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Dwarf Fortress => DF Modding => Topic started by: Gizogin on September 25, 2011, 12:00:35 am

Title: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Gizogin on September 25, 2011, 12:00:35 am
Gizogin's Corrupts!
Now with A Spoony Bard's Pures!
Also with Fluffmen!

This thread is a response to the surprising number of requests for raws I got when I mentioned the corrupts in other threads.  I have posted them in a number of places across the forums, but I wanted to make sure all the raws made it in one place as well.

Okay, I made some major changes to the earlier corrupts I put up around the forums, and to the reactions they can use.  I would also like to thank A Spoony Bard for his work on the pures, the complete opposite of corrupts.  Where corrupts burn everything around them, pures freeze the air itself (not literally, but they are naturally negative 5 quadrillion degrees).  Neither species can swim, as corrupts boil the water away and pures freeze it into ice.

I would also like to introduce the newest member to the overpowered-adventurer family: fluffmen!  As some of you may know, I once (quite by accident) made living balls of fluff that could not be killed by anything short of osidianizing or dropping a roof on them.  Well, I tweaked them a bit, and made them into a playable adventure mode race!  Nothing seems to be able to kill them, but to balance that, they have almost no ability to hurt anything.

Spoiler: the creature raws (click to show/hide)

Spoiler: inorganic_other.txt (click to show/hide)

Spoiler: body_default.txt (click to show/hide)

Spoiler: entity_default.txt (click to show/hide)

Spoiler: reaction_other.txt (click to show/hide)

Title: Re: The corrupts! Why do they burn?
Post by: jesusmod on September 25, 2011, 01:11:58 pm
welp, decided to give an human adventurer a set of sunmetal armor. best idea ever!
Title: Re: The corrupts! Why do they burn?
Post by: Gizogin on September 25, 2011, 02:37:40 pm
Yeah, I literally cannot think of a single way in which that could end in anything other than flawless victory over anything and everything ever.
Title: Re: The corrupts! Why do they burn?
Post by: jesusmod on September 26, 2011, 02:50:09 pm
you know what this needs? ICE DWARVES!
Title: Re: The corrupts! Why do they burn?
Post by: Gizogin on September 27, 2011, 04:37:56 pm
Hmm...  Dwarves made entirely out of ice?  I'm intrigued.
Adventuring as a corrupt is odd, to say the least.  I sold some extra sunmetal armor, and when I returned to the shop a few minutes later, the shopkeeper had placed it on the tables, igniting everything else in the shop. 

Corrupts' bones apparently cannot be broken, they just bend instead, leading to odd situations.  I got into a fight with a bandit wrestler, and he kept "bend[ing] your left ankle, shattering the darkmetal and bending the darksteel!"  This went on until I killed him; he refused to let go of my ankle, presumably because the game did not see it as "broken." 

Another odd feature of corrupts is that most of the bandit groups I've come across have not been hostile towards me, letting me talk to and recruit them.  This lead to the odd situation of me having a group of eight or so goblins calmly follow me into a fortress.  I talked to the lady, got a quest to kill a hill titan, then my goblin compadres rushed in and slaughtered her.

Butchering corrupts produces things like "corrupt bones" and "corrupt fat."  This is normal, apparently, as the materials are just named after the creature they came from.  I just found it to be pretty funny.

Finally, I had to change the backpack reaction I posted earlier, as it seems that a sunmetal backpack will eventually melt any metal object placed in it.  Oddly, flammable objects were fine until I took them out.  Backpacks made of "sunmetal-safe" metals, like darkmetal, are perfectly fine, and will not conduct the corrupts' heat to objects placed within them, at least according to the testing I've done so far.
Title: Re: The corrupts! Why do they burn?
Post by: Kromgar on September 27, 2011, 09:08:53 pm
(http://static2.dmcdn.net/static/video/271/705/20507172:jpeg_preview_large.jpg?20100804030025)

