WARHAMMER: FORTRESS
hello to all guys, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR help we'll complete it, Join us!
FEATURES:
Human - Empire - RELEASED v0.25 - modded by SDood
The Empire of Man, forged by the warrior-king and ascended deity Sigmar stand proud agains continue invasions
fully playable, features Eight custom castes, a custom creature the Mythical Pegasus, weapons and armors
- Bretonnia: RELEASED v0.8 - modded by Shintaro Fago
features the proud bretonnian knights are ready to face any foe in the name of their king!
Dwarves - Dwarvish Dwarves V1.2 modded by me
added 4 castes, Slayers, Engineer's Guild members, Runesmiths and Valaya's Priestesses
features a runic system to mass produce the finest weapons and armors
modified weapons and armors
added the meteorical metal(alloy) called GROMRIL who surpass steel
added a FUEL REFINING system
added Bugman's Distillery
Elves - Dark Elves - v0.35 by SDood
now the evil spawn of Naggaroth will haunt your children nightmares, they're a sadistic race of slavers and torturers
- Wood Elves - v0.2 by SDood
the secluded dwellers of Athel Loren are ready to punish any trespasser who dare enter their domain
- high elves - v0.2 by SDood
the Asur are noble race of elves who'll face any foe with unsurpassed martial prowess
Greenskins - Savage Orks v0.3 - modded by Krantz86
the savage tribes of orks coming from the scorched lands will plunder and wage WAAAAAGH! against everyone
3 custom buildings with a brand new crafting system
MANUAL IMPLEMENTED in the Readme
- Night goblins - modded by Deathsword
Unlike their cousins, the Common Goblins, Night Goblins prefer to dwell in dark caves under the mountains and generally have a strong aversion to sunlight
Ogre Kingdoms - PLANNED
Beastmen - RELEASED v1.3 - Beastmen by Deathsword
- the savege breeds are ready to plunder the civilized races
Chaos Warriors - RELEASED v0.52b - Forces of Chaos mod thanks to mrtspence now with 30% more CHAOS
the chaos warriors are "human" worshippers of the Dark Gods of Chaos, the strongest of them have killed thousands of enemies for to obtain immortaility
added dozens of weapons and the possibility to sacrifice the weakest members of your fortress to produce sovrannatural weapons and armors
Chaos Dwarves - PLANNED
Skaven - RELEASED v1.1b - added by Crazy Cow
the rat-shaped evil followers of the Horned Rat are ready to expand their under-empire by any mean necessary
they make use of the deadly warpstone to create dangerous weapons
Norse Tribes - v0.4 by SDood
the savage tribes of the northlands are ready to pillage the southern lands for the glory of the Chaos Gods
Added a new mineral the Meteoric Iron to the soil layers
Modified vanilla plants to add some typical warhammer plants and drinks
more wil come soon...
HOW TO INSTALL
the main file merges everyone's mods, when someone post an update i'll always include it in the main release
so to install the FULL races just download it and place all the .txt files in your raws folder
DOWNLOAD THE LAST VERSION: V1.4.1 - CLASSIC
http://dffd.wimbli.com/file.php?id=7274
DOWNLOAD THE LAST VERSION: V1.4.1 - modified PHOEBUS TILESET
http://dffd.wimbli.com/file.php?id=5268
OPTIONAL FILES
- additional races
Lizardmens Alpha2 - http://www.mediafire.com/?ghhz21ciaa21j7o
i hope to work with you guys
Krantz
I'd be happy to help, also.
Beastmen will need to, of course, be divided into castes. Ungors, Gors, Bestigors, Bray Shamans. Can't remember if Centigors count as real beastmen or not.
yeah, as for beasmen i've only added the Bestigor for now because i needed a race that dwells in forests to keep those frisky elves at bay in worldgen, now dwarves survive 20% more in worldgen because the elves don't have the forest monopoly!
if you want to work on the beastmen PLEASE DO SO i'm totally new to modding, here the raws feel free to trash them and start anew
CREATURE
[CREATURE:BEASTMAN]
[DESCRIPTION:A savage beast with humanoid features.]
[NAME:beastman:beastmen:beastman]
[CASTE_NAME:bestigor:bestigor:bestigor]
[CHILD:5][BABY:1][MULTIPLE_LITTER_COMMON]
[CREATURE_TILE:'B'][COLOR:6:0:0]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[LARGE_ROAMING][FREQUENCY:100][NATURAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:10]
[LARGE_PREDATOR]
[EVIL]
[CAN_LEARN]
[PREFSTRING:grunts]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:5TOES:MOUTH:EYELIDS:CHEEKS:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:INORGANIC:IRON]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:INORGANIC:IRON]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:HAIR:NORMAL]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:1000:1500:2000:2500:3000:3500:4000] +++
[PHYS_ATT_RANGE:AGILITY:300:700:1000:1100:1200:1300:1800] -
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:300:750:1000:1250:1350:1550:2250] +
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500] -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500] -
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500] -
[MENT_ATT_RANGE:MEMORY:150:600:800:900:1000:1100:1500] -
[MENT_ATT_RANGE:SPATIAL_SENSE:150:600:800:900:1000:1100:1500] -
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:35000]
[BODY_SIZE:5:0:80000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:60:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claws:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[EQUIPS]
[CANOPENDOORS]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:DARK_PINK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_PALE_RED:1]
[TLCM_NOUN:eyes:PLURAL]
CIV DATA - i aimed only to make them evil anarchic cannibals
ENTITY:BEASTMAN]
[INDIV_CONTROLLABLE]
[CREATURE:BEASTMAN]
[TRANSLATION:BEASTMAN]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:UNCOMMON]
[GLOVES:ITEM_GLOVES_GLOVES:UNCOMMON]
[GLOVES:ITEM_GLOVES_MITTENS:UNCOMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:WALL:NAME_WALL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[LEATHER_CLOTHING]
[METAL_WEAPONS]
[METAL_ARMOR]
[LEATHER_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[USE_ANY_PET_RACE]
[SPHERE_ALIGNMENT:EVIL:384]
[SPHERE_ALIGNMENT:NEGATIVE:384]
[SPHERE_ALIGNMENT:FOREST:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:384]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:WAR:384]
[ART_IMAGE_ELEMENT_MODIFIER:EVIL:512]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:2]
[FRIENDLY_COLOR:8:0:1]
[DEFAULT_SITE_TYPE:TREE_CITY]
[LIKES_SITE:TREE_CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_WAR:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:WINTER]
[ACTIVE_SEASON:AUTUMN]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:REGIONAL_FORCE]
[WANDERER]
[SCOUT]
[PERMITTED_JOB:WOODCRAFTER]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:PUNISH_EXILE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[POSITION:BRAYGSHAMAN]
[NAME:bray Shaman:Bray Shamans]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
[SUCCESSION:BY_POSITION:SHAMAN]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[GENDER:MALE]
[ELECTED]
[DETERMINES_COIN_DESIGN]
[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:5:0:1]
[DUTY_BOUND]
[POSITION:SHAMAN]
[NAME:Shaman:Shamans]
[NUMBER:1]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:BRAYSHAMAN]
[GENDER:MALE]
[PRECEDENCE:100]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:2:0:0]
[DUTY_BOUND]
[POSITION:GENERAL]
[NAME:Walord:Warlods]
[NUMBER:1]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:RANGER_CAPTAIN:ALL]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:BRAYGSHAMAN]
[GENDER:MALE]
[PRECEDENCE:3]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]
[POSITION:LEADER]
[NAME:Great Warlord:Great Warlords]
[NUMBER:1]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:GENERAL]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:BRAYSHAMAN]
[GENDER:MALE]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:2]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:RANGER_CAPTAIN]
[NAME:Beatigor:Bestigors]
[NUMBER:AS_NEEDED]
[SQUAD:10:ranger:rangers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
at first i'd like to add a race then we can tune it by adding the correct equipments and religious differences (i plan to add CHAOS powers later ingame)
Hey! I have a pretty-damned-fleshed-out Chaos Warrior mod (which I am planning on tweaking in a little while--I haven't abandoned it, but school life owns my game life xD) which you would be welcome to use. It also can come with a barely-realized Daemons of Chaos mod that provides them as reasonable enemies.
So feel free to use it in its current iteration whilst I slowly patch and update it. Just give credit.
I also am about 50% through a Lizardmen mod. It's not done enough to be used though.
Maybe this will be the one that will work!
Testing them right now, thanks mrtspence for the permission
we must have slayers.
i'm trying right now, but i absolutely need a hand expecially on the cosmetic part, here my first try (testing now)
[CASTE:SLAYER]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:Slayer:Slayers:Slayers]
[DESCRIPTION: Hardy and suicide warriors that have sworn to die violently to cleanse their honour.]
[LIKES_FIGHTING][PRONE_TO_RAGE:1]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++ -> Way better than normal dwarves
[PHYS_ATT_RANGE:AGILITY:180:720:960:1080:1200:1320:1800] - -> 20% better than standard dwarves should be
[PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500] ++ -> Way better than normal dwarves
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250] + [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:50:150:350:550:650:950:1250] -- -> Suicide throught fight is their only aim
[MENT_ATT_RANGE:PATIENCE:50:150:350:550:650:950:1250] --
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
[NATURAL_SKILL:DODGE:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:HAMMER:10]
FINALLY, after about 4h of cross references i managed to fix about 6 pages of bugs, typo, etc.
now the error log is an acceptable half page( i'll keep working).
here the first release of the Warhammer Total Conversion Mod, i hope everyone can enjoy it
Download Link:
http://dffd.wimbli.com/file.php?id=4962
Here are the raws fir the ogres. Adapt and use as you see fit.
Civ Raws
quote][ENTITY:ICE]
[CREATURE:OGRE]
[TRANSLATION:DWARF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[OUTDOOR_FARMING]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:3]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:TUNDRA]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:TUNDRA:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:AUTUMN]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:FOOD]
[RELIGION_SPHERE:FIRE]
[RELIGION_SPHERE:HUNTING]
[RELIGION_SPHERE:SKY]
[RELIGION_SPHERE:MOON]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
[ETHIC:MAKE_TROPHY_SAPIENT:SHUN]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
For the LAND_HOLDER positions below (baron etc.) this sets up the different levels your fort needs to reach to attain them. LAND_HOLDER_TRIGGER:<land holder number>:<population>:<wealth exported>:<created wealth>
[POSITION:GORGER] = commander
[NAME:gorger:gorgers]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:OXEN] militia captain
[NAME:oxen:oxen]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:GORGER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:BATTERER] sheriff
[NAME:batterer:batterers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:EXECUTIONS]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[POSITION:TRIBE_LEADER] exped leader
[NAME:tribe leader:tribe leaders]
[SITE]
[NUMBER:1]
[REPLACED_BY:TYRANT]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:TYRANT] mayor
[NAME:tyrant:tyrants]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:40]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[REPLACED_BY:LORD_TYRANT]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:WORKMASTER] manager
[NAME:workmaster:workmasters]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:BLOOD_DOCTOR] Chief med
[NAME:blood doctor:blood doctors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:TRADER] Broker
[NAME:trader:traders]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:HOARDMASTER] Bookkeeper
[NAME:hoardmaster:hoardmasters]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:LORD_TYRANT] Approx the same as baron
[NAME_MALE:lord tyrant:lord tyrants]
[NAME_FEMALE:lord tyrant:lord tyrants]
[SITE]
[LAND_HOLDER:1]
[LAND_NAME:a kingdom]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[PRECEDENCE:40]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[REQUIRED_TOMB:500]
[POSITION:OUTPOST_LIAISON]
[NAME:outpost liaison:outpost liaisons]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:MANEATER] diplomat
[NAME:maneater:maneaters]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]
Ogre Creature Raws
[CREATURE:OGRE]
[DESCRIPTION:A huge, sentient but savage humanoid, Lord of the Ice Plains.]
[NAME:ogre:orgres:ogre]
[CASTE_NAME:ogre:ogres:ogre]
[CREATURE_TILE:1][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:2]
Many of the following tags are actually caste-level tags (in this case, male and female), but because there are no differences between the castes for these tags in a dwarf, you can add them earlier. Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste.
[INTELLIGENT]
[BENIGN]
[LIKES_FIGHTING]
[PRONE_TO_RAGE]
[CANOPENDOORS]
[PREFSTRING:hulking mass]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
Eyebrows and eyelashes are manually added here.
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
And nails.
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
Set up some major arteries that couldn't be handled in the raw templates. The selection commands can be used to grab tissue layers to adjust their properties after they have been created.
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
Then back to some more body detail plans.
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:LIVER:300] Of course! Standard relative size for humanoids is 200.
Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them. The number afterward is the healing rate. Lower is faster.
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.
[HAS_NERVES]
This controls the bleeding behavior.
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
These classes are used by syndromes (such as poison) as well as some restricted entity positions. You can name them whatever you want.
[CREATURE_CLASS:GENERAL_POISON]
Some tags to control the overall infection behavior.
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
Attributes for dwarves are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers. The numbers are different percentile values. 1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size.
[PHYS_ATT_RANGE:STRENGTH:1000:1100:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:1000:1100:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:AGILITY:1000:1100:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:1000:1100:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:1000:1100:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:FOCUS:1000:1100:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:WILLPOWER:1000:1100:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MEMORY:2000:2100:2150:2250:2350:2550:3250]
[MENT_ATT_RANGE:SPATIAL_SENSE:2000:2100:2150:2250:2350:2550:3250]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1000:1100:1150:1250:1350:1550:2250]
[PERSONALITY:ANGER:65:100]
These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>).
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:168:150000]
[BODY_SIZE:14:0:700000]
These body modifiers give individual dwarves different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring.
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
In order to set properties for body parts, first you select them. In this case, we select all body parts of category EYE, then we add a few modifiers to them.
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
These are as before.
[MAXAGE:150:170]
Attack definitions are formatted as follows:
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
This means that the attack will use as much of the available tissue as possible, rather than, say, thrusting with a spike.
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
This causes all of the nails on the finger's of a given grasp to be used.
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
This causes all of the teeth on a given head to be used.
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
Here, GENERAL_BABY_NAME is at the creature level, and BABYNAME is at the caste level. These names could be gender-specific but aren't right now.
[BABY:1]
[GENERAL_BABY_NAME:ogre newborn:ogre newborn]
[BABYNAME:ogre newborn:ogre newborn]
[CHILD:12]
[GENERAL_CHILD_NAME:ogre calf:ogre calves ]
[CHILDNAME:ogre calf:ogre calves]
[EQUIPS]
This is the new format for making specific unit names for a creature. Any unit token can be used. If you want to add a caste-specific profession name, use CASTE_PROFESSION_NAME instead, once the caste has been declared.
[PROFESSION_NAME:CRAFTSMAN:crafter:crafters]
[PROFESSION_NAME:FISHERMAN:fisher:fishers]
[PROFESSION_NAME:HAMMERMAN:hammerbull:hammerbull]
[PROFESSION_NAME:SPEARMAN:spearbull:spearbull]
[PROFESSION_NAME:AXEMAN:axebull:axebull]
[PROFESSION_NAME:SWORDSMAN:bladebull:bladebull]
[PROFESSION_NAME:MACEMAN:masher:mashers]
[PROFESSION_NAME:PIKEMAN:pikebull:pikebull]
[PROFESSION_NAME:MINER:digger:diggers]
[PROFESSION_NAME:MASON:mason:masons]
[PROFESSION_NAME:RANGER:beastmaster:beastmasters]
[PROFESSION_NAME:WRESTLER:strongbull:strongbull]
[PROFESSION_NAME:RECRUIT:bull:bull]
[SPEECH:dwarf.txt]
[HOMEOTHERM:10067]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
Now we'll declare the specific castes.
[CASTE:FEMALE]
The gender tag lets it know how breeding works.
[FEMALE]
[MULTIPLE_LITTER_RARE]
To add beards, put square brackets around the following:
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
This command lets you select all of the castes again.
[SELECT_CASTE:ALL]
Now we'll select all of the hair tissue layers we can find so that we can add colorations to them. Even if the castes have different tissue layers, it'll find the layers and establish modifiers for each of the castes properly.
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
A color modifier takes a list of color patterns (every color is associated to a monotone color pattern of its color, so you can also use color tokens) and frequencies.
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
This gives the start and finish time in <year>|<days> for the color change to occur
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:80:0:130:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:130:0:150:0]
Now we'll select the eyebrows and eyelashes and give them variable lengths.
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
All of the other hair is selected and started at length zero. It's fine to group them all together like this -- the creature can still accomodate different lengths once hair cutting/styling goes in. I used one modifier here because the growth rates and starting length are all the same.
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
Here we set the growth rate. This will change the modifier (LENGTH) by 1 each day up to a maximum of 1000 from the start of the dwarf's life (early beards!) for as long as the dwarf is alive. The format is (APP_MOD_RATE|<rate>|<scale>|<min>|<max>|<start year>|<start day>|<end year>|<end day>) where the final two tokens can be replaced by NO_END if the growth is to continue indefinitely.
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
Here we handle nail length.
*** need a new style to keep these short and need to make the entity def say to keep them short
SET_TL_GROUP:BY_CATEGORY:FINGER:NAIL]
PLUS_TL_GROUP:BY_CATEGORY:TOE:NAIL]
TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
APP_MOD_NOUN:nails:PLURAL]
Here all of the skin is selected and various colors are listed.
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
Now we do the eyes, using the somewhat clunky eye color patterns.
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
Please feel free to change them at your will. I'm sure they're not perfect, though they'll probably need bugfixing anyway. Much of the stuff in the Civ raws are designed for use with Ogres as the playable race, but I'm sure they'll actually run better as neutral opposition.
I'll also post raws for other custom creatures after this (post too large) to be implimented in any way you see fit.
Here is the code for Rhinox, Gnoblars and Sabretusks. I'm not sure how to make it so only Ogres may use them, but I'll leave that to more experienced Modders to figure out.
[CREATURE:RHINOX]
[DESCRIPTION:A huge wooly, horned herbivore. It can be found on the northern mountain slopes.]
[NAME:rhinox:rhinox:rhinox]
[CASTE_NAME:rhinox:rhinox:rhinox]
[CHILD:5][GENERAL_CHILD_NAME:rhinox calf:rhinox calves]
[CREATURE_TILE:'R'][COLOR:7:0:0]
[PETVALUE:100]
[PET]
[MOUNT_EXOTIC]
[GRAZER:100]
[LARGE_ROAMING]
[BIOME:MOUNTAIN]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
[PREFSTRING:horns]
[PREFSTRING:shaggy hair]
[PREFSTRING:cowardice]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE:2HEAD_HORN_NUMBERED]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:300000]
[BODY_SIZE:2:0:1500000]
[BODY_SIZE:5:0:3000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:50]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:rhinox cow:rhinox cow:rhinox cow]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen rhinox milk]
[STATE_ADJ:ALL_SOLID:frozen rhinox milk]
[STATE_NAME:LIQUID:rhinox milk]
[STATE_ADJ:LIQUID:rhinox milk]
[STATE_NAME:GAS:boiling rhinox milk]
[STATE_ADJ:GAS:boiling rhinox milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:30000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:rhinox cheese]
[STATE_ADJ:SOLID:rhinox cheese]
[STATE_NAME:SOLID_POWDER:rhinox cheese powder]
[STATE_ADJ:SOLID_POWDER:rhinox cheese powder]
[STATE_NAME:LIQUID:melted rhinox cheese]
[STATE_ADJ:LIQUID:melted rhinox cheese]
[STATE_NAME:GAS:boiling rhinox cheese]
[STATE_ADJ:GAS:boiling rhinox cheese]
[PREFIX:NONE]
[CASTE:MALE]
[CASTE_NAME:rhinox bull:rhinox bull:rhinox bull]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
[CREATURE:GNOBLAR]
[DESCRIPTION:A small goblinoid creature, slaves to the ogres.]
[NAME:gnoblar:gnoblar:gnoblar]
[CASTE_NAME:gnoblar:gnoblar:gnoblar]
[CREATURE_TILE:'g'][COLOR:2:0:1]
[POPULATION_NUMBER:15:30]
[PET]
[NATURAL]
[TRAPAVOID]
[CANOPENDOORS]
[COMMON_DOMESTIC]
[PREFSTRING:large nose]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:2000]
[BODY_SIZE:1:0:9000]
[BODY_SIZE:2:0:40000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:800:1000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:2]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1:GREY:1:LIGHT_GREY:1:BROWN:1:SICK_COLOURED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PUPIL_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE:SABRETUSK]
[DESCRIPTION:A large solitary cat that prowls the ice field to hunt for its prey.]
