Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: freeformschooler on June 27, 2011, 02:53:24 pm

Title: Mushroom Kingdom Wars RTD: So long, a-bowser!
Post by: freeformschooler on June 27, 2011, 02:53:24 pm
(http://i.imgur.com/belpR.png)

Mushroom Kingdom Wars is my most complex RTD to date. It's set in a high-fantasy sort of Mario themed world. All the inhabitants are from the Mushroom Kingdom, but various things are not as you'd expect (weaponry, civilizations, locations, motives). Currently all the spots are filled, but if someone dies I'll find a way to work someone else in.

OOC thread (http://www.bay12forums.com/smf/index.php?topic=119341.0)

HOW TO PLAY MUSHROOM KINGDOM WARS (http://www.bay12forums.com/smf/index.php?topic=87745.msg3683744#msg3683744)

(I kinda hit the character/word limit for the OP trying to post it here)


Spoiler: Races (click to show/hide)


ALL SPOTS FILLED!

NEW AND VISIBLE Waiting list:
-neotemplar
-adwarf
-Blade Master Model 42
-anailater
-Greenstarfanatic
-Caerwyn
-Tiruin
-IronyOwl
-Feldrain
-This could be you!

Spoiler: Sign up sheet (click to show/hide)

Player list:

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Crank (Toaster) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars: Turn 0, signups and serious business!
Post by: Taricus on June 27, 2011, 02:55:56 pm
Name: Taric
Bio: A defecting spearman from bowser's army.
Race: Yellow Koopa.
Title: Re: Mushroom Kingdom Wars: Turn 0, signups and serious business!
Post by: SeriousConcentrate on June 27, 2011, 02:58:21 pm
Name: Bradley Oliver Oakes, or BOO for short
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
Race: Boo
Title: Re: Mushroom Kingdom Wars: Turn 0, signups and serious business!
Post by: Ochita on June 27, 2011, 03:01:13 pm
Name: Ochita
Bio: He's just a normal human, who decided to try his best. Still kind of young, but he has courage.
Race: Human
Title: Re: Mushroom Kingdom Wars: Turn 0, signups and serious business!
Post by: freeformschooler on June 27, 2011, 03:01:57 pm
You 3 guys are on. I've decided I'm going to make a roll for each person before the start of the first turn for equipment, post that once everyone's signed up, and distribute equipment, abilities and stats accordingly.

EDIT: No scratch that. I'm giving everyone 500 gold and they have to buy their own success.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Bdthemag on June 27, 2011, 03:07:33 pm
Name: Red
Bio: A swordsmen who got fed up with Bowser and left the army.
Race: Red Koopa
Title: Re: Mushroom Kingdom Wars: Turn 0, signups and serious business!
Post by: Dwarmin on June 27, 2011, 03:08:53 pm
Name: Oomph
Bio: A former koopaball player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
Race: Green Koopa (Chargin' Chuck)

OOC: Are we allowed variant races? :3

If so, I would trade Thick Shell I for Power Strike, given my race.
Otherwise, just accept this character as is.
Title: Re: Mushroom Kingdom Wars: Turn 0, signups and serious business!
Post by: freeformschooler on June 27, 2011, 03:09:57 pm
Name: Oomph
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
Race: Yellow Koopa (Chargin' Chuck)

OOC: Are we allowed variant races? :3

If so, I would trade Thick Shell I for Power Strike, given my race.
Otherwise, just accept this character as is.

Not this time. Anyway, one signup left after you! I know Darvi wanted to play, but I think I'll have to put him on the invisible waiting list.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Taricus on June 27, 2011, 03:10:14 pm
Wait, what is a boo going to do with 500 coins?
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Bdthemag on June 27, 2011, 03:11:12 pm
Wait, what is a boo going to do with 500 coins?
Use it as walking around money?
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Taricus on June 27, 2011, 03:11:38 pm
Boos don't walk though D:
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: SeriousConcentrate on June 27, 2011, 03:12:06 pm
Shush, Boo-radley's an investor. He play the stocks for fun and profit!
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Dwarmin on June 27, 2011, 03:12:14 pm
All right-I changed my color to green anyway, so make a note of that.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: freeformschooler on June 27, 2011, 03:12:32 pm
Wait, what is a boo going to do with 500 coins?
Use it as walking around money?

Hold it in their invisible pocket of holding (AKA inventory), just like everyone else!
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Bdthemag on June 27, 2011, 03:13:13 pm
Boos don't walk though D:
Fine floating around money.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Taricus on June 27, 2011, 03:14:08 pm
I had to admit, both your and SC's comments made me laugh.

@Dammit BD, I was just about to post.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: SeriousConcentrate on June 27, 2011, 03:16:09 pm
:3 In other words I'm making a note here. Huge success. I got Taric to laugh.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Dwarmin on June 27, 2011, 03:19:33 pm
:3 In other words I'm making a note here. Huge success. I got Taric to laugh.

One of the five signs of the apocalypse...it has begun.

1. Taricus admits to laughing
2. Republicans get control of White House
3. Firefly Renewed on FOX
4. The return of the Mullet
5. ToadyOne finishes Dwarf Fortress
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Bdthemag on June 27, 2011, 03:20:44 pm
:3 In other words I'm making a note here. Huge success. I got Taric to laugh.

One of the five signs of the apocalypse...it has begun.

1. Taricus admits to laughing
2. Republicans get control of White House
3. Firefly Renewed on FOX
4. The return of the Mullet
5. ToadyOne finishes Dwarf Fortress
Well good thing those last three will never happen, ever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: Taricus on June 27, 2011, 03:23:30 pm
:3 In other words I'm making a note here. Huge success. I got Taric to laugh.

One of the five signs of the apocalypse...it has begun.

1. Taricus admits to laughing
2. Taricus gets control of White House (Despite being a foreigner)
3. Firefly Renewed on FOX
4. The return of the Mullet
5. ToadyOne finishes Dwarf Fortress

Fixed ;D
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: freeformschooler on June 27, 2011, 03:25:19 pm
Working on the character sheets for each player. Remember Bay 12, still one spot left!

Also, I have decided to increase the default HP of each player to 10. This is primarily because of the low-level, useful yet self-destructive abilities of the Blue Koopa and Bob-omb.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: FuzzyZergling on June 27, 2011, 03:27:07 pm
Name: Fuzz
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
Race: Human.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, signups and serious business!
Post by: freeformschooler on June 27, 2011, 03:27:49 pm
And we're closed. Thanks for the interest guys! Now it's time to start working on the intro...
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Dwarmin on June 27, 2011, 03:36:04 pm
Yah wah Wahoo! Looking forward to a quick start.

Also, know your shrooms people. Guess which one is bad.

Spoiler (click to show/hide)

Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: SeriousConcentrate on June 27, 2011, 03:36:48 pm
Dur, the green one. Obviously. ::)
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Bdthemag on June 27, 2011, 03:44:11 pm
Dur, the green one. Obviously. ::)
Pffft its obviously the red one.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: SeriousConcentrate on June 27, 2011, 03:45:34 pm
I dunno, it looks like the red one has all of its spots while the green one is clearly missing a large spot in the front. I don't trust it. >.>
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Ochita on June 27, 2011, 03:45:39 pm
Pffft obviously the only good mushroom is the invisible one.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Darvi on June 27, 2011, 03:51:25 pm
Aw man you just had to make this when I was playing TF2.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Taricus on June 27, 2011, 03:52:08 pm
I laugh at your misfortune >:3
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Bdthemag on June 27, 2011, 03:53:29 pm
Aw man you just had to make this when I was playing TF2.
See? TF2 going F2P is bad for everyone :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Darvi on June 27, 2011, 03:55:08 pm
Errr, not really. I'm one of the idiots who actually paid for it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: freeformschooler on June 27, 2011, 04:07:15 pm
Errr, not really. I'm one of the idiots who actually paid for it.

You're the first person on the invisible waiting list, don't worry :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Darvi on June 27, 2011, 04:14:56 pm
Errr, not really. I'm one of the idiots who actually paid for it.

You're the first person on the invisible waiting list, don't worry :P
Oh, cool.

Now excuse me, I have to kill somebody :V
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: freeformschooler on June 27, 2011, 04:20:16 pm
Turn 0

Intro

Location: Mushroom Kingdom - Market Square
Time: Sunrise
Weather: Cool
Light: Plenty

Comrades. That's what you call each other.

Well, not really. There's probably some tension in the group, even if you haven't noticed it yourself. That's how it always is with new adventuring parties. And this isn't even an adventuring party. No, you and five others are part of a special Rescue Squad -- rescue the captured knights and princess, and spare nothing for those who get in the way. It's up to you to work together to complete the mission. But are you up to it? If you weren't, you probably wouldn't have been specifically chosen and assembled by the King. For some reason, he's entrusting you lot with one of the highest duties.

You've just left the castle. You're in a pleasant market square. It's not crowded, but there's certainly people coming and going. The ground is stone, tiled beige and square, and the shops don't rise awful far off the ground. You're left with no equipment but the clothes on your body... but you've been given 500 gold each. It'll buy you what you need.

Your first mission is not to head to Bowser's Keep. In fact, Bowser's Keep has moved, so no one in the Kingdom knows where it is. Your first mission is to head on the path to the Forest of Pirahna Plants, where you'll find King Piranha. Hopefully, he will guide you in the right direction.

You can only visit one shop per turn, but otherwise it is a free action. You can buy multiple things in one turn, but only from the shop you're at. You have three turns until the guards escort you out, onto adventure!

Shop List

Spoiler: Weapons shop (click to show/hide)

Spoiler: Armor shop (click to show/hide)

Spoiler: Magic shop (click to show/hide)

Status

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Bdthemag on June 27, 2011, 04:23:39 pm
Head to the armor shop and buy some bronze armor.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Taricus on June 27, 2011, 04:23:59 pm
Head to the armor shop and buy some bronze armor.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: SeriousConcentrate on June 27, 2011, 04:24:51 pm
Bradley floated into the magic shop. "Um, um... I, I would like to b-buy that... book of elements... please?" he said, pointing at it and trying not to be too much of a bother to the clerk. Once he had it, he would bind it to his person.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: freeformschooler on June 27, 2011, 04:27:00 pm
Once he had it, he would bind it to his person.

Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Ochita on June 27, 2011, 04:28:05 pm
I shall enter the armor shop, and buy a flowing robe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: SeriousConcentrate on June 27, 2011, 04:35:57 pm
Oh, I see. For some reason I had interpreted it as both visiting and buying was a free action. My bad. ^^;
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Dwarmin on June 27, 2011, 04:39:23 pm
Oomph pushed his way through Boo Bradley, who conveniently turned invisible and covered his face.

(http://www.mariowiki.com/images/a/ac/Mario_charginChuck.gif) Outta my way, squirt.

Action-Buy Spellbook of Healing

OOC: Also, I know copy/paste for the win, but can you at least put in my corrct one line of bio blurb freeformschooler. It will IRK me until you do.

:P
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Darvi on June 27, 2011, 04:40:48 pm

(http://www.mariowiki.com/images/a/ac/Mario_charginChuck.gif) Outta my way, squirt.
Remember the story about the Charlie who wanted to be a Bob, bro!
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: freeformschooler on June 27, 2011, 04:43:18 pm
OOC: Also, I know copy/paste for the win, but can you at least put in my corrct one line of bio blurb freeformschooler. It will IRK me until you do.

:P

Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: freeformschooler on June 27, 2011, 06:39:56 pm
Hate double posting, but...

Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: Dwarmin on June 27, 2011, 07:06:00 pm
The faster we get off the ground, the higher we fly before smashing into the ground :)

Also, he KNEW we were starting today, he was the last player to sign up. I don't have regrets autoing him for a bit,
Title: Re: Mushroom Kingdom Wars RTD: Turn 0, serious business! (SIGNUPS CLOSED)
Post by: FuzzyZergling on June 27, 2011, 07:39:27 pm
Head to the weapon shop, buy a Steel Maul.
Sorry for the wait.
Title: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: freeformschooler on June 27, 2011, 08:39:50 pm
Turn 1

Intro

Location: Mushroom Kingdom - Market Square
Time: Sunrise
Weather: Cool
Light: Plenty

You've all burst into the shops, ready to throw away your money. However, your first impressions may leave a lasting impact on the quality of your gold-traded end goods!

Shop List

Spoiler: Weapons shop (click to show/hide)

Spoiler: Armor shop (click to show/hide)

Spoiler: Magic shop (click to show/hide)

Results

Taric: Head to the armor shop and buy some bronze armor.

You head into the armor shop, and put in a request for a full set of
bronze armor.
The shopkeeper has a hard time lifting the whole set off the rack, but
manages to get it to you. In hindsight, you might could have helped him out with that.
You're now short 300 gold, but you have armor to wear! You do so. The armor looks great on you! The helm even has a pull-down
face cover.

Bradley: Overcome shyness and buy the elemental book.

You float into the magic shop. Behind the
counter, some grizzly old woman holds close to her two spellbooks, one being the one you
request to buy.
It's almost like she knew you were coming. Regardless, you hand her
the money, and she hands you the Spellbook of the Elements. You're now down to 400 gold,
but you certainly have the book you wanted!

Ochita: I shall enter the armor shop, and buy a flowing robe.

You enter the shop, put your hand on the counter and request one of
the flowing robes.
While you wait, you notice what looks to be a small-sized idiot
playing around with the full-body bronze armor he's wearing. The shopkeeper looks at you a
little funny, and says "But yer' human, ain't ye? This's' only popular with them renegades.
Eh well, it sure is cheap." You happen to know what he's talking about --
humans aren't naturally inclined towards magic, and robes are associated with mage
types. However, for the 100 you acquire the robe and wear it.

Red: Head to the armor shop and buy some bronze armor.

You walk into the armor shop, and the shopkeeper
seems surprised by your charisma. Playing along, you request his "highest order of bronze
armor, straight from the Kingdom's secret armory". You didn't know you'd be taken
literally.
You now are short 300 gold, down to 200, but for that price, you acquired
Bronzelight. The shopkeeper smiles, does his Mushroom Salute, and says "In the name of King Toadstool!". Clearly, this is the kind of thing you're supposed to do when addressing royalty.

Oomph: Push your way to a Spellbook of Healing.

You charge your way into the magic shop, only to knock over several probably magical vases in the process. Insisting that was an accident, you ask to buy a Spellbook of Healing. The grizzly old woman gives it to you, begrudgingly, but not before fining you the price of a Spellbook of the Elements, to cover both her vases and her meals for the next month or so. You're now down 400 gold, but have your healing spellbook! All this happened so fast you didn't even know you got ripped off compared to Radley, now looking through his spellbook.

Fuzz: Head to the weapon shop, buy a Steel Maul.

You enter the shop with your money in hand, planning to throw it over the counter. However, you being a green-shelled koopa, the shopkeeper anticipated your request somehow, and had the two crush-oriented weapons on the counter before you even asked. How attentive! You hand the scruffy Toad shopkeeper the money, and pick up the steel maul. It's a lot less heavy than it looks.

Status

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: Bdthemag on June 27, 2011, 08:44:26 pm
Scoooooore.

Go to the weapon shop and buy an Iron Shortsword!
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: Dwarmin on June 27, 2011, 08:46:52 pm
Go look for a sports equipment store-even I can't afford to buy anything right now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: Taricus on June 27, 2011, 08:48:41 pm
Go to the weapon store and buy a bronze spear.
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: freeformschooler on June 27, 2011, 08:48:58 pm
Go look for a sports equipment store-even I can't afford to buy anything right now.

Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: FuzzyZergling on June 27, 2011, 08:50:52 pm
Go out to the square and wait for the others to finish their shopping.
Are there penalties to carrying lots of weight?
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: Bdthemag on June 27, 2011, 08:52:02 pm
((Wait is dual wielding weapons allowed? Because I have enough for two swords, may as well just buy both.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: freeformschooler on June 27, 2011, 08:56:37 pm
Go out to the square and wait for the others to finish their shopping.

I'm done posting OOC tags. Why was I even doing that anyway? I'm not playing a character in the first place.

Anyway, you sure you wanna do that? You have enough money leftover for a robe. Or you could just save it! Who knows when you'll need it.

((Wait is dual wielding weapons allowed? Because I have enough for two swords, may as well just buy both.))

I had actually planned that in advance. Yes and no. You can dual wield with any weapons that are not "large" or "extremely heavy", if they do the same type of damage, for two attacks in one turn... at the cost of a -1 modifier to both rolls.


EDIT: Also I should note that Red is now effectively invincible to unarmed attacks, from behind or the side, when defending by hiding in his shell. Of course, that's a niche situation...
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: FuzzyZergling on June 27, 2011, 10:06:13 pm
Go out to the square and wait for the others to finish their shopping.
Anyway, you sure you wanna do that? You have enough money leftover for a robe. Or you could just save it! Who knows when you'll need it.
Yeah, I'ma save it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: SeriousConcentrate on June 27, 2011, 10:35:41 pm
"Th-thank you, ma'am," Bradley said as he floated out, spellbook in hand. Should he buy a weapon or a robe? It was a tough decision! A critical error here might mean doom on the journey. He instinctively covered his eyes in self-inflicted fear as he tried to think it through. Weapon. Right. I'll need something in case I can't cast my spells anymore. He went to the weapons shop and looked around as fast as he could, trying not to take up too much of the owner's time with his browsing. Eventually he picked up an iron club. "Excuse m-me. How m-much is this?" he asked, holding it up for the shopkeeper to see.
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: Dwarmin on June 27, 2011, 11:19:58 pm
Spoiler: OOC (click to show/hide)

I really just wanted a sneak peak, really...I can bind the spellbook on our first travel turn, and buying the weapon will probably fail or backfire anyway if the price gets increased and I don't have extra gold.
Title: Re: Mushroom Kingdom Wars RTD: Turn 1, shopping fever!
Post by: Ochita on June 28, 2011, 03:36:10 am
To the weapon shop, to buy a good iron lance.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: freeformschooler on June 28, 2011, 08:02:56 am
Turn 2

Intro

Location: Mushroom Kingdom - Market Square
Time: Morning
Weather: Cool
Light: Plenty

Some people are just more lucky than others! But the excitement is still here. Decked out in full gear, who could possibly stop the lot of you now? No one, that's who. You've only got to the end of the morning to shop, but the sun is high in the sky now, and each minute feels like a second!

Shop List

Spoiler: Weapons shop (click to show/hide)

Spoiler: Armor shop (click to show/hide)

Spoiler: Magic shop (click to show/hide)

Results

Taric: Go to the weapon store and buy a bronze spear.

Heading to the weapon shop, you find yourself in the presence of a scruffy Toad, in addition to a comrade already on the way out. You walk over to the counter and find yourself pointing towards a bronze spear on their racks. The scruffy Toad picks it up with ease. You are consistently amazed with how much weight a Toad can lift. Regardless, you feel much acquainted to the weapon already. You can thrust it with ease! That's just the way of the yellow-shells. You hand over your 100 gold.

Bradley: Shyness? What shyness? You need a weapon!

You find your way to the weapon shop, where your friend Taric appears to be flexing a spear with his Koopa muscles. "Excuse m-me. How m-much is this?", you ask, holding up an iron club. The shopkeep looks at you a little warily, almost as if he's just seen a ghost! You put the money down as carefully as possible, and he lets you keep the club. You're now down to nothing. But it was completely worth it! As you would probably say, "N-nothing c-can stop me... now!"

Ochita: To the weapon shop, to buy a good iron lance.

You're inside the weapon shop so fast that you don't even know how you got there. Your money is on the counter, and a lance is in your hand. Clearly, this was a perfectly applicable use of your money. At this point you could feel a little superior to Taric, who probably thinks his puny bronze spear is great, but that's completely up to you! You're now down to nothing and some equipment.

Red: Go to the weapon shop and buy an Iron Shortsword!

You feel invincible as you head into the weapon shop. A whole lot of your friends are there, all wielding different weapons. You're not gonna let them show you up, so you request an iron longsword, the best sword your money can buy. The shopkeep seems impressed with your charisma and confidence, but tells you that 200 gold won't buy a sword that costs 300 gold! The fellow hands you a bronze shortsword for your money, though. You're now down to 100 gold.

Oomph: Locate a sports equipment store.

You bumble around town until you walk directly into the store you didn't expect to find anyway. Inside is sports equipment of all variety. A lakitu mans the counter. You remember hearing tales of how Mario and Luigi spent their free time competing in a wide variety of competetive sports.

Spoiler: Sports equipment shop (click to show/hide)

Fuzz - Go out to the square and wait for the others to finish their shopping.

You head over to the center of Market Square, and accidentally make some poor fellow trip in your excitement. He heads away, but drops the purse he had just stolen from an elderly Toad. The Toad woman rewards you with an extra 200 gold. She tells you she had her only pictures of her son before he went off to war in that purse. You almost refuse, but end up not doing so.

Status

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Dwarmin on June 28, 2011, 08:14:13 am
Ooomph scowled at the lack of footballs and football related equpment. He couldn't tackle anyone with this stuff!

Backtrack, and buy a bronze shortsword. Mark where I found the sports equipment shop on the shop list.

Title: Re: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Darvi on June 28, 2011, 08:17:04 am
You have a Re: there good sir.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Ochita on June 28, 2011, 08:18:25 am
Also I still have 400 gold. Also, it seems as if everyone has a bonus to damage, even if they have the cheap stuff.

I guess I'll look around for free stuff now.
Title: Re: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: freeformschooler on June 28, 2011, 08:20:31 am
You have a Re: there good sir.

Oh yes thank you.

Anyway, just fixed up some abilities and stuff, just now.

Also I still have 400 gold.

I guess I'll look around for free stuff now.

*facepalm* fixing, hold on.

Thanks guys. This is my first "major" RTD, I'm going to make some slipups.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Taricus on June 28, 2011, 08:24:47 am
Head to the gate early. I've no more money to spend (That I want to spend)
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: freeformschooler on June 28, 2011, 08:53:34 am
Also, it seems as if everyone has a bonus to damage, even if they have the cheap stuff.

Clearly, this means only one thing: I'm going to have to throw a bunch of tough enemy groups at you guys.

Oh, and BOO doesn't have a damage bonus :P

Mostly, the damage bonuses come from the fact that there's three koopas, who get a mildly subpar active and a very situational passive, in addition to a damage bonus.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Ochita on June 28, 2011, 08:56:59 am
>_>

Okay. Didn't notice that but whatever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: SeriousConcentrate on June 28, 2011, 09:50:27 am
"Th-thank you!" Bradley said, immediately flying out of the shop with his weapon. It looked like some of the others making the journey were waiting as well, and he floated near them. He was too shy to talk, though, so instead he decided to bind the spellbook now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: FuzzyZergling on June 28, 2011, 10:22:39 am
Continue waiting for the others to finish with their shopping.
I could afford some copper armor now... But I think I'll save my coins for something better.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: freeformschooler on June 28, 2011, 10:25:03 am
Now we wait for Bdthemag, and then Turn 3, ho!

EDIT: Also I should note that I'm going to introduce initiative in the first battle, to keep it manageable and interesting. Outside of battle, the order of turns is top-down from the player list (starting with Taric, ending with Fuzz).
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Bdthemag on June 28, 2011, 10:27:48 am
Go to the gate and wait for the others.
Title: Re: Mushroom Kingdom Wars RTD: Turn 3, setting out!
Post by: freeformschooler on June 28, 2011, 11:02:39 am
Turn 3

Intro

Location: Mushroom Kingdom - Market Square
Time: Morning
Weather: Cool
Light: Plenty

The air gets slightly warmer as most of the Heroes approach the town's gate. It's almost like an indication of what a heated journey you're likely to have. Your first mission is to head to the Forest of Piranha Plants, and it should take you 'till the end of the afternoon to reach it without any interruptions. Hopefully, nothing will go wrong!

Results

Taric: Head to the gate early.

You head to the town gate, where the guards are waiting for you. They look a little surprised. It's almost as if they were expected to have to force every one of you to leave! Beyond the mighty Bob-omb-iron gates lies a path that splits in the distance, surrounded by a flat-ish grassy field. You can make out mountains in the distance beyond that.

Bradley: Bind spellbook.

You concentrate on the spellbook, and watch as a slice of light leads out from it and into your soul. The spellbook is bound! This will probably come in handy later on. Feeling the spells bound to your soul, it's almost as if the magic is now innate. You have learned to cast the active spells Fire I, Ice I and Lightning I.

After binding, you notice a guard was waiting on you. Apparently, the process freaked him out a bit. Instead of touching you, he motions you to come to the gate with him. You do so, and find your friend Taric, toting his spear, at the gate.

Ochita: Scour for free stuff.

You're not sure where to look for free stuff, so as a last-ditch effort you search through a trash heap. You find nothing but old food and worn, unwearable shoes. What a shame! You decide not to take any of it. You should probably be heading to the gate now.

Speaking of which, a guard comes your way, grabs you by the arm and leads you off to the gate, where you find Bradley and Taric waiting for you.

Red: Go to the gate and wait for the others.

You head to the gate. You were planning on waiting on the others there, positive you'd be be first. However, it turns out that Ochita, Taric and Bradley were already there! You all deem it necessary to wait for the guards to deliver the last two, or for them to get here themselves.

Oomph: Buy a bronze shortsword.

Making a last minute trip to the weapon shop, you demand a bronze shortsword -- quickly, before the guard gets here! He hands you the sword, and you hold it up. The Toad looks at you funny, seeing as you're a Green Koopa. You get an idea of why he's doing that. But hey, you were in a rush! Why worry about it? Anyway, you're out of money now.

A guard somehow, some way, finds you in the store and escorts you to the gate. You find most of your friends there.

Fuzz: Wait for the others.

You continue waiting for the others in Market Square, only remembering that you're supposed to wait at the gate instead when a guard comes up to take you there. You end up at the gate in no time (Mushroom Kingdom's Market is populous, but not extremely large). Waiting there for you are all your comrades. You make sure you've got everything you need, and exit through the gates!

End prologue

Thus set out the Mushroom Heroes
To defeat their Koopa foes
To free the knights and Princess Peach
To beat the King and minions each


Location: Mushroom Kingdom - Market Square
Time: Morning
Weather: Cool
Light: Plenty

You all find yourselves at a crossroads. To the northeast, the dirt path you've been walking on for not very long at all leads into the horizon. At the northwest crossing, the path leads off to the Forest of Piranha Plants, based on the sign placed between the spot where the paths seperate. You have no idea why there would only be two paths. Surely there are more places to visit than that? Regardless, you know where you must go. So the question is: what will you do?

Status

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Darvi on June 28, 2011, 11:03:40 am
Teleport into that world and teach Bradley how to cast Ice IX
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: FuzzyZergling on June 28, 2011, 11:07:33 am
Northwest is the direction we're supposed to go, I believe.
Very good so far.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: freeformschooler on June 28, 2011, 11:08:01 am
Teleport into that world and teach Bradley how to cast Ice IX

Error: Ice IX doesn't come out until the Spellstation is invented by Spony. For now, you'll have to deal with Ice I for the Magetendo, and the localized versions of Ice II and Ice III on the Ultra Magetendo by Ninmagic.
Title: Re: Mushroom Kingdom Wars RTD: Turn 2, lucky shoppers!
Post by: Bdthemag on June 28, 2011, 11:09:35 am
The Forest of Piranha Plants sounds nice, lets go there!
Title: Re: Mushroom Kingdom Wars RTD: Turn 3, setting out!
Post by: Taricus on June 28, 2011, 11:12:35 am
Piranha forest!
Title: Re: Mushroom Kingdom Wars RTD: Turn 3, setting out!
Post by: SeriousConcentrate on June 28, 2011, 11:14:46 am
Bradley nodded. "OK," he said, not wanting to cause a disturbance by disagreeing.
Title: Re: Mushroom Kingdom Wars RTD: Turn 3, setting out!
Post by: Ochita on June 28, 2011, 11:17:54 am
To the forest!
Title: Re: Mushroom Kingdom Wars RTD: Turn 3, setting out!
Post by: Dwarmin on June 28, 2011, 12:04:39 pm
"I agee. Let us smite them."
Action:Bind the book on myself on the way there
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: freeformschooler on June 28, 2011, 12:53:06 pm
Turn 4

Turn intro

Location: Goomba Path - Northwest Split
Time: Noon
Weather: Decently cool
Light: Bright

You've headed off northwest, hoping to confront King Piranha and get some information. You figure as long as it's not the King of the Koopas, a King can't be so bad. Maybe he'll even spot you a little help! You can at least hope.

Results

Taric, Bradley, Ochita, Red, Fuzz: Head northwest along the path.

You head along the path northwest. The sun seems to grow brighter with every step, but that could just be your imagination. You could swear you see something up ahead... is it a bunch of shadows? No... they're moving. You stop dead in your tracks once you realize what it is.

Oomph: Bind spellbook.

The slice to your soul takes you by surprise. However, you end up feeling overcome with power. You probably figured at one point you had to be "good" to use Light magic. Your newfound knowledge reveals to you that while you are a hero-in-the-making, that's not necessarily true. You learn Heal I.

You catch up with your friends only to see the same thing they did.

Turn outro

Location: Goomba Path - Northwest Midway
Time: Noon
Weather: Cool enough for a fight
Light: Less intense

You all stop up ahead to see one thing you were not expecting so early: bandits. A red Koopa and a blue Koopa, both wearing unrealisticaly stylish shades, and wearing somewhat light armor that signifies them as part of a notorious bandit group, the Koopa Troop. You take a step back.

As you do, the red one takes a step forward, and presses his foot down hard. He points his blue sword at you, and you see his wings spread quickly.

"Hey, punks! We had word you were coming!" says the red-shelled one.

Word from who? There's no telling. You're all driven by a mild feeling of nervousness. Some of you start shaking.

"No need, Red. We have backup, remember?" says the blue one, arms crossed. He spreads his wings tpo, and his fancy bandana blows in the drift caused by the action.

"Yeah, there is. I can't stand these heroes. The worst part is, we didn't even stand a chance at those first two! But now, with them locked up, we've got our chance, right here. Stand your air, Blue. This is what we've been waiting for. I'm Koopa Troop Red, and that's Koopa Troop Blue. If you're unlucky enough to satisfy us, those are the last words you'll ever hear!"

The koopas take flight. It's as if they glow with power. You guess that there's no helping it now!

(http://img.ie/12582.gif)

Please refer to the brief battle command tutorial in the pop up display. The next turn will function as an intro to battling.

Status

Enemy List

Spoiler: Koopa Troop Blue (click to show/hide)

Spoiler: Koopa Troop Red (click to show/hide)

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Bdthemag on June 28, 2011, 12:57:50 pm
"Red? You stole my name!"

Attack the Red Koopa with my Bronze Shortsword.
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: SeriousConcentrate on June 28, 2011, 01:06:48 pm
I believe I get a brofist then since I played it at a friend's house when he rented it years back. :3

Bradley floated behind Koopa Troop Blue, not wanting to look him in the eye as he did something so bold as attack him, and cast Lightning I on him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Dwarmin on June 28, 2011, 01:11:52 pm
"You are all worthless and weak!" Oomph says to everyone gathered, regardless of whose fighting with or against him.

Attack Koopa Troopa Blue with Bronze shortsword from front.
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Taricus on June 28, 2011, 01:28:07 pm
Stab red in the front.
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Ochita on June 28, 2011, 01:28:39 pm
Go for the blue one!
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: freeformschooler on June 28, 2011, 01:31:48 pm
I'm going to let you guys say "front" this turn, but later on you're going to have to leave that to me. Normally, outside of specific situations where it's explicitly defined based on previous actions and initiative during the turn (which is some of the time), I just roll a hidden roll (all hidden rolls are 1d8 and 1-2 is a failure, BTW) when, say, attacking a Koopa, or a Boo casts a spell, or so on.
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Taricus on June 28, 2011, 01:34:00 pm
Question: Are we allowed to do bro attacks?
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: freeformschooler on June 28, 2011, 01:35:36 pm
Question: Are we allowed to do bro attacks?

I was pondering that. You'll have to see for yourself.
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Taricus on June 28, 2011, 01:39:00 pm
Welp, We're going to get it now ;D
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Dwarmin on June 28, 2011, 01:41:00 pm
Suggestion-After the tutotial, with the low levels of damage in this game, can we perhaps run multiple rounds of combat a turn, signifying beforehand when we would want to stop the battle when we reach a certain amount of low health?
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: FuzzyZergling on June 28, 2011, 01:42:33 pm
Atack Blue with maul.
Question: Do humans heen MP to cast Fireball?
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: freeformschooler on June 28, 2011, 01:44:26 pm
Suggestion-After the tutotial, with the low levels of damage in this game, can we perhaps run multiple rounds of combat a turn, signifying beforehand when we would want to stop the battle when we reach a certain amount of low health?

If it gets to be a problem, yes, I'll allow people to take a vote on fleeing. But the low levels of damage won't be a problem because... well, I'm just going to spoiler this for you.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: Dwarmin on June 28, 2011, 01:48:53 pm
Yeah, I figured.

With my +0 damage vs +3 AV (armor, flying, shell), I was going to do like no damage here. You can now intiate our tutorial ass-beating, if you please. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 4, so early?
Post by: freeformschooler on June 28, 2011, 02:05:51 pm
Atack Blue with maul.
Question: Do humans heen MP to cast Fireball?

Check the Skills and Spells spoiler in the first post. Both of humans' innate abilities trigger a medium cooldown each, but cost no MP. Says so in the pop up. If you'd like to change your command, fire away! Actually you're offline, I'll let you use your maul this turn and give you a chance to try something else the nest.
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: freeformschooler on June 28, 2011, 02:31:40 pm
Turn 5

Turn intro

Location: Goomba Path - Northwest Split
Time: Noon
Weather: Heating up, in both senses
Light: Pleasant

Bandits! Who would have thought? Looks like they're getting taking revenge on you, for something you didn't do!

Roll for initiative

Spoiler: Initiative (click to show/hide)

Results

Koopa Troop Red: Take a flying strike at that other red-shelled punk!

"You! Red-shell! You're a disgrace to red-shelled koopas everywhere! Why join the army when you be on the winning side?" spouts Koopa Troop Red, right before diving into his shell, and taking a literal dive towards Red! Red is caught unaware, and [Rolled a 5. 5 (base roll) + 2 (slashing damage) - 1 (AV) = 6! A 6 does 4 damage total, but often has other desirable effects, especially when the effects are not specified by the action!] knocked straight back, bruising him for 4 damage and causing him to fall on his back!

Koopa Troop Blue: Calculate the damage potential of a Geo Blast to the funny looking human, and then try it.

Koopa Troop blue touches his hand to his headband, and then strikes a sideways pose, pointing with two fingers toward Ochita. However, the multicolored geometric shapes that burst forth from his hand with a twinkling sound fly right past Ochita, and disappear into nothing.

"Rats," said Blue, under his breath. "I was sure I got it right!"

Fuzz: Maul Blue with maul.

You swing your mighty maul at Blue, but miss him entirely! It was a very difficult hit, anyway. He keeps flying around, like he knows exactly where to fly. Maybe someone else can catch im off guard.

"Can't catch me. And I know it," says the blue one, without raising his voice.

Oomph: Slice the Blue one.

Taking a massive, mighty swing with your relatively tiny sword, you manage to somehow hit the flying blue one, catching him at exactly the worst moment (in your case, the best). He recoils from the hit, taking 4 damage. You've managed to somehow slice off part of one of his wings during your attack. He's no longer able to fly, no matter how much he tries.

"No! No, no, no! This can't happen!" he shouts. His voice is certainly raised now.

Red: Attack the imposter!

Inspired by Oomph's unquestionable heroicness, and you manage to jump and pull off a highly similar move, catching Koopa Troop Red off guard! He takes four damage, is knocked several feet back, and onto the ground. You can't believe you pulled that off. Maybe you were meant to be a hero after all!

...or that's what would have happened, if you weren't lying on your back in your shell. Sigh.

Bradley: Take a shot at Blue with Lightning I!

Seeing how Blue's on the ground, you cast your best quick lightning spell at the dastardly, calculating Koopa. It seems to hit him, but he shrugged it off. It's almost like he didn't notice. You'll guess... you guess you have to enact revenge for this? You're now down to 4 MP.

Taric: Take a stab at the other Red.

You take your best stab straight at Other Red in the air, as your Red would probably have done on a moment's notice. You're not sure. You haven't gotten to know each other that well. Regardless, his head is clearly built hard, as you took your best stab at it and the attack glanced off completely! Better try again, or something, probably.

Ochita: Go for the blue one!

You charge at the prone Koopa Troop Blue! Koopa Troop Blue is surprised at the ferocity of your onslaught! The +iron lance+ glances off the prone Koopa Troop Blue's Front Shell, First Body. Alright, yeah, noticing other attacks, you realize even with armor, no Koopa is built THIS hard. But then, he doesn't have anything else... it must be his armor... surely.

Turn outro

The Koopas are tough, and relenting. If you knew that you were going to face an enemy this early on, you probably could have asked for more backup!

By now you should have a general idea of how combat works. More rules will be introduced throughout the rest of the tutorial, but this is the general idea. Keep at it!

Status

Enemy List

Spoiler: Koopa Troop Blue (click to show/hide)

Spoiler: Koopa Troop Red (click to show/hide)

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Bdthemag on June 28, 2011, 02:33:34 pm
Hide in my shell and defend!
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Taricus on June 28, 2011, 02:34:54 pm
Stab Blue

It's stab, because I have a spear!
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: freeformschooler on June 28, 2011, 02:35:11 pm
Stab Blue

It's stab, because I have a spear!

ifailit.jpg
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: FuzzyZergling on June 28, 2011, 02:53:59 pm
Attack Blue again.
I'm going to be gone for a week. Very sorry, you can auto me or kick me or whatever you want.
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: SeriousConcentrate on June 28, 2011, 03:05:04 pm
Bradley decided to stick with the old saying of 'if you fail, dust yourself off and try again.'
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Ochita on June 28, 2011, 04:08:37 pm
Power attack, blue koopa!
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Dwarmin on June 28, 2011, 04:30:51 pm
Cast Heal 1 on Red
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: freeformschooler on June 28, 2011, 04:37:17 pm
Attack Blue again.
I'm going to be gone for a week. Very sorry, you can auto me or kick me or whatever you want.

Well... are you alright with Darvi taking over your character for the week? That would be an awful lot more fun and interesting than autoing or kicking. But it's no problem either way.

EDIT: Rats he's alright gone. I'm gonna cast Unwaitlist I.
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Dwarmin on June 28, 2011, 04:46:21 pm
Auoting is pretty lame, when we have people on the waiting list, ready to play.

Thats my opinion, anyway.
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: freeformschooler on June 28, 2011, 05:01:59 pm
Auoting is pretty lame, when we have people on the waiting list, ready to play.

Thats my opinion, anyway.

Yeah. Anyway I'll see if Darvi gets in here in the next hour or so but if not use Fuzzy's command. Then get started on the FIFTH UPDATE FOR THE DAY OH YES.
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Darvi on June 28, 2011, 05:05:50 pm
I'll wait for next turn then.
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Dwarmin on June 28, 2011, 05:07:08 pm
Can we rescue Darvi from an yoshi egg? :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: Darvi on June 28, 2011, 05:08:32 pm
Yoshi yoshi :3?

(I can has yoshi? :3)
Title: Re: Mushroom Kingdom Wars RTD: Turn 5, the Battorial is on!
Post by: freeformschooler on June 28, 2011, 08:21:07 pm
I've got more work than I had planned for tonight. You guys are just gonna have to deal with 4 updates until tomorrow :(
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: freeformschooler on June 29, 2011, 07:56:36 am
Turn 6

Turn intro

Location: Goomba Path - Northwest Split
Time: Afternoon
Weather: Bearable
Light: Cloud cover

Will you be able to defeat the incredibly strong Koopa Troop? Only time will tell!

Roll for initiative

Spoiler: Initiative (click to show/hide)

Results

Koopa Troop Red: Unleash the fury of Waverider.

"This is it!" yells KT Red.

KT Red raises his wavy blue sword high in the sky, yells out something else nonsensical, then with both hands, presses it blade-first into the ground. A gargantuan wave seems to appear out of nowhere, sweeping across the makeshift battlefield, and leaving everyone it hits helpless in its wake. It crashes into six people:

Ochita, preparing a power attack, gets cut short, dazed and knocked back.
Fuzz, attempting to run straight towards Blue for another attack, gets swiped by the wave, and stunned.
Taric, attempting to help Fuzz out by stabbing, is knocked into the air before crashing onto the ground.
Bradley, attempting another Lightning spell, finsd himself floating sideways suddenly.
KT Blue, who was positive his teammate wouldn't let him down, gets caught in the wave due to being on the ground, helpless.
Lastly, Red, before hiding in his shell, is knocked back several feet, but otherwise standing tall.

The devastating wave disappears into nothing after all this. KT Red is clearly smirking.

Oomph: cast Heal I on Red.

Being the only one somehow not hit by the Wave of Terror, you continue with your original plan to heal Red the teammate. You speak a few magic words, and floating Red Mushroom insignia surround Red. He looks restored, and not stunned at all! This action cost you one MP.

Red: Hide in your shell.

Overcome by fright at all the happenings, and not realizing that you now have the strength to face another enemy, you hide in your shell for the turn. Fortunately, nothing tried to attack you after that. On retrospect, that might have been a waste of action.

Turn outro

KT Red and KT Blue get up on their feet, with their hands pressed to the ground. KT Red's shades are chipped, and KT Blue's wing is clipped. They're clearly frustrating, but trying not to show it.

"We should get out of here," said KT Blue, gritting his teeth. "These twerps are tougher than they look. If you want to have a fight, best to be sure you've already won when it started, right?"

KT Red nodded. "Yeah. We don't have to whole crew with us. You punks listen up, we've got reinforcements in two senses. One, the whole Koopa Troop is incredibly powerful together. You're no match against all four leaders!"

"Yes. Plus, we've got a few smaller reinforcements to hold you off while we prepare," said KT Blue, finishing his cohort's sentence.

Two goombas, one male and one female, each wearing Goomba armor with a Koopa Troop symbol on it, come into view. They're grinning a devilish grin.

"I'm Koopa Troop Goomba Kyle," said the angry-looking one.

"And I'm Koopa Troop Goomba Mary," said the sinister-looking one. "We're here to finish you off!"

(http://img.ie/12582.gif)

On that note, the Koopa Troop leaders flew off to the northeast. You could have sworn you heard them say "See ya next time, punks!"

Status

Enemy List



Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Darvi on June 29, 2011, 08:02:14 am
Be a bit confused about the sudden change in personality. Then jump on Kyle, boot to the head-torso.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Taricus on June 29, 2011, 08:06:21 am
Attack Kyle. Think about being used as a bowling ball.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Ochita on June 29, 2011, 08:08:54 am
Go for Kyle!
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Darvi on June 29, 2011, 08:10:31 am
Oh wait, Fuzz's stunned ain't he.

Be mildly discomforted by the sudden change of personality and recover.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: freeformschooler on June 29, 2011, 08:14:06 am
Oh wait, Fuzz's stunned ain't he.

Be mildly discomforted by the sudden change of personality and recover.

The turn is over, so you don't have to roleplay being stunned if you don't want :P You recover automatically inbetween turns, except for lasting status effects.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: SeriousConcentrate on June 29, 2011, 08:39:38 am
Bradley cloaked the area in darkness. Being caught in the wave like that was humiliating! He didn't want anyone to see him!
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Dwarmin on June 29, 2011, 08:49:22 am
"Cowards! Mendicants!"

Attack Koopa Trooper Mary with Short Sword
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: freeformschooler on June 29, 2011, 09:38:36 am
While waiting on Bdthemag, I got a question. Yeah yeah the RTD's great so far, but what do you guys think of the system itself? I mean obviously right now it's designed for Paper Mario levels of damage, but I'm planning to hopefully scale that up as it goes on. And if I ran another RTD after this one would you prefer something like this in terms of battle system, something more oriented a little less toward combat, something a little more high powered or something else entirely?
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Taricus on June 29, 2011, 09:43:12 am
It's good as it is. Second idea is alright.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Dwarmin on June 29, 2011, 10:31:17 am
I'm only a bit worried that we'll run into battles that go on for ever, but critical hits would negate that, though. In theory.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: freeformschooler on June 29, 2011, 11:02:48 am
I'm only a bit worried that we'll run into battles that go on for ever, but critical hits would negate that, though. In theory.

A battle like this should only be going on for 1-2 turns. With power scaling I could be looking at 1-3 turns for future battles, hopefully. Don't expect to see 20 HP enemies for quite a while.

And anyway, critical hits (double maximum possible damage) are now officially what happens when an attack or active ability rolls a natural 6. In addition to the excepted effects of course. Thanks for the tip! That should certainly speed things up a bit.

Also, I've decided to not use friendly fire on AoE spells any more. Since you'll usually outnumber the enemies.

Plus, there's going to be a significant portion of the game that isn't battles, or depending on what you do, lots portions where only specific parts of the team are battling.

Anyway, here, have a badly drawn half of the team (Ochita is not to scale :D, and also I don't know how to draw a good face on him):

Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: SeriousConcentrate on June 29, 2011, 11:35:45 am
lol at cute!Bradley. :3 We should contract Shook to draw up one of the battles. ^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Taricus on June 29, 2011, 11:37:17 am
Looks good. :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Bdthemag on June 29, 2011, 01:51:44 pm
Attack Koopa Trooper Mary with my Sword!
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Darvi on June 29, 2011, 01:53:35 pm
Oh wait, Fuzz's stunned ain't he.

Be mildly discomforted by the sudden change of personality and recover.

The turn is over, so you don't have to roleplay being stunned if you don't want :P You recover automatically inbetween turns, except for lasting status effects.
Huh. Back to my first command then.
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: freeformschooler on June 29, 2011, 04:09:07 pm
Update estimate: approximately 3 hours.

EDIT: Rats. Catastrophic busysplosion. Expect 2+ updates tomorrow, I swear!
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: freeformschooler on June 30, 2011, 10:35:45 am
Turn 7

Turn intro

Location: Goomba Path - Northwest Split
Time: Afternoon
Weather: Bearable
Light: Sun poking through clouds

Fortunately, the Koopa Troop has left. However, you have a feeling they'll be back. In the meantime, you've got two magic-powered runts to deal with!

Roll for initiative

Spoiler: Initiative (click to show/hide)

Results

Oomph: Attack the one named Mary!

You take a running strike at Mary, but she dodges to the side. You find yourself still running, and crash into the ground, dazed! Your last strike was a lucky one. You'll have to do better than this, though. Mary cackles somewhat and makes a coy smirk as she watched you fall face first into the ground.[/abbr]

Fuzz: Take a running jump straight to Kyle's head.

Finding yourself encompassed by a sense of speed, you take a long, running stride, much like that blue one Mario and Luigi always spite, and jump into the air. You press your maul down as you fly forward, and hit with it KTG Kyle right in the center of his head. You're propelled forward by the maul-bounce off of Kyle, but land safely on the grass ahead. Looking back, you see Kyle struggling to hold on to life, but then bursting into air particles. He seems to be dead, or at least gone. What exactly did you just do?

Koopa Troop Goomba Mary: Flame on!

"No!" shouts KTG Mary. She looks toward her comrade with true, genuine horror, and then looks back at the man who killed him.

"I knew we couldn't trust the humans," she said. "I always knew it, even during the Old War, when Goombas were a peaceful race. But, when push comes to shove, all a human wants to do is STOMP all over us! Take this, one named Fuzz! FIRE!"

She kicks the air, but what's really being kicked up is a flame. A blast of flame comes into existence just a few inches away from scalding him. Fortunately, it misses completely. KTG Mary collapses on the ground, possibly crying.

Bradley: cloak the area in darkness.

You fill the path with artificial darkness, reversing the rolls. Shy as you may be, you are now the hunter, and everyone else is the hunted. In the darkness, the game is on, but you're the host. You and Red are the only ones now able to see clearly.

Red: Take Mary out with a slash.

You slash at something you assume to be Mary with your sword, but you hesitate, and it seems to only cause a cut. You hear a whimper. Bronzelight's lights are a little bit more unwieldy in practice that you believed Fortunately, you didn't attack a teammate or anything!

Ochita: Go for... the nearest one!

Determined not to be affected by the darkness now working in the favor of other teammates, you run straight to the spot you remember KTG Mary last being. You saw Kyle die, otherwise you would have still gone for him! In the darkness, you make a stab with your might lance. You feel a funny shaped being get knocked away by it, probably wounded. You hope it wasn't a teammate, but you're pretty sure it wasn't.

Taric: Attack Mary! Think of being used as a bowling ball.

Unaffected by the darkness due to memorization and adrenaline, you run forward, and imagine yourself being a bowling ball knocking over Goomba pins! You run so fast that your lance goes straight through something, which promptly bursts into nothing around its bronze pole. You don't know what happened quite yet.

Turn outro

The darkness clears after about half a minute, and Kyle and Mary are nowhere to be seen. Blood lies on the ground and on spears and mauls, and you can feel it on your hands, even if you can't see it. A few of you feel a little sick because of not being used to killing. But, at the same time, it's what you had to do... right? Kill or be killed. Yeah.

The sun is nearly over the top of the sky now, and the Forest is visible in the distance. You suppose that getting there before dark will not be a problem. You probably underestimated how much time you'd have before it got really dark. Nevertheless, only one way to go now, except for the obvious (back and off-trail, both of which you can travel to if you want. There's no hurry, surely, but the King wouldn't be happy to see you in town at least without any information). Where you go now is up to you.

Status

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 6, meet the Koopa Goomps!
Post by: Darvi on June 30, 2011, 10:36:39 am
I have no idea what I just did. Sorry mate.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: freeformschooler on June 30, 2011, 10:39:19 am
Sorry, I shouldn't write when sleepy. I'll attempt to rewrite it simpler. The premise is:

1) Long jump
2) Instead of your boots, propel yourself off the enemy with your weapon
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Taricus on June 30, 2011, 10:55:38 am
Loot the high cape and then get moving.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 11:08:57 am
What cape? I don't see any loot anywhere.

Bradley floated along the path above Taric. There was no actual reason to turn around and head for home, since cowardice wasn't a real reason.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Taricus on June 30, 2011, 11:13:16 am
The one Kyle was wearing...
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 11:18:44 am
He suffered critical existence failure.

Quote
Looking back, you see Kyle struggling to hold on to life, but then bursting into air particles. He seems to be dead, or at least gone.

I'm pretty sure that means he's been turned into 100 points, including his inventory.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Taricus on June 30, 2011, 11:20:28 am
I'll be damned if the cape got turned into 200 points then...
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 11:22:44 am
Well, Fuzz did jump on his head. :P We all know what happens to Goombas after that.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Taricus on June 30, 2011, 11:24:27 am
They get flattened. So apart from the bloodstains it should be good.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Dwarmin on June 30, 2011, 11:31:31 am
Oomph recalled the kings words...

...Forest of Pirahna Plants! where you'll find King Piranha. Hopefully, he will guide you in the right direction! And probably not eat you. Good luck.

"Let's go in the direction of the forest! Stay way from pipes.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Ochita on June 30, 2011, 11:35:10 am
To the forest!
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: freeformschooler on June 30, 2011, 12:13:04 pm
I'll let you guys loot 2 items per enemy, if they have that many, on the turn after a battle. So Taric gets the high cape :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Taricus on June 30, 2011, 12:15:19 pm
Jumping stab time!
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Dwarmin on June 30, 2011, 12:15:42 pm
First come, first loot?

I would take one of the Koopa Goommails, if it fit somehow
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: freeformschooler on June 30, 2011, 01:10:24 pm
First come, first loot?

I would take one of the Koopa Goommails, if it fit somehow

Some notes to be included on the first post along with the rest of the rules at a later date:

1. Anything "X-fit" is assumed to only fit X or things shaped like X. I might allow a little leeway if Serious wanted Bradley to wear the Goommail :V
2. Taric can wear the High Cape, but its purpose will be less useful in battle than out, primarily because an unarmed attack doesn't use his Piercing bonus. On the other hand, Deadly Double Jumps of Doom are much funnier.
3. Expect forest-like enemies (http://www.mariowiki.com/Forever_Forest) and more >:3
4. Forest of Piranha Plants is a "dungeon". The experimental dungeon mechanics I'm using are going to be less combat oriented and more teamwork oriented. Expect shenanigans.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Darvi on June 30, 2011, 01:14:12 pm
Stay way from pipes.
No. Stay close to the pipes. That way the plants won't spawn.

Onwards!
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Dwarmin on June 30, 2011, 01:24:15 pm
Some notes to be included on the first post along with the rest of the rules at a later date:

1. Anything "X-fit" is assumed to only fit X or things shaped like X. I might allow a little leeway if Serious wanted Bradley to wear the Goommail :V

Still, looting it to sell for coins is allowed, correct?
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 01:30:12 pm
Ah, well. Good thing I can fly. And hide under the principle of "I can't see you so you can't see me." >.> Cena aside, flight might be pretty useful for puzzles. ^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: Dwarmin on June 30, 2011, 01:31:45 pm
Ah, well. Good thing I can fly. And hide under the principle of "I can't see you so you can't see me." >.> Cena aside, flight might be pretty useful for puzzles. ^^

Yeah, until we run into the "Boo Proof" walls. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 01:32:49 pm
Actually that reminds me, what was Lady Bow's power again? Wasn't it turning you incorporeal so you could run through certain walls? I could probably do that.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: freeformschooler on June 30, 2011, 01:35:13 pm
Ah, well. Good thing I can fly. And hide under the principle of "I can't see you so you can't see me." >.> Cena aside, flight might be pretty useful for puzzles. ^^

Yeah, the Boo shyness doesn't work both ways at the level you're at, so I included the Darkness spell instead. Also, I think that instead of 1d10, Darkness prerolls should be 1d6. Otherwise it means a lot less.

Some notes to be included on the first post along with the rest of the rules at a later date:

1. Anything "X-fit" is assumed to only fit X or things shaped like X. I might allow a little leeway if Serious wanted Bradley to wear the Goommail :V

Still, looting it to sell for coins is allowed, correct?

If you want.

Actually that reminds me, what was Lady Bow's power again? Wasn't it turning you incorporeal so you could run through certain walls? I could probably do that.

I can't answer that for you because of high priority spoilers ;D
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 01:56:31 pm
Righty-o. To Gamefaqs it is.

...

Looks like I was wrong. ^^;
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: freeformschooler on June 30, 2011, 02:00:58 pm
No, I mean spoilers for my RTD. There's a specific number of things that are going to happen unless you guys are really creative. That question was related to this.
Title: Re: Mushroom Kingdom Wars RTD: Turn 7, it's over.
Post by: SeriousConcentrate on June 30, 2011, 02:05:28 pm
Ah, OK. Doesn't change the fact my memory's a bit faulty though. :-[ Oh well.
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: freeformschooler on June 30, 2011, 05:08:28 pm
Turn 8

Turn intro

Location: Goomba Path - Northwest Split
Time: Afternoon
Weather: Pleasant
Light: Very

The battle has been won. The forest is just up ahead. The team is probably hesitantly rejoicing, either for victory or peace. There's only one (logical) way to go now.

Results

Taric: Loot the high cape, keep moving.

You find AND grab the high cape, but decide to keep moving. You can always wear it later. You have no idea how in the world a mere cape increases jumping ability. You guess the same way a flower allows you to throw fireballs: magic! You remember hearing stories about how the other 4 continents, all of which are not ruled by the Mushroom Kingdom, have different sorts of magic in the air. Things work very differently around there.

Bradley: Follow Taric from above.

Following Taric to the forest, you hope your other teammates can keep up. You realize that some were wounded in battle! Off to the side of the trail, you spot a patch of three (3) Red Mushrooms. Before anyone noticed you were gone, you pick them all up and are back on the trail again. Perhaps they'll come in handy later?

Ochita, Dwarmin, Red, Fuzz: To the Forest!

The whole lot of you race on ahead of everyone, gradually seeing the path turn into forest brush up ahead. By the time you're at the entrance, the others are preoccupied, and for the most part far behind. What the path appears to turn into is a deeply surrounded clearing.

Turn outro

Location: Forest of Piranha Plants - Entrance
Time: Afternoon
Weather: Chilly
Light: In spots

Spoiler: Map (click to show/hide)

You find yourselves in a small clearing, with forest on all side, only a dirt path leading out. The leaves and grass are dark and wet. Only a small amount of sunlight shines through. Smack dab in the center of the clearing is a series of pipes. One is pink, one is green, and one is blue. You could enter them one at a time, but there's no telling where you'll get back out at. It might be better to split up for a bit. There doesn't seem to be any other pathways.

Behind the pipes is a Save Point. You can hit this once per turn to restore HP and MP completely.

Please refer to the brief dungeon tutorials:

1) Dungeon basics & maps
2) Splitting up
3) Puzzles
4) Party Battles

Status

Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Darvi on June 30, 2011, 05:09:35 pm
>N
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Bdthemag on June 30, 2011, 05:12:58 pm
Hit the save block and jump into the pink pipe!
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: freeformschooler on June 30, 2011, 05:16:35 pm
>N

You don't see any entrance that way.

Also, when not split up, you can only move by majority vote :V as in 3? or more people vouching to move one way, when the rest are able to.
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Darvi on June 30, 2011, 05:21:31 pm
Save and go through the blue pipe. Who's with me?
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Taricus on June 30, 2011, 05:34:26 pm
Hit save block then go into the green pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Dwarmin on June 30, 2011, 06:05:39 pm
Hit Block, afterwards, jump in the blue pipe after Fuzz

Help... I'm stuck in a tube with Darvi...
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: SeriousConcentrate on June 30, 2011, 06:16:11 pm
I'll save ya! o.o

Bradley hit the save block because of peer pressure, then followed Oomph and Fuzz for the same reason. He didn't want to be out here alone!
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Ochita on July 01, 2011, 07:28:38 am
Ochita looks around.. "Dammit, I'm last again.."
Jump into the pink pipe
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Darvi on July 01, 2011, 07:29:48 am
Poor Red. Aaaaaall alone.
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Bdthemag on July 01, 2011, 07:56:51 pm
Nah, i'll be fine. Besides im pretty sure pink equals easy battles right? Right?....
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: freeformschooler on July 01, 2011, 08:08:06 pm
Working on update. Breaking it up was logical, but a lot of work.
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: freeformschooler on July 01, 2011, 08:40:27 pm
Turn 9

Turn intro

The team has split! What with three pipes being found, everybody crammed for their favorite color, apparently. Or some other deciding factor. Nevertheless, the first through each pipe has been appointed team leader. What will await them?

Taric's team

Team intro

Location: Forest of Piranha Plants
Time: Afternoon, probably
Weather: Chilly
Light: A handful

Spoiler: Map (click to show/hide)

Team results

Taric: Jump in the green pipe and wait for everyone else.

You appoint yourself the leader of this Green Pipe Expedition. First of all, you hit the Save Block from the bottom. A heart comes down and sprinkles healing magic around you. You feel better. After that, you head down the green pipe, pop out on the other side... and find no one there waiting for you. No one else comes. You guess that you have to lead the team all on your own.

On the other side, you find a block with a blinking question mark suspended in the air. To the west, the forest opens up into a pathway leading who knows where.

Team outro

Taric is obviously now the team leader.

Team status

Spoiler: Taric (Taricus) (click to show/hide)

Ochita's team

Team intro

Location: Forest of Piranha Plants
Time: Afternoon, probably
Weather: Chilly
Light: A handful

Spoiler: Map (click to show/hide)

Team results

Ochita: Jump in the pink pipe after red.

You jump into the pipe after Red has already entered, for fear of entering at similar times clogging the pipes. How scary! You decide to skip the Save Point entirely. Don't want to fall behind or anything. You find yourself paradoxically on the other side of the pipe before Red even gets through. You're pretty sure you already saw someone else enter the pipe quickly before you. Nevertheless, being the first through, you appoint yourself team leader.

You find yourself in a small grove, surrounded on all but two sides: east and north. On both sides, there is a wall instead of more dense, impassable forest. In each wall is a door. The north door is red and locked, but the east door is brown and doesn't have a lock.

Red: Save point. Pink pipe. Make it happen.

Thinking ahead and not noticing Ochita, you appoint yourself Leader of the Pink Pipe, believing no one would possibly join you. You're gonna have to take this adventure on its own. But first you smash your head against a glowy box. You feel healed afterwards, but boy, what a dumb way to heal yourself. You spend a moment imagining the original Human that invented the (highly expensive to produce) Save Point. What did he say? "WITH THIS CONCUSSION, I BRING FORTH MEDICINE"? You decide there are more important things right now.

You hop into the pink pipe, healed up and ready for adventure. On the other side, Ochita is waiting for you. Guess you're not the leader any more.

Team outro

Ochita is now the team leader.

Team status

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Oomph's team

Team intro

Location: Forest of Piranha Plants
Time: Afternoon, probably
Weather: Chilly
Light: A handful

Spoiler: Map (click to show/hide)

Team results

Bradley: Hit the save block and follow the blue pipe down

You are just about to hit the save block when--

Oomph: Hit the save block and follow the blue pipe down

AWWRIGHT, NOW THIS PARTY IS STARTED. You hit the blue save block and suddenly feel more STRONG due to the power of the healing heart. You're completely healed, and don't even notice yourself nearly jump straight through Mr. Oakes. You jump straight down the blue pipe and pop out the other side.

In the middle of the room, several feet above your head, is a glowing orb. It is currently purple colored. You have no idea what this means. To the west and north are more pathways.

Either way, you feel it appropriate to be the Blue Pipe Team Leader.

Bradley: Open eyes

What-- oh, yes. Didn't wanna get all in someone's face, so you hid. You hit the save block and are fully restored. You don't need to force your way down a pipe due to being a boo, so you just fly down. If only you were intangible, though.

You find Oomph already in the room. You vaguely sense some sort of force eminating out of the purple orb up above.

Fuzz: Follow the Blue Pipers

Yes, that name is a threat. You hit the save block -- even though you're not too hurt, not out of MP that you don't have, and probably going to fall behind, it's good to be safe. After watching both of the others go through, you push down on the top of the blue pipe and force your way through. It spits you out where Bradley and Oomph are looking upwards toward some kind of orb.

Team outro

Oomph is now the team leader.

Team status


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Darvi on July 01, 2011, 08:43:51 pm
If I die I swear I'll kill you :V
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: freeformschooler on July 01, 2011, 08:45:11 pm
That is statistically unlikely. You are part of the largest team.
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: Darvi on July 01, 2011, 08:46:31 pm
Okay. I'll lower my standards to killing you if I even get as much as a scratch :V
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: freeformschooler on July 01, 2011, 08:47:08 pm
You were the one that decided not to hit the save block, though! COMMANDS ARE VERY IMPORTANT
Title: Re: Mushroom Kingdom Wars RTD: Turn 8, the game is on!
Post by: Darvi on July 01, 2011, 08:47:42 pm
Save and go through the blue pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: freeformschooler on July 01, 2011, 08:48:20 pm
I need an imagine of a moon-sized facepalm headed straight toward earth RIGHT NOW

fixed it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: Ochita on July 01, 2011, 09:03:43 pm
east we go!
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: Taricus on July 01, 2011, 09:11:46 pm
WESTWARD!
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: Dwarmin on July 01, 2011, 09:15:10 pm
"Oomph make good leader!"

Toss my sword at the Orb
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: SeriousConcentrate on July 01, 2011, 10:12:36 pm
Bradley moved out of the way of the possible flight path for Oomph's sword. "Um, um, I c-could just fly up and hit that for you," he suggested, timidly holding up the maul as if to prove he could.
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: Darvi on July 02, 2011, 12:39:50 pm
Throw a fireball at the orb. "FIREBALL!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: Bdthemag on July 02, 2011, 07:14:55 pm
east we go!
Title: Re: Mushroom Kingdom Wars RTD: Turn 9, welcome to the forest!
Post by: freeformschooler on July 02, 2011, 07:33:31 pm
Update hopefully tonight but maybe sometime in the morning depending on how my medicine ends up working. I'd like to keep my record of 1 per day, though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: freeformschooler on July 04, 2011, 12:58:24 pm
Turn 10

Turn intro

Logic is key when attempting to solve a puzzle. Some of the most famous puzzles were invented by E. Howard Toadenheimer back in 660.


Taric's team

Team intro

Location: Forest of Piranha Plants
Time: Evening
Weather: Chilly
Light: Peeking through

Spoiler: Map (click to show/hide)

Team results

Taric: WESTWARD HO!

Ignoring the Question Block, you take a stroll to the west. Being apart from the rest of the team ain't gonna stop you from doing anything. You walk through a pathway with various streaks of light and dense underbrush, pushing past vines and rocks in your way. It's clear these forests don't get walked all that often. But up ahead, it seems like, suddenly, the trail becomes more frequently traversed.

You find yourself in Yet Another Impassable Circle-shaped Forest Clearing. (YAICFC?) A nearby wooden sign says "Center of Misfortune - woe to all ye who enter!" There seems, at first, to be nothing here... however, you see to the side a piranha plant walking on two legs! It notices you. Uh oh.

Team outro

(http://img.ie/12582.gif)

Team status

Spoiler: Piranha Walker (NPC) (click to show/hide)

Spoiler: Taric (Taricus) (click to show/hide)

Ochita's team

Team intro

Location: Forest of Piranha Plants
Time: Afternoon, probably
Weather: Chilly
Light: Hardly

Spoiler: Map (click to show/hide)

Team results

Ochita, Red: East we go!

Ochita and Red head east, and open the door, pondering for a moment why there would be walls and doors in a forest. Before realizing they didn't check for a ceiling, they were in the next room already! It would be called a clearing, if there was any sunlight at all.

On the north side of the room are two platforms, suspended in the air by a pulley, much like a balancing scale. At the top of the right platform, floating in thin air, is a red key with an M shape carved into the top as the handle.

Team outro

This is a puzzle requiring multiple people.

Team status

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Oomph's team

Team intro

Location: Forest of Piranha Plants
Time: Afternoon, probably
Weather: Chilly
Light: A handful

Spoiler: Map (click to show/hide)

Team results

Oomph: Toss your sword at the orb.

You were just about the use the brute force solution yourself, when all of the sudden, Bradley grabs your sword.

Bradley: Help Oomph out.

Trying to be helpful, you grab Oomph's sword, and fly up to the orb. You feel uncomfortable around it -- you can see, and yet it's right there, eminating absolutely nothing. Regardless, with Oomph's sword, you slash at it. You're bounced back by some force. Other than that, nothing happens. Whatever you did, you don't think it worked.

Fuzz: Follow the Blue Pipers

You throw a signature Fireball at the orb, using your first ball of fire since the adventure started. It bounces up to the orb, and is reflected by a purple flash from the orb's apparent forcefield. You quickly dodge the reflected fireball, and get a feeling that didn't work, but at least it's a different result than Bradley's.

Team outro

Don't forget that there's pathways to the west and north if you decide to give up on this!

Team status


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Taricus on July 04, 2011, 01:02:12 pm
Double jump!
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: SeriousConcentrate on July 04, 2011, 01:26:09 pm
Bradley handed the sword back to Oomph. "Um, um, be careful with that, OK?" he asked. "Here, let m-me t-try something." Feeling horribly embarrassed for even trying to take some sort of initiative, Bradley flew up to the purple orb and cast Darkness on it under the assumption that purple = shadow and both fire and physical manipulation had done nothing to it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Ochita on July 04, 2011, 02:31:40 pm
Stand on the platform that is under the key, place my stuff on the other platform first though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Dwarmin on July 04, 2011, 02:54:31 pm
Hmm...if attacks won't hurt it, then the only way to kill it is to heal it!

Action:Cast a healing spell on it

OOC: You could try shooting it with all your elements SeriousConcentrate. I dunno.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: FuzzyZergling on July 04, 2011, 11:19:40 pm
Hey, I'm back.
Can I take back Fuzz, or has Darvi become attached?
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Bdthemag on July 04, 2011, 11:35:29 pm
Stand guard, i've never been good with puzzles!
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: freeformschooler on July 04, 2011, 11:36:30 pm
Hey, I'm back.
Can I take back Fuzz, or has Darvi become attached?

I'll leave that up to Darvi :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Darvi on July 05, 2011, 02:00:55 am
Ya, take him back.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Bdthemag on July 05, 2011, 02:01:49 am
Darvi, a crazy killer on the outside. But on the inside is a heart of pure gold, or just a regular heart.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Darvi on July 05, 2011, 03:35:06 am
But on the inside is a heart of pure gold, or just a regular heart.
lolwut
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: FuzzyZergling on July 05, 2011, 11:29:28 am
Ya, take him back.
Thanks.
Head North.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Taricus on July 07, 2011, 09:46:18 am
Is this still alive, resting or dead?
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Dwarmin on July 07, 2011, 10:10:20 am
I hope it's not dead.

otherwise, I'll have to post this for real.

(http://www.themushroomkingdom.net/images/remakes/smb/smb_gameover.png)

*sad jingle*
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: freeformschooler on July 07, 2011, 10:27:18 am
Sorry guys it isn't dead but I sure did break my 1 update a day streak. Expect an update (or two to make up) today. You know the drill: life gets in the way, etc etc. I haven't had much time to update Hermtrapped either.
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: Taricus on July 07, 2011, 10:28:48 am
O hyeah, we had a 1UP mushroom :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: SeriousConcentrate on July 07, 2011, 10:29:19 am
Indeed. ^^; I think I'll need to borrow that image for Roll to Planejump though if it doesn't update soon... :-\
Title: Re: Mushroom Kingdom Wars RTD: Turn 10, how puzzling.
Post by: freeformschooler on July 07, 2011, 08:24:45 pm
Aight, update estimated ~<1 hrs
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 07, 2011, 10:00:02 pm
Turn 11

Turn intro

It turns out that puzzles are not quite as easy as they seem.

Taric's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Chilly
Light: Peeking through

Spoiler: Map (click to show/hide)

Team initiative roll

Spoiler: Initiative (click to show/hide)

Team results

Taric: DOUBLE JUMP!

You jump into the air and find yourself propelled by an a jarring force upwards in mid flight. You're caught off guard by this but nonetheless come down feet-first on the Piranha Walker's head, making a "PLOP!" noise. You bounce off to the ground, but you could have sworn that you saw a white number two on a red spiky circle things just a moment ago. How odd.

Piranha Walker: Whip it good.

The Piranha Walker suddenly pulls back and spins around, throwing his vines at Taric. Taric is knocked back, but mostly unharmed. Thank goodness for a Koopa shell to keep you from being hurt by the thorny vines! You ended up taking 1 damage anyway. You guess size isn't an indicator of strength!

Team outro

You find yourself still at arms, in a standoff with the jungle monster. Why so soon, though? Was the thing waiting here for you? Was the pipe your entered his/her/its mechanical spiderwebb, waiting to trap unsuspecting adventurers? But, if so, this time the plant was the unsuspecting one, as it got what it probably never expected: a real challenge.

Team status

Spoiler: Piranha Walker (NPC) (click to show/hide)

Spoiler: Taric (Taricus) (click to show/hide)

Ochita's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Chilly
Light: Moving in a little

Spoiler: Map (click to show/hide)

Team results

Red: Wait it out.

You never were much good at puzzles, so you stand guard in the Pulley Room. Or instead of calling it the Pulley Room, you could just call it "more forest". Nevertheless, you see your friend Ochita struggling with the pulley/scale, so you feel like you probably should help him out. After all, one thing you do know is one of you must weight less than the other! You smile at the idea of helping someone out in a thinking situation for a change.

Ochita: Put your stuff on one side of the scale while you hop on the one leading to the key.

You do exactly as described. However, being one of the largest native races in the world, Human, you far outweigh your meager stuff, and drop to the bottom of the scale. You suddenly realize you are probably going to need a different tactic to combat this.

Team outro

Remember: A puzzle requiring multiple people.

Team status

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Oomph's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Not too bad
Light: More now than a few seconds ago

Spoiler: Map (click to show/hide)

Team results

Bradley: Cast Darkness.

You quite nearly cast your Darkness I spell when you suddenly realize it can't be targeted at anything in particular, and thus is probably of no use in this situation. The effort cost you 1 MP anyway. You see Oomph taking his best shot at the puzzle.

Oomph: Cast Heal at the orb.

You target a Heal I spell at the purple orb. A bust of green and white light envelops it, as with every Heal casting. Comes with the spell, you suppose. You suddenly realize the orb's dark forcefield has not reacted quite yet, and it seems to be dissipating. Within thirty seconds, the orb has completely disappeared! You realize the solution was that the orb was Dark-aligned, and would disippate in reaction to its opposite element.

Fuzz: Head North.

You consider heading north, but you believe it's best to stick with the team leader's decisions of where to go, at least while you're together and safe like you are currently. Besides, now that the orb is gone, Oomph is probably going to want to head somewhere else.

Team outro

To the west, you all hear a rumbling.

Team status


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Taricus on July 07, 2011, 10:02:32 pm
Stab.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Dwarmin on July 07, 2011, 10:43:41 pm
"Head toward the rumbling, it's probably coins!" Ooomph said excitedly

Investigate the rumbling!

OOC: Also, your posts are getting shorter and shorter Taricus. :P

Also, for a limited time only, a hit collection of Taricus's Greatest Posts in the last 24 hours! All your old favorites, like...

Quote

Stab.
*Sparkle*
...Nevermind...
GET. THAT. ARROW. OUT!
Omnisexual pornomancers.
If you had one...
That'll grow back >:3
*Gets carted off*
First path.
Darvi, You're [PARAGRAPH REDACTED]
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Taricus on July 07, 2011, 10:49:50 pm
Oh god, I think my lungs are going to split. *Laughs*

Okay, who's going to put that into the OOC thread?
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: FuzzyZergling on July 08, 2011, 09:12:35 am
Follow Oomph.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 08, 2011, 09:15:05 am
I should make an addendum: Everyone follows the party leader, but you can still do something else in the turn in which you follow them. You only actually move during the outro.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: SeriousConcentrate on July 08, 2011, 09:18:28 am
"OK," Bradley said with a nervous nod, moving to follow Oomph. I wonder what that orb did...
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 08, 2011, 12:28:48 pm
If everyone posts I will have an update today. Additionally, I updated the first part of the main post with a totally shroomtastic image and some info.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: jetex1911 on July 08, 2011, 05:13:05 pm
Is it too late to join? :|
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Taricus on July 08, 2011, 05:17:40 pm
Never too late. Unless it has died.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 08, 2011, 06:29:07 pm
Is it too late to join? :|

You are now on the invisible waiting list.

For when someone dies.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Darvi on July 08, 2011, 06:33:24 pm
For when two people die you mean >:3
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Dwarmin on July 08, 2011, 07:51:24 pm
Given that one can lay down 500 gold to bring someone else back to life with a green mushroom...that waiting list is looking mighty long, indeed. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 08, 2011, 08:34:44 pm
Oh, but when they come back, they will have to be played by someone else.

I am a bastard indeed.

Anyway, update est ~2hr. If not, tomorrow morning.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 10, 2011, 07:58:32 am
Well, I've waited. And waited. Who here wants to take over Red for the turn?
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Dwarmin on July 10, 2011, 02:28:31 pm
I'll post an action for him.

Red gets depressed, and starts poking himself with his sword.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Bdthemag on July 10, 2011, 03:00:23 pm
Guy's PM me when you need me., I don't always keep track of all the games im in.

Help Ochita with the puzzle!
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Taricus on July 10, 2011, 03:02:06 pm
Unread replies button  :-\
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 10, 2011, 03:37:33 pm
Guy's PM me when you need me., I don't always keep track of all the games im in.

Help Ochita with the puzzle!

Hah!

You're going to have to be more creative than that.

Speaking of which Ochita isn't here either.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Ochita on July 11, 2011, 09:09:12 am
Throw Bdthemag at the key...

No. Just put myself on the platform that isn't under the key, and have him go on the one that is under the key.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 11, 2011, 12:47:54 pm
Throw Bdthemag at the key...

No. Just put myself on the platform that isn't under the key, and have him go on the one that is under the key.


Yeah, all right! Now you guys can finally get an update tonight!
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 13, 2011, 04:37:27 pm
I don't like leaving people hanging so this is currently postponed until I can get a steady amount of free time, as opposed to a few minutes here and then a few minutes after that and so on.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Dwarmin on July 13, 2011, 06:34:42 pm
Postponed as in, dead and buried?  :o

Oh well. Twas a good idea.

Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: Taricus on July 13, 2011, 06:36:52 pm
Any ETA for a reboot/revive?
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 13, 2011, 07:09:29 pm
Any ETA for a reboot/revive?

Absolute latest should be this saturday. I've got so much going during the weekdays.
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: FuzzyZergling on July 13, 2011, 07:51:37 pm
Why is everybody talking about this like it's dead? It's only been six days.
Maybe I'm biased because my RTD only updates every week or so...
Title: Re: Mushroom Kingdom Wars RTD: Turn 11, keep at it everyone!
Post by: freeformschooler on July 13, 2011, 07:54:18 pm
Why is everybody talking about this like it's dead? It's only been six days.
Maybe I'm biased because my RTD only updates every week or so...

RTDs tend to die out when the author declares them postponed. Thankfully, I'm still really enjoying this, so it's not quite dead yet!
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 17, 2011, 08:56:39 am
Spoiler: Yes (click to show/hide)

Turn 12

Turn intro

Taric, being caught in a deadly mexican standoff with an out-of-depth enemy, tries his best to fend it off.
Red and Ochita put their brains to the test.
The rest of the crew continue on their adventure after destroying the orb.

Taric's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Chilly
Light: Peeking through

Spoiler: Map (click to show/hide)

Team initiative roll

Spoiler: Initiative (click to show/hide)

Team results

Taric: Show the plant your STABS.

You do the thing you as a Yellow Koopa are best at doing: getting the pointy end of your weapon stuck in the fleshy bit of the enemy. Though, Piranha Plants are mostly plant fiber, so you should probably say the planty bit of the enemy. Regardless, you do FOUR damage, and the Piranha Walker reels.

Piranha Walker: Initiate Fireball: The Burninating.

The Piranha Walker reels its head back along with its body after being stabbed, and then bursts forward with a giant blast of flame, which hits Taric spot on. Taric takes 2 damage, and his shell catches on fire! However, with some effort, he can stick it out.

Team outro

Piranha Plants tend to stick to doing what they do best: Burning the daylights out of anything that crosses their path. Why do they do this? No one knows. No one has ever survived being burnt to a crisp by a Piranha Plant!

Team status

Spoiler: Piranha Walker (NPC) (click to show/hide)

Spoiler: Taric (Taricus) (click to show/hide)

Ochita's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Nippy
Light: More light than a few minutes ago, maybe

Spoiler: Map (click to show/hide)

Team results

Red: Help Ochita with the puzzle!

You have no idea how to solve the puzzle through sheer force of will, so you attempt to telepathically transfer what brain power you do have to Ochita. He seems to have an idea, so you you give yourself credit for that, even though telepathy is just pretend make-believe nonsense. Everyone knows that. Suddenly, you see him look at you and point to the platform under the key. You jump on it, weighing it down a bit.

Ochita: Put myself on the platform that isn't under the key, and have him go on the one that is under the key.

Your elaborate plan is set into motion. With Red on the key platform, you sit yourself on top of your equipment which is on top of the platform being suspended quite nearly parallel to the key-bound platform. You hop on the former, and the giant scale creaks and whines as your weight and the weight of your armor raises little old Red all the way up to the red key. He grabs it.

Team outro

Success!

Team status

Spoiler: Red (Bdthemag) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Oomph's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Not too bad
Light: More now than a few seconds ago

Spoiler: Map (click to show/hide)

Team results

Bradley: Prepare to follow Oomph.

It's a good thing you never were a leader, because this way you get your travel decisions decided for you. Of course, you could always just break it up and start your own team. Anyway, you see Oomph heading west, shouting something or other about coins, so you follow him that way.

Oomph: Investigate the rumbling.

Satisfied that you managed to solve a puzzle yourself, even with your thick skull, you head to the west, calling your teammates to follow you. They end up doing so. You expect to find deliciously expensive, golden, floating currency, but what you find is somewhat different.

Fuzz: Follow Oomph.

You head west with the rest of your crew, and are moderately surprised at what you see.

Team outro

You all find yourselves at a dead end in the forest. On the ground is a lever labelled "shift", that looks like it once served some purpose, but now is rusted and doesn't appear to be connected to anything. To the right of it stands the cause of the rumbling: a large blue pipe that seems to have burst straight out of the ground, tearing the dirt and root systems around it up in the process.

Team status


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (Darvi) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Taricus on July 17, 2011, 09:03:24 am
Burning stab!
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Dwarmin on July 17, 2011, 09:45:12 am
"Oomph think pipe to lead to coins. Eventually." The bulky Koopa scratched his helmet head

Action: Use my sword to chop at the roots and get a makeshift club from them.
Then lead the Team downwards!
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: SeriousConcentrate on July 17, 2011, 10:03:17 am
Bradley nodded to Oomph's statement and nervously kept an eye on everything. Those roots were suspicious! The whole forest was suspicious! Anything could happen if they weren't careful.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Dwarmin on July 17, 2011, 10:18:12 am
Oomph took a break from hacking away, and told Bradley the story about how Humans sometimes caught Boos in giant vacuums, placed them in glass bottles, and sold them to people they then had to grant wishes for.

He laughed under his breath.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 17, 2011, 10:22:40 am
Bradley is forever scarred.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: SeriousConcentrate on July 17, 2011, 10:23:50 am
Bradley immediately hid behind Oomph and stayed as far away from Fuzz as possible.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: FuzzyZergling on July 17, 2011, 01:48:50 pm
Go down the pipe with the others.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 20, 2011, 06:05:36 pm
Did everybody forget about this or is the interest gone? Three players haven't posted their actions.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Taricus on July 20, 2011, 06:06:43 pm
I've already posted my action:
Burning stab!
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 20, 2011, 06:07:26 pm
Wait, yeah, that makes two.

I even sent out a PM a few days ago.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Bdthemag on July 20, 2011, 06:08:55 pm
Im going to have to drop out, im in to many games at the moment and I don't want to hold up the game any longer.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 20, 2011, 06:09:43 pm
Thaaat meeeans DARVI officially takes over Bdthemag's character, or someone else on the invisible waiting list if he doesn't want to.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Ochita on July 20, 2011, 06:11:05 pm
Get that key and stuff! Then unlock the other way.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Darvi on July 20, 2011, 06:14:45 pm
Hold key up in the air while humming an "item get!" tune
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 20, 2011, 06:35:44 pm
Huzzah, at last! Update tonight.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 20, 2011, 10:08:10 pm
...or maybe that was too short-notice before my brain destroying medicine kicks in. Oh well, half done, see it tomorrow.
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Dwarmin on July 20, 2011, 10:33:45 pm
*plays the Piranha Plant lullaby from SM 64*
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: freeformschooler on July 21, 2011, 02:27:55 pm
Here, have some quick (awful) sketches while I prepare the rest of Turn 13.

Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 21, 2011, 05:03:38 pm
Turn 13

Turn intro

Where would we be without our friends? Probably in Taric's position. But burning and hurt as he may be, he shows no signs of letting up.
Red and Ochita, through a stroke of luck and cleverness on Ochita's part, solved the puzzle and are now in the process of opening the mystical red door. What will they find on the other side?
Bradley, Oomph and Fuzz find themselves transported down a blue pipe. Where it leads is anybody's guess.

Oh yeah, and I'm doing sketching for this too because I love you guys and want to make up for all the waiting.

Taric's team

Team intro

Location: Forest of Piranha Plants
Time: Time to win
Weather: ON FIRE
Light: Cinematic

Spoiler: Map (click to show/hide)

Team initiative roll

Spoiler: Initiative (click to show/hide)

Team results

Taric: BURNING STAB!

As you take a running charge towards the Piranha Walker, you feel the fire on your back singe your skin and shell! But it doesn't matter, because you're not dying here, not today. You break out of your run and take a massive forward leap into the air, propelled by double jump straight towards the plant at well over twenty miles per hour, with your spear in front of you ready to pierce! You feel the bronze spear pierce the head of the monster plant, and you both hit the ground hard. A moment later, after the dust has cleared, you find yourself on the ground, spear inside plant, with some bruising and chipped skin. At least the fire on your back has cleared in the mess.

The Piranha Walker is dead. You don't feel bad - you were fighting for your life, out of self defense. You take its maul and put it in your inventory, then collect the gold it was nonsensically carrying. You suppose it's time to move ahead. To the west, the forest leads into a foggy alcove.

Team outro

You've won. You've slain the plant entirely by yourself. If you had a pride stat, it would have just gotten a +2 bonus.


Team status

Spoiler: Taric (Taricus) (click to show/hide)

Ochita's team

Team intro

Location: Forest of Piranha Plants
Time: Most certainly nearing night
Weather: Haunting
Light: More than in the pit, at least

Spoiler: Map (click to show/hide)

Team results

Red: Item Get!

A thousand chortling maidens hum a four-part tune that starts with a D and ends with either a U or an A.


Ochita: Lead the way, unlock the door.

You snatch the key from Red's hands as he jumps off the now-balanced platform, unhurt. Looks like he was hoping the honor would go to him. But you solved the puzzle! So that's just too bad. You quickly put back on what armor you took off, and lead the way back to the east-north split where you started from. With the red key in hand, you push it into the lock of the red door, turn the handle, and...

Team outro

Behind the door is a pit. No, really. A who-knows-how-many-foot drop into who-knows-what. Surrounding on all sides by trees (how can a forest be so dense that it's like a dungeon?), you find the the only method of going forward is probably to jump.

Team status

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Oomph's team

Team intro

Location: Forest of Piranha Plants
Time: Evening, probably
Weather: Not too bad
Light: More now than a few seconds ago

Spoiler: Map (click to show/hide)

Team results

Bradley: Rush down the pipe.

Being a-at least... pretty sure that is what Oomph is going to do, you head down the pipe before anyone else. It's not like you're trying to escape Fuzz. Really, you swear! He's not scary at all! Just... menacing looking. These are the thoughts you are probably having as you manually float down the pipe. When you reach the bottom, it's dark, and your eyes have to adjust.


Oomph: Try to create a club out of the root system.

You use your sword skills (read: very few) to chop up a large, bulky root into the shape of a club. Surprisingly, it works! You're now carrying a Haunting Club. You almost don't even notice that Bradley's already gone. Besides, he's a Boo, he probably just turned invisible or something.

After all of this, you hop on the blue pipe and push your body down. You're suddenly forced down the pipe, as expected. When it spits you out the other side, you still can't see Bradley, but detect his presence next to you. You try to get a better look at the place you're now in.

Fuzz: Go down the pipe with the others.

You jump down the pipe after the other two, after being surprised at the implicit, subtle shenanigans that you are apparently not a part of. Effortlessly, you slide down, which is great fun! Except the forceful ejection at the bottom. You hit the ground hard, but aren't scratched up. It's dark, the surface below your feet is cold, like stone. No... like brick.

Team outro

As everyone's eyes adjust, they find themselves in a dark cave made of blue bricks. Blue bricks for the walls, blue bricks for the ceiling, and blue bricks for the floor! You can't see very far into the distance. this most certainly isn't a natural cave. A horrific sounding voice bellows forth from the north, but there's probably other pathways, you just can't see them.

Team status


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 12, it liiiiiives!
Post by: Darvi on July 21, 2011, 05:06:55 pm
Looks like I'm gonna have to juuump! [/dangeresque]
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 21, 2011, 05:24:21 pm
My only problem is I wish I'd thought to give Bradley some characteristic to make him look different from other boos, like a tie or something. :P Ah, oh well. No accessory really suits him anyway. ^^ The style's cute and fits Mario-related antics very well.

Bradley floated up near the ceiling so he could keep an eye on everything. Especially Fuzz; he had to stay out of range of any potential vacuums the human might or might not be carrying. Bradley didn't know! They might be small, hand-held devices and he could be concealing one on his person. "M-maybe we shouldn't g-go north?" he suggested timidly. "I'll just l-look around f-for some other p-p-path."
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Taricus on July 21, 2011, 05:26:24 pm
Yeah, It may need a bit of work though, if only du to the fact I couldn't see Taric very well.

WESTWARD!
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 21, 2011, 05:27:58 pm
Serious, if Bradley had a distinction or distinctions from other boos what would you have that be? Never too late to say so, the drawings are pure fluff after all, and I want you guys to be attached to your characters if possible (speaking of which, next time we get back to town if Darvi's still playing I'll let him start up his own character if he wants, and have whatever standard equipment is reasonable)

Yeah, It may need a bit of work though, if only du to the fact I couldn't see Taric very well.

Certainly. I'm not used to drawing like this, I expect these sketches will get better defined as I do more.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 21, 2011, 05:48:20 pm
Hmm. I've thought it over a bit and I guess since he's sort of a Mario Bros. fanboy he might be wearing a hat like they do, only with a B on it or something. ^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 21, 2011, 05:57:24 pm
Hmm. I've thought it over a bit and I guess since he's sort of a Mario Bros. fanboy he might be wearing a hat like they do, only with a B on it or something. ^^


amidoinitrite
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 21, 2011, 06:06:35 pm
lol. ^^ Yeah, that's correct.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Dwarmin on July 21, 2011, 06:55:50 pm
"Screaming leads to coins. Oomph good leader!"

Oomph leads the Group Northwards
Also, he dual wields the club and shortsword!
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 21, 2011, 07:05:10 pm
That's four!

Oh yeah, you can tell I'm bored today.

Spoiler: The whole crew (click to show/hide)

My sketches would probably look better without the small splashes of color.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Dwarmin on July 21, 2011, 07:09:59 pm
Oomph congratulate artist in broken English for catching heroic side.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 21, 2011, 07:31:54 pm
O.O Bradley's doomed that close to a human. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 21, 2011, 07:50:41 pm
After some time I just realized I couldn't draw things proportionally or realistically and said "hahaha, who needs those proportions! I'll make it up as I go!"

Spoiler: Just some quick stuff (click to show/hide)

Yeah, I think I'm done for today.

edit: my goomba looks awful
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: applesauce machine on July 21, 2011, 10:34:56 pm
I like how the last one says "Captaín of the guard". I cannot unsee acute accent marks (http://en.wikipedia.org/wiki/Acute_accent).

Yeah, I think I'm done for today.
Maybe I'll take over (assuming you mean drawing).
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 21, 2011, 10:42:10 pm
Maybe I'll take over (assuming you mean drawing).

Sure! I love fan-made stuff, even simple stuff like roleplaying.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: FuzzyZergling on July 21, 2011, 11:45:12 pm
Ask Bradley if he can see any gaps, cracks, or anything unusual about the ceiling from his higher vantage point.
Follow Oomph north.

I request that Fuzzy be dressed in black coveralls/overalls/suspender pants/whatever. With buttons, everyone loves buttons.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: applesauce machine on July 22, 2011, 12:39:48 am
Quote
I request that Fuzzy be dressed in black coveralls/overalls/suspender pants/whatever. With buttons, everyone loves buttons.
Sure, I have a whole supply of buttons on hand. Some guy got them for me, mumbling something about bitches loving buttons. I never saw him again, but at least I (finally) have a use for some of these three pound's worth of miscellaneous buttons.

But(ton (butt-ton? (butt-ton of buttons))) for now, here's holo-Bradley. He was the easiest to start with (and I've always wanted a good excuse to draw a boo), and then I was like "why not make him do this:"
Spoiler (click to show/hide)
Could I have given it some sort of transparency? Maybe. But I don't know how. Not that that would stop me, I can figure shit like that out if I try, but the problem was the "try" part. So no transparency, though that would've been pretty sweet.

I also will likely not draw the weapons because [pretend there is a good reason contained within these brackets].
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 22, 2011, 02:55:26 am
Bradley's popular. :3 I need to see if I can get ahold of a few relevant sprite-sheets and do some editing. A project for the future, I suppose. ^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: applesauce machine on July 22, 2011, 04:24:16 am
Bradley's popular. :3 I need to see if I can get ahold of a few relevant sprite-sheets and do some editing. A project for the future, I suppose. ^^
Beat you to the punch. (http://www.spriters-resource.com/ds/marioluigipartners/index.html) 8)
(http://img.ie/images/011b5.gif)
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 22, 2011, 04:49:05 am
It looks better than mine. :P My edits are kind of crude, especially for the two humans... Also, lol at my Bradley. The way I put the hat on him makes me think of a truck driver more than anything. ^^; I also don't know why I gave Ochita long hair, I guess to differentiate him from Fuzz more. Quail at my poorly drawn weapons! Bradley's has an aura to show he's levitating it with his mind since he's too much of a pansy to hold it. :3

Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 22, 2011, 09:47:04 am
Oh my gosh, these are the best edits/drawings ever. Only thing is applesauce is giving me an inferiority complex with her awesome drawings. I especially like the Fuzz is Serious' pic. Originally I was going to give Ochita long strands of hair on the sides in most of my drawings but I had a hard time doing it the way I wanted to without it looking weird. Also Trucker!Bradley looks all SERIOUS BUSINESS.

Applesauce, I like how your two bradley edits are similar in pose but different in style and end product. I can't decide which I like better.

Anyway, this is way better than just sitting around waiting for Ochita.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: FuzzyZergling on July 22, 2011, 01:11:43 pm
Nice.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Ochita on July 22, 2011, 03:46:50 pm
Well then, lets go back to the split, and go the other way.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 22, 2011, 03:49:07 pm
Well then, lets go back to the split, and go the other way.

Wait, but you are at the split!

Visible options:

1) Attempt to go down the pipe that led you there, back to the pipe room
2) Head east to the platform room
3) Jump into the pit
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Ochita on July 22, 2011, 03:55:21 pm
I shall pick... Number 2!
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 22, 2011, 07:52:34 pm
Turn 14 EST: Tomorrow!

In the meaning, have a preview.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Darvi on July 22, 2011, 07:53:12 pm
The Spear of the Masters!
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 22, 2011, 07:56:22 pm
I just realized I pump out these illustrations so fast I very well could make a graphics novel out of them. Heck, they're already mostly B&W, and in an appropriate style for graphics novels.

Oh, and the spear is much, much worse than anything you can imagine it to be for.

Well, alright, not ANYTHING.
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 22, 2011, 08:02:42 pm
As long as it's not for 1000 Years of Pain I'm fine with it. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Darvi on July 22, 2011, 08:13:03 pm
Clearly, Taric is destined to wield it!
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: SeriousConcentrate on July 22, 2011, 08:17:10 pm
...Actually, yeah, that sounds about right Darvi. >:3
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: applesauce machine on July 22, 2011, 08:18:06 pm
What is Bronzelight supposed to be? Like, how would you describe what it is physically?
Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: freeformschooler on July 22, 2011, 08:25:24 pm
It's the reason I draw Red's armor just a little bit different than Taric's armor when I can remember to do so. Given the context it was obtained it, it's implied to be regular bronze armor that has some way of giving off light.

Title: Re: Mushroom Kingdom Wars RTD: Turn 13, what's the verb for success?
Post by: Taricus on July 22, 2011, 08:32:49 pm
Well, I'm going to pull it! (Obvious schmuck bait aside...)
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: freeformschooler on July 23, 2011, 01:59:18 pm
Turn 14

Location: Forest of Piranha Plants (various)
Time: Night
Weather: Cool
Light: Varying amounts



Turn Intro

Spoiler: OOC (click to show/hide)

Turn Results

Taric: WESTWARD!

You venture westward, finding quite soon that the path has dead ended. You find yourself in yet another generic forest clearing. On the ground, the number 3 is scrawled in red, everyone. In the middle of the clearing, a disproportionately shaped spear stands stuck to the front of a pedastal. You see writing on the pedastal:

"Instruct ye here I will, traveler
For this spear, it's dangerous
Perform the action found below
On the spear, lest you find yourself
Coping with the final blow

What's in Brim that's can't be seen when trimming?
What hides from thee, yet shows in her?
What's found in Dine, but not when dining?
What's shown when praying, but lost when preying?
Lastly, what's fourth when it comes to shaking?"


Red: Jump!

You jump down the pit! As you quickly discover, it's like a giant, diagonal ventilation shaft. But how? Isn't this supposed to be a forest? Regardless, you slide down for what feels like fifteen entire seconds before reaching the bottom.

When you do hit the bottom, your heart skips a beat as you stop sliding just before falling straight off a gigantic ledge. You catch yourself on the top with your arms, and look down at what imminent doom awaited you, had you not have stopped.

Spoiler: On the Edge (click to show/hide)

Ochita: Head east again, back to the empty platform room.

You head back, for no real reason other than not wanting to jump, to the platform room where you got the red key. To your sheer horror, half of the area is gone! Pitch black, as absolutely nothing there, not even light! What's going on here!? As you look closer, you notice the blackness is growing ever slowly, consuming centifuzzies of the area every minute. It's probably best to go back another way.

