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Other Projects => Other Games => Play With Your Buddies => Topic started by: LostCosmonaut on January 13, 2012, 10:51:34 pm

Title: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: LostCosmonaut on January 13, 2012, 10:51:34 pm
I'm running a community LP of Sim City 4, the city building game by Maxis. The basic idea is that there's going to be two cities; one is a grimy dystopia, and the other a shining utopia. We'll be using the San Fransisco terrain map that's included with the program.

This is my first LP, so feel free to provide any criticism or comments. Hopefully this (the LP) won't go down in a massive ball of flame.


Council Positions

Mayor: Sheb

Zoning / Planning: MaximumZero

Utilities: Guardian GI

Waste Disposal: Monkeyhead

Health / Education: Taricus

Environment: Andrea

Transportation: Japa

Public Safety: Redking

Financial: Orb


Chapter One: Strike the Earth (http://www.bay12forums.com/smf/index.php?topic=99016.60)
Chapter Two: Love and Rockets (http://www.bay12forums.com/smf/index.php?topic=99016.75)
Chapter Three: Life During Wartime (http://www.bay12forums.com/smf/index.php?topic=99016.105)
Title: Re: Sim City 4 LP: Gauging Interest
Post by: MaximumZero on January 13, 2012, 10:59:30 pm
Yes, please. The more LPs, the merrier!
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: Delta Foxtrot on January 14, 2012, 05:43:28 am
Sim City tickles my interest.
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: MonkeyHead on January 14, 2012, 05:46:20 am
Sounds like fun. I have a fondness for post-industrial wasteleands.
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: NRDL on January 14, 2012, 06:00:58 am
Sounds like fun. I have a fondness for post-industrial wasteleands.

Me too. 
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: Max White on January 14, 2012, 06:02:16 am
do it...

DOOOOOOO EEEEEEEEEEEEEEET!!!!
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: MonkeyHead on January 14, 2012, 06:05:51 am
"This used to be steel mills, as far as the eye could see... now its just populated by junkies, all busy trying to work out how to do some diamond..."
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: Guardian G.I. on January 14, 2012, 06:15:36 am
Posting to follow. SimCity 4 is a fun game.
LostCosmonaut: You are playing the vanilla SimCity 4, right? Or is it the expansion pack, Rush Hour?
Title: Re: Sim City 4 Community LP: Gauging Interest
Post by: LostCosmonaut on January 14, 2012, 08:32:12 am
I have rush hour, with the Network Addon Mod, which reduces the sims' pathfinding derpiness somewhat. If anybody has any other mods to suggest, I could install them also. If not, I'll start working on the setup later today. Also, I could download some terrain maps off the tubes if anyone has any requests.
Title: Re: Sim City 4 Community LP: Setup
Post by: Jopax on January 14, 2012, 08:35:47 am
Yes please!

And as far as mods go, I think mostly cosmetic ones with doodads and stuff should be in order, can't remember the exact name but if we are going for a derelict industrial city there are a few great mods with buildings and concrete and stuff that add a lot of charachter to an industrial zone.

They can be found on SimPeg I believe (needs a free registration and is a really great site I used to visit).
Title: Re: Sim City 4 Community LP: Setup
Post by: Guardian G.I. on January 14, 2012, 10:13:21 am
The BSC File Exchange (http://sc4devotion.com/csxlex/fr_main.htm) is full of all kinds of mods (free registration is required).
There should be enough buildings and props out there for any kind of derelict industrial cities.
Title: Re: Sim City 4 Community LP: Setup
Post by: Itnetlolor on January 14, 2012, 01:45:19 pm
Quite a few LPs coming up all over the place. I like it.

Can't wait to see what craziness comes from this.
Title: Re: Sim City 4 Community LP: Setup
Post by: LostCosmonaut on January 14, 2012, 02:54:53 pm
I managed to acquire some texture packs as well as some models for additional dirty industry buildings. Also, if it's ok with everyone, I was planning on using a section of the San Fransisco region for our city's terrain.
Title: Re: Sim City 4 Community LP: Setup
Post by: MonkeyHead on January 14, 2012, 02:56:43 pm
You mean we cant use Pripyat?
Title: Re: Sim City 4 Community LP: Setup
Post by: LostCosmonaut on January 14, 2012, 03:40:51 pm
If there's a terrain map somewhere for it, I'd be willing to do it. I mainly suggested the San Fransisco region because it has a good mix of coastlines and mountains, and I also have some smaller cities in the region already, so we could get going quicker.
Title: Re: Sim City 4 Community LP: Setup
Post by: Jopax on January 14, 2012, 03:43:09 pm
Well nothing is stopping us from turning SF into one :D

