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Dwarf Fortress => DF Community Games & Stories => Topic started by: Greymane on August 15, 2011, 01:46:45 am

Title: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 15, 2011, 01:46:45 am
"And as for you, mountain, there will be a day when your veins spill blood instead of stone.
And dead bodies will be stacked higher than the peaks.
And he who is dead will not be mourned as much as he who is alive…
... Atir, why are you weeping?"
- Warosp Jubusedme, Creature of the Night and Bride of Atir Liruksazir, first King of Kubuk Ikud

"Walk until you see his sign. Though it take you a thousand years, here alone we will live our final days. In the lands he has chosen will the people of the mountain find their place in this world as was done in the first days of the world. In fire and in glory and far below the open sky." - The Prophesy of the Web, as told by Zefon Itongigin, Priestess of Shedim and 43rd Ruler of Kubuk Ikud.

"Will the last dwarf leaving Cattenkurik please lock the doors?" - Inscription on the walls of Cattenkurik, Last of the Mountainhomes

Somewhere on the slopes of the Beak of Daubbing, above the Permanent Glacier

The wagon wheel skidded across the icy sloped. On the cliffside above it, the tree it was roped to, ancient and frozen, was cut in half by the straining lengths of spider silk rope. There were shouts. Scrambling figures lunged for the loose ropes. Urist elbowed her way between a pair of emaciated bodies and wrapped her hands around the rope. As one, they threw themselves against it and for a moment, the wagon stopped. Half a dozen dwarven figures clamored and scrambled down the frozen slope with more ropes in hand, risking the steep slide to the glacial plains below as they struggled to tie off the wagon.

They would not make it. Urist felt the rope lurch in her hands and heard the crack as the ice sheath on the slope abruptly gave way. The rope strained, groans rising from the throats of those around Urist. The dwarves on the slope shouted for them to hold, just a little longer. The dwarf in front of her began to tremble, tears running down his craggy cheeks, freezing into his beard. Urist felt her muscles burn and her feet began to slide, but she was not the one who collapsed first. Somewhere, someone along the rope caved and all at once the others went with them. Urist was jostled from behind, the rope slipping through her hands. The silk turned hot all at once, then sharp. Speed gave it an edge that cut through her thick gloves and the skin below, first blisters then blood rising on her hands before she was able to pull away. She tumbled to the side, landing hard on the ice, as she watched the rope and at least a dozen screaming dwarves, tangled in the rope or too shocked to let go, vanish off the edge of the slope.

It felt like an eternity before Urist heard the crash below. A lifetime before her mind caught up enough with what was going on for her to do anything but breath. She looked about in a daze at the others who had fallen with her. Four dazed and panting dwarves returned her stare, their labored breaths forming a mist over the barren slope. Urist moved, crawling on hands and knees to the edge slope and peering off the side. Three of the six who'd gone down to try and secure the wagon still clung to the side of the ice, plastering themselves against the frozen earth, hands wedged into cracks on it's surface. There was a streak of blood running down the hillside, painting a line that lead her eye to the shattered wagon far below. It's cargo was spread across the ice field. Bodies lay mingled among broken barrels and cracked stones. Bright red blood stained the blue and purple ice, mingling with the assorted shades of alcohol as the last of their precious stores dribbled out of their ruined containers.

It was their last wagon and everything they had scavenged from haunted Melbilmamot. Hundreds of years of wandering the face of Nitharaathira had abruptly came to an end, because of a tree. Urist would have laughed, but she was just too damned tired. She started to slump to the ground, when her eyes caught something on the ice below. The dwarven matron squinted, rubbed at her eyes to clear them, and stared again.

The image was still there, clear and crisp. A cave spider was painted on the ground below. The wagon was it's body, misshapen but round, the trail of blood down the slope like a single strand of web extending from it's hind end. The pools of spilling alcohol formed half it's slender limbs as they spread across the ground. Bright white cracks in the surface of the ice formed the others and it's two most forward legs came together, pointing without fail to an outcrop of stone ahead.

Thank you, Shedim... it took you long enough.

"Well," Urist said as she rose, the other dwarves slowly coming up behind her. "Here we are."

----

The last dwarves of Kubuk Ikud, "The Lance of Reigning," have walked the earth for hundreds of years. Tired and desperate, their ever dwindling numbers have struggled to survive as they made their way across a hostile continent to the legendary Mountainhome of Melbilmamot. Expecting to find their cousins of Losiszas, "The Faint Crystal," to be there to welcome them with open arms and all the wealth of the world, all they found instead was a cold and empty hall, a tombstone to the dwarven race. Their final hope was a prophesy given by an ancient Queen, Zefon Itongigin, foretelling of the lands where dwarven kind would stand or fall.

Now they have arrived, the last seven dwarves of Kubuk Ikud. Perhaps the last seven in all the world. Stranded upon a blasted icy wasteland, their only refuge now is the mysterious cave of Zospu Smaxa, leading deep into the dark earth, where perhaps their fabled land awaits. Or perhaps just their deaths. Who among you will travel into it's perilous depths? Who among you will join the Clan of the Cave Spider?

...

[/DRAMA!]

So, trying my hand at this again after many years. A Community Fortress, sort of taking up the delightful and deadly Cavern Challenge, albeit not sticking to all it's rules. We're not just going to live in these caves, we're going to tame them or have FUN trying. The world of Nitharaathira, "The Future Plane," is a delightful slice of hell with more semi-and-megabeasts than you can shake a stick at. The dwarven race officially died out before the year 100, but purely for story purposes they've been kicking around nomad style until the year 1050. Metal is so rare in this world that the entire metal industry is just plain gutted out of every civilization, leaving wars to be fought with stone and bone and wood. Dwarves in this world also don't use surface animals (though we might acquire some through trade), but have their own equivalent to cats and dogs in the form of jumping spiders and giant fancy rats respectively and raise crundles like chickens.

The population in the fortress is going to be limited, as without trade with the (dead) dwarven civilizations, the only immigrants who are going to arrive are the two hard-coded waves. Prior tests seem to suggest that there will be about 15-17 dwarves on the whole, so I'm taking up to 15 community members on as dwarves from the get-go, first come first dwarfed.

If anyone is interested, hit me up with all the usual. Name, job, and maybe some bits of personality to write in. Remember that there is NO[/i] metal industry here, so plan accordingly. I might see about reactivating it on the off chance we actually find metal ore, but it's very doubtful. Combat roles are going to be very important among the early dwarves, since our entrance into the upper caverns is a monster-infested cave that descends an obscene length into the earth.

Pantheon of Kubuk Ikud
Shedim - Cave Spider God of Jewels, Minerals, Metals, Mountains, and Caverns (Our savior(?))
Kol - Dwarven God of Wealth and Trade
Noglesh - Dwarven God of Fortresses and War
Ucat - Giant Cave Swallow God of the Wind and Festivals
Dasel - Dwarven God of the Sky
Os Lostowl - Dwarven Goddess of Theft
Gulnas - Dwarven Goddess of Plants
Gamil the Helpful Laws - Dwarven Goddess of Oaths and Loyalty
Lim Geniussung - Dwarven Goddess of Inspiration and Painting
Erar - Dwarven God of Discipline
Momuz - Dwarven God of Suicide (Perhaps not incidentally shares a name with the Creature of the Night daughter of Warosp Jubusedme and Atir Liruksazir)
Lek - Dwarven God of the Stars and the Sun
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 15, 2011, 02:17:40 am
Sounds like a challenge.....
Dorf me as a Mechanic/Carpenter.
Name: Kiratha.
Personality: Nervous whenever he's out of his element, ie, his workshop(s), has a deep understanding of copper and warhammerz.
He will be in heaven if he ever acquires a copper warhammer, not that he's much of a fighter.

Darkening Kaos.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: _DivideByZero_ on August 15, 2011, 02:27:11 am
Can I have a male architect named Zero? Preferably the most psychotic guy you can find, but anyone works. It makes for a more interesting story that way.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Eric Blank on August 15, 2011, 03:07:33 am
Dorf me as Eric, the Raving Mad Dwarf. Any available male.

Clearly, I was the one that decided it was a good idea to drag the wagon up the side of a glaciated mountain. You were just stupid enough to go along with it. For story purposes, it matters only that I came up with all the worst ideas in our history (since my birth) and am making a conscious effort to shut my mouth. Also, enable mining whenever possible because he MUST search for his favorite stone, and dig himself a cozy room to place furniture made from it in.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 15, 2011, 05:42:25 am
Name: Karakzon
Poffesion: Marksdorf who dual weilds crossbows -assign specific weapon twice-
Make me a miner/fighter if your realy struggling. since getting to legendary with those is easy.

Male preferable.

Personality: A hardened individual with a murderous glare at anything none dwarf or surface dwelling. Xenophobic slightly and muderous about it, but quiet on why. Prone to grumbling alot.

Other: When you wall off the caverns, if you make a gateway, put his groupes trainning room in the tower/rockspire nearest so he can stand guard.
Preferable if he has enought time off to have children.

considering the rarety of dwarfs, having couples and keeping them all alive with be paramount to making the fort grow.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mekboy on August 15, 2011, 06:16:24 am
Could I get a dwarf by the name of Mekboy please? I don't particularly mind about gender.

If possible, could they be an organiser/record keeper, with a few points in appraiser in order to act as broker.
Personality: Basically a manipulative meglomaniac.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cousen on August 15, 2011, 08:51:00 am
Dorf me as Bob, I supply Eric with whatever he is smoking.  Fisher/farmer. 
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 15, 2011, 09:07:10 am
Dorf me as Bob, I supply Eric with whatever he is smoking.  Fisher/farmer.

I'll also have some of them fish for smoking - settles my nerves.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: melkor on August 15, 2011, 09:20:21 am
dorf me as manger/bookeeper

sex: female

the youngest of them all.

i don't like talking to any othere creatures beacause they arn't interesting and usealy to stupid to understand what i am trying to say.
i like working with numbers because there arn't any hiddind meaning's behind them.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: nonobots on August 15, 2011, 06:19:40 pm
Good setup Greymane! Are you using your own mods or some existing ones?

Dwarf me as Nonobots, a Bower/Bonecarver/Leatherworker. Turn on butchery and tanning once embarked.

We'll need to catch some beasts for me to practice my trade!

Edit: male if possible
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 15, 2011, 06:32:34 pm
This looks promising!

Dorf me as a weaponsmith!
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Elfeater on August 15, 2011, 06:33:52 pm
Dorf me a military dorf
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Firelordsky on August 15, 2011, 07:25:51 pm
Dorf me as a Marksdorf.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 15, 2011, 10:23:53 pm
Dwarven Expedition Base Camp, on the slopes of the Beak of Daubbing
1st of Granite
"Here we are," Urist Edemnokzam declared.

I know, Shedim answered her back in the only language the Cave Spider god knew.

The ground around the ruined wagon quivered violently. One of the trio clinging to the side of the cliff, Eric Nomalnicat, let out a startled cry as his tenuous grip broke and he went sliding down the side of the hill. The other two held on, while Urist and those above them threw themselves to the ground and waited the tremor to pass. The near by rats squealed in confusion and fear and the jumping spiders both skittered awkwardly across the pitching ice. Only the crundles actually fled though, the big-mouthed lizards letting out throaty hisses of terror and taking off in all directions.

There was a distant rumble from somewhere far below as the quaking came to a halt. Urist gave it a moment, then risked peering over the side again. Karakzon Oltarzeg and the "Bob" Azinoddom still. Far below them, much to his clear surprise as her own, was Eric. He had landed rather safely onto the ancient bundles of rat leather they'd gathered from Melbilmamot. The flaxen-haired miner stared up at Urist, the whites of his eyes visible even from that distance.

"I didn't do it," Erik said, his voice carrying in the stillness

"Shut up," a second voice answered with a grunt. Karakzon spoke softly by nature, but he barely whispered at that moment. "You'll call down the mountain."

The old soldier had not yet even broken a sweat as he clung to the slope. Near him, the dwarfess who called herself Bob was not fairing nearly as well, her teeth gritted and face red with strain.

"If the wagon didn't do it, nothing will," a third voice chimed in. Kiratha Okolducim was the first to his feet and offered a hand to Urist, helping her to rise. Before she could even thank him, he was off and looking over the broken stump that remained from the ancient tree they'd tied the wagon off to. He gave it a kick, frowning over it, then waved a hand. "Someone get some silk from the jumping spiders. I'll tie it to whats left of the tree and can lower them off the side to Erik. He can tie some rope to them and we'll rope it to the tree to get everyone down."

"Yes because the tree worked so well with the bloody wagon," Zero Meboddom, the fat-bodied wagon master, said with a stomp of her booted foot. "No. No more damn trees. Should have figured it wouldn't work when Crundlebrain-Eric suggested it in the first place. Trees are a dwarfs natural enemy. This proved it if nothing else did."

"Not the tree diatribe again," mekboy Kolmeng muttered under her breath as Urist helped her to her feet. Urist agreed, though kept her mouth shut. Zero was only more likely to go into it if someone seemed like they might be debating her.

Kiratha had the right idea though, cutting in quickly while he leaned down to softly coax one of the still-nervous insects into spitting a spool of damp silk thread into his palm. "Fine, then we'll just tie the rope to ourselves to get Karakzon and Bob down, then fine another way down the slope."

"Like we should have done in the first place instead of trusting a tree! Do you know who likes seeing dwarves hanging from trees? Momuz, that's who!"

... or at least it had seemed like Kiratha had the right idea. mekboy shook her head and tapped Urist on the arm and the two of them abandoned the mechanic to Zero while they moved back to the edge of the slope. mekboy cupped a hand to her mouth to shout. Karakzon glared death at her for it, but she pretended not to notice. "Eric! Is anyone else alive down there?"

The blond dwarf was still laying on the pile of leathers, but scrambled up quickly and made a round to the bodies scattered about the wagon. She watched as he moved from figure to figure, then hurried back to the bottom of the slope. "... melkor, Nonobots, Cheveux, Elfeater, and Firelordsky! They're hurt, but they're breathing. The rest..."

A faint wave of relief washed over Urist. Shedim had caught them in her web, it seemed. Not it was just a case of finding out if she'd let them go again. "How bad are they?"

Erik only shook his head. Couldn't say. They'd lost their only healer to a roc attack seven winters back. Bob had taken over tending to the basic cuts and bruises they had gotten since then, but none of them knew much about healing arts.

mekboy pulled one tall ear thoughtfully. "Well however bad they are, they're not going to get any better laying on the ground. Eric! Spread out some of that leather for them, then pile up the rest under Bob and Karakzon in case they fall!"

"Save it all for Bob," Karakzon grunted up at them. "I'm not going to fall."

"You'd know best," mekboy shrugged and waved to get Eric's attention. "Eric, forget Karakzon! He's a soldier! He wants to die! Put it all under Bob!"

Eric responded with a wave, then got back to piling up the old rat leathers into a misshapen lump. Urist looked over at the fisherdwarf hanging near Karakzon, whose body trembled with desperate tension.

"How are you holding up there, Bob?"

There was a long pause, before a tiny voice gasped. "I've... been... better."

Zero and the mechanic were approaching the edge of the slope, Zero still loudly cursing anything that grew above the earth instead of below it. They each carried one of the blue-bodied jumping spiders in their arms. The jittery little things were letting out a long spool of silk thread behind them. "Kiratha's going to get you down. Just hang on a little longer."

Bob didn't answer out loud this time, only nodded. The spiders were released and went scampering agilely down the slope between the stranded dwarves. Urist couldn't figure out why Bob had tried to go over the edge in the first place. Often as her skill with a rope and rod had kept them fed on fish, a wagon wasn't the sort of thing she could have reeled in. Bob had always been the most fragile of their group, even since she was young.

Though none of them were young anymore.

The spiders reached Eric and Kiratha managed to shout the plan down to him, over Zero's raving. Eric seemed to get what the idea was, at least enough to tie the ropes around the spiders, so Urist and mekboy left them to it. The two dwarven women set off to find a safer way down the mountain side, walking along the narrow ridge in silence until they neared the rock outcropping the Cave Spider God had pointed them towards. mekboy stopped and frowned, peering at the dark mouth of a tunnel in the side of the rock.

"That's where Shedim wants us to go?"

Urist nodded, her skin crawling as she beheld the stand of stone. There was nothing special about it to speak of. They'd passed hundreds of caves just like it on their trip, though they hadn't dared go in to any. Too many chances one of the Great Beasts might be dwelling within. Yet, Urist knew that this

mekboy sniffed the air, then wrinkled her nose. "I smell crundle droppings."

"Probably wild crundles," Urist said. "They shouldn't be too dangerous unless there are alot of them."

mekboy gave her a dubious look and Urist knew why. Crundles were caverns what ants were to the surface. If there was one, there would be a hundred. "Wish Zero and Eric had taken a fall, instead of Firelordsky and Elfeater. We'll only have Karakzon if there is trouble."

"And Eric. He can handle a pick."

That earned Urist a dubious glance "Maybe all of us should go in armed. Kiratha can put together some spears and shields from the wood we took from Melbilmamot, you can make us some armor from the rat leather."

"That might take awhile," Urist said, finding herself looking towards the pale sky. She could almost feel time racing by even while they stood there. "We need to get out of the open as quickly as we can. The engravings at Melbilmamot were full of pictures of the Great Beasts, so there must be plenty around here too."

mekboy pulled her ear once more, a thoughtful gesture as she furrowed her brow. mekboy did her best work in her head, calculating times and work schedules and planning details. Zero was wagon master by sheer force of personality, but it was mekboy who really dealt with running their fragile caravan. "Then we'll just make enough for Karakzon and Eric. If there isn't anything more dangerous than crundles, they should be enough to get us in."