Spoiler: Truly Nothing (click to show/hide)

Bradley: Float up to the ceiling and look for another pathway.

You float up to the ceiling to keep an eye on things, but can see nothing of note. You venture off to your left (you believe this might be west but are not entirely sure). After some moments you find yourself in a glowing, horrible pathway that has no discernable beginning or end. The walls are most certainly no longer brick here. To your right, "TURN BACK" is written on a wall in what appears to be either Arcane Marker or just plain blood. You don't want to think about it.

Spoiler: Turn Back (click to show/hide)

Oomph: Head north. Surely there will be coins thataway!

Somewhat disgruntled by the lack of coins -- or for that matter, anything -- in this new, underground area, you instruct your team to head north. However, it looks like only Fuzz is following you now! Bradley went somewhere else. Oh well, he's a ghost, won't hurt him to wander off. On your trek forward (which you are pretending is northward, directions are meaningless in this darkness) you feel the bricks under your feet begin to feel more like dirt. You stop there.

Fuzz: Check with Bradley, then follow Oomph north.

You yell at Bradley, but he doesn't answer for some reason. In fact, you can't even see him! He's been avoiding you for some reason. Anyway, you head forward with Oomph, and end up at a dirt patch after a while. As your eyes are better adjusted, you see a fountain in front of you, and in the distance... wait, is that Red on a ledge? Why, it is! You wave to Red.

Spoiler (click to show/hide)

Turn Outro

With the party scattered across the forest, everyone has their own challenges to contend with. If only they could pull themselves together and find the fastest way to King Piranha! But nevermind that. What of Ochita's frightening discovery?

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Darvi on July 23, 2011, 02:02:44 pm
Oh noez, a cliffhanger! How will this end?!
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: freeformschooler on July 23, 2011, 02:04:12 pm
YOU DECIDE.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Dwarmin on July 23, 2011, 02:07:14 pm
Oomph is more puzzled than usual.

"What happen to the ghost-er, Bugsy? Brundle? Buzzy? What was his name again? Oh well, probably got himself captured in a vacuum of something...

Ooh, look a fountain! I bet this one will make me TEN FEET TALL!"


Action: Oomph always drinks from mysterious fountains, in the hope they will be enchanted. He does so now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Darvi on July 23, 2011, 02:08:12 pm
YOU DECIDE.
I DUNNO! THE SUSPENCE MAY OR MAY NOT BE KILLING ME!

Or rather me hitting the floor does :V
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: SeriousConcentrate on July 23, 2011, 02:15:01 pm
Bradley decided to do the sensible action: FREAK OUT. Screaming loudly, he flew back the way he had came and started looking for Oomph and, despite the risks of being vacuumed, Fuzz.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Taricus on July 23, 2011, 02:53:43 pm
Try and figure out what that riddle means.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Darvi on July 23, 2011, 02:54:54 pm
Try and figure out what that riddle means.
Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: freeformschooler on July 23, 2011, 03:09:52 pm
Try and figure out what that riddle means.

While I usually GM like a pansy, attempting to have me solve your riddle for you generally results in an auto-fail.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Darvi on July 23, 2011, 03:14:07 pm
Try and figure out what that riddle means.

While I usually GM like a pansy, attempting to have me solve your riddle for you generally results in an auto-fail.
Do not fear, Darvi is here!

And he solved the riddle minutes before you even posted.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Taricus on July 23, 2011, 03:33:10 pm
Head back to where I came in.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: FuzzyZergling on July 23, 2011, 06:25:53 pm
Look to the left and right.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: freeformschooler on July 24, 2011, 09:58:41 pm
Come on Ochita we miss you.

In the meantime!

Spoiler: The Troop (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: SeriousConcentrate on July 24, 2011, 10:06:54 pm
That new avatar is amazing, freeform. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Ochita on July 24, 2011, 10:09:42 pm
Magic missile Fireball at the darkness! And then Look around for anything.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: freeformschooler on July 24, 2011, 10:20:04 pm
That new avatar is amazing, freeform. :3

Oh why thank you. I drew it myself! I think it's an improvement on the old one.

Anyway, I will pull together an update when I can. Unfortunately I'm going on vacation for the next 3 days (a legitimate vacation, not a "vacation from my RTD"), but if I have internet access I will get the update up during that time.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: SeriousConcentrate on July 24, 2011, 10:24:45 pm
Well, it got a chuckle out of me when I saw it. ^^ Have fun on your vacation.
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: Dwarmin on July 24, 2011, 10:34:03 pm
Thanks for the heads up!
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: applesauce machine on July 25, 2011, 10:31:13 pm
Spoiler: Koopas (version 1) (click to show/hide)
Spoiler: Koopas (version 2) (click to show/hide)
Spoiler: ...tion image. (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
Post by: freeformschooler on July 27, 2011, 12:46:33 pm
applesauce is overthinking koopas. Here, like this:

Spoiler: Kooporial! (click to show/hide)

Oh and here are a couple relevant things I did while I was gone.

Spoiler: Paper Taric (click to show/hide)
Spoiler: Six Sided Box of Fate (click to show/hide)

BTW: Back from my vacation, expect update soonigh!
Title: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 28, 2011, 11:12:05 am
Turn 15

Location: Forest of Piranha Plants (various)
Time: Night
Weather: Cold
Light: Not much



Turn Intro

Taric finds himself knee-deep at what is either a trap, a treasure, or both. How will he escape?
Ochita nearly walks into a horrible black mess, and attempts to fight it.
Bradley ends up taking one too many wrong turns while attempting to get back to his friends.
Lastly, Red, Oomph and Fuzz are reunited... sort of.
How will this turn end?

Turn Results

Taric: Get out of there!

You head for the way you came in. However, you bump into some sort of invisible wall! You run your hands over it. It's some kind of magical forcefield -- a beehive barrier. Looking back to the spear, you notice the numbers on the ground have all turned from 3 to 2. It's some kind of countdown. You're in a trap! You start banging on the barrier rapidly, but to no avail.

Spoiler: It's a trap! (click to show/hide)

Red: Wait it out.

You wait on the ledge, terrified of falling. Your hands and legs start shaking, and your natural non-winged fear of heights kicks in. You know your friends will help you out, but it's still scary. You do your best to stay on the ledge...

...but a section of it collapses. The section you were sitting on! You go plummeting several dozen feet in what feels like two feet a second. You may be a koopa, but there's no helping you now. You're done for. Your shell will be broken, and you'll be dead!

Spoiler: Into the Abyss (click to show/hide)

Saying your prayers, you feel a warm light around you. Is it Bronzelight, trying to comfort you? No. It's magic -- raw, unbridled, uncontrolled magic, attempting to save your life. You feel your spine rearranging itself very painfully. Then, all of the sudden...

Spoiler: Scarlet Wingspan (click to show/hide)

...you find that you have become a Koopa Paratroopa.

Ochita: Fireball! At the darkness.

You wave your arms and say the magic words (but not really, as your fireball is not strictly magical), and then launch a fireball at the pitch black darkness. As you prepare to take a closer look inside, you find that not only has your fireball fizzled out before you could throw it, but the darkness has also swallowed the tiny flame you did produce completely! Clearly, it's not any regular sort of darkness. It's almost as if it's erased part of the area from existence itself.

Spoiler: Enveloping the Flame (click to show/hide)

Bradley: TURN BACK.

You head back towards the area near the pipe where you friends were last at. You hope they haven't moved! It takes you a minute or so to float back, screaming and wailing into the artificial night. And yet, you end up at the right place.

And then you see it. Floating just above the brick floor, instead of your friends, you find the most horrible abomination you've ever seen. It's like some sort of giant, pitch-black hound, with waving tendrils of darkness. It walks towards you, growling menacingly.


Oomph: Drink from the fountain.

This is just too much. Red? Growing wings? You need to have a drink, so you head over to the bizarrely placed fountain and lap up a little water. BLECH! It tastes disgusting, like pickled mud! You lose 2 MP. You tell Fuzz and Red not to try it.

Fuzz: Look to the left and right.

Though you're now teamed up with Red, you're still missing Bradley. What's his problem with you, anyway? You look to the left and right, but can't see much for the darness. So you scout out a bit both ways.

To the left (west?) is a hallway with grand architecture. It looks like it's probably empty. You can't tell where it leads. To the east is a dead end with some coins floating in the air.

Turn Outro

Everything changes. Even people. Thus was Red's discovery. As for the rest of the gang, their underground and aboveground scouting efforts have led them into clearly dangerous territory. Will they weasel their way out and flee, or will they figure out how to progress, and if they can at all?

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)




Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Dwarmin on July 28, 2011, 11:36:56 am
"Pickled Mud...mom used to make that for dinner every night..

Look! Coins! Oomphs is always eventually right!"

Goes east and grabs the coins, then turns the other way to the Hallway
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Taricus on July 28, 2011, 12:39:45 pm
...Yeah, I'm going to need a hint with this one...
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 28, 2011, 12:47:35 pm
...Yeah, I'm going to need a hint with this one...

Try thinking out of the box: What's in a word?

Yeah, that's the only hint you're getting.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Taricus on July 28, 2011, 12:56:35 pm
I think I'll just pull it out at this rate, it'll save me the frustration...
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: FuzzyZergling on July 28, 2011, 02:16:22 pm
Go down the grand hallway.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: SeriousConcentrate on July 28, 2011, 03:15:34 pm
Bradley backed away in so much as a floating ghost could back away. "U-um, n-nice d-d-d-doggy..." he said... shortly before freaking out a second time and running away, screaming, in a different direction than he had come from.

Think I'll weasel my way out and flee. o.o That thing has five times as much HP as I do.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 28, 2011, 03:24:00 pm
Fixed up an incorrect image. Making the images keeps me from getting tired of doing this.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 28, 2011, 09:20:20 pm
This is a thing that I drew that is relevant sort of.

Spoiler (click to show/hide)

We're still waiting for Ocheater and Darvi! I will do the update tomorrow if they're here then.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: FuzzyZergling on July 28, 2011, 10:49:11 pm
Spoiler (click to show/hide)
It sucks to be Weegie! (http://www.interrobangstudios.com/potluck/index.php?strip_id=941)
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 28, 2011, 10:52:21 pm
As much I would like to make more of my own ISTBW, I am reduced to shoddy ports in the style of a scribble artist.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Darvi on July 29, 2011, 05:22:19 am
...Yeah, I'm going to need a hint with this one...
I posted the solution. But then I removed it. But heres a hint:
Spoiler (click to show/hide)

Anyways. Activate Deus Ex Machina
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Taricus on July 29, 2011, 05:29:55 am
...Yeah, Still no bloody idea about it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Darvi on July 29, 2011, 05:36:19 am
Eh, it's not like you need a legendary piece of shit.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Taricus on July 29, 2011, 05:54:02 am
I think it's more the fact it's going to try and kill me regardless.

Still, I better get the action up. Beat that barrier down!
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: FuzzyZergling on July 29, 2011, 12:45:39 pm
Eh, it's not like you need a legendary piece of shit.
Yeah, he's a hero. Only not-heros get to solve their problems by breaking shit.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 29, 2011, 03:12:47 pm
The puzzle's result is a little less conventional than you all might think. Anyway, I messaged Ochita.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Dwarmin on July 29, 2011, 03:29:32 pm
 :D

lol
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: SeriousConcentrate on July 29, 2011, 03:29:59 pm
:P That rascal Oomph. Permanently destroying working relationships.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: Ochita on July 30, 2011, 04:54:37 am
Enter the darkness!

Yes I am doing that.
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on July 30, 2011, 11:13:46 am
Update is half done. Expect it soon!
Title: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 30, 2011, 11:59:21 am
Turn 16

Location: Forest of Piranha Plants (various)
Time: Night
Weather: Cold
Light: Scarce



Turn Intro

Dangerous territory calls for dangerous action. Unfortunately for one of the team, their action was a bit too risky. Will they survive this unfortunate turn of events?

Turn Results

Taric: Break the barrier!

You strike the rainbow barrier with your spear, over and over. However, it won't budge. Each time you attack it, you're knocked back, as if you're attacking pure steel! The countdown on the ground is on 1. As far as you can tell, you've only got one action left before whatever happens at the end is going to happen. It's now or never. Try to break free, or try to solve the puzzle as fast as you can!

Spoiler: Can't Break Free (click to show/hide)

Red: Activate Deus Ex Machina!

While it is true that you were thankfully saved by a poorly crafted Deus Ex Machina, you cannot transform into your real Deus Ex Machina form -- or, Super Form -- without the aid of a Golden Star! And you really have no idea where you would get one of those, anyway. As you contemplate this, you watch as your friends head off in various directions. You should probably follow one of them. You know, in case they need protection.

Spoiler: Deus Ex Denied (click to show/hide)

Ochita: Enter the darkness. You must find out more.

You put your right foot forward, straight into the possibly artificial darkness that so easily devoured your pseudo-fireball. It doesn't take you more than a few seconds to be completely enveloped. At first, there's a terrible, awful pain, like someone's chopped off three of your limbs at once. But then, there's...

Spoiler (click to show/hide)

...nothing.

Ochita has DIED!
Ochita has been transported to the Neverwas
Ochita has left the game

Bradley: Run away, to the north!

You hear your friends' voices and footsteps to the north, so you float as fast as you can that way. Unfortunately, you get lost somehow, and end up in a cube-shaped room somewhere. In the middle of the room is a gargantuan red pipe apparently leading downwards (but it's hard to tell with warp pipes). Around the walkway leading up to, and the platform under the pipe is a thick sheet of low-lying lava.

All this running around so fast has caused you to lose 1 MP. Maybe you should slow down now.
                       
Spoiler: Meet the Pipe (click to show/hide)

Oomph: Grab coins, then head to the grand hallway.

You head to the right (east??) and grab the three giant coins floating in the air. Since each giant coins corresponds to 50 gold, you've gained 150 gold! Congratulations!

Yeah, that was what you were waiting for. You head back, towards the hallway with elaborate ancient architecture. You notice the hallway is somehow lit, but you can't tell where it's coming from. After all this, you stop halfway down the hall to wait for your friends.

Fuzz: Follow Oomph down the grand hallway.

Best for friends to stick together, right? You follow Oomph, finding him in the middle of the grand hallway. You both stop in your tracks even more than you already were stopped when you see a large stone Piranha Plant trapped inside a decaying warp pipe that probably doesn't even work properly. Fortunately for you, despite expectations, it doesn't come to life. At least not yet.

Turn Outro

That's it for Ochita. He's gone, and he won't be coming back. Or will he?

Spoiler: Will he!? (click to show/hide)

Taric is faced with a do-or-die situation. How will this end?

Bradley find himself in a haunting room filled with inopportune lava. Fortunately for him, he can fly.

As Red adjusts to his new form, Oomph and Fuzz are blocked by a literal block of stone, carved into the shape of a Piranha Plant.

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Ochita on July 30, 2011, 12:11:56 pm
Bwhahahaha..?

Oh well, I did not expect this..
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: FuzzyZergling on July 30, 2011, 12:19:33 pm
Look behind the blocked pipe. If there's nothing there, try and clear the statue out of the pipe with my hammer.
The majority of life's problems can be solved with a hammer. Or at least, the ones involving the removal of stone statues.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Taricus on July 30, 2011, 12:35:26 pm
Bash it down! (The barrier).
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Zako on July 30, 2011, 12:50:17 pm
Taric, its not that hard. I'll give you a hand.

Think literally. What is IN a word? What is a word made out of?
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Taricus on July 30, 2011, 12:51:37 pm
I already thought of that! I still don't see how a letter solves this puzzle.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Zako on July 30, 2011, 12:52:43 pm
Read the riddle again. Follow the words literally while thinking of letters.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Taricus on July 30, 2011, 12:55:04 pm
Still no idea about it...
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Zako on July 30, 2011, 01:11:33 pm
...

Ok, one last attempt.

This riddle is obviously supposed to give you instructions for what to do to the spear. Obviously it is something you can physically do since it doesn't seem to mention magic in any way.

Look at the riddle again:

"Instruct ye here I will, traveler
For this spear, it's dangerous
Perform the action found below
On the spear, lest you find yourself
Coping with the final blow

What's in Brim that's can't be seen when trimming?
What hides from thee, yet shows in her?
What's found in Dine, but not when dining?
What's shown when praying, but lost when preying?
Lastly, what's fourth when it comes to shaking?"

Break it in half first of all. One part makes plain sense (the first bit): The spear is dangerous and you must perform the action given to you in the second stanza of the riddle on the spear itself, lest something bad happen.

So your first clue is that it's something you do to the spear itself.

Second clue is that the second part of the riddle describes a physical action of some kind.

When I look at the second part, I see that it is made of 5 lines of words. Typically, these kinds of riddles have a single word as the answer so it either gives you the whole word in one go, or it gives you parts of it at a time. Since the riddle doesn't stick to one general theme, it looks like it is giving you letters. 5 lines, 5 letters makes sense, each line gives you a letter of the whole word.

Third clue, the action you have to do is most likely 5 letters long.

So, we turn to the lines of the riddle itself. We break it up into 5 separate lines and look at each one to see what letter it gives us. The fancy language is usually there to confuse you to the true meaning of the line, so you have to translate it to plain english for it to make sense. Here's the first line:

What is in brim that isn't in trimming?

We are looking for a letter in here somewhere, so since it doesn't make sense in real life or the game world, we have to take the words themselves literally.

That's far too much help, but I feel sorry for your weakness to riddles. I just hope dwarmin or serious doesn't take advantage of this and slam us with a wicked one. They seem the type to come up with a real mind twister. :-\
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Taricus on July 30, 2011, 01:16:56 pm
Well, something is getting broken then.

Break the spear.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 30, 2011, 01:22:02 pm
Well, something is getting broken then.

Break the spear.

Well, it took some effort but congratulations on figuring it out, even though you had to get Zako to help ya (and solve most of it).

In the meantime, I drew this since Oomph and Fuzz haven't been getting enough illustration love.

Spoiler: Hallwayblock (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Taricus on July 30, 2011, 01:24:07 pm
Which also means I can beat darvi down for his answer, Grammarnazi style. Ds ARE NOT Bs! (Yes, I saw it before you edited it)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Zako on July 30, 2011, 01:30:02 pm
Success!! Ladies and gentlemen, I'VE DONE IT AGAIN!

*takes a bow*

And I would like to join. Here's my character sheet:

Spoiler (click to show/hide)

No I wasn't inspired by Indiana Jones suddenly, but if you think so then blame Dungeons of Dredmore since I've been playing it a lot lately.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 30, 2011, 01:31:46 pm
Well, I haven't heard anything from that other guy since, so I'll put you on the next invisible waitslot, and you'll join up when the crew gets back to town (may take a while)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Dwarmin on July 30, 2011, 01:41:32 pm
"Oomph was excellent jumper in Bowser High School gymnastics team..."

Oomph backs up, and takes a running leap, vaulting over the stone plant!
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 30, 2011, 02:42:24 pm
Oh yeah, Dwarmin, I'm not sure if mentioned. You can't actually dual wield yet (there will be characters who can do so later in the game) so would you like to just wield the club?
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: SeriousConcentrate on July 30, 2011, 03:25:51 pm
Bradley looked around. Being on his own wasn't good in the slightest! He decided he shouldn't hang around here; that weird thing might catch up to him. Instead, he was going to take the obvious exit, and floated into the pipe.

I have to run since Chronic Shyness means I can't fight back in one on one battles. ^^; (Well, I mean technically I have nine rounds to beat enemies, but once I'm out of MP that's kind of it.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 30, 2011, 03:32:35 pm
Later that will might improve (or earlier on if you do a specific thing). For now, you could technically fight one on one, you just have to succeed a preroll to make sure you've maneuvered around to their backside or side, similar to the invisible Koopa preroll (which so far has been in you guys' favor for the most part, although it is easier to succeed)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Dwarmin on July 30, 2011, 04:56:53 pm
Oh yeah, Dwarmin, I'm not sure if mentioned. You can't actually dual wield yet (there will be characters who can do so later in the game) so would you like to just wield the club?

For now, yeah, just to see what the spook ability is.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: SeriousConcentrate on July 30, 2011, 05:00:44 pm
Later that will might improve (or earlier on if you do a specific thing). For now, you could technically fight one on one, you just have to succeed a preroll to make sure you've maneuvered around to their backside or side, similar to the invisible Koopa preroll (which so far has been in you guys' favor for the most part, although it is easier to succeed)

What?

BRADLEY OLIVER OAKES is evolving!

Becomes BIG BOO!

...is that what is is? :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 30, 2011, 05:04:08 pm
Later that will might improve (or earlier on if you do a specific thing). For now, you could technically fight one on one, you just have to succeed a preroll to make sure you've maneuvered around to their backside or side, similar to the invisible Koopa preroll (which so far has been in you guys' favor for the most part, although it is easier to succeed)

What?

BRADLEY OLIVER OAKES is evolving!

Becomes BIG BOO!

...is that what is is? :3

Spoiler: MAJOR SPOILER ALERT (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: SeriousConcentrate on July 30, 2011, 05:09:17 pm
Ah, oh well. I'll just wait and see. ^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: Darvi on July 31, 2011, 01:20:29 pm
See if I can find a super star. If yes, save everybody and -thing. If not, uh... find the ohers.
Title: Re: Mushroom Kingdom Wars RTD: Turn 16, the Ochita that Neverwas...
Post by: freeformschooler on July 31, 2011, 06:59:58 pm
Update in progress. Waaaay too many drawings. Dwarmin in particular is going to love this one.
Title: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on July 31, 2011, 07:55:50 pm
Turn 17

Location: Forest of Piranha Plants (various)
Time: Night
Weather: Chilly
Light: Next to none



Turn Intro

As lives have been lost, power will be gained in return. Everything evens out in time. For now, though, the crew has more important problems than power...

Turn Results

Taric: Break the spear.

You decide that the spear can't be that heard to snap like a twig. With one hand on it, you do just that. The center of the thing makes a SNAP sound as you crack it in two. With the top half of the spear in hand, a spectacular series of events that include a transformation takes place.


You have acquired the Starlance.

Red: Find a Super Star. If you can't, join your friends.

You have no idea where you'd find a Golden Star. Seriously. They're so rare that they sell on the Toad Market for thousands. Using one is like the ultimate drug for some people -- a taste of true power. Since you can't find one anywhere, and it's most certainly not likely that one of your teammates just acquired a magic lancewand that gave the effects of one for a price, you join up with your friends. They're attempting to get around a piranha plant statue.

Bradley: Run away, to the north!

You float down the pipe. Sometimes you almost wonder what it feels like for a regular person to experience pipe transport. But no, you have to go through the dark yourself. This is not to say the dark is a bad thing, though. You find yourself on the other side of the pipe.

Suddenly, you pop out in a forest clearing. The tree cover is dense all around, like a dungeon room, but to the north is a green, locked door with a green keyhole on the front. It's much, much bigger than any door you've seen. You don't know where it could lead.

On the left side of the clearing, a Question Block floats in the air, blinking.
                       
Spoiler: The Green Door (click to show/hide)

Oomph: Pole Vault over the statue.

You try to think of a way to pole vault over the large statue. Hrm... hrm. Wait, you've got it! You'll just stick the hilt of your sword into your root mace! Er... wait, that's not the best way to put those things together. Oh well, too late. After doing so, you begin the final countdown (http://www.youtube.com/watch?v=9jK-NcRmVcw).

Words just sort of fail to describe what follows.


Fuzz: Look behind the pipe.

It suddenly dawns upon you that nothing you ever do will be as great as the thing that Oomph just did.

Oh, yeah. You take a look in a crack between the wall and the pipe. Actually, it does look like something's there! It looks like the hallway sort of... splits? Straight ahead is what looks like color of lava, whereas the hallway forks to the right going who knows where. You are so engrossed in your looking that you forgot to smash the statue with a hammer. But oh well, it would be hard to get up there anyway. If you could smash the statue you could probably just jump across! You could try smashing the pipe, though...

Turn Outro

Interesting how the tides of fate are turned so quickly. First, Taric manages to acquire an artifact magical lance. Then, Bradley most definitively escapes the monster (though there is not exactly a good path for him to follow except back through the pipe now). Lastly, Oomph pulls off a reality-defying stunt almost perfectly.

Red didn't really accomplish anything, though.

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on July 31, 2011, 08:01:23 pm
Wield... THE POINTY WANDLANCE! And head back over to that block to get something out of it. Also request that the GM updates my active skills list.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: SeriousConcentrate on July 31, 2011, 08:04:31 pm
@Freeform's OOC: Nah, it's cool. The images are a nice touch. ^^

Bradley watched the pipe nervously as he floated over to the question block. Once he was certain nothing was following him, he turned to it and smacked it with the maul. I wonder what's in it? After he got the item - and if it wasn't the key, of course - he would take a closer look around the room.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on July 31, 2011, 08:08:37 pm
Updated the skills list, for both Taric and Oomph. I will admit Spook is mildly overpowered in 1v1, but it's a trade off to not making initiative first part of the time, in addition to having no Crushing bonus.

Whereas Double Jump, in Taric's situation, is a pointless waste of MP.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: FuzzyZergling on July 31, 2011, 08:49:02 pm
Jump up to the pipe and climb over.
For some reason I thought that the hallway was large enough to squeeze past the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Dwarmin on July 31, 2011, 09:51:56 pm
I think thats the first time I ever got a Epic tribute in a RTD.

Oomph explores forward!

Edit: Also, I should say I'm really enjoying the illustrations as well. They add a bit of life to the game.  :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on July 31, 2011, 10:30:23 pm
I'm glad people are enjoying everything so far. Everything in this RTD is highly experimental and always changing. I find that's the best way to GM anything -- if it doesn't work, stop doing it. Like the team system. That was useless and unnecessary, so I removed it.

Down the road I'll figure out how to make combat a little more interesting and strategic than just choosing the move with the most advantages and least setbacks. Especially since, as it stands, low level magic is not that much greater than a regular attack (it is by a little though).
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 08:16:16 am
Welll, I sent Darvi a PM and have been waiting a few days... would anyone like me to either auto or put him in stasis for the turn?

EDIT: whoops, yeah, darvi.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: SeriousConcentrate on August 02, 2011, 08:19:41 am
Darvi? He sometimes forgets about writing actions. ^^; I'd give him a little longer, then auto him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 09:32:22 am
Wait didn-t I alreadz action_

Hmmm.

Walk around the statue.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 11:36:11 am
Turn 18 1/3 done. Going to volunteer some here in a bit then finish it when I'm back. Meanwhile, some of you guys are more oriented towards giving commands than roleplaying, so could you come together give me a general idea of your characters' personalities? Interests? Likes/dislikes? It would really help writing results for some of the characters.

Here's what I've got now:

Taric: The Hero. He knows how powerful he is, and isn't afraid to face a challenge bigger than himself.
Red: Confident, but not a huge risk taker. Prefers to follow his friends' lead.
Bradley: Doesn't understand his own strength, and is scared of anything that he believes could cause him harm. Prefers to hide behind others. Has a number of phobias, including vacuum cleaners.
Oomph: Takes serious business in stride. Enjoys messing around with anyone, including his "friends". A little dim-witted, but strong. Believes in his own luck.
Fuzz: (I don't have much on Fuzz, so I've made him into a slight worrywart who cares about his friends and prefers to be led rather than lead).
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Dwarmin on August 02, 2011, 12:36:26 pm
Those are accurate. I would add the following things.

Oomph isn't so much a leader as he likes to charge in one direction, vaguely hoping others will follow in his destructive wake.
He likes to change/destroy things as a way of self expression. Ex. being the roots and the Orb. If he can't use it, he'll make it useful to him through force.
He obviously enjoys and respects acts of phsyical prowess.
His dimness makes him nearly immune to fear and self doubt.
He has a love of Gold, but he likes the challenge of finding it more than spending it. He's quite charitable to his friends.
A natural explorer, he prefers to poke and prod and search compulsively in areas that seem interesting to him. If it seems boring, he charges on through.

 
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: FuzzyZergling on August 02, 2011, 12:59:11 pm
Fuzz has a deep sense of loyalty, and dislikes travelling alone.
He also places little value in the lives of the "enemy", whoever that happens to be at the time.
He dislikes putting himself in danger, but enjoys the thrill of battle.
He is conservative with his money, and just a little lazy.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 04:39:33 pm
Red: Confident, but not a huge risk taker. Prefers to follow his friends' lead.
<_<

Fuck it, attack the statue.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 04:43:40 pm
Taric: The Hero. He knows how powerful he is, and isn't afraid to face a challenge bigger than himself.
MAIN PROTAGONIST!

Gets stumped by riddles (:P), Thinks of everything that could be used in a combat situation, and generally enjoys skewering things.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 04:47:05 pm
Taric: The Hero. He knows how powerful he is, and isn't afraid to face a challenge bigger than himself.
MAIN PROTAGONIST!

Gets stumped by riddles ( :P ), Thinks of everything that could be used in a combat situation, and generally enjoys skewering things.
Tat would make me your lancer, considering I solved the riddle instantlz :P (not in  mood for TvTropes links, too busy watching stuff)
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 04:48:17 pm
Nah, I'd say that you're more the person I sacrifice for SUPER STAR POWER (If allowed to sacrifice teamates)
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 04:49:43 pm
That-s what horses are for.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 04:51:42 pm
I have the feeling that it needs a 'Soul' to sacrifice, and only sentient ones qualify.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 04:54:44 pm
Considering that thez have some sort of culture or something resembling one, I-d hayard a guess that thez are sentient

Edit: Damn this russian keyboard.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 04:57:52 pm
Nah, I'd say that you're more the person I sacrifice for SUPER STAR POWER (If allowed to sacrifice teamates)

Oh, that's right, you don't actually see what the power is 'til next turn.

Don't worry, no teammates or players themselves will be sacrificed.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 04:59:35 pm
Not even non-lethally? Yay or Nay?
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 05:00:44 pm
Non-lethally, sort of, but you only sacrifice yourself. Here, I'll get you the thing in advance since I'm halfway through the next turn: Sacrificial Star
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 05:02:25 pm
Ohh, A use for my MP :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: applesauce machine on August 02, 2011, 05:16:44 pm
Even though I'm not a player, I'm just wondering: does "If you do not have over 50% of your HP left OR 100% of your MP left, you cannot use this ability" mean you have to have to have >50% max HP and 100% MP to use it, or does it just mean that you can't use it if you don't have at least one of those?

I'm thinking it's the second one, but I'm just curious.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 05:20:19 pm
Even though I'm not a player, I'm just wondering: does "If you do not have over 50% of your HP left OR 100% of your MP left, you cannot use this ability" mean you have to have to have >50% max HP and 100% MP to use it, or does it just mean that you can't use it if you don't have at least one of those?

I'm thinking it's the second one, but I'm just curious.

Well, you have to have whichever one you want to use, so it's the second one, but I didn't know how to word it better at the time.

What I mean is if you don't have either one you can't use it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 05:22:10 pm
I-d remove rthe limitation on having to have more than half your HP. Za know, going out in a blaze of glory.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 05:23:16 pm
Nah, the limitation is an anti-stupidity guard.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 05:24:59 pm
Nah, the limitation is an anti-stupidity guard.
It-s called Darvinism, natch.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Taricus on August 02, 2011, 05:27:18 pm
Just for that, you're getting stabbed.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 05:27:56 pm
I-d remove rthe limitation on having to have more than half your HP. Za know, going out in a blaze of glory.

It's more arbitrary than anything. If you have only 3 HP, and your max HP is 10, and you use the transformation without the limit, you'd be spending UNDER the cost of the ability. I might remove the "more than", though, in case that's what you wanted to do.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 02, 2011, 05:30:30 pm
Na, I meant dealing 50% HP damage regardless of current health. Even if it kills you.

No I-m not scheming to get Taric killed. Seriouslz.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: SeriousConcentrate on August 02, 2011, 10:44:04 pm
Bradley sounds about right. ^_^ Underneath the cowardice though, he really is trying to be a hero. He just doesn't know how to do that yet.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 02, 2011, 10:47:06 pm
sssllloooowwwwllllyyyy

Internet crisis > Fixing computers > Doctor Who marathon > Volunteering at the library > Eating > Finish Doctor Who marathon > more internet crisis > now I'm in bed!

Update almost done. See it tomorrow.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Darvi on August 03, 2011, 10:02:50 am
Doctor Who marathon
What, zou too?
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: freeformschooler on August 03, 2011, 08:44:48 pm
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

I just lost the last 5 results. I have to write them AGAIN.

If you're curious you can ask how but if not enjoy this possibly seizure-inducing picture of my elongated fist going through my computer while I prepare the results. AGAIN. At least I have the images ready.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: TherosPherae on August 03, 2011, 11:05:30 pm
If you're curious you can ask how but if not enjoy this possibly seizure-inducing picture of my elongated fist going through my computer while I prepare the results. AGAIN. At least I have the images ready.

Spoiler (click to show/hide)
I'm... not exactly playing, but I figure that this is the best place to say that that picture is going into the annuls of my picture album, right up there next to Face-stump.

Oh, and while I'm posting, I might as well ask to be put on the invisible waitlist.
Name: Joe
Race: Toad
Bio: Having been kicked out of the military for excessive violence against a superior officer, Joe sees this as an opportunity to worm his way back into the military system.
Title: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: freeformschooler on August 04, 2011, 11:59:32 am
Turn 18

Location: Forest of Piranha Plants (various)
Time: Midnight
Weather: Frosty
Light: Black



Turn Intro

It's midnight, the time when monsters come out to play and terrorize the denizens of the world. Cities and towns have methods of fending off angry creatures, but it's been harder since Bowser's army has joined the legions of the night. What will Red and Fuzz encounter that poses a challenge to both of them? What will Oomph find down the hallway? Will Bradley find the key he needs to progress? And how will Taric deal with a new, unexpected game changer?

Turn Results

Taric: Equip the starlance. Head to the east and hit the question block.

You equip the starlance, and gain the ability Sacrificial Star. You have a feeling this will prove useful, even though realistically it only has one use right now. Come to think of it, though, you have no idea how Super Mode works! But it must be really great if it requires such a high price.

You head to the east, back to the Center of Misfortune, where the Piranha Walker corpse was. You begin to walk b-- wait.


Suddenly, you see something blocking your way to the east, the only visible exit. Or, it was visible. Now the trail has been completely swallowed by some pitch black entity, with tendrils that wave around slowly. It's like some kind of living darkness.

You don't notice any other pathways, but realize there's nothing stopping you from attempting to make your own at this point.

Red: Try to get around the statue.

You walk to the west to find Fuzz attempting to look around the statue. You move him to the side, and ask him where Oomph is. He says he's on the other side. You ask how he got there. He says he doesn't know. He "really doesn't know". Regardless, you attempt to squeeze past the crack between the wall and the giant pipe. You just can't do it! It's too small, and you are pretty skinny if you say so yourself. There seems to be no visible way to get around it.

Then you remember you have wings now.

You have successfully herped and derped simultaneously. You have invented a new word for this action.

Spoiler: "Herderp", verb (click to show/hide)

Bradley: Hit the question block.

You realize it's pretty unlikely the question block contains a green key. You'll probably end up having to go back through the pipe again to find it, no matter how much you want to stay away from the scary hound monster. Anyway, while you're here, you hit the question block. Out of it pops an interesting item that you've never seen before: a Smithy's Mini-anvil!
                       

Oomph: To the lava room!

You walk to the north (or was it west?). In a moment or two, you're standing at the entrance to a very large room consisting of a straight platform that holds on it a massive green pipe. Around the platform is a pit of lava. You get the feeling that not only is the room really empty, but someone else you know has been here before. You have no idea how you would get to the top of the pipe. You guess you could pole vault again but if you screwed up you'd be roasted in the lava. Or you could head back and see what that other room was.

Spoiler: "Welp." (click to show/hide)

Suddenly, as you're about to do some more looking around, you notice that two of the fireballs that have been dancing in and out of the lava are actually Podoboos! They land on the platform in front of you, and start to float towards you, slowly.

Spoiler: Po Does the Boo! (click to show/hide)

Fuzz: Climb over the pipe.

You attempt to climb up the pipe, but just slide down it. That's not going to work. You suddenly devise a devious plan, though, consisting of Red carrying you over the pipe like Monic and Pails from the ever-loathed Kega Nemesis game! Of course, he might not be strong enough, but it certainly is worth a shot.

...or maybe not. Just as the invisible clock ticking in the back of your head tells you it's midnight, the stone Piranha Plant cracks open, revealing a living, angry piranha plant! What will you do in this situation? It's up to you and Red to defeat it!

Spoiler: The Stone that Woke Up (click to show/hide)

Turn Outro

The tables are set: everyone is in danger, except for the one most scared of it. Will they overcome their challenges or face their inevitable demise?

Additionally, I am proposing a change to how attack rolls work, instead of the somewhat silly "subtract 2" rule. I will take a vote on this, please vote "Whoo-hoo!" or "Boo-hoo!" before the next turn:

Attack rolls and defense rolls

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Taricus on August 04, 2011, 12:02:02 pm
Well bugger this. Go the other way.
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Dwarmin on August 04, 2011, 12:14:33 pm
At least Oomph remembers Podobos are literally impossible to beat physically, being made of fire. Maybe if the Boo was around, he could ice them...at the very least, they seemed sort of slow. He could probably just walk away.

"Oomph use diplomacy on you. Fire Ball people, greeting from above land! Oomph looking for help finding way..."

Engage in friendly Diplomacy with the Podobos...while making sure to walk away as they approach, very slowly.
If I exit, go back and to search the other room
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: freeformschooler on August 04, 2011, 01:02:16 pm
Don't forget to vote guys! Because I am a bastard, "no vote" counts as "yes".

Also, this is a thing that I drew that I am almost proud of. Almost.

Spoiler (click to show/hide)

Done in my traditional comic style!
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Dwarmin on August 04, 2011, 01:10:16 pm
Is that shadow creature Ochita?  :-\
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: freeformschooler on August 04, 2011, 01:10:55 pm
Good guess. It'll make sense later.
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: FuzzyZergling on August 04, 2011, 02:39:40 pm
Toss a fireball!
A Offence vs Defence system would work I guess. Whatever you want is fine.
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Ochita on August 04, 2011, 05:15:19 pm
Is that shadow creature Ochita?  :-\
...

Still totally worth it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: SeriousConcentrate on August 04, 2011, 06:46:09 pm
Another vote for yes.

Bradley took the anvil and deposited it into hammer space. (http://img.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/BradleyJoyous.png) Once it was safely deposited, he went back into the pipe for now. Without the key, this was a dead end.

Bradley, here to make the save for ya, Oomph. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Darvi on August 05, 2011, 01:14:22 pm
... I have wings?
Title: Re: Mushroom Kingdom Wars RTD: Turn 15, Scarlet Anime Wing Transformation Z, GO!
Post by: freeformschooler on August 05, 2011, 02:22:41 pm
...you find that you have become a Koopa Paratroopa.
Race: Koopa Paratroopa (Red)
...
Passive skills/spells:
Air Fighting
Flying

also we're waiting on your action, darvi
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: freeformschooler on August 06, 2011, 02:31:59 pm

If Darvi doesn't get his action in by tonight, I'm autoing him for the turn.
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Darvi on August 06, 2011, 04:46:26 pm
I think I did say to attack the statue last turn. I can understand why you ignored that command though. Bastard.
Title: Re: Mushroom Kingdom Wars RTD: Turn 17, it's the fiiinaal poolevaauullt!
Post by: Dwarmin on August 06, 2011, 04:51:38 pm
Wait didn-t I alreadz action_

Hmmm.

Walk around the statue.

<_<

Fuck it, attack the statue.


Actually, you gave two conflicting orders. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: Darvi on August 06, 2011, 05:05:03 pm
Go around it then backstab it?
Title: Re: Mushroom Kingdom Wars RTD: Turn 18, IT'S-A-ME, MIDNIGHTEO
Post by: freeformschooler on August 06, 2011, 05:08:25 pm
Statue Creed II: Brotherhood of Warp Pipes

Update 1/6 done!
Title: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: freeformschooler on August 06, 2011, 07:33:50 pm
Turn 19

Location: Forest of Piranha Plants (various)
Time: Half-past Midnight
Weather: Cold
Light: Still black



Turn Intro

Midnight has come and gone, but the foes awaiting Our Heroes will not be so easily subdued. With the teams beginning to be reunited, though, they'll more easily be able to face their greatest challenge yet.

Out of combat

Turn results

Taric: Screw this. Go the other way.

You head back to the spear room, with a little more spring in your step. As you walk (more like jog) to the second clearing once again, you feel as though the frightening darkness is following you... slowly. When you get there, it looks exactly as you left it, except you notice that some of the weeds under your feet have been turned pitch black.

You see something in the distance. Is that... another pipe?


Player list

Spoiler: Taric (Taricus) (click to show/hide)

Straightforward Soldiers (Fuzz, Red)
vs.
Reborn Rock (Piranha Plant)

Spoiler: Initiative (click to show/hide)

Battle Results

Piranha Plant: Fireball Rain! Set them alight!

The Piranha Plant lifts its head skyward, and belches forth three fireballs into the air! Before Red or Fuzz even have a chance to dodge or react, they're pelted with flame.
-Red's shell somehow makes the entire fireball just glance off. However, when he recovers from his minor fireball-induced daze, he's on fire!
-Fuzz doesn't have anything to protect him, and doesn't have time to dodge. He's struck in the chest with a fireball, and punted backwards from the force. When he gets up, he notices his clothes are flaming!

>RED: ATTACK STATUE

You fly towards the statue using your newfound wings... unfortunately for you, you're not used to them, and you just end up flying straight into a wall. Ow. You take one point of damage. At least you've got Fuzz to back you up.

Fuzz: Fireball!

You appropriately shout "Fireball! and chuck a ball of flame at the Piranha Plant from below! Unfortunately for you, your fireball bounce pattern, plus the spot you're standing at, makes it so that the fireball hits the center of the pipe the Piranha Plant is standing in. It makes a "Fsshhh!" sound and disappears. So much for that plan of action.


Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Spoiler: Piranha Plant (NPC) (click to show/hide)

Bullies and Bradleys (Oomph, Bradley)
vs.
Flickering Duo (Podoboo 1, Podoboo 2)

Spoiler: Initiative (click to show/hide)

Battle Results

Podoboo 1: Charge towards the green-shelled one!

The first Podoboo to come out of the lava makes a mad charge towards Oomph! However, it misses him entirely, and ends up on the other side of the platform. It looks a little frustrated, and maybe somewhat incompetent, like Oomph.

Bradley: Head back through the pipe.

Tucking your magical mini-forge in Bradleyspace, you head back through the warp pipe. When you come out on the other side, you're highly surprised to see a battle raging between two fire spirits and your pal Oomph! Oh, it's good to see him again, even if he is a little bit mean! For some reason, he makes a really excited wave towards you with his non-wielding arm. It's almost like you're exactly the person he wanted to see this very minute.


Podoboo 2: Podoboo Leap! Knock the white one out of the sky!

The other Podoboo, seeing a new face, leaps straight towards Bradley, interrupting his warm welcome! Bradley gets hit dead center, and is knocked straight out of the sky, taking 5 damage! Bradley looks entirely surprised by this new development, and is stunned. He falls to the ground, also known as the lava platform.

Oomph: MAKE DIPLOMACY.

Oomph stops fighting, holds out his left arm forward, motions everybody to stop, and shouts:

"WAIT!"

Everyone looks surprised. Even the Podoboos stop what they were doing.

"Why we fight? What done wrong? Have we intruded?" continues Oomph, being as assertive and heroic as possible.

Time ticks on for a moment or so, and the Podoboos look visibly startled. Bradley is still reeling.

"Why everyone so hostile? Can't we get along? We're saving Mushroom Kingdoom here! No intention of fighting!" says Oomph. He looks disconcerted. Even the Koopaball champion has clearly had enough for one day.

The Podoboos look to each other, look back to Oomph, and nod. Oomph hears them in his mind: "Intruders. Helping. Not hurting. Understood. Help out. Allies!"

Before Oomph or Bradley can make out what they meant, the Podoboos have leapt back into the lava. Suddenly, with a great shaking, the pipe in the room lowers to an easily climbable level! Meanwhile, in the grand hallway, the pipe the Piranha Plant is fighting out of also lowers, leaving it defenseless.

The fight has been won... but for once, with peace. Just as Mario and Luigi would have wanted it.

The two Podoboos look on just above the surface of the lava. Oomph gets the feeling that they want the kingdom saved too. He also gets the feeling that they're hiding... from something they can't understand.

Spoiler: Decisive Diplomacy (click to show/hide)

Battle Combatants


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Podoboo 1 (NPC, Ally) (click to show/hide)

Spoiler: Podoboo 2 (NPC, Ally) (click to show/hide)

Turn Outro

What turned out to be one of the most successful, and also least successful, rounds of battle lead to multiple things, including a new alliance. Taric only has one route of escape, but Bradley, Oomph, Fuzz and Red know what they have to now do.

Congratulations! You can now select "Podoboo" as a playable race when creating a character!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Taricus on August 06, 2011, 07:40:34 pm
DOWN THE PIPE!
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Dwarmin on August 06, 2011, 08:59:26 pm
OOC: Wait, that actually worked? I would have totally chosen to play a Podobo. ^^

"Puniest Ghost friend looks hurt.. I will heal with healing powers.

BY THE POWER OF OOMPHS, THE LIGHT HEALS YOU SOLE!"
*light from heavens*

Heal Bradley!
Tell the Podobos an epic story of Oomphs Quest to restore balance to the world totally by himself, with his Boo minion Bragley.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: FuzzyZergling on August 06, 2011, 09:40:50 pm
Power Strike! Smash it up while ON FIRE (http://tvtropes.org/pmwiki/pmwiki.php/Main/InfernalRetaliation)!
Also, shouldn't the piranha plant have only 3 MP left?
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: freeformschooler on August 06, 2011, 10:17:35 pm
Fixed. Also, I dislike putting words in the mouths of your characters, but it was pretty hard not to in this situation.

Also, at this time you can't recruit NPC followers yourselves, but you are free to ask them questions or for help if they can offer it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Dwarmin on August 06, 2011, 10:47:14 pm
I can't think of anything they would know, but I edited my action to give them an epic tale.

Hopefully we have one of those giant army battles in the end where all our allies come together.


Just when all hope seemed lost..."Podobos! The Podobos are coming!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Taricus on August 06, 2011, 10:49:19 pm
And thus bowser's bottom was burnt. And there was much rejoycing :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: freeformschooler on August 06, 2011, 10:52:07 pm
Apparently the coolest bro on bay 12  (http://www.bay12forums.com/smf/index.php?action=profile;u=34721) is working on this totally wicked Bradley fan-thing. Bradley gets all of the love.

Anyway how this all ends is one thing I can't drop hints for, not even a little :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: SeriousConcentrate on August 07, 2011, 06:38:39 am
Cool. ^^

Bradley laid on the ground - sort of - with a swirly-eyed expression, having been knocked loopy as soon as he had come out of the pipe, and therefore did not offer any sort of correction or contradictions to Oomph's complete lie... not that he would have even if he was fine, being a wimp and all.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: freeformschooler on August 07, 2011, 10:57:16 am
Pff, Serious has put together an elaborate series of emoticons. (http://smg.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/) If you want, Serious, I could make them transparent background emoticons.

Anyway if Darvi posts when he gets back on we can have an update TODAY!
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: SeriousConcentrate on August 07, 2011, 11:11:04 am
lol. If you want to. ^^ I need to add a swirly-eyes one, but I haven't gotten around to making it yet. I may also resize the current ones 'cause they're a bit small and hard to make out.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Darvi on August 07, 2011, 12:17:30 pm
Hmmm... can a Koopa safely roll across the floor and afterwards be able to get up?
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: freeformschooler on August 07, 2011, 05:29:30 pm
Hmmm... can a Koopa safely roll across the floor and afterwards be able to get up?

Sort of, but it doesn't function as a legitimate combat ability until you get Shell Spin. And to get that you have to hide in your shell a lot anyway.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Darvi on August 07, 2011, 05:31:15 pm
I was more thinking about rofling to get rid of the fire and lighten the mood a bit.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: freeformschooler on August 07, 2011, 05:31:59 pm
Go for it! Remember that if you get a 6, anything can happen, no matter what you're doing.
Title: Re: Mushroom Kingdom Wars RTD: Turn 19, failure breeds success.
Post by: Darvi on August 07, 2011, 05:32:25 pm
Tackle the plant, hoping to set it on fire too.
Title: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend. END
Post by: freeformschooler on August 07, 2011, 08:32:29 pm
Turn 20

Location: Forest of Piranha Plants (various)
Time: Morning (Very early)
Weather: Coldish
Light: No sun yet



Turn Intro

Our Heroes inch closer to their goal of information from King Piranha... but one of them will fall into a deadly trap. Who will it be?

Out of combat

Turn results

Taric: DOWN THE PIPE!

You run to the green pipe and jump on it, pushing yourself downwards so you're transported to the other side. When you fall out, you fall downwards seven feet! Thankfully, you hide in your shell mid-air quickly enough to not sustain any damage from hitting the ground. When you pop out of your shell, you get up and look around the room you're in. It's a cubic crystal room, but one of the walls is see-through glass. You can almost see... is that Red flying over there beyond the glass? Hey, it is! Looks like he's attack something, but it's outside your field of vision due to the hallways beyond the glass ending in a horizontal T intersection.

Wait, when did Red grow a pair? Of wings, of course.

In the center of the room, on the floor, is a large, green key with an L shape on its top. Wait... no, that's way too easy. Why would someone place a large green key for someone to just grab up?

That's when you realize, due to the architecture of the room, and the fact that the only visible exit is the pipe on the ceiling, you're trapped, and you only have about 2 minutes of breathable air in here. You start banging on the glass wall with your fist.

1:56

Spoiler: The Hero Needs a Hero (click to show/hide)

Bradley: Lie on the floor and wait to be healed.

You lie on the floor with a stereotypically Mushjapanese swirly eyed expression. You recovered from being stunned by the end of last turn, but if you look incapacitated you might be healed! You don't want to be a burden or anything, though, so maybe just this once? You manage to pull off a perfectly knocked-out look, to the point of being so convinced that you're unconscious that you actually go unconscious for the rest of the turn turn. Oh well.

Oomph: Heal Bradley. Tell the Podoboos a great story about you being the hero of everything ever.

You cast Heal I, but are too distracted with coming up with this great story about yourself that you use up most of the (very limited) spare brainpower you would use to cast the spell. Bradley is only healed for 2 points of damage.

Anyway, you finally get a great story idea in your head and then tell it to the Podoboos.


Player list

Spoiler: Taric (Taricus) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Straightforward Soldiers (Fuzz, Red)
vs.
Reborn Statue (Piranha Plant)

Spoiler: Initiative (click to show/hide)

Battle Results

Fuzz: Power Strike! Attack while ON FIRE!

You charge the Piranha Plant, wildly swinging to and fro, but can't seem to hit it! You suddenly realize that your accuracy is off because of being on fire! Speaking of the fire, it dissipates, but not before you've taken 2 damage from it. You feel a bit exhausted.

>RED: Charge/tackle the Piranha Plant! See if you can catch it on fire!

You decide not to fly this time, but, recovering from a fall to the ground after your head-bump, charge towards the Piranha Plant now that it's reachable! You stick your sword out mid-charge, too, for good measure, attempting to slash the plant as you tackle it. You collide with the plant, and do no damage, but fall forward behind it, dizzied a bit. You get up quickly, though, as you can see a ball of pain being hurled your way...

Piranha Plant: Spit a fireball at the one in the air!

The Piranha Plant, attempting to react now that it's been almost-literally knocked off its high horse, sends a fireball hurling towards Red. Unfortunately Red just charged it and landed on its other side, so its aim is a bit out-of-flame. The fireball hurls towards Red at an amazing speeds, but Red's armor and shell once again deflect it entirely! Fortunately for Red, though, this time he's not on fire.

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Spoiler: Piranha Plant (NPC) (click to show/hide)

Turn Outro

In the heat of battle, friendships are forged, stories are told, and traps are sprung. Unfortunately, some are less lucky than others. Much, much less lucky. But that's the way of the world.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend. END
Post by: Taricus on August 07, 2011, 08:35:50 pm
SUPER MODE: USE MP!
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend. END
Post by: Darvi on August 07, 2011, 08:37:39 pm
Ascend and divebomb using Shell Cover
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend. END
Post by: FuzzyZergling on August 07, 2011, 08:47:01 pm
Hit it! In the face!
Wow, this thing is killing us. Or at least me.
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend. END
Post by: Dwarmin on August 07, 2011, 08:59:55 pm
Oomph realizes the guy that was following him wasn't present to hear his AWESUM story! He gets mad!

"Come on Bragley! Adventure this way!"

Charge back! When I see that plant, equip my sword and slash em good!
Oomph stuffs Bradley in his hammer space and carries the Ghostie along until he wakes up.
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend.
Post by: SeriousConcentrate on August 07, 2011, 10:33:55 pm
Bradley, despite being like (http://img.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/BradleyDazed.png), attempted to shake it off and wake up.
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend. END
Post by: applesauce machine on August 07, 2011, 11:28:19 pm
Oomph stuffs Bradley in his hammer space and carries the Ghostie along until he wakes up.
Bradley, despite being like (http://img.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/BradleyDazed.png), attempted to shake it off and wake up.
Bradley will probably wonder where the hell he is, and then imagine what it'd be like inside of a vacuum. Guess what he thinks his location is?
Meanwhile, Oomph will be thinking, "I swear I hear muffled scream. Maybe just hearing things, just imagination. Feel like am forgetting something... but, probably not important thing if not remember it." Oomph then feels proud of himself for that small feat of deductive logic he just performed.

This is why Bradley gets all the love. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend.
Post by: SeriousConcentrate on August 08, 2011, 12:23:30 am
:P I'm so doing that when he wakes up, you have no idea.
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend.
Post by: freeformschooler on August 09, 2011, 07:16:45 am
I was working on the updot yesterday but then my whole town's power went out. It took most of the night to get it back.  :-\

Also, Taric's almost full color update was taking a long time.
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend.
Post by: SeriousConcentrate on August 09, 2011, 07:24:08 am
o.o Glad to hear you've got it back though. Power outages are the most boring thing ever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 20, and then Mushroom Lady was girlfriend.
Post by: Taricus on August 09, 2011, 07:25:14 am
Nice to know I'm a major source for the delay... :P
Title: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 11:13:30 am
Turn 21

Location: Forest of Piranha Plants (various)
Time: Morning (Early)
Weather: Nippy
Light: Soon



Turn Intro

The team is closer to being reunited to come together and meet their goal face-to-face. But first, there are some small difficulties to take care of.

Out of combat

Turn results

Taric: SACRIFICIAL STAR: USE MP!

You feel you have only one option right now... and that's to take a chance and find out what true power is. Maybe then you can break the glass yourself! You hold up your spear and channel its power...

Spoiler (click to show/hide)

...and suddenly, an incredible transformation takes place! A lot like Red gaining wings, you're thrust into a tunnel of air and magic outside the mortal realm. You feel your arms being covered with bands of metal, and you gain a spear in each hand. Then the rest of your body is covered in shining, magical, silver plate armor, fit for a true knight!

Spoiler (click to show/hide)

You have transformed into your super form: the Silver Lancer.

Spoiler (click to show/hide)

1:28

Bradley: Wake up!

You wake up. That was awfully easy. You're in the pipe room again, and you have the oddest feeling that you missed a wonderful story! Fortunately, when you regain clear vision, you see that the pipe in the room has been lowered to a jumpable level! That's pretty good, even if it didn't affect you in the first place.

You see Oomph has been waiting on you. Now that you're awake, he takes off. But the Podoboos are here to keep you company if that's what you want.

Player list

Spoiler: Taric (Taricus) (click to show/hide)


STRONG SOLDIERS (Red, Oomph, Fuzz)
vs.
Reborn Statue (Piranha Plant)

Spoiler: Initiative (click to show/hide)

Battle Results

RED: Ascend and divebomb!

You ascend into the air, and try once more your first move. Letting your wings out, you divebomb the now-lowered Piranha Plant with your sword preparing to slash! Your sword collides with the plant doing 2 damage, but you land safely on the ground near Fuzz. Your first successful hit and you pulled it off pretty well. It's great to have wings!

Piranha Plant: Chomp on the fuzzy one!

The Piranha plant extends its vine outside of the pipe in hopes to reach Fuzz with an attack. It ends up right in front of him, and bites him, secreting paralyzing toxins! Fuzz falls backwards, unable get up or move around much, but is otherwise unharmed.

Oomph: Equip your sword! CHARGE INTO BATTLE!

Leaving Bradley in the dust, you equip your bronze sword and run to your friends in the Grand Hallway. You take a swift leap at the Piranha Plant, landing a perfect slash dead center on its main vine! It reels, highly hurt by the attack. It won't be able to use active abilities next turn because of the pain! Who knew plants felt pain?

Spoiler: Vine Slash (click to show/hide)

Fuzz: Hit it in THE FACE!

You were about to do that! However, as luck would have it, you're paralyzed for your turn. Also, your forehead itches, and you can't scratch it! Everything is terrible. It sucks to be Fuzz! You notice that your friends are finally getting back at the plant for you, though. Hopefully they'll take care of it before it gets the idea to eat you or something while you're defenseless.

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Spoiler: Piranha Plant (NPC) (click to show/hide)

Turn Outro

Things are looking up for Our Heroes. Some are struggling to breath, but others are invigorated by the heat of battle, or the fright of suffocation. What will come of them yet?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: FuzzyZergling on August 09, 2011, 11:21:31 am
Being paralyzed sucks. Try to move!
If I can move, then fireball it!
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Dwarmin on August 09, 2011, 11:22:24 am
"Oomph think rock plant dumber'er then Oomph!"

Chop it in twain!
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Taricus on August 09, 2011, 11:24:26 am
LIGHT CHARGE THE GLASS!
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: SeriousConcentrate on August 09, 2011, 11:29:15 am
I like the looks of it. Now I'm curious about everyone's EX mode.

Bradley looked at the Podoboos. They looked back at him, and he blushed, covered his eyes, and turned away. Didn't one of them hit me? ...Maybe I should leave. "S-sorry, g-g-gotta c-catch up t-to Oomph," he stuttered as he flew off after his ally, ready to assist in the battle up ahead by flying around to the plant's back and smacking it with his weapon.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 11:37:45 am
Yeah, I was hoping Taricus would use that ability so that you guys could get rolling on the CHAIN OF INCENTIVE to see everyone's unique EX forms.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 12:47:38 pm
Use the Jump skill. [/finalfantasynerd]
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 12:52:10 pm
Use the Jump skill. [/finalfantasynerd]

You do not possess the "Jump" skill! Your class must be Dragoon to do that. Defaulting to regular air attack...

And if that was in fact a reference to Taric's transformation you get a cookie for being possibly the first person to notice the shout out in his design.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 12:53:57 pm
Cannot obtain cookie: Cookies are already in possession.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 02:45:53 pm
Here's the current unique weapon tally:

Spoiler (click to show/hide)

You'll notice over time you'll never find two of the same unique weapon (except for weapons like Starbreaker for obvious reasons). You'll also notice there's only four ways to get unique weapons and armor:

1) Solving puzzles
2) Disarming bosses (I haven't gone over this yet)
3) BEING CREATIVE (no one thought to, for example, ask the Podoboos about what help they could offer, even if it turned out to be nothing)
4) Being extremely lucky in interactions with NPCs

Updoot either tonight or tomorrow.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 03:42:43 pm
Pick the piranha plant like one would a regular flower.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: SeriousConcentrate on August 09, 2011, 04:53:33 pm
I blame #3 on Dwarmin. :P Obviously Bradley was going to run. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Firelordsky on August 09, 2011, 05:26:16 pm
Waiting List?

Name:Amadeus Septimus Jormund Flake Hanser Cook
Race:Podoboo
Super awesome bio thing:Named Podoboo 3 at birth he changed his name to Amadeus Septimus Jormund Flake Hanser Cook at 13 when he was having problems with not being unique, after he set off to the world to clean the monsters out of the lava pipes. When he came back his friends Podoboo 1 and 2 told him about Bragely and Oomph, and like the unique Podoboo he was he set out to go with them
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 05:29:58 pm
I need to tally up the waitlist. Let's see... there was jetex first, then there was that guy who solved Taric's puzzle, and that puts you at spot number three I believe.

Anyway, SURPRISE! Update almost done. I'm working on this large picture though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 05:30:42 pm
then there was that guy who solved Taric's puzzle,
But... I am in-game!
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Taricus on August 09, 2011, 05:33:48 pm
then there was that guy who solved Taric's puzzle,
But... I am in-game!
You don't count due to the fact you were an arsehole about it...
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: TherosPherae on August 09, 2011, 05:37:13 pm
I need to tally up the waitlist. Let's see... there was jetex first, then there was that guy who solved Taric's puzzle, and that puts you at spot number three I believe.
A-hem.
Oh, and while I'm posting, I might as well ask to be put on the invisible waitlist.
Name: Joe
Race: Toad
Bio: Having been kicked out of the military for excessive violence against a superior officer, Joe sees this as an opportunity to worm his way back into the military system.

Just would rather not miss out because you missed my waitlist post :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 05:41:26 pm
then there was that guy who solved Taric's puzzle,
But... I am in-game!
You don't count due to the fact you were an arsehole about it...
You were supposed to solve it yourself. :/
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Taricus on August 09, 2011, 05:42:14 pm
No dangling carrots boy! Either do it for me or not at all :/
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 05:44:09 pm
I did, but then I removed the carrot.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Taricus on August 09, 2011, 05:44:43 pm
Exaclty why I called it dangling...
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 05:51:27 pm
The problem with invisible waitlists is it's hard to keep track:

jetex
that other guy who solved Taric's puzzle
UNICORN SAXIHORN
Firelordsky

It's entirely possible that only jetex will play any time soon. We'll have to see.
Title: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 09, 2011, 06:16:41 pm
Turn 22

Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Cool
Light: Rising slowly



Turn Intro

It's crunch time for both Fuzz and the Piranha Plant: one well-aimed move and either of them could die! Thankfully, one of them has a team that's got their back. Meanwhile, Taric attempts to escape his glass prison with newfound power. How will our heroes fare?

Out of combat

Turn results

Taric: Light Thrust! Break free!

This is a critical moment. You don't even have enough time to get used to your new form. You pull back, channeling an incredible amount of energy into your Starbreakers. They morph into fiery, flickering lances of light and raw energy as you charge the glass! You feel several layers of thick glass being literally shredded with the massive amount of energy and force generated by dual thrust! In less than 20 seconds, you're free!

Spoiler: Literally Shredded (click to show/hide)

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Shining Shenanigans (Red, Oomph, Fuzz, Bradley)
vs.
Reborn Statue (Piranha Plant)

Spoiler: Initiative (click to show/hide)

Battle Results

Bradley: Head into the hallway and whack the Piranha Plant!

While you do not have the most efficient weapon for whacking with, a hammer, you do have a club that looks an awful lot like a hammer, and you suppose that's probably just as good! You charge (more like fly) into the grand hallway, but spin out of control due to lack of melee finesse!


Piranha Plant: Attack the green one! He's killing you!

The Piranha Plant turns around a full 180 degrees, and locks its sights on Oomph! It then extends its leaves and slashes Oomph in the chest! Fortunately for Oomph, his thick shell and hard head protect him entirely, but the slash knocks him off balance!

Red: Attempt to pluck the Piranha Plant like a garden flower.

You fly up to the base vine of the Piranha plant and grab hold! You pull and you pull, but to no avail. If the plant weren't so focused on Oomph, it would have eaten your face by now. Instead, you let go, and back off a few steps. Maybe someone else will have better luck.

You look down at your hands. They're now covered in poisonous thorns! Oh no! Thankfully, not only are you resistant to the poison thorns, but you're able to pull them all out very easily and quickly. You've acquire a collection of Piranha Plant thorns!

Oomph: Equip your sword! CHARGE INTO BATTLE!

You slash at the plant once more in the same spot, but your aim is completely off not only due to the previous attack, but also due to the flying white sphere that just went hurling across the hallway right above your head! You miss it entirely. You also fall to the ground.

Fuzz: Get up and attack! If not, throw a fireball.

You can't quite recover from your lower-body paralyzation, but you can feel yourself coming out of it. Meanwhile, you conjure a fireball with your fist and send it skyward, hoping to hit the plant. The ball of flame hits the Piranha Plant right on its face, and sets the enemy alight! Or it would have, if it hadn't blown the head of the plant to bits.

You have defeated the Piranha Plant!

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

Spoiler: Reunion (click to show/hide)

The crew is back together again.

(Except Ochita - where'd he go?)



Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 06:19:16 pm
FFFfffffffff.....
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: freeformschooler on August 09, 2011, 06:21:49 pm
FFFfffffffff.....

Command parsing error: I don't understand how to "ffff".

Fixed up some formatting problems.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Taricus on August 09, 2011, 06:21:59 pm
Onwards!, And have a good laugh at their failures (Hey, I watched :P)
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 09, 2011, 06:23:18 pm
Be the first to enter the pipe. Check if there is a fire flower left around.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Dwarmin on August 09, 2011, 06:28:04 pm
Lol...

@Taric: Point that spear somewhere else!

"Fuzzy Human all smashed up. That make Oomph sad."

Oomph Heals Fuzz!
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: SeriousConcentrate on August 09, 2011, 07:03:10 pm
Just want to note I'm still listed as knocked out. ^^;

"H-hey, Red, Taric!" Bradley chirped, waving at the Koopas. It was nice to have all three of them around again! He still didn't trust Fuzz, though, and subtly drifted away from him on the wind currents. Oomph got busy healing the human, so Bradley took the opportunity to follow Red down the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Taricus on August 09, 2011, 07:05:30 pm
Hey freeform? Can I get bradley critically missing in an 80x80 format?
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 09, 2011, 07:09:37 pm
Hey freeform? Can I get bradley critically missing in an 80x80 format?

I think I still have the psd. Do you just want the three-frame loop of him and nothing else? Or do you want to whole thing shrunk down to 80x80?

Just want to note I'm still listed as knocked out. ^^;

(http://img.ie/19034.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Taricus on August 09, 2011, 07:11:38 pm
Just bradley flying past. thanks.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: SeriousConcentrate on August 09, 2011, 07:13:04 pm
It's no big deal. Just thought I'd mention it, is all. ^^;
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 09, 2011, 07:24:33 pm
Taric, I'm still not sure what you're asking for, so here.

(http://img.ie/48545.gif) (http://img.ie/06857.gif) (http://img.ie/11ca9.gif) (http://img.ie/7a71c.gif)
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Taricus on August 09, 2011, 07:26:44 pm
Pretty much the top middle of the original image, so bradley flying in and out again.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: SeriousConcentrate on August 09, 2011, 07:26:58 pm
I have to say I love #2. <3
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 09, 2011, 07:32:32 pm
(http://img.ie/c65c6.gif) (http://img.ie/51a20.gif)

???

If that's not it I'll give you the psd so you can do it yourself.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Taricus on August 09, 2011, 07:35:15 pm
Just the ones I wanted, thanks!
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: SeriousConcentrate on August 09, 2011, 07:38:40 pm
Obviously I had to one-up Taricus immediately. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: FuzzyZergling on August 09, 2011, 08:18:45 pm
Yay I'm not dead!
Enter the now-cleared pipe with the others.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Rentorian on August 09, 2011, 08:29:23 pm
So far this thing has been extremely entertaining so I think I better try and reserve a spot for this while the line isn't too long.

Name: Ormagon
Bio: Ormagon has always been strong, even for a Toad.  He quickly entered into the military but was dismissed due to the collateral damage that he tended to cause.  Since then he has wandered around seeing if he can find someone capable of  giving him a good fight.  Rarely seen without some sort of hammer, maul, or other blunt object.
Appearance: Slightly larger than the average toad, his mushroom cap is highly reminiscent of a poison mushroom, sharing the same distinct coloring.
Race: Toad

I know the appearance thing isn't necessary but I figured that since there are drawings now I figured I might as well.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Dwarmin on August 09, 2011, 08:34:32 pm
@Rentorian: Even better if his face matches his cap.  :)
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 09, 2011, 08:38:35 pm
Alright, updated first post with waiting list. Still putting off the rest of the first post update, combat mechanics and all :P not looking forward to rewriting it.

I'm locking the waitlist to 6 spots. More spots will open up when someone gets put in game.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Taricus on August 09, 2011, 08:40:25 pm
It's Zako...
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Dave1004 on August 09, 2011, 08:48:00 pm
Taric...

YOU ARE SO AWESOME *sob*
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 09, 2011, 09:07:39 pm
You can tell how much thought I pay to the waitlist players by how I forget who they are and which order they come in.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Rentorian on August 09, 2011, 09:42:29 pm
If it counts you got my position on the list right.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: applesauce machine on August 10, 2011, 12:28:57 am
Here's a list of people who signed up for the waiting list in (descending) order from first to last with links to their signup posts because I felt like it. Sure, there was already a list, but now you don't have to wade through any posts to find them again! Unless you wand through posts to find this post again. Eventually this thread will graduate from being a normal-sized backyard swimming pool -- the kind you have to have built into the ground -- to a public swimming pool. Not the cheap, free ones, the ones where you have to pay to get it.

jaxy15 (Is that who you're thinking of? Probably not, but if so, I don't think they posted here.)
Zako (http://www.bay12forums.com/smf/index.php?topic=87745.msg2488390#msg2488390)
TherosPherae (http://www.bay12forums.com/smf/index.php?topic=87745.msg2502189#msg2502189)
Firelordsky (http://www.bay12forums.com/smf/index.php?topic=87745.msg2519058;topicseen#msg2519058)
Rentorian (http://www.bay12forums.com/smf/index.php?topic=87745.msg2519709;topicseen#msg2519709)
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 10, 2011, 07:14:31 am
I was thinking it was this guy (http://www.bay12forums.com/smf/index.php?action=profile;u=20667). But I don't know! Can't find their post now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
Post by: Darvi on August 10, 2011, 12:04:22 pm
Be the first to enter the pipe. Check if there is a fire flower left around.
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: freeformschooler on August 10, 2011, 12:06:29 pm
(http://img.ie/43775.png)

EDIT: LETS GET THIS UPDOOT ROLLING
Title: Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
Post by: Darvi on August 10, 2011, 12:09:34 pm
Change the pic and I could use that as a business card too :V
Title: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: freeformschooler on August 10, 2011, 01:14:35 pm
Turn 23

Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Cool
Light: Sun almost up



Turn Intro

The Piranha Plant is dead. Rejoice! But the team's greatest challenge yet still awaits them. How will King Piranha feel about them? Will he be angry? Peaceful? Informative? Difficult to please? Only time will tell.

Out of combat

Turn results

Taric: Onwards!

There's only one way to go from here! You head to the room with the Podoboos (who stare at you, amazed by your shiny armor's reflective properties in the light of the lava). Before you can even think, Red takes a running leap and flies down the pipe before you!

Then you jump to the top of the pipe like a plumber, and push downwards. In a moment, you find yourself in a room with a large green door and an already-hit Question Box. Hmm... you have a feeling you're forgetting something. Wait, the green key! You left it back in the glass room where you transformed!

You suddenly get the feeling that you're only a minute or so away from losing your Super Form.

Red: Head down the pipe before anyone else!

Done and done! In fact, you're so fast that not only did you make it in before anyone else, you also grabbed the Green Key! That was good of you. You had just seen it lying around as you passed by. Boy, everything sure goes faster when you have your own pair of wings! (Even if it does mean hitting a wall sometimes)

Bradley: Take the opportunity to head down the pipe.

You float down the pipe after Taric, who headed down it himself after Red did. At least you're not last in line for once! On the other side, you slap your forehead when you realize you missed the Green Key yet again. However, Red knows what you're looking for. He waves the large key your way. Whew!

On a further examination of your surroundings, you notice a Save Point! Common sense dictates to you, though, that Save Points always come before something dangerous. Oh no!

Oomph: Heal Fuzz.

You wave your arms around a bit in attempting to cast Heal on Fuzz, creating magical healing sparkles around you. However, you miscast, and a bunch of the sparkles get in your eyes! Arrrggh, it burns! Those are supposed to be an abstraction! You fail what you were attempting to do entirely. Your brain feels healed, though.

Spoiler: Critical Healure (click to show/hide)

Fuzz: Join the others on the other side of the pipe.

You think it's very nice of Oomph to attempt to heal you, but it's pretty clear that he's not brainy enough to be casting dangerous healing spells. You muffle a laugh for a moment and wish you could capture and image Oomph critically miscasting forever, but instead you head down the pipe with the others. They're all in the umpteenth generic forest clearing you've seen when you get there. Looks like only Oomph is who's left to wait on.

Spoiler: What awaits them? (click to show/hide)

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

Nearly the whole crew is lined up, and Red has the key. What awaits them behind the green door? Will Oomph be able to catch up? Yes, he probably will. With the team in gear again, they're ready to face any challenge... together.



Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: Taricus on August 10, 2011, 01:17:42 pm
Hit the save block, then take the key and enter the green door!
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: FuzzyZergling on August 10, 2011, 01:18:41 pm
Hit that save point.
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: Darvi on August 10, 2011, 01:36:03 pm
Boing!
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: SeriousConcentrate on August 10, 2011, 01:38:24 pm
Bradley gave the save point a nervous fistbump, then looked towards the door. "All right... let's s-see what's behind t-this," he said, holding the hammer in both hands and floating around just above Taric, figuring it would be best to stay near the super-powered Koopa.
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: freeformschooler on August 10, 2011, 01:41:04 pm
I still can't find that first guy's post so I've put Zako next in line unless he wants to post again reminding me who he is.

Working on first post updot right now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: Dwarmin on August 10, 2011, 01:41:22 pm
Thus, the years of Koopaball accidents that had robbed Oomph of his intellect were healed, as if by miracle! Somehow, he's still self monologuing out loud though.

"Amazing. My head feels a lot better now. My reduced mental faculties are fading rapidly, as my consciousness expands to reveal new truth and insight.

Though, I posit I may have lost some of my inherent boldness, such is the curse of a heightened awareness of being and the folly of truly understanding mortality, alas.

I can stop referring to myself in third person now. Oomph I am, but Oomph is not what defines me.

Also, I have decided I will still indulge in chicanery against Bradley, for the obvious enjoyment it brings it me."

Action: Manifest Smart Monocle
Traipse down the pipe forthwith!
Try to heal Fuzz when I get down?
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: freeformschooler on August 10, 2011, 01:43:05 pm
Oomph just went from the funniest character to the funniest character with a monocle and a monotone, Koopbritish accent.
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: Darvi on August 10, 2011, 01:44:18 pm
Combine the keys into a golden key, which, as everybody knows, opens any door with a keyhole. Then use it to hit the saveblock.
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: Dwarmin on August 10, 2011, 01:45:22 pm
OOC: At least until Oomph gets hit in the head again and regresses Flowers for Algernon style.  :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: freeformschooler on August 10, 2011, 01:48:39 pm
Combine the keys into a golden key, which, as everybody knows, opens any door with a keyhole. Then use it to hit the saveblock.

>Darvi: Suddenly realize that the Red Key stopped being in your possession not long after using it, like a

VIDEO GAME.
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: Darvi on August 10, 2011, 01:49:18 pm
Noooooooooooooooooooooooooooooooooooo[...]oooooooo!
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: SeriousConcentrate on August 10, 2011, 02:02:09 pm
I will still indulge in chicanery against Bradley, for the obvious enjoyment it brings it me."

(http://img.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/BradleyFreaked-1.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 23, please line up behind the door, sirs
Post by: freeformschooler on August 10, 2011, 03:09:09 pm
I'm working on the next update already, but it's such an important update that

Title: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 10, 2011, 08:12:07 pm
Turn 24

Location: Forest of Piranha Plants (various)
Time: Sunrise
Weather: Peaceful
Light: Over the hills




Turn Intro

The door is being opened. What awaits our motley crew behind it? Hopefully, it's their destination. But it might just be something else...

Out of combat

Turn results

Taric: Grab the green key from Red and use it.

Their is no heroism in letting one of your subordinates unlock a great big door! You jump and snatch the key from his hands, managing to catch him completely off guard with this action. It's in your possession now (but not for long based on how fast these things disappear).

You hit the save block before doing anything else, but feel like this form can't be healed. Instead, your regular form is restored to full MP and HP.

...speaking of regular forms, in a flash of light, you suddenly turn back. Guess true power doesn't last very long! You notice your bronze armor has some minor appearance changes, as if there's some residue from the form left after returning from it.

Red: Boing!

Disgruntled with Taric for stealing your key, you decide that, instead of throwing a hissy fit, you'll just float there and take it. To get your mind off the matter, you give yourself a minor concussion hitting the save block. Your HP and MP are restored! That feels great.

Bradley: Hit the save point with your hammer, but float near the super-powered Koopa.

Unfortunately, Taric reverted to normal. There is no longer anyone that is definitively safe to float above. Or rather, no one to definitively provide safety to you.

Even more cautious now, you hit the Save Point with your hammer. For some reason, that registers as valid with the healing magicks contained within. Your HP and MP, like everyone else's, is fully restored. You've still got a bad feeling about this.

Oomph: Head down the pipe with the others.

MOST UNDOUBTEDLY, the most practical path to success is through the green-colored transport tube! Verily, you head down it, and end out with your comrades, who are all quite nearly prepared to translate their positions through newfound, oddly placed green doorway. It is at this point in which you would have otherwise found yourself casting a bodily repair incantation, HOWEVER! It is quite clear that your target, the one with the amusing hair and pink outer body layer, is preparing to hit yonder saving mechanism with his raised fist.

Using your newfound, superior intellect, you discern that your magical energies are a slight bit off capacity. You climb the skies with a jump, aiming to hit the save point with your fist, but instead hurt your noggin greatly. Ouch. Your HP and MP are restored anyway.

Fuzz: Hit that save point.

You see Oomph make his way through the pipe while making a monocle shape near his eye with his hand, so you think he's probably gone off the deep end due to those dangerous healing magicks. You're the last one to hit the save point. Your HP and MP are restored.


Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

Taric, with has hands on the key, inserts it into the green door's lock, and turns it. The green doors open wide, and our heroes head through.

Inside, a great green pasture is found in the northmost section of the forest. Birds chirp, relaxing the team. Just ahead, King Piranha rests.

Spoiler (click to show/hide)

The crew walks closer, slowly, contemplating how this endeavor will end. King Piranha looks QUITE menacing.

As they move forward, a conversation ensues.

(http://img.ie/ac763.png) (http://www.swfme.com/view/1160272)





Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Darvi on August 10, 2011, 08:15:15 pm
Switch sides, this ain't worth it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 10, 2011, 08:16:31 pm
Switch sides, this ain't worth it.

>Darvi: switch sides.

I don't understand how to "switch sides". Besides, Corrupted King Piranha is a ferocious monster! It doesn't care about sides!
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Darvi on August 10, 2011, 08:17:35 pm
Hide in my shell. Let the others take the damage (really I'm just waiting to get the new skill)
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Taricus on August 10, 2011, 08:23:34 pm
ACTIVATE STAR MODE: again, with MP and give the power to Bradley :P

Also, I can't seem to be able to watch the flash...
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 10, 2011, 08:26:21 pm
ACTIVATE STAR MODE: again, with MP... :P

Also, I can't seem to be able to watch the flash...

That's odd... I cleared my browser's cache and tried in two different browsers. I can still access it. Is your browser & flash player & flash player plugin up to date?

Can anyone else access it?

Note that it takes a few moments to load.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Darvi on August 10, 2011, 08:27:07 pm
Can access. Damn you dad!
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 10, 2011, 08:27:55 pm
Can access. Damn you dad!

You can access it? Alright, so it's a problem on Taric's end then.

EDIT: Changing hosts, hold on.

EDIT2: Alright done. You should be able to access it now. Clear your browser's cache or whatever, the new url is http://www.swfme.com/view/1160272 (http://www.swfme.com/view/1160272).
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: SeriousConcentrate on August 10, 2011, 08:32:25 pm
Yeah, I can too. ^^ at Bradley clearly nervously watching Fuzz the whole time. Who cares what everyone else is doing, observe the vacuum-packing human at all costs. :3

Bradley, figuring no one was paying attention to him with Taric trying to steal the show, floated off behind the new shadow-being. Um... what works on a shadow, anyway? Maybe lightning? It can be pretty bright... and scary. Well, might as well give it a shot, he figured, zapping the Piranha King.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Dwarmin on August 10, 2011, 08:35:40 pm
OOC: I acessed it! Also-Oomph needs his Monocle. Demands!

"Once more my friends, let us endeavor to undo the evil that has been wrought this day in the memory of our former friend Ochita!

Hmm, I believe Red shall make an ideal mechanism for to enhance my attack-force multiplier B. Red, applied verily to optimal target A. King Piranha, where C. is the force of thrown strength divided by D, the total mass of the shell vs wind velocity. Calculating!"


Action: Grab Red and throw him at King Piranha!
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Darvi on August 10, 2011, 08:36:35 pm
7. Unless they consent, a team member is not considered ammunition or a projectile.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Taricus on August 10, 2011, 08:38:32 pm
Hehe, Nice. Good animation.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Dwarmin on August 10, 2011, 08:40:08 pm
OOC: 2Darvi: Hey, your safe in your shell, so you might as well be a projectile if your not going to attack.

I would never put you at risk of being thrown down his throat and having to cut your way out of the Piranha Kings stomach before he digests you. That specific incident, I promise, would never happen.  ;)
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Darvi on August 10, 2011, 08:44:53 pm
I didn't say I wouldn't consent did I?

DISCO TIME!
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Ochita on August 10, 2011, 08:56:36 pm
Hmmmmmm....
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: FuzzyZergling on August 10, 2011, 09:01:44 pm
Alright now, I can do this.
That other plant may have roughed me up a bit, but this is different.

Fireball!
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Taricus on August 10, 2011, 09:08:06 pm
Hey BOO: Get ready to give some boo-boos :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: SeriousConcentrate on August 10, 2011, 09:10:00 pm
o.O I wonder what his super form will look like. If it's appropriate I'm half-tempted to make him a Hulk-like rageaholic in it for the lulz.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 10, 2011, 09:11:39 pm
o.O I wonder what his super form will look like. If it's appropriate I'm half-tempted to make him a Hulk-like rageaholic in it for the lulz.

I've got all the super forms already drawn out. Concept art! Unfortunately, none of you get to see it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: SeriousConcentrate on August 10, 2011, 09:13:13 pm
We will, though. Eventually. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 10, 2011, 10:53:01 pm
edited in case Taric doesn't figure it out
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Taricus on August 10, 2011, 11:21:19 pm
Not fair D: I had to leave the house...
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Dwarmin on August 10, 2011, 11:36:12 pm
If you havn't noticed yet, Taricus isn't the brightest knife in the shed.  :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Taricus on August 10, 2011, 11:37:59 pm
No, I really did have to leave the house. And it's sharpest knife...
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: applesauce machine on August 10, 2011, 11:41:42 pm
No, I really did have to leave the house. And it's sharpest knife...
thats_the_joke.jpg
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 11, 2011, 11:37:51 am
Turn 25 1/3 done. But now I'm off to go volunteer and stuff! Finish it when I get back.
Title: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 03:32:51 pm
Turn 25

Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Heat of battle
Light: Obscured by shadow




Turn Intro

And the story is off! But before Our Heroes can find Ochita, defeat Bowser or report back to the kingdom, the have to first survive an encounter with their deadliest foe yet...

Heroes Minus One (Taric, Red, Bradley, Oomph, Fuzz)
VS
Shadowy Forest King (Corrupted King Piranha, Left Tendril, Right Tendril)

Spoiler: Initiative (click to show/hide)

Turn results

Taric: Super Mode: USE MP! Target: Bradley!

You may have stolen the show at first, but if there's one ally that has a chance of combating this foe, it's Bradley, with his elemental magic. You raise your Starlance skyward, gather energy and point it at Bradley, firing a power-imbueing energy beam at him!

Spoiler: Bradley Transforms (click to show/hide)

Bradley has transformed into his super form: Blind Boogician.

Bradley: Sneak behind CKP and attack!

You feel invigorated with power! Your new form grants you not only a wide array of abilities, but also the power to fight on your own.

Thinking nobody would notice you with Taric trying to steal the show, you float around the trees and behind Corrupted King Piranha. The large shadow beast doesn't notice you at all!

You begin a quiet incantation, and hold up your wand. Summoning forth a massive bolt of lightning from the sky, you watch it arc: first between the clouds, then between the tree cover, then straight to Corrupted King Piranha's head petals! He receives a great jolt, waving his corrupted purple leaves and black tendrils wildly! CKP takes 4 damage, and is visibly shocked. Pun intented! -1 EX.

Spoiler: Receiving a great jolt (click to show/hide)

Fuzz: Fireball! You can do this!

It's time to take revenge... on plants in general! Though, now, King Piranha probably does not strictly count as a "plant". You warm up your inner energies and send a fireball flying! However, it misses King Piranha entirely, instead arcing over him in Bradley's direction! It's a good thing Bradley is in super form, because his red, floaty shapes nullify the fireball entirely.

Today is just not your day.

Spoiler: Critical Fireballure (click to show/hide)

Oomph: Throw Red at the Piranha Plant!

It would have been most considerate of you to wait until the Red one hid in his shell! Alas, you do not hesitate, but rather grab the Koop by the back-home and throw the lad skyward! The poor sap finds himself failing to hide in his shell before being launched, and instead lands on his posterior not a great distance behind Bradley, losing 1 health increment and becoming stunned for the remainder of this duel-round.

Spoiler: MOST CERTAINLY (click to show/hide)

Corrupted King Piranha: WALL OF SHADOW!

Corrupted King Piranha rears back his ugly head, lunges forward and lets out a might, horrible roar! The reverberation from the roar cause small pillars of fiery shadow to erupt from the ground, hitting both Taric and Bradley!
-Taric manages to somehow sidestep the wall just in time.
-Bradley is caught off guard and hit by the shadowy pillar, and his geometry field does not fully protect him! He loses 3 EX points!

Left Tendril: smack Taric around.

Corrupted King Piranha slings one of his shadowy tendrils around, attempting to hit Taric! It slaps him right in the face, where he's not fully protected. Thankfully, CKP's tendrils don't have anywhere near the manpower of CKP himself, so it only does 1 damage!

Left Tendril: Fire a shadow beam at Oomph!

Corrupted King Piranha, quickly picking out Oomph as one of the least armored foes of his, fires a blast of shadow out of his other tendril at the unexpecting pseudo-british Koopa! The beam hits Oomph completely square, knocking him off his feet, doing 3 damage and stunning him! Oomph mutters something in a funny accent suddenly.

Spoiler: Shadow Beam (click to show/hide)

Red: Hide in your shell!

You're stunned on the ground, but that doesn't mean you can't do the one thing you can always do - hide! You hide in your shell. You gain +1 AV for the duration of the turn. Gosh, you knew Oomph was acting crazy, but not THAT crazy!

Battle Combatants

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Spoiler: Left Tendril (NPC) (click to show/hide)

Spoiler: Right Tendril (NPC) (click to show/hide)

Turn Outro

As it turns out, King Piranha's pasture is not so pleasant, and instead is host to a heated battle against a fearsome foe, created by one who the crew know very little about! (http://tvtropes.org/pmwiki/pmwiki.php/Main/MakeMyMonsterGrow) Amidst a sweeping of failure, some hope still stands. On which side of the coin of life will our heroes turn out on in the end?



Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: Darvi on August 11, 2011, 03:34:34 pm
Dude your pic is broken.
Title: Re: Mushroom Kingdom Wars RTD: Turn 24, now the game has REALLY begun.
Post by: freeformschooler on August 11, 2011, 03:35:50 pm
Dude your pic is broken.

Which one? Refresh, I fixed the one that was broken.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Darvi on August 11, 2011, 03:36:50 pm
Yep, that one.

Keep shelling. I want those skills!
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Taricus on August 11, 2011, 03:40:10 pm
STAB: Left tendril
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 03:41:01 pm
Sacrifice 50% HP for SUPER STAR on self!

DANGIT TARIC I WAS SURE YOU WOULDN'T FIGURE IT OUT

THE EDITS, THEY DO NOTHING
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Taricus on August 11, 2011, 03:45:18 pm
Actually, I just checked the status of King piranha...
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 03:48:46 pm
Oh yeah right.

Anyway, I have accidentally given you a cheatcode. If you use the HP one on yourself, you effectively have one free and another delayed-cost super upgrade per save block. I'm going to have to contemplate this.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Darvi on August 11, 2011, 03:51:12 pm
No more than once per x turns?
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 03:51:41 pm
No more than once per x turns?

No more than once per 3 turns sounds reasonable.

Sorry Taric :P

e: added.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Taricus on August 11, 2011, 03:55:36 pm
Darvi? WWHHHYYYYYY?! D: I thought you liked overpowered characters...
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 03:57:12 pm
Darvi? WWHHHYYYYYY?! D: I thought you liked overpowered characters...

RULE ⑨001: ONLY WHEN THEY'RE DARVI
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Taricus on August 11, 2011, 03:57:57 pm
Oh, right.

Anyway, this looks like a short fight thanks to BOO ;D
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Dwarmin on August 11, 2011, 03:58:16 pm
"My plan was foolproof, except for that last part! Time to engage in a mellifluous healing meditation!

-OOOOOHM-"


Action: Heal on self!
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: FuzzyZergling on August 11, 2011, 04:01:04 pm
Well, that didn't work out...
Power Attack the left tendril.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: SeriousConcentrate on August 11, 2011, 04:18:03 pm
Bradley smiled with an adorable fang hanging out of the corner of his mouth. Admittedly these fangs could, if used properly, end the life of anything he felt like nomming on but he generally didn't bite people. Plants, on the other hand, were certainly not people and he felt like he might try it after the battle. In any case, the power Taric had given him and the fact he couldn't actually see the plant looking at him were huge confidence boosters... sort of like hanging around in the dark, where he could feel other lifeforms around him by sensing their 'aliveness,' which is why he and other Boos for the most part enjoyed the shadows and such.

He contemplated his new abilities and eventually decided on the one that would help his friends the most: the Lifestream Beam! By taking out the tendrils his allies wouldn't get slapped around quite so much. He leveled the wand at the Piranha and fired!
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 04:21:56 pm
I had to think about Bradley's super-design long and hard until I remembered how REAL magic itself is represented in the Mario series proper: with basic geometric shapes, of course!
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: SeriousConcentrate on August 11, 2011, 04:34:29 pm
What's-her-face style. Kammy Koopa? I don't remember the name but I know who you're talking about. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: freeformschooler on August 11, 2011, 04:36:24 pm
Depends on the game. Kammy in Paper, Kamek in Yoshi's Island and others, just Magikoopa in some.

Preparing a rockin' animation for the next turn.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: SeriousConcentrate on August 11, 2011, 04:47:17 pm
Hmm. Didn't Wendy O. Koopa also use magic in SMB3 or World? ???
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: FuzzyZergling on August 11, 2011, 04:48:39 pm
Her, as well as some of the other Koopalings.
And Bowser is also a wizard in the early games, I think.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: applesauce machine on August 11, 2011, 04:54:46 pm
What's-her-face style. Kammy Koopa? I don't remember the name but I know who you're talking about. :3
Wendy O. Koopa (http://www.mariowiki.com/Candy_Ring)? The only other boss I can think of who uses geometric shapes (outlines of a star; not "basic", but common) as weapons is from a Kirby game (http://kirby.wikia.com/wiki/Dark_Nebula).

EDIT: Dammit, ninjas. I guess that's what I get for looking for the name of the boss in the second link.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: SeriousConcentrate on August 11, 2011, 05:44:15 pm
Don't forget the wand power in Kirby Superstar, Applesauce. ^^ You could fire little spheres with it with run+Y button, iirc.
Title: Re: Mushroom Kingdom Wars RTD: Turn 25, shadow tendril energy beams.
Post by: Darvi on August 11, 2011, 05:45:56 pm
Spoiler: Hmmm... (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: freeformschooler on August 12, 2011, 09:52:32 am
Turn 26

Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Sunny with a chance of shadow monsters
Light: Some




Turn Intro

The King is proving to be a potent foe, but that doesn't mean our heroes don't have some tricks of their own up theirs sleeves. With Bradley in a form that's charged with raw magic, and the rest of the team flailing wildly, it's likely that the shadowy King will see this as a perfect oppotunity to pick someone off...

Heroes Minus One (Taric, Red, Bradley, Oomph, Fuzz)
VS
Shadowy Forest King (Corrupted King Piranha, Left Tendril, Right Tendril)

Spoiler: Initiative (click to show/hide)

Turn results

Fuzz: Power strike! Smack the left tendril!

No more messing around! You charge up your giant maul with raw energy, run towards the King's left shadowy tendril and let rip your Power Attack! The King clearly makes an attempt to pull the tendril back as you strike, but your powerful maul knocks it unsteady! 3 damage! It begins to dissipate, but not completely.


Oomph: Verily, heal thyself!

You casteth yonder heal spell, waving your hands to and fro as your murmur a lovesick incantation for bodily repair. Unfortunately, the healing spell works backwards! You just don't know how to do it right! A bunch of swirly green lights flash before your eyes. You feel stupider somehow. Fuzz is giving you nervous glances. It's pretty easy to tell he's worried about you. You lose 2 MP.

Spoiler: Miracles (click to show/hide)

Right Tendril: Attack the attacker!

With Fuzz's recent attack, he's in easy reach of both of the King's shadow tendrils. The Right Tendril, unable to fire off another shadow beam, just sort of slaps Fuzz around. This comes out of nowhere in Fuzz's point-of-view, but he manages to dodge away to the side anyway, taking no damage at all!

Red: Keep shelling.

You hide in your shell so hard it could be considered an EXTREME SPORT: HARDCORE SHELLHIDING. That's right no one will get you here. You get +2 to AV this turn instead of +1! EXTREEEEME! You feel like you've learned something from this EXTREME endeavor. You're two 6's away from Shell Spin!

Corrupted King Piranha: DRAIN THE SHINY ONE.

The King turns his gaze Taric-ward. The armored one made the ghosty one able to damage him! His life must be drained! Suddenly, the King's shadow-petals shake, and Taric feels his life force is just slipping away. Taric has lost 5 HP, and Corrupted King Piranha has been restored to full health!

Spoiler: Shadow Drain (click to show/hide)

Left Tendril: Continue the assult with an energy beam!

The King's other tendril points straight towards taric, and charges up! Then, suddenly, it shoots a burst of fiery darkness at Taric in the same way the other one did to Oomph! Taric reels, and takes 2 damage, backing up inch by inch until he falls on his side. He wasn't expecting two attacks in a row!

Taric: Stab the left tendril!

You're not going down with a fight. You get back up on your feet and pull your Starlance back as you run! Then, suddenly, you burst through the King's left tendril with your lance held forward, completely destroying it! Well, that was easy.

Bradley: LIFESTREAM BEAM!

There's only one way you can truly help your friends now. You charge a massive quantity of your own life force into your Boogician Wand, then fly backwards and take aim. With a mighty, frightening humming from the heavens, your wands lets loose an incredible energy beam, blasting through King Piranha and his shadowy tendril!
-Corrupted King Piranha is entirely blindsided by this, and also weak to it! He takes 7 points of damage! Alright!
-His remaining tendril is completely destroyed by the blast!

You feel empowered. Who knew you were able to cause such destruction? You lose 3 EX, but it was worth it!


Battle Combatants

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Turn Outro

Finally! The King may have had the advantage at first, but things are looking up for the heroes. No one goes without a fight in the Mushroom Kingdom, though, and the King is no exception! Hopefully, the heroes will prevail without any casualties!



Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Darvi on August 12, 2011, 09:57:34 am
You forgot to update Thick Shell.

Aerial assault go!
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: freeformschooler on August 12, 2011, 10:00:56 am
You forgot to update Thick Shell.

Aerial assault go!

No I didn't. You didn't get a 6 on Thick Shell, you got a 6 on hiding with Shell Cover.

To get Thick Shell upgraded, not only does your attacker have to fail the pre-roll, but you have to get a natural 6 on your defense roll.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Darvi on August 12, 2011, 10:01:34 am
... D:
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Dwarmin on August 12, 2011, 10:13:33 am
@Freeformschooler: Stop rolling the one sided dice for me, kay? Or start given me awards for getting all theses one's in a row.

"Oomph...feels perfectly normal. Not faux Koopa-British, or a Cave-koopian intellect...now that I"m not so self centered, I realize my friend Taric is in trouble! I must assist...oh wait, he's not fighting..."

Slash it with my sword-sever the roots!

