Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Mafia => Topic started by: lordnincompoop on July 21, 2011, 07:55:00 pm

Title: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on July 21, 2011, 07:55:00 pm
Witches' Coven: Through the Fog and Filthy Air
"The evils which are perpetrated by modern witches exceed all other sin which God has ever permitted to be done...
For they are called witches (maleficae) on account of the enormity of their crimes..."
- Malleus Maleficarum (http://www.malleusmaleficarum.org/?p=27), Part I Question XIV


   A blue moon rises over our fateful town.
   A lone figure, cloaked by the night, drags itself into the village barn seen by none but the sickly hound, to die the dog's death. Strangers sit in the field by their fire waiting for dawn, always coming - and passing - in threes. The wilds are their home, however, and each night the fires will be lit anew. Each night, they will flee into the woods.
   It cannot go any other way.
   In the warm expanse of the drunkard's refuge, the men feel uneasy. Their farms have seen a meagre harvest, and the night's ghostly blue colour warns of more things to come. Thus they drink deep and long into the night, wasting their precious grain and becoming ever more reckless when wisdom would be needed most.



*   *   *

Welcome to Witches' Coven, a new Mafia gametype just for you!

This, unlike other gametypes, relies on a mostly closed setup. What this means for you is that you will not begin the game with access to information about all the roles - you will either have to deduce that by yourself, read the flavour for detective work (highly recommended!) or just roll along without it. There may or may not be some hidden mechanics for the game also. That said, I will try to keep this toward the simpler, lower-powered end of the spectrum - just enough to be interesting for both you and me.

Call it a Bastard Mod if you want, but I will try my hardest not to be one myself (hurr hurr). Additionally, I will never outright lie, so you can trust that what I say is reliable.


Game Rules:
   1. The Good Faith Rule: It will be trusted, on behalf of both the players and the mod, that you will play according to the restrictions (if any) given and that you will play both respectfully and to fulfill your win condition to the best of your abilities.
   2. All votes must be in red. Unvoting before voting again is not required, but appreciated. You may vote for No Lynch. You cannot conditional vote. In case of a tie, no one will be lynched. The game is hammerless.
   3. Days and Nights both span 48 hours.  Neither time span includes weekends. Nights may end earlier if all actions are in before the deadline. Days and nights end at 8PM GMT unless otherwise specified.
   4. Never edit your posts for any reason, including typos.
   5. Do not PM other players.  Players with private chat access will be given a topic on QuickTopic where they may post freely.
   6. Never quote any PM from the mod.  You may give a general summary (for example, a roleclaim), but do not quote directly.
   7. Any requests to the moderator not in bold will be ignored.
   8. You may ask for an extension or shorten by putting the respective word in bold.  Extensions require 33% of players to agree minus any players opposing, and requires at least three players. Extends are for 24 hours, and there may only be a maximum of three Extends.  Shortens require at least 51% of players to agree, and will end the day as soon as I can process the day end.
   9. Dead players may post one “bah post” to comment on their death, but it may not contain any relevant game information.  After that, please do not post.
  10. Please make an effort to post at least once daily.  If you do not post for 36 hours, you will be prodded.  If I don’t hear from you within 24 more hours, you will be replaced and/or modkilled.
  11. Never underestimate your importance, and always play to win!


Revealed Possible Roles:
Spoiler (click to show/hide)


Attendance Sheet:
Strikethrus are deaths. Green-coloured names are wins. Red-coloured names are losses not due to death.

Players:


Special thanks go to RedWarrior0 for the game balancing, and thanks to Toaster for making the original rules list!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Think0028 on July 21, 2011, 07:57:18 pm
In, of course.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Bdthemag on July 21, 2011, 08:02:07 pm
Looks interesting.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Reverie on July 21, 2011, 08:07:11 pm
I would be interested, but I have never played Mafia before. Reading the wiki, it does not seem too difficult to pick up. Is it more complicated than it appears?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: kilakan on July 21, 2011, 08:09:58 pm
Hum if this doesn't start in the next day or so i shall IN (unless you mind me being minimally active for the first 24 hours sort of thing, I'm not at home just posting from a phone, so I can ask questions and stuff just not give huge quotes and massive posts.)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Bdthemag on July 21, 2011, 08:44:17 pm
I would be interested, but I have never played Mafia before. Reading the wiki, it does not seem too difficult to pick up. Is it more complicated than it appears?
I had that same mindset, the mechanics aren't difficult but actual player sometimes is. I suggest you wait until the next Beginners Mafia game pops up, since this is a bastard game that doesn't use the standard mechanics of a normal mafia game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Reverie on July 21, 2011, 08:56:13 pm
I would be interested, but I have never played Mafia before. Reading the wiki, it does not seem too difficult to pick up. Is it more complicated than it appears?
I had that same mindset, the mechanics aren't difficult but actual player sometimes is. I suggest you wait until the next Beginners Mafia game pops up, since this is a bastard game that doesn't use the standard mechanics of a normal mafia game.
Having seen the wiki, I must say the game has piqued my interest! I can watch this one until a novice-friendly game is introduced, though...
Thank you!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Vector on July 21, 2011, 09:33:55 pm
Aww, you're so cute and polite :3

I look forward to playing with you.


Anyway, in.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Toaster on July 21, 2011, 09:54:26 pm
Sure, why not?

In.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Dariush on July 22, 2011, 08:49:22 am
*insert witty comment here* in *continue the witty comment*
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: lordnincompoop on July 22, 2011, 08:56:23 am
Four more, at least. Come on, people!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Pandarsenic on July 22, 2011, 03:20:31 pm
Sure, I'll join.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Reverie on July 22, 2011, 03:28:51 pm
I had no idea the recruiting process was such a stretch...
Are there so few regulars on these forums that know how to play?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: kilakan on July 22, 2011, 03:53:25 pm
no just a mafia game is rather time consuming and there is already 4 in progress, so a lot of people don't wanna be in more then one at a time.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Reverie on July 22, 2011, 03:59:49 pm
no just a mafia game is rather time consuming and there is already 4 in progress, so a lot of people don't wanna be in more then one at a time.
Oh, okay. That makes sense. From what I have seen, a single game at a time is engaging enough in and of itself.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: kilakan on July 22, 2011, 04:01:25 pm
Also I'm home now so
IN
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Vector on July 22, 2011, 06:30:59 pm
I had no idea the recruiting process was such a stretch...
Are there so few regulars on these forums that know how to play?

We had a bit of a dip, most people don't like bastard mods so much, and we're working on stoking the fires in a way we hadn't.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: lordnincompoop on July 22, 2011, 08:52:19 pm
I had no idea the recruiting process was such a stretch...
Are there so few regulars on these forums that know how to play?

By the way, I think it'd be fine for you to join, if you're up for it. You seem sharp enough to pick up on most of it quickly enough, and the game will get much more interesting anyways once we pass the 9p minimum.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 0/9+]
Post by: Vector on July 22, 2011, 09:12:16 pm
More interesting?!

Jegus, go put an advertisement in the BM that's running!  We've got some sharp newbies over there, too, and I am dying for a lovely bastard game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 7/9+] Hurry up, bros!
Post by: NativeForeigner on July 22, 2011, 09:31:43 pm
Mmmmmmmm.

In
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 7/9+] Hurry up, bro
Post by: lordnincompoop on July 22, 2011, 10:04:31 pm
Mmmmmmmm.

In

Great. One more, and any more players after that will result in Bonus Content.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 8/9+] Hurry up, bros!
Post by: IronyOwl on July 22, 2011, 10:23:56 pm
Screw it, in! I REGRET NOTHING!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 8/9+] Hurry up, bros!
Post by: Vector on July 22, 2011, 10:24:22 pm
Screw it, in! I REGRET NOTHING!

:D

Now we just have to get Flandre to come back and in!  <3 <3 <3
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 7/9+] Hurry up, bro
Post by: NativeForeigner on July 22, 2011, 10:53:27 pm
Mmmmmmmm.

In

Great. One more, and any more players after that will result in Bonus Content.

Ooooh, Bonus Content! Can I double in with similar results?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 8/9+] Hurry up, bros!
Post by: Reverie on July 23, 2011, 06:34:48 am
Screw it, in! I REGRET NOTHING!

:D

Now we just have to get Flandre to come back and in!  <3 <3 <3
:3

Heh, I am not sure what to expect, but I will throw caution to the wind!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 10/11+] Join for bonii!
Post by: lordnincompoop on July 23, 2011, 06:50:47 am
At least one more!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 10/11+] Join for bonii!
Post by: Simple on July 23, 2011, 06:53:22 am
This looks great but i'm not sure if  i shouldn't finish at least one other game before entering something like this. But if that's ok : in.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: lordnincompoop on July 23, 2011, 08:11:30 am
Should be enough. Signups will end on Sunday just in case there's more peeps (ohgod), and the game proper will start Tuesday-Wednesdayish.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Dariush on July 23, 2011, 08:16:38 am
A question about the lyncher role - after they win and turn to villager, what happens to them if town wins? If town loses?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Reverie on July 23, 2011, 08:23:40 am
A question about the lyncher role - after they win and turn to villager, what happens to them if town wins? If town loses?
Would the lyncher not win also? Being a villager, he/she would not stand to benefit if the townies were to all die.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Dariush on July 23, 2011, 08:26:15 am
Would the lyncher not win also? Being a villager, he/she would not stand to benefit if the townies were to all die.
But they already won. It would be pretty ridiculous, forcing someone to win twice in a row, with second time as a confirmed town, thus being a primary target for an NK.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: lordnincompoop on July 23, 2011, 08:34:11 am
Would the lyncher not win also? Being a villager, he/she would not stand to benefit if the townies were to all die.
But they already won. It would be pretty ridiculous, forcing someone to win twice in a row, with second time as a confirmed town, thus being a primary target for an NK.

That's a good point.

I'll have to think about that, but right now, I'll just revise it to Removed from Game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Ottofar on July 23, 2011, 08:34:19 am
When would this start?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Reverie on July 23, 2011, 08:39:59 am
Would the lyncher not win also? Being a villager, he/she would not stand to benefit if the townies were to all die.
But they already won. It would be pretty ridiculous, forcing someone to win twice in a row, with second time as a confirmed town, thus being a primary target for an NK.
Oh. I was under the impression that the lyncher kept his role a secret, even after the deed was completed. His victory would not be announced, and the only prize for killing Player X would be the removal of any necessity to do anything suspicious from then onward.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: lordnincompoop on July 23, 2011, 08:42:38 am
When would this start?

Tuesday-Wednesdayish next week, if all goes well. There's a lot of flavour to write. You can sign up now, since signups end Sunday.

Would the lyncher not win also? Being a villager, he/she would not stand to benefit if the townies were to all die.
But they already won. It would be pretty ridiculous, forcing someone to win twice in a row, with second time as a confirmed town, thus being a primary target for an NK.

Oh. I was under the impression that the lyncher kept his role a secret, even after the deed was completed. His victory would not be announced, and the only prize for killing Player X would be the removal of any necessity to do anything suspicious from then onward.

Damn, that's even better. Gah.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Ottofar on July 23, 2011, 08:47:33 am
Hum. I guess I could, I seem to be getting outed from the BYOR quite soon.
In.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Dariush on July 23, 2011, 08:47:57 am
Maybe the lyncher should simply leave play when he wins?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Darvi on July 23, 2011, 08:48:56 am
Maybe the lyncher should simply leave play when he wins?
Pretty much. You should know don't you.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Reverie on July 23, 2011, 09:16:29 am
Maybe the lyncher should simply leave play when he wins?
That would be no fun...

The night only one player is killed instead of two indicates that the lyncher was either killed the previous night, or has completed the deed and has become a townie.
-For the scum, it is preferable to kill the lyncher over any townie. Two deaths a night (indicating the lyncher is still at work) rather than one increases the per-night chances for scum to die, and the fact that the lyncher may become a townie is just salt in the wounds. Especially if Player X is scum.
-The townies themselves cannot distinguish the lyncher from scum, so while the townies may not care to target him specifically, any blunder the lyncher might make would mark him as scum immediately, and the hammer would drop.

Oooh, I am so excited! This is going to be delightfully complicated!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Dariush on July 23, 2011, 09:25:47 am
The night only one player is killed instead of two indicates that the lyncher was either killed the previous night, or has completed the deed and has become a townie.
Wait what? Lynchers can't NK.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 11/11+] Join for bonii!
Post by: Reverie on July 23, 2011, 09:36:14 am
The night only one player is killed instead of two indicates that the lyncher was either killed the previous night, or has completed the deed and has become a townie.
Wait what? Lynchers can't NK.
Oh. I overlooked that bit...
Well, I guess the lyncher would play like a cop that inspects a player each night, then. Not nearly as dramatic.
EDIT: If anything, Player X should probably need to hide something that would potentially make him stand out, and not be confused as scum to the townies. Otherwise, the lyncher would have to guess rather than deduce who it is.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 12/11+] Overheeeeaaaal!
Post by: Dariush on July 23, 2011, 10:19:37 am
Lynchers know who their target is from the start and they don't have any special powers. That is the start and the end of it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 12/11+] Overheeeeaaaal!
Post by: Reverie on July 23, 2011, 10:49:43 am
Lynchers know who their target is from the start and they don't have any special powers. That is the start and the end of it.
I must be over-speculating, then...
Heh. I am sorry for reading into your rules, lordnincompoop.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 12/11+] Overheeeeaaaal!
Post by: Jim Groovester on July 23, 2011, 03:37:58 pm
Is this the only game in signups?

In.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 12/11+] Overheeeeaaaal!
Post by: Darvi on July 23, 2011, 03:40:32 pm
Eh, why not. A full 13 is always FUN. Just don't start before monday because you know.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS: 14/11+] Overheeeeaaaal!
Post by: lordnincompoop on July 23, 2011, 03:45:52 pm
Fourteen people signed up!

I'm going to cap it now, unless someone wants to last-minute in to make it fifteen. This is great!

Hahahahehewowohgod... ;-;
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/14]
Post by: lordnincompoop on July 26, 2011, 02:33:27 pm
I'm writing the role PMs now. There's a lot to do.

In the meantime, I've created one more rule (shouldn't be hard to follow), and revealed another role. Feel free to read them through.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/14]
Post by: Dariush on July 30, 2011, 02:25:14 am
This dead?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/14]
Post by: Reverie on July 30, 2011, 07:24:32 am
This dead?
No, LNCP is still working on it. It will be ready within a few days.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/14]
Post by: Darvi on July 31, 2011, 01:31:22 pm
Wait, didn't I already out already? My schedule (and several other things) are all kinds of messed up right now.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 13/9+]
Post by: Max White on July 31, 2011, 04:11:08 pm
Darvi is out?
If you needed him for something, I could take he's place. Not being in a game is doing my head in. I mean technically it is a replacement not a sign up...
Although these things tend to work better with an odd number of people.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 13/9+]
Post by: TolyK on August 01, 2011, 12:58:28 pm
I'm watching, although remember that I like to place things if needed...
 ;D
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 13/9+]
Post by: Vector on August 01, 2011, 06:54:53 pm
Darvi is out?
If you needed him for something, I could take he's place. Not being in a game is doing my head in. I mean technically it is a replacement not a sign up...
Although these things tend to work better with an odd number of people.

Yeah, you should in.  And this shindig should get on the road!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 13/9+]
Post by: kilakan on August 07, 2011, 04:04:44 pm
If this is starting in the next 5 or so days I'm gonna have to out.  I'm at the hospital with my mother, she's undergoing the second surgery of 3 days, there's no way in hell I can take care of her and keep up on my job while playing this at the same time.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 13/9+]
Post by: lordnincompoop on August 08, 2011, 06:10:42 am
No worries.

Max White and TolyK will take Darvi and kilakan's places respectively. I'm almost done, and I'll start this within the week if there's still enough interest.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: Pandarsenic on August 09, 2011, 06:21:57 pm
SUPER busy until the 16thish, please don't start until then D:
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: lordnincompoop on August 10, 2011, 02:54:22 am
SUPER busy until the 16thish, please don't start until then D:

Don't worry about it!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: NativeForeigner on August 10, 2011, 05:29:45 pm
I'll be at camp until the 19th, think you could postpone it that long? If not, I'm going to have to step out.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: lordnincompoop on August 10, 2011, 05:40:15 pm
That depends on whether or not we can find a good replace before tomorrow afternoon.

I'd really rather not postpone it again after all this, but I'd like a full set of peeps too. :/
Title: Re: Witches' Coven: Through the Fog and Filthy Air [ONE REPLACE NEEDED!! 14/9+]
Post by: NativeForeigner on August 10, 2011, 05:48:01 pm
Sorry. :/
Title: Re: Witches' Coven: Through the Fog and Filthy Air [ONE REPLACE NEEDED!! 14/9+]
Post by: Urist_McArathos on August 10, 2011, 11:10:27 pm
IN

What the hell, the worst that can happen is I die.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [ONE REPLACE NEEDED!! 14/9+]
Post by: Think0028 on August 10, 2011, 11:14:57 pm
That's the spirit!

...

Wait, have we started up the 'die in Mafia, die in real life' system yet?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [ONE REPLACE NEEDED!! 14/9+]
Post by: Urist_McArathos on August 10, 2011, 11:23:33 pm
That's the spirit!

...

Wait, have we started up the 'die in Mafia, die in real life' system yet?

If so, I call dibs on the role I just made up:

You are a Corrupt, Autocratic Priest!  You can use fear and your control of the community and the ability to manipulate their devotions to get everybody killed, so you win.  You are also still a priest, so the witches can't kill you.  Oh, and you can fly or something.

Title: Re: Witches' Coven: Through the Fog and Filthy Air [ONE REPLACE NEEDED!! 14/9+]
Post by: TolyK on August 11, 2011, 03:53:25 am
My role:
You are the Crazy Dude with Lots of Money. Every day you get money and can bribe any number of people into changing their vote for someone else (this works if you have enough money).

Title: Re: Witches' Coven: Through the Fog and Filthy Air [ONE REPLACE NEEDED!! 14/9+]
Post by: Max White on August 11, 2011, 04:03:47 am
You are a dancing Russia bear. Every day you may dance once.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: Bdthemag on August 11, 2011, 03:16:40 pm
You are a Tourist! Every day you may complain about the lack of hotels and bars.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: lordnincompoop on August 13, 2011, 11:25:49 am
Night 0 Has Begun!



Votecount:
Think0028 - 0 -
BDthemag - 0 -
Vector - 0 -
Toaster - 0 -
Dariush - 0 -
Pandarsenic - 0 -
TolyK - 0 -
UristMcArathos - 0 -
IronyOwl - 0 -
Flandre - 0 -
Simple - 0 -
Ottofar - 0 -
Jim Groovester - 0 -
Max White - 0 -

Not Voting - 0 -
No Lynch  - 0 -

Extend  - 0 -
Shorten  - 0 -



And so begins our epic dirge,
one of loss and woe unsung.
Even our players are counted among
those who have perished and were hung.

It is at night in which we set our scene,
when all the sane are asleep.
They dream of creatures, monstrous things,
that lurk in the dark, waiting to leap,

at the nearest man. Shaking with fear,
they lie in their beds half-awaiting,
with their words their minds sedating,
waiting, for what horrors might come.



The Night will end Monday, 8PM GMT.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 15, 2011, 11:34:48 am
Day 1 Has Begun!



Votecount:
Think0028 - 0 -
BDthemag - 0 -
Vector - 0 -
Toaster - 0 -
Dariush - 0 -
Pandarsenic - 0 -
TolyK - 0 -
UristMcArathos - 0 -
IronyOwl - 0 -
Flandre - 0 -
Simple - 0 -
Ottofar - 0 -
Jim Groovester - 0 -
Max White - 0 -

Not Voting - 0 -
No Lynch  - 0 -

Extend  - 0 -
Shorten  - 0 -



The late autumn sun, devoid now of much of its previous heat, rises again to greet the new day. Men and women wake and prepare themselves for today's activities - with the harvest now over, they must concentrate on getting rid of perishables and stocking up on enough hardy food to survive through the harsh winter. Merchants begin unloading their goods for sale in the square. They won't stay long, and they'll sell at lower prices too; the rumours have them spooked as well, and they'd rather deal with lower profit margins than spend the rest of their lives as an amphibian in an anonymous swamp.

Nothing of note seems to have happened last night - and though people are weary and suspicious, they seem relieved that it's just another ordinary day.

That is, of course, until they notice seven men - six of them heavily armed and armoured - riding towards town on horseback. Activity in the square slows down as people turn to watch them come in.

One of them - the one with a blue-black doublet and no armour - brings out a letter with a signature at the bottom. Thrusting it forward like some kind of protective charm, he bellows,

"By decree of His Holiness the Pope Innocent VIII, we the Inquisition have been given the authority to organise nation-wide hunts to purge the country of the sinful, depraved creatures known as witches."

"They may take any form, be it male or female, young or old, and have been known to wipe out entire villages. Thus, to save you from any suffering, we will begin a witch hunt here to purge your town from them before they can act."

"None of you may leave the town before we finish. We will expect full disclosure, and any attempts to resist will be taken as a sign of aggression and will be dealt with accordingly." The man nods at his armoured companions.

"We will listen to your accounts and suspects. We will also expect you to have a sinner ready for the noose by sundown."

"You may begin."



Nothing has happened during the Night.



The Day will end Wednesday, 8PM GMT.

You need 5 players to Extend and 8 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Think0028 on August 15, 2011, 11:44:58 am
Dariush: In a semi-bastard mod like this, would you rather be town or scum?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 15, 2011, 12:04:15 pm
Simple:  What characteristics would you want in an ideal scum partner?


BD:  How much are you going to lurk?


Jim:  Assuming you were a cop:  Would you instantly claim a scum result under any circumstance?  If you had a town result on someone who was headed for a lynch, would you be their knight in shining armor and claim to save them?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 15, 2011, 12:17:26 pm
read the flavour for detective work (highly recommended!)

IronyOwl, have you managed to find anything of interest yet?

I find the pope's name--"innocent 8" to be interesting, as it seems to imply that only eight of us are fully townies.  Furthermore, 14-8 = 6, which might explain the groups of 3 mentioned in the OP.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 15, 2011, 12:29:31 pm
Innocent VIII also had a serious vendetta against witches, and he put the two authors of the work quoted in the OP to the task of hunting them down.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 15, 2011, 12:31:57 pm
There was an actual person named Innocent VIII?

This is an amazing crock of madness!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 15, 2011, 12:41:08 pm
Yay, time to bring pitchforks and torches :P Hmm,we should burn or drown them imo, hanging feels inappropriate.

Simple:  What characteristics would you want in an ideal scum partner?
Good town play facade,activity and knowledge of these type of setup.

TolyK how unawareness of scum abilities alters your play ?

Think0028: Would you rather want to have investigative role or be granted some kind of immunity ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Dariush on August 15, 2011, 01:30:41 pm
Dariush: In a semi-bastard mod like this, would you rather be town or scum?
Scum because having scumbuddies to help is a good thing.

There was an actual person named Innocent VIII?
Critical Research Failure (http://tvtropes.org/pmwiki/pmwiki.php/Main/CriticalResearchFailure) much?

Max, would you prefer being a cop, a doc or a roleblocker?

BD, which third parties do you except to show up in this game?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 15, 2011, 01:36:12 pm
Dariush, you're such an asshole.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 15, 2011, 02:19:54 pm
Think  If you could pick a scum power role, what kind do you think would help you the most as scum?

Vector Do you think we'll have any survivor roles?  Which ones would seem the most dangerous for town?

Max How many bastard mod type games have you played?  Do you have a strategy as town for them in particular?

These questions probably are terrible, but I've never done RVS before.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 15, 2011, 02:31:11 pm
Dariush runs on pure unfiltered rage.


Simple:  Fair enough.  Unvote Simple.


Tolyk:  Have you been keeping up in games here since you last played one?  If so, have you learned anything useful?


Pandar:  If you were scum, which person here would you most fear as scum?  What about the reverse?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Ottofar on August 15, 2011, 02:48:21 pm
Pandar, are you going to actually play this game?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: IronyOwl on August 15, 2011, 03:16:45 pm
read the flavour for detective work (highly recommended!)
Noted and appreciated reminder.

IronyOwl, have you managed to find anything of interest yet?
Are you rolefishing?

I find the pope's name--"innocent 8" to be interesting, as it seems to imply that only eight of us are fully townies.  Furthermore, 14-8 = 6, which might explain the groups of 3 mentioned in the OP.
What groups of 3?


Urist, in a semi-bastard like this, would you rather have a role that's powerful or unexpected?

Jim, roleblocker or cop? Does anything about this game change that answer from normal?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 15, 2011, 03:25:27 pm
Jim:  Assuming you were a cop:  Would you instantly claim a scum result under any circumstance?  If you had a town result on someone who was headed for a lynch, would you be their knight in shining armor and claim to save them?

I doubt it.

Unless my read on a player and my inspect results generally agree, I'm not going to instantly claim the result. This goes for players I read scum and get a town result on and players I read town and get a scum result on. Whether I claim also depends on whether I think I'm going to live for much longer as well.

If I read scum on a player I got a town result on, I don't think I'd try and save them from the lynch, but if I read town on them, I've been known to somewhat regularly defend people from lynches I see no merit in.

Generally, reads are more important than inspect results.

Jim, roleblocker or cop? Does anything about this game change that answer from normal?

Roleblocker. Other bastard games have shown me the limited usefulness that a cop inspect has. Roleblocker doesn't have that doubt.

Flandre, let's say you're a town roleblocker. What sort of qualities would you look for in a target?

Vector, what do you make of that we're going on a literal witch hunt?

Toaster, what kind of roles would throw off your game if they were to show up?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 15, 2011, 03:47:36 pm
Vector Do you think we'll have any survivor roles?  Which ones would seem the most dangerous for town?

No idea, given that LNCP is theoretically trying to keep things simple.

I would say that Doomspeakers are the most dangerous.


Are you rolefishing?

Absolutely not.  There's a reason why I provided analysis from the publicly available flavortext.  I'm still curious to hear your thoughts.

Touch defensive, aren't you.


What groups of 3?

Strangers sit in the field by their fire waiting for dawn, always coming - and passing - in threes. The wilds are their home, however, and each night the fires will be lit anew. Each night, they will flee into the woods.
   It cannot go any other way.

Also, witch covens typically fall in groups of three--mother, maiden, and crone.


Vector, what do you make of that we're going on a literal witch hunt?

I had to look that up, unfortunately:

[Wiki wiki (http://en.wikipedia.org/wiki/Witch-hunt#Metaphorical_usage)]

At the moment, I feel like it's a commentary on the nature of Mafia in general, though it also blurs the lines between the sides.  As such, the idea of informed/uninformed minority/majority may be somewhat skewed.

Or we need to lynch the GM, in which case whatever.

I'll also add that I googled the name given in my role PM (zero hits) and checked it against the list of characters in The Crucible (for similarity), so I don't see any literary references there.  I'd recommend that others do the same.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 15, 2011, 04:20:30 pm
Max, would you prefer being a cop, a doc or a roleblocker?
Cop, It makes my life a lot easier...

Max How many bastard mod type games have you played?  Do you have a strategy as town for them in particular?
This is realy more of a semi-bastard mod, so not all that different I'm guessing from a normal game, but to the question! Never before, unless you count supernatural currently going, but I plan read every last scrap of flavour text, it has been hinted to have clues.

Now onto the important part.
Jim: Oh hod big and manly and strong you are! Also, if you were a miller, would you claim d1?
IronyOwl: Hello! Firstly, this has been bugging me because I don't know and everybody else seems to, where is your avatar from? Also, let's say you were a third party role with a wincon that revolved around having a witch night killed rather than lynched, how would you go about achieving this.
Panda: Are you going to be active this game? I sure hope you are going to be active! Tell me your going to be active.
UristMcArathos: You are still new, and the players here aren't sworn to help you, so what is your plan of action if you find yourself needing advice?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 15, 2011, 04:36:26 pm
Jim: Oh hod big and manly and strong you are! Also, if you were a miller, would you claim d1?

Quit flirting.

The last time I was a miller (Kook in one of the Paranormals) I didn't claim on Day 1. My reasoning at the time was that there were more than enough Day 1 Kook lynches to make that a bad idea, even if the claim was done in good faith.

I still don't think I would claim on Day 1, even though I feel like it would be fine if I did. Even if I play a good town game, people will always keep in the back of their mind that I'm a miller, and take everything I say with a certain amount of skepticism that would never go away.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 15, 2011, 04:40:24 pm
Such an impressive shiny head, and a strong masculine nostril!
So you would lie to the town to cover your own ass? Don't you think if you were inspected (And I mean it if you, of coarse you are inspected!) it would be better if you claimed early?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 15, 2011, 04:52:22 pm
Urist, in a semi-bastard like this, would you rather have a role that's powerful or unexpected?

I don't have experience with either, so I'm going off my guesses about the best strategy.  There's lot of unexpected things in a bastard or semi-bastard game, so an unexpected role has less shock value and isn't as useful for hiding, I think.  It also seems more complex to utilize effectively, and I'd hate to waste it on rookie mistakes.

Especially as a newbie, a powerful role seems like it would be more straightforward, and therefore easier for me to use to its full potential.

UristMcArathos: You are still new, and the players here aren't sworn to help you, so what is your plan of action if you find yourself needing advice?

Read the mafia wiki whenever I have a question, or don't understand an acronym or role/power.  It's really all I have that I can trust; maybe flip through some old games, see how other people have played and try to figure out why certain tactics or styles work.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: IronyOwl on August 15, 2011, 04:58:36 pm
Roleblocker. Other bastard games have shown me the limited usefulness that a cop inspect has. Roleblocker doesn't have that doubt.
Next question: Roleblocker or vig?



Absolutely not.  There's a reason why I provided analysis from the publicly available flavortext.  I'm still curious to hear your thoughts.
I'm curious about the very second sentence, whether it's relevant and whether "the dog's death" refers to the figure dying or the witness dog.

The only thing that really sticks out to me, though, is the number of riders. The fact that there's six of them doesn't seem interesting so much as the fact that he mentioned the number. The main inquisitor guy I suspect is more of just the narrator, but I can't help but wonder if there's more to the riders than background scenery.

That said, I suspect he meant "kill descriptions in the morning" or similar moreso than the opening like that.



but I plan read every last scrap of flavour text, it has been hinted to have clues.
Have you done so with what we've got? Did you get anything from it?

IronyOwl: Hello! Firstly, this has been bugging me because I don't know and everybody else seems to, where is your avatar from? Also, let's say you were a third party role with a wincon that revolved around having a witch night killed rather than lynched, how would you go about achieving this.
Franken Fran, horror/weird stuff manga. She's so cute. :3

As for the wincon, not really sure. If I had a kill myself, I'd obviously go for whoever I thought was scum, possibly even trying to save someone from the noose so I could dispose of them personally.

If I was relying on a vig, SK, or second scumteam, probably try to insinuate that whoever I thought was a witch was probably scum while going for someone else, hoping for said killer to agree with me and knock off their enemy/rival. I'd probably try to be not-too-noticeable so as not to get killed in the meantime, and might encourage going after lurkers/easy targets initially to cut down on the number of potential targets.

So, sarcastic/antagonistic survivor, pretty much. If I didn't think we had a vig, might even pull off some ridiculous claim about needing them alive for some investigative power or something, hoping to get the town to leave them alone and anyone else to dispose of them.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [SIGNUPS CLOSED: 14/9+]
Post by: Max White on August 15, 2011, 05:05:21 pm
Have you done so with what we've got? Did you get anything from it?

when all the sane are asleep.
This might be a hint that no townie has a night ability, although this seems a little contrary to the day 1 opening post, that seems to imply seven town power roles... So not that much for sure yet, I think we need more to go off.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 15, 2011, 05:18:01 pm
Such an impressive shiny head, and a strong masculine nostril!
So you would lie to the town to cover your own ass? Don't you think if you were inspected (And I mean it if you, of coarse you are inspected!) it would be better if you claimed early?

You make it sound so terrible.

Not claiming Miller immediately isn't lying to the town and isn't covering one's own ass. Millers are not obligated to claim on Day 1. Any hard stance anybody takes on it is probably abuse by a scum team or misguided idiocy. Especially for millers, they have to be looked at on a case by case basis.

If I was inspected, I would ask what part of my game makes me look like scum besides the inspect. Reads are more important than inspect results, and I'd stress this repeatedly.

Roleblocker. Other bastard games have shown me the limited usefulness that a cop inspect has. Roleblocker doesn't have that doubt.
Next question: Roleblocker or vig?

Vigilante.

Pew pew pew kill my own scum targets without having to convince people pew pew plus I get to lynch people I suspect during the day pew pew pew.

Being a vigilante would be pretty great. One day I'll get to be one, and it will be the best game ever.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 15, 2011, 06:06:27 pm
Flandre, let's say you're a town roleblocker. What sort of qualities would you look for in a target?
To put it bluntly, I would look for scummy behavior as per usual.
There is little else to it, because I would not likely risk blocking the role of some misjudged townie, and for those I was absolutely sure were scum, I would still withhold my block to avoid any vote-role associations on the scum's part. Townie roleblocking does not seem particularly advantageous, I think.

Toaster: Who, in this lobby, do you think would play as scum the most convincingly, and why?

Pandarsenic: Would you be more suspicious of a lurker, or a player claiming to be miller?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 15, 2011, 06:31:05 pm
Flandre, let's say you're a town roleblocker. What sort of qualities would you look for in a target?
To put it bluntly, I would look for scummy behavior as per usual.
There is little else to it, because I would not likely risk blocking the role of some misjudged townie, and for those I was absolutely sure were scum, I would still withhold my block to avoid any vote-role associations on the scum's part. Townie roleblocking does not seem particularly advantageous, I think.

What if you had only murky reads on people? Would you still block somebody?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 15, 2011, 08:12:16 pm
What if you had only murky reads on people? Would you still block somebody?
If I had nothing substantial to go on for an intelligible use for my role, then I would not use it. Otherwise, it is just as well that I randomly select an individual, block him/her, and hope for the best.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 15, 2011, 08:25:11 pm
Jim:  Interesting on your hesitancy to announce a scum result.  I suppose it does match up with past game meta, though.  (Bastanormal)

Well, a Jester or death miller will throw off nearly anyone's game.  Otherwise, I'm not too sure what else would, other than a sleeping god or something.


On a somewhat unrelated note, I remain 100% in favor of claiming miller D1, first post of the game.


Max:
IronyOwl: Hello! Firstly, this has been bugging me because I don't know and everybody else seems to, where is your avatar from? Also, let's say you were a third party role with a wincon that revolved around having a witch night killed rather than lynched, how would you go about achieving this.

That is a very specific question.


Flandre:  I have the most trouble reading Jim, Vector, and Ottofar, though Otto I tend to read as scum rather than town.  I think Jim could pull it off the best through sheer force of personality.


Think:  If you were a standard JOAT (1-shot kill/protect/inspect/block), and there was one person you were 75% sure was scum and one person you were 75% sure was town, what would you do?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 15, 2011, 08:31:44 pm
On a somewhat unrelated note, I remain 100% in favor of claiming miller D1, first post of the game.

Really? Well I have found your style of play more transparent than Jim's.
I think I'm a miller. It doesn't specifically say in my role PM, but the flavour text does seem to imply it, and the theme of the game seems to be extracting things from flavour. When I asked LNCP about it no answer was given, I got a reply but very specifically no answer.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Think0028 on August 15, 2011, 08:51:55 pm
Toaster: Depends on how many people are left. If there's a lot of people, I'd probably lean to killing the scummy guy. If there's a few people, I'd lean to inspecting the towny guy. Protect I'd save for if the 75% scummy guy (who I presume is my top suspect) was lynched, which I'd then use on the towny guy, and block I'd use on the scummy guy if there's a few people and I'm slightly more suspicious of the scummy guy than secure in the towny guy.

Simple: Investigative role, because I think it's more likely I'll pick scum than scum'll decide to kill me. I have a pretty good track record of not being targeted by the night kill (in my very limited experience).

McArathos: I'd say Godfather would be my personal favorite, I'm pretty bad at picking out power roles so Roleblocker would be pretty meh for me.

Dariush: Does the fact that this is a semi-bastard mod affect your opinion at all?

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 01:05:33 am
What if you had only murky reads on people? Would you still block somebody?
If I had nothing substantial to go on for an intelligible use for my role, then I would not use it. Otherwise, it is just as well that I randomly select an individual, block him/her, and hope for the best.

Fair enough.

Unvote.

IronyOwl: Hello! Firstly, this has been bugging me because I don't know and everybody else seems to, where is your avatar from? Also, let's say you were a third party role with a wincon that revolved around having a witch night killed rather than lynched, how would you go about achieving this.

That is a very specific question.

This was such an understatement I laughed.

That is indeed a very specific question. I'd like to see it answered.

I think I'm a miller. It doesn't specifically say in my role PM, but the flavour text does seem to imply it, and the theme of the game seems to be extracting things from flavour. When I asked LNCP about it no answer was given, I got a reply but very specifically no answer.

So do you mix potions in cauldrons with newt eyes, but they don't do anything? Do you run around with a broomstick between your legs, flapping your arms trying to fly? Does your trochaic tetrameter end up more like iambic whatevermeter?

This claim of yours could be more informative.

IronyOwl, do you expect that this game's semi-bastard nature will affect your ability to gather suspicions??
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 01:10:42 am
So do you mix potions in cauldrons with newt eyes, but they don't do anything? Do you run around with a broomstick between your legs, flapping your arms trying to fly? Does your trochaic tetrameter end up more like iambic whatevermeter?
Well I live further out from the village than most, and invest in the purchase of many books. I also enjoy a spot of carpentry, and before these gentlemen turned up on horses there was gossip going around about me. Walking around town I would catch whispers of people claiming I carved 'totems' and that the books in my house contained dark magic.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 01:12:02 am
Actually... unvote for now.

