Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Crazy Cow on November 07, 2011, 06:02:06 pm

Title: Fallout: Equestria
Post by: Crazy Cow on November 07, 2011, 06:02:06 pm
Code: [Select]
Once upon a time, in the magical land of Equestria...

…there came an era when the ideals of friendship gave way to greed, selfishness, paranoia and a jealous reaping of dwindling space
and natural resources.  Lands took up arms against their neighbors.   The end of the world occurred much as we had predicted --
the world was plunged into an abyss of balefire and dark magic.  The details are trivial and pointless. The reasons, as always,
purely our own.  The world was nearly wiped clean of life.  A great cleansing; a magical spark struck by pony hooves quickly raged
out of control.  Megaspells rained from the skies.  Entire lands were swallowed in flames and fell beneath the boiling oceans.
Ponykind was almost extinguished, their spirits becoming part of the ambient radiation that blanketed the lands.  A quiet darkness
fell across the world...

…But it was not, as some had predicted, the end of the world.  Instead, the apocalypse was simply the prologue for another bloody
chapter in pony history.  In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous
underground shelters known as Stables.  But when they emerged, they had only the hell of the wastes to greet them.
Many died; others were broken by the horrors that remained. But some survived, some endured, and some still struggle for survival.

Fallout: Equestria

A total conversion mod for Dwarf Fortress, inspired by the story Fallout: Equestria (http://www.equestriadaily.com/2011/04/story-fallout-equestria.html) and its many side stories. Brave the radiated wasteland as some of the few surviving and sane ponies left. You will be challenged by everything you encounter, from raiders to nightmarish monsters to the poisoned land itself. Scrape what you can from the land around you and prepare to fight for civilization and the light... or for your own twisted entertainment.

Spoiler: Installation (click to show/hide)
Spoiler: Changelog (click to show/hide)
Spoiler: Credits (click to show/hide)

NOTE
This is currently in the alpha stages! I have nothing playable as of yet. I do, however, have a document with my plans and progress outlined, and I want a thread where we can discuss ideas for the mod. So, have at it!

Spoiler: FO:E (click to show/hide)
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 07, 2011, 06:03:09 pm
Some code below.

Spoiler: Ponies (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Plant Life (click to show/hide)
Title: Re: Fallout: Equestria
Post by: Pokon on November 07, 2011, 06:48:26 pm
Ooh, and so another great thing is started because of Kkat. Yay for us. :D

Oh, and just to follow up on what I said in the main thread: Do my ideas sound good, by any chance? I am mostly wondering about implamenting the horrors of canterlot and how you are going to handle the varying resorce issues on the enclaves part, BTW, because I would think they would be some of the most interesting chalanges the world has to offer.
Title: Re: Fallout: Equestria
Post by: Krantz86 on November 07, 2011, 07:07:28 pm
i'm a loooong time fan of the fallout series starting from the understimated fallout 1 and i played at every fallout up to new vegas, i really want to see the a total conversion where you can lead a group of humans/ghouls/SM to survive in the harsh wastelands.
if you need help with ideas please tell me i'll gladly cooperate!
Title: Re: Fallout: Equestria
Post by: Pokon on November 07, 2011, 07:16:52 pm
Quote
i'm a loooong time fan of the fallout series starting from the understimated fallout 1 and i played at every fallout up to new vegas, i really want to see the a total conversion where you can lead a group of humans/ghouls/SM to survive in the harsh wastelands.
if you need help with ideas please tell me i'll gladly cooperate!