Urist took another look at the cave and felt a shiver pass through her that wasn't from the cold.

If.
-----
Spoiler (click to show/hide)
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 15, 2011, 10:25:04 pm
Good setup Greymane! Are you using your own mods or some existing ones?

Dwarf me as Nonobots, a Bower/Bonecarver/Leatherworker. Turn on butchery and tanning once embarked.

We'll need to catch some beasts for me to practice my trade!

Edit: male if possible

My own mods. They're not super-extensive, since I'm not that great at modding yet, but they usually do what I want them to.

Usually.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 15, 2011, 10:49:29 pm
Greymane,
Please PM with s-caps of my dorf's details.  I'll start bolting his personality together and get IC as soon as possible.

Thanx,
Darkening Kaos.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 15, 2011, 11:30:52 pm
Dwarven Camp in Zospu Smaxa
21st of Felcite, 1051
The fancy rats squeaked and sniffed around the cave, exploring their new home, while the jumping spiders gleefully scurried about slaughtering every tiny creature they could get their snapping jaws upon. At least they were keeping busy.

Crouching awkwardly in the corner of the cold cave, Mekboy stared over the meager stockpiles that contained all the supplies they had to see them through the autumn. Not that you could tell when spring ended and autumn began in this desolate wasteland. She tugged at her ear, ticking off all they had left with every pull of her cold, numb earlobe.

Booze: None.
Wood: Scant.
Comfort: Ha!

Two months it had taken just to seize the upper floors of the cave. There were more beasts in here than they could have possibly expected. A family of mole rats, a tribe of Gorlocks, and Crundles...

... oh the Crundles. Karakzon had taken her to steal a peak at the wicked little beasts, on a day when they seemed less agitated than usual. It was at the lowest floor of the cave, the one that opened up into a great wide cavern. There was water down there, a massive pool of it they desperately needed if they were going to get by. Good planting soil for mushrooms and tubers too, at least according to Bob. Cave fish in the water, maybe. Giant mushrooms they could make beds out of. Fairyrings of plump helmets or slender stalks of cave wheat dotting the ground. It was perfect. All that lay between them and all they would ever need to survive were small red lizards.

Dozens of them. Legions of them. They carpeted the cavern floor in crushing numbers. A few more mole dogs wandered among them and a massive slimy looking beast stomped about alone on a low cliff overlooking the throng. The assorted beasts snapped and snorted at each other whenever they brushed and dozens of bodies were left to be trampled into the lizard-spoor covered ground, left behind when teeth connected

It had taken them this long just to secure the upper floors from half a dozen of the beasts. Karakzon and Eric had both killed a fair number and Kiratha had been only too happy to turn their slim supply of stone and wood into traps to capture even more. At least least they had plenty of food now. With little else to do, Bob had gone to work butchering the corpses the two soldiers had made.

They had shelter now, so they weren't going to freeze to death and they had food, so they wouldn't starve. Two things that could kill them down, a few hundred more to go!

---

We got crundles. BOY do we got crundles. At least a page and a half of them, all stuffed into the same tiny section of cavern that we desperately need to get to. Way too many to try to confront directly, even without the giant olm and mole-rats who are sharing the same space with them.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cousen on August 16, 2011, 01:53:38 am
Bob needs a instrument, a Flute. She can't function without it.  She is also tone deaf and everybody hates her “music”.  The scorn of the other dwarfs is what led her to the life of a farmer/ herbalist /fisher where she can practice her art in peace without ridicule of her music and comments about her being too fragile for a true dwarf.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 16, 2011, 02:22:32 am
From the diary of Kiratha, date unknown.

It's been a busy few months, Urist kept me working on mechanisms, cages and setting the traps, I haven't had a chance to catalog what we have captured, but it seems we won't go hungry any time soon.

During one of my infrequent breaks, I overheard Karakzon describing the crundles to mekboy - my interest was piqued as I had a pet crundle many years ago, {what was her name?  Damn, it keeps escaping me}, I discretely followed them as they went down to watch the crundles competing for living space and resources.  From amongst the madness of our lives for the last ferw decades, here is a small isle of sanity, seeing these creatures thriving in this dank cavern has put me largely at ease - I could sit here for hours and watch their antics, but alas, Urist is demanding more mechanisms, and, no doubt, there will be beds, tables and chairs to come when we secure some of those sturdy looking mushrooms - must study one or two to determine the best ones to work with.


That's all for now, must get back to work.

Kiratha Okulducim..
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 16, 2011, 05:00:00 am
I love what youve done for my character, the writting style is realy good, ide never be able to flesh out characters like that.

Journel Of Karakzon
Engraved on the flat underside of a rock.

The caverns. Rumored to be where the dwarves were first born into this cursed world. Im glad to be back under stone again after months and months of wanderings under the open sky. With any luck well be able to clear out the cavern layer and start building fortifications. Im under no illusions how well we would survive against a forgotten beast, the tales of old and our history are bitter lessons in that regard. At least under here we wont have to deal with the blasted dragons. Glorified flying lizards. The giants, ettins, titans and other beasts of old. Wile in stone, a dwarf is capable of anything.
Its only when we took to the land under the sky that our people began to fail....


Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: dzha on August 16, 2011, 05:38:49 am
Dorf me in too!
Name: Dzharius
Gender: Male
Military: Speardwarf
Personality: Does not matter.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Lofn on August 16, 2011, 05:43:48 am
I'd like to claim your first medically skilled dwarf or migrant, if possible. No rush. Enjoyable opening posts.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: nonobots on August 16, 2011, 05:43:16 pm
Hey chief!

What you say I make leather armor suits for everyone? The way it looks to me is we have no doctor ... and we're likely the last hope of dwarvenkind...  and we've lost enough people already for my taste. I'd sure feel better if we had all some protection against falls or whatever can creep up on us now that we've decided to stay in one spot.

So... can I get to it?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 16, 2011, 06:46:59 pm
Interesting story. I'll be following along.

I can take a dwarf if you have any spots left, but no worries regardless.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 16, 2011, 06:58:23 pm
Dwarven Camp in Zospu Smaxa
10th of Malachite, 1051


"Tastes like mud."

There was a round of faint laughter from the crowd that had crammed into the tiny chamber. Urist couldn't recall the last time there had been so many of them packed into so tiny a space. The rough stone walls were warm with the heat of pressing bodies, as much a luxury as the object they all clustered around like an alter. It was a pile of stones and wooden sticks arranged around a hole in the gorund. The rope was frayed and the mechanisms squeaked every time the bucket descended into the dark, but it was still a well and it still drew up water.

"99 to go," she heard Mekboy mutter beside her. The bookkeeper then called out in a louder voice. "Keep complaining, Firelordsky, maybe the mud will get upset and leave!"

That got another laugh and Firelordsky, his face ruddy and embarrassed, took a few good natured slaps to the shoulders and then tipped the bucket for a deliberate swallow of the grimy liquid. A few days ago, they'd nearly been on the verge of death as they struggled for a week after the last remaining droplets of booze had vanished. Full bellies didn't help change the fact that they were all drying up, in more ways than one. There was water so near, yet the crundle swarms had already set upon and torn apart one of their jumping spiders after the unwary creature had chased a cave spider down there. The red beasts would have done the same to any dwarf.

It was strange to think they had Eric to thank for the well. Sort of. His idea had been to put a hole in the floor above the underground pool, then take turns lowering each other down with a rope to get a drink and hopefully get pulled back up before any giant olms or cave crocodiles rose up to kill the thirsty dwarf. Zero had already agreed to the project when Kiratha suggested lowering a bucket instead of a dwarf. Everyone agreed it was a better idea.

Now they had water and, better, most of the wounded were back on their feet. Elfeater and Firelordsky, their two other soldiers, Nonobots, Urist's fellow craftsdwarf, and even melkor, Mekboy's self-proclaimed rival. Only Cheveux was still languishing under a pile of rat skins, his fever showing no signs of ending soon. Despite that, the mood was almost celebratory. For the first time since they had arrived, Urist heard her fellow dwarves truly laugh, saw them smile optimistically. Even Karakzon was looking cheerful.

... well, not frowning...

... as deeply as usual...

Okay, he was still glowering at everyone as if they were something unpleasant he'd just stepped in, but there were some miracles you should just never expect.

---
Dwarven Camp in Zospu Smaxa, Crafts Hall
14th of Limestone, 1051


"I worked in dragon bone once, you know," Nonobots said conversationally. "Amazing stuff. It was like sculpting cloud, but the sword I made cut right through a goblin raider. This crundle bone is more like sculpting soap bubbles. One wrong twist of your hand and POP!"

Urist's tools slipped in their delicate work, the tiny shaping stone she'd been carefully hammering at pierced straight through the lizard skull with a sharp crack and split it in half. Nonobots regarded her ruined work with a mournful nod. "Just like that."

Clenching her jaw not to shout, Urist tossed the ruined skull onto the pile of shattered bones behind her. The fourth skull that day Nonobots had managed to make her ruin. If she thought worse of the other craftsdwarf, she'd think it was on purpose, but Nonobots was always so guileless about the whole thing. It reminded her of a fancy rat who proudly brought you a paid of chewed up boots.

At least the broken bones could still be put to use, it only for decoration. Between supplying Karakzon a steady supply of bolts to snipe at cave creatures with from his little archers nest they'd managed to cut into the cave walls, the two craftsdwarves had been hard at work the last week assembling arms and armor for Firelordsky and Elfeater. A crossbow of crundle bone for Firelordsky, a stone dagger for Elfeater, and suits of bone and leather armor for both. Kiratha had crafted them both shields from their dwindling supply of black-caps and the pair carried them about everywhere proudly.

"Still seems crazy to me," Nonobots began again, changing topic smoothly. "Sending just the two of them down alone. I mean, I know we're going to try to train the fancy rats to help fight and Karakzon is going to be covering them from those fortifications you carved into the wall, but from what you've all been saying there are a LOT of crundles down there."

There was no easy way for Urist to answer that, as she didn't know enough about fighting either way to say what their odds were. Everyone was nervous about the plan, even though they all agreed it was necessary. Firelordsky was confident they could take on the crundle swarms, or at least chase them back far enough for the others to hurry in an wall off a portion of the cavern, but it hadn't been more than a week ago he  and Elfeater had both been down with fevers and unknown injuries. They'd only just gotten their protectors back, to risk them now...

The craftsdwarfs train of thought was broken by the sound of feet sliding down the sloping cave tunnel and the sight of Eric, nearly falling ass over teakettle, charging down with his arms flailing wildly out beside him. He skidded to a stop, hopping on one foot for several steps before he ran out of momentum, and whipped his head from side to side so hard his braided mustache slapped his ears.

"ZERO?!" he demanded of the two and a surprised Nonobots points to the next floor down, where the caravan-master-turned-camp-leader had gone to visit the well. Eric was off before either could think to speak, vanishing down the slope and shouting for Zero the whole way. His voice echoed up unintelligibly from below. When he reappeared a few moments later, it was with company. Not only Zero, but melkor and Bob all running up as fast as they could.

Urist finally found her voice, calling out. "Whats going on?"

Eric didn't even stop running as he answered, his voice a breathless shout. "Come up and see!"

Urist traded looks with Nonobots, then both of them dropped their tools and hurried to follow. They were headed to the cave entrance, picking up more dwarves as they went, until it seemed like the whole camp was with them. Elbowing and crowding, they filed out into the open sky. Cold wind slapped Urist in the face for the first time in months, sucking the breath from her lungs and turning her face pain-red. Eric still lead the way, everyone climbing up to the very top of the cave mount. Firelordsky and Kiratha were already there, standing on the edge of flat stone top and peering out over the ice field at a ragged line of figures slowly making their way across the ice towards Zospu Smaxa.

Urist managed to slip closer to the edge. Zero, Mekboy, Kiratha, and melkor were all conversing with quiet intensity, so she approaching Firelordsky instead. The warrior was bouncing energetically on the balls of his feet to keep warm and his attention was so fixed that he jumped at the touch of her hand on his arm, shooting her an accusatory look.

"Is it a caravan?" she asked.

He kept his lips pressed closed and shook his head, then looked back down. The first figure was drawing closer, the wind whipping snow through the leather cloak he struggled to keep pulled tight around his shoulders. A small creature lopped awkwardly through the snow at his heels, it's wide head bobbing up and down like an otter wading through a river.

Everyone seemed to make the same realization at the same instant, a hush falling across the land around the hill that was broken only by the distant crunch of snow under the approaching figures boots and a quiet oath from Nonobots.

"Stars and Sun," she whispered. "They're dwarves."

---

"Lofn Koganilon, doctor, bone carver, and cook," the gray-haired dwarf said as he sat limp and weary on the floor of the cave. He raised a gloved hand to the dwarf pointedly stood beside him. "And this is Dzharius Kilrudibesh, my second and leader of our warriors."

"Well met," Dzharius nodded and even flashed his teeth in a quiet smile. Despite the friendly greeting, the warrior showed no interest in relaxing his hold on the well-worn tower-cap spear in his hand. He even waved off food as Bob and Eric came about, passing out cuts of crundle meat to the eight newly arrived dwarves.

Zero and Mekboy sat around Lofn as the leadership of the camp, Kiratha out of respect for his position as their engineer, Urist, to her own surprise, as the one who had found the cave. Karakzon stood near by as well, giving the new arrivals a particularly suspicious glare and keeping a hand upon his crossbow.

Mekboy started to speak, a smile on her face and her fingers tugging at her ear. "Where did you come from, doctor?"

"How did you find us?" Karakzon rumbled at nearly the same time.

"Melbilmamot," Lofn answered, but seemed to think food was more important than answers at that moment, biting into the still-raw meat voraciously.

"We could really ask you the same questions. Our people have been wandering near by for generations," Dzharius filled in, his polite smile unwavering even in the face of Karakzon's glare. "We'd been using a few secure rooms in the ruins to stash supplies."

"We didn't know the things we took belonged to anyone," Zero said, then reared back on her haunches and glared. "And you can't prove it was us anyway. That stuff was missing when we got there. It was the trees!"

Lofn gave the camp leader a look and glanced inquisitively at Mekboy. The bookkeeper put on a pained smile and very softly tapped a finger to the side of her head. Lofn nodded in comprehension and waved a hand at Zero's worries. "You didn't."

"From the looks of the tracks, you went a lot further into Melbilmamot than we ever go," Dzharius supplied once more. "Amazing you came out again, with all that lives in there. All our legends say the hydra that killed King Atir Hammeranvil is still living in there."

"... you're Losiszas dwarves," Kiratha said suddenly, drawing everyone's gaze. The engineer shifted uncomfortably under the attention, but pressed on. "Or their descendants, at least. You're the Faint Crystal."

Dzharius smiled and Lofn nodded between bites of meat. Urist half expected him to just go on eating, but the doctor rose with a groan, Dzharius giving him a hand up, and wiped a mouthfull of crundle blood off onto the back of his glove, though it didn't help the streaks that ran through his thick beard. The red stains mingled with older, darker stains Urist had not noticed before. "By the accords of hospitality laid down by the caste of kings and in the names of Genlath and Kerlig, last gods of Losiszas, we bid our cousins welcome in our lands. May our time together be a fruitful era of production and trade."

Lofn's booted heels snapped together and he beat a worn fist to his chest, Dzharius mirroring him. Mekboy stood and waited until the other dwarves of Kubuk Ikud realized they were supposed to stand with him, then together they repeated the gesture. Zero and Mekboy eagerly, Kiratha reservedly, and Urist herself with a growing sense of momentum. She knew that despite what they may have thought, the dwarves of Losiszas had not come here of their own violation, but had been ensnared in Shedim's web. So soon on the heels of the unexpected recovery of their own dwarves, now this. The last dwarves of both ancient nations coming together at last? Too much for coincidence.

Only Karakzon failed to respond to the old ceremony or showed any awareness of the gravity of the moment. He remained unmoving behind them and glared.

The speardwarf Dzharius gave a nod of a approval and relaxed his posture again. "Now that we've got that out of the way... where do we unload our bags?"

---

21 dwarves. That's what we've got now and probably the last we'll ever get save through births. More than I expected in two immigration waves and more than we've got enough leather to equip all of. Still, it should give us enough warm bodies to finally make a go at taking those caves. Karakzon has been shooting at crundles from behind some fortifications overlooking one of their nesting grounds for some months yet. He's only killed a couple, but wounded a lot of them. The giant olm has vanished for now as well, which ups the odds of getting through an assault without everyone suffering the indignity of being gnawed to pieces by tiny red lizards.

Everyone has been dwarfed save Cheveux, who unfortunately picked a non-existent profession. If you see this Chev, no metal industry, remember? That includes weaponsmiths, unfortunately. At least for now. A third craftsdwarf for churning out stone, bone, or wood weapons would work, but if you've got another idea lemme know.

Nonobots ended up female, though only because the only dwarf with any of those crafting skills who turned up was female. Talented Bowyer and Adequate Bonecarver.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 16, 2011, 07:06:20 pm
Interesting story. I'll be following along.

I can take a dwarf if you have any spots left, but no worries regardless.

