Well, I might be insane for trying this, but here goes nothing: New Godhood! Same rules as the last one (here, for those who haven't played before (http://www.bay12forums.com/smf/index.php?topic=80160.0)), with a couple minor/major changes:
1. I'll be taking three types of players:
Gods: Pretty simple. Play a god, using Acts to change the world. No different from the past games. I'll take up to 8.
Heroes: Smaller-scale than gods, but more direct. Heroes have "Heroics" instead of Acts, but beyond that the gameplay is similar. Spend Heroics to pull off otherwise impossible stunts, and shape the world on a smaller scale than gods. Heroes are mortal, but heroism is a universal constant: If a hero is to die, be it of old age or in combat, the player may then play on as the hero's next incarnation, or perhaps even the same hero reborn, memories and all(though that requires a bit of divine help). I'll take up to 5.
Co-GMs: While I'm pretty confident in my ability to keep the game organized/running as long as player interest remains(Though there might be the occasional hiatus due to school), I'm not much of a writer. I can plan events, keep things running, all that... but if anyone wants the awesome end-of-turn posts the last games had, I'll need some help. No NEED for one of these, but it would be nice to split up the work a bit. And would lead to more awesome narration.
2. Gods receive 5 starting acts, and 3 starting spheres. (one major sphere, two minor ones). Heroes meanwhile get 5 starting Heroics, and 3 specializations(Pretty much the same as spheres, just smaller scale. "fighting", "acrobatics", or "diplomacy" would count for example.)
3. The world is a bit more advanced this time around. This universe's overgod waited until mankind reached something resembling our middle ages before creating the other gods. On the first turn, each god gets to define a single fantastic creature or race that is part of the world, while the heroes may each define the nation their hero is from. (New nations/creatures may be formed after this. But that will take time and Acts. This is just to let everyone work together to give a quick sketch of what the world is like.)
God Template:
Name:
Title:
Description:
Major Sphere:
Minor Spheres:
Usual Appearance:
Hero Template:
Name:
Description:
Specializations:
Appearance:
I'll go for a god if possible. If not, then a hero/demigod character.
Name:Narr
Description:Narr is half man, half beast. Those who have seen it and survived are few, so little is commonly known about it. It hides in the forests, and everything the ventures within is little more than prey for Narr. The animals that live within have a great fear of Narr, but despite all their efforts, Narr hunts them with ease.
Specializations/spheres:Beasts/animals, disease, hunting
Appearance:From the neck down, narr could be mistaken for some sort of hairless simian, albeit a grotesque and malformed one. Its legs end in hands, with six long fingers. Its arms are elongated, with two extra joints and two extra forearms on each arm allowing the hands to drag along the floor when Narr is standing straight. Its skin is unevenly coloured, with pale and miscoloured splotches plentiful over its body. It has a muscular body, but the muscles are not evenly distributed, giving it an uneven, deformed look. Its head is especially repulsive. Hairless like the rest of its body, its eyes are large and positioned high on its head, as are its ears. Its nose is snout-like and elongated. It has two enormous mouths, one above the other. The upper mouth is filled with long, sharp teeth, so many that its lips cannot quite cover them all. Its lower mouth has no teeth, but has a long, muscular tongue, able to extend down to its waist, and seemingly constantly drooling. Narr has a great taste for the meat and blood of living beings, the stronger and more youthful the better. It does not seek any encounter unless it is certain it has the advantage - it is prone to fleeing if it thinks there might be danger. It has developed a strange gait which allows it to travel with great speed. It often climbs trees to lie in wait and catch its prey when it is unawares. It is not averse to using tools to further its own ends, but it does not often make its own. Instead, it prefers to steal tools from others, which it then hoards for its own use.
Name: Bes
Title: ----
Description: A male mountan dwarf. Likes to help people.
Major Sphere: Luck
Minor Spheres: Protection from evil, mothers
Usual Appearance: A squat, bandy-legged figure depicted with fur about his body, a prominent brow, and short, pug nose.
Name: Oghma
Description: A short, tanned man. Wears grey. Carries a rapier and a throwing dagger.
Specializations: Stealth, fighting, cunning.
Appearance: Short, black hair, blue eyes, grey clothing.