Form my experiance, Deon has a almost-fallout mode you may like. It mimics it well, to some extent.
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 07, 2011, 07:24:24 pm
I'm going to shy away from the Canterlot stuff. I won't be able to implement a lot of the things from it properly, and what I can implement is similar enough to what I have planned that it would be more like repetition than anything new.
As for the Enclave, I'm changing my ideas somewhat. There's an issue with flying traders, so the Enclave and Steel Rangers will be the two big late-game enemies.
From what I understand, the main things the pegasi build out of clouds are sky structures and 'electronics' like computer terminals and such. Their ships are made mostly of solid material; Lilpip was able to walk on one, and the Enclave isn't capable of building more. I don't think that their weapons and armor are any different, so just having some kind of metal for them would be fine in my book. I am, however, making metals exclusive to the Steel Rangers and Enclave (and anypony capable of killing them), so your ideas aren't all being tossed out the window.
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 07, 2011, 07:24:50 pm
i'm a loooong time fan of the fallout series starting from the understimated fallout 1 and i played at every fallout up to new vegas, i really want to see the a total conversion where you can lead a group of humans/ghouls/SM to survive in the harsh wastelands.
if you need help with ideas please tell me i'll gladly cooperate!

Wasteland mod is what you want.
Title: Re: Fallout: Equestria
Post by: Pokon on November 07, 2011, 07:52:07 pm
Quote
I'm going to shy away from the Canterlot stuff. I won't be able to implement a lot of the things from it properly, and what I can implement is similar enough to what I have planned that it would be more like repetition than anything new.
As for the Enclave, I'm changing my ideas somewhat. There's an issue with flying traders, so the Enclave and Steel Rangers will be the two big late-game enemies.
From what I understand, the main things the pegasi build out of clouds are sky structures and 'electronics' like computer terminals and such. Their ships are made mostly of solid material; Lilpip was able to walk on one, and the Enclave isn't capable of building more. I don't think that their weapons and armor are any different, so just having some kind of metal for them would be fine in my book. I am, however, making metals exclusive to the Steel Rangers and Enclave (and anypony capable of killing them), so your ideas aren't all being tossed out the window.

Ah, okay. I might just make a Canterlot Ghoul and the undead baby dragons later anyway, if you are interested. Necrosprites might just be a bit hard to implement, tho. :)

On Enclave material: I was thinking of a Enclave-exclusive way of using gems as a sort of upgrade on there stuff ex: Take one block of a alloy of steel, use with a few "proccesed gems grade B" and you get one piece of " colonial grade Enclave steel" or something. The steel rangers are most likely running on older-pre war models for alloy making, so them having the recipes to make pre-war stuff is not out of the ordinary.  Mostly stuff like genuine energy weapons and heavy guns.

Also, what about the occasinal drone, such as the ones often guarding importent structures? Not only are they currantly feasable, they could prove to be very powerful advisorys in adventure mode, being metaly and stuff. Naturaly, some old chunks of pre-war stuff might drop off them, and of course they would range from fun-sized to wheeled engines of pure death, with varied capiablity to hold stuff.
Title: Re: Fallout: Equestria
Post by: Deon on November 07, 2011, 08:14:34 pm
Quote
i'm a loooong time fan of the fallout series starting from the understimated fallout 1 and i played at every fallout up to new vegas, i really want to see the a total conversion where you can lead a group of humans/ghouls/SM to survive in the harsh wastelands.
if you need help with ideas please tell me i'll gladly cooperate!

Form my experiance, Deon has a almost-fallout mode you may like. It mimics it well, to some extent.
My mod is based on fallout in most aspects, but it has some side "expansions", although it's mostly about Vault Dwellers, Supermutants, Wastelanders, Raiders and Ghouls. But it will take some time for me to update that after I patch my Genesis graphical version.
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 09, 2011, 10:19:30 am
@Pokon
Enclave metal (ebonsteel for now) is already high-tier metal, on par with the Steel Ranger's power metal, and making even more powerful materials would be a bit overkill :p
Drones, though, certainly. I think they'll show up as semi-megabeasts, tough to kill and using an 'acid' attack. Not very cannon, but I can't give laser-like attacks to them, so acid guns will have to do for now.
I'm working on all the scavenging reactions at the moment, and I'll have some more code up sometime today.
Title: Re: Fallout: Equestria
Post by: Roses on November 10, 2011, 02:56:43 pm
@Pokon
Enclave metal (ebonsteel for now) is already high-tier metal, on par with the Steel Ranger's power metal, and making even more powerful materials would be a bit overkill :p
Drones, though, certainly. I think they'll show up as semi-megabeasts, tough to kill and using an 'acid' attack. Not very cannon, but I can't give laser-like attacks to them, so acid guns will have to do for now.
I'm working on all the scavenging reactions at the moment, and I'll have some more code up sometime today.

