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Other Projects => Other Games => Topic started by: Andir on August 11, 2011, 05:38:32 pm

Title: Grim Dawn
Post by: Andir on August 11, 2011, 05:38:32 pm
I only saw mention of it once, and I figure I'll start a thread on it.

http://www.grimdawn.com/

From some of the creators of Titan Quest, it's a dark Diablo-like game using a modified Iron Lore (TQ) engine.

I dropped in a purchase/donation already.  Looks decent so far.

Inventory:
Spoiler (click to show/hide)

Generic Combat screens:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Combat Video:
http://www.youtube.com/watch?v=PqGP4LT_cYo&hd=1
Title: Re: Grim Dawn
Post by: Levi on August 11, 2011, 05:42:05 pm
Looks interesting.  I didn't like titans quest mostly because I'm not a fan of roman mythology games, but this looks like something that would appeal to me more.
Title: Re: Grim Dawn
Post by: Roboboy33 on August 11, 2011, 05:49:59 pm
I thought Titan Quest was pretty good, i have it on steam. i especcially liked the ragdoll on death.
Ill be watching this closely
Title: Re: Grim Dawn
Post by: Mephansteras on August 11, 2011, 06:07:25 pm
Haven't played Titan Quest, but this is looking interesting. I'll have to follow it.
Title: Re: Grim Dawn
Post by: Icee77 on August 11, 2011, 09:19:01 pm
*Trying not to pronounce the game as Grim Dark*
Looks pretty good. Graphics are pretty good for an Alpha. But the story line seems pretty......the same. :-\
Title: Re: Grim Dawn
Post by: Andir on August 11, 2011, 09:29:37 pm
*Trying not to pronounce the game as Grim Dark*
Looks pretty good. Graphics are pretty good for an Alpha. But the story line seems pretty......the same. :-\
Great, now I have Grim Dark stuck in my head.  Thanks!

Anyway, I don't think it's about any particular story as much as it's going to be a loot game.  I was reading that they managed to create random areas with the TQ engine so unlike TQ each map should be unique.
Title: Re: Grim Dawn
Post by: ductape on August 11, 2011, 09:45:43 pm
liek!
Title: Re: Grim Dawn
Post by: varsovie on April 17, 2012, 03:45:25 pm
To get MOAR content before the release, they just started a Kickstart (http://www.kickstarter.com/projects/crateentertainment/grim-dawn).
Already 1k backers and more than 45k $ in less than 10 hours.
Title: Re: Grim Dawn
Post by: Gunner-Chan on April 17, 2012, 04:03:30 pm
You know this actually does seem kinda cool just from what I can see now. Story is probably gonna be bleh but I can't argue with the nice dark fantasy scavenger world aesthetic. Plus I like how they seem to be treating classes more as skill trees on the features list, that should be fun.

Oh man if my girlfriend hears about a new Diablo like game that's actually GOOD... Assuming this doesn't end up crap.
Title: Re: Grim Dawn
Post by: Zangi on April 17, 2012, 09:01:36 pm
Tagging.
Title: Re: Grim Dawn
Post by: Girlinhat on April 17, 2012, 09:17:09 pm
Sorry, but anyone else reminded of Warcraft 3 when looking at the graphics?  I never played (or heard of) Titan Quest but looking at those screenshots here I'm just callin' it like I see it.
Title: Re: Grim Dawn
Post by: Darkmere on April 17, 2012, 09:47:24 pm
Stills don't do it justice, really. The TQ engine does well enough with physics and animation to make the doofy WC stuff look crude in comparison. Could just be me, I suppose. I enjoyed knocking goatmen into mountains and swatting things out of their armor. *shrug*
Title: Re: Grim Dawn
Post by: varsovie on April 22, 2012, 12:55:06 am
The kickstarter (http://www.kickstarter.com/projects/crateentertainment/grim-dawn) passed 50% today.

Some new insight concerning Linux/Mac version, translation and clear chart for the rewards (http://www.grimdawn.com/images/kickstarterchart.jpg).