[NAME:sabretusk:sabretusk:sabretusk]
[CHILD:4][GENERAL_CHILD_NAME:sabretusk cub:sabretusk cubs]
[CREATURE_TILE:'L'][COLOR:6:0:1]
[PETVALUE:50]
[COMMON_DOMESTIC]
[PET]
[TRAINABLE]
[BIOME:MOUNTAIN]
[BIOME:TUNDRA]
[BIOME:GLACIER]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:2:3]
[CLUSTER_NUMBER:1:1]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
[GRASSTRAMPLE:0]
[PREFSTRING:large teeth]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1:0:30000]
[BODY_SIZE:4:0:100000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GREY:10:WHITE:1:BROWN:1:TERRACOTA]
[TLCM_NOUN:fur:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GREEN-YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
just a thing, i've alredy readied in a shelf the gunpowder and Bugman's beer ideas but i have to ask your opnion on this,
i always wanted to make trading more important so i thought about setting some stuff as import only, as you pèrobably know the XXX+ is a limited production beer so as dwarves we can't break laws by producing the Bugman's nectar right?
btw i just released the new patched version (0.2a):
Slayers fixed: Trollslayers and Daemonslayers (with corrected airstyle)
above mentioned guys learn military skills at twice the normal rate but won't gain skillpoints in armor/shiled nor with undwarvish weapons
various minor tweaks
link to v0.2a
http://dffd.wimbli.com/file.php?id=4962
i hope you'll like tha changes Krantz
@mrtspence, its not just hell cannons, bull centaurs will also make an aperance giving some access to truly punishing weapons.
Bull centaurs? I'm not familiar. I suppose it's because I started playing the tabletop after Chaos Dwarves had already vanished into legend as an actual army. Could you elaborate?
Picture
(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1640535a_Blog260111_5_XL.jpg)
In general:
Chaos Dwarves were generally mutated in one of three ways:
“Chaos Dwarf” – their lower canines lengthened and broadened into stubby tusks, and their minds were turned to cruelty and dark pride.
“Bull Centaur” – as well as growing tusks, their lower bodies warped into those of red-furred bulls, making them like the Centigor of the Beastmen (Centaurs). These dwarves became particularly savage and bloodthirsty, although they retained their warped intelligence.
“Lammasu” – losing all semblance of dwarf-kind, these were probably runesmiths or other wielders of magic to begin with, and were warped into vast, sorcerous beasts with black-furred bull bodies, the wings of a gigantic bat, and the grossly distorted and charcoal-skinned face of a Chaos Dwarf. They breathe Dark Magic, and while they are no longer truly sentient, manipulation of the Dark Winds is second nature to them.
from: http://z1.invisionfree.com/forums/Warhammer_Palace/index.php?showtopic=7304 (http://z1.invisionfree.com/forums/Warhammer_Palace/index.php?showtopic=7304)
Think angry dwarves who are also cavalry. They can wield great weapons.
** Edit/Update: The Chaos Dwarves are the proud owners of a whopping eight castes, 2 hoofed and non-hoofed "normal" dwarves. 2 Lammasu "noble beasts" and male-only sorcerers and bull centaurs. Body Raws for everyone!
the crash causes were the rections:
[REACTION:BLOOD_INFUSION_IRON]
[NAME:Infuse iron with blood]
[BUILDING:ALTAR:CUSTOM_I]
[REAGENT:A:900:BAR:NO_SUBTYPE:METAL:IRON]
[PRODUCT:100:6:BAR:NO_SUBTYPE:METAL:BLOOD_IRON][PRODUCT_DIMENSION:150]
[PRODUCT:100:900:BOULDER:NO_SUBTYPE:INORGANIC:DEATH_ENERGY]
[SKILL:ALCHEMY]
[REACTION:BLOOD_INFUSION_STONE]
[NAME:Infuse stone with blood]
[BUILDING:ALTAR:CUSTOM_R]
[REAGENT:A:20:BOULDER:NO_SUBTYPE:NONE:NONE]
[PRODUCT:100:20:BOULDER:NO_SUBTYPE:INORGANIC:BLOODROCK]
[PRODUCT:100:900:BOULDER:NO_SUBTYPE:INORGANIC:DEATH_ENERGY]
[SKILL:ALCHEMY]
o changed
[PRODUCT:100:9:BOULDER:NO_SUBTYPE:INORGANIC:DEATH_ENERGY]
and it worked fine
for the equipipping issues, i have no clue
As far as some of the unique aspects of the Orc technology I could add the "Slag Pit" which essentially represents the Orc's crudeness as they can't really refine metals only melt and shape them. Essentially you start off with a slag pit that takes any metal, some charcoal, and possibly some rocks and cook it long enough till it melts. That gives you a bar of slag, something approaching copper/ iron in effectiveness. From there you can make a crude slag pipe and hook up a leather bag and then you can make a bellows which allows for the production of "pure" metals such as iron, copper, bronze ect. The Black Iron reaction could fit in there as well.
If you ever make that slag pit, we could use it with all greenskins, night goblins included.
Also, having body definiton inside and outside a caste WILL make children... messy. You'll have to place bodies within each caste.
EDIT: we must also make greenskin "children" mature immediately after birth, lest they arrive as migrants.
Regarding greenskin reproduction, we'll have to make male and female castes that never appear ([POP_RATIO:0]) so they survive worldgen.
[CASTE:MALE]
[CASTE_NAME:male:males:male]
[MALE]
[POP_RATIO:0]
[CASTE:FEMALE]
[CASTE_NAME:female:females:female]
[FEMALE]
[POP_RATIO:0]
I'm currently wonder if gas squigs will explode upon death, and what should their breath attack/explosion syndrome will do. Nausea, maybe?
Alright, I don't have much more than the skeleton done, but now I can start on each clan of Skaven, building them off this base here. Each of them is going to be a separate creature and entity, so we'll end up with four different Skaven civilizations.
Here's the base raws. The creature is only a slightly modified ratman, but the civilization is pretty much built from scratch.
creature_skaven
[OBJECT:CREATURE]
[CREATURE:SKAVEN_CC]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[NAME:skaven:skaven:skaven]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:cunning plans]
[CASTE:SLAVE_M]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:80000]
[CASTE:SLAVE_F]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[FEMALE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:80000]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:HAIR:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:60:80]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:4]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:ASH_GREY:1:BLACK:1:BROWN:1:CHARCOAL:1:CHOCOLATE:1:CREAM:1:DARK_BROWN:1:GRAY:1:PINK:1:SILVER:1:TAN:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
entity_skaven
[OBJECT:ENTITY]
[ENTITY:SKAVEN]
[CIV_CONTROLLABLE]
[CREATURE:SKAVEN_CC]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[METAL_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:5]
[BIOME_SUPPORT:MOUNTAIN:5]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:1]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ABUSE_BODIES]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[BANDITRY:30]
[POSITION:LEADER]
[NAME:clan leader:clan leaders]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:1]
[QUEST_GIVER]
[REQUIRES_POPULATION:80]
[POSITION:LEADER_LOCAL]
[NAME:fortress leader:fortress leaders]
[APPOINTED_BY:LEADER]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:100]
[QUEST_GIVER]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:TRADER]
[NAME:trader:traders]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SITE]
[POSITION:DOCTOR]
[NAME:doctor:doctors]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:MANAGER]
[NAME:record keeper:record keepers]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
Here's the plan for each clan, as of right now:
Warlock Engineer - rare caste, has skills with alchemy and mechanics naturally
Clanrat - uncommon caste, tougher than slaves
Ranged weapons made using warpstones (ratling gun? warp grinder?)
Plague Priest - rare caste, gives off secretions that (short-term) cause dizziness and blood coughing, and (long-term) destroy the brain.
Plague Monk - uncommon caste, attacks carry various syndromes
Giant Rat and Rat Ogre as castes (future versions have you turn other creatures into monsters)
Powerful weapons for rat ogre only
I need some kind of rare caste; maybe I'll lump gray seers in with Moulder or something.
Assassin - rare caste, has additional grasps with mouth and tail and natural stealth skills, much better fighter (read: bigger :p)
Gutter Runner - uncommon caste, has additional grasps with mouth and tail and natural stealth skills
Better daggers/swords
Yeah, I know about the Council (the seat reserved for their god made me laugh), I was simply wondering what the whole thing was called. Thanks!
EDIT:
Clan Eshin has been completed! I'm still open to suggestions and such, of course, so if something's wrong let me know. The errorlog didn't spit anything out at me, but you never know.
creature_skaven_eshin
[OBJECT:CREATURE]
[CREATURE:SKAVEN_ESHIN_CC]
[NAME:skaven:skaven:skaven]
[CASTE_NAME:skaven:skaven:skaven]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:cunning plans]
[CASTE:SLAVE_M]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[POP_RATIO:4]
[CASTE:SLAVE_F]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[FEMALE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[POP_RATIO:4]
[CASTE:GUTTER_M]
[DESCRIPTION:In order to be allowed into the ranks of the Eshin assassins, a skaven must spend time as a gutter runner. Their jobs are dangerous and trying, and only the best survive to become assassins.]
[CASTE_NAME:gutter runner:gutter runners:skaven]
[MALE]
[BODY:HUMANOID:TAIL_GRASP:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH_GRASP:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[POP_RATIO:3]
[CASTE:GUTTER_F]
[DESCRIPTION:In order to be allowed into the ranks of the Eshin assassins, a skaven must spend time as a gutter runner. Their jobs are dangerous and trying, and only the best survive to become assassins.]
[CASTE_NAME:gutter runner:gutter runners:skaven]
[FEMALE]
[BODY:HUMANOID:TAIL_GRASP:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH_GRASP:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[POP_RATIO:3]
[CASTE:ASSASSIN_M]
[DESCRIPTION:Silent. Deadly. Cunning. Strong. These and other traits make one but a candidate for the Eshin assassins, one of the most elite groups in the Skaven Under-Empire.]
[CASTE_NAME:assassin:assassins:skaven]
[MALE]
[SPEED:700]
[BODY:HUMANOID:TAIL_GRASP:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH_GRASP:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:85000]
[NATURAL_SKILL:DODGING:8]
[POP_RATIO:1]
[CASTE:ASSASSIN_F]
[DESCRIPTION:Silent. Deadly. Cunning. Strong. These and other traits make one but a candidate for the Eshin assassins, one of the most elite groups in the Skaven Under-Empire.]
[CASTE_NAME:assassin:assassins:skaven]
[FEMALE]
[SPEED:700]
[BODY:HUMANOID:TAIL_GRASP:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH_GRASP:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:85000]
[NATURAL_SKILL:DODGING:8]
[NATURAL_SKILL:SNEAK:13]
[POP_RATIO:1]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:HAIR:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:60:80]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:4]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:ASH_GREY:1:BLACK:1:BROWN:1:CHARCOAL:1:CHOCOLATE:1:CREAM:1:DARK_BROWN:1:GRAY:1:PINK:1:SILVER:1:TAN:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
entity_skaven_eshin
[OBJECT:ENTITY]
[ENTITY:SKAVEN_ESHIN]
[CIV_CONTROLLABLE]
[CREATURE:SKAVEN_ESHIN_CC]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_SKAVEN_CLAWS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[METAL_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:5]
[BIOME_SUPPORT:MOUNTAIN:5]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:3]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ABUSE_BODIES]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[BANDITRY:30]
[POSITION:LEADER]
[NAME:clan leader:clan leaders]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:1]
[QUEST_GIVER]
[REQUIRES_POPULATION:80]
[POSITION:LEADER_LOCAL]
[NAME:fortress leader:fortress leaders]
[APPOINTED_BY:LEADER]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:100]
[QUEST_GIVER]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:TRADER]
[NAME:trader:traders]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SITE]
[POSITION:DOCTOR]
[NAME:doctor:doctors]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:MANAGER]
[NAME:record keeper:record keepers]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
body_skaven
[OBJECT:BODY]
[BODY:TAIL_GRASP]
[BP:TAIL:tail:STP][CONTYPE:LOWERBODY][GRASP][CATEGORY:TAIL]
[DEFAULT_RELSIZE:100]
[BODY:MOUTH_GRASP]
[BP:MOUTH:mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][GRASP][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
item_skaven
[OBJECT:ITEM]
[ITEM_WEAPON:ITEM_WEAPON_SKAVEN_CLAWS]
[NAME:battle claw:battle claws]
[SIZE:700]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:0]
[MINIMUM_SIZE:0]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:2500]
[ATTACK:EDGE:40:3000:stab:stabs:NO_SUB:2000]
Nothing close to the chaos stuff, but claws are better than swords in combat, so whatever. I still think Eshin is going to be outclassed by the other clans, but I'll wait and see.
Clan Pestilens will be next. Syndromes are awesome.
creature_skaven_pestilens
[OBJECT:CREATURE]
[CREATURE:SKAVEN_PESTILENS_CC]
[NAME:skaven:skaven:skaven]
[CASTE_NAME:skaven:skaven:skaven]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:cunning plans]
[CASTE:SLAVE_M]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:SLAVE_F]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:PLAGUE_M]
[DESCRIPTION:Serving as the warriors of Clan Pestilens, plague monks are riddled with disease and spread it to all they touch.]
[CASTE_NAME:plague monk:plague monks:skaven]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[USE_MATERIAL_TEMPLATE:PLAGUE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:plague monk disease]
[STATE_ADJ:ALL:plague monk disease]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:plague monk disease]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SKAVEN_PESTILENS_CC:ALL]
[SYN_INJECTED]
[CE_PAIN:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_OOZING:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:500:PEAK:1000:END:2000]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:PLAGUE:LIQUID:100:100]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:PLAGUE:LIQUID:100:100]
[CASTE:PLAGUE_F]
[DESCRIPTION:Serving as the warriors of Clan Pestilens, plague monks are riddled with disease and spread it to all they touch.]
[CASTE_NAME:plague monk:plague monks:skaven]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[USE_MATERIAL_TEMPLATE:PLAGUE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:plague monk disease]
[STATE_ADJ:ALL:plague monk disease]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:plague monk disease]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SKAVEN_PESTILENS_CC:ALL]
[SYN_INJECTED]
[CE_PAIN:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_OOZING:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:500:PEAK:1000:END:2000]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:PLAGUE:LIQUID:100:100]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:PLAGUE:LIQUID:100:100]
[CASTE:PRIEST_M]
[DESCRIPTION:'Blessed' by the Horned Rat, the Plague Priests carry both horrifying songs of praise for thier god and the deadliest of diseases with them everywhere they go.]
[CASTE_NAME:plague priest:plague priests:skaven]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:75000]
[USE_MATERIAL_TEMPLATE:DISEASE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:plague priest disease]
[STATE_ADJ:ALL:plague priest disease]
[PREFIX:NONE]
[BOILING_POINT:0]
[SYNDROME]
[SYN_NAME:plague priest disease]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SKAVEN_PESTILENS_CC:ALL]
[SYN_INHALED]
[CE_NAUSEA:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_DIZZINESS:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_NECROSIS:SEV:1000:PROB:5:BP:BY_CATEGORY:BRAIN:START:500:PEAK:1000:END:2000]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:DISEASE:UNDIRECTED_GAS]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:PRIEST_F]
[DESCRIPTION:'Blessed' by the Horned Rat, the Plague Priests carry both horrifying songs of praise for thier god and the deadliest of diseases with them everywhere they go.]
[CASTE_NAME:plague priest:plague priests:skaven]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:75000]
[USE_MATERIAL_TEMPLATE:DISEASE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:plague priest disease]
[STATE_ADJ:ALL:plague priest disease]
[PREFIX:NONE]
[BOILING_POINT:0]
[SYNDROME]
[SYN_NAME:plague priest disease]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SKAVEN_PESTILENS_CC:ALL]
[SYN_INHALED]
[CE_NAUSEA:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_DIZZINESS:SEV:100:PROB:100:LOCALIZED:START:20:PEAK:100:END:500]
[CE_NECROSIS:SEV:1000:PROB:5:BP:BY_CATEGORY:BRAIN:START:500:PEAK:1000:END:2000]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:DISEASE:UNDIRECTED_GAS]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:HAIR:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:60:80]
[BABY:1]
[CHILD:4]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:ASH_GREY:1:BLACK:1:BROWN:1:CHARCOAL:1:CHOCOLATE:1:CREAM:1:DARK_BROWN:1:GRAY:1:PINK:1:SILVER:1:TAN:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
entity_skaven_pestilens
[OBJECT:ENTITY]
[ENTITY:SKAVEN_PESTILENS]
[CIV_CONTROLLABLE]
[CREATURE:SKAVEN_PESTILENS_CC]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[METAL_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:5]
[BIOME_SUPPORT:MOUNTAIN:5]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:3]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ABUSE_BODIES]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[BANDITRY:30]
[POSITION:LEADER]
[NAME:clan leader:clan leaders]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:1]
[QUEST_GIVER]
[REQUIRES_POPULATION:80]
[POSITION:LEADER_LOCAL]
[NAME:fortress leader:fortress leaders]
[APPOINTED_BY:LEADER]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:100]
[QUEST_GIVER]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:TRADER]
[NAME:trader:traders]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SITE]
[POSITION:DOCTOR]
[NAME:doctor:doctors]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:MANAGER]
[NAME:record keeper:record keepers]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
Nothing to see here.
hello guys, sorry for not being present but i've been overloaded with work a damn idiot unplugged the server because he had to clean the room.....3 months work gone, now i'm allowed to sleep about 3h/night
, i'd like to ask to everyone is modding to post a quick report of their work in progress and if aviable their last release so that i can pack 'em up and update the main page description and release a new version
btw, soon-to-release(when i get a spare hour) changes in dwarves:
-Ironbreaker armor(can be made only with gromril has Wonderful coverage)
-Gunpodwer barrel - import only from mountainhomes (working on the explosive part)
-Small steam engine
-remove sword,lances from dwarves since those weapons are too wimpy
creature_skaven_skyre
[OBJECT:CREATURE]
[CREATURE:SKAVEN_SKYRE_CC]
[NAME:skaven:skaven:skaven]
[CASTE_NAME:skaven:skaven:skaven]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:cunning plans]
[CASTE:SLAVE_M]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[POP_RATIO:4]
[CASTE:SLAVE_F]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[POP_RATIO:4]
[CASTE:CLAN_M]
[DESCRIPTION:Stronger and more intelligent than slaves, clanrats are the seasoned warriors of Clan Skyre.]
[CASTE_NAME:clanrat:clanrats:skaven]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[POP_RATIO:3]
[CASTE:CLAN_F]
[DESCRIPTION:Stronger and more intelligent than slaves, clanrats are the seasoned warriors of Clan Skyre.]
[CASTE_NAME:clanrat:clanrats:skaven]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[POP_RATIO:3]
[CASTE:WARLOCK_M]
[DESCRIPTION:Despite (or possibly due to) their insanity, warlock engineers are intelligent and capable of mastering any profession. They all, however, have knowledge in the skills required to build and repair their dangerous inventions.]
[CASTE_NAME:warlock engineer:warlock engineers:warlock engineer]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[SKILL_LEARN_RATES:150]
[NATURAL_SKILL:MECHANICS:10]
[NATURAL_SKILL:ALCHEMY:10]
[POP_RATIO:1]
[CASTE:WARLOCK_F]
[DESCRIPTION:Despite (or possibly due to) their insanity, warlock engineers are intelligent and capable of mastering any profession. They all, however, have knowledge in the skills required to build and repair their dangerous inventions.]
[CASTE_NAME:warlock engineer:warlock engineers:warlock engineer]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:65000]
[SKILL_LEARN_RATES:150]
[NATURAL_SKILL:MECHANICS:10]
[NATURAL_SKILL:ALCHEMY:10]
[POP_RATIO:1]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:HAIR:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:60:80]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:4]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:ASH_GREY:1:BLACK:1:BROWN:1:CHARCOAL:1:CHOCOLATE:1:CREAM:1:DARK_BROWN:1:GRAY:1:PINK:1:SILVER:1:TAN:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
entity_skaven_skyre
[OBJECT:ENTITY]
[ENTITY:SKAVEN_SKYRE]
[CIV_CONTROLLABLE]
[CREATURE:SKAVEN_SKYRE_CC]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[METAL_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:5]
[BIOME_SUPPORT:MOUNTAIN:5]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:3]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ABUSE_BODIES]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[BANDITRY:30]
[POSITION:LEADER]
[NAME:clan leader:clan leaders]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:1]
[QUEST_GIVER]
[REQUIRES_POPULATION:80]
[POSITION:LEADER_LOCAL]
[NAME:fortress leader:fortress leaders]
[APPOINTED_BY:LEADER]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:100]
[QUEST_GIVER]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:TRADER]
[NAME:trader:traders]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SITE]
[POSITION:DOCTOR]
[NAME:doctor:doctors]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:MANAGER]
[NAME:record keeper:record keepers]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
item_skaven
[OBJECT:ITEM]
[ITEM_WEAPON:ITEM_WEAPON_SKAVEN_CLAWS]
[NAME:battle claw:battle claws]
[SIZE:700]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:0]
[MINIMUM_SIZE:0]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:2500]
[ATTACK:EDGE:40:3000:stab:stabs:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_CENSER]
[NAME:plague censer:plague censers]
[SIZE:1300]
[SKILL:HAMMER]
[TWO_HANDED:0]
[MINIMUM_SIZE:60000]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:6000]
[ITEM_WEAPON:ITEM_WEAPON_JEZZAIL]
[NAME:warplock jezzail:warplock jezzails]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:JEZZAIL]
[SHOOT_FORCE:100000]
[SHOOT_MAXVEL:100000]
[TWO_HANDED:0]
[MINIMUM_SIZE:56000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_WARPRIFLE]
[NAME:warprifle:warprifles]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:WARPRIFLE]
[SHOOT_FORCE:10000]
[SHOOT_MAXVEL:10000]
[TWO_HANDED:0]
[MINIMUM_SIZE:56000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
item_skaven_ammo
[OBJECT:ITEM]
[ITEM_AMMO:ITEM_AMMO_JEZZAIL]
[NAME:jezzail bullet:jezzail magazine]
[CLASS:JEZZAIL]
[SIZE:150]
[ATTACK:EDGE:60000:8000:bash:bashes:NO_SUB:4000]
[ITEM_AMMO:ITEM_AMMO_WARPRIFLE]
[NAME:warprifle bullet:warprifle magazine]
[CLASS:WARPRIFLE]
[SIZE:150]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
You may notice that the entity has neither the Warplock Jezzail or the Warprifle (which is somewhat made up (http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440084a&prodId=prod1040025)) in their entity. This is because there will be custom reactions requiring warpstones to make them, which I'll take care of once the entities and creatures are all done and smoothed over.