Also, if we are going to use that bay area (the large one) I propose we build a dual city, one will be the slums and the industrial area painting the perfect dystopian picture while the other half will be the perfect example of a clean and shiny utopia, lots of light colors and concrete with some greenery mixed in should be a must.
Title: Re: Sim City 4 Community LP: Setup
Post by: LostCosmonaut on January 14, 2012, 03:49:51 pm
That would actually work fairly well, since two of the large sections in the SF region are directly adjacent to each other, although one is mostly water, so I would have to raise an island out of the bay. Shouldn't be a problem, though.
Title: Re: Sim City 4 Community LP: Setup
Post by: Sheb on January 14, 2012, 04:41:53 pm
I'm so in. I used to own that game, but never managed to make it run.
Title: Re: Sim City 4 Community LP: Setup
Post by: LostCosmonaut on January 14, 2012, 05:35:39 pm
Here's the region we're going to be working with.

Spoiler (click to show/hide)
The region currently has a population of just under 200,000, with the majority in the city in the northwestern part of the developed area.
I plan on having the dystopia occupy the large flat area to the north of the existing cities. Highway and rail connections have been created to existing cities. This should speed development of industry. Also, in order to facilitate development, taxes on dirty industries in all existing cities have been increased to 20%.  This should ensure that all dirty industry is concentrated  inside the dystopia. The utopia will be located on a yet-to-be created island in the bay, to the west of the dystopia. Ideally, there will be no land connection between the two areas, with only sea transport possible between the two cities.


With this done, if there aren't any issues, I'll start taking name suggestions.
Title: Re: Sim City 4 Community LP: Setup
Post by: MonkeyHead on January 14, 2012, 05:50:09 pm
As soon-to-be comissar of refuse in the dystopia, I suggest we call it Armpit.
Title: Re: Sim City 4 Community LP: Setup
Post by: Canalan on January 14, 2012, 06:18:43 pm
This is such a good idea.  We should totally call the dystopian city Phobos, because they live in fear of their industrial wateland, and the utopia Deimos, because they dread becoming some sort of industrial wasteland.

Or, you know, we could name it Armpit and Lightland or whatever.
Title: Re: Sim City 4 Community LP: Setup
Post by: Guardian G.I. on January 14, 2012, 06:36:04 pm
The utopian city should be named Eos, and the dystopian one should be named Dust.
Title: Re: Sim City 4 Community LP: Setup
Post by: Jopax on January 14, 2012, 06:45:30 pm
Undercity and Overcity :D
Title: Re: Sim City 4 Community LP: Setup
Post by: MaximumZero on January 14, 2012, 07:14:03 pm
How about Midgar?
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: LostCosmonaut on January 14, 2012, 07:21:59 pm
Poll's up. I'll choose the result earlyish tomorrow, and then the fun starts.
Title: Re: Sim City 4 Community LP: Setup
Post by: BunnyBob77 on January 14, 2012, 08:14:23 pm
The utopian city should be named Eos, and the dystopian one should be named Dust.
This.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Flying Dice on January 14, 2012, 10:41:55 pm
Going to be following this for sure. Wish I could find my copy of SC4.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Guardian G.I. on January 15, 2012, 03:35:39 am
Plot suggestion: the two cities are at war, frequently launching disasters at each other to impede each other's progress.
Concerning the names: I still think Eos and Dust are fine names. Alternatively, Eos for the utopian city and some other name for the dystopian city
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: EuchreJack on January 15, 2012, 03:42:30 am
Ron Paul and I would like to jointly own the biggest, most offensive industrial complex in the distopia.  And statues in the nice city dedicated to each of us.   :P
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: NRDL on January 15, 2012, 03:48:01 am
It's possible to engineer disasters?
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Guardian G.I. on January 15, 2012, 07:20:17 am
 
It's possible to engineer disasters?
You haven't played SimCity, have you? :)
You can start disasters in your city at any moment, from fires and earthquakes to giant robot rampages and UFOs.
It's a standard feature in the SimCity series.

How about starting a random disaster in the LP cities every 20 years or so, to add some fun?
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: NRDL on January 15, 2012, 07:21:52 am
I can see how this city war could work. 

Each city should have a "turn" to use some destruction on the other city.  The viewers vote what destruction should be used. 