The time is later this year after toady releases the next update
___________________________________________________________________________________________________________
Necromancer #5 has fallen to ally recruit #15. The necromancer then drops his slab of forbidden knowledge upon the ground
*Ally recruit walks up and picks it up*
Ally recruit: The weight of such a burden it must be mine for there is no other...
Corrupt Gizogin: ALLY RECRUIT #15, you hold a grim destiny in your hands brother but it is not your own.
Ally Recruit: By all that is holy...
Gizogin: The dragons flame sealed my fate, the world of the living can no longer comfort me. Place the slab in my hand Ally Recruit #15. Forever more i shall be the jailor of the damned.
Ally Recruit: No old friend i cann...
Gizogin: DO IT ALLY RECRUIT #15.
Gizogin: You and these brave heroes have your own destinies to fulfill this last act of servive is mine...
Ally Recruit: You will not be forgotten brother...
Gizogin: I MUST BE FORGOTTEN ALLY RECRUIT #15 if the world is to be free from the tyranny and fear they must never know what has been done here today.
*He is given the slab*
*Gizogin is filled with the knowledge of the slab*
Gizogin: Tell them only that Necromancer #5 is dead and that Gizogin died with him... NOW GO LEAVE THIS PLACE AND NEVER RETURN
Title: Re: The corrupts! Why do they burn?
Post by: Gizogin on September 27, 2011, 10:49:57 pm
Epic.

Okay, more fun with corrupts:

I experimented with different materials for skin and fat and stuff.  I decided not to change them in the end.  Messing with them was... odd.  Sunmetal for bones, on the other hand, made very little difference.  Punches and kicks may have been slightly less powerful, as that relies largely on density, like all blunt damage.

Walking near blood splatters as a corrupt instantly cleans them, as the blood all boils away.  Walking during rain causes "You are caught in a burst/cloud of steam!" spam, as well as a rather large steam cloud.

Corrupts are, perhaps not surprisingly, much less dangerous with temperature switched off.  I tackled two night creature caves, one each with temperature switched on and off.  They both began similarly, with the night creature landing a few blows, and me largely failing to do any damage.  In the attempt with temperature, I eventually won as the night creature melted, while I bled to death in the temperature-less attempt, as would normally happen with a not-very-skilled adventurer.
Title: Re: The corrupts! Why do they burn?
Post by: Gizogin on September 28, 2011, 09:23:24 am
Still more fun with corrupts!

Putting a pig tail fiber quiver and a sunmetal arrow in the same backpack leads to a !!quiver!! and a lot of smoke.  DF temperature calculations are !!weird,!! man.  I guess the only option would be to keep two backpacks, one for anything not fire-safe and one for sunmetal and whatnot.

Okay, I added [NO_SLEEP] to my corrupts, which makes adventure mode easier.  (I'll update the OP to reflect this)
Unfortunately, your recruited help still needs sleep, even if you do not.  Also unfortunately, there doesn't seem to be a way for you to "keep watch" while your friends sleep; it's either all of you sleep, or none of you.
Title: Re: The corrupts! Why do they burn?
Post by: i2amroy on September 28, 2011, 12:21:38 pm
The time is later this year after toady releases the next update
___________________________________________________________________________________________________________
Necromancer #5 has fallen to ally recruit #15. The necromancer then drops his slab of forbidden knowledge upon the ground
*Ally recruit walks up and picks it up*
Ally recruit: The weight of such a burden it must be mine for there is no other...
Corrupt Gizogin: ALLY RECRUIT #15, you hold a grim destiny in your hands brother but it is not your own.
Ally Recruit: By all that is holy...
Gizogin: The dragons flame sealed my fate, the world of the living can no longer comfort me. Place the slab in my hand Ally Recruit #15. Forever more i shall be the jailor of the damned.
Ally Recruit: No old friend i cann...
Gizogin: DO IT ALLY RECRUIT #15.
Gizogin: You and these brave heroes have your own destinies to fulfill this last act of servive is mine...
Ally Recruit: You will not be forgotten brother...
Gizogin: I MUST BE FORGOTTEN ALLY RECRUIT #15 if the world is to be free from the tyranny and fear they must never know what has been done here today.
*He is given the slab*
*Gizogin is filled with the knowledge of the slab* Slab burst into flames and disintegrates immediately, leaving only a small pile of ash and no knowledge.
Gizogin: Tell them only that Necromancer #5 is dead and that Gizogin died with him... NOW GO LEAVE THIS PLACE AND NEVER RETURN

Fixed that for you. ;D
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Rumrusher on September 28, 2011, 03:13:55 pm
then ally recruit makes his throne a tourist trap for all to see.
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Gizogin on September 28, 2011, 03:50:53 pm
then ally recruit makes his throne a tourist trap for all to see.