EDIT:
What blasphemy is this? Two updates in a single post!
creature_skaven_moulder
[OBJECT:CREATURE]
[CREATURE:SKAVEN_MOULDER_CC]
[NAME:skaven:skaven:skaven]
[CASTE_NAME:skaven:skaven:skaven]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:cunning plans]
[CASTE:SLAVE_M]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[POP_RATIO:8]
[CASTE:SLAVE_F]
[DESCRIPTION:An evil humanoid with the features of a rat. Cunning and cruel, Skaven worship the Horned Rat and spread death and destruction in his name.]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:55000]
[POP_RATIO:8]
[CASTE:RAT_M]
[DESCRIPTION:Once a skaven slave, this creature has been reduced to a more savage form.]
[CASTE_NAME:giant rat:giant rats:skaven]
[CASTE_TILE:'r']
[PRONE_TO_RAGE:20]
[MALE]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ:5TOES_RQ:MOUTH_GRASP:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:70000]
[POP_RATIO:3]
[CASTE:RAT_F]
[DESCRIPTION:Once a skaven slave, this creature has been reduced to a more savage form.]
[CASTE_NAME:giant rat:giant rats:skaven]
[CASTE_TILE:'r']
[PRONE_TO_RAGE:20]
[FEMALE]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ:5TOES_RQ:MOUTH_GRASP:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:70000]
[POP_RATIO:3]
[CASTE:OGRE_M]
[DESCRIPTION:Once a skaven slave, rat ogres are enormous but stupid and deforemd skaven.]
[CASTE_NAME:rat ogre:rat ogres:skaven]
[CASTE_TILE:'R']
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:90000]
[SKILL_LEARN_RATES:60]
[POP_RATIO:3]
[CASTE:OGRE_F]
[DESCRIPTION:Once a skaven slave, rat ogres are enormous but stupid and deforemd skaven.]
[CASTE_NAME:rat ogre:rat ogres:skaven]
[CASTE_TILE:'R']
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:90000]
[SKILL_LEARN_RATES:60]
[POP_RATIO:3]
[CASTE:WARLORD_M]
[DESCRIPTION:Warlords are those skaven who are strong enough to force themeselves into power. They often lead the insane experiments that result in Moulder's many monsters and animals.]
[MALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:80000]
[SKILL_LEARN_RATE:ARMOR:200]
[SKILL_LEARN_RATE:DODGING:200]
[SKILL_LEARN_RATE:MELEE_COMBAT:200]
[SKILL_LEARN_RATE:SHIELD:200]
[NATURAL_SKILL:SHIELD:8]
[NATURAL_SKILL:ARMOR:8]
[NATURAL_SKILL:DODGING:8]
[NATURAL_SKILL:MELEE_COMBAT:8]
[POP_RATIO:2]
[CASTE:WARLORD_F]
[DESCRIPTION:Warlords are those skaven who are strong enough to force themeselves into power. They often lead the insane experiments that result in Moulder's many monsters and animals.]
[FEMALE]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:RODENT_TEETH:RIBCAGE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:4:0:80000]
[SKILL_LEARN_RATE:ARMOR:200]
[SKILL_LEARN_RATE:DODGING:200]
[SKILL_LEARN_RATE:MELEE_COMBAT:200]
[SKILL_LEARN_RATE:SHIELD:200]
[NATURAL_SKILL:SHIELD:8]
[NATURAL_SKILL:ARMOR:8]
[NATURAL_SKILL:DODGING:8]
[NATURAL_SKILL:MELEE_COMBAT:8]
[POP_RATIO:2]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:HAIR:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:60:80]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:4]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:ASH_GREY:1:BLACK:1:BROWN:1:CHARCOAL:1:CHOCOLATE:1:CREAM:1:DARK_BROWN:1:GRAY:1:PINK:1:SILVER:1:TAN:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
entity_skaven_moulder
[OBJECT:ENTITY]
[ENTITY:SKAVEN]
[CIV_CONTROLLABLE]
[CREATURE:SKAVEN_MOULDER_CC]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_MAULERBLADE]
[WEAPON:ITEM_WEAPON_SPIKEGOUGER]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[METAL_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:5]
[BIOME_SUPPORT:MOUNTAIN:5]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:3]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ABUSE_BODIES]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[BANDITRY:30]
[POSITION:LEADER]
[NAME:clan leader:clan leaders]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:1]
[QUEST_GIVER]
[REQUIRES_POPULATION:80]
[POSITION:LEADER_LOCAL]
[NAME:fortress leader:fortress leaders]
[APPOINTED_BY:LEADER]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:100]
[QUEST_GIVER]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:TRADER]
[NAME:trader:traders]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SITE]
[POSITION:DOCTOR]
[NAME:doctor:doctors]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
[POSITION:MANAGER]
[NAME:record keeper:record keepers]
[APPOINTED_BY:LEADER_LOCAL]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:0]
[DO_NOT_CULL]
[ELECTED]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[MANDATE_MAX:0]
[PRECEDENCE:200]
[QUEST_GIVER]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[SITE]
item_skaven
[OBJECT:ITEM]
[ITEM_WEAPON:ITEM_WEAPON_SKAVEN_CLAWS]
[NAME:battle claw:battle claws]
[SIZE:700]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:0]
[MINIMUM_SIZE:0]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:2500]
[ATTACK:EDGE:40:3000:stab:stabs:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_CENSER]
[NAME:plague censer:plague censers]
[SIZE:1300]
[SKILL:HAMMER]
[TWO_HANDED:0]
[MINIMUM_SIZE:60000]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:6000]
[ITEM_WEAPON:ITEM_WEAPON_JEZZAIL]
[NAME:warplock jezzail:warplock jezzails]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:JEZZAIL]
[SHOOT_FORCE:100000]
[SHOOT_MAXVEL:100000]
[TWO_HANDED:0]
[MINIMUM_SIZE:56000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_WARPRIFLE]
[NAME:warprifle:warprifles]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:WARPRIFLE]
[SHOOT_FORCE:10000]
[SHOOT_MAXVEL:10000]
[TWO_HANDED:0]
[MINIMUM_SIZE:56000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_MAULERBLADE]
[NAME:maulerblade:maulerblades]
[SIZE:1300]
[SKILL:AXE]
[TWO_HANDED:0]
[TWO_HANDED:89000]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:4000]
[ITEM_WEAPON:ITEM_WEAPON_SPIKEGOUGER]
[NAME:spikegouger:spikegougers]
[SIZE:1600]
[SKILL:SPEAR]
[TWO_HANDED:0]
[MINIMUM_SIZE:89000]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:10:6000:stab:stabs:NO_SUB:3000]
Now for warpstones and related reactions...
well guys i don't have 'nought time to ddeply test all the changes so i'll just upload the last version the skaven
PS:mrtspence i keep seeing dozen of typos in the chaos warrior raws, can you fix them in the next release please?
Unrecognized Personality Facet Token: INTELLECTUAL_CURIOUSITY
Unrecognized Mental Attribute Token: KINISTHETIC_SENSE
NURGLING:Unrecognized Material Template: INORGANIC
and so on
they won't bother the play very much but now i don't have the time to fix 'em myself
Edit: done some testing... seems that the skaven have nearly 100% prob. of wiping out dwarves from mountains
(http://gmclan.org/uploader/4365/bretonnian_fort.png)
Honor and Chivalry: Bretonnia Faction add-on for a Warhammer Universe TC v.60######
######
######
######
######
######
######Download: http://gmclan.org/up4365_4_hnc_v60.html
new weapons:
sword of heroes
lance
wyrmlance
sword of the quest
morningstar of fracasse
goupillon (huge bretonnian liturgical implement used to sprinkle holy water on praying nobles used as a mace on the battlefield)
longbow
new items:
antlers of the great hunt
cuirass of fortune
armor of midsummer sun
heraldic mail shit
reinforced habit
riding gloves
grail shield
new buildings:
grail reliquae
wood supply wagon
Time to balance the things a little...
(http://gmclan.org/uploader/4365/heaven_or_hell_lets_rock.png)
Hi.
I am not going to even pretend to be familiar with the Warhammer universe at all. However, I was very interested in some of the things going on in this thread so I thought I'd checked it out. There are quite a few bugs in the dffd package on the front page, and I thought I might as well fix them because I like this project and wanted to help out a bit. At the very least, this should now return a clean errorlog.
The download can be found here (http://dffd.wimbli.com/file.php?id=5141). It only includes the edited files.
Things fixed:
* The Wood Wagon now must be built out of 10 wooden blocks instead of any 10 building materials (I think this is close to what the original author intended with the nonexistant [WOOD] token)
* Beastmen no longer have defined toenails that don't connect to anything (I'm assuming this was a mistake, as it looks like they have hooves anyway)
* Fixed a lot of typos in creature_CHAOS and creature_CHAOS_crusader, mostly regarding personality facets
* Nurglings and Juggernauts of Khorne's ligaments and tendons should now correctly be made of brass
* Juggernaut of Khorne's color mods for its skin were RED:BRASS:BLACK:GREY:1 instead of RED:1:BRASS:1 etc
* the above color mod was trying to target CHITIN when the creature had none, replaced with SKIN
* several ART_FACET_MODIFIERs in entity_CHAOS were incorrectly listed as ART_IMAGE_MODIFIERs
* minor spelling errors in entity_CHAOS and entity_DWARVES_OUTPOST regarding biome settlement corrected
* CARPENTRY was incorrectly listed as CARPENTER in reaction_BRETONNIA
* reactions for making swords and shields in reaction_other_CHAOS had missing underscores in reagents
ok i'm going to start tsting the Norse tribes, for now i've done a little tweaking to ingame plants, (after seeing a Warlord of Khorne drink a strawberry juic... ehm wine) i changed some plants to potatoes,barley and i renamed the pig tails to Thick moss
also i changed the names of some alchoolic beverages so that other races can produce "cave Beer" insted of Dwarven beer, i'll upload it separately as optional file
here the link
http://dffd.wimbli.com/file.php?id=5162
tell me what you think, also i'm planning to expand the vanilla plants with the in/famous plants of warhammer that are truly needed:
for now: the Mad Cap fungus
I'm loving the fact we have some druchi to play with! Especially if the can craft Dwarf Hide Tunics... I believe it was called a kheitan or something similar?
Also I come bearing a gift of greenskins!
creature_orc
[OBJECT:CREATURE]
[CREATURE:ORC]
[DESCRIPTION:A greenskined creature known for its brutal ways and amusing
mannerisms]
[NAME:orc:orcs:orc]
[CASTE_NAME:orc:orcs:orc]
[CREATURE_TILE:'O'][COLOR:2:0:0] // Given green coloration and tags
[CREATURE_SOLDIER_TILE:'O']
[GLOWTILE:164][GLOWCOLOR:6:0:1]
[INTELLIGENT]
[EVIL][LIKES_FIGHTING]
[BONECARN]
[CREPUSCULAR]
[CANOPENDOORS]
[PRONE_TO_RAGE:1] // Very quick to enter rages, makes them fearsome warriors.
NOFEAR // Add brackets to make sure they don't run.
[PREFSTRING:green skin]
[PREFSTRING:intense stares]
[PREFSTRING:fearsome rages]
[PREFSTRING:brutal ways]
// Modified personality from goblins
[PERSONALITY:ANGER:50:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:50:75:100]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:25:40:80] // Boasting about one's accomplishments are
natural to these creatures
[PERSONALITY:SYMPATHY:0:15:25]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:
BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE
]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
// Orc Physical and Mental Attributes
[PHYS_ATT_RANGE:RECUPERATION:1200:1400:1500:1600:1800:2500] ++ //
What doesn't kill them pisses them off.
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1200:1400:1500:1600:1800:2500] ++ //
--------
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500] ++
//
Average agility
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250] +
//
Average Analytical Ability
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500] - //
Prone to bickering and interuptions
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250] + //
Cunnin' Plans
[MENT_ATT_RANGE:PATIENCE:0:400:600:750:800:900:1100] -- //
Prone to anger
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500] ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1200:1400:1500:1600:1800:2500] ++
[BODY_SIZE:0:0:4500]
[BODY_SIZE:1:168:19500]
[BODY_SIZE:6:0:85000] //
Could be larger? should be about 1/3 to 1/2 bigger than a human
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:25:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:60:120]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[GENERAL_BABY_NAME:snotling:snotlings]
[BABYNAME:snotling:snotlings]
[CHILD:4] // orcs reach maturity extremely quickly
[GENERAL_CHILD_NAME:orc youngling:orc younglings]
[CHILDNAME:orc youngling:orc younglings]
[EQUIPS]
[PROFESSION_NAME:CRAFTSMAN:craftsorc:craftsorcs]
[PROFESSION_NAME:FISHERMAN:fisherorc:fisherorcs]
[PROFESSION_NAME:HAMMERMAN:basha orc:basha orcs]
[PROFESSION_NAME:SPEARMAN:spearorc:spearorcs]
[PROFESSION_NAME:CROSSBOWMAN:shoota orc:shoota orcs]
[PROFESSION_NAME:AXEMAN:choppa orc:choppa orcs]
[PROFESSION_NAME:SWORDSMAN:slasha orc:slasha orcs]
[PROFESSION_NAME:MACEMAN:clubba orc:clubba orcs]
[PROFESSION_NAME:PIKEMAN:stabba orc:stabba orcs]
[PROFESSION_NAME:BOWMAN:arrer orc:arrer orcs]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Shoota:Elite Shootas]
[PROFESSION_NAME:MASTER_BOWMAN:Elite ArrerOrc:Elite ArrerOrcs]
[SPEECH:dwarf.txt] ** Placeholder till I create their own language
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:1:3]
[CASTE_NAME:orcs:orcs:orc]
[CASTE:MALE]
[MALE]
[CASTE_NAME:orc:orcs:orc]
[SELECT_CASTE:ALL]
// All Orcs have some variant of green skin, thus giving them their general name
"Greenskins"
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1:DARK_oLIVE:1:YELLOW_GREEN:1:FERN_GREEN]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
// Orcs possess a solid eye the color of molten brass, bronze, or other various yellow and
orange tints and colors.
[TL_COLOR_MODIFIER:ORANGE:1:AMBER:1:GOLDEN_YELLOW:1:YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
I'm going to add Black Orcs as a rarer caste with good leadership, discipline, and focus thus making them ideal leaders and master crafters...
They also come with innate skills in armor and weapons meaning they will also be valued for being valuable soldiers.
I want to make sure I'm on the right track so far before I begin implementing the BO's and then move onto the entity file.
@Deathsword
How are the night Gob's coming? Would it be okay to include your goblins with the orcs to make them a proper Orcs and Goblins entity once you are done?
*PS: For Greenskin equipment there will be Choppas!
SDood is the man this mod needs. Keep up the good work
also, bretonnian castle:
(http://gmclan.org/uploader/4365/castle3.png)
Further testing proved I will have to add peasant-exclusive weapons and stuff.
reading your post just made me finally think a name for the mod
what do you think guys, approved?
PS: releasing new version soon NORSE added, small change to dwarves and adventurer (File Format insted KMOD KMOD_ADVENTURER and dwarfish files are now _DWARF)
and if they start working:
Rifles - Working fine Added
Throwing axes Chainfists - TEST FAILED: UNBALANCED Kraka Draka fans will have to wait
(more or less an axe with chain wrapped aroud the user's wrist you can SMASH or SPIN THE AXE in hth)
random artifact: raw adamantine axe
(http://img855.imageshack.us/img855/4708/adamantinewaraxe.png)
By krantz86 (http://profile.imageshack.us/user/krantz86) at 2011-11-11
my bad i entirely forgot to substitute the old Entity_dwarven (work in progress) with the entity_dwarf
entity_dwarf_Karak
[OBJECT:ENTITY]
[ENTITY:KARAK]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[CREATURE:KARAK_DWARF]
[TRANSLATION:DWARF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[ARMOR:ITEM_ARMOR_IRONBREAKER:COMMON] <----------------------CUSTOM RUNECRAFT
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON] <----------------------CUSTOM RUNECRAFT
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
....
.....
[PERMITTED_BUILDING:RUNECRAFT_W] <----------------------CUSTOM RUNECRAFT
[PERMITTED_BUILDING:Guild_W] <----------------------CUSTOM ENGINEER's GUILD
[PERMITTED_REACTION:MAKE_DWARVEN_WRATH_IRON] <----------------------CUSTOM ENGINEER's GUILD
[PERMITTED_REACTION:MAKE_DWARVEN_WRATH_STEEL] <----------------------CUSTOM ENGINEER's GUILD
[PERMITTED_REACTION:MAKE_BULLETS_COPPER] <----------------------CUSTOM ENGINEER's GUILD
[PERMITTED_REACTION:MAKE_BULLETS_IRON] <----------------------CUSTOM ENGINEER's GUILD
[PERMITTED_REACTION:MAKE_BULLETS_STEEL] <----------------------CUSTOM ENGINEER's GUILD
[PERMITTED_REACTION:SMELT_GROMRILBATCH] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_IRONRUNE] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_STEELRUNE] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_MASTERRUNE] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_IRONRUNEAXE] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_IRONRUNEHAMMER] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_STEELRUNEAXE] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_STEELRUNEHAMMER] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_IRONRUNEBREST] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_STEELRUNEBREST] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_STEELRUNEBREAKER] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:MAKE_IRONRUNEBREAKER] <----------------------CUSTOM RUNECRAFT
[PERMITTED_REACTION:TAN_A_HIDE]
i had removed the rifles (you can build them only in the guild's workshop) and the absolutely unbalanced throwing axes, i'll fix it asap, tell me if you find more bugs
EDIT: uploaded the fixed version, please test again
here they are, if they pass the test i'll add them
download link
http://dffd.wimbli.com/file.php?id=5179
i'm trying to see how S.O. will work with snotlings included i added the [NO_EAT][NO_DRINK] tags to them, also mrtspence do you mind if i borrow your DEATH_ENERGY for my dwarves? i'm planning to add the Great Ritual Of The Forge wich may cause the death of the performer
EDIT: i forgot, i've obtained the permission of Bdog to implement his useful loading station mod to the Total Conversion
link: http://www.bay12forums.com/smf/index.php?topic=96088.0
for dwarves i'll change the WHEELBARROW to MINECART
i tweaked a little the Savage Orks, also i have added Giant Boars to Evil Pets for them to raise, i'll release them soon, should i implement Massive Choppas as "top of art" weapon?
after i finished the upgrade i'll release the Main veriosn update
EDIT: i just got a nice world from v.6 here a pic
(http://img263.imageshack.us/img263/5162/v06su.jpg) (http://imageshack.us/photo/my-images/263/v06su.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
How are the night Gob's coming? Would it be okay to include your goblins with the orcs to make them a proper Orcs and Goblins entity once you are done?
*PS: For Greenskin equipment there will be Choppas!
I have the creature RAW ready, but I've been unable to work on the other stuff (squigs) since I'm a bit busy trying to get into an university. If you want I could throw the RAWs here.
Sounds good, that hould help me get the entity file for the greenskins done. I just got past the massive hill of projects for my university so I can now have some time to work on a few mods till exams.
i tweaked a little the Savage Orks, also i have added Giant Boars to Evil Pets for them to raise, i'll release them soon, should i implement Massive Choppas as "top of art" weapon?
after i finished the upgrade i'll release the Main veriosn update
EDIT: i just got a nice world from v.6 here a pic
(http://img263.imageshack.us/img263/5162/v06su.jpg) (http://imageshack.us/photo/my-images/263/v06su.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Krantz be careful about the spelling of the greenskins. Orc is the green fungoid creature what loves crumpin' things that exists in Warhammer Fantasy. Ork is a green fungoid creature existing in Warhammer 40k which loves more dakka!
Its a subtle but important difference!