Medierra (A., Bruno) promised to do an AMA and a New video before the end of the kickstart.
Title: Re: Grim Dawn
Post by: jocan2003 on April 22, 2012, 03:50:15 am
Diablo 2 on steroid? hell yeah! This game is more worthy of the diablo3 name than the current diablo 3...
Title: Re: Grim Dawn
Post by: Neyvn on April 22, 2012, 04:08:43 am
Oh this looks good, been playing that "Depths of Peril" that came in the most recent Royal Indie bundle and got a hankering for something like that...

*Trying not to pronounce the game as Grim Dark*
Looks pretty good. Graphics are pretty good for an Alpha. But the story line seems pretty......the same. :-\

Fellow Goblins reader I hope??? http://www.goblinscomic.com/01282011/
Title: Re: Grim Dawn
Post by: snelg on April 22, 2012, 05:56:06 am
Looking forward to the game, had a lot of fun with titan quest.
Title: Re: Grim Dawn
Post by: Enzo on April 22, 2012, 06:06:54 am
The kickstarter video looks pretty good. They should really stop mentioning Titan Quest though, all I can think is "Remake of a mediocre Diablo clone jumping on the kickstarter bandwagon? Kay."

They're probably going to make their goal, so I guess I'll see how this turns out.
Title: Re: Grim Dawn
Post by: varsovie on April 27, 2012, 03:53:31 pm
Run for the new 175$ pledge. Like the 150$ boxed edition, but with a G400 (http://www.logitech.com/en-ca/mice-pointers/mice/devices/optical-gaming-mouse-g400) mice (worth 60$) in extra, thank to http://www.logitech.com/en-ca/mice-pointers/mice/devices/optical-gaming-mouse-g400.

Be fast Dwarf, only 10 items remaining. ;)
http://www.kickstarter.com/projects/crateentertainment/grim-dawn (http://www.kickstarter.com/projects/crateentertainment/grim-dawn)
Title: Re: Grim Dawn
Post by: varsovie on May 07, 2012, 05:47:16 pm
Sorry for the double post, but today Grim Dawn passed their goal on Kickstarter.

New updates coming :

Quote
Crate Entertainment  about 2 hours ago

I intend to post some update today but how much it will include depends on how much I can get done in the next couple hours ; )
Title: Re: Grim Dawn
Post by: BuriBuriZaemon on May 12, 2012, 05:21:39 am
Thinking of backing Grim Dawn. Anyone else here does?
Title: Re: Grim Dawn
Post by: jocan2003 on May 12, 2012, 07:53:54 am
Just did, this game seem to be more diablo like than the current D3 beta... I mean, it seem to have more *depth* in game mecanics. And your not stuck with 4 *swappable* skill
Title: Re: Grim Dawn
Post by: Strange guy on May 12, 2012, 09:03:49 am
I know there is room in my life for one diablo-like, after somewhat enjoying torchlight but finding it flawed, and this seems like the most promising. I'm also a bit of a sucker for a kickstarters (I've not been buying games unless they are incredible deals- under a fiver mostly, yet have backed 8 kickstarter games when they would be only good value even if the game ends up good) so I have backed it at the lowest level.
Title: Re: Grim Dawn
Post by: BuriBuriZaemon on May 18, 2012, 05:13:11 pm
5 hours to go guys!

I picked the $45 package to get first expansion free also!
Title: Re: Grim Dawn
Post by: Carrion on May 18, 2012, 05:49:03 pm
I've been watching it for a long time, but only now (premeditated, of course) made the purchase.  Here's to helping Arthur and his mates with their dream.
Title: Re: Grim Dawn
Post by: Light forger on May 14, 2013, 02:12:41 pm
The Grim Dawn alpha is going to be released(maybe) tomorrow! For everyone who got the higher priced packs.

http://www.grimdawn.com/forums/showthread.php?t=7158
Title: Re: Grim Dawn
Post by: Darkmere on May 14, 2013, 02:50:21 pm
I'd forgotten about this. I'm interested to know what you guys think of the beta, but I'm not paying double price for a tester's spot and vanity items. Especially since I just bought Starbound and still kick around on D3 sometimes. Maybe during a Christmas sale or something.
Title: Re: Grim Dawn
Post by: Meta on December 26, 2013, 08:24:33 am
Good news everybody! All backers should now have access to the beta on Steam.

