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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Kofthefens on November 16, 2011, 12:03:06 pm

Title: A Challenge
Post by: Kofthefens on November 16, 2011, 12:03:06 pm
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.
I shall go first:

Migrants
Title: Re: A Challenge
Post by: geail on November 16, 2011, 12:04:34 pm
you can draft migrants as soon as they enter the screen.  they won't be very effective, but they can be weaponized
Title: Re: A Challenge
Post by: Kofthefens on November 16, 2011, 12:07:42 pm
Weaponize soil
Title: Re: A Challenge
Post by: Neyvn on November 16, 2011, 12:09:15 pm
On Migrants::

Store them in a capsule in an area above the entrance of your fort. When siege comes, drop them as cannon fodder. Like cats, they should be able to do some damage. Better yet as a "Anvil" on which your Military hammer comes down onto the Siegers...

On Soil::
Cave in... Enough said...
Title: Re: A Challenge
Post by: JackoftheBox on November 16, 2011, 12:13:26 pm
This one is hard indeed, but I can't find a way to weaponize charcoal
Title: Re: A Challenge
Post by: Neyvn on November 16, 2011, 12:16:34 pm
This one is hard indeed, but I can't find a way to weaponize charcoal
Flaming corridors... Make a floor out of Charcoal then light on fire. I believe there is a way. Can't remember how... Fire Imp/Dragon's Breath only I believe...
Title: Re: A Challenge
Post by: scapheap on November 16, 2011, 12:21:23 pm
ok bees
Title: Re: A Challenge
Post by: peskyninja on November 16, 2011, 12:27:42 pm
Bees can sting animals, and drive them mad.
Title: Re: A Challenge
Post by: Oaktree on November 16, 2011, 12:29:53 pm
ok bees

Modify war dogs to breathe them out.

Mayor Urist McBurns: Urist McSmithers! Unleash the hounds!
Title: Re: A Challenge
Post by: ASCIt on November 16, 2011, 12:36:09 pm
snow.
Title: Re: A Challenge
Post by: Mickey Blue on November 16, 2011, 01:15:25 pm
raw gems, totems, skulls, chairs.. Pretty much any good produced really.
Title: Re: A Challenge
Post by: i2amroy on November 16, 2011, 01:17:36 pm
snow.
Good point, but that's just until we reach the point where snow is counted as another 7/7 substance like water or magma. Bury your enemies alive!
Title: Re: A Challenge
Post by: tommy521 on November 16, 2011, 01:24:28 pm
snow.
Good point, but that's just until we reach the point where snow is counted as another 7/7 substance like water or magma. Bury your enemies alive!

Freezes water, makes ice? does that count? ice kills plenty of dwarves.
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 01:44:57 pm
The dark.
Title: Re: A Challenge
Post by: proxn_punkd on November 16, 2011, 01:46:31 pm
The dark.

Mod in a grue?
Title: Re: A Challenge
Post by: peskyninja on November 16, 2011, 01:55:27 pm
There's no light in this version therefore darkness can't exist.
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 01:58:47 pm
Sure there is, certain tiles are labeled as light/dark when you loo(k) at them. It may not play a huge role in the game, but it exists.
Title: Re: A Challenge
Post by: Gizogin on November 16, 2011, 02:10:46 pm
Does it have to be weaponized against your enemies?  You could easily turn the dark against your own dwarves by cave-adapting them, then sending them out onto the surface to vomit.  Actually, since that makes them unhappy, you could do this enough that the repeated vomiting would drive them berserk, then send them out against whatever you want dead.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 16, 2011, 02:14:41 pm
Weaponize mud and saplings.
Title: Re: A Challenge
Post by: Gizogin on November 16, 2011, 02:17:38 pm
It'd require some tricky timing and luck, but you could do it.  Just have a passageway with a one-tile-wide exit with a sapling in it, then somehow time it so that it grows into a tree just before a siege gets through it.  If you fill the passage with traps, then it becomes a tree-powered goblin grinder (sure, it's only one-use, but still).
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 02:34:17 pm
Aha, I got it! No one can weaponize an artifact adamantine amulet!
Title: Re: A Challenge
Post by: Shinotsa on November 16, 2011, 02:42:34 pm
Aha, I got it! No one can weaponize an artifact adamantine amulet!

Place it in a drowning/magma chamber with a kitten and wait for the "skulking filth."
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 03:09:23 pm
Alright, alright. I definitely got one this time:

Vermin remains.

Those things have to be one of the single most useless items in the game.
Title: Re: A Challenge
Post by: Loud Whispers on November 16, 2011, 03:20:31 pm
Alright, alright. I definitely got one this time:

Vermin remains.

Those things have to be one of the single most useless items in the game.

Dump the sacrifice in a room full of the vermin remains.

Release the cats.
Title: Re: A Challenge
Post by: dreadmullet on November 16, 2011, 03:35:02 pm
Vomit.
Title: Re: A Challenge
Post by: Frelus on November 16, 2011, 03:37:45 pm
Wasn't there someone who wanted to make a giant hallway above his fort's entrance to make a vomit battery with cave-adapted dwarfes?
Well, I would ask about plump helmets, if, while typing this, the thought of brewing it and incinerating hadn't occured XD
greetz
Title: Re: A Challenge
Post by: acetech09 on November 16, 2011, 03:41:42 pm
raw gems, totems, skulls, chairs.. Pretty much any good produced really.

Tell that to a dwarf with legendary misc-object user skill.

Vomit.

hmm - that one is particularly hard due to the fact that it is unmanipulatable, but I have an idea. Cause a creature to vomit underground on top of a pressure plate linked to a bauxite floodgate in the room.

EDIT: improved method with redwater
Title: Re: A Challenge
Post by: Clutzy on November 16, 2011, 03:57:50 pm
Sand of whatever color, but it's sand. Not in a bag.
Title: Re: A Challenge
Post by: peskyninja on November 16, 2011, 04:09:45 pm
Cave ins

Edit
-------------------------------------------------------------------------------------
All those useless objects are REALLY usefull in adventure mode where you can throw anything on anyone.
Title: Re: A Challenge
Post by: Loud Whispers on November 16, 2011, 04:14:09 pm
How do you weaponize elves?

[FPS Slaughter and annoying caravans don't count - they do that already >:D]
Title: Re: A Challenge
Post by: ASCIt on November 16, 2011, 04:31:28 pm
How do you weaponize elves?

[FPS Slaughter and annoying caravans don't count - they do that already >:D]

Capture them, dump them into the circus when they go berserk.
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 04:39:12 pm
OK, fine. A troll's severed left ear. There is no possible way that would be dangerous to anything.
Title: Re: A Challenge
Post by: Gizogin on November 16, 2011, 05:03:41 pm
OK, fine. A troll's severed left ear. There is no possible way that would be dangerous to anything.
Leave it underground, in a well-traveled area.  The miasma will drive your dwarves insane, and at least a few will go berserk.  Unleash your berserk dwarves in the general direction of whatever you want dead.
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 05:10:46 pm
Pebbles!! pebbles are not lethal in any way whatsoever!
Title: Re: A Challenge
Post by: tommy521 on November 16, 2011, 05:17:22 pm
A swarm of flies. Alive.
Title: Re: A Challenge
Post by: the one and only joseph on November 16, 2011, 05:47:51 pm
Pebbles!! pebbles are not lethal in any way whatsoever!
drop them on your enimies via cave-in. alterativly, make blocks out of them, build a wall and drop that on your enimies.
Title: Re: A Challenge
Post by: King DZA on November 16, 2011, 05:52:17 pm
That wouldn't be weaponizing the pebbles, it would be weaponizing the ground that the pebbles just happen to be laying on. And I am not even sure if its possible to build blocks from them...
Title: Re: A Challenge
Post by: noodle0117 on November 16, 2011, 06:12:19 pm
Without modding, how would you weaponize the all so unmanipulable slade?
Title: Re: A Challenge
Post by: Goodguy3 on November 16, 2011, 06:39:26 pm
Without modding, how would you weaponize the all so unmanipulable slade?
A very long pit with a slate floor.
Title: Re: A Challenge
Post by: Wayward Device on November 16, 2011, 06:58:35 pm
Cheese, the position of Mayor and non FB blood splatter.
Title: Re: A Challenge
Post by: dreadmullet on November 16, 2011, 07:24:43 pm
As for blood and vomit, is it possible to throw them in adventure mode?
Title: Re: A Challenge
Post by: Wayward Device on November 16, 2011, 07:28:25 pm
Quote
As for blood and vomit, is it possible to throw them in adventure mode?

Yep. And a bucket is your friend, because you can use it on a corpse and it gets filled with  a stack of 100 blood. Does very little damage though.
Title: Re: A Challenge
Post by: dreadmullet on November 16, 2011, 07:45:24 pm
Wagons.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 16, 2011, 07:46:56 pm
In 40d they could run things the fuck over.
Title: Re: A Challenge
Post by: Mapleguy555 on November 16, 2011, 07:59:33 pm
Clouds.
Title: Re: A Challenge
Post by: Gizogin on November 17, 2011, 12:03:42 am
Clouds.
Trick question.  Everyone knows clouds are a myth.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 17, 2011, 12:04:16 am
Fine. Weaponize (non-masterwork) engravings of clouds.
Title: Re: A Challenge
Post by: Gizogin on November 17, 2011, 12:11:14 am
Fine. Weaponize (non-masterwork) engravings of clouds.
Position your military full of legendary hammerdwarves so that they knock enemies back into the engravings with such force that they explode.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 17, 2011, 12:24:59 am
Goblin Golf doesn't work anymore.
Title: Re: A Challenge
Post by: King DZA on November 17, 2011, 02:01:49 am
Considering that I've not yet seen any definite way to weaponize pebbles, I'm going to assume that I finally overcame this challenge, and have therefore won.