A literal tourist trap, yes?  With spikes and magma and whatnot?  And epic depictions of my awesomeness for all to see, and then die in front of?  And masterwork darksteel statues depicting me in all my majesty?
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Kromgar on September 28, 2011, 04:02:55 pm
http://www.youtube.com/watch?v=UC4Jgtyql1s
I made an animation all about the corrupt and ally recruit
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Gizogin on September 28, 2011, 04:18:20 pm
I'm impressed you managed to put that together in just 17 hours.  Well done.  Except that you got our names wrong.  Other than that, pretty much exactly how it went down.
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: A Spoony Bard on September 28, 2011, 08:03:12 pm
I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Title: Re: The corrupts! Why do they burn?
Post by: UltraValican on September 28, 2011, 08:14:28 pm
Hmm...  Dwarves made entirely out of ice?  I'm intrigued.
Adventuring as a corrupt is odd, to say the least.  I sold some extra sunmetal armor, and when I returned to the shop a few minutes later, the shopkeeper had placed it on the tables, igniting everything else in the shop. 

Corrupts' bones apparently cannot be broken, they just bend instead, leading to odd situations.  I got into a fight with a bandit wrestler, and he kept "bend[ing] your left ankle, shattering the darkmetal and bending the darksteel!"  This went on until I killed him; he refused to let go of my ankle, presumably because the game did not see it as "broken." 

Another odd feature of corrupts is that most of the bandit groups I've come across have not been hostile towards me, letting me talk to and recruit them.  This lead to the odd situation of me having a group of eight or so goblins calmly follow me into a fortress.  I talked to the lady, got a quest to kill a hill titan, then my goblin compadres rushed in and slaughtered her.

Butchering corrupts produces things like "corrupt bones" and "corrupt fat."  This is normal, apparently, as the materials are just named after the creature they came from.  I just found it to be pretty funny.

Finally, I had to change the backpack reaction I posted earlier, as it seems that a sunmetal backpack will eventually melt any metal object placed in it.  Oddly, flammable objects were fine until I took them out.  Backpacks made of "sunmetal-safe" metals, like darkmetal, are perfectly fine, and will not conduct the corrupts' heat to objects placed within them, at least according to the testing I've done so far.
I don't think bandits attack creatures with the [EVIL] tag.
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Kromgar on September 28, 2011, 08:34:44 pm
I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Are you going to use a set temp? Otherwise they are going to melt hardcore
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: A Spoony Bard on September 28, 2011, 08:46:06 pm
I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Are you going to use a set temp? Otherwise they are going to melt hardcore
I did some testing, they don't melt very easily, which is not good, as I planned for them to melt when on a floor above magma.
However, the muscles and bones are only made of an ice-like metal (similar to the corrupts). I may make the creatures fat or skin be made out of ice, though.

EDIT: Covering the part in solid water seems to have made attacks pass straight through it. I shall investigate tomorrow, as I need some sleep right now.
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Gizogin on September 28, 2011, 09:33:28 pm
I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Are you going to use a set temp? Otherwise they are going to melt hardcore
I did some testing, they don't melt very easily, which is not good, as I planned for them to melt when on a floor above magma.
However, the muscles and bones are only made of an ice-like metal (similar to the corrupts). I may make the creatures fat or skin be made out of ice, though.

EDIT: Covering the part in solid water seems to have made attacks pass straight through it. I shall investigate tomorrow, as I need some sleep right now.

You don't need my permission, go right ahead.  I look forward to the day when flaming corrupts and frozen ice people can duke it out in an epic clash of fire and ice.
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: jesusmod on September 29, 2011, 03:46:02 pm
so I decided to make the corrupts have civilizations. when the merchants arrived at my fortress, I bought some sunmetal pickaxes and some !!wood!!... things got very... interesting, and much fun was had.
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: Gizogin on September 29, 2011, 05:01:46 pm
so I decided to make the corrupts have civilizations. when the merchants arrived at my fortress, I bought some sunmetal pickaxes and some !!wood!!... things got very... interesting, and much fun was had.

What ethics did you give them?  Would I be right in guessing that you mod-modded sunmetal to be usable for the normal stuff, and gave the corrupts a reaction to make it?



Regarding the ice-dwarves:  Is is still (was it ever) the case that excessive cold damages cloth and other materials in the same way that heat does?