I can see a lot of side taking and that sort of thing if this really happens. 
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Jopax on January 15, 2012, 08:57:48 am
Tone it down a bit, not exactly big disasters (maybe much later on) but certain in characther things, like road destruction or stuff like that. Also I propose each city have a certain number of advisors who influence the way the city develops, you can only be an advisor of one thing (aspect or whatever) in one of the cities, should create a good healthy rivalry that will soon enough turn into bloodthirst :D
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: RedKing on January 15, 2012, 10:07:46 am
Oooh...I like the idea of building a city council of forumites. Although this being B12, we'd probably somehow wind up getting more done than a real city council ever does.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Rose on January 15, 2012, 10:09:14 am
Oooh...I like the idea of building a city council of forumites. Although this being B12, we'd probably somehow wind up getting more done than a real city council ever does.

Going by forum games I've seen... yeah... the city would be doomed.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: NRDL on January 15, 2012, 10:09:56 am
A city council made up of us...I can already imagine the FUN. 
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: RedKing on January 15, 2012, 10:15:03 am
"And we have a proposal from the Department of Public Works?"
"Pave ALL THE TILES!"
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Rose on January 15, 2012, 10:21:25 am
Streets EVERYWHERE!
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Jopax on January 15, 2012, 10:24:56 am
Obviously there would need to be some restrictions lest we all get drunk from power and start doing silly things (penis shaped landfills ahoy!).

Like limiting the yearly/monthly budget of each department, or having to vote on certain decisions.

Or if we want to have fun just listen to every damn suggestion each of us makes (in charachter of course) and see where that takes us :>
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Guardian G.I. on January 15, 2012, 10:35:33 am
I'm sure that our collective city-planning skills will make Frank Lloyd Wright and Le Corbusier spin in their graves.
Also, we can (ab)use the SC4's label function to name streets and districts (and other notable places).
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Sheb on January 15, 2012, 10:45:04 am
We should have elections and a mayor.

My platform: We will overcome Detroit as shittiest industrial wasteland ever.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: mcclay on January 15, 2012, 11:04:49 am
ohhhhh, sounds cool. Can I be the head of the Department of Fucking Shit up? "milltarry bases everywhere, we need more meteor strikes on the nuclear energy district or we won't fulfill our quota!"
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Guardian G.I. on January 15, 2012, 11:11:09 am
ohhhhh, sounds cool. Can I be the head of the Department of Fucking Shit up? "milltarry bases everywhere, we need more meteor strikes on the nuclear energy district or we won't fulfill our quota!"

Launching meteors on nuclear power plants: actually, the end result is... nah, I'd better not spoil the fun.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Rose on January 15, 2012, 11:14:20 am
Naturally, one city needs to get all of it's power from the other.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Guardian G.I. on January 15, 2012, 11:23:22 am
Naturally, one city should be powered with clean energy, the other one should be powered with the most polluting power plants possible. We should make adjustments and corrections for the budget, though, budget deficit and bankruptcy are not jokes, especially in SimCity 4. As far as I know, the amount of loans the city can take is limited, so we should be careful and not approach the budget with the American way of spending.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Sheb on January 15, 2012, 11:54:26 am
It's clean energy if it's polluting in another place, right?
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: Taricus on January 15, 2012, 12:14:34 pm
In SC4, it is!

Cheaper than building a green power plant too. Also signing on as the department of education for the utopia.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: LostCosmonaut on January 15, 2012, 01:04:35 pm
Alright, based on the voting results, the dystopic hellhole will be named Phobos, with the nearby utopia being named Deimos. I'm quite a big fan of the idea of having a council made of forumites, so go ahead and start picking positions for yourselves, and I'll get something up in the OP.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities
Post by: LostCosmonaut on January 15, 2012, 01:08:34 pm
It's possible to engineer disasters?
You haven't played SimCity, have you? :)
You can start disasters in your city at any moment, from fires and earthquakes to giant robot rampages and UFOs.
It's a standard feature in the SimCity series.

How about starting a random disaster in the LP cities every 20 years or so, to add some fun?

I'll definitely do this in the crappy city, at least. Expect a definite increase in chances of !!fun!! if we every get nuclear power.