Goddamn I'm awesome.
Title: Re: A Challenge
Post by: scapheap on November 17, 2011, 06:07:12 am
Considering that I've not yet seen any definite way to weaponize pebbles, I'm going to assume that I finally overcame this challenge, and have therefore won.

if adventure mode is allow you can pick up pebbles and toss them
Title: Re: A Challenge
Post by: King DZA on November 17, 2011, 07:20:24 am
But can it be deadly?
(Honestly I have no idea. Never played Adventure Mode)
Title: Re: A Challenge
Post by: scapheap on November 17, 2011, 07:42:39 am
In the older version the thrower skill was overpower (fear the sock/sand/body of the guy I just kill) it tone down now but you can still one hit kill something with some sand and a bit of luck
Title: Re: A Challenge
Post by: Gizogin on November 17, 2011, 08:26:18 am
Goblin Golf doesn't work anymore.
Rabbit golf still works, though.  My idea would work on rabbits.
Title: Re: A Challenge
Post by: Mapleguy555 on November 17, 2011, 10:13:08 am
Clouds exist in Adventure Mode.
Title: Re: A Challenge
Post by: ASCIt on November 17, 2011, 11:05:12 am
Without modding, how would you weaponize the all so unmanipulable slade?

↓↓↓↓↓ How many times must I say this!? ↓↓↓↓↓
Title: Re: A Challenge
Post by: Bluesproto on November 17, 2011, 01:03:02 pm
what about... weaponizing a kobold?
Title: Re: A Challenge
Post by: acetech09 on November 17, 2011, 01:10:10 pm
Fine. Weaponize (non-masterwork) engravings of clouds.

Find an engraver that likes clouds, train him to legendary, engrave a crapton of clouds. Channel & Mine out the room with all the clouds. Make the engraver tantrum.

Clouds exist in Adventure Mode.

Build up a small following of soldiers, get lost in fog (low clouds) at daytime, fail to get to a town at night in a particularly outlawful area/terrifying jungle. Your squad dies.

But can it be deadly?

Yes, but requires luck. Sry bro. U don't win. Ur not awesome.  :'(

what about... weaponizing a kobold?

Cage it, danger room it, release against enemies.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 17, 2011, 01:13:34 pm
Fine. Weaponize (non-masterwork) engravings of clouds.

Find an engraver that likes clouds, train him to legendary, engrave a crapton of clouds. Channel & Mine out the room with all the clouds. Make the engraver tantrum.

That's why I said non-masterwork.
Title: Re: A Challenge
Post by: scapheap on November 17, 2011, 01:17:58 pm
gods/goddesses
Title: Re: A Challenge
Post by: Namfuak on November 17, 2011, 01:23:27 pm
Fine. Weaponize (non-masterwork) engravings of clouds.

Find an engraver that likes clouds, train him to legendary, engrave a crapton of clouds. Channel & Mine out the room with all the clouds. Make the engraver tantrum.

That's why I said non-masterwork.

Destroying enough non-masterwork engravings will still drive them insane eventually, especially combined with other bad thoughts (like the miasma from the troll ear).

What about a ghost?  Keep in mind, for it to be weaponized, there has be some amount of control from the user of the weapon (IE, it can only work once or if you are lucky, but it can't just be "well, the ghost might randomly kill someone").
Title: Re: A Challenge
Post by: Loud Whispers on November 17, 2011, 05:02:51 pm
Easy, weaponize the ghosts with quanitity.

Graveyard + DESTROY ALL COFFINS = At least a few hundred murderous ghosts. Then burn their corpses, you now have immortal (ish) murder ghosts. And who says we need control? I'm perfectly happy having chaotic weapons killing everyone.


And I mean everyone.

Quote from: Dorf Child
I see dead people.

Quote from: Dorves
That's normal.
Title: Re: A Challenge
Post by: UristMcHuman on November 17, 2011, 09:54:57 pm
But can it be deadly?
In the older version the thrower skill was overpower (fear the sock/sand/body of the guy I just kill) it tone down now but you can still one hit kill something with some sand and a bit of luck
I 1shotted a pikegoblin by hurling a blunt small obsidian chunk and said rock apparently hit said pikegobbo with enough force to bash his skull through his brain through a copper helm.
Title: Re: A Challenge
Post by: King DZA on November 17, 2011, 10:00:31 pm
A CARDINAL! You cannot. Weaponize. A cardinal.

Now do I win?
Title: Re: A Challenge
Post by: Urist Imiknorris on November 17, 2011, 10:03:13 pm
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Title: Re: A Challenge
Post by: Gizogin on November 17, 2011, 10:11:00 pm
Hey, nobody said it had to be a weapon against your enemies.
Quite.
Title: Re: A Challenge
Post by: Itnetlolor on November 18, 2011, 12:21:03 am
A CARDINAL! You cannot. Weaponize. A cardinal.

Now do I win?
Kill it within a floodgate, jam the gears. Watch the invasion march through the front door.

That, or watch as the fort drowns.
Title: Re: A Challenge
Post by: i2amroy on November 18, 2011, 12:57:56 am
What about a ghost?  Keep in mind, for it to be weaponized, there has be some amount of control from the user of the weapon (IE, it can only work once or if you are lucky, but it can't just be "well, the ghost might randomly kill someone").
Simply drive dwarves insane before killing them. Berserk dwarves are guaranteed to make violent dwarves, so after a couple of insanity incidents I'm sure you could reach a berserk dwarf that could be transformed into a deadly ghost.

As for pebbles if we count adventure mode then pretty much anything can be weaponized with the thrower skill including those things like vomit and pebbles that can't be truly weaponized in fort mode.

Personally I think the closest we've come to something that can't be weaponized is snow, which is technically unweaponizable in the current version but has plans to become weaponizable.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 18, 2011, 01:00:38 am
Can you pick up snow in adventure mode?
Title: Re: A Challenge
Post by: i2amroy on November 18, 2011, 01:10:49 am
Tests show that you actually can pick up snow in adventure mode, as well as something awesome. If you do pick up snow in your bare hands then you only have a couple of steps before it melts away. Also if thrown into a warm place it will melt shortly afterwards. Still this experiment succeeded in proving that snow can be weaponized, it just requires an adventurer to bend the laws of physics and pick it up.
Title: Re: A Challenge
Post by: dreadmullet on November 18, 2011, 01:19:08 am
Grass.
Title: Re: A Challenge
Post by: i2amroy on November 18, 2011, 01:20:05 am
Grass.
Light it on fire. May your enemies burn in a plain of fire!
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 01:35:02 am
Empty. Space.
Title: Re: A Challenge
Post by: EddyP on November 18, 2011, 01:36:40 am
Cheese
Title: Re: A Challenge
Post by: i2amroy on November 18, 2011, 01:37:29 am
Empty. Space.
And what do you think it is that causes cave-ins but the empty space that surrounds a block of stone?

Cheese
Back to the miasma driving dwarves to tantruming again.
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 01:44:52 am
Empty. Space.
And what do you think it is that causes cave-ins but the empty space that surrounds a block of stone?

Well then that creates quite a conundrum. Is it the empty space that receives the credit for the kills, or the ground that is being caved in?

No matter the answer, I'll simply pick the one that is incorrect, and claim that it is in fact that which cannot be weaponized.

Have I won yet?
Title: Re: A Challenge
Post by: dreadmullet on November 18, 2011, 01:45:25 am
Mist.
Title: Re: A Challenge
Post by: scapheap on November 18, 2011, 04:16:32 am
Make a cave-in over some hot magma. Now you has magma mist
Title: Re: A Challenge
Post by: Aspgren on November 18, 2011, 04:21:02 am
Grass

The broken remains of a crossbow bolt.
Title: Re: A Challenge
Post by: Gizogin on November 18, 2011, 10:07:11 am
Grass

The broken remains of a crossbow bolt.
Wait for so many broken bolts to pile up that you (the player) can no longer take it.  You will then destroy everything spectacularly.
Title: Re: A Challenge
Post by: Loud Whispers on November 18, 2011, 01:42:11 pm
Empty. Space.
And what do you think it is that causes cave-ins but the empty space that surrounds a block of stone?

Well then that creates quite a conundrum. Is it the empty space that receives the credit for the kills, or the ground that is being caved in?

No matter the answer, I'll simply pick the one that is incorrect, and claim that it is in fact that which cannot be weaponized.

Have I won yet?

Wrong, on their own, both are mundane, however by adding both, you have thus weaponised both, creating a two-way weapon system. 'Besides, you could always try hurtling your enemies through the empty space, drifting through eternal vacuum.
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 01:51:44 pm
...Touché, my friend.

How about...WATER COVERING!? Not a tile of water, not a splash of water...

Just. Water. Covering. I think I can finally say I've won.
Title: Re: A Challenge
Post by: Gizogin on November 18, 2011, 02:14:40 pm
Train up all your dwarves to legendary in all military skills.  Wait until some goblins are around the water, then give your dwarves access so they can clean it.
Title: Re: A Challenge
Post by: Kogut on November 18, 2011, 02:21:56 pm
...Touché, my friend.

How about...WATER COVERING!? Not a tile of water, not a splash of water...

Just. Water. Covering. I think I can finally say I've won.

Welcome to DF!

bug #0002605: Creatures bleeding to death after water coverings evaporate from small body parts (toes, lips)

http://www.bay12games.com/dwarves/mantisbt/view.php?id=2605

New challenge: mechanic workshop
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 02:52:30 pm
Damn! That's it, with me God as my witness, I swear I shall find at least one thing in this game that is unweaponizable!

LARGE GEMS!

JAMMED WEAPON TRAPS!!

