What is this?
This is an Aurora inter-forum game. Aurora is a wonderful spatial 4X game, of amazing complexity. You can find more infos about Aurora here (http://www.bay12forums.com/smf/index.php?topic=47678.msg2450922#msg2450922).
In this particular game, two forum will fight each other. Bay12 control the Titan Caliphate and another forum, somewhere, control another faction.
I'll act as GM, collecting orders from both boards, playing the game and submitting the results.
How do I play?
Playing is easy. Just make suggestions on the board, or edit the order list. Orders may be specific or rather vague (Send some ships to investigate this is a valid order). Later on I may add some form of government structures, but for now I won't. Which doesn't mean you cannot try to organize your own.
You can also ask to have a ship named after you, or a captain, scientists... You won't have any control over it/him/her, but I'll write about it/him/her if something important happens. I won't be controlling captain assignment directly, so you can't as for a Cruiser captain. You can ask for a great Captain and hope the game put him in charge of that 14,000 tons Carrier however.
In Games Rules
-Real Stars are off.
-Invaders are off, Swarm and Precursors are on.
-Inexperienced fleet malus is off.
-I won't use Geo Team, because it's to much to micromanage.
Forum Games Rules
-Try to keep Aurora talk not related to this game on other thread.
-Orders will take the following form:
Space Orders:
-Any ship movement.
Industrial Orders
-Whatever you want to produce. This section has Industry and Shipyard subsection.
Research Orders
-What you want to research.
Other Orders
-Anything else. New ship designs go there.
-Turns will last a year, except if something happens that means you need to react.
-Each forum can send one message per turn to the other forum. Messages will go through me for translation. Craft them carefully.
-I'll always use the last versions of the orders. If there is obvious conflict it'll be solved by voting.
-You only know what's happening in your capital's system, and in system linked by Jump Gate or picket ship to your capital system. You may never learn why your fleet disappeared.
-I'll manage combat. Feel free to write extensive battle doctrine about how I should manage it.
-I'm free to invent new rules as the game go on.
Turns:
1st January 1542-1st January 1543 (http://www.bay12forums.com/smf/index.php?topic=89172.msg2494930#msg2494930)
The Ghostly Menace (http://www.bay12forums.com/smf/index.php?topic=89172.msg2529027#msg2529027)
The Battle for the Belt (http://www.bay12forums.com/smf/index.php?topic=89172.msg2533040#msg2533040)
-> 1st January 1544 (http://www.bay12forums.com/smf/index.php?topic=89172.msg2534262#msg2534262)
1st January 1544 -> 1st January 1545 (http://www.bay12forums.com/smf/index.php?topic=89172.msg2567556#msg2567556)
1st January 1545 -> 1st January 1546 (http://www.bay12forums.com/smf/index.php?topic=89172.msg2653333#msg2653333)
Werewolf
Tonnage : 10,000 tons
Max Speed: 3500 km/s
Weapons : 8 Particle Beam, Damage 3, Observed Range 149,000 km, ROF 1.
Sensors:Strength 48, Resolution 100, Max Range 48m km.
Werepuppy
Tonnage:4000 tons
Max Speed:3500 km/s
Weapons : 4 Railguns, Damage 1, ROF 4, Observed Range 1000 km
Sensors Strength 38, Resolution 1, Max Range 0,4 m km.
And here is the current situation. Feel free to ask for any extra information.
What will you do?
Civilians
Matrah class Freighter 64,350 tons 368 Crew 592.8 BP TCS 1287 TH 1000 EM 0
777 km/s Armour 1-143 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 6 MSP Max Repair 25 MSP
Cargo 50000 Cargo Handling Multiplier 20
Arath (10) [Nuclear Pulse Commercial Engine] Power 100 Fuel Use 9% Signature 100 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 15.5 billion km (231 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Jizzan class Troop Transport 66,500 tons 488 Crew 1296.4 BP TCS 1330 TH 1000 EM 0
751 km/s Armour 1-146 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 12 MSP Max Repair 40 MSP
Troop Capacity: 21 Battalions
Arath (10) [Nuclear Pulse Commercial Engine] Power 100 Fuel Use 9% Signature 100 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 15.0 billion km (231 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Mecca class Colony Ship 64,350 tons 519 Crew 2495.3 BP TCS 1287 TH 1000 EM 0
777 km/s Armour 1-143 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 24 MSP Max Repair 25 MSP
Colonists 200000 Cargo Handling Multiplier 20
Arath (10) [Nuclear Pulse Commercial Engine] Power 100 Fuel Use 9% Signature 100 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 15.5 billion km (231 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Mosul class Geosurvey Ship 2,100 tons 98 Crew 284.4 BP TCS 42 TH 100 EM 0
2380 km/s Armour 1-14 Shields 0-0 Sensors 1/1/0/2 Damage Control Rating 1 PPV 0
Maint Capacity 85 MSP Max Repair 100 MSP
Arath (1) [Nuclear Pulse Commercial Engine] Power 100 Fuel Use 9% Signature 100 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 476.0 billion km (2314 days at full power)
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
Military
Gi'leh class Planetary Defence Centre 31,200 tons 1072 Crew 2129.8 BP TCS 624 TH 0 EM 0
Armour 10-88 Sensors 1/50 Damage Control Rating 0 PPV 80
Hangar Deck Capacity 7000 tons Troop Capacity: 5 Battalions
Fuel Capacity 500,000 Litres Range N/A
Anhena'h Turret (10x2) [2*10cm Meson Cannon, Meson Tech 3] Range 45,000km TS: 5000 km/s Power 6-6 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (5) [Beam Firecon, Max Range*2, TS*1,5] Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
Kanwen (20) [Pebble Bed Reactor] Total Power Output 60 Armour 0 Exp 5%
K'shaf (1) [Active 10, EM 6, size 3 active sensor] GPS 30 Range 1.8m km Resolution 1
Beri (1) [Active 10, EM 6, size 5 active sensor] GPS 6000 Range 32.9m km Resolution 120
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 13 sections
Hebron class Destroyer Escort 4,000 tons 401 Crew 457.2 BP TCS 80 TH 160 EM 0
2000 km/s Armour 3-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 24
