I wonder if shipping and logistics are there too, and how the sales/post sale is handled, in term of balancing efficiency/cost/quality and such.

also I wonder if you can make a group, as in having a brand for luxury, one for cheapo cars and one for sports, with different sale/post sale profiles and brand recognition

but I'm pretty interested even if it's only car tuning and messing up with the engine editor  :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 27, 2012, 04:44:49 pm
The supply chain is not really designed in detail yet, as we haven't put much into the business side of things as yet, but it will be simulated to at least some extent and you will need to spend time and money shipping cars to different places.

The sales model is fairly complex (in the background, to the player its not too complex but it is deep) buyers have complicated tastes, and there are a LOT of different buyers "Hot Hatch Buyer" "Van Buyer" "Luxury Performance Sedan Buyer" etc (about 50 of those I think it is), building cars to suit a specific sort of buyer will be important.


You can make sub brands and this could be quite important, as everything you do will effect your reputation, If you make cheap and boring cars (like toyota) your reputation as a luxury company will be diminished and you might want to start a luxury sub-brand (like lexus)
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 27, 2012, 05:06:17 pm
ok, I'm sold  ;)

forced induction, obviously. I don't see why anyone would want the other one, how can I have my own veyron without the w16?

holding breath for a demo :o
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 27, 2012, 08:19:15 pm
ok, I'm sold  ;)

forced induction, obviously. I don't see why anyone would want the other one, how can I have my own veyron without the w16?

holding breath for a demo :o


Nah, thats a V16 we've got - no W engines yet :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 27, 2012, 08:20:11 pm
holding breath for a demo :o
I collapsed a good few weeks back from holding my breath.
*collapses*


Lets just say at this point if you stopped eating until the demo came out you'd probably be still alive, but rather thin... ;)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on February 27, 2012, 09:20:13 pm
That's the most awesome time estimate I've ever seen.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 27, 2012, 09:31:20 pm
To narrow it down somewhat, if you stopped drinking water, you'd probably be dead...  :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: aaron32 on February 27, 2012, 10:03:57 pm
Around, Ehh, 2-3 Days then, Maybe?  :P
Also, I'm wondering, Since I can't find anything, Can I somehow get weekly betas or something, If I preorder? Thanks.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 27, 2012, 10:08:54 pm
Around, Ehh, 2-3 Days then, Maybe?  :P
Also, I'm wondering, Since I can't find anything, Can I somehow get weekly betas or something, If I preorder? Thanks.

Narp, the beta testers are selected by us, for actual beta testing, but you WILL get extra demo content if you preorder, as in you'll get all the new content as we make it
Title: Re: Automation - A Car Company Tycoon Game
Post by: Goron on February 27, 2012, 10:09:26 pm
So between 5 days an a month?
Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on February 27, 2012, 10:12:11 pm
Actually, one can survive from 3-7 days without water, so the time estimate is probably a little more than a week, at minimum.

You can go a month without food and live, so the maximum is probably around a month.

I'd guess they're planning a release for March 15th.
Title: Re: Automation - A Car Company Tycoon Game
Post by: aaron32 on February 27, 2012, 10:19:41 pm
Around, Ehh, 2-3 Days then, Maybe?  :P
Also, I'm wondering, Since I can't find anything, Can I somehow get weekly betas or something, If I preorder? Thanks.

Narp, the beta testers are selected by us, for actual beta testing, but you WILL get extra demo content if you preorder, as in you'll get all the new content as we make it

Hmm, In that case, I'll think about buying it, I really like this thing you are doing, So, Keep on going, I love the stuff so far.  ;D
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 27, 2012, 10:55:46 pm
That's the most awesome time estimate I've ever seen.

So tempted to post it as the official release date, as its about the amount of accuracy with which we can estimate it right now :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 02:38:33 am
Nah, thats a V16 we've got - no W engines yet :P

that will do. so long as I can put 8 turbochargers on it and be even more derpier than a veyron.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on February 28, 2012, 02:57:40 am
Yeah, a big important part of making a simulation is allowing the player to go BEYOND THE IMPOSSIBLE.  I remember being really pissed off at Democracy because it had all these wonderful sliders...and they all stopped at remotely reasonable values.  The only thing stopping me from doing batshit insane things that don't work, should be my own common sense and bottom line.  If it's physically possible to build, let me build it and fail.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 03:08:28 am
well, the demo video where they broke the engine seemed on the right track. also I've noticed that every trial added upon the 'hours' parameter so failure is modelled within the game rules, and I guess it's pretty much ok.