Let me quote the KS mail:
Quote
Happy holidays to everyone observing them! New Steam keys for early access should have appeared in all backers (who don't already have early access) Humble Store pages this afternoon. Check out the post on our forum for further details:

http://www.grimdawn.com/forums/showthread.php?p=135344#post135344 (http://www.grimdawn.com/forums/showthread.php?p=135344#post135344)

I hope you all enjoy!

-Arthur

FYI, Steam borked when I used the key to activate the early access, but a quick restart of Steam made the game appear in my library. :)
Title: Re: Grim Dawn
Post by: PanH on February 26, 2014, 02:48:08 pm
Build17 just went out today, with the Act 2 !
Title: Re: Grim Dawn
Post by: Sonlirain on February 26, 2014, 03:07:28 pm
Aww hell yeah. I think i'll install TQ again and rampage around as a conqueror.
I loved the class system even tho they were unbalanced at times... and some were imo nearly unplayable (try killing the titan as a nature specced summoner i DARE you) but the game was generally fun and a good succesor to Diablo 2 as far as hacking and slashing goes.
Title: Re: Grim Dawn
Post by: Intrinsic on July 01, 2014, 11:55:18 am
This is great fun to play so far, somehow i missed i was given access like 6 months ago lol so only just played it for a few days but it's really solid so far and the combat(only tried melee so far) feels great.

If you were a KS backer like me and didn't realise you could now play it check this out:
http://www.grimdawn.com/forums/showthread.php?t=11579

Shoulda posted that it was on steam sale too but forgot O.o But even out of the sale it's gonna be a bargain purchase if you like ARPGs.
Title: Re: Grim Dawn
Post by: lijacote on March 07, 2015, 10:16:06 pm
The game's discounted right now! What a delightful and dark game. Lost my occultist to an eldritch stone golem of some kind.
Title: Re: Grim Dawn
Post by: Mech#4 on March 08, 2015, 06:56:54 am
I do like the look of the game, and the classes seem quite interesting, plus I really enjoyed the previous game Titan Quest.

However, I have decided to hold off on buying the game until it is fully completed. My reasoning is new items and sets will be included as new chapters are added, also I tend to play ARPGs rather focused-ly so I don't want to have to stop before the end and wait a few months before continuing. :P
Title: Re: Grim Dawn
Post by: Zangi on March 08, 2015, 09:34:58 am
I recently found out that I kickstarted this game.  Booted it up and then stopped after the 1st level up cause I don't know anything other then the ingame descriptions on each of the classes.
Title: Re: Grim Dawn
Post by: Darkmere on December 02, 2015, 11:27:08 am
So I picked this up on sale last week. For those interested, the final content patch with the last half of the last act (and, I think?) the other two difficulties is coming out later on this month. So the game is basically content-complete.

I've played 3 characters so far, and aside from the obligatory "I have no idea what I'm doing" first character it's been a lot of fun. I'm pleasantly surprised at the depth and flexibility of character building between the  focused, linear skill trees, item enchantments that grant skills, gear that grants skills, and the devotion system that... also grants skills.
Title: Re: Grim Dawn
Post by: GP Trixie on December 02, 2015, 11:59:32 am
I played a few characters to the end of current content, and I found the game pretty good. It's still the old basic hack & slash formula, but I think it has pretty interesting mechanics. Spell choices matter, there is very big pool of interesting bonus on equipement, and the world is quite big and open in some areas. I'm still findind new side dungeons with my 3rd char.  The game is a bit more slow paced than most others hack & slash so the focus is a little more on builds and less on fast reflexes than in other games.

Balances seems ok but I had trouble with melee characters. I did a summoner with the hound and timber wolf and it was a complete stomp the whole game, I basicly ran in circles while the pets killed everything. The most powerful char I have is a pure arcanist with the meteor skill. It kills about every non-boss in one use in a pretty good area, the only downside is the 3 sec cooldown.
Title: Re: Grim Dawn
Post by: Darkmere on December 02, 2015, 12:15:12 pm
I'm currently doing a dual-wield poison witch hunter (nightblade + occultist) and it's taking a little finesse to get used to, but she's more or less able to cut down packs and packs of trash with a little help from Dreeg's poison eye nova.