Annual Failure Rate: 128% IFR: 1.8% Maint Capacity 71 MSP Max Repair 32 MSP Est Time: 1.37 Years
Jewad (4) [Nuclear Pulse Military Engine] Power 40 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 50.0 billion km (289 days at full power)
Anhena'h Turret (3x2) [2*10cm Meson Cannon, Meson Tech 3] Range 45,000km TS: 5000 km/s Power 6-6 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (3) [Beam Firecon, Max Range*2, TS*1,5] Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
Kanwen (6) [Pebble Bed Reactor] Total Power Output 18 Armour 0 Exp 5%
K'shaf (1) [Active 10, EM 6 GPS 30, size 3 active sensor] GPS 30 Range 1.8m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Ashdod class Carrier 14,000 tons 652 Crew 1447 BP TCS 280 TH 560 EM 0
2000 km/s Armour 4-51 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 0
Annual Failure Rate: 784% IFR: 10.9% Maint Capacity 1129 MSP Max Repair 50 MSP Est Time: 1.94 Years
Hangar Deck Capacity 7000 tons
Jewad (14) [Nuclear Pulse Military Engine] Power 40 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 42.9 billion km (248 days at full power)
K'shaf (1) [Active 10, EM 6 size 3 active sensor] GPS 30 Range 1.8m km Resolution 1
Beri (1) [Active 10, EM 6, size 5 active sensor] GPS 6000 Range 32.9m km Resolution 120
Strike Group
1x Mersin Support Craft Speed: 6000 km/s Size: 14
9x Hufuf Attack Craft Speed: 6000 km/s Size: 14
This design is classed as a Military Vessel for maintenance purposes
Hufuf class Attack Craft 700 tons 82 Crew 93.7 BP TCS 14 TH 63 EM 0
6000 km/s Armour 1-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Annual Failure Rate: 15% IFR: 0.2% Maint Capacity 21 MSP Max Repair 32 MSP Est Time: 2.4 Years
B'ewed (1) [-10% Efficiency, +5% power Nuclear Pulse FAC] Power 84 Fuel Use 990% Signature 63 Armour 0 Exp 21%
Fuel Capacity 5,000 Litres Range 1.3 billion km (60 hours at full power)
Anhena'h (1) [10cm Meson Cannon, Meson Tech 3] Range 45,000km TS: 6000 km/s Power 3-3 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (1) [Beam Firecon, Max Range*2, TS*1,5] Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
Kanwen (1) [Pebble Bed Reactor] Total Power Output 3 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Mersin class Support Craft 700 tons 55 Crew 104.8 BP TCS 14 TH 63 EM 0
6000 km/s Armour 2-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 15% IFR: 0.2% Maint Capacity 23 MSP Max Repair 30 MSP Est Time: 2.63 Years
B'ewed (1) [-10% Efficiency, +5% power Nuclear Pulse FAC] Power 84 Fuel Use 990% Signature 63 Armour 0 Exp 21%
Fuel Capacity 150,000 Litres Range 39.0 billion km (75 days at full power)
K'shaf (1) [Active 10, EM 6 GPS 30, size 3 active sensor] Range 1.8m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Beirut class Planetary Defence Centre 1,550 tons 205 Crew 129 BP TCS 31 TH 0 EM 0
Armour 5-11 Sensors 1/0 Damage Control Rating 0 PPV 24
Anhena'h Turret (3x2) Range 45,000km TS: 5000 km/s Power 6-6 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (1) Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
Civilian
1 TT Jizzan
1 CS Mecca
3 FT Matrah
1 GE Mosul
Military
1 CV Ashdod
2 DE Hebron
3 Squadrons of 9 Hufuf and 1 Mersin each.
2 PDC Gi'leh
Construction/Production
Trans-Newtonian Technology
Defensive Systems
Damage Control
High Density Duranium Armour
Thermal Reduction 75% normal
Energy Weapons
12cm Meson
Meson Focusing Technology 3
Turret Tracking Speed (10% Gear) 2000 km/s
Logistics/Ground Combat
Command Module
Engineering Section - Tiny
Fuel Storage - Tiny
Troop Transport Bay
Missiles/Kinetic Weapons
Hangar Deck
Power And Propulsion
FAC Engine
Fuel Efficiency 1, Fuel Usage *0.9
Nuclear Pulse Engine Technology
Pebble Bed Reactor Technology
Power Efficiency -10%, Power Increase 5%, Exp 7%
Sensors and Fire Control
Beam Fire Control Range 24,000 km
EM sensitivity 6
Fire Control Speed Ration 3000 km/s
Thermal Sensor Sensitivity 6
Summary
(http://www.img.ie/47b11.png)
Never mind the 200,000 Infrastrucures, they're there because Titan cannot be fully terraformed. As far as you're concerned, they don't exist and Titan got a colony cost of 0.
Minerals
(http://www.img.ie/7881b.png)
Shipyards
(http://www.img.ie/45810.png)
Ground Forces
(http://www.img.ie/1034c.png)
(http://www.img.ie/4b846.png)
Take your time digesting all that information, the first turn won't be run until Friday, as I still need to post on the other forum (And I can't copy/paste anything cause it must be in French). Please point any mistake of mine and feel free to ask questions.
I think that in order to keep track of edits for orders each player on this forum should pick a color for their edits I will pick green
Anyway here is my edit for the orders the major change that I propose is that we dedicate our best scientist to research increased research speeds as the soon we get them the longer they have to pay off and in games like gaining or not gaining superior technology will win or lose the game thus research speeds should be our first priority
Space Orders:
Send the survey ship to survey Saturn and its moons, then Uranus and Neptune, then start work on the Oort Cloud.
Remaining ships should remain at Titan. If a single infidel ship approaches Saturn, Uranus, or Neptune, a squadron of gunboats should be sent to destroy it. If a fleet approaches, our fleet should form up and take the battle to the enemy (Carrier should stay at outer sensor range, destroyer and gunboats move in, if they start taking fire the gunboats will charge ahead at full speed). Ideally, infidel ships should be warned to leave before being fired upon, and only shot if they keep coming.
If a gravitational survey ship completes, have it begin surveying the system for jump points.
Industrial Orders
Produce 20 construction factories with 100% of our planetary industry
Produce
Produce 3 Hufuf FACs and 1 Mosul survey ship
Train an Engineering Brigade
If we finish gravitational survey sensors, build a gravitational survey ship in the destroyer shipyard.
If we finish small jump gate constructors, retool the all-peaceful yard and begin building a jump gate constructor.