I think what I'll do, is in the dystopia, after about 20 years or so, at the start of every year, I'll roll a d20. If we get a 20, a disaster will occur. We'll start out with small stuff like fires and the like, but by the time we get a million people we'll be dropping meteors on the place. I like to think of at as the city being an affront to the gods, who start trying to destroy it as it grows.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: MonkeyHead on January 15, 2012, 01:28:24 pm
Minister of waste/refuse please. My job will mainly entail that the dystopia produces as much as possible, and the utopia send all of its waste to... well, you can geuss the rest.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Guardian G.I. on January 15, 2012, 01:29:07 pm
The utopia should experience disasters too, else it will get boring out there. Perhaps a disaster every 100 years will do?
I'm volunteering for the position of the utility advisor in Phobos (the dystopia).
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Rose on January 15, 2012, 01:30:48 pm
I volunteer to traffic advisor for the utopia.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: andrea on January 15, 2012, 01:49:20 pm
one million people? I never managed to get that far, before demand for anything drops terribly.
I guess it is time to go back to the game, and make changes to my cities...  high density residential isles with commercial between them and high tech industry on the sides , with polluting stuff in other cities works well, but it stops working at 250k-300k citizens.

also, I'd like to be part of the council. put me in any  department you need to fill.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: LostCosmonaut on January 15, 2012, 01:54:08 pm
The farthest I've ever gotten is about 750k, but I hope that by disregarding quality of life, health, environment, and other important things, we can get more.

Warning: Largish image.
Spoiler (click to show/hide)

How's this look as the terrain for Deimos?
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: RedKing on January 15, 2012, 02:08:44 pm
Can I be the Phobos Police Commissioner? Easiest job you can imagine.  :P

"Chief, there's a multiple homicide down on 11th and Crapville."
"Bad f*cking day to be those people. Pass me another donut."
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: MaximumZero on January 15, 2012, 02:16:16 pm
If you find a spot for me in the council, I'd gladly take it.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Sheb on January 15, 2012, 02:28:05 pm
Actually, I think we should have a single city council. I like the tough of a dystopian society with large slums for the poor and perfect cities for the rich. I'd like to be the mayor: I'm the perfect choice since I have no experience at all, which mean you'll be free to do whatever you want.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Orb on January 15, 2012, 02:30:22 pm
I do hope we'll be playing on hard dwarf mode.  ;)

I think I'll take a financial position for Deimos. I can usually keep my cities in the green.

"Edit" Looking back at our island, this may be harder than usual. Boats have high maintenance, and I'll usually just build a bridge instead. Also, I don't think trash can be transported by boat.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: LostCosmonaut on January 15, 2012, 04:20:41 pm
Councils have been merged into one, as per Sheb's suggestion.

We'll be starting out developing Phobos first, and the first thing we have to do is pick a power source. Our choices are:

Coal
6000 MWH
Cost is 250 cash money dollars (official currency of SimNation) per month
Pollution: Extremely Heavy

Oil
7000 MWH
$700 per month
Heavy Pollution

Natural Gas
3000 MWH
$400 per month
Light - Moderate Pollution

Wind Turbine
200 MWH
$50 per month
No Pollution


Others, such as nuclear, solar, and hydrogen, may become available as the city grows.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: MonkeyHead on January 15, 2012, 04:42:29 pm
This is the nice area of our berg right? If so, then Gas x2
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Guardian G.I. on January 15, 2012, 04:48:16 pm
Since we don't give a shit about the pollution levels in Phobos, we should build a coal power plant there. Oil power plant is too expensive in terms of maintenance.
Are we planning to sell power to Deimos? Or, are we planning to make Deimos (almost) self-sufficient in terms of electricity? If we do, then gas power plant is a way to go for Deimos.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Taricus on January 15, 2012, 04:48:44 pm
This is the nice area of our berg right? If so, then Gas x2
But gas is expensive. The nice part won't have the coal power plants right next door.

Wind turbines for Deimos though.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Guardian G.I. on January 15, 2012, 04:59:35 pm
Wind power plants are very expensive in terms of maintenance, and very ineffective in terms of power output. We'd better build a gas power plant in Deimos. Later on, we can buy electricity from Phobos or add some cleaner power plants, like solar, hydrogen, or nuclear (it's clean, if we don't blow it up, of course).
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: andrea on January 15, 2012, 05:02:01 pm
environment seems empty. I'll take it.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Orb on January 15, 2012, 05:31:48 pm
I decided to do some quick math.

For 1 'moneys' we get:

Coal: 24 MWH
Oil: 10 MWH
Natural Gas: 7.5 MWH
Wind Turbine: 4 MWH


As you can see, coal is 6x more efficient, if we are concerned about money. It would be much cheaper to simply import power from Phobos into Deimos. Therefore, coal should be the way to go for Phobos.

Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: LostCosmonaut on January 15, 2012, 05:44:25 pm
I derped while creating the cities, so Phobos is the good one, and Deimos is the crappy one. Sorry. Chapter one inbound in a few minutes. I ran about 5 years in both cities.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Taricus on January 15, 2012, 05:54:15 pm
Oh, Wind turbines or import then, If phobos is the good one.

Now, who's expecting daemons to come out of deimos' ears? :P
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Jopax on January 15, 2012, 05:54:34 pm
Awww, I missed the seat grab :c

Oh well, I elect myself as the voice of the people, a hobo from the streets of Deimos intent on surviving and getting as many tin cans as I can into my mobile home (market trolley pimped out with some cardboard and nylon for windows, completely modular and able to set up into a kampfy lodging in five minutes).
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Guardian G.I. on January 15, 2012, 06:01:56 pm
Should we name anything using the label tool? It is possible to name streets and notable places using it. It may prove useful for navigation, planning and storytelling purposes.

P.S. LostCosmonaut, do you know that it is possible to import Sims for the My Sim mode from the first The Sims game (or its expansion packs) We can make in-game versions of ourselves and settle them in both Phobos and Deimos. These Sims will live their lives, complain about living conditions, or die horribly, telling us about major problems in the city in process.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: LostCosmonaut on January 15, 2012, 06:10:54 pm
Chapter One: Striking the Earth

[dramatic music]
As the sims began two settle in a region whose terrain was suspiciously similar to that of San Fransisco, a mysterious group known only as Bay12 began to make plans. Some of the group wanted to create an industrial heartland, driven only by concerns of profit and production. Others sought to create a gleaming, pure, metropolis, a shining example to the whole world. In the end, two cities were created. These are their stories.
[/dramatic music]

Phobos exists mostly on a large island, with a few small land areas lying within the city limits.
Spoiler (click to show/hide)

A gas power plant was placed on one of these land areas, to keep its pollution isolated from the main island area. At the moment, I have it running at reduced output, to save money. In time, I plan on upgrading it to something more suitable (solar or hydrogen most likely).

I also added land connections to Deimos and simNation at large. The ferry will service the main island.
Spoiler (click to show/hide)
The initial layout of the settlement. A school and small fire station were added, as well as a water tower. I also dropped about $1000 to plant some trees.

Spoiler (click to show/hide)

Mayor Sheb moves in. Population is about 600 here.

Spoiler (click to show/hide)

The addition of a clinic and small police station spurs additional development.

Spoiler (click to show/hide)

Phobos after 5 years, with a population of around 1100. A church was built recently. Strangely, its congregation worships a man who was launched into space and never returned.

Currently, we have about $68000 in the bank, and are losing about $100 a month, using the Herman Cain tax plan. No ordinances have been enacted. Transit network consists of two bus stops at opposite ends of the town, and a ferry link to the mainland. Utilities are one natural gas plant operating at about 25% capacity, and two water towers.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Meanwhile, industry rapidly grows in the city of Deimos.
Spoiler (click to show/hide)

Highway and rail connections have been developed to neighboring cities. Also, a coal powerplant has been built to provide energy. Population is about 1100 after 5 years in the residential area east of the highway. We have about $50000 in the bank, and are running a profit of about $100 per month, mainly because of legalized gambling. Transportation includes two freight and one passenger rail station. There is one water pump, which has been moved multiple times, as the game automatically shuts it down whenever pollution gets too high. Also, about a dozen buildings have caught fire so far.




I'm not sure about importing sims, since I don't have any of The Sims games, but I will make some dudes using the My Sim mode.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Guardian G.I. on January 15, 2012, 06:43:20 pm
Are you taking suggestions about city development from everyone? If you do, then expand the industrial zone in Deimos, add a commercial zone there, expand the residential zone if needed. Expand, expand, expand, and watch for the usage of schools and clinics, adjust the funding accordingly.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Max White on January 15, 2012, 07:27:01 pm
Your dump is waaay bigger than it needs to be. Cutting that down will save some funds.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Taricus on January 15, 2012, 07:28:17 pm
Well, they could be importing waste from the neighboring regions...
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: mcclay on January 15, 2012, 07:57:43 pm
I'll take the postion of Sectary of Defence. Weapons production in Demios (dystoipa) miltary base in between, and off duty housing in Phobos (utopia)
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Max White on January 15, 2012, 08:03:36 pm
Yea, Deimos totally needs a military base and missile range, with maybe a crappy poor housing district, while Phobos is all country clubs and private schools.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: Taricus on January 15, 2012, 08:36:06 pm
As the head of the education department, our public schools should be BETTER than the private sector's, atleast in Phobos anyway.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: NRDL on January 15, 2012, 08:55:18 pm
Yes, Deimos ( the trashy one ) should have a large military "force".  Lots of police, too.  Can't have hooligans running wild. 
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: LostCosmonaut on January 15, 2012, 08:58:37 pm
They will be, trust me. Full funding, multiple museums and libraries, etc.