ORK
(http://fc04.deviantart.net/fs70/f/2010/251/1/e/dakka_lad_by_lgliang-d2ya40k.jpg)
versus
ORC
(http://mythicmktg.fileburst.com/war/us/home/images/behindthescenes/orc_gobin_warboss.jpg)
creature_ngoblin_wh
[OBJECT:CREATURE]
[CREATURE:NIGHT_GOBLIN_WH]
[DESCRIPTION:A small green creature with huge ears and nose. It despises the sun and all that walk beneath it.]
[NAME:night goblin:night goblins:night goblin]
[CASTE_NAME:night goblin:night goblins:night goblin]
[TILE:'g'][COLOR:6:0:0]
[NOCTURNAL][SAVAGE]
[INTELLIGENT]
[BABY:0][CHILD:1]
[NATURAL_SKILL:SNEAK:2]
[NATURAL_SKILL:LYING:2]
[CHILD_NAME:whelp:whelps]
[CAN_SPEAK][CAN_LEARN][CANOPENDOORS]
[PREFSTRING:green skin, of course]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[HOMEOTHERM:10067]
[EQUIPS]
[FLEEQUICK]
[LOCKPICKER]
[PHYS_ATT_RANGE:STRENGTH:200:350:450:500:650:700:750] +
[PHYS_ATT_RANGE:ENDURANCE:200:350:450:500:650:700:750] ++
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:WILLPOWER:200:350:450:500:650:700:750] ++
[MENT_ATT_RANGE:CREATIVITY:200:350:450:500:650:700:750] --
[MENT_ATT_RANGE:INTUITION:200:350:450:500:650:700:750] --
[MENT_ATT_RANGE:MEMORY:100:400:550:700:850:950:1000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0] ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:350:500:650:700:800:1000:1100]
[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[SELECT_CASTE:ALL]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:DARK_GREEN:1:DARK_OLIVE:1:EMERALD:1:FERN_GREEN:1:GREEN:1:JADE:1:LIME:1:MINT_GREEN:1:MOSS_GREEN:1:OLIVE:1:PINE_GREEN:1:SEA_GREEN:1:SPRING_GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:YELLOW:1:GREEN:1:RED:1]
[TLCM_NOUN:eyes:PLURAL]
creature_squig_wh
[OBJECT:CREATURE]
[CREATURE:SQUIG_CAVE]
[DESCRIPTION:A small round creature whose mouth occupies most of it's body.]
[NAME:cave squig:cave squigs:squig]
[CASTE_NAME:cave squig:cave squigs:squig]
[TILE:'q'][COLOR:6:0:0]
[PET][TRAINABLE]
[CREATURE:SQUIG_BATTLE]
[DESCRIPTION:A big round creature whose mouth occupies most of it's body.]
[NAME:battle squig:battle squigs:squig]
[CASTE_NAME:battle squig:battle squigs:squig]
[TILE:'q'][COLOR:4:0:0]
[PET][TRAINABLE]
[CREATURE:SQUIG_HORNED]
[DESCRIPTION:A small round creature whose mouth occupies most of it's body with a big horn above it.]
[NAME:horned squig:horned squigs:squig]
[CASTE_NAME:horned squig:horned squigs:squig]
[TILE:'q'][COLOR:5:0:0]
[PET][TRAINABLE]
[CREAUTE:SQUIG_GAS]
[DESCRIPTION:A small round creature whose mouth occupies most of it's body. It has a few small growths on it's back that expel noxious fumes.]
[NAME:gas squig:gas squigs:squig]
[CASTE_NAME:gas squig:gas squigs:squig]
[TILE:'q'][COLOR:6:0:0]
[PET][TRAINABLE]
[CREATURE:SQUIG_SPIKE]
[DESCRIPTION:A small round creature whose mouth occupies most of it's spike-covered body.]
[NAME:spiked squig:spiked squigs:squig]
[CASTE_NAME:spiked squig:spiked squigs:squig]
[TILE:'q'][COLOR:6:0:0]
[PET][TRAINABLE]
I finished the Wood Elves and removed it from placeholder here http://dffd.wimbli.com/file.php?id=5144
-Warhammer Wood Elf Race.
-Four custom castes including the Wood Elf Glade Guard and Spellsingers
-Two custom creatures the mighty forest spirit possessed Tree Kin and The Wood Elf flying mount the Warhawk
-Asrai weapons and armor
Includes new entity_default file that deletes the generic elves as the wood elves replace them,also has generic humans removed as this is to be used with the Warhammer Fortress mod.
I decided to make them non playable in fortress mode as i feel they work better that way.
Released Dark Elves version 0.3 here http://dffd.wimbli.com/file.php?id=5139
v0.3 many balance and error fixes.Changed descriptions for castes to be more recognizable special thanks to Deon for the idea.
On another note i'm going to be releasing updates for the races i've worked on and i'm going to finish the High Elf race.
Updated the Norse to version 0.4 here http://dffd.wimbli.com/file.php?id=514
v0.4 stat balancing and error fixes.Added caste Huskarl,added creatures snow troll and war mammoth.changed language to Danish.
I've been busy!
Pardon the double post, but it is enough new content that a bump is justified.
Literally just finished the 0.1 alpha of the Lizardmen mod and want to turn it over to you guys for bug testing/feedback/improvements/etc.
It can be found here: http://dffd.wimbli.com/file.php?id=5194
It is likely to be lacking functionality in many respects (read: crippling bugs possibly), but it should provide a good framework for further improvement.
Cheers!
Grats on the release mrtspence.I'm not sure why but the update you released for Chaos causes two new civilizations to spawn one named "forgotten beasts" and the other named "rat" i think it is caused by the duplicate nurgling file creature_nurgling as opposed to creature_nurgling_chaos which is the newer one i deleted the creature_nurgling file and i didnt have that error anymore.
Congrats on the lizardmen they are awesome!Though they do have errors like you said,no biggie.
Here is the errorlog with the older duplicate nurgling file removed and Lizardmen added.
*** Error(s) found in the file "raw/objects/creature_carnosaur_lizardmen.txt"
Unrecognized Body Part Flag Token: SCALE
*** Error(s) found in the file "raw/objects/creature_kroxigor_lizardmen.txt"
Unrecognized Body Part Flag Token: SCALE
KROXIGOR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_lizardmen.txt"
Unrecognized Body Part Flag Token: SCALE
LIZARDMEN:MALE_SAURUS:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: SCALE
LIZARDMEN:FEMALE_SAURUS:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
LIZARDMEN:MALE_SKINK:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
LIZARDMEN:FEMALE_SKINK:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_lustrian_iguana_lizardmen.txt"
LUSTRIAN_IGUANA:Attack PUNCH seems to have correct format but could not find proper BPs in any caste, so not added
LUSTRIAN_IGUANA:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_plague_beast_chaos.txt"
PLAGUE_BEAST:Unrecognized Material Template: INORGANIC
*** Error(s) found in the file "raw/objects/creature_razordon_lizardmen.txt"
RAZORDON:Unrecognized Creature Token: CARNIVOROUS
Unrecognized Body Part Flag Token: SCALE
RAZORDON:Attack PUNCH seems to have correct format but could not find proper BPs in any caste, so not added
RAZORDON:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_salamander_lizardmen.txt"
Unrecognized Body Part Flag Token: SCALE
SALAMANDER_LIZARDMEN:Attack PUNCH seems to have correct format but could not find proper BPs in any caste, so not added
SALAMANDER_LIZARDMEN:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_stegadon_lizardmen.txt"
Unrecognized Body Part Flag Token: SCALE
STEGADON:Attack PUNCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/entity_lizardmen.txt"
LIZARDMEN:Unrecognized Entity Token: ITEM_PANTS
Unrecognized Art Image Element Token: OWN_RACE
*** Error(s) finalizing the entity LIZARDMEN
Unrecognized entity weapon token: ITEM_WEAPON_GREAT_CLUB
Unrecognized entity ammo token: ITEM_AMMO_RAZOR_TABLET
Unrecognized entity ammo token: ITEM_AMMO_BLOWDART
(http://gmclan.org/uploader/4365/08.png)
Bretonnia is a feudal land, with its many peasants ruled by their noble overlords. When war threatens, it falls to every Bretonnian noble to muster his peasants for battle, don his armour and ride.
(http://gmclan.org/uploader/4365/v80.png)
-custom profession names
-new castes: mounted knights and craftsmen
-new helmets
-bretonnians start with iron and steel
-different castes have different tiles
CASTES:
Noble - The Knights of Bretonnia are renowned for their skill at arms, their bravery and chivalry. Your leaders and knights.
Peasant - A poor low born peasant. Your farmers and good archers.
Craftsman - A low born peasant, skilled in various crafts. No skill penalty as for peasants.
Mounted Knight - Those knights look like they were born on the horseback and make fearless and dangerous lanciers. Faster and stronger than nobles.
Pilgrim - Pilgrims are fanatically devoted to the Grail Knights, and will fight any who dare profane against them. In battle their devotion is such that they will often fight to the last man. [TRANCES] and natural hammer skill make them perfect guardians of a young settlement.
Champion - Holy knight driven by visions of the Lady and of the Grail. Nuff said.
Bretonnians don't have superior metals nor skills. They make up with armors, artifact weapons and huge groups of peasants skilled in archery to deal with the enemies.
NEW ITEMS:
head:
-antlers of the great hunt
-l'armet
body:
-cuirass of fortune
-armor of midsummer sun
-heraldic mail shirt
-reinforced habit
hands:
-riding gloves
shield:
-grail shield
weapons:
-sword of heroes
-sword of the quest
-lance
-wyrmlance
-morningstar of fracasse
-goupillon
-longbow
www.gmclan.org/up4365_4_hnc_v80.html
Hey Krantz86, just wanted to say keep up the good work. Looking forward to the finished mod.
as i've already said flattery is more than welcolmed but you shouldn't forget every modder who spend his time learning and trying to improve their own contribute....
EDIT: i'm going to release a metal that most races in warhammer use, the Raw Metoric Iron, i'll start working on soil layers
inorganic_metal_COMMON
[OBJECT:INORGANIC]
[INORGANIC:RAW_METEORIC_IRON] // absolutely not a weapon-grade material in it's raw form
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:raw meteoric iron]
[STATE_NAME_ADJ:LIQUID:molten meteoric iron]
[STATE_NAME_ADJ:GAS:boiling meteoric iron]
[DISPLAY_COLOR:6:4:0]
[MATERIAL_VALUE:11]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
everyone who wish to use it should make a reaction that refine it in their own version
example of the dwarf's one
[REACTION:SMELT_GROMRIL_ORE]
[NAME:refine meteoric iron]
[BUILDING:RUNECRAFT_W:CUSTOM_G]
[REAGENT:A:1:METAL_ORE:RAW_METEORIC_IRON]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:GROMRIL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:FORGE_WEAPON]
Woo! I finished the High Elves and removed them from placeholder here http://dffd.wimbli.com/file.php?id=5143
-Playable Warhammer High Elf Race
-Six custom castes including the Phoenix Guard,Hoeth Swordmasters, and the Shadow Warriors.
-Three custom creatures The Great Eagle,Griffon, and Asur Dragon mount
-Asur weapons and armor
Changelog:0.2 removed from placeholder status,Many changes to the High Elves,added custom creatures,added more weapons and armor
Well that's good to hear, custom artillery being possible brings to mind all sorts of possibilities, I just love the idea of peppering a mass of these annoying dark elves that keep attacking me with a hellblaster bombardment.
As for the bit about steel, don't you simply have to add in a couple job permissions like pig iron and steel making? Not mocking you and I hope it doesn't sound like that, but I'm actually wondering, because I'm not certain.
And as for the bugs and such, not sure if this has been mentioned but there appears to be two separate Dwarf factions with the same name, looking at the civ tab when picking an embark I noticed that and was rather perplexed.
Anyway, thanks again, great mod and all that.
Yeah it was a simple fix with the permitted reactions available to The Empire in this case being pig iron and steel not being available since they were not permitted due to my oversite.I decided to release the bugfix here http://dffd.wimbli.com/file.php?id=5148
Empire updated to 0.21.I'm going to be working on updating the Empire to 0.3 and get it out sometime next week.
Okay, just learned that, high elves are fine, lizardmen are an alpha build, should probably read a little more closely at that, I see.
Also, got one thing to mention about the Imperials, minor cosmetic gripe, Warrior Priests should be bald, I think... right? Lore-wise I remember them being bald, at least the males, not sure how to go about doing that, but it's probably doable if Dwarven Slayers can be made to have all orange hair.
EDIT: Oh, and another minor thing, since griffons exist with the high elves add-on, folks should probably remember to remove griffons from the fanciful creature list.
Good catch on the War Priests i forgot to give them their signature shaved heads.I released The Empire 0.25 here http://dffd.wimbli.com/file.php?id=5148
0.25 war priests now have shaved heads,description changes,appearance changes and various small changes.
I'll remove Griffons when i release my creature mod they are named just Griffons in the creature file while mine are named Asur_Griffon as i wanted to avoid conflicts,did the same with the harpies.So don't worry they wont conflict with each other.
hello, i'll upload a new version soon with the HE and meteoric iron clusters and veins, i'm overburdened with work so please be patient, here a preview on what i'm working right now
creature_VAMPIRE_COUNTS
[OBJECT:CREATURE]
[CREATURE:VAMPIRE_COUNTS]
[DESCRIPTION:an army of immortals who want to rule over the world.]
[NAME:vampire:vampires:vampire]
[CREATURE_TILE:'v'][COLOR:5:0:0]
[CREATURE_SOLDIER_TILE:'V']
[CASTE:COUNTS_MINIONS_LAHMIA]
[DESCRIPTION:A Vampire minon who still reatain his humanity but works for his masters in hope to become a pale immortal, immoral and evil.]
[NAME:entourage human:entourage humans:entourage human]
[CREATURE_TILE:'h'][COLOR:6:0:0]
[CREATURE_SOLDIER_TILE:'H']
[EVIL]
[LIKES_FIGHTING]
[CANOPENDOORS][INTELLIGENT]
[PREFSTRING:immorality]
[PREFSTRING:cruelty]
[POP_RATIO:20]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:AGILITY:550:1050:1250:1350:1450:1750:2450] +
[PHYS_ATT_RANGE:RECUPERATION:550:1050:1250:1350:1450:1550:2350] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500] -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000] max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:EMPATHY:150:600:800:900:1000:1100:1500] -
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[MAXAGE:80:90]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMAGINATION0:25:50]
[PERSONALITY:INTELLECTUAL_CURIOSITY0:25:50]
[PERSONALITY:SELF_DISCIPLINE0:25:50]
[PERSONALITY:ANGER:50:75:100]
[PERSONALITY:IMMODERATION0:25:50]
[PERSONALITY:EXCITEMENT_SEEKING:0:25:50]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:SYMPATHY:0:25:50]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:COUNTS_MINION_SKELETON]
[DESCRIPTION:a skeletal minion reanimated by evil necromancers very difficult to kill but also very weak in a combat.]
[NAME:skeleton:skeletons:skeleton]
[CREATURE_TILE:'z'][COLOR:6:0:0]
[POP_RATIO:60]
[NOPAIN]
[EXTRAVISION]
[NOBREATHE]
[NOSTUN]
[NONAUSEA]
[NOEMOTION]
[NOTHOUGHT]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
[CAN_LEARN]
[CAN_SPEAK]
[LISP]
[NOPAIN]
[EVIL]
[CANOPENDOORS]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[BODY:HUMANOID:2EYES:HUMANOID_JOINTS:5FINGERS:5TOES:NECK:SPINE:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:BONE]
[TISSUE_NAME:dusty bones:dusty bones]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR] [FUNCTIONAL] [STRUCTURAL]
[RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BONE] [BODY_SIZE:0:0:60000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:DUST_CLOUD] [ITEMCORPSE_QUALITY:5]
[NOCTURNAL]
[SWIMS_LEARNED][SWIM_SPEED:2500]
also, achitus the second dwarven entity is the outpost dwarves, while karak dwarves settle mainly in the mountains the outpost ones can settle on surface, their site population is however smaller that allow to represent a warhammer-like behaviour
EDIT: i forgot to tell about organ cannon, i worked as weapon but i couldn't restrict it to trap usage so while playing as DE i got a dwarven caravan with guards wielding hand held artillery......devastating.... in spite the fact that they moved very slowly
Thanks for the release Deathsword.I finished the first version of my Warhammer creature mod and released it here http://dffd.wimbli.com/file.php?id=5249
This is a Warhammer mod that is going to add in more creatures and replace current ones.
Features
-New Trolls
-New Dragons
-Warhammer creatures
List of creatures
BEASTS:
-Removed generic troll and replaced with cave troll,then added in stone,river,chaos,forest,and lava trolls.
-renamed sea monster to kraken,renamed sea serpent to sea dragon
-Wyverns
SEMIMEGABEASTS:
-Cygor
-Ghorgon
MEGABEASTS:
-removed generic dragon caste and replaced with green,blue,red,white,black dragons
-Jabberslythe
Changelog
0.1 uploaded
Oh boy, we need more warhammer creatures to populate the world! :D
Bretonnians sure will get their share of beasts to hunt and be hunted by.
Bretonnian Truffle Hound - With the uncanny senses, male hounds can smell a buried truffle from over a hundred feet away. While useful, truffle hounds are notoriously ugly with faces that look as though they have been dropped and put back together by a clumsy five-year-old.
Hagranym - Inteliligent horse-like bloodthirsty killers, delighting in slaughter for its own sake as well as for food.
Theralind's Brood - Theralind, once a beloved of the first Duke turned into a hideous sea-monster by a jealous hag. The serpent-like monsters reffered as Theralind's Brood have no natural virtue. Their heads are best descibed as scaly horses with fangs and have two clawed arms with no hind limbs.
Warsteed - A superior breed of horses bred in Bretonnia.
Artois Boar - Wild boars touched by Chaos, even more bad-tempered and entirely carnivorous, preferring to eat living prey. Screaming, living prey.
Chasm Spawn - Enormous frog attacking and trying to eat anything in their path, including humans, horses, rocks and trees. Almost mindless, but dangerous all the same.
I fixed the problem with the Wyvern,sorry about that.Released 0.1b http://dffd.wimbli.com/file.php?id=5249
Alright,awesome Krantz.I released the Phoebus graphic set version here: http://dffd.wimbli.com/file.php?id=5268
This is using the Phoebus graphic pack and such does not contain any custom graphics yet for Warhammer,some graphics match up with the creatures better than others and any help with creating custom sprites would be much appreciated.
Special thanks to Phoebus for his excellent graphics pack!
i'm happy to inform you all that this mod has just pushed !!SCIENCE!! farther, here the reaction that improve COKE and CHARCOAL to fully working REFINED COAL
[REACTION:MAKE_ALCHOOL_FUEL] <-----------------------WORKING!!!
[NAME:make some dwarven fuel(characoal)]
[BUILDING:Guild_W:CUSTOM_F]
[REAGENT:150:1:BAR:NO_SUBTYPE:COAL:CHARCOAL]
[REAGENT:oil:150:LIQUID_MISC:NONE:NONE:NONE]
[UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
[REAGENT:oil container:1:NONE:NONE:NONE:NONE]
[CONTAINS:oil]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:3:BAR:NO_SUBTYPE:COAL:COAL]
[SKILL:ALCHEMY]
[REACTION:MAKE_ALCHOOL_FUEL_COKE] <-----------------------WORKING!!!
[NAME:make some dwarven fuel(coke)]
[BUILDING:Guild_W:CUSTOM_F]
[REAGENT:150:1:BAR:NO_SUBTYPE:COAL:COKE]
[REAGENT:oil:150:LIQUID_MISC:NONE:NONE:NONE]
[UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
[REAGENT:oil container:1:NONE:NONE:NONE:NONE]
[CONTAINS:oil]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:3:BAR:NO_SUBTYPE:COAL:COAL]
[SKILL:ALCHEMY]
released last version
to update the graphical version
as far as i know you can simply substitute the raw/object folder of the graphical release to update it, at least 'till Sdood relese the new version
EDIT: after some research in my old rulebook collection i've found out some references on elves, ithilmar and mithril, some editions ago the bretonnians heros could be seen wearing a "pre-war of the beards" elven mithril chainmails (armor 4+ for tatbletop), while now the ithilmar armor are common (ie Valten's elven horse had a ithilmar armor that didn't cause any encumberance), i even found some online references to dwarven mitrhil mines but for them it's only a precious decorative metal
mithril.. ..an armor too light to be taken seriously..
hello guys here a small update to dwarves, an extreme personality change that should reflect warhammer dwarves behaviour
[CASTE:FEMALE]
The gender tag lets it know how breeding works.