Show of hands.  Who is female in the flavortext?

*raises hand*
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 01:12:48 am
Oh, and who collects books?

*also raises hand*

(I don't have any other signs, though.  I'm trying to find out how significant certain minor details are)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 01:13:39 am
I have a name that can be either male or female, and yea, book fan here.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 01:27:36 am
Also, while we are on the topic of minor details that may mean nothing, I purchase most of my food from merchants but living off a simple diet. Anybody have anything relevant?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 01:43:48 am
Well I live further out from the village than most, and invest in the purchase of many books. I also enjoy a spot of carpentry, and before these gentlemen turned up on horses there was gossip going around about me. Walking around town I would catch whispers of people claiming I carved 'totems' and that the books in my house contained dark magic.

I see.

Also, while we are on the topic of minor details that may mean nothing, I purchase most of my food from merchants but living off a simple diet. Anybody have anything relevant?

Not really. I'm a landlord's son who enjoys spending my father's money. Not for any productive purpose, of course.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 01:44:57 am
Hmm... I'll add that I also live on the outskirts.  I'm a cobbler's apprentice.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 01:49:00 am
Not really. I'm a landlord's son who enjoys spending my father's money. Not for any productive purpose, of course.

Yea, that sounds like you Jim.  :P
I'm a self made man, who is currently living off some wise investments I made in coffee beans.
LNCP: Why is this not a role playing mafia? It would have been perfect for this game!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 16, 2011, 02:11:23 am
I'm a merchant, resting at the inn.  I could be the merchant you purchase your supplies from, Max.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 02:13:04 am
Anything else, Urist? Any details could be important.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 16, 2011, 06:31:54 am
Votecount

Think0028  - 1 -  Urist_McArathos,
BDthemag  - 0 - 
Vector  - 0 - 
Toaster  - 1 -  Flandre,
Dariush  - 1 -  Think0028,
Pandarsenic  - 1 -  Ottofar,
TolyK  - 1 -  Simple,
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 0 - 
Ottofar  - 0 - 
Jim Groovester  - 1 -  IronyOwl,
Max White  - 1 -  Dariush,
-
Not Voting  - 0 -  BDthemag, Pandarsenic, TolyK, Max White, Toaster, Jim Groovester, Vector,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end Wednesday, 8PM GMT.

You need 5 players to Extend and 8 players to Shorten.

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 16, 2011, 06:56:44 am
Such an impressive shiny head, and a strong masculine nostril!
So you would lie to the town to cover your own ass? Don't you think if you were inspected (And I mean it if you, of coarse you are inspected!) it would be better if you claimed early?
Why are you projecting scum fear of inspection on someone else ?


Yea, that sounds like you Jim.  :P
I'm a self made man, who is currently living off some wise investments I made in coffee beans.
LNCP: Why is this not a role playing mafia? It would have been perfect for this game!
Coffee beans as in trade or as in "i got plantation somewhere" ?


I'm a merchant, resting at the inn.  I could be the merchant you purchase your supplies from, Max.
What's the inn name ?

FlandreWhat role you would not want to see in this setup ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:00:43 am
Why are you projecting scum fear of inspection on someone else ?
Digging for info. I wanted to know more about why Jim wouldn't claim as miller, so that I could make a more informed choice for myself. I was thinking strongly about claiming, as it seems to be a popular choice for kooks in paranormal, but still better to double check.

Coffee beans as in trade or as in "i got plantation somewhere" ?
I'm not sure, just that I made my money from investment, and that could be either. Based on the fact that I get to live out my days reading books, I would guess I own a plantation, but that is speculation.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:01:52 am
Also, before I forget, what of the three role types town have to lynch worries you most, Simple?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 16, 2011, 07:12:38 am
Also, before I forget, what of the three role types town have to lynch worries you most, Simple?
Have to ? Well i guess it would be witch and the unknown second threat (that could as well not exist?). As for what powers : some kind of multi-kill, cult-like ability and maybe a time-based win condition role ?

Also what do you think are these magical entities mentioned in the OP ? If they are not village and witch oriented and are not serial killers, and they need to be eliminated (this excludes survivors/jesters i guess) i can't think of anything that fits this description.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:18:46 am
Hmm, ok. So I as told there were four types of roles to look out for, and you didn't pick up on that. Interesting. I would be worried if you hadn't then named some of the entities.

As for magical entities, things like lynchers (Requires a certain player to be lynched to win), assassins (Requires a certain player to be NKed), observers (Need to survive for a certain number of days or need the game to go for a certain number of days) and maybe a cult might be involved. I'm not sure what else.

Any flavour text about yourself you want to share? A love of books? Your lodging?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Ottofar on August 16, 2011, 07:35:13 am
I might be a miller also, due to flavorstuff.
Yeah.
Actually LNCP, are millers informed of their millerhood?

Of my flavor, I'm a farmer, growing mostly wheat and rye. I sell it. Also, I'm trying to find a good brewing mixture, and am good friends with the apothecary.

Because my farm is located further away from the town, the plague affecting the other fields hasnae affected me.

I was gonna bring my crops to the market tomorrow. But yeah.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:40:37 am
Two millers?
Something inside me really wants this to be a tribute to the salem witch trials, and every townie is a miller.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 16, 2011, 07:44:40 am
Hmm, ok. So I as told there were four types of roles to look out for, and you didn't pick up on that. Interesting. I would be worried if you hadn't then named some of the entities.

I'm not sure what you mean by four types of roles to look our for. We know of townie/witch/miller/lyncher, right ? Unless have access to some information i'm not aware of ? Or i missed something important ?

I'm innkeeper, and only unusual thing mentioned is "extortionists". Is there a role-type with similar name ?

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 16, 2011, 07:45:07 am
As for magical entities, things like lynchers (Requires a certain player to be lynched to win), assassins (Requires a certain player to be NKed), observers (Need to survive for a certain number of days or need the game to go for a certain number of days) and maybe a cult might be involved. I'm not sure what else.

Note that role types, even when mentioned in the wincon, do not need to be included. If not included, you will simply win as if they had been dealt with already.

Actually LNCP, are millers informed of their millerhood?

RTFM.

Miller Villager
   Abilities: Will show up as a Witch to any investigative roles. The player may or may not know about this.
   Wincon: Eliminate all Witches, Witch-aligned entities, magical entities and killers present from the game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:49:22 am
*Sigh* My double posting and badly trimmed quotes lead my to think I have come down with Panda syndrome, where as my ability to post fails when I'm tired. This will be my last before bed then.
I'm not sure what you mean by four types of roles to look our for. We know of townie/witch/miller/lyncher, right ? Unless have access to some information i'm not aware of ? Or i missed something important ?
???

Witch, witch aligned, magical and killers. How did you not know that?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Ottofar on August 16, 2011, 07:50:11 am
Oh derp. Sorry.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:51:58 am
SHIT!!!
SORRY!!!!!!!!!!!
I pressed modify instead of quote!!!
The plan was to trim out the quote bit and post again! SORRY! DON;T KILL MEEEE!!!!!!!!!!1
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 16, 2011, 08:35:48 am
Max:  An edit?  I believe this is yours:

Code: [Select]
  |
  |
  #
  #
 / \
|   |
|   |
 \_/

In any case, what do you hope to get out of flavorfishing?


Simple:  Do you agree that failure to know the townie wincon means that you're not a townie?


Think:  Interesting- you'd inspect someone you thought was town over someone you thought was scum?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 01:18:27 pm
In any case, what do you hope to get out of flavorfishing?

What do you think wouldn't be gotten out of flavorfishing?  I'm the one who started it, after all, and the point was to discover any commonalities in things that don't look role-sensitive.

The uninformed majority needs some information, and we might just as well try to get it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 16, 2011, 02:46:22 pm
Flandre:  I have the most trouble reading Jim, Vector, and Ottofar, though Otto I tend to read as scum rather than town.  I think Jim could pull it off the best through sheer force of personality.
Okay. What is it about Ottofar that constantly gives you these scum readings?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 16, 2011, 02:49:28 pm
Vector:
In any case, what do you hope to get out of flavorfishing?

What do you think wouldn't be gotten out of flavorfishing?  I'm the one who started it, after all, and the point was to discover any commonalities in things that don't look role-sensitive.

The uninformed majority needs some information, and we might just as well try to get it.

Hard to say, given that we don't know the full implications of flavor.  I still want to hear his answer on the subject.


I'm here as a merchant, with no references to books.  Also, I'm male.


Flandre:  He is extremely succinct, tends to lurk, and almost never explains his accusations/votes, regardless of his alignment.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 16, 2011, 02:50:23 pm
*Sigh* My double posting and badly trimmed quotes lead my to think I have come down with Panda syndrome, where as my ability to post fails when I'm tired. This will be my last before bed then.
I'm not sure what you mean by four types of roles to look our for. We know of townie/witch/miller/lyncher, right ? Unless have access to some information i'm not aware of ? Or i missed something important ?
???

Witch, witch aligned, magical and killers. How did you not know that?
What the hell are you talking about ? I understand role types as jester,lyncher, godfather,roleblocker etc. what you listed are alignments as far i know. And aside from that i read your question as "which three role types..".

Simple:  Do you agree that failure to know the townie wincon means that you're not a townie?
If it wasn't listed in the OP then i could agree. Also i believe that asking "are you scum?" isn't very efficient way to scumhunt but that's just my opinion.

Also a general question : does anybody else pm doubts the witches existence ? I find it bit disturbing.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 02:55:37 pm
If there were no witches, or at least nobody we had to lynch, we would have filled our wincons, packed our bags, and be in post game as soon as d1 kicked off.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 16, 2011, 02:57:20 pm
If there were no witches, or at least nobody we had to lynch, we would have filled our wincons, packed our bags, and be in post game as soon as d1 kicked off.
Yeah but it's bastard game for some reason or another :P Bluh, not that we could do anything about that at this stage anyway.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 02:59:14 pm
Well there was no kill night 0, unless the scum weren't given/don't have at all a kill.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 16, 2011, 04:23:13 pm
Thank you, Toaster. Unvote.

For those that are interested, I am the eldest son in my family. My father is a lumberjack who spends most of his time in a tavern whenever he is not working, while my mother and myself worked as farmhands just to scrape by. Maybe not so helpful, but there it is.

Max: What significance do you think the absence of a N0 night-kill has on the game, other than the possibility that witches do not exist?

FlandreWhat role you would not want to see in this setup ?

Simple: I do not find the presence of any common role particularly worrisome, but since this is a bastard game, I would be wise to brace for any unpleasant role-related surprises. An exception to this might be the Vigilante in the hands of a dumb townie, for obvious reasons. Is there a role you would not like to see, Simple?



Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 04:29:12 pm
Allowing a night kill before anybody has had a chance to post is a bit of a bitch slap to who ever signed up then get killed, so it seems reasonable that the scum didn't have a kill.

Having said that, there are different sorts of scum, we could be dealing with a cult, that recruits a player each night instead of killing one, or an arsonist mafia, that works by 'priming' a target each night, then igniting them all at once, leading to mass death. Both tend to be harder to spot than a normal mafia because they don't limit the number of players in a game.

Or, if somebody had a protect or block or something, we could have gotten very lucky.

And yes, that information I believe will be useful, thank you.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 04:44:56 pm
Hard to say, given that we don't know the full implications of flavor.  I still want to hear his answer on the subject.
Sorry, didn't notice this before.
Umm, can I tell you after we get some more info? I don't want people to know what I'm looking for, lest they try to give me what I want to hear, or avoid what I don't.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 16, 2011, 04:45:43 pm
Allowing a night kill before anybody has had a chance to post is a bit of a bitch slap to who ever signed up then get killed, so it seems reasonable that the scum didn't have a kill.
Do you think something else might have happened overnight to justify the existence of N0? If so, what do you think it was?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 04:48:26 pm
Maybe...
Having said that, there are different sorts of scum, we could be dealing with a cult, that recruits a player each night instead of killing one, or an arsonist mafia, that works by 'priming' a target each night, then igniting them all at once, leading to mass death. Both tend to be harder to spot than a normal mafia because they don't limit the number of players in a game.

Or, if somebody had a protect or block or something, we could have gotten very lucky.

Beyond that, I don't have a good guess as to anything else.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 04:58:37 pm
Max White:

IronyOwl: Hello! Firstly, this has been bugging me because I don't know and everybody else seems to, where is your avatar from? Also, let's say you were a third party role with a wincon that revolved around having a witch night killed rather than lynched, how would you go about achieving this.

That is a very specific question.

This was such an understatement I laughed.

That is indeed a very specific question. I'd like to see it answered.

Why'd you ask this question?

Let's extend because no one looks like they have any idea on who to lynch.

Think0028, what do you make of all the flavor information that's been coming out? Useful? Not useful? What's your strongest lead so far?

Tolyk, I noticed you've been pretty quiet. In fact, you haven't made a single post. Maybe you're in a position where you know more than the rest of us and are staying away from all the theorizing because you're worried you'd give yourself up somehow?

Bdthemag, same question as Tolyk, even to how you haven't posted yet.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 05:03:56 pm
Oh, camouflage. I wasn't sure if I was going to claim, and I mostly have a motive for asking questions, as such an oddly specific question about a third party with an unusual wincon would draw all attention away from the miller question.

Also, day 1 is always a slow day as far as getting the RVS out of the way, but are where is everybody? Extend I guess.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 16, 2011, 05:05:16 pm
I feel silly for making you reiterate your own posts, Max. I need to read instead of skim more often... My apologies. Unvote.

Bdthemag: If someone was lurking in such a way as to appear irrefutably scummy, would you vote for that person, or withhold judgement to avoid a comment directed at your own notorious lurking habits?

Also, Extend.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 16, 2011, 05:06:29 pm
FlandreWhat role you would not want to see in this setup ?

Simple: I do not find the presence of any common role particularly worrisome, but since this is a bastard game, I would be wise to brace for any unpleasant role-related surprises. An exception to this might be the Vigilante in the hands of a dumb townie, for obvious reasons. Is there a role you would not like to see, Simple?
Yep. I would be horribly annoyed if we would lost to jester. Mislynch is bad and irritating but directly losing due to it would be just depressing. That's just more of my mindset than something that worries me because it's dangerous to town however. Especially since i find jester hard to fit in the game theme ( not that means anything )

I'm for the extend too.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 06:58:05 pm
Jim: Do you think you are a mason? Protip, now is a very good time to be honest.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:01:13 pm
Not mason, what am I thinking, I mean miller.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 07:22:22 pm
No.

Why would I be? I don't smell bad or my farts smell worse than everybody else's like the rest of you are worrying about. As far as I can tell I'm a usual enough person.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 07:38:46 pm
Alright then, unvote.
So do you mix potions in cauldrons with newt eyes, but they don't do anything? Do you run around with a broomstick between your legs, flapping your arms trying to fly? Does your trochaic tetrameter end up more like iambic whatevermeter?

Thought you were trying to gauge what sort of pm a miller would get.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: IronyOwl on August 16, 2011, 08:22:14 pm
IronyOwl, do you expect that this game's semi-bastard nature will affect your ability to gather suspicions??
Not really. I read semi-bastard as "unusual," so I don't think there'll be much that interferes with normal scumhunting or reasoning. The only thing I'd be wary of is the possibility that some people wouldn't know they're actually part of a cult or whatever, since obviously there'd be no way to figure out they're scum until they themselves find out about it.


Incidentally, I'm also a merchant. I don't know if it means anything, but I notice most of us are implied to be reasonably well-off.


Flandre, if you were a cop, what criteria would you use to inspect people? What about if you were a JOAT (one-shot inspect, kill, roleblock, protect), what criteria would you use for when to use each ability and on who?

Bd, how important or useful do you think flavor will be in this game?

Pandar, you are here, aren't you? What do you think the size and semi-bastardry of this game will do to its general setup?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 16, 2011, 09:03:56 pm
I'm in favor of an extension.

Simple:
Simple:  Do you agree that failure to know the townie wincon means that you're not a townie?
If it wasn't listed in the OP then i could agree. Also i believe that asking "are you scum?" isn't very efficient way to scumhunt but that's just my opinion.

That was mostly a reaction test, and you handled it well enough.  Unvote Simple.


Vector:  Can you think of a situation where you would you lynch someone over flavor?


Max:  Why are you more interested in playing with flavor and tossing theories than finding scum? 

On waiting:  Fine, but I don't trust you.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 16, 2011, 09:33:51 pm
IronyOwl: If I were a cop, I would look especially to those from whom I gather a mildly scummy reading. It seems most economical to break any uncertainty with those which I am unsure of than to confirm a strong case and waste my time for little profit.

If I was a JOAT, my strategy (given that I was a townie and I understand this role) might be as follows:
-My inspect would be used on someone who satisfies the above criterion.
-My kill would be directed at the person I have inspected and confirmed to be negatively aligned, unless his situation changes and he was lynched on his own. Otherwise, I would save it for when I was absolutely sure someone was scum and the rest of the town refused to buy it. I would also be careful not to openly vote for him/her to prevent the scum from connecting my vote to the kill, mistaken me for a Vigilante, and do away with me that night.
-I would probably avoid roleblocking as a townie, due to my preference in voting for someone who I found was scummy over blocking whatever role he may have. Blocking the role of someone I was unsure about is to be further avoided. (This is the brief version of an answer I provided just a little while ago.)
-I would simply protect whoever I deem to be both dangerous to the scum, and whose death would yield the least clues for scum-hunting the following morning. In essence, I would have to think like one of them. Being a doctor is not an exact science, though, so there is little I could offer with general strategies.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 16, 2011, 10:32:07 pm
Max:  Why are you more interested in playing with flavor and tossing theories than finding scum? 

On waiting:  Fine, but I don't trust you.

read the flavour for detective work (highly recommended!)

I am finding scum, hopefully. I mean I don't know about you but I'm loving the idea that a big part of the game will be trawling over flavour text for clues. Seems like fun to me.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 10:52:01 pm
Vector:  Can you think of a situation where you would you lynch someone over flavor?

Without other clues, like the ones that come from scumhunting?  I probably wouldn't.  Bastard games, however, usually require that you solve a puzzle in order to help figure out what's going on, and how to hunt.  As such, working out mechanics are necessary.


Extend.


On that note...

Vector examines her surroundings.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Think0028 on August 16, 2011, 10:53:39 pm
Extend. I'm a baker. I bake bread, people buy it. I lead a pretty uninteresting life.

Toaster: Nearing the end of the game, yes, I'd use my inspect on someone I thought was town over someone I thought was scum. I find it's far more likely to me to be fooled by one of the scum acting authoritative, and I'd rather be certain about someone I'm unlikely to lynch going into the endgame.

Jim: So far I mostly think LNCP's good at writing lots of details and not much else. Aside from the two may-or-may-not-be millers, the thing I'm thinking might be a lead is Simple's mention of 'extortionists'. My biggest non-flavor 'lead' to date is that Max seems nervous, but Max always seems nervous.

Simple: Any chance you could elucidate us with some more information as to the extortionists?

Max White: You've been talking a lot about 'maybe there are no witches', questions about third parties, and posts like this:
Umm, can I tell you after we get some more info? I don't want people to know what I'm looking for, lest they try to give me what I want to hear, or avoid what I don't.
You have something awfully specific in mind that you're fishing for. Why focusing so hard on that?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 16, 2011, 10:56:14 pm
Holy BALLS you all were busy while I was at work!!!

Um, no more info Max, sadly.  No, not even the name of the inn.  I won't copy my entire PM (duh), but that's all there is.  I'm a merchant, resting at the inn.  Oh, and I like to drink, apparently.  That's everything.  There's a ton for me to read through, so Unvote for now; I'm satisfied with Think's answer, and feel there's a LOT of juicier stuff to dig through tonight.

PPE: Seriously?  More words n' shit?  Thanks a lot, Think and Vector.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 11:14:28 pm
Vector examines her surroundings.

There are exits NORTH, SOUTH, and DENNIS.

What makes you something like this is going to work at all?

MOD: Can you make certain that Bdthemag, Tolyk, and Pandarsenic, and possibly any others I might have missed who haven't posted since game start, are actually playing?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 16, 2011, 11:16:06 pm
Vector examines her surroundings.

There are exits NORTH, SOUTH, and DENNIS.

What makes you something like this is going to work at all?

Yeah, you're far more likely to be stuck wondering Why, oh Why you can't Get Ye Flask!

Because Wuba's not going to tell you, and there's no precious graphics to help you either.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 11:17:15 pm
What makes you something like this is going to work at all?

KWN:DE and IMBML(BM(M)), which both had similar things as a vital mechanic.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 11:32:28 pm
Yeah, you're far more likely to be stuck wondering Why, oh Why you can't Get Ye Flask!

Because Wuba's not going to tell you, and there's no precious graphics to help you either.

I hope you have more to contribute than to respond to my joke.

What makes you something like this is going to work at all?

KWN:DE and IMBML(BM(M)), which both had similar things as a vital mechanic.

Weren't those crazy ridiculous bastard games, though?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 16, 2011, 11:37:01 pm
Not... really.

KWN:DE had a simple mechanic that was a bit too obscure, and as far as I know the other one just ended when I lynched Pandar.  It was pretty straightforward, as well.  Oh, and furthermore, I heard something about this game being its spiritual successor, so... it only makes sense to try.

Is there some reason why you're trying to keep me from testing out the flavor?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 16, 2011, 11:43:55 pm
Is there some reason you think I am trying to stop you?

I don't think it's going to work, but I'm only asking questions.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 17, 2011, 12:08:03 am
I hope you have more to contribute than to respond to my joke.

Oh, let me have my fun as I sort through four pages of back-arguments.  I've got a lot of catching up to do, and it's late.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 17, 2011, 12:28:14 am
Is there some reason you think I am trying to stop you?

I don't think it's going to work, but I'm only asking questions.

I'm just a bit confused by the need to question a technique it'll take a couple of seconds to verify, in a game where the mod expressly suggested it might be a good idea.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 17, 2011, 12:38:16 am
Gah...that wasn't as action-packed as I expected it to be.  Seems none of us know who to lynch yet.

I'm really curious about flavor here; I think it'll play a role (how strong I don't know) in our actions, but it doesn't seem like there's much to go on just yet.  "Burn him he bakes bread!"  "No, burn him!  He likes to read!"  "Burn him also, he has two pairs of shoes!"

Hmmm....

Vector, question here:
Vector:  Can you think of a situation where you would you lynch someone over flavor?

Without other clues, like the ones that come from scumhunting?  I probably wouldn't.  Bastard games, however, usually require that you solve a puzzle in order to help figure out what's going on, and how to hunt.  As such, working out mechanics are necessary.

Given that you seem to be curious about the role and importance of flavor in this game, I find it odd you wouldn't lynch over it.  I could understand it in most games, but don't you think, given the OP, that the flavor bits might need to carry more weight?  If not, why not?

Max

The game references "witch-aligned entities" as well as witches.  What kinds of roles do you think would be "witch-aligned"?  Do you think they'd be a cult-like faction, or...well, I don't know enough to toss out other possibilities.  Basically, what the hell else do you think we need to worry about besides the scum themselves?

Flandre Do you think we'll suffer any consequences for not lynching?  I'm just wondering how stern those guards will be if we don't have someone ready for that noose, and a mislynch is generally a setback for town.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Vector on August 17, 2011, 12:44:26 am
Lynching without other evidence, unless this is a game where the scum don't know they're scum... no.  I consider myself a better player than that, and literary analysis (which is what we'd be doing) is always up to interpretation.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 17, 2011, 01:33:48 am
Lynching without other evidence, unless this is a game where the scum don't know they're scum... no.  I consider myself a better player than that, and literary analysis (which is what we'd be doing) is always up to interpretation.

Fair enough; I doubt LNCP's flavor would be blatant and obvious as "Player X is seen flying past the moon on a broom, cackling with a black cat".  So, it would all be debating whether or not that hint REALLY meant X, or Y...yeah, I see what you mean.  Maybe as the bit of evidence that pushes a suspicion over the top, but too risky on its own.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: IronyOwl on August 17, 2011, 03:34:37 am
If I was a JOAT, my strategy (given that I was a townie and I understand this role) might be as follows:
-My inspect would be used on someone who satisfies the above criterion.
-My kill would be directed at the person I have inspected and confirmed to be negatively aligned, unless his situation changes and he was lynched on his own. Otherwise, I would save it for when I was absolutely sure someone was scum and the rest of the town refused to buy it. I would also be careful not to openly vote for him/her to prevent the scum from connecting my vote to the kill, mistaken me for a Vigilante, and do away with me that night.
-I would probably avoid roleblocking as a townie, due to my preference in voting for someone who I found was scummy over blocking whatever role he may have. Blocking the role of someone I was unsure about is to be further avoided. (This is the brief version of an answer I provided just a little while ago.)
-I would simply protect whoever I deem to be both dangerous to the scum, and whose death would yield the least clues for scum-hunting the following morning. In essence, I would have to think like one of them. Being a doctor is not an exact science, though, so there is little I could offer with general strategies.
How would you decide which of these to use on a given night, though?



Flandre Do you think we'll suffer any consequences for not lynching?  I'm just wondering how stern those guards will be if we don't have someone ready for that noose, and a mislynch is generally a setback for town.
I hadn't really considered nolynching anyway, but this is an interesting theory.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 17, 2011, 03:36:40 am
You have something awfully specific in mind that you're fishing for. Why focusing so hard on that?
Yes, I do, and now that Urist has responded I think this will answer Toasters question as well.
My role pm was some what descriptive, telling me where I live and some of my hobbies, and what I did for a living. I would expect every bodies to follow suit, however if not everybody is human, then not every bodies PM will be about buying coffee and brewing beer, some peoples will be about their past life as a magical entity of some sort, witch or otherwise. If we're claiming information about our role PM, the scum will need to have lied to look like town.

If so, I expect them to be slightly less informative about their information than the rest of us (Before this post, anyway), because there not telling anything important, just a few small lies to cover it. All we know of Urist is that he stays at the inn, is a merchant, and enjoys beer.

I'm a merchant, resting at the inn.  I could be the merchant you purchase your supplies from, Max.
I also find it in interesting that he made an effort to attach he's back story to mine. This could be an attempt to add validity by building on an already existing role flavour. If there was going to be story consistency, I would expect it to be with the name of the inn, something he can not provide.

Also, if he is staying at the inn, even if he is being honest, it means he is not a local.

This isn't enough to go to lynch over, clearly, but it is eye catching. I was specifically looking for a lack of given information, to shorten things.

Max

The game references "witch-aligned entities" as well as witches.  What kinds of roles do you think would be "witch-aligned"?  Do you think they'd be a cult-like faction, or...well, I don't know enough to toss out other possibilities.  Basically, what the hell else do you think we need to worry about besides the scum themselves?
Well firstly there could be a brother style role, that is a role that is aligned to the mafia, and counts towards their numbers, but does not have scum chat, and doesn't know who the mafia players are, and they do not know him. He must just try to mislynch and hope he isn't NKed. Apart from that, I can't think of any others, apart from maybe brothers with night actions like kills or inspects.

I hope there isn't a cult, I don't like them very much. While your average scum reduces the town count by one each night they make a kill, a cult will reduce town count by one, and increase their own count by one, meaning a two person swing per convert, while keeping the same number of players, so not increasing the chance of a lynch. Not a nice thing to be against, however, the lack of a night kill in n0 might point that way. The best way to deal with them is for any town vig to go trigger happy and kill each night to be sure, I would guess.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 17, 2011, 07:56:32 am
With a great heave and sigh, BDthemag collapses onto the ground, foaming at the mouth and convulsing. Others nearby come to try and save him, but to no avail; he died as soon as he touched the ground.

The Inquisitor comes down to look at the body, but seems disappointed. It isn't what he was looking for.

"This man," he begins, "has died from overwork. Do not lament this humble miller's passing, for it is a good death indeed to perish from love of one's virtue."

"Now, let us continue. We have but a few hours left until the sun sets." He rises, and walks back to his men.



Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 1 -  Think0028,
Pandarsenic  - 1 -  Ottofar,
TolyK  - 1 -  Simple,
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 1 -  IronyOwl,
Simple  - 0 - 
Ottofar  - 0 - 
Jim Groovester  - 0 - 
Max White  - 3 -  Dariush, Toaster, Urist_McArathos,
-
Not Voting  - 7 -  Pandarsenic, TolyK, Jim Groovester, Vector, Max White, Flandre,
No Lynch  - 0 - 
-
Extend  - 6 -  Jim Groovester, Flandre, Simple, Toaster, Vector, Think0028
Shorten  - 0 - 



Ralph "BDthemag" Cooke has died (Anti-Lurk System).

He was a Miller.



The Day has been extended to Thursday, 8PM GMT.

You need 5 players to Extend and 8 players to Shorten.




MOD: Can you make certain that Bdthemag, Tolyk, and Pandarsenic, and possibly any others I might have missed who haven't posted since game start, are actually playing?

They are all playing. I have prodded TolyK and Pandarsenic.

Vector examines her surroundings.

I'm sorry, I don't think I'm familliar with "Vector examines her surroundings".
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 17, 2011, 08:03:37 am
I'm sorry, Bd, but...
*wipes tear from eye*
That was amusing! Also, two people think they are millers, one is confirmed to be a miller... Jim is sure he isn't, and I'm going to believe him.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Simple on August 17, 2011, 08:10:27 am
Weird we have that many merchant roles if the town is on "minor trade route" and my pm mentions only "occasional merchant". Maybe i shouldn't read too much into it but bit more information can't be bad.

Simple: Any chance you could elucidate us with some more information as to the extortionists?
In description of my life prior to this day was mentioned that i had no problem with any "funny business,riots or extortionists". It was a bit too precise to be accidental to me so i mentioned it. Sadly there's nothing more about that.

Max White: Why do you use flavor to link people ?

Dariush Would you rather want to be against standard mafia or cult ?

PPE: Urgh.Great.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 17, 2011, 08:14:54 am
When the mod advises to read the flavour for detective work, it would be foolish to ignore it.
Also, It's like being part of a murder mystery book, how could you not be getting in on the flavour? That is like going on a roller coaster and not screaming on the loops.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Urist_McArathos on August 17, 2011, 08:42:07 am
Weird we have that many merchant roles if the town is on "minor trade route" and my pm mentions only "occasional merchant". Maybe i shouldn't read too much into it but bit more information can't be bad.

Actually, I would definitely read something into it; my role PM didn't mention any other merchants, or a large caravan or the sort of thing that would require several merchants.  As far as I know, I'm the only merchant here, just resting after the journey.  It's entirely possible that people are lying about their flavor text.

Unvote.  Thank you for your prompt answer...now to figure out what to ask next.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Toaster on August 17, 2011, 08:46:08 am
Think:  I see.


Urist:
Um, no more info Max, sadly.  No, not even the name of the inn.  I won't copy my entire PM (duh), but that's all there is.  I'm a merchant, resting at the inn.  Oh, and I like to drink, apparently.  That's everything.  There's a ton for me to read through, so Unvote for now; I'm satisfied with Think's answer, and feel there's a LOT of juicier stuff to dig through tonight.

Do you have any suspects yet?  Did you realize your vote on Max was his fourth third?

PPE:  Question is still valid after unvote.


Flavor-based questions(Max/Vector):  Fair enough.

I don't like the wagon on Max, though.  Unvote Max.


Dariush:  Why are you being a lurky lurkerface?


Flandre:  ...you aren't actually voting Max any more.   Hmm.
Bdthemag: If someone was lurking in such a way as to appear irrefutably scummy, would you vote for that person, or withhold judgement to avoid a comment directed at your own notorious lurking habits?

At what point does lurking become criminal?


Mod:  Flandre isn't voting anyone.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 17, 2011, 08:51:24 am
Noted and fixed. Thanks.

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Dariush on August 17, 2011, 09:00:15 am
Dariush: Does the fact that this is a semi-bastard mod affect your opinion at all?
Semi-bastard? Maybe you meant 'semi-closed setup'? And in any case, no.

Dariush Would you rather want to be against standard mafia or cult ?
Definitely against standard mafia.

Now, I really don't like this 'miller' business. According to setup, scum are witches - how are cops going to confuse millers for witches? It think millers have some other role.

As to me, I'm a prosperous tavern owner, as were my father and grandfather before me. Last night I heard windows breaking and this morning I found a set of large and deep footprints on the ground. This may imply that there's a giant or a golem of some sort among us, but I doubt villagers would fail to notice it.

Urist, you're the only one whose flavour is tied to someone else's. Besides, it's very short and non-informative. Are you trying to give yourself credibility this way?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on August 17, 2011, 09:03:21 am
"Miller" (http://mafiascum.net/wiki/index.php?title=Miller) is a generic mafia term for inspect-scum Townies.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on August 17, 2011, 09:08:04 am
I know, but your flavor suggested that millers are literal millers. Dying from overwork? How does that relate to getting inspected as mafia at all?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on August 17, 2011, 09:15:01 am
Actually I phrased that incorrectly.

Considering that scum are witches, it would rather be expected that the traditional millers would be some females which are interested in books. Putting actual millers as miller role is quite illogical (considering you fit the rest of the game so neatly together).
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on August 17, 2011, 09:31:41 am
Actually I phrased that incorrectly.

Considering that scum are witches, it would rather be expected that the traditional millers would be some females which are interested in books. Putting actual millers as miller role is quite illogical (considering you fit the rest of the game so neatly together).

That's been handled, and isn't really something you need to concern yourself with.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 17, 2011, 12:21:50 pm
Toaster: I don't really at this time.  It still felt a bit too much like RVS when I questioned Max.  No, I didn't see how many votes he had, it was a random one.

Dariush: My role is not specifically tied to anyone's.  My statement to Max was a guess, while trying to help piece things together.  Hell, I could also guess  I'm staying at your tavern, but I don't have any proof of that either.  I was just wanting to help make sense of the flavor.

My pm was not very short, I just felt most of it was not pertinet to Max's questions.  For example, I also saw a man run through some woods, but that hardly seems noteworthy on its own.  I really don't see how my post could be taken as building credibity when it makes me look like a quiet stranger.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 17, 2011, 12:28:44 pm
Flandre Do you think we'll suffer any consequences for not lynching?  I'm just wondering how stern those guards will be if we don't have someone ready for that noose, and a mislynch is generally a setback for town.
I am open to the possibility. I don't think it would be too much trouble to steer clear of a no-lynch situation, and regardless of what might happen if we turn up empty-handed, it is better to be safe than to be sorry.

Bdthemag: If someone was lurking in such a way as to appear irrefutably scummy, would you vote for that person, or withhold judgement to avoid a comment directed at your own notorious lurking habits?

At what point does lurking become criminal?
Specifically, when one actively lurks and intentionally overlooks questions. I was trying to elicit a defensive response from Bd by asking what he would do if he encountered a player who operated like he himself did in the last BM.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Reverie on August 17, 2011, 12:48:33 pm
How would you decide which of these to use on a given night, though?
I would probably inspect near the end of D1, protect during N1, kill whoever seemed scummy, yet unlikely to be lynched that day (taking into account the results of the inspection, and the behavior of the inspected that morning) on D2, and roleblock never. Things might be switched around depending on the situation, but I believe this is a good place to start as any.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Jim Groovester on August 17, 2011, 01:44:44 pm
I'm sorry, Bd, but...
*wipes tear from eye*
That was amusing! Also, two people think they are millers, one is confirmed to be a miller... Jim is sure he isn't, and I'm going to believe him.

What are you getting at?

No matter what I can think of I can't escape how dumb it is.

Surprise me with your intelligent reasons.

MOD: Can you make certain that Bdthemag, Tolyk, and Pandarsenic, and possibly any others I might have missed who haven't posted since game start, are actually playing?

They are all playing. I have prodded TolyK and Pandarsenic.

Then where are they?

Let's get a TolyK in here and see what he has to say.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: IronyOwl on August 17, 2011, 02:32:27 pm
How would you decide which of these to use on a given night, though?
I would probably inspect near the end of D1, protect during N1, kill whoever seemed scummy, yet unlikely to be lynched that day (taking into account the results of the inspection, and the behavior of the inspected that morning) on D2, and roleblock never. Things might be switched around depending on the situation, but I believe this is a good place to start as any.
JOAT one-shots are usually night actions. Assuming just one action per night, what would your order/criteria be? What might mix that up?


Weird we have that many merchant roles if the town is on "minor trade route" and my pm mentions only "occasional merchant". Maybe i shouldn't read too much into it but bit more information can't be bad.

Actually, I would definitely read something into it; my role PM didn't mention any other merchants, or a large caravan or the sort of thing that would require several merchants.  As far as I know, I'm the only merchant here, just resting after the journey.  It's entirely possible that people are lying about their flavor text.
As far as I know, nobody's PM explicitly mentioned anyone else. The number might be significant, though it could just be an excuse for not everyone to be from around these parts.

Unvote.  Thank you for your prompt answer...now to figure out what to ask next.
Maybe something of or about the two other merchants you suspect?


What's the inn name ?
What is the inn name, Simple?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 17, 2011, 02:41:28 pm
Considering that scum are witches, it would rather be expected that the traditional millers would be some females which are interested in books. Putting actual millers as miller role is quite illogical (considering you fit the rest of the game so neatly together).

Given that I am the only person who fits that in the game, no, I don't think I've been made evil just because I'm one of two girls and happen to like books.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Max White on August 17, 2011, 03:40:27 pm
What are you getting at?

No matter what I can think of I can't escape how dumb it is.

Surprise me with your intelligent reasons.
If all townies are millers*
And Jim is not a miller
Then Jim is not a townie

Seemless logic even a trained monkey could get. The problem is the * in there, and as such your free from being a real suspect unless people keep flipping miller.