Research Orders
Either with our best construction/production scientist, or best other scientist if we don't have one, to increase research two levels.
Use any leftover labs, in order:
Develop jump theory and jump gate construction modules and and Gravitational Survey Sensors
A Construction/Production scientist, or best unused scientist otherwise, should research on Construction rate 12, then mining rate 12, then (assuming jump point theory is done) research a small jump gate construction module.
Sensors/fire control specialist or best available: Active Grav sensor strength 12, EM sensor sensitivity 8, Active Grav Sensor Strength 14, Planetary Sensor Strength 300. If Jump point theory finishes, this scientist should drop everything to research gravitational survey sensors.
Logistics/Ground Combat research on improved command and control.
Missile/Kinetic research on, in order: Gun type fission warhead (strength 2), Reduced Size Launcher .75, Implosion Fission Warhead (Strength 3), Missile Agility 20, Levitated Pit Implosion warhead (strength 4), Reduced Size Launcher .5
Other Orders
Send a message to the Mercurians. Say that We just want to be left alone, and claim all space beyond the asteroid belt. Warn them that any vessel intruding into our space will be warned off, and then fired upon if it proceeds.
If/when gravitational survey sensors complete, design a grav survey ship. It should use military engines, have plenty of fuel and engineering spaces, and be less than 4,000 tons (possibly much less). No need for weapons.
If small jump gate construction modules finish, design a civilian jump gate constructor. Give it a little extra fuel, but otherwise keep it simple.
State of the Caliphate
Civilian
1 TT Jizzan
1 CS Mecca
3 FT Matrah
1 GE Mosul (1 in cosntruction)
Military
1 CV Ashdod
2 DE Hebron
30 Hufuf
3 Mersin
2 PDC Gi'leh
Summary
(http://www.img.ie/5929b.png)
Minerals
(http://www.img.ie/50286.png)
Shipyards
(http://www.img.ie/63609.png)
Shipbuilding
(http://www.img.ie/4676b.png)
Scientists
(http://www.img.ie/61a18.png)
Research Projects
(http://www.img.ie/a8889.png)
Construction/Production
Trans-Newtonian Technology
Research Rate 240 RP
Defensive Systems
Damage Control
High Density Duranium Armour
Thermal Reduction 75% normal
Energy Weapons
12cm Meson
Meson Focusing Technology 3
Turret Tracking Speed (10% Gear) 2000 km/s
Logistics/Ground Combat
Command Module
Engineering Section - Tiny
Fuel Storage - Tiny
Troop Transport Bay
Missiles/Kinetic Weapons
Hangar Deck
Power And Propulsion
FAC Engine
Fuel Efficiency 1, Fuel Usage *0.9
Nuclear Pulse Engine Technology
Pebble Bed Reactor Technology
Power Efficiency -10%, Power Increase 5%, Exp 7%
Sensors and Fire Control
Beam Fire Control Range 24,000 km
EM sensitivity 6
Fire Control Speed Ration 3000 km/s
Thermal Sensor Sensitivity 6
Please point out any error, and excuse my lateness. Next turn should be up by next weekend. Also, I fixed Titan's temperature. The drop in emissions is due to the removal of the now useless 2,000,000 infrastructures.
I signed up just for this thread, so feel special, Sheb. After having just finished reading Bremen's LP I'm glad to see someone running a Multiplayer Aurora. It can be quite a fun game, even more so when you aren't the one having to play it.
After writing up a rather extensive ramble on just why we should all do what I say, I decided to condense my suggestions down to the following orders:Space Orders:
People seem to have a good idea of what's going on here. Keep our forces around Titan, send surveyors off to survey. I also recommend against sending any gunboats to scout Mercury: Our Hufuf (Attack FAC) doesn't have a sensor and our Mersin (scout FAC) is in limited supply and can't be easily replaced without retooling and curbing Hufuf production.
Industrial Orders:
We have 240 mines to 120 construction factories, so we should really focus on making more construction factories.
Assign 90% of industry to Construction Factories, and 10% to Deep Space Tracking Stations.
Research Orders:
Stop researching Jump Theory. Now. What do you guys want to do, flee the holy land and leave it to the heathens?
Allocate 35 labs to our C/P scientist and finish Research Rate 280, then Construction Rate 12. Once that is finished assign our C/P scientist to Gas Powered Reactor, and if it finishes before the turn is out start research on Ion Drives.
Assign the five free labs to research Planetary Sensor Strength 300 with best available scientist.
Since this is really looking to be a knife fight, and we're unlikely to spend too much time at peace (how boring would that be?) I really don't see the need to research Jump Theory. It's a very long term investment that isn't too big of a deal unless we start running low on minerals. If we're lucky the other side might even build jump gates that we could use.
That said, I'm definitely looking forward to see how this progresses!
Well, let's go over the various benefits of various weapons:
Lasers: Long range
Meson Cannons: Skip shields and armor
Plasma Carronades: High damage
Particle Beams: No damage attenuation
Railguns: Multiple shots
Gauss Guns: Multiple 1-damage shots, can be made smaller for less accuracy
Lasers have the longest range, but particle beams are also pretty long-ranged and don't suffer damage attenuation like lasers, so they'll do full damage at maximum range.
(http://i17.photobucket.com/albums/b84/a1s/b847_blue_violet_laser_pointer_beam.jpg)
Oh, definitely lasers. whether we'll be faster or slower than the heathens (in the missile-less game), we'll want to outrange them.
Ok, new idea for a missile handicap: how about if you are not allowed to spend more than 1% on fuel?
Well, even with 1% fuel missiles greatly outrange beam weapons, and they'll be very capable otherwise with all the weight for engines and warhead.
That's the idea- they would outrange lasers by 10 times (less so with more tech- missile range grows linearly and laser's grows quadraticaly), but they would be finite( and expensive), while the laser is not. It's a very nice trade off. you can make that 0.25% instead (to outrange lasers 2-3 times, and potentially, with a better laser not at all)
The second point about interdiction is that our enemies are heavily centralized- Mercury is their castle mine and workshop, outside of exploratory expeditions there's no one to interdict, really. But I think we should establish a beachhead anyway. In fact I think I will add this to our orders:
Orders:
Space Orders:
When the new Mosul finishes it should join its friend in surveying the Oort Cloud. If an infidel ship approaches Saturn it should be first warned off and then destroyed by Hufufs with sensor support.