I borrowed some of the adventure mode reactions from Wanderer's Friend, to make the production of sun- and darkmetal items a bit more reasonable.  Right now, I have a reaction called "infuse bones with dark energy," which turns bones into darksteel bars. 
Spoiler (click to show/hide)

The only issue I've run into is that, anytime I want to use these bars in a reaction, it asks me for two of the bars, then does the reaction twice.  Unless, that is, I have a second reagent somewhere, like a tool or something.  Does anyone know why that might be?
Title: Re: The corrupts! They make adventuring !!FUN!!
Post by: jesusmod on September 29, 2011, 06:33:14 pm
for ethics, I used human ethics, and yes, I did modmodmod the reactions to make them craftable. the only problem I have now is with dwarves trying to use those instead of their steel ones. the steel ones are fine, really!
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on September 30, 2011, 04:41:20 pm
Yay!  Thanks largely to the efforts of A Spoony Bard, corrupts now have a polar opposite: pures!  Pures are humanoids with wings, and they exist naturally at -5000000000000000 šU (negative five quadrillion Urists!).  Their bones and muscles are made of lightmetal and lightsteel, and their skin is composed of ice.  They have psychic powers and golden blood.

Arena testing shows that, believe it or not, pures and corrupts are roughly evenly matched.  Unarmed, corrupts have the clear advantage, as they are much more dense, and can therefore punch pures' limbs off.  Armed fully, however, pures are able to triumph due to their superior speed and ability to rain down a relentless hail of blows.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on September 30, 2011, 06:44:32 pm
a clash of fire and ice fit for tales yet to come... in other news, I accidently my soap thanks to my tampering. does anyone know a smelter reaction for soap? /shameless off-topic post/
Title: Re: Corrupt v. Pure: The clash of legends
Post by: A Spoony Bard on September 30, 2011, 07:26:51 pm
Do the Corrupts blows actually cause the Pure's limbs to sail off in an arc?
I find that strangely hilarious.
Also it appears that because I gave the brain [GRASP] so you could preform wrestling moves with it, you can now wear gauntlets on it.
Also I wandered into a warm climate and all of my lightmetal armor boiled right off of me. I am also covered in ice apparently.
It appears as everything is in order.
Also, I am not able to preform wrestling moves with my brain, probably because it is internal. Being able to hold and extra weapon is still extremely useful, though.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on September 30, 2011, 07:35:01 pm
Do the Corrupts blows actually cause the Pure's limbs to sail off in an arc?
I find that strangely hilarious.
(http://img.ie/02b14.png)

FALCON KICK!

(http://media-fanart.theotaku.com/107987-20071201050256.jpg)
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on September 30, 2011, 08:07:06 pm
limbs....limbs everywhere...
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Spirit of Power on September 30, 2011, 09:02:53 pm
Question: how do the corrupts not die from heat/bleeding due to the sunmetal? I made a new race and gave it [FIREIMMUNE_SUPER] but it still melted and died when i gave it some sunmetal stuff. It doesn't appear to have anything to do with [FIXED_TEMP] either, as the corrupts are at 14000 degrees, while sunmetal is at 28000 degrees. Unless it's the material they're made from, which means dragons would die too. Or you're some sort of evil RAWmancer who can do the impossible and unrepeatable.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on September 30, 2011, 09:18:01 pm
Question: how do the corrupts not die from heat/bleeding due to the sunmetal? I made a new race and gave it [FIREIMMUNE_SUPER] but it still melted and died when i gave it some sunmetal stuff. It doesn't appear to have anything to do with [FIXED_TEMP] either, as the corrupts are at 14000 degrees, while sunmetal is at 28000 degrees. Unless it's the material they're made from, which means dragons would die too. Or you're some sort of evil RAWmancer who can do the impossible and unrepeatable.