Given that I am the only person who fits that in the game, no, I don't think I've been made evil just because I'm one of two girls and happen to like books.
One of two girls? Who is the other?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 17, 2011, 03:43:52 pm
How would you decide which of these to use on a given night, though?
I would probably inspect near the end of D1, protect during N1, kill whoever seemed scummy, yet unlikely to be lynched that day (taking into account the results of the inspection, and the behavior of the inspected that morning) on D2, and roleblock never. Things might be switched around depending on the situation, but I believe this is a good place to start as any.
JOAT one-shots are usually night actions. Assuming just one action per night, what would your order/criteria be? What might mix that up?
Oops. You even mentioned in the question that they were only night actions. How did I miss that?
In that case, I would protect, inspect, and kill, in that order. I may kill sooner if I feel an early end-game approaching, but with a setup like this, where there are so many of us, it does not seem likely. N1 would ordinarily be empty for the express purpose of buying me enough time to determine a good inspect target, but I would rather use the protect action than to allow N1 to swing idly by. Kill makes the most sense after an inspection.

One of two girls? Who is the other?
*raises hand*
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 03:46:11 pm
*Palm to face*
How did I manage to forget that? Sorry Flandre, it is a quarter to seven in the morning here.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 17, 2011, 03:47:46 pm
What are you getting at?

No matter what I can think of I can't escape how dumb it is.

Surprise me with your intelligent reasons.
If all townies are millers*
And Jim is not a miller
Then Jim is not a townie

Seemless logic even a trained monkey could get. The problem is the * in there, and as such your free from being a real suspect unless people keep flipping miller.

Seemless (sic) logic?

. . .

Right.

You've turned the rule into the exception. What makes you think all townies are going to be millers? And why do you have it out for me instead of the other ten people who haven't claimed miller?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 03:51:22 pm
Like I said, your question about what made me think I am a miller made me think you might have been trying to gauge what a miller is to judge against your own PM, and if your flavour makes you think you could be a miller if it was more clear, maybe you are something clearly worse.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Simple on August 17, 2011, 03:56:09 pm
When the mod advises to read the flavour for detective work, it would be foolish to ignore it.
Also, It's like being part of a murder mystery book, how could you not be getting in on the flavour? That is like going on a roller coaster and not screaming on the loops.
So basically you're doing that because you like it more than scum hunting ?

My pm was not very short, I just felt most of it was not pertinet to Max's questions.  For example, I also saw a man run through some woods, but that hardly seems noteworthy on its own.  I really don't see how my post could be taken as building credibity when it makes me look like a quiet stranger.
Well i don't see why you should be worried about revealing flavor text, even if it makes you "suspicious" it's only flavor text after all.

What's the inn name ?
What is the inn name, Simple?
Hmm ? I don't get why you fos'd me but anyway it looks like nobody pm mentioned my inn name so : name's Flaming Hen.

Max White:Sooo... You just produced a complete and unbelievable theory out of thin air and based your suspicions on it ? Besides that i'm also pretty sure i'm not a miller.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 17, 2011, 03:58:33 pm
Like I said, your question about what made me think I am a miller made me think you might have been trying to gauge what a miller is to judge against your own PM, and if your flavour makes you think you could be a miller if it was more clear, maybe you are something clearly worse.

I asked you to clarify because you were vague about it.

I also don't really see the logic in this. To clarify, you think that I 1) Fished for miller flavor, 2) To compare against my own flavor, 3) So I can find out if I'm scum or not.

Am I getting this right?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 17, 2011, 04:00:51 pm
Considering that scum are witches, it would rather be expected that the traditional millers would be some females which are interested in books. Putting actual millers as miller role is quite illogical (considering you fit the rest of the game so neatly together).
Dariush: Were you trying to connect real-world, or in-game genders to roles?

To clear things up, I am a girl playing as a male character.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 17, 2011, 04:02:57 pm
My pm was not very short, I just felt most of it was not pertinet to Max's questions.  For example, I also saw a man run through some woods, but that hardly seems noteworthy on its own.  I really don't see how my post could be taken as building credibity when it makes me look like a quiet stranger.
Well i don't see why you should be worried about revealing flavor text, even if it makes you "suspicious" it's only flavor text after all.
Much of what we are discussing involves hidden details that are relevant. It is not only flavor text, in other words.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 04:13:47 pm
Max White:Sooo... You just produced a complete and unbelievable theory out of thin air and based your suspicions on it ? Besides that i'm also pretty sure i'm not a miller.
Yes, I did. Well I don't think it is entirely impossible, but it is some pretty big speculation, thus blue instead of red.
Is there something wrong with somebody speculating in a closed game type, when there is a way to test out such a speculation?

I asked you to clarify because you were vague about it.

I also don't really see the logic in this. To clarify, you think that I 1) Fished for miller flavor, 2) To compare against my own flavor, 3) So I can find out if I'm scum or not.

Am I getting this right?
Yea, maybe. If my PM isn't telling me explicitly I am a miller, would a witch aligned know for sure? I mean the scum chat would be the obvious thing, but what about somebody who is scum without the chat?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Simple on August 17, 2011, 04:24:10 pm
-snip-
Much of what we are discussing involves hidden details that are relevant. It is not only flavor text, in other words.
What i meant was that if you're townie revealing flavor shouldn't be a big problem unless you have some really game-changing information to share that could be completely false.
And if the flavor gives us information it's even more important to share it with town.
Even if it incriminates you in some way it's not enough ( at least for me ) to make you next for lynching.

Hell have it :

Spoiler: Intro PM Summary : (click to show/hide)

Max White:Sooo... You just produced a complete and unbelievable theory out of thin air and based your suspicions on it ? Besides that i'm also pretty sure i'm not a miller.
Yes, I did. Well I don't think it is entirely impossible, but it is some pretty big speculation, thus blue instead of red.
Is there something wrong with somebody speculating in a closed game type, when there is a way to test out such a speculation?
And how would you test it ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 04:35:20 pm
Keep playing as normal, wait to see if we get a flood of millers or a mix of roles, easy.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 17, 2011, 04:37:00 pm
Yea, maybe. If my PM isn't telling me explicitly I am a miller, would a witch aligned know for sure? I mean the scum chat would be the obvious thing, but what about somebody who is scum without the chat?

Wouldn't the win conditions give it away? Unless you're suggesting that the scum team doesn't know they're a team or that they're scum, in which case, that's way too brutal for only a semi-bastard.

Which makes your reason for suspecting me completely absurd.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 04:38:11 pm
*Checks PM*
Oh yea, the wincon is clearly defined for us... Crap. Never mind.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 17, 2011, 06:27:48 pm
Welp.

Think0028, who do you suspect?
Vector, who do you suspect?
Toaster, who do you suspect?
Dariush, who do you suspect?
Pandarsenic, who do you suspect?
TolyK, who do you suspect?
UristMcArathos, who do you suspect?
IronyOwl, who do you suspect?
Flandre, who do you suspect?
Simple, who do you suspect?
Ottofar, who do you suspect?
Max White, who do you suspect?

The deadline's tomorrow again and nobody's any closer to finding a lynch. This has been one of the most active but least productive Day 1s I've seen in a while.

With nothing else to go off of I'm perfectly happy to lynch players who are apparently playing but have not posted, i.e., TolyK and/or Pandarsenic.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 06:31:43 pm
Well as I'm left thinking your innocent, I'm going with Urist. Having said that, Tol and Panda are active? I would hate to think that posting in scum chat counts as playing.
Panda: Are you out there?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 17, 2011, 09:53:53 pm
Straight to business, eh?

Well, I don't have any solid leads, but I am definitely suspicious of Tolyk and Pandar (their prolonged absence through RVS is of concern, but not in and of itself evidence of anything), and Simple, a bit.

There's not much hard evidence anywhere, though.

Well i don't see why you should be worried about revealing flavor text, even if it makes you "suspicious" it's only flavor text after all.

Why shouldn't I be worried?  As we've already discussed, the flavor text may be more important than we're giving credit.  What if my flavor text reveals I'm a power role to someone else?  What if that person I spotted running through the woods is an SK, or Scum?  If I reveal I know something that may damn them later, they can choose to hide it (or worse, use that knowledge against Town).

I think you're being a little irresponsible to just throw out all the (potentially) important info given to you where the scum can see it, and to expect others to be so reckless. 
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 17, 2011, 10:13:15 pm
Why shouldn't I be worried?  As we've already discussed, the flavor text may be more important than we're giving credit.  What if my flavor text reveals I'm a power role to someone else?  What if that person I spotted running through the woods is an SK, or Scum?  If I reveal I know something that may damn them later, they can choose to hide it (or worse, use that knowledge against Town).
Then why did you choose to reveal that you saw a man running through the forest?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 17, 2011, 10:17:37 pm
Because, as I said, I don't think it IS important, since all I saw was a glimpse of a man running somewhere.  I still have kept the majority of my PM to myself.  It was a hypothetical, more to the point.  I proposed a number of "what if" scenarios to demonstrate WHY I don't think we should handle our PMs flippantly.  Sure, mine may be quite boring, but what if someone knows that, for example, the Doctor loves his scotch, and another person is pressured into revealing they have lots of scotch in their cellar?  Saying "your PM isn't something to be secret about unless you're scum" seems like a flimsy argument in a game where the Mod has established flavor text may, in fact, be quite important. 

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Toaster on August 17, 2011, 10:18:32 pm
Extend.


Urist:  Fair enough on your vote.

Why Simple?  What would make you vote a lurker over someone active you're suspicious of?  Are you more suspicious of Pandar or TolyK?


Jim:  At this point, I have no real leads.  This is one of those D1s where I get muddled and lost.  I don't even suspect Dariush yet, and that's unusual for me!

Who do you suspect?


Flandre:  How do you define active lurking?


Max:  Do you find said revelation suspicious?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 17, 2011, 10:27:09 pm
Toaster

I'm not voting anyone at the moment, simply because I don't feel anything I have is solid enough to back a lynch, and we're clearly moving out of RVS.  I'm definitely suspicious of Pandar and Tolyk, but all I have on them is lurking.  It's annoying and suspicious, but fairly hollow (Bd lurked himself to death and was Town, for instance).  I wouldn't say at this point I'm MORE suspicious of Simple, I just wonder why he was trying to twist my words a bit, and why he seems so casual with information that we were told may be important.  Again, nothing solid there either, hence why I won't vote for him.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 17, 2011, 11:43:51 pm
I'm not attending to hunting until tomorrow morning, but I'm going to request that we keep from wasting our energy on Pandar until we verify whether or not he's actually playing in this.  He requested universal replacement a little bit back, and I haven't seen him post since.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 18, 2011, 12:08:54 am
Extend I guess.

Jim:  At this point, I have no real leads.  This is one of those D1s where I get muddled and lost.  I don't even suspect Dariush yet, and that's unusual for me!

Who do you suspect?

If TolyK and Pandarsenic were actually lurking lordnincompoop's automatic lurker system would've dealt with them. (I love seeing lurkers get modkilled!) They have been prodded. I take it to mean that they're capable of playing, but aren't for some reason.

Meanwhile Max White is suspecting people for tremendously speculative reasons. Apparently semi-bastard is enough to entertain any ludicrous notion.

All of these are very weak. I'm perfectly fine lynching complete unknowns if no better option presents itself. I'm trying to get that better option to present itself. When all everybody does is sit on their hands and look at each other nothing seems to come out.

I'm not attending to hunting until tomorrow morning, but I'm going to request that we keep from wasting our energy on Pandar until we verify whether or not he's actually playing in this.  He requested universal replacement a little bit back, and I haven't seen him post since.

He was prodded. I assume Bdthemag was also prodded, but Bdthemag got the modkill. Something's different with Pandarsenic. Maybe he responded to the PM while Bdthemag didn't. If he did he should play.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 18, 2011, 12:13:32 am
I believe BD's is a reference to a similar system employed in Web's BYOR.  I don't think it holds for everyone, necessarily.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 18, 2011, 12:24:10 am
Max:  Do you find said revelation suspicious?
I do a little. At first he insists that there is nothing more to he's role, but then when I point out a lack of detail he decides to inform us of the most interesting thing any bodies role has given yet, and then decides to keep quiet but insist he's role has all sorts of interesting things that he isn't telling us about.

If a player thinks it is best to keep flavour to themselves, well so be it, but Urist has been inconsistent with he's stance, and seemed to bend every time there was a little pressure on him.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 18, 2011, 12:56:56 am
Ok, firstly, anybody know how many hours the day has been going for? While Bd may have had a anti-lurk system built in, I'm wondering about the other two. Would it be possible for them to get this far without posting? If not, I'm more then fine with lynching either of them.

Apart from that, not a huge amount has revealed itself. Are we all a little scared of the unknown? I hope not! Get busy living or get busy dying! Extend, I guess.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 18, 2011, 01:00:22 am
  10. Please make an effort to post at least once daily.  If you do not post for 36 hours, you will be prodded.  If I don’t hear from you within 24 more hours, you will be replaced and/or modkilled.

It's vague on what counts for being heard from, but it looks like it's a general rule.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Think0028 on August 18, 2011, 01:06:00 am
Extend.

Dariush: Fair enough, I guess. Unvote. And semi-bastard is how LNCP described it when he was pitching it, and it has a better ring than semi-closed.

Max: Hrm. I'm not sure lack of info is so solid a ground to attack on, given how unsubstantial my PM is. Question:
Jim: Do you think you are a mason (sic)? Protip, now is a very good time to be honest.
Why'd you throw in the bolded part? I see you were riding your theory that 'all villagers are millers, all non-millers are scum' at the time, but why so desperate about it?

Jim: I don't have any leads. This is honestly kinda making me disappointed with myself.

Flandre: What do you think about Max now, after your vote for him earlier?

Spoiler: P.S. Flandre (click to show/hide)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 18, 2011, 01:15:03 am
Jim mentioned earlier that he wouldn't outright claim if he got miller, I wanted to press that if he was a miller, he really should, as if he was I would be further drawn to the idea that all townies are millers.

Also, two people think they are millers, and a third was confirmed to be one. Three millers seems like a lot to start off with, I'm still wondering if there are more. LNCP either wanted to weaken the cop with millers, give us wine to drink when there is no cop, or make a puzzle out of having all the town inspect as scum and the scum inspect as town.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 18, 2011, 06:29:54 am
I will post somewhere around noon (EST), guys. I was busy last night with flute orders to my music store!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 18, 2011, 06:46:16 am
Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 2 -  Ottofar, Max White,
TolyK  - 2 -  Simple, Jim Groovester,
Urist_McArathos  - 1 -  Dariush,
IronyOwl  - 0 - 
Flandre  - 2 -  IronyOwl, Think0028,
Simple  - 0 - 
Ottofar  - 0 - 
Jim Groovester  - 0 - 
Max White  - 0 - 
-
Not Voting  - 6 -  TolyK, Vector, Pandarsenic, Flandre, Urist_McArathos, Toaster,
No Lynch  - 0 - 
-
Extend  - 3 -  Jim Groovester, Toaster, Think0028
Shorten  - 0 - 



TolyK is up for Replace.



The Day will end Thursday, 8PM GMT.

You need 5 players to Extend and 8 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 18, 2011, 07:01:26 am
Tolyk is up for a replace and not Panda?
Unless he can explain himself before the end of the day, or also needs a replace, my vote is a lynching vote.


LNCP: Unless something is going on I don't understand, that is my vote on Panda, not he's own.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Toaster on August 18, 2011, 08:14:34 am
It's also a mystery as to why (when none of them have posted) BD was modkilled, TolyK is up for replace, and Pandar is just prodded.    TolyK hasn't been on the forum at all since the 13th, which may explain him.  I don't think we should read in to it too much otherwise.


Pandar is online now, so he should say something.  Preferably something useful.


Urist/Jim:  Fair enough.


Max:  If Pandar comes back and posts worthy content, would your vote go back to Urist?


Irony:  What do you hope to gain from the name of the inn?


Spoiler: Flandre (click to show/hide)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on August 18, 2011, 11:17:54 am
Dariush: Were you trying to connect real-world, or in-game genders to roles?
In-game, of course.

Dariush, who do you suspect?
Nobody as of yet.

Now, since Pandar hasn't been modkilled, it is safe to assume LNCP has heard from him. Since he isn't up for replacement, it wasn't asking for replacement. Thus, most probably he either asked LNCP something, but didn't deign to post in thread, which is incredibly scummy, or posted in scumchat.

Or it may be that only in-game millers (who may or may not be meta-game millers) can be modkilled. Argh, mindscrew.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 18, 2011, 12:20:09 pm
TolyK is up for Replace.

Welp, guess that explains one of them.

Unvote, Pandarsenic.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 18, 2011, 12:26:47 pm
Flandre: What do you think about Max now, after your vote for him earlier?
Not much, just judging by the answer he has given me. It did not help that my follow-up question was literally answered in his response to my first, so I decided to just let it be. I will wait until I scour the thread later tonight to interrogate someone else.

Flandre:  How do you define active lurking?

As I understand it, someone is actively lurking when they sit in the background and make short, intermittent posts to look like they are playing productively. Bd was absent for some stretches of time, and it was obvious that he would sometimes contribute to other threads, and not so much in the concurrent Mafia.

Dariush: Were you trying to connect real-world, or in-game genders to roles?
In-game, of course.
Okay, thank you for clearing that up for me.

Jim: At the moment, I do not suspect anyone; this game does not seem as black and white as the BM I have just been a part of, and everyone seems confused and under-informed. I will need to reread the thread to determine who I need to question next, and until I do that, I cannot make any headway.

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Simple on August 18, 2011, 12:55:20 pm
Simple, who do you suspect?
To be honest there wasn't many things i could call scummy enough to lynch over them but most notable were max flavor frenzy, dariush flavor claim is incompatible with mine and there's strange pandar non-playing. I hope something else comes up till the end of day because right now my vote would be based more on gut feeling than anything solid. :\

Urist: Fair enough reasoning. Hmm, your scotch example... Can you read minds ? And now seriously : What if there's flavor-only cop in game ?

Dariush: What's worse : finding dead vigilante or dead cop at dawn ?

Vector: If you were SK, who would be your first target ?

IronyOwl: Would you lynch someone over flavor evidence only ? How many scum do you expect to be playing ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on August 18, 2011, 01:06:50 pm
dariush flavor claim is incompatible with mine
Wait what? I'm an owner of a tavern, you're of an inn. What's incompatible in that?
Dariush: What's worse : finding dead vigilante or dead cop at dawn ?
Definitely a cop. Especially at LYLO, when vig's kill or decision not to can screw everything up.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 18, 2011, 02:09:02 pm
Simple: Are you asking me what I think about the possibility of someone being a "cop" in their flavor text, but vanilla town for their role?  Please clarify what you are asking me.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 18, 2011, 02:59:26 pm
Vector: If you were SK, who would be your first target ?

If I were being smart, Jim Groovester, Toaster, or IronyOwl.

If I were being vindictive, Dariush or Max White.


I'm sick and need to take at least a day off, because I can't think straight.

That said, Pandarsenic can swing in the breeze if he's being this irresponsible about attendance.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Simple on August 18, 2011, 03:40:48 pm
dariush flavor claim is incompatible with mine
Wait what? I'm an owner of a tavern, you're of an inn. What's incompatible in that?
Dariush: What's worse : finding dead vigilante or dead cop at dawn ?
Definitely a cop. Especially at LYLO, when vig's kill or decision not to can screw everything up.
Uhh, sorry i misread that flavor part (in my pm it's only one hostel that is a tavern as addition...). Unvote.

Simple: Are you asking me what I think about the possibility of someone being a "cop" in their flavor text, but vanilla town for their role?  Please clarify what you are asking me.
I meant the cop that instead of definite mafia/town alignment receives flavor description on inspects. E.g "You find lots of suspicious books in his house!". This is extension of "why not reveal flavor?" question.

If I were being vindictive, Dariush or Max White.
Why these two ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Vector on August 18, 2011, 03:48:46 pm
Because they've both pissed me off a lot in the past.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 18, 2011, 04:19:52 pm
Max:  If Pandar comes back and posts worthy content, would your vote go back to Urist?
Back to Urist? No, I didn't vote him before. It would go on him though, as were in extended time, and he is my best lead.

Irony: What do you think the fact that we started in a night phase means?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NE
Post by: lordnincompoop on August 18, 2011, 04:39:42 pm
I didn't have time to end it today, sorry.

The Day has beem modextended to whenever I wake up tomorrow, unless you guys get in the last two votes needed for the second extension.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 05:28:39 pm
Extend.
I'm going to make some speculation here. Panda might be muted, not forum muted, but the scum have an ability to force somebody to not post for a day, else get mod killed. As such...
Panda: If you are reading this, and your not allowed to post, try PMing a vote to LNCP.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Jim Groovester on August 18, 2011, 07:03:38 pm
That's a lot of crazy speculation. I like how you assume that Pandarsenic isn't just lazy.

Why do you keep putting forth all these ridiculous theories? I half-expect that sometime in the very near future you'll invent some crazy theory on why somebody is scum and actually try to go through with it. That's got me worried.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 07:08:36 pm
I'll go through with any crazy theory I come up with that turns out to be right. I'm not unvoting panda, I'm giving him what might be he's only chance to show he is active but unable to post.
Assuming he isn't lazy? No, just testing to be sure.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Jim Groovester on August 18, 2011, 07:12:44 pm
It's good to know that you'll be full-on stupid for this game just because there's bastard somewhere in the OP.

But whatever. Let's say your theory isn't completely bonkers.

Why Pandarsenic, a player who already lurks like a motherfucking piece of shit? What do the scum have to gain by keeping him silent?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 07:15:21 pm
Because he lurks like a motherfucking piece of shit, if it happened to any player that is always active people would be wondering why.
Yes, I know that is WIFOM. Thus I'm not moving my vote unless panda either shows and and can explain himself well, or I see he's vote on somebody.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Jim Groovester on August 18, 2011, 07:22:03 pm
You still haven't explained how that's advantageous at all.

If he's going to be silent anyway, then why waste a valuable power?

These are the sorts of theories you keep to yourself so you don't look dumb.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 07:24:03 pm
To pretty much force a mislynch. It will be a dumb theory if we don't get any reply, and Panda is lynch, and especially if he flips scum, and if so, no harm done, but it couldn't hurt to try.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Toaster on August 18, 2011, 08:00:47 pm
Max:  Do you have any basis for this crackpot theory of yours?  Also, please elaborate on this statement:

To pretty much force a mislynch. It will be a dumb theory if we don't get any reply, and Panda is lynch, and especially if he flips scum, and if so, no harm done, but it couldn't hurt to try.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 08:07:44 pm
Nope. Unless Panda's vote magically appears on somebody, then I will have something indeed! Until then, nada.

It is currently without evidence, so the way things are going yes, it would be a dumb theory, but it does open up the chance for Panda to give us something, even if he is silenced. What harm could asking him to vote do if he can't post?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Reverie on August 18, 2011, 09:16:34 pm
I have poured over the entire thread, and other than Max's Latest Theory™, nothing much really stands out.

Simple:
Name :Woah as i write that i realized maybe witches could use our names in some way since it's pretty common theme when dealing with magic e.t.c So i guess i not reveal my name for now (damn i'm too paranoid probably).
What sort of power do you think requires knowing someone's name to use?

Max: Your theory seems like more trouble for you than it is worth. Why do you feel obliged to help Pandar? You must have known that doing so would draw unwanted attention.





Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 10:22:26 pm
I'm asking Panda to send a PM to the mod, in exchange for potentially avoiding a mislynch. Not exactly a lot of trouble, and worth a fair amount. I'm not really saving him here, but a mislynch is something that townies make some effort to avoid.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Urist_McArathos on August 18, 2011, 10:28:41 pm
What sort of power do you think requires knowing someone's name to use?

The question is not addressed to me, but I do know that in some occult and mysticism practices, names can be used to confer power over another creature.  Some even believe that every entity has a True Name, a sort of unique code for them, that if known, can allow untold power over the creature.

Typically though, these rules seem to apply to demons and such more than mortals, but I can see where the idea that witches might use our "real" names to do harm can come from.  I don't necessarily agree, since I don't recall it being a part of witch folklore, but I get the gist of the idea.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Reverie on August 18, 2011, 10:57:40 pm
I do think it would be a waste to lynch Pandar if he is on the verge of timing out. It also seems that whatever is keeping him from posting has nothing to do with his alignment.

What sort of power do you think requires knowing someone's name to use?

The question is not addressed to me, but I do know that in some occult and mysticism practices, names can be used to confer power over another creature.  Some even believe that every entity has a True Name, a sort of unique code for them, that if known, can allow untold power over the creature.

Typically though, these rules seem to apply to demons and such more than mortals, but I can see where the idea that witches might use our "real" names to do harm can come from.  I don't necessarily agree, since I don't recall it being a part of witch folklore, but I get the gist of the idea.
Thank you, Urist. I am familiar with this, but I wanted to ask Simple what he thought might be a Witch's role that required a name to use--how the idea might be engineered to fit into the game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 11:06:43 pm
It also seems that whatever is keeping him from posting has nothing to do with his alignment.

That is the other thing. Panda lurks. He does it as town, and he does it even worse as scum, or at least that is what I have been led to believe. He might just be trying to see if he can go an entire day without posting, and if he thinks that, he is dead wrong.

There could be nothing stopping him from posting, and if so he will hang for it, but just in case I figure a 'vote by PM' will be the best way of telling us he can't post.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Pandarsenic on August 18, 2011, 11:09:40 pm
Hey guys, I'm back. Archive-diving the thread momentarily, then posting, then... eh, cooking dinner probably.

So yeah.

Had some shit related to my move-in, which I'm attempting to deal with appropriately or just get over as necessary.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 18, 2011, 11:10:24 pm
Another case solved!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: IronyOwl on August 18, 2011, 11:15:53 pm
What's the inn name ?
What is the inn name, Simple?
Hmm ? I don't get why you fos'd me but anyway it looks like nobody pm mentioned my inn name so : name's Flaming Hen.
Bolded for answer. I found it suspicious that you supposedly knew the name but at least two other people didn't.

This should answer Toaster's question as well.
Also, I liked the flute joke.


IronyOwl, who do you suspect?

With nothing else to go off of I'm perfectly happy to lynch players who are apparently playing but have not posted, i.e., TolyK and/or Pandarsenic.
Mainly Max, for going off on all sorts of flavor tangents with absolutely zero actual scumhunting. Granted, this is Max, so that's somewhat to be expected, but still.

Also Pandar, for the lurking yet not dead thing. The last line sounds like a good plan in light of that.



Max, you've done zero scumhunting but are going to town with wild theories based on flavor. Do you really think who's scum has been written into the opening posts and whatever role PMs they choose to share like that?

Keep playing as normal, wait to see if we get a flood of millers or a mix of roles, easy.
Like this. When you say "keep playing as normal," do you mean start playing as normal, or continue to throw up what-ifs until a lot of people have died?

Apart from that, not a huge amount has revealed itself. Are we all a little scared of the unknown? I hope not! Get busy living or get busy dying! Extend, I guess.
And here. You're claiming to be encouraging everyone to play, but not doing it yourself. Why is that? You're not even throwing up a crackpot theory with it, you're just spouting pro-town jargon.

Jim mentioned earlier that he wouldn't outright claim if he got miller, I wanted to press that if he was a miller, he really should, as if he was I would be further drawn to the idea that all townies are millers.


Also, two people think they are millers, and a third was confirmed to be one. Three millers seems like a lot to start off with, I'm still wondering if there are more. LNCP either wanted to weaken the cop with millers, give us wine to drink when there is no cop, or make a puzzle out of having all the town inspect as scum and the scum inspect as town.
Here's a question: Why does it matter? Unless we're swimming in cops also, I really don't see this being a big enough deal to focus a lot of time and energy on.



IronyOwl: Would you lynch someone over flavor evidence only ? How many scum do you expect to be playing ?
Not unless it was incredibly strong, like two people claiming to run the only inn in town.

I'm pretty partial to the two teams of three theory, honestly. It seems pretty plausible given the game's size and semi-bastardry, and goes along with the opening flavor and the flavor witches in general sometimes have.


Irony: What do you think the fact that we started in a night phase means?
This I don't know, but I do find it interesting. My first instinct is that it's some sort of divination phase for the scumteams to hunt each other out- that might explain why there was no kill as well.


What sort of power do you think requires knowing someone's name to use?

The question is not addressed to me, but I do know that in some occult and mysticism practices, names can be used to confer power over another creature.  Some even believe that every entity has a True Name, a sort of unique code for them, that if known, can allow untold power over the creature.

Typically though, these rules seem to apply to demons and such more than mortals, but I can see where the idea that witches might use our "real" names to do harm can come from.  I don't necessarily agree, since I don't recall it being a part of witch folklore, but I get the gist of the idea.
This is a good theory, especially since we probably won't get anything useful out of sharing names.



It also seems that whatever is keeping him from posting has nothing to do with his alignment.
What makes you say that?


Hey guys, I'm back. Archive-diving the thread momentarily, then posting, then... eh, cooking dinner probably.

So yeah.

Had some shit related to my move-in, which I'm attempting to deal with appropriately or just get over as necessary.
This is kind of nonchalant for lurking through an extension.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Vector on August 18, 2011, 11:25:38 pm
I suspect it's to make it so that people can't group-confirm each other.

(Flaming Hen)

I'd think scum would be afraid to make up details of that sort, especially so soon as D1.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Reverie on August 18, 2011, 11:29:19 pm
It also seems that whatever is keeping him from posting has nothing to do with his alignment.
What makes you say that?
He was gone too long to expect to get away with lurking, if that was his intention. 'Seems' is the code word for WIFOM here. Cue guilty face.
Also, I liked the flute joke too (because it is true).
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Pandarsenic on August 18, 2011, 11:34:26 pm
Pandar:  If you were scum, which person here would you most fear as scum?  What about the reverse?

... Wut? If I was scum, I would most fear some derpist being scum because they might give me away... I guess? This question doesn't really make sense to me.

Pandar, are you going to actually play this game?

Yes. Our lovely mod ignored what I said about the 16th being the very limit on the earliest possible maybe of my being here, though.

Re Max in post 82: I AM GOING TO BE ACTIVE! :D

Hurrrrrr

Pandarsenic: Would you be more suspicious of a lurker, or a player claiming to be miller?

A miller claim. Draws a ton of attention, but can't really be disproved without death.

Pandar, you are here, aren't you? What do you think the size and semi-bastardry of this game will do to its general setup?

Wasn't at the time, actually. I'm nervous that we may not actually have scum but that doesn't seem likely; I figure if anything there will be witches who are scum in some very strange manner (e.g. Team Mafiarson, something cultlike, etc.)


Max: Your miller-related theories look stupid to me. Just saying.

Also OH GOD DIDN'T REALIZE DAY SO CLOSE TO END Extension plx

LNCP: May I post our PM-dialogue to the thread since it's related to my inability to play and not my role?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Think0028 on August 19, 2011, 12:06:33 am
Flandre: Hrm. Fair enough, I guess.

Jim mentioned earlier that he wouldn't outright claim if he got miller, I wanted to press that if he was a miller, he really should, as if he was I would be further drawn to the idea that all townies are millers.

Also, two people think they are millers, and a third was confirmed to be one. Three millers seems like a lot to start off with, I'm still wondering if there are more. LNCP either wanted to weaken the cop with millers, give us wine to drink when there is no cop, or make a puzzle out of having all the town inspect as scum and the scum inspect as town.

Max: So far I see a lot of setting up people as scum on metagame mechanics and flavor and basically nothing resembling actual hunting in the slightest. You pushed Urist a little bit but now don't seem to be DOING anything with him, even though you've announced you're suspicious of him repeatedly. And now you're voting Pandarsenic even though you're repeatedly saying "BUT WHAT IF IT'S A MISLYNCH WE NEED TO BE CAREFUL GUYS". Why vote him if you have so many reservations about him? Or are you just trying to give yourself a plausible excuse?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Vector on August 19, 2011, 12:11:51 am
Unvote.

As I said earlier, I'm currently too sick to play.  I don't think I'll need a replacement, but I do need some time off for thinking-straight leave.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Jim Groovester on August 19, 2011, 12:24:15 am
Pandarsenic, do you have anything else?

For example, leads and/or suspicions and/or things that stood out to you for one reason or another?

IronyOwl, I'll grant you that Max White has been very odd this game, but tons of scumhunting isn't really something anybody has a definitive claim to so far. Why are you holding Max White accountable for it?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Urist_McArathos on August 19, 2011, 12:41:19 am
Sorry Simple, missed your clarification until my re-read.

Simple: Are you asking me what I think about the possibility of someone being a "cop" in their flavor text, but vanilla town for their role?  Please clarify what you are asking me.
I meant the cop that instead of definite mafia/town alignment receives flavor description on inspects. E.g "You find lots of suspicious books in his house!". This is extension of "why not reveal flavor?" question.

Oooh, I see.  In other words, what if cops in this game that don't receive a flat Town or Scum reply?

Well, such a change would have a number of very important impacts on the Cop role.  First of all, vanilla Cop inspects are black-and-white.  The cop doesn't have to question or figure out what the Mod is telling him, and unless there's a miller or godfather to worry about, he has no reason to doubt his inspection is 100% accurate.  Even when dealing with a godfather or miller, there are ways of figuring out if your inspect was altered because of their role.

Flavor, however, screws it all up.  It depends entirely on the player making the right call;  barring some bizarrely specific and blatant details from LNCP, which could be abused by the rest of the town, this will definitely be easier said than done.  What if I, as a player, am paranoid about books being a sign of witchcraft?  Might I then deduce that my target is scum, even though he's town?  It calls into question the validity of the cop's power, which is a VERY fundamental thing to change.  Worse, anyone can try to argue that the person playing the cop is paranoid or naive.  They can't simply compare the results of the inspection and see if it proves their roleclaim, because now the Town can argue that they misinterpreted their flavor.  Hell, scum will have a field day with it, since sowing doubt and dissension is their objective.

Also, it would confirm that flavor text is important VERY important (possibly even critical) here.  I don't think I'd like that, mainly because TOO much flavor text clues and deduction will make this feel more like a "Whodunnit?" rather than an true game of Mafia.

TL:DR That would be a drastic and scary change, with unpredictable impact on balance, and I as a player wouldn't like it.

While we're on the topic, Simple, why the continued interest in specific flavor details?  I find it odd because you were critical of Max's constant theorizing, yet are doing some similar things yourself.  It's odd, contradictory behavior to me.

Hmm....

Dariush  Any leads at the moment?  I've not heard much from you in the way of solid suspects, mostly because earlier you said you had none.  Has the recent flurry of posts changed that?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Pandarsenic on August 19, 2011, 02:09:42 am
Only Max, who drives me insane doing this shit every game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 03:51:47 am
Max, you've done zero scumhunting but are going to town with wild theories based on flavor. Do you really think who's scum has been written into the opening posts and whatever role PMs they choose to share like that?
Now I have to point out a distinction here. I haven't been going off flavour as in 'Oh look, the victim has a stab wound in he's right side, and X said they were left handed, so it was them!', but rather I have shown a reason that a scum player would lie about their flavour (Because if they just told us all they were a witch they would be lynched) and pointed out that Urist was the most likely to have lied about he's flavour.
Do you see the difference?

Here's a question: Why does it matter? Unless we're swimming in cops also, I really don't see this being a big enough deal to focus a lot of time and energy on.
Why wouldn't it matter? Until we have some more to go off, everything matters.

And here. You're claiming to be encouraging everyone to play, but not doing it yourself. Why is that? You're not even throwing up a crackpot theory with it, you're just spouting pro-town jargon.
I would like for people to be a little more active, yourself included. No really, do you think you have done enough to say anybody else isn't playing? Hell, Panda has had a greater impact on the game so far! This wasn't just standard 'Go team!' dribble, this was 'Get your ass into gear and do something!'
Also, I am playing, I am trying to figure out the game set up and looking for scum in ways they don't expect coming.

I AM GOING TO BE ACTIVE! :D
Ok, if you had reasons to be absent, and LNCP is ok with that, I am too. Unvote.
Well Urist, guess where that leaves you.

Max: So far I see a lot of setting up people as scum on metagame mechanics and flavor and basically nothing resembling actual hunting in the slightest. You pushed Urist a little bit but now don't seem to be DOING anything with him, even though you've announced you're suspicious of him repeatedly. And now you're voting Pandarsenic even though you're repeatedly saying "BUT WHAT IF IT'S A MISLYNCH WE NEED TO BE CAREFUL GUYS". Why vote him if you have so many reservations about him? Or are you just trying to give yourself a plausible excuse?
Read above for the 'not doing anything' part.
Also, have you been reading my posts. I was saying I would vote panda right up until lynch if we didn't see any sign of him. I was also saying that he did show up in more subtle ways, I would leave it until d2 before lynching him, just because I wanted to hear from him. I didn't have 'reservations', just a theory that I knew from the start was unlikely, but I didn't want to say nothing just in case.

Also, are you aware you just parroted Irony?

Only Max, who drives me insane doing this shit every game.
Love you too Panda  :P
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Dariush on August 19, 2011, 03:57:58 am
Now I have to point out a distinction here. I haven't been going off flavour as in 'Oh look, the victim has a stab wound in he's right side, and X said they were left handed, so it was them!', but rather I have shown a reason that a scum player would lie about their flavour (Because if they just told us all they were a witch they would be lynched) and pointed out that Urist was the most likely to have lied about he's flavour.
Do you see the difference?
Actually, there's a lot of reasons because of which one can lie about his flavour. Like being pretty much any power role, for instance.

I've been content with your insane theories when they were just theories, but now that you're voting someone because he 'could have lied about his flavour', it's simply inexcusable. Unvote, Max.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 04:01:24 am
I would expect a power role to be less worried about constantly fitting in than the scum, and so refuse to give info, rather then lie to look like town.