The real beast was my Stormcaller (shaman + arcanist) that just cast double-boosted hurricanes into the next room and let my storm totems clean up the rest. Got to act 4 and set him aside until the complete content patch is out.

Point of interest, the character I completely ruined was a Pyromancer (occult + demolition) that I wanted to use rifles on. Granted, I put points into spirit like an idiot, but I think rifles are a little... eh? right now. Hard to tell, first character so all the gear was sub-par and I put my stat points in every wrong place possible. I may have to try again sometime.
Title: Re: Grim Dawn
Post by: GP Trixie on December 02, 2015, 12:43:48 pm
Yeah I agree that guns seem underwhelming, the demolition tree has actually only 1 skill that use weapon damage, 2 if you count the aura. The rest of the tree is mostly caster stuff, even if it's explosive themed. And as combat is not that fast, I found that the range avantage is not that great. My arcanist survivability comes from killing stuff instantly and the 3 sec invulnerability shield, not really from trying to dodge stuff.
Title: Re: Grim Dawn
Post by: BuriBuriZaemon on January 17, 2016, 12:57:07 am
Surprised that this topic hasn't been more active. Anyone still playing?

I was a Kickstarter backer and waited for Build 29 (content complete) before started playing it. My first character is a Sorceress (Arcanist + Demolitionist) with AAR and Canister Bomb as primary skills. Still at level 16 now, but the game has been fun. It's as if they took all the good aspects of Diablo 2 and removed the inconvenience logistic aspects (e.g. identify scrolls, town portal scrolls, arrows). I really love the dark and gory art style.
Title: Re: Grim Dawn
Post by: Biowraith on January 17, 2016, 02:40:40 am
I've been playing it quite a lot - I also waited for Build 29 and have been playing more or less non stop since then.  I started out with a pet based Conjurer (Occultist + Shaman) which I completed Normal (Veteran) difficulty with yesterday, around level 52 or so. 

My secondary character is a level 34 Warlock (Arcanist + Occultist) focusing on AAR with the chaos damage modifier to leverage the +chaos damage buff in the Occultist tree.  I threw on the Elemental Storm devotion proc from Rhowan's Crown to add some area damage, which is working out pretty nicely.

My only problem is the game encourages my tendency to make alts a little too much - the many build/class possibilities (and devotions, especially the procs) along with the tendency when playing one character to find a great item for e.g. a vitality based life drain character... I should make a vitality based life drain character!  So I now have about 14 other characters ranging from level 10 to 25.

Title: Re: Grim Dawn
Post by: BuriBuriZaemon on January 17, 2016, 05:44:39 am
My only problem is the game encourages my tendency to make alts a little too much.

This is especially true as you can't reset Mastery levels and attributes (physique, cunning, spirit).

How's the Conjurer so far? I read about the Pokemon master build in the forum but some people have mentioned it's not viable at Ultimate difficulty.

I've always favoured ranged and/or spellcasting classes in ARPGs. This is the build I'm working on. Watched it on YouTube and man, that beam (AAR) just seems fun!
http://www.grimdawn.com/forums/showthread.php?t=30239

I've got some Epic (blue) items. Do their stats scale with player character?
Title: Re: Grim Dawn
Post by: Biowraith on January 17, 2016, 06:14:19 am
How's the Conjurer so far? I read about the Pokemon master build in the forum but some people have mentioned it's not viable at Ultimate difficulty.

As a pet build, it's been working pretty well on Normal/Veteran difficulty.  The pets carve up enemies pretty effectively while I support with Curse of Frailty and Wendigo Totem.  Devotion procs work quite nicely on pets too - I have the Eye proc on the Hellhound and with his fairly high attack speed he's often got 4-5 eyes floating around him during combat.  Pets don't hold aggro at all though despite them having skills with taunt elements; if I do *anything* that affects an enemy, nearly all of them will ignore the pets and come straight at me.  Wendigo usually keeps me up when that happens though, outside of certain bosses and large/multiple spawns.