Industrial Orders:
Assign 63% of industry to Construction Factories, and 37% to 4 Deep Space Tracking Stations. (This should ensure we finish two during the year)
Research Orders:
Continue current projects, making sure our most powerful scientist (al-Azred currently) always has max. labs . Once Research Rate 280 finishes, research construction rate 12, construction rate 14, mining rate 12, then work on Missile sensor (size 2, resolution 14), missile launcher (size 2), Gun-type fission warhead (strength 2), then improved missile drives up to nuclear pulse, If all that finishes, work on Mining Rate 14.
Our other scientist should work on Jump point theory and then gravitational sensors.
Other Orders:
If we finish grav sensors develop a Grav survey version of the Mosul and build one. This will be a military ship, so add engineering spaces as needed.
pick 2 asteroids close to Saturn- asteroid #1 is the closest to Saturn, asteroid #2 is a few asteroids clockwise from there.
Load 1 DSTS on a Jizzan, load maintenance stations for 200 tons, set a course for the asteroid #1, go half-way at full speed then drop speed as appropriate*. Drop DSTS on #1, and head for #2, drop maintenance there, drop excess (keep as much fuel as we already spent) fuel there, go to Titan, continue delivering maintenance stations and fuel to #2 until we have sufficient maintenance support there (3 trips, I'm guessing).
At the same time, load the Ashod with a full attack wing (9 hufhus+Mersin), deploy to #2 with stealth*. remain while Jizzan is making trips. Drop off attack wing and excess fuel (keep as much fuel as we already spent +10%), Go home.
Standing orders: Attack wing must interdict all ship traffic satisfying both conditions:
a) within 25Mkm of ateroid #1
b) estimated trajectory will take them within 5Mkm of either asteroid (this is a ballpark figure for the local force commander, if you're not sure wheather it's 4.5 or 5.5 Mkm-attack).
(*) assume 625 Planetary sensor strength.
The last orders in the template we got was a few pages back, so I decided to repost with some minor modifications a1s' old changes in red, mine new ones in.. Purple?
Orders:
Space Orders:
When the new Mosul finishes it should join its friend in surveying the Oort Cloud. If an infidel ship approaches Saturn it should be first warned off and then destroyed by Hufufs with sensor support.
Industrial Orders:
Assign 63% of industry to Construction Factories, and 37% to 4 Deep Space Tracking Stations. (This should ensure we finish two during the year)
Research Orders:
Continue current projects, making sure our most powerful scientist (al-Azred currently) always has max. labs . Once Research Rate 280 finishes, research construction rate 12, construction rate 14, then have him work on Gas-Cooled Fast Reactor and Ion Engines
Our other scientist should work on Jump point theory and then gravitational sensors.
Other Orders:
If we finish grav sensors develop a Grav survey version of the Mosul and build one. This will be a military ship, so add engineering spaces as needed.
pick 2 asteroids close to Saturn- asteroid #1 is the closest to Saturn, asteroid #2 is a few asteroids clockwise from there.
Load 1 DSTS on a Jizzan, load maintenance stations for 200 tons, set a course for the asteroid #1, go half-way at full speed then drop speed as appropriate*. Drop DSTS on #1, and head for #2, drop maintenance there, drop excess (keep as much fuel as we already spent) fuel there, go to Titan, continue delivering maintenance stations and fuel to #2 until we have sufficient maintenance support there (3 trips, I'm guessing).
At the same time, load the Ashod with a full attack wing (9 hufhus+Mersin), deploy to #2 with stealth*. remain while Jizzan is making trips. Drop off attack wing and excess fuel (keep as much fuel as we already spent +10%), Go home.
Standing orders: Attack wing must interdict all ship traffic satisfying both conditions:
a) within 25Mkm of ateroid #1
b) estimated trajectory will take them within 5Mkm of either asteroid (this is a ballpark figure for the local force commander, if you're not sure wheather it's 4.5 or 5.5 Mkm-attack).
(*) assume 625 Planetary sensor strength.
We've got a lot more mines than construction factories, so researching better mining can be done later. Unless I missed something and we're about to run out of Duranium, or something like that! I also think getting better engines is pretty damned important, even though we don't have a PP Scientist. We can focus on our infrastructure after we've got awesome 9000KPS gunboats, and getting it earlier is best since that means we can have time to upgrade or build entirely new stuff with the awesome engines. It might take a bit too long to upgrade the Carrier for it to be worth it though, so maybe building a new one would be a better idea there.
Also missiles doesn't seem like something we should sprint towards right now. We don't even have ordinance factories guys.
Also, 2 engineering bays? That's about as low as I thought, but I can see how it happened. This might seem like a stupid solution, but since both the Hebron destroyers and Mersin support craft have the K'Shaf missile sensors, we could drop them on the carrier pretty easily to get an extra few engineering bays in.
Short update, but I only got to play until the 11th of February. :P
I also tried to change the way the turn is posted. Do you prefer the old, journal-like entries?
From Mohamed Yunnus « War of the Stars »
[b]The Ghostly Threat[/b]
During the High Council of December 1542, a decision was reached to pressure the Kaffirs out of the Asteroid Belt.
A Deep Space Tracking Station was laid on Vesta, while Az-Wun'eh, commanding the CV [i]Ashdod[/i] was bringing a full squadron of gunboats to Ceres. More Hufufs were also laid down in Titan to replace any that might be lost fighting the Kaffir.
By the end of January, the trap was ready, waiting for it's prey. The men did not have to wait for long. On the 10th of February, a Thermal contact was detected a mere 15 million km from Vesta, heading straigh for it at over 2400 km/s. It was nicknamed Ghost by the ships' crew, for it had managed to slip so near our Listening Station.
(http://www.img.ie/04b53.png)
The gunboats were immediately sent after the contact, but Ceres was far away from Vesta ((OOC:Sorry, I choose Ceres while on a zoomed out view and didn't realize it was 120 m km away.)) and by the time the Hufufs got there, the Kaffir ship had disappeared, furthering its ghostly reputation. The ships looked for it for hours but couldn't find it.
Back on Titan, the High Council was having an emergency meeting to decide what to do with the now compromised listening post on Vesta...
The Battle of the Belt
The council quickly set up an action plan: while the DSTS would be moved to Ceres, the FACs would set an ambush 1.5 m km from Vesta.