Is this your revenge for the last two times I had something to do with your lynching Dariush?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 19, 2011, 04:04:03 am
Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 2 -  Ottofar, Toaster,
TolyK  - 2 -  Simple, Jim Groovester,
Urist_McArathos  - 1 -  Max White,
IronyOwl  - 0 - 
Flandre  - 1 -  Think0028,
Simple  - 0 - 
Ottofar  - 0 - 
Jim Groovester  - 0 - 
Max White  - 3 -  IronyOwl, Think0028, Dariush,
-
Not Voting  - 5 -  TolyK, Vector, Pandarsenic, Flandre, Urist_McArathos,
No Lynch  - 0 - 
-
Extend  - 5 -  Jim Groovester, Toaster, Think0028, Max White, Pandarsenic
Shorten  - 0 - 



TolyK is up for Replace.



The Day has been extended to Friday, 8PM GMT.

You need 5 players to Extend and 8 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 04:05:22 am
LNCP: Dariush is voting for me, not Urist.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Pandarsenic on August 19, 2011, 04:06:16 am
Can we please get another or a longer extension? 16 hours from now is so not enough.

Also, Max, way2rolefish. Srsly? You're demanding delicious flavor in a way that appears to have been designed to force power roles to claim?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 04:08:20 am
Sorry, nope. The game is about flavour, and I used that for finding scum.
*Sigh*
That makes four, so that must mean at least one townie is voting for me, assuming there are three scum. Why do I get the feeling I'm up for lynch today?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Vector on August 19, 2011, 04:10:41 am
Because, as your being up for lynch D1 of every game shows, you need to clean up your playstyle.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: lordnincompoop on August 19, 2011, 04:11:30 am
Can we please get another or a longer extension? 16 hours from now is so not enough.

You can extend again all the way into Monday if you want.

Beyond that, however, I'm more hesitant. I'd rather the game start progressing, seeing as we've had D1 for the better part of a week now.

LNCP: Dariush is voting for me, not Urist.

Noted and corrected.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Dariush on August 19, 2011, 04:12:18 am
I would expect a power role to be less worried about constantly fitting in than the scum, and so refuse to give info, rather then lie to look like town.
Power role should be worried about not revealing that it's a power role. Thus lying.
Is this your revenge for the last two times I had something to do with your lynching Dariush?
Nope.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Simple on August 19, 2011, 04:19:01 am
To pretty much force a mislynch. It will be a dumb theory if we don't get any reply, and Panda is lynch, and especially if he flips scum, and if so, no harm done, but it couldn't hurt to try.
If he's scum it would be harmful...

What sort of power do you think requires knowing someone's name to use?
Basically what urist said , getting some power over someone trough their name is pretty popular dark magic theme and while i don't expect this to be Death Note mafia something like role reveal or roleblock are sensibly powerful to be gained this way (which basically requires victim help). Besides that names are completely useless unless they are references so revealing them would bring no benefit to the town.

Thank you, Urist. I am familiar with this, but I wanted to ask Simple what he thought might be a Witch's role that required a name to use--how the idea might be engineered to fit into the game.
You mean what Witch role ? Oooh That's interesting! I never know the witches have many different roles! Is there something else that you know about them Flandre ?

TL:DR That would be a drastic and scary change, with unpredictable impact on balance, and I as a player wouldn't like it.

While we're on the topic, Simple, why the continued interest in specific flavor details?  I find it odd because you were critical of Max's constant theorizing, yet are doing some similar things yourself.  It's odd, contradictory behavior to me.
Would you reveal flavor-inspect result to the town ? I don't like bringing theories from nowhere that are used as a evidence of someone scuminess, bringing up theories about game mechanics or scum powers is fine if it does not interfere with scumhunt. And if i find some flavor to be non consistent it's rather obvious i will be interested in it.

I would expect a power role to be less worried about constantly fitting in than the scum, and so refuse to give info, rather then lie to look like town.

Is this your revenge for the last two times I had something to do with your lynching Dariush?
So power roles are more suspicious to you than scum and you believe you would find power role first ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 04:39:06 am
Because, as your being up for lynch D1 of every game shows, you need to clean up your playstyle.
I was trying to be a little more laid back in this game too, maybe have some fun trying to figure out what clues meant with others while scum try to be misleading about their interpritations. Well, these things happen. You get lynched until you learn how to play, and I wouldn't have it any other way. No Org sheilds, even for me.

If I do end up being lynched, however, I have a request for all of you.
Spoiler (click to show/hide)
Because seriously, having a bunch of lurkers easily lynching the most active player doesn't set a very good premise.

If he's scum it would be harmful...
If he was scum he would need to show up and explain himself or suffer a lynch.

So power roles are more suspicious to you than scum and you believe you would find power role first ?
Power roles, or at least town ones, are looking for scum. Scum, on the other hand, are trying to hide. Making an attempt to lie about your flavour is trying to fit into the town through deceit.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Pandarsenic on August 19, 2011, 05:25:29 am
Max, the problem is that your attempt to "scumhunt" means that if the town has anything more useful than a townie you want them to lay their heads on the chopping block in the name of "not lying."

Do you really not see how this is a problem?

LNCP: Monday should be fine.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 05:29:03 am
Not really. How many people have claimed that much? Not many, or at least not enough to find any power roles through process of elimination. But the fact that somebody was willing to claim they had given all there role info, then when I pointed out that what they had given they, they suddenly had all this information, and apparently a lot more.

It isn't about how much somebody gives or doesn't give, it is about how much somebody will chance their stance to try and fit into the town.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: IronyOwl on August 19, 2011, 05:55:16 am
IronyOwl, I'll grant you that Max White has been very odd this game, but tons of scumhunting isn't really something anybody has a definitive claim to so far. Why are you holding Max White accountable for it?
Most people have been waffling around a bit, or poking at flavor while poking less at scumhunting. Max is being very active and focused, but it's in a mostly useless series of directions. If most people are lurking, he's activelurking.


Max, you've done zero scumhunting but are going to town with wild theories based on flavor. Do you really think who's scum has been written into the opening posts and whatever role PMs they choose to share like that?
Now I have to point out a distinction here. I haven't been going off flavour as in 'Oh look, the victim has a stab wound in he's right side, and X said they were left handed, so it was them!', but rather I have shown a reason that a scum player would lie about their flavour (Because if they just told us all they were a witch they would be lynched) and pointed out that Urist was the most likely to have lied about he's flavour.
Do you see the difference?
You've pointed out that, assuming role PMs work like you've assumed they do, Urist is the closest match among people who responded at all. That's not as specific as something about books or what have you, but it shares a vital assumption, a sort of "must be one of them" approach, and a lack of any real way to go any further with it.

I mean, look at what you're doing with him now. Are you voting to pressure him, or lynch him? If it's pressure, pressure for what? What's he going to say that means he isn't scum anymore? If it's to lynch him, you'll be doing so solely because his role PM claim was too short. That doesn't seem incredibly weak to you?

Here's a question: Why does it matter? Unless we're swimming in cops also, I really don't see this being a big enough deal to focus a lot of time and energy on.
Why wouldn't it matter? Until we have some more to go off, everything matters.
For one thing, we're not talking about some offhand comment or idle speculation- this has been a major, major point of interest to you, including thinking way ahead to when we've got a lot of bodies to examine for it.

Secondly, your approach, as I've mentioned, does not seem conducive to getting more to go off.

And here. You're claiming to be encouraging everyone to play, but not doing it yourself. Why is that? You're not even throwing up a crackpot theory with it, you're just spouting pro-town jargon.
I would like for people to be a little more active, yourself included. No really, do you think you have done enough to say anybody else isn't playing? Hell, Panda has had a greater impact on the game so far! This wasn't just standard 'Go team!' dribble, this was 'Get your ass into gear and do something!'
I wouldn't really call getting attention for lurking but not dying "a greater impact," or at least not in a way I'm supposed to be ashamed of. Yes, I've been lurky, but I've been trying to do stuff while I have been here- a lot of more frequent posters, yourself included, haven't been much more productive for it.

On that note, it doesn't matter what flavor the dribble was supposed to be, because it still wasn't led by example. Unless you meant "Everyone get off your asses and make wild speculation!"


Sorry, nope. The game is about flavour, and I used that for finding scum.
*Sigh*
Do you think you succeeded?

That makes four, so that must mean at least one townie is voting for me, assuming there are three scum. Why do I get the feeling I'm up for lynch today?
Prior to that, what did you think the odds were that all three of your voters were scum?

It isn't about how much somebody gives or doesn't give, it is about how much somebody will chance their stance to try and fit into the town.
If this is the real reason, why is this the first time it's been mentioned?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 06:08:04 am
You know what, fuck that, why are we lynching one of the only two people trying to enjoy this game?
It says on the front page that flavour text counts, and it is good to read it, so why not use it? Why are you all so scared to do something fun and try and figure things out from the flavour? Vector and myself are the only two who seem to get this game and are trying to get in on it's quirks, and some of you are making a scare tactic of it.

Enjoy playing a unique game the exact same way you play every other game, with nothing new, even when it is spoon fed to you. LNCP takes the effort to put clues in the flavour, and you decide it is worthless. It's like playing against bots.

PPE:
You've pointed out that, assuming role PMs work like you've assumed they do, Urist is the closest match among people who responded at all. That's not as specific as something about books or what have you, but it shares a vital assumption, a sort of "must be one of them" approach, and a lack of any real way to go any further with it.

I mean, look at what you're doing with him now. Are you voting to pressure him, or lynch him? If it's pressure, pressure for what? What's he going to say that means he isn't scum anymore? If it's to lynch him, you'll be doing so solely because his role PM claim was too short. That doesn't seem incredibly weak to you?
You didn't read what I said, did you? Not because he's role was too short, because he constantly changed he's stance to try and look like town. He bent over backwards contradicting himself to give me what he thought I wanted.


You've pointed out that, assuming role PMs work like you've assumed they do, Urist is the closest match among people who responded at all. That's not as specific as something about books or what have you, but it shares a vital assumption, a sort of "must be one of them" approach, and a lack of any real way to go any further with it.

I mean, look at what you're doing with him now. Are you voting to pressure him, or lynch him? If it's pressure, pressure for what? What's he going to say that means he isn't scum anymore? If it's to lynch him, you'll be doing so solely because his role PM claim was too short. That doesn't seem incredibly weak to you?

For one thing, we're not talking about some offhand comment or idle speculation- this has been a major, major point of interest to you, including thinking way ahead to when we've got a lot of bodies to examine for it.

Secondly, your approach, as I've mentioned, does not seem conducive to getting more to go off.
If I'm speculating as to what to do when we have more bodies, why does it matter until we have the bodies? It isn't a point of interest until it is confirmed. It depends on getting more to go off, more millers.

I wouldn't really call getting attention for lurking but not dying "a greater impact," or at least not in a way I'm supposed to be ashamed of. Yes, I've been lurky, but I've been trying to do stuff while I have been here- a lot of more frequent posters, yourself included, haven't been much more productive for it.

On that note, it doesn't matter what flavor the dribble was supposed to be, because it still wasn't led by example. Unless you meant "Everyone get off your asses and make wild speculation!"
My speculation is still more than your seven posts. Hell, even without the speculation I have more than you.
Do you think you succeeded?
Yes.
Prior to that, what did you think the odds were that all three of your voters were scum?
Not likely, Think seemed to be the most likely for mirroring your argument, and looking for a new lynch the very second Panda shows up.

If this is the real reason, why is this the first time it's been mentioned?
You really haven't read the thread, have you? Try to keep up, if you can;t contribute, you should make an effort to know what others have done.
I do a little. At first he insists that there is nothing more to he's role, but then when I point out a lack of detail he decides to inform us of the most interesting thing any bodies role has given yet, and then decides to keep quiet but insist he's role has all sorts of interesting things that he isn't telling us about.

If a player thinks it is best to keep flavour to themselves, well so be it, but Urist has been inconsistent with he's stance, and seemed to bend every time there was a little pressure on him.
There you have it. I have been there, done that.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Pandarsenic on August 19, 2011, 06:09:56 am
Flavor to find scum: S'awwwriiight.
Flavor to find town power roles: lolwat? No. Just no.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 06:11:35 am
So you want flavour for your scum hunting, but you don't want anybody to give it out? I'm not looking for power roles, and I don't think from what I have produced you can find them.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Toaster on August 19, 2011, 07:00:22 am
LNCP:  At the time of that vote count, I was voting Pandar.  Not any more, though.

Unvote Pandar.

Max:
You know what, fuck that, why are we lynching one of the only two people trying to enjoy this game?
It says on the front page that flavour text counts, and it is good to read it, so why not use it? Why are you all so scared to do something fun and try and figure things out from the flavour? Vector and myself are the only two who seem to get this game and are trying to get in on it's quirks, and some of you are making a scare tactic of it.

This is you breaking, and I'm hard pressed to say it's you breaking town.

So you want flavour for your scum hunting, but you don't want anybody to give it out? I'm not looking for power roles, and I don't think from what I have produced you can find them.

What exactly are you looking for?  Scum?  I don't see how you intend to find it, even having read your posts.  Why are you not performing traditional scum-hunting while going about your flavor methods?

I would expect a power role to be less worried about constantly fitting in than the scum, and so refuse to give info, rather then lie to look like town.

Is this your revenge for the last two times I had something to do with your lynching Dariush?

Both refusing to provide info and lying are anti-town behaviors.  Would you force a PR to do either to avoid giving himself away?


Pandar:
Pandar:  If you were scum, which person here would you most fear as scum?  What about the reverse?

... Wut? If I was scum, I would most fear some derpist being scum because they might give me away... I guess? This question doesn't really make sense to me.

...Oops.  That was supposed to be town for the second scum.


Vector:  Have you found anything yet?


Ottofar:  Where did you go?  You haven't said anything for three days.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: lordnincompoop on August 19, 2011, 07:03:26 am
LNCP:  At the time of that vote count, I was voting Pandar.  Not any more, though.

Hnargh
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Toaster on August 19, 2011, 07:04:39 am
Pandar, not Dariush.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Ottofar on August 19, 2011, 07:11:51 am
Unvote Pandar

I haven't posted due to having no real leads. And because I scumhunt terribadly. I'm usually better at knowing who's the scum.

I'm a bit in a hurry, but Simple seems scummy enough to vote.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Max White on August 19, 2011, 07:12:30 am
This is you breaking, and I'm hard pressed to say it's you breaking town.
It is me annoyed because everybody was willing to just ride the Panda lynch to the days end, until he turns up, then decide to vote for the only person trying to do anything.
Jim is right, this is the most unproductive day ever because everybody is doing everything that can to do nothing. Even if every crazy idea I ever have is wrong, it is better than nothing.

What exactly are you looking for?  Scum?  I don't see how you intend to find it, even having read your posts.  Why are you not performing traditional scum-hunting while going about your flavor methods?
Why be traditional? Scum expect traditional, thus it is less effective. The more well known something is, the less effective it is, because people know how to react. Traditional is an excuse for not thinking.

Both refusing to provide info and lying are anti-town behaviors.  Would you force a PR to do either to avoid giving himself away?
You know that thing about reading the thread? You too.
I would force nothing. A power role could even lie about their flavour if they wanted, but I would not expect them to change their minds when I point out something scummy about their story.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Toaster on August 19, 2011, 09:00:36 am
Ottofar:
I'm a bit in a hurry, but Simple seems scummy enough to vote.

You could at least try to give a reason.


Max:  Would you want a mass flavor claim, then?  Would you see refusal to do so as scummy?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: lordnincompoop on August 19, 2011, 09:08:58 am
Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 0 - 
NUKE9.13  - 2 -  Simple, Jim Groovester,
Urist_McArathos  - 1 -  Max White,
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 0 - 
Ottofar  - 0 - 
Jim Groovester  - 0 - 
Max White  - 4 -  IronyOwl, Think0028, Dariush, Pandarsenic,
-
Not Voting  - 6 -  NUKE9.13, Vector, Flandre, Urist_McArathos, Toaster, Ottofar,
No Lynch  - 0 - 
-
Extend  - 5 -  Jim Groovester, Toaster, Think0028, Max White, Pandarsenic
Shorten  - 0 - 



TolyK has been replaced by NUKE9.13.



The Day has been extended to Friday, 8PM GMT.

You need 5 players to Extend and 8 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: NUKE9.13 on August 19, 2011, 09:21:36 am
Greetings!

I will be replacing the sadly absent Tolyk.

For those to whom my name is unknown, yes, I have played mafia before- for some reason I stopped playing a while back. I played in a lot of the early paranormal games, so if you really want to analyse my playstyle, look those up.

I will now proceed to read the thread in detail, and provide a post with more actual content as soon as possible.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 19, 2011, 09:40:05 am
Simple I would trust that info the same way I would if I was a vanilla cop.  Seeing as how I've never been a cop before, I guess I'd have to wing it.

This is your second question addressed, to me, about some rather specific role hypothetical scenarios.  Are you rolefishing?  Trying to figure out the likely cop strategy so you can plan?  Because it doesn't seem much like scumhunting, Simple, and I wonder the purpose of it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 14/14]
Post by: Dariush on August 19, 2011, 10:06:12 am
LNCP,
Flandre  - 1 -  Think0028,
Max White  - 4 -  IronyOwl, Think0028, Dariush, Pandarsenic,
Maybe you should me more careful with votes, seeing as the day ends in 4 hours?...
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Simple on August 19, 2011, 10:08:36 am
I'm a bit in a hurry, but Simple seems scummy enough to vote.
Why exactly ?

Simple I would trust that info the same way I would if I was a vanilla cop.  Seeing as how I've never been a cop before, I guess I'd have to wing it.

This is your second question addressed, to me, about some rather specific role hypothetical scenarios.  Are you rolefishing?  Trying to figure out the likely cop strategy so you can plan?  Because it doesn't seem much like scumhunting, Simple, and I wonder the purpose of it.
Are you concerned that i'm asking more questions ? I asked you that question because your stance on flavor fishing was bit off to me. And why should i stop if i don't get answer that satisfies me ? Would you call being completely defensive and prodding lurkers a scumhunt ? No ? Because it's what you're doing right now, and i'm not going to stop looking for scum just because it bothers you.

Mod: Uhh i believe i'm not voting on Nuke right now but anyway: Unvote Nuke9.13
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Ottofar on August 19, 2011, 11:32:11 am
General scumminess.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: NUKE9.13 on August 19, 2011, 12:26:56 pm
Lets see now.

-My flavour tells me that I am an ex-noble coffee merchant. Apparently, this village is on a shortcut. Given this, Urist's claimed backstory seems highly plausible. Based on this, I am marginally disinclined to accuse him of witchhood; it seems more likely that witches are locals.

-My flavour also tells me that the inquisition frequently wipes out entire villages, then blames it on the witches. It is possible that this is more of a bastard mod than we think, and there are, in fact, no actual witches. Perhaps there are only inquisition spies (falling under the wincon category of 'killers'). This is unlikely though; just throwing it out there.

-I am not sure about this Max lynch we got going on here. The crux of the argument appears to be 'fishing for flavour'; yet I pose that the only potential role information revealed is that of milllerhood, which is something that was revealed on purpose. In fact, I doubt that Max's efforts will yield any fruit, as all roles will probably have plenty of (virtually) irrelevant fluff, sufficient amounts to pass of as everything. Any actual information could easily be withheld. Unless the witches require this fluff for some reason (making straight asking for it incredibly stupid), there is probably no harm in it.

-I hate day1, always, forever.

-The web of suspicion and accusations is layered too thick for me to make head or tails of it; had I been there to witness it grow organically, I might have been able to pick up on scumminess. As it stands, I cannot make an educated decision as to who is scum. I will look things over again, but I may well not vote for anyone today.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 19, 2011, 01:09:03 pm
Simple: Way to twist my argument without answering my question.  First off, I have no issue with asking questions.  It's the fact you seem bizarrely interested in a very specific scenario.  Second, if you can tell me how what you're doing qualifies as scum hunting, that'd be great.  Because it looks a hell of a lot like trying to learn specifics about how I would play a cop.  Are you sure it's scum you're looking for?

Oh, by the way, nice strawman there.  Let's see, who am I questioning?  You and Dariush.  Nope, don't see any workers there.  Defensive behavior?  Yeah, answering your questions freely, then asking you the point is clearly a scramble to clear my name.

No Simple, I think I know who's really acting scum here.  You could have just told me why you were so interested in discussing flavor cops, but opted to attack me and throw out some BS to discredit me.  THAT is defensive.  Nice try.  Simple
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 19, 2011, 01:50:11 pm
Hang, Lord Nincompoop.


Vector:  Have you found anything yet?

As I've said multiple times, I'm too sick to scumhunt or do much critical thinking.  So no, I haven't found anything yet.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 19, 2011, 01:54:59 pm
EDIT: lurkers, not workers.  I'm posting from work and got bit by my auto complete feature.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Darvi on August 19, 2011, 01:57:44 pm
Hang, Lord Nincompoop.
You do know he's the mod, right? *kicked out of the thread*
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 19, 2011, 02:01:52 pm
Hang, Lord Nincompoop.
You do know he's the mod, right? *kicked out of the thread*

Wow, it's like I've never played a Bastard game before!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 03:36:29 pm
General scumminess.
You can do better than that, Ottofar.

Nuke:
-My flavour also tells me that the inquisition frequently wipes out entire villages, then blames it on the witches.

Do you know how you came across this piece of information? It sounds too important to the plot for only you to know out of all fourteen of us.

Simple:
Thank you, Urist. I am familiar with this, but I wanted to ask Simple what he thought might be a Witch's role that required a name to use--how the idea might be engineered to fit into the game.
You mean what Witch role ? Oooh That's interesting! I never know the witches have many different roles! Is there something else that you know about them Flandre ?
The existence of witch roles were implied here:
Also, witch covens typically fall in groups of three--mother, maiden, and crone.
I am guessing that each flavor of witch would have there own ability.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Vector on August 19, 2011, 03:38:24 pm
Do we actually have any evidence of the existence of witches?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Pandarsenic on August 19, 2011, 03:52:29 pm
Unvote, vote LNCP

I suppose it'll be good to check if we can win just by kicking out the Inquisition first.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 03:54:20 pm
Do we actually have any evidence of the existence of witches?
Not that I have seen.
Do the witches in a typical coven heirarchy have distinct abilities, Vector?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 03:55:12 pm
...and LNCP for good measure.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: NUKE9.13 on August 19, 2011, 04:01:33 pm
Nuke:
-My flavour also tells me that the inquisition frequently wipes out entire villages, then blames it on the witches.

Do you know how you came across this piece of information? It sounds too important to the plot for only you to know out of all fourteen of us.
Nope. It's just something I picked up whilst travelling through the region- I also get the impression that I am a little bit paranoid. As I said, it probably isn't actually the case; that would pretty much be a full-on bastard mod. But its not impossible, and should no witches emerge/should the inquisition get... pushy, then we have this fall-back theory.

Unvote, vote LNCP

I suppose it'll be good to check if we can win just by kicking out the Inquisition first.
Has that ever worked? Even if it has, we are talking about thirteen basically unarmed villagers versus seven trained inquisitors; from a flavour perspective we would be better of trying to get the mod NK'd.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 19, 2011, 04:09:36 pm
While your theory about it being safer to kill the mod through an NK makes sense, unless someone claims vigilante and attempts it at night, WITHOUT getting NKed in turn, we have no way to test your theory. 
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: NUKE9.13 on August 19, 2011, 04:29:48 pm
While your theory about it being safer to kill the mod through an NK makes sense, unless someone claims vigilante and attempts it at night, WITHOUT getting NKed in turn, we have no way to test your theory.
They don't have to claim; they can just try it. If it works, and we win, huzzah. If it works and we lose, um, that would be pretty weird. If, more likely, LNCP replies 'LNCP is not a valid target', they can just pick someone else. THE PERFECT CRIME.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 19, 2011, 04:32:13 pm
Unvote, lordnincompoop.

Also votecount.

I doubt this is going to work.

More in a little bit.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on August 19, 2011, 04:34:41 pm
Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 0 - 
NUKE9.13  - 0 - 
Urist_McArathos  - 1 -  Max White,
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 1 -  Urist_McArathos,
Ottofar  - 0 - 
Jim Groovester  - 0 - 
Max White  - 3 -  IronyOwl, Think0028, Dariush,
-
Not Voting  - 8 -  NUKE9.13, Toaster, Ottofar, Simple, Vector, Pandarsenic, Flandre, Jim Groovester,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end in 2 hours.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 04:41:58 pm
This is the worst D1 ever. THE WORST.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 04:45:58 pm
This is the worst D1 ever. THE WORST.
Pretty much. Everybody got distracted from Panda, and crossed their arms and said 'Well I'm done! No need to do anything else today'

Also,
No questions for me anybody? Not even a little? You guys aren't even trying. If you think I am scum, you would think I know the other scum, and you would be pressing a little for anything I say.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 19, 2011, 04:46:16 pm
Yeah, whatever. That's what I thought.

I'm defaulting to Max White for goofy flavormongering like everybody else pointed out.

Not much detail because I need time to look over the three game's I'm in in addition to a bunch of other stuff I need to do. Will try to post more in depth before the deadline.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 19, 2011, 04:48:07 pm
Well, now that that's solved, can we get back to serious business?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Simple on August 19, 2011, 04:56:32 pm
General scumminess.
Very insightful...

Simple: Way to twist my argument without answering my question.  First off, I have no issue with asking questions.  It's the fact you seem bizarrely interested in a very specific scenario.  Second, if you can tell me how what you're doing qualifies as scum hunting, that'd be great.  Because it looks a hell of a lot like trying to learn specifics about how I would play a cop.  Are you sure it's scum you're looking for?

Oh, by the way, nice strawman there.  Let's see, who am I questioning?  You and Dariush.  Nope, don't see any workers there.  Defensive behavior?  Yeah, answering your questions freely, then asking you the point is clearly a scramble to clear my name.

No Simple, I think I know who's really acting scum here.  You could have just told me why you were so interested in discussing flavor cops, but opted to attack me and throw out some BS to discredit me.  THAT is defensive.  Nice try.  Simple
What scenario exactly ? Unless one question is enough for you to qualify as great interest. If i can't understand reasoning behind your play than i ask about it. The point of my question was finding out what really your opinion on flavor sharing is because you seemed a bit inconsistent or at least not throughout enough about it. And maybe i'm blind but i don't see you questioning dariush or me before this post. And if you really are so opposed to open discussion it's your choice.

Simple:
Thank you, Urist. I am familiar with this, but I wanted to ask Simple what he thought might be a Witch's role that required a name to use--how the idea might be engineered to fit into the game.
You mean what Witch role ? Oooh That's interesting! I never know the witches have many different roles! Is there something else that you know about them Flandre ?
The existence of witch roles were implied here:
Also, witch covens typically fall in groups of three--mother, maiden, and crone.
I am guessing that each flavor of witch would have there own ability.
So you just take vector speculation as granted ?

About bastardness-check - we could always try the no-lynch option however i'm not sure if it wouldn't just fore lncp to choose one person at random. And i'm bit opposed to this plan due to potential information about the whole inquisition theme on lynching.

This is the worst D1 ever. THE WORST.
Pretty much. Everybody got distracted from Panda, and crossed their arms and said 'Well I'm done! No need to do anything else today'

Also,
No questions for me anybody? Not even a little? You guys aren't even trying. If you think I am scum, you would think I know the other scum, and you would be pressing a little for anything I say.
Who do you suspect ? And another : Who do you suspect without taking flavor into account ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 05:02:36 pm
Who do you suspect ? And another : Who do you suspect without taking flavor into account ?
Think, for him today has been nothing more than;
Panda is inactive! Yay! Lynch without thinking and question anybody that wonders why he isn't posting!
*Panda turns up*
Aww shit, now I need a new lynch with almost no time to go!
*Irony votes me*
Yay! Mirror Irony's argument and hope nobody notices the bandwagon!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 05:05:24 pm
So you just take vector speculation as granted ?
What she said is completely verifiable, so it is hardly speculation.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14] ONE REPLACE NEEDED
Post by: Jim Groovester on August 19, 2011, 05:16:55 pm
Why be traditional? Scum expect traditional, thus it is less effective. The more well known something is, the less effective it is, because people know how to react. Traditional is an excuse for not thinking.

Ha, you're joking, right?

Because this is a joke.

It has to be.

Thank you, Urist. I am familiar with this, but I wanted to ask Simple what he thought might be a Witch's role that required a name to use--how the idea might be engineered to fit into the game.
You mean what Witch role ? Oooh That's interesting! I never know the witches have many different roles! Is there something else that you know about them Flandre ?

Scum teams usually have a variety of roles. I don't understand why assuming that there are different Witch roles is suspicious.

Unvote Pandar

I haven't posted due to having no real leads. And because I scumhunt terribadly. I'm usually better at knowing who's the scum.

I'm a bit in a hurry, but Simple seems scummy enough to vote.
General scumminess.

On catching up to the thread I conclude that this is a terrible excuse for a vote.

Unvote, Ottofar.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 06:03:15 pm
I read through my PM again, and I took notice of some minor flavor text that I haven't thought was worth mentioning until now, because it was relayed to me by word of mouth as news going around town. Apparently, witches can possess people, and are behind the crop failures. If this is true, then it may be that not only can anyone be a witch (as indicated by the flavor text at the beginning), but it may be possible to become a witch.
I have a theory that some of us may have small details or fragmented rumors that alone do not seem too important, but collaboratively, could give us something to work with.

Everyone: What do we know about the witches?

Also, Extend.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 06:08:13 pm
Well we know for a fact that they did not kill in night 0. If that means they didn't have a kill, or they can't kill night 1 we can't be sure, however.
always coming - and passing - in threes.
They come in threes, or so we have been told.

Cult mafia with a cap of three members?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on August 19, 2011, 06:10:46 pm
Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 0 - 
NUKE9.13  - 0 - 
Urist_McArathos  - 1 -  Max White,
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 1 -  Urist_McArathos,
Ottofar  - 1 -  Jim Groovester,
Jim Groovester  - 0 - 
Max White  - 3 -  IronyOwl, Think0028, Dariush,
-
Not Voting  - 7 -  NUKE9.13, Toaster, Ottofar, Simple, Vector, Pandarsenic, Flandre,
No Lynch  - 0 - 
-
Extend  - 1 -  Flandre
Shorten  - 0 - 



The Day will end in 30 minutes. Prepare yourselves.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 06:14:32 pm
Fine, let's get going then.

You guys let this happen, because you have all been too lazy to try and play the game, and your all scared of flavour text. Sorry, but you know what? Urist is staying at the inn, and personally I do not trust people from out of town. Yes, it is flavour, and in this game it is a valid scum hunting method.

You know who dosn't want you to use the flavour? The ones who will find themselves dead if you do, the scum. Get busy living, or get busy dying, because my death brings you all one step closer to losing.

/Famous last words.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 19, 2011, 06:18:08 pm
Shut up and get off your high horse.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 06:18:36 pm
NEVA!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: IronyOwl on August 19, 2011, 06:33:08 pm
Could someone try something for me? Vote for one of the armored (or unarmored, for that matter) members of the Inquisition (furthest on the left, #2, whatever). I suspect it's not bastardy enough for that, but I'd like to at least try it.

I'd do it myself, but I'd rather not leave Max at 2 votes for tie-related shenanigans.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 19, 2011, 06:34:37 pm
Unvote.

Inquisitor #3.

Like that?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 06:36:04 pm
Could someone try something for me? Vote for one of the armored (or unarmored, for that matter) members of the Inquisition (furthest on the left, #2, whatever). I suspect it's not bastardy enough for that, but I'd like to at least try it.

I'd do it myself, but I'd rather not leave Max at 2 votes for tie-related shenanigans.
What are you thinking?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 06:40:56 pm
Fine. Vote Inquisitor #3.

IronyOwl, your chance to switch the majority is now.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: IronyOwl on August 19, 2011, 06:42:43 pm
Yeah, thanks.

I'm still wondering if the riders mentioned are more than just scenery; if so, voting them might be a valid course of action. I dunno exactly where we'd go from there, but it's worth trying, I think.

I'm not going to vote them unless we know they can actually be voted, though.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Urist_McArathos on August 19, 2011, 06:43:52 pm
Mod, vote count
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 06:45:34 pm
We only have several minutes. Can a non-voter join us in taking down an inquisitor? In the case that this does not work, Max's lynch will be the fallback.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 06:46:32 pm
Well I hope this works in the next fifteen minutes...
But seriously now, 7 people not voting by the end of the day!

Vote Inquisitor #3.
One more for theoretical majority, and if it dos't work I'm out anyway.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 19, 2011, 06:47:59 pm
Those seven people were voting LNCP for something similar to what we're doing.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: IronyOwl on August 19, 2011, 06:49:36 pm
That reminds me.

Witches.

The way LNCP responded to Vector's italicized flavor attempt made me curious.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 06:52:32 pm
I would ask you to vote for  Inquisitor #3, Irony, with my word that I will not go and tie the votes, but somehow I don't think you would go along.

Still, if you really want to test your idea here, I promise I will not last second vote to save my ass, and I would strongly discourage anybody else from doing the same.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: IronyOwl on August 19, 2011, 06:54:45 pm
Actually, shit. If this does work this would be a tie anyway.

Unvote, Inquisitor #3.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 06:55:42 pm
This must be the biggest turn of events ever to happen on the close of a Mafia day, ever.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 06:56:08 pm
Anybody unvote me, or vote somebody else, and your getting a dishonourable lynch tomorrow, that you can be sure of.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 07:12:03 pm
Shouldn't night have fallen already? I think the sky might be broken.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 07:13:48 pm
Shhhhh.
He is writing flavour text. If you listen very carefully, you can hear tapping on the keyboard.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 07:15:53 pm
*puts ear up against fourth wall*
I think you are right. Back to the gallows with you, by the way.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 07:17:22 pm
I thought we were doing the burning thing this week. If I'm going to die, it should be something awesome like fire, not just boring gallows. Let me scream in torment as you watch. MUHAHAHAHAHA!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 07:19:16 pm
Pyrotechnics for the guitar-savvy lizard? Very well.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 07:23:17 pm
This could be a good sign. If he had to rewrite the flavour for the lynch at the last moment, it could mean the NPC lynch went through.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 19, 2011, 07:26:48 pm
There has been one discrepancy I can't shake, and it is that the inquisitors themselves are responsible for handling the lynching. We only submit the person to be lynched. Would they burn one of their own on popular demand?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Max White on August 19, 2011, 07:28:32 pm
*Shrug*
I don't think so, I thought it was more likely that each armoured inquisitor represented a real player with a power role, and in that case I don't think LNCP will let us get away with this. Worth a shot though!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Night 1: 12/14]
Post by: lordnincompoop on August 19, 2011, 07:45:53 pm
Day 1 Has Ended!



Votecount

Think0028  - 0 - 
Vector  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 0 - 
NUKE9.13  - 0 - 
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 1 -  Urist_McArathos,
Ottofar  - 0 - 
Jim Groovester  - 0 - 
Max White  - 2 -  Think0028, Dariush,
-
Not Voting  - 10 -  NUKE9.13, Toaster, Ottofar, Simple, Vector, Pandarsenic, Flandre, Jim Groovester, Max White, IronyOwl,
No Lynch  - 0 - 
-
Extend  - 1 -  Flandre
Shorten  - 0 - 



The Inquisitors watch the setting sun whilst the penned villagers argue in the square about what to do. The air begins to grow colder now, as the last red rays of sunlight fade from the skies - and the beginning of the witching time of the night.

"Alas! The day is drawing to its close. Who among you have you chosen?"

The crowd grows quiet, whispering among themselves in hushed voices. Eventually, Vector, a woman near the front of the crowd, speaks up.

"We won't stand for this! We're not going to lynch anyone today - besides, you can't even prove these witches exist!"

"Well, what do you think have been wiping out all those villages in the countryside? Rabid unicorns? Did the Plague fly over to visit from London, hmm?"

Silence.

"Additionally, you cannot fight seven heavily armed riders with sticks and shovels. The very notion is absurd."

More silence. A few rocks are launched in the air from somewhere and hit the chestplate of the rider beside him - though it is lightly dented, he remains impassive, and the leader takes no notice.

"No. We must lynch somebody today. Your lives depend on it." He pauses.

"Who will it be, then?"

"Max!" Someone cries out from the rabble, lingering in the afterglow of the fight just a few moments ago. This seemed as good a sacrifice as any; he wasn't very well-liked in the village, and there were rumours of magic in his house already. Now, people were willing to risk it.

"So be it, then. Bring him to the gallows." Two of the riders dismount and enter the fray, bringing out a man - of portly figure and wildly flailing - up onto the wooden deck.

"Any last words to the village, witch?"

"Curse you all! It isn't me, and you know it! You're making a mistake!"

Max White is hung. Once dead, they lift him out of the noose and set him on the ground - then behead him. The lead Inquisitor bends down beside him, as if waiting for something.

Nothing happens. Frowning, he rises once more and addresses the crowd, "This man has died a noble death, and has been absolved of his sins. Do not mourn his passing."

"Now, let us rest for the night. We have much to do."



Max White has been lynched.

He was a miller.



The Night will end Monday, 8PM GMT.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: lordnincompoop on August 22, 2011, 03:51:32 pm
Day 2 Has Begun!



Votecount

Think0028  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 0 - 
NUKE9.13  - 0 - 
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 0 - 
Jim Groovester  - 0 - 
-
Not Voting  - 10 -  NUKE9.13, Toaster, Simple, Pandarsenic, Flandre, Jim Groovester, IronyOwl, Urist_McArathos, Think0028, Dariush,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



Everyone wakes up for the new day, as the warm sun bathes the town in sunlight. Now, though, there is little cheer and merriment. Two died yesterday, and more will today and tomorrow, unless you can comply with these insane Inquisitors' demands.