A SINGLE MOTHERFUCKING RAIN DROPLET!!!

.....

Now do I win?
Title: Re: A Challenge
Post by: Lovechild on November 18, 2011, 02:58:28 pm
A SINGLE MOTHERFUCKING RAIN DROPLET!!!

The raindrop causes the reservoar to finally overflow and kill the fort/goblins.

Unexplored (black) stone
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 03:14:53 pm
A SINGLE MOTHERFUCKING RAIN DROPLET!!!

The raindrop causes the reservoar to finally overflow and kill the fort/goblins.

Unexplored (black) stone

But if the reservoir only bagan to overflow after the addition of a single raindrop, wouldn't that mean that only a single raindrop worth of water would spill from said reservoir? hardly enough to be considered dangerous.
Title: Re: A Challenge
Post by: dreadmullet on November 18, 2011, 03:31:43 pm
I think these are the only winners so far:

- Water mist
- Crossbow bolt remains
- Gods/goddesses (might change in the next release)
Title: Re: A Challenge
Post by: UberNube on November 18, 2011, 03:33:21 pm
A SINGLE MOTHERFUCKING RAIN DROPLET!!!

I'm pretty sure rain droplets cause "water covering". Combine this with the afore-mentioned boiling trap and we sure as hell can weaponise rain!


EDIT: Gods/goddesses may influence friendships. Get a guy with sufficiently unpopular deities and he will be that much closer to hating everyone!
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 03:36:55 pm
Fuck.

Well, I still have faith in the utter uselessness of large gems and jammed weapon traps. they shall be the things that lead me to victory!
Title: Re: A Challenge
Post by: Urist Imiknorris on November 18, 2011, 03:53:23 pm
-Throwable items in adventure mode
-Unjam it and it's a weapon. This is all about manipulating things until they become lethal.
Title: Re: A Challenge
Post by: Alestom on November 18, 2011, 03:58:09 pm
whattt aboutt........ a lungfish?
Title: Re: A Challenge
Post by: Kogut on November 18, 2011, 04:01:51 pm
whattt aboutt........ a lungfish?
Throwable, probably usable by Bronze Colossus.
Title: Re: A Challenge
Post by: Aspgren on November 18, 2011, 04:38:05 pm
A nickname.
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 04:57:37 pm
fuuuuck....

Alright, taking it up a notch:

cage trap.

Ramps.

Ballistae(the siege engine itself, not the their ammo).

The very highest z-level in any given world. Most people don't even reach it, let alone weaponize it.

A quadruple-amputee elf.

My triumph over this challenge is nigh. I can feel it...
Title: Re: A Challenge
Post by: scapheap on November 18, 2011, 05:26:38 pm
wait for it to do it stuff and dump the guy off a drop

golf

cave in just the ballistae and the floor it on

build a tall tower and drop it

put a lot of enemy in an area and thrown the elf on to them and hope he land on one

I think these are the only winners so far:

- Water mist
- Crossbow bolt remains
- Gods/goddesses (might change in the next release)
Yay I won
Title: Re: A Challenge
Post by: Kogut on November 18, 2011, 05:35:35 pm
cage trap.
-use?

Ramps
-use as way to channel, fill channel with magma

Ballistae
-!!Ballistae!!

A quadruple-amputee elf.
-throw
Title: Re: A Challenge
Post by: Urist Imiknorris on November 18, 2011, 05:38:22 pm
I would use the elf as ambush bait.

Nicknames: Name everybody the same thing, accidentally draft the wrong dwarves, send them at a siege, they die and their friends hulk out.
Title: Re: A Challenge
Post by: urick on November 18, 2011, 05:42:34 pm
Quad-elf can go Black Knight on you.
The quadruple-amputee elf bites down on the grail knight's nose!
The quadruple-amputee elf violently shakes the grail knight around!
Title: Re: A Challenge
Post by: dreadmullet on November 18, 2011, 05:44:31 pm
Some more suggestions that will probably be shot down immediately:

- Coins. There's something about them that prevents them from doing any damage when thrown, right? Or can they be used as a melee weapon?

- Beards
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 05:57:03 pm
cage trap.
-use?

Cage traps immobilize, not kill. If anything, they prevent immediate death.

wait for it to do it stuff and dump the guy off a drop

golf

cave in just the ballistae and the floor it on

build a tall tower and drop it

put a lot of enemy in an area and thrown the elf on to them and hope he land on one


I am unsure how golf is deadly or even possible.

OK, I have another, and I'm confident that this is undoubtedly, completely unweaponizable:

the edge tiles of an embark area. you can't weaponize something if you can't mess with it in the first place!
Title: Re: A Challenge
Post by: scapheap on November 18, 2011, 06:01:07 pm

I am unsure how golf is deadly or even possible.

fuuuuck....

Alright, taking it up a notch:

cage trap.

Ramps.

Ballistae(the siege engine itself, not the their ammo).

The very highest z-level in any given world. Most people don't even reach it, let alone weaponize it.

A quadruple-amputee elf.

My triumph over this challenge is nigh. I can feel it...

that was replying to the thing in bold

(add)almost miss it for the italic wait near the thing you want dead till bogeyman swarm and run past him/her/it
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 06:06:25 pm
No worries, I got that. I'm just unsure how one goes about using ramps for golf in DF.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 18, 2011, 06:09:18 pm
the edge tiles of an embark area. you can't weaponize something if you can't mess with it in the first place!

You can build drawbridges on them.

As for cage traps, you could use the floating trap bug to leave a bunch of cage traps in midair above a volcano, causing any flying enemies going over it to fall in and die.
Title: Re: A Challenge
Post by: King DZA on November 18, 2011, 06:12:16 pm
Awesome, I never knew that. But would that be weaponizing the tile, or merely the drawbridge?
Title: Re: A Challenge
Post by: scapheap on November 18, 2011, 06:15:52 pm
Some more suggestions that will probably be shot down immediately:

- Coins. There's something about them that prevents them from doing any damage when thrown, right? Or can they be used as a melee weapon?

- Beards

melt the coins and reforge them into weapon and if they masterwork the guy or girl who made them might go mad

fishing(there are no rods in the game so what else could a dwarf use that they all use)
Title: Re: A Challenge
Post by: Kogut on November 18, 2011, 06:39:33 pm
I would use the elf as ambush bait.

Nicknames: Name everybody the same thing, accidentally draft the wrong dwarves, send them at a siege, they die and their friends hulk out.
Nicknames - use true type view and crash game
Title: Re: A Challenge
Post by: Aspgren on November 19, 2011, 12:34:12 am
Cage traps immobilize, not kill. If anything, they prevent immediate death.

Yeah well you see just because something doesn't kill a guy doesn't mean it's a weapon right? That's like saying pepper spray ain't a weapon because it ain't lethal. Now you can still pepperspray a guy or catch him in a cage and then he'll be defenseless and you can do anything.

Also if you use a cagetrap to catch a carp then it's gonna die. It air-drowns inside the cage immediately and it doesn't matter if there's water around it. I've tried it. Maybe if you used a terrarium in the trap but I wouldn't hold my breath.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 12:35:11 am
I already stated how cage traps can be used to kill, and that was floating them over a volcano.
Title: Re: A Challenge
Post by: acetech09 on November 19, 2011, 01:03:50 am
I think these are the only winners so far:

- Water mist
- Crossbow bolt remains
- Gods/goddesses (might change in the next release)

Mist leaves a water covering - goes back to that evaporation bug

Bolt Remains... With wood bolts/arrows they'll burn. Metal bolts... euh... we'll think of something.

To DZA:

Anything that can be held by an adventurer can be weaponized. Large gems included.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 01:10:44 am
Goddamn it...

Statues.

Empty stockpile.

Empty pasture.

Dirt road.

Melancholy.

Obsidian(the month, not the material).

An entire civilization.
Title: Re: A Challenge
Post by: Necro910 on November 19, 2011, 01:18:52 am
Goddamn it...

Statues.

Empty stockpile.

Empty pasture.

Dirt road.

Melancholy.

Obsidian(the month, not the material).

An entire civilization.
Burn wooden ones, and that satisfies the argument.

Empty stockpile can only be placed on floor. Use floor as bull's eye for goblin "darts".

See above. Can burn grass/moss as well.

Smash someone into it.

Let Urist McEmo die and cause tantrums. Urist McEmo can also be Urist McAmbushDetecter.

Months aren't actual things, but you can let Obsidian freeze goblins to death.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 01:28:48 am
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.

Months may not be actual objects, but they are something that exists in dwarf fortress. And it appears that they cannot, in fact, be weaponized.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 01:29:29 am
On the contrary, every third one or so involves horrible amounts of death and destruction in most of my forts.
Title: Re: A Challenge
Post by: Aspgren on November 19, 2011, 01:32:44 am
Stockpiles can also be placed to prevent plant growth. Can they not? That's an anti-weed weapon right there.

As for entire civilizations you can approach animal-men civilizations and capture and herd them and release them where you want. You can even micromanage and pit them against creatures that ultimately ends up making each and every one of them friendly to your cause and loyal defenders of your subjects.

As for months ... the turn of seasons? You can make seasonal traps man.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 01:50:26 am
..... (http://www.youtube.com/watch?v=vQ9EZHSZ5eQ)

Mountainhomes.

Partially constructed workshop.

Black, unmined terrain.

Plump helmet spawn.

Outpost liaison.

Bedridden dwarves.

unloaded cage traps...?

A happy thought.

(I've never played adventure mode, by the way. So I have no idea what could be used a a weapon).
Title: Re: A Challenge
Post by: dreadmullet on November 19, 2011, 01:52:14 am
Damn you guys think of everything...
Title: Re: A Challenge
Post by: Necro910 on November 19, 2011, 01:59:28 am
..... (http://www.youtube.com/watch?v=vQ9EZHSZ5eQ)

Mountainhomes.