just let's see if we can go crazy with stuff, because there are some really weird engines out there, like the alfa montreal that squeezed eight cilinders in a 2.6L engine or the alfa gt which has a 3.2L v6 that somehow manages to have just 230bhp, like 100 less than the similarly sized v6 of the bmw M3, while consuming more fuel.

and then you have all those strange cars from the ariel atom to the massive jaguars, ferrari which made a point of being naturally aspirated til the end and mini hatches with huges turboes.

how in hell they managed to make street legal a fiat 500 with 150bhp??
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 07:09:42 am
Nah, thats a V16 we've got - no W engines yet :P

that will do. so long as I can put 8 turbochargers on it and be even more derpier than a veyron.

oh, no chance.
found the non definitive feature page:
http://automationgame.com/phpBB3/viewtopic.php?f=15&t=137
Title: Re: Automation - A Car Company Tycoon Game
Post by: Neonivek on February 28, 2012, 09:11:44 am
It would be funny if the game would get into the seedier side of car manufacturing.

Admittingly I don't know what that is... but I assume it exists.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 09:37:07 am
seedier? what seedier means?
but hey, there are plants.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Neonivek on February 28, 2012, 10:51:46 am
seedier? what seedier means?
but hey, there are plants.

Underhanded and/or illegal.
Title: Re: Automation - A Car Company Tycoon Game
Post by: MaximumZero on February 28, 2012, 01:20:40 pm
Nah, thats a V16 we've got - no W engines yet :P

that will do. so long as I can put 8 turbochargers on it and be even more derpier than a veyron.

oh, no chance.
found the non definitive feature page:
http://automationgame.com/phpBB3/viewtopic.php?f=15&t=137
Awesome. Can't wait to try to put together 1,000hp monsters. :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: hemmingjay on February 28, 2012, 01:21:09 pm
The seedier sides of car manufacturing are knowingly using inferior(cheaper) materials that may compromise quality/safety and also the practice of falsifying government tests or bribing officials.

I agree that these concepts would be a great addition and only require a small amount of coding to add, but would obviously require testing and balance adjustments.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 01:42:00 pm
There is sonething like that in the demo videos, modelled as running costs For designs that cut corners here and there. Don't know about factories and side effects of running low quality shops.

It would e interesting both to have a reputation hit (confirmed to an extent to be in the game) and forced recall campaigns for extreme cases (status unknown) and lawsuits because you cant really talk car sim without a good class action here and there (half joking now, guess won't be there)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Tilla on February 28, 2012, 01:42:36 pm
Lets not forget Union Busting and moving the plants to Mexico and such, that'd be fun!
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 01:56:47 pm
I've heard that outsourcing plants it's there, each state with pros and cons.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 28, 2012, 04:03:39 pm
well, the demo video where they broke the engine seemed on the right track. also I've noticed that every trial added upon the 'hours' parameter so failure is modelled within the game rules

Not sure what you mean about the "Hours" perameter, if you're refering to manhours, thats talking about how long it takes to build the engine you've designed.


But yes, there are certinally engines you can design that will just plain old explode on the test stand! :D
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on February 28, 2012, 04:17:29 pm
no design/test cost for failures in the campaign?
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on February 28, 2012, 05:16:05 pm
no design/test cost for failures in the campaign?

Not as yet, but you will be wasting time, as time still goes by whilst testing.


Not sure if there will be a failure cost or not, we haven't finalized a lot of the business side
Title: Re: Automation - A Car Company Tycoon Game
Post by: hemmingjay on February 29, 2012, 08:35:51 am
Had to throw my money at you guys to support this. Forced induction v16 engines ftw!
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on March 04, 2012, 09:08:16 am
http://www.youtube.com/watch?v=gYXeax-Ef08

We've now got some scenarios for the engine designer demo, plus some UI improvments
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on March 04, 2012, 12:06:30 pm
ahah I spot with my little eye a scenario beginning with..

kei car

 8) 8)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Deadmeat1471 on March 04, 2012, 01:13:26 pm
What is interesting is that from what I see Detroit isn't even a unique game. It seems VERY VERY similar to that Space Race game. To the extent where I wonder which came first.