It looks to be a fool's errand. But you will attempt it nonetheless.

"Welcome to the second day, townfolk! We will now check for any deserters that may have left during the night."

One of the armoured riders brings out a long list of everyone's names, calling them out one by one. It seems everyone is here, until...

"Where is Vector? Does anyone know?"

Everyone suddenly stares at the ground, a shiny pebble or grain of sand having inexplicably caught their undivided interest. The Inquisitors, faced with this frustrating lack of co-operation, herd everyone toward her home. If she's not there, there may be signs.

The high Inquisitor dismounts, and opens the door to a truly grisly scene. Pieces of limbs and blood are sprayed everywhere in the room - none larger than the size of a young child's fist - and chalk markings in some unknown script, too blurred and stained now to be legible, circle the bed in a thick ring, banded with bluish blood. Drops of blood lead outside, but the path had been erased when the townsfolk were herded toward the house.

Many recoil, some collapse or vomit. None are visibly pleased by the sight, and even the Inquisitors are worried.

"Ottofar has gone missing as well," whispered the rider with the list to the High Inquisitor.

"Oh, no."

Upon visiting Ottofar's farmhouse, things are no less gruesome. He lies on the ground, crushed and pummeled upon as if by someone with great strength - strength that would surely outclass an ordinary man, by the look of things - and bloody footprints lead outside, spaced greatly apart - only to be lost when they pass a stream.

Upon returning to the town square, the mood is darker than ever. Now, nobody would be safe - even at night.

"The witches have revealed their true nature. Witness these two deaths - for they were at the hands of these cruel abominations."

"We must have a lynch by sundown, or this will begin anew. Do not hesitate to name someone."

"You may begin."



Vector has died.

She was a villager.

Ottofar has died.

He was a miller.



The Day will end Wednesday, 9PM GMT.

You need 4 players to Extend and 6 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Reverie on August 22, 2011, 03:58:59 pm
Things are not looking up for us. Three townies dead already...
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: RedWarrior0 on August 22, 2011, 04:16:00 pm
posting to follow the thread, because someone (LNCP) didn't mention it was starting so I could follow.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: lordnincompoop on August 22, 2011, 04:25:52 pm
posting to follow the thread, because someone (LNCP) didn't mention it was starting so I could follow.

You should have told me you were interested. :p
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Max White on August 22, 2011, 05:36:27 pm
As grapes become wine
So must one accept ones fate
Die well, like a grape
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 22, 2011, 08:23:46 pm
Flandre:
Things are not looking up for us. Three townies dead already...

Something you'd like to tell us about how you call four dead bodies three townies?


Simple:  I must say I wasn't impressed with your scum hunting yesterday- I get the feeling you were scum looking, not scum hunting.  Are you going to hunt today?


LNCP: Wasn't Ottofar voting Simple at day end?  Shouldn't that have caused a tie?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Reverie on August 22, 2011, 08:49:29 pm
Flandre:
Things are not looking up for us. Three townies dead already...

Something you'd like to tell us about how you call four dead bodies three townies?
I forgot about Bd's death to inactivity during D1. Three millers and one villager have died in total, making for four dead townies. Sorry.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Jim Groovester on August 22, 2011, 11:30:05 pm
School is evaporating my previously endless free time.

Dariush, I tried to remember what you did yesterday and I couldn't think of anything. You also mentioned giants and golems specifically (http://www.bay12forums.com/smf/index.php?topic=89396.msg2542752#msg2542752), and what do you know, something kills Ottofar with wide footsteps. Maybe you'd like to elaborate a little?

IronyOwl, I didn't like your attitude towards Max White. In a sea of players who weren't scumhunting very much or at all, why did you choose him for your vote and hold his lack of scumhunting as an accusation against him?

I read through my PM again, and I took notice of some minor flavor text that I haven't thought was worth mentioning until now, because it was relayed to me by word of mouth as news going around town. Apparently, witches can possess people, and are behind the crop failures. If this is true, then it may be that not only can anyone be a witch (as indicated by the flavor text at the beginning), but it may be possible to become a witch.
I have a theory that some of us may have small details or fragmented rumors that alone do not seem too important, but collaboratively, could give us something to work with.

Everyone: What do we know about the witches?

(Underlines mine.)

This got passed over but it's a good idea. Pieces of flavor about our enemies scattered in our flavor is a reasonable assumption, especially what people have already revealed. What do we know from our flavor about whatever enemies we face, be they witches or what else? Be generous now.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on August 23, 2011, 03:58:33 am
...and LNCP for good measure.
Fine. Vote Inquisitor #3.

IronyOwl, your chance to switch the majority is now.
Because obviously riding one failed bastardwagon is not enough, right, Flandre?

You also mentioned giants and golems specifically (http://www.bay12forums.com/smf/index.php?topic=89396.msg2542752#msg2542752), and what do you know, something kills Ottofar with wide footsteps. Maybe you'd like to elaborate a little?
I'd gladly elaborate, but unfortunately I'm unable to. I said everything I knew about the creature. Maybe someone else got some flavor tonight that would help to learn more about it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 23, 2011, 08:16:42 am
Flandre:  I'll accept that.  Unvote Flandre.


Jim:  Really, there's not much to add.  My flavor mostly commented more on the good timber in the furnishings of the inn, the fact that I don't get much comfort or luxury, and that I don't sleep much.  Nothing on any specific type of enemy.


Pandar:  Do you have more free time for this day?


Nuke:  Have you gone through the posts enough to come up with anything solid yet?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: lordnincompoop on August 23, 2011, 10:21:42 am
Votecount

Think0028  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
Pandarsenic  - 0 - 
NUKE9.13  - 0 - 
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 1 -  Dariush,
Simple  - 0 - 
Jim Groovester  - 0 - 
-
Not Voting  - 9 -  NUKE9.13, Toaster, Simple, Pandarsenic, Flandre, Jim Groovester, IronyOwl, Urist_McArathos, Think0028,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end Wednesday, 9PM GMT.

You need 4 players to Extend and 6 players to Shorten.




LNCP: Wasn't Ottofar voting Simple at day end?  Shouldn't that have caused a tie?

He wasn't, by my count, and it's a moot point by now - I can't change something as major as a lynch, a pair of kills and a day end/start.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Think0028 on August 23, 2011, 03:16:24 pm
Jim: My PM talks about my bakery and not much else, unfortunately.

NUKE9.13: You managed to go through D1 with no significant actions whatsoever. Do you have any suspicions now?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Simple on August 23, 2011, 05:40:50 pm
Blue blood ? Somebody have any thoughts or leads on this ? And looks like we have some kind of ogre/troll/something big sk.

Simple:  I must say I wasn't impressed with your scum hunting yesterday- I get the feeling you were scum looking, not scum hunting.  Are you going to hunt today?
I'll try my best. To be honest i were rather confused d1 about how bastard this game is but looks like we should just forget about it for now.

Now time to reread this..
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 23, 2011, 06:54:59 pm
...and LNCP for good measure.
Fine. Vote Inquisitor #3.

IronyOwl, your chance to switch the majority is now.
Because obviously riding one failed bastardwagon is not enough, right, Flandre?

What are you getting at? How is this a reason to suspect somebody, especially in a bastard game?

And why do I feel like you only voted Flandre because Toaster voted her?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Pandarsenic on August 23, 2011, 07:19:31 pm
I'm baaaaaaaack.

Extend

Nuke, I'm also concerned about the whole nothingdoing.

Also, I'm rather concerned as to why Ottofar would be chosen. Why would someone anti-town want to kill Ottofar?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 23, 2011, 08:22:53 pm
Pandar:  Who cares?  Down that road lies much wine.


Simple:  I'll be waiting.  For the record, that sounds like a telefrag to me- or, in fantasy terms, a demon being summoned through someone's body.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Urist_McArathos on August 24, 2011, 12:57:31 am
Simple

I'm still standing by my case from yesterday for now, though I'm definitely curious about what's going on today.

Dariush

I asked you a question at the close of Day 1, probably got lost in the last-minute theories about the guards.  Please answer me if you could now that the moment of excitement has passed.

Pandar

He was Town.  Why wouldn't an anti-town individual want to kill him?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Pandarsenic on August 24, 2011, 01:44:01 am
Pandar:  Who cares?  Down that road lies much wine.

I should probably drop my theory (if it can even be called such accurately (which it can't)) that Ottofar was some sort of shapeshifter-scum of some type (probably SK) who switches with people, giving them his role/alignment and making him flip their role, then?

Yeah, it sounds ridiculous but I figure I should at least mention it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Jim Groovester on August 24, 2011, 01:49:11 am
That's oddly specific for just a theory.

Do you have any basis for thinking that?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 24, 2011, 07:58:02 am
Pandar:  I suppose that's a reason for mentioning it, but again, much wine.  If we had a specific reason to suspect it, maybe, but until then, we're going in circle.  Let's stick to going after scummy people for now?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Pandarsenic on August 24, 2011, 09:44:28 am
Only basis is that the bodies are-

Deeeeeeeeeeerp just went back, VECTOR was the one that was basically gibbed to the point of being impossible to identify, not Ottofar.

And it may have no basis, but it makes more sense than someone choosing to kill Ottofar, Town Liability #1.

Anyway, sleep time.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 24, 2011, 03:38:15 pm
What are you getting at? How is this a reason to suspect somebody, especially in a bastard game?

And why do I feel like you only voted Flandre because Toaster voted her?

Meh, let's turn these into accusations.

Dariush, you only voted Flandre because Toaster voted her, and I have a hard time believing you think joining bastardwagons is actually a good reason to suspect anybody.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: lordnincompoop on August 24, 2011, 05:04:17 pm
Due to the massive slump in activity, the Day has been modextended to Friday, 9PM GMT.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Reverie on August 24, 2011, 08:19:43 pm
I am sorry for not being active, everyone. Work has been busier than usual, and I have spent the rest of my time buying that flute and preparing for Irene. I think things might cool down before Friday, so I will find the time to post something meaningful. From what I have seen, we finally have some material to work with, which is good!
For now, 'Operation: Sleep Time' is a-go.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: NUKE9.13 on August 25, 2011, 03:36:15 am
Nuke:  Have you gone through the posts enough to come up with anything solid yet?
Nothing solid.
Jim: My PM talks about my bakery and not much else, unfortunately.

NUKE9.13: You managed to go through D1 with no significant actions whatsoever. Do you have any suspicions now?
Not really.

...and LNCP for good measure.
Fine. Vote Inquisitor #3.

IronyOwl, your chance to switch the majority is now.
Because obviously riding one failed bastardwagon is not enough, right, Flandre?
This is very silly. Very, very silly. Are you messing around, figuring that we are still in RVS and things need shaking up, or do you know something about flandre? Because I refuse to believe that you seriously think this is a good enough reason to vote for someone.

And it may have no basis, but it makes more sense than someone choosing to kill Ottofar, Town Liability #1.
Could it not have been a vigilante?

Jim: My PM talks about my bakery and not much else, unfortunately.
Really? Not to question you, but, well, I question this. Everyone else has had at least a few random background things aside from their profession. A hobby, a rumour heard about witches. Frankly, I consider your PM containing nothing other than "you're a boring baker" so unlikely as to consider it suspicious to state that this is the case.
Are you absolutely sure you don't have some hobby or rumour? You don't read books or invest in coffee? Your character was totally uninterested in the rumours of witches that permeated the countryside?
Not to OMGUS, but I have no better leads than this, so, Think0028

Simple

I'm still standing by my case from yesterday for now, though I'm definitely curious about what's going on today.
Could you reiterate this case? Day 1 was huge, but largely insubstantial. We would be better off keeping day 2 clear and organised.
Quote
Dariush

I asked you a question at the close of Day 1, probably got lost in the last-minute theories about the guards.  Please answer me if you could now that the moment of excitement has passed.
Ditto

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: IronyOwl on August 25, 2011, 03:40:30 am
Due to the massive slump in activity, the Day has been modextended to Friday, 9PM GMT.
Thank you. I apologize for being too busy to play recently.


IronyOwl, I didn't like your attitude towards Max White. In a sea of players who weren't scumhunting very much or at all, why did you choose him for your vote and hold his lack of scumhunting as an accusation against him?
You already asked about this, and I already explained it. It wasn't that he simply wasn't scumhunting, it was that he was active but playing completely without it.


As for flavor, apparently the woods surrounding the village aren't safe. I heard strange cries and guttural howls on my way in, and I completed the last part of my journey thinking I was being chased, though that might have been me panicking.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 25, 2011, 09:21:38 am
I apologize too for crappy activity.


Dariush's reasoning was indeed crappy, but my gut's telling me to make my vote much Simpler than that, and it'll stay that way at least until I get something more solid out of him.


Nuke:  Does getting stomped flat sound like a vigilante to you?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on August 25, 2011, 09:29:58 am
What are you getting at? How is this a reason to suspect somebody, especially in a bastard game?
She votes LNCP, sees it doesn't work... and immediatly switches to Inquisitor, which doesn't work either. I want to see her explanation why she didn't make a real vote. Consider it a pressure vote.
And why do I feel like you only voted Flandre because Toaster voted her?
Actually, that's wrong. Or are you implying that I attempted to jump on a bandwagon (with an entirely different reason)... consisting of a whopping one vote?

Dariush

I asked you a question at the close of Day 1, probably got lost in the last-minute theories about the guards.  Please answer me if you could now that the moment of excitement has passed.
Yep, I missed it back then. But why do you bring it up? Why is it so important which suspects I had on D1? And in any case I can't remember my thoughts from then.

This is very silly. Very, very silly. Are you messing around, figuring that we are still in RVS and things need shaking up, or do you know something about flandre? Because I refuse to believe that you seriously think this is a good enough reason to vote for someone.
...
Not to OMGUS, but I have no better leads than this, so, Think0028
Wow, this is the largest piece of hypocrisy ever shoved in one post. You accuse me of baselessly voting Flandre... and immediatly do the same with Think, adding that 'you have no better leads'. If you have no leads, maybe you should scumhunt and search for them?

Simple

I'm still standing by my case from yesterday for now, though I'm definitely curious about what's going on today.
Could you reiterate this case? Day 1 was huge, but largely insubstantial. We would be better off keeping day 2 clear and organised.
Quote
Dariush

I asked you a question at the close of Day 1, probably got lost in the last-minute theories about the guards.  Please answer me if you could now that the moment of excitement has passed.
Ditto
Uhhh... why are you answering questions directed to other people?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: NUKE9.13 on August 25, 2011, 11:29:31 am
Do you know what hypocrisy means? Do you know what selective editing means?
Allow me:
Hypocrisy is when you berate someone for doing something, then doing that same thing yourself. In mafia, it can be a scumtell.
In this situation, I berated you for voting for a stupid reason. I then voted for a sensible reason. I had no better leads than the one I had, the one you helpfully omitted from your post, which made sense. This situation does not contain hypocrisy.
Moving on:
Selective Editing is when one edits something in order to change the original meaning into one more suiting your purposes. In mafia, it can be a scumtell.
In this situation, you removed the actual reason for me voting Think, thereby making it seem like I said that I had no better leads than OMGUS'ing him. You then use this as evidence of my scumminess. This is malicious use of editing to misrepresent me as A)Scum and B)An idiot who would ever OMGUS anyone, both of which I strongly resent being represented as.
Pray desist, Dariush. This behaviour does not behove one who is in favour of a town victory.

And your other question,
Uhhh... why are you answering questions directed to other people?
Because I can't tell whether Urist is making a shitty case against Simple or not if I don't know what the case is, and I can't find the case in day 1, because it is friggin huge.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Dariush on August 25, 2011, 11:42:04 am
In this situation, I berated you for voting for a stupid reason. I then voted for a sensible reason.
Voting someone for not posting full flavor is sensible reason?
In this situation, you removed the actual reason for me voting Think, thereby making it seem like I said that I had no better leads than OMGUS'ing him.
I read your reason, deemed it un-sensible and saw no need to include it in my response. I wasn't even aware Think was voting you when I made that post. However, now that you bring it up... You really did OMGUS him with a ridiculously weak reasoning. It looks like you're desperately scraping every surface for future attack, and overdefend yourself while doing it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Simple on August 25, 2011, 12:17:48 pm
Now after rereading D1 i could easily say that was the most unproductive first mafia day i read up to this time. And with the whole bastard bussines that obfuscated every single serious attempt at scumhunting it makes me feel like we wasted it completely.

Dariush your D1 play consisted of slight rolefishing,meta-theories and you start this day with semi-random vote. How long do you want to prolong this type of play ? Do you even have some suspects at this point ?

Urist: I still don't understand how asking two questions on the same topic is scummy... Unless that's not the core argument in your case agains me ? Or your just bad at playing as Lyncher ? D1 you were pretty consistent about going after me but you never voted even when you were claiming you have no other leads, that's bit suspicious don't you think ?

Think0028: i have no idea how you did that but you managed to go trough D1 with nothing but one notable post in which you just go with the max voting trend. I understand that you could be suspicious of him but why you did completely nothing else D1 ?

Jim Groovester: I belive you are our SK. That's all.

Nuke9.13: Why you chosen Think if you have no leads ?

Simple

I'm still standing by my case from yesterday for now, though I'm definitely curious about what's going on today.
So despite of today events you will not change the vote ? What makes you so sure nothing will change your decision ?

Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Jim Groovester on August 25, 2011, 01:06:37 pm
What are you getting at? How is this a reason to suspect somebody, especially in a bastard game?
She votes LNCP, sees it doesn't work... and immediatly switches to Inquisitor, which doesn't work either. I want to see her explanation why she didn't make a real vote. Consider it a pressure vote.

But why her instead of a bunch of other people who voted non-lynchable entities?

And why do I feel like you only voted Flandre because Toaster voted her?
Actually, that's wrong. Or are you implying that I attempted to jump on a bandwagon (with an entirely different reason)... consisting of a whopping one vote?

That's exactly what I'm implying.

Hypocrisy is when you berate someone for doing something, then doing that same thing yourself. In mafia, it can be a scumtell.

Hypocrisy is not a scumtell. It just makes you a hypocrite.

Jim Groovester: I belive you are our SK. That's all.

Cool story.

You can't just throw that out there without saying why.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: NUKE9.13 on August 25, 2011, 02:17:20 pm
Nuke:  Does getting stomped flat sound like a vigilante to you?
Not really, but it sounds better than getting blown up in a demonic ritual.
It could be a vigilante. Just because someone is very big doesn't necessarily mean they are evil. Its probably a SK, though.

In this situation, I berated you for voting for a stupid reason. I then voted for a sensible reason.
Voting someone for not posting full flavor is sensible reason?
In this situation, you removed the actual reason for me voting Think, thereby making it seem like I said that I had no better leads than OMGUS'ing him.
I read your reason, deemed it un-sensible and saw no need to include it in my response. I wasn't even aware Think was voting you when I made that post. However, now that you bring it up... You really did OMGUS him with a ridiculously weak reasoning. It looks like you're desperately scraping every surface for future attack, and overdefend yourself while doing it.
Hmm hmm, hmm.
Wait a minute.
What do you mean, Not Posting Full Flavour? There's more? Well, that's not what Think said. I thought there probably was, but the way you phrase it, seems like you're quite certain.
Almost as if... you know there's more.
Say, would you mind terribly reminding/telling me what your flavour is?

-Sensible? Yes, yes it is. It has been stated by the mod that analysing flavour is important. Everyone got a couple of things. Presumably, the witches got a couple of things too. Except most of them were about the witchey things they do. And only, say, their day job (baker?), was suitable for revealing to everyone. Hence, people who only reveal one thing are suspicious.

-Ok, so, you just admitted to not reading my post properly:
Quote
I wasn't even aware Think was voting you when I made that post~Then why the FLAMING FUDGE would I say 'Not to OMGUS, but'
Which, you understand, makes your attack of me seem hasty and poorly-founded.

-Ah. Overdefending. Accusation of last resort for weak attacks. However, a word of advice:
OVERDEFENDING.
IS.
A FALLACY.
'Overdefending' is not a scumtell. Being able to explain your actions in meticulous detail just means that you had a good reason for performing said actions. Pre-emptively explaining your actions saves people time. If the action has no reason/a stupid reason, it cannot be explained.

Nuke9.13: Why you chosen Think if you have no leads ?
Here we see a victim of selective editing. What Dariush could have quoted, if disinclined towards bullshit:
Jim: My PM talks about my bakery and not much else, unfortunately.
Really? Not to question you, but, well, I question this. Everyone else has had at least a few random background things aside from their profession. A hobby, a rumour heard about witches. Frankly, I consider your PM containing nothing other than "you're a boring baker" so unlikely as to consider it suspicious to state that this is the case.
Are you absolutely sure you don't have some hobby or rumour? You don't read books or invest in coffee? Your character was totally uninterested in the rumours of witches that permeated the countryside?
Not to OMGUS, but I have no better leads than this, so, Think0028
See, I did have a lead. Not that Think voted for me, but that think claimed to have an exceptionally bare role PM. This is not an especially damning piece of evidence, but enough, I felt, to vote for Think until he explained this stunning lack of flavour.

Hypocrisy is when you berate someone for doing something, then doing that same thing yourself. In mafia, it can be a scumtell.
Hypocrisy is not a scumtell. It just makes you a hypocrite.
I pose that a town player has no reason not to play by his own best judgement; scum may be inclined to accuse people of things they consider acceptable behaviour just to get mislynches.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Reverie on August 25, 2011, 02:47:18 pm
I actually have an evening to myself, now. Yay! There is much catching up to do, and I will post shortly.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: lordnincompoop on August 25, 2011, 03:22:11 pm
Votecount

Think0028  - 1 -  NUKE9.13,
Toaster  - 0 - 
Dariush  - 2 -  Jim Groovester, Simple,
Pandarsenic  - 0 - 
NUKE9.13  - 1 -  Think0028,
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 1 -  Dariush,
Simple  - 2 -  Urist_McArathos, Toaster,
Jim Groovester  - 0 - 
-
Not Voting  - 3 -  Pandarsenic, Flandre, IronyOwl,
No Lynch  - 0 - 
-
Extend  - 1 -  Pandarsenic,
Shorten  - 0 - 



The Day will end Friday, 9PM GMT.

You need 4 players to Extend and 6 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Think0028 on August 25, 2011, 03:28:17 pm
Simple: I was flailing for leads D1 and hoping I could eventually get a rise out of someone, but I really had nothing to go on until Max.

NUKE9.13: You're voting me because my PM wasn't informative enough for you? How do I respond to that, 'oh, woops, didn't notice this part of my PM, here's some more info!'? I'm a baker, plain and simple. I make bread, I sell bread, it's a good life.

Quote from: NUKE9.13
Not that Think voted for me, but that think claimed to have an exceptionally bare role PM. This is not an especially damning piece of evidence, but enough, I felt, to vote for Think until he explained this stunning lack of flavour.

How does my PM only talking about baking mean a 'stunning lack of flavour'? Not to overly praise LNCP, but it's a good piece of writing about the life of a baker. I just don't happen to have any magical information that you seem to think everyone should have. My hobby is baking bread. I didn't hear anything about witches beforehand. I'm focused on my work.

What are you even trying to get out of this? It sounds like you're expecting an answer out of me, but I don't see what answer I could possibly give you, bar lying about my PM to come up with information that isn't there.

I also disagree with you about overdefending and preemptive defense, they both seem like scumtells from my limited experience.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Urist_McArathos on August 25, 2011, 03:42:44 pm
Everyone asking me questions

I am at work until 9, and the recent flurry of activity requires more than a hurried phone post.  I will reply tonight.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Reverie on August 25, 2011, 03:58:37 pm
Because obviously riding one failed bastardwagon is not enough, right, Flandre?

Dariush: I see nothing wrong with making unorthodox votes at non-player entities, even if I was not the one who came up with the idea. I agree that these were bandwagons, and that I have jumped aboard the both of them, but it is not quite the same as voting to lynch another player on borrowed evidence. The worst that could have happened in the latter case (for example) was the lynching of an inquisitor townie, but a breakthrough like that would have been invaluable regardless.

This is very silly. Very, very silly. Are you messing around, figuring that we are still in RVS and things need shaking up, or do you know something about flandre? Because I refuse to believe that you seriously think this is a good enough reason to vote for someone.
NUKE: I don't think that it was that silly. He was probably looking for something to attack, and my bandwagon-hopping was the shiniest. I almost can't really blame him, because most of D1 was unspectacular and dull by comparison. Are you suggesting that I was bussed?

Hmm hmm, hmm.
Wait a minute.
What do you mean, Not Posting Full Flavour? There's more? Well, that's not what Think said. I thought there probably was, but the way you phrase it, seems like you're quite certain.
Almost as if... you know there's more.
This is a stretch. Withholding everything that did not involve being a baker would qualify as 'not posting full flavor'. Or am I missing something?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Jim Groovester on August 25, 2011, 06:56:31 pm
-Ah. Overdefending. Accusation of last resort for weak attacks. However, a word of advice:
OVERDEFENDING.
IS.
A FALLACY.
'Overdefending' is not a scumtell. Being able to explain your actions in meticulous detail just means that you had a good reason for performing said actions. Pre-emptively explaining your actions saves people time. If the action has no reason/a stupid reason, it cannot be explained.

'Overdefending,' or incredibly reactionary defenses, is a scumtell.

You actually seem pretty reactionary about Dariush's comments towards you, especially if you're going to shout about how something you're doing isn't a scumtell (which it totally is by the way). Why are you getting so hostile about it?

I pose that a town player has no reason not to play by his own best judgement; scum may be inclined to accuse people of things they consider acceptable behaviour just to get mislynches.

I have no idea what you're talking about but I don't really care enough to ask further.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Pandarsenic on August 25, 2011, 07:05:42 pm
NUKE9.13, what exactly would get your vote off of Think? It seems like you're putting him in a situation where he can't win in regards to freeing himself of your suspicions.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 25, 2011, 09:02:25 pm
Simple:  Did you know continued focus on third parties is a scum tell?  Some new scum don't quite get the art of acting town, so they go after those that both town and scum distrust- third parties.


Nuke:  You really think that about there being no such thing as overdefensiveness?  What kind of reaction to an accusation would you consider scummy, then?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Urist_McArathos on August 25, 2011, 10:51:08 pm
Urist: I still don't understand how asking two questions on the same topic is scummy... Unless that's not the core argument in your case agains me ? Or your just bad at playing as Lyncher ? D1 you were pretty consistent about going after me but you never voted even when you were claiming you have no other leads, that's bit suspicious don't you think ?

I felt your narrow interest in discussing the cop was useless at finding scum and very odd.  I then felt you were highly reactionary and defensive when I pressed the issue, far more so than you needed to be.  I based my vote on the fact that you seemed: overly defensive, passive (I felt your play was meant more to look busy than find scum), and overly interested in special roles and how they would behave.  I also didn't like how you were twisting what I said into strawman arguments, kind of like you've done TWICE already today.  I never said asking the same question twice was scummy, I asked why you were so interested in cop behavior (rolefishing for a cop IS scummy, FYI).  I also NEVER said nothing happening today would change my mind, or my vote.  Stop with the strawman arguments, you're pissing me off.

As for not voting, that's patently false.  I was voting you, well before day's end for that matter.  You even responded to that vote, AND quoted me.  I resumed my vote immediately when I could post on Day 2 because nothing really had happened yet, and therefore I was just as suspicious as you at the outset of day 2 as I was at day 1 close (to answer your other strawman question, THAT is why I resumed my vote; because it would make no fucking sense to vote for someone else when nothing had happened yet to clear you, would it?).  I agree that if I hadn't voted for you at all, despite claiming you were my only suspect, it would be odd.  As that did not happen, however, I feel my behavior was normal for trying to find a scum on a rather pathetic Day 1 overall.

I feel I have a much better suspect now, though.  You're number two on my list, mostly because you won't stop twisting my words.  It's a tad scummy for my tastes, and it's really getting on my nerves.  Watch your ass.  Unvote

Dariush: I felt you hadn't been too active as Day 1 wore on; like you were fading into the background once it was clear we had other suspects.  I was prodding you by asking your suspects at that time.  I didn't think you were scummy at the moment, but I wanted to hear more from you since I felt you had been oddly silent.  Your activity today since my last post has shown me you're not lurking (at least not anymore if you were).  It's not really important now; when I asked it I felt very little had happened, so we were close enough to end of Day 1 as it is. 

However, seeing as Simple has also asked for your suspects, you could if you like.  As for me, I have another, new question I'd like answered instead, while we're on the topic:  Flandre was not the only person to vote for LNCP or the Inquisitor; I don't believe she was even the only one to vote for both.  Explain why you found her more suspicious than the others who tested this theory.

NUKE

First off, I argued (I think successfully) yesterday that if flavor contains leads to who might be witches, it's plausible it contains leads to who might be a cop, doctor, etc.  That means that describing full flavor should be done just as cautiously as role-claiming.  You can bet your ass a doctor or cop makes a prime target for a NK, and pushing someone to reveal information that could be VERY useful to scum for NK purposes is unwise, at best.  Maybe not everyone agrees with me, but I think it's scummy to continue to argue that everyone should reveal all they have in their backstory "to help the town".  Would you pressure a cop or doctor to claim as soon as possible?  No, because then you've got the best targets out in the open where the scum can get them.  Don't use some BS about "Town have nothing to hide" to pressure people, because they damn well might have something to hide (from the SCUM), and I'd rather not get a power role lynched because you were too thick to understand why it was a bad idea for them to keep it a secret.  So, considering you've now harassed TWO people for their background info (which might contain critical pro-town secrets), I'm really not liking your investigation so far.  Don't act like this angle is unreasonable either: you logically deduced witches might have tells to their role in their PM, so you know it's pretty sound for a cop or doctor to as well.  Pressing people to reveal most or all of their PM details is EXACTLY the same in that case as pressing them to claim their role.  It's called rolefishing, NUKE, and it's scummy as all get-out.OV

I also don't like how quickly you changed your tune.  In the SAME DAMN POST, you state you  "don't really have any suspicions", then immediately vote Think.  How the blue FUCK is that not having a suspicion?  Did you get suspicious of Think in the course of writing three fucking sentences, and forget to delete your own words from earlier in the post you were IN THE PROCESS OF WRITING?  I mean sweet Jesus, NUKE, talk about inconsistent behavior.  You couldn't keep your story straight in the same paragraph.

Next..ahem.

OVERDEFENDING
IS
A SCUMTELL.

You have good reasons for your actions?  Fine.  Post them when someone gives you a good reason to.  Responding to any accusation or prodding remark with a "How DARE you!?!" response is overkill, and makes it seem like you have something to hide.  Ditto for pre-emptive defense.  You're not saving anyone time.  If you post a defense before anyone asks for it, it makes it seem like you KNOW you're going to be investigated, and want to reassure everyone that yes, you're really town.  It makes you seem overly concerned about your image.  You know who else is overly concerned with looking town, and squashing investigations on them?  SCUM.  Pretending that these things aren't scumtells is absurd.  Town have better things to do, like investigate scum.  Even a mislynched townie knows that his words and arguments will be re-examined and hold greater weight after death, so there's no reason to EVER be hyper-defensive.  Worst case scenario?  You get to give your accusers the biggest "I told you so" and give them some material to hunt with after you're gone.  Best case scenario?  Your hunting reveals the true scum, and clears your name FAR better than some roundabout argument ever could, AND it saves time since instead of getting bogged down in your defense, the Town catches a scum.

I am not to say the first about this, but you DO seem awfully determined to keep your vote on Think.  I'd find this suspicious enough on it's own, but seeing as how you made it clear you had no suspects when you voted him in the first place, it seems REALLY scummy that you're basically grabbing a random person and shouting "It's him it's him, omg you guys why aren't we hanging him already!?".

It wasn't easy acting scummier than Simple, NUKE9.13, but dammit you gave it your all.  Enjoy your noose, you've earned it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Dariush on August 26, 2011, 09:19:27 am
Dariush your D1 play consisted of slight rolefishing,meta-theories and you start this day with semi-random vote. How long do you want to prolong this type of play ? Do you even have some suspects at this point ?
Let's see... Nuke is a scumbag (more about him below), Flandre became less suspicious after her answer, but I'm still not entirely satisfied (more below) and Pandar is lurking and parroting, as per usual.

Dariush: I see nothing wrong with making unorthodox votes at non-player entities, even if I was not the one who came up with the idea. I agree that these were bandwagons, and that I have jumped aboard the both of them, but it is not quite the same as voting to lynch another player on borrowed evidence. The worst that could have happened in the latter case (for example) was the lynching of an inquisitor townie, but a breakthrough like that would have been invaluable regardless.
But why didn't you change your vote after seeing that both votes ended up being counted as unvotes?

Jim and Urist, I voted for Flandre above others because she was the only to vote both LNCP and the Inquisitor. That is the sole reason.

Pandar, do you have any suspicions besides Nuke now?

Now, Nuke...

You bullshitvoted Think.

You OMGUSed Think and me.

You overdefended to such an extent that I actually cringed while reading your last post.

You take other people' wording that you don't like, twist it and attempt to paint it as scumtell.

You are scum. Go hang.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Urist_McArathos on August 26, 2011, 09:31:26 am
Dariush: I see nothing wrong with making unorthodox votes at non-player entities, even if I was not the one who came up with the idea. I agree that these were bandwagons, and that I have jumped aboard the both of them, but it is not quite the same as voting to lynch another player on borrowed evidence. The worst that could have happened in the latter case (for example) was the lynching of an inquisitor townie, but a breakthrough like that would have been invaluable regardless.
But why didn't you change your vote after seeing that both votes ended up being counted as unvotes?

I distinctly remember asking the mod for a votecount after that nonsense started, just to prove that the votes weren't counted, and LNCP did not respond until the day was over.  There was no way of knowing the second round of votes weren't counted until the day ended.  I just wanted to point that out because I wanted everyone to see their votes were being wasted, but it didn't happen that way.  Just FYI on that point, Dariush.

Quote
Jim and Urist, I voted for Flandre above others because she was the only to vote both LNCP and the Inquisitor. That is the sole reason.

Ah, my mistake.  I could have sworn someone else voted in both cases as well, but I admit I didn't bother to reread and make sure.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: NUKE9.13 on August 26, 2011, 10:13:27 am
Orright, yeah.
Spoiler: Re:Think (click to show/hide)
Spoiler: Re:Flandre (click to show/hide)
Spoiler: Re:Pandar (click to show/hide)
Spoiler: Re:Toaster (click to show/hide)
Spoiler: Re:Urist (click to show/hide)
Spoiler: Re:Dariush (click to show/hide)
tl;dnr: I kindly ask that anyone who doesn't want to read this crawls into a hole and never plays mafia again. SUCK IT UP. If you don't have time, DON'T REACT UNTIL YOU DO.

HOLY FUDGE THAT TOOK ME OVER TWO HOURS.

Anyway. Those whom I answered, please respond. Regular scumhunting will resume once replies start coming in.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Dariush on August 26, 2011, 10:32:34 am
Now, Nuke...
Interesting that you wait until I have three votes on me before voting yourself. None of these points have changed (much) since your last post. No, this is bandwagoning. Waiting for external support for your case before joining.
[/quote]
Hey, you make it sound like anybody who adds a fourth or later vote is a bandwagoner regardless of other circumstances. Want a real eye-opener? People need to sleep. You posted in my night, other people voted you in the same night. Also  I presented you a list of valid reasons, half of which you discarded and the other half twisted into OMGUSy scumtells. Somehow your 'defence' only lengthens the list of your offences.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: NUKE9.13 on August 26, 2011, 11:08:12 am
Quote from: dariush
Now, Nuke...
Interesting that you wait until I have three votes on me before voting yourself. None of these points have changed (much) since your last post. No, this is bandwagoning. Waiting for external support for your case before joining.
Hey, you make it sound like anybody who adds a fourth or later vote is a bandwagoner regardless of other circumstances.
No I don't. See my next point for the critical difference:
Quote
Want a real eye-opener? People need to sleep. You posted in my night, other people voted you in the same night.
But everything you list were already complaining about at the time of your last post
Quote
Also  I presented you a list of valid reasons, half of which you discarded and the other half twisted into OMGUSy scumtells.
Of your reasons, I only discarded your accusation of OMGUS. I didn't think it worth explaining, but here:
-I had a reason for voting Think.
-You didn't vote me, and I didn't vote you. Hence, no OMGUS, or at least not a heavy OMGUS.
-Also, I had reasons for my problems with you, which I listed.
For two of the others, I reffered to earlier points where I had refuted them, and I explained why the fourth didn't work. I did mention that it was an odd thing to post as a reason for voting me, considering you hadn't addressed the actual issue. Which you still haven't done.
Quote
Somehow your 'defence' only lengthens the list of your offences.
My defence was already on your list of offences, numbnuts.

Am I to understand that you disagree with every one of my counter-arguments? If so, can you explain why?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Reverie on August 26, 2011, 12:17:56 pm
My area is experiencing a power outage, so I will need to wait to participate.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Toaster on August 26, 2011, 01:25:24 pm
Dariush:
Jim and Urist, I voted for Flandre above others because she was the only to vote both LNCP and the Inquisitor. That is the sole reason.

That's some pretty weak reasoning.

You OMGUSed Think and me.

He never OMGUSed you.  What are you talking about?


Nuke:  I see.  I'll just have to disagree with you on overdefending.  I'll be curious to see that scumhunting you promised, since you spent so much time defending yourself without putting out any serious new attacks.

Since you're not currently voting, who is your top suspect?  Why?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: Dariush on August 26, 2011, 01:32:38 pm
Jim and Urist, I voted for Flandre above others because she was the only to vote both LNCP and the Inquisitor. That is the sole reason.

That's some pretty weak reasoning.
That wasn't a lynch vote, but a pressure one - I wanted to see how she would explain her votes.
You OMGUSed Think and me.

