This one is hard indeed, but I can't find a way to weaponize charcoalFlaming corridors... Make a floor out of Charcoal then light on fire. I believe there is a way. Can't remember how... Fire Imp/Dragon's Breath only I believe...
ok bees
snow.Good point, but that's just until we reach the point where snow is counted as another 7/7 substance like water or magma. Bury your enemies alive!
snow.Good point, but that's just until we reach the point where snow is counted as another 7/7 substance like water or magma. Bury your enemies alive!
The dark.
Aha, I got it! No one can weaponize an artifact adamantine amulet!
Alright, alright. I definitely got one this time:
Vermin remains.
Those things have to be one of the single most useless items in the game.
raw gems, totems, skulls, chairs.. Pretty much any good produced really.
Vomit.
How do you weaponize elves?
[FPS Slaughter and annoying caravans don't count - they do that already >:D]
OK, fine. A troll's severed left ear. There is no possible way that would be dangerous to anything.Leave it underground, in a well-traveled area. The miasma will drive your dwarves insane, and at least a few will go berserk. Unleash your berserk dwarves in the general direction of whatever you want dead.
Pebbles!! pebbles are not lethal in any way whatsoever!drop them on your enimies via cave-in. alterativly, make blocks out of them, build a wall and drop that on your enimies.
Without modding, how would you weaponize the all so unmanipulable slade?A very long pit with a slate floor.
As for blood and vomit, is it possible to throw them in adventure mode?
Clouds.Trick question. Everyone knows clouds are a myth.
Fine. Weaponize (non-masterwork) engravings of clouds.Position your military full of legendary hammerdwarves so that they knock enemies back into the engravings with such force that they explode.
Considering that I've not yet seen any definite way to weaponize pebbles, I'm going to assume that I finally overcame this challenge, and have therefore won.
Goblin Golf doesn't work anymore.Rabbit golf still works, though. My idea would work on rabbits.
Without modding, how would you weaponize the all so unmanipulable slade?
Fine. Weaponize (non-masterwork) engravings of clouds.
Clouds exist in Adventure Mode.
But can it be deadly?
what about... weaponizing a kobold?
Fine. Weaponize (non-masterwork) engravings of clouds.
Find an engraver that likes clouds, train him to legendary, engrave a crapton of clouds. Channel & Mine out the room with all the clouds. Make the engraver tantrum.
Fine. Weaponize (non-masterwork) engravings of clouds.
Find an engraver that likes clouds, train him to legendary, engrave a crapton of clouds. Channel & Mine out the room with all the clouds. Make the engraver tantrum.
That's why I said non-masterwork.
I see dead people.
That's normal.
But can it be deadly?
In the older version the thrower skill was overpower (fear the sock/sand/body of the guy I just kill) it tone down now but you can still one hit kill something with some sand and a bit of luckI 1shotted a pikegoblin by hurling a blunt small obsidian chunk and said rock apparently hit said pikegobbo with enough force to bash his skull through his brain through a copper helm.
Hey, nobody said it had to be a weapon against your enemies.Quite.
A CARDINAL! You cannot. Weaponize. A cardinal.Kill it within a floodgate, jam the gears. Watch the invasion march through the front door.
Now do I win?
What about a ghost? Keep in mind, for it to be weaponized, there has be some amount of control from the user of the weapon (IE, it can only work once or if you are lucky, but it can't just be "well, the ghost might randomly kill someone").Simply drive dwarves insane before killing them. Berserk dwarves are guaranteed to make violent dwarves, so after a couple of insanity incidents I'm sure you could reach a berserk dwarf that could be transformed into a deadly ghost.
Grass.Light it on fire. May your enemies burn in a plain of fire!
Empty. Space.And what do you think it is that causes cave-ins but the empty space that surrounds a block of stone?
CheeseBack to the miasma driving dwarves to tantruming again.
Empty. Space.And what do you think it is that causes cave-ins but the empty space that surrounds a block of stone?
Wait for so many broken bolts to pile up that you (the player) can no longer take it. You will then destroy everything spectacularly.Grass
The broken remains of a crossbow bolt.
Empty. Space.And what do you think it is that causes cave-ins but the empty space that surrounds a block of stone?