Partially constructed workshop.

Black, unmined terrain.

Plump helmet spawn.

Outpost liaison.

Bedridden dwarves.

unloaded cage traps...?

A happy thought.

(I've never played adventure mode, by the way. So I have no idea what could be used a a weapon).
I am the mountain homes. FREE CUPCAKES FOR EVERYONE, THAT'S SOCIALIST AS I'LL GO

Make out of wood, burn, Fun.

Reveal, enjoy circus parade.

Plant, use resulting crop as ignitable object.

SANITY, IS FOR THE WEAK

Miasma, anyone?

Make mechanism out of a material that burns or otherwise can scorch the surrounding people. Necro it.

Hmmm... this might be the hardest one so far. Use happy thoughts to ensure your dwarf stays happy and you can control it's squad orders, so you can in the end get kills?
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 02:05:29 am
Mountainhomes: Draft the migrants they send our fortress, or become the mountainhome and flood the map with magma.

Partially constructed workshop: Make it out of a flammable item. All burn. Alternatively, use it as building destroyer bait behind weapon traps.

Black, unmined terrain: You can mine upward through unrevealed slade and semi-molten rock. Create a path from the HFS to the surface in this manner.

Plump helmet spawn: All burn. Also throwing items in adventure mode.

Outpost liaison: Lock him up until he berserks.

Bedridden dwarves: Ambush bait behind a wall of weapon traps.

unloaded cage traps...: Bituminous coal mechanisms. All burn.

A happy thought: Happy thoughts from mist can occur while a dwarf is being drowned by a rapidly-flooding chamber. Alternatively, happy thoughts for commoners from really good bedrooms tends to result in unhappy thoughts for nobles - hello tantrums.

Hmmm... this might be the hardest one so far.

Not really because nobles are whiny assholes.
Title: Re: A Challenge
Post by: acetech09 on November 19, 2011, 02:06:58 am
Ninja'd on that last one.

You are a tough opposition, DZA, but so far you're not winning.
Title: Re: A Challenge
Post by: Aspgren on November 19, 2011, 02:17:15 am
An empty space surrounded by empty spaces on all sides.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 02:24:01 am
An empty space surrounded by empty spaces on all sides.

A series of these connected vertically is a drop pit. What happens when a creature lands from a great height?
Title: Re: A Challenge
Post by: Necro910 on November 19, 2011, 02:28:55 am
An empty space surrounded by empty spaces on all sides.
Use it to air-drown a fish, and use said fish to drive dwarves mad.
Title: Re: A Challenge
Post by: Talvieno on November 19, 2011, 02:32:33 am
I've got the suspicion that it can be, but I'm curious to find out how... Try to weaponize a wall grate.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 02:36:13 am
Building destroyer bait, easy-flow magma inlet, possible impromptu jail:

Create an area which can only be accessed through the wall grate. Build the grate, link it to a lever, open it, and get a dwarf to enter the area beyond the grate. Then close the grate and wait until the dwarf starves/dehydrates.
Title: Re: A Challenge
Post by: dreadmullet on November 19, 2011, 02:36:55 am
Ants.

Can you pick them up in adventure mode? I don't think anyone is going to kill a bronze colossus with an ant anytime soon.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 02:37:37 am
I actually have to check the wiki for this one. Brb.

EDIT: So the wiki says nothing about whether or not anthills can be disturbed and their populations harvested for use as throwing weapons. The second part is almost certainly possible, but I don't know if you can disturb an anthill to generate ants. If you can, there you go. If not, then I'm stumped.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 02:38:21 am
You are a tough opposition, DZA, but so far you're not winning.

My stubbornness prevents me from admitting defeat. This will continue until I am either declared the winner, or I have received an acceptable explanation on how to weaponize every last piece of Dwarf Fortress. In the case of the latter, I will go on hiatus until the new version is released, then necro this thread and begin naming off all of the new changes/features.

Now then:

Anthills.

A single adamantine pillar.

A single dug out downward staircase.

The pause function.

The cheesemaking skill.

Worldgen.
Title: Re: A Challenge
Post by: acetech09 on November 19, 2011, 02:46:13 am
You are a tough opposition, DZA, but so far you're not winning.

My stubbornness prevents me from admitting defeat. This will continue until I am either declared the winner, or I have received an acceptable explanation on how to weaponize every last piece of Dwarf Fortress. In the case of the latter, I will go on hiatus until the new version is released, then necro this thread and begin naming off all of the new changes/features.

Now then:

Anthills.

A single adamantine pillar.

A single dug out downward staircase.

The pause function.

The cheesemaking skill.

Worldgen.

Ants build anthills on ice, ice thaws, ants die.

Pillar, as in...? Need clarification

Pressure from water below surges up the staircase and kills the miner.

You pause, forget that you needed to cater to a mood, and keep playing, forgetting that your craftsdwarf is screaming for shells. Craftsdwarf dies, perhaps taking others with him.

You draft that dwarf into the military, he's already miserable, since he has a civilian skill he'll be unhappy about the draft, and he gets tipped over the edge to insanity. Or, another way is to tell a dwarf to make cheese in a !!Farmer's Workshop!!.

Wars in worldgen cause elves to siege you, killing some of your dwarves.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 02:52:13 am
Anthills: Science needed, see above re: if ants can spawn from anthills.

A single adamantine pillar: By pillar are you referring to a single tile or a vein? Either way, mine it out, process it and forge an axe.

A single dug out downward staircase: I'll even write this in haiku:

Over open space
Falling creatures ignore stairs
Something just splattered

The pause function: Imagine playing without pausing. Imagine the mad scrambling you would have to do upon noticing a goblin ambush to get your magma trap ready. Pausing allows you to make decisions and actions without wasting in-game time, gives you more warning about threats and allows you to choose the best plan of attack. It is the single most useful strategic tool in your arsenal.

The cheesemaking skill: Cheese making trains strength, agility and endurance (http://df.magmawiki.com/index.php/Attributes#Skills_by_Associated_Attributes), making your soldiers more deadly.

Worldgen: Have you seen the number of creatures that die in worldgen for an average world?

Weaponize mineral announcements (You have struck microcline!, etc).
Title: Re: A Challenge
Post by: restricted on November 19, 2011, 02:55:01 am
Masterwork bronze statue.

On a more serious note, the kitchen screen.
Title: Re: A Challenge
Post by: dreadmullet on November 19, 2011, 02:58:45 am
Weaponize mineral announcements (You have struck microcline!, etc).

When there are so many mineral announcements it drowns out "Urist McHauler cancels store item in stockpile: interrupted by giant badger" and the dwarf gets eaten.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 02:59:48 am
Pillar as in a single constructed wall, I always picture them to look like pillars...

And some more:

And entire mountain(not a volcano).

animal cartilage.

Unwoven animal hair.

Cloth dye.
Title: Re: A Challenge
Post by: Talvieno on November 19, 2011, 03:02:17 am
Pillar is easy, just have a ton of stuff unconnected over it and have some poor sap dig the pillar out. Cave in.

If you work hard enough, and you have enough miners, you could potentially bring a whole mountain down on somebody's head with a flick of a lever. Kind of a waste in my opinion, though, but it would be epic Fun to see in action.

The rest... I have no idea.
Title: Re: A Challenge
Post by: dreadmullet on November 19, 2011, 03:03:11 am
Mountain: dig straight down to create a pit of doom, throw elves down it.

I believe all of those items can be thrown, or at least the barrels they're in.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 03:15:40 am
Sleep.

Fortress name.

Armor.

The DF opening video.

Legends Mode.

Trade agreements.

Damn, it seems other activities demand my attention. For now, I relent. Hopefully This list will secure my victory, if not, I'll be back before too long...
Title: Re: A Challenge
Post by: acetech09 on November 19, 2011, 03:24:35 am
Cocky, cocky, cocky...

1. Put some beds in giantbadgerland.

2. Name your fortress "Gorerape the golden anus", get carried away with a crazy military aspect, and forget all about booze.

3. Throwable.

4. You're distracted watching that, so you forget about the wall that you had to build to keep out flooding magma.

5. You know where/who your enemies are, so your adventurer can kill them a bit better.

6. Your fortress' low-quantity primary export gets a 200% request, you can't fulfill your end of the bargain for all that wood you ordered, so you are forced to slaughter the elves to charcoal that wood for armaments.


EDIT: Oops, forgot to address fortress name. fixed.
Title: Re: A Challenge
Post by: dreadmullet on November 19, 2011, 03:34:00 am
Sleep: Put a ‼bed‼ in a nobles bedroom.

Fortress name (this is just getting silly): Make your fortress name so long, by the time it takes your expedition leader to say "We found Rithlorlogembombrekaskalraluristalamdum at this spot" he is eaten by a giant badger.

Armor: Take steel breastplate off, bash a goblin to death with it.

Opening video: Make a fully functioning computer. With this computer, recreate Dwarf Fortress. During opening video, cave in the computer on a dwarf's head.

Legends mode: Find a badass monarch of a dwarven civ, embark using that civ, attract the king, use king as first line of defense.

Trade agreements: Ask for weapons.
Title: Re: A Challenge
Post by: scapheap on November 19, 2011, 05:51:45 am
so no one solved god/goddess yay

the help menu
Title: Re: A Challenge
Post by: peskyninja on November 19, 2011, 09:07:50 am
You can discover  the kill order there, and kill someone.
You learn how to play there, so the helpscreen is the msot powerful weapon in DF.
Title: Re: A Challenge
Post by: Aspgren on November 19, 2011, 11:38:39 am
I spent 30 minutes trying to find ants in adventure mode to test picking them up ... but I couldn't find a single anthill.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 11:42:42 am
so no one solved god/goddess

Yes we did - religion can influence friendships and grudges. Too much forced contact with dwarves someone has grudges against will make that dwarf unhappy, which means tantrums and hopefully berserkery.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 12:56:46 pm
Let's rock:

Cave moss.