It's not really similar, but god damn I can't play that game. I've tried. Today i've tried. I just cant seem to sell cars in detroit  :P
Motor city is better though, you can sell cars and see why youre making losses, you can expand business and lower/raise your prices for optimal profitability, and you get to drive your shitty 1890's car on a race track. Which is a bonus  :P

I wish I could figure out Detroit, it has alot going for it. I just can never sell enough cars to make a profit.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Neonivek on March 04, 2012, 01:15:02 pm
Reminds me of Pizza Tycoon. Honestly compared that I actually genuinly like that game,... I cannot play it for beans! In fact I never got past the first part of the game.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Deadmeat1471 on March 04, 2012, 01:17:15 pm
I tried pizza tycoon, I got bored when I had to start putting tomatos and shit on pizzas :/ It's like a pizza making simulator.
I've heard good things about it though, and the engine for it was really solid. I might have to try Pizza Tycoon again soon!

But yeah... the biggest problem of detroit is having a lack of information on why things are going wrong/well wrong. Which is annoying because you have a whole screen of statistics to use, and you still cant figure it out.

HINT HINT DEVS, HINT.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on March 04, 2012, 05:20:41 pm
I'm very worried (well, as worried as an idiot poster as a forum can be) about the "Fuel System" tab.  It has sliders without numbers and that drives me up the wall.  Must control all the things.

Can it have numbers pretty please?
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on March 04, 2012, 05:30:04 pm
I'm very worried (well, as worried as an idiot poster as a forum can be) about the "Fuel System" tab.  It has sliders without numbers and that drives me up the wall.  Must control all the things.

Can it have numbers pretty please?


Yeah, we've been considering putting numbers on those too, most of the sliders already have numbers, but not those ones
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sowelu on March 04, 2012, 06:38:45 pm
Many thanks!  For considering it at least.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on March 12, 2012, 09:10:40 pm
We've made a new video showing the whole process of making a car - http://www.youtube.com/watch?feature=player_embedded&v=bVYeCj8DNaA.

Also we have a demo release date. 22nd of April, or the 8th of April for those of you who've preordered :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Itnetlolor on March 13, 2012, 03:03:02 pm
This actually looks pretty interesting; neat car/engine builder videos too. Whenever I can afford to, I'm definitely going to invest in this.
Title: Re: Automation - A Car Company Tycoon Game
Post by: MaximumZero on March 13, 2012, 11:48:07 pm
We've made a new video showing the whole process of making a car - http://www.youtube.com/watch?feature=player_embedded&v=bVYeCj8DNaA.

Also we have a demo release date. 22nd of April, or the 8th of April for those of you who've preordered :)
That's a boss video. Looks very good!
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on April 07, 2012, 03:26:03 am
Heads up for the demo! There are turorials facing up, for those not on their newsfeed
Title: Re: Automation - A Car Company Tycoon Game
Post by: Tilla on April 07, 2012, 04:49:00 am
The demo release in 2 days is for preorders only, everyone else has another  couple weeks to wait. Looks like they've got a new website up for the occasion.
Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on April 07, 2012, 07:10:46 am
A shame, because I was going to base my decision whether or not to pre-order on the demo!

While I like all the car construction that I've seen, I'd like to know more about the "company/business" part of the game before committing.

Which begs the question: When does the pre-order period close?  The pre-order deal is sweet, but I'm just not sold on the game, and probably won't be until I get a gander at the demo.

Forumites, could somebody who pre-ordered give us a review of the demo?  Pretty please?   :D
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on April 07, 2012, 07:18:59 am
sure, I'll do.

but the demo will focus just on engine design, and then just on line-4 naturally aspirated engines. not that much to see there of the final game.

but the engine simulation from the tutorial videos seems solid
Title: Re: Automation - A Car Company Tycoon Game
Post by: Tilla on April 07, 2012, 01:54:39 pm
Yah, there's only one tiny portion of the tycoon part of the game in the upcomnig demo, and that's pricing for engine design.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Neonivek on April 07, 2012, 05:15:01 pm
I tried pizza tycoon, I got bored when I had to start putting tomatos and shit on pizzas :/ It's like a pizza making simulator.
I've heard good things about it though, and the engine for it was really solid. I might have to try Pizza Tycoon again soon!

But yeah... the biggest problem of detroit is having a lack of information on why things are going wrong/well wrong. Which is annoying because you have a whole screen of statistics to use, and you still cant figure it out.

HINT HINT DEVS, HINT.