Well then that creates quite a conundrum. Is it the empty space that receives the credit for the kills, or the ground that is being caved in?
No matter the answer, I'll simply pick the one that is incorrect, and claim that it is in fact that which cannot be weaponized.
Have I won yet?
...Touché, my friend.
How about...WATER COVERING!? Not a tile of water, not a splash of water...
Just. Water. Covering. I think I can finally say I've won.
A SINGLE MOTHERFUCKING RAIN DROPLET!!!
A SINGLE MOTHERFUCKING RAIN DROPLET!!!
The raindrop causes the reservoar to finally overflow and kill the fort/goblins.
Unexplored (black) stone
A SINGLE MOTHERFUCKING RAIN DROPLET!!!
whattt aboutt........ a lungfish?Throwable, probably usable by Bronze Colossus.
I think these are the only winners so far:Yay I won
- Water mist
- Crossbow bolt remains
- Gods/goddesses (might change in the next release)
cage trap.
-use?
wait for it to do it stuff and dump the guy off a drop
golf
cave in just the ballistae and the floor it on
build a tall tower and drop it
put a lot of enemy in an area and thrown the elf on to them and hope he land on one
I am unsure how golf is deadly or even possible.
fuuuuck....
Alright, taking it up a notch:
cage trap.
Ramps.
Ballistae(the siege engine itself, not the their ammo).
The very highest z-level in any given world. Most people don't even reach it, let alone weaponize it.
A quadruple-amputee elf.
My triumph over this challenge is nigh. I can feel it...
the edge tiles of an embark area. you can't weaponize something if you can't mess with it in the first place!
Some more suggestions that will probably be shot down immediately:
- Coins. There's something about them that prevents them from doing any damage when thrown, right? Or can they be used as a melee weapon?
- Beards
I would use the elf as ambush bait.Nicknames - use true type view and crash game
Nicknames: Name everybody the same thing, accidentally draft the wrong dwarves, send them at a siege, they die and their friends hulk out.
Cage traps immobilize, not kill. If anything, they prevent immediate death.
I think these are the only winners so far:
- Water mist
- Crossbow bolt remains
-Gods/goddesses (might change in the next release)
Goddamn it...Burn wooden ones, and that satisfies the argument.
Statues.
Empty stockpile.
Empty pasture.
Dirt road.
Melancholy.
Obsidian(the month, not the material).
An entire civilization.
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.
..... (http://www.youtube.com/watch?v=vQ9EZHSZ5eQ)I am the mountain homes. FREE CUPCAKES FOR EVERYONE, THAT'S SOCIALIST AS I'LL GO
Mountainhomes.
Partially constructed workshop.
Black, unmined terrain.
Plump helmet spawn.
Outpost liaison.
Bedridden dwarves.
unloaded cage traps...?
A happy thought.
(I've never played adventure mode, by the way. So I have no idea what could be used a a weapon).
Hmmm... this might be the hardest one so far.
An empty space surrounded by empty spaces on all sides.
An empty space surrounded by empty spaces on all sides.Use it to air-drown a fish, and use said fish to drive dwarves mad.
You are a tough opposition, DZA, but so far you're not winning.
You are a tough opposition, DZA, but so far you're not winning.
My stubbornness prevents me from admitting defeat. This will continue until I am either declared the winner, or I have received an acceptable explanation on how to weaponize every last piece of Dwarf Fortress. In the case of the latter, I will go on hiatus until the new version is released, then necro this thread and begin naming off all of the new changes/features.
Now then:
Anthills.
A single adamantine pillar.
A single dug out downward staircase.
The pause function.
The cheesemaking skill.
Worldgen.
Weaponize mineral announcements (You have struck microcline!, etc).
so no one solved god/goddess
Sparring.Use sparring to improve your soldiers, and therefor your kill list.
frozen Brook.
Combat log.
Stitches.
Salt.
Hmm....
How would you weaponize....
Stew.
And... lets see here... A syndrome that causes things to live longer. Chronic immortality.
And brokers.
But then that broker wouldn't show up.
EVER.