Hair(still attached).

A crippling injury.

A snowflake.

A fleeing dwarf.

Dwarfbucks.

Decorations.

Dwarves on break.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 01:00:53 pm
Let's rock: And roll.

Cave moss: All burn.

Hair(still attached): Remove it and beat people to death with it.

A crippling injury: Don't do anything, let the creature bleed to death.

A snowflake: Snow coverings, melts to water coverings, which do that acid rain bug.

A fleeing dwarf: Flees through a field of traps.

Dwarfbucks: Buy weapons.

Decorations: Decorate weapons.

Dwarves on break: That doesn't interfere with military orders.

Weaponize a jail.
Title: Re: A Challenge
Post by: peskyninja on November 19, 2011, 01:02:33 pm

Warning - while you were typing a new reply has been posted. You may wish to review your post.  >:(  
Cavern moss can grown on your only sand collection zone rendering it useless, this can make impossible to complete demands for glass.
A fleeing dwarf can kill himself due to weird patching (towards the enemy).
Decorations can make you run out of metal and then someone will die in jail because your noble was demanding something made out of metal.
Money can be throw.
Dwarves of break won't pull any levers or trade at the depot, this can cause many deaths.
Title: Re: A Challenge
Post by: Garath on November 19, 2011, 01:13:55 pm
how about the beekeping skill?
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 01:15:26 pm
I think you can make beekeepers drop bees when they're collecting a colony by interrupting the job. Then you have ten thousand bees buzzing around stinging the shit out of everything.
Title: Re: A Challenge
Post by: Talvieno on November 19, 2011, 01:50:05 pm
How has no one mentioned clouds?

EDIT: Fail on my part, searched the thread for "cloud" instead of "clouds".

Shop signs.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 03:07:44 pm
Sparring.

frozen Brook.

Combat log.

Stitches.

Salt.
Title: Re: A Challenge
Post by: Necro910 on November 19, 2011, 03:18:52 pm
Sparring.

frozen Brook.

Combat log.

Stitches.

Salt.
Use sparring to improve your soldiers, and therefor your kill list.

Dig, and melt for drowning chamber.

Use combat log to research the statistics of weapons, and select the better weapon.

Stitch up your dorf, and he's ready to maul some more elves.

Stone-fall trap.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 03:21:58 pm
Or sic a forgotten beast made of salt on a siege.
Title: Re: A Challenge
Post by: Loud Whispers on November 19, 2011, 06:01:01 pm
Hmm....


How would you weaponize....

Stew.

And... lets see here... A syndrome that causes things to live longer. Chronic immortality.

And brokers.
Title: Re: A Challenge
Post by: Talvieno on November 19, 2011, 06:09:11 pm
Hmm....


How would you weaponize....

Stew.

And... lets see here... A syndrome that causes things to live longer. Chronic immortality.

And brokers.

Stew... I figure it's edible, stored in a barrel... In adventurer mode, I throw the barrel. With luck I knock the head off a bronze colossus. If dwarf fortress mode, I figure it burns. Smoke makes dwarves angry... Angry dwarves kill things.

Chronic immortality? If it's a goblin, perfect training dummy.

Brokers? You kidding? I send mine into battle on the front lines all the time. ...alone.
Title: Re: A Challenge
Post by: Loud Whispers on November 19, 2011, 06:13:00 pm
But then that broker wouldn't show up.

EVER.

Also, stew doesn't burn. IT IS THE STEW OF THE GODS! Plus, the chronic immortality syndrome would just spread across the world... It would make sure no one would die. It's the anti-weapon.
Title: Re: A Challenge
Post by: Talvieno on November 19, 2011, 06:22:36 pm
But then that broker wouldn't show up.

EVER.

Also, stew doesn't burn. IT IS THE STEW OF THE GODS! Plus, the chronic immortality syndrome would just spread across the world... It would make sure no one would die. It's the anti-weapon.

TAKE 2

Brokers show up surprisingly promptly to battle. Then you replace them and send the next one out when you're done. I try to keep them isolated from the rest of the population so their deaths don't bother anybody.

Chronic immortality: Spread it to your archers, put them in clear view of the approaching enemy. Then raise the drawbridge. Your archers fire, the enemy fires, but guess who dies because they're too far away to get infected with it.

Stew: angry dwarves'll throw just about anything, from what I've seen. It's rather ineffective as a weapon, but it's weaponized.
Title: Re: A Challenge
Post by: GaxkangtheUnbound on November 19, 2011, 06:26:25 pm
so no one solved god/goddess

Yes we did - religion can influence friendships and grudges. Too much forced contact with dwarves someone has grudges against will make that dwarf unhappy, which means tantrums and hopefully berserkery.
Not to mention that clowns can pose as gods, and if you trap that clown and release it on caravans, you have effectively weaponized a god, so to speak.
Title: Re: A Challenge
Post by: Aspgren on November 19, 2011, 06:33:50 pm
Stew rots as any other food.

I've even designed a miasma torture room, where food is thrown down a hatch from where the miasma cannot reach the control-side but it can reach the torture room.
Title: Re: A Challenge
Post by: King DZA on November 19, 2011, 06:44:00 pm
Withered plants.

A lever. With nothing to link to.

A fully grown dragon's corpse.

The entire magma sea. Not just a portion of it's contents.

A standard quality adamantine warhammer.
Title: Re: A Challenge
Post by: Talvieno on November 19, 2011, 06:52:55 pm
Withered plants.

A lever. With nothing to link to.

A fully grown dragon's corpse.

The entire magma sea. Not just a portion of it's contents.

A standard quality adamantine warhammer.

Dead plants catch fire.

Send a mechanic out to link the lever and draw melee enemies into a cave-in trap.

Let the corpse rot and turn its skeleton into crossbows. While it rots it releases miasma as well.

Make a pit stretching from your drawbridge to the magma sea. If anyone walks in... "Urist, magma. Magma, Urist."

Adamantine Warhammer... Is this a trick question? Give it to someone and let them level up on hammer skill pounding the chest hairs off a goblin. Then send the warrior into battle.
Title: Re: A Challenge
Post by: Zaerosz on November 19, 2011, 06:54:20 pm
Use the lever as building destroyer bait, then engage a trap of some kind.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 19, 2011, 10:11:36 pm
I would say that the adamantine warhammer would be better used in a dodge-me trap.
Title: Re: A Challenge
Post by: acetech09 on November 20, 2011, 03:23:27 pm
A headshot with a candy hammer can still luckily kill someone. Very unlucky, but still, it's a weapon with killing power.
Title: Re: A Challenge
Post by: Kofthefens on November 21, 2011, 12:18:31 pm
Weaponize shrubs then
Title: Re: A Challenge
Post by: GaxkangtheUnbound on November 21, 2011, 12:19:20 pm
Weaponize shrubs then
Flammable. I burn people to death in adventure mode using shrubs all the time.
Title: Re: A Challenge
Post by: Shinotsa on November 21, 2011, 02:50:14 pm
Dragons? Old tales of dual wielding them come to mind.

Anyhow, let me try. Gem windows.
Title: Re: A Challenge
Post by: Kogut on November 21, 2011, 03:03:37 pm
Use as bait/throw.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 21, 2011, 03:18:11 pm
Yeah, gem windows are building destroyer bait.
Title: Re: A Challenge
Post by: i2amroy on November 21, 2011, 03:19:06 pm
A lever. With nothing to link to.
I use levers to lure specific dwarves into traps all of the time.

Also keep in mind that we have declared that anything that is throwable by an adventurer is weaponizable. This means that every single item that can be held is weaponizable. This includes dead plants, refuse, stones, bodies, pebbles, armor, unbuilt furniture, cooked meals, and anything else that is haul-able by a dwarf. So if you are looking for something that isn't weaponizable you are going to need to look into things that can't be carried by a dwarf, such as snow (which I think has come closest to winning), clouds, mist, or other more intangible things.

Also this,
And... lets see here... A syndrome that causes things to live longer. Chronic immortality.
doesn't exist right now just so you know.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 21, 2011, 03:24:15 pm
Weaponize supports - without using a lever or pressure plate.
Title: Re: A Challenge
Post by: i2amroy on November 21, 2011, 03:26:35 pm
Weaponize supports - without using a lever or pressure plate.
These work great for cave-in with exceptionally hot HFS. HFS walks nearby, support takes damage and deconstructs, cave-in causes a guaranteed hit and kill on HFS. I use it fairly often to deal with those more problematic FB's as well.
Title: Re: A Challenge
Post by: Kogut on November 22, 2011, 04:16:12 pm
Also keep in mind that we have declared that anything that is throwable by an adventurer is weaponizable. This means that every single item that can be held is weaponizable. This includes dead plants, refuse, stones, bodies, pebbles, armor, unbuilt furniture, cooked meals, and anything else that is haul-able by a dwarf. So if you are looking for something that isn't weaponizable you are going to need to look into things that can't be carried by a dwarf, such as snow (which I think has come closest to winning), clouds, mist, or other more intangible things.
Snow? See http://df.magmawiki.com/index.php/File:Snowball_fight.png
Spoiler (click to show/hide)
Title: Re: A Challenge
Post by: Zaerosz on November 22, 2011, 05:08:48 pm
How about burnt grass? As in grass that has previously been on fire, but is no longer on fire, and the fire has gone out, and the grass hasn't grown back.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 22, 2011, 06:16:14 pm
Wait for grass to regrow. Alternatively, collapse it.
Title: Re: A Challenge
Post by: King DZA on November 22, 2011, 06:34:41 pm
Oops, nearly forgot about my unrelenting quest to achieve victory over this diabolical challenge. Time to whip up a new list of things:

Eye color.