If theres space,
Name:Ufaba Markav'ara
Description:Born into a small desert town, Ufaba was almost instantly destined for something special as he was born into the priesthood of the town. Despite his inability to use his arms, Ufaba found that he had the talent to manipulate, through the use of his religion. At the age of 15, he discovered what was known as "The way of the sand" by the people of the village, the ability to manipulate "magic". Discovering this, Ufaba dedicated his life to the study of religous and scholaric information, amassing a large amount of knowledge from it. Doing this, Ufaba was able to help his town prosper and is regarded as a hero amongst his peers for his determination and wisdom, despite his physical impuritys.
Specializations:Magic (scholaric/in-depth knowledge)
Study/knowledge
Magic (Practical/religon)
Appearance: Their head is covered by a large, white turban, whilst the rest of their body, except for their necrotic arms, are covered in a large, white Thobe. What is visible of their skin is covered in heavy, black and white runes, that contrast brightly with their sandy skin. A large, little-used scimitar hangs from his waist, covered in arabic runes and semi-precious jewelery.
If I had to follow a God, it would be Midas Memorum also.
Welp, that's more than enough players. Now to pick from them... *copy-pastes all characters into word for impartiality* (Side effect: I have no idea who is playing which of these. I'll look that up later, but for now: You know who you are.)
Gods:
1. Astra'ath
2. Lord Hunger
3. Carathun
4. Othrelos
5. Kain
6. Ardas
7. Midas Memorum
8. Nora
Heroes:
1. Kinban Tinundi
2. Bael, the Black Giant
3. Oghma
4. Recului Snik
5. Narr
SuckersPossible Help: Caesar, Digital Hellhound
Anyone who didn't get in: Feel free to ask to be added to a waiting list. I'll bring more people in if either a) I feel like I can handle a few more. Or b) Someone else goes inactive for a while.
FYI: The intimidation was a calculated action designed to polarize the gods into those who would oppose Astra'ath and those who would remain neutral. They knew nobody would help them, but if they could keep others neutral for long enough, or even secure some measure of trust from others like dragnar's god at the time, then their job of slaying everyone and consuming their entrails became easier.
Trust? Oh no, there was very little of that! I'd poured about 10 Acts into creating super-weapons and armor. "Neutral" in his case meant "Make sure neither side is capable of hurting you".
Quick edit: Bit busy right now, but I'll have the IC thread up later tonight.
Hiya. Been in pretty much all the other ones... I think I missed 2, but eh. TIME TO BE A GOD. AGAIN.
--
Okay, minor change. Since there are a LOT of reboots of Gen 1 gods around...
Time for the schizophrenic balance god to come back, I suppose. I liked him, and he didn't get to do much.
Name:Tarn Sevir
Title: The Mirrored One, Those with two faces, The Scales of Heaven.
Description:Tarn Sevir contains two distinct personalities, some legends even going so far as to hypothesize that there are in fact two gods in one form. (in dialogue, which one is shown by having Red (Sevir) or Teal (Tarn) Text.) Constantly arguing about something, though they sometimes agree for short periods of time.
Major Sphere: Balance
Minor Spheres: Strife, Duality
Usual Appearance: A disk, constantly swirling with black and white energies, with two faces within it, one black and one white.
I just had a theory about the Old Man.
He is an indirect creation of Midas's prophecy, and he is there to ensure that it comes about.
o.O Highly likely right ?
Someone started a Godhood game? Without telling ME!?!?!
...
...
*Humaan has entered a berserk rage!*
Name: Del'dyn(This name is known only to himself. )
Title: The Nameless One, Emperor of Monsters
Description: It is hard to say how he was born into this world. Maybe he was born form the world’s anguish from the gods creation. Maybe he spawned as a punishment for the sins of humanity. Regardless of how he was born, he seems to hate the things of acceptance. He denies, as an example, the kings of humanity and their great cities. He is a being borne with patience, a sinister, cruel patience which corrupt the very virtue of the word.
Major Sphere: Monsters
Minor Spheres: The Abandoned, The Lost
Usual Appearance: His true form cannot be seen, and even he cannot envision it. What others see is always what is like a mirror, a seeming reflection of the man, woman, creature, which views it. However, it is a mirror of faults, of evil. A strong, proud man would only see a dark version of himself, showing his hidden problems. A virtuous woman would see her inner desires to break away from society. A god sees a corrupted image of themselves, a fire god destroying those around him, a god of order seeking to remove all which is not orderly, even the civilizations of man which are not orderly enough.