We got plenty of free dwarves at the moment, Meph. Any preferences?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 16, 2011, 07:20:42 pm
Hmm. I think a Fisherdwarf/Woodcutter. The axe will help drive off any unfriendly beasties that might interrupt the fishing. If Male, name him Wildbeard. If female, name her Rain. Rainsong if she happens to have any doctoring skills.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: ISGC on August 16, 2011, 08:31:25 pm
Could I, perchance, have a minerdwarf?
Name would be Novod (regardless of gender)
If male: He is a drunk miner who has been sober for far too long.
If female: A deaf plant loving farmer girl.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 17, 2011, 12:53:25 am
Everyone has been dwarfed save Cheveux, who unfortunately picked a non-existent profession. If you see this Chev, no metal industry, remember? That includes weaponsmiths, unfortunately. At least for now. A third craftsdwarf for churning out stone, bone, or wood weapons would work, but if you've got another idea lemme know.

That's fine with me, as long as I work with weapons, I'm happy. If we do have metal industry eventually, I'd appreciate it if I was made a weaponsmith.

EDIT : That's actually the personality of my dwarf, as long as he works with weapons, he's happy. So if we have a shortage of military, you could always draft him (Axedwarf preferably) or if you don't have any job for him.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Remalle on August 17, 2011, 01:13:47 am
Are there any unclaimed craftsdwarves?  If so I'd like to claim one, and I'll write up a personality later.  If not that's ok.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: thegoatgod_pan on August 17, 2011, 03:34:55 am
I would really appreciate a named dwarf as well, if none are available a child born would be great or even better a child possessed. The cavern challenge inspires strange ideas in dwarves, let him be called "Shaman", and let him try to be a bone carver and beast tamer who never sees the light of day and tries to commune with the strange powers that dwell below.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 17, 2011, 10:59:03 am
nice.

if we get some war animals -if we get some war giant cave spiders? muhahahaha *coughts*- can i have a pair as a guard?

Journel of Karakzon
Engraved on the rim of a stalgamite on the cave entrance roof with the notation next to it in another hand: He got bored wile doing pull ups.

New comers. Other dwarves. Least its other dwarves. i need to find a peice of wall to keep track of my kill count. I used to have a title before our civalisation collaposed and we turned nomad. Can never remember my old kills. so so long ago...
At the engraving fo this their is 21 dwarves living here. if anyone reads this. Mind the staglamite on the right. its loose.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 18, 2011, 01:50:00 am
Zospu Smaxa Caverns
27th of Sandstone
Day 1 of the Cavern Invasion

Patches of softly glowing mosses and faintly luminous toadstools shed a pale blue-green light across the open expanse of water to the north. The quiet dripping of distant water and the low grumble of shadowed beasts were the only sounds that issued from the great depths.

"NOGLESH!"

With the name of the Dwarven War God on his lips and a smooth bone bolt readied in his crossbow, Firelordsky lead the way through the long-sealed hatch and into the caverns. Crundles and mole rats stirred sleepily as the five dwarven warriors rushed down the slopes. Karakzon and Firelordsky ground to a halt as both took aim at the nearest crundles and began to open fire. Their bolts rained down, stabbing through the beast or the countless others clustered near by.

"En garde, sir lizard!" Elfeater challenged to the nearest beast as he brandished his bone sword in one hand and kept his silken cape draped over the other. The crundle spread it's mouth wide in answer and hissed. With a graceful lunge, the sworddwarf slid his blade straight down it's gullet and with an artful twist of the hips, sent the top of it's head flipping away from the rest of it. "Ha HA!"

A flaxen haired young dwarf stood near by, shifting from foot to foot and clinging to his stone pick like a lifeline in a storm. Eric's green eyes practically glowed in the pale light, twitching back and forth at every movement around him. Something let out a noisy snort behind him and he nearly jumped out of his boots before spinning about to stare at the giant mole rat romping through the carpet of crundles towards him. Eric backed a step away, then with trembling resolve planted his feet. "...dontwannadiedontwannadieDON'TWANNADIE!"

He swung the pick half-blind and there was a sickening crunch as the stone edge met the skull of the mole rat. The beast grunted only once, then collapsed at his feet. Eric stared in shock a moment, then planted his foot against it and tore the pick axe free. With a wheezing cry, he drew himself up behind his shield and charged towards the wave of lizards who followed in the mole rats wake!

"This is madness!" Dzharius shouted as he thrust and feinted with his spear at the countless lizards that swarmed about him. He caught one a glancing blow to the arm, then whipped his weapon to the side and bludgeoned the horn of another clear through it's own shoulder. As the two wounded lizards steadied themselves, a third drove towards him, only to catch the edge of his shield clean across the jaw, a cascade of ivory teeth spitting from it's mouth! "We can't fight them all!"

A bone bolt whisked across the spearman's shoulder and took a crundle through the eye, the little creature squealing and lurching away. It stumbled to the edge of the water, alone and against the dark backdrop, Karakzon had no trouble lining up the second shot that took it off the side and sent it vanishing into the pool. He reached for another of his rapidly diminishing bolts. "Shut up. Keep killing. They can't breed as fast as we can kill them."

"... hey, everyone," Firelordsky said abruptly, his voice and face both vacant as he turned around and started up the stairs. "I'll be right back. I just had the BEST idea for an earring."

1st of Timber
Day 4 of the Cavern Invasion

Everyone agreed that it was a fantastic earring. Carved from the flesh of the cave itself, Rilemidos Nabasedolston, "Youthcalled the Divine Weathered Fealty." Calling back to the days when young dwarven warriors swore themselves to the service of the gods. The little image of the dwarven knight in fancy rat leather was a particularly good touch. They'd placed it on display at the meeting hall, where all the dwarves not working could admire it. Most of the soldiers hadn't gotten a look yet. They were still a little busy.

The line was holding, though barely. Eric was at the left, his shield discarded. Screaming and laying about him with his pick axe like a proud dwarven berserk, he kept a wide circle clear around him. Firelordsky had taken the left. Out of bolts, he clubbed the red beasts with his crossbow and shield. Trapped under a living wave of red flesh, Dzharius stood between them. He could barely maneuver his spear to jab. In sheer desperation, he clamped his teeth around one of the tiny clawed arms scratching around the edge of his shield and bit it off completely. Spitting the bloody appendage out behind him, he looked up at Karakzon. "My friend, I thought you said they couldn't breed this fast! There are twice as many as there were last time!"

"Must have been drawn in from the sounds of our last fight," the dwarven crossbow man grunted. He had just started to take aim for one of the lizards who had nearly reached the top of Dzharius shield when a shadow flickered in the corner of his eye. Karakzon's arm thrust out straight to his side, catching the crundle in the throat mid-leap. He twisted, bringing the beast down head first into the ground beside him, then swept his arm around in a backhand that slapped away another. His bolt finally fired, hitting the red lizard who was dancing atop Dzharius head in the leg and sending it tumbling away. "Just keep killing. They'll run out eventually."

"Ha HA!" Came the shout from high overhead as Elfeater descended from the ceiling, one foot propped in the bucket of the well. His cloak streaming out behind him and brandishing his blade above his head, the swordsdwarf swung down to the edge of the pool and jumped onto the land behind the lizard swarm. "Thrust! Parry! Ya!"

Every time his sword flashed, more crimson blood stained the ground and another crundle fell or ran off bleeding. The pressure pulled off Dzharius enough that the speardwarf let out a shout of effort and threw himself forward! His wide wooden shield swept up half a dozen of the beasts in a bullrush towards the waters edge and sent them spilling into the pool. His spear flicked out, catching each one as they tried to climb back up the muddy slope. Velvety red stains spread through the water and Dzharius didn't stop until the last thrashing form fell still.

Elfeater grinned broadly as he carefully wiped and polished his white blade clean of crundle blood. "Exhilarating, isn't it? I think they're forming for the next wave over there. I can see some mole rats with them this time."

Dzharius groaned, leaning heavy on his spear, and craned his neck to . Firelordsky and Karakzon were heading back up to grab more bolts while they could, while near the ramp Eric was still swinging his pick axe through the air, even though there wasn't a living crundle within arms reach of him. He was still at it almost a minute later when the sweat and blood that crept down the wooden handle made the tool slip from his grasp and clatter onto the cavern floor. In the distance, the cave beasts hissed and snarled in answer to the sound and started.

"Eyes up, Eric boy," Dzharius grunted, heaving off his spear and moving towards the bottom of the slope where they'd take up positions. "Next wave coming in."

Elfeater bounced energetically across the floor, giving his blade a twirl that ended with slap of it's flat side against Eric's arm. "What say you, comrade? Give this rapscallions a good thrashing?"

"I think it's time for a nap," he answered, then pitched forward into the bloody moss on the cavern floor. He was asleep before he hit the ground.

26th of Moonstone
Day ? of the Cavern Invasion

"GIANT OLM!" Firelordsky bellowed, kicking away the crundle that had started to tear at his boot and launching a bolt towards the massive form slithering through the Red Eternity. The bolt practically bounced off the olm's rubbery flesh, serving only to annoy the beast and draw it's attention towards the pair of marksdwarves on the slope. Karakzon stretched his arm over Firelordsky's shoulder and snapped off a shot of his own, but the bolt flew wide and vanished into the teeming horde of crundles instead. The giant olm nearly reached them when a figure in spotless white spider silk came gliding over the heads of the red lizards and drove a etched bone sword into the eye of the beast.

Elfeater laughed cheerfully as the giant olm bent it's head his way and snapped at the air, the dwarven swordsman leaping clear the deadly fangs with unearthly grace. He started to back away, beckoning the monster on with a wave of his fingers and the hypnotic weave of his blade, luring it further from the marksdwarves.

"Bastards called reinforcements, just like I said they would," Karakzon grunted, winding up the mechanical bow once more. "Maybe now you'll believe me about the mole rats."

"I don't care if you say you saw it. It's not possible..."

Firelordsky wasn't wasting time with another bolt, as the crundle he'd kicked before returned to the bottom of the slope with four others. One end of the curve of his crossbow vanished into the fanged jaw of the little beast and hoisted it off the ground, hurling it high into the air! He jumped off the short ledge, bringing the full weight of his compact form onto the head of another and crushing it's spine. His fist, clad in a gauntlet of bone, caught a third clean across the face and tore it's jaw away. He turned ready to face the last, but a pick axe came spinning through the air and collided with it's skull. Eric turned away before Firelordsky could wave, the shirtless dwarf wretching two more picks from his back and evoking he name of Momuz as he brandished them against the crundles.

The marksdwarf shook his head at Karakzon's earlier statement, the conversation continuing as though it had never been interrupted. "They don't have mole rat cavalry, damn it! They don't!"

A dark shape imposed itself in front of Firelordsky and he jumped back a step, leveling his crossbow. It was only Dzharius.

"Are they pulling back again?" the marksdwarf asked, feeling a moment of hope for a brief respite. The speardwarf didn't even look his way, spear and shield dragging almost forgotten through the moss behind him. Dzharius' eyes vacant pools that stared into somewhere beyond the cavern.

"No, but I have just had the greatest idea for an idol..."

----

Other things have happened - our first kobold thieves, a dwarf claiming to be our trade liaison arriving, but the war for the caverns has really eclipsed it all. I'll never be able to look at another crundle again once this is over.

Though, that might be presuming to much.

It might never end.

Everyone's been dorfed and I'll get around to introducing them once I get around to writing up events that took place in the caves above.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: dzha on August 18, 2011, 02:25:58 am
Man, Elfeater is so HARDCORE!  :o
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 18, 2011, 02:33:26 am
Man, Elfeater is so HARDCORE!  :o

Yeah, he's amazingly hardcore in the game too. He's managed to rack up more kills than anyone else, including Karakzon who had a head start, and has done it all without injury or, seemingly, getting blood on himself. Do worry he's going to get attached to the no-quality bone sword he's been using before we make him a better one, though.

Then again, almost every dwarf soldier at the outpost has been fairly badass. Dzharius has pretty much been the stone that the others anchor to - first into battle, last to leave and all that (and he really DID bite a crundles arm off) and Eric is basically in a battle trance the entire time he's down there. Karakzon and Firelordsky have also managed to bludgeon more little monsters to death than they have killed by shooting them with bolts.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 18, 2011, 02:51:20 am
Amazing writing!! I'm really looking forward for more. Have you decided what will be my dwarf's job? If so, could you tell me what that is? I might draw a little something if you could also give me the description of his hair, mustache and beard, if it's possible. Don't go out of your way to answer me, if you don't want to or haven't chose his job, I won't mind if you don't answer me.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 18, 2011, 03:01:06 am
Amazing writing!! I'm really looking forward for more. Have you decided what will be my dwarf's job? If so, could you tell me what that is? I might draw a little something if you could also give me the description of his hair, mustache and beard, if it's possible. Don't go out of your way to answer me, if you don't want to or haven't chose his job, I won't mind if you don't answer me.

I ended up having to make you Miller by profession due to running out of craftsdwarfs, but plan to make you a weapon-maker by trade. Helps that the dwarf in questions really loves swords (hoping that he'll get a mood soon, now that we're having them, and give us a good artifact weapon). As for his description...

"His round jade eyes have large irises. His sideburns are clean-shaven. His very long moustache is arranged in double braids. His very long bead is neatly combed. His hair is clean-shaven. He is average in size. His nose bride is slightly convex. His ears have small lobes. His skin is ecru."

Oddly, every dwarf in the fortress seems to have jade eyes. Gives me slightly squick vibes, given that they're the last of their kind and all.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 18, 2011, 04:19:34 am
Quote
"Bastards called reinforcements, just like I said they would," Karakzon grunted, winding up the mechanical bow once more. "Maybe now you'll believe me about the mole rats."

"I don't care if you say you saw it. It's not possible..."

"They don't have mole rat cavalry, damn it! They don't!"


I belive Firelordsky and me will have an interesting discord as i slowly turn more selectivly insane.
Mad Old Marksdorf Karakzon.


Journel of Karakzon
Engraved on the bottom of Firelordsky's boot wile he was asleep.
Dont ask how.

Bloody crundles, Their Giant Olm overlords and damnable mole rat cavalry.

-----

How many kills do each millatery dorf have?
also, if your having problems with the lack of swords dorfs you can always make the marksdorfs weild them if their more efficient in clearing out the crundles. i should imagine wede be better with warhammers at this point though.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 18, 2011, 09:49:13 am
I ended up having to make you Miller by profession due to running out of craftsdwarfs, but plan to make you a weapon-maker by trade. Helps that the dwarf in questions really loves swords (hoping that he'll get a mood soon, now that we're having them, and give us a good artifact weapon). As for his description...

"His round jade eyes have large irises. His sideburns are clean-shaven. His very long moustache is arranged in double braids. His very long bead is neatly combed. His hair is clean-shaven. He is average in size. His nose bride is slightly convex. His ears have small lobes. His skin is ecru."

Oddly, every dwarf in the fortress seems to have jade eyes. Gives me slightly squick vibes, given that they're the last of their kind and all.

Thanks a lot! If he ever do an artifact, I'm going to try and draw it too.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 18, 2011, 11:09:30 am
Impressive battle scene! Really enjoying your writing on this one.

As for them all having Jade eyes, I think the game gives each starting civ a small selection of eye, hair, and skin tones. Jade is about halfway up the dominance tree for dwarf eye colors, so if it was the most dominant then after 1000 years I'd expect most dwarves to have jade eyes at this point. No worse then, say, Scandinavians having predominantly blue eyes.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 18, 2011, 12:17:55 pm
How many kills do each millatery dorf have?
also, if your having problems with the lack of swords dorfs you can always make the marksdorfs weild them if their more efficient in clearing out the crundles. i should imagine wede be better with warhammers at this point though.

Tally so far:
Elfeater: 37
Karakzon: 32
Eric: 22
Firelordsky: 20
Dzharon: 19

Almost all of these are crundles. Finally slaughtered almost everything that was living down there though. Just a few more crundles, gorlocks, and mole rats running about. Debating on trying to finish them off or walling them in. Just know I don't want the soldiers running all over the place chasing crundles if another giant olm turns up near the cave entrance.

Impressive battle scene! Really enjoying your writing on this one.

As for them all having Jade eyes, I think the game gives each starting civ a small selection of eye, hair, and skin tones. Jade is about halfway up the dominance tree for dwarf eye colors, so if it was the most dominant then after 1000 years I'd expect most dwarves to have jade eyes at this point. No worse then, say, Scandinavians having predominantly blue eyes.

Ah, that makes sense. Guess I just never noticed the eyes thing before.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Remalle on August 18, 2011, 12:49:24 pm
Have both migrant waves come, yet, or just the one?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 18, 2011, 01:58:13 pm
Have both migrant waves come, yet, or just the one?

They've both arrived. Turned up really close to one another.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 18, 2011, 02:00:34 pm
Have both migrant waves come, yet, or just the one?

They've both arrived. Turned up really close to one another.

Would you mind giving a brief rundown of all of the dwarves?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 18, 2011, 08:00:54 pm
Dwarven Camp in Zospu Smaxa
27th of Sandstone, 1051


Mekboy stared at Novod as though he were the one who was mad. "He says he is our what?"

"Our trade liaison to the mountainhomes," Novod repeated distractedly. Cilob and Aban scurried impatiently around his feet, their little jaws nibbling carefully at his pant leg. The jumping spiders both knew he had a dead rat in his pocket for them. "We've met him before. Always seemed like a harmless old fella."

"That's ridiculous," Mekboy said, eyeing the miner suspiciously. Novod felt the ground swing under his feet a little and scratched at his unkept beard. " Just how much have you had to drink today?"