He never OMGUSed you.  What are you talking about?
He didn't vote me, but instead attacked and FoSed me out of blue after pretty much ignoring me before that. OMGUS doesn't necessarily involve a vote.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 10/14]
Post by: NUKE9.13 on August 26, 2011, 03:08:34 pm
Nuke:  I see.  I'll just have to disagree with you on overdefending.  I'll be curious to see that scumhunting you promised, since you spent so much time defending yourself without putting out any serious new attacks.

Since you're not currently voting, who is your top suspect?  Why?
I think I've said all there is to say on that matter, so we will have to agree to disagree.

My top suspect at the moment is Dariush. I believe he felt uncomfortable actually putting his opinions to vote before everyone else layed the smackdown on me. I pointed this out to him and he calls the accusation ludicrous, and goes on to accuse me of misrepresenting him, an act of extreme hypocrisy. My other accusations towards him he has steadfastly ignored or called ridiculous, which, if you examine my list of scummy reactions, is right up there with the best of them. I was waiting for him to respond, on the basis that maybe he just hadn't read properly, or didn't realize what I was saying fully, but now that he has posted again, without replying to me at all, I can only conclude that he is doing it on purpose.

Eg. that he, Dariush, is scum.
What would happen now is that he will call my attack OMGUS, probably insult me slightly, and continue to ignore my actual accusations. I am saying this so that he does not.

As for the others, I'm curious as to how Flandre will answer my questions, and I'm concerned with IronyOwl's absence. If I had to pick, right now, three people to be the various scum folks, it would be those three. But I also want to see how everyone else reacts to my massive post.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 2: 9/14]
Post by: lordnincompoop on August 26, 2011, 05:09:21 pm
Day 2 Has Ended!



Votecount

Think0028  - 0 - 
Toaster  - 0 - 
Dariush  - 3 -  Jim Groovester, Simple, NUKE9.13,
Pandarsenic  - 0 - 
NUKE9.13  - 4 -  Think0028, Pandarsenic, Urist_McArathos, Dariush,
Urist_McArathos  - 0 - 
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 1 -  Toaster,
Jim Groovester  - 0 - 
-
Not Voting  - 2 -  Flandre, IronyOwl,
No Lynch  - 0 - 
-
Extend  - 1 -  Pandarsenic,
Shorten  - 0 - 



The people clamoured for NUKE's lynch. The choice was made quickly and without much talk; fear can be a powerful motivator at times. Though not all were happy about the current situation, the enthusiastic few left behind were enough to convince the organisers of this hunt.

"Bring him up."

As he was dragged up to the gallows, the usual pleas and angry insults were given and ignored. The noose was placed around his neck, and with a kick from the executioner, he was hung.

Eventually, he was brought down and beheaded as before. Then, with held breath, the high Inquisitor approached the body, and nudged it.

Nothing.

"This honourable man has been abs-" the Inquisitor began, standing up. The crowd exploded at his first words, having heard it one too many times - and being familliar with its awful connotations. Several more hours go by as the Inquisitors try to calm them down, after which everyone is sent home.



NUKE9.13 has been lynched.

He was a villager.



The Night will end Tuesday, 8PM GMT.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on August 30, 2011, 02:53:03 pm
Day 3 Has Begun!



Votecount:

Think0028  - 0 - 
Toaster  - 0 - 
Dariush  - 0 - 
IronyOwl  - 0 - 
Flandre  - 0 - 
Simple  - 0 - 
-
Not Voting  - 6 -  Flandre, IronyOwl, Think0028, Dariush, Simple, Toaster,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The third day has begun, and everyone is weary. The citizens are once again corralled to the square for the headcount, though it is unnecessary. With so few people left, it is obvious at first glance who is missing and who is not.

The first of those missing is Pandarsenic, and the riders return already from their inspection. All they find of him is a note from his desk, simply stating “Catch me if you can”. A quick check on the stables show that the fastest steed, part of NUKE’s merchant caravan, is missing. With such a head start, the Inquisitors will, sadly, not be able to keep up.

The second is Jim Groovester, the landlord’s son. His bedroom is spattered with blood and pieces of flesh, and much like Vector’s house, one can see a blurred chalk circle and bluish purple bands of blood. The most peculiar thing, however, is the smell of ozone and smoke – and the red glow pervading the room.

With heavy hearts, everyone proceeds to the room of the next victim. Even the Inquisitors have given up hope of pursuit now, only visiting these scenes to verify their deaths.

Urist is found in bed, head crushed flat, recognisable only by the name with which the room was rented and the clothes he wore. No footsteps this time, though the now-familiar red glow and smoke fills this room too. The Inquisitors seem to notice this, and are worried.

“Tonight, we have witnessed the most peculiar thing; the execution of two witches, not by the hands of the righteous, but from another Satanic force.”

“Our task is now to eradicate the remaining witch, and then to eliminate this new abomination. Fear not, however! For now that we know what is taking the lives of these honourable men, we will surely be able to find them.”




Pandarsenic has won. He was a Lyncher (NUKE9.13).

Jim Groovester has died. He was a Witch Maiden.

Urist_McArathos has died. He was a Witch Mother.



The Day will end Thursday, 8PM GMT.

You need 3 players to Extend and 4 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Darvi on August 30, 2011, 02:55:41 pm
You need 5 players to Extend and 8 players to Shorten.
Just noting that your math is a bit off there.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on August 30, 2011, 02:57:11 pm
You need 5 players to Extend and 8 players to Shorten.
Just noting that your math is a bit off there.

You saw nothing.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 30, 2011, 03:09:41 pm
What the hell just happened...

Double SK ? Or something that gains power on killing judging from flavor ? Witch vs Witch ? Somebody have any ideas ? Well time to reread anyway.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: NUKE9.13 on August 30, 2011, 03:12:09 pm
Bah.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Urist_McArathos on August 30, 2011, 03:14:07 pm
Not cool, murderface!  Now I have to sit out BOTH games I'm in at the moment.

That sucks.

/bah
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Jim Groovester on August 30, 2011, 06:10:26 pm
NOOOOooooooooooooooooooooooooooooooo.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Pandarsenic on August 30, 2011, 08:16:40 pm
So long suckaz!

I'm out of here.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on August 31, 2011, 03:16:05 am
Okay, I admit to taking the most bullshit way out of this.

There are two confirmed scum - Jim and Urist. Jim is far too experienced to be caught like this, but Urist is relatively new. I went through the thread and scanned his interactions with other people.

Irony, you're the only who didn't interact with Urist in the entire game whatsoever. Next comes Toaster who only questioned him but wasn't questioned in response. In the same line of reasoning, I'm certain that both Think and Simple are town. So yeah.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on August 31, 2011, 10:35:28 am
I agree, you are bullshitting.

It's massclaim time, folks!

I'm not a merchant: I'm an Inquisitor who is basically a flavor cop.  I can investigate three times a night, split among up to three players however I like.  The more times I investigate someone, the more information I get.


N0 I investigated Pandar once and Jim twice.  Pandar owns a small house and farm out on the outskirts, and he had a note with the address of a jeweler's shop in his window.  Jim is the son of the landlord, who has lots of land and money.  I looked in his window and saw a pair of iron boots.

Pandar's was pretty inconclusive, and I assumed that Jim was some type of knight- his father had money and land, so I assumed minor nobility.  Iron boots backed up that idea.  I assumed that knight was a town-type role, so I dropped a hint to Jim in my opening post:

Jim:  Assuming you were a cop:  Would you instantly claim a scum result under any circumstance?  If you had a town result on someone who was headed for a lynch, would you be their knight in shining armor and claim to save them?

I tried to indicate to him that I (thought I) knew his role and was some type of cop.  I got no response to it, so dropped the matter.


N1 I investigated Vector once (since her flavor seemed somewhat witchy) and Simple twice (who I didn't trust).  Vector's flavor was pretty miller-like, but just as she claimed- lots of books and a broom in the corner.

Simple was far more interesting.  His quarters at the inn was pretty bare- just basic furniture.  Looking in a closet, I found rags that smelled like gin and beer, and lots of mismatched socks.  Very odd.

N2 I did one each of Jim, Dariush, and Simple.  Jim because I was curious about those boots and whoever was doing the stomping, Dariush because I was starting to suspect him, and Simple to get more information.

Checking Jim's house, the boots were still there.  They're too big for him and too small for his father, and the room smelled like someone who had been outside a lot. Clearly, Jim was Captain Stompy.

Simple's room only turned up a bottle of pricy whiskey under the bed, and inn ledgers.  I'm not sure what's going on completely, but it's very unusual.

Dariush, however, was very enlightening.  According to the town records, he is not a citizen, does not own a home in the town, and is not renting a room in the inn.

Dariush, why are you lying to us?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 31, 2011, 11:13:35 am
Well after rereading i belive that Flandre should tell us what witches unleashed upon the town. Or rather how it comes she always followed Jim lead

I'm still not sure what happened tonight but maybe the chalk&blood circles are some kind of protection ? And the smoke and glow is probably witch identifier ? I'm confused anyway so i wait for some more sensible explanation.

Toaster: Yeah i believe it's good time to claim. I dadly don't have anything spectacular to reveal since i'm standard villager. Not sure why you think the things you found are unusual, i just like to drink and i have my special resverve of good alcochol. If you remember urist used an example (http://www.bay12forums.com/smf/index.php?topic=89396.msg2544579#msg2544579) of doctor liking scotch which made me curious (http://www.bay12forums.com/smf/index.php?topic=89396.msg2546345#msg2546345), it's one of the reasons why i pushed him hard about the flavor cop back then, it sounded strangely in place. Looks like i was gravely mistaken. I do the clothes cleaning by myself so you could found clothes before i cleaned them and the ledgers are pretty obvious find since i'm inn owner.

Dariush: Toaster claim brings new light on your "tavern" claim... I want to hear details of it. Also why you outright assumed Jim won't leave any traces ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on August 31, 2011, 11:30:13 am
Oh well, unless deaths of Jim and Urist prevented at least one of the NKs from happening, it is LYLO, so I may as well tell the truth.

I lied. I'm actually a mercenary, who was hired by a powerful wizard from the capital to track a bracelet stolen from him. I tracked it to the trade caravan which headed to this village and approached through woods. Here, I was able to search one house per night in search of the heirloom. N1 I searched Irony, who lives not even in a house, but in a room (that is the entirety of the info). N2 I searched Vector, who lives in a small, untidy house at the center of the town. N3 I searched Toaster, who also lives 'not in a house, but rather in a room', which turned out to be 'rather sparce' and was sleeping in the armchair by the window. None had the artifact. I didn't claim at once because my employer warned that attracting the attention of the witches to myself would be unwise, since he had some kind of connection to them, and I decided not to risk.

PPE: I thought that Jim wouldn't leave any traces because I'm absolutely sure that a player doesn't get that experienced without learning to hide them. Duh.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on August 31, 2011, 11:31:09 am
EBWODP:
which headed to this village and I approached through woods.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on August 31, 2011, 12:31:49 pm
Interesting claim.

Where do you sleep at night?  Can you explicitly state your wincon?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on August 31, 2011, 12:58:37 pm
Interesting claim.

Where do you sleep at night?  Can you explicitly state your wincon?
At N0, I slept in a barn, but planned to rent a room. Apparently, I somehow forgot about it and continued returning to the barn the following nights. My wincon is finding the bracelet.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 31, 2011, 12:59:07 pm
Hmm, if pandar got some note about jeweler's shop he could be after the same thing ? Do you know what the bracelet is supposed to do ? (I assume it's magical thingy)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on August 31, 2011, 01:01:37 pm
What happens if the holder dies?  If you find it while searching, do you just take it and leave or do you kill the person who had it?

Do you have any abilities besides searching a target?



Simple:  My guess is that Nuke had something Pandar wanted, and he jacked it after NUKE died.  I don't see it as particularly relevant now.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 31, 2011, 01:02:40 pm
Interesting claim.

Where do you sleep at night?  Can you explicitly state your wincon?
At N0, I slept in a barn, but planned to rent a room. Apparently, I somehow forgot about it and continued returning to the barn the following nights. My wincon is finding the bracelet.
Ooh so you could be the lone stranger in opening  ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on August 31, 2011, 01:14:50 pm
It was said to be powerful and had something to do with 'release of the souls' and mentioned a golem, but at this point the wizard stopped and showed me out, muttering something about 'telling too much'.

PPE (not that it matters that it is PPE, but whatever):

What happens if the holder dies?
The bracelet is destroyed, thus rendering my quest unwinnable (though it isn't specified whether or not I'll be aware of it).
If you find it while searching, do you just take it and leave or do you kill the person who had it?
I 'am famed for my clean work', so I assume I just take it.
Do you have any abilities besides searching a target?
No.
Ooh so you could be the lone stranger in opening  ?
Uh, what are you talking about? I don't see any mention of any lone strangers.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on August 31, 2011, 02:47:57 pm
Hi. I'm the Medium, and the witches have lost. I was a Medium, Jim was Lovers with Flandre, and Urist had a one-shot revive only usable on non-witch. They do not have a kill: in fact, they didn't even have any reason to kill villagers at all. Here's what the scum know:

They saw Dariush leaving the scene of Vector's death.
Many people are missing from deadchat: Nuke, Max, and Bd's souls are all missing, presumably taken by someone.
We were here to observe something important, still don't know what. Hopefully Dariush's death will tell more.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on August 31, 2011, 02:50:02 pm
Ah fuck, tried to catch a typo.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 31, 2011, 03:12:57 pm
Wha......

If you want to do something like that you really should disclose FULL information you got not something like that...
Obvious questions raised :
If Jim was lover how the hell flandre still lives?
How it's possible you don't have reason to kill if your wincon clearly states that you have to do it to win ?
And how you know you lost ?
Who seen Dariush there ?
Do the exploded/smashed people in deadchat have any info ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on August 31, 2011, 03:14:26 pm
Think:  Your claim is incomplete and inconsistent.

Hi. I'm the Medium, and the witches have lost. I was a Medium,

Tense change.   You are the medium, and then you were the medium.  Which is it?

Jim was Lovers with Flandre

Then why is Flandre still alive?  The standard definition of lover is that one kills himself when the lover dies.  Does Flandre know?  Flandre, can you confirm or deny this?

They saw Dariush leaving the scene of Vector's death.

How do they know this?  Also, Dariush has claimed visiting Vector on the same night* she died.


*Dariush:  This is Day 3- did you mean N0/1/2 instead of N1/2/3?


In any case, I believe Dariush's claim.  Why?  He mentioned one thing from my flavor that proves to me he did search my room- the fact that I sleep in the chair.  It's facing the window so that I can keep an eye on things.

Unvote Dariush.


Think, however, needs to clear up his claim.  What exactly are you claiming to be?  What is your wincon?


PPE:  Think raises an excellent question about the known wincon in the OP.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on August 31, 2011, 03:14:57 pm
Derp: Simple raises the excellent point- not you.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 31, 2011, 03:17:10 pm
I forgot this:
Dariush: there's a mention of lone stranger in the barn in the first post of this thread.
 
And i agree with Toaster that's bit incomplete claim to say at least.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on August 31, 2011, 03:28:59 pm
Votecount:

Think0028  - 1 -  Toaster,
Toaster  - 0 - 
Dariush  - 1 -  Think0028,
IronyOwl  - 1 -  Dariush,
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 2 -  Flandre, IronyOwl,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end Thursday, 8PM GMT.

You need 3 players to Extend and 4 players to Shorten.




Ah fuck, tried to catch a typo.

The Preview button is your friend.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on August 31, 2011, 04:02:06 pm
I'm a Medium that learned how to speak with the dead from the Witches. I was allowed to talk to the Witches anonymously while they were alive, and I can talk to anyone who's dead. My win condition was to win with them, so I'm fucked as well. I also have a random chance to die any given day/night. I don't know why Flandre isn't dead, Jim told me he's lovers with Flandre. Jim got a PM saying he saw Dariush running from the crime scene.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on August 31, 2011, 04:03:19 pm
This is Jim, from beyond the grave:

Quote
Think0028, my role PM states that if Flandre died, I wouldn't necessarily die immediately, but I could die immediately. I imagine it was the same way for Flandre.

Also, I got word of Dariush leaving Vector's house in my result for Night 1. This was a passive ability, where I occasionally get notice of magical happenings during the night. It also explicitly said Dariush was a wizard, because there was magical falloff coming off of him, after a large column of light came from Vector's house. (Apparently I am one of few people who can see magic.)

Also, our wincons say that we have to eliminate the villagers but our flavor indicates no malicious intent whatsoever. Something's up when we have a one shot resurrect we can't use on ourselves.

Also, tell Toaster to stop being dense.

Also, tell everybody that Simple is probably one of the killers because, "Oh, I'm just a simple villager! Not a jot more to say about that!" Liar liar liar liar. Oh, and how he's totally buddying up to Toaster just now.

Also, Toaster is probably who he says he is, because as a witch I did own a pair of iron boots. This was before I possessed the landlord's son, however. Apparently I kept them afterwards, which is news to me.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on August 31, 2011, 04:29:01 pm
So if i get it right : You're witch-aligned medium. So there's third witch somewhere out there  ? And you/they say you lost already ? Why is that ? And why you said "we're here to observe something" before ? How exactly your cooperation with witches looked ?

So current claims:

Think0028 : Witch-aligned Medium
Toaster  : Town-aligned flavor cop
Dariush Third Party something
IronyOwl : ?
Flandre : ?
Simple : Villager
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on August 31, 2011, 08:20:25 pm
I am too tired to write anything significant tonight (and I am posting this from my phone, besides), but tomorrow I will make a decent role-claim. Toaster, I was indeed in a relationship with Jim. We are both male, so I am guilty of sodomy, and I am an implied miller as a result. I knew nothing of his alignment, and my life ends tonight to my grief of his loss. I will note that it is ironic that my wincon required me to die by proxy.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on August 31, 2011, 08:23:31 pm
Jim/Think:  Problem over Dariush is that I believe his claim for the same reason that you believe mine- he correctly pointed out something from my flavor that I hadn't mentioned (the fact that I sleep in the chair).  It's something that I seriously doubt he'd guess.

The thing is that his wincon is extremely hard, even for a third party- almost too hard.  I'd believe that there's something he's not telling us still.

Jim, did you use said boots to stomp people?  Why should be believe you?  Why have you lost when there's still (I assume) a third witch?

Has your passive shown you anything else?  What do you know about who killed you two?

(Also, dense about what?)


Flandre:  I see.  Waiting for more, since you're certainly implying there is more.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 01, 2011, 12:33:50 am
Here's a followup from the scum. I have recently learned I'm not allowed to quote deadchat, so I will try to paraphrase their words. At Jim's request, I've tried to preserve his insults.

Quote
Jim/Think: Problem over Dariush is that I believe his claim for the same reason that you believe mine- he correctly pointed out something from my flavor that I hadn't mentioned (the fact that I sleep in the chair). It's something that I seriously doubt he'd guess.

The thing is that his wincon is extremely hard, even for a third party- almost too hard. I'd believe that there's something he's not telling us still.

Vector's death's flavor that Jim got highly indicated not only that Dariush was there, but that he was a wizard with magic flowing off of him. Also, Jim was killed by a man in robes, with parchment, scraggly beard, and a rod, i.e. obviously a 'motherfucking wizard'. No matter how accurate his claim is, Dariush is hiding something, and unless you want two SK's during the night, you should probably lynch him. Urist also confirms the magical explosion in Vector's death.

Jim also says that 'you're being dumb' about the boots. There were 2 kills and both targeted witches. If the witches had a kill, why would they target themselves? Urist has come in with more information about his killer as well, a 'chiseled appearance and great physique'. This isn't someone killing people with metal boots, this is someone that's very likely golem. Dariush was also killed with a punch to the head, which requires super human strength.

As for having already lost, Jim says they're two down with no kill, which leaves a very small chance of winning even in the best of conditions. They were considering claiming due to the conflict between their flavor and their goals, and Jim and Urist have decided the best thing they can do is tell all from the grave.

As for being dense, as Jim puts it, the scum team is spilling its motherfucking secrets. Wait, you're an Inquisitor, so you're going to be a stubborn ass anyways. The town should lynch the SK's and then you.

None of the above is my own thoughts.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 01, 2011, 03:54:52 am
I forgot this:
Dariush: there's a mention of lone stranger in the barn in the first post of this thread.
Yeah, that's probably me. Though I don't know what 'dog death' has to do with it. Or maybe it referred to the hound?...
*Dariush:  This is Day 3- did you mean N0/1/2 instead of N1/2/3?
Yes, that's what I meant.
Many people are missing from deadchat: Nuke, Max, and Bd's souls are all missing, presumably taken by someone.
We were here to observe something important, still don't know what. Hopefully Dariush's death will tell more.
Ooookaaaay... Souls are missing? This fits in with my employer's warning about golem. Probably if I find the bracelet, the souls will be released. Also, I can confirm Think's claim - I didn't mention it, by I'm using a simple spell to track the bracelet. I think that it's magic is what was noticed by Jim and that is why my employer warned me about witches.

Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.

PPE: My description clearly mentions that I'm clean-shaven. Huh, it looks like my wizard is also in the village and he's the one doing the killings, trying to blame it on me using the spell. In any case, both Irony and Simple are SKs, so my vote remains unchanged.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 01, 2011, 04:16:41 am
Just a Villager here.


Think, why did your initial claim, despite mentioning the scum as "we," not explicitly state you were witch-aligned?

Similarly, why was your initial claim simply that Dariush was seen leaving Vector's house, when what you really meant was that he was an obvious, blatant wizard leaving Vector's house after a column of light erupted from it and she was found magically slain?

Finally, why exactly has the scum given up while still basically having two members out of six total?


Also, ask Jim if the wizard has any connections to the witches, why he owned a pair of iron boots, and what he means by possessing the landlord's son.



Okay, I admit to taking the most bullshit way out of this.
I don't like this. In addition to either informing me ahead of time that your scumhunting of me is toothless or preemptively admitting that you're trying to lynch for terrible reasons, what do you mean by "way out of this?" That doesn't sound like a "we need to find scum" type phrase.

Irony, you're the only who didn't interact with Urist in the entire game whatsoever.
To be honest, I suspect there's a number of people I haven't interacted with meaningfully all game; my activity hasn't been as high as I'd like.



NINJA'D:


Yeah, that's probably me. Though I don't know what 'dog death' has to do with it. Or maybe it referred to the hound?...
So... you raggedly dragged yourself into a barn in the dead of night and just sort of stayed there night after night, never bothering to so much as rent a room.

Yet you're clean-shaven.


I wanted to pressure Think first, but this is just too obvious, Dariush. You're a lying wizard who lives in a barn.


I didn't mention it, by I'm using a simple spell to track the bracelet. I think that it's magic is what was noticed by Jim and that is why my employer warned me about witches.

PPE: My description clearly mentions that I'm clean-shaven. Huh, it looks like my wizard is also in the village and he's the one doing the killings, trying to blame it on me using the spell.
This is just way too convenient. "Oh yeah, I'm here because of a wizard. What's that, you say I am a wizard? Uh, no, I'm perfectly clean-shaven, that's probably just this spell I have here that I forgot to mention, plus my wizard employer is here pinning the blame on me for some reason!"

Tell me. What does this do to your wincon if the only reason you're here is to fetch an item for someone who's setting you up?

Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.
And here you forget about your own bullshit wizard claim. Not "the wizard," not "my employer," not even "the guy who's setting me up." Instead, it's "whoever this mysterious person is who's exploding people using unknown means and for whatever reason."
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 01, 2011, 04:44:05 am
So... you raggedly dragged yourself into a barn in the dead of night and just sort of stayed there night after night, never bothering to so much as rent a room.

Yet you're clean-shaven.


I wanted to pressure Think first, but this is just too obvious, Dariush. You're a lying wizard who lives in a barn.
The fuck? Do you have any basis for your words?
Tell me. What does this do to your wincon if the only reason you're here is to fetch an item for someone who's setting you up?
I'll first fulfill it and then see the results.
Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.
And here you forget about your own bullshit wizard claim. Not "the wizard," not "my employer," not even "the guy who's setting me up." Instead, it's "whoever this mysterious person is who's exploding people using unknown means and for whatever reason."
While I was writing that post, Think quoted the appearance of the killer, so before I saw his post, I had no idea about who the killer may be. Now, why are you so sure that I knew that the wizard was doing the killings? Are you one yourself?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 01, 2011, 05:25:04 am
Dariush:
Also, I can confirm Think's claim - I didn't mention it, by I'm using a simple spell to track the bracelet. I think that it's magic is what was noticed by Jim and that is why my employer warned me about witches.

Changing your claim again, hmm?

Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.

You're going to have to back up that accusation with facts or reasoning.

PPE: My description clearly mentions that I'm clean-shaven. Huh, it looks like my wizard is also in the village and he's the one doing the killings, trying to blame it on me using the spell. In any case, both Irony and Simple are SKs, so my vote remains unchanged.

SMELLS LIKE BULLSHIT

Unvote Think. 

Dariush.


At least tell me how you knew I slept in the chair- it's the only thing that's bugging the hell out of me.



I take it the last witch doesn't want to claim.


Toaster:  Inquisitor
Think:  Witch-aligned medium
Dariush:  Liar/Wizard
Simple:  Villager...?
Flandre:  Jim's Lover, claims he will die tonight, hasn't explicitly claimed alignment (Implied miller, implied town)
Irony:  Villager


Going to read to see who else is lying.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 01, 2011, 05:46:30 am
So... you raggedly dragged yourself into a barn in the dead of night and just sort of stayed there night after night, never bothering to so much as rent a room.

Yet you're clean-shaven.


I wanted to pressure Think first, but this is just too obvious, Dariush. You're a lying wizard who lives in a barn.
The fuck? Do you have any basis for your words?
I refuse to believe that you're clean-shaven enough for it to be worth mentioning in your role PM, yet living in a goddamned barn.


Tell me. What does this do to your wincon if the only reason you're here is to fetch an item for someone who's setting you up?
I'll first fulfill it and then see the results.
Let me rephrase that.

You need to find an amulet for a guy who's running around murdering people and framing you for it, yet you don't know anything about it and aren't on his team.

Bullshit.


Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.
And here you forget about your own bullshit wizard claim. Not "the wizard," not "my employer," not even "the guy who's setting me up." Instead, it's "whoever this mysterious person is who's exploding people using unknown means and for whatever reason."
While I was writing that post, Think quoted the appearance of the killer, so before I saw his post, I had no idea about who the killer may be. Now, why are you so sure that I knew that the wizard was doing the killings? Are you one yourself?
Wait a second. Why did you immediately believe the witches had nothing to do with the killings if you didn't assume a wizard did it?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 01, 2011, 06:05:53 am
Dariush:
Also, I can confirm Think's claim - I didn't mention it, by I'm using a simple spell to track the bracelet. I think that it's magic is what was noticed by Jim and that is why my employer warned me about witches.

Changing your claim again, hmm?
Where did I change it? Yes, I didn't mention every single fucking little detail that may or may not have relevance. If I mention everything, it wouldn't be any different from copying role PM (which would actually be the easiest way to do that).
Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.

You're going to have to back up that accusation with facts or reasoning.
Jim is a witch. Flandre is his lover. Thus, she is also a witch, unless I'm misunderstanding the way it works. Since we have roles of four people, that leaves Irony and Simple as our SKs.
PPE: My description clearly mentions that I'm clean-shaven. Huh, it looks like my wizard is also in the village and he's the one doing the killings, trying to blame it on me using the spell. In any case, both Irony and Simple are SKs, so my vote remains unchanged.

SMELLS LIKE BULLSHIT

Unvote Think. 

Dariush.
You're going to have to back up that accusation with facts or reasoning.
Nice little bit of hypocrisy you put there.
At least tell me how you knew I slept in the chair- it's the only thing that's bugging the hell out of me.
Already did.

PPE again:

I refuse to believe that you're clean-shaven enough for it to be worth mentioning in your role PM, yet living in a goddamned barn.
LNCP mentioned a whole load of little details, among which was my clean-shavedness. I judged it was relevant now, so I revealed it. Also what the fuck does the fact that I'm clean-shaven and leave in a barn have to do with each other?
Tell me. What does this do to your wincon if the only reason you're here is to fetch an item for someone who's setting you up?
I'll first fulfill it and then see the results.
Let me rephrase that.

You need to find an amulet for a guy who's running around murdering people and framing you for it, yet you don't know anything about it and aren't on his team.

Bullshit.
Wow, nice. Did you expect LNCP to add in my role PM "Little did you know that the wizard was also going to the village to run around murdering people and frame you for it"? No, I didn't know anything about it until Think's quote of Jim's words. How about you support your accusations with... anything? Except asspulls, that is.
Okay, so witches don't have anything to do with NK. If Think tells the truth, Flandre is one, which leaves Irony and Simple as a golem and whoever explodes people.
And here you forget about your own bullshit wizard claim. Not "the wizard," not "my employer," not even "the guy who's setting me up." Instead, it's "whoever this mysterious person is who's exploding people using unknown means and for whatever reason."
While I was writing that post, Think quoted the appearance of the killer, so before I saw his post, I had no idea about who the killer may be. Now, why are you so sure that I knew that the wizard was doing the killings? Are you one yourself?
Wait a second. Why did you immediately believe the witches had nothing to do with the killings if you didn't assume a wizard did it?
Uh. Because Think quoted Jim that they didn't have an NK?

By the way, after reading that quote, do you (that means everyone) really think that a wizard would've been given an NK that can be passively detected by a witch? 'A large column of light coming from Vector's house'? Seriously?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 01, 2011, 06:17:30 am
Dariush:  Fine: not changing it, but adding little details after the fact to excuse what others are claiming against you.

On lovers:  It's actually very frequent in Mafia games that lovers are not of the same alignment.

I'll grant you the fact and reasoning bit, so here we go:


You state your claim (http://www.bay12forums.com/smf/index.php?topic=89396.msg2580050#msg2580050).  Jim (via Think) claims something that implicates you (http://www.bay12forums.com/smf/index.php?topic=89396.msg2580653#msg2580653).  You change your claim to accommodate that (http://www.bay12forums.com/smf/index.php?topic=89396.msg2581798#msg2581798) and then propose something completely outlandish to explain yourself.

Clear?


By the way, after reading that quote, do you (that means everyone) really think that a wizard would've been given an NK that can be passively detected by a witch? 'A large column of light coming from Vector's house'? Seriously?

Do you really think that a wizard would bother sending you down here and then follow you, start killing people, and then try to frame you for it?

Do you really think that you'd be given such a hard wincon?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 01, 2011, 07:01:36 am
Dariush:  Fine: not changing it, but adding little details after the fact to excuse what others are claiming against you.
Ahem. How was I supposed to know that my facial hair will concern someone in the future?
On lovers:  It's actually very frequent in Mafia games that lovers are not of the same alignment.
I've never seen  a game with this role, but whatever. Let's see what Flandre prepared for us in her roleclaim.
I'll grant you the fact and reasoning bit, so here we go:
You state your claim (http://www.bay12forums.com/smf/index.php?topic=89396.msg2580050#msg2580050).  Jim (via Think) claims something that implicates you (http://www.bay12forums.com/smf/index.php?topic=89396.msg2580653#msg2580653).  You change your claim to accommodate that (http://www.bay12forums.com/smf/index.php?topic=89396.msg2581798#msg2581798) and then propose something completely outlandish to explain yourself.
Clear?
I stated a theory which may or may not be true (but probably is). Again, I had no way of knowing that the fact I'm using a spell to track a bracelet would be relevant in the future. Do you take me for an Oracle?
Do you really think that a wizard would bother sending you down here and then follow you, start killing people, and then try to frame you for it?
Why not? This is a bastard mod, after all.
Do you really think that you'd be given such a hard wincon?
No, I really think that finding the bracelet isn't my actual wincon, but I have no way of learning the real one before I fulfill the present one (probably).

Also, a thought just struck me - Think isn't necessarily a medium, but may be another witch who can sense magic, and his Jim's quote is either fully made up or comes from the scumchat. Really, what could have prevented Jim from LYING? If it is true, it would be insanely easy for Think to frame me using details I haven't yet revealed. Or there might be no wizard at all, but just the last witch (Think) with an NK that we attributed to wizard. Really, the whole current situtation hangs on the fact that we assume him to be telling the truth, since most of the information about witches comes from his quote. Unvote meanwhile.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 01, 2011, 09:19:50 am
Dariush:What this spell is supposed to do ? What is the effect when you target wrong person ? And stop lying about your wincon. It's clearly stated that mod will never directly lie so you the wincon you got must be true. Of course i don't believe it's the one you revealed.

Think0028: You said before that Jim magic-sight is unique and now urist have it too ? Jim had no abilities aside from it ? Could you ask everyone who's active on deadchat to state how they died ? Ask Jim if he knows anything about the blue blood found around "wizard" victims.

Toaster: I forgot to ask this before but as inquisitor do you have any additional information about witches?

My guess is that we have golem and his master making this mess. I'm not yet sure if they are in league but it will be more fitting with the with the "witches are not the main" threat theme.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 01, 2011, 09:42:27 am
Dariush:What this spell is supposed to do ?
Just find the bracelet.
What is the effect when you target wrong person ?
I 'feel tickling in my fingers'.
And stop lying about your wincon. It's clearly stated that mod will never directly lie so you the wincon you got must be true. Of course i don't believe it's the one you revealed.
If the mod doesn't lie, I'm stuck with the one I have. I told the truth, believe it or not.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on September 01, 2011, 01:43:25 pm
Votecount:

Think0028  - 0 - 
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 1 -  Dariush,
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end in 30 minutes.

You need 3 players to Extend and 4 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 01, 2011, 02:08:22 pm
I still do not have time to post on a computer! Extend.

If the extension does not go through, then just know that I was a town-aligned entity unknowingly in love with a witch. My mother is sick in bed due to over-exertion in trying to maintain the hexed crops. Jim and I would run off into the woods periodically to speak in peace away from prying eyes, under a large white tree in a clearing, in the woods. My father was a drunk lumberjack who would spend all of his ill-gotten money dealing with poached timber on alcohol, and my mother were farmhands as a result.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 01, 2011, 02:09:40 pm
EBWODP: My mother and I were farmhands as a result.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: Dariush on September 01, 2011, 02:18:46 pm
The Day will end in 30 minutes.
Oh great, extend.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 01, 2011, 02:37:08 pm
Extend. More for Flandre than Dariush, but whatever.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on September 01, 2011, 02:38:40 pm
Votecount:

Think0028  - 0 - 
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 1 -  Dariush,
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 3 -  Flandre, Dariush, IronyOwl
Shorten  - 0 - 



The Day has been extended to Friday, 8PM GMT.

You need 3 players to Extend and 4 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 01, 2011, 03:59:25 pm
Crap, really?

Extend

Need every claim.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 01, 2011, 04:40:05 pm
 I will eat, and then post. Sorry, everyone.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 01, 2011, 06:16:30 pm
I'm going to start transcribing dead chat in a bit, but first things first: Irony, I did not intend to keep my witch-ally status hidden, I was just incredibly out of it and didn't write it explicitly. The 'We came here to observe something' part was supposed to imply that. As for not mentioning the pillar of light part, I didn't know about the details til Jim and Urist provided some more. Toaster, yeah, apparently the last witch isn't willing to claim and Jim and Urist aren't telling me who the last witch is. I haven't heard anything from the last witch in my private chat in a while, either.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 01, 2011, 06:22:59 pm
Jim says:

Quote
Also, ask Jim if the wizard has any connections to the witches, why he owned a pair of iron boots, and what he means by possessing the landlord's son.

No connection as far as he knows. He owns a pair of iron boots, that's all he got in the flavor of the guy he possessed. The body that died wasn't actually Jim, but a villager he was possessing as a witch.

Quote
You said before that Jim magic-sight is unique and now urist have it too ? Jim had no abilities aside from it ? Could you ask everyone who's active on deadchat to state how they died ? Ask Jim if he knows anything about the blue blood found around "wizard" victims.
It's not unique, just rare. Jim's has a higher chance of working than Urist's. Jim also had Witchchat, Loverchat, Anonchat, and dies the night phase after his lover is killed. No clue about the blue blood.

Jim also wants to see full flavor claims from Simple and Irony, and wants to know what Toaster's win conditions are explicitly.

Urist says: he had Witchchat and Anonchat, small chance to notice magical effects, and a one shot non-witch revive that went unused because it was being saved for a Town power role.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 01, 2011, 06:48:45 pm
Okay.

First of all, my name is something I did not intend on giving out, because it sounded negatively aligned: Thomas Killigrew. My father is a lumberjack who deals in poached timber, and as such only works at night in the woods, so it is a reasonable assumption that he must be doing something to live up to the family name. I am the oldest of my father's sons, and my mother and I were farmhands to make up for the money lost to my father's drinking habits (which was not much). We lived like this for several years, and lately we have seen much crop failure, my mother in bed with a fever for over-exerting herself trying to make up for it, and news of witches who were apparently behind these failures. I have heard that these witches could control individuals, and that they were after the farmers.
Jim (Nathaniel) is apparently starry-eyed. I have found him wandering the woods in a carefree manner (read: frolicking) and I have fallen in love with him, spending every night with my Jimmy-kins under a great white tree in the woods, discussing Mafia (*cough* and/while/or committing sodomy *cough*).
This is me, in a nutshell.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 01, 2011, 08:23:00 pm
Simple: Otto and Vector are refusing to post, and Max White, Nuke, and Bd are all MIA, souls taken by something else. Pandarsenic isn't dead. The only people posting in dead chat are Jim and Urist. Jim and Urist say they've given me all the information they have, and no one else is even present in chat. <sarcasm> Being a Medium sure is helpful right now! </sarcasm>
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 01, 2011, 09:25:30 pm
Derp- that's why I hate PFP.  Missed the extension somehow.