You want this in there somewhere:
Code: [Select]
    [SELECT_MATERIAL:ALL]
        [HEATDAM_POINT:NONE]

And yes, I'm totally an evil RAWmancer.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Spirit of Power on September 30, 2011, 09:39:30 pm
Ah, thanks.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Rumrusher on September 30, 2011, 09:41:32 pm
http://www.youtube.com/watch?v=UC4Jgtyql1s
I made an animation all about the corrupt and ally recruit
here's the comic I was referencing  (http://www.gg-guys.com/?id=81)
Oh and while I'm on a Dfhack race conversion discovery buzz you don't mind if I modify your version with a small code that converts others into corrupted or ice people?
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on September 30, 2011, 10:59:45 pm
http://www.youtube.com/watch?v=UC4Jgtyql1s
I made an animation all about the corrupt and ally recruit
here's the comic I was referencing  (http://www.gg-guys.com/?id=81)
Oh and while I'm on a Dfhack race conversion discovery buzz you don't mind if I modify your version with a small code that converts others into corrupted or ice people?
I wouldn't mind in the slightest.  Unfortunately, as I recently switched to a Mac, DFhack and the like do not work for me, so I will miss out on the rampant fire/ice wars that will inevitably result.  That means you'll just have to keep me posted.  My brilliant plan to draw people in to corrupts forever is slowly taking hold!
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Rumrusher on September 30, 2011, 11:18:18 pm
ice v. fire wars more likely be one crazed corrupted punching the chest of another human then running away to look at it turn into a corrupted and start the process all over again.
Or if I can't get hurt tags working properly a bloody, masochist version of pokemon where people can only 'evolve' into corrupted or ice/fire thing through being beaten up and not through beating others.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 01, 2011, 07:14:53 pm
I keep running into issues with darkmetal and lightmetal.  I went into a few stores in adv. mode to find a room full of smoke from a burning trader.  I have a solution: I removed the fixed temperature from the metals and put it into the tissues in the creatures instead.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Rumrusher on October 01, 2011, 11:29:31 pm
I keep running into issues with darkmetal and lightmetal.  I went into a few stores in adv. mode to find a room full of smoke from a burning trader.  I have a solution: I removed the fixed temperature from the metals and put it into the tissues in the creatures instead.
I dont see an issue with dumb human traders selling dark metal and light metal. though best see if you could get corrupted to sell these items so that they can be immune to the heat.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Kromgar on October 02, 2011, 03:03:26 pm
Gizogin would it be fine if i used the Dark metal and some of your Corrupt raws to create a Deathwing creature? *I have never attempted modding a creature so it wont be finished for ages*

Its perfect to create Deathwing with the Metallic Skin and Molten Iron Blood. Once the next version of DF comes out i hope i can make him breath Molten Metal... or something more... Melty...
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 02, 2011, 03:52:23 pm
Gizogin would it be fine if i used the Dark metal and some of your Corrupt raws to create a Deathwing creature? *I have never attempted modding a creature so it wont be finished for ages*

Its perfect to create Deathwing with the Metallic Skin and Molten Iron Blood. Once the next version of DF comes out i hope i can make him breath Molten Metal... or something more... Melty...

Go right ahead.  I expect to see the raws, once you have them figured out.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on October 02, 2011, 06:07:40 pm
I have an issue with the corrupts, which broke my dorf fort. I'm still using the old version of the corrupts and the gear you PM'd me, but now whenever I try to play the game at all, I get this:
Spoiler (click to show/hide)
what in the world do I do now? I finally created a self-sustaining fortress with all the amenities in hell, and now I can't play that save, or any save for that matter...
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 02, 2011, 06:11:55 pm
I have an issue with the corrupts, which broke my dorf fort. I'm still using the old version of the corrupts and the gear you PM'd me, but now whenever I try to play the game at all, I get this:
Spoiler (click to show/hide)
what in the world do I do now? I finally created a self-sustaining fortress with all the amenities in hell, and now I can't play that save, or any save for that matter...

Ah, I had those error messages.  It didn't crash or anything, but...
Anyway, to get rid of it, just remove the scratch attack from the corrupts, and the colors and stuff from the hair at the end of the creature raws.  I think it's because they don't have fingernails or hair, but the game tries to apply color variations to them anyway.