"Not enough," Novod grumbled. They'd started to risk sending a few dwarves down to the caverns to pick mushrooms between assaults on the cave creatures and there was a brewery bubbling away slowly, but Mekboy was making sure the alcohol was all being rationed out slowly. Unlike Dzharius or Lofn, Novod didn't trust these Kubuk Ikud dwarves, this Mekboy one in particular. Any dwarf that stingy with the booze had to be up to no good. If they asked his opinion, and no one ever did, they'd have been better off back out in the forest. At least they could manage to trade for a drink out there.

"Look, I'm just telling you what he said. Talk to him yourself, you don't believe me. I've got a few hours with one of the beds and I'm gonna go take it."

"Not according to the work schedule," Mekboy answered, hefting a thin-scraped stone table and a piece of rock she'd used to scratch characters onto it. "You're due down in the caverns, helping to mine out space for a barracks for the soldiers."

Novod felt something hard press between his eyes. His brow, squinting together as he glared. "That's not what I was told."

"Then you were told wrong," Mekboy said, turning away and dismissing Novod with a wave of her hand. "Caverns, go. I've got to meet with this so-called trade liaison, if he exists."

"Bitch..." Novod grunted at her back. The soft click of his jumping spider's mandibles pulled his eyes away from Mekboy, to the blue-shelled arachnids bouncing about his feet. The glare smoothed out of his eyes and he smiled at them, fishing the rat from his pocket and dropping it to their waiting jaws. As they tossed it about and started to wrap it up in sticky web, he stroked their smooth glittering carapace. Whatever else was bad about this place, at least he had them. "C'mon my loveliess. Hell with what that ponce says. Lets go get a nap in while no one's looking."

---
Zospu Smaxa Meeting Hall
27th of Sandstone, 1051


Mekboy stopped in the middle of the meeting hall and looked the dwarf in front of her up and down. He was an ancient sort, his beard gone white and his hair gone out. His clothes were clean, beyond a light dusting of snow, and better condition than anyone at the outpost had, even if they were made from the green threads of rope reed cloth. One of the other Losiszas dwarves... Storm? Rain? Mekboy checked her ledger to see which of them would not have been assigned to other duties at that moment. Rain, stood beside the elderly dwarf, helping spoon up a bowl of crundle-meat soup.

"Trade liaison?"

"Id Omerimush, at your service," the old dwarf said, rising to his feat and bowing with a flourish. "I am your liaison from the mountainhomes. Are you the broker of this fortress? Why don't we sit and discus your needs for the coming year?"

Mekboy ignored him, giving Rain an expectant look. She smiled, all patience and soft-featured, a gentle hand on the old man's shoulder. "Our trade liaison, yes. He always manages to find us, where ever we go. He's sort of been our link to home all these years."

"Get rid of him," Mekboy answered bluntly, then eyed the bowl of soup. "And stop giving him our food. We don't have the rations to feed every mountain goat who wanders in."

"He's a not goat," Rain answered, a troubled look wrinkling her round face. "Besides that, it's tradition. Lenod the Whisker of Morning grants good luck to those who the elderly."

"If he eats without doing any work, he's close enough. But," Mekboy paused, looking Rain up and down. "If you want to feed him, I'm fine taking the meal from your own rations for the month. Is that what you'd prefer?"

The Losiszas woman hesitated guiltily and Mekboy nodded, inwardly pleased. It was going to be easier to get these new comers into line under her than she had thought. A pack of old drunks, rainy-day bleeding hearts, and over eager helpers. Once she had them dancing to her tune like the others, she could finally oust that idiot Zero, send him off into the snow with their 'trade liaison.' Old white-beared old man simply stood and watched the whole exchange with befuddled gray eyes.

"Alright then, get rid of him. If he's too crazy to do any real work, we can't afford to feed him. Once he's gone, you're needed in the caverns to cut lumber. There are also those white-furred things-"

"Yetis," Rain cut in, marshaling her dignity somewhat after bowing

Mekboy pretended not to notice. "- in the cage traps at the entrance. Haul them down with the other animals we caught and pass word on to Kiratha to put new cages in. We've been getting a lot of annoying things trying to come in here lately."

The look Mekboy gave Id Omerimush was lost on him, but not on Rain. She glared at the broker, but Mekboy didn't have time to care. There was a schedule to keep and too many dwarves lingering in the halls. No one appreciated her work... yet. But they would.

---

Dwarven Camp in Zospu Smaxa, Crafts Hall
26th of Moonstone, 1051


The Crafts Hall wasn't really a hall. It was just the level of the cave they'd chosen to put the workshops in. The only one with the room for workshops and stockpiles both. It was cramped and grew uncomfortably hot when every workshop was occupied and the noise of clicking, scraping, popping tools was enough you had to shout to be heard across the room.

Like now.

"... then tells me it's my shift again. AGAIN! I put in five extra hours in here to get those hides tanned and turned into armor like she wanted made and that crundle brained bitch says I don't even get an hour in bed for it? Told her she could eat the damn armor," Remalle said with a loud, derisive snort, looking around the chamber at the other dwarves packed in with him. "How can you stand her?"

He was the only dwarf Urist had ever met who had black hair. He braided his mustache just like every other dwarf, but did the same with his hair too and had several leather thongs wrapped about the ends of each rope-like length. Reminded her a bit of some elves they had met once, which was probably why Karakzon didn't like him. Urist did though. They'd been working in the cramped quarters of the crafts hall for months now. He was young, or at least younger, cocky and full of pep and spite.

Cheveux laughed mightily as his burly arms scraped the flat side of a length of bone across a rough grinding stone. A fine white dust filled the air, covering the hefty craftsdwarf head to toe. Not from this one blade, but from the pile of them assembled beside the small work station. How he managed to move about the area without carving himself to pieces was a mystery even Shedim would never unwravel. "Don't let old Mekboy worry you none. She's always thought she run the show, even since we were little. Zero has her number though. He's good at playing crazy-"

"It's not all play," Urist added with a wan smile. She was glad to finally have Chev back on his feet. His fever had broken just the week before and he'd taken a few more days to get better, at Lofn's insistence, before rushing down here to help them out. He'd taken over the workshop that Firelordsky had left in disarray after his manic fit that resulted in the earring they now had on display up in the meeting hall. Chevuex had taken triple shifts and even when they did force him to take a break, he still came down to the Crafts Hall to 'watch' everyone else work (which often meant pitching in to help with some of the smaller details) and fetch them water. Urist was sure they couldn't get rid of him if they tried. Not that anyone was eager to.

"Ha! Fair enough, but it's the sort of crazy that gets things done and keeps Mekboy from turning us all into the sort of ant hive she'd like us to be. Speaking of getting things done..." Cheveux hefted the slender blade and tested it's edge against his finger nail, adding just another notch to the dozens of others that already cracked them. Yet another bone blade clattered onto the pile. "Done with that lot. You want a hand with those leathers, son?"

"Like you could keep up with me, old man," Remalle grinned as his little stone hammer and spike etched out another image in the leather armor he was making.

"Hey, HEY!" A new voice cut into the hall and Urist and the rest glanced to the scuffy looking dwarf who had just shuffled up from the cavern floors below. Urist did not know Novod very well. Enough to recognize him, at least, though there was little mistaking the look. Or the scent. How someone could smell that strongly of dwarven vodka when there was barely any in the whole fortress was beyond her. The miner leaned on his pick as he stood, red faced and sweating from the climb up the stairs. A jumping spider scurried past him to poke about the piles of bone that littered the craftshall floor. "Any of you here seen Cilob? My jumping spider?"

"Right there, isn't it?" Chevuex said, nodding to the spider already hunting through the room for anything smaller than itself to chew apart.

"No, that's Aban, her friend. Cilob's lighter blue and a little bigger. Had the most adorable face..."

Remalle shook his head, braids swaying. "Ain't seen any spiders in here all day, Novod. Must still be down in the caverns, if you were there with her last."

The scruffy dwarf grunted, lurched around, and shuffled back down the slope. The spider, Aban, chittered at them in a far more friendly manner before it bounded off after them. They heard the distant thud of the cavern hatchway being closed.

Remalle clicked his tongue against his teeth, then went back to sculpting the sheets of rat leather in front of him. "Poor ole Novod. Almost makes me wish we hadn't started brewing stuff again. He's drunk enough to be miserable, without being so drunk he forgets that he is."

It was an old familiar saying that was probably applied to every dwarf at some point in their lives.

"Did something happen to him?" Urist asked, her gaze lingering on the darkened tunnel a little longer.

"Nothing that hadn't happened to the rest of us," Remalle shrugged, his shoulders a little more tense than before. "Dead family, dead friends... just he fell into a barrel of wine when it did and never climbed back out. He'd been sober for at least a year before we came here. Had to be, since we'd run out of booze. Nice enough guy when he'd dried out or dead drunk. Little less so when he's just on his way to one or the other."

"Seen plenty like that," Cheveux put in as he maneuvered through the death-trap that was his work station to gather up more bones. He seemed to be under the impression that they could never have enough swords. Urist didn't entirely disagree. "Our old healer was a real bad case. Couldn't even stitch a wound unless he'd downed a barrel of something first."

"You must'a run out of booze a long time ago too then," Remalle said, getting a confused look from Cheveux. The black haired dwarf tried to hide his grin, but couldn't. "No one sewed Mekboy's mouth shut."

---

Dwarven Construction Site in the Zospu Smaxa Caverns
23rd of Obsidian, 1051


"Something is about to happen," Shaman said.

Bob glanced at the wild-haired dwarf who sat legs folded on the cavern floor beside she and Eric. As always, several creatures crawled about Shaman. A jumping spider, a pair of fancy rats. There was even one of the mole rats they'd captured, flopped onto it's fat side behind him so he could lean on it's flank. The three dwarves sat on the edge of the cavern pool, as far away from work and company as they were allowed to go. A mismatched trio. Eric shirtless and bound up with several pick axes and leather padding, Bob in cavern browns and bare foot, and Shaman dressed in rags made out of still-living cave moss. Bob had her flute with her, a bone one that she'd traded Cheveux a fresh cave lobster to make for her, and trilled at it artlessly. Anyone else would have likely slapped it out of her hands to shut her up, but the two beside her seemed almost lulled by the sound.

Or maybe the mushrooms were just kicking in.

There was a bowl of cave-cloud mushrooms between them that Zero or Lofn would have surely confiscated. White topped toadstools, about the size of her thumb, they were hidden under a piece of spider silk cloth while the three dwarves waited for them to dry a little more. Shaman had come back from one of his frequent visits into the darker depths of the cavern with them and brought them straight to Bob and Eric, instead of taking them to the stockpile. The gesture was appreciated, as they were not, strictly speaking, allowed to be used for anything other than a religious ceremony. The old priest who had died when Bob was a kid said that cave-cloud carried you up to see the divine.

Of course, what could be a more deeply moving religious experience than to go fishing?

Her line trailed out far into the waters of the cavern pool, the other end tied to her big toe as she lay against the cool, soft moss that grew on the cavern floor. They'd cleared out most of the crundle corpses and cleaned up the blood. A few yards away, piles of tower-cap and fungiwood that had been cut and pressed into planks were waiting to be assembled into a barn. A smaller pile waited just beyond, the beginnings of what Zero promised would be a house just for her. The camp leader had been thrilled to finally have something more to do than play good-parent to Mekboy's stern-parent. They hadn't needed an architect for anything these last few months, but now that they were finally ready to build, he'd been scribbling diagrams and designs over every wall he could.

He might have even been in good enough a mood to let them keep the cave-clouds, though Bob wasn't going to risk finding out the hard way that he wasn't.

"Something's always happening," Bob said philosophically, or at least that's how she hoped it sounded, as she lowered her flute. "That's why you've got to take the time to appreciate the quiet moments. Right, Eric?"

"Sure," the flaxen haired dwarf sighed, tossing a pebble that skipped across the surface of the water. Back when she was fishing in lakes or rivers, Bob might have smacked him for that, but cave fish usually came up if there was some sort of disturbance in the water, since it usually meant a meal for them. "... though at this point, any time I'm not fighting a damn lizard is paradise to me."

Shaman shook his head. Something small and many-legged fell out of his hair as he did. "Something else. Something bad. I can feel it. The crundles ghosts warned me. The cave spiders wrote it in their webs."

"... wait," Eric said, his eyes stretched wide as he stared at Shaman. "You hear crundle ghosts talking too? I knew I wasn't the only one! Is one of them named Rofel? Do they want you to make statues to remember them, too?"

"No, not yet," Shaman answered, not questioning the possibility at all. "Something will be made, but it will honor nothing. Only bring the shedding of tears."

"I gotta be honest, I have no idea what you're talking about," Bob said, her bobbing toe tugging at the line in the water.

"Nor do I. I am just the messenger."

---

Dwarven Barracks in the Zospu Smaxa Caverns
23rd of Obsidian, 1051


"A day! An hour! ANYTHING!"

Novod's wretched cry rang through the barren stone walls of the formative barracks and seemed to bounce off Mekboy with just as much effect. The administrative dwarf looked at the scruffy miner with a twinge of impatience. "I told you last time this happened not to bring your silly pets down here. That it was dangerous for them. That they should have been in the food stockpile hunting rats anyway..."

"I know! Please! I just... I couldn't leave him alone! Without Cilob, he didn't know what to do anymore!" Novod sobbed, reaching to Mekboy and gripping the front of her coat. "You've GOT to let me go find Aban! He's hurt out there! He could be dying!"

Mekboy endured the hands upon her stoically, cold eyes staring down at the dwarf before her. Novod had only gotten more pathetic and ragged since his first pet spider had been killed. He'd brought it down here and it had happily run off to hunt down bugs, only to get torn to pieces by something beyond the cavern-wall. Mekboy had insisted they leave the thing out there to rot, as a lesson to Novod and anyone else about letting their pets run free in the caverns. Everyone else had learned, Novod had not.

"If it's out past the wall, then it's probably already dead. You know that."

"No! NO! Aban isn't dead! He isn't!" The anger in Novod's voice and the violence of his grip on her clothes was enough to shock Mekboy. She tried to pull away, but the scruffy miner only held on tighter and began to shake her violently. "You just want him to be! You hated him! You hate me and want me to suffer!"

"I don't..." Mekboy started, words cut off as she endured another violent rattling. With fury and disgust, she brought her knee hard into his gut and shoved violently. Novod doubled over, then toppled back to the floor, curled into a ball. Mekboy took a breath, straightening out her clothes. "I don't care about him. I don't even care about you, as long as you're not harming the welfare of this colony. Which you have come dangerously close to doing several times now. You forced me to assign Firelordsky to guard the alcohol simply to keep you from stealing from it. You mined out the wrong walls several times and forced us to divert labor into fixing them. If you can't learn to keep control of yourself, I am going to have a talk with Zero and Lofn and arrange to have you put in a cage like those yeti."

"Bastards... all of you... bastards..." Novod groaned, rolling on the floor. "Aban..."

"Will stay where ever he is. I'll not risk any dwarf in this outpost, not even you, for the sake of your stupidity," Mekboy tugged her coat with finality and stepped around the figure on the floor before her. "Now I have work to do. And so do you. This... break is coming out of your allotted rest time. When you pick yourself back up, report to the butchery to help haul bones to the craftshall. I won't trust you with mining duties just yet."

She didn't hear him rise behind her. Didn't hear him draw close until it was too late. She saw his shadow against the ground just in time to turn, wide eyed, to see him raise it up above his head. Mekboy saw his face, his eyes, both burning with mad, maniacal glee and the empty barracks rang out with his course laughter.

The pick came down. Mekboy saw no more.

---
Dwarven Construction Site in the Zospu Smaxa Caverns
23rd of Obsidian, 1051


Head tilted back, Bob watched as a lone dwarf came shuffling out of the empty door frame of the unfinished barracks. They cut a rather ragged figure, even by local standards, clothes stained and back strained under the weight of a lumpy looking burden. She twisted onto her belly to get a better look.

"Isn't that Novod? He was having a meeting with Mekboy, wasn't he? Think anyone could use a little relaxation after that. Novod! Hey! Come join us!" Bob called, waving to the approching dwarf. She was forced to stop as Shaman's hand snapped out to still her arm. "Hey-"

She started to speak, but cut herself short when she saw the look on Shaman's face. The normally placid dwarf sat with eyes screwed closed tight and his wide mouth drawn into a deep frown. The tamed animals around him let out an assortment of snarls and snorts, marshaling themselves around the trio of dwarves protectively as Novod came closer. It was only then that Bob noticed the trail of blood that was dripping from the thing he carried on his shoulder.

Not stopping as he moved towards the ramp to the upper cave, Novod shook his head. "Can't. Schedule says I'm on duty."

Eric frowned, his hand settling slowly onto the handle of one pick. "Where you headed, Novod?"

The scruffy miner smiled, more cheerfully than Bob had ever seen him... and the bundle on his shoulder seemed to let out a soft groan.

"Butchers shop."

---

Alas poor Mekboy, you got ganked!

Didn't even notice that Novod was so miserable until it was too late. Hoping his fell mood doesn't start a tantrum spiral. Mekboy only had two friends in the fortress, Zero and Urist, and neither of them are thrilled about events. No one else really seems to care.

Beyond this rather unexpected turn, things have been going well. We've got whats left of the cave critters bottled up. Bob's been able to start fishing and building farm plots and we finally have enough wood so that everyone can have a bed. Spring just arrived too and we might get elves with it, which will give us somewhere to unload the metric TON of bone swords Chev's been making.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Remalle on August 18, 2011, 08:31:06 pm
Ooh, intrigue!  I see I've been given a dwarf, too, thanks!  I'll write a personality here in a bit.