Also, stew doesn't burn. IT IS THE STEW OF THE GODS! Plus, the chronic immortality syndrome would just spread across the world... It would make sure no one would die. It's the anti-weapon.
Not to mention that clowns can pose as gods, and if you trap that clown and release it on caravans, you have effectively weaponized a god, so to speak.so no one solved god/goddess
Yes we did - religion can influence friendships and grudges. Too much forced contact with dwarves someone has grudges against will make that dwarf unhappy, which means tantrums and hopefully berserkery.
Withered plants.
A lever. With nothing to link to.
A fully grown dragon's corpse.
The entire magma sea. Not just a portion of it's contents.
A standard quality adamantine warhammer.
Weaponize shrubs thenFlammable. I burn people to death in adventure mode using shrubs all the time.
A lever. With nothing to link to.I use levers to lure specific dwarves into traps all of the time.
And... lets see here... A syndrome that causes things to live longer. Chronic immortality.doesn't exist right now just so you know.
Weaponize supports - without using a lever or pressure plate.These work great for cave-in with exceptionally hot HFS. HFS walks nearby, support takes damage and deconstructs, cave-in causes a guaranteed hit and kill on HFS. I use it fairly often to deal with those more problematic FB's as well.
Also keep in mind that we have declared that anything that is throwable by an adventurer is weaponizable. This means that every single item that can be held is weaponizable. This includes dead plants, refuse, stones, bodies, pebbles, armor, unbuilt furniture, cooked meals, and anything else that is haul-able by a dwarf. So if you are looking for something that isn't weaponizable you are going to need to look into things that can't be carried by a dwarf, such as snow (which I think has come closest to winning), clouds, mist, or other more intangible things.Snow? See http://df.magmawiki.com/index.php/File:Snowball_fight.png
Oops, nearly forgot about my unrelenting quest to achieve victory over this diabolical challenge. Time to whip up a new list of things:
Eye color.
Scars.
The Dwarf Fortress main theme.
Passing acquaintance status.
(can't remember if this has been said or not)Blood splatter.
Hmm, This is becoming rather difficult. How about...the world, In its entirety.Collapse the world.
Yes, that's it! The entire world! You may be able weaponize anything, but I highly doubt you can weaponize everything.
Hmm, This is becoming rather difficult. How about...the world, In its entirety.Collapse the world.
Yes, that's it! The entire world! You may be able weaponize anything, but I highly doubt you can weaponize everything.
Nonsense! Such ideas are a thing of fairy tales, it could never be expected to work!
You're madmen! Madmen I say!
Books can't be weaponized; they aren't implemented yet.
Anti-matter is a thing. Lots of funky sci-fi gadgets can utilize it.
It's as close to nothing as I can think of. You can also use the "empty space" solution; having a pit filled with "nothing" is a pit indeed.
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.Ah, I see. It doesn't specify that it has to be within DF.
I shall go first:
Migrants
The severed head of a dust mite.
So, if we've exhausted everything within DF...
Does nobody win?
I think its everything, not just in DF.
"The severed head of a dust mite."
It took a long time, and many lives, but you managed to do it. You killed the great dust mite. Its severed head on a pike, you display it proudly. "Let this be a warning to all would be invaders!" You shout out, tired and exhausted... but triumphant. Other dust mites take heed, and never trample your home again. With them gone, your asthma slowly becomes less and less of an obstacle. Living in an environment where you can breathe clearly leads to clarity, and lets you get on with your life.
And through this clarity... you lead a grander army. One that would, one day, conquer the world. An army... of people who just freaking hate dust mites. They were inspired by your leadership, but you get greedy. Within time, you learn to breed the vermin... and sic them on your foes. The mild discomfort that they accrue due to their presence leads you to winning wars, taking over companies and getting laid. Your greatest foe has become your greatest weapon, forever under your thumb. Truly, they have become... weaponized.
I can't believe the only thing you guys can think of for the water covering is that old acid rain bug (which I'm pretty sure no longer exists).Well, according to bugtracker (open report) it still exists.
A lullaby.Not implemented.
Mild disappointment.
Poetry.
Your username.
Luck.
Peace of mind.
A lullaby.
Poetry.
...
Betrayal.
Revenge.