I will be putting a missile base and such in Deimos, not the least for the reason that !!fun!! happens when missiles detonate midair and rain shrapnel all over the industrial sector.

I'm planning on exporting all of Phobo's trash to Deimos. If that doesn't work, we'll either need a dump or some waste to energy incinerators (which are heavily polluting).

In Deimos, I plan on having the bare minimum of public services possible. The only reason I have any so far is because otherwise the city would have burned down. Although I could always go for having an obscenely oppressive and omnipresent police force (pepper spray for everyone!).
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: dragonshardz on January 15, 2012, 09:04:54 pm
You do know that you can rename the cities, right?

CTRL+Z or X, then type in "whereareyoufrom [name] to change the city's name. However, make sure that you change the names in such a way that neither one ever has the same name as the other.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: MaximumZero on January 15, 2012, 11:08:14 pm
Maybe it's a ruse, like Iceland/Greenland?
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: EuchreJack on January 15, 2012, 11:26:41 pm
Dibs on Minister of Public Relations!

My first goal is to heavily promote knowledge of Phobos, and keep Deimos secret.

I may start a rumor that Deimos is only inhabited by paroled sex offenders, just in case anyone finds out how much of a hellhole it is.

I may also start a rumor that Phobos selects its populations by a combination of lottery and positive citizenship attributes.

So the rumor is that only good people live in Phobos, and only bad people live in Deimos.

I'd like to point out that the reality is that the real difference between the populations is eco-social status.
Title: Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
Post by: LostCosmonaut on January 16, 2012, 12:09:37 am
Chapter Two: Love and Rockets


Spoiler (click to show/hide)
Phobos continues to grow nicely. A high school, library, and museum have been added, as well as a full fledged hospital. In addition, the water towers have been replaced with a single pumping station, which has been placed adjacent to the gas power plant on the mainland. A deal has also been signed with Deimos, whereby we give them all our trash for a small amount of money. Definitely worth it to keep this place clean. Some land has also been zoned for high tech industry, but nobody has moved in yet.
Spoiler (click to show/hide)
A recreational beach area has also been designated, with a nice view of the power plant and some high tension lines.
Spoiler (click to show/hide)
Of course, if you're not happy with that sort of thing, you could always drive over to the beach in Deimos. Try not to get too much oil on yourself, and avoid the paroled[ paranoid sex offenders.

You will also notice the new waste incineration facility. That had to be built since Deimos decided to take in the entire region's trash. Luckily, the city nets over 2,800 cash money dollars a month out of the deal.
Spoiler (click to show/hide)
SimNation has decided to build a new missile testing facility. Based on the genius advice of defense secretary mcclay, it has been placed directly in the center of the Deimos residential district. What could possibly go wrong.
Spoiler (click to show/hide)
A view of the picturesque Deimos skyline. Fun fact: both air and water pollution levels in Deimos are over 1600 on whatever scale Sim City uses.



Population in Phobos after 15 years of runtime is about 5,000 or so. We're down to about $1000 in the bank, and are barely managing to balance the budget. Luckily though, our mayor rating is at about 75, and all of the indicators are pretty much fully green.
However, in Deimos, where they don't worry about things like "schools", "police", or "healthcare", they're gaining over $3000 a month. This has been used to fund extensions of the highway and rail networks, in addition to construction of another coal fired plant. An unfortunate side effect is our mayor rating of about 5, and completely red indications on everything except traffic levels.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: EuchreJack on January 16, 2012, 12:15:58 am
However, in Deimos, where they don't worry about things like "schools", "police", or "healthcare", they're gaining over $3000 a month. This has been used to fund extensions of the highway and rail networks, in addition to construction of another coal fired plant. An unfortunate side effect is our mayor rating of about 5, and completely red indications on everything except traffic levels.