Edit: Did I mention? Being the healer is LAME.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Taricus on August 12, 2011, 10:15:13 am
Get out of there for now, Taric can't fight in this condition.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Dwarmin on August 12, 2011, 10:16:38 am
@Taricus: Your getting healed, keep fighting! Or I'll happily change my turn to attack myself. No reason for us to be out two guys at once.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: freeformschooler on August 12, 2011, 10:16:57 am
@Freeformschooler: Stop rolling the one sided dice for me, kay? Or start given me awards for getting all theses one's in a row.

Hey, at least you're getting a different result with every 1 :P I think it's funny how you guys can go from a ton of 6's to a ton of 1's and back on a whim.

Also, you can't run from boss battles! But you can hide in your shell if you want.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: SeriousConcentrate on August 12, 2011, 10:24:31 am
Is it possible for me to hover in front of Taric to protect him as a free action and still attack?
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: freeformschooler on August 12, 2011, 10:25:59 am
Is it possible for me to hover in front of Taric to protect him as a free action and still attack?

Sure. You'll have to fail a 1d8 preroll for CKP's attack hit Taric instead. If he attacks Taric.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: SeriousConcentrate on August 12, 2011, 10:30:31 am
OK, that's fine. Cover and physical attack then. ^^

Bradley zoomed over to his injured friend and stopped just a few feet in front of him. "You leave him alone!" he shouted at the Piranha Plant King, raising his wand and shooting a minor blast of geometric-shaped lights at him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Taricus on August 12, 2011, 10:44:38 am
Hide in the shell!
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Dwarmin on August 12, 2011, 10:54:13 am
At least I don't have to heal Taricus now.  :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Darvi on August 12, 2011, 10:54:37 am
Don't jinx it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: freeformschooler on August 12, 2011, 11:05:42 am
I'm halfway through updating the first post now, but I should note: when rolling 1d8 (a preroll), anything from 1 to 3 is a failure. It's very possible to fail a preroll (that's why we have passive skills based around the opponent failing one)
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: FuzzyZergling on August 12, 2011, 01:41:43 pm
Attack the King, giant hammer smack!
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: freeformschooler on August 12, 2011, 04:55:33 pm
'Nother Flash panel in the next update. Know what that means? That's right, you have no idea!
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Darvi on August 12, 2011, 04:57:23 pm
Actually I have a pretty good idea what it means.

Bad news.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Ochita on August 12, 2011, 05:07:35 pm
It means that you should all survive

:I
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Darvi on August 12, 2011, 05:08:38 pm
I didn't say the news was bad for us did I? :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 12, 2011, 08:45:15 pm
Turn 27

Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Shadows over the Kingdom
Light: Some more




Turn Intro

The scales may be tipped, but the battle is still a standoff. The King is perhaps a bit craftier than the players had imagined, too, so there's no telling what he'll do!

Heroes Minus One (Taric, Red, Bradley, Oomph, Fuzz)
VS
Shadowy Forest King (Corrupted King Piranha, Left Tendril, Right Tendril)

Spoiler: Initiative (click to show/hide)

Turn results

Bradley: Shield Taric from damage and attack with your wand!

You strengthen your Geometry Field as high as it can go, and float in front of Taric to keep him safe. This works out very well for you -- most attacks on Taric will be targeted at you instead, and you get +1 to AV for the turn. This cost you 1 EX.

Additionally, you make a regular attack, with aim that's a little bit off due to focusing on defense. You wave your wand high and low at the mental reading you recognize as Corrupted King Piranha. A burst of geometry shoots forth from the wand, but it goes right around the King in an arc! Thankfully, instead of harming your friends, it just shoots off into the trees and disappears.

Fuzz: Giant hammer. Evil root system. We're making this happen.

Being already in a position to easily whack the King's roots with your oversized not-hammer, you take your best swing. The King's tough roots deflect your attack entirely! They're just too tough! But perhaps, now, you could try something a little more fiery again...

Corrupted King Piranha: Shadowball Rain!

Corrupted King Piranha tilts his mighty head up and spits forth three balls of of pure shadow!
-Bradley takes a minor hit, but his pumped-up geometry field protects him. He only takes 1 damage!
-Fuzz also takes only a minor hit, suffering merely 1 damage.
-Taric is unable to protect himself, and Bradley's protection fails him. He takes 3 damage...

(http://img.ie/ac763.png) (http://www.swfme.com/view/1280802)

Taric has DIED!
Taric has been transported to the Neverwas
Taric has left the game

Oomph: Whack at its roots.

Filled with fiery rage at the sight of your dead friend and how you couldn't bring him back, you lash out in anger at the King! He killed Taric! It's his fault! The King is clearly not prepared for such a close-range attack on his weak point! He takes 4 damage and is unable to use active abilities next turn!

Red: Midair attack.

You were already mid-flight when you saw Taric die. You suffer a Heroic BSOD, and clatter to the ground. Your world starts spinning. You can't beat the King now. You've lost two of your most powerful party members. You can't do it. You can't do anything.

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Turn Outro

The Hero is dead, and morale is at an all time low. The others must carry on without him and his power. Meanwhile, the King is strong as ever. How could they possibly succeed now?



Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: SeriousConcentrate on August 12, 2011, 08:48:46 pm
Bradley grit his fangs. "Taric! You'll pay for that!" he yelled, launching his most powerful attack a second time.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Taricus on August 12, 2011, 08:58:42 pm
Wait, I can be brought back with a 1-UP Mushroom, right?
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 12, 2011, 08:59:59 pm
Wait, I can be brought back with a 1-UP Mushroom, right?

Not if you died the way you did, no. Your body is gone. (I should have mentioned this in the post; if your body was still there you wouldn't have woken up)
You're getting something better than that, though, soon.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: FuzzyZergling on August 12, 2011, 09:05:53 pm
Question: If my status says that my fireball has 1 turn of cooldown left, that means I can use it at the start of next turn, right?
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 12, 2011, 09:07:13 pm
Question: If my status says that my fireball has 1 turn of cooldown left, that means I can use it at the start of next turn, right?

Yes. The fireball has a 3 turn cooldown. On the turn you used it, it will say 3 turns left, even though you jut used it that turn. If I didn't let you use it next turn, that would be 4 turns cooldown.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Taricus on August 12, 2011, 09:08:29 pm
Wait, I can be brought back with a 1-UP Mushroom, right?

Not if you died the way you did, no. Your body is gone. (I should have mentioned this in the post; if your body was still there you wouldn't have woken up)
You're getting something better than that, though, soon.
Hehe, Can't wait to see that.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: applesauce machine on August 12, 2011, 09:09:01 pm
How come Bradley's Star Blindfold is neither worn nor wielded?
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: SeriousConcentrate on August 12, 2011, 09:10:35 pm
Taric should become a Boo. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Dwarmin on August 12, 2011, 09:13:05 pm
Before anyone blames me for not healing Taric-I was after the boss in intiative anyway. He would have died still, and my spell would have been wasted. Hindsight 20/20? :P

Oomph paused for a moment to collect himself, then launched a renewed assault with his club!

"Foul plant, I shall bash your roots asunder!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 12, 2011, 09:13:54 pm
How come Bradley's Star Blindfold is neither worn nor wielded?

BECAUSE THATS JUST HOW I Rfixed.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: FuzzyZergling on August 12, 2011, 09:14:55 pm
Noooooo!
Fireball in vengeance!
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: SeriousConcentrate on August 12, 2011, 09:22:49 pm
@Dwarmin: I was going to mess with you about it but I withstood the temptation. Partially because it would have been easy to point out what you did. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Dwarmin on August 12, 2011, 09:46:17 pm
Much too easy!

Quote
At least I don't have to heal Taricus now.  :D
Quote
Don't jinx it.
Quote
Taric has DIED!

^lol
Title: Re: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Ochita on August 13, 2011, 01:20:40 am
bWAHAHGAHAHAHAHAH.

That is all.
Title: Re: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Darvi on August 13, 2011, 04:46:48 am
Re:

Also, why would I suffer a BSOD? :V
Title: Re: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 13, 2011, 09:06:18 am
Re:

Also, why would I suffer a BSOD? :V

"Your fellow friend has died! Life holds no meaning!"

I had to come up with SOME linked reason for you to fail a simple mid-air attack.

Also you need to post an action.
Title: Re: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Darvi on August 13, 2011, 09:07:10 am
Hit the Piranha Plant with the superfluous "Re:"
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 13, 2011, 11:28:28 am
Well... I wasn't gonna let you guys have a preview, but the next turn isn't up yet so instead have a song from one of the upcoming flashes (http://www.mediafire.com/?sm43vwdyvvjhe5l).

I can write, draw, compose music and program in flash but do none of them very well at all.

Especially the music part.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: CJ1145 on August 13, 2011, 11:50:14 am
This looks interesting, put me on the waiting list please.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 13, 2011, 12:13:14 pm
This looks interesting, put me on the waiting list please.

Done and done.

Also FFFFFFFF

FFFFFF

FFFFFF

I was just one ability away from having the races in the first post updated and then my browser crashed.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: FuzzyZergling on August 13, 2011, 12:35:21 pm
I wish my computer had speakers.
Title: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 14, 2011, 11:42:27 am
Turn 28

Location: Forest of Piranha Plants (various)
Time: Late Morning
Weather: Depleting Shadows
Light: Much more




Turn Intro

With passions and anger rising, the remaining Heroes get their chance to shine. But will the King make a comeback that leaves them surprised?

Shining Shenanigans (Red, Bradley, Oomph, Fuzz)
VS
Shadowy Forest King (Corrupted King Piranha)

Spoiler: Initiative (click to show/hide)

Turn results

Red: Slap the King Piranha around with your figure of speech.

You boost your own morale in a backwards, backwards way by imagining your sword is the physical incarnation of a popular figure of speech. You get up, take a running start through the grassy meadow and lift off into their air! You hurl yourself at the King with your sword flying around you, until you strike the King Piranha in the face! Unluckily, though, the King's shadowy hide protects him completely. You remain in midair, however.

Oomph: Strike the roots once more.

Invigorated with newfdoun strength, you make yet another powerful strike at the King's root system! Just because Taric and Ochita are gone doesn't mean you can't take out your foe! The King is expecting your attack this time, and thickens his own shadow armor around his roots, nearly nullifying your attack. He takes 1 damage.

Bradley: Use your most powerful attack again!

It occurs to you that you're the only one that stayed by Taric's side long enough to watch his body turn into a shadowy fire, and then disappear entirely. With newfound anger and guilt, you charge up your Lifestream Beam once again, and find yourself at full power! Your beam turns into a gargantuan blast of light, energy and flame as it pierces through the King! The King doesn't know how to handle this much power! His partially-invisible shadow armor is destroyed, and he's defenseless! As you fire off your beam, you revert back to your normal form, but you hold the attack with your MP anyway! You lose 2 MP, but it was entirely worth it for the 7 damage you dealt.

Corrupted King Piranha: One more Wall!

The King pulls back his wounded head once more, and lets out his mighty, shadowy roar again! A wall of shadow hits Red and Oomph in their respective positions by bursting out of the ground!
-Red somehow deflects the attack entirely, but no one sees how except him!
-Oomph turns his Haunting Clubs sideways, dodges to the side and bats the wall away, like the Koopaball champ he is!

Fuzz: Fireball in vengeance!

Fuzz readies a fireball, but instead, his hands catch on fire. Fire from anger and vengeance. He points his arms skyward, and shoots forth two blasts of flame at the King! The King doesn't know how to handle this combined assault, and merely tips his head back to defend himself... but that causes the blast to catch his root system on fire! He takes 4 damage and is set alight!

Spoiler: Flicker of Vengeance (click to show/hide)

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Turn Outro

The King is nearly dead, and only has one chance of a comeback. The Heroes of the Kingdom are surrounding him, fighting with newfound strength. They know that no one else can die today from their ranks. They know that the Mushroom Kingdom Heroes must stand strong.



Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Taricus on August 14, 2011, 11:46:11 am
AVENGE ME!

While I sit here in the afterlife enjoying my vacation :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Darvi on August 14, 2011, 11:47:12 am
Roll a 6 on attack.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 14, 2011, 11:57:00 am
You guys I hate to spoil but I can't decide what your reward for this battle will be. Both are possible things that could happen:

-5/10 HP and 5 MP for everybody (yes, incl. Fuzz)
-Introduction to a "Class system" where you level up a class that you choose for minor boosts and abilities (starting classes would include Squire, a knight-type class, and Page, a magical apprentice)

Which would you prefer?
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Taricus on August 14, 2011, 11:57:37 am
Do I get any of these upgrades (Even though I'm dead?)
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 14, 2011, 11:58:23 am
Do I get any of these upgrades (Even though I'm dead?)

You get something else entirely, in a way that the upgrades wouldn't even make sense for you.

Don't worry, your chapter is coming up.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Taricus on August 14, 2011, 11:59:13 am
Too badass for the regular upgrades, eh?
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 14, 2011, 12:00:41 pm
Something a little like that, yeah :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Taricus on August 14, 2011, 12:01:07 pm
Well, it's either that or too dead :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: SeriousConcentrate on August 14, 2011, 12:24:00 pm
I vote for HP/MP increase; no need to complicate things with a class system on top of our races. ^^ Let's keep it simple, shall we? :3

Bradley blinked as his blindfold was suddenly gone. His confidence shattered. He flew away to the side, hoping the King would stay focused on red and Oomph, and cast his lightning spell on the plant's back a second time.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: FuzzyZergling on August 14, 2011, 12:36:09 pm
I'm good with either, really.

Killing blow, Power Attack!
The King is going to die from the fire anyway, right?
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 14, 2011, 12:38:38 pm
I'm good with either, really.

Killing blow, Power Attack!
The King is going to die from the fire anyway, right?

In two turns, yes.

I vote for HP/MP increase; no need to complicate things with a class system on top of our races. ^^ Let's keep it simple, shall we? :3

Yeah, it's a neat idea but I wasn't really looking forward to managing a class system. I probably do race/class in my next RTD.

This is assuming I ever want to do an RTD after this again.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Dwarmin on August 14, 2011, 02:07:22 pm
"Oomph...stroooong!"

Oomph decides to tear King Piranha up by his root and hammerthrow him into the sky.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 14, 2011, 10:06:03 pm
I'm going to go ahead and warn you guys: if the rolls line up your way (this is likely) there will be a much longer flash. After that this will temporarily turn into something entirely different, starting with, that's right, a flash. And then we won't see a flash again for a while.

Some point during all this I will receive my new computer and we'll experience some RTD delay as I go on a gaming binge.
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: Toaster on August 16, 2011, 08:53:54 am
Oomph: Whack at its roots.

Filled with fiery rage at the sight of your dead friend and how you couldn't bring him back, you lash out in anger at the King! He killed Taric! It's his fault! The King is clearly not prepared for such a close-range attack on his weak point! He takes 4 damage and is unable to use active abilities next turn!

Wasn't he supposed to be stunned and unable to use his Wall of Shadow?

(Yes, I'm enjoying following this one.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 27: Death of the Hero
Post by: freeformschooler on August 16, 2011, 09:03:09 am
Oomph: Whack at its roots.

Filled with fiery rage at the sight of your dead friend and how you couldn't bring him back, you lash out in anger at the King! He killed Taric! It's his fault! The King is clearly not prepared for such a close-range attack on his weak point! He takes 4 damage and is unable to use active abilities next turn!

Wasn't he supposed to be stunned and unable to use his Wall of Shadow?

(Yes, I'm enjoying following this one.)

1) No, the King succeeded his preroll on Oomph's attack. So he wasn't stunned.
2) Regardless of the succeeded preroll, Oomph got a 6 on a maneuver that didn't have an explicitly defined natural 6 effect (a regular attack, in this case) so instead the King got a situational penalty.

Glad you're enjoying it, though! I sure am.

Update on the turn: I've got some of the text done, but only a little of the Flash done. My biggest problem is I can't figure out what would sound good in this situation (no spoilers on what the situation is!) that I could actually compose.

Also lots and lots of pictures.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Dwarmin on August 16, 2011, 09:37:18 am
I would of raised the issue, but I batted it away like a champ.

Speaking of which, a new skill idea for Oomph


Passive

Home Run: Oomph can deflect or reflect projectile attacks aimed at him when he wields a blunt weapon-or get hit the face.


While I don't think we can go into an official class system, how can we earn new skills? Just get the three sixes when rolling right...
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 16, 2011, 10:25:32 am
Yeah, there's that (which has currently made Red a little overpowered.) But the primary way to earn new skills is getting new items. And the best way to earn new items - especially ones fitting to your character - is to use your turn to search for them...

...and use the Goomba's special ability, which I've so far not updated the race list with. I think I'll try to get to that now. Again. (Hint: Bradley's Anvil does the same thing as the ability, but for free and only once.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Darvi on August 16, 2011, 10:29:23 am
Me, overpowered?

You surely mean somebody else right?
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 16, 2011, 10:49:56 am
Me, overpowered?

You surely mean somebody else right?

If you roll at least a 4 and your attacker rolls a 3 or less on their preroll you're immune to most damage :(

But hey, you worked for it.

EDIT: Finally, finally, FINALLY updated the Races list. Most races should be pretty balanced, and viable options now, if a little gimmicky. Bob-ombs are still a little bit underpowered.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Darvi on August 16, 2011, 10:56:45 am
That would be OP, but... (http://kol.coldfront.net/thekolwiki/index.php/Cursed_by_The_RNG)
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Toaster on August 16, 2011, 11:02:38 am
I suppose waitlist me, not that I imagine it'll get that far...
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 16, 2011, 11:04:23 am
I suppose waitlist me, not that I imagine it'll get that far...

I have a feeling it will. I haven't started anything else since this began, and don't plan on doing so.

Can't guarantee enough players will die, though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Toaster on August 16, 2011, 11:11:21 am
Oh sorry- didn't mean your GMing, I meant players dying.

But I want to be a goomba now.  Oh, the things I could do to annoy you with...
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: Dwarmin on August 16, 2011, 11:14:48 am
Well, there's not much in the way of healing items yet, and my own healing I promise to be stingy with, to be fair to the people waiting list-we also get hit pretty easy now.  So you might have more of a chance than you think. ;D
Title: Re: Mushroom Kingdom Wars RTD: Turn 28: Shadows Turn to Light
Post by: freeformschooler on August 16, 2011, 11:30:50 am
Bradley DOES have three healing mushrooms but he's never actually used them.

Also, text is done. Working on art, animation/slideshow and music now. Should be very entertaining, lots of full color stuff. Will hopefully be done before the end of the day, but I got a lot of other things to do (I'm going hiking and gonna move furniture).
Title: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 16, 2011, 09:24:40 pm
Turn 29

Location: Forest of Piranha Plants (various)
Time: Noon
Weather: Sunny
Light: Plenty




Turn Intro

Rejoice, rejoice
The King is nearly dead
Will we tear up his roots?
Will we pierce through his head?

Shining Shenanigans (Red, Bradley, Oomph, Fuzz)
VS
Shadowy Forest King (Corrupted King Piranha)

Spoiler: Initiative (click to show/hide)

Turn results

Bradley: Get behind the King and cast Lightning again!

Frightened by fighting face-to-face once again, you float around and behind the King, then cast your lucky spell. The King has no way to defend himself...

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

(http://img.ie/1bc59.png) (http://www.swfme.com/view/1132322)

Everyone has gained 5 HP and 5 MP from the power of the Shadow Star.
Everyone got a unique piece of equipment!

You all begin the trek back to town. It's been a long day and a half, and you're all hungry and tired.



Spoiler: OOC (important) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: FuzzyZergling on August 16, 2011, 09:43:06 pm
Oh yes. I am the cute one.
It's me.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Dwarmin on August 16, 2011, 09:54:23 pm
"A bitter victory, but a well earned one...lets see if anything survived from the once good king."

Action: Oomph searches for uncorrupted pieces of King Piranhas hide that may have survived the explosion, before moving on.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 16, 2011, 09:57:22 pm
"A bitter victory, but a well earned one...lets see if anything survived from the once good king."

Action: Oomph searches for uncorrupted pieces of King Piranhas hide that may have survived the explosion, before moving on.


Spoiler: I've discreetly given you all a new weapon/piece of armor from the Forest Star. I was gonna reveal this to you later, once the intermission is over. Anyway, any actions you make now will just be queued 'til much later.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Darvi on August 17, 2011, 03:36:59 am
A BLONDE? THEY MUST BE EEEVIIIILLL!!! (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlondesAreEvil)
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Dwarmin on August 17, 2011, 07:45:17 am
Also though, Grimtoad is totally a girl.
I can see right through the disguise that has fooled you all!
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Darvi on August 17, 2011, 07:47:24 am
Also though, Grimtoad is totally a girl.
I can see right through the disguise that has fooled you all!
Note that I didn't link to here. (http://www.bay12forums.com/smf/%C3%82%C2%A8http://tvtropes.org/pmwiki/pmwiki.php/Main/BlondGuysAreEvil)
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 17, 2011, 08:01:10 am
Also though, Grimtoad is totally a girl.
I can see right through the disguise that has fooled you all!

Perhaps one named "Mrs Counselor"? (http://img.ie/037a6.png)

More seriously I have intentionally made him/her gender-ambiguous.

This has nothing to do with the fact that I love characters that you never know the real gender of. Nothing I tell you!

EDIT: There are a few things about that comic that you will notice if you look close enough. Like Bradley's super form. Several pages before we even see it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: SeriousConcentrate on August 18, 2011, 01:28:15 pm
Yay Bradley. ^^ Also, I don't see any equipment in our inventory.... :P

Bradley floated around, looking up. He couldn't believe he had finished off the Piranha King! It was both a good and a bad thing; he had saved his friends - some of them, anyway (http://img.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/BradleyUnhappy-1.png) - but at the same time he had destroyed the guardian of the forest. Had it really been necessary? Was there some other way to have resolved the problem, like getting the shadow off of him? Bradley didn't know... so for now he just stayed quiet, thinking matters over.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 18, 2011, 08:38:10 pm
Nice icon, serious. Nice avatar, too. Anyway all of the equipment changes and everything will be applied next turn. Speaking of which I just got my new, fancy laptop several hours ago... and like I earlier stated, gaming binge. The new turn will be up whenever I've gotten Photoshop and Flash on this thing.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: SeriousConcentrate on August 18, 2011, 09:17:19 pm
Taric asked for Bradley first, so I figured I'd let him keep him as an avatar. :P My new one is more of a joke than anything. ^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 20, 2011, 09:20:49 am
Finally got Photoshop, Flash and my music creation program on this thing, so the next turn is in progress!

Art: 30% done
Flash/programming: 20% done
Music: 100% done
Text: 0% done
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Darvi on August 20, 2011, 09:27:15 am
Why would you ever need Photoshop?
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 20, 2011, 09:43:59 am
Why would you ever need Photoshop?

Because GIMP's pen pressure options aren't as precise and smooth as I like them.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Darvi on August 20, 2011, 09:46:56 am
Ah. But still, I'd figure that people who aren't professionals would be better of with something that, I dunno, doesn't cost a fuckton
I'm trying to imply here that you totally didn't download the program for free.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 20, 2011, 09:49:41 am
Ah. But still, I'd figure that people who aren't professionals would be better of with something that, I dunno, doesn't cost a fuckton
I'm trying to imply here that you totally didn't download the program for free.

I don't have the newest version since this is a friend's copy and I am sure as heck not buying the newest one when this works just as well. Same with Flash.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: Darvi on August 20, 2011, 09:52:00 am
Ah. Well that works too. You can ignore the fine print then.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: FuzzyZergling on August 20, 2011, 10:04:06 am
Huh, I thought that your pictures were hand-drawn.
Title: Re: Mushroom Kingdom Wars RTD: Turn 29: Doesn't Look Very Grim to Me
Post by: freeformschooler on August 20, 2011, 10:10:16 am
Huh, I thought that your pictures were hand-drawn.

They are in a way. I draw them with a tablet and Photoshop to give them that "sketch" look. The best part about that is I can make them as non-sketchy as I need.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 20, 2011, 11:31:35 am
Intermission 1A

Location: Neverwas - Outside Ochita's House

Turn Intro

As the four remaining Heroes return to the Kingdom to rest and gear up, a different adventure is beginning. One that, hopefully, will explain some things worth explaining...

Turn Results

Taric: Awaken.

(http://img.ie/1bc59.png) (http://www.swfme.com/view/1161532)

Player List

Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Taric (Taricus) (click to show/hide)

Turn Outro

Taric and Ochita have taken the lead in the story, for now. It's up to their combined power and intellect to investigate what has caused the shadowy leakage, and find a way to reverse it. How will they fare in this new, frightening world?



Spoiler: OOC (important) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Taricus on August 20, 2011, 11:37:50 am
"Well, we aren't going to find out standig around, lead on!" Follow Ochita
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Darvi on August 20, 2011, 11:40:21 am
Re:
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 20, 2011, 11:41:53 am
Re:

RE: RE: FixRE:'d.
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Darvi on August 20, 2011, 12:16:28 pm
Re:

RE: RE: FixRE:'d.
xD

Ochita&Taric: Explore
FFS: Advance Plot
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: applesauce machine on August 20, 2011, 12:21:35 pm
Ochita&Taric: Explore
FFS: Advance Plot
So basically, ==>?
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Zako on August 20, 2011, 12:22:01 pm
Holy shit batman, thats some damn good music!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 20, 2011, 12:27:00 pm
Holy shit batman, thats some damn good music!

Someone on the internet said a piece of music I made was less bad than normal
>freeformschooler: explode
Here's the download link to the piece if anyone wants it. (http://www.mediafire.com/?qzj3opsai3v2i83)
The biggest thing I regret about the piece is it gets so tedious near the end before the drums come back in.
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Darvi on August 20, 2011, 12:28:07 pm
Ochita&Taric: Explore
FFS: Advance Plot
So basically, ==>?
Wrong RTD *g*

Holy shit batman, thats some damn good music!
Ya, very Paper Mario-esque
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Zako on August 20, 2011, 01:39:41 pm
It reminds me of metroid or the X series. Good stuff.
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: applesauce machine on August 20, 2011, 04:41:42 pm
Ochita&Taric: Explore
FFS: Advance Plot
So basically, ==>?
Wrong RTD *g*
...Homestuck is an RTD? ???
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Darvi on August 20, 2011, 04:42:10 pm
Ochita&Taric: Explore
FFS: Advance Plot
So basically, ==>?
Wrong RTD *g*
...Homestuck is an RTD? ???
Maaaaayyyybeeeee.

v_v
Title: Re: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 20, 2011, 06:02:26 pm
Ochita&Taric: Explore
FFS: Advance Plot
So basically, ==>?
Wrong RTD *g*
...Homestuck is an RTD? ???
Maaaaayyyybeeeee.

v_v

Here Darvi, this will cheer you up.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: FuzzyZergling on August 20, 2011, 06:07:49 pm
Noooo he didn't save the President! D:
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 22, 2011, 07:10:20 pm
Okay it has been 3 days.

I sent Ochita a PM about this but he never responded or posted. What do you want me to do guys?

I guess I'll draw some things in the meantime.

EDIT: Here we go now that's more like it.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 24, 2011, 07:51:30 am
Oh screw you guys, I am doing this update, Ochita or not, later today. If he wants his character to be an NPC so be it.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Toaster on August 24, 2011, 08:07:37 am
He hasn't been on the forum at all since the 20th.  Maybe NPC him and throw Waitlist #1 into the mix?
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 24, 2011, 08:13:27 am
The next two waitlist players will be introduced *after* the intermission. Meanwhile, is anyone interested in volunteering to play Ochita? Even you, Toaster, since you're 6th.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: SeriousConcentrate on August 24, 2011, 08:29:42 am
If no one else is going to, I might for the interim. It'd be nice if he didn't just disappear too though. :-\
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: Dwarmin on August 24, 2011, 11:52:22 am
Dwarmin volunteers to Temp.

Literally, all the other games I'm playing are crawling at snail speed. They take a week to update, and then tell me I sucked and am going to die.

I need updates!

I, Ochita decide the question the "locals" about the Neverwas-maybe the triangle coming out of the pipe?
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: freeformschooler on August 24, 2011, 12:15:06 pm
Good, that's exactly what I needed. Update starting after I finish school today!
Title: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: freeformschooler on August 24, 2011, 07:43:25 pm
Intermission 1B

Location: Neverwas - One of Many Walkways

Turn Intro

Taric and Ochita have slipped outside the polygonal house, and Ochita continues his quest to find out just what is causing all of this madness. Surely somebody, somewhere, will know!

Turn Results

Ochita: question the "locals" about the Neverwas. Maybe the triangle coming out of the pipe? (Full turn, out of combat)

Spoiler (click to show/hide)

You've already questioned all the Shapees that hang around your house! That's mostly how you found out what you know right now. That triangle on the pipe seems to be new, though, judging by how good a time he's having over there. You guess you'll question him. He has to have his own stories, at any rate. And it's not like you're running low on time or sustenance (neither of which seem to function properly in this realm).

As you approach the pipe, a square hops out of your way. Guess it's shy. You look up at the triangle...

Taric: Follow Ochita. (Full turn, out of combat)

You see Ochita's heading over to the pipe with the triangle-shaped fellow on it right this very minute! You decide to follow him. The world around you is pretty alien and frightening right now, so it's good that you have someone here to help you understand what's going on. Well, sort of.

Now that you think about it... if this is Ochita, just who was the person who corrupted King Piranha? You'll have to ask him about this in a little bit.

Player List

Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Taric (Taricus) (click to show/hide)

Turn Outro

Spoiler (click to show/hide)

Ochita steps into the view of the triangle (who are called something else, but it's difficult to pronounce, much less ascribe). He makes some clicking sounds with his tongue, and the triangle makes some clicking sounds in return. Apparently, there's a gang of rectangle troublemakers up ahead, beyond the pipe it's standing on.

The triangle warns Taric and Ochita of not getting too hurt, or else face their worst fate yet. Ochita doesn't know what that means, because he doesn't know what happens when someone dies in the Neverwas. Taric can't understand the triangle at all.

After climbing over the pipe and saying farewell to the triangle in whatever ways they can, Ochita and Taric approach a group of three rectangles bullying what appears to be a Toad from the Mushroom Kingdom. The Toad is lying on its back.

Spoiler (click to show/hide)

One of the rectangles notices the two heroes. It speaks up, and Ochita understands it as being startled by the sight of more outsiders, and then asking what they want with the "Geometry Rockers", and if the thing they want is trouble. How will Ochita and Taric react?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1A: The World That Neverwas
Post by: applesauce machine on August 24, 2011, 07:49:38 pm
Spoiler: OOC (important) (click to show/hide)
I see what you probably didn't even intend to do there.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: Taricus on August 24, 2011, 07:58:00 pm
CHARGE!

Because technically, he IS a white knight :P
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: Dwarmin on August 24, 2011, 08:03:40 pm
"Violence solves nothing...except for conflict!"

Introduce them to my Neverfist!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: freeformschooler on August 24, 2011, 08:08:23 pm
I will allow you two both those actions this turn but I assure you that you will be sorely disappointed with the results regardless of the rolls.

Before I re-type and then post the WALL OF TUTORIALS (my eyes are completely dilated so it's difficult to type long things), combat actions are posted like this: Cycle 1 action/Cycle 2 action/Cycle 3 action. Every combat turn contains three separate cycles of actions, and everyone gets one action per cycle. For each cycle, you choose between either the two possible actions for that cycle listed on your character sheet, or substitute an All Cycle Action. For instance, Taric might post Starburst (Rectangle 1)/Heal (Ochita)/Light Thrust (Rectangle 1).
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: Taricus on August 24, 2011, 08:10:49 pm
Attack with Starburst/Starlance/Light thrust.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: Dwarmin on August 24, 2011, 08:14:08 pm
1.Frail Curse (Rectangle 2)
2.Dark Fireball (Rectangle 2)
3.Shadowlance (Rectangle 2)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: freeformschooler on August 25, 2011, 09:03:29 pm
Update tomorrooooow! Meanwhile enjoy EVEN MORE terrible art and an instance of me lying to everyone who ever read MKWRTD. (http://rolltododge.net/forum/viewtopic.php?f=3&t=42)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: freeformschooler on August 26, 2011, 08:02:10 pm
Maybe the 3 turns per turn isn't as good an idea as I thought with school demanding most of my time, and then other things when it's not. 1/3 done. Hopefully by tonight but unlikely.
Title: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 27, 2011, 03:27:04 pm
Intermission 1C

Location: Neverwas - One of Many Walkways

Turn Intro

Both Taric and Ochita have chosen to resolve the conflict with force. How will they fare in this new and unusual combat environment?

Cycle One

Spoiler: Initiative (click to show/hide)

Rocking Rectangle 2: Charge up.

One of the rectangles holds its ground and charges up its Attack Power. It's getting ready to attack!

Taric: Starburst.

You suddenly realize that your old Starlance has appeared in your hand, like magic. But wait... it's not REALLY your starlance. It's almost like it's a part of you! You wave it around a bit to see if it's the real thing and a star shoots out of it, impacting the first rectangle shape person thing! However, such a light unexpected hit is easily shrugged off by the rectangle guy.

Rocking Rectangle 1: Ram into the turtle!

The other rectangle, now seeing Taric as a threat after deflecting his mistaken attack, floats in the air towards Taric at high speeds, but it bouces off Taric from accidentally colliding with his shell! With a *TINK* sound, the rectangle flies away.

Ochita: Frail Curse the second one!

You wave your arms around a bit and a frightening symbol appears on the ground below Rectangle 2. Suddenly, the second rectangle is startlingly weaker! It falls to the ground, and its Attack Power and Defense Power (herefore referred to as AP and DP) are both reduced to negative values!

Spoiler (click to show/hide)

Rectangle Rocker: Defend.

The large rectangle behind the two more active ones stays where it is, and prepares for any attacks. Its Defense Power is elevated to 2 during the next Cycle!

Cycle Two

Rocking Rectangle 2: Ram into the curse-y one!

The other rectangle sees Ochita as the largest threat after being cursed by him. It spins in the air towards Ochita, but Ochita knocks it back into the air with his lance! Nice save.

Taric: Starlance!

You's newfound Starlance allows you to make an attack in the same way as your real-world Starlance did. You run towards the first rectangle Shapee with the starry lance held in front! The rectangle, having no way to defend itself, is completely destroyed in a giant flash of light. Now that's an odd way to die...

Ochita: Cast a dark fireball upon your foe.

Everyone in the Neverwas is assigned an element. Their options are either light or dark, but they don't get to choose. For some reason, you entered the Neverwas as a Dark element human. Because of this, you can cast Dark-aligned spells and curses. However, you're beginning to understand that, in the Neverwas, Dark does not necessarily imply evil. Therefore you have no qualms about shooting a fiery ball of darkness to destroy the other small rectangle. Unfortunately for you, it's not destroyed just yet, but has clearly taken some damage.

Rectangle Rocker: You know what you have to do.

The largest rectangle is clearly distressed over the loss of its friend (comrade? companion?), and takes out this emotion by raising itself into the air and crashing down towards Taric! Taric manages to step out of the way before getting crushed, but is grazed by the attack nonetheless! He takes a moment to regain his footing and composure.

Cycle Three

Rocking Rectangle 2: Defend yourself!

The other small rectangle gets into a defensive stance, backs away and builds up its defensive power for the entirety of next turn. Its Defense Power will be 1 when the upcoming turn starts!

Taric: Light Thrust!

You try to charge up a Light Thrust like the other world's Super Taric could, but unfortunately, it fizzes and putters out. You're just not attune to the laws of the Neverwas yet!

Ochita: Imbue your lance with shadow.

You charge up a lance attack with the shadowy power given to you by your arrival into the Neverwas... and the burst towards the second small rectangle! Its defensive build-up hasn't kicked in yet, and Ochita's shadowlance goes critical with power! The rectangle shatters into hundreds of pieces before disappearing completely!

Spoiler (click to show/hide)

Rectangle Rocker: Imitate the recently deceased.

The largest rectangle, now realizing there's no way it can win this fight, gets into a defensive position, preparing itself for any attack that could hit. It knows it's going to die. Or explode in a burst of light. Or just whatever it is that happens when you can't make it in the Neverwas. The rectangle's Defense Power will be 2 for the entirety of the next turn!

Player List

Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Rectangle Rocker (NPC) (click to show/hide)

Turn Outro

In some contexts, this fight would make the Neverwas heroes look as thugs. However, they're fighting to save someone else. And that someone looks like they're also from the Kingdom!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1B: My Friend Conflict
Post by: Taricus on August 27, 2011, 03:33:09 pm
Attack with Starburst/Starlance/Light thrust.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 27, 2011, 03:34:07 pm
I suppose that strategy does work for such an early battle.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Ochita on August 27, 2011, 04:11:39 pm
Frail curse/ Dark fireball/ Shadowlance.

(Also, sorry for not being here, but I'm back now.)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: FuzzyZergling on August 27, 2011, 06:00:34 pm
Why is the Rectangle Rocker named Ochita?
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 27, 2011, 06:07:45 pm
Why is the Rectangle Rocker named Ochita?

Because I'm aaaaaa

(http://img.ie/56c62.png)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Darvi on August 27, 2011, 06:09:00 pm
It's because they both are avatars of the same eldritch abomination that is Ochita.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Dwarmin on August 27, 2011, 06:19:20 pm
...Did the eyes change on Darvis avatar?

or am I just losing my MIND?!!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Darvi on August 27, 2011, 06:20:02 pm
Both >:3
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: FuzzyZergling on August 27, 2011, 07:22:22 pm
He's possessed by Kyubey!
Run! Run for your souls!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Darvi on August 28, 2011, 05:05:01 am
I'm worse than QB. Been on the soul-dealing job for years.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Ochita on August 28, 2011, 08:23:33 am
Heh.

Good luck getting mine.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 28, 2011, 07:52:49 pm
I wrote a song based on the way I have GM'd ever since school started.

Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 30, 2011, 01:06:12 pm
Update may be extremely delayed based on how long it takes me to not be sick.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: neotemplar on August 30, 2011, 08:44:32 pm
(http://i170.photobucket.com/albums/u265/zen888/Just_a_General_Guy_by_CzarSparky.jpg)
General Guy demands more Shyguy action!

(Posting to follow, also put me on the wait list.  This seems pretty fun.  Will probably choose Bobomb as noone seems inclined to be one and as there are, very sadly, no Shyguys for me to play as.)

EDIT: Get well soon!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Dwarmin on August 30, 2011, 08:59:24 pm
Well, Freeformschooler seems to be adding races as we befriend/ally with them in game-so if my guy meets a Shyguy, I'll try to be friendly. ^_^
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: SeriousConcentrate on August 30, 2011, 09:04:30 pm
Bradley'll try not to cry and whine too much if we do. :P
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: neotemplar on August 30, 2011, 10:34:49 pm
Well, Freeformschooler seems to be adding races as we befriend/ally with them in game-so if my guy meets a Shyguy, I'll try to be friendly. ^_^

:)  Sounds cool to me!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 31, 2011, 07:19:47 am
Well, Freeformschooler seems to be adding races as we befriend/ally with them in game-so if my guy meets a Shyguy, I'll try to be friendly. ^_^

Well, I probably wouldn't have, say, let you play as a Piranha Walker.

...or maybe I would have

Anyway, Races are once again updated, only difference is that Toads are now properly minmaxed.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: neotemplar on August 31, 2011, 05:34:59 pm
Well, Freeformschooler seems to be adding races as we befriend/ally with them in game-so if my guy meets a Shyguy, I'll try to be friendly. ^_^

Well, I probably wouldn't have, say, let you play as a Piranha Walker.

...or maybe I would have

Anyway, Races are once again updated, only difference is that Toads are now properly minmaxed.

(I kinda presumed anything sentient wouldn't be out of the realm of possibility.)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 31, 2011, 08:41:04 pm
Well today I think is my last day of having trouble with this stuff, hopefully, and I'm not ungodly sore anymore, so instead of an update you get a sketch.

(http://img.ie/664a3.png)

Feel free to imagine this as Fuzz & Female!Grimtoad.

Man I stink at drawing this stuff.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Taricus on August 31, 2011, 08:41:44 pm
Fuzz's expression is PRICELESS XD
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on August 31, 2011, 08:43:48 pm
I literally saw this exact scene, expressions and all, in my dream last night, except it was DavidTennant!DoctorWho and some other girl or something.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Taricus on August 31, 2011, 08:46:32 pm
Well, I think we just found what the doctor is terrified of :P
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on September 02, 2011, 01:36:52 pm
Well the turn, the music and art are partly done but I am still having problems so here's another one for you all.

(http://img.ie/82275.png)

I drew the legs too far apart. Anyway you can imagine this as Taric, but human.

To be specific the "problem" or "sickness" I'm having is my Tourette's acting up in such magnitude that it makes it highly difficult to do anything at all for more than 5 minutes at a time, if that.
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on September 03, 2011, 04:28:40 pm
I'm better now. Know what time it is?

As you probably picked up by the fact that my last post, the next post will include music.

That's right folks.

It's

FLASH TIME
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Taricus on September 03, 2011, 04:30:52 pm
You know, looking at that artwork of Taric as a human, he looks a fair bit like link...
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: neotemplar on September 03, 2011, 10:38:51 pm
FFS it looks like your art is proving over time :) Nice job!
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: freeformschooler on September 04, 2011, 11:41:33 am
This is proving to be more time-consuming than I thought, especially since it's not a slideshow like the others. Which means I have to actually do a little animation, and make music that syncs up to said animation. I now feel bad for Hussie and his ten minute Flash.

EDIT: Here, have a Grimtoad walking scene.

(http://img.ie/723a7.png)
Title: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 04, 2011, 03:09:38 pm
Intermission 1D

Location: Neverwas - One of Many Walkways

Turn Intro

Outlook for the Rectangle Rockers: Not good. However, a victory in combat might bring some depressing surprises.

Cycle One

Spoiler: Initiative (click to show/hide)

Rectangle Rocker: Tackle Taric!

The last one on one's own side in a fight oft sees himself dying, especially when facing multiple foes. But not the last rectangle. It pulls of a full offense, and charges towards Taric! But it just can't pierce Taric's shell!

Taric: Starbust.

You're getting the hang of this now. Equipment and weapons don't matter in the Neverwas. Your combat prowess is merely a reflection of its former, real-world self. With this new knowledge, you shoot a burst of stars from your not-lance towards the rectangle! It's caught entirely off guard, and pushed back! You're getting it now!

Ochita: Frail curse once again!

You wave your lance into the air, and a burst of darkness surrounds the rectangle! Its AP and DP are decreased!

Cycle Two

Rectangle Rocker: Try again.

The last rectangle quickly recovers, but it's not at full strength! It charges Taric again, but is quickly realizing it doesn't stand a chance, based on how well Taric's shell and upheld Starlance reflect its tackle yet again.

Taric: Roll a 6.

The rectangle has no way to defend itself...

Turn Outro

(http://img.ie/3b4c2.png) (http://megaswf.com/serve/1169736)

Control has switched to the heroes in the Mushroom Kingdom.

(Any posted actions will not be used until the end of the next turn)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Intermission 1C: Shattering Like Glass
Post by: Darvi on September 04, 2011, 03:10:38 pm
Derp around. Constructively.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 04, 2011, 03:13:50 pm
Sorry for the 2-parter turn, at least you get to re-gear next turn.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Taricus on September 04, 2011, 03:14:13 pm
Ohh, a possible traitor is our midst?
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 04, 2011, 03:15:48 pm
Ohh, a possible traitor is our midst?

Oh it's much more complicated than that. Don't worry, though, this will all pan out in time.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Taricus on September 04, 2011, 03:18:36 pm
I jsut don't know if it's peach or grimtoad though...
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Darvi on September 04, 2011, 03:20:26 pm
Ohh, a possible traitor is our midst?

Oh it's much more complicated than that. Don't worry, though, this will all pan out in time.
Eheheheh...
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Taricus on September 04, 2011, 03:21:23 pm
Okay, we kill Darvi for that.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Darvi on September 04, 2011, 03:25:31 pm
What? :3
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 04, 2011, 08:22:28 pm
I'm going to have Zako and TherosPherae post their character sheets again. They'll be in soon. No upcoming Flash, unfortunately, because for the next little while the story will be told with just pictures and text.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: TherosPherae on September 04, 2011, 08:27:29 pm
Reposting because it was requested.

Name: Joe
Race: Toad
Bio: Having been kicked out of the military for excessive violence against a superior officer, Joe sees this as an opportunity to worm his way back into the military system.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 04, 2011, 08:29:52 pm
If you want to add an Appearance section to your sign up sheet feel free to do so. Otherwise feel free to let me imagine what your character looks like.

A note on the pictures and flashes in general: they may be a little much. Unfortunately, I get bored of making things if they don't contain some kind of media other than text. It's not like I think the story couldn't be told as well without them.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: TherosPherae on September 04, 2011, 08:46:37 pm
If you want to add an Appearance section to your sign up sheet feel free to do so. Otherwise feel free to let me imagine what your character looks like.

A note on the pictures and flashes in general: they may be a little much. Unfortunately, I get bored of making things if they don't contain some kind of media other than text. It's not like I think the story couldn't be told as well without them.
Feel free to imagine my character's appearance, then.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Dwarmin on September 04, 2011, 10:53:31 pm
Nah, Rentorian had the cool Toad.

Let me submit the following description...lol

Appearance: Joe is a Toad with a single large white spot on the top his otherwise solid blue headcap-he bears the marks of a muscled soldier, and proudly wears his blue miltary cape and shiny medals on his chest. He wears an eye patch with a bullseye on it, on his right eye. Has a very small tattoo of a heart on his left shoulder that reads "MOM" on the inside.

:)
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Zako on September 05, 2011, 12:50:19 am
Man... Toads suddenly seem a bit overpowered compared to humans. That thick skin passive ability is awesome! But, just for the sake of character and diversity, I shall remain human.

FOR NOW. Muahahahaha.... >:D

Name: Zachary Jones
Race: Human
Bio: Used to be an ancient histories teacher and part time archaeologist and has never been shy of going out into the world to find artefacts and forgotten cultures. When the call for heroes came, naturally he answered as he saw it as his chance to explore the world!

Hopefully, I can borrow some money from you guys to get stuff.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: neotemplar on September 05, 2011, 02:59:23 am
*Sits hopefully polishing Shyguy masks*
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Zako on September 05, 2011, 04:00:26 am
We have yet to meet one actually. I'm suprised at that. Those little dudes are EVERYWHERE when bowser starts acting up. I wonder where they are?
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: SeriousConcentrate on September 05, 2011, 04:03:44 am
Although I <3 Bradley, I think I would've played as one of those bullet-shooting Shyguys from Mario 2 had they been available. :3 I love Shyguys. They're kinda cool.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 05, 2011, 07:38:37 am
Man... Toads suddenly seem a bit overpowered compared to humans. That thick skin passive ability is awesome! But, just for the sake of character and diversity, I shall remain human.

If you hadn't pointed that out I wouldn't have boosted Toads' -1 negative modifier to a -2.

hoo hoo hee hee haa haa

Also oh lawd Serious your BN avatar is amazing.

EDIT: Oh, and as for the money part of things, you will all be given 500 more coins, but you can also pool your money or whatever from selling your massive amounts of useless junk. Of course, without Taric, you don't have QUITE as much useless junk, but still...
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: SeriousConcentrate on September 05, 2011, 07:53:57 am
Boss Knight is one of the most amazing things ever. :3 I was already all about -knights-, so taking this for my avatar was a foregone conclusion.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 05, 2011, 07:54:45 am
OH BOSS
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: SeriousConcentrate on September 05, 2011, 07:57:19 am
i c whut u did thur
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: neotemplar on September 05, 2011, 11:52:13 am
Although I <3 Bradley, I think I would've played as one of those bullet-shooting Shyguys from Mario 2 had they been available. :3 I love Shyguys. They're kinda cool.

That's a Snifit!  And remember Shyguys have a time honored tradition of trying to ride weird stuff too!  Like giant guns or birds, magic carpets?  (Also Bradley is my fav in game character. I'd have taken boo but any boo after bradley will just not be as good.)
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: SeriousConcentrate on September 05, 2011, 12:04:18 pm
Thanks for the praise and the correction. ^^ It's been a while since I've played SMB2 so all I remembered about that enemy was that some Shyguys spit bullets. Anyway, that might be a good racial ability for Shyguys/Snifits (bonuses to mount-type items like ostriches and those vehicles. Or maybe just the ability to try and ride certain kinds of enemies. Seeing a Shyguy leap onto, say, an enemy Koopa Troopa would be pretty funny).
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: neotemplar on September 05, 2011, 03:03:00 pm
Thanks for the praise and the correction. ^^ It's been a while since I've played SMB2 so all I remembered about that enemy was that some Shyguys spit bullets. Anyway, that might be a good racial ability for Shyguys/Snifits (bonuses to mount-type items like ostriches and those vehicles. Or maybe just the ability to try and ride certain kinds of enemies. Seeing a Shyguy leap onto, say, an enemy Koopa Troopa would be pretty funny).
*Attempts to tame a Bullet Bill*

I'd think the Snifit bullet shooting would be a good basis for shyguy star mode or as a skill.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: applesauce machine on September 05, 2011, 03:22:46 pm
I'd think the Snifit bullet shooting would be a good basis for shyguy star mode or as a skill.
Yeah, like how Red morphed from a Koopa to a Parakoopa. Alternatively, there are different colors for Koopas, and a Snifet could be like a different "color", though I like to think of it branching out like Race -> Optional Sub-species of race -> Color.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Dwarmin on September 05, 2011, 03:24:15 pm
Yeah, Oomphs hopeful eventual transformation will be into full chargin' chuck mode. lol

I figure I might have to end up collecting an armor and weapon set for it.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 05, 2011, 03:26:31 pm
Yeah, Oomphs hopeful eventual transformation will be into full chargin' chuck mode. lol

I figure I might have to end up collecting an armor and weapon set for it.

Ehh I'll figure something out. As far your star mode form, it may surprise you.

And the shy guy star mode... well, I'm not without inspiration. (http://www.mariowiki.com/images/thumb/8/89/GeneralGuy1.jpg/200px-GeneralGuy1.jpg) But it's different for each character.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Darvi on September 05, 2011, 03:27:22 pm
Have we already discussed the stupid horses as a race?
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 05, 2011, 03:30:35 pm
You're probably not going to see too many races from the Post-N64 era. However, I wouldn't consider... actually, wait, that's plot relevant. Nevermind.

:X
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Darvi on September 05, 2011, 03:32:14 pm
How are they post-N64? o_O
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 05, 2011, 03:33:20 pm
I just put that out there. I don't remember any stupid horses. (http://www.mariowiki.com/Horse) Other than, say, Yoshis...
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Darvi on September 05, 2011, 03:47:12 pm
Duh.

Also, here (http://www.mariowiki.com/Super_Mario_Land#Enemies)'s some inspiration.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: neotemplar on September 05, 2011, 04:17:20 pm
Yeah, Oomphs hopeful eventual transformation will be into full chargin' chuck mode. lol

I figure I might have to end up collecting an armor and weapon set for it.

Ehh I'll figure something out. As far your star mode form, it may surprise you.

And the shy guy star mode... well, I'm not without inspiration. (http://www.mariowiki.com/images/thumb/8/89/GeneralGuy1.jpg/200px-GeneralGuy1.jpg) But it's different for each character.

A General Guy would be awesome too :)
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 05, 2011, 04:31:35 pm
(http://img.ie/26a89.png)

This picture may or may not be extremely plot-relevant.

I may or may not be saying "may or may not" solely to annoy people.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: SeriousConcentrate on September 05, 2011, 04:33:12 pm
Well, anything you want to say may or may not bother me. >.>
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: applesauce machine on September 05, 2011, 11:23:20 pm
Also, here (http://www.mariowiki.com/Super_Mario_Land#Enemies)'s some inspiration.
This link led me to discover that there are enemies in Mario games and LoZ games that parallel one another. Specifically, [pick a spoiler [or both [in which case I'd recommend looking at the pictures first]]:]
Okay, maybe that first pair is a bit far-fetched, but I swear Freezards were shaped like a dragon version of the front half of a sphinx whenever I saw them. Kinda hard to make out the shape on a computer rather than in-game because their shininess kinda helped define it. Also they breathe ice, which is like the fire thing in Gaos only not fire.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Zako on September 05, 2011, 11:24:55 pm
I am impaitent to play this, for some reason, so I shall say the following:

Get on with the turn man! I want to get in and beat something up with a comically oversized hammer!
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 06, 2011, 05:54:22 am
Sorry but at least 80% of my day is busy, and lately the other 20% has been spent in pain. Hopefully I can start on this after school today if it's not too bad.
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: Zako on September 06, 2011, 06:14:27 am
Ok, I'll wait then. Get better soon!  :P
Title: Re: Mushroom Kingdom Wars RTD: End Intermission 1.
Post by: freeformschooler on September 06, 2011, 07:39:43 am
This turn has too many pictures. It's going to take a while.

Have a preview!

(http://img.ie/88946.png)

EDIT: Oh gosh dangit I also have to draw the king and queen. That'll be interesting.
Title: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 03:05:18 pm
Turn 30

Location: The Mushroom Kingdom
Time: Afternoon
Weather: Cheerful
Light: Plenty enough

Turn Intro

After being hit by one depressing note after another, the remaining Heroes return to the Kingdom, and subsequently, the royal family. Being out in a forest for a whole day will do a number to your stomach if unfed, and there's plenty of news to tell the King.

Turn Results

Everyone: Return to the Kingdom.

After a long walk back the way they took to the forest in the first place, our Heroes find themselves at the gates of the Mushroom Kingdom once again. A guard lets them in. Another one escorts them through town. After so much hatred and conflict, it's good to see the cheerful, bustling city outside the castle gates. Humans and Toads go about their merry business, and various shopkeepers peddle their wares out of makeshift shacks on the side of the many walkways.

Spoiler (click to show/hide)

The guard takes them through a twisty maze of the paths that Fuzz and Ochita would often walk as children. Eventually, after passing the fifteenth or so grocery store manned by a small person in a red-and-white mushroom cap, they reach a large gate. The escorting guards motions to the two castle guards on the outside to open it, and they do so.

A few more moments and the rag-tag crew are inside the reaches of the Toadstool Castle proper. They walk up some stairs, and through an arching set of wooden doors, and on a twin set of thrones, just above a checkerboard floor and surrounded by red wall tapestry awaits them King and Queen Toadstool.

Spoiler (click to show/hide)

Despite living as a soldier for some years in the Kingdom, most of the four living heroes had not, before now, formally met the King and Queen. In fact, most of the Kingdom knew of them only by their laws and public speeches. Because of this, there was a common misunderstanding that the troublemaker and social butterfly of the bunch - Princess Peach, of course - was the one truly in charge. But this was not true.

The King rose off his throne upon seeing Red, Bradley, Oomph and Fuzz enter their royal chambers.

"Greeting, err... Welcome, uhh..." he said, very unsure of himself. The Queen subsequently stood up, and our heroes remembered to kneel.

"I apologize for my husband's inadequacies with direct meetings. As I'm sure you're all aware, I'm Queen Sarah Toadstool III," she said. "And this is King Michael Toadstool III."

The others stood back up, but Red and Bradley froze. Being such silly and carefree beings, they had no idea how to react to this situation.

The queen continued. "Though our guards sent the message and ordered the recruitment, we're the ones who issued the order for our top-ranking soldiers to determine the location of Bowser's Castle, so that we may send our armies there and sieze the princess and the Brothers Mario. So I must ask of you: are you successful in this mission?"

Fuzz saw that Red, who he believed was going to say that the mission was a failure, was still frozen in a kneeling mission, and spoke up himself. He spent many minutes speaking of the encounter with King Piranha, the dark creature, the black walls, Ochita's and Taric's deaths and, finally, their meeting with Grimtoad.

The King looked surprised at the mention of Grimtoad. His inadequacies, for that moment, were irrelevant.

"You mean to tell you that my nephew, who, after a full week of supposedly investigating a way to combat the living darkness, and yet not setting foot instead the Kingdom the entire time, is alive and well?"

Fuzz had no idea how to react to this. He told the King about the Power Stars, the claiming of the Forest Star, and Grimtoad's plan to defeat Bowser. He didn't know what else to say.

"Why would Grimtoad be concerned with defeating Bowser? He knows we have our armies for that. Unless, like always, he has a trick up his sleeve." said the Queen.

"I thought the lad was dead. And after hearing those rumors about the Magikoopa who wanted control of his magic lance..." The King drifted off into thought and visible worry as he was saying this.

"Never you mind. We'll play along now -- after all, there's not much else we can do. Your new mission is to sieze control of the Aqua Star. Do not fail us in this," declared the Queen.

"But first, I'm sure you're hungry. How about a feast, prepared by the Kingdom's finest cooks?" said King Toadstool. And they feasted well.

Spoiler (click to show/hide)

After they had eaten, they gave their thanks to the cooks (even Bradley, who did not really need food to survive). After that, they headed back to the main hall, where awaited them two completely new faces. The Queen introduced them to everybody.

Spoiler (click to show/hide)
"After hearing about the losses of Taric and Ochita, I've made a decision, and a recruitment call. This is Zachary and Joe. Zachary is a famous archeologist that I'vd assigned along with you to investigate the stars and darkness, whereas Joe is another top-ranking soldier with the strength and passion for fighting of three Toads in his veins. They'll both be assisting you. I've given them each 500 gold, but I'm giving you 200 gold each, too. If you need any more, sell your unwanted wares in town! After a little while, I'll expect you all to be at the town gates, geared up and ready to find the Aqua Star," said the Queen at that moment.

As the guards escort everyone out, the King calls out to them.

"By the way, Bradley, Red and Oomph! I don't believe I ever thanked you," he shouted.

Red asked what the thanks was for. The King said to him thus: "For deciding to fight for justice instead of malice."

After this, the whole crew were escorted back to town. It was time to go shopping!

Player List

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

A new mission. A new meeting. And lastly, new friends. Everything changes in time, especially for the Mushroom Kingdom Heroes.



Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 06, 2011, 04:20:38 pm
Bradley had no idea what to do in the presence of royalty! Without legs - or a body for that matter - kneeling had been an impossibility, so he had settled for removing his hat for them (and conveniently hiding his face behind it to cover his embarrassment) and letting Fuzz do all the talking. Next they had been given a feast, which the boo wasn't entirely sure they had earned yet and which he really didn't much need, but he ate with the rest to show willing. After all of that, they had been introduced to a human archeologist and a toad soldier to bolster their ranks. "H-hi... I'm Bradley..." he said, waving shyly at Zachary and Joe from behind Oomph. Oh no... another human! What if he has a vacuum? "I'm... um... going to go t-to the m-m-magic st-store..." he said, immediately fleeing from Zachary and Fuzz!

Wish I knew, but I don't. Sarah is from Dragon Warrior, maybe?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 04:27:04 pm
Nope! Don't feel bad, there was no way for you specifically to figure it out.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 06, 2011, 04:34:45 pm
Nope! Don't feel bad, there was no way for you specifically to figure it out.

What. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FlatWhat) Out of everyone in the thread you decided to confuse me? :P Now I feel special. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 04:36:50 pm
No I mean it's entirely possible that only one of the readers will catch the reference and they might not even be a player.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 06, 2011, 04:38:45 pm
I know, just messing with ya cause I'm in a goofy mood right now. ^^ It's applesauce you're talking about though, isn't it?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 04:39:58 pm
HOW COULD YOU KNOW THAT.

Though she still might not catch the reference.

Someone else I showed the picture to did but they've known me for longer.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Dwarmin on September 06, 2011, 04:43:59 pm
Ahah!

Quote
You head to the right (east??) and grab the three giant coins floating in the air. Since each giant coins corresponds to 50 gold, you've gained 150 gold! Congratulations!

If I got this earlier, and just got 200 G's I should have have 350 now-did my money get pickpocketed somewhere along the line? I mean, Oomph bad at math, but not that bad. :I

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hit on the Queen when the King isn't looking

Wait...Oomph reconsiders! He's more smarter now, and only just as dumb as everyone else-which is to say, an idiot, but not that much of an idiot.

"I think armor is in order. I mean, I'm literally unarmored. With no armor. NONE! I'm not even wearing anything underneath my shell."

*Oomp winks at the Queen suggestively and walks out of palace*

Action: Oomph goes armor shopping! Something intimidating?

Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 06, 2011, 04:45:10 pm
Just a guess, considering it seems like the two of you know each other pretty well. ^^ For example, I could say 'fore' and Tarran would catch the reference. Maybe a few other people too, but mainly it's just going to be me and him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 04:47:11 pm
Man I swore I gave you the 350 but I guess I didn't.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Dwarmin on September 06, 2011, 04:48:05 pm
I blame Darvi.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 06, 2011, 04:50:26 pm
He probably derped into you and pushed you into a bottomless pit on the way back. Lakitu's recovery services aren't free, you know.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 06, 2011, 05:09:13 pm
I blame Darvi.
When in doubt, blame the sometimes-cidal jerk :V

Visit the Weapons Shop. Maybe the Magic Shop too, to see what I can do with these thorns.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 05:53:05 pm
I blame Darvi.
When in doubt, blame the sometimes-cidal jerk :V

Visit the Weapons Shop. Maybe the Magic Shop too, to see what I can do with these thorns.

Just a reminder that you already have a new weapon, one with a pretty darn good passive.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 06, 2011, 06:01:57 pm
Since when?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 06:03:56 pm
Everyone has gained 5 HP and 5 MP from the power of the Shadow Star.
Everyone got a unique piece of equipment!

Check your character sheet.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 06, 2011, 06:05:44 pm
I still want to got to the weapon shop though. Gotta get rid of that that dead weight.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 06:17:10 pm
Ha, someone else got the reference.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 06, 2011, 06:34:31 pm
?_?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 06:49:59 pm
Spoiler (click to show/hide)

Yeah, you wouldn't get it.

Check the OOC for what I'm talking about.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 06, 2011, 06:55:03 pm
?_?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 06:56:43 pm
To clarify: The King and Queen are a reference to something and almost anyone who's known me has already gotten it, including applesauce just now due to that last image. When I said "Ha, someone else got the reference." I meant one of my Facebook friends just figured it out.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: TherosPherae on September 06, 2011, 07:24:17 pm
Go visit the Weapons shop looking for something big and heavy.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: applesauce machine on September 06, 2011, 07:28:55 pm
Oh no... another human! What if he has a vacuum?
Racist.

Spoiler (click to show/hide)
[...]
It is your OTP from your favorite Japanese anime. (http://img6.uploadhouse.com/fileuploads/2878/287879609c001b9d9cde9aa32255c9521b0193c.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 06, 2011, 07:40:34 pm
It took me a while to figure out why most players preferred crushing weapons.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 06, 2011, 07:46:47 pm
Oh no... another human! What if he has a vacuum?
Racist.

I would say 'coward' and point the gloved finger of blame at Dwarmin/Oomph. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Dwarmin on September 06, 2011, 07:55:43 pm
And Oomph would say...

"It's not being racist if they're actually going to vacuum you. Always eventually right! :3"
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Zako on September 06, 2011, 10:46:03 pm
Zachary tips his hat to the company of heroes before him. They looked somewhat inexperienced, but hey, everyone was in the beginning.

"Hello. So you are the heroes chosen to do battle with the forces of darkness? Must be exciting! And there is no need to hide from me, little boo, I'm not going to purposely harm a hero of the kingdom, now am I?"

Zachary decides that it would be wise to go shopping for a weapon of some kind. Best to be prepared you know!
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 07, 2011, 09:42:13 am
Spoiler: More Zachary (click to show/hide)
Spoiler: More Joe (click to show/hide)

Only waiting on Fuzz now!
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Zako on September 07, 2011, 05:21:15 pm
It's always goombas because they are so lovable/squishy!
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 07, 2011, 05:22:36 pm
That was mostly added there because I draw Zach like a smug Indiana Jones.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Zako on September 07, 2011, 06:29:23 pm
And I thank you deeply for that. The combination of both sunglasses and a fedora is not only awesome AND practical, but is also just plain cool looking.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 08, 2011, 04:32:28 pm
Well it has been 3 days, do you guys want me to auto Fuzzy or what?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 08, 2011, 04:33:41 pm
Eh, let him go to the armor shop. He needs it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 08, 2011, 04:49:04 pm
Eh, let him go to the armor shop. He needs it.

Agreed. ^^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: neotemplar on September 08, 2011, 09:18:20 pm
Don't be shy. Auto armor the guy!
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 08, 2011, 09:20:31 pm
Well I will do that and we will have an update tomorrow! Also, don't forget you can roll a 6 when buying and selling stuff.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 09, 2011, 02:59:54 pm
Turn in progress, and this is going to be at least 20% better than the first time you went shopping, writing and picture wise at least.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Dwarmin on September 09, 2011, 03:12:50 pm
Make sure you do the turn on jarte/word/notepad or something this time. And save often. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 09, 2011, 03:34:30 pm
Oh, I'm never using that other thing again (wordpad and notepad are both awful for writing turns). I'm using JEdit now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 09, 2011, 06:05:29 pm
UPDATE DELAAAAAAY!

However, you still get something to tide you over until the update tomorrow.

(http://img.ie/2a7ba.png)

No hints on what wacky hijinks went into creating this image though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Darvi on September 09, 2011, 06:06:18 pm
I have a pretty good idea. (http://tvtropes.org/pmwiki/pmwiki.php/Main/MushroomSamba)
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 09, 2011, 10:06:40 pm
Actually, wait. I can't do the update tomorrow. I'll be on vacation for 4 days.

:(
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 10, 2011, 03:43:58 pm
Well guess what. I'm not going on vacation. We drove 2 hrs and the private kennel we left BOTH of our dogs with called to tell us they screwed up the only thing they were supposed to get right: keep them safe. They had let our dogs out of the cages, but also accidentally left the back gate open, so now our dogs are both missing in a forest or on a road somewhere out in the middle of nowhere and nobody can find them, even us. So I don't feel like an update obviously but at least I'm not gone for four days.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 10, 2011, 03:48:30 pm
...that's one of the stupidest mistakes I've ever heard of. :( I wish I could do more than say I hope they find their way back home safe and sound.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: applesauce machine on September 10, 2011, 04:06:54 pm
Pretty much the above comment, plus not helping look for them. Though I guess it's a good thing that I don't know precisely where I would have to go to look for them.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Taricus on September 10, 2011, 04:38:04 pm
Shit. I really hope the dogs come back to you. I've had that situation happen to me too many times.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: neotemplar on September 10, 2011, 06:14:31 pm
I think it's lawsuit time.

Hope you find them.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 10, 2011, 06:52:00 pm
Well, we found them and they're back home. I don't feel bad about saying that about them, but in the end, the owner went a whole day out of his way helping us find them. Here, I drew Poochies to commemorate.

(http://img.ie/7aaca.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 10, 2011, 06:54:13 pm
Nice. ^^^ The dogs are OK, right? Did they wander off very far?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 10, 2011, 07:02:13 pm
Yeah, they're alright, they were both within half a mile of the place so we eventually found them but we almost just gave up on the second one before we found him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 11, 2011, 08:06:22 am
Turn approximately 1/2 done. Here, have a Deviantart. (http://freeformschooler.deviantart.com/art/Falling-In-257858297)
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Zako on September 11, 2011, 09:22:00 am
This is why I like cats over dogs. Less trouble with looking after them, and less active.
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: freeformschooler on September 11, 2011, 04:39:50 pm
This is a sad piece of final delay-art before the update. The thing you knew was eventually coming is finally here.

Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Taricus on September 11, 2011, 04:42:50 pm
Not that bad actually. Now where's the anime art of Taric?
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: SeriousConcentrate on September 11, 2011, 05:10:16 pm
lol. Bradley looks exactly the same. Also, Taric and Ochita aren't there because they're not in the main party anymore, dude. ^^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Taricus on September 11, 2011, 05:15:21 pm
I know, but still :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Zako on September 11, 2011, 05:51:07 pm
If only Zachary's hat had a bigger brim... But still, nice work!
Title: Re: Mushroom Kingdom Wars RTD: Turn 30: A New Mission
Post by: Dwarmin on September 11, 2011, 06:02:42 pm
I never realized how short Oomph was till now.

Somehow that makes it all seem funnier.  :D
Title: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: freeformschooler on September 11, 2011, 07:43:52 pm
Turn 31

Location: The Mushroom Kingdom
Time: Afternoon
Weather: Cheery
Light: The Right Amount

Turn Intro

With Joe and Zach on their side, the other four heroes also venture out into the free market of colored mushrooms and finely crafted blades.

Shop list

Spoiler: The Silversmithy (Red) (click to show/hide)





Turn Results

Red: Head to the weapon shop.

You head across the main strip to a nearby weapon shop. Its outer wall are decorated with multiple types of wood. Once inside, you would be seeing a scruffy Toad manning the shop, but are entirely distracted by the shining silver weaponry hoisted upon the wall behind him.

You're greeted and brought back to reality: "Welcome to The Silversmithy!" The Toad smiles at you. It looks like he's lost some teeth.

Spoiler (click to show/hide)

Bradley: Flee from Zachary and Fuzz!

You run from the encounter! Well, not run obviously, since you're a ghost after all. You fly around the city a bit and happen upon two Toads that you mistake for child Humans. They're clearly discussing something serious.

"But then... what do we do if it gets here?" says the one that looks almost male. The other one looks down.

"We run, obviously! It can't spread that fast, and there's got to be somewhere we can hide until it's over!" The Toad who said this looks stressed.

You have no idea what they're talking about. Wait, weren't you supposed to go shopping?

Oomph: Go armor shopping!

You head to Ye Olde Armor Shoppe after subtlely flirting with the Queen. She didn't hear it, or if she did, she applied her palm to her face and moved on because you are the hero after all, am I right? Yeah. The walk there is quick. You seem to remember being in a shop like this before, but it's probably not the same one because shops and stock or not generally long-standing things, and there's so many of them.

A highly armored human greets your through his helmet. You're not sure what he (or she) actually said.

Fuzz: Follow Oomph.

You follow Oomph from a distance. He, like you, needs armor, so you have a feeling you were going to the same place anyway. You pass by Bradley watching a couple of Toads talk, but don't pay much attention.

Oomph doesn't notice you following him into Ye Olde Armor Shoppe for a whole ten seconds! Well, at least you can buy armor now.

Zachary: Head to the weapons shop also!

Red had mumbled something a moment ago about the weapons shop, but you lost sight of him. You head to a weapons shop yourself. When you get there, there's no red Koopa Troopa in view! Many bronze and copper swords adorn the wall. The owner, a human, greets you with a tip of his hat. Too bad his hat isn't as cool as yours!

Joe: Head to the weapons shop looking for something big and heavy.

You skip alongside Joe. You had met him earlier on, before you were both enlisted. Somehow, you get the feeling that neither of you fully understand what sort of task you've undertaken by serving alongside this group of heroes.

You follow him into Bronze Works, one of the many weapons shops, and see the owner tip his hat towards Zach. You would tip your hat back, but it's large and sort of difficult to remove.

Player List

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Turn Outro

The first turn of adventure with new friends! Well, not TOO much adventure. But it's dandy to feel like you're a part of something big and important!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: Darvi on September 11, 2011, 07:48:25 pm
Wrong shoppe. Go to the Bronze Works.

Also, anybody want that sword there? Costs a whopping grand but might be worth it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: TherosPherae on September 11, 2011, 08:00:35 pm
Buy that Bronze Greatsword. Wield it in all its disproportionate-to-myself glory.
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: freeformschooler on September 11, 2011, 08:01:06 pm
Buy that Bronze Greatsword. Wield it in all its disproportionate-to-myself glory.

Finally, someone who can wield a large weapon!
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: Dwarmin on September 11, 2011, 08:02:04 pm
Go sell my bronze shortsword at the bronzeworks...then, if I have enough money, buy iron armor-or try to haggle it down till I can afford the price.

Otherwise, just buy bronze armor-also, a pair of blue cloth shirt and pants to wear under my shell. Modesty strikes again!


Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: SeriousConcentrate on September 11, 2011, 09:06:15 pm
-Wait, weren't you supposed to go shopping?-

Uh, yeah? I wanted to go to the magic shop... -_____________-;;

-"I'm... um... going to go t-to the m-m-magic st-store..." he said-

Was there a hidden roll I failed or something?
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: Dwarmin on September 11, 2011, 09:28:12 pm
That's what you get for stuttering. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: Zako on September 12, 2011, 12:42:23 am
Show my superiority in the hat department by returning the gesture with a tip of my own clearly superior hat. Then ask if he has anything special for heroes of the kingdom.
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: freeformschooler on September 12, 2011, 08:39:51 pm
-Wait, weren't you supposed to go shopping?-

Uh, yeah? I wanted to go to the magic shop... -_____________-;;

-"I'm... um... going to go t-to the m-m-magic st-store..." he said-

Was there a hidden roll I failed or something?

Yeah, I missed that. I've been so used to reading commands as "verb X noun" or something like that that when I scanned over, I didn't see that. Plus, your whole roleplay was in bold, not just the command. Still my fault though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: SeriousConcentrate on September 12, 2011, 10:03:33 pm
(Guess I'll change posting style then.)

Bradley floated away from the small humans. No need to get tangled up in affairs that might end in a vacuum, after all.

Go the magic store, for realz this time.
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: neotemplar on September 12, 2011, 10:33:59 pm
I know there are shyguys lurking in the shadows.  They've just been too shy to come out yet :)
Title: Re: Mushroom Kingdom Wars RTD: Turn 31: TWO WEAPON SHOPS!?
Post by: freeformschooler on September 14, 2011, 07:25:35 pm
This is simply not going to work if my life keeps getting more hectic.

I may have to postpone this (but as usual, GMing it is the best thing ever and I have a story to tell, so if I do I'll come back). If not, expect an update within a few days.
Title: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 17, 2011, 09:01:10 am
Turn 32

Location: The Mushroom Kingdom
Time: Afternoon
Weather: Sunshine and Rainbows
Light: Plenty Enough

Turn Intro

Shop selection has been revealed, and certain heroes have crafted an elaborate plan to get what they want. Will they?

Shop list

Spoiler: The Silversmithy (click to show/hide)





Turn Results

Red: Wrong shop. Go to Bronze Works.

Going to Bronze Works is definitely a thing you're going to do. You wave goodbye to the shop owner and head out along the main roads again. Eventually, using your keen Koopa senses (these may or may not be real), you find yourself at Bronze Works!

A scruffy human guy person greets you. He looks baffled to have this much business. Also, you see Joe and Zachary here!

Bradley: Go to the magic shop. For reals.

You float pass the strange, childish humans and end up at the magic shop. It seems slightly different than the last one you visited. Books of varying potency adorn the shelves behind the Goomba that runs the place.

The Goomba shop owner speaks to you. Goombas have some difficulty enunciating words, but you can clearly hear him say "Hey! That mini-forge! I'll give ya' 400 for it!"

You suddenly remember that you've been lugging around that mini-forge all this time. You COULD keep it and use it to craft an extremely powerful piece of weaponry or armor... OR, you could sell it for some quick coins. You don't know which to choose.

Oomph: Sell the bronze shortsword, then attempt to buy iron armor.

You tell the highly armored shopkeeper to wait one moment. You jog out of Ye Olde Armor Shoppe, and head to Bronze Works. When you get there, a bunch of idiots consisting a Toad, a Human and another Koopa are standing around doing nothing. You ignore them, and head right up to the shop keeper.

You put your useless bronze shortsword on the desk. He examines it carefully, and understands your intent to sell.

"My! What a finely crafted bronze shortsword! And in such pristine condition," says the shopkeeper. "I'll give you 150 coins for it, instead of the regular 50."

You don't hesitate, and grab the gold. You head out of the shop, and jog all the way back to Ye Olde Armor Shoppe. When you get there, the armor-laden shopkeeper hasn't moved. Not like he could, though, with all that armor.

You put the 500 coins down on the desk, and say you're willing to haggle for the iron armor. The shopkeeper eyes your Haunting Club, but also noticing something else in your inventory.

Only now do you notice you've been carrying around some other club. Is that... oh man, it IS. It's a genuine, straight-off-the-forge Koopaball Club from Bowserbowl '51. This is amazing. You have to keep it. Such nostalgia!

Spoiler (click to show/hide)

Now you just have to decide what else to haggle with. You're short 100 coins!

Fuzz: Imitate Oomph again.

You put down your entire stock of coins for some iron armor. The shopkeeper says he would oblige, but the mean-looking turtle-like one is currently haggling for the only set. You can wait, or buy some bronze armor instead.

You decide to buy some bronze armor instead. Besides, you could buy some magic with the leftover money, if you wanted! You put down 300 coins, and receive bronze armor. Huzzah!

Zachary: Tip your hat, and ask for favors.

You tip your truly high-class headwear shop-keeper-wards. Then, instead of buying something, you ask if he has anything SPECIAL for the heroes of the Kingdom.

The shopkeeper winces. Then he walks out from behind his desk, and heads right up to you, and puts his finger on your forehead.

"Listen, punk," he says. "I don't have anything for you. Do you know what happened the last time some bright-eyed, golden-haired 'HERO' wandered in and wanted something free?"

You shake your head. You're terrified.

"That kid stole my most powerful magical lance replica. Then he ran out of the shop, and headed out of the city before the guards could catch him," continues the shopkeeper. "So NO FREE WEAPONS FOR HEROES!"

You had no idea this was coming. But you wonder who this bright-eyed dude was?

Joe: Buy the bronze greatsword.

You put down your entire stock of coins to buy the greatsword. The shopkeeper hands it to you, and is surprised with the ease at which you wield it! (wielded Bronze Greatsword)

Player List

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Turn Outro

Some plans go better than others. Oomph's is in progress, and looking like it's going to work, but Zachary's failed spectacularly. Oh well!



Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Darvi on September 17, 2011, 09:04:04 am
Pacify the shopkeeper. The man probably didn't mean it like that (also, getting favors from other PC's is always good). Then sell my obsolete weapon.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Dwarmin on September 17, 2011, 09:41:06 am
"Oomph would trade this club, for the armor-let me tell you the tale of how I found it...


Oomph is probably months away from dual wielding!

He offers to sell the shopkeeper the Legendary Haunting Club-and the above tall tale to embellish it-to finish the deal and maybe make extra money!
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 17, 2011, 09:45:49 am
Oh lord that just made my day. Bravo, Dwarmin :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Dwarmin on September 17, 2011, 01:09:33 pm
From what I understand, you like to draw and animate as much, if not more, than you like to write Freeformschooler.

Thought I'd help you out by giving you something to do.  :)

Edit: I vote to Replace Fuzz. We got alot of people on the waiting list, and if we do while we're in the Kingdom, it will make sense in-character wise, rather than just having him disappear or get modkilled in the wilds.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Darvi on September 17, 2011, 01:15:53 pm
And if he gets back, he can rejoin the party with his old character!

After he got through the waiting list, of course.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 17, 2011, 01:56:51 pm
From what I understand, you like to draw and animate as much, if not more, than you like to write Freeformschooler.

Thought I'd help you out by giving you something to do.  :)

Edit: I vote to Replace Fuzz. We got alot of people on the waiting list, and if we do while we're in the Kingdom, it will make sense in-character wise, rather than just having him disappear or get modkilled in the wilds.

I do like to draw and animate more than I like to write. The bad part is I am much, much WORSE at it than I am at writing. I cannot do something like this, though, without drawing stuff to go along with it. I would just get too bored. Anyway, I look forward to drawing this fiction-inside-fiction as a comic.

Fuzz represents a complicated situation since he has some link to a major NPC, but that can be worked out in time. Or... nah, spoilers. I'm going to have the next person on the waiting list post their character sheet again and join up next turn.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Firelordsky on September 17, 2011, 02:28:29 pm
"Ah... the joy of doing nothing." Some Italian Proverb.

Name:Amadeus Septimus Jormund Flake Hanser Cook
Race:Podoboo
Super awesome bio thing:Named Podoboo 3 at birth he changed his name to Amadeus Septimus Jormund Flake Hanser Cook at 13 when he was having problems with not being unique, after he set off to the world to clean the monsters out of the lava pipes. When he came back his friends Podoboo 1 and 2 told him about Bragely and Oomph, and like the unique Podoboo he was he set out to go with them
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: SeriousConcentrate on September 17, 2011, 02:45:50 pm
Can I use the mini-forge to combine books? If so, would it be possible to combine two Tier 1 books to get a Tier 2 book?
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Dwarmin on September 17, 2011, 02:47:04 pm
It's funny how his character coming in coincides with the next phrase of the legend.

Who he will find out very soon is not quite so legendary after all! :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 17, 2011, 02:51:43 pm
Thanks Firelordsky! I'll work you in next turn (and somehow work Fuzz OUT). Being a podoboo will probably be interesting, at worst.

Can I use the mini-forge to combine books? If so, would it be possible to combine two Tier 1 books to get a Tier 2 book?

Yes. I cannot guarentee what the results will entail, but that sounds like a thing that is likely to happen.

It's funny how his character coming in coincides with the next phrase of the legend.

Who he will find out very soon is not quite so legendary after all! :P

Wait, what legend is this again?
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Dwarmin on September 17, 2011, 02:55:02 pm
You know.

The Legend Of Oomph, Hero of the Kingdom!
~and Bragely, the Wimpy Ghost!~
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: SeriousConcentrate on September 17, 2011, 02:59:06 pm
Bradley coughed nervously and ducked the question of the mini-forge. "U-um, actually, I would like a spellbook of light," he said, putting his coins on the counter.

De-equip Spellbook of the Elements in preparation of combining it with the Spellbook of Light. Buy Spellbook of Light. If possible on this turn, use mini-forge to combine books, equip result.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: TherosPherae on September 17, 2011, 10:00:58 pm
Loiter while waiting for everyone else to finish their shopping. Man, why can't they just quickly pick what they want like REAL MEN do?
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Zako on September 17, 2011, 11:43:35 pm
"If you were to have waited a moment, I would have told you that I was willing to pay. No real hero would steal from an honest merchant! You have been swindled by a thief. If you can give me his description and name, I could look for him and bring him to you if possible. So, if you are going to be civil to a customer, then I ask again, do you have anything special for sale?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 18, 2011, 09:54:16 am
That's everyone then! Will hopefully have next turn up in appprrooxxxiimately less time than the last one took. As for Theros, you can talk to the mindless horde of NPCs, search for stuff lying around, etc.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: SeriousConcentrate on September 23, 2011, 01:03:22 am
5-day hopeful bump?
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 23, 2011, 08:05:31 am
Sorry kids I was just kidding with the MKWRTD thing. No more updates 'til 2012.

...nah, I've been putting something together, hoping to finish by the weekend because that's when I'm finally free from all my work. I've hardly even been able to play video games! This turn will be a little surprising.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: Dwarmin on September 23, 2011, 10:15:03 am
Turns for this game are like fine wine-they taste better the longer they've aged.  :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: freeformschooler on September 23, 2011, 10:35:02 am
Unfortunately that creates a problem as realistically I'd need at least 100 more turns to finish the game.

But I don't mind. I've got this giant, elaborate story twisting around and behind all of the player characters. They only get the privilege of being soldier-like peons in one possible route through the fiction. Each turns brings something new for the players, but it also usually reveals something new about what's going on. In fact, at this point, I'd say that the original story (in the OP) is nearly obsolete.

Regardless, 4/6 turns done, some pictures done. Some full-color stuff this time, because of the party changes.
Title: Re: Mushroom Kingdom Wars RTD: Turn 32: bright-eyed pipsqueaks ruin everything
Post by: SeriousConcentrate on September 23, 2011, 01:23:53 pm
I don't mind turns taking a while, I just get worried when there's like a week of silence. ^^^;
Title: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 23, 2011, 02:11:06 pm
Turn 33

Location: The Mushroom Kingdom
Time: Afternoon
Weather: Sunshine and Rainbows
Light: Plenty Enough

Turn Intro

Angry shopkeepers and powerful upgrades, oh my! But, in the background of this, something else entirely is happening.

Shop list

Spoiler: The Silversmithy (click to show/hide)





Turn Results

Red: Pacify the shopkeeper, then sell your obsolete weapon.

You wave your arms around a bit and attempt to pacify the angry shopkeeper. He backs off, and says he's sorry. Won't happen again, he says. Zachary's statement must have just struck a wrong nerve with the shopkeeper.

Either way, he heads back behind his counter, and you sell your bronze shortsword. He offers you 50 coins. That isn't much, but then again, it is just a bronze shortsword. You take the coins. Your work here is done. Now to see about the thorns...

Bradley: De-equip Spellbook of the Elements in preparation of combining it with the Spellbook of Light. Buy Spellbook of Light. If possible on this turn, use mini-forge to combine books, equip result.

You set in motion your master plan. First of all, you refuse the shopkeeper the mini-forge. Then you spend every single coin you have on a Spellbook of Light. The shopkeeper does not deny you! You grab the spellbook, unequip the Spellbook of the ElemGHRK

...oh, right. You don't unequip spellbooks. You unbind them, and that means they loosen their grip on your soul. Which, as you just discovered, is mildly painful.

For the next order of business, you... look at the mini-forge for a moment, and attempt to figure out how to use it. You easily figure it out, and find yourself in a state of understanding of the item. The two spellbooks float together in the air above the mini-forge, circling ever-closer to each other until they combine!

A few moments later, the mini-forge is gone, and you've acquired an
Advanced Spellbook of Flashes!

Oomph: Sell the Haunting Club.

You tell the shopkeeper a masterful tale about the Haunting Club, but he doesn't seem to believe it. Looks like he caught on much faster than those Podoboos. Oh well, he offers you 100 coins for it, just because of its special ability. That's definitely enough for iron armor. Do you take him up on the offer?

Fuzz: Now head to the magic shop. Might as well use that new MP.

You head out of Armor Shoppe, and down the road to the Magic Shoppe. You've always loved the market district. So many cool things, and so many merchants to compete with each other. Maybe one day you could become a merchant, after all of this is done.

While passing a few alleys, you hear a whispered voice.

"Fuzz," the voice says.

You look around. Where did that come from? Was it one of your friends?

"Cute one!" The voice is a bit louder this time, and you recognize the silhouette emitting it hiding behind some buildings in a dark alley. "Come over here for a minute."

Spoiler (click to show/hide)

You leave the streets, and head in between two large shop buildings. The roofing of one of the buildings blocks the sun, and you can only just barely make out Grimtoad's face. A marked difference from the sunny pathways twisting around the main roads.

You ask him what this is all about. He inches closer to you. A little bit too close. You can see his face. He looks worried.

Spoiler (click to show/hide)

"You're not like the others, Fuzz," says Grimtoad. You don't know why you didn't see this all along. There's something that's just not right about him. "You need to know the truth. If you join me, and leave your group, I'll show you what's really going on around the Mushroom Kingdom."

This is a bit sudden. You can see Grimtoad's clenched teeth. He needs you to make a decision.

"You've got a choice: Stay with the Heroes and complete your little fetch quests, or join up me and let reality rock your world!" He smirks a little as he says this. You can tell that Grimtoad is not a patient person. It's almost as if he can't be seen here.

On a whim, you cave, and say you'll join him. He smiles.

"Good. I was hoping you'd accept," he says.

All of the sudden, he begins lifting his mushroom cap off.

Spoiler (click to show/hide)

Is that...

Spoiler (click to show/hide)
Spoiler (click to show/hide)

...Oh God.

Fuzz has left the party.

Zachary: Resist urge to be aggressive.

Seeing that the shopkeeper has already been pacified, you ask again if there's anything special for sale. The shopkeeper informs you that there WAS something special for sale, but it's been stolen. He says that the best thing he has right now is something called a "Mosaic Greatsword" with a powerful magic gem embedded in it, and it costs 800 coins. You don't think you can afford that. Oh well.

The shopkeeper does give you a description of this robbing pipsqueak, though. He says that the thief was golden-haired, blue-eyed and seemed eager to get on with whatever the heck he was doing. He went by fast, says the shopkeeper, but he appeared to be wearing some sort of tattered, beaten pink robe. You say that that sounds suspiciously like one of the royal family, and he says nah, if it were one of them it would have been Peach, but it wasn't her. He said the thief had a certain anger in his eyes which Peach never had, and was also somewhat taller than her. Besides, why would royalty steal from a common merchant?

You get the feeling somehow that this guy doesn't know that Peach has been captured. Which, obviously would make her even more unlikely a thief.

Joe: Head to the town gate.

You head to the town gate to wait on your friends. Beyond it, the brown-and-cream roads and buildings end abruptly, replaced with seemingly endless fields. You just hope that one of the Heroes before you has a map with them, and a good idea of where to go. You think you heard Fuzz mumble something about an "Aqua Resort".

Speaking of Fuzz, where'd he go? You haven't crossed paths with him in a little while.

An injured Toad soldier stands guard at the town gate with one missing arms. How did that happen?

Amadeus: Suddenly appear.

Like a flash, you're in the market district of the Mushroom Kingdom. You traveled all the way here after Podoboo 1 and Podoboo 2 told you of the tale of Omph and Bragely. You are convinced you must find Omph and assist him on his journey.

You have no weapons, but that's alright! Perhaps Omph could spare you one of his surely countless legendary clubs. You head in each shop as you pass them, but only a few of them have seen the Koopa you describe. Of course, they could be talking about any green Koopa Troopa, but you are sure you will find him!

Everyone looks a little surprised to see a lava creature of all things roaming the streets. You finally find Omph in the Armor Shoppe. However, he's not wearing golden, shining armor like Podoboo 1 said, nor is he wielding a large, diamond hammer called the Headbreaker like Podoboo 2 told you he would be! What is going on here?

Omph is about to sell one of his surely countless clubs. He hasn't noticed you. Perhaps you could greet him, praise him and bum the club off of him instead? (free stuff is always great!)

Player List
                                                               
Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

New faces gained, old faces lost. Amadeus is about to have his hopes and dreams crushed, whereas Fuzz has finally realized what's going on. Unfortunately, now Fuzz is tied to Grimtoad, so the Heroes probably won't be seeing him soon. But at least the roster is at six again. What timing!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: SeriousConcentrate on September 23, 2011, 02:52:26 pm
Bradley winced. De-binding had hurt! At least he hadn't done anything really embarrassing, though, like mess up the mini-forge. He was pretty happy about that and examined his new spellbook with a smile. Once he finished binding it, he would head out to find Oomph and Red - avoiding Zachary and Fuzz, of course. Joe was probably all right, Oomph hadn't said anything about Toads carrying vacuum cleaners...

Bind that book! Then wander out to find the party.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Toaster on September 23, 2011, 03:19:12 pm
And with that, I am in spot #3 in the waitlist!  Bwhahaha!

Ahem- good to see how combining works.  Can you combine pretty much anything to get something?
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 23, 2011, 03:22:04 pm
Yeah, like somebody called Grimtoad could be anything other than not-nice.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: TherosPherae on September 23, 2011, 03:41:26 pm
Joe: Go help the guard with the missing arm.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 23, 2011, 03:51:36 pm
And with that, I am in spot #3 in the waitlist!  Bwhahaha!

Ahem- good to see how combining works.  Can you combine pretty much anything to get something?

Yes. In fact, that is the primary draw to playing Goombas, as such artefacts are as rare as if not rarer than Stars themselves.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Firelordsky on September 23, 2011, 04:01:35 pm
Seeing as Oomph was selling his famed club he felt and felt like seeing if he could find Bragely.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 23, 2011, 04:07:01 pm
Oh, and this is just in case anyone doesn't get the reference in the turn title. (http://www.bay12forums.com/smf/index.php?topic=39579.msg2574255#msg2574255) I had to make it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 23, 2011, 04:17:34 pm
He's the worst troll ever and therefore the best.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Dwarmin on September 23, 2011, 05:46:33 pm
I rolled a 1? Awesome animation cancelled? Oh, that wine is bitter.  :-\

Ho hum Sell club, buy Armor
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 23, 2011, 05:49:37 pm
I rolled a 1? Awesome animation cancelled? Oh, that wine is bitter.  :-\

Ho hum Sell club, buy Armor

More like I ran out of desire to do any more animation/pictures after finishing Fuzz's turn. I'm generally saving animation for major events, too.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: applesauce machine on September 23, 2011, 06:52:53 pm
Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Zako on September 24, 2011, 02:47:18 am
 :o
...
...
...
Dude... I totally agree with that. Wow, I never realised...

See if I can get the price of a Bronze short sword down a bit to around 300. If he isn't willing to bargin, buy it anyway and tell him that I will keep an eye out for this person and return the magic item if I can. Then head to the armor shop!

Darviiii, can you loan me 200 coins? I will pay you back, promise!
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 24, 2011, 06:53:33 am
*rolls*

...A 1.

/me punches Zako in the face.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 24, 2011, 07:10:43 am
:o
...
...
...
Dude... I totally agree with that. Wow, I never realised...

See if I can get the price of a Bronze short sword down a bit to around 300. If he isn't willing to bargin, buy it anyway and tell him that I will keep an eye out for this person and return the magic item if I can. Then head to the armor shop!

Darviiii, can you loan me 200 coins? I will pay you back, promise!

You totally agree with what? Anyway, are you trying to bargain for the refined bronze sword?
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Zako on September 24, 2011, 09:11:40 am
Yep, that's the one.

Also, darvi is a mean bastard when he wants to be.  :'(
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 24, 2011, 09:38:15 am
Hey, blame the dice. Be glad that you didn't get a 6.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Dwarmin on September 24, 2011, 10:07:44 am
Darvi puts aside conventional morality and uses the concepts of "fate" and "chance" to justify the choices he makes, essentially allowing to him to think, wrongly, that he does so bereft of Free Will, and hence is free from responsibility or guilt.

*quack* :V
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: applesauce machine on September 24, 2011, 12:07:13 pm
:o
...
...
...
Dude... I totally agree with that. Wow, I never realised...
You totally agree with what?
I think it's the Zora-face post.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 24, 2011, 03:45:27 pm
Darvi I think you forgot to post an action. And no, quoting an old action or part of action from before this turn does not invalidate my statement.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 24, 2011, 03:50:04 pm
Try to earn another 550 coins in order to acquire that fucking expensive weapon
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 24, 2011, 04:00:06 pm
You could mug some guy I guess.

Wait, no. That is not an option. Automatic 1 forever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 24, 2011, 04:12:29 pm
I could mug you... ;3
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 24, 2011, 04:53:32 pm
You just upgraded your automatic 1 status. ACHIEVEMENT UNLOCKED: 1TERNITY

EDIT: Ok that's everybody please please don't let me be busy tomorrow so I can update before school
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: SeriousConcentrate on September 24, 2011, 06:11:05 pm
Hey, if he's got auto 1's forever, could I get an auto-success on mugging Red? :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: Darvi on September 24, 2011, 07:30:38 pm
Fail to mug FFS

[1] You utterly fail to fail to mug the mod. You gain all the levels, gold, and equipment you ever want. You also win the game. Forever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 24, 2011, 07:49:05 pm
Unfortunately, you broke the game cartridge by gaining levels, which was a removed feature (http://tvtropes.org/pmwiki/pmwiki.php/Main/DummiedOut). You will never be able to play again.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 27, 2011, 07:38:50 am
Updoot and drawings about half done! Just didn't want you all to have more simple silence.
Title: Re: Mushroom Kingdom Wars RTD: Turn 33: Glismart the Marypodoboo
Post by: freeformschooler on September 30, 2011, 07:46:48 am
Man, this game is slow as molasses ever since I stopped having infinite amounts of free time. But it's Friday so I can finish it up after school. Hope I can get at least 2 updates this weekend in and at least 1 during the coming weekdays.
Title: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 02, 2011, 02:51:41 pm
Turn 34

Location: The Mushroom Kingdom
Time: Evening
Weather: Clear with a chance of sieges
Light: Enough

Turn Intro

Time is closing in for the Heroes to move on as they become progressively more broke. Coins don't last forever, but what can be bought with them certainly can.

Shop list

Spoiler: The Silversmithy (click to show/hide)

Spoiler: Ye Olde Armor Shoppe (click to show/hide)

Spoiler: Bronze Works (Zachary) (click to show/hide)

Spoiler: The Magic Shop (click to show/hide)


Turn Results

Red: Try to earn another 550 coins.

You walk out into the street, hoping to find some spare change. Instead, you see just how boring the Mushroom Kingdom is when you're not in a shopping frenzy. Absolutely nothing interesting happens. You think for a moment that you spot some coins on the side of the street, but it was just some coin-colored trash.

Wait. You still have those thorns. Weren't you going to sell them at the magic shop? Err, you mean, Magic Shoppe. Adding an extra consonant and an E improves the legitimacy of a business.

Bradley: Head out and try to find your friends. And bind that book.

Done with your shopping, you float out to the main road. Looks like Red is out here, stumbling over himself trying to find some spare change! What could he possibly need it for? Oh well. You don't have any to give him, anyway. You just spent your last money on a new spellbook!

You float over and say hi. Maybe you should head to the town gate, along with him, if he's done shopping.