Edit: here it is.
Spoiler (click to show/hide)
Sorry, that might be a bit verbose.  I wanted to work in what you already wrote and my own ideas for the character.  In case it wasn't clear, I'd like my dorf to start off as a part-time guard slash craftsdwarf and eventually if possible move into the position of Captain of the Guard.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 18, 2011, 09:00:58 pm
I've only ever had a fell mood once. Kinda neat to see one in a story.

Looking forward to more of this. I'll have to write something up for Rain at some point.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 18, 2011, 10:09:00 pm
You are really spot on for my character, it's incredible how it's exactly like I imagined it.

There story is amazingly well writen, I'm eager to read more!

I've drawn a quick sketch of a bone sword, I'll only be able to post it here tomorrow though.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 19, 2011, 06:32:01 am
let us know what he makes.

Journel of Karakzon

Carved on the memorial slab of Mekboy

A dwarf who cared about the colony, but not each dwarf in it. beware the fell mood, it doth take those who have been trodden on one too many times. Beware the fell mood, because your kindness will be repaid in kind.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 19, 2011, 10:58:16 am
Upon hearing of the fate of Mekboy, Rain shook her head sadly. "And this is why we do not throw the words of the gods back in their faces. Lenod the Whisker of Morning was displeased that she did not care to show kindness to the elder. I do not feel that she deserved that fate, but perhaps if she had been kinder it could have been avoided.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 19, 2011, 11:35:14 am
Melkor has been carved into a festive hat.

Well, helm specifically.

Kebonluror, "The Odorous Cruelty."
This is a dwarf bone helm. All craftsdwarfship is of the highest quality. This object menaces with spikes of dwarf bone.


More has happened since then, though I'll have to wait till later today to do a write up.

EDIT: Actually, there was one thing I was going to take a community vote on.

We're in control of the caverns now and have been steadily moving everything down there. The few cave critters left down there will be no trouble to kill or capture. Now the question is, should we seal ourselves up down here? Kobolds have been showing up and we've had a steady stream of yetis trying to get in (most end up in cages). Also made the mistake of offering something with wood in it to the elf merchants, so they ended up completely unhelpful. Is it worth bothering with the surface world or shall we seal the cave?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 19, 2011, 11:42:24 am
I love the name of the helm!
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: UristMcHuman on August 19, 2011, 12:06:05 pm
Can I be dwarfed up? My card is here:

Name: Urist McHuman
Gender: Male
Skills: Skilled Marksdwarf/Archer/Novice Fighter/Swordsdwarf/Talented Weaponcrafter (NOT weaponsmith, they use metal)(bonecarver/woodcrafter/carpenter)
Profession(s): Weaponcrafter, Soldier
Specializes in: Making weapons from wood & bone, hunting
Personality: I tend to get angered rather easily.

Try to find someone who 'is quick to anger', because I am that kind of person n RL. If you find any metal ores, treat it like Adamantine, but save it only for moods. I also like making things from leather.

Set my jobs up like this:

Woodcrafting, Bone Carving, Carpentry, Crossbow-Making, Leatherworking
And make me the captain of a marksdwarf squad, please! Uniform my troops in the weapons and leather armor I make.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 19, 2011, 12:13:25 pm
The name of the helm is so appropriate. I can't wait to see how you'll present it in the story.

Also, here's a WIP drawing I'm doing. I'm not a great drawer, in fact this is only my second drawing, so it's not great but there it is!
Warning, large image.
Spoiler (click to show/hide)
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 19, 2011, 02:47:37 pm
can my dwarf pull a practical joke?
I want to give the helm to someone to freak them out when i tell them how it was made.
with a serious and straight face naturaly. ^^
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 19, 2011, 07:25:15 pm
Office of Zero Meboddom in Zospu Smaxa Caverns
24th of Obsidian, 1051


Zero stared at the object on his desk and felt the distinct impression of it staring back. The cavern master put his hand atop the object and slowly turned it's grinning face away, aiming the empty sockets at the assembly of other dwarves crowded into the unfinished room. Lofn, Dzharius, Karakzon, and Melkor; the later having only just been promoted to the rank of manager and bookkeeper for the outpost. Two of them shifted uncomfortably, Karakzon only frowned, and Melkor didn't seem to notice it at all.

Kebonluror was what everyone was calling Novod's foul creation in cautious whispers, "The Odorous Cruelty." The bulk of the helm had been carved from Mekboy's polished skull. Her jaw had been locked and her very face set to hinge so that it would close like a mask over the wears own. Finger bones rose in draconian spines from either side of the head, emerging into menacing spikes from sections of her own back bone. The thing radiated a malice more vile than any tree Zero had ever seen. He could almost hear Mekboy screaming within the skull.

"Okay," he said, returning the vile thing to the leather sack it had been delivered in only once they had all been forced to take a close look. He folded his thick fingers together atop his desk. "What do we do about this?"

"Kill him." Karakzon's response was, as always, pragmatic and violent.

Lofn quickly shook his head. "That's too much. My people would not stand for it."

"And ours are? Your man murdered one of our own. In cold blood."

"Mekboy had been pushing him too hard," Dzharius interjected calmly, throwing never the less sad looks at the sack that held the bone helmet. "She'd been pushing everyone too hard. It was only a matter of time before someone snapped."

"When Kubuk Ikud dwarves snap, we just yell at who we're mad at. We don't turn them into hats."

"He was in a state! Possessed! He doesn't even remember he did it!"

Zero drummed his knuckled against the stone desktop until the others went silent. He leaned back in his chair and regarded them in silence. Some of that was to take a moment to be grateful to have a chair to lean back in - it was the only one in the cavern just yet. Finally though, he spoke. "This isn't about Kubuk Ikud dwarves and Losiszas dwarves. This is about all dwarvenkind. We're all that's left, apart from that old mad man Lofn told us about. What we need to know, more than anything, is if we can really afford to lose another? Melkor?"

All eyes turned to the youngest dwarf in the room. Youngest and smallest. melkor had never been made for hard labor or hard travel and that she had survived the last years of the journey that took them here was thanks largely to an icy and stubborn persistence. Her pale face was drawn tight around cold green eyes that, so far, had been more focused on the smooth stone tablets she'd brought with her than on the rest of the conversation.

"Mathematically speaking, no," she answered, not looking up. "We need as many breeding pairs as we can have and the lose of a potential birthing mother by itself has set us back considerably. By my calculations, there will already be considerable degradations of the dwarven bloodlines within a few generations, though not one beyond recovery. Most will not even notice. Troglodytes can hardly be expected to appreciate the greater stupidity of one of their own without the ability to recognize genius first."

"So we can't kill him," Zero went on. I think. "Nor punish him in a way that might result in his death."

"Lock him up with the other animals then," Karakzon shrugged. "Feed him for the rest of his life and let him out to stud when there is no other choice. As long as we don't have to be near him."

"Also not a statistically viable option," Melkor said, looking back and forth between a pair of tablets and frowning. "As well as being low on potential mating pairs, we are also desperately short on dwarfpower. Our labor pool is too small to reduce either. I combined the numbers of dwarves and necessary jobs into over two hundred different arrangements and there is not one where a critical task is left unfinished due to the loss of a second dwarf."

"No one is going to want to work side by side with a murder," Karakzon grumbled.

Melkor sighed and finally pried her eyes from the tablet, turning an empty, icy stare onto the old soldier. "What they want does not enter the calculations. This is about what they need to do to ensure the survival of our race."

"Enough from the both of you," Zero said, giving the table top another rap of his fist. "As much as it pains me to say it, but Melkor is probably right. We cannot, for now, afford to punish Novod no matter how much we may want to."

"His guilt is already punishing him enough," Dzharius said with a shake of his head. "It's no secret that he and Mekboy were not getting along and that he was suffering from withdrawal worse than most of us, but even at his worst, he wouldn't knowingly do... that."

Karakzon snorted. "I think Mekboy would disagree with you on that point. Whatever the case, we shouldn't let him keep hauling a pick around. Not until we're sure this won't happen again."

"I couldn't agree more," Zero nodded. "Melkor, take him off mining duty from now and keep him away from the weapon stockpiles. Have him work with Bob on her farm. She's been saying she needs help out there and it will keep him away from most of the other dwarves."

Besides, with Eric practically living with Bob out there as it was, if Novod did go mad again, there would be someone on hand who could stop him. They went over a few more things around the outpost, small details to take their minds off the events that had transpired, before Zero dismissed them all from his office. Karakzon, last from the room, paused at the door and tipped his head to the leather sack on the floor.

"You want me to get rid of that?"

"No, I'll deal with it in my own way," Zero said, waving the soldier off distractedly and turning his attention to the floor plans for the new dining hall he'd been scratching onto his tabletop. He saw Karakzon hesitate a moment more, then shuffle from the room and vanish out into the hall; the office had no door yet. Zero was silent, the skin stretched tight on his ears as he listened to Karakzon's diminishing foootsteps until they vanished completely. The marking stone dropped from his hand at once and he turned in his chair to heft the leather sack. His had reached in and emerged with Kebonluror. Mekboy's empty eyes stared desperately at him, her mouth seemingly open wide to scream. Zero smiled at her and touched a finger to the eye socket. "Hello, old friend."

The administrator took another glance at the door and listened, making sure no one else was coming, before he lifted the fell artifact and slowly slid it into place over. "I always did want to see what was going on inside your head..."

---

Office of Zero Meboddom in Zospu Smaxa Caverns
25th of Felcite, 1051


Kiratha and Shaman stood before the rows of black-cap cages and watched as the mishappen creatures within sulked and squated within. One in particular seemed the calmest, with blue eyes that stared at them with a sleepy sort of intelligence and a pin-head that tilted to the side curiously. The engineer tapped Shaman on the shoulder, motioning for him to stay put, then took a deliberate step closer to the cage. The yeti continued to stare calmly and Kiratha took another step closer, the toes of his boots passing into the shadow of the prison.

The change was almost instantaneous. All at once the muscular brute let out a honking roar and threw itself at the bars of the cage, it's long limbs stretching out for Kiratha. Standing calmly, the engineer merely watched as the dark hands with their chipped and ruined nails grasped and clawed at the air mere inches from his face. He turned to look back at the wild dwarf behind him.

"So you can see they're pretty vicious."

"Yes," Shaman nodded, looking almost bored by the reaction of the beast. "We have stories of soldiers doing battle with these brutes for generations. Tales of them ripping hammerlords in half. Eating children whole."

"Yeah, that seems to be what most of my peoples stories are of too. One thing our another ripping this person in half, eating that person whole. Everything from dragons to elk-birds. Zero even made a few up about trees killing some ancient king. Wouldn't know they were fake if you didn't know zero," Kiratha chuckled darkly. He took a step back from the cage, though the yeti continued to howl and thrash, and stood next to Shaman again. "Do you think you can tame them?"

The wild dwarf considered the question, scratching at his beard. No, picking at it apparently. He pulled a wriggling beetle from the matted hair and casually tossed it into his mouth, crunching on the shell thoughtfully. Kiratha didn't question the meal, but the source made him a little nauseous.

"They are not of the caves," Shaman said after a moment. "They are spirits of the ice and snow. They do not speak to me as the crundle and the mole rat do. I could force their obedience, but never tame their souls."

Kiratha could never even pretend to know what the wild dwarf was talking about. He almost wish he'd asked Bob or Eric to come along just to translate Crazy Mystic into Dwarven, but they both had their own jobs to deal with just now. "Well... would that keep them from attacking anyone?"

"Yes," Shaman said, bobbing his head. "Or at least none you do not wish them to, but it would be very blunt, very crude."

"That's enough for me," Kiratha sighed in relief.

Shaman was his last hope for doing something with the raging fur bags who kept trying to invade the upper levels of the caves. With all the wood going to make beds, they'd run out of empty cages. After one had gotten in thanks to a trap never getting reloaded and Elfeater had injured his hand putting it down, Kiratha knew they had to clear out the other yeti somehow. It was either tame them or throw them off a cliff. With almost all the fancies dead fighting crundles, having more guard animals around was preferable than just more dead animals.

He smiled at the wild dwarf and padded a dirty shoulder. Something crawled under his hand and he quickly pulled it off, rubbing his palm hurriedly against his pant leg. "Melkor already said to just take whatever you need out of the food stockpiles. Just be sure to let me know when you've got the first one tamed, so I can get the cage cleared and back into a trap."

"I will let you know when their flesh has submitted to my hand. Your wait will never end if you wish to know only when they have been tamed."

"... riiiiiiight," Kiratha nodded slowly. He took a step back to make his exit, though not with any great haste. Just because he didn't understand Shaman didn't mean the dwarf scared him. He was the good sort of crazy, at the end of the day. "If you need anything else, I'll be up in the carpenters workshop, shaping more beds... Shedim."

Kirath'a mouth stayed open after he uttered the name of the Cave Spider God and he stopped mid-step as the yetis all abruptly went mad. He'd never seen anything quiet like it before. All at once, the white furred beasts started tearing at their cages and rocking them back and forth. None of them were lunging at Shaman as the one had for Kiratha himself though, but instead seemed to be trying to run after Kiratha himself. To flee up into the caves. The cages were holding strong, but the sheer intensity of their thrashing sent a cold chill running up the engineer's spine.

"All I need, the caves will provide," Shaman spoke loudly, shaking Kiratha out from his worried fascination. The wild dwarf looked up, smiled somewhat and waved a hand to see him off. Kiratha blinked and waved back, glad for the... dismissal? That was what the gesture had been, he realized. It seemed a bit strange coming from Shaman, but he wasn't about to question. Anything not to be trapped in a room with half a ton of snow-ape gone mad.

---

Shaman continued to stand at stare towards the cages for sometime, though he was not looking at the panicking yeti. Cave-cloud mushrooms churned through his blood and made his jade eyes tremble, seeing into the Far-Beyond where the great Force lay.

"You can come out," he said out loud. "I know you're there."

Yes.

The panic of the yeti only redoubled as an amorphous gray cloud billowed from the cracks in the floor and rolled between the rows of cages. Cave mists were hardly rare, but this one moved in a way too deliberate to be mistake for natural. The creeping tendrils of gray fog reached for Shaman, but drew up short as they pressed against some invisible field of tension around him.

"You cannot have me," Shaman said softly, his voice sympathetic but resolved. "You cannot have any of us."

The mist rose up and spread out through an intangible mold, fleshing out the figure and face of a dwarf. A dwarf with a hole pierced through her head. White mist bled out from the ghostly figure's wound. Help.

Shaman shook his haed. "I cannot help you, Mekboy Kolmeng. You are already dead."

Mekboys face twisted. Not in the fashion of living flesh, with muscles tightening, but a complete transformation into something undwarven and alien. As if a crundle and a dwarf had somehow been bred together. Insubstantial hands reached for Shaman in a gesture that was both plea and threat. Help. Or else.

"You are dead," Shaman repeated. "No one mourns you so greatly as to give you strenth. You can do nothing."

The ghost's face fell, the alien features slagging off into a falling mist as Mekboy's own reemerged. The ghostly formed shivered, then with wide eyes looked back up. Warning.

"Of what?"

Momuz.

The Goddess of Suicide of the Kubuk Ikud. Shaman knew all the names of those little spirits. "From her?"

The ghost shook it's head. About.

"Tell me your warning then," the wild dwarf bid. Things of spirit had greater insight into the machinations of the gods.

Another shake of her head. Help.

"I can help you to rest."

"No!" Mekboy answered, her voice so sharp with anger it actually passed beyond spirit and whispered into the room. The back of Shaman's neck tingled.

"Then what?"

Vengeance.

Shaman sat and leaned back onto his arms. "Hm."

---

The ghost of Mekboy appears!

Beginning to think I need to think of a new way to format how I write these though. Takes so long to get through some things, which is to say plotty things, that catching up with recent day-to-day events in the fortress is a lot harder. I've seen some people do quick journal-style entries, so maybe I should try that...

can my dwarf pull a practical joke?
I want to give the helm to someone to freak them out when i tell them how it was made.
with a serious and straight face naturaly. ^^

Sorry to spoil that plan, though with only 20 dwarves in the whole fort now I sort of think everyone would know about the helmet and where it came from. When your whole race lives in a cramped hole in the ground, it's a lot harder to cover up the news that someone murdered someone else and turned them into a piece of designer apparel.

Can I be dwarfed up? My card is here: *snip*

Well, we've got three dwarves left: A butcher, a glazer, and a leatherworker, all female. I can dorf you as one of those, but if you want to be male you're going to have to wait till filks start having babies.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 19, 2011, 07:27:59 pm
The name of the helm is so appropriate. I can't wait to see how you'll present it in the story.

Also, here's a WIP drawing I'm doing. I'm not a great drawer, in fact this is only my second drawing, so it's not great but there it is!
Warning, large image.
Spoiler (click to show/hide)

Damn Chev, that's AWESOME! =D
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 19, 2011, 07:57:24 pm
I am amazed yet again by your writing skills, truly impressive. Is there already couples in the fortress?


The name of the helm is so appropriate. I can't wait to see how you'll present it in the story.

Also, here's a WIP drawing I'm doing. I'm not a great drawer, in fact this is only my second drawing, so it's not great but there it is!
Warning, large image.
Spoiler (click to show/hide)

Damn Chev, that's AWESOME! =D

Thanks a lot, it's supposed to be my dwarf working on one of his sword. I still have to add a grinding wheel and some tools on the table.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 19, 2011, 09:51:14 pm
... wwwweeeeell... crap.