Fireball attack might be more lazery than acid. Although that's debatable.
Title: Re: Fallout: Equestria
Post by: Zangi on November 10, 2011, 03:01:01 pm
Well, beam weaponry melts stuff...

Fireballs are more rocket launcher-like.
Title: Re: Fallout: Equestria
Post by: Roses on November 10, 2011, 03:04:19 pm
Plasma may melt more than burn, but really all a laser is doing is heat related, hence debatable.
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 10, 2011, 05:31:43 pm
The problem is that the current firebreath is pathetic :p
\A high-temp material attached to a material breath attack would be much more deadly, and is what I'm currently experementing with.

Spoiler: Critters (click to show/hide)
Title: Re: Fallout: Equestria
Post by: Pokon on November 11, 2011, 10:16:28 am
Hey, I just relised something vaugly about the currant topic: I was wondering if we could have any creatures in good biomes that could fit into this. Why not Applebots? Small-ish, not automaticly hostile, no natural weapons, may or may not have a grasper,and lives in good cavern systems. As a whole, a metal Crundle, with a chance of droping some rare metals that would otherwise not be available. Or, of course, you could tame them and have them wander around the fort, acting like living shields for there owners.
Title: Re: Fallout: Equestria
Post by: kerlc on November 12, 2011, 01:01:40 am
this mod has my support. i am a fan of the fallout equestria series, (but not of My little pony, just was never into that sorta thing) so i'd like to see this mod happen.
Title: Re: Fallout: Equestria
Post by: Valikdu on November 12, 2011, 03:48:22 pm
War. War never changes.
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 12, 2011, 03:58:15 pm
*whistles*
Picking my way through all the custom reactions at the moment. You won't be able to make things like armor at the usual workshops, but instead at one central one using whatever bits and pieces you've scraped together.
Title: Re: Fallout: Equestria
Post by: kerlc on November 13, 2011, 12:08:47 pm
nice. so how about an alpha? or is it too early?
Title: Re: Fallout: Equestria
Post by: Crazy Cow on November 13, 2011, 03:02:40 pm
Still too early for an alpha, but it's getting there. Entity files, a few more creatures, and these reactions and it'll be at least playable.
Title: Re: Fallout: Equestria
Post by: Pokon on November 27, 2011, 03:38:48 am
How is this going, Crazy Cow?
Title: Re: Fallout: Equestria
Post by: flieroflight on December 09, 2011, 02:55:04 am
This looks really good. in the next release with ingestion syndromes, you should be able to make chems.  say an abovegroun plant with a high grow time that can be processed into say, psycho- nopain for a bit.
Title: Re: Fallout: Equestria
Post by: Deon on December 10, 2011, 06:57:36 am
Psycho is for damage output, so possibly some strength/agility boost... You make med-x to reduce pain.
Title: Re: Fallout: Equestria
Post by: 612DwarfAvenue on December 10, 2011, 08:07:19 pm
Goddamn, these Ponies are invading everywhere.

They're a four-legged PLAGUE!
Title: Re: Fallout: Equestria
Post by: kerlc on December 11, 2011, 02:30:03 am
if they are a plague, i don't mind having a plague.  :D
Title: Re: Fallout: Equestria
Post by: Necro910 on December 11, 2011, 02:47:38 am
Goddamn, these Ponies are invading everywhere.

They're a four-legged PLAGUE!
THE END IS NEIGH

PREPARE YOUR EMUS
Title: Re: Fallout: Equestria
Post by: Putnam on December 11, 2011, 02:58:05 am
Psycho is for damage output, so possibly some strength/agility boost... You make med-x to reduce pain.