Scars.

The Dwarf Fortress main theme.

Passing acquaintance status.

(can't remember if this has been said or not)Blood splatter.
Title: Re: A Challenge
Post by: Urist Imiknorris on November 22, 2011, 07:54:23 pm
Oops, nearly forgot about my unrelenting quest to achieve victory over this diabolical challenge. Time to whip up a new list of things:

Eye color.

Scars.

The Dwarf Fortress main theme.

Passing acquaintance status.

(can't remember if this has been said or not)Blood splatter.

-Only accept soldiers with a specific eye color.

-Give them to your dwarves in a Training from Hell that would break Spartans.

-Listen to it while murdering innocents.

-Give them time to become friends

-Beware its deadly blood!
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 08:27:09 pm
TELL ME THIS ISN'T WEAPONIZED (http://www.youtube.com/watch?v=PriceGTQVdg)
Title: Re: A Challenge
Post by: Gizogin on November 22, 2011, 09:12:25 pm
I can't believe the only thing you guys can think of for the water covering is that old acid rain bug (which I'm pretty sure no longer exists).  Rain (and, by extension, snow) and mist will clean FB/titan blood/extract/venom splatters off a dwarf and onto the ground (yes, I realize that they'll clean them off the ground too, but you could have bridges or hatches ready overhead for the instant some splatter touches the ground, to seal it from the weather).  If they have any kind of syndrome, you have just weaponized rain/snow/mist.
Title: Re: A Challenge
Post by: King DZA on November 22, 2011, 09:24:17 pm
Hmm, This is becoming rather difficult. How about...the world, In its entirety.

Yes, that's it! The entire world! You may be able weaponize anything, but I highly doubt you can weaponize everything.
Title: Re: A Challenge
Post by: GaxkangtheUnbound on November 22, 2011, 09:25:14 pm
Hmm, This is becoming rather difficult. How about...the world, In its entirety.

Yes, that's it! The entire world! You may be able weaponize anything, but I highly doubt you can weaponize everything.
Collapse the world.
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 09:27:04 pm
Hmm, This is becoming rather difficult. How about...the world, In its entirety.

Yes, that's it! The entire world! You may be able weaponize anything, but I highly doubt you can weaponize everything.
Collapse the world.

Build Volcanic-Gas spewing chutes across the world.

And Lazers. Lazers that can rend holes in the fabric of the universe.
Title: Re: A Challenge
Post by: King DZA on November 22, 2011, 09:28:40 pm
Nonsense! Such ideas are a thing of fairy tales, it could never be expected to work!

You're madmen! Madmen I say!
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 09:36:17 pm
Nonsense! Such ideas are a thing of fairy tales, it could never be expected to work!

You're madmen! Madmen I say!

Both are being done... WE'RE DOOMED.
Title: Re: A Challenge
Post by: GreatWyrmGold on November 22, 2011, 09:59:11 pm
Books can't be weaponized; they aren't implemented yet.
Title: Re: A Challenge
Post by: squeakyReaper on November 22, 2011, 09:59:28 pm
If you hit someone, your fingers touched them. So did your arm, your cells, your body... These things are a part of you. When you weaponize anything that is part of the world, you weaponize the world. Especially when you use natural forces, like magma.
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 10:01:37 pm
Books can't be weaponized; they aren't implemented yet.

I just realised, the author didn't say it had to be in DF.

He said can you think of anything that cannot be weaponized.
NOTHING can be weaponized. As in actual nothing. Not nothing. Infinite negative ftw.
Title: Re: A Challenge
Post by: squeakyReaper on November 22, 2011, 10:02:57 pm
Anti-matter is a thing. Lots of funky sci-fi gadgets can utilize it.
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 10:03:51 pm
Anti-matter is a thing. Lots of funky sci-fi gadgets can utilize it.

Yes well Anti-matter isn't NOTHING now is it?
Title: Re: A Challenge
Post by: squeakyReaper on November 22, 2011, 10:05:00 pm
It's as close to nothing as I can think of. You can also use the "empty space" solution; having a pit filled with "nothing" is a pit indeed.
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 10:06:08 pm
It's as close to nothing as I can think of. You can also use the "empty space" solution; having a pit filled with "nothing" is a pit indeed.

A pit filled with nothing is an empty pit, not NOTHING. Deprehrpehrpehpty.

Soap.
Title: Re: A Challenge
Post by: squeakyReaper on November 22, 2011, 10:08:48 pm
Is empty equivalent to nothing? Also, do you consider null to be nothing?

Soap can be made from demons. In the future, we can have demonic squirrel that burns the skin off of dwarves. Also, normal soap stops injured dwarves from dieing, allowing for their continued use.
Title: Re: A Challenge
Post by: Loud Whispers on November 22, 2011, 10:11:06 pm
Well I think NOTHING is a weird one, due to the anything rule.

Anything = Nothing? ::)

Anyways. Weaponize grammar.
Title: Re: A Challenge
Post by: Gizogin on November 22, 2011, 10:22:19 pm
Trick question.  Grammar does not exist yet.
Title: Re: A Challenge
Post by: King DZA on November 22, 2011, 10:26:49 pm
Wait, it doesn't have to be DF related? Well hell, time to get this shit started:

The past.

A single dust particle.

The very bottom of the deepest ocean.

Philosophy.

A coma.

My little brother's goldfish.

The faint scent of roses.

All of existence simultaneously.

Those flower cloud things in Spongebob Squarepants.

Enlightenment.

My reflection.
Title: Re: A Challenge
Post by: squeakyReaper on November 22, 2011, 10:56:56 pm
The past Knowledge of the past, especially the battles that took place in it, is very important for being a commander.

A single dust particle Hmm... I suppose a very tiny enemy could choke on it? Maybe you're fighting... evil bugs.

The very bottom of the deepest ocean Send your enemies there, see how quickly they pop.

Philosophy Existential crises are good for distracting weak willed foes.

A coma That's a golden opportunity to inflict damage. It's also the end result of some damage. Though a person in a coma can be used as a bodily weapon, they'll be less likely to complain too.

My little brother's goldfish Someone phobic of fish could fear it. You can also use it to catch a slightly larger fish and work your way up to leviathan, and use that. Also, SURPRISE FISH THROW ATTACK.

The faint scent of roses Against a womanizer, they could be lured in to see what it is... that slight, beautiful fragrance... as they push apart the silk drapes, to ravish the woman who wears the scent, knife to the face.

All of existence simultaneously A subject of something still counts as weaponizing the root. Otherwise, you could say the "big bang" was this. Utilize a big bang against an enemy?

Those flower cloud things in Spongebob Squarepants Show them to stoners. Woah man, woah. Loyalty from them, unless they're your target. In which case, kill them while they talk about how it symbolizes government.

Enlightenment I can become enlightened to ways to murder people. I can also use it to ascend to godhood and punish the infidels of Earth.

My reflection A lot of horror/suspense sequences have someone seeing their reflection and punching it. A fun house makes a nice place to kill someone.
Title: Re: A Challenge
Post by: MehMuffin on November 22, 2011, 11:08:38 pm
Nothing can be weaponized through a thorough application of illogical logic. Matter is something, anti-matter is the opposite of matter, and therefore nothing.
Title: Re: A Challenge
Post by: Kofthefens on November 22, 2011, 11:11:58 pm
Dye
Title: Re: A Challenge
Post by: Mapleguy555 on November 22, 2011, 11:13:41 pm
The Big Bang.
Title: Re: A Challenge
Post by: King DZA on November 22, 2011, 11:23:12 pm
Kudos, squeakyReaper. I am impressed. You are certainly great, but you are not infallible!

New batch:

The feeling of being watched.

a single, isolated atom.

The severed head of a dust mite.

Friendship.

Apathy.

The sixth of your seven cervical vertebrae.

Bliss.

A travelling mariachi band.

A piece of styrofoam.

The edge of the universe.

A well balanced breakfast.
Title: Re: A Challenge
Post by: Mapleguy555 on November 22, 2011, 11:33:35 pm
Suicide from anxiety.

Atom splice.

Giant Dust Mite bites the head of King DZA, bruising the muscle and crushing the skull.

Betrayal.

Revenge.

Spinal Fracture.

Not looking where you're going.

An EVIL travelling mariachi band.

Styrofoam is poisonous when microwaved.

Distortion, cold of space.

Poison.


Take that King DZA!
Title: Re: A Challenge
Post by: Gizogin on November 22, 2011, 11:37:39 pm
So, if we've exhausted everything within DF...
Does nobody win?
Title: Re: A Challenge
Post by: Mapleguy555 on November 22, 2011, 11:38:30 pm
I think its everything, not just in DF.
Title: Re: A Challenge
Post by: Gizogin on November 22, 2011, 11:40:04 pm
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.
I shall go first:

Migrants
Ah, I see.  It doesn't specify that it has to be within DF.
Title: Re: A Challenge
Post by: King DZA on November 22, 2011, 11:40:23 pm
*slowclap* very good, Mapleguy555, very good indeed. The only problem is...

The severed head of a dust mite.

You can't bite when you've been decapitated!
So, if we've exhausted everything within DF...
Does nobody win?

I can probably still think up some things for DF, I'm just taking advantage new knowledge of it not having to be related to it.
Title: Re: A Challenge
Post by: Kofthefens on November 22, 2011, 11:57:21 pm
I think its everything, not just in DF.