By the evening of the 12th, the FACs were ready. From there, it was a long wait : the prudence of the Council meant most ship had to move at a ridiculously slow speed.
The tense situation also created the only case in history of a messenger being shot for bringing good news. When a young, eager scientist burst into the Council room to announce that Al-Azred had made yet another breakthrough in information technology, the nervous Coucnillors had him beheaded for distracting them.
On the 25th, after two weeks of waiting, a ship was finally detected heading for Vesta. It was moving quite slowly, at 775 km/s, but the large sensor array he sported hinted of a warship. It was either trying to sneak undecteted or escorting a slower civilian vessel. Probably on escort duty, as a sneaking ship wouldn't turn his sensors on. It was nicknamed the Werewolf for it came out of the night right as Io rised over the Council's chamber.
The Asteroid Strike Force commander, Yussuf Al-Ashad, decided to turn off his own sensors and wait for the civilian ship to start unloading its cargo on Vesta, hoping to pin down the Kaffirs there.
The freighter carrying the DSTS was already far, but the decoy freighter was only 30km away. Al-Ashad sent an order telling it to move away at full speed and reduce said speed after a few millions km.
When the ennemy warship was 2km away from the Mersin and Hufufs, it suddenly changed direction and started speeding toward the FACs at 3500 km/s. Al-Ashad understood he was spotted, probably by the ennemy's anti-missile sensors. Keeping his head cool, he decided not to move, so as not to reveal his FAC's capabilities until the ennemy was in range.
At 200,000km, two new thermal contacts were detected, about a third as large as the Werewolf. In a fit of mockery, it was nicknamed Werepuppy and were probably some kind of anti-missile escort.
The ennemy Warship stopped at 150,000 km. As soon as they stopped, a dreadful revelation came upon Al-Ashad : he was severaly out-ranged. He immediately sent his ships rushing forward at full speed, hoping to close the range before being shot.
The closing of the range was horrible, with some strange beam weapons hitting the Hufufs incessantly. Soon some of them started lagging behing, their engine or fuel tank hit. Other just exploded, killing most of their crews. But always they were surivors, charging toward the infidels, rage replacing faith as more and more of their friends died.
When the FACs finally got in range, only 5 Hufufs remained, of whose only 3 had both fire control and guns. Al-Ashad ordered them to focus on the Werewolf, hoping for a lucky shot that could cause a secondary explosion and disable the ship.
Unluckily, no such shot occured, less than two minutes after the first hit was taken, all the Hufufs were disabled. Al-Ashad, dishonoured, jumped out of an airlock rather than risking capture by the kaffirs. Not all of his men were so courageous though, and the 295 that managed to survive were captured by the infidels.
(http://www.img.ie/06c91.png)
Werewolf
Tonnage : 10,000 tons
Max Speed: 3500 km/s
Weapons : 8 Particle Beam, Damage 3, Observed Range 149,000 km, ROF 1.
Sensors:Strength 48, Resolution 100, Max Range 48m km.
Werepuppy
Tonnage:4000 tons
Max Speed:3500 km/s
Weapons : 4 Railguns, Damage 1, ROF 4, Observed Range 1000 km
Sensors Strength 38, Resolution 1, Max Range 0,4 m km.
Tl;Dr: The Asteroid Strike Force got wiped out, doing close to no damage. The Ashdod and DSTS are safe.
New Turn:
26th of February
As part of the new doctrine, a new PDC was designed, the Beirut.
Beirut class Planetary Defence Centre 1,550 tons 205 Crew 129 BP TCS 31 TH 0 EM 0
Armour 5-11 Sensors 1/0 Damage Control Rating 0 PPV 24
Anhena'h Turret (3x2) Range 45,000km TS: 5000 km/s Power 6-6 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (1) Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
28th of March
A second Mosul is created and sent to survey the outer asteroid belt.
13th of April
A DSTS is finished on Titan. Work immediately start on the first of two Beirut. They should be completed by mid-June.
14th of April
The active sensor from the Werewold is picked up again coming from Mercury. Obviously they do not trust their passive sensors.
2nd of June
An Engineering Brigade was finished today. Since they don't have anything else to do, they'll help the workers construct the Beirut.
12th of June
Thanks to the engineers, the two Beirut are now ready. More contruction factories are ordered.
2nd of July
3 Hufufs are ready, and 3 more are laid down. When those are finished, we will almost be up to the strength we had in early 1542.
8th of July
The Amir-ul-Ashar Shade Night and Az Wun'eh have each been given command of a Gile'h-class PDC. Funnily enough, it is now Az Wun'eh that command Shad Night's former PDC, the Garibaldi.
23rd of August
Research finished on Gas-Cooled Reactors. Al-Azred will now develop new engines based on that technology. The Ion Engine won't be ready until June of next year.
On a less joyous not, the Amir-ul-Ashar Shade Night was diagnosed with prostate cancer. May Allah cure him.
23rd of November
Three more Hufufs are built. Three more are laid down.
29th of December
It is the end of the year already. The Califate isn't much stronger than it was, but a bunch of new technologies are coming that could turn the tide.
State of the Caliphate
Civilian
1 TT Jizzan
1 CS Mecca
3 FT Matrah
2 GE Mosul
Military
1 CV Ashdod
2 DE Hebron
27 Hufuf
2 Mersin
2 PDC Gi'leh
Summary
(http://www.img.ie/59395.png)
Shipyards
(http://www.img.ie/b4aa0.png)
Shipbuilding
(http://www.img.ie/67bb5.png)
Research
(http://www.img.ie/71710.png)
Construction/Production
Trans-Newtonian Technology
Research Rate 280 RP
Defensive Systems
Damage Control
High Density Duranium Armour
Thermal Reduction 75% normal
Energy Weapons
12cm Meson
Meson Focusing Technology 3
Turret Tracking Speed (10% Gear) 2000 km/s
Logistics/Ground Combat
Command Module
Engineering Section - Tiny
Fuel Storage - Tiny
Troop Transport Bay
Missiles/Kinetic Weapons
Hangar Deck
Power And Propulsion
FAC Engine
Fuel Efficiency 1, Fuel Usage *0.9
Nuclear Pulse Engine Technology
Gas-Cooled Reactor Technology
Power Efficiency -10%, Power Increase 5%, Exp 7%
Sensors and Fire Control
Beam Fire Control Range 24,000 km
EM sensitivity 6
Fire Control Speed Ration 3000 km/s
Thermal Sensor Sensitivity 6
Please point out any error as usual. Feel free to request information. The enxt turn should be somewhen next week.