I just went and lost the fort. Not even due to any in-game event (heck, everything was going great at long last. Just had our first marriage, Bob and Eric, no less), but because I went to close out after opening it just to check on something for a write up and told the thing to abandon instead of save. Just to make it more of an awful cock up, I have the autosave feature on, but apparently the autosaved game is what I've actually been playing on this whole time because the alternate save I've got is from day-one of embark. None of the dwarves have even been named yet.

It was one thing when I had to restart from a completely unrelated world and just pretend the original details still applied. At least no in-game events had happened then. If restart this time, it's going to end up completely invalidating everything that's happened up to this point.

Guys, suggestions?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Remalle on August 19, 2011, 09:53:26 pm
Write the colony having to relocate for whatever reason?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: _DivideByZero_ on August 19, 2011, 10:15:22 pm
That's just... sad. I really feel sorry for you, having put all that work into the fort and the story just to lose it to a screw-up.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 19, 2011, 10:47:59 pm
Woah, that's pretty sad.

Write the colony having to relocate for whatever reason?
That's probably the easiest solution. Something like a flood in the caverns forced the dwarves to pack their stuff and settle somewhere else. Part of the group arrived at the new location first and the rest will manage to get there in a couple of months (migrants wave). Something like that I guess.

It's a shame for all the work that is lost though.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 20, 2011, 12:35:48 am
You've done so much work on this that it would be a shame to let it end this way.  I agree with the suggestion of building a story of having to get out and find a new place.  You might suggest that the elder members of the group are used to this occurence and were waiting for it to happen again.  The loss of the yeti's is more disappointing, that sounded like a really good story direction.
If you restart, can you reboot Kiratha as he was but add novice animal trainer to his skills, with less carpentry, thanx.

Darkening Kaos, CIS.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 20, 2011, 12:42:17 am
Hmmm. The migration idea would work, I suppose. Although we'll get completely different migrants, so that'll change the story significantly.

You could also do an actual reboot. Just have one of the original 7 wake up from a horrible dream or something. It's cheesy, but it's pretty appropriate for what we have here.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 20, 2011, 12:52:37 am
That would work, too.  Although there is that foreknowledge thing to worry about.  Greymane has done a lot of exploration and knows, up to a point, what to expect.  The first migrants would also be different as well, so that whole plot line is a bust.
I can foresee a lot of 'de ja vu' experiences coming up, though.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Eric Blank on August 20, 2011, 01:18:23 am
Erk... I read all of this since my last post tonight (got lost in the waves of firefox not remembering my history whenever I restart my machine.)
I have to say, this is a sad ending to a wonderful story, and I can't come up with a suggestion that would make it seem like less of a horrible neck-wringing of the plot line to get it back on it's feet. Go on though, after the chaos arrives the calm. With your skill thus far I'd expect you'll be able to make any failure a grand success in a short length of time.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Lofn on August 20, 2011, 01:54:46 am
Clearly Mekboy was the waste lock of the fort, and killing her destroyed reality.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 20, 2011, 02:45:30 am
In fire and in glory.

That was how Queen Zefon Itongigin had told us it would end. That the end of our days would be in the place the Cave Spider God chose, somewhere deep below the earth. So, we wandered, living and dying under the open sky until we saw the mark of Shedim and discovered the cave of Zospu Smaxa. There, we fought and worked and struggled to survive. We faced armies of monsters. We faced famine and deprivation. We even faced madness from within.

Yet nothing could truly prepare us for what we would face in the lower depth of that cavern. For there, in a place that had never known the sun, we faced a god.

The mad cave prophet known as Shaman gave us our first warning, brought from the lips of a dead woman. He warned us that we had been deceived and that the death of all our spiders within the caverns had been to keep them from warning us of the truth. The great apes of the mountain, servants of the gods of men, had tried to stop us as well. They'd come in their legions, yet were thrown into cages or butchered for meat. Even the elves tried to warn us away, denying us the try we so desperately needed and threatening war should we not leave.

We did not listen. We sealed ourselves away. As we grew and prospered within Zospu Smaxa, our curiosity and our greed became so great that we dug deeper into the earth. Every blow of the pick brought another distant rumble. Every layer of stone we passed through only carried us closer to her. She had waited for us for a thousand years, locked away within her earthly tomb. Waiting to find her revenge upon the descendants of her sire.

Momuz, the Goddess of Suicide.

As we reached the second caverns, she and her bride-grooms rose up in vast numbers and swarmed through the tunnels. Our soldiers fought for every inch of ground, yet the numbers of the dark goddesses husbands seemed without limit and wherever Momuz herself tread, dwarves threw themselves upon their weapons in horror. The yeti were unleashed to aid us, the spiders of the cavern came in unaccountable swarms to slow the Nightbride down. Nothing seemed able to stop her. All hope seemed lost and those who remained had been pushed out of the caverns and into the caves above.

... and it was at that moment that the drunkard Novod put upon his head the helm of fear known as Kebonluror, a thing of both foulness and hope sent to him by Shedim to both warn us away and give us one last weapon to face Momuz, and with nothing but a pick of stone, went alone to face Momuz. As what remained of the soldiers harrowed her grooms, Novod engaged the fel goddess in single combat, struck her down. Though he died to her poisonous vapors soon after, the grooms of the Nightbride fell back to the tunnels at the death of their wife.

We knew then that Zospu Smaxa had from the first been a trap. The noose with which Momuz sought to hang us. Those of us who remained gathered all that we could and tore down the walls that had sealed us in, repairing the ancient wagon that had first brought us here and setting out, over the mountains known as Beak of Daubbing and beyond the known world until we found another.

The humans call this place Ernir, "The Infinite Land." Here we hope, far away from the lands of our birth and Momuz, I hope still we may find the sign from Shedim promised to us, though almost none who remain still believe. The young born in Zopsu Smaxa's final days or those times of wandering that came soon after have made their own gods. The Jeweled Lady Tobul Colorpale, Kerlig the Fortress-King, Ust of the Sky; so many others. The sons and daughters of those I knew, sharing their names and so often their faces, we their elders are so few in number and tired in our bones.

As we stop here at this village of humans to trade for supplies and learn about the lands around us, I feel that I can go no further. Translated from their own tongue, the place is called Eversilk. It seems a fortuitous sign. Though some do not care to be among the long-legs, they've always treated us more fairly than the other races. This seems a fine place to rest.

Seven will go on to scout a cave south of here with the aid of a human guide. The rest of shall remain here and wait word of what they find.

I do not suspect that I will be alive when they send word, but I feel in my bones that this is the place we have been waiting for. The stone here is white, like the silk of a web. We have walked the tricky strands of Shedim's web to the center and the Cave Spider God has at last began to bind his strands about us. All that now remains will be to see if he choses to keep us safe... or bleed us dry.

Final journal entry of Urist Edemnokzam
Last Priestess of Shedim


---
A new land to settle!

Neither ancient nation of Losiszas nor Kubuk Ikud exist anymore, as those dwarves who remain now know themselves as Lokum Zes, "The Spears of Branding," for they shall mark their names upon this world with the point of a spear if need be.

So, it has been an unofficial 50 years and this new batch of dwarves are either the named-in-honor children of the previous group or the few remaining elders. You can decide for yourself which you'd prefer.

Let me know if I've missed anyone to re-dorf or there are any desired profession changes.

The Clan of the Cave Spider
Kiratha Jr: Mechanic/Carpenter/Animal Trainer
Zero: Architect
Sognard, Son of Eric and Bob: Miner/Engineer/Mason
Karakzon Jr: Military, Marksdwarf
Mekboy: Organiser/Record Keeper/Broker
Bob: Fisher/Farmer
melkor: Manager/Bookkeeper
Nonobots: Bower/Bonecarver/Leatherworker
Cheveux: Bonecarver/Stonecrafter/Woodcrafter
Elfeater: Military
Firelordsky: Military, Crossbow
Dzharius: Military, Spear
Xil, Daughter of Lofn: Doctor, Butcher, Tanner
Rain: Fisher/Woodcutter
Novod: Miner
Remalle: Craftsdwarf
Shaman: Bonecarver/Animal Trainer
Urist McHuman: Milita Crossbow/Bonecarver/Woodcrafter/Stonecrafter

Embark Dwarves
Here is the initial line up. If you see a dwarf you like in these first seven, claim 'em. First come first serve and all that.

Dwarf #1 - Claimed: Sogard, Son of Eric and Bob
Spoiler (click to show/hide)
Dwarf #2 - Claimed: Karakzon
Spoiler (click to show/hide)
Dwarf #3
Spoiler (click to show/hide)
Dwarf #4
Spoiler (click to show/hide)
Dwarf #5 - Claimed: Kiratha
Spoiler (click to show/hide)
Dwarf #6 - Claimed: Xil Lofndatter
Spoiler (click to show/hide)
Dwarf #7 - Claimed: Cheveux
Spoiler (click to show/hide)

The Gods of Lokum Zes
The New Gods of the new dwarven nation. Uker is possibly the most badass beetle ever.

Tobul Dakasabal, "Tobul Colorpale": Dwarven Goddess of Jewels and Minerals
Kerlig: Dwarven God of Metals and Fortresses
Urdim Uzolzes Asen Nelas, "Urdim Oilybranded the Gravel of Flickering": Fire Imp God of Volcanos and Mountains
Ngathsesh Ostarlashid, "Ngathsesh Buriedspittle": Dwarven God of Deformity, Disease, and Wealth
Icum Kirar Aval, "Icum the Rights of Love": Dwarven Goddess of Generosity
Lal Zuden Ushesh," Lal the Keeper of Imprisoning": Dwarven Goddess of Laws and Order
Ust: Bummble Queen Godess of the Sky and the Wind
Atir Legondakas, "Atir Wandercolored": Dwarven God of Revelry and Rainbows
Zukthist: Dwarven God of Lies
Uker: Beetle Goddess of Storms, Thunder, Lightning, Rain, Plants, Animals, and Rulership

The Old Gods
Shedim: Cave Spider God of Jewels, Minerals, Metals, Mountains, and Caverns
Momuz - False and Fallen Dwarven Goddess of Suicide
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 20, 2011, 03:07:49 am
I'll take Iden Sodelunal (Dwarf #7), same personality as the previous one, anything to do with making weapons will make him happy.

Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 20, 2011, 03:31:21 am
I don't have access to a computer at present, so seeing any s-caps on my phone is hopeless.
Try to match up Kirathasson as close as possible to his father, and as you've noted, he was just starting to learn to tame animals.
Thanx,
Darkening Kaos, CIS.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 20, 2011, 04:39:50 am
Ill take Dwarf 2
Son of Karakzon who died in the caves wile fighting off the night husbands. Named in his stead. not as grumpy and cant remember much of his farther. Not xenophobic since he dosent know better yet.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 20, 2011, 10:44:33 am
Three down, four to go. Just about out of the ever-popular male dwarf model though.

Also thanks to the mild glitch of assigning us steel pickaxes (almost makes me wish the metal industry was still in place, then we could have gotten a steal anvil too), we actually have about 800 extra points (2048 compared to the 1274 that is standard). So, if there is anything special you'd like us to start with, just say the word. Far as equipment goes, we're likely better off bringing raw materials to make stuff, since everything nothing you get from embark has quality modifiers and since we don't use metal, those are fairly important. Still, anything goes.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Lofn on August 20, 2011, 11:01:02 am
I'd like to claim Dwarf #6 as Xil, the daughter and one-time protege of Lofn. Doctor, butcher and tanner, if the roles are free. She's a servicable medic but has no tolerance for whinging and doesn't really care a hell of a lot about patients suffering under her experimental techniques.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 20, 2011, 11:06:57 am
I'd like to claim Dwarf #6 as Xil, the daughter and one-time protege of Lofn. Doctor, butcher and tanner, if the roles are free. She's a servicable medic but has no tolerance for whinging and doesn't really care a hell of a lot about patients suffering under her experimental techniques.

Dorfed.

Also, I must mention how hilarious I find it that both Lofn and his kid are doctors who also specialize in meat production.

"Don't worry. If I can't get this leg wound taken care of to save you, at least no one will go hungry tonight."
"Because I killed the giant olm?"
"No."

Bedside manner? Not a phrase known in dwarven.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Eric Blank on August 20, 2011, 11:18:14 am
I claim dorf number one. Sogard, one of Eric and Bob's children. He's perfectly sane and at least has some musical ability. He plays the banjo. Prefers to drop large objects on creature's heads rather than fight with them, and loves working as an engineer and mason as much as a miner. Often suspicious of the decisions of authority for belief that they are working purely to set themselves up for future success at his expense and refuses to put himself or his friends in danger for the "good of the community". He's still waiting for some of his other siblings to arrive so they can form their clan with their spouses.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Lofn on August 20, 2011, 11:49:49 am
Also, I must mention how hilarious I find it that both Lofn and his kid are doctors who also specialize in meat production.

"Don't worry. If I can't get this leg wound taken care of to save you, at least no one will go hungry tonight."
"Because I killed the giant olm?"
"No."

Bedside manner? Not a phrase known in dwarven.

Bwehehe. I don't imagine Dwarves to be very compassionate, given their tolerance for pain and crippling injury.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 20, 2011, 11:51:17 pm
I'll take Ilral. Might be interesting to have her be Rain. A bit more reserved and pained by her experiences.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Dbuhos on August 21, 2011, 03:19:27 am
I claim dwarf number #3. If possible, make her a cook/farmer, and change profession to Butler...One hell of a butler.
Personality would probably be laid back and generous.
;)
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: nonobots on August 21, 2011, 10:28:15 am
Nice way to restart. Good story all along.

The new Nonobots would be a descendant of the old one and would be a Sworddwarf.

Would you mind sharing the raw of your creatures? They seem like a lot of fun to play and I'm getting bored of cats and dogs.

Thanks
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: dzha on August 22, 2011, 02:59:20 am
I claim dwarf #4 Litast Oslanosed!
Can she be a relative of Dzharius,
make her a speardwarf and captain of the guard/militia?

Edit: Forgot to give her a nickname - Leila
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cousen on August 22, 2011, 04:31:04 am
 :'(

This blows.

O well, I’ll take a dwarf from the migrant wave, a mechanic/pump/siege operator and architect .  Any sex.  Personality should be pure genius but absentminded. 

Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 22, 2011, 05:09:53 am
From the diary of Kirathasson: date unknown.
<Clumsily carved script on irregularly shaped, thinly sliced wood, several such pieces bound together with many-times knotted rope reed string.>

Recollections of my father, Kiratha Okulducim.  Chapter One.
<Carved in neater script, but crammed in as if it were an afterthought or very late addition>

My last memories of my father are of a broken and battered man who bore no resemblance to the one who raised me.  In bed – withered, grey, and prematurely old, each raggedly-drawn breath bringing him more pain – while he would not kill himself, he had no desire to live.  This was the man I tried not to remember.

Rather, the man from only a few years before his death, strong and ready with a quip that was rarely understood by others, he cared for me and was preparing to train me in what was becoming ‘the secret arts’ of the engineer.

I have no memory of my mother, and only fragments from a few stories my father related to me on cold nights, in quiet moments, between draughts of rum and ale – he told me she was an axe-Dwarf armed with only a small flint axe and an exquisitely carved shield, she had gone to fight the night-horrors and not come back.  It seemed father started to die on that day, all the colour drained from him, left grey and bleak, his rare smiles were precious gifts given only to me and I learned that the terrible cost of new life is the loss of old lives.  Not that father blamed me, he had only pride and the certain, deep-down, knowledge that I would be greater than him, something I doubted but never told him, he needed to hold onto something as it came clear that he lived only to teach me what he knew.

Two weeks after I became a child and some six months after mother was killed in battle, father volunteered for duty in the militia, this surprised everyone for he had never been a violent man, not before anyway, but none refused him, they couldn’t afford to, everyone had to fight to protect the precious future.  The children.

Urist was there, strong as always, but she had been struck down, now needing crutches to walk as her left leg had been severed below the knee and her right ankle a ruined mess.  She spent time in training Kiratha with the hammer he had fashioned – it was a curious device, the head was a spline with several gears and cogs affixed, the haft a broken chair leg that was surely uncomfortable to wield, but he persevered, as was his way.

In the first battle, the warriors told me that the hammer had taken two lives before the night-horrors realised the threat amongst them, but one, armed with a spear, casually and calmly stabbed him in the back and then moved on, not even caring that he still lived.  Not to be denied, father lashed out at feet, ankles and shins, striking sometimes, often missing, but he would not let this one wound prevent him from getting his just-vengeance.  At battle’s end, he was carried to the make-shift hospital and the doctors spent days trying to stabilise his wounds and prevent him from dragging himself back down to the caverns to keep fighting.

After several weeks – where I was shuffled from family to family, looked after well by the community while still only a child – father was back in his workshop, propped up in a chair and attended by a recuperating warrior, whose arm was in a cast, bandages covering most of his head and splints on both legs, and while he never complained, he attended to my father’s needs as best as he could.

Father refused food and drink for the next week, a small, wood-framed slab of carefully smoothed slate covered in drawings, the carved stick of talc swiping the slate and leaving indecipherable marks that only my father understood.  The remaining members of the community were very worried, they muttered about fey moods and divine meddling, and most stayed away in fear.  Then father roused himself from his plans, asked me to fetch a stout chair from the stockpiles, the warrior was sent to get some fungi-wood, several rocks and then he went to work.