...Oh, right! You were going to bind that book! You promptly focus your mind onto the Advancing Book of Sparklyflashysomething and bind it. It cuts into your very soul! Which is, inexplicably, not very painful. You've gained three new spells!

You also just remembered that you can sell your Iron Club now, since you gained the Frostknife. Trying to understand your new spells, you get the feeling the the Frostknife would be much more useful to you.

Spoiler (click to show/hide)

Oomph: Sell club, buy armor.

That was a very easy transaction. You sell the club, and buy the armor. Now you're a heavily armored Koopaball champion! You head outside, because you're out of money, and there is nothing else to do in the Armor Shoppe. You think the heavily armored shopkeeper might have said "goodbye" under all that armor, but it's hard to tell. You could have been imagining it.

Now that you're outside, you see Bradley and Red. Welp, that's about half the crew, right here. You're just missing Fuzz, Joe and Zachary. Would you like to go wait by the town gate to see if any of them are there already?

Zachary: Try to bargain for the refined sword.

You are poor at bargaining! Since you have nothing else to barter with than your coins, your completely cool attitude and a flimsy string of trust, you don't manage to bargain the sword down to 300 coins. The shopkeeper said that would give him a negative profit margin on the item, after all. You decide to buy it anyway.

The shopkeeper hands you the weapon, and you're less 400 coins. You run your hand across the sword. Beautiful. You equip it, too. You hope no one else has forgotten to equip their weapons.

Joe: Help the guard with his missing arm.

Well, first of all, you go up to him and ask how he lost his arm. He looks at you with weary eyes.

"There's... there's something... I have to tell you," he says. He falls flat on the ground.

You help him to his feet. This is the face of a warrior whose world has been pulled out from under him.

"They're coming... the shots are coming!" As he says this, he points up to the sky. You don't see anything there, but you hear in the distance something headed this way. It sounds almost like a cannonball!

The guard coughs up blood. He tries to speak to you again. "Gather up your friends... you have to get out of the Kingdom. Our army will take care of this. Find the Aqua Star!"

Just then, the first shot passed over the gates.

Amadeus: Find Bragley.

You head outside the shop, and find Bragley with a look of terror on his face. It takes all of two seconds to figure out what's wrong with him. The Mushroom Kindgom has come under fire!

Player List
                                                               
Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

The Heroes quickly gathered around in the center of town to see that flaming ballista arrows have been fired at the Kingdom. At least ten had already passed the town gates. The town was starting to catch on fire!

They watched with a look of horror, helpless for once. Behind them, the King and Queen rushed out, barking orders to soldiers. The Queen said something to the King, and he approached the Heroes.

Spoiler (click to show/hide)

"You have to leave," he said. "It's more important for you to find the Aqua Star than to help us out here. We'll be fine!"

"Go!" The order came from Queen Sarah, who was holding a massive hammer. The King ran off to the side of town, presumably to coordinate the archers. It didn't take the Heroes long to figure out what kind of foe the Kingdom was up against. Far above, in the sky, the cackling of Bowser's finest Magikoopa echoed.

They rushed out, handing their map to Zachary. Amadeus followed them. They had time to get acquainted later. Off past the town gates, and into a field they ran.

A few hours later, they were on the pathway that lead to the Aqua Resort. Something that looked like a blue castle could be seen far in the distance. Perhaps they were getting close?

Zachary told them they were about halfway there, and that they should probably rest. It was getting dark, after all. A nearby forest had littered sticks and logs across the side of the pathway to their destination. They gathered up logs to sit on, and twigs for firewood. Amadeus brushed up against the wood and set a fire for them. Perhaps it was time to get acquainted with each other.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: SeriousConcentrate on October 02, 2011, 03:03:08 pm
I wouldn't mind that - just finishing the art and posting it up later, I mean. ^^^ Also, turn yay. :3

Bradley floated over to Oomph and Red. The other three people were all new and he wasn't sure what to say to them yet. Toads didn't carry vacuums as far as he knew, and podoboos certainly didn't! They had no arms in the first place. "H-hey, um, Red?" Bradley said. "Uh, I um, saw you looking for m-money. You can h-have this," he said, giving him the hammer. Red could pawn it off whenever. He nodded to Oomph, which considering he was just a floating head with hands was more of a bob or curtsy, and drifted towards Amadeus. "Um, h-hi. I'm B-Bradley Oliver Oakes," he said, trying his best to not stutter and failing anyway.

Equip the frostknife, hopefully not scaring the Podoboo with it. And give Red my Iron Club.
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: Dwarmin on October 02, 2011, 03:16:29 pm
Oomph looks at the campfire for a bit before speaking. He didn't like Magikoopas-never did. If you we're going to invade a city, you should do it honorably-that was, by rushing the gate in a giant hoard. Not burning people for no reason. Cowards!

He heard the wimpy ghost bobbing at him, then addressing the puny fire ball-he remembered when Bowser used to hold after-parties for Koopaball games, and they used little Podobo slaves locked in grills to cook food. He was just about the right size!

Then, he stood up to his new podobo brother and addressed him-her? It?

"Do not mind Bragdely the Ghost, for he is entirely too wimpy to ever think of being anything but your loyal friend."

Oomph smiled at Bradely, assured this was a compliment. Ghosts probably never got compliments anyway, how would he know?

"Also, Oomph is pleased to meet you, flaming bretheren! I am glad anoble Podobo have joined my quest. Perhaps my tale will find a place for you, now."

But, then, you already know me, Oomph-slayer of evil. Really, there is nothing more to be said. Excuse a moment."

Then he walked to the edge of the shadowy forest and yelled out.

"IF THERE IS ANYONE OUT THERE, PLEASE ATTACK US, SO WE CAN FIGHT NOW AND I GET SOME SLEEP AFTERWARDS!"

He returned.

"Ahem. Now, who are you, flaming friend?"

Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 02, 2011, 03:23:41 pm
"IF THERE IS ANYONE OUT THERE, PLEASE ATTACK US, SO WE CAN FIGHT NOW AND I GET SOME SLEEP AFTERWARDS!"

I laughed so hard. So appropriate!
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: Firelordsky on October 02, 2011, 04:06:29 pm
Amadeus/Podoboo 3 totally disregards the speech addressed to him and started to climb onto the tallest building and deflect any potential Bullet Bills comingjump into the campfire and hope something will happen.
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 02, 2011, 04:07:42 pm
Amadeus/Podoboo 3 totally disregards the speech addressed to him and started to climb onto the tallest building and deflect any potential Bullet Bills coming.

Did you read the whole outro?
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: Dwarmin on October 02, 2011, 04:26:00 pm
OOC: I think he read 'Oomph looks at the fire for a bit before speaking' and thought we might still be in the city. I was talking about the campfire. S'always good to read the turns man, I make that mistake myself alot. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: TherosPherae on October 02, 2011, 05:02:04 pm
Joe: Fall asleep. You are a soldier, not much one for introductions.
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: applesauce machine on October 02, 2011, 05:08:33 pm
Starting at Tier...
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 02, 2011, 05:12:01 pm
Additional effect: Grants you a +2 to stamina when involved in a circular argument consisting entirely of either side shouting "NO U".
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: Zako on October 02, 2011, 05:38:11 pm
Well, I didn't get any armour in time, but I guess I will just have to manage. Don't forget to equip your prefered weapons if you haven't already!

Zachary thanks the little podobo for the fire and introduces himself to everyone politely. He also gives Oomph a strange look.

"Is he always like this? He must have taken one too many blows to the head in that brutal free-for-all they call a sport, koopaball or something."

He then decides to stand guard incase of anything that might try to sneak up on them, organising to take shifts with bradley, red and Oomph.
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: Dwarmin on October 02, 2011, 06:13:22 pm
If it has to be stated. :P

Oomph makes sure to equip his koopaball club and take some practice swings at Bradley
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: SeriousConcentrate on October 02, 2011, 06:22:40 pm
Dodge his attacks and lure Oomph into a circular 'No U' argument to take full advantage of that +2 to stamina. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 05, 2011, 06:40:57 pm
(http://img.ie/904c4.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 08, 2011, 07:06:47 am
Okay this is ridiculous. I messaged him yesterday and he had clearly been online then, and we've been waiting. Do I auto him, or let a new player take over his character, or what? I guess it's not like his actions could make a difference this turn anyway.
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: Taricus on October 08, 2011, 09:05:55 am
Let someone else in.
Title: Re: Mushroom Kingdom Wars RTD: Turn 34: Deus Ex Magikoopa
Post by: freeformschooler on October 08, 2011, 09:28:00 am
Due to the context, it would be confusing and unintuitive to let someone else in... I'll ask Rentorian if he can play Red until Darvi gets back.
Title: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: freeformschooler on October 09, 2011, 09:19:45 am
Turn 35

Location: Road to Aqua Resort
Time: Night
Weather: Cloudy with a chance of author insertion
Light: None except the fire.

Turn Intro

Screw you guys, I am taking this thing into my own hands.

Turn Results

Bradley: Equip the Frostknife, and give Red your iron club..

You equip the Frostknife. Your icy spells suddenly feel more powerful! Hooray! As you go around, floating and talking to your teammates, you almost consider handing your iron club to Red, but you notice that Amadeus probably needs it more.

What... what is that? It looks like some kind of... rip in reality or something.

Oomph: Encourage battles.

After introducing yourself to the podoboo and not getting much of a response, you yell into the general area:

"IF THERE IS ANYONE OUT THERE, PLEASE ATTACK US, SO WE CAN FIGHT NOW AND I GET SOME SLEEP AFTERWARDS!"

You spot a Goomba on the edge of the nearby forest. It's just sittin' there, lookin' all mean and brown and everything. You walk up to it, and make an angry face. It runs away at the sight of your anger and powerful weaponry.

Much better.

Zachary: Organize shifts with Bradley, Red, and Oomph.

You inquire whether Oomph is always like this. The original team members that are left, and are not Oomph, nod in unison. Oh well. Every team's gotta have some sort of weird fighter type person. You're just not sure how comfortable you are having this Oomph guy be responsible for healing your wounds...

You try to organize shifts with Red, Bradley and Oomph. Bradley, not particularly needing to sleep, agrees, but Red and Oomph are pretty hesitant. You notice Bradley is a little bit distracted.

Joe: Fall asleep.

You almost fall asleep, but notice a purple aura behind you. You get up and look at it. What could it be? It's coming from some sort of... rip or tear or something.

Amadeus: Hop in the fire, hope something will happen.

You hop in the the fire... but absolutely nothing happens. In fact, the wind blowing the fire pushes you out of it. You collide with Oomph and knock him off his log!

Author: Be a thing that is real.

Spoiler (click to show/hide)

You are the real thing. It's you.

Author has joined the party!
Red has left the party!
This cannot get any more silly!

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)


Turn Outro

With the ridiculous joke character of an author now on their side, the heroes reluctantly decide to get some sleep. Soon, it will be morning!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: Dwarmin on October 09, 2011, 09:48:15 am
Oomph was amused.

"Oomph think author look funny! Funny like clown!"

Insult the authors face, weapon, choice of clothes and political leanings.
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: freeformschooler on October 09, 2011, 09:52:53 am
I'm going to have to call someone to repair that fourth wall.
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: SeriousConcentrate on October 09, 2011, 12:35:41 pm
Bradley looked at the odd-looking human. Was it a human? It had an awfully deformed face compared to Zachary! Oomph was already starting in, though, and he didn't want to interrupt the Koopa. Instead he flew over towards the podoboo nervously. "Um, um, here," he said, dropping the iron club on the ground near him before retreating and hiding in the nearest shadows, where he felt most comfortable.

Give club to Amadeus.
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: Zako on October 09, 2011, 08:32:14 pm
Zachary was shocked to have this thing suddenly appear from nowhere, just to join their party at a moments notice. It face was so... hideous... Still, he was better than nothing.

Take a good look at the map and plan our route tomorrow so to have us take less time getting to our destination!
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: applesauce machine on October 09, 2011, 08:33:07 pm
I'm going to have to call someone to repair that fourth wall.
/me used FOURTH WALL FIX!
/me is within a plane beyond that of the actual story, and requires use of the FOURTH WALL to do anything, such as, say, repairing a FOURTH WALL!
/me has made things worse!
/me has left a note: my bad       — love, am

To be fair, I could make it more worse-- there could be fan characters of your RTD, one of which I could contribute to your fanbase. You would be internet-famous.
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: TherosPherae on October 09, 2011, 10:14:15 pm
Joe: Roll eyes. Ponder how much less military-like these guys can get. Miss the good old days, before they kicked you out for insulting that incompetent asshat of an officer.
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: Firelordsky on October 10, 2011, 07:48:10 am
Equip this "Iron Club" and attempt to poke this "Author" fellow (who looks very horrid, like something from the deformed circus) in the face to see if he was real.
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: freeformschooler on October 10, 2011, 07:50:31 am
huzzah! we can get the next turn now...

...after I'm outta school
Title: Re: Mushroom Kingdom Wars RTD: Turn 35: A New Low
Post by: Firelordsky on October 10, 2011, 07:52:38 am
Oh, it's student holiday over here in Georgia  :P
Title: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 10, 2011, 03:05:40 pm
Turn 36

Location: Road to Aqua Resort
Time: Night
Weather: Cloudy
Light: None except the fire.

Turn Intro

The heroes prepare to properly sleep for the first time in a couple of days. It's probably better for them to just ignore this supernatural deformed freak that's joining them.

Turn Results

Bradley: Give club to Amadeus.

Err... that Author character sure is pretty strange to look at! You float over to Amadeus and hand him your Iron Club. He probably could use it more than you! You take a couple of swings in the air with your Frostknife before heading off to sleep.

Wait, you just remembered that you don't sleep. You float in the air behind the heroes in a guarding position. Time to get ready for another long night.

Oomph: Insult the author's everything.

You insult the Author verbosely.

The Author does not look amused.

Spoiler (click to show/hide)

You decided to get some sleep.

Zachary: Plan your route tomorrow according to the map.

Spoiler (click to show/hide)

It looks like, from here, there are two routes to your destination. The more direct one through the forest, which would only take a little while but might possibly pit you up against some strong forest hostiles, or the long way around the hills, which would be safer and not take THAT much longer than the other route. Ultimately it's up to you, since you have the map and could just lie about which way is safer/faster, but it might be better to take a team vote in the morning.

You offer to take shifts with Bradley and Oomph again, but it looks like Oomph's already headed to bed, Red is who even knows where and Bradley's got you covered. You try to get comfortable, and head to sleep.

Joe: Ponder the good old days when soldiers were REAL men.

Your sleepy mind conjures a crude image of the Good Old Days.

Spoiler (click to show/hide)

Yeah, honestly, things were never THAT good. Even before Bowser came along, there were regular Magikoopa sieges, and at least half the Kingdom had to be rebuilt once even during your relatively short lifetime! Those jerks controlling the Mushroom Kingdom from their high-thrones always considered war to be the ultimate solution to everything.

Magikoopa siege? WAR! Some mad sorceror decides to go loner and start raising up skeletons? WAR! Allied Kingdom cuts off trade routes? Negotiate with them. Nah, just kidding, WAR! And this isn't even getting into those pompous, holier-than-thou Beanbeans who clearly get off of riling up their allies in hopes of causing them to do something irresponsible. You didn't enlist as a soldier you because you wanted to punch people's faces in. That happened all the time even before you enlisted. You enlisted as a soldier to do some right in the Kingdom for once. And now that you're with these half-wits, perhaps it's finally your big chance to set a good example for the rest of the military. Maybe even the administration.

Oh well. Time to get some rest. Thinking about this stuff makes you angry. And being angry wears you out.

Amadeus: Equip the club and poke the Author with it.

You equip the Iron Club. Your MP decreases, but at least you have a reasonable weapon. You attempt to poke this Author fellow in the face with it. It sure was nice of Bragley to give you his spare weapon!

The Author makes the same face he made to Oomph, but to you. Which is to say, his regular face.

You hop in the camp fire, settle down on the firewood and try to get some rest.

Author: Get some rest.

Making all of these faces at unworthy original characters do not steal sure is hard work. You head to bed (which is to say, the ground), fully expecting to bring Red back sometime soon.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)


Turn Outro

The campfire dims over the next few hours, and our Heroes drift off to sleep. Except for Bradley, who floats guard. However, the night remains pretty uneventful, and the Heroes sleep well.

When they wake up, Oomph complains about neck problems from sleeping on the flat ground, but they get up pretty quickly regardless. It's time to decide which path to take - the safe one or the fast one?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: SeriousConcentrate on October 10, 2011, 03:46:36 pm
(It is pretty funny looking. I'll withhold an action until Zako has a chance to lie/tell the truth about the route. ^^^)
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 10, 2011, 03:53:41 pm
Serious, over the course of the last few turns I have been working on something hilarious and slightly on topic that you will appreciate.
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: Darvi on October 10, 2011, 04:18:17 pm
wait

but

how...
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 10, 2011, 04:32:34 pm
wait

but

how...

If you incur the wrath of freeformschooler, you have to deal with him face-to-face.

Now that you're back I can add you in and take the jerk out.
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: Darvi on October 10, 2011, 04:35:10 pm
Substituting a jerk for another? Jerk-stitution?
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: Zako on October 10, 2011, 11:09:57 pm
Zachary shakes off the dirt and dust that gathered on him as he slept, and took out the map once more. He decided to tell the others the truth about both routes and let the group take a vote as a whole.

"Okay guys, for our route today, we have two choices. One, we can go through a forest. This is the shorter route, but we might meet powerful enemies in there. Two, we go around the forest and cut through some hills and such. It's not that much longer, but it is probably a lot safer. I say we should go through the hills. We need to be in the best condition possible if we are to get the star we are looking for!"

Tell the truth about both routes and vote for route two, the safer one.
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: SeriousConcentrate on October 11, 2011, 01:14:41 am
(I think I'll refrain from asking, so it'll be a surprise. :3)

Bradley looked at the map from over Zach's shoulder. He had went through the human's equipment in the night to make sure he didn't have a vacuum, and upon confirmation that there was no sort of mechanical apparatuses whatsoever in his inventory, wasn't feeling quite so scared. Just... a bit nervous, still. He nodded, or rather bobbed slightly, when Zach said take the hills. "Um, y-yes. N-no need to get in over our h-heads," he said, reaching up to adjust his hat slightly.

Vote for the hills!
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 11, 2011, 12:52:10 pm
Trying a new art style with thick, black lines and well defined edges. Here's Piranha Forest Red. I made him a lot closer to the typical game style Koopa art (including lots of tiny feathers instead of two P-wings). Especially the proportions.

Spoiler (click to show/hide)

I probably won't be doing something this elaborate for every full-color piece because GOOD GOD that took so much longer to draw. But I for once like how it came out. The arms are a little wonky, especially the left one since it's slightly shorter (not intentional, I swear). I'm still getting used to tiny Koopa claws.

2/5 players posted! We still need Firelord, Theros and Dwarmin!
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: Dwarmin on October 11, 2011, 01:40:10 pm
"Oomph koopa boots wearing out from walking!

Votes for Forest, the faster route.

We should go, unless you are all cowardly like chicken birds!"

*Oomph walks around in a circle flapping imaginary wings and making bawk bawk sounds*


Insult my allies, and vote for the Route 1, Forest!
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: Toaster on October 11, 2011, 01:56:45 pm
Substituting a jerk for another? Jerk-stitution?


Stop being such a damn dirty lurker!

<3
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: Firelordsky on October 11, 2011, 02:28:12 pm
Amadeus votes for Route C aka Abstains from voting and complains about not getting +1 to Crushing Damage on his character sheet.
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 11, 2011, 02:30:15 pm
Amadeus votes for Route C aka Abstains from voting and complains about not getting +1 to Crushing Damage on his character sheet.

Finally! A character sheet complaint that wasn't because of me screwing up!

Sorry bro, you're stuck with the no-bonus hammer. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: TherosPherae on October 11, 2011, 03:10:23 pm
Joe: Whatever. You care not which way the party goes, so long as they actually get there.
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 11, 2011, 04:39:08 pm
2 for the hills, 1 for the forest and 2 undecided. Hills it is!
Title: Re: Mushroom Kingdom Wars RTD: Turn 36: The Next Day
Post by: freeformschooler on October 13, 2011, 11:01:28 am
I don't know whether or not I'll be able to finish the turn or not today, as I have a brutally strict schedule with all my other non school stuff. Anyway, to heck with it, I'm posting this here.

Spoiler (click to show/hide)
Title: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: freeformschooler on October 15, 2011, 09:45:17 am
Turn 37

Location: Over the Hills
Time: Morning
Weather: Sunny
Light: Tons

Turn Intro

The Heroes head out! A vote is taken up, and the path with the hills is decided to be optimal. They prepare to head thusly.

Turn Results

Red: Be a real thing again.

Just in time, too!

Spoiler (click to show/hide)

Red has joined the party!
Author has left the party!

Zachary: Tell the truth.

You look at the team.

Spoiler (click to show/hide)

Man, just look at these guys. Such a bunch of suckers. They would fall for anything. You can see it in their eyes. Their lazy, dumbfounded eyes.

But you tell the truth about the paths anyways, and take up a vote.

Everyone: Take up a vote.

Bradley and Zachary vote for the hill path. Oomph votes for the forest. Joe and Amadeus could care less.

Zachary can already tell that Oomph is just voting for the forest to be a pain, and insults him. A sissy slap-fight ensues.

Spoiler (click to show/hide)

Ultimately, they agree to disagree, and Oomph begrudgingly accepts his at least an hour walk through the hills. If Bradley could stretch his hand to the part of his face above his eyes, he might have facepalmed at some point in there.

Player List

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

The Heroes set off to be at the Aqua Resort by the afternoon. It probably won't take that long, but it'll take a while. On their way their, they discuss things like why would they build a castle at some place that's called a resort, and what is a resort, really, and just what sort of tactics they'll have to resort to at the resort.

(Now would be a good time to equip your weapons or armor if you haven't. For example, Red isn't wielding his Wingblade, and Oomph isn't wielding his club, nor is he wearing his iron armor! Otherwise, just roleplay or something, or search for stuff on the ground or elsewhere. Or wait it out.)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: Firelordsky on October 15, 2011, 09:53:28 am
Search for crud on the ground to wield as I plan to quad-wield weapons.
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: freeformschooler on October 15, 2011, 09:56:11 am
Search for crud on the ground to wield as I plan to quad-wield weapons.

It is the master plan.
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: Dwarmin on October 15, 2011, 10:11:14 am
"Oomph wishes he had more persons to beat up. Truly! Will not suffice just to beat up wimpy ghost, but will do if no one else presents."

Slap on my armor and wield my club!

Then start whacking my way through the ar, looking to hit the invisible blocks. They're everywhere.
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: Zako on October 15, 2011, 10:37:50 am
Zachary sighed while he walked. He should have just lied to them about the hills being the only route, if only to avoid the trouble with that silly turtle. Oh well, he probably would have picked a fight with someone sooner or later over something. "Whatever Oomph, as long as you do it at a noncritical time. And if you pick a fight with me, I will punt you into a well or something, so help me."

Look for some kind of armour to wear. Anything is better than nothing!
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: SeriousConcentrate on October 15, 2011, 11:17:55 am
"You c-could knock him onto his b-b-back," Bradley suggested, perhaps a bit mean-spiritedly, but he was unhappy about being lied to about vacuums and the only form of aggression he ever engaged in was the passive kind. All the same, he stayed above the party, out of anyone's reach. Just in case.

EDIT: Just now noticed, but my Darkness I jumped from 1 MP per cast to 3... Is that a find/replace error or is it supposed to be like that now that I have a more powerful spellbook?
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: freeformschooler on October 15, 2011, 12:57:18 pm
"You c-could knock him onto his b-b-back," Bradley suggested, perhaps a bit mean-spiritedly, but he was unhappy about being lied to about vacuums and the only form of aggression he ever engaged in was the passive kind. All the same, he stayed above the party, out of anyone's reach. Just in case.

EDIT: Just now noticed, but my Darkness I jumped from 1 MP per cast to 3... Is that a find/replace error or is it supposed to be like that now that I have a more powerful spellbook?

Oh wow nice spot. I'm probably going to change the Darkness spell anyway to give you something more interesting than... Darkness II... as an upgrade. (As in, the standard Boo ability.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: TherosPherae on October 15, 2011, 11:10:11 pm
Joe: Roll eyes and examine bushes along the side of the road for possible Goomba ambushes.
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: freeformschooler on October 16, 2011, 09:42:24 am
Now we're just waiting on Darvi!

Here, I draw a thing.

Spoiler (click to show/hide)

EDIT: Now colored!
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: freeformschooler on October 24, 2011, 08:03:45 am
(http://img.ie/67584.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: Zako on October 24, 2011, 08:07:50 am
Yeah, Darvi hasn't been posting in awhile. Seems like he is busy or something.
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: CJ1145 on October 29, 2011, 08:54:39 pm
Yes... yes, the plan is all coming together perfectly. Soon, the others will be out of my way, and I, CJ, shall be able to play in this RTD-- oh wow, was I saying that out loud? *Ahem* Carry on. Just pretend I'm not here.
Title: Re: Mushroom Kingdom Wars RTD: Turn 37: SISSY SLAP FIGHT
Post by: freeformschooler on October 30, 2011, 07:57:30 am
I was working on a flash for days, but I don't think I'm going to do that. As totally awesome as it was gonna be, I'm achieving a new record for lazy right now, update-wise.

E: Here, have a preview. Every single image this turn is full color, and I have to go on a hike and stuff, so it'll take probably more than one day.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 30, 2011, 11:58:28 am
Turn 38

Location: Through the Hills
Time: Late Morning
Weather: Sunny
Light: Plenty

Turn Intro

Our heroes, after a good night's sleep, head off to the Aqua Resort! With Red in tow as their teammate once again, absolutely nothing can go wrong. Over the hills they trod, and to the blue-castle-looking-place!

Turn Results

Bradley: Hover above your teammates.

As you watch Oomph and Zachary bicker to and fro about whether or not Oomph is a swindling two-faced Magikoopa, you suggest to Zachary that he could try knocking Oomph on his back. Either way, the argument is over before it really had time to begin, and the hill path is chosen. You float ahead and above the rest of the group, so as to watch out for unexpected encounters in the sky.

Turns out there are no unexpected encounters in the sky. That's just as well, then!

Oomph: Equip yonder equipment! Then start whacking at invisible blocks.

You wield the Koopaball utility and wear the iron armor. With this new equipment, you're INVINCIBLE! You whack around at the air a few times to show the stuff off. Of course, there's probably invisible blocks hiding around everywhere, too. Can't miss those!

You actually do manage to hit an invisible block! Oh, today is your lucky day! Out of the block pops a Forest Flower. Huzzah!

...wait, Forest Flower? What the heck is that?

Zachary: Look for some kind of armor to wear. Anything is better than nothing!

You are satisfied that you get to take the easy, pleasant hill path. You see Oomph hit an invinsible block just a couple meters away from you. Hey, you wonder if there's any invisible blocks with armor to wear around h-

Spoiler (click to show/hide)

...OW. After a minute, you get up. Everyone's looking down at you. You had hit your face on an invisible block! You take 2 damage, but at least it was enough for an item to pop out of the block. You get... you get a suit of Bronze Armor.

That's gonna leave a knot.

Joe: Examine bushes during trip for possible Goomba ambushes!

You roll your eyes and keep watch for Goombas. Unfortunately, you keep getting distracted by the team's shenanigans. If there were any ambushes, you wouldn't have spotted them. Thankfully, no Goomba decided to ambush you.

Amadeus: Search for crud on the ground to wield.

You search along the ground for stuff to wield. Unfortunately, nothing comes up. Those other guys found invisible blocks in the air, though. Maybe the ground was the wrong place to look? Oh well.

Player List

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Within the span of a modest sum of hours, the Heroes complete their journey over the hills leading to the Aqua Resort. The entrance to the place looks like a grand series of bridges that lead the way to various above-water platforms and alternate paths. In the middle of all these platforms and bridges is a massive blue castle. It appears as if it's made of pure ice!

Spoiler (click to show/hide)

It will clearly take a while to navigate the bridges and platforms if the Heroes wish to get to the castle. Red, using video game logic, decides that the Aqua Star must be somewhere inside the castle itself. The rest of the group agrees. They step onto the first wooden bridge seperating the regular hilled areas and the platform maze.

Cheep-cheeps hop to and fro above and under the water as the Heroes take their first steps towards the Resort.

Bradley stops in his tracks. Or, he would have, if he left tracks.

"H-hey... i-isn't that...?" As he says this, the Heroes recognize two very familiar faces awaiting them at the end of the bridge.

Spoiler (click to show/hide)

"Long time no see, Mushroom Kingdom rats!" These were the words of Koopa Troop Red, who the Heroes had previously fought. Koopa Troop Blue was standing next to him, glaring at Oomph and flapping his single wing.

The Heroes ready a battle position. Joe doesn't recognize these faces, and calls out: "What do you want with us? Let us pass!"

The two groups ready their weapons. KT Red points to the heroes with one hand while holding what appears to be a larger version of his previous weapon. The bridge is holding a Mushroom Kingdom stand-off.

Spoiler (click to show/hide)

"Unluckily for you, we have a new trick up our sleeve," says KT Blue. "While you were off adventuring, we found... a little help!"

KI Red raises his arms into the air. He calls forth: "Power of the Fire Star... TRANSFORM!"

...Nothing happens. The Heroes just stare at him. KT Red winces.

"I said... Power of the Fire Star..." As he says this, the area darkens, and a huge red Power Star appears above KT Red and KT Blue! All of the sudden, their wings catch on fire, and their weapons are engulfed in flame! The Fire Star floats above the Koopa Troop as they grin and laugh.

"Hahaha! That's quite the look of surprise on your face, 'Heroes'! What's wrong? You thought that you were the only ones collecting the Power Stars? Well, you aren't! We've been collecting them for our master!" KT Red holds his sword in front of him after saying this.

Spoiler (click to show/hide)

KT Blue stands back and gestures with his hands while saying: "Power of the Fire Star! Grant me revenge!" Out of nowhere, a beam of fire is summoned forth from KT Blue's weapon! It heads straight at the heroes!

"No! Oomph!" Red says as he flies down and pushes Oomph onto his back. In an act of pure self-sacrifice, Red takes the full brunt of the beam. It pierces straight through his chest and shell! Blood is spilled over the bridge, and Red falls off, into the water.

The Heroes collectively gasp with a look of horror on their faces. Oomph quickly peers down the side of the bridge, saying Red's name over and over. It's no use. He's dead. A Koopa Paratroopa can't fly once he's been exposed to water, and that attack pierced his heart.

Behind the Koopa Troop, the Fire Star disappears into thin air, but their transformations remain. A battle position is regained on both sides of the bridge. Who will be victorious?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: SeriousConcentrate on October 30, 2011, 12:18:09 pm
Bradley was like (http://img.photobucket.com/albums/v355/Static_Jester/Bradley%20Oliver%20Oakes/BradleyFreaked-1.png) as the events played out. "I-I'm just g-gonna... check on R-R-Red," he said to no one in particular, then floated away from the group and under the bridge. He couldn't let that slide! Red was a friend, and he was trying to be a hero. These bozos would have to pay!

Go under the bridge to hide, then come up behind the pair and use Frostflash II!

Make them feel the chill of the grave. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Zako on October 30, 2011, 12:36:10 pm
"Red! No!"

Zachary took a step towards the edge of the bridge, but stopped, baring his teeth in anguish. He was gone, but there was the more important matter of handling these two murderers! But first, he had to put his armour on before wading in.

Take cover behind my teammates and equip my armour, then powerstrike KT Blue!
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: TherosPherae on October 30, 2011, 12:36:22 pm
Joe: Oh what the hell just happened. Well, these guys appear to be powerful and hostile, so let's do the only thing we really know how to do: slash the hell out of the blue guy.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Dwarmin on October 30, 2011, 12:41:39 pm
-edited-

See new action
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 30, 2011, 12:44:48 pm
And yes, Blue gained a wing. It'll wear off.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Taricus on October 30, 2011, 12:45:53 pm
Also push those two into the water!
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 30, 2011, 12:49:44 pm
Also push those two into the water!

That would be a great tactic if they couldn't fly.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Taricus on October 30, 2011, 12:53:33 pm
Okay, TACKLE them into the water :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Firelordsky on October 30, 2011, 03:36:08 pm
Taunt them show them the OPness of my Fire Immunity.Change your action Dwarmin, I'm tanking.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Zako on October 30, 2011, 09:03:11 pm
You do realise that they will probably just hit you with something that is not on fire, right?
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Dwarmin on October 30, 2011, 09:21:25 pm
"Red, Red, Red...Oomph would have survived. Why did you get your weak self in the way?!"

Oomph growled at KT Blue.

"Hey, you missed me! I am still here, mocking you and your one wing, which looks very sad. Your mother and/or father would be ashamed, if you had them."

And to KT Red

"And, I promise to kill you last."

With that, he ran forward into battle, preparing to trick the fools! He knew if they he could get them to attack him, his friends could get into position. That was about as far as Oomph could think in the future...well, he already prepared to, when the little fire ball started squeaking at him. Well, if it wanted to get hit by the foes...then Oomph could do the hitting on them instead. Brilliant!

New Action: Crush KT Blue with my bat! Activate Power Strike!

OOC: Well, if you insist :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Grimmjow6th on October 31, 2011, 01:57:53 am
Been following for awhile, i must say that was a great sacrifice.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 31, 2011, 10:01:44 am
freeformschooler, +adequate digital artist+

(http://img.ie/b3b81.png)

Not even spoilered because man I worked for two days on that.

I think it's funny that JUST WITHIN THE TIMESPAN OF THE GAME I got to where I am from

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: SeriousConcentrate on October 31, 2011, 10:02:37 am
That's true. Your artwork is very entertaining and adds a lot to the RTD. :)
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Toaster on October 31, 2011, 10:06:00 am
The best part is how giant Zach looks, as the only human in the group.  Nice work!
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 31, 2011, 10:08:30 am
Yeah, it really puts Joe's Short And Squat disability into perspective. If Zach was that tall game mechanic wise he could just punt the Koopas into the water.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Dwarmin on October 31, 2011, 10:09:40 am
I like how one of them is always using doing the finger gun at the party. XD

It's the little details I always like.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 31, 2011, 10:10:49 am
Edgy rivals are nothing without their finger guns!
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Taricus on October 31, 2011, 10:13:52 am
Yeah, it really puts Joe's Short And Squat disability into perspective. If Zach was that tall game mechanic wise he could just punt the Koopas into the water.
Damn, we need artwork of this! :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Zako on October 31, 2011, 10:30:15 am
I would love to see that. SO MUCH.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: Toaster on October 31, 2011, 10:45:53 am
I like how one of them is always using doing the finger gun at the party. XD

It's the little details I always like.

And Bradley always looks terrified.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: SeriousConcentrate on October 31, 2011, 10:50:40 am
As well he should.
Title: Re: Mushroom Kingdom Wars RTD: Turn 38: The Sacrifice
Post by: freeformschooler on October 31, 2011, 01:16:05 pm
My art instructor told me to try making my drawings look 3d ish. I don't know how to do that, but I gave it my best shot.

Spoiler (click to show/hide)

Also, archaeologists don't work with falcons.
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: freeformschooler on October 31, 2011, 03:54:50 pm
Turn 39

Location: Through the Hills
Time: Late Morning
Weather: Sunny
Light: Plenty

Turn Intro

Oh no! Red is dead! The goldfish poop gang is back! And Bradley is scared as usual! HOW WILL THIS END!?

Turn Results

Spoiler: Initiative (click to show/hide)

Amadeus: Taunt the Troop! Your Fire Immunity makes you OP.

You get in front of the group and wag your tail around while raising and lowering your inexplicable eyebrows. You're trying to taunt the Troop into attacking you! Surely their attacks will all go right through you, if not outright heal you!
KT Red notices you and gets angry! He directs his attacks towards you!
KT Blue KT Blue notices you, but focuses his efforts elsewhere.

Oomph: Crush KT Blue with a Power Strike!

Ah, how good it is to be in brutal combat with a Koopaball Club once again. When you think about it, Koopaball is a lot like brutal combat, except with a ball. Also the ball is just another Koopa. After mourning the loss of Red, you seek revenge and run up to KT Blue! You hop over the Troop's location and go right for the newly-winged one.

Your attack was a direct hit! Being distracted by Amadeus, the blue fellow fails to see it coming at all! He takes 5 damage, and his flames flicker out a bit. He's knocked back! You taunt the poor sap as he gets up in retaliation.

KT Blue: Retaliate.

KT Blue hops back to his feet - quite easily for a Koopa, but then again, he has wings right now - and takes a running charge towards Oomph. His flicking flames concentrate onto his maul as he makes a terrific strike! Oomph is unable to calculate the power of a single swing of KT Blue's maul, and thus takes it straight in the head. Now Oomph is knocked onto his back. He takes 4 damage! KT Blue, on the other hand, loses a mere 1 FIRE.

Bradley: Hover under the bridge, then execute a carefully timed surprise attack with Frostflash!

This can't be! Red is dead! You weren't able to do anything about it! You hover under the bridge to go cry and hide! Actually that is a lie, you're going to surprise the Koopa Troop with Frostflash. You hover under the bridge for a moment, then come up above it and OH GHOSTLY MUSHROOM JESUS THOSE WINGS ARE ACTUALLY MADE OF FIRE. NO. OH NO NO NO. THEY'RE GOING TO FIRE ANOTHER BEAM AND YOU'LL BE THE TARGET. THIS IS NOT HAPPENING. LOOK AT THOSE SCARY GLASSES. JUST SORT OF

Spoiler (click to show/hide)

OH MARIO BROTHERS IN A TOILET IS THAT A VACUUM CLEANER IN THE REFLECTION OF THOSE GNARLY VACUUPA SHADES. NO. OH FLIPPING KING KOOPA NO.

Spoiler (click to show/hide)

You start flipping out. You flip out so hard that you go all the way around and flip back in. The whole area is firmly flipped.

Spoiler (click to show/hide)

Joe: Slash that blue guy.

You run up to the blue guy and take a swing with your sword! Unfortunately, you're still getting used to carrying something this heavy, and only manage to fly backwards around the giant sword's center of gravity due to the force of the swing. You land on your back. That wasn't very successful!

Zachary: Take cover behind teammates and equip armor, then Powerstrike KT Blue!

You take cover behind the teammates that haven't acted yet, and then try to equip your armor as fast as humanly possible. Unfortunately, you're pretty slow, and although you get the armor equipped, your team has already been battling around you! Dang armor, always getting in the way.

KT Red: Burn the blob alive.

Dang blobs, always impeding progress, thinks KT Red to himself. Just like that time that one clumsy Goomba dropped King Bowser's inhaler in the lake of fire. It was fun executing her though! He snaps back to reality, and waves his sword around, casting his most powerful spell on Amadeus! Amadeus takes the attack full force of it!

But that was Amadeus' plan all along. The Podoboo converts the 8 damage into raw firepower. Suddenly, a startling transformation begins, and Amadeus' form changes completely...

Spoiler (click to show/hide)

Amadeus has become a Mary Sue humanoid! His MP cost for wielding is removed, and he gains 3 HP. He can also talk with his mouth now.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Enemy List

Spoiler: Koopa Troop Red (NPC) (click to show/hide)

Spoiler: Koopa Troop Blue (NPC) (click to show/hide)

Turn Outro

The two teams face off, and KT Red already regrets his actions. Neither side suffers heavy losses, but in power, they're close to equally matched!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: Dwarmin on October 31, 2011, 04:17:08 pm
"My head feels funny!"

Continue clubbing away at KT Blue

OOC: Remember to lower Oomphs HP. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: freeformschooler on October 31, 2011, 04:19:45 pm
At least I only forgot one thing!
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: TherosPherae on October 31, 2011, 05:21:30 pm
Joe: Stand up and fight like the soldier you are!
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: SeriousConcentrate on October 31, 2011, 07:47:40 pm
^^^

Continue to flip out, but go axe-crazy instead of running and stab the enemy Koopas with my knife repeatedly.

I'm leaving it open as to which one Bradley's targeting since he's too busy freaking out to care which one he starts stabbing. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: Firelordsky on October 31, 2011, 08:43:21 pm
Tackle KT Red and proceed to completely pwn him as his fire only fuels my flames. Also when Podoboos die it just makes their brights brighter.
Title: Re: Mushroom Kingdom Wars RTD: Turn 39: Mary Podosue
Post by: Zako on October 31, 2011, 09:17:49 pm
Powerstrike KT Red and disarm him!
Title: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: freeformschooler on November 01, 2011, 05:04:45 pm
Turn 40

Location: Over the Bridge (Aqua Resort)
Time: Late Morning
Weather: Sunny
Light: Plenty

Turn Intro

The surly group of strange heroic fellows and the small portion of the Koopa Troop are locked in a heated battle. Oomph and Blue have a certainly rivalry with each other, but KT Red is a wildcard in the duel. In a few more moments, the matched blows resume!

Turn Results

Spoiler: Initiative (click to show/hide)

Zachary: Power strike KT Red and disarm him!

You hop to your feet and take a steady run across the bridge and into the action! Just beside you, Oomph is knocked back, and Amadeus seems to be having technical difficulties. But you don't have time to worry about the others. A mere foot away from KT Red, you take your best shot at him! He's blindsided by the attack and gets knocked back a few feet. KT Red takes 2 damage!

Unfortunately, he's not disarmed, even though you tried to knock his weapons out mid-swing. He's got a death-grip on that thing.

Amadeus: Tackle KT Red!

You use your new form to take a running (well, floating) start at KT Red! However, having just transformed, you're not used to being humanoid at all, and miss the Koopa foe entirely! You can't stop moving, though, and see the edge of the bridge in front of you. You try to stop... but fail entirely!

You fall off the bridge and into the water. Why can't you just float back up like in your old form!? While asking yourself this, you take 4 damage from being exposed to the water! Argh! You have to get out of there!

Oomph: Continue clubbing away at KT Blue.

Guh! The annoying blue one keeps trading blows with you. He just won't go down! But, being a Koopa yourself, you're also pretty sturdy. You get right back up, take another running start and swing your club at the malicious blue one! He attempts to block your blow, but alas, he cannot. He's clubbed just like the ball in your favorite sport! KT Blue takes 2 damage.

Spoiler (click to show/hide)

KT Red: Stop being so stupid.

The Red-hued Koopa Troop leader, recovering from Zachary's blow, gestures with his arms again, but goes for the distracted Oomph instead of (the possibly incompetent, but probably invulnerable) Podoboo. He summons a fiery blast at Oomph's location. Oomph squeals at the burst of flame, and is momentarily distracted from his blow-trading with KT Blue! He takes four damage. KT Red's flames are visibly beginning to disappear.

"Blue! My man, help me out here!" KT Red signals KT Blue to switch places with him.

Bradley: Start flipping out all over the Koopa Troop!

You fly over to KT Red and start stabbing him furiously! Everything sort of blurs around you. You're not even sure who you're actually stabbing. Whoever it is, they say "OW!" but do not appear to be otherwise harmed.

In another minute, you suddenly appear to be on the other side of the bridge, away from the action. Huh. You must have blacked out. You didn't even know your kind could black out!

KT Blue: Switch targets.

KT Blue quickly swaps spots with KT Red in the middle of action, and powers up another fiery strike... but this time, targets Zachary! Zachary sees the blow coming, but doesn't react quickly enough to jump out of the way. His face and chest are burned as he's hit by Blue's fiery strike!

"I'll get to you in another minute," says Blue coldly in Oomph's general direction.

Joe: Stand up and fight!

You stand up and help Zachary out like the soldier you are.

Spoiler (click to show/hide)

Blue loses 5 HP.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Enemy List

Spoiler: Koopa Troop Red (NPC) (click to show/hide)

Spoiler: Koopa Troop Blue (NPC) (click to show/hide)

Turn Outro

In just another moment, KT Blue's flame went out, and his two magical wings became one regular wing. He was reduced to nothing more than a crippled schmuk with a hammer.

KT Red jumped in front of KT Blue, guarding him. "I won't let you harm my brother any more," he yells. Oomph gave him a firm kick to the chest, and his fire powers dissipated, too. He ground his teeth and held his ground.

"Master! Master, you promised us! You said we could get back at them!" KT Blue said this, and from far away, a sinister magician flew down to just above the Koopa Troops' heads. The four remaining heroes on the bridge gasped.

Spoiler (click to show/hide)

Kamek, Bowser's right-hand Magikoopa, introduced a single gloved palm to her old, gnarled face. She started blathering on to the Koopa Troop.

"I can't account for your own incompetence! Just because I have that idiot's weapon doesn't mean I can make the transformation sustain itself!" The terrible Magikoopa waved her tiny rod as she spoke, and KT Red and KT Blue were lifted into the air. "And why didn't Yellow and Green come along with you?"

KT Red looked down at the Heroes one last time. He seemed to be terrified of Kamek.

"W-We couldn't get them to go with us! They wanted to stay with the other magicians to help keep the Origin at minimum strength. We're sorry, Master," said KT Red. With this, Kamek muttered something about the "blasted Origin", and flew off into the sky with the two Koopas in her magical grasp.

Bradley noticed Amadeus in the water and brought him out, so there was some relief, but Kamek's departure was still a very sad moment for the Heroes. They had lost Red, and they couldn't even exact revenge on the Koopa Troop.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: Dwarmin on November 01, 2011, 05:48:39 pm
Oomph started jumping up and down angrily at the flying fools.

"Come back here you cowards! Oomph hates recurring bosses!"

The Koopaballer sensed he might just have enough range for a play intercept...technically it was illegal to discard your weapon on the field, but Oomph didn't see any Ref-Guys, so...

Action: Oomph long tosses his club into the air and tries to smack KT Blue in the face
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: SeriousConcentrate on November 01, 2011, 06:09:16 pm
Bradley adjusted his hat, somehow. I wonder what the 'origin' they talked about is? He had the feeling they would find out eventually, but he wished he knew now so he would be ready for it. Whatever it was. "Are you OK?" he asked Amadeus, referring to the Podoboo getting dunked in water.

Catch that club! Oomph is going to need it later. >.>

EDIT: And also give both Oomph and Amadeus a red mushroom since they are the most injured.
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: Firelordsky on November 01, 2011, 06:46:07 pm
Use "Fiery Taunt" to taunt them pull them to the fight.Joke action there.


Actual action: Practice Taunting while crossing the bridge and thank Bradley.
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: Dwarmin on November 01, 2011, 06:50:19 pm
((heh, the battles over FLS. No need to actually draw them back. :P

Oomph is just being Oomph.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: Zako on November 01, 2011, 08:31:48 pm
Zachary straightened his glasses and took a deep breath, wincing at the burns that kept stinging. Damn koopas, nothing but trouble. Seeing that Oomph was likely doing something stupid, he leaves him to it and decides to go check out the water.

Bathe my wounds in the water and see if I can find Red's corpse.

EDIT: Told off by fellow player and GM for redundant action.  :-[
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: freeformschooler on November 01, 2011, 08:35:34 pm
Bradley's already got Amadeus covered.
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: SeriousConcentrate on November 01, 2011, 09:24:39 pm
Bradley's got it covered every which way he can cover it. And then he has to do it all over again. >.>
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: Zako on November 01, 2011, 10:18:06 pm
Sorry, I'll edit it now.  :-[
Title: Re: Mushroom Kingdom Wars RTD: Turn 40: Those Wacky Magikoopas
Post by: SeriousConcentrate on November 01, 2011, 10:34:53 pm
I was just messing with ya, dude. :3
Title: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: freeformschooler on November 03, 2011, 01:23:10 pm
Guys guys guys.

I have been GMing this for months. Before this, I had a track record of absolute failure when it came to forum games. However, I'm at that point most GMs get to where it's like "do I continue this?" The answer obviously is yes, as I *AM* going to continue this, but I need a break - and not one with some silly excuse like oh school or oh I forgot or SOMETHING. Having this hanging over my head gives me a slight sense of discomfort until I update it, primarily I don't have it all figured out. I feel like I need to do something else and then come back to this with new ideas and inspiration. Like right now there are a maximum of four major plot points and they are all way too linked to each other, plus the system I am using is disorganized and hard to maintain. Both of these make each update more tedious to do than it has to be. Also, there are major balance problems, like the players are far too powerful at this point for the rules to work effectively.

I am considering taking a month's break - or two months' break - and running something ENTIRELY different for a change. Frankly, the only thing I've improved in the course of this game is my art, and that's not the only important part, in fact it is not important at all. I need to practice my writing, my storytelling, and my endurance/consistency skills before becoming really serious about this again.

If I do end up doing another forum game in the meantime, I'm taking suggestions. I'm thinking something:

-Reasonably fast-paced
-With a clear and tangible end point
-That is reasonably different than the style of forum game this one is.

I am sincerely sorry if there was anyone that actually looked forward to the next update. But if I force myself to do this more without getting much more of it straightened out, I'll probably lose some interest in it. And I don't want that to happen.
Title: Re: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: SeriousConcentrate on November 03, 2011, 01:36:04 pm
I understand completely. >.> I'd recommend trying something simple that's just for fun and to practice writing. That's basically what RtASL is. The players don't have to get too attached to the characters, they can have fun making crazy stuff up to have happen, the rules are relatively simple without any stats to keep up with (other than team points and game events), and I get to practice my writing by trying to tie it all together. Basically, what I'm trying to say is you should try taking the rules and running an ASL thread yourself. ^^^ I think you'd have fun with it.
Title: Re: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: freeformschooler on November 03, 2011, 01:40:11 pm
Hmm... that is a pretty good idea, though I don't think I would do ASL specifically. I was thinking something less RTD and more ISG though since I've already done so much RTD, even before this. Making it silly and trying to tie it all together as writing practice is a really good idea. I wonder... perhaps just for fun, I could do something where I have NO preconceptions about where the game is gonna go, and will tie it together completely over time.

I'm still deciding though... ASL style is a good idea.
Title: Re: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: Dwarmin on November 03, 2011, 01:40:38 pm
Oh no. I think I had a prophetic dream about this happening. :(

I suppose putting the game in official stasis is a Hell of a lot better than shrugging off updating it cause you don't feel it anymore, but can't admit it to your players for pride...because thats exactly how my Order of the Kai RTD died. I didn't admit my limits, and I dissapointed everyone, even myself. So...don't do that!

Take what time you need-I don't know about the others, but this is seriously one of the most enjoyable games I've ever played on the forum. If you PM me in a month or whenever you are ready, I'll be more than happy to continue playing.

As for suggestions, I can't really help. I've got plenty of ideas lately, but not the willpower to put them into action.
Title: Re: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: freeformschooler on November 03, 2011, 01:44:06 pm
As for suggestions, I can't really help. I've got plenty of ideas lately, but not the willpower to put them into action.

Shoot some off! It might inspire me. And thanks for the understanding. I don't want this to die like nearly every other forum game.

By default if I decided on a theme or idea for another forum game myself there is a 100% chance it would also be video game or existing media based, because that makes it more fun to run IMO.

EDIT: Wait I think I have the perfect idea for a game.
Title: Re: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: SeriousConcentrate on November 03, 2011, 02:00:22 pm
Perhaps something straightforward and simple. Contra? You'd only have to worry about what type of gun each player has and how many lives they have since one hit kills everything except bosses... :P Seriously though I do recommend using the NES version of something. My CvRTD is mostly Cv3 based because A: it's hard to mess up an 8-bit game when translating it to an RTD and B: Hueg library of Cv canon to draw upon. :3 Here's a short list of NES games you could use:

Contra (as stated)
Punch-Out!! (Everybody gets to be an insulting stereotype and beat the crap out of each other!)
Megaman (A lot to draw on here. Players can make their own robot masters and go up against any from the series. Plus everybody can get equipped with Bubble Lead.)
Wizards & Warriors (Knights get to traipse across the kingdom hacking their way through demons to save the princess from evil wizard Malkil. :3)
Battle of Olympus (Would require a bit of adaptation since the original was about trying to rescue the hero's wife from Tartarus, but if you simply made it where Hades is trying to take over the world you could draw on a lot of mythology.)
Final Fantasy (Of course. ^^^ Fairly easy though; you'd just have Fighter, Thief, Martial Artist, Red/Black/White Mage to worry about, and the only thing you'd have to think about plot-wise is whether it should just be the four fiends and a few dungeons or if there should be something else beyond those four.)
Title: Re: Mushroom Kingdom Wars RTD: Turn Sadface: Lend some ideas to Freeform!
Post by: freeformschooler on November 03, 2011, 02:10:30 pm
Those are all good ideas for a player-character type game, also I am starting right this minute in the regular FG&R board. I have the PERFECT idea.
Title: Re: Mushroom Kingdom Wars RTD: Turn Hiatus: Wait for Freeform to come back
Post by: freeformschooler on November 16, 2011, 08:31:28 pm
IT'S BACK

That was quick. But trying and failing to make an interesting ISG has taught me what I need to know, and I've gotten my thoughts together.

Problems with MKWRTD, and how I propose fixing them:

Art needs improvement.
-I can fix this by getting better over time. For now I'll stick with unrealistic/chibi-ish characters. I'm working on drawing people every single day right now, but I still suck.
Player characters are way too powerful.
-I have a few ideas for this, too. For one, stop holding everyone's hand. Instill the fear of danger into the players.
--To do this, I need two things. One is that I need to make larger, scarier enemies, and more of them. Two is I need to make the system scale to make the players appropriately not powerful.
---For the second one, I have an idea: Change the roll system. 1d6 is FAAAAR too restrictive. Combat rolls will now primarily be 2d6 (e.g. a scale of 2 to 12).
Combat does not scale properly. Magic is too similar to physical attack and not really worth using.
-The 2d6 system comes into place here. I will have two (three as explained soon) seperate rolls per attack: one for determining whether or not the attack hits or misses (vs. a difficulty a level somehow, I'm not sure if I should create a NEW stat or repurpose AC for this), and one for damage. Attack roll (hit or miss) will always be 2d6, whereas damage roll will be based on the attack (so that a dagger can be 1d4+1 and a broadsword can be 1d8+2).
-Due to this system, there will be much more variation per attack, and magic can have wildly different effects at the mere cost of MP.
-Another change to magic will be the haywire system, explained soon.
Defense-based abilities are not worth using, rendering strategy a series of all too similar attacks.
-Now you don't even get a defense roll unless you choose to defend. If you don't defend, the only thing protecting you is your AC or whatever the heck number is used as a difficulty number. Defense roll will be made as a bonus to your difficulty number. However, in addition to getting a defense roll, when you defend and an opponent's attack misses, you get an instant-success counterattack!
-Defense rolls now only apply to attack rolls, not damage rolls. This does render the current AC system a bit inadequate against dealing with higher-damage weapons, so I need advice on that.
-Defense-based abilities (like the Koopa Shell Cover) will become bonuses on top of a regular defense roll.
Way too many critical hits and misses. At the same time, a 1d12 attack roll system would reduce the chances of critical hit/regular miss to nil.
-So I propose a new system. Actually, the exact same one used in the homestuck RPG ruleset: if both dice roll exactly the same number during a 2d6 attack roll (two 2's, two 4's, etc.), a new effect called "Haywire" happens. When Haywire is triggered, a 1d10 will be rolled. If the result is 5 or below, the action automatically fails. If the result is 6 or higher, the action is automatically a critical success, with widely varying results. If no critical success effect is specific for the action, I'll come up with one - probably usually involving doubling the damage roll.
The art makes turns tedious.
-Turns will now be primarily text-based, and I will focus harder on creating more entertaining sentences and text! Pictures only during important events, flashes only during REALLY important events, if even that.
The plot is too tiny.
-Each dungeon will now have its own mini-plot, perhaps linked to the main plot in some way. More minor NPCs.
The turn system is disorganized.
-Looking back on it, it's actually fine. I don't mind.
Updates are too irregular.
-I will try to be quicker with them.
The 2d6 system is inefficient for non-combat rolls.
-Thus I will keep the 1d6 rolls for this specific case.

I need more suggestions though, plus help looking over this and how it affects the metagame.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Taricus on November 16, 2011, 08:44:39 pm
Do I still get to be hugely overpowered? :P
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Bdthemag on November 16, 2011, 08:45:40 pm
Two words, Alternate Universe.

You know you want to.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: freeformschooler on November 16, 2011, 08:46:58 pm
Oh God, the Neverwas. Man I don't even know.

There is an alternate way around this: Split the attack rolls into attack+damage, use AC as a defense against attack rolls, come up with some different method of damage reduction in general, and leave attack rolls as 1d6. Damage rolls will still very.

Two words, Alternate Universe.

You know you want to.

Even the words themselves fill my heart with glee.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Toaster on November 17, 2011, 10:39:31 am
A rebalance of damage/HP ought to do it.  Keep attack and dodge rolls as the trusty 1d6, but you can branch off to whatever with damage.  You could vary damage reduction while you're at it.  (Xd2 damage reduction per level of Shell Armor, for example.)
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: freeformschooler on November 17, 2011, 10:46:15 am
A rebalance of damage/HP ought to do it.  Keep attack and dodge rolls as the trusty 1d6, but you can branch off to whatever with damage.  You could vary damage reduction while you're at it.  (Xd2 damage reduction per level of Shell Armor, for example.)

Good idea, actually. Though I would like all players to have some sort of defense/counterattack option... either way, I'll figure this out by the next battle. Turn sometime within the next week hopefully!
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: SeriousConcentrate on November 17, 2011, 11:13:05 am
Hmm. Boos could 'fade out' for defense, and Bob-Ombs could take a 'get ready to blow up' stance so if they get hit they detonate as a counter. Podoboos could divide around attacks like a fire version of the T-1000. Not sure about the other races. ^^^;
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Toaster on November 17, 2011, 11:27:07 am
Toads and Goombas are hard to get a solid hit on, being small.  Humans... get more benefit from armor?  I don't know- they don't need damage reduction.  Boost something else to compensate, though.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Darvi on November 17, 2011, 11:31:28 am
Humans can shout random phrases in an Italian accent to inspire fear in their enemies.

That is until those enemies get a closer look and notice the lack of a red cap.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: freeformschooler on November 17, 2011, 11:43:11 am
The problem with damage reduction is with varying damage, it needs to be able to compensate. Or... maybe it doesn't! It IS hard damage reduction, after all. I'm probably going to make that a seperate stat that can't be increased quite as easily as AC.

Perhaps this:

Every regular attack follows a specific forumula.
Attack roll: 1d6. 1 is automatic miss, 6 is critical hit. If the roll is not higher than the opponent's AC (barring critical hits), it's also a miss/failure.
Defense rolls: Can only be made when defending, which should replace attack actions when used. 1d6 plus bonuses (Shell Cover for example). Acts as a bonus to AC when defending against an attack. If your opponent's attack roll ends up being lower than your AC+Defense rolls, or you get attacked and roll a 6 on your defense roll, you make an automatic (no attack roll) counterattack.
Damage roll: will be dependent on a seperate stat added to each weapon. This is partly so that we can have weapons with high precision (Attack Roll bonus), low damage (1d4+2?) and a so-so ability, or some other combination. Of course, the enemies will be getting way better equipment, due to being outnumbered for the sake of speedy battles.

As for the other things...
Haywire: nahh. I'll keep critical hits to double damage or made-up effects. Magic will be rebalanced to be worthwhile (certain spells doing lots of damage with great hard bonuses, ETC)
The rest of the stuff: I'll rebalance it too.

Seems like this could really work.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Darvi on November 17, 2011, 11:56:08 am
Seems good to me. Maybe you should bring it to the testing thread to check it.
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: Dwarmin on November 17, 2011, 12:40:53 pm
Oomph is confused. Want smash now!
Title: Re: Mushroom Kingdom Wars RTD: Turn BACK: Freeform needs ideas!
Post by: freeformschooler on November 17, 2011, 12:44:04 pm
Now your smash can have an extra level of smash for the low low price of a game balance upgrade.
Title: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: freeformschooler on November 21, 2011, 03:12:29 pm
Turn 41

Location: Various (Aqua Resort)
Time: Noon
Weather: Sunny
Light: Yes

Turn Intro

Just as the Heroes were prepared to fight a fair battle against half the Koopa Troop, an awful Magikoopa named Kamek came and flew them away. It looks like the Heroes will have to return to their regularly scheduled quest for the Aqua Star. But what lies ahead in the blue crystal castle? What is the "Origin"? And how did the Koopa Troop directly harness the power of the Fire Star? Our heroic group ponders these questions as they finally catch a moment to mourn over the loss of Red.

Turn Results

Oomph: long-toss your club into the air! Try to hit one of the fleeing Koopa Troop!

You attempt to toss your club at the fleeing Koopa Troop and Magikoopa. Unfortunately, your Hulk-like rage gives you a minus seven to your aim! You miss wildly! Your jaw drops as your club sails towards the water. How terrible! It will rust! You wave at Bradley, and you are pretty sure you see him roll his eyes as he flies off to retrieve your lost club.

For just a moment, you feel empowered. This is just like the tale of Omph and Bragley. You consider shouting "fly HARDER you lazy spectre", but you don't want to incur a one on his roll, too.

Bragley: Retreev Omph's club.

You hope Oomph didn't see you rolling your eyes. It's just that you're always doing the dirty work! But you suppose that friends have to help each other out sometimes. After all, your friends covered for you when you flipped out uphill both ways backwards during deadly combat!

As you fly so high in the sky, you manage to catch Oomph's trusty club. For a moment, you feel it slipping out of your hands, and comically juggle it around before you get a firm grasp on it! You would make a terrible Koopaball player. You breathe a sigh of relief as you managed to avert some unforeseen consequences of your lovable, dim-witted meatshield's behavior.

Zachary: Bathe your wounds in the water and attempt to find Red's corpse.

This isn't the first time you've been hurt on the job. You walk off the bridge, find a rocky downward slope, and climb down into the cool blue water. To your surprise, it's horribly cold! Not cold enough to be a health concern, but cold enough to not make sense with the current weather. You begrudingly bathe your wounds in the water. It stings, but it helps. HP restored.

Once you're healed, you begin fishing around in the lake with your hands near the area you saw Red fall. You go under the water a few times, since it's up to your neck. Eventually, after some effort, you manage to pull up Red's lifeless body. You bring it up to the others for viewing.

Oomph and Bradley seem pretty distressed upon seeing the body. They try to explain to you that this is the first dead teammate whose body has both remained intact and been found. At first you don't understand, so they give a little exposition on what happened to Taric. Or at least, Bradley does, given that he was the only one who viewed the event in full. Your mind is filled with images of a darkness spreading around an armored Koopa, quickly envloping and disintegrating his body.

You're suddenly reminded of an old bedtime story about the dark ages of the Mushroom Kingdom, when the Toads were slaves and the Humans ruled from a technologically advanced building called the Tower of Heaven. If you're remembering correctly, it was almost completely dissolved in a catastrophic blast of shadowy energy. The Mushroom Kingdom had to be built from the ground up by the Humans and Toads who escaped the tower in time - including Princess Toadstool I.

You can't really remember anything else about the story. But you're pretty sure most of that never happened, because there's no way a legend like that could remain clear and unmodified for over 700 years. Probably best not to dwell on it.

Amadeus: Practice taunting on the bridge.

You attempt to spend a few moments getting used to your new, humanoid form. You realize that certain races in This World can undergo transformation at seemingly random intervals, but you never considered it might happen to you. It looks like you don't have fingers, but at least you have hands. You practice making annoying taunting poses with what body parts you're given. It proves to be a waste of time, however, and you stop when Zachary brings up Red's body.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

The remaining five Heroes gather around Red's body. They each tip their metaphorical hats, and Oomph even takes off his shell. They don't really have time to bury the body or anything, and the rocky platforms connecting by bridges around here wouldn't make good burial sites anyway.

In the distance, Bradley spots a short figure, silhouetted by the sunlight. It seems to be running directly towards them, flailing very tiny arm-like lumps, almost as if it is distressed. Bradley points towards the figure, and just as the rest of the crew look away from Red's body, the squat fellow crosses the last bridge seperating itself from them, and the Heroes recognize it as a Shy Guy!

Apparently out of breath, the red, masked Shy Guy walks the last few steps towards what it perceives as five odd visitors. It puts its right arm (lump) across the bottom of its mask and takes a bow.

"Welcome, welcome visitors to our prestigious Aqua Resort!! At the Aqua Resort, we care for both your pleasure and your coins!" The Shy Guy ends its bow and stands up straight.

The Heroes look at each other warily. A few of them shrug. They were not expecting this.

The Shy Guy realizes that its guests remain unconvinced. He will have to pull out all the stops! "We have desirable sleeping arrangements, a freshwater pool and a five-star complementary breakfast! Literally, the breakfast is served with five stars, for all you star-huffers in the crowd,"

Oomph steps forward as the Shy Guy prepares to backtrack once he realizes how insulting his star addiction comment may have come across. The green-shelled Koopa makes his best attempt to explain to the Shy Guy that they are here for the Power Star, not a leisurely stay. The Shy Guy, upon hearing this, stops talking for a moment. It is difficult to tell what is going through its head under its emotionless face-mask.

Snapping out of its train of thought, the Shy Guy responds somewhat less like a salesman. "W-Well... you'll have to ask Count Bloop about that. If you'd like, I can show you to his quarters. It will require a hefty jaunt through the length of the Resort, though. I will make sure to give you the most excellent of tours in the meantime, if you so desire! And I will find a good place for that unfortunate sap's body."

It appears the Shy Guy is genuinely friendly, if a little thick. Do the Heroes follow it into the castle-like center of the Aqua Resort?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: TherosPherae on November 21, 2011, 03:27:00 pm
IT LIVES

Joe: Don't trust the Shyguy. Who knows what this guy might really be up to?
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: SeriousConcentrate on November 21, 2011, 03:32:45 pm
Bradley floated nearby. To trust the Shyguy or not to trust the Shyguy? Well, he would go with the group majority, but for now he had a question to ask, and he floated next to the Shyguy and whispered in his ear:

"Uh, um... you seem c-confident... is it the m-m-mask?"

He needed something to help him get over his chronic nervousness before he had a breakdown! Maybe the Shyguy could tell him how to overcome his shyness.
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: Firelordsky on November 21, 2011, 08:14:24 pm
Ask the Shyguy for one of those awesome masks.
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: Dwarmin on November 21, 2011, 08:28:10 pm
"Oomph will never forget you Red!" Oomph said, totally forgetting about Red.

...

Oomph grunted. He wondered if any of the Kingdoms Fish had heard about him trash talking Super Bubba? Nah! He was sure Super Bubba wasn't bitter or anything about the whole 'Oomph destroying his undersea castle' thing. It was an honest mistake!

Oomph: Follow Shyguy for now. Ask him if there any giant fish in the resort...
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: Zako on November 21, 2011, 09:07:51 pm
Zachary pushes his glasses up his nose as he looked over the shyguy, deep in thought. Perhaps this story WAS related somehow, but he supposed it could wait until later.

"Well, I guess we should take advantage of such opportunities. It's doutful we will come across them in the future."

Go with the Shyguy, but stay on guard. It might be a trap.
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: Dwarmin on November 21, 2011, 10:01:40 pm
"Well, I guess we should take advantage of such opportunities. It's doutful we will come across them in the future."

Oomph double grunted.

"How does Zach-Zach-Aree-Ach see the future? He can barely not see where going with funny dark glasses on. He cannot see invisible blocks like Oomph does, which I does all the time totally not randomly. Yup Yup!"

The Koopa smiled recaling the 'CONK' sound Zachary had made earlier. Good times!

He turned to the ghost and tried to speak.

"Also, thank Bra..D...ely you being good club retriever for Oomph. I think Whimpy spectre good for something, which is compliment by the way."
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: Zako on November 21, 2011, 11:44:12 pm
"I don't see the future, I just use common sense. Think about it, what are the odds that people will be this friendly when we go to get the other stars? And if you could see invisible blocks, you would not call them invisible, would you?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 41: An Excellent Hostguy
Post by: freeformschooler on November 23, 2011, 09:40:53 am
Update todaaaaay! Hopefully. And there's no way I'll be able to pull it off without images, perhaps full-color ones.
Title: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 23, 2011, 02:57:52 pm
Turn 42

Location: The Center (Aqua Resort)
Time: Afternoon
Weather: Sunny... for now.
Light: Indeed

Turn Intro

Finally, someone not looking to gut the Heroes and hang them on a wall somewhere! A lone not-so-shy Shyguy attempted to sell a stay at the Aqua Resort to the Heroes, but broke his script when they told him what they were here for. Now the Heroes must decide whether or not to trust the Shyguy. After all, he might be leading them into a trap.

Turn Results

Bradley: Float nearby and question the shyguy.

You float up and down near the Shyguy salesman, finally getting the guts to whisper a question to him. He looks your way before you ask, and his mask kind of freaks you out, but you refuse to chicken out on this. Your confidence is of the utmost importance to the team's success!

"Uh, um... you seem c-confident... is it the m-m-mask?" You say these words to the Shyguy, and he/it tilts body to the right, putting his hand lumps on his sides.

"Actually, I ran a magic shop for a few years before becoming a salesman and host. Serving customers taught me a lot about acting confident. After you ask Count Bloop about the Star, why don't I teach you a thing or two about being less shy? Being a Boo, it could help you just as much as it helped me!" The Shyguy then pats you on the back, sort of. You are at least partially intangible.

Oomph: Never forget Red.

"Oomph will never forget you Red!" After saying this, you promptly forget about Red.

Suddenly you remember about your legendary destruction of Super Bubba's castle! Or maybe that was Omph, destroyer of evil, who did that. Your memory is kind of hazy. You ask the Shyguy if there are any undersea castles nearby.

The Shyguy replies in the negative. He does tell you that the castle in the middle of the Aqua Resort landscape - called The Center - has a few underwater sections. Good for you, since regular Koopas tend to be able to swim underwater for limited amounts of time. You're not too sure about the rest of the crew, though. Amadeus would probably blow up on contact with any more water or something.

Wait. You remember to thank the ghost suddenly. You look at Bradley and start speaking: "Also, thank Bra..D...ely you being good club retriever for Oomph. I think whimpy spectre good for something, which is compliment by the way."

You begin following the Shyguy regardless of what anyone else does or thinks. Meanwhile, you speak to Zach: "How does Zach-Zach-Aree-Ach see the future? He can barely not see where going with funny dark glasses on. He cannot see invisible blocks like Oomph does, which I does all the time totally not randomly. Yup Yup!"

Joe: Don't trust the Shyguy. Who knows what this guy might really be up to?

You remain firm and unmoving. Even if the group does follow the Shyguy, you plan to tag along from a distance. You know, just to be safe. You've seen your fair share of bait-based military traps.

Zach: Go with the Shyguy, but stay on guard. It might be a trap.

You take off your sunglasses to make sure that you're seeing this right. You've gone to defeat some wretched boss and collecting a powerful plot trinket... and out of nowhere, a Shyguy offers you an expensive hotel stay? This is fishy. You feel confident that there's nothing you couldn't face in deadly combat, but at the same time... what if the Shyguy is merely a loyal servant of something much larger and more terrible? What if he pulls a lever and drops you into a seething pit of magma? What in the gods' names would cause someone to build a light blue crystal castle in the middle of a series of rock platforms!?

"Well, I guess we should take advantage of such opportunities. It's doutful we will come across them in the future," you say, ignoring your very mild suspicions. It's doubtful your keen intuition will ever lead you astray.

You follow along, and reply to Oomph: "I don't see the future, I just use common sense. Think about it, what are the odds that people will be this friendly when we go to get the other stars? And if you could see invisible blocks, you would not call them invisible, would you?"

Amadeus: Ask the Shyguy for one of those awesome masks.

You ask the Shyguy for one of those awesome masks. You could be even more intimidating wearing one of those!

It responds in its usual nasally, high-pitched voice: "Why, absolutely! I don't carry any spares around, but I'm sure the servants have plenty of extras stocked in the storage room back in The Center. Wouldn't want to be a maskless Shyguy!" He motions for you and your allies to follow him, and heads off to The Center.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Due to popular vote, (most of) the Heroes joined the Shyguy in walking across a series of bridges and grassy platforms over the water. Wood creaked under their feet occasionally, and Amadeus tripped at one point, nearly falling into the water again. Thankfully, the Shyguy caught him, and affirmed him that it is one of his duties to keep visitors safe. Amadeus pretended to breathe a sigh of relief. Amadeus does not actually need to breathe.

A few minutes later, the grand doors of The Center opened unto the Heroes and their host, seemingly of their own volition. Joe, following along a few feet away, noticed that the castle is, indeed, not made of unmelting ice as he had previously suspected. Bradley, Oomph and Amadeus recognized it as the same material that the Podoboos' room back in the Forest of Piranha Plants was made of.

Upon entering a grand, empty hallway adorned with various wall hangings, the Shyguy host lead the Heroes through The Center as he blathered on about the history and makings of the building. Interestingly, he said very little about the previously mentioned "Count Bloop". Bradley realized he had finally found someone to really look up to.

And then, suddenly, tragedy struck.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Like a rupture in reality itself, a pillar of darkness erupted from the ground, waving black tendrils to and fro. The Shyguy stopped in his tracks, his speech interrupted by the emergence of a being so dark, and so evil, that Bowser would be quaking in his boots.

The being, before the Heroes could get a good look at it, thrust something similar to a spear straight through the Shyguy host's heart! Blood burst from his chest, and he fell to the ground, limp. The dark assassin stood, walked forward a few steps, pointed to the Heroes and spoke in an alien-sounding voice.

Spoiler (click to show/hide)

"We understimated you. Your quick defeat of the corrupted King was a wretched rip in our grand scheme. But it did benefit us in one way-" said the shadowy figure, stopping to laugh mid-sentence. "-in that we gained control of your most powerful ally."

Oomph began to barrel forward towards the figure. He was the first to recognize the similarity. "Where did shadowy evilkoopa take Taric and Ochita!?" Joe quickly grabbed him by the back of his iron helmet. There was no telling what kind of power lie within that pitch black monstrosity.

"You will not succeed. Your fanciful wizards cannot manipulate the Magic forever. One day very soon, they will grow tired and collapse. And when that day comes..." The figure stepped back with one foot and held his weapon - which looked exceedingly similar to the Starlance - towards the sky. "...we will erupt forth from the Origin, and consume your world faster than the blink of an eye."

Out of nowhere, the Center went dark. Not completely dark - just dark enough to impair vision a little. Bradley, of course, had no such problems, being a Boo and all.

"Unfortunately, we cannot stay. We hope you enjoy the modifications made to your current quest. See you soon, poor children of Magic!" With that, the figure and the pillar behind him disappeared.

The Center was still dark, and the Shyguy remained dead on the ground. There were exits to the northeast and northwest, but that was unimportant for now. Bradley took off his cap in honor of the dead Shyguy friend. He never got to know the guy.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Darvi on November 23, 2011, 03:01:20 pm
Bad Taric. Bad, bad Taric. *whaps Taric with newspaper*
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 23, 2011, 03:03:19 pm
I have a 5+ page word document containing nearly the entire plot now. I AM HAPPY
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Darvi on November 23, 2011, 03:04:55 pm
You prepare that shit in advance? °__°

I usually make stuff up on the spot. Which might explain the format of my RTD's.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 23, 2011, 03:06:39 pm
The players only get to see what happens to their characters. My word document details everything that doesn't. But yeah, I prepared it in advance so I didn't have to keep making stuff up.

It is not a happy plot.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Darvi on November 23, 2011, 03:16:17 pm
Better than a box plot.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Toaster on November 23, 2011, 03:19:23 pm
Or a communist plot. (http://en.wikipedia.org/wiki/Lenin%27s_Mausoleum)
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: SeriousConcentrate on November 23, 2011, 03:26:17 pm
Bradley took the shyguy's mask to remember him by. "That was T-T-Taric? Oh, d-d-dear..." Bradley sighed, fidgeting with the mask. "What d-do you think he m-meant by that?" He looked around. "Let's try this w-way," he said, floating northeast.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Dwarmin on November 23, 2011, 06:40:58 pm
"Oomph will never forget you, Shyperson!" Oomph said, forgetting about him and patting the body down for coins.

"Do not worry, Wimpy ghost Bradely-that was not Taricks, but a hollow represen..er, not-a-person, pretending to be a Taricks. At least, that is Oomphs working theory."

Action: Go through the Shyguys pockets for loot. Respectfully.

Then head Northeast!
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Zako on November 23, 2011, 09:22:47 pm
"The word you were looking for was representation, and I agree with your theory somewhat. It sure didn't look like anyone alive, that's for sure." Zach said, readying his sword incase of an ambush.

"Still, he said some interesting things. If I can remember something about what he said, it might shed some light on this situation..."

Time to put my brain to work! See if I can remember anything about this 'Origin' and 'Children of Magic' that the thing was talking about.

Follow the group to the NorthEast, and stay on guard. See if I can find a portable lightsource of some kind.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 23, 2011, 09:29:41 pm
If only you had Red to glow while you walked around.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Zako on November 24, 2011, 11:29:24 am
Damn you, you planned this, DIDN'T YOU?! I KNOW YOU DID!
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Darvi on November 24, 2011, 12:21:07 pm
Red: Deus ex Machina
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 24, 2011, 12:24:30 pm
Red: Deus ex Machina

You know, I was actually going to do this for the boss fight originally.

But then I had a better idea which involves gargantuan spoilers and a flash set to amazing music.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: SeriousConcentrate on November 25, 2011, 06:05:21 pm
Theros, FLS, where are you? ;_;
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: TherosPherae on November 26, 2011, 11:09:23 pm
I was in the Land of Music and Turkeys, sorry.

Joe: Yell AMBUSH and hide behind something.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 27, 2011, 09:11:07 am
If FLS doesn't come back within the next couple of days I will summon the Author to eat his character.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Darvi on November 27, 2011, 09:41:18 am
Can somebody say "heartburn"?
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 28, 2011, 01:19:59 pm
The clock is ticking, Firelord.

(http://img.ie/8a0c6.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Firelordsky on November 28, 2011, 07:43:40 pm
Sorry was driving back from Texas and just got back today.

Follow the group while looking for any spare Shyguy masks on the ground.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 28, 2011, 07:59:35 pm
Hooray! Firelord posted! Unfortunately INDEFINITE HIATUS as I go cold turkey on internet forums. See sad thread for details. I revised said details to include RTDs.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: Toaster on November 28, 2011, 09:37:59 pm
:(

May your funk clear quickly!
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 29, 2011, 08:16:07 am
Okay, maybe abandoning my RTDs - which I actually enjoy - is a little much. I just need to spend significantly less time online/on the forums. I may not have time for a large update until Thursday due to my college prep test coming up. I'll update RTCA though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: SeriousConcentrate on November 29, 2011, 08:25:34 am
I was worried, wondering what you were disappearing for. I'm glad it wasn't anything, well... like a death in the family or something like that... Anyway, I hope you do well on your test. ^^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: lawastooshort on November 29, 2011, 08:51:38 am
Recently I have found all my internet activity condensing into "reading and posting on bay12 rtd".... I don't have much time, and this gets most of it...

But yes, best of luck :)



(ooh, should I kill off Sir Feyman then?!?! ;) )
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on November 29, 2011, 09:00:58 am
(ooh, should I kill off Sir Feyman then?!?! ;) )

Nay, I will hold that spot as long as possible! Hohoho!
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on December 04, 2011, 10:35:06 am
Currently reworking the stats of all active players for the new combat system. Dunno when turn will be up, but I've already rolled for what you'll encounter.  :P
Title: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: freeformschooler on December 11, 2011, 07:03:48 pm
>freeformschooler: revive like a boss

I have some bad news, everyone. Due to my tablet being busted, I can't really draw pictures for this much any more until arond Christmas when I can get a new tablet. So MKWRTD and RTCA will probably be MOSTLY picture-free for a little-while. Oh well.

Anyone, I'm mostly done converting item & ability statistics to the new system.



Turn 43

Location: The Center (Aqua Resort)
Time: Afternoon
Weather: Shadowy
Light: Faint

Turn Intro

Bradley: Take the Shyguy's mask to remember him by.

"That was T-T-Taric? Oh, d-d-dear..." Bradley could barely muster up the will to think through what had happened in his head. Not only had someone who understood him just been brutally slaughtered in front of his own eyes, but now a Taric lookalike was running around wreaking havoc.

Bradley fidgeted around with the mask for a moment. "What d-do you think he m-meant by that?" He look around the room, but everyone was just as shocked as he was. In all his emotion, Bradley had forgotten that he had no idea what a Shyguy actually looked like behind its mask. Now that Bradley was holding the mask of the poor Shyguy, he tried to muster up enough respect for the dead to not look down at the body, but his curiosity got the best of him.

Behind the Shyguy's mask, Bradley saw the thing he expected least. He looked away quickly. That must have been why the Taric lookalike killed the poor guy.

Spoiler: The Big Reveal (click to show/hide)

"Let's try this w-way," Bradley realized that there was nothing more he could do here, and elected to head down the darkened northeastern corridor. He hoped the rest of the team would follow him.

When he arrived at the next room, he found himself floating over a long stone bridge suspended over a pool of water. Every few moments, three Thwomps would fall down onto the bridge in quick succession! Bradley could just fly around the thwomps, of course, but the others would have to attempt to cross the bridge safely. He wondered why the Shy Guys would elect to fill The Center with safety hazards if it was such an allegedly luxurious resort!

Oomph: Go through the Shyguys pockets for loot. Respectfully.

"Oomph will never forget you, Shyperson!" Oomph got a close look at the Shyperson's face as Bradley took its mask off. What a terrible sight! Oomph then rummaged through the Shyguy's pockets, finding in them a small golden key! Oomph was the best at finding stuff.

"Do not worry, Wimpy ghost Bradely-that was not Taricks, but a hollow represen..er, not-a-person, pretending to be a Taricks. At least, that is Oomphs working theory." As he uttered this, he saw Bradley fly off, so he followed him into the Thwomp-bridge room.

Zachary: Put that brain to work.

Being the only intelligent member of the team, Zach attempted to siphon details out of the elaborate backstory using his cartoon genius power. However, whatever that shadowy jerk was talking about was clearly gibberish. How could magic have children? It's freaking magic. Zach was sure he was just trying to be mysterious by using weird shadow people names for unimportant plot details or something.

Either way, Zach snapped back to reality and corrected oomph with his cartoon dictionary power, which is a subset of his cartoon genius power.

"The word you were looking for was representation, and I agree with your theory somewhat. It sure didn't look like anyone alive, that's for sure." Zach readied his sword and followed Oomph and Bradley. They were experienced adventurers, so they probably knew which way was best to go.

However, by the time Zach got to where they were, it was already clear they had no idea where they were going. If they did, then why would they have lead Zach to a giant watery deathtrap? Madness. Zach noticed a lone torch hanging on the wall just a couple of feet from the bridge, providing light to the area. If he could reach it without falling in, he could probably light the rest of the the way.

Joe: Yell AMBUSH and hide behind something.

Joe yelled "AMBUSH" and darted behind something. Or he would have, if there was anything in the grand entrance hallway to dart behind. The only thing he accomplished was hiding his head poorly behind one of the banners hanging from the walls. When he looked out from behind it, the shadowy menace was still gone, and so were most of his team mates. Hm... where'd they run off to?

Amadeus: Follow the group while staying on the lookout for Shyguy masks.

Amadeus followed the group to the watery deathtrap. He always wondered how those Thwomps had the energy to go "NNNGUH" every 10 or so seconds for all hours of the day every day. Maybe they only did it when someone was looking. It was unimportant, though, because his main concern had become not being thrown in the water.

Amadeus noticed a few Shyguy masks floating around on top of the water below. He could only assume these were unlucky staff members.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Four of the remaining Heroes discovered that the Center is not quite what the Shyguy host had made it out to be. Could there be some sinister force expecting their entry and trying to keep them out?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: Dwarmin on December 11, 2011, 07:38:13 pm
"Oomph know NNNGUH-rocks are lazy-they drop very fast but get up very slow, like Oomph after ladies night...who want volunteer first? Oomph needs breather.

Also, can ghost provide mushroom snack? Oomph trade useless not-a-weapon key, which is un-important to plot anyway."

Actions: Cast Heal on myself!
Trade Bradely the totally important plot key for a Red Mushroom.
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: Zako on December 11, 2011, 07:50:41 pm
"Hey Oomph, why don't you come have a rest under this torch here? It's nice and bright so you can see what's happening!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: TherosPherae on December 11, 2011, 07:51:39 pm
Joe: Go find yer team.
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: freeformschooler on December 11, 2011, 08:50:26 pm
This is probably my last drawing before around Christmas. I couldn't get my tablet to function at all when I was about 50% done with the background, so it looks awful. Oh well.

I present OMPH, DESTROYER (AND ALSO SAVER!) OF WORLDS:

(http://img.ie/9404c.png)

And yes, that is a freaking HAMMERSWORD.

EDIT: ZAKO STOLE 1000th POST. I made a thread with A THOUSAND POSTS. THIS THREAD IS NOW AN RTD LONG RUNNER.
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: Firelordsky on December 11, 2011, 08:58:33 pm
Completely bypass the Thwomps by walking and the pass because you can't just simply put out fire by just smashing it. Or can you?
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: SeriousConcentrate on December 11, 2011, 09:43:56 pm
"OK," Bradley said, accepting the trade. He gave Oomph a red mushroom and took the key in return. Zach pointed out the torch, and Bradley looked at it. "U-um, I could get that for you, if you w-want," he offered.

Accept proposed trade. Get torch for Zach if requested to do so. Then, go near the ceiling to be away from the water and circumvent the thwomps by simple virtue of going around them. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: Zako on December 11, 2011, 10:13:45 pm
"Oh, well that simplifies matters. Sure, go grab it for me please, it's gonna come in handy in this dark."

Grab torch from helpful bradley and see if there is any other ways around. If theres no other way, walk up to the thwomp and talk to one, asking it why it's here and such.
Title: Re: Mushroom Kingdom Wars RTD: Turn 43: Watery Deathtrap
Post by: Dwarmin on December 12, 2011, 01:01:41 am
OOC: Hammersword is the essence of Oomph. It doesn't have to make sense. :P

EDIT: ZAKO STOLE 1000th POST. I made a thread with A THOUSAND POSTS. THIS THREAD IS NOW AN RTD LONG RUNNER.

Also, Gratz! You would be surprised how many times that happens. Your thousandeth post (+1) is never as epic as you want it to be...

"Ribbit"
Title: Mushroom Kingdom Wars RTD: Turn 44: Mushroom Chopper
Post by: freeformschooler on December 12, 2011, 12:20:03 pm
Turn 44

Location: The Center (Aqua Resort)
Time: Afternoon
Weather: Shadowy
Light: Faint

Turn Actions

Oomph: Take a breather.

"Oomph know NNNGUH-rocks are lazy- they drop very fast but get up very slow, like Oomph after ladies night... who want volunteer first? Oomph needs breather." Oomph rested against one of the walls before the bridge for a moment. He concentrated, waved his club around, and casted a healing spell on himself. To his surprise, healing was much easier when not in the heat of battle. A warm light surrounded him, and he healed five damage. He was ready to take on the deathtrap. But first, he had an idea.

"Also, can ghost provide mushroom snack? Oomph trade useless not-a-weapon key, which is un-important to plot anyway." Oomph just knew Bradley was hoarding all those mushrooms for himself! Bradley was better with puzzles anyway, so Oomph offered to trade away to the key for one of them.

"OK," Bradley said, accepting the trade. He gave Oomph one of his red mushrooms and accepted the key in return.

Zachary: Get the light source.

"Hey Oomph, why don't you come have a rest under this torch here? It's nice and bright so you can see what's happening!" Zach said this, but he underestimated Oomph's meager intelligence, as Oomph was not going to fall for such a simple trick. Besides, even if he had, regular Koopa Troopas could swim. It would have been quite the fall, though!

Zach quickly considered his options for obtaining the light source. Bradley presented him with an idea.

"U-um, I could get that for you, if you w-want," said the ever-helpful ghost.

"Oh, well that simplifies matters. Sure, go grab it for me, please. It's gonna come in handy in this darkness." Zach was surprised that he hadn't already thought of this.

Bradley quickly retrieved the torch and handed it to Zachary, who took it upon himself to light the way through the dungeon.

Now it was Zach's turn to solve a problem. He knew that Oomph and Joe would probably go for the brute-force approach, so he walked up to - but not under - one of the Thwomps. It fell down in front of him, startling him. But he wouldn't be so easily distracted.

"So, giant Thwomp-looking guy... why are you here?" This approach was sure to work.

"NNNGUH!" The Thwomp rose up to the ceiling.

"Don't you want to do something with your life other than smash people into a fine powder?"

"NNNGUH!" The Thwomp hit the ground again, harder.

Zach already realized that his efforts weren't going anywhere. A darn shame. He studied the path for a few moments. He had to be careful when crossing such a bridge.

Bradley: Cheat death.

Bradley knew that he could easily evade this obstacle. He just flew around the side of the bridge, and before he knew it, he was looking across the bridge at Zach, Oomph and Amadeus. He could have gone on to the next room, but he stayed behind for a minute just to make sure his teammates crossed safely.

Joe: Go find yer team.

Joe didn't notice which way his teammates headed, but his intuition told him that they headed through the northwestern passageway. He walked across the remainder of the entrance hallway, felt his way through a darkened corridor and ended up in a grand kitchen with a crazy-looking white Shyguy in a chef's hat. The Shyguy was holding a large knife, and was surrounded by a faint purple/black aura. Joe readied his weapon.

The Shyguy jumped over a food-preparing table or two and advanced upon Joe. It was clear that whatever the shadow clone did to the Center was probably causing its inhabitants to be hostile. He could flee, but the Shyguy chef might follow him.

Amadeus: Completely bypass the Thwomps.

Amadeus considered briefly that you probably cannot put out living fire by merely smashing it... but, at the same time, he was not fully aware of the disadvantages of his newer, more humanoid and corporeal form. He decided to risk it anyway.

Thankfully, Amadeus did not have to worry about being smashed into ash or some such horrible fate, as he timed his passage to evade not one, not two, but all three Thwomps in quick succession. Amadeus waved at Oomph and Zach from across the bridge. There was no way they could top that.

Enemy List


Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

As Amadeus and Bradley proved, bypassing the Thwomps was not nearly as difficult as it first seemed. But Zach was not so sure that they were not just merely lucky. Meanwhile, Joe found himself caught up in a kitchen duel with a hostile food-prep servant Shy Guy. How would he overcome such a foe?



Title: Re: Mushroom Kingdom Wars RTD: Turn 44: Mushroom Chopper
Post by: Dwarmin on December 12, 2011, 12:34:31 pm
"Oomph feeling much better now...have smart...brain...idea!"

There was a subtle delicious smell like fried rice and pork as Oomphs brain worked out an amazing plan.

Action: Run the gauntlet of Thwomps. By jumping OVER them as they hit the ground!
Title: Re: Mushroom Kingdom Wars RTD: Turn 44: Mushroom Chopper
Post by: TherosPherae on December 12, 2011, 01:30:06 pm
Joe: Thwack 'im. You knew there was something suspicious about these guys.
Title: Re: Mushroom Kingdom Wars RTD: Turn 44: Mushroom Chopper
Post by: SeriousConcentrate on December 12, 2011, 03:44:42 pm
Bradley cupped his hands(???) around his mouth. "Y-you c-c-can do this, guys!" he said slightly louder than he normal talked.

Cheer on my teammates!
Title: Re: Mushroom Kingdom Wars RTD: Turn 44: Mushroom Chopper
Post by: Zako on December 12, 2011, 10:54:05 pm
Zachary knew that these guys were trouble, but he had an idea that may just work. Waiting until the thwomp came down again, he spoke to it again.

"The thwomp behind you said you can't crush even a fly and that he's harder than you ever will be."

Trick the thwomps into stomping on each other to simplifly the gauntlet to just a single thwomp, which would make things a LOT easier.
Title: Re: Mushroom Kingdom Wars RTD: Turn 44: Mushroom Chopper
Post by: Firelordsky on December 13, 2011, 05:36:24 pm
Attempt to heal myself by using some unknown podoboo healing technique.
Title: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: freeformschooler on December 14, 2011, 03:41:24 pm
Turn 45

Location: The Center (Aqua Resort)
Time: Evening
Weather: Shadowy
Light: Faint

Turn Actions

Bradley: Cheer on your teammates.

Bradley cupped his hands around his mouth. "Y-you c-c-can do this, guys!" He wasn't too worried about Oomph, but it seemed like Zach was trying to outsmart these brutish Thwomps! He wasn't sure how well that would work out...

Oomph and Zach seemed too distracted by formulating their respective plans to notice Bradley's cheers.

Oomph: Have an idea.

"Oomph feeling better now. Have smart... brain... idea!"

There was a subtle, delicious smell - like fried rice or Birdo eggs - that spread outward from Oomph's head as his brain worked overtime in actually formulating a plan. He waited until the first Thwomp hit the ground, then jumped over it easily. The second one fell for his plan similarly. Oomph jumped halfway over the third Thwomp as it began to rise up, then quickly scrambled off it before he got squished on the ceiling!

Oomph taunted Zachary as he was the only one left behind.

Zachary: Attempt to turn the Thwomps against each other.

Zachary had an idea that just might work. He walked up to the first Thwomp once again.

"The thwomp behind you said you can't crush even a fly, and he's harder than you ever will be."

"NNNGUH! That make angry!" The Thwomp hit the ground with the most force yet.

However, Zach became aware of a flaw in his plan. There were several kinds of Thwomps. This was the kind that could only move in two directions: up and down. Due to the Thwomps being placed apart from each other across the length of a stone bridge, they could not interact with each other even if they wanted.

Joe: Thwack 'im.

Joe knew these guys were trouble from the moment he saw them. Sure, that first one acted friendly, but this whole place was one big trap. Or so he thought. It was too bad he didn't have his crew here to help him out, but at the same time, a little Shyguy didn't scare him any.

Joe jumped two feet into the air and came down slashing. The Shyguy began bleeding from its left side upon taking the hit. It hopped to the side, yet didn't so much as squeal in pain after taking 5 damage. Strange.

Shyguy Chef: Retaliate.

The Shyguy stared Joe down for a moment with an empty look - the same look these things always had, due to wearing masks. It surprised Joe by charging full force at him, swinging its oversized steak knife wildly.

Joe's chest was sliced right down the middle. In just a single hit, he had been critically injured, taking a grand total of 9 damage. Just what were these things? Joe considered that this might be a losing battle.

Amadeus: Heal using a Podoboo healing technique.

Amadeus attempted to heal himself, but had no idea how he would go about doing so. He noticed that Bradley was carrying around some mushrooms. For the first time since gaining his new form, he realized that he might be able to talk. He hadn't tried yet.

Enemy List


Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Joe realized that the Shyguy Chef meant business, as even a single additional hit would prove deadly to him. Meanwhile, Oomph crossed the Thwomp bridge, leaving Zach confounded, as his otherwise intelligent solutions continued to prove useless.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: Darvi on December 14, 2011, 03:43:34 pm
Well, there's a lot at steak I guess.

Will there be Bundt?
Title: Re: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: Dwarmin on December 14, 2011, 04:57:24 pm
"Zach-ach-ackry! You must run past NNNGUH-rocks eventually. They are made of rocks, and will live much longer than you, so you cannot wait for them to die."

Oomph snicked.

He noticed the little fire bro was a little flickery, and decided to give it a taste of Oomph Healing. Hero time! He flexed Oomph muscles for emphasis.

Action:
Cast Heal all up on the Pododobro!
Taunt Zachary!
Pose Randomly!
Title: Re: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: Firelordsky on December 14, 2011, 06:18:21 pm
Taunt Zachary while Ommph is healing moi.
Title: Re: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: Zako on December 14, 2011, 09:46:00 pm
Zachary rolls his eyes at his silly teammates.

"You do realise that I have taken a lot worse from my STUDENTS then what you are doing right now. Kinda pathetic really."

Zachary decides that he might just have to go for it, as he was hoping that these thwomps were the kind that can move freely, but he suddenly realised something.

"Hey, did anyone see where Joe went to?"

Zachary decides to just go find where Joe went.
Title: Re: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: SeriousConcentrate on December 14, 2011, 11:53:29 pm
Bradley nodded. "T-that's a good idea. We'll continue on this way," he said, turning to the door behind the trio and opening it - with the key if necessary. He also puts on the Shyguy mask to see if that helps his confidence any.
Title: Re: Mushroom Kingdom Wars RTD: Turn 45: Cut Like Steak
Post by: TherosPherae on December 15, 2011, 03:13:35 pm
Joe: TACTICAL RETREAT
Title: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: freeformschooler on December 17, 2011, 10:44:02 am
Turn 46

Location: The Center (Aqua Resort)
Time: Evening
Weather: Shadowy
Light: Faint

Turn Actions

Oomph: Taunt Zachary.