Orders:
Space Orders:
Keep all ships at Titan. Battle contingency orders: If the enemy attacks titan, fall back and try to lure them into range of the PDCs. Then, if Titan's sensors can detect a particularly large ship, similar to our troop transports, have the gunboats try to kill it, ideally flying around the enemy fleet if the transport is holding back. The destroyers and carrier should just try to stay out of enemy range if they can, maybe they can hide in deep space or something.
Industrial Orders
Keep building Hufuf, continually add slipways to the Hufuf yard.
Research Orders
(after Ion Engine Technology completes)
Assign 20 labs to Ali Sulaiman
Assign 20 labs to Abdul al-Azred
Abdul al-Azred will design Gas-Cooled Reactors and Ion Engines* to replace the current Power Plants and Engines. He will then work on Construction Rate, Mining Rate, then Shipbuilding Rate
Ali Sulaiman will complete research on Composite Armour, then will work on Thermal Reduction 50%, then will work on Thermal Reduction 35%
*The research may not be in the right order, but what I want is for the new Ion Engines to have Thermal Reduction 35%, ignore the "design Ion Engines" order until thermal reduction 35% is complete
Other Orders
Once better engines, armor and reactors are done, design a new gunboat; try to give it a little armor while keeping it otherwise basic and fast. Retool the gunboat yard for the new model when available and begin refitting to the new class (the refits should be cheap and fast; if not, build new hulls instead). Three layers of armor would be ideal, and should let them shrug off a few hits from smaller particle beam weapons.
Okay, this disagreement makes no sense. I just re-read the last few posts and here's the distilled version:
Bremen: We need to focus on more yards, not faster yards.
Cerej: No! We need faster yards. More yards is a waste if the enemy blows them up in the next year or two. Thus, recommended orders are to build more yards.
Bremen: I disagree. Yards are expensive.
Cerej: They are, but it's worth it after a few years.
Wha? ???
FWIW, here's the trade-off situation:
If we build new yards, the old ones can still be retooled/increased/producing while the new ones are being built. But we lose industrial capacity that could be making ship components.
If we build new slipways, it's cheaper and quicker in most cases than building new yards (when you factor in that new yards will have to be built up in capacity slightly). And the factories can be building engines, meson guns, etc. But the yards can't be retooled or increased while the slips are being built.
However, in both cases, production of FACs can continue. Given that a 2nd-generation FAC isn't going to be produced for some time until all the new engine, armor and reactor research is done (and possibly weapon research as well) and the new components designed and researched, the inability to retool in the near-future is not a problem.
Additionally, more yards is useful if you're going to have a wide variety of classes. If we're focusing on producing a lot of ships but just a couple of designs, then slipways is the way to go.
So....my recommendation would be to have our yards constantly adding slipways, our industrial capacity cranking out ship components, and once a stockpile of components is established, then we have the yards building ships at the same time they're adding slipways.
I had to go back and look at the data to be able to make concrete recommendations:
Benevolent: add slipway.
Merciful: add slipway (secondary priority)
(Ideally, there should be a ratio such that 9 Hufufs and a Mersin can be cranked out in the time it takes to produce one Ashdod.)
Industrial capacity should build 30 B'ewed FAC engines, 27 Anhena'h, 27 Qatela, 27 Kanwen, 6 K'shaf, 3 Beri and 42 Jewad engines. Once complete, that gives up enough parts to fast-assemble three entire complete Ashdod strike groups. I'll have to run a mock-up later to estimate how long this would take. Once the stockpile is finished, construction orders should be given such that we wind up with 27 Hufufs, 3 Mersins and 3 Ashdods.
By my rough estimate, by the time all those ships are built, the research should be about done and it'll be time to retool the yards for the 2nd-generation designs.
what about going CIWS? (got no clue what these are, they just popped up while building a ship, after i began a research project on something-i can't seem- to recall)
and ... this is one of my project ships for the game i'm currently playing...i'm sure there's something wrong...
Bolzano class Cruiser 4,850 tons 403 Crew 593.45 BP TCS 97 TH 120 EM 120
1237 km/s Armour 1-25 Shields 4-300 Sensors 200/1/0/0 Damage Control Rating 1 PPV 15
Maint Life 0.57 Years MSP 76 AFR 188% IFR 2.6% 1YR 134 5YR 2011 Max Repair 200 MSP
Ion Engine E7 (2) Power 60 Fuel Use 70% Signature 60 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 106.0 billion km (992 days at full power)
Beta R300/10,5 Shields (3) Total Fuel Cost 32 Litres per day
R1,5/C2 Meson Cannon (2) Range 0km TS: 2000 km/s Power 3-2 RM 1.5 ROF 10 0 0 0 0 0 0 0 0 0 0
CIWS-80 (1x2) Range 1000 km TS: 8000 km/s ROF 5 Base 50% To Hit
10cm Railgun V1/C2 (1x4) Range 0km TS: 2000 km/s Power 3-2 RM 1 ROF 10 0 0 0 0 0 0 0 0 0 0
20cm C2 Plasma Carronade (1) Range 0km TS: 2000 km/s Power 10-2 RM 1 ROF 25 0 0 0 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (2) Total Power Output 12 Armour 0 Exp 5%
Missile Fire Control FC1-R1 (1) Range 1.8m km Resolution 1
ICBM Launch Control (2) Range 50k km Resolution 50
Active Search Sensor MR13-R500 (1) GPS 6000 Range 13.4m km Resolution 500
Thermal Sensor TH25-200 (1) Sensitivity 200 Detect Sig Strength 1000: 200m km
This design is classed as a Military Vessel for maintenance purposes
in case there is nothing wrong...could it be implementable? (removing the missiles obviously)
9th of February
A new slipway is added on the Benevolent shipyard. Orders are given for a new Hufuf to be laid. Another slipway is also under construction.
20th of February
Much alarm today as a Werewolf was detected moving toward Titan. It soon turned away, and it is now circling round the Asteroid Belt. The Kaffir obviously decided to patrol it to prevent us from moving in!
