Bay 12 Games Forum
Dwarf Fortress => DF Suggestions => Topic started by: dwarfhoplite on July 10, 2011, 05:07:40 pm
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I've played DF for a year now but today I started playing adventure mode and found big lacks. Some of this is probably going in already. I apologize.
1: I found earning money impossible in legal way.Never mind I learned to hunt. I suggest making it possible to mine, chop trees, gather plants, and sell them to traders at low price( they are basic recourses after all).
2.Maintain a farm. I have never played minecraft but i think it would be awesome to go in the wilderness similar way and build your cottage/farm where you farm your potatoes and raise sheep. eventually you pack your donkey and travel back to town to sell your wool at the market. then you meet a dwarf lady with wonderful beard and you marry her. Later you imprison her in your cottage and keep making business.
3.Banks. When you have spare money you go back to town to put your savings in bank. Your money increases over time OR NOT like this. this pattern monthly:
savings + savings x 0,03 (i don't know right word so i put i like that)
Banks could also loan you money. If you don't pay it in time, they'll send killers on your tail.
4.Caravans.
- ability to hire people from taverns perhaps(monthly wages), equip them to secure your caravan. Your caravan consists of pack animals like usual OR animals pulling carts. . Your animals need forage( packed grass), which you buy from the market.Different animals have different gargo capacity and require different amount of water and forage. Different cities produce different goods and they change over time by random basis (maybe) forcing you make new trade routes every now and then( but not too often).
Number of attacking bandits grows when your wealth increases.
Then there could be NPC caravans too. Killing and stealing from them would make you an outlaw (ofc).
Maybe there would be a bookkeeper( or some menu) in every town who will tell you all statistics of that town. what goods that town produces and how much. what goods that town needs and how much. how much that town consumes things.
5. Soldier career.
- ability to join army that is going to battle in few days (just because) In the battle there would be maybe 5-50 units on both sides fighting in perhaps fight in formations. You can't flee from the battle. If you survive the battle alive you get teleported back to the town and get your pay which will be enough to buy piece of new equipment or two or sleep well in the tavern. You can pay for medical help in hospital too
I'll add more when I get new ideas
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Not trying to sound mean, but this is all already planned, it's all here: http://www.bay12games.com/dwarves/dev.html
Scroll down to "Development Lists".
Right now, adventure mode is rather lacking and has been neglected by Toady, but now he is doing a lot of work on it. Most of the recent releases have been for adventure mode, even ceramics is really there for adventure mode, as they're somewhat useless in fortress mode.
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I'd be happy with just being able to build basic structures and maybe forge my own weapons.
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I'd be happy with just being able to build basic structures and maybe forge my own weapons.
It's going to be a long while before we get that. That's release 8.
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I'd be happy with just being able to build basic structures and maybe forge my own weapons.
It's going to be a long while before we get that. That's release 8.
I know. :(
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3.Banks. When you have spare money you go back to town to put your savings in bank. Your money increases over time like this
Isn't that a bit modern? I thought banks at this time were more akin to storage vaults.
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3.Banks. When you have spare money you go back to town to put your savings in bank. Your money increases over time like this
Isn't that a bit modern? I thought banks at this time were more akin to storage vaults.
http://en.wikipedia.org/wiki/Compound_interest#History
Wiki suggests it's ancient. Like pre-roman empire ancient.
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3.Banks. When you have spare money you go back to town to put your savings in bank. Your money increases over time like this
Isn't that a bit modern? I thought banks at this time were more akin to storage vaults.
http://en.wikipedia.org/wiki/Compound_interest#History
Wiki suggests it's ancient. Like pre-roman empire ancient.
I was refering to banks not interest.
Interest is quite old and despite various hatreds towards it, runs on a basic premise "If I give this to you, you will have to pay me back a bit extra".
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I'd be happy with just being able to build basic structures and maybe forge my own weapons.
Back a few hundred years, that was what kings did.
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3.Banks. When you have spare money you go back to town to put your savings in bank. Your money increases over time like this
Isn't that a bit modern? I thought banks at this time were more akin to storage vaults.
http://en.wikipedia.org/wiki/Compound_interest#History
Wiki suggests it's ancient. Like pre-roman empire ancient.
I was refering to banks not interest.
Interest is quite old and despite various hatreds towards it, runs on a basic premise "If I give this to you, you will have to pay me back a bit extra".
Banks(Private banks, and direct ancestors of modern banks) developed in the late medieval era and their original forms are varied and very different from what we known today. And although "interest" is a very old concept, there is big different between loan interest and deposit account rate of interest. I believe the the term the original poster's looking for is "rate of return" in savings.
There are many kinds of "banks" (From merchant bank, investment bank, to local credit union), and they were developed separately in history. The ones that accept private and personal banking services are retail banking, such as savings bank. They are relatively recent in banking business, developed not until late 18 century to early 19 century. Before that, general public is not the main source of capitals (most bankers are wealthy merchants or tax collectors themselves for the capitals), and banks mostly only provided services to merchants and wealthy individuals at the beginning. In the early days of banking, people even needed to pay fees for their savings. And the "uniformed" rate of interest (like the poster mentioned 3% in general) in deposits was NOT developed until mid-20 century.