At least the road to hell is fast!
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Max White on January 16, 2012, 12:25:45 am
Would Prospit Phobos save money by shutting down it's water and electric supplies, in favour of outsourcing these to Derse Deimos?
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: LostCosmonaut on January 16, 2012, 12:32:25 am
However, in Deimos, where they don't worry about things like "schools", "police", or "healthcare", they're gaining over $3000 a month. This has been used to fund extensions of the highway and rail networks, in addition to construction of another coal fired plant. An unfortunate side effect is our mayor rating of about 5, and completely red indications on everything except traffic levels.

At least the road to hell is fast!

Probably because nobody can afford to buy a car.

I might outsource electricity generation at some point. Water could be done in-game, but I won't for RP reasons. I seriously doubt anyone would voluntarily drink Deimo's water.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Guardian G.I. on January 16, 2012, 01:29:03 am
At this rate, our utopia is going straight to bankruptcy. Austerity measures are needed. Just like in the EU, we need to cut funding to schools and hospitals, to maximise efficiency, or close them if no one uses them. Ders...Deimos will provide jobs for Prosp..Phobos citizens (the factories need executives and managers), until we get the conditions for the high tech industry.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Max White on January 16, 2012, 01:34:48 am
Taking into account the size of the population, cutting hospital spending might help, assuming we have not yet met capacity.
Otherwise I would look towards the fire department for future cuts. Schools will also need some cost cutting done, just ensure we have enough teachers to match our needs.
Public transport could also take a hit and survive, I'm sure traffic congestion is not that bad yet.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: EuchreJack on January 16, 2012, 01:47:21 am
I'd suggest having Phobos sell water to Deimos, as the Deimos water is likely undrinkable.  The scarcity of water is a common wasteland theme, and Phobos could probably make a pretty penny exporting their water to other cities, ala the Hub in Fallout.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Guardian G.I. on January 16, 2012, 02:01:06 am
In order to raise cash flow, the industrial and residential zones in Deimos should be expanded, so new workers can arrive and new factories can open
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: andrea on January 16, 2012, 05:41:21 am
as head of the department of environment, I have something to say.

now, bus stops are good enough but later we will need more advanced public transport. I suggest allocating space for such new solutions early, when all you will have to demolish is, at most, a tiny house.

also, when you expand the city again, you should leave some space for parks. while the budget is tight, we must think of the future of the city, and that future is green! a few more parks here and there will also raise property value, which will help the city.

regarding our industrial region, it is being overrun by trash! we must do something for our precious environment! for example, a new waste incineration plant.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Rose on January 16, 2012, 05:51:23 am
I actually reccommend some mods.
Particularly the ones that give you tramlines. They're way cool.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Max White on January 16, 2012, 05:53:06 am
Look, trees might be nice, but we have to think about the fiscal viability of our projects! Waste incineration has more costs attached, and does cause air pollution. No, we weren't using that space anyway.
I suggest we look at the possibility of a disease research lab. For minimal cost we can give medical attention to the entire suburb. And really, what are a few radioactive monkeys between friends? The people will thank us for extending their lifespans and boosting the high tec industry!


Also, can I be minister of tourism?
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Sheb on January 16, 2012, 06:05:00 am
As Mayor of the Martian Urban Area, I must say I'm glad things are going their way. My new mansion really please me.

Of course, it's sad that those pesky incorporation laws forbid us from using Deimos' tax receipt to fund Phobos deficit, but I'm sure our finance adviser will figure something. Just don't cut my mansion funding at any cost, I really need to build a new pool, my old one got some algae in it.

However, something need to change. My far-too modest mansion should be more visible. I thereby order that a mountain should be made, it's slope green with grass and white with marble on top of which the Mayoral Mansion shall be moved. Nothing to showy at this point, the expansion and the private park can wait until our finance adviser find some cash.

Call the mountain Mt. Olympus. Make it raise from the sea and have its own beach. Feel free to borrow money to pay for it.

Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: andrea on January 16, 2012, 06:07:21 am
max, that is why I said to leave space for the parks whenever he expands the city next, and not to build the parks themselves yet. we can get them when the budget is in a better shape, but it would be a shame to have to destroy a 1000 people building 20 years from now because we forgot to plan ahead. empty space won't cost us  much. just a few more tiles of road.

as for pollution... that new plant is to be used in deimos, next to the already existing one. deimos has a budget surplus and can afford it, and air pollution is still below warning levels (the departement of environment has decided that in deimos, if you can see through it, you can breathe it. air is still clean there)
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: MonkeyHead on January 16, 2012, 11:29:29 am
As minister for Garbage and Pollution, I reccomend building several in order to minimize the time taken between trash production and trash incineration.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: LostCosmonaut on January 16, 2012, 01:02:02 pm
Looking at the budget for Phobos, I noticed a few things:

Our mass transit system is costing about $60 per month and netting us a total income of zero.
Our hospital is only at about 25% capacity. I think we could save about $100 a month.
In order to get from Phobos to Deimos, you have to take a ferry, then use a road connection that's at the opposite end of Deimos from the inhabited area.
Deimo's power plants are at about 85% capacity right now.