"Zach-ach-ackry! You must run past NNNGUH-rocks eventually. They are made of rocks, and will live much longer than you, so you cannot wait for them to die." Oomph hopped from side to side as he taunted Zach.

He noticed that Amadeus was low on health. He waved his club around a bit. Amadeus was surrounded by a warm green light. The fiery person-podoboo healed two damage.

Amadeus: Also taunt Zachary.

Amadeus flexed his fire-muscles at Zachary as Oomph healed him. "Zach too scared! Can't cross bridge!"

Turns out he could speak after all.

Zachary: Find Joe.

Zach rolled his eyes at the mockings from his teammates.

"You do realize that I have taken a lot worse from my STUDENTS than what you are doing right now, right? Kinda pathetic, really." He waved them on. Bradley looked down at his key.

Zach decided he might just have to go for it. He took a running start, and... stopped just short of the first Thwomp. He turned around and looked back at the way he came in.

"Hey, did anyone see where Joe went to? I think I'm going to go look for him before I continue on."

Bradley nodded. "T-that's a good idea. We'll continue on this way." He put on his mask and reached for the door.

Zach headed back around the twisty, dark passageway and into the entrance hallway.

Joe: TACTICAL RETREAT.

"Aaaaaaaaaa!" Joe lifted his greatsword into the air and ran like crazy into the entrance hallway. Without realizing it, he accidentally collided with Zach, knocking them both onto the floor. Zach pushed Joe off, picked up his shades and stood up.

"You alright, man? You're bleeding like crazy."

"No! I mean, yes. I mean, look behind you!" Joe attempted to stand up.

Zach turned around. Behind him was the same Shy Guy chef, surrounded by a purple-black aura of increasing intensity.

Bradley: Open the door.

Bradley turned the handle on the door behind the trio. It opened with no effort required. He floated inside, not waiting on his other teammates.

Beyond the door was a grand library filled with shelves and shelves of ancient, dusty books. There was enough space across the stone floor to hold several families. Some of the books looked like the kind you could find in the Mushroom Kingdom proper, but others were bound hastily, as if to say, "the REAL information want is in here".

Bradley looked down. In the center of the floor there was a pitch black hole. He floated above it for a moment. He could see white dots moving around far, far below. He thought about it for a moment and realized that it looked a lot like the black gashes in reality from the Piranha Forest.

Enemy List


Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Joe and Zach prepare to finish off the shadowy Shy Guy chef. Meanwhile, Bradley discovers the next room. What secrets lie within?



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: Dwarmin on December 17, 2011, 12:32:19 pm
"Little Fireball can talk!? Oomph surprised, or impressed. What name anyway?

Also, good taunting. Five points for technique. Plus five points for it being Zach...ack..ackary zach."

Oomph conversed with a fellow blockhead merrily as they walked to the library.

He sighed. The sight of the literature. His only book was the Healing Tome, and even that was rated for Eggborns 3 years and younger. Who could have known that the lives of Oomphs teammates were depending on a Healing TOme called "Baby Yoshi Heals the Friendly Fuzzy"?

"Erm, Oomph does not read on regular basis...will leave big wordy tomes to nerdy ghosts with cute little fangs. If there is one around.

Also, talking Fireball should be careful. Books don't like fire. Fire is like water to books, as water is to fire without books. Also Books don't like water either."

Action: Oomph looks for the easy reading koopa-kid section of the library. Maybe he can find a sequel to his healing tome!
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: Zako on December 17, 2011, 12:44:47 pm
"Oh shit, I see it. Run for it Joe, I'll try to stall it and be right behind you!" Zachary said as he readied his sword for one on one combat.

"Time to see if I still got it..."

Pull Joe to his feet and get between him and the corrupted chef, and POWERSTRIKE this creature of darkness!
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: freeformschooler on December 17, 2011, 01:56:27 pm
"Oh shit, I see it. Run for it Joe, I'll try to stall it and be right behind you!" Zachary said as he readied his sword for one on one combat.

"Time to see if I still got it..."

Pull Joe to his feet and get between him and the corrupted chef, and ATTACK!

(Damn my lack of MP! I have a perfectly fine ability right there that could really come in handy right now, and I cant use it!)

I am kissing your feet from miles away for pointing that out. I had accidentally copied your PS from Oomph's. You can use PS since it's a 3-turn cooldown for you.
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: TherosPherae on December 17, 2011, 02:24:03 pm
Joe: OH GOD OH GOD RUN LIKE HELL
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: SeriousConcentrate on December 17, 2011, 06:39:25 pm
Bradley raised an eyebrow at Oomph. Of course, this was hidden by the shyguy mask he had put on. "C-cute? Er, um, um... Oomph, I d-don't know how to b-break it t-t-to you, b-but just b-because I st-stutter a lot doesn't m-mean I'm, um, you know..." he said, trying to let the Koopa down gently.

Get the hell away from that hole in the middle of the library and sort through the more impressive-looking books for any sort of information on what that hole actually is.
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: Zako on December 17, 2011, 10:24:13 pm
Oh cool! Thanks! Changing my action now! Hopefully I can now smash this thing in one go...
Title: Re: Mushroom Kingdom Wars RTD: Turn 46: Library With a Hole
Post by: freeformschooler on December 20, 2011, 09:28:31 am
Oookay Firelord hasn't been on for days but he's a pretty consistent guy so I may just go ahead and auto him today or tomorrow to get this started.
Title: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 23, 2011, 11:36:14 am
Turn 47

Location: The Center (Aqua Resort)
Time: Evening
Weather: Shadowy
Light: Faint

Turn Actions

Bradley: Get the hell away from that hole in the middle of the library and sort through the more impressive-looking books.

Bradley lingered for a moment, then floated away from the hole in the middle of the library. It wasn't a large hole, but it was big enough to fall into. He wondered... if he went in, couldn't he just pull Ochita and Taric back out? Maybe not.

He floated towards the hastily-bound books, pondering the situation. Why were there rips in space in the middle of a resort? Why did they only appear in the locations that the Heroes headed to complete quests at? He sorted through the old, torn books for a moment, noticing that most of them had neither names nor author signatures. Every one seemed to be some kind of staff diary from various Shy Guys.

He noticed one lone book on the lowest shelf. Dust covered it, and it was bound in purple leather. Only royalty had access to the materials and processes required to dye things purple. On the front of the book, there was nothing. But the first page said:

"The Origin Story
By Princess Toadstool I"

A book written by the first princess of the Mushroom Kingdom!? In a library in the middle of a resort? Bradley nearly shrieked. He quickly flipped to the next page, but was disappointed to find that the book was mostly written in gibberish. Perhaps it was some kind of encoding. Hm... he should probably ask Zach.

Oomph: Follow cute-fang ghost.

"Little Fireball can talk!? Oomph surprised, or impressed. What name anyway? Also, good taunting. Five points for technique. Plus five points for it being Zach... ack... ackary zach.""

Amadeus said nothing at that moment. Oomph knew it was a good idea to bring along an extra crew member after Fuzz disappeared. After all, this one ended up being a little like him!

The two walked into the one-room library. At least, it looked like a library. Oomph nearly walked straight into the hole, but noticed it and stopped short. He eyeballed the rest of the library, looking for the easy reading section.

"Erm, Oomph does not read on regular basis... will leave big wordy tomes to nerdy ghosts with cute little fangs. If there is one around." He looked around for a moment and spotted some children's tomes. Walking over to them, he called out to Amadeus. "Also, talking fireball should be careful. Books don't like fire. Fire is like water to books, as water is to fire without books. Also, books don't like water either."

Bradley raised an eyebrow at Oomph. Of course, this was hidden by the shyguy mask he had put on. "C-cute? Er, um, um... Oomph, I d-don't know how to b-break it t-t-to you, b-but just b-because I st-stutter a lot doesn't m-mean I'm, um, you know..." The Author rages from afar, unable to make a hilarious Oomph reaction face due to lacking a tablet.

Oomph shuffled through the shelf of children's tomes and spellbooks. Very Hungry Wiggler, Sleep Tight Little Fuzzy, Yoshi's Playhouse... No, none of these were spellbooks. He had nearly given when he saw just the book he wanted. It must have been in the wrong section, because it didn't look look like a children's book.

White Wizard's Handbook. Oomph picked it up and read through it. To his surprise, he could read a little more easily than he remembered being able to. The book was filled with diagrams and excerpts from the finest clerics in history. He pocketed it.

Zachary: Find Joe.

"Oh shit, I see it. Run for it Joe, I'll try to stall it and be right behind you!" Zach swung his sword around his chest in preparation. The battle was on.

In front of Zach, the Shy Guy chef made a menacing pose. Zach fueled his raw energy into the bronze blade.

"Time to see if I've still got it." Zach, to his great surprise, did indeed still have it. He jumped several feet in the air and came crashing down with an energized strike on the Shy Guy! The Shy Guy was ripped in twain!

For a moment, its two halves lied motionless on the cold crystal floor. But a dark aura quickly consumed the body. Nothing was left. Interesting, Zach thought.

Joe: OH GOD OH GOD RUN LIKE HELL.

Joe ran to the northeast, across the Thwomp bridge and under each Thwomp. He nearly crashed into Amadeus, but he was stopped by the latter's newfound fiery fist.

Joe looked around, dazed. He, along with everyone but Zachary, was in a small book storage room of some sort.

Amadeus: Look for a spellbook of some kind.

Amadeus rummaged and rummaged some more through the musty old books in the library. Despite his best efforts, he couldn't find anything like what Oomph had found.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

The plot thickens! Well, not really. Bradley needs to decode a book, and Oomph gets an upgrade to his power level. Zach utterly destroys a Shyguy chef while Joe makes a break for it. Amadeus achieves nearly nothing.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: adwarf on December 23, 2011, 12:10:17 pm
Waitlist me please
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: SeriousConcentrate on December 23, 2011, 12:16:00 pm
"I'm g-going to g-go t-t-take this b-b-book off to Zachary," Bradley said, picking up The Origin Story and putting it away... somewhere. >.> He left the library and flew back across the bridge, circumventing the thwomps as usual, and found the archeologist with the remains of a Shyguy. "Um, um... here!" Bradley said, holding out the book.

Go back, find Zack, and give him da book.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 23, 2011, 12:34:25 pm
Waitlist me please

Waitlisted! At this rate, you'll probably be in some time around 2013.
Title: Re: Mushroom Kingdom Wars RTD: Turn 26: The little scale that tipped
Post by: Dwarmin on December 23, 2011, 12:43:19 pm
Yeah, I am the most awesome healer, right?

Quote
At least I don't have to heal Taricus now.  :D
Quote
Don't jinx it.
Quote
Taric has DIED!

^lol


-------------------------------------------------------------------------------------------------------------

Oomph leafed through the book-boring, boring, boring...boooring. Old Toads in robes recounting how annoying they are. Hmm, who was this at the end?

"The Adventures of of Friar Oomphmoore-Seeking the Seven Silver Spears of Sarasaland"?

Hmm, that sounded interesting. He turned the page and saw a Koopa that looked sort of like him-same dull witted brutishness beaming from his gaze, same dark green shell, even the same color koopaboots, thought he was sure that wasn't inherent.

Maybe they were related? He read on!

...

Apparently, Friar Oomphmoore has been a tireless battler of evils-for real evils, not just occasionally smacking them down, insulting their everythings, and then walking off-and lying his shell off like Normal Oomph did when someone asked what happened.

He had put down hordes of Skelekoopas, Dry Bones, Pionpi, swarms of evil Metools (some sort of evil helmeted robot that lived in a futuristic land), Possessed Pianos, Unchained Chomps, Angry Suns, Tap Taps, Thwomps, Whomps and Blarrgs. And lots of Boos-literally hundreds of Boos, along with their boo-children, and boo-wives and boo-husbands...even their boo-dogs...they were all probably evil, right?

His (probable) ancestor had lived by one Golden rule. "Anything you can start punching, you can kill with punching by keeping on punching it-and healing is letting you keep on punching it, so you can heal while your healing, and punching and punching while you're healing to punch." What an glorious insight!

Oomph read more. Luckily, The Friar hadn't liked to write words all that much, so he had put in lots of badly written art to entertain his readers. Amazing!

Action: Unbind my Healing Spellbook, and bind the White Wizards Handbook.

Give the Healing Spellbook to anyone who asks. Probably Firebro.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 23, 2011, 02:34:14 pm
Next turn will be a big turn, and it would be blasphemy to do it without illustrations, so it'll probably have to wait until after Christmas.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: TherosPherae on December 23, 2011, 03:00:50 pm
Joe: Go find a medkit or a mushroom or something before you bleed to death.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: Dwarmin on December 23, 2011, 03:05:56 pm
OOC: We should have two healers next turn, Theros. I'll probably just let rip with cure all and top the rest of us off.

Also, I should ask FFS, whats the effects of Enfeebling? No more Oomph muscles? :(
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 23, 2011, 03:09:20 pm
OOC: We should have two healers next turn, Theros. I'll probably just let rip with cure all and top the rest of us off.

Also, I should ask FFS, whats the effects of Enfeebling? No more Oomph muscles? :(

It's not that bad. -1 to Slash, Pierce, Crush. Getting over it would just be a matter of getting better weapons. The hardest part is going to be keeping up with the MP costs due to becoming the team's buffer, which is why I included Drain in there to let you drain MP. But enemies are pretty scarce.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: Dwarmin on December 23, 2011, 03:31:56 pm
Allies on the other hand are quite plentiful. :V

*eyes Bradleys juicy MP's*
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: Zako on December 23, 2011, 05:18:22 pm
"Wow..."

Zachary spent a moment just looking at his sword and where the shyguy's body used to be, before suddenly bursting into a short dance on the spot out of joy. Stopping after a minute of joyous grooving, he decided that he just had to run across the bridge and hope for the best. Suddenly that boo, Bradley he thought it was called, floated out of the darkness and held a book towards him.

"Oh, thank you. Wait, WHAT!? How did you find this?! This isn't the sort of place for something like this to be found just lying around! Still, I'll tell you the basics, that should help us all."

Dance a little out of joy from slaying such a mighty foe, explaining to anyone that may interrupt me why I'm doing it. Then take a look at this book of Bradley's and tell him the basics of it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 24, 2011, 09:38:17 am
Since you guys did befriend a Shy Guy at the start of the dungeon, I'm going to go ahead and add Shy Guys to the race selection in the first post. That thing needs to be updated pronto, but I'll get around to moving it to the new system later. Regular (non-corrupted) Shy Guys start with no active abilities, but start with the great passive abilities Strong Will, Shy Guy Transformation and Spear Affinity. The first one is great, but the greatest benefit to Shy Guys is being able to transform into any of the canon (and non-canon) subspecies, which all have signature abilities and benefits of their own. Fly Guy, Anti Guy, Big Guy, Chef Guy... etc.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: Firelordsky on December 24, 2011, 08:10:06 pm
Read the first 30 words of every book to see if any book in this section will help me in anyway possible.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 25, 2011, 08:32:13 am
(http://img.ie/8a7c8.png)

Got my new tablet! Didn't have time to throw together a full cast image or shading or anything.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: SeriousConcentrate on December 25, 2011, 08:36:42 am
D'awww... C:
Title: Re: Mushroom Kingdom Wars RTD: Turn 47: Zachary the Destroyer
Post by: freeformschooler on December 25, 2011, 10:33:14 am
Since it is Christmas, I think I will copy Serious and give you all your choice of:

-5 HP or
-5 MP or
-A random item (which I will roll 1d100 for the quality of)

At the end of the big thing coming up. Trust me, you'll need whatever you get as this dungeon is about to get a lot harder. Make yer choice!
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: SeriousConcentrate on December 25, 2011, 10:44:10 am
I'm such a positive influence. ;D More MP because I can't be squishy, I'm incorporeal! :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: freeformschooler on December 25, 2011, 11:35:12 am
Expect lots and lots of this as I catch up on the couple of weeks where I couldn't art. Especially in this next turn, which I'm not doing today. OR AM I? Probably not.

(http://img.ie/c6a80.png)

Man these things are so much fun to draw.

EDIT: Quick sketch of Amadeus. My MKW panel style is sort of evolving like a Pokemon in that, while it's still vaguely chibi-looking, it's more proportional and recognizable.

(http://img.ie/abb97.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: SeriousConcentrate on December 25, 2011, 11:48:17 am
It's pretty interesting to go back sometimes and see how the art evolved. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: Zako on December 25, 2011, 11:51:45 am
I'm torn between MP or HP. Does my fireball I ability cost any MP?
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: freeformschooler on December 25, 2011, 11:58:13 am
I'm torn between MP or HP. Does my fireball I ability cost any MP?

Nope. I designed the Human race around being able to juggle their starting abilities (they would ideally only have 1-2 turns after using both before the next one was recharged, and then the next one, and back again). If anything, the only immediate effect of gaining MP would be being able to cast from Oomph's old spellbook, which would certainly be nice. Backup healing and all.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: Zako on December 25, 2011, 12:35:13 pm
You mean I could have used fireball on that monster of a shy guy all this time?! Eh, whatever. I'll take the HP increase, more HP is always good.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: freeformschooler on December 25, 2011, 01:04:52 pm
HP for Zako, MP for Bradley.

Since you're all getting upgrades, you know what you need?

Spoiler: LEVEL UP FACES (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: Taricus on December 25, 2011, 01:07:19 pm
Bradley's is downright hilarious :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: SeriousConcentrate on December 25, 2011, 01:18:02 pm
I think you mean Zach's. :P I can't stop seeing his upper lip line as being a pencil-thin mustache for some reason.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: Dwarmin on December 25, 2011, 01:47:05 pm
I might as well take MP UP too.   :)
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: freeformschooler on December 25, 2011, 04:35:00 pm
Spoiler: The last batch (click to show/hide)

And Joe takes the cake for silliest face thus far.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: Firelordsky on December 25, 2011, 07:28:49 pm
I'll take the free item.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: TherosPherae on December 26, 2011, 04:55:30 am
I'll take free item as well. The gambler, it is me.
Title: Re: Mushroom Kingdom Wars RTD: Turn 47.5: Christmas Presents
Post by: Zako on December 26, 2011, 06:53:14 am
I dont think of them as level up faces, I think of them as WAR FACES!

(http://ih0.redbubble.net/image.9676120.9644/sticker,375x360.png)

And I go:
(http://img.ie/4cb4c.png)

That's fucking terrifying.
Title: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: freeformschooler on December 26, 2011, 05:18:00 pm
Turn 48

Location: The Center (Aqua Resort)
Time: Evening
Weather: Shadowy
Light: Faint

Turn Actions

Bradley & Zach: Investigate.

Bradley floated out of the library and once again around the line of Thwomps. As he flew around, he noticed that Joe had entered the library. Where had he been all this time?

Just like Bradley expected, Zach was back in the entrance hallway. He was doing a little victory dance due to the Shy Guy's defeat.

"Uhm..." Bradley floated around.

Zach stopped and stood straight.

"Um, um... here!" Bradley gave the book to him.

Zach flipped through the book for a moment.

"Oh, thank you. Wait, WHAT!? How did you find this?! This isn't the sort of place for something like this to be found just lying around! Still, you're wanting to know what this is about, right?" He looked back up from the book and at the blue-capped ghost.

Bradley nodded.

"Well... this book is written in an encoding from ages long past called Beanscript. Unfortunately, I can't read it myself. We would have to find a scholar from the Beanbean kingdom if we wanted to know what it said. And you know how those Beanbeans feel about Mushroom Kingdom loyalists." Zach handed the book back to Bradley, who sighed. It was worth a shot.

Oomph: Binding time.

Oomph, upon reading through the Handbook's section on Friar Oomphmore, decided to go ahead and bind the book. He unbound his old spellbook and handed it to Amadeus. The book burned up in Amadeus' hands, but Oomph paid this no mind. He let the White Wizard's handbook become a part of him, and in just a moment, he gained the abilities Cure All II, Protect II, Drain II, and Enfeebling.

Joe: Go find a medkit or mushroom or something.

You search the library for some kind of healing item, but only end up walking around in circles, panting. You notice Oomph on the other side of the library, fumbling around with inventory management. Maybe he could heal you?

Amadeus: Read the first 30 words of every book.

You attempt to speed-read your way through a bunch of books, but only end up setting fire to half of them. The other half aren't very helpful, other than a worthless spellbook which teaches you how to spell "book".

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

Oomph, Joe and Amadeus continued sorting through the library's books. After a few minutes, they realized they were nearly out of material, and the room they were in was a straight-up dead end. They would have to cross the bridge again and go the other way to continue their adventure.

Oomph noticed the ground shaking. He passed it off as nothing more than simple vibration until a rumbling sound came from the northern wall. In just a minute, small chunks of rock started crumbling off of said wall, up until the wall itself burst open, revealing yet another shadowy figure behind it.

The figure just stood there for a moment. Joe examined it closely. He noticed it had what looked like round animal ears, and its right arm dashed to and fro like some manner of lightning bolt.

The shadowy creature stepped forward. "Who of you is leader of this world?"

(http://img.ie/25cbb.png)

The team hesitated.

"I will not ask again. Who of you is leader of this world?" The being took a few more steps into the library, but the three Heroes had no idea what to do or say.

Oomph pointed to himself, mostly just to see what would happen. He could take this shadow creature in a fight.

"Then I will rip you apart, and afterwards shred the remainder of this world until I have found a cure." The shadowy creature darted towards Oomph, but he blocked its advance with his Koopaball Club.

(http://img.ie/94493.png)

The creature jumped back and raised its lightning arm. Time for a fight!



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Zako on December 26, 2011, 09:34:49 pm
(You forgot my extra hp!)

Zachary hears the fighting coming across the bridge, along with a nasty sounding voice. He had to hurry!

Brace myself and rush across the bridge!
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Dwarmin on December 26, 2011, 09:41:56 pm
Oomph grinned, ducking lightning slashes.

"Oomph think you look like a pretty shadow Lady. Leader of the World-Oomph could use girlfriend...available?"

*duck*

"Oomph thinks you beautiful on the inside!"

*swipe, slash*

"Oomph likes shredding things too...but he would never shred your heart."

Action: Cast Protect on Self, fight defensively.

Try Oomphian diplomacy on the shadow something person. Melt her/its heart with my charming style.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: freeformschooler on December 26, 2011, 09:43:28 pm
(You forgot my extra hp!)

No I didn't.

At the end of the big thing coming up. Trust me, you'll need whatever you get as this dungeon is about to get a lot harder. Make yer choice!

Unfortunately, the current thing is not the big thing! It will be later.

EDIT: Uh... I sort of have to have a character from the waitlist make an appearance next turn. I tried to reach Rentorian, but no dice, so I guess I'll ask CJ.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Zako on December 26, 2011, 10:14:30 pm
I'm supposed to have 15 aren't I?
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Toaster on December 26, 2011, 10:15:51 pm
I'm here if you need me!
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Toaster on December 26, 2011, 10:34:48 pm
Just in case:

Spoiler: Crank, the Gloomba (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: SeriousConcentrate on December 26, 2011, 11:04:24 pm
Bradley watched Zach run back to the bridge, then turned back to the book in his... hands? "Darn it..." he sighed as he put it away somewhere. "Beanbean Kingdom... Maybe we'll drop by there on our travels."

Loot the room.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: CJ1145 on December 27, 2011, 01:35:39 am
I received a message to post a character sheet post-haste. I follow any orders I am given with literally no thought put into it, so here we go!

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: freeformschooler on December 27, 2011, 08:59:28 am
I'm supposed to have 15 aren't I?

You're supposed to have 10 until the end of the big thing.

CK, thank you for posting a sheet, and double thank you for that excellent reference art! Your bio leaves me a perfect way to work you in later.

Attempt to speak to the ghost of the chef. If there isn't one, loot the corpse.

For a moment, its two halves lied motionless on the cold crystal floor. But a dark aura quickly consumed the body. Nothing was left. Interesting, Zach thought.

These things don't leave corpses. Presumably, they just get shipped off to the Neverwas like Taric did when he died this way.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: SeriousConcentrate on December 27, 2011, 12:38:56 pm
Oh. Crap. (That's what I get for not paying too much attention to everyone else's turns. >.>) Editing.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Firelordsky on December 28, 2011, 05:36:52 pm
Attack the half-shadow-half man-beast whose name is Tankra who is the late President of the United states, JFK whom after he was assassinated he was reborn in Argentina and 38 years later he died of cholera and turn into the half-shadow-half-man that we see now, but I digress because as to speak Tankra's name is to summon her awful presence and her only fear is the light and only joy the dark.There, I posted, happy?
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: freeformschooler on December 28, 2011, 05:37:53 pm
Much better, yes.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: TherosPherae on December 29, 2011, 05:17:40 am
Joe: Flip your shit. Leave no shit unflipped. Then do what you can to not actually die.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: freeformschooler on December 29, 2011, 05:22:24 pm
While turns are indeed slower to come now that I've got my tablet back, feel free to entertain yourself in the mean time. (http://www.bay12forums.com/smf/index.php?topic=98201.0)
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Dave1004 on December 29, 2011, 09:45:55 pm
Endless Wait-list, please!

Name: Numar Kulan
Bio: Few words. Lived alone. Lots of bears. Trained. Ten years. Warrior. Life to decide.
Race: Human.
Appearance: Tall, with corded muscles and brown hair.
Title: Re: Mushroom Kingdom Wars RTD: Turn 48: A Hostile Shade
Post by: Firelordsky on December 31, 2011, 07:57:36 pm
Endless Wait-list, please!

Name: Numar Kulan
Bio: Few words. Lived alone. Lots of bears. Trained. Ten years. Warrior. Life to decide.
Race: Human.
Appearance: Tall, with corded muscles and brown hair.
Why can't you just make Zangief from Street Fighter?
Title: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: freeformschooler on January 04, 2012, 06:09:58 pm
Turn 49

Location: The Center (Aqua Resort)
Time: Night
Weather: Shadowy
Light: Very little

Turn Actions

Amadeus: Attack the half-shadow-half man-beast.

Amadeus pulled back his right arm and charged across the library. He caught up with the hostile shade and hit it hard with his hammer. The shadow creature was knocked into the air, momentarily freeing Oomph from its assault. Oomph dodged to the side and Amadeus waited for the being to fall to the ground.

The creature was just small enough to fit into the black hole in the middle of the library. It hit the ground near the hole and tumbled backwards into it. Amadeus was uneasy at first, but realized that the battle was won.

Oomph: Cast Protect on Self, fight defensively.

Oomph waved his club around, creating a magical field around him. He felt heavily protected from damage.

"Shadow lady? You down there?" Oomph stared down at the hole. She - it - was gone. "Oomph think you look like a pretty lady. Leader-of-the-World, Oomph, could use girlfriend... available?"

He focused his eyes at the hole. Two white dots far below appeared to be getting larger with every passing second. What was going on down there?

Joe: Flip your shit. Leave no shit unflipped.

Joe flipped his shit. His shit started flipping out so hard that it went all the way around and flipped back in, becoming a horrible variety of anti-shit.

He decided that the best way to not die was probably to avoid attacks. But it appeared as though the threat was already gone.



Bradley: Loot the room.

Bradley floated around the entrance hall a little longer, but couldn't find anything else of use. It was pretty empty.

"Sorry!" A voice called out that single word as something rushed past Bradley and to the northeast. It was tall and blue.

Zachary: Brace yourself and rush across the bridge.

Zachary heard fighting across the bridge, along with a nasty sounding voice and something buzzing past him in that general direction. He made a run for it, dashing around the northeastern corridor, across the stone bridge and under one, two, then three Thwomps without taking more than a single point of damage.

He saw a blue-dressed human holding some sort of bow looking around the room, disconcerted. On the other side of the room, Oomph and Amadeus peered into a small hole in the floor. Joe sat himself against a bookshelf.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Amadeus (Firelordsky) (click to show/hide)

Turn Outro

A rumbling in the ground. That's how trouble starts.

Bradley flew back around to the library. All his teammates - plus one more - were gathered around that one hole in the ground. What were they watching?

The ground shook once more, and the white dots beneath the black hole in the center of the library grew larger and larger until they burst out of the hole with an unrelenting force. Streaks of shadow darted across the room as the shadow creature flew out of the hole with a champion's grip on none other than-

(http://img.ie/45acb.png)

"Ochita!?"

Bradley and Oomph dropped their jaws. The shadow creature stepped off of the portal and onto the hard floor of library.

"What is this madness!?" The being threw Ochita's fully living body in Bradley's direction. "A spy from your world trying to sneak through the Neverwas and find his way to mine? Insolent fool!"

(http://img.ie/cab28.png)

The tall, blue man readied his bow. He aimed for the shadow creature's throat. "Alright, that's it! I didn't want to have to use this, but if you're not going to tell me what's going on, I might have to!"

"Silence!" The shadow creature's voice echoed through the room. "I cannot win this battle, so I must leave. I will be back!"

The shadow creature ran through the hole in the northern wall, and the tall, blue man chased after it. After the dust from the chase parted, the Heroes gathered around Ochita, who slowly brought himself to his feet.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Darvi on January 04, 2012, 06:16:19 pm
Or you could have yet again another guy take the character.
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: freeformschooler on January 04, 2012, 06:19:31 pm
No, I'm not doing that again.
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Dwarmin on January 04, 2012, 06:34:17 pm
Oomph made a confused and helpless gesture. "Oomph was sure Ochita was died. Huh! Bye Ochita! Oomph has to go fight now!"

Instead of waiting for a response, he chased after the Archer and his shadowy enemy and possible girlfriend.

Action: Chase after the Blue Archer Man!
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Taricus on January 04, 2012, 06:35:54 pm
Foe yay much Dwarmin? :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Dwarmin on January 04, 2012, 06:37:45 pm
You'll notice my action is chase after the archer and not the shadow-person. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Taricus on January 04, 2012, 06:45:44 pm
Action, yes, but that isn't the fluff :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: SeriousConcentrate on January 04, 2012, 07:29:49 pm
Bradley floated over to Ochita and started lightly patting him with one of his hand...things. "Are you OK?" he asked, somehow managing not to stutter.

Assess Ochita's condition! ...and loot him before he gets up if he turns out to be an NPC. >.>
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: TherosPherae on January 04, 2012, 10:58:31 pm
Joe: You just don't even know any more. Try to get someone to heal you, though, this is painful regardless of weird shit.
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: SeriousConcentrate on January 04, 2012, 10:59:49 pm
In addition to previous action, give Joe a Red Mushroom. Shit looks painful. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Zako on January 05, 2012, 02:49:04 am
"Joe, be cool. I took care of that mean bastard back there. Don't loose it now, we need you in fighting form."

Comfort Joe then see if I could remember if I have seen that blue guy before, and if so, where. Also, stop Oomph from doing something stupid, wordlessly and just shake my head at him with a frown.
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Ochita on January 05, 2012, 05:34:28 pm
Flashback montage~
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: Blade Master Model 42 on January 10, 2012, 07:42:46 am
Add me to the waitlist of doom, in the vain hope that people will start dropping like flies.
Title: Re: Mushroom Kingdom Wars RTD: Turn 49: Dead Ochita, what dead Ochita?
Post by: freeformschooler on January 28, 2012, 01:26:19 pm
(http://tnypic.net/b76bb.png)

Not dead yet. I've been working hard on - and finishing - the first story arc in Luigi Quest, which is set in this game's universe if you're interested. Now, for Ochita's turn I'm doing a recap, so that's taking a while, even if it doesn't cover everything.
Title: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: freeformschooler on January 28, 2012, 10:00:00 pm
Turn 50

Location: The Center (Aqua Resort)
Time: Night
Weather: Shadowy
Light: Very little

Turn Actions

Bradley: Assess Ochita's condition! And give Joe a Red Mushroom.

Bradley breathed a sigh of relief. Even though a battle was still in progress, it was good to see Ochita again. Almost all of the people he started adventuring with originally were dead or gone, so having one back - especially one who just mysteriously disappeared - was a load off his metaphorical shoulders.

Ochita was fine. The shadow creature hadn't harmed him, other than giving him quite a scare. It might have scratched him up if that blue guy hadn't chased him off. Who was that, anyway?

Bradley noticed Joe was in a corner of the library aching. He floated over and handed him a red mushroom. He could tell the poor Toad couldn't tell what was going on, even though he gladly ate it.

Oomph: Chase after the blue guy!

Oomph turns will now be narrated in Oomph-o-vision! Oomph see blue archer man chase after future shadow wife. Not good, shadow wife need to be protected! Oomph rush past hole in wall of book room into dusty corridor with spiderwebs and white suits lying around. Oomph not see where shadow lady or blue archer man go, but it looks like water and ninja squids block Oomph's path down the corridor!

Spoiler: Oomph-o-vision (click to show/hide)

Joe: Try to get someone to heal you

Joe's pain was noticed. He gobbled up one of the ghost's Red Mushrooms and felt a bit better. After healing 5 HP, he could stand up and fight again.

Zach: Comfort Joe then see if you can remember if you have seen that blue guy before.

Zach helped Joe to his feet and tried to remember if he'd seen that blue guy before. Quite the opposite. In fact, there was something about his mannerisms... the way he moved, was shaped and spoke... that was just different from anyone else Zach had ever met. It's like he wasn't quite human, even though he looked human enough.

Amadeus: Be eaten by the author.

Spoiler (click to show/hide)

Ochita: Flashback Recap montage~

The GM was far too lazy to prepare a series of flashback pictures, so Ochita instead got a poorly-done recap.

Spoiler: Wall of Text (click to show/hide)

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Turn Outro

Oomph spat into the water where the Bloopers awaited his first strike. You've won this round, funny-looking blue archer man.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: TherosPherae on January 29, 2012, 02:07:14 pm
OM NOM NOM PLAYERS

Joe: Follow Oomph, I guess?
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: Ochita on January 29, 2012, 03:16:10 pm
Aaaaaah my flickering torch is a iron lance whaat.

Ochita: Follow that blue guy!
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: freeformschooler on January 29, 2012, 03:33:03 pm
I ALMOST left it like that for the hilarity, but it might confuse others (like me) down the road, so now you have a regular iron lance.
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: Ochita on January 29, 2012, 03:55:59 pm
And I'm fairly sure I spent my whole allowance at the start, so unless in the neverwas money just rains from the sky, I don't think I should have 400 coins.
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: freeformschooler on January 29, 2012, 04:06:52 pm
Nah, you didn't. You still had the money well into the first dungeon. (http://www.bay12forums.com/smf/index.php?topic=87745.270) I guess that makes you the richest party member.

EDIT: Unless that too was a mistake. But 400 gold isn't a huge deal so I'll probably let you keep it.

EDIT EDIT: Indeed it was. But you are possibly the least powerful party member so I'll say the Neverwas was made of money, if only for a brief second.
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: Taricus on January 29, 2012, 04:10:54 pm
Ooohh, it's like someone stomped one of those "P" buttons :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: Zako on January 29, 2012, 09:08:51 pm
"What was that all abo- hey! Where are you going?!"

Follow this new companion and question what happened to him.

Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: SeriousConcentrate on January 30, 2012, 12:57:04 am
Bradley shrugs.

Follow Oomph!
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: Dwarmin on January 30, 2012, 09:41:40 am
"Ninja Squids not stop Oomph from getting action!"

Action: Pull one one of the Ninja Squids out of the water and throw him back down the hallway towards my incoming friends.
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: freeformschooler on January 30, 2012, 10:05:25 am
That is going to make for a hilarious image.
Title: Re: Mushroom Kingdom Wars RTD: Turn 50: The Author is the Real Bad Guy
Post by: Toaster on January 30, 2012, 10:07:03 am
Nice recap.
Title: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: freeformschooler on February 02, 2012, 11:43:59 am
Turn 51

Location: The Center (Aqua Resort)
Time: Night
Weather: Shadowy
Light: Very little

Turn Actions

Bradley, Zach, Ochita, Joe: Follow Oomph.

Everyone in the main team who is not Oomph followed him into the dusty corridor. They surveyed their surroundings for the blue man and the shadow creature, but saw nothing of the sort. It appeared the shadow creature and the blue guy had escaped through yet another hole in the wall to the north.

They noticed Oomph attempting, futilely, to get around some Bloopers hanging out in a water-filled break in the corridor. It didn't look like they were going to get past the Bloopers - and towards the hole in the wall - without fighting or otherwise removing them from their stations.

Bradley and Joe noticed something strange: there were white suits of armor lying around the corridor on both ends, seemingly discarded. Each piece of the suits was shaped like either a cylinder or a cube, including the helmets.

Oomph: Chase after the blue guy!

"Ninja Squids not stop Oomph from getting action!"

Spoiler: Initiative (click to show/hide)

Oomph try to grab and throw leftmost ninja squid, but it dodges out of the way! Oomph infuriated. How ninja squids so fast in water?

Both Bloopers: Retaliate.

Both of the Bloopers squirted ink at Oomph from their tentacles, but only one of them hit. And, due to Oomph's critical protection aura, the ink just bounced off his armor. What a boring battle.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Enemy List

Spoiler: Blooper 1 (NPC, enemy) (click to show/hide)

Spoiler: Blooper 2 (NPC, enemy) (click to show/hide)

Turn Outro

The Bloopers were obviously frustrated at their ineffectiveness, but just in time, Oomph's protection aura ran out. They could harm him again! However, the rest of the team joined in the fight, outnumbering them.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: SeriousConcentrate on February 02, 2012, 11:53:02 am
Bradley floated up and around, going behind the Bloopers while they were occupied with Oomph, and looked at the water. He knew what to do here!

Sparkflash the Bloopers! And, if possible this turn, examine the Cameo armor nearby a little more closely.
Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: Dwarmin on February 02, 2012, 12:04:46 pm
Oomph shook his fist at the ceiling in regard to his impending God nerf.

Action: Oomph uses drain on one of the Bloopers!
Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: Ochita on February 02, 2012, 12:11:00 pm
Ochita grinned, it was good to be back, charging at the water, he jumped at the Blooper.

Jump power-attack at Blooper 1!

Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: TherosPherae on February 02, 2012, 07:59:17 pm
Joe: Hit the squid.
Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: Zako on February 02, 2012, 09:17:53 pm
Zach shrugged once again, and it dawned upon him in that moment that he might be doing that a lot.

Slash Blooper 2!
Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: anailater on February 03, 2012, 12:13:49 pm
Wait list me please
even if it will take me a year and a day to get in. ;)
Title: Re: Mushroom Kingdom Wars RTD: Turn 51: NOTHING HAPPENS
Post by: freeformschooler on February 03, 2012, 12:31:13 pm
Wait list me please
even if it will take me a year and a day to get in. ;)

Alright, you're on the waitlist.

I've also removed Rentorian from the waitlist. Him being on there kind of held it up for a while, and I PMed him telling him it was his turn to play when his character was about to be introduced. But he never responded, not even later, and never really posted about it. If he wants to be waitlisted again he can post in here once more.

CJ's character will "officially" join before this dungeon is over, but right now he's just like an NPC if that's confused anyone. The recent crazy plot events have kind of distracted the team from finding their way to Count Bloop, so it'll probably be more mundane for a while (like the last dungeon) as the shadow lady and Dirk went off somewhere else.
Title: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: freeformschooler on February 03, 2012, 05:53:12 pm
Turn 52

Location: The Center (Aqua Resort)
Time: Almost Midnight
Weather: Shadowy
Light: Very little

Turn Actions

Blooper 1: More ink!

Noticing how Oomph's beehive barrier was gone, the first - and leftmost, from Oomph's perspective - Blooper shot another burst of ink at the green Koopa from one of his tentacles. The attack was a direct hit, and Oomph's face was covered in ink! He took 4 damage, but brushed it off. He had plenty of HP to spare.

Blooper 2: Notice Zach approaching. Target him.

The second Blooper noticed Zach running towards it. It swam backwards and shot out more ink, intercepting Zach and breaking his stride. Zach's shades were knocked off for the umpteenth time, and as he reached around to find where they landed, he realized his eyes were burning and he could barely see. Rats. Ink must have gotten in them.

Bradley: You know what to do.

Bradley floated above and behind the Bloopers. As he watched the battle rage on below, he waved his dagger around and called lightning to the material plane. The water the Bloopers were in flashed with the crack of electricity for a brief moment, and they both took 8 damage. The Bloopers seemed dazed, and couldn't tell it was Bradley who had injured him.

He took advantage of their small sight radius and floated over to one of the white suits. He'd never seen anything like it: the top of it - along with the knee sections - were tipped with green accessories that jutted out. Other than that, it was complete white. Except...

Bradley noticed the face area was tinted grey. He couldn't tell whether that was intentional or just dust, so he floated closer to wipe it off, and through the grey section he was horrified to see the shape of a Human skull.

Oomph: Use drain on one of the bloopers!

Oomph wave around club and drain Blooper One. Oomph feel magic again! Should probably be worried about effects of dark magic, but too busy fighting.

Joe: Hit the squid.

Spoiler: Greatsword Warrior (click to show/hide)

Joe hopped to Oomph's side and easily dispatched the first Blooper with his greatsword.

Ochita: Jump and Power Attack Blooper 1!

Ochita, feeling truly alive once more, took a running jump towards the water and pierced the other Blooper's head! The Blooper, along with its nearly identical comrade, sank into the water. The battle was won, and Ochita finished his jump by falling into the water, splashing Joe and Oomph. The water was only about three feet deep, but his robe was soaked.

Zach: Never mind.

Zach prepared his assault again despite being blinded, but managed to see Ochita and Joe finished off the Bloopers. No need to attack, it appeared.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)

Turn Outro

The rest of the team joined Bradley in examining the white, full-body suit behind the Bloopers. What was it doing here? Why was there a dead Human in it? And why were Bloopers guarding a seemingly unused section of the Center?

Time would only tell. For now, an exit lead north, probably made by the same shadow creature.



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: Ochita on February 03, 2012, 06:32:28 pm
Investigate that suit.. Maybe I can use it as armor?

Ochita breathed a happy sigh "Ah.. Its good to be back where color, and real feeling exists. Ah, Bradley. I remember you. I see that we lost a couple of the originals.."

Ochita sighed deeply while he got over to the other side of the water, and climbed up.

"New guy. I was in a place called the neverwas.. With Taric. The last I saw of him, he was alive.. A place devoid of light, of feeling, of color. All was black or white. I encountered a toad, fallen though a gap, which was being harassed by shapes, with their own language. Beating them off, it told me with its dieing words ' There. Is. No. Escape. However, if you do escape, and if that 'bitch' hasn't killed grimtoad yet, tell him that cassie loves him. And, tell peach that she can finish the job without him.' And then she died..."

Ochita sighed deeply, again. "And then I was pulled though, by the.. thing that we are now following. And that is all that I can tell."
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: freeformschooler on February 03, 2012, 08:22:46 pm
"New guy. I was in a place called the neverwas.. With Taric. The last I saw of him, he was alive.. A place devoid of light, of feeling, of color. All was black or white. I encountered a toad, fallen though a gap, which was being harassed by shapes, with their own language. Beating them off, it told me with its dieing words ' There. Is. No. Escape. However, if you do escape, and if that 'bitch' hasn't killed grimtoad yet, tell him that cassie loves him. And, tell peach that she can finish the job without him.' And then he died..."

Wow, I had actually forgotten about that last part. It's funny because now you're back prematurely. A+ roleplaying man.

(Also the Toad was female but it's not like you could tell from the piss-poor drawings back then. Or like your character could tell from the black or white.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: Ochita on February 03, 2012, 08:30:39 pm
Well, those drawings were pretty good. I mean, how many RTD's can boast that they have artwork and flashes for stuff?

Also, thanks. Its worth quite a bit, coming from you.

(Also wow looking back on things oh god so many things that are worth loads. I think I could start to get an idea of what might be going on.. but I'm not going to say my findings. Still, this story is extremely interesting..)
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: freeformschooler on February 03, 2012, 08:35:04 pm
(Also wow looking back on things oh god so many things that are worth loads. I think I could start to get an idea of what might be going on.. but I'm not going to say my findings. Still, this story is extremely interesting..)

(If you're actually interested in the story, you can ignore most of the stuff from the suggestion game and just read the exposition here (http://www.bay12forums.com/smf/index.php?topic=98201.585) to get an idea of what the Capital Letter Words used actually mean. It doesn't all make sense yet but it will eventually.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: Ochita on February 03, 2012, 08:42:17 pm
(Read though that, thought it was extremely cool. Trawled though thread, as I sometimes do. Discover things. Mind is blown. So yeah. Stories extremely interesting, as I put.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: SeriousConcentrate on February 03, 2012, 11:10:54 pm
Swallowing his fear, Bradley investigated the armor further, trying to ignore the body inside. "M-maybe you c-c-could wear it,"  he said, before turning to Ochita. He was smiling, although it was hidden by the mask. "G-good t-t-to see you again. I thought we l-lost you," he said.

Help Ochita with the armor, if necessary. If not, follow Oomph since he's probably going to run ahead. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: Zako on February 03, 2012, 11:16:29 pm
"Ahhaowww, my eyes... Damn ink..."

Use the water to wash out the ink and bathe my wounds. Take a rest and have a breather.
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: TherosPherae on February 03, 2012, 11:40:07 pm
Joe: Loiter.
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: Dwarmin on February 04, 2012, 05:03:50 am
"Oomph do arts and crafts!"

Action: Oomph snags the corpses and tie together a  'Blooper Whip' from the tentacles!
Title: Re: Mushroom Kingdom Wars RTD: Turn 52: Bloopers defeated, scary suits
Post by: freeformschooler on February 09, 2012, 09:08:12 pm
I wanted to do a flash for this turn but it looks like that would be overkill. Guess it'll just be a bunch of images then.
Title: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: freeformschooler on February 12, 2012, 12:21:33 pm
Turn 53

Location: The Center (Aqua Resort)
Time: ~Midnight~
Weather: Shadowy
Light: Pitch Black
Soundtrack: Shadow Temple - Legend of Zelda: OoT (http://www.youtube.com/watch?v=7hosMIlSCuU)

Turn Actions

Oomph: Combine tentacles.

"Oomph do arts and crafts!"

Oomph did a cannonball into the water, splashing everyone with a nasty combination of dihydrogen monoxide and blood. He dived under to find two tentacles seperated from one of the Blooper's bodies. Coming back up, he had a brilliant idea: combine them! Make an inky Blooper whip! Incredible!

He tied them together, knotted them in the middle, wound one around the other and more. Unfortunately, the longer he worked on the whip the less it looked like a weapon. He decided to keep the whip around, but it would probably just have to be vendor trash.

Zach: Use the water to wash out the ink and bathe your wounds. Take a rest and have a breather.
Joe: Loiter.

"Ahhaowww, my eyes... Damn ink..."

Zach sat his torch on the floor and hopped into the water. It was ice-cold for some reason. He pulled up a couple handfuls of liquid, washed his eyes out and repeated for a few minutes. When he was done, he could see properly again.

The icy water was too cold to rest in. He hopped back out, grabbed his torch and leaned against the cold wall for a few minutes. Joe walked up and joined him. The rest was just what he needed, and after dozing off for a little bit, he felt much better.

He didn't sleep long, though. He awoke to Joe nudging him to get up. Dang soldiers, won't let a guy nap on the job.

Ochita: Investigate that suit. Maybe you could use it as armor?
Bradley: Help Ochita with the armor, if necessary.

Ochita breathed a happy sigh and climbed out of the water. He had a few moments to take in his surroundings: color, feeling, friends. The Mushroom Kingdom was such a sharp contrast to the Neverwas that he was almost having a hard time knowing if one was real and the other was a dream or not.

"G-good t-t-to see you again. I thought we l-lost you," Bradley floated up in front of hi, wearing a Shyguy's mask. Through the darkened holes in the mask, Ochita could see his blue eyes peeking out. They both smiled, and Ochita patted Bradley on his... head? Yeah.

"Ah... Its good to be back where color and real feeling exist," Ochita bent down to his knee on the white suit, examining it closely. "Ah, Bradley. I remember you. I see that we lost a couple of the originals..."

He went on the explain to Bradley and the rest of the group what all happened to him in the Neverwas. The story would have been shocking if there hadn't been so many shocks already. Nevertheless, they believed him.

Ochita put his hand on the armor. A wave of terror rushed over him for some reason, and his heart skipped a beat. He felt like something was following him... watching and laughing. Something sinister.

Shaking it off, he realized the suit was clearly too heavy to carry around in his arms. He tried to pick it up by the helmet, but it was probably over eighty pounds. Nonetheless, he was one of the Mushroom Kingdom's top ranking soldiers, so managed to bring it to its white-clad feet. Bradley offered to help, but he didn't need it. Now if he could only figure out how to get the skeleton out.

The hallway went dark.

Not natural dark, either. Pitch dark. The only light came from Zach's flickering torch on the other side of room. Ochita could barely see, but he felt a cold, metallic grip on his throat. He tried to yell, but no sound came out. A voice like thunder boomed forth from where the upright suit was standing before the hallway lost its light.

"INTRUDER! INTRUDER! ENGAGING PUNISHMENT PROTOCOL! YOU WILL BE SUBJECT TO THE KING'S JURISDICTION! DO YOU COMPLY?"

An incredibly strong blue light ebbed and flowed in front of Ochita's face. He caught a glimpse of what was threatening him: the suit had a vicegrip on him and was pointing at him with its other arm, which was glowing. He could not longer see inside the helmet.

(http://tnypic.net/87038.png)

"DO YOU COMPLY!? COMPLY OR BE TERMINATED!" The white-suited being shook him vigorously. He had no idea what to do.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Ochita on February 12, 2012, 03:50:11 pm
Oh god I always choose bad things to do.

"Aaah... I am working under the king himself! I am one of his top soldiers, so I am under his juridistion! Now under the name of the king, let go of me!"

Try to convince the being inside the suit that I am part of the same military group as it, and ask it to let me go. If those dont work... do my best to tear my self away.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: freeformschooler on February 12, 2012, 06:13:38 pm
Oh god I always choose bad things to do.

Yeah, I was gonna say. You're my favorite player because you're the least predictable. Keep making crazy choices, please, it makes for the best story :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Darvi on February 12, 2012, 06:26:58 pm
And now I realise that I didn't go far enough into the past to warn Ochita.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Ochita on February 12, 2012, 06:32:16 pm
Oh god I always choose bad things to do.

Yeah, I was gonna say. You're my favorite player because you're the least predictable. Keep making crazy choices, please, it makes for the best story :P
Aheh.

Well. It makes for an interesting game.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: freeformschooler on February 12, 2012, 06:47:05 pm
Hmm... I think I'm going to start adding soundtrack to the turn headers to make them less monotonous. Here, the Shadow Temple (http://www.youtube.com/watch?v=7hosMIlSCuU) is perfect for this turn.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: TherosPherae on February 13, 2012, 01:51:57 pm
Joe: Flip your shit again. WHAT IS UP WITH ALL THIS WEIRD SHIT WHY CAN'T YOU JUST KILL SQUIDS GOD DAMN IT
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: freeformschooler on February 13, 2012, 02:06:33 pm
Perhaps the

WEIRD SHIT

is not spaced out quite enough. Oh well. Won't be this scary for much longer. Dwarmin/Serious/Zako are usually the first to post, wonder what's got them  :-\
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Darvi on February 13, 2012, 02:37:37 pm
Can't tell you. Trade secret.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Dwarmin on February 13, 2012, 02:41:41 pm
OOC: @ FFS/It seemed like something Ochita was handling himself, I was a bit at odds of what to do rather than punch everything, especially since he was attempting diplomacy. But, if you insist. :P

"Let go of friend Ochita, Boxhead!

I'll comply you right in your face!"

Ochita ran toward the light with club in optimal face smashing position.

Action: Club the White suit in the face analogue!
Edit: Unless a peaceable solution is reached. :I
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: freeformschooler on February 13, 2012, 02:47:48 pm
Yeah, if you'd like you can opt out of submitting an action and just have your character watch like Theros is. Just post to say that's what you're doing because otherwise I feel like I'm leaving people out.

This is something I've experimented heavily with lately: writing very heavy dramatic scenes. I think I've discovered that it's something I'd like to keep to a minimum from here on out, especially in this game. This isn't Final Fantasy XIII with Mario, this is a Mario RTD. And while my creative license due to a different settings does allow me to do stuff like this it's not as fun as silly shenanigans.

In fact, it's something I'd love to discuss on #Bay12RTD sometime as I'm currently at odds with the narrative balance here.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Zako on February 13, 2012, 08:42:08 pm
Sorry, been distracted by my shiney new steam games. Tomb Raider: Anniversary is FANTASTIC, and I also got some other cool games like Gemini Rue.

Quickly try to redirect the glowing part of the arm into the roof or floor, away from other people!

I hate having to go against these things, because as far as I know, these things are BADASS and also IMMENSELY POWERFUL WEAPONS OF WAR. How it's even still working with a dead guy in it is a mystery.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Toaster on February 13, 2012, 08:43:00 pm
Are you sure he's dead?
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: Zako on February 13, 2012, 08:45:15 pm
A skeleton implies being dead, so yeah I'm pretty sure. If he was alive, he would have reacted when he saw us enter the room.
Title: Re: Mushroom Kingdom Wars RTD: Turn 53: COMPLY OR BE TERMINATED
Post by: freeformschooler on February 13, 2012, 08:47:21 pm
Yet another thing you'll figure out eventually through a flash!

SPEAKING OF WHICH you haven't even been present for one! God I can't wait to do another flash :P
Title: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: freeformschooler on February 14, 2012, 03:08:10 pm
Turn 54

Location: The Center (Aqua Resort)
Time: After midnight
Weather: Shadowy
Light: A little lighter
Soundtrack: Shadow Temple - Legend of Zelda: OoT (http://www.youtube.com/watch?v=7hosMIlSCuU)

Turn Actions

Bradley: RUN AWAY.

Bradley flew away in a random direction, screaming into the night. In a minute, light started shining through the Center's sparse windows once again, and he realized he was completely and utterly lost.

He took a gander at his surroundings. He was in a small, musty-smelling, dirt-brown room with red banner hanging from the ceiling promoting "the glory of the Mushroom Kingdom". There was an opening in the eastern dirt wall that lead outside. It looked as though the wall was forced apart. On the opposite side of the room, an iron door stood open, presumably leading back to his friends.

Bradley squinted at the northern wall. There was something not right about it. He floated closer, and noticed some very small white text on it:

"Secret writing room
No bullies or Children allowed
xoxo Peach"

Ochita: Attempt diplomacy!
Zachary: Point hand-cannon away from Ochita!
Oomph: Protect friend person!


Ochita kicked his legs around in a vain effort to break free. That wasn't going to work, so he spoke up. The glow of the suited being's arm grew stronger by the second.

"Aaah... I am working under the king himself!" He pulled on the arm of the suit, but if there was a Human controlling it, they were the strongest Human he had ever met. "I am one of his top soldiers, so I am under his juridistion! Now under the name of the king, let go of me!"

To Ochita's surprise, the white-suited person let go, but its glowing arm was still pointed directly at his face. Despite the change in intentions, Zach dashed towards the suit like a blur and tried to redirect its apparent hand-cannon away from Ochita. He succeeded, but the being grabbed hold of his own neck and pointed its weapon at his face!

"Let go of friend Ochita, Boxhead!"

Before the being got a chance to voice the same threat to Zach, Oomph came crashing down with his Koopaball Club. The suit was knocked off of Zach and slid several feet across the floor. Its hand-cannon went off, spraying the ceiling with a blast of blue energy. Thankfully, none of the remaining four team members were caught in the blast.

Light shone through cracks in the hallway's wall once again, allowing everyone to see the results of their actions. The white suit was crumpled on the floor before Zach, Oomph and Ochita, looking lifeless as it had been before the darkness set in.

Joe: Flip out.

Joe was too tired of flipping out to flip out properly, so he just did a little jig and sighed.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Dwarmin on February 14, 2012, 03:12:00 pm
"Crushing not finished!"

Action: Smash the robot into dust!
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: SeriousConcentrate on February 14, 2012, 03:16:18 pm
Bradley went 'huh' to himself. This could be interesting, indeed. Maybe he would find another book like the one he had?

Bradley enters the secret writing room to learn all the secrets.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Ochita on February 14, 2012, 04:04:22 pm
"A.. Ah.. Wait. Lets take it apart, I want to at least try to get some of the armor."

Try to get some sort of armor out of the remains, after Oomph smashes it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: TherosPherae on February 14, 2012, 06:48:06 pm
Joe: ONWARD
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Zako on February 14, 2012, 08:47:41 pm
"You know, somehow I think that that would be a bad idea! Don't go near it, and let's just move on, we need to find our ghost friend."

Stop Oomph from smashing it and push them after Joe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Dwarmin on February 14, 2012, 08:54:58 pm
Mmm, birdo eggs...

"Oomph respectfully disagree. Smashing for Zachrees sakes only.

Is clear, unsmashed threats to Zach can still threaten him as long as they remain unsmashed. So, Oomph smashes them. Once they are smashed, they are no longer threats to him. Therefour, Since everything is a threat to Zach, Oomph can smash everything and is invincible.

I use logic bomb on you. I smash now."
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: freeformschooler on February 15, 2012, 06:54:11 pm
Giant cast image incoming! I've been putting it off for quite a while, but all player characters plus some others will be represented. This is for the OP, as the main logo doesn't have enough consistency.

The turn will be sometime soon. Dunno when, but it'll probably be after I've finished the image.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Zako on February 16, 2012, 11:12:53 am
Zachary just raises an eyebrow.

"Have you considered that the act of smashing causes the threat itself to manifest in the first place? I'm trying to prevent that. And you are far from invincible, trust me.

Also, that was a poor attempt of a logic bomb. Somewhat expected, but still, poor."
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: freeformschooler on February 16, 2012, 12:11:35 pm
Spoiler (click to show/hide)

Cast image progress!

I'm still trying to figure out who I should put on there. Definitely all the players, but what about NPCs? Koopa Troop? Bowser? Original the Character (http://img.ie/357b5.png)? Luigi? Mario? Kamek? WHO KNOWS!
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: FuzzyZergling on February 16, 2012, 12:16:03 pm
Koopa Troop Red and Blue should go on, I think. And maybe Grimtoad as well.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Darvi on February 16, 2012, 12:39:52 pm
Team green too, but seperately. Somehow.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: freeformschooler on February 16, 2012, 12:41:01 pm
I might do various backgrounds that meld into each other, like a Bowser-y background for the antagonists, and some other background for Team Green.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: Darvi on February 16, 2012, 12:43:41 pm
Oh ,and Grimtoad should totally invoke the Evil Overlooker (http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilOverlooker) effect.
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: freeformschooler on February 16, 2012, 05:22:07 pm
Spoiler (click to show/hide)

Progress update! Now all that's left of the players to draw is Joe and Fuzz, who I'm probably going to draw with the counselor of dubious morals. Then I'll do Team Green and the antagonists in that order.

EDIT: Might also put Dirk on there just because.

EDIT2: Now with more Dirk!
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: SeriousConcentrate on February 17, 2012, 04:48:03 am
Maybe it's just me but I think Bradley is really cute there. All the humans look slightly downtrodden, the podoboo is confused, the troopas are clearly plotting something (especially Oomph, look at that smirk)... but the ghost just looks like he's been pleasantly surprised. :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 54: Robot defeated...?
Post by: freeformschooler on February 17, 2012, 06:58:16 am
What can I say? I like to draw everyone except Bradley with srs faces.
Title: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: freeformschooler on February 18, 2012, 12:18:53 pm
Turn 55

Location: The Center (Aqua Resort)
Time: Late night
Weather: Shadowy
Light: A little lighter
Soundtrack: Yoshi's Island - Castle & Fortress (http://www.youtube.com/watch?v=34uh4AMthsU)

Turn Actions

Bradley: Enter the writing room.

Bradley studied the wall for an entrance or handle. He didn't find any, but his intuition told him to push up on the side of the wall. Just as expected, it turned around like a revolving door and closed behind him.

He found himself in a dimly lit brown room. Unlike the rest of the Center, the walls were boarded up with wood, and stained black with a blood-smelling substance. The room was mostly empty, except for a rotting table in the center. Upon floating over to it, Bradley noticed a bunch of papers scattered on the table.

Spoiler (click to show/hide)

Ochita: Try to get some sort of armor out of the remains after Oomph smashes it.
Zachary: Stop Oomph from smashing.
Oomph: Keep smashing.


"Crushing not finished!"

Ochita and Oomph prepared to smash the armor, but Zach got in front of them.

"You know, somehow I think that would be a bad idea! Don't go near it, and let's just move on, we need to find our ghost friend."

"Oomph respectfully disagree. Smashing for Zachrees sakes only."  Oomph disregarded Zach's warning and started pounding on the armor. "Is clear, unsmashed threats to Zach can still threaten him as long as they remain unsmashed. So Oomph smashes them. Once they are smashed, they are no longer threats to him. Therefour, Since everything is a threat to Zach, Oomph can smash everything and is invincible."

"A... Ah... Wait. Let's take it apart, I want to at least try to get some of the armor." Ochita joined in with Oomph.

"I use logic bomb on you. I smash now." Oomph kept smashing, but Zach brought his palm to his face.

"Have you considered that the act of smashing causes the threat itself to manifest in the first place? I'm trying to prevent that. And you are far from invincible, trust me." Zach raised his eyebrow and noticed Joe heading off through the hole in the northern wall. "Also, that was a poor attempt at a logic bomb. Somewhat expected, but still poor."

Ochita and Oomph managed to pry the helmet off of the suit. Ochita picked it up and the skeleton fell out. Yeesh. The helmet itself was still incredibly heavy for its size, and didn't appear to grant any magic properties.

Joe: ONWARD

Joe headed north past the hole in the wall and ended up in a circular room. There was another door further north, but two grey Shy Guys were guarding it. They radiated with a purple-black aura.

Spoiler (click to show/hide)

The one on the left from Joe's point of view spoke up.

"WHOOOOOOOO INTERFERES WITH MASTER XENOS' PLANS?"

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: SeriousConcentrate on February 18, 2012, 02:46:48 pm
Bradley would have crapped his pants, had he pants and a digestive system. As it was, he was merely quite scared of the ominous writing on the table, but he studied it anyway. "So... stars normally grant you invincibility, but when exposed to the darkness, they become a dark star and can morph people?" Bradley tilted to one side slightly with a frown. "Stop production? So was the darkness manufactured, or did it mean to stop chucking stars into it? I don't get any of it, but I think this is important. I wish Zach were here, he'd probably understand it..."

The Boo sighed and stared at the papers some more. "5 days... Is that what a being looks like after 5 days in the darkness? 5 days after absorbing a dark star? Oh, man... what about the stars we need to find? I hope they haven't been dragged into the darkness..." His form wavered slightly, as if shivering. "So... you can put a star into a crystal receptacle, and that can power that freaky armor that tried to kill Ochita." Bradley looked down. "...Should've stayed back there to help. I hope he's OK." He sighed.

"I wish whoever was painting on the table hadn't drew over that picture in the top right," he groused to himself. It looked like a human falling into a void and emerging as a Chomp? He wasn't sure. He didn't think that was right, though. Humans weren't Chomps. And as for the picture on the far right, he had no clue what it was. "...I'd better get Zachary. He'd figure this out, I'm certain of it."

Bradley, who isn't stuttering because he's not talking to anyone but himself, leaves the room to find Zachary and bring him back here to study the drawings on the table. Once he has him there, he'll take a further look around the room himself.
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: TherosPherae on February 18, 2012, 08:46:20 pm
Joe: AUGH SHIT MORE OF THOSE GUYS RUN RUN RUN
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: freeformschooler on February 19, 2012, 11:01:35 am
(http://tnypic.net/1671c.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Ochita on February 19, 2012, 11:12:06 am
Is that so?

Stop that guy from running away!
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Dwarmin on February 19, 2012, 11:51:53 am
"Oomph think helmet has magic. Magic of being heavy!"

Action: Oomph puts the helmet on!

Then he goes smash some evil shyguys.
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: freeformschooler on February 19, 2012, 12:03:37 pm
Are you sure you want to do that? That would give you -1 to Crushing. Ah well, probably worth it for the god-level DR from the helmet and Protect.
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Dwarmin on February 19, 2012, 12:09:22 pm
Oomph had just got the helmet on, when he heard something.

He cocked his head to one angle. Was someone talking to him? Out of character?! He couldn't hear very well...

"Mmhphmh?" he Mmhphmh'd.

The Helmet was somewhat interfering with his ability to speak, as well.

Likely, much to the relief of his teammates.

"Frmmha hrmama MRM?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Ochita on February 19, 2012, 12:11:35 pm
Aaaaaaaaaa my inventory is being invaded by a koopa this is insane.

"H-how did you... Take that from my inventory..?"

Ochita began to breath deeply.

"I guess you can have it.. But I'm going to need it once we get back to the kingdom."
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: freeformschooler on February 19, 2012, 12:14:01 pm
The characters recognize their inventories as real things!? Inventories must become plot points!!!!1
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Dwarmin on February 19, 2012, 12:15:01 pm
Oomph nodded to an empty corner.

"Mmmhpaha Ozhitsa hrrrma?

Hruk hruk hruk!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Darvi on February 19, 2012, 12:15:24 pm
I do that all the time.

People have already stopped treating me like I was crazy because of that (instead, they have other reasons to think I'm crazy).
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Dwarmin on February 19, 2012, 12:16:32 pm
I say, Darvis not crazy, he's just differently sane...
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Darvi on February 19, 2012, 12:17:24 pm
Tha's true. Totally true.
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Ochita on February 19, 2012, 12:18:50 pm
"Oomph? What are you nodding at, its just a corner between the 3rd and 4th wall.. And don't laugh at me!"

Ochita looked angrily at the corner, and then back at Oomph.
Title: Re: Mushroom Kingdom Wars RTD: Turn 55: WHOOOO GOES THERE
Post by: Zako on February 19, 2012, 05:32:42 pm
"He's probably telling you to go sit in it." Zachary said as he decided that he should just move on. He heard Joe make a shout and knowing what he had taken care of before, it was probably bad.

Hurry up to Joe and if he needs rescuing, then help him!
Title: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 21, 2012, 03:40:16 pm
Turn 56

Location: The Center (Aqua Resort)
Time: After midnight
Weather: Shadowy
Light: A little lighter
Soundtrack: Yoshi's Island - Castle & Fortress (http://www.youtube.com/watch?v=34uh4AMthsU)

Turn Actions

Zach: Hurry up to Joe and if he needs rescuing, then help him!
Ochita: Stop that guy from running away!
Oomph: Put helmet on and smash evil Shy Guys.
Joe: AUGH MORE OF THOSE GUYS RUN RUN RUN
Bradley: Leave the room to find Zachary.

(http://tnypic.net/0a029.png)

SMASH!

Oomph came to his senses first. Being hard-headed, he never had to worry about being out too long. Upon surveying his surroundings, he saw Ochita, Joe, Zach all curled up on the hard dirt-brown floor. Bradley surveyed the group from above, shocked.

Ochita and Zach yawned and came to. From what it looked like, everyone had rushed in to help Joe so quickly that they crashed into each other. Apparently, the Shy Guys who were blocking Joe's path decided to flee from the commotion, though no one knew which direction they ran to. Or maybe they were ghosts and could disappear at a moment's notice. It didn't really matter anymore.

Zach helped Joe to his feet. No one was really injured, but they were all dazed. Bradley let them know that he came from the north, and that there were other exits that way.

Player List


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Zachary Jones (Zako) (click to show/hide)

Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)



Spoiler: OOC (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: SeriousConcentrate on February 21, 2012, 03:52:13 pm
(Hiding behind the shyguy mask is basically the best thing, yes, although why Ochita looks like he want to kill Zach is a ???. :P)

Bradley floated a little closer to Zach. "Um, um... There a t-table b-b-back here with, um, some w-weird drawings and st-stuff on it... d-do you think that m-maybe you and Ochita c-can, um, c-come and t-t-take a look?" He looked at Oomph and Joe. "M-maybe you should f-f-follow, t-too."

Lead anyone who wants to go toward the plot-related drawings.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 21, 2012, 03:56:15 pm
More like he wasn't gonna let Joe run away.

Then Zach got in the way.

Poor Zach. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ButtMonkey)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: SeriousConcentrate on February 21, 2012, 04:09:02 pm
To be fair, Ochita's call of 'that guy' could have been anybody. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Ochita on February 21, 2012, 04:10:55 pm
Yeah, my characters a total Yandere. I wasn't about to let him run away from me again. Zach just made the mistake of having a move on my lover person

(PS: Am I doing this right?)

"Um.. Yes, lead the way, Bradley."

Follow Bradley!
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 21, 2012, 04:16:16 pm
Close enough!
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: TherosPherae on February 21, 2012, 04:26:26 pm
Joe: Go with the ghost. Maybe there won't be any more of those stupid shyguys over there.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 21, 2012, 05:57:01 pm
(http://tnypic.net/b1790.png)

Looking to remove the vaguely anime-like influences on my art style. I want to keep it cartoony, but not... whatever the heck it was before.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Zako on February 21, 2012, 10:27:58 pm
Looks pretty good. Also, I would have expected something of a troll-face from Zach as he basically ran into EVERYONE.

"Oh, sure thing. It should hopefully be interesting. In any case, there are other ways to go that way."

Follow Bradley to those drawings he was talking about and translate them!
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: SeriousConcentrate on February 21, 2012, 10:44:49 pm
I like the old style as well as the new style, but in the interest of honesty, the new style looks much closer to Paper Mario than the old style. :P Up to you which you want to use, though. ^^^
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Dwarmin on February 22, 2012, 06:13:57 am
"Oomph planned to do that,,." Oomph lied.

Oomph homed in on Bradleys insufferable cuteness and followed him.

Action: Follow Cute-fang Ghost!
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 22, 2012, 03:50:41 pm
Warning: huge image!

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: FuzzyZergling on February 22, 2012, 08:41:21 pm
There is no such thing as too much anime.
Anime is the second highest form of art, right after things drawn by Andrew Hussie.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 22, 2012, 08:52:28 pm
Anime is great, but I'd rather draw more Mario-y and less like before. Compare Weegee Quest!Weegee (http://tnypic.net/6576b.png) to Real!Weegee (http://hexxeh.net/wp-content/uploads/2011/01/luigi1.png)

Anyway, the turn may be late. I'm doing something special with Zako.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: SeriousConcentrate on February 22, 2012, 09:48:04 pm
I'm doing something special with Zako.

In this RTD, a forum game, something else entirely...? :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 22, 2012, 09:51:58 pm
I'm doing something special with Zako.

In this RTD, a forum game, something else entirely...? :3

Something else entirely! I can at least give you a preview though.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on February 29, 2012, 07:55:31 pm
Welp I hate leaving people hanging but the thing with Zach is going slow (partly my fault) so here's a Zachquest art dump:

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Zako on February 29, 2012, 08:37:14 pm
Yeah, the timezone difference is killer. Sorry guys!
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on March 02, 2012, 05:14:32 pm
(http://tnypic.net/7b285.png)

Welp welp welp looks like Zachquest is done. I'm a bit unsure of the medium to use for the ending. Mere pictures seem a bit underwhelming but I guess I could make it work. I'm already procrastinating a flash.

And after this turn, you may be asking: but freeformschooler, how are we supposed to fight TWO main antagonists, especially since one can keep pace with a physical god? WELL that's not my problem! Also it doesn't matter for now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Ochita on March 02, 2012, 05:33:07 pm
hey!

A second antagonist was never in the script!
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on March 02, 2012, 06:35:53 pm
hey!

A second antagonist was never in the script!

Well, not at the very start, but...

Spoiler (click to show/hide)

It's like a Mary Sue except the whole point is you hate him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Ochita on March 02, 2012, 06:45:41 pm
Oh.

ooooh. So someone caused it..

Time to update the plot wall.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: Zako on March 02, 2012, 07:59:51 pm
I have a feeling I know how it happened as well.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on March 09, 2012, 01:59:46 pm
On one hand, I'm finally getting some more images done for this. I keep redoing them because I'm not pleased with the design.

On the other, NEVER AGAIN will I do something like this around midterm week.
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on March 18, 2012, 02:04:53 pm
9-day bump. More work done on the ending scene, but I'm not showing that quite yet. Turn probably won't be done until I'm done with my main school projects for the month.

Adwarf requested a drawing of BossForm!Amadeus for some reason.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: anailater on March 30, 2012, 10:57:59 am
*Checks Watch*
..................
"Sigh...."
*Sits down*
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: freeformschooler on March 30, 2012, 11:15:44 am
Speaking of which, I'M FREEEEEE. I HAVE FREE TIME AGAIN. So I'm going to be doing something to make up the time without updates to everyone soon :)
Title: Re: Mushroom Kingdom Wars RTD: Turn 56: The failure pile
Post by: anailater on March 30, 2012, 12:05:41 pm
yes!!!!!!!!!
Proof that thread necromancy works!!!!!!
Title: Mushroom Kingdom Wars RTD: April Fools: If Things Were Different
Post by: freeformschooler on April 01, 2012, 10:57:57 am
freeformschooler presents:
If Things Were Different
A short story collection



Bradley

Bradley sighed as he floated over to the "open" sign on the store window.

The Mushroom Kingdom's economy was in turmoil. As much as Bradley disliked the constant sieges of years gone by, without the military producing thousands upon thousands of jobs there wasn't enough money going around for civilians to purchase magic books all willy-nilly. There was a rumor going around that the halted conquests of enemy civilizations (and by extension, enemy gold) was causing the King and Queen's treasury to dry up.

The blue-capped ghost stopped switching the sign around for just a moment to peer out the glass windows of his store, Daily Magicks. It looked like some sort of fair was being held, and an audience was gathered around a podium where loud songs were played by bands like Coin Collection and The Koop. Even though the concert looked like a lot of fun, Bradley was never much for loud music.

Ding-ding-ding! Bradley was so startled by the bell on the front door he spun around in the air. A customer? He turned to face a green-shelled Koopa Troopa who looked like he'd been through Lethal Lava Land and back. Tattered and limping, the Koopa looked once at the ghost then turned to the selection of magic books.

"Umph," said the green-themed Koopa. "Where healing books?"

Bradley pointed to the books with healing spells. "D-d-down on the bottom row."

"Oomph dislikes reading books. Where best healing book?"

Bradley was about to make a fourth-wall-breaking remark about the Koopa (apparently named Oomph) not being high enough level, but he resisted and floated over to Oomph's side where he picked up a book titled Advanced Healing Artes: Second Edition.

Oomph frowned. "Wimpy ghost holding out on Oomph. Oomph know books with 'Advanced' only second tier."

Bradley wanted to correct him. Instead, he bregrudgingly floated behind the counter to his personal imported spellbooks selection. He found one from Hyrule: Master Xenos' Songs of the Ancients.

Upon presenting it to Oomph, who was delighted at the number of pictures in the book, the Koopa said, "How much for fancy book?"

"...T-three thousand coins." Bradley didn't have a price for it, so he just made something up.

"Only three thousand?" Much to Bradley's surprise, Oomph laughed and showered the shop counter with gold. "Good doing business!"

Three thousand coins in raw gold!? Bradley was so distracted by this profit that he almost forget to say "p-please come again". This kind of money would house him for another year.

"Hmm," As Oomph prepared to walk out the door he turned back to Bradley. "Wimpy ghost awfully surprised about gold. Would like to know where to get more?"



Oomph

(http://tnypic.net/2ca43.png)

Blub!

That was the sound Super Bubba made when he detected intruders to his outdoor lair. He jumped out of the water below, drenching Oomph and Bradley in the process. To their surprise, the giant fish boss landed on the cliff near them.

Bradley was stunned. "H-he can breathe air!?"

Oomph charged towards the fish. "Never underestimate boss levels!"

"Pillar of Fire... stream forth from the volcano's center!" Bradley chanted an incantation. His ghost-hand lit up with a magical flame, and he pointed at Super Bubba. A jet of flame rocketed out from his body, searing the shades-wearing Boss Bass.

Super Bubba pucked its massive lips and spewed a blast of water in return, but at Oomph who handily dodged out of the way. The green-shelled Koopa took a running leap towards the boss fish and came crashing down with his special move, "Play Ball". Super Bubba was launched far into the sky.

"Hm?" Oomph looked around. "Where Oomph send boss to?"

"L-look out!" Bradley flew straight at Oomph, knocking him to the ground a few feet away from his initial position. In a matter of seconds, Super Bubba landed where Oomph was standing before. Close call.

The fish looked stone dead. Oomph rejoiced: "Boss battle was easy! Good thing Oomph level grinded to level fifty-one!"

In some ways they made the perfect team. Oomph was strong but short-sighted whereas Bradley was weak yet quick on his feet. They gave each other a high five then jumped (and floated) off the cliff and into the watery pit likely housing Super Bubba's lair.

In a matter of minutes the two adventurers found themselves at the entrance room of a large blue underwater temple. Pathways branched off in multiple directions, but only one of them would lead to the boss fish's treasure horde.

Not anything they hadn't overcome before.



Fuzz

"Whooo! Go Coin Collection!" Fuzz was waving with one hand and scarfing down cotton candy with the other.

As the music blared from long-haired Toads on the stage above, Mushroom Kingdom citizens bustled busily around the center of the city where the concerts were being held. Craftsmen set up stalls on the edges, and food salesmen were as popular as ever. Fuzz didn't know why the performances were being held, but when he woke up this morning and saw them from his window he knew he had to come watch.

"Hey, guy," a voice said from beside him. "Guy with the funny spiked hair."

"Yeah?" Fuzz turned his head and saw what appeared to be a teenage Human boy covering his hair with a traditional red-and-white Toad cap.

The boy extended his hand, apparently expecting a handshake. "Don't I know you?"

"Probably not," Fuzz shrugged and shook the funny-looking teenager's hand. "Unless, of course, you work in the castle's kitchen like me. There's no escape from that place."

"That's it!" The boy laughed. "I'm Grimtoad, Peach's cousin. We've probably bumped into each other before at work. You do know what this celebration is for, right?"

Fuzz was dumbfounded. "For?"

"Word got out that the Queen is allowing Peach to speak publicly today. Everyone's just passing time until she shows up."

Huh, thought Fuzz. Peach? In public? He'd seen her several times before, but she was always in some sort of disguise. She never visited the kitchen, either. The King and Queen were quite strict, so getting word of her mingling with common folk like him would have been unfortunate.

"Hello, Mushroom Kingdom!"

Fuzz looked back up at the stage. The music had gone quiet. On the center of the raised platform Princess Peach stood tall, her pink dress flowing gently in the breeze.

"As you may or may not know," Peach started. Her hands were cupped around her mouth to make her louder. "A thousand years ago to this day, the original Mushroom Kingdom was comprised of only Humans and Toads. However, the two races were seperated by segregation and slavery."

Peach pointed to a random Toad in the audience. "Can I get this young lass to come up to the stage?"

The Toad girl was delighted to walked up the steps of the stage and stand next to Princess Peach. The regal princess pointed next to Fuzz of all people. He couldn't believe it.

"Come on, now. Don't be shy." Princess Peach gestured for him to come up, and the Toad girl waved at him from up above. Fuzz got up and nearly ran up the stage's steps in excitement. Peach pointed to and area right beside the Toad where he walked to and stood.

"But since that time a thousand years ago, we've made history!" The princess shouted to the audience far and wide. "Every citizen, Toad and Human, is free and accepted by both the Kingdom's laws and culture."

As Peach spoke, the audience mumbled and whispered. Fuzz overheard a few nearby conversations: How does she know what happened a thousand years ago? Toads were never enslaved! What's she on about? It was obvious Peach was some kind of historian, but the general public had a hard time believing there was ever segregation and slavery.

"Now watch as these two ordinary people shake hands, accepting each other openly!" Peach looked at her chosen volunteers Fuzz and the Toad interpreted her words as a cue to shake hands, so they did just that then looked back at the audience.

"However, ladies and gentlemen, we have a new problem," Peach said. "Just as it was a thousand years ago, there is racism rampant in the Mushroom Kingdom. Don't try to deny it. Almost everyone's been a perpetrator of this awful gesture against the Kingdom's new visitors: Koopas, Goombas, Boos..."

Fuzz expected the audience to start booing and shouting slurs against the animal-like visitors that started appearing no more than five years ago. Before then they were non-sentient creatures that roamed the wild and were usually hostile to humanoids. However, many of them seemingly became intelligent within the span of a single year. Much to the Fuzz's surprise, the audience stayed relatively quiet.

"So I encourage you, faithful citizens, to stick up for your fellow intelligent species no matter their shape or size," Peach bowed to the audience. "With that, I leave you. Have a wonderful day."

The audience gave a round of applause to Peach. Fuzz smiled. Things were looking up for the Mushroom Kingdom after all.



Ochita

"Ah... Mister Toadworth," Ochita raised his hand. "Can't we take today off for the festival?"

Mr. Toadworth, the magic teacher for Ochita's class at the Mushroom Kingdom Academy, scowled and pointed to the equations on the blackboard with his wand. "What? And fail my class? I think not. Don't you know how hard magic is to learn for people like us?"

This frustrated Ochita. He wasn't prone to frustration, but he really wanted to see Princess Peach just once. He had to think of something.

"Yes, Ochita?" Mr. Toadworth noticed Ochita's hand was stilled up. The rest of the class giggled a little.

Upon closer inspection, Ochita's raised hand was twitching and contorting, making all sorts of shapes. A slight force caused his hair to blow outwards every few seconds. The class hadn't covered magic without incantation yet, but Ochita was a star student.

In a matter of moments, the chalk on the bottom of the blackboard raised itself and jotted down the answers to all five equations on its own. Mr. Toadsworth gasped along with the rest of the class.

Ochita merely smiled and stood up off his seat. "Now may I leave?"

"Y-yes," said Mr. Toadsworth. His eyes were wider than ever. "That will be all."



Aaand that's all I have the energy to do. I hope you enjoyed the April Fools wall of text. I wanted to do more like Taric, Zach, Joe & others but I'll have to do those another time (besides, I'm already sort of doing Zach's this coming turn :P) This is more a reminder that I'm alive and can get back into doing turns and updating my games soon(ish).
Title: Re: Mushroom Kingdom Wars RTD: April Fools: If Things Were Different
Post by: FuzzyZergling on April 01, 2012, 04:17:52 pm
Yay!
Title: Re: Mushroom Kingdom Wars RTD: April Fools: If Things Were Different
Post by: Dwarmin on April 01, 2012, 08:17:35 pm
Excellent.  :)
Title: Re: Mushroom Kingdom Wars RTD: April Fools: If Things Were Different
Post by: freeformschooler on April 01, 2012, 08:28:56 pm
It's the little things like Dwarmin's humorous dialogue and Serious drawing Ochita with long hair that really shape this adventure.
Title: Re: Mushroom Kingdom Wars RTD: April Fools: If Things Were Different
Post by: SeriousConcentrate on April 01, 2012, 08:34:16 pm
Uh, thanks? Kind of a weird thing to point out... ^^^; Nice turn anyway, though. :D
Title: Re: Mushroom Kingdom Wars RTD: April Fools: If Things Were Different
Post by: freeformschooler on April 01, 2012, 08:36:28 pm
I point it out because it caused me to do that in the future, like many other player contributions. I am not a creative person  :-\ Thanks for the feedback everyone!
Title: Mushroom Kingdom Wars RTD: Rest in peace.
Post by: freeformschooler on August 12, 2012, 02:38:27 pm
Well guys, it's been four months. I've gone back and forth on this and thought it over, and I've finally decided on on an ultimatum. Despite it being my second favorite game to run, I'm declaring Mushroom Kingdom Wars dead. But it would be pretty poor to just let it go like that, so I guess I'll write out a retrospective piece about everything I learned from this game.

Mushroom Kingdom Wars: A Retrospective

Why I started it

My love of video games knows no bounds. I grew up with Nintendo systems starting with the Game Boy Color. I don't really play video games as much today because I'm busier, but I still look back fondly on my childhood of huddling over a handheld at 3 A.M., trying to finish one last level before I went to sleep. I am uncomfortable writing stories with premises I'm not familiar with, and that's why I started with "Nintendo games."

I also started it because I thought it would be really fun! And it was. I really enjoyed setting up this world that contained all my favorite elements of the video games I was familiar with. I enjoyed the back-and-forth with the players, the unpredictable actions and results, and the almost RPG-like feel of the game. It was something I knew, even when I didn't, and the same goes for many of the players (since Mario is hands down the most well known video game character).

Why it died

A lot of reasons. Months after its last hiatus, my favorite GM, Blade Master Model 42, gave me the best writing advice I'd ever heard. It was something along the lines of "Don't get too attached to a story you haven't already written." That sentence is the reason he will always be a better GM than me. It's the reason I got disillusioned with my own story and game: I ended up enjoying the story I hadn't already written more than the story that was being written now, so the second half of the game was a mess of rushed plot, shoehorned grimdark themes and flat-out bad writing.

Another reason is I reached too high. Way, way too high. For most of the game, I built up expectations that every major sequence would be punctuated with a Flash animation, every character should be drawn, every small flashback narrated as well as a good book. But the fact remained that I wasn't able to accept that I couldn't do most of those things. I could make a half-passable effort, sure, but at the time I had only been "seriously" drawing, writing and programming for a few months. Every time I did something fancy I ended up disappointed with myself, and I became frustrated. It was enough to ween me off doing this for quite a while.

Oh, yeah. Speaking of the art and Flashes and stuff.

The media

I have a very low attention span. Diagnosed ADD, in fact. For this reason, I find it difficult to read through and concentrate on media of any kind (forum games, stories, articles) if it doesn't have some sort of visual component. Art makes everything better! That's the reason I decided to start incorporating it into Mushroom Kingdom Wars.

There was only one problem. Namely, the fact that I had almost no experience with art. Whoops! But I tried anyway. I drew and drew crappy drawings, got advice from applesauce machine and others (who are to this day way better at drawing), and plugged away even though I knew I was not an artist. And you know what? I discovered one of the most important lessons in life: practice makes perfect. You hear that one phrase everywhere, but you can't really understand it until you see how far each hour, day, week and month of work has taken you.

By the death of this game, I still wasn't very good at art. It wasn't until I'd started running Luigi Quest that I actually started improving much. Compared the start to the present:

Spoiler (click to show/hide)

I've still got a long way to go, but it's thanks to this game and the players' support that I may one day be a quality artist.

The plot

The plot was the largest death knell to this game. Well, it wasn't, but it was more the way I started putting it into everything. You see, Mushroom Kingdom Wars and Luigi Quest were always supposed to be lighthearted stories. The background behind them is large, slightly incoherent and often quite dark. But, at least most of the time, the overall tone needs to stay consistent, and that's what I'm focusing on from now on.

Since my other game in this setting is still going, I can't just spoil everything. But I will at least cover the most important part (namely, Zach's unseen flashback) in my suggestion game at a later date since it's integral to the entire story.

The future

I really enjoyed running this for you guys, but I'm starting college full time in a few days, I'm going to either have to focus on one game or put it on another hiatus (depending on my amount of homework). I know some of you much prefer player-focused games like RPGs and RPs, but I am going to stick with suggestion games for now. I'll be covering a little bit of the main team's journeys here and there after this, of course, but they will no longer be the main focus of the story. Also, Oomph will be competing in the second season of Mario Kart Grand Prix :P

As for if I'll ever run another RTD/RP in the future... who knows? Ones like this are intense, time consuming, and you have to love 'em to keep 'em going. I do hope to keep playing RPGs, though, so maybe we'll end up roleplaying with one another again :)
Title: Re: Mushroom Kingdom Wars RTD: Rest in peace.
Post by: lawastooshort on August 12, 2012, 02:46:34 pm
Thanks for the read, freeform. One of the games that drew me into registering on the forums.
Title: Re: Mushroom Kingdom Wars RTD: Rest in peace.
Post by: Toaster on August 12, 2012, 03:25:56 pm
Aww.  Thanks for at least making it official instead of leaving it in limbo, though.

Also, Oomph will be competing in the second season of Mario Kart Grand Prix :P

Oomph isn't the only MKRTD character in there!
Title: Re: Mushroom Kingdom Wars RTD: Rest in peace.
Post by: Caerwyn on August 12, 2012, 03:49:41 pm
D'aw. This, and that damn fun Castlevania RTD's are my favorites. I've read each one at least twice. Well, not the Castlevania one for a long time...

Good luck on your future endeavors, Freeform!
Title: Re: Mushroom Kingdom Wars RTD: Rest in peace.
Post by: Zako on August 12, 2012, 09:13:15 pm
The only way to get better at something is to practice and learn from your mistakes. Making art and animations is hard work and implementing them into a story/game is difficult at best. Don't give up writing because of this, but become a BETTER writer because of it!

I also quite liked this game too, so good luck in the future!
Title: Re: Mushroom Kingdom Wars RTD: Rest in peace.
Post by: Greenstarfanatic on August 12, 2012, 09:44:34 pm
Man, I really need to read these RTDs. I have, like, eighteen others I want to read.

I hope it's as good as it sounds!
Title: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: freeformschooler on September 19, 2012, 02:06:01 am
Turn 57
Weather: Sunny, maybe? Haven't been outside in a bit.
Time: Who knows anymore?
Light: Enough

(http://i.imgur.com/Pgq3V.png)

Joe: Go with the ghost. Maybe there won't be any more of those stupid shyguys over there.
Bradley floated a little closer to Zach. "Um, um... There a t-table b-b-back here with, um, some w-weird drawings and st-stuff on it... d-do you think that m-maybe you and Ochita c-can, um, c-come and t-t-take a look?" He looked at Oomph and Joe. "M-maybe you should f-f-follow, t-too."

Lead anyone who wants to go toward the plot-related drawings.
Follow Bradley!
"Oomph planned to do that,,." Oomph lied.

Oomph homed in on Bradleys insufferable cuteness and followed him.

Action: Follow Cute-fang Ghost!
"Oh, sure thing. It should hopefully be interesting. In any case, there are other ways to go that way."

Follow Bradley to those drawings he was talking about and translate them!

((No rolls required for following.))

After they all decided to go together, Bradley lead the main group around the intersection and back towards the door of the "Secret Writing Room". At first it looked normal enough, but all expectations were dashed when everyone saw the single bloodied table covered in papers. No chairs or anything. Something was a bit off here.

Zach walked up to the desk and looked through the papers, stifling any adverse reactions to the scent of rotten blood. Maybe not rotten, but it certainly wasn't fresh. He noticed one paper that had a very curious drawing on it - a shadow like Taric and Ochita were, but with distorted facial features. He focused in on it, trying to determine where he'd seen it bef-

(http://i.imgur.com/74UEy.png)

The memory.

Spoiler (click to show/hide)

Zach was pulled from his trance. That was it. 9120 hours until collapse. That's what the "Origin" everyone keeps mentioning is? That hole back at the Tower? Zach was flooded with memories. How much time did that leave them? Carry the one... two weeks.

Two weeks until collapse.

Zach turned around real quick and noticed the gang was looking kinda uneasy. He must have zoned out. But why couldn't he remember all this before? That was an excellent question.

((GM note: Status screens and all such stuff coming later. I'm moving this to my newer rendention of the system I've been using for a while. Feel free to take whatever action you want, though, or roleplay as you have in ages past :P

Also, @Zako: the flash back was just an explanation of what happened when we left off. May be a little confusing, but I think you'll get the gist.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Zako on September 19, 2012, 02:27:52 am
It's back! Holy moly, it's back from the dead! Glad to see this alive again, cause its definately fun to play.

Also, look ma! I'm a plot device!

Proper turn comin' soon!
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: SeriousConcentrate on September 19, 2012, 02:38:08 am
Bradley floated in front of Zach, waving his stubby arms in front of his eyes. "Uh, um, g-guys? I th-think he's, um... d-did he die?" Bradley questioned nervously. He really didn't like the blank look on the archeologist's face, or the fact he wasn't moving at all. Plus, that empty stare was extra-unnerving to a Boo such as himself. He really didn't like being looked at, and prudently decided to float up until he couldn't see Zach's face. "Should w-we, um... sh-shake him?" he asked.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Dwarmin on September 19, 2012, 02:57:16 am
"He sick? He dead? Asleep?

Oomph hit head with club and find out, since Oomph is very tired of waiting!"

The Koopa began swinging his club in circular arcs, building up momentum.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Zako on September 19, 2012, 03:25:39 am
Zachary blinked a few times silently, rubbing his forehead in thought. He hadn't remembered that at all, but it was definately his own memory. But that wasn't the pressing thing right now.

"Two weeks... Two weeks... So much to do and so little time... Two weeks..."

His mind raced and he paced a bit, chewing slightly on his finger, trying to figure out what had to be done. What could be done.

"Who could help... WHAT could help... Stars above, I don't know... Why don't I know?"

He stopped and thought hard on that point for a bit. How had he lost his memory in the first place? Was this all he had forgotten? At any rate, all he could do right now was to focus on the present, and that started with stopping that idiot caving his skull in.

"Put that down, I'm alright. Well not really, but I'm ok for now."

He turned to the table and quickly gathered the papers, stuffing them into his bag. He would have to look these over later, they might contain clues, hints to prevent the worst from happening.

"We need to get out of here and get that star. Right now."

Grab all the papers and search the room for anything else that might help. Then get the hell out of dodge to the outside.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Dwarmin on September 19, 2012, 03:43:50 am
Oomph let out a disappointing sigh, turning and smashing his club into a low flying baby Keese instead. It let out a tinny squeak and poofed into green smoke.

"...All right. But if you even be needing Dr. Oomph's patent Club-to-head treatment, be asking."
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: SeriousConcentrate on September 19, 2012, 03:56:28 am
Bradley, in true coward fashion, instantly retreated outside the room as soon as that club started swinging around. There he looked around for anything of use and tried not to tremble too much.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Ochita on September 19, 2012, 07:42:16 am
Ochita shrugged, but caught a small glimse of a paper before Zack had snatched it into his bag. "Huh.. that looks almost like the neverwas, or at least the entrance to it. Zach, just what is going on?" Ochita figets, and saw Bradley fly out. "I'll just.. Make sure that bradley doesn't get into too much trouble."

Follow bradley!
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: TherosPherae on September 19, 2012, 09:04:38 am
Joe: Follow Zach.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: freeformschooler on September 19, 2012, 09:32:21 am
Just putting a little note here for myself as a temporary changelog for the system. Actual turn a bit later:

Characters
-Now with levels, XP and level up options! :P
-D&D stats intact, don't worry about them, balanced them a bit from LQ
-Everyone's abilities have been nerfed juuust a bit. Sorry to anyone who liked being way overpowered :P
-Star Boon has been reduced to only +2 HP/MP. Bradley having almost twice the HP of Zach was just silly.
-Everyone's got an element now. Updated and rebalanced the element chart:

Spoiler (click to show/hide)

Overall game mechanics

-We now have a turn-by-turn, non-crappy map. May split it up or spoiler if it gets too crazy.
-The game now works on a grid system. Whoa, right? I'll be putting the touches on - and explaining it - later. Suffice to say though that, in combat, you can only move up to your Move stat each turn and any attacks with "range" can only target things that many spaces away.
-Enemies now give XP (and sometimes coins and other small loot!)
-Moved to 2d10 instead of D6 (or even d20). I'll explain why in a bit. General premise will stay the same, but with a bit less outright unfair randomness to every single thing.

Story stuff

-Focus back on the main characters, geez. This is your story. Also, back to the adventure instead of poorly placed plot hooks. No, Zach doesn't get plot armor.

Probably more I'm forgetting... hmm. Gotta go to school now though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Greenstarfanatic on September 19, 2012, 09:56:33 am
Would this happen to be the pont where more people could join the waitlist?

I mean, you're not starting over, right? People are succeptible to extremely unlikely and sudden death, right?

RIGHT?!
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Caerwyn on September 19, 2012, 10:22:57 am
Would this happen to be the point where more people could immediately jump in?

I mean, you're not starting over, right? People are susceptible to extremely unlikely and sudden death, right?

RIGHT?!

You should let me sign up.
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Toaster on September 19, 2012, 11:01:59 am
((Er... isn't 9120 hours just a bit over a year?))
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Zako on September 19, 2012, 11:07:49 am
((It was a long time ago. It didn't happen recently.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 57: HAHA HOLY SNAP IT'S ALIVE AGAIN AGAIN
Post by: Toaster on September 19, 2012, 11:08:36 am
((Gotcha.  I should probably go reread at some point and get unlost.))
Title: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: freeformschooler on September 19, 2012, 11:38:52 am
((Gotcha.  I should probably go reread at some point and get unlost.))

Don't worry, it's only been implied up until now. I'll get to that later, or Zach himself can exposit :D

Would this happen to be the pont where more people could join the waitlist?

Yes. Join the waitlist. But it tends to be slow.

Would this happen to be the point where more people could immediately jump in?