15th of April
3 Hufufs were finished today. To save on maintenance, they are stocked in the Ashdod's hangar, which is now more crowded than the Great Souk on a market day. (Yeah, apparently there is a bug that let you land more parasites than the Mothership is supposed to handle. The Ashdod now has -28 hangar capacity left. :p I'll RP that as the fact that more FAC can be stowed in the Ashdod when it's not moving, but the extra FACs will have to go out once the Ashdod go somewhare.)
Orders were given for three more Hufufs to be produced.
18th of June
May Allah be praised! Abdul Al-Azred, that some were starting to nickname “The Mad Arab” for his scientific delusions, just proved his worth again. He made the first Ion Engines prototype and say he can design working models. New versions of the B'ewed and Jewad were ordered, as well as new reactors using the Gas-Cooled technology. Our new FACs should be
28th of June
Working overnight, Al-Azred has finished the new B'ewed FAC engine. However, the High Command decide to wait until new armor technology is available to produce the Hufuf Mk.II.
3rd of July
A new Hufuf is built. A new one is laid down.
8th of July
The Jewad-B is finished. New design of the Ashdod and Hebron are created. Again the high command decide to wait for better armor, but preliminary study show the new design can manae 3,000 km/s, going a long way toward closing the speed gap between them and the Kaffir's ships.
18th of July
With the completion of the new Kanwen-B reactor, Al-Azred is now free to pursue research into armor technology. He is promising results by the end of October.
8th of September
Three new Hufufs were completed today, bringing our total to 34. Three more are ordered. They should be finished by the end of January 1545, exactly when the fifth slipway will be finished. After that, the Benevolent shipyard will be retooled to produce Hufuf Mk.II.
23rd of October
Al-Azred has produced a new kind of armour, a alliage of Duranium and Neutronium stronger than any material known to man. The stronger “Composite” armour allow us to do with less armour weigh for the same protection. Using new engines, power plant and armour, new designs were drafted for approval by the High Council.
Hufuf Mk.II class Attack Craft 800 tons 82 Crew 115.7 BP TCS 16 TH 126 EM 0
7875 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Annual Failure Rate: 20% IFR: 0.3% Maint Capacity 23 MSP Max Repair 32 MSP Est Time: 2.17 Years
Be'wed-B Ion Engine (1) Power 126 Fuel Use 990% Signature 126 Armour 0 Exp 21%
Fuel Capacity 5,000 Litres Range 1.1 billion km (40 hours at full power)
Anhena'h (1) Range 45,000km TS: 7875 km/s Power 3-3 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (1) Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
Kanwen (1) Total Power Output 3 Armour 0 Exp 5%
The Hufuf Mk.II is faster and much more armored than its predecessor, making it much more likely to survive until engagment range. It still use the old Power Plant design due to the impossibility to scale the new Gas Cooled technology to the Hufuf's needs.
Mersin Mk.II class Support Craft 800 tons 56 Crew 132.4 BP TCS 16 TH 126 EM 0
7875 km/s Armour 4-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 20% IFR: 0.3% Maint Capacity 26 MSP Max Repair 32 MSP Est Time: 2.32 Years
Be'wed-B Ion Engine (1) Power 126 Fuel Use 990% Signature 126 Armour 0 Exp 21%
Fuel Capacity 150,000 Litres Range 34.1 billion km (50 days at full power)
K'shaf (1) GPS 30 Range 1.8m km Resolution 1
The Mesrin Mk.II was mostly a copy of the old Mesrin with new engines. It also sported a bit more armor, making it a though nut to crack.
Ashdod Mk.II class Carrier 15,000 tons 677 Crew 1751.2 BP TCS 300 TH 840 EM 0
2800 km/s Armour 5-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 0
Annual Failure Rate: 900% IFR: 12.5% Maint Capacity 1146 MSP Max Repair 50 MSP Est Time: 1.77 Years
Hangar Deck Capacity 8000 tons
Jewad-B Ion Engine (14) Power 60 Fuel Use 90% Signature 60 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 40.0 billion km (165 days at full power)
K'shaf (1) GPS 30 Range 1.8m km Resolution 1
Beri (1) GPS 6000 Range 32.9m km Resolution 120
The new Ashdod is bigger than its predecessor, due to the larger size of the new FACs. It is also better armoured and faster.
Hebron Mk.II class Destroyer Escort 4,000 tons 416 Crew 527.2 BP TCS 80 TH 300 EM 0
3750 km/s Armour 3-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 24
Annual Failure Rate: 128% IFR: 1.8% Maint Capacity 82 MSP Max Repair 32 MSP Est Time: 1.5 Years
Jewad-B Ion Engine (5) Power 60 Fuel Use 90% Signature 60 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 50.0 billion km (154 days at full power)
Anhena'h Turret (3x2) Range 45,000km TS: 5000 km/s Power 6-6 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (3) Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
Kanwen-B Gas-Cooled Reactor (2) Total Power Output 18 Armour 0 Exp 5%
K'shaf (1) GPS 30 Range 1.8m km Resolution 1
The weigh gained by using better armor and power plants was used to fit a fifth engine in the Hebron, making it faster than the Kaffir ships.
23rd of November
A new Hufuf was produced. No more were laid down as the shipyard need to be emptied before being retooled to produce the new Hufufs
8th of December
Al-Azred, cloturing his Annus Mirabilis wrote a treaty on the managing of factories that'll greatly expand our manufacturing capability. He says he want to write another treaty over the correct management of laboratories, that should be ready by the end of next year.
13th of December
Al-Azred was awarded new power by the Caliph, making him even more efficient in his research. He now says he can finish his treaty before October!
State of the Caliphate
Civilian
1 TT Jizzan
1 CS Mecca
3 FT Matrah
2 GE Mosul
Military
1 CV Ashdod
2 DE Hebron
35 Hufuf
2 Mersin
2 PDC Gi'leh
2 PDC Beirut
Summary
(http://www.img.ie/90468.png)
Shipyards
(http://www.img.ie/25b98.png)
Shipbuilding
(http://www.img.ie/14b90.png)
Research
(http://www.img.ie/b62c5.png)
Minerals
(http://www.img.ie/a766c.png)
Construction/Production
Trans-Newtonian Technology
Research Rate 280 RP
Construction Rate 12
Defensive Systems
Damage Control
Composite Armour
Thermal Reduction 75% normal
Energy Weapons
12cm Meson
Meson Focusing Technology 3
Turret Tracking Speed (10% Gear) 2000 km/s
Logistics/Ground Combat
Command Module
Engineering Section - Tiny
Fuel Storage - Tiny
Troop Transport Bay
Missiles/Kinetic Weapons
Hangar Deck
Power And Propulsion
FAC Engine
Fuel Efficiency 1, Fuel Usage *0.9
Ion Engine Technology
Gas-Cooled Reactor Technology
Power Efficiency -10%, Power Increase 5%, Exp 7%
Sensors and Fire Control
Beam Fire Control Range 24,000 km
EM sensitivity 6
Fire Control Speed Ration 3000 km/s
Thermal Sensor Sensitivity 6
[/spoiler]
Slowly but surely, the LP advance.