Pizza Tycoon's faults is that in many ways it goes into too much detail and doesn't hand hold you or even instruct you an inch (outside the manual... but my original copy didn't have a manual)

Heck if ALL pizzas need tomato sauce then why even make us do it? Heck if it needs crust why even let us place stuff on the crust? I actually had to read the manual as to why my Pizzas were getting low scores.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Sergius on April 08, 2012, 01:09:23 am
I tried pizza tycoon, I got bored when I had to start putting tomatos and shit on pizzas :/ It's like a pizza making simulator.
I've heard good things about it though, and the engine for it was really solid. I might have to try Pizza Tycoon again soon!

But yeah... the biggest problem of detroit is having a lack of information on why things are going wrong/well wrong. Which is annoying because you have a whole screen of statistics to use, and you still cant figure it out.

HINT HINT DEVS, HINT.

Pizza Tycoon's faults is that in many ways it goes into too much detail and doesn't hand hold you or even instruct you an inch (outside the manual... but my original copy didn't have a manual)

Heck if ALL pizzas need tomato sauce then why even make us do it? Heck if it needs crust why even let us place stuff on the crust? I actually had to read the manual as to why my Pizzas were getting low scores.

It was even more boring than that. People only want their *standard* pizzas all the time. They only want your personal pizza recipes when they're craving for sweet/salty/whatever it is the current fad.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Neonivek on April 08, 2012, 01:22:27 am
Spoiler (click to show/hide)

Dear holy NO!!! They couldn't break reality just for one sec for the sake of making the game more interesting?

I wonder what side Automation takes.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Tilla on April 08, 2012, 03:00:26 am
Spoiler (click to show/hide)

Dear holy NO!!! They couldn't break reality just for one sec for the sake of making the game more interesting?

I wonder what side Automation takes.

It is simmy in some aspects but they also have been keeping in mind what's fun - they built a prototype GearBox editor for instance but found it wasn't really enjoyable so they left that on the cutting room floor in favor of having a bunch of pre-designed options. The engine designer is pretty in-depth though
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on April 08, 2012, 11:49:09 am
Demo is out for preordering folk! :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on April 08, 2012, 03:54:35 pm
Forumites, could somebody who pre-ordered give us a review of the demo?  Pretty please?   :D

ok, first and foremost: if you're waiting for the business aspect, then there is nothing for you in the demo (except costs, maybe, and tech level)

about the demo... the engine simulation is pretty convincing. I don't know what you'd want to know from this demo, but I see lot of commitment in making all the small details working together.

technology is mostly based on the 'year' concept; from what I see, each tech comes at a year but the actual year is not an hard limit: it drives costs up and down when using future/past teches or old/new manufacturing plants

the various scenario range from easy and fun to frustratingly impossible; they show a lot of the feature of the engine, but the one that probably are going to be the most used to make decision are smoothness, responsiveness, economy and mean time failure (in megarevs): it seems that their correlation with the engine is pretty solid and if buyers are going to evaluate cars on those parameters, then the game is going to be quite solid.

however, I think that unless you know at least a bit of engines, you're going to have an hard time tuning power, duration and consumption. I wonder how much time in the end game will be passed in the engine designer and how much is going to be spent planning and expanding your business. (but I think I saw you in the aurora thread so I'm sure you'll not be daunted by the complexity)


Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on April 09, 2012, 08:38:51 pm
Complexity is fine.

If anything, my biggest fear is that the business aspect isn't complex enough.

Sounds like fun, all in all.

Unfortunately, they lowered the Pre-order bonus from $10 off to $5 off.  Grr.  >:(

Well, indy games tend not to lower their price, so it might be best to get the price reduction now.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on April 09, 2012, 11:40:39 pm
Complexity is fine.

If anything, my biggest fear is that the business aspect isn't complex enough.

Sounds like fun, all in all.

Unfortunately, they lowered the Pre-order bonus from $10 off to $5 off.  Grr.  >:(

Well, indy games tend not to lower their price, so it might be best to get the price reduction now.


The business aspect will be quite deep, possibly not as much as the car design side of things, but fairly indepth in terms of tycoon games.