Think:
Jim also wants to see full flavor claims from Simple and Irony, and wants to know what Toaster's win conditions are explicitly.

In the interest of full disclosure, I will grant that is not 100% identical to the standard villager wincon, though I am town-aligned.  However, I want to know from you specifically one thing first: what is the nature of your medium power?  Which of the following are you:

Quote
Wincon: Eliminate all Witches, Witch-aligned entities, magical entities and killers present from the game.

Answer me and I'll answer you.  I also fully support Irony and Simple giving full flavor claims.


Mine doesn't give too much: Anthony (the lead inquisitor up there) and I are partners, on our fifth stop of eleven before we report back in.  Our plan is for him to be the front man and carry out the will of the Church, while I come in disguised as a merchant (hence my claim) and infiltrate.  My disguise must be so complete that if I am lynched, then he will have no choice but to execute me.  At night I am to try to figure out any plots (specifically plural) in the town, and try to direct the town during the day.

As said, I sleep in a chair facing the window so I can keep an eye on things.


Finally, I got the nickname Toaster for the unique way I burn heretics (unspecified.)  Anyone else have their forum name worked into their flavor somehow?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 01, 2011, 10:04:37 pm
In-game or flavor? In-game, the nature of my medium power is that I'm allowed to post in and see deadchat, and I get notifications whenever there's a 'disturbance in the spiritual world'. Flavor-wise, a run-in I had with witches a long time ago left me with the ability to hear the voices of the dead in my head, along with their voices. I believe I'm a Witch-aligned entity. I'm not one of the Witches, and while my ability is magical in nature, I doubt I count as a magical entity. I don't have a kill, so I'm not a killer.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 01, 2011, 10:13:42 pm
Okay.  I thought that, but I wanted to be sure.  Is there more detail on said run-in?

As promised, my wincon is to eliminate all witches and magical entities.  Killers and witch-aligned are not mentioned.  I asked LNCP what would happen if, despite being town-aligned, my narrower wincon was filled while the full town one was not, and got a generic answer that I'd win when my wincon is filled.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 01, 2011, 10:15:06 pm
PS:  Reread in morning.  Too tired for that level of critical thinking.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 01, 2011, 10:37:31 pm
Not much. I was in a dark forest and fell unconscious, had some terrifying nightmares where I heard the witches talking about what to do with me, and then woke up with the voices.

Also... huh. That's interesting. Maybe like Panda you'd leave once your wincon is filled, leaving the rest of the town to fight off the killers and witch-aligned?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 02, 2011, 08:17:47 am
Toaster, did you miss my post or conviniently ignored it?

Think, I don't believe you and your claim. Your only proof of your claim is your Jim's quote which he could have as well said in scumchat (or not said at all). You state literally nothing else that can be checked by other players and I don't believe LNCP would give someone knowledge of witches' identity to someone who doesn't win with the witches so that the... givee can reveal them. Even if you are telling the truth, you ignore the possibility of Jim lying, which I doubt a player with your experience would do involuntary.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 02, 2011, 11:06:00 am
Dariush, I'm witch aligned. I've said so this entire time. Jim's not lying to me, and I want to see the killers and magical entities gone as much as anyone else. Secondly, do you want something that can be checked by other players? I don't have anything, but I could throw Jim or Urist a question if you have one only they'd know.

Urist questions the veracity of your statements, pointing out that you confirmed Jim's statement at least partially when he said you had visited Vector's and had run away with magic flowing off of you. He also suggests that you've been backpedalling and covering up inconsistencies in your claim this whole time. He also wants me to leave the following line untouched: "Who's REALLY lying here, Gandalf?"
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 02, 2011, 11:21:51 am
I've said so this entire time. Jim's not lying to me, and I want to see the killers and magical entities gone as much as anyone else.
Still not believing ya. It doesn't matter if you really spoke to Jim and Urist or now; what matters is whether the contents of that quote are true or not. I'm still unconvinced that LNCP would give anyone knowledge of scum's identity in a bastard game (where the possessee may hang them just in case it works). And finally, I don't believe that by a miraculous coincidence, the only remaining denizens of the deadchat are witches. It is infinitely more probably that you simply spoke with Jim and Urist in scumchat.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 1: 13/14]
Post by: lordnincompoop on September 02, 2011, 11:44:45 am
Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 0 - 
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end in 3 hours.

You need 3 players to Extend and 4 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 02, 2011, 11:49:08 am
Extend. I still want a full flavor claim from Irony and Simple.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 02, 2011, 12:12:01 pm
Apparently Otto is present in deadchat, he just can't think of anything to say. I'm asking for any PMs he got and a summary of his flavor, but does anyone have any special requests for him?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 02, 2011, 12:22:59 pm
Oh great, again. Extend. Maybe a prod for the Irony wouldn't be misplaced?

Apparently Otto is present in deadchat, he just can't think of anything to say. I'm asking for any PMs he got and a summary of his flavor, but does anyone have any special requests for him?
Ask him what killed him.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 02, 2011, 12:34:08 pm
I did flavor claim somewhere back D1 and if i remember correctly only thing i omitted back there was the fact that i like to drink. Anyway :
I'm Anthony "Simple" Engleford the inkeep and owner of Flaming Hen only hostel(+tavern) here. It's not very profitable business due to the fact that village is placed on rather minor trade route but it's enough to make a living. I rent rooms for drunkards and sometimes for a merchants. My usual day consist of : cleaning glasses,plates,cutlery and clothes ; tidying rooms ; unclogging taps ; restocking the storeroom ; getting rid of vermin. ( If you see anything of use in this, congratulations ) At weekend i like to drink from my special reserve. I lived routine life here without any riots or extortionist for few years. I see same people every day. Suddenly bad news! Bad weather! Crops fail ! Witches!! That's all.

Think0028: I would be most interested in Nuke's history but i assume he's not present in deadchat ? Would witches mind revealing third witch power if they are so sure they lost ?

Dariush: Who exactly is this wizard that supposedly hired you ? Any details on him ? What's his connection to you ?

Toaster: So magical entity shouldn't be a killer ? Or these names aren't exclusive ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 02, 2011, 12:34:28 pm
and extend
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on September 02, 2011, 12:39:27 pm
Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 0 - 
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 3 -  Think0028, Dariush, Simple
Shorten  - 0 - 



The Day has been extended to Monday, 8PM GMT.

You need 3 players to Extend and 4 players to Shorten.




Maybe a prod for the Irony wouldn't be misplaced?

Since he posted within the last 24h, I can't prod him.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 02, 2011, 12:58:25 pm
Dariush: Who exactly is this wizard that supposedly hired you ? Any details on him ? What's his connection to you ?
All that I know is that he is one of the most powerful and influental people in the capital. I met him for the first time when I got this task from him.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 02, 2011, 01:18:04 pm
Dariush: Who exactly is this wizard that supposedly hired you ? Any details on him ? What's his connection to you ?
All that I know is that he is one of the most powerful and influental people in the capital. I met him for the first time when I got this task from him.
So... You know completely nothing of him ? How your pm was like ? Powerful wizard from capital send you here with a spell! Yet he mumbled something about "soul releasing" ? It's sounds pretty inconsistent. Even if you think revealing this is pointless, some decals could be more convincing.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 02, 2011, 05:13:59 pm
Simple: Nuke ain't talking, I'll ask the witches about the third witch's powers.

Otto has chimed in with more info: Gregory 'Ottofar' Mead, farmer and brewer. He lives a little far from town, slight affinity for brewing, only one unaffected by the crop plague, was bringing his goods to town when killed by a 'large muscular chiseled man'. He could walk significantly fast and was much stronger than Otto.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 02, 2011, 08:33:41 pm
Also what the fuck does the fact that I'm clean-shaven and leave in a barn have to do with each other?
I really have to explain this? You're the sort of person who meticulously shaves everyday, yet also can't be bothered to rent a room when he's got a nice warm barn to sleep in?

Wow, nice. Did you expect LNCP to add in my role PM "Little did you know that the wizard was also going to the village to run around murdering people and frame you for it"? No, I didn't know anything about it until Think's quote of Jim's words. How about you support your accusations with... anything? Except asspulls, that is.
For starters, this would make your wincon either completely nonsensical, as it wouldn't benefit you in the slightest, or an outright lie, as it wouldn't be, imply, or morph reasonably into your real one. Unless you can think of a reason why you'd want that amulet under any and all circumstances, I don't believe you'd be given a wincon like that.

Secondly, you immediately assumed the killer wizard was your wizard, despite magic evidently being common enough for a common mercenary to know/learn some. Oops!

Uh. Because Think quoted Jim that they didn't have an NK?
Right, but why did you believe confirmed scum on that? I mean, you questioned it later, sure, but right when it happened you were all "Oh yeah, I know that wizard!"

By the way, after reading that quote, do you (that means everyone) really think that a wizard would've been given an NK that can be passively detected by a witch? 'A large column of light coming from Vector's house'? Seriously?
Makes sense if you assume it's basically a random-target magic-only follow action.



As for not mentioning the pillar of light part, I didn't know about the details til Jim and Urist provided some more.
So you're telling me Jim was the one who saw an action-movie wizard, robes flowing dramatically, slow-mo walking away from an exploding house, and described this as "I saw him leaving?"

Toaster, yeah, apparently the last witch isn't willing to claim and Jim and Urist aren't telling me who the last witch is. I haven't heard anything from the last witch in my private chat in a while, either.
So you're not fucked, haven't given up, and are instead lying to us to try to avoid attention.

Nice.



As for my flavor, my name is Hugh "IronyOwl" Hughes, traveling merchant and entrepreneur. Rather than specializing in a particular route or type of good, I make a living hunting down the best deals and transporting them from place to place, and I like to think I'm rather good at it. Up until recently, I appeared to be right.

Some bad fortune on my part has put me in dire financial straits and interfered with my fairly opulent lifestyle. In desperation, I decided to take a chance by heading to a small farming village known for good crops, despite rumors that it'd fallen on hard times recently. I also ignored my better judgement taking a shortcut through the woods, which turned out to be a somewhat harrowing experience. I could swear I was being followed, and completed the last portion damn-near running and looking over my shoulder. Nothing came of it, however.

Anyway, turns out the crops aren't doing so great but the other merchants are in a hurry, so that's a mixed bag. I rented a room at the inn and began considering how I'm going to turn a profit off this while still escaping unscathed.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 02, 2011, 11:12:21 pm
Sorry for the delay.

Christopher Daubernon here.

Simple:  I assume there could be non-magical killers or non-killing magical entities.


Dariush:
Dariush:  Fine: not changing it, but adding little details after the fact to excuse what others are claiming against you.
Ahem. How was I supposed to know that my facial hair will concern someone in the future?

It's more than just that- your claim has been generally poor.

I stated a theory which may or may not be true (but probably is). Again, I had no way of knowing that the fact I'm using a spell to track a bracelet would be relevant in the future. Do you take me for an Oracle?

Do you have any basis for this theory?  Who do you think is the wizard?

Also, how are you casting this spell?

Also, a thought just struck me - Think isn't necessarily a medium, but may be another witch who can sense magic, and his Jim's quote is either fully made up or comes from the scumchat. Really, what could have prevented Jim from LYING? If it is true, it would be insanely easy for Think to frame me using details I haven't yet revealed. Or there might be no wizard at all, but just the last witch (Think) with an NK that we attributed to wizard. Really, the whole current situtation hangs on the fact that we assume him to be telling the truth, since most of the information about witches comes from his quote. Unvote meanwhile.

Doesn't this require Think to know these details about you before you reveal them?  This is extremely convoluted.



Anyway, I think I've cracked this case.  Let's run down the list:

Toaster:  Inquisitor.  Town.
Flandre:  Lover with Jim.  Town.  Will die tonight (If not, lynch him.)
Dariush:  Wizard.  Self-aligned.  Lynch him today. [1]
Think:  Medium.  Witch-aligned/ally.  I guess he'll lose by default if he can't win?
Irony:  The third witch.  Lynch him D5.
Simple:  The other killer.  Lynch him D4.

It's possible I have Simple and Irony backwards, but I don't think so.

[1]  I do have an alternate theory if he's telling the truth.  If he is lynched and isn't a wizard, it's Think, who just happens to be a medium as well, and they're knowingly aligned, with Dariush scouting and Think killing.  This is unlikely due to the Vector issue, but I wanted to put it out there.  Simple, if Dariush isn't the wizard, you should kill Think.  Think, you should kill Simple for being about to kill you.


Reasoning for all this below:

First up is Dariush:
In reply 167, he mentions giant footprints (http://www.bay12forums.com/smf/index.php?topic=89396.msg2542752#msg2542752) outside his window- a window he probably doesn't have in a barn.  Looks to me like he's putting out something to cover something he already knows.

In retrospect, this (http://www.bay12forums.com/smf/index.php?topic=89396.msg2567618#msg2567618) is a pretty blatant bandwagon, indicative of someone who doesn't really care about who he lynches.


Next is Irony.

Why do I think he's the last witch?  Couple reasons.  Here (http://www.bay12forums.com/smf/index.php?topic=89396.msg2548436#msg2548436) he is lightly defending Urist from Max, and returning fire in the process.   Noteworthy is that Irony's RV questions (http://www.bay12forums.com/smf/index.php?topic=89396.msg2537273#msg2537273) are to both known witches.  I'll grant it's a very weak reason, but I want it out there anyway.

That would of course leave out Simple as the other killer.  I don't think Urist would have been so on top of him (http://www.bay12forums.com/smf/index.php?topic=89396.msg2561463#msg2561463) if they were allied, though this is far from sure.


I couldn't get much on Think, so I default to believing his claim, unless the Dariush team idea I mentioned above holds.  Dariush's lynch should bear that out, though.



One question, though- how is Jim a maiden if he's been sodomizing/being sodomized by* Flandre?

*I can't hold back asking any more- which is it?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 03, 2011, 06:40:34 am
Flandre: You earlier mentioned something about your wincon being dying by proxy... And now you only say you're lovers with jim. I'm waiting for something more on the topic.Also what's your theory on what's going on here ?

Toaster: I don't like how you marked me as sk just because there are six of us. I know that saying it is basically useless but : i'm a villager. I wouldn't and you marking me such but from my point of view this theory simply cannot be true. I agree that lynching dariush is so far best choice we have but if you're telling the truth we're the only townies left and it makes me feel that we still have chance to win if we play it right so we should be more careful. Even if you don't believe that i'm villager at least consider this option.

Random thoughts:
 Urist death could be golem kill that backfired - it's rather common story in which golem turns against it's owner.In this case dariush bracelet is probably control device. It's still possible that his a wizard trying to retrieve it, though. SK+Non-standard Mafia kill is more sensible than two Sk and a friendly mafia. Especially if the game is meant to be semi-bastard.

 Think mentioned that nuke,max,bd souls were missing. How he come up with the "souls" there ? Even if it's not very weird it's still pretty specific.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 03, 2011, 08:10:22 pm
I am poking my head in to say that I am not lurking, and will contribute tomorrow some time after noon. It looks like a complicated mess, though, so I guess it will be enjoyable in a painful sort of way... Until then, goodnight!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 03, 2011, 09:24:26 pm
Simple:
Toaster: I don't like how you marked me as sk just because there are six of us. I know that saying it is basically useless but : i'm a villager. I wouldn't and you marking me such but from my point of view this theory simply cannot be true. I agree that lynching dariush is so far best choice we have but if you're telling the truth we're the only townies left and it makes me feel that we still have chance to win if we play it right so we should be more careful. Even if you don't believe that i'm villager at least consider this option.

So who do you think the last witch is?


Think:  Please resolve this discrepancy:

Simple: ... and Max White, Nuke, and Bd are all MIA, souls taken by something else.

Simple: Nuke ain't talking, I'll ask the witches about the third witch's powers.

First you say he's not there, then you say he's just not talking.  Which is it?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 04, 2011, 12:04:01 am
NUKE is not there whatsoever, should've been more specific the second time.
The third witch has a small chance of being notified of magical actions (McArathos has a medium chance, I have a medium-high chance), and she shows up as non-magical. She also has access to witch chat and anonymous chat.

Jim:
Quote
So you're telling me Jim was the one who saw an action-movie wizard, robes flowing dramatically, slow-mo walking away from an exploding house, and described this as "I saw him leaving?"

Yep! No slow-motion, though. And the magic was what gave him away as a wizard, not his robes. The robes were from when I died. And  only Urist and I saw the explosion. But yes, otherwise, that's exactly right.

Simple: If you were a drunkard, why didn't you mention the alcohol before?

IronyOwl: It's convenient that you don't mention uniquely identifiable about you. What would we find if, say, Toaster inspects you three times tonight?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 04, 2011, 12:05:38 am
Irony: I was told by Jim and Urist they were giving up, and I decided to go with them. I don't know why the third witch is bucking the trend, and neither do Jim and Urist.

Simple: I was told about their souls specifically in PM.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 04, 2011, 12:06:29 am
The I in the description of the third witches powers is Jim, not me. I was editing something Jim said and forgot to change the pronoun.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 04, 2011, 02:53:58 am
The third witch has a small chance of being notified of magical actions (McArathos has a medium chance, I have a medium-high chance)
Nice slip, you scum.

It's kinda awesome how both Toaster and Irony completely ignore the fact that Think is may be a lying witch. Totally "awesome".

Busy as fuck, more later.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 04, 2011, 07:05:12 am
Simple:
-snip-

So who do you think the last witch is?
Right now it's either flandre (which will explain why they lost already, but the lover part makes it rather unlikely) or think. However looking at all roles i find it very likely that jim tells the truth, town full of millers and one cop  aginast sk or two and mafia clouded by bastardness ? Anyway Dariush claim is the most shady and inconsistent so i guess it hardly changes a thing right now.

...
Yep! No slow-motion, though. And the magic was what gave him away as a wizard, not his robes. The robes were from when I died. And  only Urist and I saw the explosion. But yes, otherwise, that's exactly right.
So you're mixing two different events to make him look bad ? Hmm i wonder if the witches have confirmation that you're witch ally... Meh, only you can provide it so it's rather pointless question.

...
Simple: If you were a drunkard, why didn't you mention the alcohol before?
First of all because it was not something very prominent in my pm, and calling someone who takes few drinks on the weekend a drunkard  is bit of a exaggeration. The other reason was that i feared that urist example could not be as random as it looked.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 04, 2011, 10:50:35 am
Simple:  Why do you think that?  That is why I continue to suspect you- I don't think I've seen one scum hunting post from you this whole game.  All you do is point fingers without saying why.

I don't buy that the alcohol isn't important to you.  Per a clarification from LNCP, the flavor becomes more specific and helpful each time I investigate you.  The expensive whiskey under the bed was the most significant thing I found the third time, besides the lack of the little things you'd expect someone's bedroom to accrue.  It's like the only thing you do in your bedroom is manage the inn and drink- zero signs of a personal life.  Do you not see how that could be suspicious?


Dariush:
It's kinda awesome how both Toaster and Irony completely ignore the fact that Think is may be a lying witch. Totally "awesome".

It's something I've considered.   Who do you think is actually what?



Let me just ask that to everyone, then!


Irony:  Who do you think is the third witch?

Flandre:  Who do you think is the third witch?

Think:  Do you know who the third witch is?  If not, who do you think it is?  Are they talking in the anonchat you mentioned?  Surely there's mannerisms in there that you could pick up on to identify the speaker?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 05, 2011, 03:43:53 am
Christopher Daubernon here.
How'd you forget about this the first time? Not only did you mention the relevance of your name at the time, you explicitly asked everyone else about it.


Toaster:  Inquisitor.  Town.
Flandre:  Lover with Jim.  Town.  Will die tonight (If not, lynch him.)
Dariush:  Wizard.  Self-aligned.  Lynch him today. [1]
Think:  Medium.  Witch-aligned/ally.  I guess he'll lose by default if he can't win?
Irony:  The third witch.  Lynch him D5.
Simple:  The other killer.  Lynch him D4.
I notice you're The Only Sane Townie, which I suppose makes sense for an Inquisitor, but your reasoning appears to be that I tagged both witches and am therefore a witch myself (which is admittedly also very Inquisitor-appropriate), Think has no glaring holes and is therefore telling the truth, and Simple is the other killer by process of elimination. Most notably, it seems like your standards are a lot lower for Think than for me or Simple.

I mean, you even make allowances for Dariush not being a wizard, but none for Think being a real witch. Why is that?


Also, tell us more about this Inquisitor you report to. "Andrew," was it? High Inquisitor Andrew, who you went to college with? I'd expect inquisitors to be a bit more formal than that, especially in the middle of a potentially fatal gambit.


Irony:  Who do you think is the third witch?
I think it's Think, though I wouldn't completely rule you out.

My main suspicion is that Think wanted to out himself as a non-threat to avoid dying, so chose cooperative witch-ally medium. The fact that the third witch won't claim shows they haven't given up and were blatantly lying about that, and witch-ally is kind of nice for the combination of "we can deal with him later/he can give insight into the scumteam" and "nobody would claim scum," with medium adding to the usefulness factor. I'm also not totally convinced he is a medium, since he doesn't have anything he couldn't have gotten from scumchat or made up (Otto's claim was rather simple, for instance), but that's not especially important to me.

You I'm a bit suspicious of for a number of small reasons, and the fact that you'd be the only town power role in the game.



Jim:
Quote
So you're telling me Jim was the one who saw an action-movie wizard, robes flowing dramatically, slow-mo walking away from an exploding house, and described this as "I saw him leaving?"

Yep! No slow-motion, though. And the magic was what gave him away as a wizard, not his robes. The robes were from when I died. And  only Urist and I saw the explosion. But yes, otherwise, that's exactly right.
I'll be nice and replace instances of "I" with "Jim," which still explains nothing. Why would you/the scumteam withhold such relevant information?

IronyOwl: It's convenient that you don't mention uniquely identifiable about you. What would we find if, say, Toaster inspects you three times tonight?
I have a logbook used for jotting down numbers and such. Otherwise, not sure; I'm traveling light, but there might be some signs of (former?) luxury or merchant-ness.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 05, 2011, 06:36:39 am
I mean, you even make allowances for Dariush not being a wizard, but none for Think being a real witch. Why is that?
You parrot my question and then agree that yes, Think is probably lying, but still keep your vote on me. Why is that?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 05, 2011, 11:12:38 am
Oh goddammit I hate you all so much. So. Fucking. Much.

First of all, extend.

Yes, I am the wizard. Yes, I killed Vector and Jim. Happy? Now, the catch - I asked LNCP and he directly replied that once I fulfill my win condition, the town won't need to lynch me any longer. Oh, and about that wincon...

If my NK's target is the golem (whom I desperately tried to lure out for the whole game), he becomes my ally, and I win. Not immediatly, for that I'd need to find the bracelet, which is definitely possessed by witches. If the witch that possesses it is lynched or killed, I'll need to wait until the natural end of the game. If the golem is lynched or killed, I lose.

Now stop being dumbasses and lynch that lying face of Think.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 05, 2011, 11:25:21 am
Toaster: I don't know who the third witch is, and I'll have to respectfully decline on speculating on their identity, as they don't wish to claim at the moment.

Dariush: Did LNCP expound on why the town wouldn't need to lynch you? That's a vague statement.

Reply from Jim, insult preserved:

Quote
I'll be nice and replace instances of "I" with "Jim," which still explains nothing. Why would you/the scumteam withhold such relevant information?

They didn't, you dumbshit.

Spoiler: Rant (click to show/hide)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 05, 2011, 11:38:20 am
Dariush: Did LNCP expound on why the town wouldn't need to lynch you? That's a vague statement.
'For compatibility purposes' (seriously). Besides, if it wasn't for that rule, I'd have had to both 'NK' the golem and find the bracelet, which is pretty much impossible.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 05, 2011, 12:16:57 pm
Simple:  Why do you think that?  That is why I continue to suspect you- I don't think I've seen one scum hunting post from you this whole game.  All you do is point fingers without saying why.

I don't buy that the alcohol isn't important to you.  Per a clarification from LNCP, the flavor becomes more specific and helpful each time I investigate you.  The expensive whiskey under the bed was the most significant thing I found the third time, besides the lack of the little things you'd expect someone's bedroom to accrue.  It's like the only thing you do in your bedroom is manage the inn and drink- zero signs of a personal life.  Do you not see how that could be suspicious?
Why i think what ? If why i think is witch it's because his role is basically impossible to prove trough inspection, everything he said could be gained from scumchat as well and he seems eager to group himself and witches as one.If why i think dariush is lying it's because it seems pretty strange that suddenly we have magical mercenaries and he adjust facts when confronted. I don't get why you find alcohol suspicious but if you find lack of details suspicious i can't do anything about it , working at the inn is essentially all my pm mentioned. That's how the "simple" nickname is explained.

Oh goddammit I hate you all so much. So. Fucking. Much.

First of all, extend.

Yes, I am the wizard. Yes, I killed Vector and Jim. Happy? Now, the catch - I asked LNCP and he directly replied that once I fulfill my win condition, the town won't need to lynch me any longer. Oh, and about that wincon...

If my NK's target is the golem (whom I desperately tried to lure out for the whole game), he becomes my ally, and I win. Not immediatly, for that I'd need to find the bracelet, which is definitely possessed by witches. If the witch that possesses it is lynched or killed, I'll need to wait until the natural end of the game. If the golem is lynched or killed, I lose.

Now stop being dumbasses and lynch that lying face of Think.
Just great.You couldn't just this when day started do you ? Extend

Why urist is dead if golem is now witch-ally (if i get it right) ?
You can search for bracelet AND kill one night or it was made up ?
You have any method of identifying golem other than killing ?
Every single piece of information you have.Now. Unless you expect us to blindly help SK.

Think: What witches know about golem ? Unless dariush (hardly) claim changes something ?

Flandre: Still waiting for your full claim. And anything else.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 05, 2011, 12:33:17 pm
Extend.  While I think my theory still stands, I'm willing to discuss it more.

Simple is obviously the golem at this point.  His lack of flavor personality fits that pretty damn well.

Dariush: What do you know of the golem?  Does the golem like to drink?  Jim/Urist, did your team know of a bracelet?  Why'd you search me instead of kill me- I assume you can either search someone or kill someone?  How'd you pick your targets?  How exactly does your searching/killing differ?

I don't see how you can not block our wincon while simultaneously remaining to the endgame, seeing as magical entities must be killed.

Also- you missed my question.  Who do you think is what amongst the remaining players?


Irony:
Christopher Daubernon here.
How'd you forget about this the first time? Not only did you mention the relevance of your name at the time, you explicitly asked everyone else about it.

I asked about forum names, not flavor real names.  I wasn't (and still aren't) interested in real ones, but since everyone else was claiming them...


I notice you're The Only Sane Townie, which I suppose makes sense for an Inquisitor, but your reasoning appears to be that I tagged both witches and am therefore a witch myself (which is admittedly also very Inquisitor-appropriate), Think has no glaring holes and is therefore telling the truth, and Simple is the other killer by process of elimination. Most notably, it seems like your standards are a lot lower for Think than for me or Simple.

I mean, you even make allowances for Dariush not being a wizard, but none for Think being a real witch. Why is that?

You're misinterpreting my words.  I explicitly stated that I thought that was weak reasoning, while mentioning your defense of Urist earlier on.  Simple's flavor fit more with something nonhuman than a witch, which is reinforced through Dariush's new claim that there's a golem among us.

I'll grant you that I may have not considered the "Think witch" possibility enough.  I don't like him not answering my question about it.  I'll read back over things and see if I can find any evidence supporting it either way.  I do believe he is a medium, at the least.


Also, tell us more about this Inquisitor you report to. "Andrew," was it? High Inquisitor Andrew, who you went to college with? I'd expect inquisitors to be a bit more formal than that, especially in the middle of a potentially fatal gambit.

Anthony.  I got no other information about him- I even had to ask LNCP if he was another player because all I got was his name.  He's there to attract your attention while I lead from behind.


Fair enough on your reasoning on Think.  However, I can't help but point out you never actually denied being the third witch.


Simple:  Yes, I meant why do you think the third witch is Flandre or Think.  You didn't answer about Flandre, though.

Are you the golem Dariush is looking for?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 05, 2011, 12:46:54 pm
Simple:  Yes, I meant why do you think the third witch is Flandre or Think.  You didn't answer about Flandre, though.

Are you the golem Dariush is looking for?
If Flandre is a witch it will explain why they think they lost already. But witch-witch lover pair sounds pretty strange so it's less likely than think being the third. I'm not a golem unless i can be one without knowing it (Voight-Kampff Test was inconclusive :P).

Dariush: How exactly this golem got here ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 05, 2011, 01:00:38 pm
Why urist is dead if golem is now witch-ally (if i get it right) ?
What? Why should golem be a witch-ally?
You can search for bracelet AND kill one night or it was made up ?
Yes, I can do both.
You have any method of identifying golem other than killing ?
It isn't technically killing (since the primary purpose of the ritual is to enslave the golem, and if used on human it kills them as a side-effect, but no, I don't.
Dariush: What do you know of the golem?
Below.
Does the golem like to drink?
It is a construct, so I guess no.
Why'd you search me instead of kill me- I assume you can either search someone or kill someone?
I don't remember why now, but I suspected Jim was a golem, so I ritual'd him. I searched you to make sure not to destroy the bracelet if you had it, since I planned to kill you N3 just because dealing with Simple and Flandre in the endgame would be easier than with you. No offence meant. And I can do both in one night.
How'd you pick your targets?
Either the most suspicious one (I killed Vector primarily because of her claim on D1 about her love of books) or the most experienced one.
How exactly does your searching/killing differ?
Searching gives me the bracelet if the target possesses it; otherwise nothing happens. If I choose to ritual/kill someone, if they are a golem, they are converted, otherwise they are killed. If they possess the bracelet, it is destroyed (though I am not notified of it, since I asked LNCP whether or not Jim had the bracelet and he didn't tell me).
I don't see how you can not block our wincon while simultaneously remaining to the endgame, seeing as magical entities must be killed.
That was exactly what I was afraid of, so I asked LNCP and he gave the answer I quoted earlier.
Also- you missed my question.  Who do you think is what amongst the remaining players?
Think is witch; Flandre is town; among Irony and Simple one is the golem, the other town, and I strongly suspect Simple is town. One doesn't simply asspull as much flavour as he did on D1.
Every single piece of information you have.Now. Unless you expect us to blindly help SK.
My golem (who runs on souls) escaped me; I chased him through the forest to this village. Here, I slept in the barn, the other info from my previous claim is true. Due to my faithful replication of human form, it is impossible to discern him from others. At first he is 'a mindless wretch', but later 'can regain access to his mental faculties'. I know that he is dangerous and fairly powerful, since it destroyed my house. Also, I have a small chance of sensing magical actions (though I didn't sense anything as of yet). And well, that's pretty much it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 05, 2011, 01:21:20 pm
Dariush:  How long has the golem been here?  What do you know of its motivations?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 05, 2011, 01:31:07 pm
Dariush: So what does the bracelet do ? I assumed it was control device or something, that's why i thought golem is witch-ally.Would you disappear from game like pandar or stay if golem would be lynched ? What do you know of witches ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 05, 2011, 01:33:46 pm
Dariush:  How long has the golem been here?
For as long as I was.
  What do you know of its motivations?
Nothing; it was intended to be a household servant, so 'there's no telling what it could do'. Though considering it's... unusual choice of previous targets, it's probably eliminating me.
Dariush: So what does the bracelet do ?
Nothing, simply an artifact the coven stole from me long ago.
Would you disappear from game like pandar or stay if golem would be lynched ?
If golem is lynched, I'd insta-lose and disappear. If I both convert the golem and find the bracelet, I'll insta-win and disappear. If I only convert the golem, I'll have to wait until the natural game end or find the bracelet to insta-win.
What do you know of witches ?
Absolutely nothing, only that they stole the bracelet from me.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on September 05, 2011, 01:39:33 pm
Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 0 - 
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 3 -  Dariush, Simple, Toaster,
Shorten  - 0 - 



The Day has been extended to Tuesday, 8PM GMT.

You need 3 players to Extend and 4 players to Shorten.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 05, 2011, 01:39:58 pm
Fascinating.

Here's the thing- if the golem got here the same time all this started, how could he be impersonating an innkeeper?  Investigating Simple's flavor indicated much that he's been innkeeping for quite some time.  I'd think the golem would be someone that would have no strong ties to the town.


Isn't that right, Irony?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 06, 2011, 03:55:50 am
I'm now bit concerned about what's the best way of dealing with this situation. I guess it's either lynching golem or no-lynch ? And hope witches are not two-faced bastards.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 06, 2011, 11:51:32 am
Blarg.   Extend please- need maybe one more day to beat all this out, and let Flandre post more.



Think:  Does the third witch have powers?  If so, what are they?  Also, I call bullshit on you declining to speculate- I want to hear your answer.


Irony:  Let me formalize it:  Are you the golem?  If not, who do you think is what role?  If so, what is your wincon?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 06, 2011, 12:06:49 pm
Can we please extend for two days? Or one, if that isn't possible.

Seriously, three posts in 24 hours, out which two by the same person? What the hell?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on September 06, 2011, 12:25:25 pm
Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 0 - 
Flandre  - 1 -  Simple,
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 2 -  Dariush, Toaster,
Shorten  - 0 - 



The Day will end in 1.5 hours.

You need 3 players to Extend and 4 players to Shorten.




IronyOwl, Flandre and Think0028 have been prodded.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 06, 2011, 12:38:29 pm
Argh. Extend

If i get it right lynching IronyOwl is our best chance to win. Assuming we're not being completely deceived.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 06, 2011, 12:55:04 pm
Simple:  You seem awfully easy to convince that Irony is the golem.   Why do you agree so readily?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 06, 2011, 01:04:07 pm
Simple:  You seem awfully easy to convince that Irony is the golem.   Why do you agree so readily?
Here:
Toaster: If he's a golem i have no way of winning so i couldn't care less for this option. It seems unlikely due to inspect stuff(Why would he go around people homes AND kill others ?)
Think: If he were golem urist would still live.
Flandre: If she's golem we will know it soon enough.
Dariush: If he's golem what happened to Jim ? And triple false claim is bit funny to think of.
Irony : Nothing. And there's the fact that he run trough the woods as a merchant but that's rather poor evidence.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 06, 2011, 01:11:31 pm
If we lynch the golem, I lose and four people, including the third witch, remain tomorrow. If we lynch the witch, I convert the golem and four people (counting the golemkill) excluding the third witch remain tomorrow. Guess what is preferable?

Also, it would be insanely hilarious if town wincon would be lynching the inquisitor. It is too risky to do so now, but I just write this so after the game ends I could say 'Muahaha! I told you so!' if we lose.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 06, 2011, 01:19:46 pm
Four people ? You lied again ? How do you expect me to believe you..
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 06, 2011, 01:20:41 pm
Who are those four, Dariush?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 06, 2011, 01:36:51 pm
Huh? I thought it was obvious.

We lynch the golem (Irony) -> tomorrow remain Toaster, Simple, Flandre, Think.
We lynch the witch (Think) -> tomorrow remain Irony and three out of the following four: Flandre, Toaster, Simple and me.

Actually wait, I forgot about Flandre dying tonight. Yeah, that brings us down to three either way, but still with the witch if we lynch the golem and without it if we lynch the witch.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 06, 2011, 01:47:13 pm
Extend. I spent Monday preparing for a presentation that I just finished.

Toaster: The third witch's powers were mentioned earlier: The third witch has a small chance of being notified of magical actions (McArathos has a medium chance, Jim has a medium-high chance), and she shows up as non-magical. She also has access to witch chat and anonymous chat.

As for the third witch's identity, while the main reason I refused to speculate was an instruction from Jim not to, there is another real and pressing concern: I have no bloody idea. The third witch didn't participate much in my chat. They posted four times in total, with short sentences every time. The only person I could think of that it might not be is Simple, because English isn't his first language and they were properly written, but hell, he might've just been careful in editing to make sure his posts weren't obviously his.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on September 06, 2011, 02:08:10 pm
Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 3 -  Think0028, IronyOwl, Toaster,
IronyOwl  - 1 -  Simple,
Flandre  - 0 - 
Simple  - 0 - 
-
Not Voting  - 1 -  Flandre,
No Lynch  - 0 - 
-
Extend  - 4 -  Dariush, Toaster, Simple, Think0028
Shorten  - 0 - 



The Day has been extended to Wednesday, 8PM GMT.



I wouldn't normally allow a 4th extend, but seeing as how half the playerbase had to be prodded and the rest aren't remarkably active at best, I thought I'd let it pass.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 06, 2011, 03:45:20 pm
Huh? I thought it was obvious.

We lynch the golem (Irony) -> tomorrow remain Toaster, Simple, Flandre, Think.
We lynch the witch (Think) -> tomorrow remain Irony and three out of the following four: Flandre, Toaster, Simple and me.

Actually wait, I forgot about Flandre dying tonight. Yeah, that brings us down to three either way, but still with the witch if we lynch the golem and without it if we lynch the witch.
Well in my opinion dealing with one not-entirely-known threat is better than leaving two alive. Why are you so obsessed about lynching witches if they did (probably) nothing that harmed the town yet ?

Think: Heh i hope my English is not that bad. You did not answer what witches know about golem and bracelet.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 06, 2011, 03:47:10 pm
That's a good question.  Why do you want witches gone, Dariush?


And no hard feelings, but I think town's chances of winning are higher with getting rid of Team Golem first.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 06, 2011, 06:20:57 pm
Aside from Jim getting murdered by the golem, the witches know nothing about the golem. Jack shit about the bracelet as well.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 06, 2011, 10:23:12 pm
Sorry about the absence.

Dariush:
Yes, I am the wizard. Yes, I killed Vector and Jim. Happy? Now, the catch - I asked LNCP and he directly replied that once I fulfill my win condition, the town won't need to lynch me any longer. Oh, and about that wincon...