[FEMALE]
[MULTIPLE_LITTER_RARE]
To add beards, put square brackets around the following:
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
[PERSONALITY:ANXIETY:0:25:75]
[PERSONALITY:ANGER:0:25:100]
[PERSONALITY:DEPRESSION:0:25:90]
[PERSONALITY:SELF_CONSCIOUSNESS:0:50:90]
[PERSONALITY:IMMODERATION:0:25:90]
[PERSONALITY:VULNERABILITY:0:25:75]
[PERSONALITY:FRIENDLINESS:0:25:75]
[PERSONALITY:GREGARIOUSNESS:0:50:80]
[PERSONALITY:ASSERTIVENESS:0:25:100]
[PERSONALITY:ACTIVITY_LEVEL:0:55:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:25:100]
[PERSONALITY:CHEERFULNESS:0:50:100]
[PERSONALITY:IMAGINATION:0:30:100]
[PERSONALITY:ARTISTIC_INTEREST:0:50:100]
[PERSONALITY:EMOTIONALITY:0:50:100]
[PERSONALITY:ADVENTUROUSNESS:0:25:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:25:100]
[PERSONALITY:LIBERALISM:0:5:100] - DWARVEN
[PERSONALITY:TRUST:0:40:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:30:100]
[PERSONALITY:ALTRUISM:0:50:100]
[PERSONALITY:COOPERATION:0:25:100]
[PERSONALITY:MODESTY:0:35:100]
[PERSONALITY:SYMPATHY:0:25:100]
[PERSONALITY:SELF_EFFICACY:0:75:100]
[PERSONALITY:ORDERLINESS:40:75:100]
[PERSONALITY:DUTIFULNESS:40:85:100]
[PERSONALITY:ACHIEVEMENT_STRIVING:40:75:100]
[PERSONALITY:SELF_DISCIPLINE:25:75:100]
[PERSONALITY:CAUTIOUSNESS:25:75:100]
[NATURAL_SKILL:MINING:1]
[SKILL_LEARN_RATES:MINING:130]
[SKILL_LEARN_RATES:100]
[POP_RATIO:5]
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[NATURAL_SKILL:MINING:1]
[SKILL_LEARN_RATES:MINING:130]
[SKILL_LEARN_RATES:100]
[PERSONALITY:ANXIETY:0:25:75]
[PERSONALITY:ANGER:0:25:100]
[PERSONALITY:DEPRESSION:0:25:90]
[PERSONALITY:SELF_CONSCIOUSNESS:0:50:90]
[PERSONALITY:IMMODERATION:0:25:90]
[PERSONALITY:VULNERABILITY:0:25:75]
[PERSONALITY:FRIENDLINESS:0:25:75]
[PERSONALITY:GREGARIOUSNESS:0:50:80]
[PERSONALITY:ASSERTIVENESS:0:25:100]
[PERSONALITY:ACTIVITY_LEVEL:0:55:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:25:100]
[PERSONALITY:CHEERFULNESS:0:50:100]
[PERSONALITY:IMAGINATION:0:30:100]
[PERSONALITY:ARTISTIC_INTEREST:0:50:100]
[PERSONALITY:EMOTIONALITY:0:50:100]
[PERSONALITY:ADVENTUROUSNESS:0:25:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:25:100]
[PERSONALITY:LIBERALISM:0:5:100] - DWARVEN
[PERSONALITY:TRUST:0:40:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:30:100]
[PERSONALITY:ALTRUISM:0:50:100]
[PERSONALITY:COOPERATION:0:25:100]
[PERSONALITY:MODESTY:0:35:100]
[PERSONALITY:SYMPATHY:0:25:100]
[PERSONALITY:SELF_EFFICACY:0:75:100]
[PERSONALITY:ORDERLINESS:40:75:100]
[PERSONALITY:DUTIFULNESS:40:85:100]
[PERSONALITY:ACHIEVEMENT_STRIVING:40:75:100]
[PERSONALITY:SELF_DISCIPLINE:25:75:100]
[PERSONALITY:CAUTIOUSNESS:25:75:100]
[POP_RATIO:65]
[CASTE:ENGINEER]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:engineer:engineers:engineers]
[DESCRIPTION: He is a member of the Dwarven Engineer Guild,very skilled at every mechanic task.]
[PERSONALITY:ANXIETY:0:25:90] engineers are daydreamers for dwarven standards
[PERSONALITY:ANGER:0:25:100]
[PERSONALITY:DEPRESSION:0:25:100]
[PERSONALITY:SELF_CONSCIOUSNESS:0:50:100]
[PERSONALITY:IMMODERATION:0:65:100]
[PERSONALITY:VULNERABILITY:0:25:100]
[PERSONALITY:FRIENDLINESS:0:25:100]
[PERSONALITY:GREGARIOUSNESS:0:50:100]
[PERSONALITY:ASSERTIVENESS:0:25:100]
[PERSONALITY:ACTIVITY_LEVEL:0:70:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:25:100]
[PERSONALITY:CHEERFULNESS:0:50:100]
[PERSONALITY:IMAGINATION:0:65:100]
[PERSONALITY:ARTISTIC_INTEREST:0:35:100]
[PERSONALITY:EMOTIONALITY:0:35:100]
[PERSONALITY:ADVENTUROUSNESS:0:35:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:65:100]
[PERSONALITY:LIBERALISM:0:5:100] - DWARVEN
[PERSONALITY:TRUST:0:25:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
[PERSONALITY:ALTRUISM:0:65:100]
[PERSONALITY:COOPERATION:0:25:100]
[PERSONALITY:MODESTY:0:25:100]
[PERSONALITY:SYMPATHY:0:20:100]
[PERSONALITY:SELF_EFFICACY:0:85:100]
[PERSONALITY:ORDERLINESS:40:85:100]
[PERSONALITY:DUTIFULNESS:40:85:100]
[PERSONALITY:ACHIEVEMENT_STRIVING:40:95:100]
[PERSONALITY:SELF_DISCIPLINE:25:75:100]
[PERSONALITY:CAUTIOUSNESS:0:50:100]
[NATURAL_SKILL:MECHANICS:1]
[SKILL_LEARN_RATES:90]
[SKILL_LEARN_RATE:MECHANICS:200]
[NATURAL_SKILL:MINING:1]
[SKILL_LEARN_RATES:MINING:130]
[POP_RATIO:10]
[CASTE:TROLLSLAYER]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:trollslayer:trollslayers:trollslayers]
[DESCRIPTION: Trollslayers are hardy warriors that have sworn to die violently to cleanse their honour.]
[LIKES_FIGHTING][PRONE_TO_RAGE:1][NOFEAR]
[MENT_ATT_RANGE:PATIENCE:0:25:50]
[PERSONALITY:ANXIETY:0:25:90] SLAYERS aren't "sane"
[PERSONALITY:ANGER:0:75:100]
[PERSONALITY:DEPRESSION:0:75:100]
[PERSONALITY:SELF_CONSCIOUSNESS:0:75:100]
[PERSONALITY:IMMODERATION:0:25:100]
[PERSONALITY:VULNERABILITY:0:10:100]
[PERSONALITY:FRIENDLINESS:0:15:100]
[PERSONALITY:GREGARIOUSNESS:0:5:100]
[PERSONALITY:ASSERTIVENESS:0:5:100]
[PERSONALITY:ACTIVITY_LEVEL:0:85:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:95:100]
[PERSONALITY:CHEERFULNESS:0:15:100]
[PERSONALITY:IMAGINATION:0:5:100]
[PERSONALITY:ARTISTIC_INTEREST:0:25:100]
[PERSONALITY:EMOTIONALITY:0:15:100]
[PERSONALITY:ADVENTUROUSNESS:0:15:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:15:100]
[PERSONALITY:LIBERALISM:0:5:100]
[PERSONALITY:TRUST:0:15:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:75:100]
[PERSONALITY:ALTRUISM:0:65:100]
[PERSONALITY:COOPERATION:0:15:100]
[PERSONALITY:MODESTY:0:5:100]
[PERSONALITY:SYMPATHY:0:5:100]
[PERSONALITY:SELF_EFFICACY:0:85:100]
[PERSONALITY:ORDERLINESS:0:25:100]
[PERSONALITY:DUTIFULNESS:0:55:100]
[PERSONALITY:ACHIEVEMENT_STRIVING:0:75:100]
[PERSONALITY:SELF_DISCIPLINE:0:65:100]
[PERSONALITY:CAUTIOUSNESS:0:25:100]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:HAMMER:10]
[SKILL_LEARN_RATES:0]
[SKILL_LEARN_RATE:AXE:200]
[SKILL_LEARN_RATE:HAMMER:200]
[SKILL_LEARN_RATE:MELEE_COMBAT:200]
[SKILL_LEARN_RATE:DODGING:200]
[SKILL_LEARN_RATE:THROW:200]
[SKILL_LEARN_RATE:MILITARY_TACTICS:200]
[SKILL_LEARN_RATE:BITE:200]
[SKILL_LEARN_RATE:GRASP_STRIKE:200]
[SKILL_LEARN_RATE:WRESTLING:200]
[NATURAL_SKILL:MINING:1]
[SKILL_LEARN_RATES:MINING:80]
[POP_RATIO:5]
[CASTE:DAEMONSLAYER]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:daemonslayer:daemonslayers:daemonslayers]
[DESCRIPTION: Daemonslayer are trollslayer that have killed the most vicious fiends, their strength is renowed as their bad temper.]
[LIKES_FIGHTING][PRONE_TO_RAGE:1][NOFEAR]
[MENT_ATT_RANGE:PATIENCE:0:5:25]
[PERSONALITY:ANXIETY:0:25:90] SLAYERS aren't "sane"
[PERSONALITY:ANGER:0:75:100]
[PERSONALITY:DEPRESSION:0:75:100]
[PERSONALITY:SELF_CONSCIOUSNESS:0:75:100]
[PERSONALITY:IMMODERATION:0:25:100]
[PERSONALITY:VULNERABILITY:0:10:100]
[PERSONALITY:FRIENDLINESS:0:15:100]
[PERSONALITY:GREGARIOUSNESS:0:5:100]
[PERSONALITY:ASSERTIVENESS:0:5:100]
[PERSONALITY:ACTIVITY_LEVEL:0:85:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:95:100]
[PERSONALITY:CHEERFULNESS:0:15:100]
[PERSONALITY:IMAGINATION:0:5:100]
[PERSONALITY:ARTISTIC_INTEREST:0:25:100]
[PERSONALITY:EMOTIONALITY:0:15:100]
[PERSONALITY:ADVENTUROUSNESS:0:15:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:15:100]
[PERSONALITY:LIBERALISM:0:5:100]
[PERSONALITY:TRUST:0:15:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:75:100]
[PERSONALITY:ALTRUISM:0:65:100]
[PERSONALITY:COOPERATION:0:15:100]
[PERSONALITY:MODESTY:0:5:100]
[PERSONALITY:SYMPATHY:0:5:100]
[PERSONALITY:SELF_EFFICACY:0:85:100]
[PERSONALITY:ORDERLINESS:0:25:100]
[PERSONALITY:DUTIFULNESS:0:55:100]
[PERSONALITY:ACHIEVEMENT_STRIVING:0:75:100]
[PERSONALITY:SELF_DISCIPLINE:0:65:100]
[PERSONALITY:CAUTIOUSNESS:0:25:100]
[SKILL_LEARN_RATES:0]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:THROW:5]
[NATURAL_SKILL:MILITARY_TACTICS:5]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:WRESTLING:5]
[SKILL_LEARN_RATES:0]
[SKILL_LEARN_RATE:AXE:200]
[SKILL_LEARN_RATE:HAMMER:200]
[SKILL_LEARN_RATE:MELEE_COMBAT:200]
[SKILL_LEARN_RATE:DODGING:200]
[SKILL_LEARN_RATE:THROW:200]
[SKILL_LEARN_RATE:MILITARY_TACTICS:200]
[SKILL_LEARN_RATE:BITE:200]
[SKILL_LEARN_RATE:GRASP_STRIKE:200]
[SKILL_LEARN_RATE:WRESTLING:200]
[NATURAL_SKILL:MINING:1]
[SKILL_LEARN_RATES:MINING:80]
[POP_RATIO:1]
it will be implemented in the next release, but you can manually add it if you want
I really do hope to finish Bretonnians before the 2012 update.
The ratio knight: peasant is still roughly the same but knights variations surely add to flavor of mod.
CASTES [19]:
L'ANGUILLEN KNIGHT (1.5%)
Brave knights who had found true courage in the sea and who live from it. They don't need challenges that can be defeated, as they have ones that can be merely survived.
-natural skill swimmer and fearless
ACQUITANIAN KNIGHT (1.5%)
Stubborn knights who are famous for resorting to violence to solve their problems. As a result, they are among the most renowned knights in Bretonnia and the dukedom of Aquitaine is constantly in the grip of several small wars, revolutions, and feuds.
-natural fighting skills and rage
ARTOIN KNIGHT (1.5%)
-The land of Artois is dominated by the dense and mysterious Forest of Arden. The residents of the forest barely think of themselves as Aroin and many of them are only dimly aware the dukedom exists. The nobility travel to the ducal court at least once per year and so generally avoid truly extreme isolation.
-natural ambusher, hunter and animal trainer
BASTONNIAN KNIGHT (1.5%)
-Those knights like to think of themselves as the heart of Bretonnia. They have more pride in their nation than do the people of any other dukedom. Rather pompus and chauvinistic.
-natural leader skills
BORDELEN KNIGHT (1.5%)
-People of Bordeleaux are renowned for spending their entire lives tipsy, if not completely rat-ared.
-alcohol dependent and natural brewer
BRIONNIAN KNIGHT (1.5%)
-They say everyone born in Brionne is born a poet. Poetry and courtly love are as important to the Brionnian nobility as prowess in battle.
-natural social skills and crossbow
CARCASSONNIAN KNIGHT (1.5%)
-Martial people, believing prowess at arms is their birthright and their duty emplying their abilities against threats in other parts of Bretonnia.
-natural fighting skills and trance
COURONNEAN KNIGHT (1.5%)
-Despite rumours, Couronnians are not born in the saddle. They are, however, introduced to riding before they can walk and continue to practise their whole lives making the finest horsemen in Bretonnia.
-mounted knight
GIOSERN KNIGHT (1.5%)
-Gioserns are friendly people, greeting even complete strangers politely, and many people offer casual acquaintances a meal.
-natural social skills
LYONEN KNIGHT (1.5%)
-Lyonens are renowned for their feuds and schemes. Things have now reached the point where virtually every Lyonen noble spends his entire life reacting to developments in various schemes estabilished by his ancestors.
-natural liar, dagger user and doctor skills
MONTFORTIAN KNIGHT (1.5%)
-Montfortians live in a hostile environment, and it shows. They live for the moment even more than most Bretonnians, working extremely hard and playing even harder when they have the chance.
-low social skills, natural fighting skills
MOUSILLONIAN KNIGHT (1.5%)
-Many nobles from Mousillon are deformed and suffer from foul diseases as a result of the mousillon curse.
-mousillon plague and disease protection
PARRAVONESE KNIGHT (1.5%)
-The most of the territory of the dukedom is covered by forest. The forest folk of Parravon stand somewhat apart from the rest of the population having some sort of extraordinary sense for the hazards of the world around them.
-natural obserwator i student skill
QUENELLER KNIGHT (1.5%)
-The people of Quenelles are most renowned for their unrelenting hatred of the Greenskins that constantly raid their lands. t is notable that every single Queneller festival involves burning a Goblin or Orc, in either effigy or a real one.
-natural fighting skills
NOBLE WOMAN (6%)
-A noble human cultivating the tradition.
-no penalties nor bonuses
PEASANT (MALE+FEMALE) (19+21%)
-A poor low born peasant.
-slow learner with bonuses for farming and archery
CRAFTSMAN (16%)
-A low born peasant, skilled in various crafts.
-no bonuses nor penalties
PILGRIM (8%)
-Pilgrims are fanatically devoted to the Grail Knights, and will fight any who dare profane against them. In battle their devotion is such that they will often fight to the last man.
-trance and have natural skill in mace and hammer
CHAMPION (8%)
-Holy knight driven by visions of the Lady and of the Grail.
-superior learning rate, stats and natural skills
GRAAAWRRR!, after half hour of tests i found out the problem, the shortcut....
this won't work
[BUILDING:BONE_GEAR]
this will
[BUILDING:BONE_GEAR:CUSTOM_a] <- you missed the reaction shortcut
this can seem stupid but even a ]] can break a whole race
EDIT: also the salvage reactions seems kinda odd...
example of your reactions (broken i think)
[REACTION:SALVAGE_BRONZE_WEAPON]
[NAME:salvage bronze from weapons]
[BUILDING:SCRAP] <-without the shortcut
[REAGENT:A:1:WEAPON:BRONZE:NONE:NONE]
[PRODUCT:100:3:BAR:BRONZE_SCRAP:NONE][PRODUCT_DIMENSION:150] <--??
[SKILL:ALCHEMY]
fixed, should produce 1 bar of bronze scrap from 1 bronze weapon
[REACTION:SALVAGE_BRONZE_WEAPON]
[NAME:salvage bronze from weapons]
[BUILDING:SCRAP:CUSTOM_a]
[REAGENT:A:1:WEAPON:BRONZE:NONE:NONE]
[REAGENT:A:1:WEAPON:NO_SUBTYPE:METAL:BRONZE] <- this should be correct
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:BRONZE_SCRAP][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
Great updates guys! I updated the Phoebus version to latest and added in MiguelMO's custom sprites,thanks MiguelMo.
Also updated Dark Elves to 0.35 here:http://dffd.wimbli.com/file.php?id=5139
Hey everyone i released an update for the new 0.34.02 version of Dwarf Fortress updating it to 1.2.1.All it is is a conversion and i fixed some some of the bugs with the new version.
Heres the classic version
http://www.mediafire.com/?ko86742cc27uvuh
And heres the Phoebus tileset version
http://dffd.wimbli.com/file.php?id=5268
reuploaded fixed a couple of bugs in both versions
I have made more sprites and I redid them in a more phoebus way (adding dark lines around the sprites and making a darker background). Here is the link:
http://www.mediafire.com/?pkk6w1q95j2vh69 (http://www.mediafire.com/?pkk6w1q95j2vh69)
Photos:
(http://i1232.photobucket.com/albums/ff369/Mikhail92/bretonnia.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/empire.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/chaos.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/helves.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/delves.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/welves.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/beastmen.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Orcs-1.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Skavens.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/creatures.png)
I also did new dwarf military sprites:
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Dwarves-1.png)
I hope you like them.
Miguelmo
I have made more sprites and I redid them in a more phoebus way (adding dark lines around the sprites and making a darker background). Here is the link:
http://www.mediafire.com/?pkk6w1q95j2vh69 (http://www.mediafire.com/?pkk6w1q95j2vh69)
Photos:
(http://i1232.photobucket.com/albums/ff369/Mikhail92/bretonnia.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/empire.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/chaos.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/helves.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/delves.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/welves.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/beastmen.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Orcs-1.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Skavens.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/creatures.png)
I also did new dwarf military sprites:
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Dwarves-1.png)
I hope you like them.
Miguelmo
They look amazing Miguelmo, i'll have them in the next version.
I updated mrtspence's Lizardmen mod and fixed some of the prior bugs and updated it for Dwarf Fortress 0.34.02.I removed them as Civ playable as thats still a little buggy.Credit for the mod goes to mrtspence.More work still needs to be done on it so its still in Alpha.
http://www.mediafire.com/?ghhz21ciaa21j7o
It's also more difficult to gen a world many more are rejected than before.I'm trying to fix that problem.
I've resurrected! buahaha.. ahem... hello guys, i've been working on the mod on the past 2 weeks, i haven't released the new version because dwarves have survived the version change unscated, i'm actually working on Vampire Counts:
VC
Castes
Vampires - affected by Lamhia Curse it add MASSIVE strenght speed and recuperation, but it take 20 YEARS to fully enjoy the transformation (from thralls to counts)
they have a powerful bite (strong enought to kill a dragon or at least put it unconsious)
they need to sleep (no coffin for now)
Necromancers
Ghouls
Spells
Nagash gaze: usable once a day to turn a living creature in a pile of dust (sort of)
raise dead: limited to twice a day (once for necromancers)
Age's curse: working in progress
Lahmian Cursed blood
similar to the vanilla one but add strenght speed and toughness as vampire "grow", also their hairs get white in the battle form (WIP)
Tools
embalming tools
cursed amulets
Wight and Wight Lord creation
using the above mentioned tools in the necromantic lab you can raise dreaded wights or wight lords(very expensive balancing now)
DWARVES
slayers insults
valaya priestesses turn undeads (WIP)
right now i'm trying to balance the counts, i'll release them when the other races get fixed
Sounds good guys been working on updates as well.
Okay i updated Warhammer Fortress to v 1.3.I updated the beastmen mod to the new version,gave skaven axes so they can now chop wood,added in caste standard names for some of the playable races.For the Phoebus version i updated MiguelMo's sprites to the latest which are seriously awesome.I also added in the Speech Expansion mod by SethCreiyd and i added in some more custom threats for the Phoebus version.I added in the Restored UNTOWARD language mod previously for both versions thanks to mayday for that.I also removed some of the more powerful and unique creatures as domestic,and just misc balancing and changes.
Phoebus version 1.3
http://dffd.wimbli.com/file.php?id=5268
Classic 1.3
http://www.mediafire.com/?zcypt2duc12hnrr
Thanks Krantz.I have barely even begun to delve into the new interactions.