Urist visited each day once construction started and forced him to eat and drink, she was the only one who had any sway over him now, the only one who had ever been able to command him.

And then, it was finished, he sat back in his chair as the strange contraption was lowered to the floor by the warrior and all three of us studied it, though only father understood it, he bade the warrior to move him into the device and he strapped himself in.  After a moment to settle, he picked me up and sat me on one useless knee, then he pumped a lever on the right armrest for several minutes, we could all hear the clicking, clacking, ticking of working mechanisms as that power was going ... somewhere.   Then his left hand was on another lever, he practiced a few movements, then there was a pause, I did not see what he did, but the chair lurched forward and we scooted around the halls of our home, me laughing in joy, and father silent in concentration as he guided the ‘Chair of Wheels’ in its, mostly erratic, course.

From that day, he rarely left the contraption, it was his ‘new legs’ he would say, but it also kept others away, fearful of the strange engineering and the even stranger Dwarf in it.

It was not that day that started me on the engineering path, that day was still to come, a day to be described when I am once again in the mood to commit my recollections to this log.

Kirathasson, Chief Engineer.

-----------------------------------------------------------------------------------------------------------------------
OOC: Greymane, my apologies for taking liberties with Urist, I based her on one of the grizzled warriors from my own long term fortress, a dorf with one leg missing and an ankle which, no matter how often she goes to the hospital to have other wounds treated, never gets fixed.
To all others, hope you enjoy this interim story that occurs a few years before the new settlement.

Cheerz,
Darkening Kaos, CIS.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 22, 2011, 10:53:44 pm
Foothills of the High Tooth Mountains
1st of Granite, 1151


There were at least thirty of them in sight, but the sounds and scent spoke of far more somewhere within the cave. Dog-shaped heads on tiny bodies, covered in a lizard's scales. Most looked women or children, though with their kind it was hard to tell. They were dressed in everything from crudely spun spider silks to scraps of human clothing ten sizes too big. A few drifted around the edges of the crowd and carried simple wooden bows or rocks chipped into heavy looking daggers. One or two even had leather armor that, surprisingly, did not look stolen.

Dzharius sighed and wriggled back from the edge of the hillside, the rattle of the sparse shrubs barely noticed in the strong, cool winds that came down off the High Tooth behind them. Two figures waited for her behind a stand of rocks near by. One sat, the other stood, but even accounting for that they were still on eye level with each other. Karakzon the Second held a freshly crafted crossbow in his unweathered hands and wore a worried look on his face. Their long-legged guide, Eram Lutzstein, cocked his hat to one side and gave her a patient look.

"Well? Like I told you?"

"So it seems," Dzharius answered the human, then nodded to Karakzon as well. "Kobolds, everywhere. Just like he warned us."

The other dwarf spat, his bushy eyebrows linking together upon his forehead. "Icum Kirar Aval isn't in one of her better moods."

"Maybe she will be if you start listening to me," Eram interupted, arms rested lazily across his knees. The human was a ranger, a hunter and explorer who patrolled the lands around. He was dressed in some sort of leather and had one of Cheveux's fine bone swords strapped to his waist - the price for his services, thus far. "This is the third cave you've insisted on coming to despite what I've told you. If you told me what you were looking for..."

Dzharius waved a weary hand at him, though it was with an apologectic look. The long-legs had been good to his word so far, taking them to every cave he knew about in the region. The first had been infested with wild crundles, beasts legends claim were once guardians of great evils and should manifest in endless numbers to harrow dwarvenkind. They had passed on that location.

The second played home to a giant. They had not seen the monster itself, but the bones of dead humans littered the ground around the cave and they could hear it's bellowing deep below the earth. If they had brought all their soldiers with them, it may have been worth the risk, but she and Karakzon alone were not about to confront one of the Great Beasts of legend.

They were running out of caves and their guide out of patience.

"We don't even know," Dzharius said, dropping down to put back on the boots and armor she'd removed to get closer to the cave. "That's why we have to keep looking. Urist told us there would be a sign, but at this point we'll settle for a cave that just isn't playing home to an army of things that want to kill us."

"It's not as if Urist is going to be around much longer to complain," she heard Karakzon mutter under his breath. He evidently hadn't meant it for her ears, because the glare she shot him made him bristle and blush, turning away from her.

Their guide, with a patience greater than most humans could muster, heaved a sigh. "Well, I'll take you to one more cave I know about around here, but I can't say it's much better than this. It's got a clan of trolls living in it who-"

"... who what?" Dzharius said, looking up and straight into the flat of Eram's palm. The leggy human pulled himself up quickly and drew the bone sword. Karakzon shifted, swinging his crossbow around towards the shadows of the stones. Dzharius still heard nothing, but she followed their lead, leaving her armor off to retrieve the spear leaning beside her.

Eram was creeping towards the edge of the stones when the attack came. With a barking squeal, a tiny figure flew through the air and landed upon his chest. The human let out a shout of pain and shock as a short stone knife plunged several times into his shoulder in rapid succession, the sword dropping from his hands. Blood splashed across his leathers. With a shout and a grunt he finally managed to work his arms under the kobold and heaved the tiny creature back into the stones.

The kobold bounced off the stone and landed in a heap, shaking stars from it's eyes. It recovered itself just fast enough to catch the crack of Karakzon's crossbow as it fired. Kobolds were agile things and this one no different, bouncing on all fours out of the way of the bolt. Unfortunately for it, it hadn't noticed Dzharius near by. The butt of her spear rammed into it's gut, catching it while it was still in the air, and she slapped the lizard-like creature back to the ground. A spin of her spear put it's sharpened point forward, half an inch from it's open and beady eye.

"Long legs?" she asked over her shoulder, not looking away from the tiny, panting figure at the other end of her spear.

Black eyes focused on the point of her spear, before taking the long road up the wooden length to find the rest of her at the other end. All at once, the kobold froze. Dzharius had not thought it possible, but the lizard-dog's eyes actually got wider.

"Alive," Eram hissed through clenched teeth. "The blade got through the armor enough to break skin, but not much else. Hurts like a bastard."

"We'll have Xil take a look at it. Karakzon?"

"Nothing hurt but my pride. Can't believe I missed at this range," he grunted. There was a creek of straining rope and a solid snap as his crossbow string was stretched back into place. Fixing a bolt to the weapon, he moved up beside Dzharius."But I can make up for it now."

The kobold took one look at the marksdwarf and bared it's teeth in a snarl. At least, that was what Dzharius had thought it was doing. It scrambled back from her spear and she braced to slam the point through it's chest, but the kobold then threw itself forward onto the ground, sitting on it's knees with it's arms stretched out before it and it's snout in the dirt. "Yiigg ararf yipyip!"

"Sorry, don't speak gibberish," Karakzon said, leveling his crossbow once again.

"Shedim," the kobold barked.

Slowly, stupefied, Karakzon's crossbow raised. Dzharius felt a wave of shock slap across her face and her spear lowered as well. The kobold, sensing the weapons lift, raised it's head and bared it's teeth at them again. It was only then that Dzharius realized it was smiling.

"... did it just speak?"

---

Kobold Cave in the High Tooth Mountains
1st of Granite, 1151


"Yip!"
"Yipyip!"
"Aroo!"

The air was filled with jubilant barking voices and excited growls. Tiny hands reached out to touch them as they passed, just for a touch of their clothing before darting away. The shifting mass of kobold bodies seemed to grow only thicker as they reached the entrance to the cave, high on one of the lone hillsides around the High Tooth. The scouts had gone back to get the others, taking the kobold with them. It's presence at camp had roused worry, particularly when it began to curiously dig into the contents of the wagon and chase one of the elk-birds about. Kirathason had nearly belted it across the jaw when it spoke the name of the ancient deity again. After Rain had tended to his wounds, they'd left Eram behind and gone together with the kobold to it's home.

"This is impossible," Karakzon said as they started into the cool darkness of the cave. "Kobolds can't speak. They're barely more than animals."

"It seems that this one does," Rain spoke. The elder dwarf smiled with a certain motherly patience at the tiny figures rushing around them, even lowering a hand to allow a kobold child to squeeze her finger in passing. They'd had plenty of encounters with kobolds before now, mostly when the lizard-dogs tried to raid their caravan. She could even remember them from the days of Zospu Smaxa, always skulking about the outside of the caverns, trying to find something to steal until the yeti chased them off.

It was odd to think that of all the places she had been with two nomadic tribes of dwarves, the first they'd find a warm welcome would be among the lizard-dogs.

"Shedim!" their guide yipped in agreement, as if just to prove the marksdwarf wrong. The word sparked an excited riot of garbled barking and exclamations of Shedim's name from both the crowd behind them and the darkened cave ahead.

Rain had to put a hand on Karakzon - his son she dimly remembered to remind herself - to calm him somewhat. The marksdwarf seemed more nervous about the whole affair than the human did. Dzharius, by contrast, seemed only nervous to be surrounded by so many other beings at once, relaxing her guard noticeably once the narrow confines of the cave thinned their escort out. Xil was keeping her head tilted to a stoic angle and smoothly brushing off any of the little hands that grasped at her. Kirathason ignored them completely as he gave the cave itself a look over with the practiced eye of a miner, doubtless wondering if anywhere a kobold lived could be trusted not to crash down onto their heads.

Of the group, only Cheveux and Sognard seemed to be enjoying the attention too. The old craftsdwarf was letting the creatures hang from his arms, still more burly than most despite the years that weighed on him, laughing as they wobbled and flopped back into the crowd. He kept stopping to help them back up, which was slowly dragging him to the back of the line. For a moment, Rain actually thought Sognard had vanished completely, until she heard the plink of his banjo and caught the outline of his figure at the cave entrance behind them. He had stopped and taken a seat on a rock to play and the kobolds all yipped and jumped around him enthusiastically. For a moment she considered calling him to catch up, but Rain let it go. He could keep watch on the wagon and the animals from there.

Besides, he had finally found an audience that seemed appreciative of his music.

They were passing deeper into the earth, traveling down a gradual slope though tight stone chambers. Rain felt a slight shiver pass through her and realized it was because of how much this reminded her of Zospu Smaxa. Even after all these years, the reminder of the old cave made her spirits sink and her bones feel old.

They had all grown quiet. Even the kobolds seemed to settle into a hush as they traveled deeper. Fewer and fewer were following them, lingering behind in the upper levels. She felt the reverence from them. Not just towards the six of them, but where they were. That these creatures could be worshipful of anything was a revelation. These kobolds were both familiar and alien. They looked and sounded like every one of the scampering thieves she ever recalled, yet behaved nothing like them. Cheveux tapped her arm and pointed to the wall. As her eyes adjusted to the dark, she stared at the wall as something quiet and powerful washed over her.

There were dwarves on the walls.

The etchings were mixture of even handed cuts and crude scratchings. She could see clear in the stonework where the kobolds had finished the work of whoever had started it. As they moved deeper, the quality of the engravings began to improve and the longer she looked, the more figures she began to make out. A dwarf surrounded by dwarves. A hydra surrounded by dwarves, who fell pleadingly to their knees. Dwarves upon wagons traveling over mountains. A dark cavern. A weeping cave spider.

She did not have to study long to realize what she was looking at. It was them. Their story. The dwarves of Losiszas chiseled onto one side of the cavern, those of Kubuk Ikud on the other. Rain looked around, but only Cheveux seemed to have understood what they beheld. She could see it in his eyes. The younger dwarves had been told of the history of their people, but they had not lived through it as she and the craftsdwarf had done. Most were only children when Momuz had risen from the depths, if they had been born at all.

Then, they began to pass by engravings she didn't recognize. Dwarves surrounded by kobolds. Dwarves laboring among strange mushrooms. Great and twisted shapes rising from ground. An indistinct army marching towards a mountainhome. Kobolds and dwarves standing together upon the ramparts of a wall. There were piles of dead bodies; kobolds, dwarves, and strangers alike. Rain frowned. Was it the future or the story of what had become of the dwarves in these lands?

She stopped abruptly as the others did and heard Dzharius at the head of the line let out a strangely muted. "Huh."

The others parted way for her without her needing to ask, Cheveux following beside her. They had reached the end of the cave. The wall had been smoothed flat and the largest and most elaborate engraving Rain had ever seen was etched into it's surface. Shedim, the cave spider god of old, sat at the center of a web that stretched between the peaks of a mountain. Upon the strands below him was entangled a fortress of stone and upon it stood a host of dwarves and kobolds. The line of the thread extended beyond, under the earth to wrap about a spire of stone and then even further beyond. It left the wall and traced across the floor, straight to the dwarf sitting before it.

The dwarf was not an etching. He sat in a white silk robe, his legs folded in front of him and hands resting on his knees. A worn set of stone engraving tools sat in front of him like an offering and a white staff of bone leaned in the corner behind him. His beard was gray and his skin was dark brown.

And he was very, very dead.

He must have been there for many years, long enough that the scent of death no longer fouled the air. The his skin had preserved into a papery leather hide, but the muscle had withered until the shape of his skull was visible and his hands brittle bird feet. Cave spiders made a nest in his open mouth and empty eyes and possibly beyond. Cobwebs stretched from his elbows to the ground. From under his legs, the etching of the web continued, ending at last into the tiny depiction of a cave spider on the ground before him. A spider that grasped a spear between it's legs and drove it into the earth.

"Shedim!" their kobold guide yipped.

"Alright, Urist," Rain breathed. "If this isn't a sign, I don't know what is."

------

OOC: Kobold central!

I'm actually away from my computer for a couple of days and my old laptop would explode if I tried to run dwarf fortress on it, but I got the embark done just before I left. Two and a half pages of (so far) friendly kobolds. The embark team consists of Kirathason, Rain, Karakzon (Jr), Dzharius (the Second), Xil, Sogna, and Cheveux. For animals got a breeding pair of elk-birds, three female and two male crundles, and four each of fancy rats and jumping spiders. Should have enough food and booze to last us long enough to hit the caverns (the kobold cave BARELY extends into the ground) and enough raw materials to work with to get everyone suited up as best we can.

Apologies to Dbuhos for not making it in just yet. I wanted to get most of the original community in first, but you'll be early in line for an immigrant dwarf once they start showing up.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 22, 2011, 11:16:40 pm
Kirathasson approves.

Of the cave at least, not the stinking multitudes of kobolds whose yips, barks and screeches could hardly be called a language.
Not that it is my duty to have anything to do with them.

Already planning what is best to make first, perhaps a few shields for our warriors and a few cages for defence, then mechanisms to complete the traps.
Only after that can we concentrate of luxuries, like beds and other furniture.
Strike the earth!

Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 23, 2011, 12:14:02 am
Kobolds!!! Friendly ones!!! I sure hope it stays that way, I like those little buggers.
I'm sure I'll enjoy what you'll come up with. Fantastic writing as usual.


Also, I noticed that my dwarf had a sex change?
I'm pretty sure the dwarf I chose was a male.

Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 23, 2011, 12:23:40 am
Kobolds!!! Friendly ones!!! I sure hope it stays that way, I like those little buggers.
I'm sure I'll enjoy what you'll come up with. Fantastic writing as usual.


Also, I noticed that my dwarf had a sex change?
I'm pretty sure the dwarf I chose was a male.

No, Chev's still male? Pretty sure I always used 'he' when talking about him, though I might have messed up somewhere.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 23, 2011, 12:50:25 am
Ahhhhhh, my mistake entirely. I'm pretty tired and misread a sentence that made me read the next paragraph as if I was a woman.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 23, 2011, 06:00:17 am
again i must applaud your writting abilitys dear sir Greymane.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Mephansteras on August 23, 2011, 11:00:18 am
Well, this will be interesting. Very curious to see how the new settlement goes.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: UristMcHuman on August 24, 2011, 09:46:34 am
1) I thought I asked my dwarf to be MALE. Then again, this is a retry...

2) I like this. Do keep going!
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Stronghammer on August 24, 2011, 10:34:34 pm
Hey sorry to bother you and your amazing story thus far but as soon as you have an availability might I perchance get a Dwarf?

If the idea of me getting a dwarf tickles your fancy that would be wonderful, and I will give the bio post haste. As well if none are available a birth would be most marvelous.

Anyways name Stronghammer
gender-male
past vocation- politician/merchant however due to circumstances has taken up the noble art of crafting.
personality- Generally a positive and calm dwarf who will use language and a large vocabulary to bamboozle other dwarves rather then fight or argue.

And once again I give my humble thanks in the hopes of joining this most illustrious, and well crafted story.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Scaraban on August 25, 2011, 12:31:27 am
>.>
<.<
Watching...
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 25, 2011, 01:26:06 pm
Kobold Cave in the High Tooth Mountains
3rd of Granite, 1151


"Strike the Earth!" Kiratha proclaimed, a broad finger aimed resolutely towards the heavens.

"What do you think I'm doing?" Sognard groused, hefting the blue stone pick off his shoulder and slamming it's point into the cavern floor. Kiratha dropped his finger and grinned through his bushy beard. Kobolds milled all around them. The braver among them inching closer to the pair of dwarves to peek around Kiratha's legs to watch Sognard steadily pounding at the stone floor.

It had taken them a few days to unload the cart closer to the cave. They'd sent their human guide, Eram, back to the village to tell the other dwarves they'd found a place to settle. The leggy ranger had looked hesitant at the notion of leaving them in among a gaggle of kobolds, but gone off at their insistence.

Sognard had been sent in first to cut their way down through the lower levels and into the great caverns that lay below. Kirthason had come along, according to him, to supervise. Sognard gave the grinning mechanic the evil eye. "Maybe if you pitched in to help me, this would-Whoa!"