Originally, yes, I meant it to be within DF. However, I no longer care about what I originally meant, as this is interesting enough. That means that this post right here was completely useless. Sorry.
Title: Re: A Challenge
Post by: squeakyReaper on November 23, 2011, 12:03:45 am
"The severed head of a dust mite."

It took a long time, and many lives, but you managed to do it. You killed the great dust mite. Its severed head on a pike, you display it proudly. "Let this be a warning to all would be invaders!" You shout out, tired and exhausted... but triumphant. Other dust mites take heed, and never trample your home again. With them gone, your asthma slowly becomes less and less of an obstacle. Living in an environment where you can breathe clearly leads to clarity, and lets you get on with your life.

And through this clarity... you lead a grander army. One that would, one day, conquer the world. An army... of people who just freaking hate dust mites. They were inspired by your leadership, but you get greedy. Within time, you learn to breed the vermin... and sic them on your foes. The mild discomfort that they accrue due to their presence leads you to winning wars, taking over companies and getting laid. Your greatest foe has become your greatest weapon, forever under your thumb. Truly, they have become... weaponized.
Title: Re: A Challenge
Post by: Mapleguy555 on November 23, 2011, 12:19:25 am
The brain isnt severed, so I GUESS it retains motor control. I doubt they have blood. (Or much blood.)
Title: Re: A Challenge
Post by: King DZA on November 23, 2011, 12:57:21 am
"The severed head of a dust mite."

It took a long time, and many lives, but you managed to do it. You killed the great dust mite. Its severed head on a pike, you display it proudly. "Let this be a warning to all would be invaders!" You shout out, tired and exhausted... but triumphant. Other dust mites take heed, and never trample your home again. With them gone, your asthma slowly becomes less and less of an obstacle. Living in an environment where you can breathe clearly leads to clarity, and lets you get on with your life.

And through this clarity... you lead a grander army. One that would, one day, conquer the world. An army... of people who just freaking hate dust mites. They were inspired by your leadership, but you get greedy. Within time, you learn to breed the vermin... and sic them on your foes. The mild discomfort that they accrue due to their presence leads you to winning wars, taking over companies and getting laid. Your greatest foe has become your greatest weapon, forever under your thumb. Truly, they have become... weaponized.

God. Fucking. Damn it. I thought I had it with that one...Good job, squeaky. Good job.

But I'm not finished yet:

A christian monk.

The color fuchsia.

Body language.

A martyr.

The meaning of life.

Sense of smell.

The moment in time right after you finish reading this final sentence.
Title: Re: A Challenge
Post by: Mapleguy555 on November 23, 2011, 01:01:12 am
The monk has a time bomb strapped on.

"He absolutely hates the color fuchsia."

Curse Body Language.

Death by hanging/death.

You die when you learn what it is.

Die from noxious fumes.

Heart Attack.
Title: Re: A Challenge
Post by: Kogut on November 23, 2011, 03:58:38 am
I can't believe the only thing you guys can think of for the water covering is that old acid rain bug (which I'm pretty sure no longer exists).
Well, according to bugtracker (open report) it still exists.
Title: Re: A Challenge
Post by: King DZA on November 23, 2011, 04:27:58 am
I am amazed by your tenacity in continuing to divert my eventual victory. Respectable, yet futile.

One more batch before I'm off for the night:

A memory.

A lullaby.

A padded room.

Mild disappointment.

Poetry.

Your username.

Luck.

Peace of mind.
Title: Re: A Challenge
Post by: Kogut on November 23, 2011, 05:15:35 am
A lullaby.

Mild disappointment.

Poetry.

Your username.

Luck.

Peace of mind.
Not implemented.
Title: Re: A Challenge
Post by: JackoftheBox on November 23, 2011, 05:39:04 am
A lullaby.

Your lullaby is so horrible that the baby would rather drown him/herself than to listen to it. After drowning the baby's blood will poison the water, which ends poisoning the fish that your enemies eat thus poisoning them.

Poetry.

In the Finnish national epic Kalevala, poetry is very powerful and thus can be considered a weapon
Title: Re: A Challenge
Post by: JJtoocool on November 23, 2011, 06:42:15 am
...

Betrayal.

Revenge.

Spinal Fracture.

Not looking where you're going.

An EVIL travelling mariachi band.

Styrofoam is poisonous when microwaved.

...

Reading this list... If we were all still sane...
Title: Re: A Challenge
Post by: Mohreb el Yasim on November 23, 2011, 04:53:18 pm
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?
Title: Re: A Challenge
Post by: squeakyReaper on November 23, 2011, 05:23:02 pm
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?
Hearing the tune puts me in to a trance. I stop caring about the lives of creatures, and I feel the earth itself in my bones. Were the tune something else, perhaps my mood would be different- but as it is, the sound track of Dwarf Fortress means the death of nobles.
Title: Re: A Challenge
Post by: Mapleguy555 on November 23, 2011, 05:28:56 pm
A sorrowful memory causing tantrum.

Night Creature lullaby.

Adorned with spikes of candy.

Tantrum.

Tantrum.

Tantrum.

Luck here is dodging into a pit.

Peace of Mind scarred, changed into War of Minds.
Title: Re: A Challenge
Post by: Loud Whispers on November 23, 2011, 05:32:19 pm
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?

This suggestion has already been made. And weaponized.
..... (http://www.youtube.com/watch?v=PriceGTQVdg&feature=related)
Title: Re: A Challenge
Post by: Mohreb el Yasim on November 23, 2011, 05:54:15 pm
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?

This suggestion has already been made. And weaponized.
..... (http://www.youtube.com/watch?v=PriceGTQVdg&feature=related)
sorry than i have missed it, however the song you linked are not in the game ;P
Title: Re: A Challenge
Post by: tommy521 on November 23, 2011, 05:57:13 pm
A memory? I just remembered to kill something!
Title: Re: A Challenge
Post by: Loud Whispers on November 23, 2011, 06:06:53 pm
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?

This suggestion has already been made. And weaponized.
..... (http://www.youtube.com/watch?v=PriceGTQVdg&feature=related)
sorry than i have missed it, however the song you linked are not in the game ;P

It's the weaponized version >:D
Title: Re: A Challenge
Post by: keyreper on December 31, 2011, 02:13:39 pm
TELL ME THIS ISN'T WEAPONIZED (http://www.youtube.com/watch?v=PriceGTQVdg)

player that is listening to the music goes insane, goes and kills his her family and gets imprisoned for life, got a problem with that
Title: Re: A Challenge
Post by: IamanElfCollaborator on January 01, 2012, 08:59:25 pm
Weaponize your dwarves' species description.
Title: Re: A Challenge
Post by: Mapleguy555 on January 02, 2012, 01:12:23 am
PTSD.
Title: Re: A Challenge
Post by: Lordraymond on January 02, 2012, 02:57:31 am
Weaponize your dwarves' species description.

PTSD.

Fond of drink and industry? Rob them of drink and industry, they go insane and kill everything.

Urist McVeteran gets depressed by the horrendous goblin slaughters he's witnessed and jumps into the well, polluting the water supply and killing injured dwarves from infectoin.
Title: Re: A Challenge
Post by: IamanElfCollaborator on January 02, 2012, 05:00:06 am
Darn you. DARN YOU ALL.

Weaponize...weaponize clear weather.
Title: Re: A Challenge
Post by: MountainGnome on January 02, 2012, 05:11:09 am
Darn you. DARN YOU ALL.

Weaponize...weaponize clear weather.

Dwaves get light sickness causing mass vomiting and unhappiness.  Tantrum spiral.
Title: Re: A Challenge
Post by: dreadmullet on January 02, 2012, 05:13:03 am
Weaponize...weaponize clear weather.

It stops raining in a scorching biome, a murky pool dries up exposing the entrance to your fort, a waiting goblin siege finds its way into your fort.
Title: Re: A Challenge
Post by: Lordraymond on January 02, 2012, 05:24:43 am
Weaponize a screw pump that isn't hooked up to any liquids
Title: Re: A Challenge
Post by: MountainGnome on January 02, 2012, 05:34:15 am
Weaponize a screw pump that isn't hooked up to any liquids

Disassemble screw pump, build a trap.
Title: Re: A Challenge
Post by: dreadmullet on January 02, 2012, 05:39:35 am
I think screw pumps can be used to train the strength of dwarves, even if it's not connected to anything.
Title: Re: A Challenge
Post by: Ivir_Baggins on January 02, 2012, 06:33:47 am
Weaponise a tile of 1/7 water.
Title: Re: A Challenge
Post by: Pawel1997PL on January 02, 2012, 09:05:30 am
Weaponise a tile of 1/7 water.

That one "death by evaporation" bug that was already mentioned in this tread.(And it can be used to fill up a waterskin making it deal more damage)

Weaponise DEATH, weapons and wars produce death but death in itself cannot be used for anything.
Title: Re: A Challenge
Post by: Loud Whispers on January 02, 2012, 11:30:36 am
Weaponise DEATH, weapons and wars produce death but death in itself cannot be used for anything.

Tamper tantrum.

...Also, it is Death you know. If you can't weaponize it simply by employing it, then you can weaponize it by doing the opposite :P
IMMORTAL DORFS

Ok, what about a brook sitting on the edge of the map? No cave ins possible >:D
Title: Re: A Challenge
Post by: Mapleguy555 on January 02, 2012, 11:49:43 am
Channel into fort.
Title: Re: A Challenge
Post by: Loud Whispers on January 02, 2012, 11:56:42 am
Channel into fort.

Brooks don't make water at all though :P
As in literally, just a brook. No river underneath.
Title: Re: A Challenge
Post by: IamanElfCollaborator on January 02, 2012, 05:40:27 pm
Pour gcs poison into it and make that the only way traders can get in.