Yes, Med-x could just add no pain.

[I_EFFECT:MED_X]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_ADD_TAG:NO_PAIN]

I guess that would be permanent; I'd like to know how to make terminating interactions sooner rather than later :P
Title: Re: Fallout: Equestria
Post by: Necro910 on December 11, 2011, 03:15:47 am
Psycho is for damage output, so possibly some strength/agility boost... You make med-x to reduce pain.

Yes, Med-x could just add no pain.

[I_EFFECT:MED_X]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_ADD_TAG:NO_PAIN]

I guess that would be permanent; I'd like to know how to make terminating interactions sooner rather than later :P
For now you could just use numbness.  ;D

Temporary+Don't have to wait for next update!
Title: Re: Fallout: Equestria
Post by: flieroflight on December 11, 2011, 06:50:58 am
i was half expecting your comment to begin with m and rhyme with ragma.

on topic, hydra could boost recouperation and jet could, hmm jet gives ap for vats so what? skill boost?
for plasma rifles, make them shoot a unique bolt that is only made of a metal tht gives a rotting contact syndrome as there is no elt syndrome as i know of. for lasers, the same could apply but with high temperature metal
Title: Re: Fallout: Equestria
Post by: kerlc on December 11, 2011, 08:14:47 am
acctually i think Jet could add a temporary boost to speed.
Title: Re: Fallout: Equestria
Post by: Trapezohedron on December 11, 2011, 08:22:11 am
Lasers would be OP if they were high temp. Everything would ignite on first touch, possibly including the grass.
Title: Re: Fallout: Equestria
Post by: Putnam on December 11, 2011, 10:35:58 am
i was half expecting your comment to begin with m and rhyme with ragma.

on topic, hydra could boost recouperation and jet could, hmm jet gives ap for vats so what? skill boost?
for plasma rifles, make them shoot a unique bolt that is only made of a metal tht gives a rotting contact syndrome as there is no elt syndrome as i know of. for lasers, the same could apply but with high temperature metal

In FO2, Jet gave 2 AP, so it would probably make you go...

*sunglasses*

20% faster.

Also, bolts can't be only made of a certain metal. Trust me, I wanted to make plasma rifles and laser rifles, but there was no way.

Also, Jet had a 50% chance of addiction. Perhaps that 50% chance of withdrawal could be shown? IIRC, the withdrawal effects were the loss of 1 or 2 AP until you got the addiction cure from Myron or wherever else you could get them.
Title: Re: Fallout: Equestria
Post by: Necro910 on December 11, 2011, 12:48:59 pm
i was half expecting your comment to begin with m and rhyme with ragma.
Toady One told me to cut it out (http://www.youtube.com/watch?v=uf43IBWQPxM)
Title: Re: Fallout: Equestria
Post by: flieroflight on December 12, 2011, 03:11:14 am
for lasers and plasma, i was thinking of a unique type of ammo Lbolts or Pbolts or is there no way of making them only one type?
Title: Re: Fallout: Equestria
Post by: kerlc on December 12, 2011, 07:52:29 am
actually, if you can make a special reaction that requires a SPECIFIC metal, and probably another reagent (example: any metal bar + plasma bar) and make extracting plasmium difficult (like instead of getting it from 'raw plasma' you have to get it via a reaction from a gem. (example:  gem + a workshop=plasma bar)) and then make plasma weapons use a specific ammo (marked as 'foreign', of course) that can be obtained via a complex reaction (plasma bar+any metal bar+science/magic workshop= plasma charge). that should cover it. i think.

 if this isn't understandable please say so, and i'll explain it better.
Title: Re: Fallout: Equestria
Post by: Putnam on December 12, 2011, 10:07:17 am
actually, if you can make a special reaction that requires a SPECIFIC metal, and probably another reagent (example: any metal bar + plasma bar) and make extracting plasmium difficult (like instead of getting it from 'raw plasma' you have to get it via a reaction from a gem. (example:  gem + a workshop=plasma bar)) and then make plasma weapons use a specific ammo (marked as 'foreign', of course) that can be obtained via a complex reaction (plasma bar+any metal bar+science/magic workshop= plasma charge). that should cover it. i think.

 if this isn't understandable please say so, and i'll explain it better.