You can check an existing vampire mod to see how he did it and compare it to yours.Heres better vampires 0.2 by Xangi.
http://www.bay12forums.com/smf/index.php?topic=103082.0
And here are some links talking about vampires and interactions.
http://www.bay12forums.com/smf/index.php?topic=101630.0
http://www.bay12forums.com/smf/index.php?topic=101525.0
http://www.bay12forums.com/smf/index.php?topic=101361.0
http://www.bay12forums.com/smf/index.php?topic=101161.0
And the modding questions thread seems like a good place to ask if you need help or suggestions.
http://www.bay12forums.com/smf/index.php?topic=100707.0
Oh and by the way Krantz i removed the Chaos Dwarf placeholders.
Working on a bugfix update.I fixed the problem with the overt hostility from your own kind when playing as Dark Elf and Norse.I updated Phoebus to latest and added some of the races to build outdoor tombs.Still going to test more and fix other problems i notice before i release an update.
Okay i released update 1.3.1 for both versions i updated the norse and added the Thrall caste with some other minor changes.
Phoebus 1.3.1
http://dffd.wimbli.com/file.php?id=5268
Classic 1.3.1
http://www.mediafire.com/?5ntz8zcy8d5kw20
SDood, if you're going to update the mod to the new version I'm putting here a new little update of the sprites. I've done some lizardmen, a cave troll, and more army sprites for skavens, chaos, wood elves and dark elves.
link:
http://www.mediafire.com/?o1saadjybpz56zq
An example:
(http://i1232.photobucket.com/albums/ff369/Mikhail92/delves-1.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/chaos-1.png)
(http://i1232.photobucket.com/albums/ff369/Mikhail92/Skavens-1.png)
Any kind of suggestion will be really welcomed and appreciated :)
Miguelmo
Going to start working on the night goblins shortly. One of the reactions I've thought about was one that creates a random stone that will turn into gas the moment it is created. It will cause effects such as: turning the goblin into a troll, turning the goblin into a cow, massive bleeding, and some other amusing stuff.
Thanks to SDood warhammer trolls are already in the game, so only the DF goblins will have to be removed.
EDIT: quick question: why savage orcs have the [EVIL] token?
EDIT: orcs also have prone_to_rage set to 1. If you want them to rage at everything you should set it to 100
EDIT: made tuskgors to serve as livestock to evil civs:
[BODY:TUSKGOR_TUSKS]
[BP:LRTUSK:lower right tusk:STP][CONTYPE:HEAD][RIGHT][CATEGORY:TUSK]
[DEFAULT_RELSIZE:25]
[BP:LLTUSK:lower left tusk:STP][CONTYPE:HEAD][LEFT][CATEGORY:TUSK]
[DEFAULT_RELSIZE:25]
[BP:CRTUSK:central right tusk:STP][CONTYPE:HEAD][RIGHT]
[CATEGORY:TUSK]
[BP:CLTUSK:central left tusk:STP][CONTYPE:HEAD][LEFT]
[CATEGORY:TUSK]
[BP:URTUSK:upper right tusk:STP][CONTYPE:HEAD][RIGHT]
[CATEGORY:TUSK]
[BP:ULTUSK:upper left tusk:stp][CONTYPE:HEAD][LEFT]
[CATEGORY:TUSK]
[BP:LHORN:first horn:STP][CONTYPE:HEAD][SMALL][SKELETON][CATEGORY:HORN]
[DEFAULT_RELSIZE:100]
[BP:CHORN:second horn:STP][CONTYPE:HEAD][SMALL][SKELETON][CATEGORY:HORN]
[DEFAULT_RELSIZE:100]
[BP:UHORN:third horn:STP][CONTYPE:HEAD][SMALL][SKELETON]
[CATEGORY:HORN]
[CREATURE:TUSKGOR]
[DESCRIPTION:A massive hog covered in tusks warped by the powers of chaos.]
[NAME:tuskgor:tuskgors:tuskgor]
[CASTE_NAME:tuskgor:tuskgors:tuskgor][CHILD:1][GENERAL_CHILD_NAME:tuskgor piglet:tuskgor piglets]
[CREATURE_TILE:'t'][COLOR:6:0:0]
[PETVALUE:100]
[PET]
[GRAZER:600]
[PREFSTRING:short tempers]
[PREFSTRING:tusks]
[GRASSTRAMPLE:0]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BIOME:ANY_FOREST]
[PRONE_TO_RAGE:100]
[EVIL]
[LIKES_FIGHTING]
[MEANDERER]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:TUSKGOR_TUSKS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:100000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10065]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL]
i never noticed that gromril was that common, if you want to increase it's rarity open Inorganic_metal_common.txt and change
[INORGANIC:METEORITE] // SOIL ADDON
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
[ENVIRONMENT:ALLUVIAL:VEIN:100]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
to
[INORGANIC:METEORITE] // SOIL ADDON
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
[ENVIRONMENT:ALLUVIAL:VEIN:20]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:20]
then you'll find 1/5 of the actual gromril plus some small clusters everywhere.
if you have more suggestions for metals tell me, i'm aslo working on
since i always wanted to add more materials i started the first poll, you have up to 5 votes, the materials with most votes will be added, if you have any questions on them i'll post a brief description, for example:
Ithilmar Ithilmar is a metal favoured by the High Elves in their craft. Also known as "sky silver" Ithilmar is found in only one region of Ulthuan. It is a bright, reflective silver in colour, and is known for being just as strong as steel while also being a great deal lighter and more flexible.
Darksteel Darksteel weapons are forged in the city of Hag Graef, the Dark Crag. They are fashioned from darksteel a rare form of steel found deep within the mountains around the city and are forged using an ancient technique known only to the Dark Elves
EDIT: mrtspence i like that tale, in the beginning i found strange that your chaos warrios kept High Elf dragons as pet but then The dragon blasted the wounded juggernaut with fire--and all of the brave souls that were trying to kill it
now i understand where the warpstone was placed
Hello everyone i updated the Phoebus version to the new DF version 0.34.07.
I included parts of SethCreiyd's Flora and Fauna mod and i gave High Elf,Wood elf, and Empire mage's the ablility to cast magic via interactions.Special thanks to SethCreiyd.
Warhammer Fortress Phoebus 1.3.3
http://dffd.wimbli.com/file.php?id=5268
So, Night Goblins (http://dffd.wimbli.com/file.php?id=6078) are in a playable state. Their alchemical reactions, however, WILL cost you one goblin since the only non-transformation result is an explosion. Will try to add more results later. Also included some changes to savage orcs, but those should only affect them in the world gen (removed [EVIL], added [SAVAGE] and some other minor stuff). Readme for the goblins included.
You may want to remove vanilla goblins.
Great to see these little gits.
I just checked the raws and two things:
-- You have two [EQUIPS] tags, this shouldn't do anything too bad but you may want to edit these.
-- This isn't really a problem with the raws but I think you may be missing a very important tag...
(http://cdn.obsidianportal.com/assets/12689/adrian_smith_night_goblins.jpg)
As you can see in the above image currently the night goblins are missing a very important:
[RELSIZE:BY_CATEGORY:NOSE:100] // Normal humanoids have a size of 10, goblins... have very prominent noses.
** Also I thought greenskins did take slaves... at least the orcs did. Night goblins tend to have mostly dwarf prisoners... If I have my lore correct mostly they use them for labor and mining as orcs and goblins don't really have much attention for something that doesn't involve bashing, eating, or fighting
damn, those connection issues... anyway here the first metal:
[INORGANIC:SEA_GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME:SOLID:gold]
[STATE_NAME:SOLID_POWDER:sea gold dust]
[STATE_ADJ:ALL_SOLID:sea gold]
[STATE_NAME_ADJ:LIQUID:molten sea gold]
[STATE_NAME_ADJ:GAS:boiling sea gold]
[DISPLAY_COLOR:6:6:1]
[BUILD_COLOR:6:6:1]
[MATERIAL_VALUE:150]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:547]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:547] no data, used 110
[TENSILE_YIELD:172000]
[TENSILE_FRACTURE:241000]
[TENSILE_STRAIN_AT_YIELD:156] 110
[TORSION_YIELD:172000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:156]
[SHEAR_YIELD:172000]
[SHEAR_FRACTURE:241000]
[SHEAR_STRAIN_AT_YIELD:156] no data, used 110
[BENDING_YIELD:172000]
[BENDING_FRACTURE:241000]
[BENDING_STRAIN_AT_YIELD:156]
[MAX_EDGE:30000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_WEAPON][ITEMS_ARMOR]
[INORGANIC:SEA_ORE] // SOIL ADDON
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:30]
[ENVIRONMENT:ALLUVIAL:VEIN:10]
[ITEM_SYMBOL:'*']
[METAL_ORE:SEA_GOLD:100]
[STONE_NAME:sea gold ore]
[STATE_NAME:SOLID:sea gold ore]
[STATE_NAME:SOLID_POWDER:sea gold dust]
[STATE_ADJ:ALL_SOLID:sea gold ore]
[STATE_NAME_ADJ:LIQUID:liquid gold]
[STATE_NAME_ADJ:GAS:boiling gold]
[DISPLAY_COLOR:6:6:1]
[TILE:6]
[MATERIAL_VALUE:55]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE]
if you want to start using it just add this to Inorganic_metal_COMMON.txt
EDIT: *the dwarf inside me eye suspiciously to the goblin posts*
..tsk... grobi..
EDIT: fixed an issue (i think)
As an added idea to regular orks, normal gobbos might also be included as a caste in this "regular greenskin" civ.
Anyway, anyone has any suggestions on how a chaos spawn should look like? How many arms, special attacks, etc?
EDIT: Also, what are the files with daemonic creatures in them? So far I've found only the horrors, nurgling and juggernaut.
EDIT 2: Here is a sample from a very basic form of daemonic possession:
[OBJECT:INTERACTION]
[INTERACTION:POSSESSION_WH_1]
[I_SOURCE:REGION]
[IS_FREQUENCY:30]
[IS_REGION:EVIL_ONLY]
[IS_HIST_STRING_2: was possessed by daemonic entities from the warp.]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_REGION]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:OPPOSED_TO_LIFE]
[IT_IMMUNE_CLASS:DAEMON]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:possession crazed test]
[SYNDROME]
[CE_FLASH_TILE:TILE:33:3:0:0:FREQUENCY:800:400:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_ADD_TAG:CRAZED:START:0]
EDIT 3: Just found out I forgot to remove certain tokens I added to the Night Goblins while testing. So they currently don't eat or drink. I'll upload a corrected version soon.
After reading mrtspence's narrative, I knew I had to start a Chaos fortress. Funny, nearly the same thing happened to me, but instead of dragonfire (which came a little later), my reclaim came from a very unfortunate waterfall placed smack in the middle of my embark.
The forces of Chaos will not be defeated by such a mundane thing!
Well, actually they were. The story of my fort was just one giant Benny Hill plot, so I felt it would be cruel of me not to share.
Part One: Athodgithu, "Brasssins"
CHAOS POP COUNTER: 7
The miner I embarked with was quickly swept off while collecting some lumber from across the river. I then lost my carpenter the same way. When I decided to do something about it (WALLS FOR THE WALL GOD), my cultists insisted on building the far edge first, and I lost another of my little chaos lemmings before I noticed and suspend the far walls.
CHAOS POP COUNTER: 4 + 5 migrants (2 of them children) = 9
Well, then my Khornite Champion went ballistic, as the one that was just swept off was her hubby. She brained one of the children from my first migrant wave with one of my dining hall tables (which promptly broke).
She then started to complain that I didn't have enough tables in my hall.
Unfortunately for me, she was also the incursion leader (high speech skills, go figure), so when the father of the child went to her to complain about the death of his child, whom she killed, she flew into a rage and punched his arm clean off.
CHAOS POP COUNTER: 4 + 4.75 migrants (2 1 of them children) = 8.75
Oh goody, I thought, my first tantrum spiral! I usually play DF very, very safe, so this was new (and FUN) for me. I set my remaining cultists to work making slabs to engrave, so I didn't have crazy Chaos ghosts all over the place. That... would probably be when I realized that my only pick was swept off the waterfall. Oh, drat. Well, alright, I guess --
A Juggernaut of Khorne has appeared!
--balls.
Keeping in theme with Chaos, I made an above ground town/castle, rather than the Dwarfy death-trap pit I usually went with. I decided that traps were also very un-Chaos, so all I had was a little drawbridge. I gave the order, and instantly turtles, instructing my remaining (unhappy) cultists and warriors that they should turn to farming, at least until the big nasty stops wandering around my forests. Anyway --
Migrant wave number 2!
--seriously?
I winced as the Juggernaut wandered over to my five little migrants and... sniffed at them. He snorted, and promptly walked away.
Yes, it seems that Juggernauts are friendly to Chaos, even when announced as Mega-beasts. I can confirm this now, as it happened in my next fort attempt as well.
CHAOS POP COUNTER: 4 (unhappy) + 4.75 (unhappy)migrants ( 1(unhappy)child) + 5 (slightly terrified)migrants (2 of them children) = 13.75
I lowered the bridge, unforbidded some of the Great Wall... and some spray knocked off one of the new migrants. You just can't get good help these days. I eventually walled everything off, and delt with some Dark Elf trading caravans. I bought a breeding pair of Juggernauts, and one Asur Dragon with a boatload of bone crafts my Khornite Champion-Incursion Leader-Hunter-Butcher-Bone Carver made.
That's when I noticed after flipping through my unit list that someone was drowning. Oh come on, I walled that off, so I looked and... it was the last migrant that was swept off...
...about three months ago.
Turns out he was a Champion of Slaanesh, and I didn't bother to check, seeing as how he ran VERY FAST to start building the wall, then fell off VERY FAST.
He was quite content. He talked to a loved one recently. He admired a nice waterfall lately. He was caught in the rain recently. (Really now?)
Apparently, when falling off of a waterfall, you're not killed by the impact, but rather the drowning that follows it. Champions have NO_SLEEP, NO_EAT, NO_DRINK, etc tags.
End of Part One.
(This was typed up in a little bit of a hurry, breaks between lectures and what all, I'll be coming back to fill in some missing names when I get back to my home computer)
Oh, yeah, this mod compilation has not only renewed my interest in DF, but actually got me over my fear of raw editing. Thank you for all your hard work!
(Edit: A few corrections for legibility)
i did some more tests i found some issues with Night goblins here the log:
Unrecognized Caste Token in Body Transformation Effect: :
*** Error(s) finalizing the creature GOBLIN_NIGHT
GOBLIN_NIGHT:FEMALE:left eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:FEMALE:right eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:MALE:left eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:MALE:right eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:FANATIC_MALE:left eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:FANATIC_MALE:right eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:FANATIC_FEMALE:left eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
GOBLIN_NIGHT:FANATIC_FEMALE:right eyelid, layer 1: Tissue FRONT was not found, using first tissue instead
i'm not sure if that's a serious issue, if it isn't i'll release the new version
EDIT: test results showed that dwarf throw insults at their foes while in combat, it was my first attempt with new interaction system, it doesn't seem to do anything except boast the player morale...
ok new version released, sadly i accidentally cancelled the update log so i have no idea on what i added.... sigh...
many small fixes/updates
added gem cuts to dwarves
added sea gold
added night goblins
EDIT: to avoid conflicts or diplicate error i have packed the whole Objects folder so you can simply swap it
EDIT2: the test fortress is going wonderfully, i've found a vein of sea gold at lvl5 and at lvl 70 meteoric ore the combination of Sea Gold Hammers and Elaborated Runic Axes is dreadful, at year 7 i faced about 6 sieges by goblins, dark elves and a kobold assault which surprised me with their skill to avoid traps and i got about 5 victims, right now i bought about 6 Asur Dragons and i'm trying to make them hatch, btw i bought the whole caravan with a sea gold jug, also i've sent an artifact to the king
the humble whip, a rock crystal scepter decorated with dark elf bone and pig bone, encircled with bands of oval cut yellow zircons, cedar cushion ametyst cabochons pine and oak. this object menaces with spikes of rock crystal
i tried to imagine the scene and the result was this:
you see a febricitant dwarf, his eyes glowing of inner hatred,he is half naked so it's possible to see that his horribly scarred body is drenched in sweat...
his left arm is missing..
the jagged net of scars on his lower body seems to dance as he work furiosly at the forge muttering strange curses, hunger or thirst don't slow him down, everyone has heard that he will never be a soldier again so noone dare to stop him
days later he emerges from the fumes visibly thinner... almost consumed... in his hand he hold a dreadful scepter..
dreadful and magnificent...
he used the darkest rock crystal coming from the deep mines, bones have been embedded in the creation of the artifact and someone whisper in your hear that as final insult he used the skeletrical arm of his nemesis, the dark elven executioner who savagely mutilated him, he also molded gems and wood in bands encircling the hilt
you see him walk toward the warehouse and drop it on a pile of random crafts, then, staggering occasionally he heads to the dining halls, finally an air of relief seems to surround him...
he is alive....
he will have find a new pourpose...
the elf is dead......
his body rotting in a corner...
*you spit*
at least one grudge can be erased...
ive done the first try, i just hope that Zamnil's ghost won't start throwing tantrums...