Pricing model is like minecraft, we reward supporting us early in development, and you pay more as you get a more complete product. The final price will be $30/$40 (normal and special edition)


Any questions, feel free to hit me up here or on our website :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on April 10, 2012, 12:50:04 am

Unfortunately, they lowered the Pre-order bonus from $10 off to $5 off.  Grr.  >:(


crap.

oh well, I'll get a copy for my brothers' pc too
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on April 10, 2012, 12:55:24 am
noooooope.

stil  35$ the forced induction
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on April 10, 2012, 08:11:20 pm
Yup, price is staying the same until final release now
Title: Re: Automation - A Car Company Tycoon Game
Post by: Xgamer4 on April 16, 2012, 11:58:05 am
Congrats on the RPS article.
http://www.rockpapershotgun.com/2012/04/16/gearing-up-automation-demo/ (http://www.rockpapershotgun.com/2012/04/16/gearing-up-automation-demo/)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on April 28, 2012, 12:33:49 am
Proper review - http://racesimcentral.com/2012/04/automations-engine-designer-demo-hands-on-preview/

Also the demo is free now for anyone who wants to try it :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on July 03, 2012, 07:48:22 pm
http://youtu.be/Wu18K14RaNo

(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/177591_487035784646478_1627256297_o.jpg)


V8s are out now for those of you who have preordered, if not, get preordering at http://automationgame.com  (http://automationgame.com):P
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on July 04, 2012, 12:57:01 am
stuck @work, drooling at gorgeous reflections.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on December 19, 2012, 01:46:36 am
If you haven't checked us out for a while, you're in for a treat, we just released a big update with a bunch of new content, more graphical pretties, and much improved realism/gameplay.

http://www.youtube.com/watch?v=YnxTh-QdIKA&feature=share&list=PL92B01EFEC6734C0E


(http://sphotos-d.ak.fbcdn.net/hphotos-ak-snc6/169594_568698793146843_379936581_o.jpg)


The next update after this is turbos, and then we get back to the Car Designer and finally get a demo out of that :)


(http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/257280_519280028088720_1550019139_o.jpg)
Title: Re: Automation - A Car Company Tycoon Game
Post by: Briggsy16 on December 19, 2012, 07:25:06 am
Looking good man :)
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on December 19, 2012, 09:09:02 am
Still waiting v6 I have a busso ya know?
Title: Re: Automation - A Car Company Tycoon Game
Post by: lordcooper on December 19, 2012, 09:18:57 am
Serious question: do I have to become a mechanic to play this properly?
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on December 19, 2012, 10:00:57 am
A petrolhead is enough

But there is enough information presented clearly so you can learn by trial and error

There also is a demo. Try that, you'll discover quickly if the technical intricacies of an engine interest you or bore you to death
Title: Re: Automation - A Car Company Tycoon Game
Post by: Kaje on December 19, 2012, 10:37:03 am
Anything relating to actually running the company yet? The 'tycoon' features? Or is it still very much an engine building simulator at the moment?
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on December 19, 2012, 11:01:47 am
Only engines at the moment, an for the foreseeable future.

There is anpost with a tentative roadmap on the site news
Title: Re: Automation - A Car Company Tycoon Game
Post by: JWNoctis on December 19, 2012, 12:31:26 pm
I do hope that we would at least get to adjust the gear ratio and torque split when we get to design the transmission, which is probably not that unfeasible. Although things like torque split would not be very useful unless we get a driving simulator, which is AFAICT going to come in the form of an exporter for rFactor or Rigs of Rods, the latter of which is probably better for this particular purpose.

Also, a lot of other options will become available when/if it gets to diesel, with heavy vehicles and most utility engines. However this would probably be enough to make a separate game in itself, and might come in as an expansion pack after v1 release as far as I know.

And on a related note, I hope that someday Gearhead Garage's developer will put their game on GOG or somewhere similar. That one was supposed to be good, but completely unavailable just about anywhere now.

Dreaming on.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Kaje on December 19, 2012, 02:25:13 pm
I do hope that we would at least get to adjust the gear ratio and torque split when we get to design the transmission, which is probably not that unfeasible. Although things like torque split would not be very useful unless we get a driving simulator, which is AFAICT going to come in the form of an exporter for rFactor or Rigs of Rods, the latter of which is probably better for this particular purpose.

Also, a lot of other options will become available when/if it gets to diesel, with heavy vehicles and most utility engines. However this would probably be enough to make a separate game in itself, and might come in as an expansion pack after v1 release as far as I know.

And on a related note, I hope that someday Gearhead Garage's developer will put their game on GOG or somewhere similar. That one was supposed to be good, but completely unavailable just about anywhere now.