I've not run much of Elite yet , but it seems a lot rougher - the pets still do just as well (if anything, they are more survivable than before), but my actual character isn't able to stay in melee the way I could in Normal.  I'm gonna put some points in Primal Bond for some damage absorption to hopefully help with that, but I can definitely believe that I'll struggle in Ultimate.

My current build: http://grimcalc.com/build/YKxCgL
(Vines, Sigil, and Pox are just to trigger devotion procs, the rest I plan to put more points into)


I'm not aware of any items scaling with player character, but it's not something that I've thought to look into.  I know you get 'Empowered' versions of the Blue items at higher levels with better stats though.
Title: Re: Grim Dawn
Post by: Mech#4 on January 17, 2016, 07:50:10 am
I ended up getting this when it was considered content complete. I've been playing with an Occultist that focuses on poison and acid damage using the Dreeg's Evil Eye and Plague abilities mostly.

From what I've played so far it is fun and I'm enjoying it. I would hope that in the future they expand the game into new areas of the map. When you see the playable areas compared to the full in game map it's rather small.

The biggest thing I find odd is that there is no weapons that work off Spirit. There's off hands like books, skulls and so on but no wands or staves. The developers have said that this is because those types of items don't fit with their world style and that's fine, but it feels odd to me having to put points into Physique or Cunning so I can get the benefits and stats of holding a weapon while a soldier or demolitionist doesn't have to. I've been using a pistol as a main weapon.
Title: Re: Grim Dawn
Post by: BuriBuriZaemon on January 17, 2016, 08:17:54 am
Pets don't hold aggro at all though despite them having skills with taunt elements; if I do *anything* that affects an enemy, nearly all of them will ignore the pets and come straight at me. 

I'm not familiar with Conjurer builds yet, but this is the exact problem reported by those playing at Ultimate. The enemies would go straight to their characters instead of their pets/summons.

The biggest thing I find odd is that there is no weapons that work off Spirit. There's off hands like books, skulls and so on but no wands or staves. The developers have said that this is because those types of items don't fit with their world style and that's fine, but it feels odd to me having to put points into Physique or Cunning so I can get the benefits and stats of holding a weapon while a soldier or demolitionist doesn't have to. I've been using a pistol as a main weapon.

This threw me off too initially. However, there are actually scepters and wands in the game. They don't shoot magic beams like in Diablo 2, I guess you just use them to smack enemies when cornered, while utilising their bonuses to boost your spell damages and effects.
http://gracefuldusk.appspot.com/items/Scepters/
Title: Re: Grim Dawn
Post by: Mech#4 on January 17, 2016, 08:46:05 am
Ah yes, I had forgotten about the sceptres but that's kind of my point. I don't use them because they require both Physique and Spirit, and from looking at the list, generally in equal amounts. Getting 277 Physique and Spirit would require either a build of Soldier and Occultist or putting points in both Physique and Spirit which would lower the magical damage you deal. It just seems... counter to playing a mage class.
Title: Re: Grim Dawn
Post by: Baijiu on January 25, 2016, 07:40:00 pm
You play pure arcanist? In my experience, if you don't put at least some points into physique, it gets pretty hard to survive later in the game AND it greatly lowers the amount of equipment you can equip overall as "mage" equipment usually has a high spirit requirement, and a lesser (but still high) physique requirement.
Title: Re: Grim Dawn
Post by: Darkmere on January 25, 2016, 09:51:38 pm
In general the bonuses for invested points in non-physique aren't worth it. Save about 20 stat points for emergencies, and spend everything else on physique, which lets you get gear with other stats on it in large amounts.

At the moment balance for non-pet classes on Ultimate is a fucking joke due to how Offensive Ability works, so don't plan on legitimately accomplishing anything unless one of your classes is soldier or arcanist and you go straight for OA devotion and gear.

OA determines how often you hit and crit things, so it overshadows everything else including spirit and +% damage. If you miss you do nothing.

Normal and Elite are so painfully easy you can get by with just about anything, though. Except the last boss, which is something else entirely.
Title: Re: Grim Dawn
Post by: Retropunch on March 19, 2016, 02:23:43 pm
THREAD, RISE FROM YOUR GRAVE!!!