"Sognard!" the mechanic jumped forward and siezed the back of Sognard's shirt, pulling him back as the floor caved right up to the toes of the miner's boots. Kobold barks filled the air like a pack of toy dogs. Some fled for the cave entrance with their arms flailing above their heads, while the braver simply scampered back to the other side of the cave. Only one stuck around, a pair of tiny hands grasping Kirathason's leg and tugging at it valiantly, if uselessly, to help.

Sognard stumbled back a step, then steadied himself, casting his fellow a grateful look. Both dwarves inched for the edge of the pit that had opened up, billowing dust huffing out of the hole in the floor. The kobold, Sognard couldn't tell one from another to figure out which it was, crept up as well. The floor had dropped out from under Sognard's pick, breaking off into a single sloping slab of stone. It wasn't the sort of sculpted ramp Sognard had been trying for. He'd been expecting there to be a whole lot more floor to cut through.

"Be damned," Sognard muttered, scratching at his beard. "Go tell the others. There is a lot more cave here than we thought."

Hidden Cave Beneath the Kobold Cave
19th of Granite, 1151


Xil was busy directing the other five dwarves in where to haul and store their supplies, so Karakzon had to wait to make his report. The effort seemed a little wasted to him, given that they were soon to move it all again to the lower levels, but he trusted the doctor to know what she was doing. The Hidden Cave hadn't shown any signs of the usual sort of habitation. No bones or old skins and the only droppings on the floors were the tiny pellets of rats. It had seemed safe enough to move in.

Karakzon and Dzharius had explored to the bottom earlier in that week. Eight floors in total they found, then a short hall before the whole thing opened up into a cavern whose floors were thick with fungal growth. Water from one of the countless cave pools washed against the shore of a level expanse of cave floor that would be perfect for growing crops. It was exactly the sort of place they'd been hoping for. Rain had said the description reminded her a lot of Zopsu Smaxa. Even she didn't seem to know how to think about that comparison.

Everything had seemed perfect, except for the webs.

Massive white strands of gooey silk stretched between the towering mushroom trees that grew on one side of the cavern. Karakzon had never actually seen a giant cave spider's web before. It was beautiful, in it's own way. He could see why their ancestors might have made gods from such beasts. Or maybe it had more to do with the rampant slaughter such monsters tended to commit on unprepared dwarves. The webs had looked empty, but they weren't about to take the risk they were not.

While the two military dwarves had stood guard, Kirathason had carved out some rough mechanisms and cages from their supplies and assembled a few traps around the narrow cavern entrance. The problem had been figuring out how to lure. Finally, with no other choice, Karakzon had set his armor and crossbow aside and gone down himself. He'd never felt anything quiet like the soft, spongy floor of the cavern. The thick moss was damp and brackish water issued out from under his boots with every step. The air smelled musty and sour with rotting plants, mingled with the dry funk of the towering mushrooms around him. A small stone in hand, Karakzon had taken aim for the wall of massive webs and let fly, ready to flee back into the hidden caves above the moment so much as a rat scurried near by.

Xil finished helping Cheveux get a barrel of dwarven vodka down the slope from the floor above, shooing a kobold off the burly old dwarf's shoulder, then turned back to Karakzon. "So?"

"No giant spiders," he reported, his calm voice belaying the relief he felt at that. No telling how fast one of those things could have moved. If he had found one. "Looks like we can head in when you're ready."

"Looks like Urist's old god chased out all his children for us," Xil smiled, a rare expression for her. She didn't keep it long. "Fine. Good. I'll send Sognard down to start carving out chambers. I want you and Dzharius to help finishing bringing everything in, then get back on duty guarding down there. Much as I don't trust those kobolds not to steal everything we leave laying topside, I trust those caverns not to start disgorging horrors on us even more. I've listened to the stories about Momuz enough to be careful."

Karakzon "I don't think Dzharius and I will be able to do much if there is another dark god down there."

"Then lets hope all you have to deal with are giant flesh eating spiders," Xil answered, watching as Rain came down the slope, wobbly under the weight of a massive stack of bound leathers. The doctor looked back at Karakzon and nodded her head towards the elder dwarf.

"Right, think positive," Karakzon chuckled drily as he shucked his shirt and hurried over to keep Rain from rolling the rest of the way down the slope.

Cavern Excavation in the Dwarven Outpost
20th of Malachite, 1151


Sweat poured off Sognard's hairy chest as his thick arms threw the pickaxe towards the cavern wall with a steady rhythm. Stone crumbled in massive chunks from the wall with every impact of the pick, tumbling into piles at the floor that were almost immediately cleared away by the dwarves at work on the walls of the open cavern outside. Xil had insisted they wall off the two entrances to the deep-caverns that flanked their little slice of home and recruited almost everyone to help build it. Only Sognard had been excused, much to his own merriment. The only trained mason in the whole fort was left hacking out stone chambers while those who had no idea what they were doing built the barrier that was supposed to protect them from the monsters of the deep-cave.

Not that he minded. Building walls was back breaking, uncreative work. About the only thing he found more unfulfilling was hauling barrels to the stockpile and his status as their only miner was going to get him out of that little chore as well.

"Yip!" a voice barked over his shoulder in greeting as a kobold in tiny leathers and a stone dagger on his hips swaggered, as much as a kobold could swagger, into the half-finished dining chamber.

"Well, hello Kilifichramin."

The kobold's lips curled back from it's needle fangs in the rather grotesque mimicry of a smile. Kilifichramin probably wasn't his's real name, just the one Rain had given to him. She seemed intent on naming all the lizard-dogs, though she seemed to be the only one who ever knew which was which. Except for Kilifichramin. Sognard was never sure just what the kobold warrior's actual position among it's people was, but he seemed to be someone of standing. He was the only one who'd braved the caverns to visit them so far, though most had started moving in to the Hidden Cave levels above, now that the dwarves were abandoning them.

"Shedim!" the kobold ruffed at Sognard's back as the dwarf returned to work.

"Shedim to you too," he grunted, striking the wall and freeing another load of rock onto the floor.

"Shedim!" Kilifichramin barked more insistently.

"Of course. Shedim. Shedim is good, I guess," Sognard answered. He'd never really been much for the hokey old gods. Urdim Uzolzes Asen Nelas, the fire-imp trickster, and the Jeweled Lady Tobul Dakasbal had always appealed to him more. The kobold growled and yammered behind him.

Sognard struck the wall a third time, but by then he realized he having to work around the piles of stone that had built up steadily on the ground. The uncleared rock choked at his ankles until he finally gave up and stepped back, glaring around at the mess. He craned his neck to look out into the cavern, but there was no sign of movement beyond the darkened hall. "Where the hell is everyone?"

A tiny clawed hand grabbed his wrist and yanked, cutting the skin a little. Sognard tugged his arm away quickly, glaring down Kilifichramin. The kobold didn't shrink like most of his kind would, but pointed a boney claw upwards and barked once again. "Shedim."

A frown carved itself into Sognard's face. Why would everyone up and go visit with the kobolds? Outside of Rain, most of them barely tolerated the barking, yowling little beasts. The only word any of them could speak was the name of the old spider god and the only time they said that was...

... was when there were dwarves around.

Sognard could have slapped himself. That was what the kobold had been trying to tell him. There were dwarves up there. More dwarves. Their people had arrived.

"Guess you're not so useless after all," Sognard told Kilifichramin, giving the lizard-dog a passing pat on his head. The kobold flinched away from the gesture somewhat and stood up tall on his legs, growling. The miner pulled back his hand with a roll of his eyes. "Right, sorry. Dignity of the office? Guess people in charge at the same everywhere. Well, lets go see who arrived..."

"Shedim!" the kobold agreed.

----
Nothing too interesting so far, beyond the migrant wave arriving. There was the oddity of a much larger cave network hidden under the kobold cave, but it was also uninhabited. What little we've explored of the first cave level has been too. After the Great Krundle War in Zopsu Smaxa, it's both a relief and disappointing that this cave has been so easy thus far. Still, the presence of multiple patches of giant cave spider webs leaves me hopeful some of those nasty critters are hiding near by.

Eight new dwarves, mostly female and including 2 children. I'll upload the profiles if/when I get the chance, but for basic we've got:
Domas Megidamost: Waxworker/Glassmaker/Fish Cleaner, Male
Edem Athamkivish: Gem Cutter/Cook/Miller/Potash Maker, Female
Goden Inalgeshud & Kivish Tishisunib: Edem's two children, Female
Kadol Lularezum: Grand Master Carpenter/Cheese Maker, Female
Kel Dakononol: Potter/Gem Setter/Miller, Female
Limul Kolbidok: Bee Keeper/Engraver/Mason/Herbalist, Female
Minkot Dakostasol: High Master Ly Maker/Clothier, Female

No one with military skills and Edem appears to be a single mother.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 25, 2011, 01:27:56 pm
1) I thought I asked my dwarf to be MALE. Then again, this is a retry...

2) I like this. Do keep going!

Different Urist. She was a generic stand-in who was around from the beginning of the fort who was originally going to be the POV character until everyone else started doing far more interesting things.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: UristMcHuman on August 25, 2011, 01:37:44 pm
Oh. Sorry.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Stronghammer on August 25, 2011, 02:10:26 pm
Hello and once again good read. If I may, could i perchance have Domas? However i completely understand if there are others ahead of me.

Anyways name Stronghammer
gender-male
past vocation- politician/merchant however due to circumstances has taken up the noble art of crafting.
personality- Generally a positive and calm dwarf who will use language and a large vocabulary to bamboozle other dwarves rather then fight or argue

And again I understand if others are ahead of me.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 25, 2011, 02:53:43 pm
-current giant cave spiders cant stealth like they should. but if you manage to wall off enought of the cavern, im sure you could make several mass traps to capture everything moving over between sides. depends if you want to deal with the trog army or not.

Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 25, 2011, 03:55:54 pm
Hello and once again good read. If I may, could i perchance have Domas? However i completely understand if there are others ahead of me.

Anyways name Stronghammer
gender-male
past vocation- politician/merchant however due to circumstances has taken up the noble art of crafting.
personality- Generally a positive and calm dwarf who will use language and a large vocabulary to bamboozle other dwarves rather then fight or argue

And again I understand if others are ahead of me.

Hey Stronghammer. I'll get you dorfed as soon as I get more of the original community members squared away.

Though, unless everyone is willing to bend a little on their gender choices, that might not be until babies start getting born. We just got the second migrant wave - five dwarves and only one of them male. This bumps our population to 20, but with only six males total (of which all but two are already claimed), the female dwarves have them at a more or less two-to-one advantage and with almost everyone who wants a dwarf wanting a male dwarf... yeah.

-current giant cave spiders cant stealth like they should. but if you manage to wall off enought of the cavern, im sure you could make several mass traps to capture everything moving over between sides. depends if you want to deal with the trog army or not.



Good to know. I'll have to try that. I've rarely managed to catch a giant cave spider, though I've been killed by plenty.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 25, 2011, 07:35:03 pm
New Dwarves
So, here are the new arrivals from both migration waves. They came so close to one another and with so much peaceful non-eventing taking place that I'm just going to pretend they all showed up at the same time.

New Dwarf #1
Spoiler (click to show/hide)
New Dwarf #2
Spoiler (click to show/hide)
New Dwarf #3
Spoiler (click to show/hide)
New Dwarf #4
Spoiler (click to show/hide)
New Dwarf #5
Spoiler (click to show/hide)
New Dwarf #6
Spoiler (click to show/hide)
New Dwarf #7
Spoiler (click to show/hide)
New Dwarf #8
Spoiler (click to show/hide)
New Dwarf #9 - Has military skills
Spoiler (click to show/hide)
New Dwarf #10
Spoiler (click to show/hide)
New Dwarf #11 - Has military skills
Spoiler (click to show/hide)
New Dwarf #12 - Has military skills
Spoiler (click to show/hide)
New Dwarf #13
Spoiler (click to show/hide)
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Darkening Kaos on August 25, 2011, 08:14:51 pm
Kirathasson looks around the caverns with expectation, notes the presence of many webs and worries that there might need to be an airlock system so that access to the caverns can be controlled, then, some bait - but what do we use as bait to draw in the spiders?

This will require much thought and careful planning.

<OOC: Excellent work, Greymane, always a good read.
Got back from my holiday and turned on my PC, once the smoke cleared, I ordered a new PSU, so I'm able to play DF again and contribute.>
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Eric Blank on August 26, 2011, 10:29:04 am
Still very much enjoying this.
If you really want to ensure the kobolds become valid members of the community, you'll have to use the friendship utility of dfusion or whatnot, and change their civ to that of the dwarves and remove the 'is resident' tag, both with runesmith. I would explain it away to an extent as the dwarves teaching them dwarven language, mostly to the children of the kobolds present.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Remalle on August 27, 2011, 07:00:39 pm
I'm back, and I'm so glad this is too.  I'd like my dwarf back, aged up a bit.  It's probably too late for the plans I had in store so just keep me as a craftsdwarf please.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 27, 2011, 07:18:15 pm
Greymane, could you post the raws of the jumping spiders?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: thegoatgod_pan on August 28, 2011, 01:18:39 am
I just caught up with the narrative, saw my char (shaman) be awesome and then the sad end and joyful rebirth of the fort in the new and interesting circumstances of the kobold cave.  Awesome everything, one for the books and hall of legends!
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Greymane on August 31, 2011, 03:18:31 am
Just wanted to post a quick update and let people know I haven't abandoned the fortress or anything. Just been extremely busy with work lately and haven't had the time to really sit down and play. I should get a few days free soon though, so I'll do an actual update then.

Greymane, could you post the raws of the jumping spiders?

Sure, though they really aren't anything special. I just took a giant cave spider, shrunk it down to cat-size and made it hunt vermin, took out it's thick webs, changed it's colors, and gave it a far weaker poison. It's a bit of a hack job, really, but it amused me to have them around.

Spoiler (click to show/hide)
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 31, 2011, 05:20:09 am
thanks for the raws man.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: UristMcHuman on August 31, 2011, 10:00:30 am
Just wanted to post a quick update and let people know I haven't abandoned the fortress or anything. Just been extremely busy with work lately and haven't had the time to really sit down and play. I should get a few days free soon though, so I'll do an actual update then.

Greymane, could you post the raws of the jumping spiders?

Sure, though they really aren't anything special. I just took a giant cave spider, shrunk it down to cat-size and made it hunt vermin, took out it's thick webs, changed it's colors, and gave it a far weaker poison. It's a bit of a hack job, really, but it amused me to have them around.

Spoiler (click to show/hide)
You should have kept its webs so you could have lots of cloth on hand, OR to ensnare wild and/or enemy creatures and kept the poison strength so it could kill any creature that its webs ensnared.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Cheveux on August 31, 2011, 10:12:37 am
Thanks a lot for the raws!

You should have kept its webs so you could have lots of cloth on hand, OR to ensnare wild and/or enemy creatures and kept the poison strength so it could kill any creature that its webs ensnared.

I think the point was to make a domestic animal, not a war machine. If you keet the poison and the webs of the GCS, you could just train the jumping spiders and put them in the military, since they're easy to breed you'd have a ton of them and it would be near impossible for invaders to get through them without getting killed by the poison. It'd be too easy.

Also, if they kept their webs, would they use them to hunt vermin?
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Karakzon on August 31, 2011, 10:23:07 am
wild ones make jumping cave spider webs in the caverns. ive even seen a few wild ones roaming about.

Some tame crundles and a wild jumping cave spider clutch should make a small and decent silk farm if you like.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: UristMcHuman on August 31, 2011, 10:31:41 am
Thanks a lot for the raws!

You should have kept its webs so you could have lots of cloth on hand, OR to ensnare wild and/or enemy creatures and kept the poison strength so it could kill any creature that its webs ensnared.

I think the point was to make a domestic animal, not a war machine. If you keet the poison and the webs of the GCS, you could just train the jumping spiders and put them in the military, since they're easy to breed you'd have a ton of them and it would be near impossible for invaders to get through them without getting killed by the poison. It'd be too easy.

Also, if they kept their webs, would they use them to hunt vermin?
Good point about the invader thing...

About the webs (marked now in bold), no they wouldn't, but they'd help in both the hunting (meat) industry AND the cloth industry, wouldn't they?

wild ones make jumping cave spider webs in the caverns. ive even seen a few wild ones roaming about.

Some tame crundles and a wild jumping cave spider clutch should make a small and decent silk farm if you like.
The cloth idea sounds interesting.
Title: Re: Clan of the Cave Spider - Community Cavern Fortress
Post by: Eric Blank on September 05, 2011, 12:08:14 pm
Speaking of your story and inspirations derived from it, I made an addition to the plants in my EVIL mod's files: hair moss! Long, dense moss that can be cultivated and sewn into clothing, some of it still living on the wearer's person even when the clothes themselves have fallen to tatters, meaning dwarves do not care that they have no 'clothes' anymore because of the moss living on them. Like Shaman.
It grows in a range from yellowish green to nearly blue, in many shades, even on different regions of the same plant's base. It's most common among dwarven peasants, making dark cyan the color associated with peasantry in dwarven culture, because darker shades, and a bluer hue, are generally observed on less healthy moss, and peasants tend to cultivate sickly mosses. The hair moss on the body can be permanently removed through a short period (3-7 days, ignoring the week or two it takes for their blood alcohol content to drop to zero...) of sobriety followed by a soapy bath. Very undwarven.