Dreaming on.

I loved Gearhead Garage, and it IS available...just as perceived abandonware. I'm not sure on the legality of posting that sort of link here, but have dropped you a PM.
Title: Re: Automation - A Car Company Tycoon Game
Post by: daffyflyer on April 01, 2013, 10:18:28 pm
Hey, its been a while but I thought I'd drop in and give you all a little update on the latest stuff we've released.

We just put out turbos for the engine designer, and they're pretty sweet.  Check out the video below to watch our producer build a 2000kw Twin Turbo V8.

http://www.youtube.com/watch?v=bwDNTqYh--o

The talented ConeDodger240 has done an excellent lets play of one of our scenarios, so if you want to know what Automation is all about, have a watch of this..

http://www.youtube.com/watch?v=GJgNQVTahhE

As usual you can get hold of the free demo and preorder to support us and get access to cooler stuff from www.automationgame.com  (http://"http://automationgame.com")and we'd apprecate it if you'd drop us an upvote on Greenlight  (http://"http://steamcommunity.com/sharedfiles/filedetails/?id=93233471")

Feel free to bombard me with questions and or abuse in the posts below :P
Title: Re: Automation - A Car Company Tycoon Game
Post by: Morrigi on July 01, 2014, 05:46:54 pm
Well, this is a massive necro, but I've been playing the game a lot lately and I made this:

Warning: large image
Spoiler (click to show/hide)
Title: Re: Automation - A Car Company Tycoon Game
Post by: hemmingjay on July 02, 2014, 05:53:07 am
Nice! To be honest I can't enjoy this game until they put the tycoon/biz sim side in. Until then I am playing GearCity. It's not perfect but it's trying to modernize Detroit and add some of their own flavor. It's hard but fun.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on July 02, 2014, 06:28:57 am
Well the forum rally challenge seems fun, but I hate the unconstraibed quality pools and trch points
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on July 02, 2014, 12:10:30 pm
most competitions are a little more refined than unrestricted costs...I entered some and really enjoyed it.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Kaje on July 02, 2014, 02:01:18 pm
As Hemmingjay said above, it looks lovely but I can't possibly play until they have implemented the tycoon features.
Title: Re: Automation - A Car Company Tycoon Game
Post by: hemmingjay on July 03, 2014, 12:01:24 pm
Cars Inc is slightly less buggy than GearCity and it looks like we are going from no proper car biz games to three by 2015. Feast or famine. Unfortunately, it's INCREDIBLY difficult to manage this genre, more than other biz sims unfortunately.

I have been playing these types of sims for my entire life starting at age 6. Recently, as a developer I have been studying them and tinkering with the formula that makes an addictive game and what makes a dull one. I'm curious to know what you all think makes or breaks one of these titles.

My own take is that a great business sim has to have nice art to counter the fact that the majority of your time is spent looking at numbers and charts. You need strong, smart competition and preferably a nemesis. About a third of users really want some sort of storyline but the rest don't want a story to interfere with their own imagination. You must feel like you are impacting the world around you. Making a lot of money doesn't mean much if you can't see how it changes your experience or the world as a whole then it feels pointless or worse, like your actions don't matter. Finally, there is an expected curve in the gameplay. You have to start out easy to figure things out then ramping up for the first challenge phase which you master then the game throws a new element or challenge at you which you have to overcome to get to the final stage of the game when you become powerful enough to enjoy crushing the competition.

Please let me know if I got this wrong. I studied and took notes on over 90 tycoon, business and strategy games to come to those conclusions but that doesn't mean it covers everyone.
Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on July 03, 2014, 06:21:00 pm
I've found most business games revolve around losing quickly and totally the first few times, then finally learning what works.

I've also came to the conclusion that more information is much better than less.  If my business is losing money, I need to know why.  I'd suggest hints for less businessminded players, although even us real businessmen could use a big yellow arrow pointing at what we're doing wrong.
Title: Re: Automation - A Car Company Tycoon Game
Post by: Wardo on July 03, 2014, 07:40:40 pm
I bought the v16 edition because of this thread.

Select windowed in the options if you intend to multi-task or search wikipedia for that forgotten stoichiometric value again, as Alt+tabbing from full screen on my end leads to crashes.

This is a pretty good internal-combustion engine light simulator. It's not a game, it's a toy. Tinker and see what happens. Find out what accessories work best for what purpose on each type of fundamental configuration. An introduction to the technology. It's worth the price for what it is, even more if they add to it in the future.