Spinal Fracture.
Not looking where you're going.
An EVIL travelling mariachi band.
Styrofoam is poisonous when microwaved.
...
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?Hearing the tune puts me in to a trance. I stop caring about the lives of creatures, and I feel the earth itself in my bones. Were the tune something else, perhaps my mood would be different- but as it is, the sound track of Dwarf Fortress means the death of nobles.
So how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?
sorry than i have missed it, however the song you linked are not in the game ;PSo how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?
This suggestion has already been made. And weaponized.
..... (http://www.youtube.com/watch?v=PriceGTQVdg&feature=related)
sorry than i have missed it, however the song you linked are not in the game ;PSo how you guys would weaponize the soundtrack of DF (http://www.youtube.com/watch?v=BHDRwWG5-lQ)?
This suggestion has already been made. And weaponized.
..... (http://www.youtube.com/watch?v=PriceGTQVdg&feature=related)
TELL ME THIS ISN'T WEAPONIZED (http://www.youtube.com/watch?v=PriceGTQVdg)
Weaponize your dwarves' species description.
PTSD.
Darn you. DARN YOU ALL.
Weaponize...weaponize clear weather.
Weaponize...weaponize clear weather.
Weaponize a screw pump that isn't hooked up to any liquids
Weaponise a tile of 1/7 water.
Weaponise DEATH, weapons and wars produce death but death in itself cannot be used for anything.
Channel into fort.
Not implemented
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.Ah, I see. It doesn't specify that it has to be within DF.
I shall go first:
Migrants
Not implemented
Irrelevant.Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.Ah, I see. It doesn't specify that it has to be within DF.
I shall go first:
Migrants
As such, I shall pose my challenge once more: Weaponise a single photon.
Light does have a mass-equivalent (which is what E=mc2 is all about), so a single photon emitted by an object balanced precariously enough is capable of making the object fall. As for weaponizing it, just use a large boulder as the object and have it balanced on the very tip of a ledge over a crowd of people.
That wouldn't be weaponizing the pebbles, it would be weaponizing the ground that the pebbles just happen to be laying on. And I am not even sure if its possible to build blocks from them...
Finally, necro'd threads cannot feasibly be weaponised.
Bay12ers, I have a challenge for you. Can you think of anything that CANNOT be weaponized? After thinking of a weaponization method, think up some other seemingly peaceful thing.Ah, I see. It doesn't specify that it has to be within DF.
I shall go first:
Migrants
As such, I shall pose my challenge once more: Weaponise a single photon.
(boy im jumping back into this topic A bit too late?)Toilet paper = strangling someone with it.
weaponize :
toilet paper
hair
a molecule of water
molecule of water......... water is 2 hydrogen (1) 1 oxygen (4), so remove the hydrogen (somehow), fuse the two hydrogen atoms together to get helium (2), then fuse the helium with the oxygen to get carbon (6). Then throw the carbon (or a diamond) through someones skull. Done!
Dang, i thought it was 4..... so here is another challenge, how do you weponize neon :0molecule of water......... water is 2 hydrogen (1) 1 oxygen (4), so remove the hydrogen (somehow), fuse the two hydrogen atoms together to get helium (2), then fuse the helium with the oxygen to get carbon (6). Then throw the carbon (or a diamond) through someones skull. Done!
Oxygen has 8 protons. 8 + 1 + 1 = 10, not 6 (the number of protons in carbon). That wouldn't work, even if you ignored the number of neutrons ect.
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.
Weaponize a air current.
Weaponize a air current.
Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.
So apparently bees can't be weaponized...
That was one of the first answers on the first page of your own thread :).Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.
So apparently bees can't be weaponized...
Wow. another old thread.Weaponize a air current.
Do air currents even exist in game? i know there is technically 'weather', but is it represented in game?
That was one of the first answers on the first page of your own thread :).Might work, but there are probably better ways to apply the poison.
Bees do not swarm, if you have a hive near your entrance or near an animal pasture they will sting occasionally, but only occasionally and it's only one "honey bee worker". So I guess bees are too weak and too unreliable to weaponize.
So apparently bees can't be weaponized...
Carp... I feel kinda silly now.