I've just gotten this and I'm really enjoying it - absolute for any Diablo 2 fans. If the developers were 3-4 years earlier they would have become millionaires, currently it feels like slightttllyyy dated.

That said, it's really fun. I'm really loving the atmosphere, how much stuff they've crammed in and the character development (although I have no idea what I'm doing...). The spells also feel pretty awesome.

Not a fan of how there's no indication where the quests are. Whilst some may say 'noob', it does just get a bit tiresome wandering around in the swamp for half an hour just to find one little path.

Anyway, how does it hold up long term? Much replay-ability other than just trying another class for the hell of it?
Title: Re: Grim Dawn
Post by: miljan on March 19, 2016, 06:34:53 pm
The game has 3 difficulty, like diablo 2. After that you have two end game dungeons that you need to farm keys for. Overall a lot of content with new survival mode coming in next big patch. You will have around 60 to 80h for one character.

This is at the moment probably the best arpg out there, as the core mechanic and character customization is done extremely well.

The game has three bigger problems, lack of randomization of areas, not great end game compared to games like PoE and D3 (but will have modding support) and last no secure server option for people that want to have a more trade oriented and legit environment.

Title: Re: Grim Dawn
Post by: Mech#4 on March 19, 2016, 09:47:35 pm
I've found the jump in difficulty from normal to elite quite high, where fighting even one unique monster one on one ends up with me dying nearly instantly more often than not. It is important to build up resistances for the higher difficulties but even so.

I think a recent patch toned down enemy damage, but I've yet to see how that changes things.

I do enjoy the game a lot, it is very enjoyable even more so than Titan's Quest which it is built upon but if I had one major gripe it's that each chapter doesn't have that much of an ending. You defeat the boss and move into the next area without any real fanfare. A cinematic would be nice to bookend the chapters.
Title: Re: Grim Dawn
Post by: Tnx on September 02, 2016, 08:38:43 pm
This game's on sale with the Humble Monthly Bundle: https://www.humblebundle.com/monthly .  12 dollars gets you Grim Dawn + other games yet to be unlocked.  Seems cheap so I picked it up.  Anyone on here still playing this?
Title: Re: Grim Dawn
Post by: Bitoru on September 02, 2016, 10:00:45 pm
I want to like this game more. It's pretty great at everything, but the lack of a ladder and an economy really puts me off.  :(
Title: Re: Grim Dawn
Post by: Mech#4 on September 03, 2016, 12:02:17 am
I've really enjoyed what my time playing Grim Dawn. I'm still working through the higher difficulty with a melee focused character.
There was a DLC add on released for the game recently called "Crucible" that adds an arena with waves of enemies, mutators, personal leaderboard and other things. I would prefer more game world to an arena so I haven't given it much thought but it's been received favourably judging by reviews. (http://store.steampowered.com/app/483840/)
Title: Re: Grim Dawn
Post by: Darkmere on September 03, 2016, 12:25:14 am
Crucible sucks. I have one melee primal strike warder in Ultos that can do it, but even with that tier survivability and AoE it still takes 25 minutes of a game to get one Legendary item and a huge pile of trash.

The item find game in Grim Dawn is awful, as the pool of decent endgame gear is so absurdly diluted you'll never find what you want - but you can't really trade for shitall because that requires posting a flat list of your shit on their forum like this is the dark ages.

If you want to do a single run through a single difficulty on a single character, it's okay on sale. Otherwise is way too absurdly grindy to never get what you want.

Or cheat, I guess. There's a stash file on the forums that has every item in the game on it, so just grab that and go to town.
Title: Re: Grim Dawn
Post by: Intrinsic on September 03, 2016, 12:34:40 pm
The item find game in Grim Dawn is awful, as the pool of decent endgame gear is so absurdly diluted you'll never find what you want - but you can't really trade for shitall because that requires posting a flat list of your shit on their forum like this is the dark ages.

Yeah a lot of great items which dilutes your chances, i need that Beastcaller set for my summoner but i have like 680 hours played and not a single bit drop ;p

For crucible sometimes i'll get 4 purples drop, best way to farm: Do the boost thing to 100, get to 150, then do the checkpoint to 130, get to 150, checkpoint to 130 rinse and repeat.
Title: Re: Grim Dawn
Post by: Darkmere on September 04, 2016, 03:32:06 am
I did some experimenting with Crucible if anyone cares.