EDIT: This has been fixed in the OP.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on October 02, 2011, 06:32:07 pm
now it just crashes without changing the errorlog
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 02, 2011, 07:46:49 pm
It sounds like there's another problem then.  Is there absolutely nothing in the errorlog?
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on October 03, 2011, 03:46:48 pm
absolutely nothing wrong. I will assume everything's corrupted and reinstall dwarf fortress. Also, on a quazi-philosophical level, if the pures are good, yet cold, what does that make them? cold is the absence of heat, and the absence of heat is absence of life, wouldn't that mean thaat the pures were the greater evil? and since the corrupt are basically conduits of heat, they are living energy, which would make them good, wouldn't it?
well, all I succeeded in doing was confusing myself and morality in an ASCII world.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 03, 2011, 07:05:04 pm
absolutely nothing wrong. I will assume everything's corrupted and reinstall dwarf fortress. Also, on a quazi-philosophical level, if the pures are good, yet cold, what does that make them? cold is the absence of heat, and the absence of heat is absence of life, wouldn't that mean thaat the pures were the greater evil? and since the corrupt are basically conduits of heat, they are living energy, which would make them good, wouldn't it?
well, all I succeeded in doing was confusing myself and morality in an ASCII world.
I prefer to think more in terms of 'order' and 'chaos,' with pures as the embodiment of order, and corrupts as chaos.  According to my vague understanding of entropy, everything tends to disorder, and all energy ends up as useless heat, so I mentally associate that as heat = disorder (also, fire seems more random and uncontrollable, while ice is very ordered).  Since many believe that disorder is bad, corrupts thus become the designated 'evil' side.  The opposite holds true for pures.

In other news, I am going to release a small mod, which will include pures and corrupts, along with some other races, items, buildings, and more.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on October 03, 2011, 07:26:34 pm
sounds good
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 03, 2011, 08:03:31 pm
It's up!
Check it out here (http://www.bay12forums.com/smf/index.php?topic=94220.0).
Title: Re: Corrupt v. Pure: The clash of legends
Post by: Gizogin on October 04, 2011, 08:13:36 pm
Fear the double post!

Check out my 1337 drawing skillz:
Spoiler: corrupt in full armor (click to show/hide)
Title: Re: Corrupt v. Pure: The clash of legends
Post by: jesusmod on October 06, 2011, 06:11:53 pm
Spoiler (click to show/hide)
ears are for casual gamers.
Title: Re: Corrupt v. Pure: The clash of legends
Post by: LoneTophat on October 09, 2011, 04:05:59 pm
So where do you put the body_default.txt entity_default.txt and reaction_other.txt
?
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Gizogin on October 10, 2011, 07:56:57 pm
I just created another overpowered adventuring race: fluffmen!  They are almost completely invulnerable to conventional harm, but are so small and light that they have almost as hard a time doing any damage to anything else.
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Nukarama on October 15, 2011, 08:40:12 pm
Awesome mod! One bug, when ever I carve a metal item it makes HUNDREDS, any way to fix that?
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Gizogin on October 15, 2011, 09:36:05 pm
I haven't seen that before.  Are you using any other mods or anything?
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Nukarama on October 15, 2011, 10:01:23 pm
I haven't seen that before.  Are you using any other mods or anything?

Just genesis, and that sergal mod. I modded the raw so its one bar for the reaction (I'm a lazy prick) so that might have done it.
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Gizogin on October 15, 2011, 10:10:45 pm
Yeah, that would do it.  Each 'bar' is actually 150 units, so reducing the requirement to one unit means that each bar yields 150 crafts.
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Nukarama on October 15, 2011, 10:19:15 pm
Yeah, that would do it.  Each 'bar' is actually 150 units, so reducing the requirement to one unit means that each bar yields 150 crafts.

(I swear to god I am retarded sometimes) Thanks for the help, and the amazing mod!!
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Nukarama on October 15, 2011, 10:35:56 pm
Oh one more thing, why do I need 2 stacks of bars instead of just 1? Is there a why to change that? I haven't been able to.
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Gizogin on October 15, 2011, 11:32:11 pm
That's a known bug.  I'm still working on fixing it.  Also, I completely revamped the corrupts, I'll be putting them up shortly.  The new version is, to me, much more complete.  I'll leave up the old version, just for people who want it, because the next version will be a significant change.  Just don't try to play a world with both versions in it at the same time.

Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: jesusmod on October 16, 2011, 03:29:29 pm
are the new ones more or less as overpowered as the old ones? because nothing's better than punching out a bronze colossus with peasant skills.
Title: Re: Corrupt v. Pure: The clash of legends (and fluffiness!)
Post by: Gizogin on October 16, 2011, 04:13:58 pm
They're about the same overall.  They're slightly cooler than the originals, so they don't burn away everything (which means they can use more weapons, which makes them better than otherwise).  They're still as good at melee combat as ever.  You also keep the molten-iron-blood, which was one of the best things about them originally.