If my NK's target is the golem (whom I desperately tried to lure out for the whole game), he becomes my ally, and I win. Not immediatly, for that I'd need to find the bracelet, which is definitely possessed by witches. If the witch that possesses it is lynched or killed, I'll need to wait until the natural end of the game. If the golem is lynched or killed, I lose.
I don't believe this at all. There's a number of reasons why, but the most obvious is "why would we think you're telling the truth this time?"

More concretely, your kill pattern doesn't match someone who's not anti-town, nor does it match your claimed wincon. You knocked off the most experienced players first, and even admitted it was because you wanted easy-to-manipulate people around later in the game- yet, supposedly town has no reason to get rid of you and vice versa, and indeed you're united in wanting to find witches. To top it all off, if all went well you wouldn't even be around late game, having fulfilled your wincon and bolted.

Furthermore, your inspect/kill pattern doesn't make much sense. If killing the wrong target really screwed you over, presumably you'd inspect everyone as/before you killed them. Instead, there's only one overlap out of three. Logically, all these targets would also be the scummiest players, since you're looking for a golem and a witch- instead, they've been the best players, because you're looking to not get caught.

Finally, you'd have us believe that you have an awkward secondary wincon that bypasses everyone else's. Riiiight.


It isn't technically killing (since the primary purpose of the ritual is to enslave the golem, and if used on human it kills them as a side-effect, but no, I don't.
Also, this is just priceless. "Technically it's not killing, it's just a ritual that kills everything but one player that I use for killing."



Think/Jim:
Reply from Jim, insult preserved:

Quote
I'll be nice and replace instances of "I" with "Jim," which still explains nothing. Why would you/the scumteam withhold such relevant information?

They didn't, you dumbshit.
How do you figure?

By the time you decided to pass this information along to Think for him to tell to us, you had the whole story- robes and rod, magical Dariush, column of light- but just gave us "Dariush was leaving Vector's."



Toaster:
However, I can't help but point out you never actually denied being the third witch.
I'm not the third witch. I'm also not fond of stating the obvious.


Here's the thing- if the golem got here the same time all this started, how could he be impersonating an innkeeper?  Investigating Simple's flavor indicated much that he's been innkeeping for quite some time.  I'd think the golem would be someone that would have no strong ties to the town.
Not really. In theory the same ought to be true of all non-town, but it hasn't been for the witches, was lied about convincingly by Dariush, and supposedly is true of the pro-town Inquisitor.

Speaking of which, how is it that you're "Town-Aligned" but have a completely separate (albeit similar) wincon? Isn't the defenition of X-aligned that you win or lose with X?


Irony:  Let me formalize it:  Are you the golem?  If not, who do you think is what role?  If so, what is your wincon?
No. Currently leaning:

Dariush = Obvwizard
Flandre = Townie. If she's not dead tomorrow, likely the last witch. Faint chance of being golem, if it's the kill and replace sort and/or the witches were in cahoots with it for some reason.

Think = Witch or Witch-Ally. If Ally, Toaster is probably the last witch.

Toaster = Inquisitor, Witch, or Golem. Top suspect for Witch if Think isn't, first in line for golem for similar reasons; in either case, knew too much to not have an inspect. Normally I'd rule out the golem because of this, except Dariush appears to have both an inspect and kill, so evidently it's not impossible.

Simple = Anything. Was getting kind of a townie vibe off him, but his preference for flailing is making me wonder.



Simple:
Toaster: If he's a golem i have no way of winning so i couldn't care less for this option. It seems unlikely due to inspect stuff(Why would he go around people homes AND kill others ?)
What do you mean by this?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 06, 2011, 10:38:45 pm
Irony:  The witches possessed people, per Jim.  He was clearly a local per his flavor, and yet was a witch.  It's the third parties that appear to be nonresidents.  The only people alive who have claimed nonresidence are me, you, and Dariush.  Dariush is obvwizard and I know I'm a inquisitor, so you must be the golem.  Getting rid of the golem should get rid of the wizard, too, so...

Unvote Dariush.  IronyOwl.

In regards to my wincon, I don't know.  I specifically asked about that, and was told I was town aligned, but with a different wincon.  Asking what happens if my narrower wincon was filled was met with a generic "You win when your wincon is filled."  Didn't I already answer this?  In any case, calling it "completely separate" is intentionally misleading.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 06, 2011, 10:57:21 pm
Irony:  The witches possessed people, per Jim.  He was clearly a local per his flavor, and yet was a witch.  It's the third parties that appear to be nonresidents.  The only people alive who have claimed nonresidence are me, you, and Dariush.  Dariush is obvwizard and I know I'm a inquisitor, so you must be the golem.
So you're admitting to being third party?

That would help explain why you'd assume a third party couldn't inherit anything from someone they were masquerading as.


In regards to my wincon, I don't know.  I specifically asked about that, and was told I was town aligned, but with a different wincon.  Asking what happens if my narrower wincon was filled was met with a generic "You win when your wincon is filled."  Didn't I already answer this?  In any case, calling it "completely separate" is intentionally misleading.
Bullshit. X-Aligned means "not directly on X's team, but wins or loses with them." Claiming you're town-aligned yet have a separate set of wincons is like saying you're a miller who appears townie to inspections- it doesn't exist.

You even mentioned earlier that as Think was witch-aligned, he must lose when the witches couldn't win- if you were really "town-aligned but that just means pro-town," that would have occurred to you.

Getting rid of the golem should get rid of the wizard, too, so...
Also, I love how you believe half of the obviously lying obvwizard's claim. Killing the golem? That'll get rid of the wizard, the wizard told me so! Bracelet? What bracelet?

I'm assuming that, similar to Dariush, you've got to actually kill him to win. Unfortunately, I'm less convinced you'll vanish upon doing so, or at least, there doesn't seem to be any reason lynching him would get rid of you slower.


Incidentally, this also explains why you "sleep" in front of a window to keep an eye on things- you're not sleeping at all. That's not especially relevant, but I found it amusing.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 07, 2011, 05:17:20 am
IronyOwl: I meant that i'm assuming i still have a chance of winning. Toaster got his hands on some kind of inspect that's certain, it could be either what he claims or it again has something to do with the bracelet (info about which we got only from dariush who can't even say what it does exactly despite being it's creator.). This excludes him being golem in my eyes. If he's a witch i doubt he got any other power than this inspect and i can't see a reason why he wouldn't claim.

Also what role should be lynched today in your opinion ? (Wizard/Golem/Witch/Inquisitor/Something else ?)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: IronyOwl on September 07, 2011, 05:50:22 am
IronyOwl: I meant that i'm assuming i still have a chance of winning. Toaster got his hands on some kind of inspect that's certain, it could be either what he claims or it again has something to do with the bracelet (info about which we got only from dariush who can't even say what it does exactly despite being it's creator.). This excludes him being golem in my eyes. If he's a witch i doubt he got any other power than this inspect and i can't see a reason why he wouldn't claim.
I'm pretty sure he said something about a "release of souls" earlier, which might tie into Think's claim. Could also be building on each other's lies or something, but if there is a bracelet, there's probably a reason for it. If there isn't, Dariush still has an inspect for something.

Bottom line is, if Dariush has a reason for an inspect, I can see the golem having a similar reason.

Also what role should be lynched today in your opinion ? (Wizard/Golem/Witch/Inquisitor/Something else ?)
Dariush. He's the more openly anti-town of the two SK's, deliberately going after experienced targets. I don't know what Toaster's targeting method was, but it mostly worked out for us. I don't think which one we get rid of first matters on a role-level, but we should obviously dispose of a killer if at all possible.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 07, 2011, 07:15:31 am
I don't believe this at all.
Okay, I stopped considering any input from you after that sentence...

Also what role should be lynched today in your opinion ? (Wizard/Golem/Witch/Inquisitor/Something else ?)
Dariush.
Except for this priceless gem. You are asked what role we should lynch, and you simply point to me.

Since golem still hasn't claimed, it's safe to assume that me converting him would lead him to losing, and probably to win he has to kill me.

About witches (to Toaster and Simple):
Everything we know about witches comes from Think. If he's the witch, he could have lied while (maybe) remaining the most dangerous threat around. For all we know, the witches could be a cult, with three people here being them. And I'm still not buying Think's role as a scum-aware Brother.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 07, 2011, 08:47:03 am
Irony:
Irony:  The witches possessed people, per Jim.  He was clearly a local per his flavor, and yet was a witch.  It's the third parties that appear to be nonresidents.  The only people alive who have claimed nonresidence are me, you, and Dariush.  Dariush is obvwizard and I know I'm a inquisitor, so you must be the golem.
So you're admitting to being third party?

That would help explain why you'd assume a third party couldn't inherit anything from someone they were masquerading as.

Of course not.  According to this "logic" of yours, you'd be admitting the same thing, since you've said you're not from around here.  "Third parties are nonresidents" and "nonresidents are third parties" aren't the same, and I know you know that because you're not an idiot.


Irony:  The witches possessed people, per Jim.  He was clearly a local per his flavor, and yet was a witch.  It's the third parties that appear to be nonresidents.  The only people alive who have claimed nonresidence are me, you, and Dariush.  Dariush is obvwizard and I know I'm a inquisitor, so you must be the golem.
So you're admitting to being third party?

That would help explain why you'd assume a third party couldn't inherit anything from someone they were masquerading as.


In regards to my wincon, I don't know.  I specifically asked about that, and was told I was town aligned, but with a different wincon.  Asking what happens if my narrower wincon was filled was met with a generic "You win when your wincon is filled."  Didn't I already answer this?  In any case, calling it "completely separate" is intentionally misleading.
Bullshit. X-Aligned means "not directly on X's team, but wins or loses with them." Claiming you're town-aligned yet have a separate set of wincons is like saying you're a miller who appears townie to inspections- it doesn't exist.

You even mentioned earlier that as Think was witch-aligned, he must lose when the witches couldn't win- if you were really "town-aligned but that just means pro-town," that would have occurred to you.

I'm not sure what you want me to do here.  I specifically asked and was told I was town aligned, despite my not 100% matching wincon.

I think the discrepancy can be resolved by the fact that there aren't any witch-aligned roles or killers (that aren't magical entities), meaning they're effectively the same.  (Yes, I've figured out that Think is indeed the witch.  More on that in a bit.)

Getting rid of the golem should get rid of the wizard, too, so...
Also, I love how you believe half of the obviously lying obvwizard's claim. Killing the golem? That'll get rid of the wizard, the wizard told me so! Bracelet? What bracelet?

I think he's told enough truths that I can piece together everything.




In any case, Max White was right- it's all about the flavor.  LNCP even said so:
read the flavour for detective work (highly recommended!)

So I did just that.

Here's the full role list, as I've got it:

Toaster:  Inquisitor.
Simple:  Villager, probably miller.
Flandre:  Lover Villager.  Doomed to die tonight.
Think:  The third witch.  Has the bracelet.
Dariush:  Wizard.
Irony:  Golem.


Why?  I think Dariush is telling the truth about having just chased the golem here.  That would imply the golem is someone new in town, which is either Dariush, me, or Irony.  Dariush is the wizard, as claimed by him and reinforced by Think, leaving Irony as the golem.  His strong desire to get rid of Dariush backs this up.

Dariush I believe is the wizard, and I am hoping will indeed lose (or at least win and be gone) when the golem is lynched, taking care of the magical entities.

Why do I say Think is the Witch?  Because he's got the bracelet!  Think about it- the bracelet has some sort of power relating to souls, right?  What else but giving him the power to talk to the dead!  Since (per Dariush) the bracelet is held by a witch, that makes Think a witch!


So we hang Irony today, Dariush and Flandre leave/die in the night, and tomorrow it's me, Think, and Simple.  We lynch Think, good game.



Yes, I'm relying on several things Dariush the Wizard said, but a lot of that I don't see him lying about, as it's related to people he's against (the witches).  I think there's enough in there we can trust so as to solve the case based on it.


If anyone sees any problems, let me know, but I believe this is it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 07, 2011, 08:55:45 am
Also, Flandre, we have a tie right now.  Please get on and vote  (Ideally Irony.)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 07, 2011, 09:32:59 am
Why do I say Think is the Witch?  Because he's got the bracelet!
Why are you so sure?

Besides, why can't we just lynch Think today if the end result will be the same, except I'll win?...
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 07, 2011, 10:04:15 am
I apologise, everyone. I was not active this past week as I should have been... I am on vacation, and Mafia is on the back of my mind. I am about to die, so it would be absurd for me to ask for a replacement,and the alternative is getting mod-killed, which would hurt town. Both of these feel rude!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 07, 2011, 10:07:45 am
Dariush:  Read the next three sentences after the part you quoted.

Why not lynch Think now?  Because I don't trust you enough to trust your stated wincon*.  Sorry.  Also, without knowing Irony's wincon, what's to stop him from stomping you and wrecking everything?


*Yes, I am fully aware I am selectively trusting Dariush.  I think the little things he's revealed are trustworthy while the big thing (IE- his wincon) is not trustworthy.



Flandre:  Understood, but you need to vote.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 07, 2011, 10:15:56 am
...except you can lynch Irony tomorrow, and if he kills me tonight, then well, hooray town.

Also, what wincon do you suspect I have?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 07, 2011, 10:52:44 am
I do not want to vote for IronyOwl and regret it, Toaster. What if you are wrong? 
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Toaster on September 07, 2011, 11:10:15 am
If I am wrong, then I assume the real golem will stomp Dariush in.  Dariush will try to control the real golem, whoever that is (Probably Simple at that point, but I highly doubt it isn't Irony.) 


There's always a chance to be wrong in Mafia, but at some point you have to commit.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Think0028 on September 07, 2011, 11:35:34 am
Unvote, vote IronyOwl. I'm pretty damn certain he's the golem by process of elimination, and that should rid us of both him and Dariush hopefully.

As for me being the third witch because obviously the bracelet gives the ability to speak to the dead: I suspect that the bracelet's actually related to what's responsible for me not being able to talk to dead people who have their souls taken away. Either the bracelet's taking them away, or they'll be released if Dariush get the bracelet, or something. Either way, I don't have the bracelet, the witches won't tell me anything about the bracelet if they know anything, and I'm not the third witch.

Post from Jim:

Quote
How do you figure?

By the time you decided to pass this information along to Think for him to tell to us, you had the whole story- robes and rod, magical Dariush, column of light- but just gave us "Dariush was leaving Vector's."

Obviously Jim and Urist weren't holding out as Dariush has now claimed to be the wizard. What's your problem again?

Apparently, Dariush leaving Vector's house wasn't enough for everybody, despite that being more than grounds enough in most games, so Jim provided more information. That's not holding out, and even if Jim and Urist were (which we they weren't as Dariush just claimed Wizard), what the hell for?

You're not making any sense here, and it looks like you're raising objections for their own sake.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Reverie on September 07, 2011, 11:51:21 am
Fine. IronyOwl. I die tonight anyways, so I can afford to jump on a bandwagon.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Simple on September 07, 2011, 12:35:27 pm
Why do I say Think is the Witch?  Because he's got the bracelet!
Why are you so sure?

Besides, why can't we just lynch Think today if the end result will be the same, except I'll win?...
The second sentence about sums up why i'm agreeing with golem lynching plan. Your wincon is the part of your claim that sounds too complex to be true.

Flandre:If we do not lynch one of the SK's today we will lose anyway.

Well, i hope we made right choice today.

Toaster: Out of curiosity (if you don't want to answer don't do it) who are you going to inspect ?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: Dariush on September 07, 2011, 01:02:48 pm
Your wincon is the part of your claim that sounds too complex to be true.
Uh. What would be the purpose of me lying about my wincon? If we lynch Irony, I lose. If we lynch Think, I win. It's that simple.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Day 3: 6/14]
Post by: lordnincompoop on September 07, 2011, 01:33:00 pm
Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 1 -  IronyOwl,
IronyOwl  - 4 -  Simple, Think0028, Toaster, Flandre,
Flandre  - 0 - 
Simple  - 0 - 
-
Not Voting  - 0 - 
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The Day will end in 30 minutes.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Night 3: 5/14]
Post by: lordnincompoop on September 07, 2011, 02:34:01 pm
Day 3 Has Ended!



Votecount:

Think0028  - 1 -  Dariush,
Toaster  - 0 - 
Dariush  - 1 -  IronyOwl,
IronyOwl  - 4 -  Simple, Think0028, Toaster, Flandre,
Flandre  - 0 - 
Simple  - 0 - 
-
Not Voting  - 0 - 
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



In light of the new reveals, the few remaining villagers - much to the wizard's dismay - have picked IronyOwl for the noose. Shackled and dragged up to the worn gallows, floorboards creaking under the weight of his large frame, the noose is placed around his neck, and the executioner readies himself by the lever.

The convict raises his hand, requesting a final few words. It is ignored, however, and as the hangman bends over to pull the lever he comes at last to realise the depth of the situation. Fuelled by fear of death and fury at his failures, he rips apart his chains and leaves the rope, fleeing for his life - an escape fortuitously cut short by a spear from behind, thrust with enough force to break the construct's hard clay shell.

As its body cracks and breaks, a bright mote of light illuminates it from within, before escaping from its mouth. Now left without whatever powered it, the golem falls to the ground and shatters, shards of warm clay littering the ground.

The first success, then, at the nick of time. With the sun already below the horizon, the few remaining villagers can only sleep - and hope that they will survive come dawn.



IronyOwl has been lynched.

He was a Golem.



The Night will end Friday, 8PM GMT.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 03:22:10 pm
Day 4 Has Begun!
The Villagers have Won!



Votecount:

Simple  - 0 - 
-
Not Voting  - 0 -  Simple
No Lynch  - 0 - 
-
Extend  - 0 - 
Shorten  - 0 - 



The sun rises, and Inquisitors approach the square once more for the daily headcount. The square is empty, however, save for Simple. The streets are now barren, the houses dark.

“What has happened?” the Inquisitors ask.

In the night, it seems, the village had lost its final few. Toaster is found as little more than scraps, pressed against the wall in a deadly assault.  Dariush had departed for good, leaving no trace behind save for a few stray footprints. Think, still sleeping in his bed, is parted at the shoulders by an axe, smouldering at the stump. Flandre, still faintly smiling, sits by the white tree in the forest, axe beside him, cut at the neck.

In this now-empty town, the only sound’s the soft sweep of the autumn wind, the old trees rustling faintly, the quiet creak of the hanging bodies. The roads are abandoned, the square remains empty. Wordlessly, the Inquisitors depart, their work now done.

Simple, left behind as the sole survivor, sits by the gallows counting the falling leaves. (http://youtu.be/VLGs0YGXt80?t=11s)



Toaster has died. He was an Inquisitor.

Think0028 has died. He was a Witch Crone.

Flandre has died. He was a Vigilante.

Dariush has lost. He was a Wizard.

Simple has won. He was a Miller.

The Villagers have won.



The Game is Over.

This is the time to discuss the events of the game and offer valuable critique!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Night 3: 5/14]
Post by: Darvi on September 09, 2011, 03:25:13 pm
Of course Flan could kill. Also, she's a she.

But yeah. Only way this could have been more entertaining is if Simple hadn't survived.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 03:27:51 pm
Well done Flandre on that surprise vig.

What would have happened if Think and Simple were the last two?


Also, I feel good that I cracked the case.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 03:28:32 pm
Also, that was an excellent game, LNCP!  Hope you've got another one like that up your sleeve!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 03:31:07 pm
I'd like to take this moment to explain one particularly odd modding decision:

Here's a followup from the scum. I have recently learned I'm not allowed to quote deadchat, so I will try to paraphrase their words. At Jim's request, I've tried to preserve his insults.

This was a spur-of-the-moment thing, partly because I was reminded of the "no PM quoting" rule, and partly because the Medium seemed slightly game-breaking. In retrospect, wasn't a very good call, and I've learned that now.


What would have happened if Think and Simple were the last two?

A tie, as usual.

Also, that was an excellent game, LNCP!  Hope you've got another one like that up your sleeve!

Thank you. I'd like to do a more polished rerun of this sometime during Halloween, actually.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: NUKE9.13 on September 09, 2011, 03:36:42 pm
Quicktopic links, role PMs, yes?

Also: the vengeful spirits thing: very entertaining, kept me a lot more interested in the game then I otherwise would have been. One point of critique: Me and Max should have lost when Irony died. What was that about?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 03:42:33 pm
Quicktopic links, role PMs, yes?

Sorry, it's taking me a while to collate everything together. I've got everything in separate files in several places, and I didn't want to delay game-end any more than I needed to. I'm not sure how much I can divulge, since I also want to keep the setup closed and interesting for next time.

Also: the vengeful spirits thing: very entertaining, kept me a lot more interested in the game then I otherwise would have been. One point of critique: Me and Max should have lost when Irony died. What was that about?

That was part of the original mechanic, to populate the deadchat and allow for more opportunities to use the Hauntings ability (which was a major point in the orig. setup). Sadly, I broke that entire scheme by including a medium, which I probably shouldn't have.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Jim Groovester on September 09, 2011, 03:51:18 pm
You mean I was lovers with a Vigilante.

That would've been nice to know.

So there wasn't any trickiness with the win conditions? Then what were the witches supposed to do there?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: NUKE9.13 on September 09, 2011, 03:54:51 pm
That was part of the original mechanic, to populate the deadchat and allow for more opportunities to use the Hauntings ability (which was a major point in the orig. setup). Sadly, I broke that entire scheme by including a medium, which I probably shouldn't have.
Hmm. Perhaps you could have had us be in both dead- and golemchat, as a posthumous mafia. That way the deadchat would have been populated, without denying us our delicious revenge, and Irony his rampant schizophrenia.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 03:56:50 pm
You mean I was lovers with a Vigilante.

That would've been nice to know.

That wasn't up to me to reveal, you two being lovers and all.

So there wasn't any trickiness with the win conditions? Then what were the witches supposed to do there?

Flavour-wise, deal with the casualties. Gameplay-wise, exactly as stated.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Jim Groovester on September 09, 2011, 03:59:12 pm
Oh, I know.

But dammit, having a kill at my disposal, or at least, in my influence, would've been awesome to have.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Pandarsenic on September 09, 2011, 04:08:55 pm
So what exactly were everyone's wincons?


Also GOT MAH GEMS BACK, DUN CARE ABOUT YOUR PETTY INQUISITION.

Yeah, I got that Lyncher win vs. Nuke9.13 handed to me far too easily.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: NUKE9.13 on September 09, 2011, 04:29:48 pm
So what exactly were everyone's wincons?


Also GOT MAH GEMS BACK, DUN CARE ABOUT YOUR PETTY INQUISITION.

Yeah, I got that Lyncher win vs. Nuke9.13 handed to me far too easily.
RARGH. Wait, what gems? I didn't hear about no gems. Also, I was lynched, but what about the guards that I hired? Why didn't they stop you from stealing my horses and what not?
Also, something I pointed out in golemchat:
Quote
And hey, I just now noticed that I was totally and completely right about Think, and everyone voting for me was non-town. RARGH. IRONY HURRY UP AND KILL THOSE BASTARDS FOR LYNCHING ME.
LNCP scored a jackpot for the vengeful spirits actually being exceedingly vengeful.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 04:32:38 pm
...
Wait what?
HA! Nice work Flandre! Great play!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Simple on September 09, 2011, 04:37:57 pm
Whoa. Feels good to be alive and winning. The inn will be probably empty for some time though :P

I guess i have never really consider that i could be a miller.

But i'm slightly confused : what spirits ? what gems ?

Great game LNCP !
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 04:44:05 pm
...
Wait what?
HA! Nice work Flandre! Great play!

Your lynch really sucked, since you were so bang on about the flavor being key.

LNCP:  There's quite a bit of secrets already out, what with some people knowing them (due to having said wincon.)  I'm quite curious as to what was up with Irony's role.

Dariush:  Sorry, but I didn't feel safe leaving you and Irony alive over the night- I didn't trust you much and Irony not at all, especially having no inkling what his wincon was.  Were you telling the truth about your wincon at the end?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Darvi on September 09, 2011, 04:45:34 pm
Nuke had gems that Pandar absconded with after the former got lynched. The spirits were (I assume) the dead guys.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: RedWarrior0 on September 09, 2011, 04:47:44 pm
Hm... how did everyone die? I know Flandre suicided, and Dariush buggered off, but who did Flandre kill, and how did the other person kick the bucket? Decapitation is an unlikely way for croaking from old age, but then how did Toaster die?

Irony was a Golem. People, other than those he (and apparently Dariush) killed (and witches, because magic), joined him. Sort of a Killer Passive Death Cult Leader Medium. LNCP wanted a way to get the dead folks involved in the game, and I provided one.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Darvi on September 09, 2011, 04:50:28 pm
I think Flan killed Think (to win the game) and Dariush killed Toaster to be a spiteful bastard.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 04:52:28 pm
Your lynch really sucked, since you were so bang on about the flavor being key.
Eh, I got a taste of vengeance.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 04:52:45 pm
LNCP:  There's quite a bit of secrets already out, what with some people knowing them (due to having said wincon.)  I'm quite curious as to what was up with Irony's role.

Trying to maintain a secrecy level slightly higher than Supernatural, which I suppose isn't that high to begin with.

I've updated the D4 post with all the flavour, but I've decided to go ahead and redact the wincons from the Role PMs anyway. There will probably be a few strays in the QuickTopics, but I can't do anything about that.

Nuke had gems that Pandar absconded with after the former got lynched. The spirits were (I assume) the dead guys.

The super-secret twist ending is that the bag of gems is really just a bag of change that one of the guards hid to keep safe.

EDIT: The flavour is too long.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 04:55:26 pm
Ending music is wonderful though. I approve.
Title: ROLE PMs (4927 words)
Post by: lordnincompoop on September 09, 2011, 04:55:57 pm
Flavour & Quicktopics:

Witchchat: http://www.quicktopic.com/46/H/XWNM9KBb4JMCU

Loverchat: http://www.quicktopic.com/46/H/TyRqwfHXSXx

Wizard-Golemchat (Repaired Golem): http://www.quicktopic.com/46/H/FVgDFsdESSF

Golemchat (Unrepaired Golem): http://www.quicktopic.com/46/H/du2gwTiq6Kv

Deadchat: http://www.quicktopic.com/46/H/gKMJrym3aLrp

Spoiler: Role PMs (click to show/hide)
Title: NIGHT PMs (4248 words)
Post by: lordnincompoop on September 09, 2011, 04:56:47 pm
Spoiler: Night 0 (click to show/hide)

Spoiler: Night 1 (click to show/hide)

Spoiler: Night 2 (click to show/hide)

Spoiler: Night 3 (click to show/hide)
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Darvi on September 09, 2011, 04:57:11 pm
Why am I a miller? /:-l
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Think0028 on September 09, 2011, 04:59:15 pm
Damn it all! Good game guys.

Also Toaster, right for the wrong reasons. I'm a Witch Crone and close to dying, so that's why I'm able to talk to the dead. I had the bracelet, but it did jack shit for me.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 05:00:51 pm
...
So there really was a bracelet after all? Wow, I thought we could just sort of do what ever the hell we wanted at the time. Sure felt that way.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Reverie on September 09, 2011, 05:05:52 pm
Heh, Jim. My being a vigilante was the only thing I have kept to myself--even from my lover. Good game!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 05:07:40 pm
LNCP must have been smiling that entire time, everybody thinking the witches had it, then BAM!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Reverie on September 09, 2011, 05:10:10 pm
I am so glad I left that axe alone until last night...
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Darvi on September 09, 2011, 05:13:36 pm
Heheh (http://tvtropes.org/pmwiki/pmwiki.php/Main/AxCrazy).
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: IronyOwl on September 09, 2011, 05:15:02 pm
Hah, nice twist.

Also, three killers in the game and none of them were scum. Teehee. :P


Also! Dariush, why didn't you kill N0? I didn't because I was hoping to masquerade as a vig (which wouldn't have worked anyway, since Flandre would have disposed of me to make sure) or at least not reveal the presence of an SK so soon.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 05:15:45 pm
Turns out he also had an inspect...
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Simple on September 09, 2011, 05:28:01 pm
Reading over the golem-chat turned more entertaining than i expected :D

As i read more this setup get's even more crazy than i imagined it was..
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 05:28:58 pm
Heh, I just realised, I was effectively lynched twice, and still won.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Jim Groovester on September 09, 2011, 05:43:32 pm
How were the witches supposed to win that game?

I mean, I know we came this close, but having three killing roles isn't kind on either team, but more so for the witches since all three killers were hostile to them, and they had no kill of their own.

Looking back, it seems like the odds were really stacked against us. Three killers being able to use their kills on Night 0? Holy shit, that's vicious.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 05:44:20 pm
Geeze, was I the talk of the scum chat on d1 r what!

Oh wow, just got to this part..

"Also, Max White, when the game is over and you come back to read this, don't bother patting yourself on the back. Being right is worthless if you don't do anything with it. Tooooooo baaaaaaad."
~Jim

BAHAHAHAHAHA I totally did do something about it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: IronyOwl on September 09, 2011, 05:51:02 pm
How were the witches supposed to win that game?

I mean, I know we came this close, but having three killing roles isn't kind on either team, but more so for the witches since all three killers were hostile to them, and they had no kill of their own.

Looking back, it seems like the odds were really stacked against us. Three killers being able to use their kills on Night 0? Holy shit, that's vicious.
Bear in mind though, they were all hostile to each other as well. The bigger concern is that witches were known, obvious, and assumed enemies to everyone, whereas all three killers were completely unknown, and in one case even looked like a witch instead.

Of course, if Dariush really would have recruited me by NKing me, that probably would have gotten out of control.

Finally, I think the flavor focus was stacked against non-town (or at least non-town non-witch) pretty hard. Being that relevant but different is great from a "we're town how do we solve the puzzle?" perspective, but it makes it a lot harder for non-town to lie their way out of something they never knew had a correct answer, much less what it was.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Pandarsenic on September 09, 2011, 05:56:51 pm
Your lynch really sucked, since you were so bang on about the flavor being key.
Eh, I got a taste of vengeance.

Finally, I think the flavor focus was stacked against non-town (or at least non-town non-witch) pretty hard. Being that relevant but different is great from a "we're town how do we solve the puzzle?" perspective, but it makes it a lot harder for non-town to lie their way out of something they never knew had a correct answer, much less what it was.

Part of why I wanted Max White gone is because if he kept pushing the flavor stuff I had no way to know what would be a reliable fakeclaim.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 05:59:16 pm
Well good to know I was lynched because the scum feared me and the town was too lazy to do anything about it d1... Or did I already go over that on d1?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 06:17:17 pm
How were the witches supposed to win that game?

By being good. I deliberately made it harder for the Witches, so that they'd need to work to win.

Finally, I think the flavor focus was stacked against non-town (or at least non-town non-witch) pretty hard. Being that relevant but different is great from a "we're town how do we solve the puzzle?" perspective, but it makes it a lot harder for non-town to lie their way out of something they never knew had a correct answer, much less what it was.

Mind clarifying this a little for me?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 06:20:26 pm
Non-town didn't know what would be good flavour to claim or not. In all reality it would have been very easy for them to say they were the local brewer or something like that, but if their story conflicted some somebody else's, they were screwed.
It wasn't that flavour was stacked against the non-town, it was just that everybody was too conservative to build themselves a real back story.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Jim Groovester on September 09, 2011, 06:32:40 pm
By being good. I deliberately made it harder for the Witches, so that they'd need to work to win.

I dunno. No matter how good you play some jackass with a kill can still ruin it all (cf. Dariush).

Still, playing a scum team rich information but low in power was pretty cool. I'd tone down the third party killing roles instead of giving the witch team a kill in future games.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 06:39:57 pm
Wow- three potential N0 kills?  This could have been a very different game.


LNCP:  What would have happened if Dariush had recruited Irony?


Golemchat was a great read.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 09, 2011, 06:46:18 pm
LNCP:  What would have happened if Dariush had recruited Irony?

 :-X

I dunno. No matter how good you play some jackass with a kill can still ruin it all (cf. Dariush).

Still, playing a scum team rich information but low in power was pretty cool. I'd tone down the third party killing roles instead of giving the witch team a kill in future games.

Duly noted.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Pandarsenic on September 09, 2011, 06:56:55 pm
I dunno. No matter how good you play some jackass with a kill can still ruin it all (cf. Dariush).

Still, playing a scum team rich information but low in power was pretty cool. I'd tone down the third party killing roles instead of giving the witch team a kill in future games.

Duly noted.

Gonna second that. Keep in mind that if a random townie gets offed, the town doesn't lose that much; if a member of the scum team gets offed, that's a huge problem for them. With 3 kills floating around....
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Orangebottle on September 09, 2011, 07:05:14 pm
LNCP: You gonna do another one of these? I'd be interested.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 07:06:09 pm
Well I do have Ockhams up, that is basically going to be this cross with one of Mephs games. So both flavour and role intensive...
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 07:49:07 pm
Did I really seem scummy enough to be the last witch?  That's no good.


And I wish I was bulletproof.  That'd be awesome to be such one game.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 07:51:03 pm
Meh, it wasn't that you were scummy, it was that without that vengekill that nobody knew about, the town could not win with your plan.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 07:55:19 pm
I was actually aware of that- my thinking hinged on whether Dariush would get one last kill, since I would be the obvious target.   I had a post typed up and was about to submit it at the time I formally accused Irony, but set it aside and didn't post it.  Basically, it was me doing what everyone else was doing in their chat- expounding on possible ending scenarios.  Flandre saved us all from a hung game.

I simply didn't trust Irony and Dariush not coming away with a win.


Nearly every townie a miller was interesting, but besides Simple, I mostly avoided it.  Vector was obvmiller- a broom in the corner?  Come on.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Vector on September 09, 2011, 07:58:40 pm
I would love to play another one of these sorts of games some time when I had free time and wasn't dying.  It looked amazing.

Just gotta remember that I don't get to in on more than one game at a time, and I should be fine.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 08:00:02 pm
Once again, Ockhams will be in this style, but with power roles turned up to 11. If you have the time currently.

I just desperately want players.  :'(
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Vector on September 09, 2011, 08:02:52 pm
I might consider it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: IronyOwl on September 09, 2011, 08:06:43 pm
Finally, I think the flavor focus was stacked against non-town (or at least non-town non-witch) pretty hard. Being that relevant but different is great from a "we're town how do we solve the puzzle?" perspective, but it makes it a lot harder for non-town to lie their way out of something they never knew had a correct answer, much less what it was.

Mind clarifying this a little for me?
Well, role PM detail is a good example. Scum had no real idea what went into a townie's PM, making it harder to fake. The fact that specific objects were mentioned, for instance, wasn't something I knew about until much later, which proved slightly problematic. A harsher example would be that, while I was faking being a merchant, I had no idea how merchanty I was really supposed to be. Should I have trade routes, good peddled, a name for my mule? Did I have a cart or what?

Another example would be Toaster coming in with the merchant caravan, which I didn't know existed and thus couldn't feign coming in with.

Other issues were hints in the flavor- figure in the barn, three witches, and Max's not-quite-correct assertion that townies had no power roles. There was also that none of the merchants were straight townies, even if one was townie-aligned.

Also, the Inquisitor was odd, because he had three inspects a night. While there were plenty of millers and indistinct oddities around, that would have made it hard to get away with lying about your role too much.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Think0028 on September 09, 2011, 08:10:53 pm
Very fun game, LNCP! I would definitely love to play again. And did anyone believe my fakeclaim? At all?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 08:12:03 pm
About being witch aligned but not a witch?
Not at first, I was sure it was BS, but then Toaster came up, and I figured there would be at least one witch aligned or it wouldn't come up as a wincon.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 08:15:51 pm
Never assume that just because something is mentioned means it exists, especially in a semi-bastard.

Consider Supernatural 1- Toony was a Vampire Hunter- he could vig or inspect to see if someone was a Vampire.  There wasn't a single vampire in the game.


Think:  I semi-bought it for a while, but mainly because I didn't put much thought into it being BS until later.  I did know that if it was indeed true, then Simple was the real witch, and I was screwed.


Also, my initial inspect usually got very little to work with.  Pandar's was essentially useless- it mentioned a jeweler's note, but without context, I had zero to go by.  If he had been around come claim time, he would have had to come up with some way to explain it.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 09, 2011, 08:17:12 pm
Yea, I guess.
Also, archive this?
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Toaster on September 09, 2011, 09:29:40 pm
Seconded.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Think0028 on September 09, 2011, 09:30:33 pm
Thirded!
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Dariush on September 10, 2011, 06:24:48 am
Fourthed. Epic game.
Also! Dariush, why didn't you kill N0? I didn't because I was hoping to masquerade as a vig (which wouldn't have worked anyway, since Flandre would have disposed of me to make sure) or at least not reveal the presence of an SK so soon.
My role PM mentioned that using ritual would leave a fall-off and may result in my death, so I decided not to risk so early.
Were you telling the truth about your wincon at the end?
Yep.

What really sucked was that I bought the Think's claim at first, panicked and constructed a bullshit tower about wizard also being in town. Pretty soon I realized he was bullshitting too fucking hard, but by then it was too late :(

Also, QT still doesn't work for me. ARGHfuckingFUCK.

Also, killing Toaster N3 was
SO
FUCKING
SATISFYING.

Revenge is sweet, and revenge for causing me to lose a game this epic is even sweeter.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: lordnincompoop on September 10, 2011, 06:53:13 am
Haha, thanks. Would never have guessed the game would go over so well. >.>

I'll go make an archival request over in that thread, then.
Title: Re: Witches' Coven: Through the Fog and Filthy Air [Pyrrhic Victory: 1/14]
Post by: Max White on September 10, 2011, 06:54:26 am
Seriously? Game was fucking awesome.
Inspired me some what.