for now the first level Hazkal aka young brew beer
Building:
building_BUILDING_TESTXXX
[OBJECT:BUILDING]
[BUILDING_WORKSHOP:BUGMANSXXX]
[NAME:Bugman's Distillery]
[NAME_COLOR:7:0:1]
[BUILDING_WORKSHOP]
[BUILD_LABOR:MECHANIC]
[WORK_LOCATION:4:4]
[WORK_LOCATION:4:6]
[DIM:9:9]
[WORK_LOCATION:4:6]
[BLOCK:1:0:0:0:0:0:0:0:0:0]
[BLOCK:2:0:0:0:0:0:0:0:0:0]
[BLOCK:3:0:0:0:0:0:0:0:0:0]
[BLOCK:4:0:0:0:0:0:0:0:0:0]
[BLOCK:5:0:0:0:0:0:0:0:0:0]
[BLOCK:6:0:0:0:0:0:0:0:0:0]
[BLOCK:7:0:0:0:0:0:0:0:0:0]
[BLOCK:8:0:0:0:0:0:0:0:0:0]
[BLOCK:9:0:0:0:0:0:0:0:0:0]
[TILE:0:1:0:219:0:32:32:219:32:219:219]
[TILE:0:2:0:219:219:219:219:219:219:32:32]
[TILE:0:3:0:179:219:219:178:219:178:219:32]
[TILE:0:4:0:219:0:219:32:219:219:178:219]
[TILE:0:5:32:219:219:32:219:179:32:219:219]
[TILE:0:6:32:32:179:219:219:32:219:219:178]
[TILE:0:7:219:32:32:219:32:219:32:219:219]
[TILE:0:8:32:32:219:32:179:32:219:178:219]
[TILE:0:9:32:178:179:219:219:219:219:219:219]
[COLOR:0:1:4:0:0:0:0:1:4:0:0:7:0:0:0:0:0:0:0:1:0:0:0:0:0:0:0:0:1]
[COLOR:0:2:4:0:0:0:0:1:0:0:1:7:0:0:7:0:0:0:0:1:0:0:1:0:0:0:0:0:0]
[COLOR:0:3:7:0:0:0:0:1:0:0:1:0:0:1:7:0:0:0:0:1:7:0:0:0:0:1:0:0:0]
[COLOR:0:4:4:0:0:0:0:1:7:0:0:0:0:1:0:0:0:7:0:0:0:0:1:0:0:1:0:0:1]
[COLOR:0:5:0:0:0:7:0:0:0:0:1:0:0:0:0:0:1:0:0:1:0:0:0:0:0:1:0:0:1]
[COLOR:0:6:0:0:0:0:0:0:0:0:1:7:0:0:0:0:1:0:0:0:0:0:1:0:0:1:7:0:0]
[COLOR:0:7:0:0:1:0:0:0:0:0:0:0:0:1:0:0:0:7:0:0:0:0:0:7:0:0:0:0:1]
[COLOR:0:8:0:0:0:0:0:0:0:0:1:0:0:0:0:0:1:0:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:0:9:0:0:0:7:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[TILE:1:1:219:219:0:32:32:32:32:32:32]
[TILE:1:2:219:219:0:0:32:32:32:32:32]
[TILE:1:3:0:0:32:196:219:219:219:219:219]
[TILE:1:4:219:219:0:219:219:196:196:196:196]
[TILE:1:5:219:219:32:219:179:219:219:219:219]
[TILE:1:6:32:32:32:219:179:219:219:219:219]
[TILE:1:7:0:0:32:219:219:219:219:219:219]
[TILE:1:8:0:0:32:219:179:219:219:219:219]
[TILE:1:9:32:32:32:219:219:219:219:219:219]
[COLOR:1:1:7:0:0:7:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:2:7:0:0:7:0:0:4:0:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:3:4:0:0:4:0:0:0:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:4:7:0:0:7:0:0:4:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:5:7:0:0:7:0:0:0:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:6:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:7:7:0:0:7:0:0:0:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:8:7:0:0:7:0:0:0:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:9:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[TILE:2:1:201:187:0:0:32:32:32:32:32]
[TILE:2:2:200:188:0:0:32:32:32:32:32]
[TILE:2:3:0:0:0:201:205:205:205:205:205]
[TILE:2:4:201:187:0:186:201:196:196:196:196]
[TILE:2:5:200:188:32:186:219:219:219:219:219]
[TILE:2:6:32:32:32:186:179:219:219:219:219]
[TILE:2:7:0:0:32:186:219:219:219:219:219]
[TILE:2:8:0:0:32:186:219:178:219:219:219]
[TILE:2:9:32:32:32:186:219:179:219:219:178]
[COLOR:2:1:0:7:1:0:7:1:4:0:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:2:0:7:1:0:7:1:4:0:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:3:4:0:0:4:0:0:4:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:2:4:0:7:1:0:7:1:4:0:0:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:2:5:0:7:1:0:7:1:0:0:0:0:0:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1]
[COLOR:2:6:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:7:1:0:7:1:0:7:1:0:7:1]
[COLOR:2:7:7:0:0:7:0:0:0:0:0:0:0:1:0:7:1:0:7:1:0:7:1:0:7:1:7:0:0]
[COLOR:2:8:7:0:0:7:0:0:0:0:0:0:0:1:0:7:1:0:0:1:0:7:1:0:7:1:0:7:1]
[COLOR:2:9:0:0:0:0:0:0:0:0:0:0:0:1:0:7:1:0:0:1:0:7:1:0:7:1:0:0:1]
[TILE:3:1:32:32:32:32:32:32:32:32:32]
[TILE:3:2:32:201:205:205:32:205:205:187:32]
[TILE:3:3:32:186:229:150:32:246:246:186:32]
[TILE:3:4:32:186:228:247:32:246:246:186:32]
[TILE:3:5:32:32:32:32:32:32:32:32:32]
[TILE:3:6:32:186:228:247:32:246:246:186:32]
[TILE:3:7:32:186:229:150:32:246:246:186:32]
[TILE:3:8:32:200:205:205:32:205:205:188:32]
[TILE:3:9:32:32:32:32:32:32:32:32:32]
[COLOR:3:1:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:3:2:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:3:3:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:6:0:0:6:0:0:7:0:0:7:0:0]
[COLOR:3:4:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:6:0:0:6:0:0:7:0:0:7:0:0]
[COLOR:3:5:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:3:6:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:3:7:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:3:8:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:3:9:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[BUILD_ITEM:5:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
Pseudo plant (resource):
[PLANT:BUGMAN_YOUNG_BREW]
[NAME:red moss][NAME_PLURAL:red moss][ADJ:hanging] <- hazkal is a freshly brewed beer
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen Hazkal]
[STATE_NAME_ADJ:LIQUID:Hazkal Ale]
[STATE_NAME_ADJ:GAS:boiling Hazkal]
[MATERIAL_VALUE:5]
[DISPLAY_COLOR:2:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[REACTION_CLASS:PURE_ALE]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:finely boozed]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_CLASS:BOOZED]
[CE_ADD_TAG:NOEXERT:NO_DIZZINESS:TRANCES:NO_PHYS_ATT_RUST:START:0:END:200]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:60:0:START:0:END:400]
[DRINK:LOCAL_PLANT_MAT:DRINK]
finally the beer:
[REACTION:BREW_HAZKAL]
[NAME:Brew Hazkal Ale]
[BUILDING:BUGMANSXXX:CUSTOM_h]
[REAGENT:A:3:PLANT:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:PLANT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:B:2:PLANT:NONE:PLANT_MAT:GRASS_TAIL_PIG:PLANT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:C1:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:C2:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:C3:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:C4:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:C5:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:10:DRINK:NONE:PLANT_MAT:BUGMAN_YOUNG_BREW:DRINK]
[PRODUCT_TO_CONTAINER:C1]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:10:DRINK:NONE:PLANT_MAT:BUGMAN_YOUNG_BREW:DRINK]
[PRODUCT_TO_CONTAINER:C2]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:10:DRINK:NONE:PLANT_MAT:BUGMAN_YOUNG_BREW:DRINK]
[PRODUCT_TO_CONTAINER:C3]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:10:DRINK:NONE:PLANT_MAT:BUGMAN_YOUNG_BREW:DRINK]
[PRODUCT_TO_CONTAINER:C4]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:10:DRINK:NONE:PLANT_MAT:BUGMAN_YOUNG_BREW:DRINK]
[PRODUCT_TO_CONTAINER:C5]
[PRODUCT_DIMENSION:150]
[SKILL:BREWING]
[FUEL]
i'll probably change some stuff, right now you can produce 100 drinks with 6 units of cave wheat,4u of thick moss and 2u of refined fuel.
please everyone tell me what you think(expecially about the syndrome)
yep, but i'm planning to add some recipes to standard buildings so any race can benefit from it(through trade),still, the bugman's brewery will offer a more efficent way to produce them.
try to imagine Urist McBrewer hidden in the still trying to produce his "emergency stock" of fine ale(Hazkal)
also, i just got struck by some interesting ideas, they are just notes for now but i'll start researching as soon i have some free time
3 shrines
shrine of grimnir:
offer a runic az as sacrifice to obtain Grimnir's blessing(werecurse) which gives a permanent military skill/stat boost
oath of the slayer: change the dwarf caste in trollslayer
Shrine of Valaya:
Offer Bugman XXXXXX(the finest ale) to obtain Valaya's blessing(werecurse) which gives a permanent immunity to disease
become a priest/priestess: pretty much self explained
Shrine of Grugni:
offer craftdwarf's work to obtain Valaya's blessing(werecurse) which gives a permanent thoughness/skillcraft bonus
here the first
[REACTION:OFFER_AXE]
[NAME:obtain warrior's blessing]
[BUILDING:GRIMNIR_TEMPLE:CUSTOM_O]
[REAGENT:offer:1:WEAPON:ITEM_WEAPON_RUNIC_AXE_BATTLE:NONE:NONE]
[PRODUCT:100:1: <- something that give a permanent bonus to military skill/stats and also protection from vampirism/werecurse
i was thinking on the explosive syndrome-laced boulder system, but i never managed to get it working
also i need another one that turn a caste into another, to be more specific requires a "common dwarf" and turn it into a "trollslayer"
im thinking of doing a adventure mode add on for the forces of chaos, drawing heavy from the old realm of chaos and slave to darkness books.
interesting, do you have a project?
powers
gear
crafting..
my own projects so far:
Orc tribes - project status: 5% sketching phaseorc tribes are starting to appear in the lands, they are more civilized than their cousins so they have access to the standard crafing system except for mechanics.
also they are scavengers, many orcish weapons are originated by:
Trophy pile(need a better name): break armor -> produces metal bits (tool)*3 + broken armor(tool)15%
break weapon -> produces metal bits(tool)*2 + broken weapon(tool)25%
metal bits will be used in the new forge or smelted
Forge(Need a name): smelt orcish ingot -> take 4 bits from any metals and turn them into 2 ingots (maybe custom metal)
forge a weapon batch (fuel) - log + 2 metal ingots + 4 metal bits -> 4 heavy choppas (steel grade/non smeltable)
forge a heavy armor(fuel) - leather + 1 metal ingot + 2 metal bits -> 1 Heavy armor (better than breastplate, steel grade/non smeltable)
forge a spear - log + 1 metallic bit -> zpear (steel grade/non smeltable)
Dwarvish dwarves - project status 110% - still lacking something
add temples: i lost all the progress i had done, don't expect them soon
rifles: need tuning so post your impressions and i'll try to fix 'em
add pistols: smaller and faster but weaker (still stronger than a bow)
add steam prosthetics: mmh...
While we're making notes, I would like to say that the Beastman raws have the incorrect action verbs for claw:claws, all of the subraces are claws:claws, so it comes out "you claws Urist McDorf in the teeth." Beastmen claws also function identical to fists. I would recommend adding a small amount of penetration to Gor, Bestigor, and Centigor GRASP_STRIKE attacks, but I'm nobody. :-X Apologies if those are included in what you've already fixed. After playing with the raws for a bit it became clear to me claws could be added separately. If anyone would like the raws, let me know. I'm playing with them.
Oh and, in my personal opinion, chaos humans and crusaders get some pretty crazy skill bonuses, to the point of a handful of crusaders wiping the floor with almost everyone, including armed Beastmen and Orcs, especially on a 400+ year time scale. Some very, very skilled chaos folk around.
Oh and Beastmen can't use any form of hand protection. Pretty upsetting to have a Beastman adventurer lose a motor nerve or a whole hand to a peasant that got lucky with a boning knife, but that's primarily my fault for not working around the gauntlet reaction problem.
Upon further inspection, body sizes of the Chaos faction and Beastman faction are FUBAR. Chaos Warriors are somewhere around ten times the size of a dwarf, which seems very wrong. Beastmen hooves never heal in adventure mode. If you get a broken hoof you're done.
I've played with the beastmen somewhat. Below are the, in my opinion, rebalanced beastmen creature files and a new type of hoof for beastmen that will heal over time. Ungors are Similar in size and strength to humans but have more endurance. Gors are larger than Ungors, and similar in strength to dwarves, but larger so that much stronger, with a willpower bonus still. Bestigors are roughly three times larger than dwarves, are very mean, and have a talent for violence. However, their size and attribute ranges are somewhat more realistic now. ;D Centigors are very large, and very tough, watch out.
Oh and another thing, I changed their skin and eye color possibilities. Red, Scarlet, and Vermilion seemed a little redundant to me.
creature_beastmen_wh
[OBJECT:CREATURE]
[CREATURE:BEASTMEN_WH]
[DESCRIPTION:A savage and cunning creature with features of both beast and man.]
[NAME:beastman:beastmen:beastman]
[EVIL]
[SAVAGE]
[CANOPENDOORS]
[CAN_SPEAK]
[CAN_LEARN]
[LIKES_FIGHTING]
[INTELLIGENT]
[BONECARN]
[PRONE_TO_RAGE:50]
[CHILD:12][BABY:1]
[PREFSTRING:horns]
[PREFSTRING:claws]
[PREFSTRING:hooves]
[PREFSTRING:bloodthirst]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[NOCTURNAL]
[HOMEOTHERM:10067]
[EQUIPS]
[CREATURE_CLASS:GENERAL_POISON]
[MAXAGE:100:180]
[GENERAL_CHILD_NAME:kid:kids]
[CASTE:UNGOR_MALE]
[MALE]
[CASTE:UNGOR_FEMALE]
[FEMALE]
[SELECT_CASTE:UNGOR_MALE]
[SELECT_ADDITIONAL_CASTE:UNGOR_FEMALE]
[DESCRIPTION:<Ungor> A human-like creature with small horns coming out of it's head and with goat-like legs.]
[CASTE_NAME:ungor:ungors:beastman]
[CASTE_TILE:'u'][COLOR:6:0:0]
[CREATURE_CLASS:UNGOR]
[BODY:HUMANOID_HOOF:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:MOUTH:EYELIDS:CHEEKS:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:BEASTHOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:450:600:850:1000:1250:1500:1750] +
[PHYS_ATT_RANGE:ENDURANCE:450:600:850:1000:1250:1500:1750] ++ [MENT_ATT_RANGE:CREATIVITY:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:MEMORY:100:400:550:700:850:950:1000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0] ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:350:500:650:700:800:1000:1100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECONDARY]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:DARK_BROWN:1:GOLD:1:AUBURN:1:BLACK:1:BROWN:1:PALE_BROWN:1:CINNAMON:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:DARK_BROWN:1:CINNAMON:1::1:DARK_PEACH:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_RED:1:IRIS_EYE_BLACK:1:IRIS_EYE_PURPLE:1]
[TLCM_NOUN:eyes:PLURAL]
[POP_RATIO:300]
[CASTE:GOR_MALE]
[MALE]
[CASTE:GOR_FEMALE]
[FEMALE]
[SELECT_CASTE:GOR_MALE]
[SELECT_ADDITIONAL_CASTE:GOR_FEMALE]
[DESCRIPTION:<Gor> A horned human-like creature with the head and legs of a goat.]
[CASTE_NAME:gor:gors:beastman]
[CASTE_TILE:'G'][COLOR:6:0:0]
[CREATURE_CLASS:GOR]
[NATURAL_SKILL:MELEE_COMBAT:2]
[NATURAL_SKILL:BITE:1]
[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:WRESTLING:1]
[BODY:HUMANOID_HOOF:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN::MOUTH:EYELIDS:CHEEKS:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:BEASTHOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:650:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:AGILITY:650:700:900:1000:1100:1200:1700] -/+
[PHYS_ATT_RANGE:ENDURANCE:650:950:1150:1250:1350:1550:2250] ++
[PHYS_ATT_RANGE:TOUGHNESS:650:950:1150:1250:1350:1550:2250]
+
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:MEMORY:100:400:550:700:850:950:1000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0] ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:350:500:650:700:800:1000:1100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BODY_SIZE:0:0:4500]
[BODY_SIZE:1:168:25000]
[BODY_SIZE:12:0:120000]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECONDARY]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:DARK_BROWN:1:GOLD:1:AUBURN:1:BLACK:1:BROWN:1:PALE_BROWN:1:CINNAMON:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:DARK_BROWN:1:CINNAMON:1::1:DARK_PEACH:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_RED:1:IRIS_EYE_BLACK:1:IRIS_EYE_PURPLE:1]
[TLCM_NOUN:eyes:PLURAL]
[POP_RATIO:300]
[CASTE:BESTIGOR_MALE]
[MALE]
[CASTE:BESTIGOR_FEMALE]
[FEMALE]
[SELECT_CASTE:BESTIGOR_MALE]
[SELECT_ADDITIONAL_CASTE:BESTIGOR_FEMALE]
[DESCRIPTION:<Bestigor> A towering horned human-like creature with the head and legs of a goat.]
[CASTE_NAME:bestigor:bestigors:beastman]
[CASTE_TILE:'B'][COLOR:6:0:0]
[CREATURE_CLASS:BESTIGOR]
[NATURAL_SKILL:MELEE_COMBAT:2]
[NATURAL_SKILL:BITE:2]
[NATURAL_SKILL:GRASP_STRIKE:2]
[NATURAL_SKILL:WRESTLING:2]
[BODY:HUMANOID_HOOF:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:MOUTH:EYELIDS:CHEEKS:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:BEASTHOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:850:1300:1550:1800:2200:2700:3200] +
[PHYS_ATT_RANGE:AGILITY:650:700:900:1000:1100:1200:1700] -/+
[PHYS_ATT_RANGE:ENDURANCE:850:1300:1550:1800:2200:2700:3200] ++
[PHYS_ATT_RANGE:TOUGHNESS:850:1300:1550:1800:2200:2700:3200]
+
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:WILLPOWER:1000:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:MEMORY:100:400:550:700:850:950:1000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0] ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:350:500:650:700:800:1000:1100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BODY_SIZE:0:0:9000]
[BODY_SIZE:1:168:45000]
[BODY_SIZE:12:0:180000]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECONDARY]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:DARK_BROWN:1:GOLD:1:AUBURN:1:BLACK:1:BROWN:1:PALE_BROWN:1:CINNAMON:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:DARK_BROWN:1:CINNAMON:1::1:DARK_PEACH:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_RED:1:IRIS_EYE_BLACK:1:IRIS_EYE_PURPLE:1]
[TLCM_NOUN:eyes:PLURAL]
[POP_RATIO:100]
[CASTE:CENTIGOR_MALE]
[MALE]
[CASTE:CENTIGOR_FEMALE]
[FEMALE]
[SELECT_CASTE:CENTIGOR_MALE]
[SELECT_ADDITIONAL_CASTE:CENTIGOR_FEMALE]
[DESCRIPTION:<Centigor> A towering horned creature with the upper body of a humand and the lower body resembling that of a horse.]
[CASTE_NAME:centigor:centigors:beastman]
[CASTE_TILE:'C'][COLOR:6:0:0]
[CREATURE_CLASS:CENTIGOR]
[NATURAL_SKILL:MELEE_COMBAT:5]
[NATURAL_SKILL:BITE:3]
[NATURAL_SKILL:GRASP_STRIKE:3]
[NATURAL_SKILL:WRESTLING:3]
[BODY:CENTIGOR:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:MOUTH:EYELIDS:CHEEKS:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:BEASTHOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:1000:1300:1550:1800:2200:2700:3200] +
[PHYS_ATT_RANGE:AGILITY::850:1300:1550:1800:2200:2700:3200] -/+
[PHYS_ATT_RANGE:ENDURANCE:1000:1300:1550:1800:2200:2700:3200] ++
[PHYS_ATT_RANGE:TOUGHNESS:2000:2500:3000:3500:4000:4500:5000]
+
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:MEMORY:100:400:550:700:850:950:1000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0] ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:350:500:650:700:800:1000:1100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BODY_SIZE:0:0:6500]
[BODY_SIZE:1:168:20000]
[BODY_SIZE:12:0:200000]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECONDARY]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:DARK_BROWN:1:GOLD:1:AUBURN:1:BLACK:1:BROWN:1:PALE_BROWN:1:CINNAMON:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:DARK_BROWN:1:CINNAMON:1::1:DARK_PEACH:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_RED:1:IRIS_EYE_BLACK:1:IRIS_EYE_PURPLE:1]
[TLCM_NOUN:eyes:PLURAL]
[POP_RATIO:50]
Please note: You do need both of these. They only work with eachother.
[TISSUE_TEMPLATE:BEASTHOOF_TEMPLATE]
[TISSUE_NAME:hoof:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HOOF]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
Sorry if it's presumptuous of me to show up out of the blue and play with other peoples' work. I'm wired, can't sleep, and need something productive to do.
Oh and by rebalanced, I mean they're balanced around dwarves, which appear to be similar to, if not the same as, vanilla dwarves. Beastmen make fierce opponents even without vast size advantages. Their claws and horns are deadly.