No. Join the waitlist. But it tends to be slow.

Also, I think Dwarm forgot to make an action. Oh well :P

Turn 58
Weather: Morning sunbeams with a 20% chance of watery death.
Time: Early morning
Light: Yes.

(http://i.imgur.com/DzKGr.png)

Ochita shrugged, but caught a small glimse of a paper before Zack had snatched it into his bag. "Huh.. that looks almost like the neverwas, or at least the entrance to it. Zach, just what is going on?" Ochita figets, and saw Bradley fly out. "I'll just.. Make sure that bradley doesn't get into too much trouble."

Follow bradley!

Bradley headed out back to the section and noticed a pile of rubble. Maybe there was something underneath? (Roll: 8+1+1 INT) He looked at it from every side but could only see a few small openings. And he probably wasn't strong enough to lift any of the large rocks.

Ochita followed Bradley into the intersection as Zach and Joe headed back outside.


Grab all the papers and search the room for anything else that might help. Then get the hell out of dodge to the outside.

Meanwhile, Zach and Joe headed into a grassy area. Although most of the walls looked earthen on the inside of the castle, the outside was still plated with the icy crystal substance that made it look so frozen in the first place.

Just as two noticed that there was a hefty water-jump to make to get to the next grassy outcropping, a set of three sinister-looking GHASTLY GUYS materialized right across from them! Zach felt a little Deja Vu but shrugged it off.

((:P))

INITIATIVE ROOOOLL!

Spoiler: Initiative (click to show/hide)

The Ghast Guys bobbed up and down in the air like Bradley occasionally did. One of them started preparing an attack.

Meanwhile, back in the writing room...

Oomph let out a disappointing sigh, turning and smashing his club into a low flying baby Keese instead. It let out a tinny squeak and poofed into green smoke.

The baby Keese dropped a heart! But when Oomph touched the heart, it disappeared. He was already at full health. Accursed game mechanics!

Spoiler: Zachary (click to show/hide)

Spoiler: Ochita (click to show/hide)

Spoiler: Bradley (click to show/hide)

Spoiler: Joe (click to show/hide)

Spoiler: OOMPH (click to show/hide)

((GM note: Still fiddling with the statsheets. Haven't gotten all the items and skills and such on there. May be a few turns until they're completely workable, but the basic stats should all be final now.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Greenstarfanatic on September 19, 2012, 12:05:15 pm
((I'm gonna read up on this while I wait for a time and place for me to be dropped into the game.

Oh, and here:))

Spoiler: The Guy. (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Dwarmin on September 19, 2012, 12:46:23 pm
Oomph hurried to join his friends-he decided Ochita, being squishy, would enjoy some protection.

He began chanting, "Magicae Crusta Acquisitis! Protege fragilis Ochita! Mea Braccae sunt ardet!"

Action: Join the initiative! Cast Protect I on Ochita!
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Ochita on September 19, 2012, 01:10:28 pm
Ochita looked confused as Oomph started to chant, before he realised that oh GOD monsters!

Run into the grass room! (1 N, NW, NE)

If that move works.
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: freeformschooler on September 19, 2012, 01:16:49 pm
I love GSF's character  :P

Also, I'm just going to go ahead and say: since we're now moving to the much less constrained system (many more options), I'm not going to impose as much of a limit on race selection anymore. You're free to choose whatever Mario-series race you want as long as isn't ridiculous (Hooktail OC stand-in? NOPE.) or too gimpy (Cheep-cheep Hero to the rescue?)

Ochita looked confused as Oomph started to chant, before he realised that oh GOD monsters!

Run into the grass room! (1 N, NW, NE)

If that move works.

Up until I put you on the initiative list for a battle you're considered out of combat and can move wherever you want. But enter the combat zone and it's ON. I really gotta edit the OP now.
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Greenstarfanatic on September 19, 2012, 01:28:49 pm
I love GSF's character  :P

Thanks!  :D
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: SeriousConcentrate on September 19, 2012, 02:01:45 pm
(Question about EEEK! before I do anything: If I move next to a monster, does it require the roll? Or is it only if a monster moves next to Bradley?)
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: freeformschooler on September 19, 2012, 02:03:46 pm
(Question about EEEK! before I do anything: If I move next to a monster, does it require the roll? Or is it only if a monster moves next to Bradley?)

Exactly as it reads (the latter). Sort of like the condition for triggering an opportunity attack from you in D&D, but with negative consequences.
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: SeriousConcentrate on September 19, 2012, 02:10:57 pm
(OK, just wanted to make absolutely sure. ^^^; I didn't want to screw myself out of ever using melee combat because I misread something.)

Bradley noticed monsters to the north when Ochita ran up that way. I'd better help them out... he thought, floating two spaces north and entering the initiative!

Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Tiruin on September 19, 2012, 02:35:33 pm
((Somehow, I didn't post in here months ago with a willing intention to join the waitlist?

Bah humbug. Shove me down the deepest pipe at the bottom of that waitlist.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: freeformschooler on September 19, 2012, 03:13:13 pm
CHATSPRITES

(http://i.imgur.com/FToiq.png)(http://i.imgur.com/4j1JG.png)

Also, I can't believe I wrote all this out. Time will tell how it plays.

Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: TherosPherae on September 19, 2012, 07:14:07 pm
Joe: JUMP ATTACK A GHASTLY GUY.
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Zako on September 20, 2012, 08:26:40 am
((Woops, I forgot to post. Got distracted by uni and OMG-IM-GOING-ON-A-MISSION-WITH-THE-NEWBIES-IN-ER!))

Back up next to Joe and prepare to hit anything that jumps across the river and comes toward us.
Title: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: freeformschooler on September 20, 2012, 04:01:20 pm
Turn 59
Weather: Sunny!
Time: Early morning
Light: Enough

(http://i.imgur.com/SJ5Ck.png)

Back up next to Joe and prepare to hit anything that jumps across the river and comes toward us.
Joe: JUMP ATTACK A GHASTLY GUY.

(http://i.imgur.com/xY1nL.png)

Joe attempts to make a running jump-slash across the gap, but he finds that the Bronze Greatsword has greatly limited his not-so-great jumping abilities! He manages to catch himself at the edge of the cliff, coming inches from taking an uncomfortable dip in the water.

Zako backs Joe up side-by-side on the ledge, preparing for any oncoming Ghast Guys. However, none come close enough to strike at. His advanced intellect leads him to determine that the optimal strategy here would be to use ranged attacks.

Two of the Ghast Guys phase out of the corporeal plane for the turn, but the third one from the palace wall floats over to a ledge and casts SHADE FORCE at Joe. A flurry of focused force materializes around the veteran Toad, causing him to take FOUR damage.

"Magicae Crusta Acquisitis! Protege fragilis Ochita! Mea Braccae sunt ardet!"

Action: Join the initiative! Cast Protect I on Ochita!
Run into the grass room! (1 N, NW, NE)

If that move works.
Bradley noticed monsters to the north when Ochita ran up that way. I'd better help them out... he thought, floating two spaces north and entering the initiative!

(http://i.imgur.com/ZKIIR.png)

Bradley, Ochita and Oomph ran up behind the ledge-standers and joined the battle, gaining spots on the bottom of the initiative list.

Spoiler: Initiative (click to show/hide)

Ochita and Bradley don't act this turn, but Oomph cleverly takes advantage of his ability to both move and act by twirling his stuff around and casting PROTECT I on Ochita. For just a moment, a green light links the two magically. Oomph loses 6 MP, and Ochita gains THREE damage resistance for the three turns!

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

((Gm notes: think I finally got Oomph's skills balanced enough. Healing should be plentiful, MP regen not as effective as ideal and protection costly. Additionally, it appears the grid is cover))
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: Dwarmin on September 20, 2012, 04:19:13 pm
"Oomph sees problem, he must whip it!" He said, preparing to crack that blooper whip.

Action: I try to use my blooper whip on the closest Ghast Guy! ((Hey, do whips have a range of more than one square? :P ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 58: Ghastly Guys Generate Gruesome Grievances
Post by: freeformschooler on September 20, 2012, 05:17:45 pm
"Oomph sees problem, he must whip it!" He said, preparing to crack that blooper whip.

Action: I try to use my blooper whip on the closest Ghast Guy! ((Hey, do whips have a range of more than one square? :P ))

Well they should. They're kinda outside the original weapon triangle, but since we have bows and lances I suppose a whip could be 2 range.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: SeriousConcentrate on September 20, 2012, 06:22:23 pm
Bradley, thinking quickly, cast Magiflash I (Fire-type) on the square south of the northernmost Ghast Guy/northwest of the attacking Ghast Guy!
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Toaster on September 20, 2012, 08:59:33 pm
Ochita and Bradley don't act this turn, but Oomph cleverly takes advantage of his ability to both move and act by twirling his stuff around and casting PROTECT I on Ochita. For just a moment, a green light links the two magically.


Ochita and Bradley don't act this turn, but Oomph cleverly takes advantage of his ability to both move and act by twirling his stuff around and casting PROTECT I on Ochita.


Oomph cleverly takes advantage of his ability to both move and act by twirling his stuff around and casting PROTECT I on Ochita.


move and act by twirling his stuff around and


twirling his stuff around


OHH YEAH
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Zako on September 20, 2012, 09:07:33 pm
Fireball that ghast guy and then pull Joe back away from the ledge with me.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: freeformschooler on September 20, 2012, 09:19:49 pm
OHH YEAH

I think I meant to say staff, but he doesn't have a staff anyway and that's way funnier.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Zako on September 20, 2012, 09:37:54 pm
I only just caught that!  :'( MY MIIIIIIIND!
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Toaster on September 20, 2012, 09:41:48 pm
OHH YEAH

I think I meant to say staff, but he doesn't have a staff anyway and that's way funnier.

If your mind's in the gutter already, it doesn't make it any better.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: TherosPherae on September 20, 2012, 09:42:02 pm
Joe: Temporary tactical retreat. Let them come to you.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: SeriousConcentrate on September 20, 2012, 09:50:30 pm
...

XD

You guys. Not even two turns back and I'm already cracking up. :3
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: freeformschooler on September 20, 2012, 09:52:07 pm
While I still haven't finished putting the combat system to (virtual) paper, I'm just going to put up a reminder that this is Mushroom Kingdom Wars. Play it safe around drops and gaps, but ask yourself: what would Mario do?

You guys. Not even two turns back and I'm already cracking up. :3

This is why this deserved to come back.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Zako on September 20, 2012, 09:54:46 pm
What would mario do?

HE WOULD CRUSH THEIR PUNY HEADS UNDER HIS BOOTS WHILE LAUGHING AT THEIR SUFFERING! Either that or feed them to his pet DINOSAUR.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Spinal_Taper on September 20, 2012, 11:28:54 pm
Play it safe around drops and gaps, but ask yourself: what would Mario do?
((Use a series of drug analogies?))
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: freeformschooler on September 20, 2012, 11:30:15 pm
Play it safe around drops and gaps, but ask yourself: what would Mario do?
((Use a series of drug analogies?))

Yes. That is exactly what Mario would do. Everyone dust off your LSD, we're going on a "road trip".

Might not get a turn up tomorrow, sadly.
Title: Re: Mushroom Kingdom Wars RTD: Turn 59: Elaborate grid-based battles
Post by: Ochita on September 21, 2012, 11:44:22 am
Move to the ledge, and fireball a ghast guy if ones in range, if not, defend.
Title: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro!
Post by: freeformschooler on September 23, 2012, 10:17:54 am
Switching to current tense because I'm used to it now. May be many typos because I am typing with one hand. Fixed an error in Zach's stats, he should have 10 MHP, not 9.

Turn 60
Weather: Sunny!
Time: Early morning
Light: Enough

Joe: Temporary tactical retreat. Let them come to you.
Fireball that ghast guy and then pull Joe back away from the ledge with me.

(http://i.imgur.com/LBO6Q.png)

The leftmost Ghast Guy continues to be PHASED OUT. However, he creeps over to the Heroes' side of the battle as he does so.

Joe and Zach initiate a TACTICAL RETREAT, but Zach slings a fireball towards the closest GHAST GUY first. He manages to deal a whole seven damage before moving back next to Joe again.

The injured GHAST GUY wails. "Yoooouuuuu have disrespected our Master's work! We will send you BEYOND the grave!"

(http://i.imgur.com/rGKqB.png)

The two remaining GHAST GUYS move towards the party. The middle one initiates another round of GHOUL FORCE against Bradley, dealing a respectable damage and causing the poor Boo to spin around in the air a bit. However, as Bradley is DARK-element, the DARK-element attack is reduced to half damage, only causing THREE HP of harm.

The rightmost GHAST GUY materializes a ghoulish blade and slices Zachary with a well-aimed UMBRAL REND attack. It cuts right through his armor, dealing FIVE damage! Zach bleeds out from his chest, and the attacker dismisses his blade from the material plane. Bradley manages to remain calm.

Move to the ledge, and fireball a ghast guy if ones in range, if not, defend.
Bradley, thinking quickly, cast Magiflash I (Fire-type) on the square south of the northernmost Ghast Guy/northwest of the attacking Ghast Guy!
"Oomph sees problem, he must whip it!" He said, preparing to crack that blooper whip.

Action: I try to use my blooper whip on the closest Ghast Guy!

Bradley, Ochita and Oomph take their actions next. Bradley waves his knife around in the air and recites an incantation. He still aims one space south of the middle GHAST GUY, but is smart enought to be AUTO-MOVED to a place where he won't be hit by his own spell.

"Perspicuus Incendia, Lux lucis Sursum Meus Hostilis..."

(http://i.imgur.com/XJS0M.png)

FWOOM. For just a moment, Bradley's spell lights the ground under the enemies up brighter than the early morning sun. The rightmost GHAST GUY disappears into the void, and the central one looks badly injured. Magiflash I gains 1 EXP! One more critical hit and it'll Tier Up.

Ochita moves toward an Empty ledge and attempts to throw a fireball, but he misses it just strikes the grass on the other side futilely. Oomph, meanwhile, strikes at the nearby GHAST guy, dealing only ONE damage. Its phased out form protects it from harm.

(http://i.imgur.com/8Vdst.png)

The grass where Bradley's spell struck has been set alight. Everyone gains 6 EXP from the downed GHAST GUY.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)
Title: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: freeformschooler on September 23, 2012, 01:56:55 pm
Also, hate to doublepost but I'm looking for a few opinions while the system is in a state of fluidity. This goes for any readers, not just the players.

1. Does the current system for combat seem "balanced" enough? I realized we only how a few turns to go off, here.
2. Do you like the current map system? If not, what would you do to improve it?
3. Would you prefer me illustrate each new concept/object/enemy in full view or leave it to my words and your imagination?
4. The waitlist is getting a bit long. Do you want me to break it up by introducing new characters soon after the old ones' death or wait until the mission's end like last time?
5. Any other suggestions? Comments? Questions?
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Greenstarfanatic on September 23, 2012, 03:14:24 pm
1. Yeah, it seems perfectly balanced enough. Although, this is coming from someone who sucks at RPGs.
2. The map system looks great, and I think it should continue to be used.
3. Yeah, why not. It would add a little more depth for us readers and the players.
4. YES. THE FIRST ONE. PLEEEEEASE!
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: SeriousConcentrate on September 23, 2012, 09:46:40 pm
(Sorry, just got home, haven't even changed my sig yet. Figures I go and do something ridiculously badass when I'm not home to gloat about it. :P)

Bradley covered his mouth with both hands. "Oh. OH! I, I'm s-s-sorry! Um, um, try not to get burned..." he said, floating over the water to avoid the fire and moving to flank the remaining ghast guy (two spaces north and one west; if still possible, he'll...) and attempting to stab the enemy with his knife.

(EDIT: Sorry, didn't even think about the questions, I was so worn out from the three hour drive home. >.< Uh, anyway...

1. I'm going to say too early to call yet. Maybe sometime next fight I'll have seen enough of it in action to know.
2. I'm with GSF on this one. Handdrawn maps (or at least well-done MSPain maps :P) FTW.
3. Entirely your decision. I don't mind things being left to the imagination, but if you have an idea for how an enemy looks and you really want us to see it that way too, then share it. :D
4. Either is fine with me currently, for obvious reasons. :P
5. Nothing to say here yet. ^^^)
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Zako on September 24, 2012, 12:17:58 am
"Owwww... Some healing might be nice right now Oomph..."

Fall back behind Joe for the moment if I don't get healed. If I do, back up Oomph and power strike that left ghast guy.
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Dwarmin on September 24, 2012, 12:54:22 am
"One moment, Oomph needs more mag...!"

He felt the Gm's finger flick him in the back of the head.

"Never mind, complain to GM enough, get things done."

Action: Oomph gathers all his friends around and casts CURE ALL!

((OOC: Yah, both of my spells cast 6 MP, and I have a maximum of...11. :P So I can only cast one spell, then I have to drain to do another))
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: freeformschooler on September 24, 2012, 05:10:27 am
((Oh good catch. Lots of holdovers from the temp sheets in LQ. Back up to 12 you go.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Dwarmin on September 24, 2012, 05:23:02 am
((Edited my turn, FFS))
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Ochita on September 24, 2012, 01:29:28 pm
Directly attack the enemy due north.
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Zako on September 24, 2012, 01:43:15 pm
((I'm curious to the neutral element and it's weaknesses and lack of strengths. Can you explain your choices there please, cause I'm a bit confused since every element has something strong against and something it's weak against, while neutral has no strengths...))
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: Ochita on September 24, 2012, 01:54:26 pm
And yet, its only weakness is null, which Im guessing not a lot of things have.
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: freeformschooler on September 24, 2012, 02:12:58 pm
((I'm curious to the neutral element and it's weaknesses and lack of strengths. Can you explain your choices there please, cause I'm a bit confused since every element has something strong against and something it's weak against, while neutral has no strengths...))

You guys are on a roll today :-[ I put that backwards compared to how I had it on paper. Since Null is the anti-magic element, it's supposed to be strong versus magic and weak versus Neutral (which is the "Physical" element that everything without an element is defined as).

Spoiler (click to show/hide)

This should clear it up. Though... it would also make as much sense to have Null not be weak to anything so I'll change that.
Title: Re: Mushroom Kingdom Wars RTD: Turn 60: Sick critical, bro! Also questions
Post by: TherosPherae on September 24, 2012, 05:28:24 pm
JOE: Hit the non-phased Ghastly Guy into the river. Walk on fire if you have to.
Title: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: freeformschooler on September 24, 2012, 07:07:44 pm
Turn 61
Weather: Sunny!
Time: Early morning
Light: Enough

(http://i.imgur.com/PYtrw.png)

As the battle rages on, a mysterious man in blue watches from beyond the far ledge.

A CHALLENGER APPEARS!
(http://i.imgur.com/oT3rH.png)

Fall back behind Joe for the moment if I don't get healed. If I do, back up Oomph and power strike that left ghast guy.
JOE: Hit the non-phased Ghastly Guy into the river. Walk on fire if you have to.

(http://i.imgur.com/xTmJu.png)

Zach and Joe prepare to back up Oomph by attacking in unison. Zach bedgrudgingly steps into the flame to reach his foe, taking TWO damage from the fires, but the nearest GHAST GUY surprises him by making that action unnecessary. He quickly hovers over towards Joe and lets rip another painful UMBRAL REND. Joe takes THREE damage!

(http://i.imgur.com/QWLeZ.png)

Joe and Zach both take a good swing with their blades. Zach twirls around, hits nothing and stops just before connecting with Joe. Joe, however, has better luck. He lifts his gargantuan blade back above his head and sends it crashing down towards the GHAST GUY. EIGHT DAMAGE! The ghastly spirit himself looks frightened by Joe's ferocity.

The remaining GHAST GUY hovers comfortably over the water and phases out.

Quote from: Ochita
Directly attack the enemy due north.
Quote from: Serious
Bradley covered his mouth with both hands. "Oh. OH! I, I'm s-s-sorry! Um, um, try not to get burned..."[/abbr] he said, floating over the water to avoid the fire and moving to flank the remaining ghast guy (two spaces north and one west; if still possible, he'll...) and attempting to stab the enemy with his knife.

(http://i.imgur.com/lz01R.png)

Bradley and Ochita focus on taking down the hovering GHAST GUY. Bradley merely floats over the water and around the fire to avoid it, but Ochita steps into the flame momentarily to take a swing at the GHAST GUY with his trusty lance. Luckily, Ochita's PROTECTION shields him from damage.

Bradley and Ochita attack in unison, dealing TWO DAMAGE each with their weapons. The GHAST GUY's protection could not save him. He fades into nothing and the party gains 6 EXP.

(http://i.imgur.com/dDGIi.png)

Oomph finally readies his CURE-ALL I spell, filling Zach, Joe and himself with a comforting green light. They heal THREE, FOUR and FIVE points of damage, respectively. Just when the warmth begins to fade, however, the sound barrier is broken as an arrow zips by at unimaginable speeds. The blue man's LONGSHOT tears straight through the remaining GHAST GUY, dealing four damage and ripping him to shreds.

The battle is won, and the party has gained EIGHTEEN EXP in total, all leveling up except for the blue man who only participated during the last round.

Zachary has LEVELED UP! Choose between...
Quickblade (Any time an adjacent attacker misses you, you attempt an immediate counter-attack with -3 to your attack roll. +2 DEX.)
Inspection I (Gain useful information on one enemy, person, object or other piece of scenery. The usefulness of the information depends on your Measure of Success. Range 5. Major action, no cost. +2 to INT. 0/2 EXP.)
Balance of Magic (A soothing, familiar aura surrounds you. In a time of need, it may grow stronger...)
Double Fireball (You can cast two Fireballs at once, and at different targets if you want! However, the cooldown for Fireball is increased to four turns.)

Ochita has LEVELED UP! Choose between...
Piercing Practice (Gain +2 to all attack rolls with lance- and spear-type weapons. Also gain +2 to DEX.)
Double Fireball (You can cast two Fireballs at once, and at different targets if you want! However, the cooldown for Fireball is increased to five turns when you do this.)
Jousting Lancer (When you use Power Attack with a lance- or spear-type weapon, you can move double your Move stat that turn. +2 to CON and Max HP.)
Magical Experiment (Cast a random Tier I spell on one target up to Range 5 away. Costs 2 MP. +2 to INT.)

Joe has LEVELED UP!  Choose between...
Longstrike (The range for all attacks when using Empowered Attack is increased by 2. +2 DEX and HP.)
Guard (Take half damage from all attacks until the beginning of your next turn. +2 to CON.)
Kingdom Training (+1 to attack and damage with all attacks using a weapon. +2 STR.

Oomph has LEVELED UP! Choose between...
And You're Out! (Make three regular attacks in quick succession! Costs 75% of your maximum MP. +2 DEX.)
Shell Spin (You can make a regular attack at Range 5 but with 1/2 damage when you use Shell Cover.)
OOMPH STRONG! (Gain +2 to STR, CON and Max HP.)

Bradley has LEVELED UP! Choose between...
Ambient Siphon (Regain MP naturally at a rate of 1 per turn. +1 INT.)
Elemental Aura (You can change your element to any element except Null for 4 turns. Four turn cooldown.)
Now No One Can See Me (Any attacks targeting you until the beginning of your next turn passes right through you unless the attacker succeeds a WIS save vs. DC 15. Major action, no cost.)

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: SeriousConcentrate on September 24, 2012, 07:35:21 pm
(If Ambient Siphon functions even during RP turns, then... yeah, that so hard. Have to think about it if not.)

Bradley looked north, saw the newcomer, and immediately floated around to hide behind Ochita. "Um, um... h-hi?" he said nervously. "M-my name is, um, Bradley O-Oliver Oakes, um, what's yours?" he asked, peeking at Dirk from over Ochita's shoulder.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: freeformschooler on September 24, 2012, 07:37:34 pm
(If Ambient Siphon functions even during RP turns, then... yeah, that so hard. Have to think about it if not.)

(It does. After all, you'll be doing stuff anyway during those.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Dwarmin on September 24, 2012, 07:40:16 pm
Oomph waved to the Blue Man. Time for Oomph Diplomacy!

"Oomph am saying Hello! Is you friend or foe, Big Nose? We already have Wimpy Ghost with blue hat, and little blue mushroomhead man, so you big nose with blue shirt is welcome to join us!"

...

After, Oomph decided to see if he could find tasty magic leftover from the Ghast Guys. Surely, they left something behind for him to use!

Action: Try to drain remnant mana from the area of defeated Ghast Guys and replenish my powers!
Level Up: OOMPH STRONG
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: SeriousConcentrate on September 24, 2012, 07:45:55 pm
(Random compliment, but I was just looking at the art for Dirk, and I dunno, I just really like the small things. The text for the name Dirk, for example, is very, very Mario. ^^^ I also like the little tokens on the map as well, each are instantly recognizable, and the way the attacks are presented visually... just all of that. ^^^)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Ochita on September 24, 2012, 07:50:14 pm
Ochita rolled his eyes slightly as bradley flew behind him, but he decided to lower his lance, and shrugged slightly. "Well, thanks for the assist.. Wait, you're that guy who ran after that thing that grabbed me!" Ochita decides to raise his lance again, in a defensive stance.

"Explain yourself, if you would."

Level up: Magical experiment!

Action: None yet.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: freeformschooler on September 24, 2012, 08:14:36 pm
(Random compliment, but I was just looking at the art for Dirk, and I dunno, I just really like the small things. The text for the name Dirk, for example, is very, very Mario. ^^^ I also like the little tokens on the map as well, each are instantly recognizable, and the way the attacks are presented visually... just all of that. ^^^)

(Thank you. Seven or so months of practice makes a difference :D)

(Also, apologies to CJ for setting up his character in such a silly manner. I was not as good a GM back then.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: TherosPherae on September 24, 2012, 09:35:31 pm
KIIINGDOM TRAINING

Joe: LOOTIN'
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Zako on September 25, 2012, 12:44:59 am
"I would also like to know about you. You seem out of sorts around here."

LEVEL UP: Inspection I

Search for loot!
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: freeformschooler on September 25, 2012, 09:21:14 am
Only waiting on CJ now. For the moment, some patch notes:

Combat
-Limit break requirement is now 1/4 (ronded down, sorry Ochita :P) HP instead of 1/3.
-The DEX bonuses were a bit silly, so DEX now only increases AC and Initiative. Move will be 3 for all characters and must be changed through more involved means.
-Only weapons which specify attack/damage boosts from stats will get any. More fun to shake it up, hmm?
-For battles after this one, after-battle loot will now be distributed automatically instead of requiring a search. There are tables that determine the type and quality of item(s) you get.
-Because it doesn't get any bonuses anyway, Drain I has been changed back to 1d6 draining to make it more effective.

Questions for the players
-Would you prefer me to run "mini-turns" during the non-combat portions just to speed things up or keep it on a normal wait for everyone basis?
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Ochita on September 25, 2012, 10:29:28 am
NNNnnonooooooooooooooooooooooooo


My hp now has to be 2 or less for me to limit break D:
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Darvi on September 25, 2012, 10:33:23 am
START CUTTING YOURSELF

START CUTTING YOURSELF UNTIL YOU BLEED
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Dwarmin on September 25, 2012, 10:58:24 am
Yeah, I got buffed-ish.

@Serc: Hey, D'yo think it's a viable strategy for Oomph to Drain Bradleys Mana out of combat? :P He's regenerating it anyway!

Edit: I'm all for mini-turn speed up.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Darvi on September 25, 2012, 11:04:10 am
I gotta check, but I bet there's a rule somewhere that party members aren't rechargeable batteries.

Not that I'm saying that I'm disapproving of that idea. It's just more fun to know that you're breaking rules by doing it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: freeformschooler on September 25, 2012, 11:18:42 am
Yeah you can totally do that. Of course, that depends on how the other player reacts to it. PVP is also a viable option :P

Mini turn coming soon while we wait on CJ.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: SeriousConcentrate on September 25, 2012, 12:34:15 pm
(...Dwar is perfectly aware of how I feel about PvP, and if that shit starts I'll drop out.

EDIT: PvP, I mean. I wouldn't be too happy with Dwar raping my MP supply all the time either, though, since I'm kind of a mage and without MP I might as well just stay out of combat entirely.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: CJ1145 on September 25, 2012, 12:50:18 pm
..."Did I shoot a ghost with a longbow?"

Desperately ask these fine-looking fellows where the heck I am, and if they've seen any banana-peel tossing miscreants lately.


(Apologies for the delay. Major family tragedy. )
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Zako on September 25, 2012, 01:03:14 pm
((That sucks man... Feel free to take your time if you need too, we can wait.))

"Wasn't a ghost, the closest here would be bradley. What you shot was a shy guy, but not a normal one. They seem infused with darkness, which is probably why Bradley wasn't hurt as bad.

Who are you anyway? How did you get here?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: freeformschooler on September 25, 2012, 02:04:51 pm
(...Dwar is perfectly aware of how I feel about PvP, and if that shit starts I'll drop out.

EDIT: PvP, I mean. I wouldn't be too happy with Dwar raping my MP supply all the time either, though, since I'm kind of a mage and without MP I might as well just stay out of combat entirely.)

(If someone is too disruptive I'd probably just lock them in a cage match with The Author. The only winning move in Author Cage Match is not to play. PVP is silly when you can see each others' actions. Also, Zach has an MP reserve he's not using. :P)

Mini-turn 61.1!

Search for loot![/b]
Joe: LOOTIN'
Oomph waved to the Blue Man. Time for Oomph Diplomacy!

Action: Try to drain remnant mana from the area of defeated Ghast Guys and replenish my powers!
Level Up: OOMPH STRONG


As the group converses with Dirk, a few of them take advantage of the down time. Abilities have been gained from the level up.

(http://i.imgur.com/LqFsw.png)

Oomph attempt to regain the ambient mana left behind by the magically-charged GHAST GUYS before it dissipates. He manages to siphon away 2 MP. Score?

Zach and Joe search for any items that might have been left behind. Joe finds nothing, but Zach manages to find a two-hundred coin bag left behind by the leftmost foe. Cha-ching!

((No cooldowns or MP are restored on mini-turns. Everyone's gotta make an action before I do that ;)))
Title: Re: Mushroom Kingdom Wars RTD: Turn 61: Ghastly Ends and Blue Beginnings
Post by: Dwarmin on September 25, 2012, 04:30:00 pm
"Friend help across River? Oomph strong good for crossing rivers!"

Action: Help Dirk across the river if he needs it!
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: freeformschooler on September 25, 2012, 09:14:14 pm
(http://i.imgur.com/xPrDz.gif) Now that I'm back to working on this, I restarted my super secret project. Not with the same end in mind, but it's something I wanted to get done anyway. (http://i.imgur.com/Ts1Qv.gif)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: SeriousConcentrate on September 25, 2012, 10:56:14 pm
Bradley floated north and looked for a place to hide somewhere behind Dirk, at least until he knew him better. If the newcomer looked directly at him, Bradley would make this face (http://www.rw-designer.com/cursor-view/37914.png) and retreat even faster.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: freeformschooler on September 25, 2012, 11:49:48 pm
(http://i.imgur.com/chrRG.png)(http://i.imgur.com/73JWN.gif)(http://i.imgur.com/4zBzB.png) Last ones for the night.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: Zako on September 26, 2012, 01:55:03 am
"Stay there for a second, I'll be right back."

Go grab that table and use it as a bridge to get across this gap. Search that room for loot while I'm there too.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: CJ1145 on September 26, 2012, 11:57:15 pm
Dirk replies "I'm Dirk, and... and I don't know. There was a banana peel and a toilet and... it's all very hazy."

Action: Accept help across river. Try not to drown.
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: Dwarmin on September 27, 2012, 12:49:49 pm
Dirk replies "I'm Dirk, and... and I don't know. There was a banana peel and a toilet and... it's all very hazy."

Oomph nodded at the strangers plight.

"Oomph have nights like that all time. Eat one Smiley-Face Purple Mushroom with Hammer girl, and wake up in Sand World 5-4 with shell missing, being chased by Angry Suns, Mousers on Karts, and Pokey Desert Wigglers.

Ain't life grands?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: SeriousConcentrate on September 27, 2012, 01:14:03 pm
Bradley... paled?... when Oomph mentioned the Angry Sun. "NOOOOOO!!!" And with that horrible memory resurfacing, he hastened to find a hiding place. No wonder Boos only went out at night.

(More seriously, the sun was a pain in the ass, but even as a kid I didn't think he was scary. I thought his angry face was hysterical. XD)
Title: Re: Mushroom Kingdom Wars RTD: Turn 61.1: Mini-turns!
Post by: Ochita on September 27, 2012, 01:16:23 pm
Ochita managed to get the full blast of bradleys NOOOOOOO right into the ear, and for that once second that everything he heard was pain, he stumbled after Bradley, intent on calming him down.

"Bradley, wait! ughh, my ears.."
Title: Mushroom Kingdom Wars RTD: Turn 62: Heroes stub their toes too
Post by: freeformschooler on September 28, 2012, 04:48:38 pm
NO EXP ROLLOVER, TOO BAD

Turn 62
Weather: Sunny!
Time: Early morning
Light: Enough

Ochita managed to get the full blast of bradleys NOOOOOOO right into the ear, and for that once second that everything he heard was pain, he stumbled after Bradley, intent on calming him down.

"Bradley, wait! ughh, my ears.."
Bradley floated north and looked for a place to hide somewhere behind Dirk, at least until he knew him better. If the newcomer looked directly at him, Bradley would make this face (http://www.rw-designer.com/cursor-view/37914.png) and retreat even faster.
"Friend help across River? Oomph strong good for crossing rivers!"

Action: Help Dirk across the river if he needs it!
"Stay there for a second, I'll be right back."

Go grab that table and use it as a bridge to get across this gap. Search that room for loot while I'm there too.
Dirk replies "I'm Dirk, and... and I don't know. There was a banana peel and a toilet and... it's all very hazy."

Action: Accept help across river. Try not to drown.
Quote from: Joe
DO ABSOLUTELY NOTHING

(http://i.imgur.com/L3lnS.png)

Bradley takes off towards the other and hides behind Dirk. Ochita, momentarily forgetting about the size of the gap, attempts to jump it. ... He successfully hops over to the other ledge, his feet coming within inches of missing the grass.

Meanwhile, Zach begins to heave the table from the writing room towards towards the ledge. ... He starts the table towards the sunny outdoors, but the work is slow.

Joe does nothing.

(http://i.imgur.com/ttuXp.png)

... After working at it for a little bit, Zach's attempt at moving the table outside comes to a dead halt when he takes a moment to rest but ends up dropping one of the table legs on his toe. Youch!

Oomph prepares to help Dirk across anyway. ... He stands on the very edge of the cliff and extends his arm. Dirk is just barely able to reach it and, with Oomph's help, makes it across to the other ledge.

Bradley and Ochita discover a very large, rubble-like door and a SAVE BLOCK beyond where Dirk was.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 62: Heroes stub their toes too
Post by: Ochita on September 28, 2012, 05:22:34 pm
Ochita stumbled as he crossed the gap, and almost fell over onto the grass. Putting his hands on his knees, he sighed, and got a breather. "Br.. Bradley.. Calm down. Nothings here."

Deciding to take a look around, he wondered if there were any hidden blocks, and for a second his curiosity got the better of him, and so he started to Search for hidden items.

Title: Re: Mushroom Kingdom Wars RTD: Turn 62: Heroes stub their toes too
Post by: Dwarmin on September 28, 2012, 05:43:58 pm
Oomph walked over to Zach with a look of absolute smugness.

"Toes hurt because toes weakness is leaving body.

Strong Oomph Muscles will help Weak Zachary-ack!"

Action: Help Zachary move the table with OOMPH STRONG. Look unbearably smug!
Title: Re: Mushroom Kingdom Wars RTD: Turn 62: Heroes stub their toes too
Post by: SeriousConcentrate on September 28, 2012, 06:18:59 pm
Bradley nervously nodded to Ochita, then fistbumped the save block and also looked around for hidden items. Perhaps a fireflower was hidden in the tall grass?
Title: Re: Mushroom Kingdom Wars RTD: Turn 62: Heroes stub their toes too
Post by: Zako on September 28, 2012, 09:58:05 pm
"Weakness and all feeling perhaps."

Make a bridge out of that table and rocks to weigh one end down if need be.
Title: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda Time
Post by: freeformschooler on September 29, 2012, 05:20:51 pm
EVERYONE IS TAKING TOO LONG. Except CJ, he's fine, family tragedy and all that. If he wants me to auto him for now I have no qualms with it.

MINI-TURN: Turn 62.1!
Weather: Sunny!
Time: Early morning
Light: Enough

"Weakness and all feeling perhaps."

Make a bridge out of that table and rocks to weigh one end down if need be.
Bradley nervously nodded to Ochita, then fistbumped the save block and also looked around for hidden items. Perhaps a fireflower was hidden in the tall grass?
Oomph walked over to Zach with a look of absolute smugness.

"Toes hurt because toes weakness is leaving body.

Strong Oomph Muscles will help Weak Zachary-ack!"

Action: Help Zachary move the table with OOMPH STRONG. Look unbearably smug!
Ochita stumbled as he crossed the gap, and almost fell over onto the grass. Putting his hands on his knees, he sighed, and got a breather. "Br.. Bradley.. Calm down. Nothings here."

Deciding to take a look around, he wondered if there were any hidden blocks, and for a second his curiosity got the better of him, and so he started to Search for hidden items.
Ochita stumbled as he crossed the gap, and almost fell over onto the grass. Putting his hands on his knees, he sighed, and got a breather. "Br.. Bradley.. Calm down. Nothings here."

Deciding to take a look around, he wondered if there were any hidden blocks, and for a second his curiosity got the better of him, and so he started to Search for hidden items.

(http://i.imgur.com/hwAUu.png)

... Oomph and Zachary manage to move the table over the gap while Oomph wears an impossibly smug face. Luckily, the table is wide enough to act as a bridge between the ledges without needed to weigh it down further.

... On the other ledge, Bradley hit the save block with his tiny Boo fist and was instantly healed. He then searched through the grass for hidden items, but couldn't find anything except for a few small bugs scattered about. ... Ochita searched the grass near Bradley, too, but was more fortuitious. ... He found a valuable...

(http://i.imgur.com/Av39t.png)

Green gem thingy? Upon closer inspection, the front of it had a very faded engraving on it:

"HYRULE KINGDOM LEGAL TENDER: 1 RUPEE"

Huh.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

My panel art is still bad.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda Time
Post by: FuzzyZergling on September 29, 2012, 06:16:13 pm
My panel art is still bad.
INCORRECT.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: SeriousConcentrate on September 29, 2012, 07:18:21 pm
(+1 to FZ's comment. That picture is quite good.)

Bradley was confused. Hyrule kingdom? He'd never heard of such a place! Unless he had while at the kart tracks, but if so, he couldn't remember it at the moment. (Seriously D, should Bradley know anything about it? He's your manager there, right?) "It, it's, um... kind of p-pretty, so... you should k-keep it. M-maybe you can g-give it t-t-to someone, or, sell it maybe?" he suggested to Ochita. Since everyone else was still lollygagging on the other side, Bradley floated up to look on top of the save block for hidden treats.

EDIT in response to FFS post a few down: Bradley then attempted to open the earthen door.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: Ochita on September 29, 2012, 07:45:53 pm
Ochita was also confused, Hyrule kingdom..? The words seemed to ring a small bell in the back of his mind, but he wasnt sure if he was right or not. "Maybe.. Although it also seems to BE money itself. I think, for the hyrule kingdom. I don't really know that much about it, but I think we're okay on relation terms. Kinda surprising that its here though."

Seeing that the others still needed to cross, Ochita decided to search again, this time for hidden blocks.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: SeriousConcentrate on September 29, 2012, 08:42:09 pm
"M-maybe someone from the Hyrule K-Kingdom passed through here r-r-recently and dropped it?" Bradley suggested as he floated about. "I wonder if we'll run into them..." he muttered to himself.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: freeformschooler on September 29, 2012, 09:08:04 pm
((You could also try, you know, opening the giant earthen door. Or going north. Etc. Sorry if I wasn't clear there, but until I switch over to side-view your surroundings are a bit... unclear.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: Zako on September 29, 2012, 10:03:13 pm
Zach raised an eyebrow at Oomph's face.

"Are you all right? You look like you're backed up or something. I'm sure there's medicine for that around here somewhere."

Shrugging, he turns to Dirk.

"Well, whoever you are, it's not safe around here. You should stick with us until you get to a town or something, where it's safe. You could probably ask the people there for help too."

Bump the save block and head north.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: Dwarmin on September 29, 2012, 10:46:39 pm
Oomph pointed to himself.

"This is Oomphs Am Winning Face. Because he Am Winning!"

Action: Cross North and hit the save block

(Seriously D, should Bradley know anything about it? He's your manager there, right?)

((I'd say it's up to you. Your career as Kart Manager may be far in the future or in an alternate universe :P That said, I'd think most Nintendo characters have only a vague understanding of 'other worlds' with crossover being generally rare.

Also, backstory for above :P
Spoiler (click to show/hide)
))
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: SeriousConcentrate on September 29, 2012, 11:21:32 pm
(...I'mma kill Luigi. >.<)
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: Zako on September 29, 2012, 11:25:08 pm
((Poor Weegee... It's not like he has ENOUGH problems already...))
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: freeformschooler on September 29, 2012, 11:27:15 pm
((Wait, what did Luigi do except foreshadow this crossover months ahead?))
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: SeriousConcentrate on September 29, 2012, 11:29:11 pm
(Hey, it's him or Bradley and as I'm the player of the Boo, the plumber's gotta go. :P
@Ninja FFS: I read the linked post and as far as I'm concerned there's only one ghost-vacuumer in the Mushroom Kingdom. I'm not counting the doctor who invented the device, of course, since he didn't use it during the game.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 42: Shadow Castle
Post by: freeformschooler on September 30, 2012, 10:06:04 am
Theros hasn't posted in 6 days but is on Steam every day.

(http://img.ie/8a0c6.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: TherosPherae on September 30, 2012, 04:54:33 pm
Theros hasn't posted in 6 days but is on Steam every day.

(http://img.ie/8a0c6.png)
That's because Steam can be used for silly idle things, and it beeps at me if someone tries to talk to me. :P

Also, your image is broken.

Joe: Observe new guy warily. There's no way he's not a trap.
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: freeformschooler on September 30, 2012, 05:04:49 pm
(Oh wow, img.ie is down. (http://www.downforeveryoneorjustme.com/img.ie) I've had a lot of past pictures hosted on there so I hope it's temporary.[/url])
Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: CJ1145 on September 30, 2012, 05:12:59 pm
"Well, whoever you are, it's not safe around here. You should stick with us until you get to a town or something, where it's safe. You could probably ask the people there for help too."

"Uh, that sounds OK I gu--WAIT."

Dirk's eyes went wide as if he'd just finished processing information. He looked at Bradley intently, and after a few moments, with great caution, said "You're a ghost! And I'm pretty sure the Hyrule Kingdom is from a--a book or something. Where the heck AM I?"

Title: Re: Mushroom Kingdom Wars RTD: Turn 62.1: Zelda time
Post by: SeriousConcentrate on September 30, 2012, 05:29:06 pm
Bradley made the freaking-out face (http://www.rw-designer.com/cursor-view/37914.png) upon being addressed by the stranger, but calmed down after a few seconds. "Er, y-yes, I'm a g-g-ghost... k-kinda. I'm Bradley! And, um... that's Oomph, Z-Zach, Ochita, and, um, J-Joe, over there," he said, pointing a stubby arm at each as he said their name.
Title: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: freeformschooler on September 30, 2012, 11:44:15 pm
Turn 63!
Weather: Is it ever not sunny outside a ghost resort?
Time: About a quarter past plot twists
Light: Eeeyup

"Well, whoever you are, it's not safe around here. You should stick with us until you get to a town or something, where it's safe. You could probably ask the people there for help too."

"Uh, that sounds OK I gu--WAIT."

Dirk's eyes went wide as if he'd just finished processing information. He looked at Bradley intently, and after a few moments, with great caution, said "You're a ghost! And I'm pretty sure the Hyrule Kingdom is from a--a book or something. Where the heck AM I?"
Joe: Observe new guy warily. There's no way he's not a trap.
Seeing that the others still needed to cross, Ochita decided to search again, this time for hidden blocks.
(+1 to FZ's comment. That picture is quite good.)

Bradley was confused. Hyrule kingdom? He'd never heard of such a place! Unless he had while at the kart tracks, but if so, he couldn't remember it at the moment. (Seriously D, should Bradley know anything about it? He's your manager there, right?) "It, it's, um... kind of p-pretty, so... you should k-keep it. M-maybe you can g-give it t-t-to someone, or, sell it maybe?" he suggested to Ochita. Since everyone else was still lollygagging on the other side, Bradley floated up to look on top of the save block for hidden treats.

EDIT in response to FFS post a few down: Bradley then attempted to open the earthen door.
Bump the save block and head north.
Quote from: Dwarmin
"This is Oomphs Am Winning Face. Because he Am Winning!"

Action: Cross North and hit the save block

((Not updating the overhead map for two tiny changes. I've put in enough work mapping for this turn already.))

... Oomph and Zachary both head over to the other side of the ledge and pop the save block from beneath with their gloved fists. Feels good to be healed up again. Oomph felt ready to cast more spells.

... Joe eyes the new guy suspiciously as he blabbers on innocently about ghosts and banana peels. He just has to be a trap. Maybe bait. Maybe it's to lower their guard. Whatever it is, Joe knows he's not a good sign.

... Bradley and Ochita both look arounded around for treats or hidden blocks. Unfortunately, there's none left in the area to be found. Lucky they'd decided to search, though. Who knows how valuable this old green gem is?

Bradley floats over to the rubble-like door and begins pushing it open. Although it's quite a bit larger than him, it swings open when he applies a little force. He heads inside to find...

(http://i.imgur.com/puEor.png)

...a very natural-looking tunnel area filled with bricks!

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Sorry if the image is too large for anyone's monitors. Future ones likely won't be.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: Zako on September 30, 2012, 11:48:22 pm
ZOMG PIXELS!

Head north and check out what's there.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: Dwarmin on September 30, 2012, 11:56:04 pm
Oomph went over to where the wimpy ghost had wandered off to.

"Wimpy Ghost? Where are youuu?" Oomph echoed into the cave.

Action: Follow Bradely into the Pixel Zone
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: freeformschooler on October 01, 2012, 12:17:03 am
Oh yeah, and credit to Shook here for all his help. He really is a master spriteworker and I appreciated his advice.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: TherosPherae on October 01, 2012, 01:13:11 am
Joe: Cautiously punch save block, then follow the new guy. Attempt to make your suspicions of him less obvious. Fail miserably.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: SeriousConcentrate on October 01, 2012, 01:34:42 am
"In here, Oomph," Bradley responded absently as he floated up to the source of the waterfall to investigate. Maybe there was a grill up there that had useful items caught in it?
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: freeformschooler on October 01, 2012, 07:45:39 am
You know, I just realized that this game's 1-year anniversary passed while it was on ultmate hiatus. There must be a room with birthday cake in it.

EDIT: Also new title image because img.ie ate the old one.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: Dwarmin on October 02, 2012, 09:53:14 pm
New title, nice :P

Oomph and Bradely got front page.

*High five's Sercon*
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: SeriousConcentrate on October 02, 2012, 10:14:35 pm
(Of course they did, they're basically the mascots of the whole thing. XD And are you always spelling it Bradely on purpose?)
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: freeformschooler on October 02, 2012, 10:28:24 pm
(Yes, they are the mascots. Also, I would just like everyone to know that the target number for finding items lying around places where it's not obvious there should be some is usually about 20.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: FuzzyZergling on October 02, 2012, 10:29:08 pm
Do I sense a greater inter-weaving of characters from MKW and LQ?
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: SeriousConcentrate on October 02, 2012, 10:45:59 pm
(Oh, I'm not worried about finding anything, freeform. I'm just searching just to be doing something until everyone else catches up, because: as me, I don't want to run off to far ahead and get Bradley killed, and as Bradley, he's too scared to run off very far ahead and get killed in the first place. ^^^)
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: freeformschooler on October 02, 2012, 11:16:16 pm
(I encourage searching for stuff anyway, I just don't want anyone to feel like there's a dearth of actions. Future side view rooms should have more stuff to do in them.)

Do I sense a greater inter-weaving of characters from MKW and LQ?

This was the whole idea anyway. Luckily, anyone who hasn't read LQ doesn't already know THE MAIN SPOILER
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: Ochita on October 03, 2012, 03:29:03 pm
Ochita looked up to see bradley heading off somewhere. Brushing himself down, he shrugs and sets off to where bradleys gone.

Follow bradley!
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: CJ1145 on October 03, 2012, 06:25:12 pm
Seeing everyone else is touching this strange block, do the same, in case that's important. Try and figure out where the crazy ghost-thing went, and follow it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: Dwarmin on October 03, 2012, 07:07:43 pm
(And are you always spelling it Bradely on purpose?)

Oomph never gets that name right. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: CJ1145 on October 03, 2012, 07:09:21 pm
Follow-up Action: If Joe gets within five feet, hightail it in the opposite direction. You don't like the look about him.
Title: Re: Mushroom Kingdom Wars RTD: Turn 63: Now with more pixels
Post by: freeformschooler on October 03, 2012, 07:11:14 pm
Follow-up Action: If Joe gets within five feet, hightail it in the opposite direction. You don't like the look about him.

(Bolded actions is the appropriate way to roleplay with Joe. Turn incoming maybe tomorrow, but I have a job upcoming that evening.)
Title: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: freeformschooler on October 05, 2012, 02:26:01 pm
Turn 64!
Weather: Sunny with a chance of *thing happening this or next turn*
Time: For a game show. Maybe.
Light: Clouded over

Follow-up Action: If Joe gets within five feet, hightail it in the opposite direction. You don't like the look about him.
Seeing everyone else is touching this strange block, do the same, in case that's important. Try and figure out where the crazy ghost-thing went, and follow it.
Ochita looked up to see bradley heading off somewhere. Brushing himself down, he shrugs and sets off to where bradleys gone.

Follow bradley!
Joe: Cautiously punch save block, then follow the new guy. Attempt to make your suspicions of him less obvious. Fail miserably.
Oomph went over to where the wimpy ghost had wandered off to.

"Wimpy Ghost? Where are youuu?" Oomph echoed into the cave.

Action: Follow Bradely into the Pixel Zone
"In here, Oomph," Bradley responded absently as he floated up to the source of the waterfall to investigate. Maybe there was a grill up there that had useful items caught in it?

Dirk, Joe, Oomph and Ochita headed into the Pixel Zone, but Joe and Dirk hit the save block before they enter, healing up. However, just as they got all prepared to be PIXELIZED and awesome-looking, the Author decided that was way too much work and reverted them back to overhead map form. Joe and Dirk kept their distance from each other.

(http://i.imgur.com/UkTGo.png)

They found themselves in a temple-like maze in the back of the Ice Palace. Bradley could be seen investigating small water flow to the south. Just beyond him, a small door lead back to the east to an unknown location. To the west of the heroes, the path continued down some stairs, and a few small pillars could be seen in the distance.

... Bradley investigated the small waterfall hewn near the dungeon's ceiling. The water seemed to be coming from somewhere far away, and the pool below the bridge wasn't rising, so it must be flowing somewhere else from there. He didn't see any treasures or grills or anything, though.

Zach headed north.

(http://i.imgur.com/BjiL4.png)

Near the cliff's edge, a lone SHY GUY - similar-looking to those GHAST GUYS earlier - waited behind a wooden platform.

"HEY THERE, visitor," shouted the purple SHY GUY as he floated upwards and spun around in the air. "Would you like a FREE try at our famous QUIZ SHOW? For I'm..."

(http://i.imgur.com/hXNGa.png)

"GUY QUIZNO, THE TRAVELING QUIZ GUY!" He lowered his voice a little. "Compared to our competitor, CHUCK QUIZMO, our quizzes are fairer and our prizes are grander! So what do say, give it a spin?"

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Yeah, I'm trying to kick the habit of delaying the game with COOL STUFF. The pixels will still be used for Flashes and certain special rooms, though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: Ochita on October 05, 2012, 05:16:03 pm
Ochita started to rub the back of his head, a slight buzzing feeling was starting to spread there, before just fading away. Shrugging, he decides to keep up with the group.

"Well, we should find the star, and maybe we could go in 2 groups of 3?"

Go to the west.
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: Zako on October 05, 2012, 09:19:19 pm
Zach looked sceptical about the strange shy guy.

"How are you here without getting attacked by the shadowy shy guys? And what do you mean by fairer? What type of quizes do you do exactly? How much does this cost to play? What happens when I loose?"

Question the thing closely!
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: TherosPherae on October 05, 2012, 09:28:49 pm
Joe: Continue tagging along with the group. You know what happens if you split the party.
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: freeformschooler on October 05, 2012, 09:33:55 pm
Zach looked sceptical about the strange shy guy.

"How are you here without getting attacked by the shadowy shy guys? And what do you mean by fairer? What type of quizes do you do exactly? How much does this cost to play? What happens when I loose?"

Question the thing closely!

(http://i.imgur.com/qYQTG.png): "Hmm-hmm-HMM! In order! One: I have NO IDEA! Two: our quizzes contain NO TRICK QUESTIONS! Thuuu-REE: Quiznocorp exists in a pocket dimension that runs excellent quizzes for paying viewers!" Guy Quizno stopped at the fourth question and thought for a minute. "Four: The first try is free, but if you want another go, you can either find someone else to play or lay down a MAGICAL ITEM offer void in Dry Dry Desert! And finally: nothing except the expiration of your FREE try!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: CJ1145 on October 05, 2012, 10:03:16 pm
Dirk looked around at the place and shrugged. "You know, I was in Boston about forty minutes ago. And now I'm in an underground tunnel with a waterfall with a ghost and a guy that is apparently so dedicated to the stoner's life, he wears mushroom hats. Did I make someone mad or something? Someone really important and maybe a wizard?

Explore to the West. You're not entirely sure you're ready to deal with the fact there is a ghost you must interact with just yet.
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: Dwarmin on October 05, 2012, 10:14:32 pm
"Don't forget Oomph-Super Hero Koopa Baller!" Oomph reminded Dirk.

"Also, what is Bawst-On? Oomph not been to that place, and he's been to lots of places except that one.

Also, whats a minute? And a Stoner?"

...

Oomph prepared to wall run up and snag one of the Torches.
"Those are Wall Torches, they burn forever I think-Old Boss Bowser use them in castle for ambient lighting.

Be useful to be grabbing now."

Action: Grab one of the torches off the wall
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: SeriousConcentrate on October 05, 2012, 10:50:57 pm
Bradley put his hand in the water to see if he would pass through it, since he was ghostly. But he wasn't brave enough to follow the river back to its source by himself, so after doing so he just turned around and hid behind Oomph.
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: Zako on October 05, 2012, 11:56:58 pm
"Alright, I'll give it a shot."

Accept a quiz! Look through my inventory for magical items that I might have.
Title: Re: Mushroom Kingdom Wars RTD: Turn 64: Who needs television?
Post by: CJ1145 on October 06, 2012, 01:30:43 am
Dirk listened to Oopmh speak, and silently reminded himself that he'd forgotten to mention the talking turtle.

"Boston is where a bunch of angry people are cramped in a really small space, with nothing to do but watch sports no one actually likes. And a stoner is like a normal person, but lazy, they smell weird, and usually a lot more fun to be around."

As much as the rational sections of his mind to ignore any and all advice received from likely imaginary talking turtles, some light did seem like a good idea.

Grab a torch off the wall before you go exploring.
Title: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 06, 2012, 12:16:26 pm
Turn 65!
Weather: Sunny with a chance of *thing happening this or next turn*
Time: For a game show. Maybe.
Light: Clouded over

"Alright, I'll give it a shot."

Accept a quiz! Look through my inventory for magical items that I might have.

Zachary searches his inventory for magical items. However, he finds none. Even his gleaming bronze blade is only top-quality, not magical. Maybe he could bum a magical item off one of his allies later.

(http://i.imgur.com/qYQTG.png): "Oooh, DANDY! Step right up and enter the pipe, please!"

(http://i.imgur.com/ASrZb.png)

The table in front of GUY QUIZNO morphs into a WARP PIPE before Zach's eyes, and the purple host hops in. Zachary does so too.

Wop, wop, wop...

Dirk listened to Oopmh speak, and silently reminded himself that he'd forgotten to mention the talking turtle.

"Boston is where a bunch of angry people are cramped in a really small space, with nothing to do but watch sports no one actually likes. And a stoner is like a normal person, but lazy, they smell weird, and usually a lot more fun to be around."

As much as the rational sections of his mind to ignore any and all advice received from likely imaginary talking turtles, some light did seem like a good idea.

Grab a torch off the wall before you go exploring.
Bradley put his hand in the water to see if he would pass through it, since he was ghostly. But he wasn't brave enough to follow the river back to its source by himself, so after doing so he just turned around and hid behind Oomph.
"Don't forget Oomph-Super Hero Koopa Baller!" Oomph reminded Dirk.

"Also, what is Bawst-On? Oomph not been to that place, and he's been to lots of places except that one.

Also, whats a minute? And a Stoner?"

...

Oomph prepared to wall run up and snag one of the Torches.
"Those are Wall Torches, they burn forever I think-Old Boss Bowser use them in castle for ambient lighting.

Be useful to be grabbing now."

Action: Grab one of the torches off the wall

(http://i.imgur.com/rvbHA.png)

Back inside the ruin-dungeon, Oomph and Dirk each grab a Wall Torch before going their separate ways. ... Bradley lets the water run over his hand, and finds that it passed through him like most liquids did. He's too chicken to explore the rest of the waterway, though, so he floats away and hides behind Oomph.

Joe, Dirk and Ochita head west to further explore the dungeon. They find another protruding doorway leading north, and a wooden chest lying on a raised platform with steps leading to it. However, there were dark grey, circular objects sticking out of the wall all around it. Hmm...

Meanwhile, in another dimension...

(http://i.imgur.com/qYQTG.png): "Helllloooo, viewers! Welcome, welcome, to yet another round of the 46th seasonal GUY QUIZNO QUIZ SHOW!"

(http://i.imgur.com/3Gibz.png)

(http://i.imgur.com/qYQTG.png): "Our contestant today, a Human hailing from the Mushroom Kingdom, what did you say his name was oh right ZACHARY JONES! Will he leave with the ARTIFACT OF HIS CHOICE? Or will he be marked into the GUY QUIZNO HALL OF SHAME? On with the rules!"

(http://i.imgur.com/G78xL.png)

(http://i.imgur.com/qYQTG.png): "Zachary, you will have FOUR QUESTIONS to answer in order of increasing difficulty! You may get ONE wrong, but if you get TWO wrong then the game is UP! If you answer three or more right, you will leave with the ARTIFACT of your choice! Now, the first question..."

(http://i.imgur.com/qYQTG.png): "The category is: FAUNA! Zachary: what's large, spherical and can never, ever be allowed to escape?"

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

No rolls required this turn, I think. Kinda dumb. I might as well move this to FG&R proper :P Plenty next turn, though! Anyway, Zachary can finished the quiz show between turns if he wants.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Ochita on October 06, 2012, 12:20:08 pm
"Chest? Cheesst."

Get close to the chest, being careful about it, and pry it open with my spear.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 06, 2012, 12:50:59 pm
"Before I give my answer, I have a question. Since you are a dimension hopping quiz show, it's not fair if the answers are those based in other dimensions, which would be defined as trick questions which you said you don't do. Are all the answers based on my own dimension?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 06, 2012, 01:02:25 pm
"Oomph have brilliant brain idea." The Koopa said, putting his tiny mind to use. He began looping the end of the blooper whip around the torches handle...

Action: Tie the end of my blooper whip to the wall torch. FLAMING BLOOPER WHIP!

Then catch up with Dirk and Co.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 06, 2012, 01:38:10 pm
"Before I give my answer, I have a question. Since you are a dimension hopping quiz show, it's not fair if the answers are those based in other dimensions, which would be defined as trick questions which you said you don't do. Are all the answers based on my own dimension?"

(http://i.imgur.com/qYQTG.png): "Oooh, technically, a POCKET DIMENSION is just any space larger on the inside than it is on the outside! If you walked out right now, you'd be right back where we started! So yes: all answers are based on your own dimension!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 06, 2012, 01:45:31 pm
"Hmm, I'll keep that in mind. And when you say large, how large exactly and large when compared to what? A human sized boulder is large to a fly, but not to a giant after all. Some sense of scale please?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 06, 2012, 01:48:08 pm
"Hmm, I'll keep that in mind. And when you say large, how large exactly and large when compared to what? A human sized boulder is large to a fly, but not to a giant after all. Some sense of scale please?"

(http://i.imgur.com/qYQTG.png): "Like I say: no trick questions! If I said large and I meant large to a fly, that would be a nasty trick!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 06, 2012, 01:50:31 pm
"Exactly, which is why you must be specific. How do I know if you are playing a trick or not?"

Think carefully on various forms of fauna that match the description of the riddle while he answers.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 06, 2012, 01:53:49 pm
Think carefully on various forms of fauna that match the description of the riddle while he answers.

No.

"Exactly, which is why you must be specific. How do I know if you are playing a trick or not?"

(http://i.imgur.com/qYQTG.png): "Okay, I will try to be more specific. Uh... Larger than you?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: TherosPherae on October 06, 2012, 03:29:44 pm
Joe: Let everyone else handle the looting.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: SeriousConcentrate on October 06, 2012, 03:34:42 pm
Bradley continued to tail Oomph, looking around for danger as he did so.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 06, 2012, 10:06:13 pm
Oomph looked over at Bradely, who immediately made a ghosty freakout face. Pff, wimpy ghosts.

""Hey Friend Bradely, Oomph question for you. Why is wimpy ghost so wimpy? You are techally unhurtable in ghosty form-is you so unhurtable you never been hurt, so you don't know how to be hurt, Ghosty? Is that what makes you afraid?

Cause Oomph notice you not always wimpy in battle-and a lot less wimpy than other wimps, ghosts or not ghosts. You actually sort of brave a time, which is odd for wimpy ghosts. Makes Oomph head hurt wondering. Then again, Oomph head hurt right now, so will stop thinking so hard."
 He said, mind going blank.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 06, 2012, 10:36:29 pm
"Thank you. Hmm...."

He pondered for a few seconds, scratching his chin.

"Is there multiple answers to this question or just one?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 06, 2012, 10:38:26 pm
"Is there multiple answers to this question or just one?"

(http://i.imgur.com/qYQTG.png): "There is only one answer but 'close enough' answers are also appropriate! Now are we going to get this quiz show RUNNING?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 06, 2012, 10:43:11 pm
((I'm stuck, I don't know the fauna of the world of the mushroom kingdom that well.))

"... A chain chomp?"

EDIT: I GOT IT!
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 06, 2012, 10:47:42 pm
((Anyone want to help him out? I don't encourage metagaming when there's puzzles or riddles on the line.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Ochita on October 06, 2012, 10:48:05 pm
((But I do. And oh god think about iit. What kind of creature is otherwise chained up or restrained to around one spot. Also, for those who are asking if I can do this, freeform gave me the greenlight on this, you can ask him.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 07, 2012, 12:36:59 am
((I got it! Thanks dude!))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 12:59:04 am
((I was going to say Bom-Omb :P ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 07, 2012, 01:02:04 am
((But a bom-omb isn't restrained... Unless you trap it in a cage. Also, it has to be a pretty big bom-omb, which would explain why it's in a cage!))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 01:04:23 am
((@Zako: But it's explosive force is something you never want to escape. By definition, an bomb is only restraining itself till it explodes, correct? Hee. :3 ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Zako on October 07, 2012, 01:10:17 am
((Huh? Bu- Wha?

...

I'm just going to nod and say: Sure! That makes perfect sense!))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: SeriousConcentrate on October 07, 2012, 01:25:00 am
(I have no idea what that meant either, Zako. O.o)

"B-Because everything's t-t-terrifying, that's why," Bradley said. "B-but, um... I c-can't let m-m-my friends just get into t-trouble all the t-t-time. I w-want to help them out, s-so I f-f-fight. W-What about you? D-Doesn't anything s-scare you?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: CJ1145 on October 07, 2012, 01:29:50 am
"A... chest? Um, seems kind of weird to just leave furniture lying in some kinda cave. Wonder what's inside."

Dirk pursed his lips thinking carefully. "Oh. But, what if it's a trap, maybe? Um, how do I check for traps?.."

SHOOT THE CHEST.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 01:52:55 am
((YOU ALL DON'T UNDERSTAND MY BRILLIANCE))

(I have no idea what that meant either, Zako. O.o)

"B-Because everything's t-t-terrifying, that's why," Bradley said. "B-but, um... I c-can't let m-m-my friends just get into t-trouble all the t-t-time. I w-want to help them out, s-so I f-f-fight. W-What about you? D-Doesn't anything s-scare you?"

Oomph thought for a moment. The delicious scent of frying birdo eggs began to seep from his ears as his brain worked overtime.

"...Hmm. Not be telling? Oomph am scared of a Yoshi Girl he met once. Oomph was almost eaten by that Pretty Pink One long ago. She says to eat me for fun one day when he meet once again-pretty Yoshi girl, but also hungry. Bad combination-Oomph like pretty, can fight Hungry-but both together is pretty scaredy. Not wanting to run into her again...ah, but disgressing.

But, not really much else be scaring me. Oomph probably would be like scaredy ghost if stop to think about things. But he doesn't-Oomph not really think much at all, just act first and do the other things later. Much more fun that way!

Oomph happy like that. Oomph knows not smart, but the best part is Oomph doesn't really care, cause he doesn't know any other way of being.

Bradely should be like Oomph-don't think 'bout things so much, don't be afraid so much. Just have fun, do best, go first-and maybe swing club like Oomph too. Wear shell like Oomph? Be like Oomphs little brother!" The Koopa said grinning, simultaneously losing track of the conversation and giving Bradely a brotherly noogie on his blue hat with a meaty koopa fist.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Tiruin on October 07, 2012, 02:00:12 am
((I'm loving all this. :)) ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: SeriousConcentrate on October 07, 2012, 02:09:58 am
Bradley was clubbed the ground by the noogie and laid there, his expression something like @_@, as he recovered from the blow. "Yoshis are scary..." he moaned pitifully. "They eat you up a-and p-p-put you in eggs..."
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 02:18:38 am
"No worrying, Oomph will protect Bradely from being Yoshi egg, even the Pink One. Oomph not let anyone hurt little brother. Be thinking, Oomph not really have brother or sister, you know-no Pop, either, just Ma-Oomph loves Mama. But, Big King Bowser not big on family Values. Heh.

What about Bradely Boo-family? You have Boo Parents? Boo-Dog? Cute Boo Sisters looking for Koopa boyfriend, maybe?" The Koopa proclaimed, raising an eyebrow.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: SeriousConcentrate on October 07, 2012, 02:34:05 am
"U-um, well, Boos are s-sort of... s-social anti-s-social creatures," Bradley said. "A w-whole bunch of us live in this b-big, k-kinda creepy m-m-mansion, like three or f-four hundred of us. S-so it's s-sort of l-like I have a huge f-f-family." He spread his arms, as if to show Oomph how large a place he was talking about despite the fact the width between his hands was barely as long as Oomph's forearm. "A-and, um, there's a D-Dry-Bones d-dog in the m-mansion, b-but he scares me... he always ch-chases m-me around the h-house..." he said looking down.

"Cute B-Boo g-g-girls? Um, um... W-well... Boothany was always k-kind of n-nice to me... A-and Boolinda was a g-great cook, she c-could do things with F-Fire F-Flowers you wouldn't b-believe... Rebooca loved t-tending flowers... A-and Boonetta was a-always kind of s-stuck up, b-but, um..." Bradley blushed and looked away. Trust him to have a crush on the mean one of all the ones he listed.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 02:56:27 am
"Oomph will take them all, thanks you. Bradely must be very popular with boo-girls to have so many for Oomph to take!" He said, writing down their names in his mental hot-lady notebook.

"...Oomph himself lived in big Koopa Castle with Mama-very dangerous! Whomps everywhere, no-bottom pits, lava lakes, fireball spinners, chomp-on-chain, spike walls...but home be home. Have little place to ourselves, keep intruders away, have big group of Koopa friends.

But, then Mario come and destroy castle and Big Boss-then smash castle into dust with hammer, though, big jerk. Rescuing Princess or something, but is that reason to destroy home? Oomph and Mama have to move to another castle.

...Then he destroys THAT ONE TOO. Only with bomb. Mario lay waste to entire Koopa Country for one Princess. How that fair?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: SeriousConcentrate on October 07, 2012, 03:01:29 am
"Um... he and his b-brother Luigi passed through our m-mansion once. We c-couldn't scare them away at all." That was why Bradley had originally started being a fan of the Mario Bros. They had grand adventures, and beat up Bowser, and doesn't weren't afraid of anything. He wanted to be a hero like that and impress Boonetta. "Um... Oomph? If it was so d-dangerous where you l-lived, why didn't you m-move somewhere else? Like a n-nice winter c-c-cottage on Vanilla Lake." He wanted one for himself someday.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 03:10:40 am
Oomph spoke a bit quieter, sort of unlike his usual boisterous self.

"Big King Bowser makes many laws for not letting us-he doesn't like Koopas moving unless he says so. Or talking bad about him. Or not fighting. Or writing books. Singing Songs. Dating. Dancing. Picking Flowers...all for punishing. Even talking to Non-Koopas is punishable. Magikoopas will do bad things to you if they catch you breaking laws.

Sad part is, no one else likes Koopas either-not Toads, not Humans, no ones. We Koopas have to follow King because no one else will protect us.

Of course, Oomph defect from Koopa Nation anyway after being fired from Koopaball League-tired of laws or rules, decided to be hero. Still not easy though, being alone in world. Oomph technically traitor, but not caring. How betray what betrayed you first?

Eh, Life aint easy for an Oomph.

...

Vanilla Lake sound good though. Oomph never seen snow before, how crazy."
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: SeriousConcentrate on October 07, 2012, 03:19:56 am
"Oh... I s-see..." Bradley said uncomfortably. "Um, um... H-How's Mrs. Oomph? D-Do you st-still write to her, or k-keep in t-touch?" he asked.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: Dwarmin on October 07, 2012, 04:39:22 am
"Oomph not good at writing, but still send Mama coins and presents from being a Hero. Try to be at her birthday every year, too.

Does Bradely keep in touch with old Boo Friends?" He replied, reminiscing.
Title: Re: Mushroom Kingdom Wars RTD: Turn 65: QUIZ SHOW TIME!
Post by: freeformschooler on October 07, 2012, 08:14:47 am
(http://i.imgur.com/ep3g7.png)

Proper turn coming later.
Title: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: freeformschooler on October 07, 2012, 01:38:33 pm
Turn 66!
Weather: Dank
Time: A couple weeks
Light: Wall torches

"Chest? Cheesst."

Get close to the chest, being careful about it, and pry it open with my spear.
"Oomph have brilliant brain idea." The Koopa said, putting his tiny mind to use. He began looping the end of the blooper whip around the torches handle...

Action: Tie the end of my blooper whip to the wall torch. FLAMING BLOOPER WHIP!

Then catch up with Dirk and Co.

Bradley continued to tail Oomph, looking around for danger as he did so.
Joe: Let everyone else handle the looting.
"A... chest? Um, seems kind of weird to just leave furniture lying in some kinda cave. Wonder what's inside."

Dirk pursed his lips thinking carefully. "Oh. But, what if it's a trap, maybe? Um, how do I check for traps?.."

SHOOT THE CHEST.

... Dirk shoots at the chest, but his arrow just sticks to it. If there were any traps, they weren't activated by touching the chest.

... Ochita walks over to the chest, but the moment he ascends the stairs, one of the grey protrusions from the wall expands, making a FWOOMP sound and shooting out a BULLET BILL! Ochita is knocked down the stairs and takes a whopping EIGHT DAMAGE from the trap. ... Another BULLET BILL is shot out of a perpendicular cannon, but everyone except Dirk manages to dodge it. The bullet grazes Dirk's head and causes him FOUR DAMAGE worth of harm.

Ochita feels as if he could call on a sinister force.

(http://i.imgur.com/OPAyG.png)

... Oomph, oblivious to the danger around him, attempts to combine his BLOOPER WHIP with his WALL TORCH! It looks like it's going to work for a minute, but the torch just falls off in the end. Darn. At least his friendship with Bradely Boo has allowed them to form a BRO ATTACK!

(http://i.imgur.com/ep3g7.png)

"... A chain chomp?"

(http://i.imgur.com/zaCok.png)

DING DING DING!

(http://i.imgur.com/qYQTG.png) "Thaaat's correct!" Guy Quizno looked down to read from a card. The counter on Zach's score-screen went up after a minute. "Now for the second question. The category is... FLORA! What plant heals on first glance but kills on another? Your hint for this round is: skulls!"

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: TherosPherae on October 07, 2012, 01:46:35 pm
Joe: BE THE TANK. LOOT THE CHEST.
Title: Re: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: Ochita on October 07, 2012, 01:53:23 pm
Ochita was about to open the chest when he felt something hard smash into his side. Tumbling down the stairs, he landed on the bottom, feeling a crunch.

"Ah.. Ow.. Don't go for the chest.." Propping himself up slightly, he felt something like a presence behind him, almost seeming to want him to tug on it.. Hesitating for a second, he mentally reached out for it, hoping that whatever it was, it can help.

Ochita: Call upon this force.
Title: Re: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: Dwarmin on October 07, 2012, 02:19:48 pm
"Oomph know angry-bullet-faces are easy to dodge! Just don't be standing in front of Blasty-hole!

Action: Stand in between the firing line of the cannons!

And cast Cure-all on everyone whose hurt, of course-delay my turn to get everyone.
Title: Re: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: CJ1145 on October 07, 2012, 04:45:27 pm
Dirk is fairly certain that, when his mother said he'd be shot if he moved to Boston, this wasn't what she had in mind.

Step out of the way of the Bullet Bills, according to the holes in the wall. When one passes, try shooting it out of curiosity.
Title: Re: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: SeriousConcentrate on October 07, 2012, 05:29:08 pm
"Gah! B-B-Bullet B-Bills! RUN FOR YOUR LIVES!!!" Bradley yelled before floating up near the ceiling, hopefully above all the incoming projectiles.
Title: Re: Mushroom Kingdom Wars RTD: Turn 66: Brutal Bullet Bills
Post by: Zako on October 08, 2012, 08:47:49 am
((Stuck again... Gonna go out on a limb this time.))

"Skulls... Heals and kills... How about a mushroom? They are shaped somewhat like skulls with a large bulb on top that narrows down, are defined as flora and can both heal and kill people, depending on what ones you eat. They even have eyes, so they can technically glance at you too!"
Title: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: freeformschooler on October 08, 2012, 12:26:58 pm
Turn 67!
Weather: Dank
Time: A couple weeks
Light: Wall torches

"Ah.. Ow.. Don't go for the chest.." Propping himself up slightly, he felt something like a presence behind him, almost seeming to want him to tug on it.. Hesitating for a second, he mentally reached out for it, hoping that whatever it was, it can help.

Ochita: Call upon this force.

(http://i.imgur.com/RCA4e.gif)

Only those who seek the void
Are destined to escape it

Ochita has activated his LIMIT BREAK TRANSFORMATION: LINGERING DARKNESS.

(http://i.imgur.com/3jIfS.png): "Hyehehaha!"

"Gah! B-B-Bullet B-Bills! RUN FOR YOUR LIVES!!!" Bradley yelled before floating up near the ceiling, hopefully above all the incoming projectiles.
Dirk is fairly certain that, when his mother said he'd be shot if he moved to Boston, this wasn't what she had in mind.

Step out of the way of the Bullet Bills, according to the holes in the wall. When one passes, try shooting it out of curiosity.
"Oomph know angry-bullet-faces are easy to dodge! Just don't be standing in front of Blasty-hole!

Action: Stand in between the firing line of the cannons!

And cast Cure-all on everyone whose hurt, of course-delay my turn to get everyone.

Joe: BE THE TANK. LOOT THE CHEST.

... RAAAAH! Joe tries to be the tank and walk directly into the line of fire. However, he underestimates what a high speed metal bullet with arms can do to a Toad of his stature. He takes FOUR DAMAGE and is knocked back by criss-crossed bullets.

(http://i.imgur.com/HuFkx.png)

... Bradley and Oomph both made an intentional effort to dodge the next oncoming bullets. Oomph stood between the lines of fire, and Bradley floated toward the ceiling.

(http://i.imgur.com/uua2V.png)

After the initial bullets had whizzed by, Oomph raised his club and chanted butchered latin, casting CURE-ALL I on the party. ... The party members all gathered together healed a considerable amount of HP. ... Dirk dodged the bullets while being healed and tried to shoot one as it passed by, but it went way too fast for him to target properly.

Wait, what was wrong with Ochita?

"Skulls... Heals and kills... How about a mushroom? They are shaped somewhat like skulls with a large bulb on top that narrows down, are defined as flora and can both heal and kill people, depending on what ones you eat. They even have eyes, so they can technically glance at you too!"

(http://i.imgur.com/u8yiR.png)

DING DING DING!

(http://i.imgur.com/qYQTG.png) "Well, actually I was looking for 'poison mushroom..."

(http://img194.imageshack.us/img194/7550/badshroom.png)

(http://i.imgur.com/qYQTG.png): "But I LIKE the way you think, man. Technically right. This one goes out to logic!"

The crowd goes wild. Confetti is thrown. Zach gains another point! Guy Quizno reads off his paper.

(http://i.imgur.com/qYQTG.png): "Now, this one might be a little bit tricky, so if you have any friends out there, they're free to help you out as usual. Category: NATURE! The third question is: 'I make up the world around you. Your books control me, your people abuse me, and the beasts work better with me than you. What am I?'"

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: <yOINK> You know you want a piece of my fuzzy grey ass <Taricus> ...
Post by: Digital Hellhound on October 08, 2012, 12:28:13 pm
Best title ever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: freeformschooler on October 08, 2012, 12:28:53 pm
Quote
<yOINK> You know you want a piece of my fuzzy grey ass

Best mistake ever.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: SeriousConcentrate on October 08, 2012, 12:31:53 pm
(What the hell, DH? :-\ Also, @Zako: if it isn't paper, then I don't have a clue.)

Bradley attempted to swoop down and get whatever was in the chest before retreating back to the ceiling. Also he fourth-walled and locked his initiative behind Oomph's and Dirk's.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Digital Hellhound on October 08, 2012, 12:33:13 pm
The title of the post, Serious. Freeform got a bit distracted. I had to immortalize it before he fixed it.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: SeriousConcentrate on October 08, 2012, 12:38:40 pm
(Yeah, I know the title of the post. But whatever, I'm not really in the mood for this.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Zako on October 08, 2012, 12:42:33 pm
"My answer is magic. Magic is literally everywhere, even nothing is magical in nature, we control it through books and tomes which teach us spells to shape and utilize it, our history is full of people who have used it to their own selfish ends, and who still do, and our world is filled with beasts that are at harmony and even part of the elements of magic."
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: freeformschooler on October 08, 2012, 12:50:12 pm
"My answer is magic. Magic is literally everywhere, even nothing is magical in nature, we control it through books and tomes which teach us spells to shape and utilize it, our history is full of people who have used it to their own selfish ends, and who still do, and our world is filled with beasts that are at harmony and even part of the elements of magic."

DING DING DING DING

(http://i.imgur.com/qYQTG.png): "COOOOOOOOORRECT! We have a winner! Zachary, since you have the requisite three points, the final question is a BONUS QUESTION! Answering this one right will increase your options for artifact choice, but answering it wrong won't hurt your reward."

(http://i.imgur.com/qYQTG.png): "The category is: BEINGS! Deep under the Mushroom Kingdom, a stony passageway leads to a new world. The world's inhabitants are frightened by you, but many of you do not know of them. What might these inhabitants be called? Your hint is: triangles!"

EDIT: Changed the hint to be more helpful.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Dwarmin on October 08, 2012, 12:54:32 pm
Oomph decided to give cover to his Ghost-bro as he swooped in to get the chest.

"Protege whimpus spiritum! Da ei fortis defensionem! Butcher latinam gaudio!" He intoned

Action: Castis Protectus on the Whimpus Spiritum (Bradely)
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Zako on October 08, 2012, 01:27:37 pm
Zachary jerked back in surprise from the question, then his eyes narrowed.

"You're speaking of the Neverwas, aren't you?"

He was silent for a moment before speaking.

"They are called Shapees, named after the traditional shapes that their bodies form."
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: freeformschooler on October 08, 2012, 01:45:47 pm
Zachary jerked back in surprise from the question, then his eyes narrowed.

"You're speaking of the Neverwas, aren't you?"

He was silent for a moment before speaking.

"They are called Shapees, named after the traditional shapes that their bodies form."

(http://i.imgur.com/qYQTG.png): "Good guess! I have no idea what that is though."

(http://s8.postimage.org/nptmcqqc5/quizshow05.png)

(http://i.imgur.com/qYQTG.png): "Think about it: as a traveler, you have at most heard of three kingdoms while out here near the border area. Mushroom, Beanbean, and what else? Your kind has conquered all but the last two. What civilization would be so frightened of you - so motivated to protect their own kind - that they would hide underground? What race would hide well enough that only some Humans would know of them, and none would know where they reside?"

Momentarily, Zach and Guy Quizno are warped back to the grassy cliffside.

(http://s9.postimage.org/ib7v8frz1/mkw08e.png)

(http://i.imgur.com/qYQTG.png): "Well, you've won! And you've gained your choice of artifact. My top team of Goomba alchemists will have it ready in a jiffy. Just fill out the form and wait a few moments."

Artifact type: (Weapon, armor, consumable, something else)
Artifact effect: (Damaging, defending, assisting)
Artifact theme: (Flame, divinity, speed - be creative!)
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: CJ1145 on October 08, 2012, 02:30:15 pm
"Darn. Who could've guessed bullets would be so fast?"

There must be some way to open that chest without getting close. Dirk nocked another arrow and drew it back before realizing something.

"Where... did I get this bow..?"

That isn't important! Angle a shot with the arrow so that it hits the top of the chest with enough force to swing it open!
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Ochita on October 08, 2012, 02:47:58 pm
Shadow Ochita laughed, a joyous laughter laced with touchings of insanity.

"Aheheh.. Lets have some fun with these toys!"

Smiling slightly, Shaodw Ochita concentrated, and with a click of his fingers, he Travels though the cracks.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: TherosPherae on October 08, 2012, 04:55:04 pm
Joe: Stop trying to be the tank. Run like hell.
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Zako on October 08, 2012, 09:34:10 pm
Zach nodded and filled out the form:

Type: Armor
Effect: Assisting
Theme: Existance
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: freeformschooler on October 08, 2012, 09:50:49 pm
Okay I gotta get to bed, but a preview of tomorrow's turn (contains spoilers!):

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Toaster on October 08, 2012, 10:47:45 pm
Oh, if I only had a gif maker...
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: Yoink on October 09, 2012, 01:35:45 am
((For some reason I read that as "Oh, if I only had a gf maker..." :P))
Title: Re: Mushroom Kingdom Wars RTD: Turn 67: Lingering darkness
Post by: freeformschooler on October 09, 2012, 10:51:28 am
Oh yeah, I was gonna say: since I'm still getting my feet wet here, for the next few battles I'd like to try a view variants of that combat system if the players are up for it. Just to see what works best and such :) My ideas are:

-Side view (like what's in the OP, but a little more free-form - think Paper Mario)
-Zone-based (like Acos)
-Top down but without the combat grid and relying more on rolls than ranges
Title: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: freeformschooler on October 09, 2012, 07:15:36 pm
Turn 68!
Weather: Dank
Time: A couple weeks
Light: Wall torches

Type: Armor
Effect: Assisting
Theme: Existance

Zach fills out the form and hands it back. After waiting a minute or two, some a pipe pops out from the grass, spits something onto Guy Quizno's desk and retreats back into the ground. The host hands them to Zachary.

(http://s15.postimage.org/ninmivzff/catenaaevitas.png)

(http://i.imgur.com/qYQTG.png): "Catena Aevitas, gloves of dimensional stability. Hope you had fun with our QUIZ SHOOOW, visitor! See you around."

And with that, Guy Quizno and his desk spin around a few times then disappear.

Joe: Stop trying to be the tank. Run like hell.
"Darn. Who could've guessed bullets would be so fast?"

There must be some way to open that chest without getting close. Dirk nocked another arrow and drew it back before realizing something.

"Where... did I get this bow..?"

That isn't important! Angle a shot with the arrow so that it hits the top of the chest with enough force to swing it open!
Shadow Ochita laughed, a joyous laughter laced with touchings of insanity.

"Aheheh.. Let's have some fun with these toys!"

Smiling slightly, Shadow Ochita concentrated, and with a click of his fingers, he Travels though the cracks.
Oomph decided to give cover to his Ghost-bro as he swooped in to get the chest.

"Protege whimpus spiritum! Da ei fortis defensionem! Butcher latinam gaudio!" He intoned

Action: Castis Protectus on the Whimpus Spiritum (Bradely)
(What the hell, DH? :-\ Also, @Zako: if it isn't paper, then I don't have a clue.)

Bradley attempted to swoop down and get whatever was in the chest before retreating back to the ceiling. Also he fourth-walled and locked his initiative behind Oomph's and Dirk's.

((HOW CAN YOU LOCK YOUR INITIATIVE

WHEN THERE IS NO INITIATIVE TO LOCK??))

... Oomph casts Protectus Whimpus Spiritus on Bradley, but his little ghost buddy takes off before the Koopa can properly target his spell. No MP is consumed, but Oomph feels a little dizzy from casting all this magick.

... Bradley floats ever so carefully over to the chest as an arrow from Dirk whizzes by and ... totally misses its target, striking the wall near the cannons and causing a couple extra bullet bills to be launched! Luckily, Bradley manages to dodge, but Oomph is knocked back for a measly TWO DAMAGE by one of the bullets.

(http://s7.postimage.org/e1ys29n8b/mkw08d.png)

... Joe decides he's done with this deathtrap and starts running like crazy. He's a bit slow, but he manages to evade any oncoming angry bullets. ...Meanwhile, Ochita silently disappears near the group, staring intently at one of the cannons.

(http://i.imgur.com/VZTQF.png)

After all the commotion, Bradley uncovers his eyes and looks down toward the chest. A tiny gold plate indicates where the top is. He reaches down for it, and...

(http://s8.postimage.org/z0j9tzst1/chest02.png)

A shadowy ghast swaps places with the treasure inside, causing the chest to explode! Oh wait, it's just Ochita.

Luckily, the treasure isn't destroyed but merely moved to Ochita's original location: near Oomph, Dirk and Joe. They look down at the treasure to see that it's a red key with an M-shaped tip and a note beside it.

(http://s8.postimage.org/c6uwyhthx/mariokey.png)

(http://s11.postimage.org/afy0h0o37/mariokey2.png)

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: TherosPherae on October 09, 2012, 08:20:46 pm
Joe: Boggle vacantly at shenanigans letter. Then let someone else figure it out and go explorin'.
Title: Re: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: Dwarmin on October 09, 2012, 08:35:33 pm
"Be coming back now Bradely!" Oomph said, whirling around a bit. Oomph magic hard!

Action: Try to cast shield on Bradely again as he and I retreat from the cannon blasts. Stay in between the cannons again!
Title: Re: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: SeriousConcentrate on October 09, 2012, 08:47:37 pm
Bradley, terrified beyond all belief by the jump scare/springloaded Ochita, retreated straight for the 'To Cliffside' door and attempted to open it and pass through it while screaming like his life was in danger. Technically it was due to the Bullet Bills, but nevertheless.
Title: Re: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: Zako on October 09, 2012, 09:14:32 pm
Zachary inspected his new artefact closely, looking at the runes and running his hands over the pair of gloves. Without a second thought he slipped them on, hoping for the best.

Equip my new gloves and go find the group again. Maybe through that big door they went through?
Title: Re: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: CJ1145 on October 09, 2012, 10:49:02 pm
Dirk leaned in and carefully observed the note, reading every note with rapt attention. "Mm-hmm, yes, I see... very interesting."

He looked at the others and with a confident smile said, "I have no idea what any of this means."

The next Bullet Bill to fire reminds him he should probably get to safety. What's that thing to the north? Is that a door? Looks like one. Well, better take this key if nobody else does, and check out that door.
Title: Re: Mushroom Kingdom Wars RTD: Turn 68: SURPRISE!
Post by: Ochita on October 10, 2012, 08:33:15 am
Shadow Ochita fell into hysterics, as he burst from the chest, scaring Bradley like it was nothing. Nearly doubling over, he worked out the last of the laughs out. Settling down, his laughter turns to chuckles, which turns to a silence. The grin on his face fading. Closing his eyes for a moment, Shadow Ochita sighs.
"Aheheh.. This is fun, right? So much fun.. And so alive."

Shadow Ochita runs after bradley, trying to avoid the bullets as he goes.
Title: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: freeformschooler on October 10, 2012, 03:06:06 pm
POSTING THIS HERE FOR FUTURE GENERATIONS

Mushroom Kingdom Wars:
Gameplay tutorial!

Mushroom Kingdom Wars uses a fairly elaborate game system I originally created and expanded on for use in my suggestion game, Luigi Quest. I originally used a simplistic D6 with abilities and penalties/bonuses, but that proved to be too constraining, so upon rebooting this game, I moved it to a 2d10 system closer to Dungeon and Dragons than anything. I didn't have a proper explanation until now, so I figured I'd write out a proper explanation of the game mechanics. To do this, I've recruited two volunteers!

(http://i.imgur.com/7Kytp.png): "What?"

(http://i.imgur.com/Cvkrf.png): "Hey, everyone! I'm Fuzz, a former recruit of the Mushroom Kingdom's royal guard! This here's my gender-ambiguous boy/girlfriend, Counselor Grimtoad. You can just call him/her Grimtoad."

(http://i.imgur.com/7Kytp.png): "Oh, another one of these. Okay. Where do we start?"

(http://i.imgur.com/Cvkrf.png): "How about with the basics?"

Playing the game

(http://i.imgur.com/Cvkrf.png): "The goal of the game is to free magical objects - Power Stars - from their guardians. Peaceful guardians may be perfectly willing to just hand over the stars, but some may be more hostile than others."

(http://i.imgur.com/7Kytp.png): "The guardians are often found hidden away in large Dungeons. These areas are themed - forest, ice castle, volcano - and take up a major portion of the game. Don't worry if you don't know what to do in some portions of the dungeons: they're filled to the brim with hidden enemies, loot and nasty traps."

(http://i.imgur.com/Cvkrf.png): "As a player, you should consider doing two things in a post: roleplaying and acting. Roleplaying is speaking as your character - you can do it in the same way I am right now!"

(http://i.imgur.com/7Kytp.png): "Acting (or "taking action") is letting the GM know what you want to actually DO in the upcoming turn. Generally, your actions should be bolded to seperate them from roleplaying."

(http://i.imgur.com/Cvkrf.png): "During combat, you generally can make 1 action per turn plus movement, but out of-"

(http://i.imgur.com/7Kytp.png): "Hey, hold up, we'll cover that later!"

Dice rolls

(http://i.imgur.com/7Kytp.png): "Okay, this one's a little complicated, so you'd better let me explain it, Fuzz."

(http://i.imgur.com/Cvkrf.png): "Awww."

(http://i.imgur.com/7Kytp.png): "For every action that has a chance of success or failure, two ten-sided die, or '2d10', are rolled. The results are added up and any modifiers are added to it. The final number is compared with a target number - the 'difficulty' - that represents how hard the action taken would be to complete."

If 1d10 + 1d10 + modifiers >= difficulty: success!
If 1d10 + 1d10 + modifiers < difficulty: failure!

(http://i.imgur.com/Cvkrf.png): "Oh, I think I get it! Let's say I'm up against an iron-hewn door, but I want to knock it down with my maul. The iron door's pretty tough, so it would be really hard to knock it down. The difficulty might be 15 in this case."

(http://i.imgur.com/7Kytp.png): "Generally, most actions would have a difficulty around 10. But yes, in this case, 15 would probably be appropriate."

(http://i.imgur.com/Cvkrf.png): "Okay, so I roll two ten-sided die. 4, 9... 13! Uh oh, that's not enough to knock it down."

(http://i.imgur.com/7Kytp.png): "But wait, let's say you have a bonus to actions requiring strength. +2, perhaps. We'll cover this later under character creation. Then your result would be 13+2 which is greater than or equal to 15."

(http://i.imgur.com/Cvkrf.png): "Success! The door's knocked straight down. Am I cool or what?"

(http://i.imgur.com/7Kytp.png): "Yes, Fuzz. Now let's get to the next section."

Critical failure and success

(http://i.imgur.com/7Kytp.png): "Okay, now we get really silly. Most actions will just fail or succeed, but some can critical, meaning they fail or succeed with more spectacular results than usual."

(http://i.imgur.com/Cvkrf.png): "Ooh, wait, I remember this one. It has something to do with how high or low you roll, right?"

(http://i.imgur.com/7Kytp.png): "Right! Any action result that's less than or equal to ten minus the difficulty number is a critical failure. Similarly, any result that's equal or greater to ten plus the target number is a critical hit!"

(http://i.imgur.com/Cvkrf.png): "So let's I'm knocking down that difficulty 15 door from earlier, it would be like this, right?"

If 1d10 + 1d10 + modifier >= 15+10 (25) then CRITICAL HIT!
If 1d10 + 1d10 + modifier <= 15-10 (5) then CRITICAL FAILURE!

(http://i.imgur.com/7Kytp.png): "That's right! It's also important to note that a natural 2, the lowest possible result of 2d10 - 'natural' here meaning 'before modifiers are applied' - will always result in a critical failure. Similarly, a natural 20 will always result in a critical hit! Neat, huh?"

Characters and stats

(http://i.imgur.com/7Kytp.png): "You can't have an RTD without players! Every sentient foe, NPC and player character in this game is built upon the same rules."

(http://i.imgur.com/Cvkrf.png): "Ooh, handy. So what are these rules?"

(http://i.imgur.com/7Kytp.png): "It gets a little complex, but once you learn them, they're simple enough. Why don't we take your character sheet as an example, Fuzz?"

Name: Fuzz
Level: 2 (0/20)
Race: Human

(http://i.imgur.com/Cvkrf.png): "Hey, this is simple enough! My Name is just what you call me, and my Race determines my starting abilities and biological features."

(http://i.imgur.com/7Kytp.png): "Right right, but don't forget those can be tweaked over time. As for Level, that's a representation of how powerful and experienced you are. We'll cover this more in the section on Leveling, but the '2' means you're level two, and the '(0/20)' means you have 20 EXP to gain before you reach level 3."

Element: Neutral
Health: 12/12
Magick: 5/5

(http://i.imgur.com/Cvkrf.png): "This is simple enough, I think. Everyone has an Element, and many attacks have an element. I assume that's covered later, too. As for Health, that's how much damage I can take before I'm too bloodied to fight."

(http://i.imgur.com/7Kytp.png): "Magick, on the other hand, is consumed by magical abilities and spells. How much you can have at once depends on your INT modifier and your race - similarly, your maximum Health depends on your CON modifier."

Status: Cooldown: Fireball (One turn remaining)
Attributes: STR 12 (+1), DEX 8 (-1), INT 10 (+0), WIS 10 (+0), CON 14pt (+2), CHR 10 (+0)

(http://i.imgur.com/Cvkrf.png): "Uuurgh... so many numbers and acronyms. I can at least say that Status represents any temporary effects, bonuses or penalties applied to you. Sometimes you can hover your mouse over these to get a description."

(http://i.imgur.com/7Kytp.png): "The attributes can get a little confusing, so I'd probably better lay them out simply like this."

STRENGTH (STR): Your character's raw physical power. The STR modifier is often added to physical/weapon attacks and rolls involving brute force.
DEXTERITY (DEX): Your character's nimbleness. The DEX modifier boosts speed-based abilities and is added to your base Armor Class and Initative Bonus.
INTELLIGENCE (INT): Your character's brilliance. The INT modifier is added to your max MP and some magical attack and damage rolls.
WISDOM (WIS): Your character's worldliness. The WIS modifier is used to help resist negative effects from oncoming attacks and solve situations requiring a little common sense.
CONSTITUION (CON): Your character's toughness or 'stability.' The CON modifier is added to your max HP and occasionally used to resist lasting physical effects or debilitation.
CHARISMA (CHR): Your character's allure or companionship. The CHR modifier is added to most tricky NPC or other social interactions and occasionally used to pacify foes or reason with them.

(http://i.imgur.com/Cvkrf.png): "Modifiers? Huh? This is too confusing!"