How do I make a strong enough engine that is still cheap and relatively easy to assemble yourself so one day you may fulfill your dream of building an entire car from scratch in less than 5 years that nevertheless must last 20 years without exorbitant maintenance or falling to pieces and trick the state inspectors who by then will probably consider your car illegal in one way or another or many? The answer to your question, my friend, begins here.
Title: Re: Automation - A Car Company Tycoon Game
Post by: ndkid on March 12, 2015, 12:04:44 pm
Figured this was a good time to necro this thread to note that the game's Early Access has become available via Steam today: http://store.steampowered.com/app/293760/
Currently, the engine and car construction mechanics are in; from here, they'll begin working on the actual tycoon pieces, I believe.
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on March 12, 2015, 12:11:01 pm
ooohhhh...good...now just need to get my steam key...since I have had the game for a long time
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on March 12, 2015, 04:26:32 pm
Finally
Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on March 12, 2015, 10:31:09 pm
Figured this was a good time to necro this thread to note that the game's Early Access has become available via Steam today: http://store.steampowered.com/app/293760/
Currently, the engine and car construction mechanics are in; from here, they'll begin working on the actual tycoon pieces, I believe.

Well, I need the tycoon pieces before I spend money, but at least it's progress.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on August 25, 2018, 01:34:03 am
Seems this year we finally going to get the tycoon part. Looks like is going to be excessively convoluted however https://www.youtube.com/watch?v=7fMrm7_V8GE

In other news they gained a BeamNG exporter so you can drive your cars and they port fairly well.
Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on August 31, 2018, 11:57:30 pm
Not exactly the fastest developing game, eh?  I mean, I could probably create my own car assembly company in this amount of time, lol.

The tycoon portion looks interesting.
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on September 01, 2018, 01:52:48 am
I have always wondered how much time the developers spend actually working on the game each week. I am pretty sure the head dev has a gaming youtube channel and posts there regularly so I am sure that takes a lot of time and I am pretty sure he also streams. I also do not know if they have "day jobs" to go along with developing the game as well. Perhaps thats what his gaming channel is? Extra income?
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on September 01, 2018, 02:07:55 am
yeah dev speed is worrying. but somehow I like he does play games. many lead dev just write software and their game are aggravating unbalanced mess of repetitive and uninspired content, i.e. war thunder
Title: Re: Automation - A Car Company Tycoon Game
Post by: dennislp3 on September 01, 2018, 03:17:13 am
yeah dev speed is worrying. but somehow I like he does play games. many lead dev just write software and their game are aggravating unbalanced mess of repetitive and uninspired content, i.e. war thunder

Oh certainly...I think playing games is very important for game developers....its like being any other profession really....if you just hole up and only look at your own work it won't end well.

The speed doesn't bother me simply because with anything like this I have ever backed I just shuffle it into a "beta" group in steam and just forget about it and go through the list every 3 months or so to see what updates there are.

That being said I know plenty of other people are not as patient and its always good to see normal and frequent progress.
Title: Re: Automation - A Car Company Tycoon Game
Post by: LoSboccacc on September 03, 2018, 03:49:54 pm
so I was running ai races with suvs (https://www.reddit.com/r/automationgame/comments/96p69g/autonomous_suv_challenge/), currently submissions are closed, if there's enough interest for the same format I'm gonna post in play with your buddies the next tournament in the same format but with different cars (likely rally) and a suitable track
Title: Re: Automation - A Car Company Tycoon Game
Post by: Ekaton on September 12, 2018, 03:25:58 pm
As far as tycoon part goes, the GearCity is much better to the point you can’t even compare the two. Automation is IMHO only good as a car designer game as this part is better than GearCity.

Apples and oranges really.
Title: Re: Automation - A Car Company Tycoon Game
Post by: EuchreJack on September 30, 2018, 07:01:40 pm
As far as tycoon part goes, the GearCity is much better to the point you can’t even compare the two. Automation is IMHO only good as a car designer game as this part is better than GearCity.

Apples and oranges really.

It sure is, I made a new topic on it (http://www.bay12forums.com/smf/index.php?topic=172249.0).  Its awesome as it basically combines the best of Motor City and Detroit, cuts out most of bad parts (much much much less micromanagement) of each of them, and add just enough new stuff to give it that shiny newness.