Apologies for the double post but I appear to have reached a text limit.
entity_beastmen_wh
[OBJECT:ENTITY]
[ENTITY:BEASTMEN_WH]
[CREATURE:BEASTMEN_WH]
[TRANSLATION:BEASTMEN_WH]
[CIV_CONTROLLABLE]
[WEAPON:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_SCARF_HEAD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:WALL:NAME_WALL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:PEACE]
[ABUSE_BODIES]
[CLOTHING]
[ADVENTURE_TIER:7]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[USE_EVIL_WOOD]
[USE_EVIL_PLANTS]
[USE_EVIL_ANIMALS]
[USE_CAVE_ANIMALS]
[AMBUSHER]
[USE_ANY_PET_RACE]
[SPHERE_ALIGNMENT:WAR:384]
[SPHERE_ALIGNMENT:EVIL:384]
[SPHERE_ALIGNMENT:BATTLE:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:384]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:WAR:384]
[ART_IMAGE_ELEMENT_MODIFIER:BATTLE:512]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[FRIENDLY_COLOR:8:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
[ACTIVE_SEASON:WINTER]
[MERCHANT_BODYGUARDS]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:WAR]
[WANDERER]
[SCOUT]
[BEAST_HUNTER]
[BANDITRY:25]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:CRAFT_BONE_SWORD_SHORT]
[PERMITTED_REACTION:CRAFT_BONE_SWORD_LONG]
[PERMITTED_REACTION:CRAFT_BONE_SWORD_2H]
[PERMITTED_REACTION:CRAFT_BONE_HAMMER_WAR]
[PERMITTED_REACTION:CRAFT_BONE_MAUL]
[PERMITTED_REACTION:CRAFT_BONE_MACE]
[PERMITTED_REACTION:CRAFT_BONE_SPEAR]
[PERMITTED_REACTION:CRAFT_BONE_DAGGER_LARGE]
[PERMITTED_REACTION:CRAFT_SHELL_MACE]
[PERMITTED_REACTION:CRAFT_BONE_AXE_BATTLE]
[PERMITTED_REACTION:CRAFT_BONE_AXE_GREAT]
[PERMITTED_REACTION:CRAFT_SHELL_SHIELD_BUCKLER]
[PERMITTED_REACTION:CRAFT_SHELL_SHIELD_SHIELD]
[PERMITTED_REACTION:CRAFT_SHELL_HELM]
[PERMITTED_REACTION:CRAFT_BONE_ARMOR]
[PERMITTED_REACTION:SALVAGE_COPPER_CRAFT]
[PERMITTED_REACTION:SALVAGE_COPPER_WEAPON]
[PERMITTED_REACTION:SALVAGE_COPPER_ARMOR]
[PERMITTED_REACTION:SALVAGE_COPPER_SHIELD]
[PERMITTED_REACTION:SALVAGE_COPPER_HELM]
[PERMITTED_REACTION:SALVAGE_COPPER_GLOVES]
[PERMITTED_REACTION:SALVAGE_COPPER_SHOES]
[PERMITTED_REACTION:SALVAGE_COPPER_AMMO]
[PERMITTED_REACTION:SALVAGE_COPPER_RAW]
[PERMITTED_REACTION:SALVAGE_BRONZE_CRAFT]
[PERMITTED_REACTION:SALVAGE_BRONZE_WEAPON]
[PERMITTED_REACTION:SALVAGE_BRONZE_ARMOR]
[PERMITTED_REACTION:SALVAGE_BRONZE_SHIELD]
[PERMITTED_REACTION:SALVAGE_BRONZE_HELM]
[PERMITTED_REACTION:SALVAGE_BRONZE_GLOVES]
[PERMITTED_REACTION:SALVAGE_BRONZE_SHOES]
[PERMITTED_REACTION:SALVAGE_BRONZE_AMMO]
[PERMITTED_REACTION:SALVAGE_BRONZE_RAW]
[PERMITTED_REACTION:SALVAGE_IRON_CRAFT]
[PERMITTED_REACTION:SALVAGE_IRON_WEAPON]
[PERMITTED_REACTION:SALVAGE_IRON_ARMOR]
[PERMITTED_REACTION:SALVAGE_IRON_SHIELD]
[PERMITTED_REACTION:SALVAGE_IRON_HELM]
[PERMITTED_REACTION:SALVAGE_IRON_GLOVES]
[PERMITTED_REACTION:SALVAGE_IRON_SHOES]
[PERMITTED_REACTION:SALVAGE_IRON_AMMO]
[PERMITTED_REACTION:SALVAGE_IRON_RAW]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_BUILDING:BONE_GEAR]
[PERMITTED_BUILDING:SCRAP]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_SERIOUS]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:PERSONAL_MATTER]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:MONARCH]
[NAME_MALE:beastlord:beastlords]
[NAME_FEMALE:beastlady:beastlady]
[NUMBER:1]
[SPOUSE_MALE:beastlord consort:beastlord consorts]
[SPOUSE_FEMALE:beastlady consort:beastlady consorts]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:100000]
[REQUIRED_BEDROOM:100000]
[REQUIRED_DINING:100000]
[REQUIRED_TOMB:100000]
[ALLOWED_CLASS:BESTIGOR]
[POSITION:GENERAL]
[NAME:warmaster:warmasters]
[NUMBER:1]
[SQUAD:10:honor guard:honor guards]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:LIEUTENANT:ALL]
[PRECEDENCE:50]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
[REQUIRED_TOMB:1]
[ALLOWED_CLASS:BESTIGOR]
[POSITION:LIEUTENANT]
[NAME:warchief:warchiefs]
[NUMBER:AS_NEEDED]
[SQUAD:10:honor guard:honor guards]
[APPOINTED_BY:GENERAL]
[COMMANDER:CAPTAIN:ALL]
[PRECEDENCE:100]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:1000]
[MILITARY_SCREEN_ONLY]
REJECTED_CLASS:UNGOR
[POSITION:CAPTAIN]
[NAME:raider-captain:raider-captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:raider:raider]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]
REJECTED_CLASS:UNGOR
[POSITION:MILITIA_COMMANDER]
[NAME:raider chief:raider chiefs]
[SITE]
[NUMBER:1]
[SQUAD:10:raider:raiders]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
REJECTED_CLASS:UNGOR
[POSITION:MILITIA_CAPTAIN]
[NAME:raider-captain:raider-captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:raider:raiders]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
REJECTED_CLASS:UNGOR
[POSITION:SHERIFF]
[NAME:enforcer:enforcer]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:1000]
REJECTED_CLASS:UNGOR
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:great enforcer:great enforcer]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:enforcer:enforcers]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:2500]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
REJECTED_CLASS:UNGOR
[POSITION:EXPEDITION_LEADER]
[NAME:herd chief:herd chief]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
REJECTED:CLASS_UNGOR
[POSITION:MAYOR]
[NAME:elder chief:elder chiefs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:5000]
[REQUIRED_DINING:5000]
REJECTED_CLASS:UNGOR
[POSITION:MANAGER]
[NAME:organizer:organizers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[ALLOWED_CLASS:UNGOR]
[POSITION:CHIEF_MEDICAL_BEASTMEN]
[NAME:medicine-man:medicine-men]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
REJECTED_CLASS:CENTIGOR
[POSITION:BROKER]
[NAME:speaker:speakers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[ALLOWED_CLASS:UNGOR]
[POSITION:BOOKKEEPER]
[NAME:logkeeper:logkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[ALLOWED_CLASS:UNGOR]
[POSITION:OUTPOST_LIAISON]
[NAME:outpost herald:outpost heralds]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:15000]
[REQUIRED_BEDROOM:15000]
[REQUIRED_DINING:15000]
REJECTED_CLASS:CENTIGOR
[POSITION:DIPLOMAT]
[NAME:herald:heralds]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:15000]
[REQUIRED_BEDROOM:15000]
[REQUIRED_DINING:15000]
REJECTED_CLASS:BESTIGOR
REJECTED_CLASS:CENTIGOR
[POSITION:FORCED_ADMINISTRATOR]
[NAME:keeper:keepers]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[MANDATE_MAX:2]
[DEMAND_MAX:3]
[PRECEDENCE:65]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
REJECTED_CLASS:UNGOR
REJECTED_CLASS:CENTIGOR
[POSITION:BRAY_SHAMAN]
[NAME:bray shaman:bray shamans]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
REJECTED_CLASS:UNGOR
REJECT_CLASS:CENTIGOR
[POSITION:EXECUTIONER]
[NAME:executioner:executioners]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:AXE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:150]
[DO_NOT_CULL]
[COLOR:0:0:1]
[DUTY_BOUND]
REJECTED_CLASS:UNGOR
entity_beastmen_wh
[OBJECT:ENTITY]
[ENTITY:BEASTMEN_WH]
[CREATURE:BEASTMEN_WH]
[TRANSLATION:BEASTMEN_WH]
[CIV_CONTROLLABLE]
[WEAPON:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_SCARF_HEAD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:WALL:NAME_WALL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:PEACE]
[ABUSE_BODIES]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[CLOTHING]
[ADVENTURE_TIER:7]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[USE_EVIL_WOOD]
[USE_EVIL_PLANTS]
[USE_EVIL_ANIMALS]
[USE_CAVE_ANIMALS]
[AMBUSHER]
[USE_ANY_PET_RACE]
[SPHERE_ALIGNMENT:WAR:384]
[SPHERE_ALIGNMENT:EVIL:384]
[SPHERE_ALIGNMENT:BATTLE:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:384]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:WAR:384]
[ART_IMAGE_ELEMENT_MODIFIER:BATTLE:512]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[FRIENDLY_COLOR:8:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
[ACTIVE_SEASON:WINTER]
[MERCHANT_BODYGUARDS]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:WAR]
[WANDERER]
[SCOUT]
[BEAST_HUNTER]
[BANDITRY:25]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:CRAFT_BONE_SWORD_SHORT]
[PERMITTED_REACTION:CRAFT_BONE_SWORD_LONG]
[PERMITTED_REACTION:CRAFT_BONE_SWORD_2H]
[PERMITTED_REACTION:CRAFT_BONE_HAMMER_WAR]
[PERMITTED_REACTION:CRAFT_BONE_MAUL]
[PERMITTED_REACTION:CRAFT_BONE_MACE]
[PERMITTED_REACTION:CRAFT_BONE_SPEAR]
[PERMITTED_REACTION:CRAFT_BONE_DAGGER_LARGE]
[PERMITTED_REACTION:CRAFT_SHELL_MACE]
[PERMITTED_REACTION:CRAFT_BONE_AXE_BATTLE]
[PERMITTED_REACTION:CRAFT_BONE_AXE_GREAT]
[PERMITTED_REACTION:CRAFT_SHELL_SHIELD_BUCKLER]
[PERMITTED_REACTION:CRAFT_SHELL_SHIELD_SHIELD]
[PERMITTED_REACTION:CRAFT_SHELL_HELM]
[PERMITTED_REACTION:CRAFT_BONE_ARMOR]
[PERMITTED_REACTION:SALVAGE_COPPER_CRAFT]
[PERMITTED_REACTION:SALVAGE_COPPER_WEAPON]
[PERMITTED_REACTION:SALVAGE_COPPER_ARMOR]
[PERMITTED_REACTION:SALVAGE_COPPER_SHIELD]
[PERMITTED_REACTION:SALVAGE_COPPER_HELM]
[PERMITTED_REACTION:SALVAGE_COPPER_GLOVES]
[PERMITTED_REACTION:SALVAGE_COPPER_SHOES]
[PERMITTED_REACTION:SALVAGE_COPPER_AMMO]
[PERMITTED_REACTION:SALVAGE_COPPER_RAW]
[PERMITTED_REACTION:SALVAGE_BRONZE_CRAFT]
[PERMITTED_REACTION:SALVAGE_BRONZE_WEAPON]
[PERMITTED_REACTION:SALVAGE_BRONZE_ARMOR]
[PERMITTED_REACTION:SALVAGE_BRONZE_SHIELD]
[PERMITTED_REACTION:SALVAGE_BRONZE_HELM]
[PERMITTED_REACTION:SALVAGE_BRONZE_GLOVES]
[PERMITTED_REACTION:SALVAGE_BRONZE_SHOES]
[PERMITTED_REACTION:SALVAGE_BRONZE_AMMO]
[PERMITTED_REACTION:SALVAGE_BRONZE_RAW]
[PERMITTED_REACTION:SALVAGE_IRON_CRAFT]
[PERMITTED_REACTION:SALVAGE_IRON_WEAPON]
[PERMITTED_REACTION:SALVAGE_IRON_ARMOR]
[PERMITTED_REACTION:SALVAGE_IRON_SHIELD]
[PERMITTED_REACTION:SALVAGE_IRON_HELM]
[PERMITTED_REACTION:SALVAGE_IRON_GLOVES]
[PERMITTED_REACTION:SALVAGE_IRON_SHOES]
[PERMITTED_REACTION:SALVAGE_IRON_AMMO]
[PERMITTED_REACTION:SALVAGE_IRON_RAW]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_BUILDING:BONE_GEAR]
[PERMITTED_BUILDING:SCRAP]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_SERIOUS]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:PERSONAL_MATTER]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:MONARCH]
[NAME_MALE:beastlord:beastlords]
[NAME_FEMALE:beastlady:beastlady]
[NUMBER:1]
[SPOUSE_MALE:beastlord consort:beastlord consorts]
[SPOUSE_FEMALE:beastlady consort:beastlady consorts]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:100000]
[REQUIRED_BEDROOM:100000]
[REQUIRED_DINING:100000]
[REQUIRED_TOMB:100000]
[ALLOWED_CLASS:BESTIGOR]
[POSITION:GENERAL]
[NAME:warmaster:warmasters]
[NUMBER:1]
[SQUAD:10:honor guard:honor guards]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:LIEUTENANT:ALL]
[PRECEDENCE:50]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
[REQUIRED_TOMB:1]
[ALLOWED_CLASS:BESTIGOR]
[POSITION:LIEUTENANT]
[NAME:warchief:warchiefs]
[NUMBER:AS_NEEDED]
[SQUAD:10:honor guard:honor guards]
[APPOINTED_BY:GENERAL]
[COMMANDER:CAPTAIN:ALL]
[PRECEDENCE:100]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:1000]
[MILITARY_SCREEN_ONLY]
REJECTED_CLASS:UNGOR
[POSITION:CAPTAIN]
[NAME:raider-captain:raider-captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:raider:raider]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]
REJECTED_CLASS:UNGOR
[POSITION:MILITIA_COMMANDER]
[NAME:raider chief:raider chiefs]
[SITE]
[NUMBER:1]
[SQUAD:10:raider:raiders]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
REJECTED_CLASS:UNGOR
[POSITION:MILITIA_CAPTAIN]
[NAME:raider-captain:raider-captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:raider:raiders]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
REJECTED_CLASS:UNGOR
[POSITION:SHERIFF]
[NAME:enforcer:enforcer]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:1000]
REJECTED_CLASS:UNGOR
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:great enforcer:great enforcer]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:enforcer:enforcers]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:2500]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
REJECTED_CLASS:UNGOR
[POSITION:EXPEDITION_LEADER]
[NAME:herd chief:herd chief]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
REJECTED:CLASS_UNGOR
[POSITION:MAYOR]
[NAME:elder chief:elder chiefs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:5000]
[REQUIRED_DINING:5000]
REJECTED_CLASS:UNGOR
[POSITION:MANAGER]
[NAME:organizer:organizers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[ALLOWED_CLASS:UNGOR]
[POSITION:CHIEF_MEDICAL_BEASTMEN]
[NAME:medicine-man:medicine-men]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
REJECTED_CLASS:CENTIGOR
[POSITION:BROKER]
[NAME:speaker:speakers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[ALLOWED_CLASS:UNGOR]
[POSITION:BOOKKEEPER]
[NAME:logkeeper:logkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[ALLOWED_CLASS:UNGOR]
[POSITION:OUTPOST_LIAISON]
[NAME:outpost herald:outpost heralds]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:15000]
[REQUIRED_BEDROOM:15000]
[REQUIRED_DINING:15000]
REJECTED_CLASS:CENTIGOR
[POSITION:DIPLOMAT]
[NAME:herald:heralds]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:15000]
[REQUIRED_BEDROOM:15000]
[REQUIRED_DINING:15000]
REJECTED_CLASS:BESTIGOR
REJECTED_CLASS:CENTIGOR
[POSITION:FORCED_ADMINISTRATOR]
[NAME:keeper:keepers]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[MANDATE_MAX:2]
[DEMAND_MAX:3]
[PRECEDENCE:65]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
REJECTED_CLASS:UNGOR
REJECTED_CLASS:CENTIGOR
[POSITION:BRAY_SHAMAN]
[NAME:bray shaman:bray shamans]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
REJECTED_CLASS:UNGOR
REJECT_CLASS:CENTIGOR
[POSITION:EXECUTIONER]
[NAME:executioner:executioners]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:AXE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:150]
[DO_NOT_CULL]
[COLOR:0:0:1]
[DUTY_BOUND]
REJECTED_CLASS:UNGOR
Okay guys i released version 1.3.7 Phoebus version. Special thanks to TastyMints for his help with the Beastmen your help is much appreciated. I also resized the Chaos race and made their stats more reasonable.Thanks to MiguelMo for the new sprites and everyone's feedback. I also made many other changes to the mod including fixing bugs,changing the file structure and balancing issues.
Major additions include an updated version of the Valor Morghulis mod by Dbuhos which include The Ogre Kingdoms civilization,many new items and creatures and also his more realistic bodies mod.
I also "streamlined" some of the major races, made skaven one entity instead of four, made chaos one instead of two,and dwarf one instead of two. Since we have so many civilizations in the mod i found this change really helped in worldgen,though further worldgen tweaks and testing is needed.
I also changed which races are playable in Fortress mode, right now Beastmen,Brettonnia,Chaos,Ork Savages, and Dwarves are tagged as playable in fortress mode, with Dwarves being the most feature complete and most recommended race in fortress mode. I did this as a temporary solution to help with testing in fortress mode as it is much harder to balance a race to be playable in fortress mode. These races are also the most feature complete and tested in fortress mode with many of the other races being "vanilla" in fortress mode or unplayable. Again this is only a temp fix if you wish to play another race in fortress mode you can go into the raw folder and add a [CIV_CONTROLLABLE] tag to the entity file of the race of your choice.
Also for those having trouble generating new worlds try the new custom worldgens.
update here:http://dffd.wimbli.com/file.php?id=5268
I hope everyone continues to work on this mod and contribute to bringing the Warhammer universe into DF.
I am very happy to be of help, and may go about adding lots of descriptors to Beastmen along with expanding on what I've already done with the raws. I'd like to find out what's causing the flag_with function to bug out when referencing the beastman's claw attacks and what claw/claws it is using, but I think that's just my unfamiliarity with the token system and, really, it's inconsequential. Claws work pretty much as I hoped they would, although I can't help but think I should drop Ungor claw penetration down to 50%.
Beastmen could use beards, different styles of hooves, horns, animal features, chaos tattoos, etc. I imagine a Gor with a Ram's head would have a Ram's hooves and horns, so I'll have to figure out how to link those together. Maybe something suitably vague like "the animal features of a ram" etc.
Oh and if anyone's wondering why the Beastmen have a few things set to PERSONAL_ISSUE that might otherwise slide in a Beastman community, when some things are set to the wrong values you can end up with a civilization of (I shit you not) blue jays. I think this has something to do with how the game regards pets over a long period of time. It is possible to have a Tiger Man as a Mayor in a Dwarf Fortress, after all.
Oh, and I am also somewhat interested in working on Chaos Dwarves as well, but I would like to hear what you all would expect from the faction first. For example: Chaos Dwarves are very few in number. A team of seven Chaos Dwarves wouldn't come without a metric ass-ton of orkoid slaves, technically speaking. Orkoids would do the fighting, the mining, all the labor. Goblins as slaves and a Night Goblin Caste that can hold a Manager position and migrate to your fort with slaves would make sense.
I just have to make sure they don't start interbreeding. :-\ Immigrants would also have to be rare, if they come at all. Maybe that could be how Chaos Dwarf gameplay differentiates itself? Survival mod: Don't lose your original seven, repopulate Chaos Dwarven kind! Maybe figure out a way for the entire society to enter a panic spiral if there's no dwarves capable of taking the Slave-master position. Renaming Manager to Slave Driver for sure.
Hi-ho indeed.
Your further changes to the beastmen sound great. :) This is a community mod and we rely on others to help contribute.Thank you for all of your work and thoughts on the mod.
Chaos Dwarves are indeed tricky to mod in and to make playable in fortress mode. I hope you start to work on them that would be amazing!
Edit: I updated WARHAMMER: FORTRESS - Phoebus to 1.3.8. I fixed an issue with Demons of Chaos megabeasts not showing up in worldgen i also balanced some of the races with misc changes and bugfixes and i removed the Flora and Fauna mod.
update here:http://dffd.wimbli.com/file.php?id=5268
Okay i released version 1.3.9 it is another bugfix and balance release. I fixed the graphic errors with Bretonnia and Skaven, graphics should work as intended now.
update here:http://dffd.wimbli.com/file.php?id=5268
I updated the mod to version 1.4.0. Major additions include the ancient undead army of the Tomb Kings. I made them with brains otherwise they are invulnerable killing machines,the only way to kill them is to destroy the brain, hacking off limbs will just piss them off (if they were capable of feeling anger). I also added in 9 more Demons of Chaos which include Beasts of Nurgle and Plaguebeasts.I included the DFHACK mod with the Phoebus version, it helps to improve FPS and fix bugs. I also updated the Classic version which is just the raws to version 1.4.0.
I'll remove the classic version once Krantz finishes his update.
Updates here
Phoebus:http://dffd.wimbli.com/file.php?id=5268
Classic:http://dffd.wimbli.com/file.php?id=7274
Hey guys i'm back with an update. I fixed the errors with the Dark Elves active seasons and increased the requirement for them to siege you, they are now a late fort threat like Chaos. I also tweaked some progress triggers for the other civilizations and some other minor tweaks including making the three custom worldgens more hospitable.
Special thanks to psychomantits and Stronghammer for their help!
WARHAMMER: FORTRESS - Phoebus updated to 1.4.1
http://dffd.wimbli.com/file.php?id=5268
WARHAMMER: FORTRESS - Classic updated to 1.4.1
http://dffd.wimbli.com/file.php?id=7274
And stormcry0 i am not having any problems with skaven raws or skaven in worldgen or legends, using Phoebus version 1.4.1.
Hey guy's sorry for not being around haven't been playing Dwarf Fortress again until recently. I uploaded Warhammer Fortress 1.5 which is updated to DF 0.40.24. I haven't created any new content i mainly just converted it into the new Dwarf Fortress. This version is based on the unreleased V1.4.2 which had a lot of bug fixing and optimization. I never released it because i was waiting until i added more creatures or what not and never got around to it. Consider this version a beta because i have not had a lot of time to playtest, and some creatures and reactions probably aren't working as intended. Just wanted to get it working and release it to continue work on it and see if anybody wants to contribute. I haven't got around to creating a standalone ASCII version yet so only a phoebus version for now.
This is still a community made mod and any contributions people can make would really help in improving it. Thanks to everyone for the help and i hope we can continue to improve on this.
Currently working on fully updating all creatures and races to the new Dwarf Fortress, i had to remove a lot of the personalities for the civilization races because they were redone so most will just be the default random. I need to go one by one and update all civs and creatures so they will be able to sweat, cry, spit, smell, apply new gaits, etc. I also need to update civ's to be able to take advantage of new features like being able to become mercenary's. Not sure when i'll be done i will try and concentrate on civilizations first.
Link for Warhammer Fortress 1.5:
http://dffd.bay12games.com/file.php?id=5268
Good news everyone i fixed the worldgen issues default worldgen now works and i have added back in the default advanced worldgen's. I also updated all civilization races with the changes i mentioned in my previous post, i haven't gotten around to updating all the creatures with new the gaits, i'll try and do that for the next update.
1.5.1 update here:
http://dffd.bay12games.com/file.php?id=5268