Keep adding slipways to Benevolent
Set al-Azred to work on improving Construction Rate after Research Rate is complete
Retool Benevolent to produce Hufuf Mk.II, when possible
Retool Merciful to produce Ashdod Mk.II, and produce one
Are there any planetary bodies near Titan which have enough minerals to be used as productive mining colonies?
I dont know that much about Aurora.
RESEARCH
Develop Lightly/Un-Armed Probe with large active sensors. (reusable if (research time < 1 turn && productionTime < .5turn))
PRODUCTION
ASAP: Begin construction of said probes.
Produce capitol ships.
Perhaps we should cease fighter production. They seem rather outclassed.
From the Journal of Ali-el Buswara, Regent of the Califate.
17 of January
Yesterday was a day of grief and sorrow all over the land. Our beloved Caliph, that fell ill as the new year came, died after two weeks of painful agony.
His death sent ripples of fear throughout the realm. Some said he was poisoned, other that the kaffirs had spies among us, ready to strike at our leadership. Worse still, prominent clerics started arguing that by loosing so many ships, the Caliph and angered God himself, eroding the very base of our power.
As if that wasn't bad enough, the Caliph's son, Jamar, is barely 8, and much to young to protect the Caliphate. As such, the Council appointed me regent, to rules until Jamar's sixteenth birthday.
Seeing as we're so far behing the Kaffir in military power, I immediately ordered a new shipyard built to build the new Mesrin. I also modified the blueprint for the Hebron Mk.II, making it even faster, and ordered the shipyards to retool to produce the new classes.
Hebron Mk.II class Destroyer Escort 4,000 tons 448 Crew 515.2 BP TCS 80 TH 420 EM 0
5250 km/s Armour 3-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 18
Annual Failure Rate: 128% IFR: 1.8% Maint Capacity 80 MSP Max Repair 32 MSP Est Time: 1.48 Years
Jewad-B Ion Engine (7) Power 60 Fuel Use 90% Signature 60 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 25.0 billion km (55 days at full power)
Anhena'h (6) Range 45,000km TS: 5250 km/s Power 3-3 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
Qatela (2) Max Range: 96,000 km TS: 4500 km/s 90 79 69 58 48 38 27 17 6 0
Kanwen-B Gas-Cooled Reactor (2) Total Power Output 18 Armour 0 Exp 5%
K'shaf (1) GPS 30 Range 1.8m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
I also assigned a single lab to Badhra Barhami, our energy weapon “Specialist”, hoping for his skills to improve.
26th of January
A slipway had been added to the Benevolent shipyard. It'll now be retooled to produce Hufuf Mk.II. Once this is done, we will refit our existing fleet to the new standard.
1st of February
The three lasts Hufufs have been built. From now on, all ships will use the new, more modern template.
16th of February
A set of Construction Factories have been built, bringing our total to 190. We can now start work on the new shipyard.
6th of March
The Benevolent can now produce Hufuf Mk.II. Refit are quite expensives, but given the superiority of the new design, it is worth it. A new slipway will be added, to help refitting our whole fleet.
1st of May
The Merciful shipyard has been extanded to accommodate ships of up to 15,000 tons. It'll now retool to produce the new Ashdod Mk.II.
11th of July
The first 5 Hufuf Mk.II have been completed, work now start of refitting the next 5 Hufufs.
16th of August
We can now produce Hebron Mk.II. Our old Hebrons are being retooled as we speak.
21st of September
Abdul Al-Azred, our genius construction specialist, disappeared today in mysterious circumstances. Neighbors speak of weird shapes and weirder sounds coming from his basement at night, but investigation showed nothing but a strange, foul-smelling ooze.
With the death of our Caliph, the death of our best oulema is another blow to the Caliphate. Al-azred's disciple, Jamal Ben Ali will continue his work, but he's not as skilled as his master, and the project won't be ready until the end of January.
Due to Jamal's lower adminsitrative skills, some labs couldn't be used, and were set to continue research on Jump Point Theory.
16 Novembre
Five more Hufufs Mk.II have been completed.
1st of January 1546
This year was harsh on us. The death of Al-Azred, coming right after the Caliph's, shook us all. However, the new Hufufs feel me with pride, and I cannot wait to see them used to crush the infidels.
May Allah grant us victory!
State of the Caliphate
Civilian
1 TT Jizzan
1 CS Mecca
3 FT Matrah
2 GE Mosul
Military
1 CV Ashdod
2 DE Hebron
28 Hufuf
10 Hufuf Mk.II
2 Mersin
2 PDC Gi'leh
2 PDC Beirut
Summary
(http://www.img.ie/c184c.png)
Shipyards
(http://www.img.ie/0342c.png)
Shipbuilding
(http://www.img.ie/025a0.png)
Research
(http://www.img.ie/198b6.png)
Minerals
(http://www.img.ie/bb3cc.png)
Construction/Production
Trans-Newtonian Technology
Research Rate 280 RP
Construction Rate 12
Defensive Systems
Damage Control
Composite Armour
Thermal Reduction 75% normal
Energy Weapons
12cm Meson
Meson Focusing Technology 3
Turret Tracking Speed (10% Gear) 2000 km/s
Logistics/Ground Combat
Command Module
Engineering Section - Tiny
Fuel Storage - Tiny
Troop Transport Bay
Missiles/Kinetic Weapons
Hangar Deck
Power And Propulsion
FAC Engine
Fuel Efficiency 1, Fuel Usage *0.9
Ion Engine Technology
Gas-Cooled Reactor Technology
Power Efficiency -10%, Power Increase 5%, Exp 7%
Sensors and Fire Control
Beam Fire Control Range 24,000 km
EM sensitivity 6
Fire Control Speed Ration 3000 km/s
Thermal Sensor Sensitivity 6