Choosing the "raise the stakes" option for extra spawns will net you an extra chest at the end... and it's a Nemesis chest.

That's worth it, so I tried building up 4 rank 2 stormcaller towers for quick clearing on my Warder.

And it increases the cost to restart at wave 130, finally just forcing you to restart at wave 1 and destroying your towers. So, no matter what, trying to find some way to efficiently get gear puts you in a tedious grind. It's still faster than trying to find the Cthonic/Aetherial nemesis if you want their shoulders for some reason, though. And the chests can drop Tonics of Clarity, so that's also a thing.
Title: Re: Grim Dawn
Post by: Mech#4 on October 12, 2017, 12:31:22 am
The expansion for Grim Dawn has been released, "Ashes of Malmouth".  (http://store.steampowered.com/app/642280/Grim_Dawn__Ashes_of_Malmouth_Expansion/)


I haven't bought and played the expansion yet, though since I enjoy Grim Dawn I will most likely get it at some point. More areas, items and 2 new classes will be nice to have. I'm still trying to batter my way through Ultimate difficulty with my soldier class tank character.
Title: Re: Grim Dawn
Post by: karhell on October 12, 2017, 06:31:21 am
The expansion for Grim Dawn has been released, "Ashes of Malmouth".  (http://store.steampowered.com/app/642280/Grim_Dawn__Ashes_of_Malmouth_Expansion/)
Neat! I'll probably be grabbing this once my finances allow for it.
Title: Re: Grim Dawn
Post by: Biowraith on October 12, 2017, 12:13:35 pm
I picked up the expansion, but haven't explored any of the new areas/acts cos I started a new Ritualist (Necromancer/Shaman) pet build.  Got 5 skeletons, 1 of the big poison hulk things (may take the transmuter to allow up to 3 with a timer before they explode), and the briarthorn so far at level 17.
Title: Re: Grim Dawn
Post by: Mech#4 on September 18, 2018, 06:38:10 am
I just saw a video on this, though I haven't watched it all myself yet, but apparently there's another expansion for Grim Dawn coming called "Forgotten Gods". It seems to be moving to a desert/Egypt theme along with a new class called the "Oathkeeper". (https://www.youtube.com/watch?v=Isq6payLHMk)


Here's a link to a forum thread covering some information on the expansion. (http://www.grimdawn.com/forums/showthread.php?p=613422)


Apparently it's due to be released later this year. There's no listing on Steam yet though so it doesn't seem like there's a specific date set.


I must admit to not having finished the content, or even started, from the previous expansion. Starting a necromancer was fun and playing around with the skills but I can't give my opinion on the length of story/gameplay content as I haven't actually reached it.
Title: Re: Grim Dawn
Post by: Teneb on September 18, 2018, 08:59:08 am
Forgotten Gods has been known for a while (though it wasn't posted here).

Grim Dawn is all around great, as are its DLCs. It has a ton of good, quality content. It has also a ton of hidden content, some of which can be accessed in your first playthrough and some that only appears on the maximum difficulty level.

My single complaint about it is this: of the three attributes you can raise when levelling up, only one is worth it: Physique. All the others can be raised by investing in the masteries. Yes, even if you are a mage you'll want to sink all your points up to level 70 into Physique.
Title: Re: Grim Dawn
Post by: IronyOwl on September 18, 2018, 06:39:05 pm
Just started up a new character. The shaman's lifedrain aoe dot is stupidly fun to use.

Never got very far in the game, but that's pretty standard for me. Altitis and a large games library aren't great for ARPG progression.
Title: Re: Grim Dawn
Post by: Biowraith on September 19, 2018, 10:23:19 am
Altitis and a large games library aren't great for ARPG progression.

Tell me about it.  I've compulsively planned out builds for every dual-class combination in the game, and after the 2.5(?) years the game's been out and 500 hours played I've managed to get a grand total of 4 of them to the start of Ultimate difficulty.  And of course I'll need to do the same for every pairing of the new class once this next expansion comes out.