(http://i.imgur.com/7Kytp.png): "No, it's quite simple! Most attributes start at 10 for a 'regular' Human, and all attributes get a bonus or penalty called a "modifier" for each two points above 10 or below 11 like in the following table. There's some modifier added to nearly every action!"

6-7: -2
8-9: -1
10-11: +0
12-13: +1
14-15: +2

Secondary attributes: Initiative Bonus -1, Armor Class 9, Move 3, Damage Resistance 1
Inventory: 300 coins, Steel maul
Equipped: Bronze Platemail, Cute One

(http://i.imgur.com/Cvkrf.png): "Okay, I think I understand... why don't we move onto the simpler stats? Armor Class is just the difficulty level for targeting me with attacks and abilities, I know that much - it starts at 10 for most characters. Move is how many combat grid spaces I can move per turn. Damage Resistance (DR) is directly subtracted from nearly all damage I take! Initiative Bonus is covered later. And lastly, Inventory just covers whatever I'm storing on me that isn't equipped - that's what Equipped is for. Roll over items to get an explanation!"

Active abilities (mouse over to view details):
Power Crush
Fireball I
Passive abilities:
Royal Loyalty

(http://i.imgur.com/7Kytp.png): "Now the fun stuff! Active abilities are anything that you have to manually use, often instead of other actions. There's usually a cost like a Cooldown (time before you can use it again) or a reduction in current Magick (MP). On the other hand, Passive abilities are abilities that aren't activated - they're always active. Abilities can be gained in many ways, but the main ones are equipment and leveling up."

(http://i.imgur.com/Cvkrf.png): "Wait, what's that "I" next to Fireball?"

(http://i.imgur.com/7Kytp.png): "Oh, right. Sometimes abilities will have an EXP counter on them, like how Power Crush and Fireball say '0/2 EXP.' Whenever you score a critical success with that ability, it gains a point of EXP! When it gets the amount of EXP required, it'll either grant another, more powerful tier of the ability or something else entirely."

(http://i.imgur.com/Cvkrf.png): "So if I throw hand flames enough then I can learn Fireball II?"

(http://i.imgur.com/7Kytp.png): "Yep! Now, onto my favorite part."

GLORIOUS COMBAT

(http://i.imgur.com/7Kytp.png): "To best teach the flow of combat, Fuzz and I will beat the snot out of each other in a training arena!"

(http://i.imgur.com/Cvkrf.png): "WAIT, WHAT!?"

(http://i.imgur.com/PaQY2.png)

(http://i.imgur.com/7Kytp.png): "At the start of combat, we roll for initiative. Each combatant is assigned a 2d10 result, and their initiative bonus is added to it. Each combat turn, whoever is highest on the list acts before the next highest and so on until the bottom. People who come in after combat starts are stuck on the bottom of the initiative list."

Spoiler: Initiative (click to show/hide)

(http://i.imgur.com/Cvkrf.png): "Hey, looks like I'm going first! I'll, uh... throw a fireball!"

... Fuzz throws the fireball and misses horribly!

(http://i.imgur.com/jmDDW.png)

(http://i.imgur.com/7Kytp.png): "Yep, that'll happen! Roll over the little ellipses to see the roll. If it's under my Armor Class, you miss! Now, since I have a Move of 3, I'll just do this..."

(http://i.imgur.com/lxMXr.png)

... Counselor Grimtoad moves toward Fuzz and strikes with his/her REPLICA STARLANCE! Fuzz suffers FOUR DAMAGE!

(http://i.imgur.com/Cvkrf.png): "Bwuhuhuu!"

(http://i.imgur.com/7Kytp.png): "An explanation: my Replica Starlance (1d8+STR damage, +1 to attack from DEX bonus) struck Fuzz for six damage. The -1 damage from my STR modifier plus Fuzz's Damage resistance brought it down to a mere four damage. Luckily, Fuzz's HP was only brought down to eight."

(http://i.imgur.com/7Kytp.png): "We don't have time to cover it all, so here's an analysis of common combat terms...."

Move: A free action that you can usually take alongside any other action in your turn. You can always move up to your Move in grid spaces - even diagonally!
Range: How far an attack can reach. You can target anyone up to that many spaces away. Yes, even diagonally.
Square: Some attacks spread out over a "square" from their target location. A 3x3 square, for example, would affect the target square and every space up to 1 square around it. 9 in total. Some area attacks may have even larger squares - or even stranger shapes!
+X to Damage/Attack "Attack" means your attack roll - whether you hit or not and whether it's a critical hit. "Damage", on the other hand, refers to your damage roll. +STR, +INT, +DEX and so on mean that for this attack or ability, the appropriate stat modifier is added.
Major/Minor Actions: During combat, only one Major Action and one Minor Action may be taken per turn. Most actions are Major Actions unless otherwise stated, but movement is a Minor Action.
X save vs. Y "(Something) unless the target fails a WIS save vs. 15" means that when this attack connects, the target's WIS modifier is added to an extra "save" roll. If the result is lower than 15, (Something) happens.

Levels

(http://i.imgur.com/7Kytp.png): "This is the really fun part! Whenever you level, you gain a choice of abilities! These might be anything from passive abilities with simple stat bonuses to whole new powers! Most people have three on level up, but some (like Fuzz) can choose between four. Generally, one of the abilties should be common to your race, and two should be based on your character - what you do most, your personality and so on. Here's an example."

Quickblade (Any time an adjacent attacker misses you, you attempt an immediate counter-attack with -3 to your attack roll. +2 DEX.)
Inspection I (Gain useful information on one enemy, person, object or other piece of scenery. The usefulness of the information depends on your Measure of Success. Range 5. Major action, no cost. +2 to INT. 0/2 EXP.)
Balance of Magic (A soothing, familiar aura surrounds you. In a time of need, it may grow stronger...)
Double Fireball (You can cast two Fireballs at once, and at different targets if you want! However, the cooldown for Fireball is increased to four turns.)

(http://i.imgur.com/Cvkrf.png): "Who's this for?"

(http://i.imgur.com/7Kytp.png): "No idea. Let's move on."

Puzzles, terrain effects and more!

(http://i.imgur.com/Cvkrf.png): "Do we really have time to cover all this?"

(http://i.imgur.com/7Kytp.png): "Nope! Besides, this is information you'll discover on your own throughout the game! Fuzz and I wish you well on your journeys. Happy questing, and GO GET THOSE STARS!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: Taricus on October 10, 2012, 04:14:40 pm
??? : "Well, I think the group is doing well, And Oomph's acclimatized to his intelligence rather nicely although I do think he ought to start beating things up like he used to.

And Dammit Bradley, I did not die while making you breifly omnipotent just so you can repay me by running away again. GROW A BLOODY BACKB- Oh, right. Get some courage in you. And just phase through the bullet bills.

Now, just like to warn you guys you'll have to deal with a watery mini-boss a little bit later, So I'd stock up on swimwear if I were you. Possibly floatation devices too. I mean, can have you lot drowning

And now, in other news, Fuzz is a complete fool, getting beaten up by a woma- Waitaminute, is that..." *Squee* "Dammit Fuzz, I am SO damn jealous of you right now. SO JEALOUS. You know how much I wan-" *Crash* "What are you doin-" *Sounds of fighting* "Don't touch tha-" *More sounds of fighting.* "GIVE THAT BACK DAMMI-" *Even more fighting* "YOU BASTARD, I SWEAR I'M GOING TO STOMP YOUR SHADOWY BEHIND SO HARD I'LL SEND YOU INTO THE NORMAL WORLD!

Oh. Shit. Next time I need to remember to turn this thing off. Oh yeah, [REDACTED]'s mother is apparently in an affair. How the hell I knew that, I'll never know, but then again Not like her mother knows where she keeps running off to, though I would suggest for her to buy a TV if she wanted to find her. Oh well, back to your regularly scheduled game."
Title: Shadow Ochita's WACKY EXTRA TUTORIAL BIT
Post by: Ochita on October 10, 2012, 04:45:54 pm
Suddenly, A shadow Ochita Appears though a crack in the 4th wall!

(http://i.imgur.com/3jIfS.png): "Psh, you forgot to Add in what terrain does, and as mr toad and Fuzzy here decided not to tell you, I'll give my views on whats what."

Shadow Ochita pauses for a moment, before idly continuing.

"Another thing to keep track of is that even though some terrain may not directly deal damage, it can still impact you negativly! Ice, sludge, and other nasty things will most likely slow you down, and if you're not prepared for it, can turn the tide of a battle. Some creatures will do better on some terrain types than others. Bradley, being used again as an example, will float across most terrain, making a lot of dangerous terrain inert for him. However, some creatures will react badly, such as a podoboo being exposed to ice, or to water."

Playing with terrain!

"Ah, this is a fun one. Some skills that you have will affect the terrain, usually on a critical, or if its just a general effect of the skill. For example, a proper human's fireball skill is a fire element, and so will do a range of effects on different terrain, for example, setting grass on fire, melting ice, and burning wood. Different elements will do different types of things on the same kind of terrain. For example, fire may turn water into steam, ice will freeze it, electricity will shock the puddle. Using terrain to your advantage in this way can be the turning point for an otherwise hard battle."

Shadow Ochita clears his throat, and then shrugs.

"Well, thats all I wanted to say. Keep in mind however, most of these things are educated guesses, so take them with a grain of salt. And With that.. I go!"

Shadow Ochita finishes, and jumps though the crack in the 4th wall again.
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: Tiruin on October 10, 2012, 11:10:42 pm
((That tutorial, going into my bookmarks :)) ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: SeriousConcentrate on October 10, 2012, 11:56:13 pm
-snip- just phase through the bullet bills -snip-

(...Can I actually do that? :D)
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: freeformschooler on October 10, 2012, 11:57:05 pm
-snip- just phase through the bullet bills -snip-

(...Can I actually do that? :D)

(If you roll well enough, yes :P)
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: SeriousConcentrate on October 11, 2012, 12:24:08 am
(Ah. So it's just flavor text for a dodge, then.

...Can I phase through other stuff, like doors? Or just smoosh through keyholes like the T-1000? :D)
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: freeformschooler on October 11, 2012, 12:25:34 am
(More seriously, that's the kind of thing you see in the ever-increasing line of level up abilities. I'll put something like that in for next level. Seems appropriate :)))
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: Dwarmin on October 11, 2012, 07:17:39 pm
Oomph knocks down the fourth wall with his club.

"Numbers and rules and plot hurt Oomph brain! Oomph want back to more smashing! Author back to writing!

Also, Oomph want chatsprites for handsome face before talking-happy, angry, doofy and snarkish."

...

Oomph strolled back through the gaping hole, passing a hero looking guy with a shield, Ghost-Nepthym, three Kathryns (one with a crossbow, one with a rifle, one making out with a snarky fellow in a fancy hat), a Warlady named Averys and Friar Greenmoore sleeping in a hammock.

"All characters get back to jobs! Cept Friar, him on vacations."

...

(http://i.imgur.com/YuMSx.png) "...don't forget about me!" Sadie chirped from somewhere in the back.
Title: Re: Mushroom Kingdom Wars RTD: Turn 68.T: GARGANTUAN TUTORIAL!
Post by: freeformschooler on October 11, 2012, 07:24:59 pm
Author think Oomph make too many demands. No turn tonight, but here's a preview.

Spoiler (click to show/hide)
Title: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: freeformschooler on October 12, 2012, 09:10:51 am
Turn 69!
Weather: Dank
Time: For a puzzle
Light: Wall torches

Shadow Ochita fell into hysterics, as he burst from the chest, scaring Bradley like it was nothing. Nearly doubling over, he worked out the last of the laughs out. Settling down, his laughter turns to chuckles, which turns to a silence. The grin on his face fading. Closing his eyes for a moment, Shadow Ochita sighs.
"Aheheh.. This is fun, right? So much fun.. And so alive."

Shadow Ochita runs after bradley, trying to avoid the bullets as he goes.
"Be coming back now Bradely!" Oomph said, whirling around a bit. Oomph magic hard!

Action: Try to cast shield on Bradely again as he and I retreat from the cannon blasts. Stay in between the cannons again!
Zachary inspected his new artefact closely, looking at the runes and running his hands over the pair of gloves. Without a second thought he slipped them on, hoping for the best.

Equip my new gloves and go find the group again. Maybe through that big door they went through?
Bradley, terrified beyond all belief by the jump scare/springloaded Ochita, retreated straight for the 'To Cliffside' door and attempted to open it and pass through it while screaming like his life was in danger. Technically it was due to the Bullet Bills, but nevertheless.

Running his hand over the runes in on Catena Aevitus a moment, Zachary feels a faint magical glow. It feels familiar, comforting. ... However, he can't quite tell what he recognizes it from. He slips them on and is imbued with a sort of protective power: the power to stabilize the chaos between two, three or more planes of existence. He then walks back toward the large rubble door and heads inside the ruin.

Meanwhile, Bradley flies as fast as humanly possible toward the door as the Bullet Bill trap goes off yet again. ... This time, though, Oomph successfully casts Protectus Whimpy Ghostus, imbuing Bradley with a whopping ONE damage resistance. The poor Boo tries to dodge bullet bills, ... but his efforts aren't enough, and one of the bullets knocks him in the side, dealing ... ONE damage. Bradley is a little dazed, but heads toward the door out anyway. He comes to a halt when he sees Zachary come through, not wanting to bowl the poor guy over like the previous accident.

Oomph puts his hands triumphantly on the sides of his shell, successful in his spellcasting, but ... distractedly watches Zach-ach-achary come in as another Bullet Bill whirs by, knocking his head to the ground. ... Luckily, Oomph feels intact and protected.

Ochita follows Bradley to the door. Zachary is stricken with a sudden rememberance of horrifying, distorted faces upon seeing his shadow-covered friend. Faces of shadows trapped in the void for an eternity and finally released, using their last bit of free will to warn him of the dangers ahead.

(http://i.imgur.com/k7Ufs.png)

Joe: Boggle vacantly at shenanigans letter. Then let someone else figure it out and go explorin'.
Dirk leaned in and carefully observed the note, reading every note with rapt attention. "Mm-hmm, yes, I see... very interesting."

He looked at the others and with a confident smile said, "I have no idea what any of this means."

The next Bullet Bill to fire reminds him he should probably get to safety. What's that thing to the north? Is that a door? Looks like one. Well, better take this key if nobody else does, and check out that door.

Through all the chaos, Dirk and Joe decide to get away and go exploring. Dirk heads through the northern door, grabbing the red key before he goes, and Joe, no destination in mind, follows him.

(http://i.imgur.com/JuYyK.png)

They find themselves in an elaborate, mechanical-looking room. Nearby, a half-circular stone with golden triangles embedded in the sides seems to be missing something on top. Right above it, a plaque covered in shiny glass stands tall. Candle-holders hover above them, but contain no light. To the west they see a simple wall, but to the east another room can be seen. A pipe beyond the triangle-stone looks to lead underground.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: Tiruin on October 12, 2012, 09:13:14 am
((Gotta love that fourth wall. Nice one Dwar!  :P

Also, story twist coming up, I presume? :)) ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: Zako on October 12, 2012, 01:07:49 pm
((Cooooool, I like these gloves already, and they level up with me! But where's my extra damage resistance from both my armor and my gloves?))

Zachary froze the moment he saw the shadowy version of his friend, a look of blank confusion followed quickly by horror.

He screamed wordlessly for a few moments as the memory hit him like a sack of bricks.

As soon as he stopped, he took a few deep breaths and steadied himself, kneeling over onto his knees for stability.

"S-Sorry about that... You reminded me of something..."
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: SeriousConcentrate on October 12, 2012, 01:11:41 pm
As soon as Zach started screaming, Bradley immediately assumed something terrifying was going on and resumed freaking out, immediately retreating and going for the door Joe and Dirk went through.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: Ochita on October 12, 2012, 01:59:19 pm
Shadow Ochita took a step back, shocked by Zach's outburst.

"Z..Zach?"

Shadow Ochita stopped, and seemed to almost hold back, the look on his face going from one filled with glee, to a face filled with worry, and regret.
"Zach, I'm sorry.. Come on, its still 'me' in this form. I just happen to be.. Empowered by the power of the neverwas.. Speaking of that, how do you know about..?"
With that, shadow Ochita's face settled into a curious expression, as he held out his arm for Zachary to take.

Make sure that Zach is okay, and then follow bradley again.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: CJ1145 on October 12, 2012, 04:08:10 pm
Read that plaque, Dirk. You might know some of these words.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: freeformschooler on October 12, 2012, 04:40:54 pm
Read that plaque, Dirk. You might know some of these words.

(http://i.imgur.com/fXqLL.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: TherosPherae on October 13, 2012, 01:47:25 am
Joe: Read plaque, then jump into pipe. Be prepared to kick the ass of whomever thinks mushrooms are scum.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: Dwarmin on October 13, 2012, 01:54:02 am
Action: Oomph chases after Bradely gesticulating wildly!
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: Zako on October 13, 2012, 03:33:45 am
"It's ok.. The way you look just... made me remember something really bad..."

He hesitates for a moment and takes the offered arm and support straightening up after a few deep breaths.

"It turns out that I don't quite remember everything that I should know. It's only now that I'm beginning to remember that I realise that we've got to hurry to stop something horrible from happening. Come on, let's check out this door."

Head through the door next to me. Make a mental list of the things that I am starting to remember.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: CJ1145 on October 13, 2012, 05:11:43 am
Spoiler (click to show/hide)

Dirk sees that weird mushroom enthusiast jump down some kind of... is that a sewer pipe?

Dirk shrugs and jumps in after him. He's seen stranger things today, and at this rate might as well see how much stranger it can get.

Jump in the pipe.

Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: Ochita on October 13, 2012, 10:04:17 am
Shadow Ochita's face darkens for a moment, and then quickly goes to normal.
[color=#44444]"Sorry... Remember though. I'm still me, and we've got to look out for each other, right?"[/color]

Shadow Ochita awkwardly scratches the back of his head.
[Color=#44444]"Well, just remember that I'm always gonna look out for everyone, even if I look how I look right now. Lets go then. If this horrible thing is the neverwas consuming this entire world, then we better hurry."[/color]

Follow Zach.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: SeriousConcentrate on October 18, 2012, 10:51:29 pm
(Bump to ask: Freeform, are you busy or did someone not post an action or something? >.>)
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: freeformschooler on October 19, 2012, 08:26:30 am
((So busy. I've had two straight weeks of testing and test prep.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69: So many rooms!
Post by: SeriousConcentrate on October 19, 2012, 01:28:03 pm
(Ah, OK. I was just curious. ^^^)
Title: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: freeformschooler on October 19, 2012, 09:37:27 pm
Didn't have time to throw together a full update including the Flash today (lots of rad maps!) but I think I will at least do a mini-update for Zako. :)

Mini-update: 69.1!

"It's ok.. The way you look just... made me remember something really bad..."

He hesitates for a moment and takes the offered arm and support straightening up after a few deep breaths.

"It turns out that I don't quite remember everything that I should know. It's only now that I'm beginning to remember that I realise that we've got to hurry to stop something horrible from happening. Come on, let's check out this door."

Head through the door next to me. Make a mental list of the things that I am starting to remember.

... After making peace with Ochita's new, unsettling form, Zachary focused inward on himself. He tried to remember more than the bits and pieces the papers had given him. However, in the middle of going through his memories, he was interrupted by a familiar, comforting presence...

(http://i.imgur.com/mKPiC.png) (http://freeformschooler.deviantart.com/#/d5ifhz7)
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: Zako on October 19, 2012, 10:03:26 pm
((Sweeeeet... That was definately interesting! Thanks dude!))

Zachary blinked a few times, his brain sorting itself out to the new intrusion. His brain definately wasn't like it used to be...

So... You're called Balancer? Interesting, most definately interesting. Why exactly can't you let the humans know about you? You're gods, what could we do against the likes of you? Who is this Chaos being, and what does he want with us? Is he behind all of this? Is he responsible for the countdown?

Communicate and then head through the door.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: Tiruin on October 19, 2012, 10:15:51 pm
((That was beautiful and I loved the music.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: freeformschooler on October 19, 2012, 10:46:41 pm
((Sweeeeet... That was definately interesting! Thanks dude!))

Zachary blinked a few times, his brain sorting itself out to the new intrusion. His brain definately wasn't like it used to be...

So... You're called Balancer? Interesting, most definately interesting. Why exactly can't you let the humans know about you? You're gods, what could we do against the likes of you? Who is this Chaos being, and what does he want with us? Is he behind all of this? Is he responsible for the countdown?

Communicate and then head through the door.

(http://i.imgur.com/g02Em.png): "Gracious. Another talker. If at all possible, Zachary, could you limit your questions to three a time?"

(http://i.imgur.com/tqGOo.png): "There are rules that govern your world and mine. They can be broken. Nayru would explain it better." Zachary hears a sigh in his head. "Chaos is... weak. A fragile trickster. We are not 'gods' in your definition - in fact, we're very mortal when we cross over. But that is just what bothered Chaos. So constrained by the rules here, he desired to escape, to have a realm where he really was a god. Eventually... he got his wish, but at a great cost."

((Getting this out of the way before the turn proper tomorrow.))

((UPDOOT NOTE: Tablet's broken. May be a few days before I get a new one.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: freeformschooler on October 21, 2012, 03:22:18 pm
I wanted to give you guys some kind of update but I still can't draw nuthin' so here's something I've been working on putting together instead.

http://dexworks.net/Ffschooler/MKW/

This is the four major songs I've put together for the OST so far. It only includes the ones I've put together from scratch note by note, not the creative commons ones.

Spoiler: Song list (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: Tiruin on October 21, 2012, 07:42:37 pm
((Mushroom Kingdom Wars OST.

Mmmm, has a good ring to it.  :P))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: Greenstarfanatic on October 22, 2012, 11:20:09 am
((I predict that some very talented BayWatcher will read this, and make it into a complete video game. It would be an indie game available either through steam, or through a site download. It would sell moderately,  but will be incredibly popular through it's users. They will beg for a sequel, forcing you to make another one. Maybe a crossover of all the major Franchises, to face both their main bosses from their games, and a true evil behind it all? Maybe some thoughts. ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: freeformschooler on October 22, 2012, 11:29:27 am
((Hey, I may not be very talented now, but I can program, draw and write (http://dexworks.net/Ffschooler/MKW1/) :P Probably don't have the free time or dedication to make a full game, though.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Zachary: Make a mental map.
Post by: Greenstarfanatic on October 22, 2012, 11:35:40 am
((Still, it doesn't necessarily have to be you. And I just realized that I just described a webcomic. Called After Subtract (http://www.smackjeeves.com/comicprofile.php?id=26858)/Adding Zero (http://www.smackjeeves.com/comicprofile.php?id=60859). Hmm. Use this as inspiration for a sequel, maybe?))
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Freeform: Wait for tablet
Post by: freeformschooler on October 23, 2012, 07:56:11 pm
Tablet should be back in a couple days. I made a little preview of the main theme of Mushroom Kingdom Wars, "Making History." I'm going to be improving and perfecting it (making less repetive, more elaborate and such) over the next few days.

Spoiler: Creation rant (click to show/hide)

http://dl.dropbox.com/u/53153056/MKWOST/MakingHistory.mp3

Come friends it's now just you and me
Together setting these stars free
With no time left we fight once more
Because we're making history

Come warriors of Mushroom's King
Fight to the very last with me
With one life left we fight this war
Tonight we're making history
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Freeform: Wait for tablet
Post by: FuzzyZergling on October 23, 2012, 08:53:04 pm
http://dl.dropbox.com/u/53153056/MKWOST/MakingHistory.mp3
Yes. Amazing.
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Freeform: Make History
Post by: Greenstarfanatic on October 23, 2012, 10:45:05 pm
http://dl.dropbox.com/u/53153056/MKWOST/MakingHistory.mp3
Yes. Amazing.
Quite. Hey, I've been thinking of composing a few pieces of music, maybe you would like me to write a couple songs for this? I'd only be able to write for Alto Saxophone and Piano, but how about it?
Title: Re: Mushroom Kingdom Wars RTD: Turn 69.1: (S) Freeform: Make History
Post by: Greenstarfanatic on November 01, 2012, 03:42:31 pm
I don't know if you're busy or not but....BUMP?
Title: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: freeformschooler on November 03, 2012, 11:34:06 pm
I don't know if you're busy or not but....BUMP?

SORRY EVERYONE SORRY THERE WAS A HIATUS SORRY HERE I MADE AN INTERACTIVE APOLOGY I HOPE IT MAKES UP FOR EVERYTHING

Turn 70!
Weather: Indoors
Time: Morning
Light: About half and half?

Jump in the pipe.
Joe: Read plaque, then jump into pipe. Be prepared to kick the ass of whomever thinks mushrooms are scum.

... Joe feels of sudden surge a RIGHTEOUS FURY upon seeing the sign and hops down the warp pipe with ease. Dirk follows, only realizing moments later Brooklyn never installed warp pipes. Joe pops out on a solid blue stone floor, but Dirk comes crashing out of the pipe after him and hits his enormous nose on the ground. Ow! He takes THREE DAMAGE.

The two examine their surroundings. They stand in the center of a square blue room, the warp pipe far above. The floor under them is bordered by a square moat, closing them in. A doorway across several feet of water can be seen to the east, and just near it, a large, blue, circular button labeled with an exclamation point can be seen:

(http://cdn.wikimg.net/strategywiki/images/3/36/SMW_Blue_Switch.png)

Communicate and then head through the door.
As soon as Zach started screaming, Bradley immediately assumed something terrifying was going on and resumed freaking out, immediately retreating and going for the door Joe and Dirk went through.
Make sure that Zach is okay, and then follow bradley again.

Oomph, Bradley, Ochita and Zachary head through the northern door from earlier. They find themselves in a long hallway with a bunch of weird puzzle stuff that we saw earlier.

(http://i.imgur.com/fDrSm.png) (http://dexworks.net/Ffschooler/MKW2/)


Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Spoiler: GM notes (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: Tiruin on November 03, 2012, 11:36:19 pm
((This really reminds me of Prequel, but with multiple protagonists.

Lovin' this thing so much FFS. :D Also, character portraits. Them too.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: TherosPherae on November 04, 2012, 12:11:53 am
Joe: Make sure the moat isn't moving toward you. Also look at it to make sure that it's not full of sharks or something.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: Zako on November 04, 2012, 12:21:30 am
((I liked it, it definately fits with Zachary's curious nature and the dry humor does seem to fit him well.))

Use my torch to light up the room some more and check out those glyphs with the help of bradley. Then examine that rock and door looking thing more closely.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: SeriousConcentrate on November 04, 2012, 12:22:43 am
(Dialogue is good for Bradley. Less stuttering then he normally does, though. :P)

Bradley floated up to the top of the room to make sure that rock really was secure and wasn't going to, say, fall and flatten anyone once they started messing with the glyphs on the wall. Then he obeyed Zach's request to go over to the glyphs and check them out too.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: Ochita on November 04, 2012, 02:32:46 am
And then Oomph couldn't sleep that night. Sorry Oomph.

Shadow Ochita laughed again, thinking of the void crashing down onto the world, before jerking his shoulders as something seemed to irritate him, as if someone had just whispered into his ear. Shrugging his shoulders a couple of times, his face returned to normal.

Looking at the door, he had a gleeful idea, deciding that maybe he could and might as well just phase though the door, he did so.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: Dwarmin on November 04, 2012, 07:11:05 am
Oomph was still trying to process everything, his mind slowly rotating the puzzle.

"Oomph have many good ideas here. Maybe stone slot fit torch to cast light, or little symbols get moved, or maybe Oomph defy author by destroying door with strong-ness!"

Action: Light mah torch!

And, try the following things.

1. See if my torch will fit the in the cat-ear looking stone slot.
2. Check if the Moon and Arrow symbols from the previous room can be removed from the wall or manipulated somehow
3. Try to bash the door open with my club
4. Sneak up on Bradley and scare him, barking like a dog


((OOC: @FFS: Puzzles are meant to be tested, but if i've committed a multiple action sin here, just do the first one. :P ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: Tiruin on November 04, 2012, 07:12:37 am
((The fourth one is feasible as an added action. :P))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: THERE IS NOW A TURN 70
Post by: freeformschooler on November 04, 2012, 11:38:59 am
((Multiple actions are fine outside of combat. It's an RP as well as an RTD, after all.))

Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Tiruin on November 04, 2012, 11:31:43 pm
((Am I biased if I say I like Bradley's worried face, and his little fang? :P I blame Dwarmin for his acute observation senses.  :D ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 04, 2012, 11:35:03 pm
(I take it you're a fan of the anime 'fang over lower lip' trope-type-thing, Tir? :P But yeah, Bradley's 'oh dear' face is quite appropriate.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: freeformschooler on November 04, 2012, 11:43:27 pm
(Actually the worried face was not intended to have a fang, I was originally trying to draw the top-left mouth here (http://fc02.deviantart.net/fs51/f/2009/284/9/8/Boo___Super_Mario_World_by_DualKunai.png) but Flash smoothed it out into a mess :I I will consider that when I refine them all.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 04, 2012, 11:46:33 pm
(Hmm? Oh, no, I don't mean there's a fang on the far right picture. >.> I just mean I have the idea where if his mouth is closed in a neutral expression, he'd have the fang hanging over it. I mentioned the fang thing to Tir because - I can't remember if it's Z&D or Unicorn - I believe he described his kitsune character as having an expression like that. :P)
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Tiruin on November 04, 2012, 11:59:18 pm
((Eheh :P SC gets the gist once more! I thank Dwarmin for pointing it out over #bay12rtd IRC though. :D))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Dwarmin on November 06, 2012, 07:04:07 am
((Bump for CJ! We need ya turn, man))

Oomph hopped up and down bit randomly, before he laid down and went to sleep. He hated going into idle animations.

He turned to Bradely, who was also floating up and down, as if waiting for some sort of signal to move. Weird!

(http://i.imgur.com/SoGqf.png)"Hey Scaredy Bradely.

Ever wonder if Author up above is just like one of us? Like a strangey person riding on a cloud-bus? Trying to make way home?" He asked, pointing up to the sky, past the non-existent roof.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 06, 2012, 07:12:46 am
(http://i.imgur.com/YKRoh.png)"Oomph. If you c-could ask the Author one q-question, what would it b-be?"

(I happen to remember and like that song. >.>)
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Dwarmin on November 06, 2012, 07:19:39 am
Oomph thought a moment. Hey, this was pretty catchy.

(http://i.imgur.com/kWC4T.png) "I'd ask Author about his Author.

Be meaning, if Authors-Author had a face what could look like? Would he want to see? If to see meant that Author would have to believe?" Oomph said, musing on levels of reality and the nature of Authors.

((@Sc: Sorry for the sacrilege. :X ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 06, 2012, 07:26:21 am
(??? You're awfully apologetic lately. :P No worries. I just meant I hadn't thought about it in forever and I was like 'oh yeah, that ^^^' when you referenced it.)

(http://i.imgur.com/k1evZ.png)"D-Does the Author h-have an Author of his own?"
(http://i.imgur.com/YKRoh.png)"H-Hey, Oomph! If we g-go around and t-t-tell p-people about the Author's Author, would that make us P-Prophets?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Dwarmin on November 06, 2012, 07:49:34 am
((@Serc: Feeling pretty tender lately. Also, hidden mouseover in next passage. :P ))

(http://i.imgur.com/SoGqf.png) "Author being Authored makes Oomph head hurt. Who writes fate then? Author? Or Authors Author? Does Author's Author have an Author of his own?

Supposing if one tells truth no one else knows, being Prophets...

...But, no money in Propheteering-no one listen to Oomph and Bradely's ideas! Everyone just say 'There goes crazy scaredy Ghost and his big ugly friend saying more weird things!' and Oomph no get any more Oomph-Girls. Have to live in pipe during day, and club Mouser-Thieves in Tavern cellars at night for minimized Kingdom wage. Nup!

Bradely would have to learn to spinny ghost dance by himself to entertain tourists. Why do Ghostys do that anyway? Is that Ghosty-Dancing?" Oomph said, remembering that large numbers of Boos sometimes flew in geometric patterns. And changing the subject completely.

Oomph conversations tended to ramble in strange directions.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 06, 2012, 08:36:57 am
(http://i.imgur.com/s0Czw.png)"I d-don't think I c-can do that... I would get d-dizzy, and, um... blargh all over everybody."
(http://i.imgur.com/YKRoh.png)"D-Dancing with some of the B-Boo girls is fun. I m-mean, we d-don't have legs, and we d-don't have to d-deal with g-gravity or anything like that, so it's j-just k-kind of synchronized f-floating..."
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Dwarmin on November 06, 2012, 08:59:51 am
(http://i.imgur.com/kWC4T.png) "Oomph don't how to dance, but he tells good jokes." He said, grunting.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 06, 2012, 09:03:32 am
(http://i.imgur.com/YKRoh.png)"C-Can you t-tell me one?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Dwarmin on November 06, 2012, 10:05:55 am
(http://i.imgur.com/kWC4T.png) "All rights!

What did the Boo say when he floated out of his grave, and into a restaurant?

...

"Waitress, give me a cold, stiff drink!"

...

(http://i.imgur.com/SoGqf.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 06, 2012, 10:43:41 am
Bradley facepalmed, although he was trying not to smile at how rotten that joke was. Great, now I'm subconsciously punning. Aloud, he said,

(http://i.imgur.com/k1evZ.png)"D-Do you have any, um, ones about K-Koopa Troopas?" he asked.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Dwarmin on November 06, 2012, 10:47:29 am
(http://i.imgur.com/SoGqf.png) "Alright-why do Koopas wear shells?

...

Because buckets would just look silly!"
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: SeriousConcentrate on November 06, 2012, 11:05:23 am
(http://i.imgur.com/YKRoh.png)"That's true! And shells l-look better t-too. Hey, I got one. Why do Toads get invited to all the best parties?

...

Because they're fungus!" Bradley said happily, throwing his arms wide as if he expected massive applause. After a few seconds of silence he quickly backpedaled.

(http://i.imgur.com/LAOlz.png)"F-Fungus, fun g-guys...? ...mmhm..." he said with a sigh at how terrible that one was.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: freeformschooler on November 06, 2012, 11:41:01 am
((Messaged CJ. Also, oh no, Author's Author Prophets. What have I done?))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Ochita on November 06, 2012, 11:50:41 am
(http://i.imgur.com/a4dMg.png)"Oh Author, how I would like to ┘Д╪з┘╧ь╖ and then with the О╩©ь╖ы└ь╔, but even with these void walking powers, it seems I cannot get to you just yet."

He then laughed uproarestly at bradleys joke, despite there being no humor in his laughter.

(http://i.imgur.com/a4dMg.png)"At least you tried, which is better than nothing, ahehaha."
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: freeformschooler on November 06, 2012, 11:56:26 am
((Also, width=100 after the image tags if you feel the faces are too large :P))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Greenstarfanatic on November 06, 2012, 12:56:38 pm
((Uh...Can you guys like...all die? Like....Right now?  :D))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: EmeraldWind on November 06, 2012, 10:44:00 pm
((Uh...Can you guys like...all die? Like....Right now?  :D))

There's some food for some more philosophical thought... what happens when a Boo dies?

Is a Boo a ghost or just a ghost-like creature (like ghost-type Pokémon)?

It seems that the ghosts in Luigi's Mansion were generally ghost-like creatures and not actual ghosts with (maybe?) the exception of the Portrait Ghosts... but two of the Portrait Ghosts were Boos... so does that classify them as ghosts or were they simply powerful enough to warrant a stronger means of containment...

On that, if a Boo is only a ghost-like creature then dying would be a rather simple method of dying like anything else, but if a Boo is a ghost (that is to say a spirit of someone already dead) then would dying cause the Boo to simply disappear from reality altogether or would they have a post-afterlife experience.

I personally would classify Boos as being a ghost-like creature (that is a living creature with ghost-like traits and abilities) as that would keep things simpler, but if that is true... I wonder would Bradley be afraid of actual ghosts? (Ghosts are proven to be capable of being quite dangerous in Luigi's Mansion and that one Toad Ghost in Paper Mario TTYD could give you an instant Game Over if ticked off.) In fact, could all Boos be afraid of actual ghosts? (It could explain why in Luigi's Mansion you can't find Boos in rooms with Portrait Ghosts currently occupying them.)

Well, now I'm thinking too deeply about the world of the Mushroom Kingdom.
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: freeformschooler on November 06, 2012, 10:47:22 pm
((There are three things that can happen when you die, two of which haven't been shown yet. Same applies to everyone from Boos to the shadow creatures.

Technically, Red "died," but we haven't revisited him yet.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: Tiruin on November 06, 2012, 10:54:37 pm
((Uh...Can you guys like...all die? Like....Right now?  :D))
((Like...no! :D))
Title: Re: Mushroom Kingdom Wars RTD: Turn 70: Just Realized: Two flashes in a row
Post by: CJ1145 on November 08, 2012, 06:35:18 am
((OK. Really sorry I've been missing for so long. The last two days or so, I knew it had updated because I saw I'd gotten PMs about it. But college was kind of being insane. But prior to that, I was just a complete lunkhead who never noticed it had updated before it slinked to the second page, and automatically assumed nothing had happened. Major derp.))

Dirk: Normally you'd press any button that needs pressing, and that button REALLY looks like it needs pressed, but this guy looks like he's checking for danger. After he's done checking for danger, and assuming there is none, fire an arrow at the button.
Title: Mushroom Kingdom Wars RTD: Turn 71: Sorry, Fuzzy :P
Post by: freeformschooler on November 17, 2012, 09:14:07 pm
Turn 71!
Weather: Indoors
Time: Morning
Light: WHATEVER

(http://i.imgur.com/9nAKP.png)

"Oomph have many good ideas here. Maybe stone slot fit torch to cast light, or little symbols get moved, or maybe Oomph defy author by destroying door with strong-ness!"

Action: Light mah torch!

And, try the following things.

1. See if my torch will fit the in the cat-ear looking stone slot.
2. Check if the Moon and Arrow symbols from the previous room can be removed from the wall or manipulated somehow
3. Try to bash the door open with my club
4. Sneak up on Bradley and scare him, barking like a dog


... Oomph decides to enact a series of puzzle stuff stress tests. He rubs his torched across his head real fast, causing it to light for reasons inscrutinable to anyone. ... Feeling the slit in the Catstone was a perfect container, he jams his Walltorch of Dramatic Tension into it. Oomph would later go down in history as, among other things, the one Koopa dumb and/or brilliant enough to somehow fit a circle stick in a rectangle hole.

After heading back to the previous room, he pulls on the gold-plated wall indentations, but they don't budge! The Koopa Crusader (?) then hops over to the liquid-design door and slams it with a smashing hammer strike. ... Unfortunately, he is repelled back by the door upon striking it. A shiver slides down his spine.

Finally, he attempts to sneak up on Bradley, but the poor ghost has floated up to the ceiling out of reach!

Looking at the door, he had a gleeful idea, deciding that maybe he could and might as well just phase though the door, he did so.

... Ochita, giggling a little about the end of the world, attempts to phase through the door. However, he is instantly met with a freezing cold magic barrier! He keeps void-drilling his way    through the barrier as hard as he can, though, taking off EX points with every push. Within moments, against all expectation, Ochita finds himself on the other side of the door, standing on a large piece of stone with water around its edges.

Ochita has lost 8 LP.

(http://i.imgur.com/siQlB.png)

There seems to be someone standing near a small empty fountain-like object at the other end of the platform. Wait, is that-

(http://i.imgur.com/bXuyI.png)

(http://i.imgur.com/UYUxU.png): "OCHITA!!!"

(http://i.imgur.com/bhQg0.png): "Oh man, I almost didn't recognize you. But your long girly hair and natural jumpiness were a dead giveaway."

Bradley floated up to the top of the room to make sure that rock really was secure and wasn't going to, say, fall and flatten anyone once they started messing with the glyphs on the wall. Then he obeyed Zach's request to go over to the glyphs and check them out too.

Floating up, Bradley notices the rock seems to actually be melded into the ceiling, and the glyphs point directly toward it. Hmm.

((I liked it, it definately fits with Zachary's curious nature and the dry humor does seem to fit him well.))

Use my torch to light up the room some more and check out those glyphs with the help of bradley. Then examine that rock and door looking thing more closely.

Zach pulls out his torch but, ... it won't seem to light. Just his luck. After Bradley examines the glyphs and stones, Zach takes a look at them himself. ... Examining closer, they pulsate very softly with white light around their rings. Looks like magic.

Joe: Make sure the moat isn't moving toward you. Also look at it to make sure that it's not full of sharks or something.
Dirk: Normally you'd press any button that needs pressing, and that button REALLY looks like it needs pressed, but this guy looks like he's checking for danger. After he's done checking for danger, and assuming there is none, fire an arrow at the button.

... Joe checks the moat for traps and such. Fortunately, it seems safe. There's just the little problem of swimming across.

... Dirk, on the other hand, eliminates the need to swim. He sends an arrow flying at the button, and a loud "CLICK" sound eminates from it. A bridge appears over the gap between the platform Dirk stands on and the room to the east! At the same time, on the other end of the platform, an enormous, gelatinous NEP-ENUT rises from the moat:

(http://www.mariowiki.com/images/9/98/Nep-Enut_DS.png)

It doesn't seem particularly angry, though.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Sorry, Fuzzy :P
Post by: Ochita on November 17, 2012, 09:33:54 pm
The Ochita: Damn you, Ochita. Damn you.

Hey I have the void on my side, that auto-anti plots for me!

"F..Fuzz?! H..How!?"

Ochita was shocked, wh-who-How was Fuzz in here!? After stopping a second to think, only more questions popped up, but mostly..

"Fuzz, its good to know that you're alive.. But just what is this place, how did you even get here?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Sorry, Fuzzy :P
Post by: freeformschooler on November 17, 2012, 09:46:40 pm
"Fuzz, its good to know that you're alive.. But just what is this place, how did you even get here?"

(http://i.imgur.com/bhQg0.png): "Sorry for dropping off the face of the planet. Back in the Kingdom when I left you guys, it was because Counselor Grimtoad recruited me to work for her- him- uh- to go and get the Fire Star that the Koopa troop had stolen! Also something something about a lance replica."

(http://i.imgur.com/4ix8E.png): "We couldn't beat 'em, though. So we came here because Grimtoad had a hunch that Old Hyrule had one of the Starlance Replicas in it, too. You know, like the one Taric found before, uh...." His voice trails off. "Anyway, a long time ago, the Aqua Resort was actually a border between the Mushroom Kingdom and another one called 'Hyrule.' I dunno why there's so much water, though. Grimtoad told me to wait here while she- he looked for something, but I've been waiting for at least an hour."
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Sorry, Fuzzy :P
Post by: Ochita on November 17, 2012, 10:05:17 pm
"You're sorry? I'm the one who managed to enter a gaping hole in reality whereupon I was subjected to ĽŮ�سا╣┘Д, ┘ы┴ И┘В ╪з┘Д, entering the neverwas, and now I guess I now know that reality is in a compromising position, where the world is going to end."

Coughing slightly, Ochita realizes what he just said, and shook his head somewhat violently, his hands clutching his head.

"Sorry.. Just that now things seem.. different like this... Wait.. Her, him, uh? Grimtoad's a man Fuzz, I know. I think.. I think it might have been his girlfriend that told me.. Something, in the neverwas..."

Noticing that Fuzz was acting slightly strange, even is this form of shadows, Ochita slightly wondered what was going on.

"Fuzz.. Not a lot of people know about this place, assuming whats on that sign outside this room.. And you keep on saying She, and her instead of he.. What are you hiding?"
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Sorry, Fuzzy :P
Post by: freeformschooler on November 17, 2012, 10:18:13 pm
"You're sorry? I'm the one who managed to enter a gaping hole in reality whereupon I was subjected to ĽŮ�سا╣┘Д, ┘ы┴ И┘В ╪з┘Д, entering the neverwas, and now I guess I now know that reality is in a compromising position, where the world is going to end."

(http://i.imgur.com/4ix8E.png): "OH MAN I almost forgot about that, whoa! It's been a crazy couple of days." Fuzz blankly stares at Ochita, possibly trying to process the sentence. "You kind of look like that evil version of you we battled, except you're not evil and we didn't battle you? Or maybe that WAS you, and you'll summon a giant boss monster any moment now."

"Sorry.. Just that now things seem.. different like this... Wait.. Her, him, uh? Grimtoad's a man Fuzz, I know. I think.. I think it might have been his girlfriend that told me.. Something, in the neverwas..."

Noticing that Fuzz was acting slightly strange, even is this form of shadows, Ochita slightly wondered what was going on.

"Fuzz.. Not a lot of people know about this place, assuming whats on that sign outside this room.. And you keep on saying She, and her instead of he.. What are you hiding?"

(http://i.imgur.com/UYUxU.png): "Sorry, he made me sign a non-disclosure agreement about her dark and mysterious past."
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: Ochita on November 17, 2012, 10:31:09 pm
(http://i.imgur.com/4ix8E.png): "OH MAN I almost forgot about that, whoa! It's been a crazy couple of days." Fuzz blankly stares at Ochita, possibly trying to process the sentence. "You kind of look like that evil version of you we battled, except you're not evil and we didn't battle you? Or maybe that WAS you, and you'll summon a giant boss monster any moment now."

Ochita stepped back, shocked. Feeling slightly.. Off.

"W..What? An evil version.. Of me?"

The whispers started again, growing stronger for a second, although they were already weaker than usual.. Ochita closed his eyes for a moment, waiting until they passed, and his head felt contentedly empty
"No.. I'm me. Not a boss monster, trust me."


(http://i.imgur.com/UYUxU.png): "Sorry, he made me sign a non-disclosure agreement about her dark and mysterious past."
"Fuzz. If you're going to lie to me, you might as well make the gender pronouns one or the other. But really.. Fuzz who are you working with? I mean, name doesn't fall under past.."
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: FuzzyZergling on November 17, 2012, 11:13:03 pm
It's no use; Fuzz is too honest to tell you the truth.
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: freeformschooler on November 17, 2012, 11:16:57 pm
"Fuzz. If you're going to lie to me, you might as well make the gender pronouns one or the other. But really.. Fuzz who are you working with? I mean, name doesn't fall under past.."

(http://i.imgur.com/4ix8E.png): "I'm not lying. I signed my name in ink and everything." Fuzz crosses his arms, stone-faced.
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: TherosPherae on November 18, 2012, 01:17:45 am
Joe: wut. Does this thing talk?
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: CJ1145 on November 18, 2012, 12:02:14 pm
Dirk: OK, reason this out. Everything you've met so far is either in this group you've somehow joined, or has tried to murder your face. You should probably hide behind Joe until it becomes clear what this thing is.
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: Zako on November 18, 2012, 01:06:04 pm
"Hmmm... Magic, definately magic... Bradley, maybe you can help with this? Can you cast some kind of light element spell on these, or figure out some kind of light spell? I'm going to have a look outside the chamber."

Investigate the entire corridor outside! Don't go down the pipe though.
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: SeriousConcentrate on November 18, 2012, 01:23:08 pm
"I, um, I c-can try," Bradley volunteered.

Bradley casts a lightning-based Magiflash on the runes, ready to run like hell the second anything of any sort happens.
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: freeformschooler on November 18, 2012, 01:26:21 pm
Investigate the entire corridor outside! Don't go down the pipe though.
Quote from: Ochita (on Steam)
Look around.

:I

/me goes back to programming
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: Ochita on November 18, 2012, 01:30:14 pm
Ochita: Go swim
...
No :P

"Well then Fuzz, if the person's been gone for an hour, doesn't that mean that something might have happened to them?"

Look around the area
Title: Re: Mushroom Kingdom Wars RTD: Turn 71: Watereunion
Post by: Greenstarfanatic on November 18, 2012, 01:31:24 pm
((Boy it's going to be a loooong time before the waitlisters get in. Although, it'll be AWESOME when we do.))
Title: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: freeformschooler on November 23, 2012, 09:56:49 pm
Turn 72!
Weather: Indoors
Time: Late morning
Light: -ning!

"Well then Fuzz, if the person's been gone for an hour, doesn't that mean that something might have happened to them?"

Look around the area

(http://i.imgur.com/4ix8E.png): "Butbutbut I was told to stay here."

... Ochita carefully examines the area and realizes the room he's in is about three times the width and length of the platform he's standing on. He is in the southeastern corner of the puzzle room.

Near Fuzz is a small stone bird bath like object. It looks like it could hold an object about as large as a beach ball except beach balls haven't been invented yet. Water surrounds the platform and goes down indeterminably deep. On the opposite corner of the room is a pipe. Sun shines in a little from a window on the eastern side of the room.

"I, um, I c-can try," Bradley volunteered.

Bradley casts a lightning-based Magiflash on the runes, ready to run like hell the second anything of any sort happens.

... (<WHAT THE HELL)

(http://i.imgur.com/BssL7.gif/bradleycasting01.gif)

Bradley casts a Magiflash incantation, generating a spark from his hands as he focuses. However, the spark quickly grows out of control.

(http://i.imgur.com/ddNn6.png/bradleycasting02.png)
(http://i.imgur.com/0ooeV.png/bradleycasting03.png)

Within moments, Bradley's Magiflash is of such immense energy that directing it toward the runes is a challenging task. The lightning bolt flashes back at Bradley from the center rune momentarily and then....

(http://i.imgur.com/mjyKO.png)

Disappears into the rune. Huh. Where'd all that energy go, then?

Oomph idles as if staring into space.

Joe: wut. Does this thing talk?
Dirk: OK, reason this out. Everything you've met so far is either in this group you've somehow joined, or has tried to murder your face. You should probably hide behind Joe until it becomes clear what this thing is.

(http://i.imgur.com/MAnI9.png)

... Joe walks cautiously toward the Nep-enut, Dirk trailing behind. After a few moments of awkward silence, the beast speaks:

"BLUBLUBLUB. WITHOUT THE MOON MY WATER IDLES. BLUBLUBRING ME A MOONROCK AND I AM YOURS."

Not even a split second after the Nep-enut spoke, an enormous burst of lightning shot out of the adjacent room, knocking Joe and Dirk to the floor. They were, however, otherwise unharmed.

(http://i.imgur.com/zcMce.png)

"Hmmm... Magic, definately magic... Bradley, maybe you can help with this? Can you cast some kind of light element spell on these, or figure out some kind of light spell? I'm going to have a look outside the chamber."

Investigate the entire corridor outside! Don't go down the pipe though.

(http://i.imgur.com/aEhhg.png) (http://dexworks.net/Ffschooler/MKW3/Zachexploration.html)


Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: OOMPH (Dwarmin) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)



Spoiler: GM Note (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: TherosPherae on November 23, 2012, 10:18:59 pm
Joe: Yell up the pipe for some moon rock or something.
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: Zako on November 23, 2012, 10:32:25 pm
((Holy balls, that's awesome! You're definately getting better at this, well done!))

Go check out that shop. Maybe they have something in stock that could shed some light on our situation, maybe literally.
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: Toaster on November 23, 2012, 10:36:51 pm
((The music really set the mood for it.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: freeformschooler on November 23, 2012, 10:58:12 pm
((HRNRHRGH I forgot Ochita's turn! I'll edit that in real quick.

Also, thank you for the praise. I really put a lot of effort into this one - there's lots of tiny things like Zachary's direction changing based on where you entered from :))))
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: Dwarmin on November 23, 2012, 10:59:35 pm
Oomph hurried into the adjoining room, ready to club something to component parts, but it was only the silly ghost.

After some discussion, it was clear that the rune had absorbed the energy of the magic spell. Which was, obviously, the way to solve the puzzle...

(http://i.imgur.com/SoGqf.png) "Oomph thinks Ghosty should try cold magic. If Moon is opposite of Sun, then Coldness is opposite of hotness!" He proclaimed, blowing all his logic in one feat of intuitive deduction.

Oomph felt himself in an oddly hurried mood (Almost as if the Author was conspiring with another to remove him or something) So he felt he should solve this before he was put on a cloud bus.

Action: Try casting healing magic at the rune, then hit it with my club. Or just disappear, whatever works!

((OOC: Huh, still around!
Btw, I think Ice might be the key. If Moon=Ice Element. Bradely, make it cold?

O_o))
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: SeriousConcentrate on November 24, 2012, 12:27:05 am
Bradley followed Oomph's advice, of course. The Koopa hadn't steered him wrong yet.
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: Ochita on November 24, 2012, 10:40:20 pm
"Well then Fuzz, I guess I can't make you tell me what you don't want to tell. I gueesss I'll go into that pipe, did 'he' go into that pipe?"

Shadow Ochita: Swim to the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 72: Flash of Discovery
Post by: CJ1145 on November 25, 2012, 12:22:35 am
((Dude, amazing work on the update. Fantastic, seriously. And I am totally not sucking up after realizing I fell asleep before posting last night. Totally.))

Dirk cries out in terror. He is a cabbage salesman, he was not made for the dealings of water blubbing thingies and powerful bolts of lightning. Curled up in the floor, he barely manages to ask

"I really need people to explain this place to me. What are you, magical water man? And what is a moonrock?"
Title: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: freeformschooler on November 25, 2012, 05:24:40 pm
Turn 73!
Weather: Indoors
Time: Late morning
Light: Some

Joe: Yell up the pipe for some moon rock or something.

... Joe yells up the pipe for some moon rock or something. OR DOES HE? You just never know with ambiguously silent protagonists.

Go check out that shop. Maybe they have something in stock that could shed some light on our situation, maybe literally.

Zach heads back around to the mysterious shop and enters it.

(http://i.imgur.com/IOQEm.png): "WELCOME, CUSTOMER! I am your host, SHOP GUY! I assume you're here to barter, hm? Hm?

(http://i.imgur.com/fN5O9.png)

The grey-hued Shop Guy stands behind a counter in a small room with items lined up on racks attached to the back wall.

(http://i.imgur.com/IOQEm.png): "Now before I introduce my fine wares, I should tell you how Shop Guy's Shop works, hm, hm? I do not deal in money - not valuable! Instead, items exchanged for SHOP POINTS. Mundane items, 1-3 points. Magicky or rare items, WHO KNOWS, hm? Shop points exchanged for valuable wares. Now, I'm sure you want to see my stock, hm?"

(http://i.imgur.com/oMeRI.png)

(http://i.imgur.com/IOQEm.png): "First up, top left: LEGAL TENDER! Maybe illegal tender, too. Who knows with tender, hm? Leftmost item, 100 simple Mushroom coins. Middle, green jewely thing, no idea where from! Rightmost, bag of ONE THOUSAND COINS! Note: every purchase of five SHOP POINTS gives you a free SHOP GUY RAFFLE TICKET, hmmm?"

(http://i.imgur.com/dMcdU.png)

(http://i.imgur.com/IOQEm.png): "Bottom left, my DELICIOUS POTIONS! Left to right, Health Potion, Magic Potion, Both Potion! Interested, hm? HMM? Right, oh: paper on bottoms shows how many Shop Points to purchase."

(http://i.imgur.com/U3Fcl.png)

(http://i.imgur.com/IOQEm.png): "Up-right, fancy equipment things! Left is weapon type of your choice, middle is armor type of your choice. No quality nor satisfaction guarenteed! No refunds, hm! Oh, rightmost: MAGICAL IMBUEMENT! Very nice, very fancy. Put my slaves er underlings right to work, hm hm?"

(http://i.imgur.com/9aVvG.png)

(http://i.imgur.com/IOQEm.png): "Bottom right: best for last! These are coveted special Shop Guy items, hm, hm? Left is GRAB BAG. Who knows what you'll get? Maybe nothing, maybe something! Middle: SHOP GUY CARD! Use to call Shop Guy Shop anywhere you go as long as not dangerous, hm? Finally, right: more SHOP GUY RAFFLE TICKETS! Prize awarded if won next time Shop Guy Shop is entered. More raffle tickets means more chances! Note: can decline to use raffle tickets, save them up! Good idea, hm?"

(http://i.imgur.com/IOQEm.png): "Oh right: current raffle is INCREDIBLY FANCY TIMEY WIMEY STEEL SWORD! Found in washed up temple. Possibly great power, but who knows?"

"Well then Fuzz, I guess I can't make you tell me what you don't want to tell. I gueesss I'll go into that pipe, did 'he' go into that pipe?"

Shadow Ochita: Swim to the pipe.

(http://i.imgur.com/vg5rU.png): "I-I DON'T KNOW I WASN'T PAYING ATTENTION! PLEASE DONT PUNISH ME COUNSELOR PRINCESS MR TOAD"

... Ochita heads for the pipe on the other corner of the room, but immediately finds that swimming in this form is unwieldy. He starts to sink to the bottom, not because of weight but because he lacks the buoyancy of a corporeal object.

(http://i.imgur.com/xNvR8.png)

As he sinks, he notices a faint light at the bottom of the pool of water, about twelve feet down. He also notices his shadow form is about to run out. In an effort to regain buoyancy, he expends his last LIMIT POINT to morph back!

... Luckily, his fast-thinking allows him to regain floatation before falling to far, and he easily floats back to the top of the pool.

(http://i.imgur.com/m4yjz.png)

Dirk cries out in terror. He is a cabbage salesman, he was not made for the dealings of water blubbing thingies and powerful bolts of lightning. Curled up in the floor, he barely manages to ask

"I really need people to explain this place to me. What are you, magical water man? And what is a moonrock?"

... The Nep-enut bends downward toward Dirk.

"MANY YEARS RESTING IN WATER. BLUBLUBUT SOMETIMES WATER STOPS, VISITORS ENTER. MAYBE SET UP LIKE THIS. MAYBE PART OF PUZZLE. ONLY KNOW NEED MOONROCK TO MOVE WATER. NOT KNOW WHY."

Bradley followed Oomph's advice, of course. The Koopa hadn't steered him wrong yet.
(http://i.imgur.com/SoGqf.png) "Oomph thinks Ghosty should try cold magic. If Moon is opposite of Sun, then Coldness is opposite of hotness!" He proclaimed, blowing all his logic in one feat of intuitive deduction.
Action: Try casting healing magic at the rune, then hit it with my club. Or just disappear, whatever works!

(http://i.imgur.com/R2rBt.png)

... Oomph attempts to cast HEALING MAGICK on the center glyph, but it fizzles out. Deja vu. Little sparkles surround his eyes but he regains focus and proceeds to whap the same glyph with his club. ... A loud "THUNK" is heard both where Oomph stands and below near Joe and Dirk, but nothing happens otherwise.

... Meanwhile, Bradley takes Oomph's advice and casts a great burst of ice magic on the center rune. It absorbs the magic once again.

(http://i.imgur.com/ZgDNv.png)

Joe and Dirk see a burst of slowflakes and tiny ice crystals fly out of the eastern room across the bridge. After a moment, they disappear.

(http://i.imgur.com/y4QP9.png)

DOUBLE MEANWHILE COMBO: While waiting for something else to happen, a green swirly TIME PORTAL appears behind Oomph and Bradley.

(http://i.imgur.com/MmrLP.png)

Out of the portal zooms a green-shelled Koopa on a GRAND PRIX MOTORCYCLE. But wait: Oomph recognizes the new Koopa friend as none other than Oomph!

(http://i.imgur.com/Lyk48.png)

The portal disappears, and the bespectacled Oomph clone de-bikes.

(http://i.imgur.com/qllHT.png): "Past Oomph! It's me, Future Oomph from Oomph Future! Timey wobbly problems happening everywhere, and is up to Present Oomph who is Future Oomphs Past Oomph to fix them!"

(http://i.imgur.com/SoGqf.png): "Oomph like Future Oomphs bike!"

(http://i.imgur.com/5oDs5.png): "Won in Mario Kart Grand Prix! In fact, won seven times, so have seven Future Oomph time bikes!"

(http://i.imgur.com/kWC4T.png): "But why Future Oomph wear cool green glasses? Get in way of eyes!"

(http://i.imgur.com/qllHT.png): "Speak for self. Present but Past at same time Oomph wearing huge helmet Author not be drawing." Future Oomph pushes his glasses up a little, but they fall back down. "Future Goggles called Everything Goggles. Helping Future Oomph by doing everything yet nothing! Very expensive but worthless."

(http://i.imgur.com/nKjkW.png): "Future sounds confusing and full of false adventising. Can Oomph be having Future Worthless Glasses of own anyway?"

(http://i.imgur.com/5oDs5.png): "Past Present Oomph getting ahead of self. Must fix time problems first! Lots of Alternate Time Oomphs need to be saved to die and somehow later help Past Present Main Timeline Oomph. Friar Oomphmore, Omph the Legendary, even King Oomph the Almost Wise!"

(http://i.imgur.com/s0Czw.png): "U-u-u-um-"

(http://i.imgur.com/5oDs5.png): "Don't be worry, Whimpy Past Bradely. Existing many Future and Other Bradelys to accompany Future and Alternate Oomphs."

(http://i.imgur.com/s0Czw.png): "B-b-but-"

(http://i.imgur.com/qllHT.png): "Would be very bad if Past Present Bradely follows Past Present Oomph though. Too many parrydoxes! Needed to solve puzzles and help other funny smelling Past Present Heroes."

(http://i.imgur.com/LAOlz.png): "B-b-b-"

(http://i.imgur.com/qllHT.png): "Also, Past Present Whimpy Ghost might slowing Future Oomph down. Time Bike much faster than floaty ghost floating."

(http://i.imgur.com/LAOlz.png): "L-L-LET ME SPEAK!"

(http://i.imgur.com/njvsb.png):

(http://i.imgur.com/nKjkW.png):

(http://i.imgur.com/LAOlz.png): "D-d-does this mean you're g-going away, O-Oomph? J-j-just like that? F-f-for h-how long? A-are you coming back? B-b..."

(http://i.imgur.com/SoGqf.png): "Aww, Bradely be worrying about old Present Oomph! Er, Oomph! Do not fret, small Bradely. Oomph know some things about wibbly wimey time travel, and should be having many adventures while gone. But from Bradelys perspective, not long at all!"

(http://i.imgur.com/5oDs5.png): "Past Present Oomph smart! Will be back before dinner. Unless both Future and Past Present Oomph BECOME DINNER. But Future Oomph try not to let that happen."

(http://i.imgur.com/LAOlz.png): "B-but... but you're my b-b-best f-f-friend. W-what will I do without you? W-who will knock me w-with a c-club when I w-w-worry too much?"

(http://i.imgur.com/SoGqf.png): "Small Bradley is right."

(http://i.imgur.com/s0Czw.png): "H-huh?"

(http://i.imgur.com/GenZo.png)

"Worry far too much."

(http://i.imgur.com/aJr2y.gif)

Oomph has left the party.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: TherosPherae on November 25, 2012, 05:30:58 pm
Joe: Well, there is a notable lack of moonrock in your general vicinity, so.... ACROSS THE BRIDGE!
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: Ochita on November 25, 2012, 05:51:45 pm
Shadow Ochita could feel himself slipping down, the violent thrashing of his form doing nothing. Realising that the shadows were fleeting, maybe now was a good time to..

"Let go."

Releasing the last of whatever had been keeping his transformation, he reverted back to normal, and begun to rise back up to the surface, long hair floating on the surface. Giving a thumbs up to Fuzz, he does what he intended at the start.


Swim to the pipe.

Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: SeriousConcentrate on November 25, 2012, 06:21:07 pm
Bradley: Be morose.

(Seriously, that was kind of sad. :-\)
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: freeformschooler on November 25, 2012, 06:59:32 pm
((Yeah :-\ I'm pretty sad about it and Dwarmin's leave in general so I guess that comes out in the writing. I also wanted to be kinda uplifting/heartwarming though, and fitting too.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: Dwarmin on November 25, 2012, 07:39:18 pm
Oomph disengaged from Oomphhug and hopped on the back of the time bike. His future self gave him a look.

(http://i.imgur.com/SoGqf.png) "Honestly, Bradely make Past Present Oomph all mushy with all his cute-fang ghosty friendiness. Don't look at self or I or you am or are that way you have or are! He be fine until Oomphs get back to club him enemies again.

...Anyway is, where to be going first or last, Future Present Oomph? Also, how drive bike without Road? Room is very small for going fast!"

(http://i.imgur.com/5oDs5.png) "Where Oomphs goings, Oomphs don't need roads!

...though Oomphs will need Hammer Girls for before-saving-the-future-party...best part, can keep before saving the future partying over and over since, duh, timebike!

Goronamario!" He said, gunning it and flying back into the portal.

....



*ZZZZAP-POW*

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQeAx2Zv8yJdMIeol2-a50MF5eovVpv1Oz5d7AcJuSZPaspY8FNZQ)

((And it was all well appreciated FFS :) Heres to until I return! ))
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: SeriousConcentrate on November 25, 2012, 08:00:22 pm
"I... I'm gonna miss you, Oomph," Bradley said to the closing portal, then sighed to himself and slowly sunk to ground level.
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: Zako on November 25, 2012, 09:50:16 pm
"I am afriad that I am running a little low of things to barter with... I'll be back when I've found something to trade with!"

Waving goodbye to shop guy, Zach left the store and walked back over to where he left Bradley, noting a distinct lack of a certain koopa.

"I'm back Bradley. I've found a shop, of all things, but other than that I've got nothing really that helps with those glyphs. Hopefully you've been having more luck.

... Where's Oomph? Don't tell me he wondered off by himself somewhere..."
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: SeriousConcentrate on November 25, 2012, 09:54:41 pm
"...He's gone, Zack. Through a portal. I don't know where to," Bradley said, still staring at the floor, his hat in his tiny hands. "Something to do with time travelling. I can't explain it... and I don't feel like even trying to right now. Sorry..."
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: freeformschooler on November 25, 2012, 10:01:11 pm
((I also normally try to avoid giving GM advice, but if you're having trouble determining an object's properties, Inspection might help out. It's free but not always useful.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: CJ1145 on November 26, 2012, 04:25:07 pm
While not entirely sure, Dirk is fairly certain he is currently in the middle of teleporting.

Dirk: Stop teleporting, and be where you're going to be already.
Title: Re: Mushroom Kingdom Wars RTD: Turn 73: Worry far too much.
Post by: Zako on November 26, 2012, 09:26:20 pm
((I didn't know that ability also worked on objects... The more you know!))

"...

A portal? Wh-... How di-... Time t-..."

Zach struggled to think of an answer but then remembered that this was Oomph he was talking about and silly things tended to happen around him reguardless of reality.

"Nevermind... I'm sure he'll be back soon enough Bradley, he can take care of himself. Let's just focus on our current situation, ok?"

Use Inspection on those glyphs and that hole that Oomph stuck a torch in. Maybe my new ability can tell me more? Also, pull out that torch, it clearly doesn't belong in there and I could use the light.
Title: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 05, 2012, 08:49:37 pm
IT IS TIIIIIIIIME FOR THE MONTHLY MUSHROOM KINGDOM WARS UPDATE

I DID NOT INTEND FOR THIS GAME TO BE OVER HALF ILLUSTRATIONS BUT THAT JUST SORT OF HAPPENED

TURN SEVENTY FOUR!
Weather: Indoors
Time: Late morning
Light: Some

While not entirely sure, Dirk is fairly certain he is currently in the middle of teleporting.

Dirk: Stop teleporting, and be where you're going to be already.

(http://s11.postimage.org/f1kptqo0z/joedirk01.png)

Dirk looks up and realizes he has finally finished teleporting. He is now exactly where he was before. Good to have that over with!

Joe: Well, there is a notable lack of moonrock in your general vicinity, so.... ACROSS THE BRIDGE!

(http://s8.postimage.org/pe9cs9oqd/joedirk02.png)

You head across the bridge to find an oddly colored room. Jagged designs dot the floor, and around a center, three rectangular platforms point toward a white protrusion from the east wall. A pipe - large enough to fit through - can be seen in the northwest corner of the room, and a sturdy door in the norther corner.

... As soon as you enter, a MOON CLEFT greets you.

(http://i.imgur.com/0aMi9.png): "AHAHAR! Finally, a new face! I've been tryin to find the other two of these triangle thingamabobs all day. Last night they right up and disappeared, and I can't light the other rooms without them!"

The Cleft wrinkles his monoeyesocket.

(http://i.imgur.com/0aMi9.png): "And on toppa THAT, someone keeps throwin magic spells through the Eye of Light! Ain't fair that I gotta dodge em all the time while I work!"

Bradley: Be morose.

(http://i.imgur.com/LQNsG.png)

Use Inspection on those glyphs and that hole that Oomph stuck a torch in. Maybe my new ability can tell me more? Also, pull out that torch, it clearly doesn't belong in there and I could use the light.

(http://i.imgur.com/3pWbV.png)

Zachary heads back into the puzzle room, pulling out the Wall Torch Oomph placed in the socketed stone on his way in. ... He walks over to the glyphs and, with newfound self-insight, closes his eyes and attempts to visualize their purpose and mechanics.

(http://i.imgur.com/69iHK.png)

After concentrating for a bit, he feels dizzy, but he at least can tell by the magical makeup of the glyphs that they were designed to transport something to somewhere.

... He then walks over to the cat-eared stone and conducts a thorough examination.

(http://i.imgur.com/sDMjM.png)

Now that's helpful!

Swim to the pipe.

... Ochita, meanwhile, swims to the pipe with ease and finds himself in a room underground with an INCREDIBLY ANGRY SUN. Note: not an actual sun!

(http://i.imgur.com/1nkgH.png)

There's a door to the south, a pathway leading west and a pipe back up north.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: SeriousConcentrate on December 05, 2012, 08:58:53 pm
Bradley decides to try going through the rune he's been casting spells at himself.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 05, 2012, 09:02:47 pm
Bradley decides to try going through the rune he's been casting spells at himself.

(http://i.imgur.com/FetuT.png)

... Bradley hits his head (torso?) on the wall while attempting to go through it.

This was in no way worth waiting for the next turn.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: SeriousConcentrate on December 05, 2012, 10:03:22 pm
(Well, I know what the rune does because I've been paying attention to the other player's turns, but I'm at kind of a loss what to do myself.)
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 05, 2012, 10:04:21 pm
((...Keep experimenting? You can float down and up the pipe, test the door, head out into the hallway, search anything on the map that looks odd...

I do not discourage metagaming during puzzles.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: SeriousConcentrate on December 05, 2012, 10:06:44 pm
(I'm just going to wait for Zako to ask me to do something. I'm not much of a puzzle solver... more of a hammer. :P)
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: Zako on December 05, 2012, 10:25:07 pm
((Well, you know the saying... When all you have is a hammer, everything starts looking a lot like a nail.))

"Interesting! Bradley, these glyphs appear to be teleporting glyphs! Where they lead is a mystery, but this must be important somehow! This catstone thing over here is also likely important, given that this place keeps refering to hyrule and these two pieces look like parts of the hyrulian tri-force. I think that if we find another part that fits here, it might interact with the glyphs somehow, or open a door or something, because it definately seems like a key. Maybe it's related to that plaque we read earlier?

Anyway, we need to find a triangle like object that looks like it fits in this thing. Maybe we can find something down that pipe, or through that door? Oh, and keep an eye out for a green key, we'll be needing it later I suspect! You go down that pipe, since if it's too high to climb up through for me you can just fly up, and I'll go through this door. Be careful of any traps!"

Lighting my way with my new torch, head through that door I found earlier!
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 05, 2012, 10:26:49 pm
Lighting my way with my new torch, head through that door I found earlier!

((Which door? The door that wouldn't open in the flash that ochita went through, the door out of the puzzle room, the door in the hallway leading outside or the door in the hallway leading to the shop?

There's too many damn doors. Maybe the next one can be, like, a gate or something instead.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: Taricus on December 05, 2012, 10:30:05 pm
((Well, you know the saying... When all you have is a hammer, everything starts looking a lot like a nail.))
*Points out the first puzzle of the thread.*
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: TherosPherae on December 05, 2012, 10:35:12 pm
Joe: PIPE
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: SeriousConcentrate on December 05, 2012, 11:29:03 pm
Bradley follows Zach's instructions and heads through the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: Zako on December 05, 2012, 11:49:32 pm
((The door out of the puzzle room.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 06, 2012, 07:01:06 pm
Lighting my way with my new torch, head through that door I found earlier!

(http://i.imgur.com/uFmvT.png)

Zach heads back through the only usable door out of the puzzle room and is back in the hallway like in the earlier Flash. What will he do?

((GM note: I'm seriously considering just removing the "turn number" for now putting this on Real Time Update like Einsteinean Roulette so the players who are doing things that aren't very big don't have to wait for 1. everyone else to post and 2. me to find a few solid free hours to put together everything for a big turn.

It's barely an RTD anymore anyway. Closer to something like Anini's Modieval or Dex's A Change of Scenery.))
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: Ochita on December 06, 2012, 07:36:43 pm
Skirt around to the west.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: Zako on December 06, 2012, 08:45:10 pm
((Huh. I was thinking more along the lines of that door in the flash where is had writing next to it. Or is that just the same door I came through?))
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: CJ1145 on December 06, 2012, 08:45:21 pm
Dirk: Follow, and then pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 06, 2012, 08:50:01 pm
((Huh. I was thinking more along the lines of that door in the flash where is had writing next to it. Or is that just the same door I came through?))

((Yes, sorry if I didn't make that clear enough. You exit and enter through it which is why the bullet bills are right there when you headed west.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Zako on December 07, 2012, 03:12:44 am
((Bugger. Ok then, there's nothing for me to stay up here for then.))

Take one final look at the tablet, memorise/write down a copy, then hop down the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 07, 2012, 12:21:41 pm
Dirk: Follow, and then pipe.
Joe: PIPE

(http://i.imgur.com/8FqJN.png)

Joe and Dirk meet back up in the lower moon-themed room and decide to head into the pipe.

(http://i.imgur.com/cjTCf.gif)

They somehow come out in the top-level room where they started.

(http://i.imgur.com/J3whi.png)

((Bugger. Ok then, there's nothing for me to stay up here for then.))

Take one final look at the tablet, memorise/write down a copy, then hop down the pipe.
Bradley follows Zach's instructions and heads through the pipe.

Zachary commits the wall tablet to memory before heading right back around and following Bradley down the pipe.

(http://i.imgur.com/LRxXp.png)

(http://i.imgur.com/H5TJQ.png): "MORE VISITORS BLUBLUBLURB"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 07, 2012, 12:30:38 pm
Bradley hid behind Zach. "Um, um... w-who are you?" he asked nervously.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 07, 2012, 12:32:39 pm
Bradley hid behind Zach. "Um, um... w-who are you?" he asked nervously.

(http://i.imgur.com/H5TJQ.png): "AM NEP-ENUT, ONE OF THREE GUARDIANS OF THIS BLUBLURBORDER. ONLY THOSE WHO APPEASE US MAY PASS."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 07, 2012, 12:34:24 pm
"Ap-p-pease you? How w-w-would we d-do that?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 07, 2012, 12:36:36 pm
"Ap-p-pease you? How w-w-would we d-do that?"

(http://i.imgur.com/H5TJQ.png): "TODAY, VISITORS GET OFF EASY. MERELY FIND MOONROCK, BRING TO ME. RESTORE THE CRASH OF MY WAVES."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 07, 2012, 12:38:25 pm
"W-what d-d-does moonrock look like? And w-where would we f-f-find some?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 07, 2012, 12:40:19 pm
"W-what d-d-does moonrock look like? And w-where would we f-f-find some?"

(http://i.imgur.com/H5TJQ.png): "NOT NEP-ENUTS PROBLEM!"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 07, 2012, 12:47:17 pm
Bradley responded with a -__- face. "S-so... you d-don't know what it l-looks l-like, nor where t-to find some... b-b-but you want us t-to get it anyway?" The boo sighed. If I was less scrupulous I would find some gravel to hand him. "F-fine... I'll l-look for s-s-some."  With that, he turned and floated out the exit to the east, making sure to keep Zach between himself and Nep as he did.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Zako on December 07, 2012, 09:55:09 pm
"Moonrock, huh? Bradley, there's a shop upstairs. See if you can find a way back up and head there to ask the shop guy if he has any. That's probably the best place to start looking. I'm going to have a look around down here for clues."

Take note of the picture on the floor and head into the next room.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: TherosPherae on December 07, 2012, 10:00:52 pm
Joe: Attempt to retrieve triangle cat-ears.
Title: Re: Mushroom Kingdom Wars RTD: Turn 74: Clefts Look Stupid
Post by: freeformschooler on December 08, 2012, 09:43:00 pm
Skirt around to the west.

(http://i.imgur.com/jYJsF.png)

Ochita skirts the Angry Sun and heads around to the west where we finds the most dull room so far. The ground is made of dust and dirt, and the sides of the room are dotted with boulders. At the other end, he sees a bunch of long-dead weeds and... some sort of long-haired girl wearing a red-and-white dress?

(http://i.imgur.com/dWpqj.png): "Hey, come on, Fuzz! I told ya to stay up top and wait for me! You'd just screw up these puzzles any-"

She turns around to face Ochita.

(http://i.imgur.com/EuX18.png): "Is- But- How- Aren't you a- OH NO OH NO OH NO ABORT ABORT ABORT"

((I'm not doing these all at once, more a single reply or a set whenever I get the chance.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Ochita on December 08, 2012, 10:05:23 pm
Ochita looked at the person, then to the door, then back to the person. Deciding that this was obviously... The 'man' that Fuzz had told him about, he tried to sshhh hi- I mean her down.

(http://i.imgur.com/LGXVj.png): "Woah woah woah Hey!"

Ochita then flung his arms out, blocking the way out

(http://i.imgur.com/LGXVj.png): "Seriously, I'm not going to hurt you or do anything. I'm Ochita, whats your name?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 08, 2012, 10:09:45 pm
(http://i.imgur.com/LGXVj.png): "Seriously, I'm not going to hurt you or do anything. I'm Ochita, whats your name?"

(http://i.imgur.com/EuX18.png): "BUT BUT BUT FUZZ HOW COULD THE MAGIC BARRIER I-"

The girl stopped and thought for a moment.

(http://i.imgur.com/dWpqj.png): "I- er- um. Sorry about that. I thought I recognized you, but I don't. I'm... Princess Zelda of the Hyrule Kingdom. Pleasure to make your acquaintance. I assume you're... a lost Human adventurer?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Ochita on December 08, 2012, 10:32:38 pm
(http://i.imgur.com/1E2VE.png): "That barrier was yours!?"

Ochita coughed for a second. And thought.
(http://i.imgur.com/eSRPy.png): "I miiiight have accidentally tunneled though that with raw magic just something like a minute ago. Totally on accident though, you know."

Letting Zelda's words sink in, Ochita shook his head
(http://i.imgur.com/eSRPy.png): "Nope, I'm here with a group of other people, from the mushroom kingdom. We're here to save a star? Its a bit weird. Needless to say its kind of important on a 'this world may collapse' scale. If I may ask, just what are you doing here, with fuzz of all people. I didn't expect to see him here, considering that he apparently left the group a while ago, and everyone assumed the worst."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 08, 2012, 10:45:08 pm
(http://i.imgur.com/1E2VE.png): "That barrier was yours!?"

(http://i.imgur.com/dWpqj.png): "It's not mine. Not technically. It's part of this big magic puzzle thing that someone designed a long time ago to keep casual wanderers from strolling into my home city."

(http://i.imgur.com/eSRPy.png): "Nope, I'm here with a group of other people, from the mushroom kingdom. We're here to save a star? Its a bit weird. Needless to say its kind of important on a 'this world may collapse' scale. If I may ask, just what are you doing here, with fuzz of all people. I didn't expect to see him here, considering that he apparently left the group a while ago, and everyone assumed the worst."

(http://i.imgur.com/VFYZN.png):

Princess Zelda stopped talking upon hearing Ochita mention his group.

(http://i.imgur.com/VFYZN.png): "I was hoping you weren't with them. If anyone asks, I had a legitimate reason to crossdress. This may come up later, just letting you know."

(http://i.imgur.com/dWpqj.png): "Sigh, where to start... okay, up until Princess Peach was captured - and I know you know about that now - I was working with her and a couple others doing research on the Power Stars around this area. Now I'm the only one left, so I recruited Fuzz to guard me while I continued the old group's investigations. More specifically, I'm trying to get to a magic lance that might be here because my old one was stolen by some jerks."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Ochita on December 08, 2012, 11:02:28 pm
(http://i.imgur.com/VFYZN.png): "I was hoping you weren't with them. If anyone asks, I had a legitimate reason to crossdress. This may come up later, just letting you know."

(http://i.imgur.com/1E2VE.png) :



(http://i.imgur.com/1E2VE.png) :"You cross-dressed? As who?"
Ochita shook his head, and left that in the air as he continued

(http://i.imgur.com/LGXVj.png) :"Well... Im guessing those jerks would be bowser and company? Big turtle thing, along with his crone magic-user and koopa troops? Anyway, would you like me to help?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 14, 2012, 03:11:33 pm
Even with RT-Updates, I will now be linking an appropriate loopable background song from the MKW OST every once in a while. Note: I am a beginner at this so expect the songs to be low quality for a while.

BACKGROUND MUSIC:
"IT'S A MYSTERY TO EVERYONE" (Puzzle Theme) (http://dexworks.net/Ffschooler/MKW/ItsAMysteryToEveryone.mp3)

(http://i.imgur.com/LGXVj.png) :"Well... Im guessing those jerks would be bowser and company? Big turtle thing, along with his crone magic-user and koopa troops? Anyway, would you like me to help?"

(http://i.imgur.com/dWpqj.png): "Yep. Kamek, specifically. And sure, I'd love help - I swear this puzzle changes every time I come through it."

She points to a brown symbol on the ground hidden by a bunch of dead grass.

(http://i.imgur.com/dWpqj.png): "See, it's what I call a 'chain fetch quest.' Bring one item to here to unlock another item there and so on. Only you have to figure out what goes where."

Bradley responded with a -__- face. "S-so... you d-don't know what it l-looks l-like, nor where t-to find some... b-b-but you want us t-to get it anyway?" The boo sighed. If I was less scrupulous I would find some gravel to hand him. "F-fine... I'll l-look for s-s-some."  With that, he turned and floated out the exit to the east, making sure to keep Zach between himself and Nep as he did.
"Moonrock, huh? Bradley, there's a shop upstairs. See if you can find a way back up and head there to ask the shop guy if he has any. That's probably the best place to start looking. I'm going to have a look around down here for clues."

Take note of the picture on the floor and head into the next room.

(http://i.imgur.com/nZkLj.png)

Bradley and Zach continue into the next room, but not before Zach ... takes a decent mental picture of the water-drop symbol on the floor. The MOON CLEFT turns to look at them and starts speaking too loud.

(http://i.imgur.com/0aMi9.png): "Heyyy, boys n' girls! Ya also come to help me out about the lighting sitchation?"

Joe: Attempt to retrieve triangle cat-ears.

Meanwhile, Joe grabs hold of the triangle things on the catstone. He ... pulls really hard and they fly straight out! However, ... the sheer force required knocks him onto his back as both of the triangular objects fly in different directions. One falls down the pipe, luckily, but the other smacks Dirk in the face for about two damage. Luckily, it falls on the floor safe and sound in front of the Boston lad.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Shadow Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 14, 2012, 03:13:49 pm
"Um, um... what l-lightning situation?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 14, 2012, 03:15:35 pm
"Um, um... what l-lightning situation?"

(http://i.imgur.com/0aMi9.png): "I can't keep light through this place without th' other two triangle stone thingies! And course I can't much leave my area either."

A loud CLAP is heard from the room to the west where Bradley was just a minute ago.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 14, 2012, 03:23:31 pm
"Um, d-do you know where the other tr-tr-triangle... thingies... are at? We c-can go and g-get them f-for you."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 14, 2012, 03:24:46 pm
"Um, d-do you know where the other tr-tr-triangle... thingies... are at? We c-can go and g-get them f-for you."

(http://i.imgur.com/0aMi9.png): "Nawp! It's a hard job I'll say."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 14, 2012, 03:27:51 pm
"Yeesh... Um, Z-Zach? I'm g-gonna g-go and look for the th-things. B-Be right b-back."

Bradley turns and heads back the way he came.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Zako on December 15, 2012, 12:58:17 am
"Sure thing Bradley."

Turning to the moon cleft, Zachary scratches his chin for a little bit before speaking.

"Say, what happens when you get all the triangles here? Do you know anything about this place we're in?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: TherosPherae on December 15, 2012, 01:03:04 am
Joe: Add other triangle to inventory then dive down the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Ochita on December 15, 2012, 02:25:18 pm
Ochita nods, and starts to leave.

(http://i.imgur.com/eSRPy.png): "I guess I should go look for a leaf, or something from a tree then."

Go to the east, and try to talk to that sun!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 15, 2012, 11:45:36 pm
((There may be a small delay.

Everyone should know by now what I mean by that.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: Toaster on December 16, 2012, 12:58:12 am
DOOOOOOOOOOOM
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: SeriousConcentrate on December 16, 2012, 01:22:58 am
I'm sure it means we won't get a turn until after Christmas, which is understandable. I imagine most people are going to be busy with that. So... enjoy the holiday, everyone. Whether you celebrate it or not. :P
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 16, 2012, 08:55:16 am
((No gosh darnit it this should take no more than three days.

Unless I do what I did last time with the dialogue. But I promise to make it modular this time.))

EDIT: Screw that.

As you suggested yourself, just don't get too hung up on making panels and flashes and stuff. You can still do them, and they're greatly appreciated, but what's more appreciated is a forum game that doesn't go on hiatus every other day.

Turn incoming.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Real Time Updates Til Christmas!
Post by: freeformschooler on December 16, 2012, 10:12:02 pm
Proper update coming in a bit, I just wanted to get this out of the way.

DOOOOOOOOOOOM

(http://i.imgur.com/suZj7.png) (http://dexworks.net/Ffschooler/MKW/Crank/Index.html)

Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: SeriousConcentrate on December 16, 2012, 10:18:55 pm
Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 16, 2012, 10:20:35 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: SeriousConcentrate on December 16, 2012, 10:22:03 pm
Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 16, 2012, 10:23:01 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: SeriousConcentrate on December 16, 2012, 10:25:28 pm
(That post is literally almost a year old. O.o No wonder I forgot about it.)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: Toaster on December 16, 2012, 10:35:29 pm
Bingo.

Crank had been searching for quite some time now... he had a map, and an idea of where he needed to look.  It had been... what, over a week since he left the city?  In any case, the wait was over.  He was here, and literally on top of the city.

...

Now what?



(http://i49.tinypic.com/686jhl.png): "Found you, you blasted city!  Now... what city is this?  There's got to be a clue somewhere..."

If Crank knew where he was, he'd know what treasures to be looking for...

Look for an entrance!  That crack in the tower looks promising...


Spoiler: To Ochita (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: Toaster on December 16, 2012, 10:38:41 pm
Spoiler: On parallel universes (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 16, 2012, 10:53:43 pm
Spoiler: On parallel universes (click to show/hide)

((Canonically, in fact, they have the same design:
Spoiler (click to show/hide)
It just gets a little hazy because of the ambidexterous sprites.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 17, 2012, 11:56:38 am
Joe: Add other triangle to inventory then dive down the pipe.
"Yeesh... Um, Z-Zach? I'm g-gonna g-go and look for the th-things. B-Be right b-back."

Bradley turns and heads back the way he came.

(http://i.imgur.com/Y3YSf.png)

Bradley heads back across the bridge to the west and Joe slides down the pipe. They end up back in the dim, watery room, but the Nep-enut seems to have submerged itself once again. Between them, the last triangle stone thing can be seen.

(http://i.imgur.com/eSRPy.png): "I guess I should go look for a leaf, or something from a tree then."

Go to the east, and try to talk to that sun!

(http://i.imgur.com/dWpqj.png): "Alright. I'll keep looking around here to make sure I don't miss anything."
 
(http://i.imgur.com/ONB4U.png)

Ochita heads back to the Angry Sun Room and approaches the sun-like creature. He notices it's lacking most of its innate shine and is now just a floating, angry, yellow sphere.

(http://i.imgur.com/Hv3TM.png): "GRRRRRAAAAAH! Can't... light... these... plants! Too... dead!"

"Say, what happens when you get all the triangles here? Do you know anything about this place we're in?"

(http://i.imgur.com/0aMi9.png): "I work them tools, don't question why. They work when they work, my job's done when it's done. But when they don't work..."

If Crank knew where he was, he'd know what treasures to be looking for...

Look for an entrance!  That crack in the tower looks promising...

... Crank notices a few potential entrances.

(http://i.imgur.com/SYJ8F.png)

The cracks in the central dome might be large enough to fit through, but they look awfully dark. Meanwhile, there's a few cracks directly in the structure of the tower nearby, but that would risk falling who knows how many feet into cold, stagnant water.

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Spoiler: Crank (Toaster) (click to show/hide)

((GM note: sorry for the stealth-debuff on your elemental ability, Toaster. However, this one should still prove useful.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: SeriousConcentrate on December 17, 2012, 12:18:03 pm
Bradley took the triangle. "Uh, uh, um... H-Have you s-seen s-something that l-looks l-like this? I n-need another one," the boo said, keeping his eyes on the shiny triangle in his hands.

(Also, am I regenning my MP? Kinda looks like I haven't been, and I just thought to check on/ask about it. >.>)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 17, 2012, 12:22:36 pm
((I'm having a bit of difficulty keeping track of it, but whenever I post everyone's statuses it should be counted as a full "turn." So good catch, it should be 5 instead of 4.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: Toaster on December 17, 2012, 12:23:18 pm
((S'okay.  Is that before or after the hit happens?))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: SeriousConcentrate on December 17, 2012, 12:25:30 pm
(OK, just checking. Thanks FFS. ^^^)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 17, 2012, 12:25:49 pm
((S'okay.  Is that before or after the hit happens?))

((After. It's reactionary.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: Toaster on December 17, 2012, 01:46:52 pm
In the unknown top, or risk climbing the wall?  Both ways were dangerous.

That didn't bother Crank.  If he was risk averse, he wouldn't have become an Alchemist.  Of course, if he were more careful, he'd probably still
be an alchemist back in his home town.  Well... at least one of those explosions wasn't his fault.  He wished he could say the same about more of them.  His eye involuntarily twitched toward his scar.

Oh well.


(http://i49.tinypic.com/686jhl.png): "Yeah, those cracks look good.  Can't be too far down.  Better than getting wet, right?"

Go in a crack!  If none of them are big enough, see if a couple well-placed Mana Strikes can widen them enough.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 17, 2012, 03:32:52 pm
Bradley took the triangle. "Uh, uh, um... H-Have you s-seen s-something that l-looks l-like this? I n-need another one," the boo said, keeping his eyes on the shiny triangle in his hands.

(Also, am I regenning my MP? Kinda looks like I haven't been, and I just thought to check on/ask about it. >.>)

Bradley grabs the triangle and puts it in his inventory. Joe just stands there for the moment.

Go in a crack!  If none of them are big enough, see if a couple well-placed Mana Strikes can widen them enough.

(http://i.imgur.com/8uOR9.png)

... Crank attempts to squeeze into the widest crack in the dome, but it's just a little too short. Or maybe he isn't trying hard enough. He decides to loosen it up with a couple of well-placed ARCANE BLADES, ... but the dome's outer shell is too sturdy to damage further. Whatever did this damage to the area must have been immensely powerful.

(http://i.imgur.com/adBF9.png)

A howling wind blows through the area, and two dark shades materialize on the sides of the tower. The BATTLE GRID activates.

(http://i.imgur.com/VP3DH.png) (http://i.imgur.com/VP3DH.png)

BATTLE INITIATED!

Spoiler: Initiative roll! (click to show/hide)

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: Toaster on December 17, 2012, 04:03:29 pm
Trouble, again.  This didn't look like anything he couldn't handle, though he hadn't seen the likes of these before.  All the questing and searching, sure, he had gotten into his fair share of scraps.  But he trusted his abilities and had confidence in himself.  You didn't last long if you didn't trust yourself.

He assumed an offensive stance.  It was hard to tell, given the lack of arms.


Move straight towards and Arcane Blades Chaos Shade #1!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 17, 2012, 04:36:02 pm
Trouble, again.  This didn't look like anything he couldn't handle, though he hadn't seen the likes of these before.  All the questing and searching, sure, he had gotten into his fair share of scraps.  But he trusted his abilities and had confidence in himself.  You didn't last long if you didn't trust yourself.

He assumed an offensive stance.  It was hard to tell, given the lack of arms.


Move straight towards and Arcane Blades Chaos Shade #1!

((Note: I'm going to assume you use up your whole 3 Move and move like this. Laying out specific steps is nice for strategy but not always necessary.))

(http://i.imgur.com/1uUH1.png)

Crank moves up toward the shade on the left side of the tower, drawing power from himself to call upon another quick Arcane Strike. The spell locks onto the shade, ... but it spins away at the last second. The other shade moves closer.

(http://i.imgur.com/D3nyY.png)

The nearest shade extends its arm, and three glowing red orbs materialize behind it. Each sends off an arcing burst of energy, ... slicing straight through Crank and knocking him back. ... He feels heavily weakened, but not damaged. Huh.

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: Toaster on December 17, 2012, 04:57:02 pm
((I figured the end result would be close enough that I didn't need to specify further.  I will if it's important.))


Ugh... that's... odd.  Crank didn't recall fighting someone like this.  He didn't have time to dwell on it, as that other one was getting closer...

Move left!  Fire more Arcane Blades!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: gman8181 on December 17, 2012, 06:24:48 pm
I always notice interesting threads like these after its too late =/
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: (S) Crank: Shake things up
Post by: freeformschooler on December 17, 2012, 07:30:10 pm
Ugh... that's... odd.  Crank didn't recall fighting someone like this.  He didn't have time to dwell on it, as that other one was getting closer...

Move left!  Fire more Arcane Blades!

Crank steps to the side and notices his movement is hindered. He fires off another strike with his Arcane Blades, ... but the nearby shade follows his sidestep and moves out of the way.

(http://i.imgur.com/Hs0Vn.png)

... However, the heat of battle is apparently getting to the shade as it swings with its dual-tipped blade and misses Crank by a mile. The other shade closes in on Crank and prepares the arcing red magic seen a minute ago.

(http://i.imgur.com/95jAu.png)

... This time it hurts, though. Crank takes four points of damage and is further weakened.

Spoiler: Crank (Toaster) (click to show/hide)

Spoiler: GM note (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Taricus on December 17, 2012, 07:47:52 pm
Advocating combustive garnment to be used here, no matter what other option is taken :P
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 17, 2012, 09:50:44 pm
((Yeah, I wasn't sure how prepared I was to take this fight at all- I'm clearly pretty squishy.))


Okay, that was enough of that nonsense.  Time for an alternate plan.  One that involved not dying.


Jet Boost due north and get the hell out of Dodge.


Crank hoped there were no rocks under that water, because he was about to take a swim.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Zako on December 17, 2012, 10:06:16 pm
((Yup, you're a bit outmatched here, having two of those things gang up on you at once with that massive debuff. Hard luck on repeatedly missing those guys though.))

"I see... Thanks. I'll keep an eye out for your tools then."

Seeing his chance for more information, Zachary decides to have a closer look at this creature.

Use Inspection on the strange creature, then head through the nearby door that I haven't been through.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 12:26:27 am
((Yup, you're a bit outmatched here, having two of those things gang up on you at once with that massive debuff. Hard luck on repeatedly missing those guys though.))

((They aren't even supposed to be that strong aside from █████, the dice just tipped in their favor I guess.))

"I see... Thanks. I'll keep an eye out for your tools then."

Use Inspection on the strange creature, then head through the nearby door that I haven't been through.

Zachary closes his eyes and focuses on his mental image of the Moon Cleft. ... He feels information rushing to him, but some seems out of reach.

Spoiler: Moon Guardian (NPC) (click to show/hide)

(http://i.imgur.com/WJNRe.png)

... Zachary tries to go through the large northern door, but it won't open.

(http://i.imgur.com/0aMi9.png): "OH YE! I forget to mention. When summa these things don't work it makes others stop workin. Like a buncha barriers. That's one reason I needa last two triangley thingies."

Jet Boost due north and get the hell out of Dodge.

Crank hoped there were no rocks under that water, because he was about to take a swim.

(http://i.imgur.com/zJv4F.gif)

(http://i.imgur.com/TiuBd.gif)

(http://i.imgur.com/PqnKC.png)

... Crank's escape plan is a resounding success at the cost of a mere 2 MP. He nearly hits the rocky floor many feet under the water. Apparently, the towers extend all the way down here, or maybe even further given how the stone-hewn base is dug into the ground in front of him.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 12:34:57 am
Now his shoes would squelch for hours.  Ugh.  Beats dying, at least.

What were these stones, here?  Something was loose at the bottom of the water...



Investigate the objects east of me.  Loot if possible.  Afterwards, swim up if I can swim, walk uphill if I can't.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 01:01:45 am
Investigate the objects east of me.  Loot if possible.  Afterwards, swim up if I can swim, walk uphill if I can't.