Yeah, I've done that, but it seems that foreign ammo can't be used.

That may just be on my end, though.
Title: Re: Fallout: Equestria
Post by: Deon on December 12, 2011, 10:09:42 am
actually, if you can make a special reaction that requires a SPECIFIC metal, and probably another reagent (example: any metal bar + plasma bar) and make extracting plasmium difficult (like instead of getting it from 'raw plasma' you have to get it via a reaction from a gem. (example:  gem + a workshop=plasma bar)) and then make plasma weapons use a specific ammo (marked as 'foreign', of course) that can be obtained via a complex reaction (plasma bar+any metal bar+science/magic workshop= plasma charge). that should cover it. i think.

 if this isn't understandable please say so, and i'll explain it better.

Yeah, I've done that, but it seems that foreign ammo can't be used.

That may just be on my end, though.
Hmm, are you sure it's true? It can explain Revocane's oddities in his let's play.
Title: Re: Fallout: Equestria
Post by: kerlc on December 12, 2011, 01:25:26 pm
actually, after some research, it the ammo does not HAVE to be foreign. see Corrosion's bullets for an example.
Title: Re: Fallout: Equestria
Post by: flieroflight on December 12, 2011, 03:49:44 pm
the only problem with lasium or plasmetite would be with either high temperatures or contact syndromes, making sure your ponies dont touch it. with the enclave or rangers, possibly making their metals have a fixed temp should avert a squad of enclve pegasi entering and plunging to their death as their ammo has melted their wings
Title: Re: Fallout: Equestria
Post by: Necro910 on December 12, 2011, 08:08:15 pm
the only problem with lasium or plasmetite would be with either high temperatures or contact syndromes, making sure your ponies dont touch it. with the enclave or rangers, possibly making their metals have a fixed temp should avert a squad of enclve pegasi entering and plunging to their death as their ammo has melted their wings
Contact syndromes do not work while solid, so it'd have to have a melting point at body temperature. That would solve the Dead Ranger problem.

A heated bolt would still be tricky...
Title: Re: Fallout: Equestria
Post by: flieroflight on December 13, 2011, 03:02:39 am
i was meaning the armor metals
Title: Re: Fallout: Equestria
Post by: Putnam on December 13, 2011, 10:08:05 am
It's fairly easy to define specific metals for specific situations;

I tried it when I made the Enclave for wasteland (it was pretty much 100% personal use, but I released regardless), and I came up with this:

- I found out Plasteel was already armor-only, so I changed it so that it's ADJ was "advanced" instead of "plasteel", making such things come up as "advanced combat vest" and "advanced power armor" (which is used by the Enclave)
- I made a copy of stainless steel, renamed it to simply "steel", and made it weapons/digger/everything but ammo only.
- I made depleted uranium their only source of ammo.

That's what I did. You could do similar, except you could also make their only source of ammo some of that plasma shit, like so:

- Make a plasma material. My favorite one is here. It causes syndromes! (http://www.bay12forums.com/smf/index.php?topic=69205.0)
- Make that plasma material the ONLY ammo material available to the Enclave.
- Plasma rifles that shoot plasma :D
Title: Re: Fallout: Equestria
Post by: kerlc on December 13, 2011, 11:20:24 am
and now for something completely different.
i wrote a FOE fanfic, the thread is here. (http://www.bay12forums.com/smf/index.php?topic=97539.0) please read and comment.

and now back on topic: i think CrazyCow abandoned this project. but i know not. thank you for the plasma suggestion, Putnam!