Weaponize save file corruption.
Title: Re: A Challenge
Post by: MadocComadrin on January 02, 2012, 05:52:50 pm
All grass in the world has been replaced by magma. Watch from the sole window as your self-sufficient, sealed-off fort is the only thing that isn't burned in holy fire!.

Weaponize windows (no cave-in)!
Title: Re: A Challenge
Post by: Niccolo on January 24, 2012, 02:29:05 am
Really? They're made of glass. Smash the glass, stab people with the shards.


Try and weaponise... a single photon of light.
Title: Re: A Challenge
Post by: Kogut on January 24, 2012, 02:31:00 am
Not implemented
Title: Re: A Challenge
Post by: MadocComadrin on January 24, 2012, 06:06:41 am
And his reply to mine wasn't in-game either.

So it's back to:
Weaponize windows (no cave-in)!
Title: Re: A Challenge
Post by: Niccolo on January 24, 2012, 06:11:55 am
Not implemented

Irrelevant.

Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.
I shall go first:

Migrants
Ah, I see.  It doesn't specify that it has to be within DF.


As such, I shall pose my challenge once more: Weaponise a single photon.
Title: Re: A Challenge
Post by: Piggy on January 24, 2012, 06:37:27 am
Not implemented

Irrelevant.

Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.
I shall go first:

Migrants
Ah, I see.  It doesn't specify that it has to be within DF.


As such, I shall pose my challenge once more: Weaponise a single photon.


Modify the photon for it to be an ultra-mega-weapon, and destroy the Earth with it.
Title: Re: A Challenge
Post by: Urist Imiknorris on January 24, 2012, 08:39:48 am
Light does have a mass-equivalent (which is what E=mc2 is all about), so a single photon emitted by an object balanced precariously enough is capable of making the object fall. As for weaponizing it, just use a large boulder as the object and have it balanced on the very tip of a ledge over a crowd of people.
Title: Re: A Challenge
Post by: Niccolo on January 24, 2012, 09:13:11 pm
Light does have a mass-equivalent (which is what E=mc2 is all about), so a single photon emitted by an object balanced precariously enough is capable of making the object fall. As for weaponizing it, just use a large boulder as the object and have it balanced on the very tip of a ledge over a crowd of people.

I like your thinking.

It doesn't have a mass-equivalent - it's a momentum equivalent that you're thinking of, so yes, a single photon could impart momentum onto a precariously balanced boulder and knock it rolling.

However... the formula E=mc2 is actually referring to the amount of energy stored within matter - and the amount of energy released as a result of nuclear reactions (which are all about converting mass into energy or vice versa). One kilogram of matter produces about 90 PJ (90x1015 J) if it's perfectly converted into energy.

That's enough to launch the entirety of France just under a metre into the air.

I do see where you're coming from, though; strictly speaking, the energy of a nuclear reaction is emitted as light - so, in theory, yes, light beams can be said to have a mass equivalent.



OT: Weaponise... a flake of dandruff.
Title: Re: A Challenge
Post by: Mapleguy555 on January 24, 2012, 09:27:23 pm
From a dragon.
Title: Re: A Challenge
Post by: Epithemius on January 25, 2012, 05:11:45 am
Schrödinger's cat. It is both dead and alive, and it protected by an unbreakable metal container.
Title: Re: A Challenge
Post by: MagmaSolutionsInc on January 25, 2012, 06:56:57 am
Within DF - FPS.

Oh sure, lousy FPS might cause you to abandon. But no-one "wins" then.

Also on a similar vein - multithreading cannot be weaponised because it doesn't exist in DF  :D

Finally, necro'd threads cannot feasibly be weaponised. Only zombie threads.
Title: Re: A Challenge
Post by: wierd on January 25, 2012, 01:09:13 pm
That wouldn't be weaponizing the pebbles, it would be weaponizing the ground that the pebbles just happen to be laying on. And I am not even sure if its possible to build blocks from them...

No, but you CAN smooth, then engrave them. They become an engraved stone tile. Select "artistic urist mcmason', burrow him in the pebble infested area temporarily, designate smooth, then designate engrave.  Build ordinary floor tiles over the top of the engraved stone floors. This destroys the engraving, but leaves the stone floor underneath. Deconstruct, rinse repeate. Artistic mcmason becomes psychotic mcmason.

Release when ready.
Title: Re: A Challenge
Post by: Loud Whispers on January 25, 2012, 03:24:32 pm
Finally, necro'd threads cannot feasibly be weaponised.

Epic Necro's, Magma Necro's.

Also, Armok: God of blood forum.
Title: Re: A Challenge
Post by: Kofthefens on February 16, 2012, 09:14:58 pm
Weaponization for the new version!
Title: Re: A Challenge
Post by: keyreper on June 02, 2012, 10:28:19 pm
(boy im jumping back into this topic A bit too late?)
weaponize :
toilet paper
hair
fire (thats easy, just want to see the results)
a molecule of water
hell without cotton candy in the roof, no way in, no way out
Title: Re: A Challenge
Post by: Agent_Irons on June 03, 2012, 05:33:38 pm
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.
I shall go first:

Migrants
Ah, I see.  It doesn't specify that it has to be within DF.


As such, I shall pose my challenge once more: Weaponise a single photon.

Goodness, you guys. A single photon is a weapon. Photons can contain an arbitrary amount of energy, you just up the frequency. Gamma rays, cosmic rays, and so on. You're overthinking this.

Weaponise a photon: done. It's a weapon.
Title: Re: A Challenge
Post by: WaffleEggnog on June 03, 2012, 06:01:57 pm
(boy im jumping back into this topic A bit too late?)
weaponize :
toilet paper
hair
a molecule of water
Toilet paper = strangling someone with it.
hair=zombie hair

molecule of water......... water is 2 hydrogen (1) 1 oxygen (4), so remove the hydrogen (somehow), fuse the two hydrogen atoms together to get helium (2), then fuse the helium with the oxygen to get carbon (6). Then throw the carbon (or a diamond) through someones skull. Done!
Title: Re: A Challenge
Post by: Kofthefens on June 03, 2012, 10:42:33 pm
molecule of water......... water is 2 hydrogen (1) 1 oxygen (4), so remove the hydrogen (somehow), fuse the two hydrogen atoms together to get helium (2), then fuse the helium with the oxygen to get carbon (6). Then throw the carbon (or a diamond) through someones skull. Done!

Oxygen has 8 protons. 8 + 1 + 1 = 10, not 6 (the number of protons in carbon). That wouldn't work, even if you ignored the number of neutrons ect.
Title: Re: A Challenge
Post by: WaffleEggnog on June 04, 2012, 01:41:33 am
molecule of water......... water is 2 hydrogen (1) 1 oxygen (4), so remove the hydrogen (somehow), fuse the two hydrogen atoms together to get helium (2), then fuse the helium with the oxygen to get carbon (6). Then throw the carbon (or a diamond) through someones skull. Done!

Oxygen has 8 protons. 8 + 1 + 1 = 10, not 6 (the number of protons in carbon). That wouldn't work, even if you ignored the number of neutrons ect.
Dang, i thought it was 4..... so here is another challenge, how do you weponize neon :0
Title: Re: A Challenge
Post by: Minority on June 04, 2012, 03:52:44 am
1. Place someone in a chamber
2. Fill with neon gas.
3. ?
4. Laugh as they drown due to lack of oxygen.
5. Profit

weaponize the earths magnetic pole
Title: Re: A Challenge
Post by: MonkeyHead on June 04, 2012, 03:57:47 am
Or: Neon Gas Laser.
Title: Re: A Challenge
Post by: grimman007 on July 01, 2012, 06:03:23 am
Weaponize carved minecart tracks (NOT the minecarts).
Title: Re: A Challenge
Post by: Kofthefens on July 01, 2012, 11:03:27 pm
Drop a baby on it
Title: Re: A Challenge
Post by: Kofthefens on July 17, 2012, 05:23:39 pm
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.

So apparently bees can't be weaponized...
Title: Re: A Challenge
Post by: werty892 on July 17, 2012, 08:02:52 pm
Weaponize a air current.
Title: Re: A Challenge
Post by: Corai on July 17, 2012, 08:04:38 pm
Weaponize a air current.

DO IT.
Title: Re: A Challenge
Post by: acetech09 on July 17, 2012, 08:08:01 pm
Wow. another old thread.

Weaponize a air current.

Do air currents even exist in game? i know there is technically 'weather', but is it represented in game?
Title: Re: A Challenge
Post by: XXSockXX on July 17, 2012, 08:21:51 pm
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.

So apparently bees can't be weaponized...

That was one of the first answers on the first page of your own thread :).
Title: Re: A Challenge
Post by: Kofthefens on July 17, 2012, 10:05:14 pm
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.

So apparently bees can't be weaponized...
That was one of the first answers on the first page of your own thread :).

Carp... I feel kinda silly now.
Title: Re: A Challenge
Post by: werty892 on July 18, 2012, 07:00:08 am
Wow. another old thread.

Weaponize a air current.

Do air currents even exist in game? i know there is technically 'weather', but is it represented in game?

There is weather in the game, wind that pushes the clouds in adventure mode, so there are probably air currents. You have to weaponize the current itself, not something thats carried on it.
Title: Re: A Challenge
Post by: XXSockXX on July 18, 2012, 09:06:56 am
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.

So apparently bees can't be weaponized...
That was one of the first answers on the first page of your own thread :).

Carp... I feel kinda silly now.

Don't. I was just saying :). Also while it seems very very unlikely it has not been proven that bees are not weaponizeable, this is DF after all.
Title: Re: A Challenge
Post by: werty892 on July 19, 2012, 08:19:53 am
Nobody has yet to weaponize a air current! I win!