(http://i.imgur.com/Uxzd6.png)

... Crank investigates the objects to the east of them. They seem to be some kind of translucent green gemstones, shaded blue by the dark water. He grabs them up and quickly stuffs them in his inventory.

(http://i.imgur.com/8fFKl.gif)

... His attempts to swim or otherwise move upward are met with failure, though. His movement is still restricted! However, after a moment of struggling, he feels a weight lifted from his shoulders.

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 01:05:31 am
Swim up or walk up to the north, again.  Let's get on solid ground.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: TherosPherae on December 18, 2012, 01:21:59 am
Joe: Drag Bradley over to the Moon Guardian. Hand Moon Guardian the one stone you already have.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 18, 2012, 08:09:06 am
Ochita: Ask the sun what it needs to shine
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 11:17:08 am
Joe: Drag Bradley over to the Moon Guardian. Hand Moon Guardian the one stone you already have.

... Joe successfully drags Bradley over to the Moon Guardian in the next room and hands him the stone.

(http://i.imgur.com/HkM0x.png)

(http://i.imgur.com/0aMi9.png): "AwRIGHT! There'sa second one! Now just need one more an we can light this place up!"

Swim up or walk up to the north, again.  Let's get on solid ground.

(http://i.imgur.com/Wg0on.png)

... Crank swims to the top with ease and manages to luckily float up in front of some kind of rocky, cracked bridge. It seems to lead back toward one of the towers. Alternately, he could swim east or west, but to the north a large stone cliff prevents further movement.

Ochita: Ask the sun what it needs to shine

(http://i.imgur.com/Hv3TM.png): "Shining... hard... as POSSIBLE! Need... living... plants!"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 11:53:26 am
Once more, with feeling.


Hop up on the bridge and warily approach the tower.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 18, 2012, 12:05:31 pm
Go South
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 12:19:16 pm
Once more, with feeling.


Hop up on the bridge and warily approach the tower.

(http://i.imgur.com/BLWWs.png)

...Oh my. Several robed figures lie on the ground, all but their mouths covered in red and black. Their blood isn't fresh - in fact, it's very dry.

Go South

... The south door won't open no matter what Ochita tries. It's either magically sealed or rusted shut.

Spoiler: GM note (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: CJ1145 on December 18, 2012, 12:46:04 pm
((Stupid is what I am. Stupid and forgetful.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 01:01:35 pm
((Stupid is what I am. Stupid and forgetful.))

((Dude you gotta stop beating yourself up. There's no pressure, and even if you don't post for three weeks it would be better than how long I've left this game without saying anything. My apologies if anyone loses track of where they are or what's happening with the real time updates though, let me know if anyone needs a recap.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Zako on December 18, 2012, 01:05:05 pm
((Hey, it's almost Christmas, having your mind be distracted by other things is almost expected at this time of year!))

"I see! Right, it seems like we need these triangle things to open this door here and possibly other doors elsewhere. I'll go get that other piece and be right back."

Head into the pipe and if it takes me back upstairs, grab the last triangle bit and head back down and give it to the guardian.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 01:11:37 pm
"I see! Right, it seems like we need these triangle things to open this door here and possibly other doors elsewhere. I'll go get that other piece and be right back."

Head into the pipe and if it takes me back upstairs, grab the last triangle bit and head back down and give it to the guardian.

(http://i.imgur.com/29wPC.png)

Hey, they're all gone!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 01:32:34 pm
((^That'd be too easy.))

Crank had seen his share of corpses on his travels, so this wasn't exactly a shock.  The message- traitor blood? - appeared to be more of a warning than anything else.  While Crank was certainly not one of the traitors mentioned here, any sort of cultist couldn't be expected to listen to reason.

He'd have to be careful.  And the best way to do that was to be prepared.  He knew what that meant...


Loot Search the corpses for information and things they're no longer using.


((For those of us with no heal abilities, is there a non-combat "rest" option that could heal some HP?))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 01:39:29 pm
((For those of us with no heal abilities, is there a non-combat "rest" option that could heal some HP?))

((Technically yes as the party healed/rested overnight before this dungeon. But I would not advocate it at the moment.))

He'd have to be careful.  And the best way to do that was to be prepared.  He knew what that meant...[/i]

Loot Search the corpses for information and things they're no longer using.

Crank certainly can't carry all of their possessions at once, but he finds the following:

Robes of Imprisonment x3
Green Rupees x30
Odd-looking harp x1
Worn Iron Dagger x3
Bloodied note x1
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 01:42:20 pm
A note... clearly a clue he needed.

Loot the note, harp, Rupees, and dagger.  Read the note.


((What are the encumbrance rules?  If the above is too much, forget the dagger.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: SeriousConcentrate on December 18, 2012, 01:59:56 pm
Bradley places his triangle in the final slot.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 02:03:21 pm
A note... clearly a clue he needed.

Loot the note, harp, Rupees, and dagger.  Read the note.


((What are the encumbrance rules?  If the above is too much, forget the dagger.))

((Nothing specific, it's just unlikely Crank could carry three robes each larger than himself. If you're carrying a silly amount of stuff I may roll for CON saves.))

Crank reads the note. The handwriting in the first part is even more messy than the bloody second part.

Spoiler (click to show/hide)

Afterward, he loots a bunch of stuff from the bodies.

Spoiler: Crank (Toaster) (click to show/hide)

Fakeedit: FU- Bradley's turn later.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 02:10:33 pm
((Yeah, looting the robes would be abusing GM goodwill- especially for a guy with no arms.))


Another clue, but certainly an obscure one that left many questions.  Was the Queen the note was address to the same queen as the harp?  Who is Xen?  What tower- this one?  What significance does this Triforce thing hold?  Where is Hyrule?  More details would likely be inside, but he'd have to watch his step.

(http://i49.tinypic.com/686jhl.png): "City, I must find your secrets and lost treasures..."


Onward!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 03:06:52 pm
Bradley places his triangle in the final slot.

Bradley shoves the triangle in the final slot, and a rumbling is heard. Light shoots out from the three triangular stones.

(http://i.imgur.com/efdPQ.png)

(http://i.imgur.com/6kv0m.png)

(http://i.imgur.com/3fWlz.png)

Zach and Dirk watch as light shoots out from the three runes across the hallway. The large stone on the ceiling rumbles and splits into a few smaller stones which fall on the floor below. The hallway is now completely lit, and a "CLICK" sound is heard.

(http://i.imgur.com/0aMi9.png): "Ya did it! Now go, finish yer adventure, I'll watch these lights fer a bit then go back to sleep.

The Sun gives us light
Beaming across the moon

(http://i49.tinypic.com/686jhl.png): "City, I must find your secrets and lost treasures..."

Onward!

(http://i.imgur.com/QJCXv.png)

Crank can sort of make out an entrance to the castle up ahead, but it looks like the bridge has take some damage.

(http://i.imgur.com/7jVVI.png)

Looks like Crank may be about to take some, too.

(http://i.imgur.com/FbrGG.png): "Hye-ha-ha! You think you can just stroll into my domain and take all that I worked for? You're a nitwit! A thief! When you look down on your shadow in the sun, I look back up at you!"

Spoiler: Initiative roll (click to show/hide)

(http://i.imgur.com/WbUgr.png)

The shade moves forward but makes no other action.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 03:09:54 pm
Another of those blasted things.  It was, at least, alone.  Take no chances, though.

(http://i49.tinypic.com/686jhl.png): "Who are you?  What is this place?"

Not like he expected a response...


Abjuration sphere!  Take one step north.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 03:26:34 pm
Another of those blasted things.  It was, at least, alone.  Take no chances, though.

(http://i49.tinypic.com/686jhl.png): "Who are you?  What is this place?"

Not like he expected a response...

Abjuration sphere!  Take one step north.

(http://i.imgur.com/FbrGG.png): "For now, a mere shade. But your world is closing in on mine. Soon, I will rule this land once again!"

(http://i.imgur.com/LAYTQ.png)

Crank expends six of his remaining MP to cast an Abjuration Sphere, but ... most of his foe's shots go wide regardless. One is reflected back at the shade, weakening it.

(http://i.imgur.com/FbrGG.png): "Trickery! You remind me of a certain girl I once knew!"

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 03:34:15 pm
((I didn't know if those were magic attacks or not, which is why I didn't use it first round.  Good thing I did here- more useful than I thought.)


(http://i49.tinypic.com/686jhl.png): "What is your world?  Who is that girl?"

Keep him talking...


Arcane Blades him!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 03:47:58 pm
(http://i49.tinypic.com/686jhl.png): "What is your world?  Who is that girl?"

Arcane Blades him!

(http://i.imgur.com/FbrGG.png): "My world is nothing yet everything. The creeping darkness between time and space, holding it all together, and I am its god."

(http://s12.postimage.org/3pjdip0x9/castlefloor06.png)

... Crank casts Arcane Blades again, this time striking the foe. Its shadowy torso begins to dissipate, but it isn't completely gone.

(http://i.imgur.com/WXdDm.png)

... The shade slices with its blood red double blade, but its strike is weakened. Crank takes two points of damage.

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 18, 2012, 03:48:06 pm
Try a magical experiment at the door to the south, it that doesn't work, go back into the room filled with water, and try to dive down to the sparkles.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 04:06:20 pm
(http://i49.tinypic.com/686jhl.png): "You better get back to your world, then- this one is for the living!"

Two left, then Arcane Blades to finish him off.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 04:18:57 pm
-- darn server errors --
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 04:19:41 pm
-- darn server errors --
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 04:20:12 pm
Try a magical experiment at the door to the south, it that doesn't work, go back into the room filled with water, and try to dive down to the sparkles.

(http://i.imgur.com/7SZvk.png)

CRITICAL! Ochita casts a healing spell on the door. It flares out from his hand and engulfs him, healing an entire ... twelve points of damage! Ochita's wounds close before his eyes. He'd never been able to do that before...

(http://i49.tinypic.com/686jhl.png): "You better get back to your world, then- this one is for the living!"

Two left, then Arcane Blades to finish him off.

((The dice smile upon you.))

(http://i.imgur.com/jE8TT.png)

... Crank's final attack slices through the shade and causes it to fade away wordlessly. Odd, these kinds of battles are usually ended with a boastful speech from the villian. Crank gains 11 EXP!

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 04:41:40 pm
(http://i49.tinypic.com/686jhl.png): "This is a strange, strange place."

He sat and pondered the meaning of the shade's words.  What could this all mean?

Rest and recover.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 18, 2012, 04:49:38 pm
Shrug, and go to the room with all the water in, diving in to the sparkling thing.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: TherosPherae on December 18, 2012, 07:05:02 pm
Joe: Head north?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Zako on December 18, 2012, 09:37:06 pm
"Hmm, one of them must have had the other one and is down below... I wonder what this is for..."

Inspect the fallen rock bits and then follow the beams of light and see where they go and what they do.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 10:15:37 pm
Shrug, and go to the room with all the water in, diving in to the sparkling thing.

Crank rests for a while in silence. Though this sunken city is deep underground, wind blows in from cracks in the outer walls, soothing him. But where does it come from? Do not worry, adventurer. My compassion will restore you. Rest, now. 4 HP, 3 MP restored.

Joe: Head north?

(http://i.imgur.com/6jEaD.png)

The door has apparently become un-stuck.

Shrug, and go to the room with all the water in, diving in to the sparkling thing.

Ochita heads back through the pipe and up to the water room. Fuzz waves to him from his platform. Ochita then dives into the water, trying to get to the shiny thing he'd seen at the bottom again.

(http://i.imgur.com/80UTr.png)

After swimming down several feet, he finds something that looks like the Rupee he found earlier. This one, however, glows intensely. He picks it up-

don'thaveenoughshouldrestorehimtoodangerouspleasetryhe'sstrongwontsurvive

hecanhearmebuthowhushsisterthewholecityisconnectedtous?yes

allthisbloodi'mgonnacryigavehimachancetoredeemhimselfcryingengagedpleasesisterhushit'snotourfault

yesitisbwaaaaaaaaaaayoudonotUNDERSTANDdidyourbestdonotGETanotherCHANCEit'snotagameanymore

Ochita feels a force repelling him from the jewel. ... He drops it, his gloved hand burning white-hot for a brief moment. The water cools him after a few seconds, but he takes four points of damage from the burns to his skin.

"Hmm, one of them must have had the other one and is down below... I wonder what this is for..."

Inspect the fallen rock bits and then follow the beams of light and see where they go and what they do.

... Zach focuses on the rock bits and discerns that they're of the same material the large stone was, but are small and light enough to be carried.

The beams of light seem to end at the western wall. Touching them does nothing - they're just light.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 10:29:11 pm
Crank squatted down as he sat back and rested.  He ached from the attacks of the strange spirits he met... what did they mean, world between worlds?  Darkness between time and space?  At least this breeze was refreshing...

He froze.  Was that a voice?  Breeze, underground?  He was sure he heard a voice!  What was this?



(http://i49.tinypic.com/686jhl.png): "Who's there?  What is this place?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 10:38:39 pm
(http://i49.tinypic.com/686jhl.png): "Who's there?  What is this place?"

I think you scared him n

Yep, definitely voices. It's a little hard to make out what they're saying, though.

could we appear? s hope not. t would be cataclysmic... right?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 10:46:26 pm
(http://i49.tinypic.com/686jhl.png): "I can hear you.  Was that your breeze?  ... Thanks."


Crank looked around for a source of the voice.


(http://i49.tinypic.com/686jhl.png): "...where am I?  This was a city, right?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 18, 2012, 10:49:58 pm
(http://i49.tinypic.com/686jhl.png): "...where am I?  This was a city, right?"

this is so maddening it's happening too fast stop arguing go bother zachary HE ASKS TOO MANY QUESTIONS

Yes, child. My name is tralala ladeeda apparently may aid you in your exploration. I still do not understand how.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 18, 2012, 10:57:32 pm
Crank blinked.

(http://i49.tinypic.com/686jhl.png): "Um.  Thanks again for the healing breeze.  I'm heading on now..."

Perhaps it was just lingering shades of the dead.  This place seemed to attract them.


Head over the bridge!  If jumping along those remaining pillars looks risky, just Jet Boost across.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 19, 2012, 03:18:30 am
(http://i.imgur.com/1E2VE.png): "Glub!?" (Who's there?!)
(http://i.imgur.com/LGXVj.png): "... Glub!" (... Wait why am I trying to talk underwater, Aaaaaaaaa)

Ochita swims up to the surface, and takes in a deep breath of air, and repeats the who's there, waving to fuzz as he does so.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 19, 2012, 11:44:26 am
Ochita swims up to the surface, and takes in a deep breath of air, and repeats the who's there, waving to fuzz as he does so.

(http://i.imgur.com/C5GLm.png)

(http://i.imgur.com/bhQg0.png): "Hey, I'm here! It's me! Hey again!"

... Ochita receives no reply from the earlier voices. Fuzz looks to be examining the door.

Head over the bridge!  If jumping along those remaining pillars looks risky, just Jet Boost across.

... Crank easily hops from pillar to pillar, finding himself at the end of the bridge momentarily. A vast door stretches out in front of him.

(http://i.imgur.com/YMyj5.png)

Not exactly the pinnacle of security.

Spoiler: Ochita (Ochita) (click to show/hide)
Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Zako on December 19, 2012, 01:26:27 pm
((I can't recall what the properties of the rock were again... Can you quote them for me please?))

"Nothing here, but I'll take a bit of this rock anyway. Never know when it might come in handy... Infact, while I'm here, I should go check that shop for moonstone!"

Grab a sizeable bit of the rock and head to the shop. Ask the shopkeep guy if he has any moonstone in stock.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 19, 2012, 01:46:07 pm
Not much of a door.


If I can't just push it open, see if I can squeeze in that crack.  Failing that, Arcane Blade that piece of wood off and try to force my way in.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 19, 2012, 01:52:35 pm
((I can't recall what the properties of the rock were again... Can you quote them for me please?))

"Nothing here, but I'll take a bit of this rock anyway. Never know when it might come in handy... Infact, while I'm here, I should go check that shop for moonstone!"

Grab a sizeable bit of the rock and head to the shop. Ask the shopkeep guy if he has any moonstone in stock.

((You never rolled high enough on inspection of the rock or its pieces to get the full properties.))

Zach heads back to the shop. ... The Shop Guy looks no less bored than before.

(http://i.imgur.com/IOQEm.png): "Moonrock? Hmm? None in stock. But... maybe try SHOP GUY SHOP GRAB BAG just in case? If not, maybe pretend really hard random rock is moon rock. Hm?"

Not much of a door.

If I can't just push it open, see if I can squeeze in that crack.  Failing that, Arcane Blade that piece of wood off and try to force my way in.

... Crank's attempt to push the door open is totally unsuccessful, so he tries to squeeze through the tiny crack instead. ... However, the crack's also too large for the wide base of his body. Man, if only he was a little smaller!

He then casts a quick incantation on the door's wooden blockage. ... The blockage is easily sliced apart, and the door basically flies open in front of him. Good ol' magic!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 19, 2012, 02:02:00 pm
Enter!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 19, 2012, 03:19:42 pm
STATUS UPDATE
(for anyone who has lost track with the real time updates)
Ochita: currently in the water near Fuzz. Top floor of the puzzle.
Crank: Entering the castle from a back entrance.
Dirk: Standing around on the top floor of the puzzle in the sun/moon hallway.
Bradley: In the room with the Moon Cleft. Puzzle complete.
Joe: In the Angry Sun room via the newly-opened doorway.
Zachary: In the Shop Guy Shop.

Enter!

(http://i.imgur.com/ZSG1T.png)

Crank enters through the wide open doorway. He finds himself in a diminuitive square room. It is very dark in here.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: TherosPherae on December 19, 2012, 03:25:30 pm
Joe: Talk with angry sun, figure out what it even wants.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 19, 2012, 04:14:21 pm
Prop the door open for light.  Then investigate the hammer-looking thing.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 19, 2012, 05:54:03 pm
Prop the door open for light.  Then investigate the hammer-looking thing.

(http://i.imgur.com/9oUDJ.png)

The door is already propped open! ... Crank briefly considers there could be a darkness spell cast over the area. He then heads over to the hammer-looking thing, realizing even in the darkness it's a wooden sign. He tries to read it...

(http://i.imgur.com/RtUaX.png)

... However, the sign quickly topples over, knocking Crank back! It collapses into wood chips. Crank takes two damage.

Joe: Talk with angry sun, figure out what it even wants.

(http://i.imgur.com/Hv3TM.png): "Need... plants... to shine on! Shining... hard... as possible!"

Spoiler: GM note (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 19, 2012, 05:56:58 pm
(http://i.imgur.com/eSRPy.png) :"Hey Fuzz. By the way I know who 'he' is. She told me, we talked, it all went okay actually. She also said that you didn't need to lie to me. Also, you didn't just hear voices now, did you?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: TherosPherae on December 19, 2012, 06:36:29 pm
Joe: What's that to the left?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 19, 2012, 08:16:24 pm
Nice interface.


Investigate the thing directly above the sign.  Failing anything of note, go Left.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 19, 2012, 09:14:37 pm
Joe: What's that to the left?

(http://i.imgur.com/5KJaR.png)

(http://i.imgur.com/dWpqj.png): "Hey! A Toad! Your hair - you look a lot like - nevermind. Who are you?"

(http://i.imgur.com/eSRPy.png) :"Hey Fuzz. By the way I know who 'he' is. She told me, we talked, it all went okay actually. She also said that you didn't need to lie to me. Also, you didn't just hear voices now, did you?"

(http://i.imgur.com/bhQg0.png): "What? Oh- yeah. I wasn't sure. She's been on about her identity since I met her. Something about war and borders and tension."

((Ochita/Fuzz sprites aren't done yet, sorry!))

Investigate the thing directly above the sign.  Failing anything of note, go Left.

It looks like an iron torch holder, but in this deep darkness you can't tell.

(http://i.imgur.com/qvmr2.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 19, 2012, 09:32:26 pm
(http://i49.tinypic.com/686jhl.png): "Now that's something I can understand."


LOOT, after making sure that thing in front isn't a trap.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 19, 2012, 09:36:31 pm
(http://i49.tinypic.com/686jhl.png): "Now that's something I can understand."


LOOT, after making sure that thing in front isn't a trap.

(http://i.imgur.com/JCNZm.png)

... Crank is unsure whether or not the thing in front is a trap. It is entirely possible.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: TherosPherae on December 19, 2012, 09:49:04 pm
Joe: OSHIT A PRINCESS. NOPENOPENOPENOPENOPE
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Zako on December 19, 2012, 10:15:41 pm
"Right, thanks anyway. I'll be back if I find anything worthwhile to trade with."

Leave the shop and hop into the pipe again. Then head back into the room with the triangles and see if I can go through that previously blocked door.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 19, 2012, 10:49:03 pm
Crank sat and thought.  This place was far more dangerous than he had anticipated... was rushing into things really such a good idea?  He was hurt, and a bit tired, and here he was messing with a trapped chest.  This wasn't good thinking.

In a rare moment of restraint, Crank sat and thought.



Rest.  Ponder the nature of this area.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: SeriousConcentrate on December 19, 2012, 10:50:45 pm
Bradley follows Zach when he reappears.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 20, 2012, 10:43:10 am
Bradley follows Zach when he reappears.
"Right, thanks anyway. I'll be back if I find anything worthwhile to trade with."

Leave the shop and hop into the pipe again. Then head back into the room with the triangles and see if I can go through that previously blocked door.
Joe: OSHIT A PRINCESS. NOPENOPENOPENOPENOPE

(http://i.imgur.com/eSEaG.png)

Bradley, Zach and Joe all enter the Angry Sun Room.

Crank sat and thought.  This place was far more dangerous than he had anticipated... was rushing into things really such a good idea?  He was hurt, and a bit tired, and here he was messing with a trapped chest.  This wasn't good thinking.

In a rare moment of restraint, Crank sat and thought.



Rest.  Ponder the nature of this area.

(http://i.imgur.com/xXiVY.png)

Crank rests and feels a wave of warmth and light wash over him. In a moment, it disappears again. Be careful out there, child. 4 HP and 3 MP restored.

Spoiler: Sprite tally (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Toaster on December 20, 2012, 11:14:26 am
I'm #1!  What do I win?

Now you have to make us all ... and ^_^ and @_@ and :o and 8O and X( sprites.


Crank again felt the presence of the strange spirits.  This one, at least, appeared to be benevolent.  Such an odd place...

Back to the original plan.



Stand near the door and try to throw the green gems at the chest to trigger any potential traps.  If nothing happens or something like an arrow trap is triggered (and hopefully expended), LOOT.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 20, 2012, 11:46:59 am
(http://i.imgur.com/eSRPy.png): "Hmm. I think there would have to be something like tension, if we have to do a..."

Ochita had finally worked out just what the voices had said, and he paled slightly.

(http://i.imgur.com/1E2VE.png): "Fuzz, I think I need to go see Zelda. Something horrible has happened, I think."

Hurry to Zelda!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 20, 2012, 11:56:55 am
Stand near the door and try to throw the green gems at the chest to trigger any potential traps.  If nothing happens or something like an arrow trap is triggered (and hopefully expended), LOOT.

(http://i.imgur.com/3ZoQY.png)
(http://i.imgur.com/SClEA.png)
(http://i.imgur.com/8CCKj.png)
(http://i.imgur.com/N5Oub.png)

Trouble. Again.

Spoiler: Crank (Toaster) (click to show/hide)

(http://i.imgur.com/1E2VE.png): "Fuzz, I think I need to go see Zelda. Something horrible has happened, I think."

Hurry to Zelda!

(http://i.imgur.com/crxIC.png)

COMIN' THROUGH

(http://i.imgur.com/4iZVC.png)

(http://i.imgur.com/dWpqj.png): "Oh, hey again. I am ninety-nine% positive there's nothing left in this room. At all. Maybe I should check back around the top floor..."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 20, 2012, 12:04:04 pm
(http://i.imgur.com/eSRPy.png): "Zelda, I found something in the room that you left. Its like one of these..  
Ochita holds up the green rupee, then stows it back into his pockets.

(http://i.imgur.com/eSRPy.png): "Only that it was glowing, and blue. And when I touched it, I heard voices, something about a city, blood everywhere, and then some sort of force repelled me from the gem.
At this point, Ochita shows his burnt hand, and winces slightly. He takes in a breath before continuing.

(http://i.imgur.com/LGXVj.png) :"Zelda, I think something horrible has happened. I think that whatever city this was built to protect, everyones dead!"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 20, 2012, 12:09:17 pm
(http://i.imgur.com/LGXVj.png) :"Zelda, I think something horrible has happened. I think that whatever city this was built to protect, everyones dead!"

Zelda just shakes her head while Ochita talks about the rupee then speaks up at the mention of her city.

(http://i.imgur.com/dWpqj.png): "I know. It's been that way for a while now. As far as I know, I'm the last living Hylian."

She looks back out toward the other room.

(http://i.imgur.com/dWpqj.png): "Which makes it a perfect hiding place for my team's old stash."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: No Award for Rolling a 2
Post by: TherosPherae on December 20, 2012, 12:21:36 pm
Joe: Poke the Sun.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: Ochita on December 20, 2012, 12:24:43 pm
OChita hung his head low as zelda told him that she was most likely the last one of her race alive.

(http://i.imgur.com/1E2VE.png): "I.. I'm sorry to hear that.. Although, I think someone's in the city now. The glowing gem, the voices said something about a man hearing them, and that the whole city is connected to them. Weird, they seemed like it was extremely surprising for someone to hear them."
Ochita sighs, and then slowly turns to look at the doorway.
(http://i.imgur.com/eSRPy.png): "Uhh.. I think my friends are out there.. A toad, a boo, and zach who always wears sunglasses."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: No Award for Rolling a 2
Post by: Toaster on December 20, 2012, 12:27:48 pm
Oh boy.  Again.

Abjuration sphere!  One square right!


(http://i49.tinypic.com/686jhl.png): "Who are you people?  What's with this traitor business?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: freeformschooler on December 21, 2012, 12:09:06 am
(http://i.imgur.com/eSRPy.png): "Uhh.. I think my friends are out there.. A toad, a boo, and zach who always wears sunglasses."

Zelda shuffles around on her feet and whispers to no one in particular. She nods and faces Ochita again.

(http://i.imgur.com/dWpqj.png): "O-okay. I don't really... like large crowds, right? Just... I'll wait here until they've gone their own ways."

She walks up to Ochita and puts on a sly grin.

(http://i.imgur.com/80Q9i.png): "Your friends were genuinely upset when they thought you'd died. I've been watching all of you for some time now. Others have been watching for me. You don't have to feign idiocy. You know what's at stake here. When this little resort adventure's over, would you like to join Fuzz and I? We're going to free the Fire Star while the others chase the the Thunder Star. Only thing is, we have to be real quiet about it - don't want to draw Bowser's ire straight back to your Kingdom. What do you say?"

Oh boy.  Again.

Abjuration sphere!  One square right!

(http://i49.tinypic.com/686jhl.png): "Who are you people?  What's with this traitor business?"

(http://i.imgur.com/MQuIj.png)

No response. Crank heads to the right and casts his Abjuration Shield. The magi-looking creature follows him and casts a barrier of its own.

Joe: Poke the Sun.

... Look at that. Amazing. The Author is nice enough to roll WIS - the common sense stat -  for Joe. But Joe fails it anyway. He fails his common sense rolls, pokes the sun and takes four damage from its inner flame. The Angry Sun grunts.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: No Award for Rolling a 2
Post by: Toaster on December 21, 2012, 12:28:15 am
If that shield was anything like his own, this looked to be a tricky fight.  Gotta test it.


Fire Arcane Blades at him!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: No Award for Rolling a 2
Post by: freeformschooler on December 21, 2012, 12:03:57 pm
If that shield was anything like his own, this looked to be a tricky fight.  Gotta test it.

Fire Arcane Blades at him!

(http://i.imgur.com/8ROMT.png)

... Crank swipes at the dark figure with Arcane Blades. It looks surprised but not heavily injured. At least his magic isn't being reflected.

(http://i.imgur.com/eewAm.png)

The figure slowly shambles up to crank and hits him on the head with a wooden staff. Bonk! Crank takes no damage but feels his movement being hindered!

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Spoiler: Crank (Toaster) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: No Award for Rolling a 2
Post by: Ochita on December 21, 2012, 12:35:38 pm
Ochita looked down, then across the room, unable to really focus on Zelda. He stumbled slightly, and leaned against a wall. Slowly, he nods.

(http://i.imgur.com/1E2VE.png): "... I.. Accept."
Ochita lets out a deep breath, something that he didn't know that he was holding in.

(http://i.imgur.com/eSRPy.png): "If you're really trying to not let the neverwas into this world, then I should help you. I.. I'm going to miss my friends though. Feels like I've had such little time with them after escaping the neverwas..."
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: No Award for Rolling a 2
Post by: Toaster on December 21, 2012, 01:02:46 pm
Crank instinctively tried to backstep, but found himself rooted to the spot.  So much for escaping this  one- only one way forward.

Arcane blades again!  Expect that a lot since it's my only real offensive move!
Title: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 21, 2012, 01:51:48 pm
STAT SHEET OVERLOAD
I NEED NESTED SPOILERS


((Also, SeriousConcentrate: I apologize, I should have leveled up Magiflash since you got that last critical. FuzzyZergling: You can still jump in any time if you please.))

Crank instinctively tried to backstep, but found himself rooted to the spot.  So much for escaping this  one- only one way forward.

Arcane blades again!  Expect that a lot since it's my only real offensive move!

((There's always options. (http://dexworks.net/Ffschooler/MKW/Crank/Almanac1.html)))

(http://i.imgur.com/cHd7N.png)

Crank ... slices into the dark figure once again, knocking it off-balance and injuring it! No blood flows, but the figure .. is too stunned to move.

(http://i.imgur.com/eSRPy.png): "If you're really trying to not let the neverwas into this world, then I should help you. I.. I'm going to miss my friends though. Feels like I've had such little time with them after escaping the neverwas..."

(http://i.imgur.com/80Q9i.png): "Excellent."

The parties have been split!
Ochita has left the Hero Party!
Ochita has joined the Border Party!


Hero Party

Spoiler: Zachary (Zako) (click to show/hide)


Spoiler: Joe (TherosPherae) (click to show/hide)

Spoiler: Dirk (CJ1145) (click to show/hide)

Spoiler: Crank (Toaster) (click to show/hide)


Border Party

Spoiler: Ochita (Ochita) (click to show/hide)

Spoiler: Princess Zelda (NPC) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 21, 2012, 01:59:36 pm
Oh, so both my guesses were right.



Oh yeah, I know I have more options, but the only other true offensive one involves self-immolation, which I think I'll pass on for now.


Advantage: Crank.


Continue to Arcane Blade him into submission!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 21, 2012, 02:01:12 pm
Oh, so both my guesses were right.

 ???
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: FuzzyZergling on December 21, 2012, 02:03:15 pm
Examine door.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Ochita on December 21, 2012, 02:17:46 pm
(http://i.imgur.com/eSRPy.png): "Alright, so what's the plan..? We do the puzzle, then we enter hyrule looking for your stash?"

After Zelda's reply, go west.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 21, 2012, 03:04:19 pm
(http://i.imgur.com/eSRPy.png): "Alright, so what's the plan..? We do the puzzle, then we enter hyrule looking for your stash?"

After Zelda's reply, go west.

"You don't have to follow me down there. Your Star is guarded elsewhere."

(http://i.imgur.com/rKAln.png)

Examine door.

(http://i.imgur.com/fn49n.png)

... There's two doors. The one Fuzz is looking at is currently magically sealed - or is it? He could have sworn he heard a "click" a minute ago. Another open entrance looms over the area to the west, but there's no door on it. Poor Ochita, he tragically missed all this when he failed his searching roll.

Advantage: Crank.

Continue to Arcane Blade him into submission!

(http://i.imgur.com/WLGae.png)

That was a lot easier than it looked. Before the ghastly figure can even move, Crank fires off another volley of Arcane Blades, ... ripping the foe. It disappears into the wind, a low yell echoing throughout the area. Crank gains 11 EXP. Crank has leveled up!

Choose between:
Deep Blue Magic: They say knowing is half the battle. Crank can spend a Major Action "bracing for impact." If he's hit by a magic ability or spell while in this condition, he has a chance to learn a component for his Admix Almanac from it.
Worldly Hardiness: Crank's travels have made him a much more powerful combatant. +2 to STR, +5 to HP.
Admix Insight: Crank's Admix Almanac spells can now level up using the same rules as regular abilities. +2 to INT.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Trouble in Triforce Town
Post by: FuzzyZergling on December 21, 2012, 03:40:02 pm
'Zelda's been gone a while, I wonder if I should check up on her...'
Fuzz was conflicted; Zelda had told him to stay right there, but Ochita sounded like something really bad was happening...
He supposed he should wait at least a few more minutes before looking for her.

Check that bit of ground protruding from the water to the east.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 21, 2012, 03:52:06 pm
How does Admix Insight work?  I use something a lot and it gets stronger?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 21, 2012, 03:55:42 pm
How does Admix Insight work?  I use something a lot and it gets stronger?

I could have sworn I'd added that to the tutorial, but I guess I forgot it. Notice how many active abilities have "0/2 EXP" or something like that in their descriptions. These abilities gain a point of EXP every time you critically succeed using them. Sometimes it's just a stronger version of the same spell (as per the Magiflash upgrade a moment ago), but sometimes it's an entirely new thing.

By default, your Almanac abilities are not laid out this way (not being "known" and more "generated"), but with Admix Insight they too can grow stronger.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 21, 2012, 04:00:27 pm
Okay.  I think I could use more variety right now than I could use more firepower.

Also, I need a level up face.

Level Up:  Deep Blue Magic


Strange... that one was hardly a threat, despite its apparent danger.  Crank mused on it... it must just be a fragment of the life force that once was here.

There were more practical considerations now, though.



LOOT THAT CHEST
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 21, 2012, 04:03:29 pm
I've also run enough battles that I think a game balance upgrade is in order. Right now the only way to gain new stats is through equipment and boring level up passives. This leaves everyone incredibly squishy because of the starting resource stats. So I think I'm going to just say "HP and MP increase by 1 per level."

Same goes for enemies.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: SeriousConcentrate on December 21, 2012, 04:54:41 pm
Bradley decided to ask Zach something, since he seemed like the best problem-solver around. "Um, um... what d-do you think we sh-should do now?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: FuzzyZergling on December 21, 2012, 05:15:02 pm
"HP and MP increase by 1 per level."
Do a high CON and INT add extra?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Ochita on December 21, 2012, 05:35:07 pm
Go East this time, meet everyone outside the room.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 21, 2012, 06:04:24 pm
"HP and MP increase by 1 per level."
Do a high CON and INT add extra?

That's a constant bonus/penalty. Not going away.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Zako on December 22, 2012, 12:06:32 am
Zachary took a moment to think about the situation before replying.

"I think we should look around for a bit. All these rooms are part of a big puzzle, that I am sure of. There are now three beams of light back where we started when the three triangle things were put in place, so I think that the light from those must be important somehow because the door unlocked when they appeared. Maybe there are more places where machinery or doors are now working?"

He scratched his chin for a bit in thought and continued.

"Well, we've got that pipe over there to explore, and maybe that sun knows something useful? Why don't you check out one of those, while I go see what's got Ochita in such a hurry?"

Follow Ochita into the room he entered and see what's got him in such a pickle.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: SeriousConcentrate on December 22, 2012, 12:08:04 am
"O-OK... If you th-think s-so..." Bradley said, floating into the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 12:37:36 am
Heading to bed now, but I'll get the rest of the results tomorrow. Also want to inform everyone: we're having a Christmas Special! What'll it be? You'll have to see! I'm not sure it'll be done by Christmas, but I hope so.

LOOT THAT CHEST

Crank takes Deep Blue Magic, adding it to his Active Abilities. He then proceeds to loot the chest.

(http://i.imgur.com/Qhah9.png)

Da-na-na-naaa! (http://www.youtube.com/watch?v=5VRr9NG7RE0)

"O-OK... If you th-think s-so..." Bradley said, floating into the pipe.
'Zelda's been gone a while, I wonder if I should check up on her...'
Fuzz was conflicted; Zelda had told him to stay right there, but Ochita sounded like something really bad was happening...
He supposed he should wait at least a few more minutes before looking for her.

Check that bit of ground protruding from the water to the east.

(http://i.imgur.com/d44bu.png)

Fuzz ... notices that the map-based protrusion to the east would require swimming to. It seems to go all the way under the water. He also notices a certain someone floating up the pipe behind him.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 12:40:17 am
A map!  That'll be very useful in figuring out where he was.

Check map for a name, then head back out to the first room.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: SeriousConcentrate on December 22, 2012, 12:44:07 am
Bradley raised an eyebrow. "F-Fuzz? What are y-you d-d-doing here?" he managed to spit out. "Anything I c-c-can h-help you with?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Zako on December 22, 2012, 01:28:24 am
((You missed my action!  :'( I was leaving it to you to see how zelda would react to Zachary instead of going off on my own thing, since she's an NPC and all.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: FuzzyZergling on December 22, 2012, 02:07:43 am
Bradley raised an eyebrow. "F-Fuzz? What are y-you d-d-doing here?" he managed to spit out. "Anything I c-c-can h-help you with?"

Hey Bradley, it's good to see you!
Actually there is! Could you go look for a beautiful person in red clothes and a crown? They should be somewhere back down that pipe. Ochita was going to see them!

If you find them, ask them if I'm allowed to leave this room yet, please!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: SeriousConcentrate on December 22, 2012, 02:51:51 am
"Um, um, O-OK. Beautiful means f-female, right...?" Bradley asked himself as he went back the other way and through the door Zach did on the off-chance said person might be in there.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 10:02:36 am
A map!  That'll be very useful in figuring out where he was.

Check map for a name, then head back out to the first room.

(http://i.imgur.com/Abron.png)

Crank heads back to the east. He ... finds no name on the map, but he notices a tiny, blinking star symbol move its position as he moves to the new room.

((You missed my action!  :'( I was leaving it to you to see how zelda would react to Zachary instead of going off on my own thing, since she's an NPC and all.))

((I didn't miss your action, I just fell asleep :P))

(http://i.imgur.com/8NChT.png)

Bradley, on account of floating around, is much faster than Zachary and quickly follows him into the new room. There's a bunch of dead grass and a lady in red. The lady looks at Bradley.

(http://i.imgur.com/VFYZN.png): "Hm? Oh- ah- uh. H-hi there, new-" She shuffles on her feet. "Pleasure to meet- I don't think we've-"

Go East this time, meet everyone outside the room.

Meanwhile, Ochita shuffles back to the Angry Sun Room. Only Joe is there now. Along with the Angry Sun, of course.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 10:08:33 am
Hmm... enchanted paper?  Was that his location, perhaps?

Head south.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Zako on December 22, 2012, 10:26:01 am
"OH! Hello there! Sorry if Bradley and I startled you, I don't think either of us expected to see anyone in here who isn't either a part of this dungeon or, strangely enough, a shopkeeper. I just came in here to see what caused Ochita to rush in here so quickly. Who are you?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 10:53:28 am
"OH! Hello there! Sorry if Bradley and I startled you, I don't think either of us expected to see anyone in here who isn't either a part of this dungeon or, strangely enough, a shopkeeper. I just came in here to see what caused Ochita to rush in here so quickly. Who are you?"

(http://i.imgur.com/tqGOo.png): "Pssst. Psst, Zachary. This is greatly awkward."

Zelda turns back to Zachary.

(http://i.imgur.com/dWpqj.png): "I'm Princess Zelda of the now-defunct Hyrule Kingdom. Pleasure to meet you, Zachary. I MEAN-" She slaps her forehead. "I'm attempting to find something dear to me here. Fuzz, one of your old business partners, has been helping me."

Hmm... enchanted paper?  Was that his location, perhaps?

Head south.

(http://i.imgur.com/lwhyh.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Zako on December 22, 2012, 12:02:44 pm
I can see that. Your divining gifts know no bounds. How does she know my name exactly? Did she talk to you or one of your companions about me?

Resisting the urge to smile, Zachary nodded in paitent understanding.

"I honestly didn't expect to see a princess in a dungeon like this one, but then again, it does seem like a decently suitable place given it's relation to hyrule. What is it that you're looking for exactly? We might have seen it or perhaps know something to help you princess?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: SeriousConcentrate on December 22, 2012, 01:12:59 pm
"Um, sp-speaking of F-Fuzz, he, um... wants t-to know if he c-can m-move from his sp-spot," Bradley said.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Ochita on December 22, 2012, 01:48:19 pm
Ochita: Lets go north though the pipe, then south though the water room, to where the rocks are. Pick one up while thinking that nobody picks up any debris that they leave laying around.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 01:54:39 pm
That odd thing in the middle... odd.

Move around and to the south... carefully.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 03:14:36 pm
"Um, sp-speaking of F-Fuzz, he, um... wants t-to know if he c-can m-move from his sp-spot," Bradley said.

(http://i.imgur.com/dWpqj.png): "Oh, Fuzz..." Zelda rolls her eyes. "Yes, tell him I'm done exploring and he can leave now."

I can see that. Your divining gifts know no bounds. How does she know my name exactly? Did she talk to you or one of your companions about me?

(http://i.imgur.com/tqGOo.png): "She is just- she- just- N-"

(http://i.imgur.com/irNi6.png)

(http://i.imgur.com/UTLAr.png)

(http://i.imgur.com/tqGOo.png): "GRNRHNRGHRNGNRNGNRRRR"

"I honestly didn't expect to see a princess in a dungeon like this one, but then again, it does seem like a decently suitable place given it's relation to hyrule. What is it that you're looking for exactly? We might have seen it or perhaps know something to help you princess?"

(http://i.imgur.com/dWpqj.png): "A little red lance with two steel tips. Star engraving on each side? It's real underground, you probably wouldn't have heard of it." She giggles a little at her own joke. "Anyway, might not even be there. But I'm gonna check anyway."

That odd thing in the middle... odd.

Move around and to the south... carefully.

<STEALTH>

(http://i.imgur.com/tCKkE.png)
(http://i.imgur.com/FaNKf.png)

Crank quickly determines that's not going to work.

Ochita: Lets go north though the pipe, then south though the water room, to where the rocks are. Pick one up while thinking that nobody picks up any debris that they leave laying around.

Ochita circles back around to the Sun/Moon hallway, passing Fuzz as he goes. The door he previously had to shadow-drill through is now unlocked, and he heads through it. Seeing rocks lying around on the floor, he picks one of them up. ITEM GAINED: CREVICED STONE!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 03:18:00 pm
Ouch.  So the laser eye fries him if he tries to sneak, eh?  Next try is speed.

But that hurt like hell.  Crank needs to rest first.



Rest that one off.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: SeriousConcentrate on December 22, 2012, 03:19:20 pm
Bradley heads back to Fuzz. "Um, she s-says that she's d-done and you c-can g-go now," he reported.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 03:25:53 pm
((Is Deep Blue Magic a combat-only thing or is it possible bracing and getting lasered will teach me anything?))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 03:26:50 pm
((Is Deep Blue Magic a combat-only thing or is it possible bracing and getting lasered will teach me anything?))

((I did not think of that, but heck, maybe.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 03:27:53 pm
((Telling me that is a dangerous thing!  First we brace and get lasered, then we brace and jump off the ledge for gravity element, then we brace and have teammates shoot me...))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 03:28:46 pm
((The higher the power the more horrible the consequences of failure.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 03:29:22 pm
((Other than me having to get blasted for it to work?))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 03:31:40 pm
((Other than me having to get blasted for it to work?))

((Yes.))

Rest that one off.

(http://i.imgur.com/8nlx8.png)

... Crank rests a few minutes, but no healing breeze comes. The voices are silent.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 03:50:40 pm
((Arrr.... keep resting and risk it or just jet jump out the door and risk the whack?  Gonna think on that one.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 04:01:48 pm
((Eh, stay true to the source- speed is the way.))


JET BOOST to get past and out the door!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 08:44:57 pm
((Eh, stay true to the source- speed is the way.))


JET BOOST to get past and out the door!

(http://i.imgur.com/yxbtV.png)

Crank is confident he will miss the eye lasers.

(http://i.imgur.com/2DQFT.png)

... He doesn't.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Ochita on December 22, 2012, 08:51:59 pm
Ochita: Lets go down that pipe!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 09:10:03 pm
/me is hearing that low HP chime

Ouch, damn it!  Time to retreat and rethink.


Rest and ponder the situation.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 09:27:40 pm
/me is hearing that low HP chime

Ouch, damn it!  Time to retreat and rethink.


Rest and ponder the situation.

♀†◘ Crank rests for another minute or so, but still no healing breeze. The low HP chime is intensely frustrating.

Ochita: Lets go down that pipe!

(http://i.imgur.com/R14Z4.png)

Ochita heads down the pipe, determined to solve this stupid puzzle. The Nep-enut rises, hearing someone hit the ground below him.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Ochita on December 22, 2012, 09:31:52 pm
Ochita looked at the P-block. It looked P-blocky.

(http://i.imgur.com/eSRPy.png) :"Excuse me, but what happens if I hit that P-block?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Toaster on December 22, 2012, 09:40:57 pm
Crank grimaced.  He was hurt, and everything he had tried to get past this obstacle had failed.  If going forward didn't work, he'd have to try another route.

Go back a room.  Search the room for clues, especially to see if the sign's wreckage can be read.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: freeformschooler on December 22, 2012, 09:53:25 pm
Crank grimaced.  He was hurt, and everything he had tried to get past this obstacle had failed.  If going forward didn't work, he'd have to try another route.

Go back a room.  Search the room for clues, especially to see if the sign's wreckage can be read.

... Crank looks around the original room for clues. This time he is greatly successful. He finds: BROKEN SIGN SHARDS!

(http://i.imgur.com/Yvd9X.png)

Ochita looked at the P-block. It looked P-blocky.

(http://i.imgur.com/eSRPy.png) :"Excuse me, but what happens if I hit that P-block?"

... The Nep-enut's eyes go inward toward themselves but it does not appear to have a straight answer.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: Ochita on December 22, 2012, 09:56:18 pm
Hit the P-block.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: Toaster on December 22, 2012, 10:03:06 pm
That's... not helpful.  So Crank decided to ignore it.

SCREAM while resting.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: Zako on December 22, 2012, 11:15:14 pm
Zachary had to resist both laughing and jumping backwards in shock, and only just made a quick raise of the eyebrows from behind his glasses at the sudden appearance of a ghostly stranger.

Pfffheh... Sorry, but you are quite amusing right now Balancer. I take it that I am seeing one of your friends here? If you can hear me, then hello.

He gave a wave in reply to the blue figure, seeing that Bradley had left the room and he could do so safely.

"Heh, underground. Nice one. Anyway, it seems like you are looking for some kind of lance, and I haven't seen anything around here that looks like that, so my apologies. I'll keep an eye out for it though. So, back to why I came in here, I was wondering if you know why Ochita seemed in such a rush? Did he tell you anything?"

Take a moment to think over the description of the weapon she just told me and see if I can remember anything that matches it's description in history. It must be important for the princess to come here looking for it in person!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: The Other Heroes
Post by: FuzzyZergling on December 22, 2012, 11:33:25 pm
Bradley heads back to Fuzz. "Um, she s-says that she's d-done and you c-can g-go now," he reported.
"Yay!
While I'm here, what exactly have you guys been up to?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: SeriousConcentrate on December 23, 2012, 12:15:46 am
"Um... O-Oomph left to d-do something in the f-future and the p-past... or s-something, I d-don't know wh-what. T-Time travel is l-like that. Um, the, um, rest of us have j-just b-been sorta... wa-wandering around aimlessly, solving p-puzzles when we c-can. Still l-looking for that Aqua St-Star," Bradley answered. "Um, and you?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: FuzzyZergling on December 23, 2012, 12:44:53 am
"Um... O-Oomph left to d-do something in the f-future and the p-past... or s-something, I d-don't know wh-what. T-Time travel is l-like that. Um, the, um, rest of us have j-just b-been sorta... wa-wandering around aimlessly, solving p-puzzles when we c-can. Still l-looking for that Aqua St-Star," Bradley answered. "Um, and you?"

I've been adventuring with the Princess, doing things like killing robots and signing complicated legal documents that I only barely understand.
We're travelling all over looking for a magic item called the Starlance that can do vague magical hero things!

Anyway it was nice seeing you again, but I have to find Zelda now!

Fuzz was sad that he wouldn't get to see Red or especially Oomph, but his current mission was just as important (if not more so) than his old one.

Go down the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: freeformschooler on December 24, 2012, 01:00:33 am
((Sorry if there aren't any updates for a little bit.

It's Christmas Eve and I'm kind of burnt out. Also, the Christmas Special might not materialize or at least be on time, but at least we still have illustrations and Flashes and tactical combat and stuff like that.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: CJ1145 on December 25, 2012, 08:14:49 pm
((OK, so crazy holiday antics are more or less over for me, so I'll hop back in whenever ffs has the time.))

Somebody hasn't been taking their pills. Again. Re-focus yourself, and see where you've wandered off to in your stupor.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: freeformschooler on December 26, 2012, 11:04:54 pm
((The update isn't all together yet, but I have some questions for anyone - particularly players, but also readers - who would like to answer. Don't be shy and just say "whichever is the least work" or "whichever you would prefer." This is your story in the end, not mine, and I am dedicated to its quality. Brutal criticism appreciated.))

Spoiler: Questionairre (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: TherosPherae on December 26, 2012, 11:33:06 pm
Spoiler: Questionairre (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: Tiruin on December 26, 2012, 11:44:05 pm
Quote from: Questionnaire
Name/Username:                    Tiruin                 
Gender:                                                          
Age:                                                                

Part 1: Maps

Question 1: would you prefer to keep the detailed "mapsprites" and have slower but more detailed updates or would you prefer to go back to the icons and have slightly faster but more abstract maps?

> Slightly faster but more abstract maps. Its simplistic, and a textual description could cover the blank spots. Also, less hectic for the GM, I suppose.

Question 2: would you prefer to have a full, spoilered map dump at the start of every post with all the relevant positions listed? Would you prefer to have only the relevant updated maps shown while in action? Or would you like both?

>Spoilered map dump at the start of every post.

OR, if own opinion could be given- I'd like one post holding the map, and a SEARCHKEY to be given (Like "Map") so those who need to see the map can easily use the search option at the top of the forum.

Helps the forumites know their tools too. :P

Question 3: if you could improve the maps in some other way, how would you? Note: I am highly flexible!

> While I'd say its as best as it can be, perhaps there can be some sort of central outlined map previewing where everyone is, and which rooms relate to one another and that would be the one updated instead?

As in, squares and dots with names.



Part 2: Mechanics!

Question 4: do you understand the game system as it stands? If not, what do you not understand about it? Is there anything that makes sense but only partially and you would prefer clarification on?

> For me, I'm ignorant when it comes to D&D dice, or any dice system above 10, but it is understandable - processing the rolls takes time to comprehend, but no clarification is needed as mostly the GM who rolls the dice is the one who must be understood; meaning that there is always a description afterwards of the effect of said roll anyway :P

But how the sense is presented is thoroughly appreciated. Game system is understandable.

Question 5: if you could improve the game system in some way, how would you?

> Simplify it, probably? The game system looks workable as it is, but if (and this is an if), the system gets too complex for the GM to handle, there are always fallback options.

Disclaimer: this commentator doesn't know much about the D20.



Part 3: Multimedia!

Question 6: do you enjoy the flash games and cutscenes in the game or feel it would be better without them?

> Hell yes. This critic loves how the flash games and cutscenes are presented. It reminds this critic so much of Prequel (or making a Cat Cry :P), for those who know that site.

Meaning, the added work and labor into this RTD makes it so loveable, it is loveable. :P

Question 7: if enjoyed, what type of flash game/cutscene would you like to see/have more of? Point and click adventure? Platformer? RPG battle? Full game?

> Do you know RPG maker? Even a simple workout of getting into a town and visiting every citizen in that area (which sounds like an RPG but is mostly a cinematic) would be a wise choice if the plot could be diverging and hidden clues be put in plain sight of the players. Though, simple output-input of text would do. An RPG battle doesn't seem to have an outcome if its done via the dice, but if done in a linear (click here) idea with the protagonist reacting to whatever is given to them, then kudos to that.

Cinematic seems best.

Question 8: if you could improve the flash games and cutscenes in some way, how would you? Remember: highly flexible.

Stay simple, and stay humorous. Those, I observe, are your fortes.



Part 4: Miscellaneous!

Question 9: is there anything else about the game and how it's run that's buggin you a little or a lot?

> I'm not playing XD

-not buggin' me-
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: freeformschooler on December 27, 2012, 09:11:14 pm
Spoiler: Map: Aqua Resort (click to show/hide)

Pfffheh... Sorry, but you are quite amusing right now Balancer. I take it that I am seeing one of your friends here? If you can hear me, then hello.

He gave a wave in reply to the blue figure, seeing that Bradley had left the room and he could do so safely.

"Heh, underground. Nice one. Anyway, it seems like you are looking for some kind of lance, and I haven't seen anything around here that looks like that, so my apologies. I'll keep an eye out for it though. So, back to why I came in here, I was wondering if you know why Ochita seemed in such a rush? Did he tell you anything?"

Take a moment to think over the description of the weapon she just told me and see if I can remember anything that matches it's description in history. It must be important for the princess to come here looking for it in person!

(http://i.imgur.com/kVH2N.png): "Do not waver. The world's clock is ticking."

... Zelda nervously scratches the back of her head at the mention of Ochita. Meanwhile, Zach thinks back to any weapon he might have seen or heard of matching Zelda's description. ... However, he can't remember any weapon like that.

That's... not helpful.  So Crank decided to ignore it.

SCREAM while resting.

... Crank yells out, wincing as pain shoots through his foot. This adventure has not been kind to him. He sits down near the dark shards of broken sign to rest, the soft hum of a harmonica - the warming strum of a harp - the loud clink of stone against forgotten stone keeping him aware, awake as he kicks back against the shadowy room's eastern wall.

Make haste.

Crank feels a healing light wash over him. He regains the will to fight once more. Crank is healed for 3 HP and 4 MP!

((OK, so crazy holiday antics are more or less over for me, so I'll hop back in whenever ffs has the time.))

Somebody hasn't been taking their pills. Again. Re-focus yourself, and see where you've wandered off to in your stupor.

Dirk examines his surroundings.

(http://i.imgur.com/qLfeY.png)

He's still in the top-level hallway. The large object with moon-like crevices is no longer there, and a light shines from the east wall to the west one. There's doors on both sides of him. The Catsone is missing its ears.

Fuzz was sad that he wouldn't get to see Red or especially Oomph, but his current mission was just as important (if not more so) than his old one.

Go down the pipe.

Fuzz heads down the pipe to find Zelda. His ... COMMON SENSE ROLL allows him to hear her talking to someone in the room to the west, so he skirts around the Angry Sun Room and heads to the next one over.

(http://i.imgur.com/NDrQO.png)

Fuzz sees a GREY-HAIRED HIPSTER moving in on his woman.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: FuzzyZergling on December 28, 2012, 12:26:12 am
Spoiler: Answers (click to show/hide)
CLINGY PUPPY MODE ACTIVATE

"Yay Princess I found you! I saw some of my friends one of them is a ghost and the other is also a ghost I think but he's all dark and doomy and that room was pretty boring but-
Fuzz sees a GREY-HAIRED HIPSTER moving in on his woman.
Hey how did you get here, and who are you, and why are you looking at the princess like that!?
Stand behind Zelda and inquire about Mister Hat-'N-Shades.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: SeriousConcentrate on December 28, 2012, 12:55:28 am
Spoiler: Questionairre (click to show/hide)

Bradley decided to follow Fuzz back and aimlessly mill around Zach for awhile.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: Taricus on December 28, 2012, 12:59:08 am
((SC, you cannot, in any way, be worse than me. Trust me :P ))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: SeriousConcentrate on December 28, 2012, 01:04:30 am
(That's completely irrelevant. :P)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: freeformschooler on December 28, 2012, 01:19:11 am
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: SeriousConcentrate on December 28, 2012, 01:41:58 am
(As much as I hate to say it, a plot dump may indeed be necessary. As far as I'm aware the main goal was to get all the stars, but now I'm pretty much completely lost on what's supposed to be happening. ^^^;)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: TherosPherae on December 28, 2012, 02:32:59 am
(I think that I've got something of a handle on most of the plot, mostly because of SUPER SRS SECRET GM COMMUNICASHUNS*. But a plotdump would be nice, as would a puzzledump of notable features in the rooms we have access to. The maps are nice, but my brain is dumb and has trouble connecting the dots between different map segments.

* Not actually that secret or srs.)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: Zako on December 28, 2012, 08:50:14 am
Zach gave a little start at the sudden enterance of Fuzz and seeing how protective he was of the princess, he must be a bodyguard of some sort.

(http://i.imgur.com/Oar2y.png): "Oh, hello! I'm Zachary, but you can just call me Zach for short. The princess and I were just talking about things, so there's no need to worry. I take it that you were once travelling with Bradley and Ochita before, seeing how you know their names? I'm currently with them looking for the stars as well, which is why we are here, trying to figure out this big puzzle."

He took a quick moment to think out a message to the blue spirit again.

Ahhhh, so I can communicate with more than just him. Interesting... And I have no intention of letting the world end. Not while I still breathe.

Zach scratched his forehead and turned back to the princess again. Talking on two fronts like this was taking some getting used to...

(http://i.imgur.com/5eP5q.png): "Anyway, I'd really like to know what was wrong with Ochita, since I am travelling with him after all and we kinda don't have time to worry about less important things. Can you tell me please?"

((FACIAL SPRITES!! SQUEEEE))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: Toaster on December 28, 2012, 09:10:33 am
Crank sighed as he prepared to move.  He wasn't completely ready to go, but for whatever reason the voices were urging him on.  Since they were likely the only reason he hadn't been stomped by now, he had better oblige.  The only issue was this trap... how to get past it?

Perhaps it's time to rely on the shield again.


Head south, then fire up the Abjuration Sphere and use that to pass the laser.


Spoiler: Questionnaire (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: FuzzyZergling on December 28, 2012, 07:02:55 pm
(http://i.imgur.com/5eP5q.png): "Anyway, I'd really like to know what was wrong with Ochita, since I am travelling with him after all and we kinda don't have time to worry about less important things. Can you tell me please?"
"I, uhhh, actually don't know. He went off with one of the others, way back in the Piranha's Forest, and disappeared. If I were you I'd ask Bradley, he's the only other one I've seen from our original group.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: EmeraldWind on December 29, 2012, 01:07:28 am
As a non-player but avid follower, I like everything so far.

One thing you could do if you have the time. In between chapters (or whatever), you could possibly draw a couple select scenes from the chapter. Then tag a quick run through the major events. (Sort of like the end of chapter summaries from Paper Mario, but with pics.)

Though things are already busy enough as it is, but I'm suggesting it anyway. Mostly because it is always cool to see a few scenes get the royal treatment.

As far as all the little plot lines, it keeps things interesting as each player has their own goals. There is a little bit of irony in SC's comment about not knowing what is going on. The irony is that honestly Bradley would be in the same situation himself. He's caught in the middle of what is basically a much bigger train wreck than he could realize. This gives Bradley a rather unique position in the story. Perhaps the plot dump could basically be handled as Bradley getting a handle on the situation.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: CJ1145 on December 31, 2012, 02:05:35 am
Spoiler: Questionairre (click to show/hide)

Dirk looked around the hall he'd blundered into, coming to his senses with a sudden jolt and a very disappointing swell of confusion.

(http://i.imgur.com/8CI5q.png): "Oh, badger, I'm lost again? Ohhh... where did everybody go? I keep spacing out like this, why is that happening. And why do I feel like I should know this place?"

Um... head down that pipe? Did you just come up that pipe? Goodness, this is horrible. Yeah, the pipe.

((Only partially inspired by my own bad habits in keeping up with this thread, I might start playing Dirk as a partial anterograde amnesiac.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Toaster Accidentally Clicked "Hard Mode"
Post by: freeformschooler on January 05, 2013, 11:17:32 am
The HP-MP upgrade has been applied. Everyone's resources have increased a little depending on their level.

I don't really expect anyone to reach a level past five over the course of MKW due to the EXP curve I've been using since the start of my suggestion game.

Hey how did you get here, and who are you, and why are you looking at the princess like that!?
Stand behind Zelda and inquire about Mister Hat-'N-Shades.
Bradley decided to follow Fuzz back and aimlessly mill around Zach for awhile.

Zelda shakes her head.

(http://i.imgur.com/dWpqj.png): "Calm down, Fuzz. I've got a strange feeling about this one. Now, if you don't mind, I'm gonna head back up and look into the room west of the waterworks."

(http://i.imgur.com/wtlRH.png)

Zelda quickly walks away, leaving just Fuzz and Zachary. Bradley, meanwhile, floats back around to the two.

((Minor notes.

Sercon: at a bit of a loss as to how to do your new Facesprites what're supposed to fit with the others. If you had a preference, what would it be? Zoomed in on Bradley's face like the last ones? Showing his full body? Front, diagonal, side view? Also, I think I may have been writing your HP in wrong. Due to Star Boon, it should be 12 HP (-1 from CON, +2 from SB, +1 from level), not 11 (-1 from CON, +1 from level, +1 from ???). Whatever, I'll catch it later if I did this wrong too.))

Zako & others - if you want your facesprites to appear more compact like they do in the spoilers in the OOC thread, just use img width=100 instead of just img when linking them. I don't care either way.))

Spoiler: Zachary (Zako) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)


Crank sighed as he prepared to move.  He wasn't completely ready to go, but for whatever reason the voices were urging him on.  Since they were likely the only reason he hadn't been stomped by now, he had better oblige.  The only issue was this trap... how to get past it?

Perhaps it's time to rely on the shield again.


Head south, then fire up the Abjuration Sphere and use that to pass the laser.

Crank fires up his Abjuration Sphere, siphoning off most of his remaining MP. He then heads south and attempts to run past the laser eye turret once again.

(http://i.imgur.com/mjxhv.png)

... A searing light shoots toward Crank, but he holds his ground. His spell remains strong enough to totally reflect the energy of the laser back at the eye turret, causing its head to blow to bits and scatter about belowground.

(http://i.imgur.com/VGlP2.png)

Spoiler: Crank (Toaster) (click to show/hide)

Um... head down that pipe? Did you just come up that pipe? Goodness, this is horrible. Yeah, the pipe.

((Only partially inspired by my own bad habits in keeping up with this thread, I might start playing Dirk as a partial anterograde amnesiac.))
Hit the P-block.

(http://i.imgur.com/ww7hi.png)

Dirk heads back down the pipe just in time to see Ochita take a ... quick jab at the P-block across the water with his lance.

(http://i.imgur.com/JXgc9.png)

The bridge across the water disappears again. The Nep-enut, alerted to the commotion, speaks up.

(http://i.imgur.com/H5TJQ.png): "HAVE MOONROCK?"

Spoiler: Dirk (CJ1145) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: FuzzyZergling on January 05, 2013, 01:20:16 pm
"Oh hey again Bradley! So I guess you guys are here looking for the Aqua Star?"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: SeriousConcentrate on January 05, 2013, 01:34:28 pm
(Probably full body since technically he's just a floating head with tiny arms anyway, and his hat is his most defining characteristic - without it he's just another Boo. Front view like the rest is good too.)

"Y-Yes. Have you seen it, F-Fuzz?" Bradley asked hopefully.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: Toaster on January 05, 2013, 02:20:58 pm
((SUCK ON SUMMA DAT))

Nice.  Finally past that.  Now... what's beyond?

Head south.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: TherosPherae on January 05, 2013, 04:47:27 pm
Joe: Are there any rooms you haven't been to yet? If there are, you should probably go explorin'.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: freeformschooler on January 05, 2013, 11:02:38 pm
((I cooled off from schoolwork today with a fun programming project: the Mushroom Kingdom Wars Character Generator! (http://dexworks.net/Ffschooler/MKW/mkwchargen.html) This is for readers and players alike. Try entering your usernames and see what you get :P))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: SeriousConcentrate on January 05, 2013, 11:40:04 pm
(I tried mine twice. Without a space, it gave me a brown female Lakitu. :P The Lawful Apathetic personality is fairly accurate, though. Her stats are 5 star Allure, 3 star Body/Mind/Speed, 2 star Power, 1 star Reason. Ordinary. With the space, it gave me a pink male Boo. Loner and Sacrificial. 5 star Body, 4 star Reason, 2 star Allure, 1 star Power/Speed/Mind. Alert.

And just for fun, Dwarmin would be a pink male Gloomba. Quick Student personality. 5 star Mind and Allure, 3 star Reason and Body, 2 star Power and Speed. Maximum Potential.)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Toaster on January 05, 2013, 11:41:46 pm
Crank is a Yoshi.  When are you adding that to the valid races list?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: freeformschooler on January 05, 2013, 11:44:16 pm
Crank is a Yoshi.  When are you adding that to the valid races list?

((There is no list. Check the OP, many things are valid.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: SeriousConcentrate on January 05, 2013, 11:45:51 pm
Also, any other easter eggs than the obvious one? :P
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: freeformschooler on January 05, 2013, 11:49:42 pm
((Nope, sorry. May do a V2 with more races, traits and features later on. :P))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Greenstarfanatic on January 06, 2013, 12:14:10 am
((Oh wow. I just have to post this here. I was a Blue Male Yoshi, With EVIL and Kleptomaniac Tendencies. HOWEVER. For stats, it gave me two in everything EXCEPT Reason, which is gave 5. Finally, for Skills, it gave me 'Ordinary'. Because evil, thieving Yoshi's are the pinnacle of everyday society in the Mushroom Kingdom.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: FuzzyZergling on January 06, 2013, 12:23:09 am
Fuzzy Zergling is a male human, who is a quick loner. Power 3, speed 2, mind 5, reason 4, body 1, allure 3.
He is a mental fortress.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Ochita on January 06, 2013, 12:28:26 am
Ochita: Female Goomba, Sacrificial student. Power: 5 Speed: 1 Mind: 5 Reason: 2 Body: 4 Allure: 5.
Maximum potential.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Greenstarfanatic on January 06, 2013, 12:33:01 am
((:P Just found the easter egg.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: freeformschooler on January 06, 2013, 01:54:56 pm
((SUCK ON SUMMA DAT))

Nice.  Finally past that.  Now... what's beyond?

Head south.

(http://i.imgur.com/fQZdv.png)

Crank heads through to the south to find another robed figure waiting for him. This one looks different.

(http://i.imgur.com/8S1SJ.png)

Spoiler: INITIATIVE ROOOLLLL! (click to show/hide)

(http://i.imgur.com/t60kW.png)

The figures moves to face Crank and begins slowly waving its hands around in a circular motion.

((Minor GM note: now is probably a good time to start being more specific about your movement.))
Spoiler: Crank (Toaster) (click to show/hide)

Joe: Are there any rooms you haven't been to yet? If there are, you should probably go explorin'.

... Joe's Charsima roll is not high enough to persuade the GM to carry out such immense laziness. Here's a map instead.

(http://i.imgur.com/UxRyf.png)

Spoiler: Joe (TherosPherae) (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Greenstarfanatic on January 06, 2013, 02:11:12 pm
((I just came back to see what's gone on so far. And I just realized a new character joined to replace Oomph while he goes off the save the world or something. :P I just wanted to ask which style of Wizzrobe you're using. Because it's obviously not Wind Waker. Far from Toucan-ish.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: freeformschooler on January 06, 2013, 02:12:47 pm
((Freeformschooler style? I'm taking heavy liberties with all enemies and races.))

((EDIT: I suppose the closest would be Original LoZ style.))

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Toaster on January 06, 2013, 02:38:44 pm
Bracing won't trigger if the effect bounces off the sphere, right?  Pretty sure you said that.

Either way, can the shield be passed depending on roll?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: freeformschooler on January 06, 2013, 02:40:18 pm
Bracing won't trigger if the effect bounces off the sphere, right?  Pretty sure you said that.

Either way, can the shield be passed depending on roll?

((From here on out, your spell's effects that aren't already described are up to you to discover. Think like Crank, not like Toaster.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Toaster on January 06, 2013, 02:51:52 pm
((I think the starting troubles got me in heavy metagame mode. Let's fix that.))

Crank frowned. That guy was gesturing at him in a nasty way...  Why rely on the shield when you could just dodge anyway?

Roll one right and arcane blades him!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Ochita on January 06, 2013, 02:53:38 pm
Ochita scratched his head for a moment, before shrugging. He can simply just poke the switch again, no problem. Plus, he Did have a hunk of rock in his pack..

Offer the rock pieces in my inventory!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: FuzzyZergling on January 06, 2013, 02:56:25 pm
"Y-Yes. Have you seen it, F-Fuzz?" Bradley asked hopefully.
"Sorry, I don't know where any of the Stars are, other than the Fire Star."
Fuzz thought for a moment.
"Actually, why don't we go ask the Princess? She knows everything!"

Go back up the pipe.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Bradley is horribly confused
Post by: freeformschooler on January 06, 2013, 03:10:40 pm
"Y-Yes. Have you seen it, F-Fuzz?" Bradley asked hopefully.
"Sorry, I don't know where any of the Stars are, other than the Fire Star."
Fuzz thought for a moment.
"Actually, why don't we go ask the Princess? She knows everything!"

Go back up the pipe.

(http://i.imgur.com/J2TVx.png)

Fuzz heads up the pipe in time to catch Zelda heading through the west entrance of the water room. Zelda notices him and exasperatedly sighs.

(http://i.imgur.com/dWpqj.png): "You know, I was never that good at solving puzzles. Much less ones that change every time you do them. It's hard enough trying to keep tabs on what's going on around here. Why is the puzzle still working if Hyrule's flooded? How did Hyrule flood in the first place? Are we just wasting our time here?"

She turns away from Fuzz.

(http://i.imgur.com/dWpqj.png): "It's actually kind of nice you're around to keep me from overthinking it."

((EDIT: ERP HIT POST TOO SOON. HOLD ON.))

((I think the starting troubles got me in heavy metagame mode. Let's fix that.))

Crank frowned. That guy was gesturing at him in a nasty way...  Why rely on the shield when you could just dodge anyway?

Roll one right and arcane blades him!

(http://i.imgur.com/MWLZO.png)

Crank rolls to the right an casts Arcane Blades on the Wizzrobe. ... It takes a few steps back but doesn't seem heavily injured.

(http://i.imgur.com/CtT1Z.png)

Flames expand outward from where the figure aimed last turn, but Crank reflects the one that hits him. For some reason, the figure seems undamaged by its own reflected attack. The flames quickly dissipate.

Ochita scratched his head for a moment, before shrugging. He can simply just poke the switch again, no problem. Plus, he Did have a hunk of rock in his pack..

Offer the rock pieces in my inventory!

(http://i.imgur.com/H5TJQ.png): "YES! PERFECT! THANK YOU! GRATITUDE! HERE, WATER ESSENCE AS GRATITUDE."

Ochita hands the creased stone to the Nep-enut who proceeds to gobble it up. The water in the room begins flowing in a loop around the central platform, and the Nep-enut burps something up for Ochita.

(http://i.imgur.com/IIKSd.png)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Ochita on January 06, 2013, 03:30:07 pm
(http://i.imgur.com/eSRPy.png) "Uh.. No problem?"

Ochita peered over the edge, and quickly decided that maybe getting out of the room was a good choice. Turning around, he saw Dirk.

(http://i.imgur.com/1E2VE.png) "UWAH! ... Wait, its only you Dirk. We should probably leave this room."

Hit the P-block, and then go though the pipe. Aaaafter getting the puzzle item thing.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: FuzzyZergling on January 06, 2013, 04:25:58 pm
"Have you done this one before?"
Look at the western door.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Toaster on January 06, 2013, 05:12:48 pm
1S, hit it again!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: EmeraldWind on January 06, 2013, 11:54:10 pm
Now that they solved the moon rock thing. I wonder what would have happened if they tried to offer it the Moon Cleft.
It's a rock from the moon.

"THE GREAT GATSBY" is quite strong in the MKWs universe. Lol
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Zako on January 07, 2013, 04:18:31 am
Zachary paused in thought as he thought over the recent encounter with the princess, a slight tinge of worry niggling away at the back of his mind before he just shrugs and goes back to trying to solve the puzzle.

Try slicing up some of these grass bushels with my sword, like a certain hyrulian hero might, with my sword and see what they might be hiding. Then think back to that rhyme that I found recently that described things that sounded like they were in the dungeon. What did it say again?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: freeformschooler on January 09, 2013, 10:17:44 am
I normally don't say things like this, but wow I cannot wait to kill off Zelda. I hate running GMPCs.

Zachary paused in thought as he thought over the recent encounter with the princess, a slight tinge of worry niggling away at the back of his mind before he just shrugs and goes back to trying to solve the puzzle.

Try slicing up some of these grass bushels with my sword, like a certain hyrulian hero might, with my sword and see what they might be hiding. Then think back to that rhyme that I found recently that described things that sounded like they were in the dungeon. What did it say again?

Spoiler: This one? (click to show/hide)

... Zachary hacks up a few of the bushels of dead grass with his blade, but nothing seems to happen. He doesn't even hear the "Ding-a-ling!" of a rupee.

1S, hit it again!

(http://i.imgur.com/xXG9l.png)

Crank hops to the south and ... lets loose another series of Arcane Blades, but the figure quickly sidesteps away further south. It then stretches its arms out horizontally in a "T" shape.

Crank's Abjuration Sphere disspates. Think carefully.

Spoiler: Crank (Toaster) (click to show/hide)

"Have you done this one before?"
Look at the western door.

There is no door. It's just an entryway. A large one, too. Fuzz can kind of make out more dead plants that way.

(http://i.imgur.com/dWpqj.png): "A few times, yeah. But, like I say, it changes every time."

(http://i.imgur.com/1E2VE.png) "UWAH! ... Wait, its only you Dirk. We should probably leave this room."

Hit the P-block, and then go though the pipe. Aaaafter getting the puzzle item thing.

Ochita ... attempts to hit the P-block, but it seems to stuck! He nabs the puzzle item anyway. The water does not, at least, look to be rising.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Ochita on January 09, 2013, 10:42:17 am
(http://i.imgur.com/LGXVj.png) "Dirk.. I MUST KEEP YOU SAFE FROM THE WATER"

If the gap is small enough, throw dirk though the pipe. If not, grab dirk firmly, and jump for the pipe, with feeling.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: FuzzyZergling on January 09, 2013, 01:55:32 pm
Walk through the doorway.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: Toaster on January 09, 2013, 03:26:00 pm
Crank dodged as the figure prepared to cast a spell.  The last one spread outward in a certain way... if he dodged there, he should be safe.

Move 1 SE (between the two torches.)  Arcane blade again!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: Character generator
Post by: freeformschooler on January 12, 2013, 04:34:32 pm
FROM NOW ON, EVERY TIME SOMETHING GETS REALLY BORING TO ME, I WILL SPICE UP THE TURNS USING THE OFFICIAL MKW RANDOM EVENT ROLLER:

(http://i.imgur.com/SIDtJ.gif)

I FIND THIS TURN VERY BORING. A RANDOM EVENT WILL BE APPLIED TO ALL ROLLS.

Crank dodged as the figure prepared to cast a spell.  The last one spread outward in a certain way... if he dodged there, he should be safe.

Move 1 SE (between the two torches.)  Arcane blade again!

(http://i.imgur.com/zwMiI.png)

Crank dodges the figure's next volley of magic flame, quickly rolling in between the torches. He casts Arcane Blades, focusing his energy slicing at the Wizzrobe with all his might. ... However, he's too slow to hit the figure as it jumps away from him.

Spoiler: RANDOM EVENT ROLL (click to show/hide)

The figure abruptly stops and lowers its arms to the sides.

(http://i.imgur.com/21oeK.png): "Ey, wat's going on har, onywo? Yanna, jus one secon ago I wus standin in mo post en is guy show up an stab me in the chest! Now that ain't right, no ah?"

(http://i.imgur.com/LGXVj.png) "Dirk.. I MUST KEEP YOU SAFE FROM THE WATER"

If the gap is small enough, throw dirk though the pipe. If not, grab dirk firmly, and jump for the pipe, with feeling.

(http://i.imgur.com/mNJ3k.png)

... Ochita grabs dirk by the waist, backs up and throws him toward the pipe above. Miraculously, this succeeds, and Dirk ends up in a familiar place. Again.

(http://i.imgur.com/pJbZx.png)

Spoiler: RANDOM EVENT ROLL (click to show/hide)

A purple shy guy then materializes nearby!

(http://i.imgur.com/rA5to.png)

(http://i.imgur.com/qYQTG.png): "HELLLOOOO MUSHROOM KINGDOM! You there, citizen. I've been summoned to offer you the chance to play a FANTASTIC MINIGAME with EXCELLENT PRIZES!"

Walk through the doorway.

Spoiler: RANDOM EVENT ROLL (click to show/hide)

(http://i.imgur.com/bKzuy.png)

... Fuzz heads through the door with such great success that he ends up skipping 1/3 of the dungeon and finds himself in the boss room prematurely!

Spoiler: GM note (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Ochita on January 12, 2013, 04:35:55 pm
"Oh Boy, Prizes?? IM IN"

INITIATE SURPRISE MINIGAME
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: FuzzyZergling on January 12, 2013, 04:57:37 pm
Wait, so what was the puzzle? Did I solve it?
Yay! This is easier than I thought it would be!

I bet I can solve all the puzzles!


Look under the bridge for more puzzles to solve!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: anailater on January 12, 2013, 06:33:04 pm
((That was the perfect turn))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 12, 2013, 07:04:05 pm
Bradley continues waiting on exposition, or failing that, something vaguely useful he can do.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 12, 2013, 07:06:18 pm
Bradley continues waiting on exposition, or failing that, something vaguely useful he can do.

((You know, I'm not the only one who can provide exposition. If you don't want to do puzzle stuff or explore unexplored areas you can always ask questions to other people.))

EDIT: Here's a hastily-thrown-together map with everyone's positions if you're looking for somewhere to visit.

Spoiler (click to show/hide)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: FuzzyZergling on January 12, 2013, 07:59:56 pm
((Fuzz is somewhere past the ???.
We don't know where exactly, brcause the RNG cast him into the future. Where my evil is law.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 12, 2013, 09:03:10 pm
((I'm going to make one last attempt at having a decent blend between mapsprites that aren't icons and mapsprites that aren't work. Since they're diagonal, I should only have to do 1 [instead of 4] bases for everyone and modify from there. No more updates tomorrow or today, I have studies to work on.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Toaster on January 12, 2013, 09:06:20 pm
That roller is awesome.  62 or 100 would be great.  I think 64, 65, and 66 have been part of your routine all along.


Crank blinks.  "Uh... really, now?"


Move 2SW!  Arcane blades him again!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 12, 2013, 11:54:10 pm
Bradley attempts to head to the question mark room.

(It's not that I don't want to do puzzle stuff so much as it is I was never very good at it and I'm still pretty lost, at the very least, on how everybody's trying to solve the puzzles. Or what the puzzles actually are. >.>)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Zako on January 13, 2013, 02:16:04 am
((I'm sure that rhyme is important somehow, but I just can't seem to get my head around it...

Also, I like the idea of the random spice up roller. Make sure not to use it too often though!))

Head upstairs through the pipe in the sun room and inspect the room and doors closely to see if they are unlocked or have anything interesting on them.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 13, 2013, 09:35:12 am
(It's not that I don't want to do puzzle stuff so much as it is I was never very good at it and I'm still pretty lost, at the very least, on how everybody's trying to solve the puzzles. Or what the puzzles actually are. >.>)

Well, since you're so adamant about bringing up how little you understand all the time, even in other threads, and you don't want to roleplay/explore areas that haven't been laid out for you/experiment like everyone else/do pretty much anything else, I'll make sure to postpone updates for long enough that the very next one can contain the plot dump.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 13, 2013, 04:25:26 pm
(I think we have a misunderstanding here. I'll PM you about it. ^^^;)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: TherosPherae on January 13, 2013, 10:06:00 pm
Joe: Go back to the Nep-Enut room looking for PLOT DEVICES.

Or just use PC-telepathy to figure out that Ochita has it, and hopefully get it before the jump into minigame-land.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: IronyOwl on January 13, 2013, 10:21:31 pm
Alright, throw me on the waitlist. I'll probably never get in, but that chart was won me over.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Greenstarfanatic on January 13, 2013, 11:48:01 pm
((I just hope he keeps it in long enough for us to get in and use it.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 15, 2013, 08:49:57 pm
((This is still alive, I'm just busy. That said...))

((I'm going to make one last attempt at having a decent blend between mapsprites that aren't icons and mapsprites that aren't work. Since they're diagonal, I should only have to do 1 [instead of 4] bases for everyone and modify from there. No more updates tomorrow or today, I have studies to work on.))

(http://i.imgur.com/emZMJ.png)

((WIP))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 15, 2013, 10:31:37 pm
(Freeform what the hell is that avatar)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 15, 2013, 10:35:39 pm
((If you were still reading Stuck you'd know, but really, I would not wish the current updates on anyone.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 15, 2013, 10:52:08 pm
(I knew it was from Homestuck just from looking at it but seriously what the hell man O.o)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: FuzzyZergling on January 15, 2013, 11:30:15 pm
(I knew it was from Homestuck just from looking at it but seriously what the hell man O.o)
((Some characters are being turned into candy-coated lunatics by a magical lollypop.
It's contagious.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 15, 2013, 11:35:06 pm
(I'm so glad I bailed on Homestuck when I did, back when the Guardians were about to start their own game of SBURB. :-\)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 16, 2013, 12:13:48 am
Crank blinks.  "Uh... really, now?"

Move 2SW!  Arcane blades him again!

(http://i.imgur.com/Tv3Pj.png)

((Not done switching to perspective for Crank, sorry))

Crank jumps toward the figure and spins around, slicing at its midsection with Arcane Blades. ... The figure falls back onto the ground, visibly injured. It continues its CONFUSING EXPOSITION.

(http://i.imgur.com/21oeK.png): "Oy wy slicin mup feller? At hurs mor n it looks! Anyway as was san den it seem like some time pass in dis dark pit way-way be-lo som light cant ever reach, eh? Den allofa sud get yanked from ere to here. An now im all flesh n bones like I die for long ti ynno?"

Bradley attempts to head to the question mark room.

(http://i.imgur.com/0paBo.png)

Bradley floats through the archway from the other room and into the mystery room.

Wait, so what was the puzzle? Did I solve it?
Yay! This is easier than I thought it would be!

I bet I can solve all the puzzles!


Look under the bridge for more puzzles to solve!

(http://i.imgur.com/BSSvY.png)

... Fuzz looks under the bridge, but there aren't any puzzles to solve there. But hey, look! A new puzzle comes crashing through the ceiling!

Yaaaaaay!

((I'm sure that rhyme is important somehow, but I just can't seem to get my head around it...

Also, I like the idea of the random spice up roller. Make sure not to use it too often though!))

Head upstairs through the pipe in the sun room and inspect the room and doors closely to see if they are unlocked or have anything interesting on them.

(http://i.imgur.com/I8UN6.png)

Zachary heads up through the pipe in the sun room and finds himself in the aqua room. He swims through the lightly-flowing water to inspect the only door in the room. ... The door to the south of him is brown-ish and lacks engravings, but it's definitely not locked. It doesn't have any handles on it, so he could probably just go straight through.

Zach then looks around the room itself. ... He's currently standing on a metallic platform above water containing him, the southern door and a metallic, bird bath-like stand that looks like it could hold a spherical object. There's a circular bump on the wall to the east of him. To the west, a flooded or nonexistent bridge looks to lead to an archway through which Zachary can see another room. Zach also notices something shining in the water below the pipe.

((Ochita/Theros updates later, just wanted to get what I had done out the door before the rest of my tests.))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Toaster on January 16, 2013, 12:23:01 am
Crank's prodigious brow furrows.  "What?  You attacked, remember?"

Arcane blades him again, from the same spot!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: FuzzyZergling on January 16, 2013, 12:26:21 am
Fighting my myself = bad
Retreat!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on January 16, 2013, 12:41:19 am
Crank's prodigious brow furrows.  "What?  You attacked, remember?"

Arcane blades him again, from the same spot!

(http://i.imgur.com/hE0iU.png)

(http://i.imgur.com/21oeK.png): "Em? No I jus wok up a sec ag-"

Too late, Crank's Arcane Blades cut the figure in twain. Crank gains NO EXP for killing a friendly target!

He hears a CLICK to the south.

Fighting my myself = bad
Retreat!

(http://i.imgur.com/qEIIY.png)

An enormous green door blocks the way. The puzzle yells after Fuzz.

"You there! Identify yourself!"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Greenstarfanatic on January 16, 2013, 12:51:49 am
((KILL THE PUZZLE! KILL IT WITH FIRE!))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Taricus on January 16, 2013, 12:53:58 am
NO, NOT DEATH BY PUZZLE! YOU HEARTLESS BASTARD!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Toaster on January 16, 2013, 01:04:11 am
((Ooops, I missed the bit about him stopping and lowering his arms.  OH WELL.))

Crank frowned.  This place keeps getting weirder and weirder.

Loot corpse.  Search room.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: SeriousConcentrate on January 16, 2013, 01:15:12 am
Bradley suddenly realized there was a woman in the room with him. That is, more specifically, alone with him. That would never do in terms of decorum, he had no one to back him up, and girls always made him nervous anyway. "Um, um... h-hi... I'm B-Bradley Oliver Oakes," he said to introduce himself. He diverted his attention to the green orb nearby and floated to it. "Um, d-do you know what this is? D-Do you think that m-maybe I should t-touch it?" he asked.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: FuzzyZergling on January 16, 2013, 01:20:10 am
Yell back:
I'm Fuzz! Who're you?
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Zako on January 16, 2013, 04:12:26 am
Upon noticing the shining gleam under the water near the pipe, Zachary decides to swim over to it and have a closer look. Maybe it's something useful!
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Feldrain on February 09, 2013, 08:19:03 pm
(This looks massively entertaining. Mind if I get added to the waiting list? I can't see myself getting a turn, but better safe then sorry, yes?)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Greenstarfanatic on February 09, 2013, 08:32:19 pm
(This looks massively entertaining. Mind if I get added to the waiting list? I can't see myself getting a turn, but better safe then sorry, yes?)
Well, there are only 8 people on the waitlist. 7, maybe, because I've never seen one of them on the forums.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Feldrain on February 09, 2013, 08:47:26 pm
Well I guess I do have better odds here then I do at that other RTD...I'm number 20...hooray.  ::)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on February 09, 2013, 09:03:39 pm
(I really haven't had any interest in updating this lately. Been working on my suggestion game instead, but I'll definitely add you to the waitlist.

When this does come back, I'm once again scrapping the front view mapsprites because that was stupid and this isn't Luigi Quest.)
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Zako on February 09, 2013, 10:25:08 pm
((It's all about experimentation dude. Change things up and keep changing until you find something that both works and makes people happy, especially yourself. It's both a game AND a learning experience! ;D))
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on March 09, 2013, 05:47:32 pm
I can't figure out a way to bring this back, make it coherent again, keep it entertaining for the players and myself AND prevent myself from getting exhausted. Sorry guys. Discussed it a bit with SerCon and he's right. I gave it two college tries - one even after a very long hiatus - but I never found a way to make it work.

Like I said in the other thread, this'll be getting a reboot in some form down the line (suggestion game, RTD/RPG, actual game, no idea). Sorry again.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Dwarmin on March 09, 2013, 07:31:58 pm
(http://i.imgur.com/kWC4T.png) "Author informs creations all life is meaninglesses, newsy at elevens. Poor author, is entirely his fault and probably Taricus's somehows, but Oomph not blame him. But Blame him for losing Oomph job. What Oomph do now?!

Hmph. Oomph am not caring anyway. Since Oomph already won game by virtue of being Oomph. Game may die, but brand recognition will live on!

Will take Cute fang Ghost friend and make own game. Possibly buddy cop spinoff?"

...

*practicing lines*

(http://i.imgur.com/SoGqf.png) "Nice tackle, Partner Detective Bradely! Like time back in Water Dungeon! Oomph will be bad cop, you be ghost cop. Let us be doing work, I have you ghost-back. Slap mushroom cuffs, read rights-be taking scumbag downtowns for questions. Insert funny Oomph ex-wife joke here!"
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Greenstarfanatic on March 09, 2013, 07:32:48 pm
I can't figure out a way to bring this back, make it coherent again, keep it entertaining for the players and myself AND prevent myself from getting exhausted. Sorry guys. Discussed it a bit with SerCon and he's right. I gave it two college tries - one even after a very long hiatus - but I never found a way to make it work.

Like I said in the other thread, this'll be getting a reboot in some form down the line (suggestion game, RTD/RPG, actual game, no idea). Sorry again.
Aww....that's sad. I'm disappointed The Guy never got into the game...
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on March 09, 2013, 07:47:39 pm
Of course, MKW being MKW, there's going to continue being elaborate cameos in future games anyway. It's practically tradition by now.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Ochita on March 09, 2013, 08:04:02 pm
I call there being a cameo of someone who wears purple and has long hair.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Toaster on March 09, 2013, 10:06:42 pm
/me salutes

Enjoyed it while it ran!  Crank is waggling his eyebrows at you in a jovial manner.
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: Tiruin on March 09, 2013, 11:15:13 pm
/me salutes

Enjoyed it while it ran!  Crank is waggling his eyebrows at you in a jovial manner.
This RTD has been on the top-list of what I viewed ever since coming here along with Fortress of Blood and CRTD :P

Of course, MKW being MKW, there's going to continue being elaborate cameos in future games anyway. It's practically tradition by now.
And it may 'die', but it will live on forever. :D

Also, nice one Dwarmin! :P
Title: Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
Post by: freeformschooler on March 10, 2013, 12:30:14 am
There's another tradition. I call it a "retrospective," but it's basically a memorial post dedicated all the good people who've played and enjoyed a game over the years. I used to write them at chapter ends, but I don't have time anymore. And, since I've finally killed off the last loose threads of this story, it's a good time to catch up with all the things we did and didn't see throughout 2-3+ threads.

Mushroom Kingdom Wars:
Final Retrospective
(http://www.infinitelooper.com/?v=ine0xnLtY1o&p=n)

(http://images1.wikia.nocookie.net/__cb20110130183142/donkeykong/images/a/af/Cranky_Kong's_Shop.png)

(http://i.imgur.com/0dYkO9m.gif): Hey! What're you doing in here? You're not my grandson, and you sure as the rising sun aren't hairy enough to be a Kong! Oh, huh? You say you wanna hear the story of Mushroom Kingdom Wars? When I was a chimp, we kids were patient. Now you want a whole book fed to you in the time it takes to suck a sucker!

Oh, hush, you old coot. I'm gonna start with the characters because they were the central component of the game.

Bradley and Oomph

Undeniably the mascots of the game, they've appeared in multiple forum games now. Oftentimes when Dwarmin and SeriousConcentrate roleplay together, it seems like the stuff of olden tragedy epics. However, it's a testament to their chemistry and master of the written word that they kept these characters funny and interesting throughout the course of the game.

Bradley and Oomph were most definitely my favorite characters, and I hated to see Oomph go. Even when no one else was roleplaying, I quite enjoyed their constant banter. It kept the thread alive and spirits high.

(http://i.imgur.com/0dYkO9m.gif): He fudged the six-ers to keep 'em going!

NO U. Okay, once for Bradley. :P

It was quite entertaining how Bradley and Oomph chose polarized magick fields over the course of the game. Oomph was the least likely character to take up White Magic, but it was more the fault of the original game system (Koopas being magic-specialized despite Oomph's smashy personality). Bradley, of course, was the team's Black Mage, and he certainly had his moments of badass as well.

Bradley's shyness was a pretty major part of his character, and even though he never quite overcame it, who says he needed to? Multiple times over the course of the story, Bradley's shyness allowed him to go undetected while pulling off one of his magic schemes. Oomph ended up bringing out the best in his ghost buddy despite this.

Zachary, the gods and the Origin

This is the part of the story I regret most. To put it simplest: about a year ago from the story's perspective, Zachary had a chance encounter with a chaos god in disguide at a place called the Tower of Heaven. The chaos god thought he was the current avatar of the god of balance, but he was wrong. There was some stuff about the Photon Star and blah blah no one really even cares, but suffice to say that Zachary's battle with Xenos ended with the Photon Star being used to power the centuries old facilities in the Tower of Heaven (and Zachary's ass getting kicked).

In Luigi Quest, we found out (through Past Luigi) that the Tower of Heaven's Power Star-draining machine was the original cause of the Origin. The Power Stars held the fabric of reality together, and the constant drain on them ripped open a hole into the Neverwas. We saw Past Grimtoad close this hole (the Origin) and seal it in the Shadow Star, but the re-opening of the Origin was the real start to the heroes' journey.

(http://i.imgur.com/0dYkO9m.gif): SNRRRRRRRRRRRRrrrrrrrr...

Anyway, even with all the railroading I put poor Zachary through, he was a fun character. He roleplayed a lot and was interested in the "why" of the world. There was hints Zako was even trying to figure out what the heck was going on, but I'd written too much backstory, and attempting to communicate it to him without spoiling everything broke things further.

The gods were a somewhat irrelevant part of the story overall. They played heavily into Queen's (http://www.bay12forums.com/smf/index.php?topic=113876.0) backstory (and the red-and-black robes Crank found were a shout out to that). They were also heavily cliche. Din died trying to escape the Sacred Realm, Farore was a bubblehead, Nayru had no character, the Balancer just hated talking and Xenos was a troll. I'm glad I didn't continue with them.

Zachary had the potential to be an even better character, but I destroyed that potential by making him play the way I wanted him to. That sucked, and I apologize to Zako. I've learned from it.

Joe, Amadeus, Taric, Etc.

The "non-roleplaying characters" were a pretty fun part of the story because there wasn't anything about them I could turn into crappy plot/backstory. Except, oh wait, I totally did that with Taric. Oops.

Either way, their generic heroesness deserves a salute. *salute*

Ochita and the shadows

I'm not sure what to say, really. Ochita is Ochita, and a part of this that I regret is constantly co-oping with him on the game. Yeah, it was fun, but talking to him about plot and game mechanics not only spoiled his gameplay but also continued to make it all too complicated. Sorry, Ochita.

Ochita the character was halfway fun to play. Much like Fuzz, he started roleplaying more after his re-introduction. Speaking of which...

Fuzz and Grimtoad

(http://cdn.memegenerator.net/instances/400x/28787971.jpg)

(http://i.imgur.com/0dYkO9m.gif): 'E fails the Mary Sue Litmus Test!

Fuzz was a good idea for a character. Grimtoad was not. Making Grimtoad be Zelda All Along was not a good idea, either.

We really didn't get that much characterization from Fuzz after he left. His brief appearance in Luigi Quest was kind of funny, but I pretty much turned him into "adorable guy with chronic loyalty and low INT score."

Dirk and Crank

I enjoyed both characters. CJ and Toaster both have very sharp wits, and it's too bad we didn't have more time for them to really come alive.

I don't think any other characters are particularly important to the game. I was going to write stuff about what I've learned writing-wise, art-wise, mechanic-wise, etc... but none of that really matters. What matters is that I continue to improve and use this RTD as the launch pad where I made all the big mistakes and learned a ton.

The Bay 12 Nintendo Series must go on. Not now, not soon, maybe not until I'm drinking age and have enough liquor in me to be a philosopher. But it will be back because Nintendo games are a part of our culture, forum games are a part of this community and all of you hold a special place in my heart. :)

Until then...

So long, a-Bowser!
Title: Re: Mushroom Kingdom Wars RTD: So long, a-bowser!
Post by: Zako on March 10, 2013, 06:55:43 am
Ahhh it's cool dude. It was a learning experience for all of us I reckon and I enjoyed it reguardless. Don't be too hard on yourself, we all have to start from the lowest of the low, and what's more important is that you kept learning from it all so you are more in the know next time!

Be cool dude, and don't slag your brain (and liver) from too much alcohol (it curbs the creative thinking process) :P.
Title: Re: Mushroom Kingdom Wars RTD: So long, a-bowser!
Post by: Greenstarfanatic on March 10, 2013, 10:25:47 am
And then Mario and Luigi died. Because you guys forgot that this was actually a quest to save them.
Title: Re: Mushroom Kingdom Wars RTD: So long, a-bowser!
Post by: Toaster on March 10, 2013, 11:26:35 am
My only regret is I never got to annoy the crap out of you via alchemicising things!

It's no problem.  Crank moved on to a successful Mario Kart career and was last seen with a Gloomba lady on each arm side of him.