So, this is what I think I'm going to do:

Reduce mass transit funding (but leave the infrastructure in place for now).
Reduce hospital funding.
Construct a ferry terminal in Deimos to cut down commute time between the cities. Hopefully this should boost residential demand in Phobos, as more jobs become available for the proles.


Look, trees might be nice, but we have to think about the fiscal viability of our projects! Waste incineration has more costs attached, and does cause air pollution. No, we weren't using that space anyway.
I suggest we look at the possibility of a disease research lab. For minimal cost we can give medical attention to the entire suburb. And really, what are a few radioactive monkeys between friends? The people will thank us for extending their lifespans and boosting the high tec industry!


I will do this, but I think we need about 26000 population or so before the event triggers that lets us get it.
Also, I noticed that if we get enough high tech industry, we can get a freaking Space Launch Facility. Considering that Deimos already has its own space program, it is essential that Phobos gets one of these.

I actually reccommend some mods.
Particularly the ones that give you tramlines. They're way cool.


The rush hour pack has tramlines, monorails, and things like that in them. I was planning on building subways once the city grew enough, since they don't take up any aboveground space (except for 1 tile stations).
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Rose on January 16, 2012, 01:14:49 pm
I actually reccommend some mods.
Particularly the ones that give you tramlines. They're way cool.

The rush hour pack has tramlines, monorails, and things like that in them. I was planning on building subways once the city grew enough, since they don't take up any aboveground space (except for 1 tile stations).

Vanilla rush hour doesn't have these (http://s48.radikal.ru/i120/0904/4b/10b8565e2a80.jpg)
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: LostCosmonaut on January 16, 2012, 01:20:18 pm
Wow, that is cool. Will it work if I import it into an existing region, or will I have to restart?

Also, I tested the budget measures described in the previous post, and Phobos is now making a profit of about $200 per month. Update coming shortly.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Rose on January 16, 2012, 01:23:27 pm
Wow, that is cool. Will it work if I import it into an existing region, or will I have to restart?

Also, I tested the budget measures described in the previous post, and Phobos is now making a profit of about $200 per month. Update coming shortly.

It will work with an existing region, no problem, though laying down the rails is a bit tedious, since you can't drag, you have to place individual tiles. If you're interested, I can give you a list of links to get a basic line going.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Jopax on January 16, 2012, 01:45:16 pm
Yeah, there are some awesome mods/packs for the game, non elevated highways (that along with some props make for awesome set pieces for a checkpoint) various railway systems and some particularly cool seaside pieces (a trash barge that ferries all of it off to somewhere).

Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: LostCosmonaut on January 16, 2012, 02:13:48 pm
Just ran Deimos for 10 years, and I learned some new things about Sim City:

Your mayor rating can go negative.

&

Riots are a thing. And they destroy buildings.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Taricus on January 16, 2012, 02:16:12 pm
Need more police in Deimos.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Shadowgandor on January 16, 2012, 02:36:49 pm
Police? We need to mobilise our entire army to suppress these ungrateful rats!
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: dragonshardz on January 16, 2012, 03:16:52 pm
You should definitely, definitely, definitely install the Network Addon Mod and all its component pieces.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: Rose on January 16, 2012, 03:25:12 pm
Okay, if you want to have tramlines on your avenues and roads, here's what you gotta do.

Spoiler (click to show/hide)
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: LostCosmonaut on January 16, 2012, 03:53:28 pm
Okay, if you want to have tramlines on your avenues and roads, here's what you gotta do.

Spoiler (click to show/hide)

Okay, sweet, I already have the network addon mod. So I can start plopping down tram systems after the next update.
Title: Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
Post by: LostCosmonaut on January 16, 2012, 04:13:56 pm
Chapter 3: Life During Wartime

Spoiler (click to show/hide)

The beautiful new Deimos ferry terminal.
Spoiler (click to show/hide)
Expanding the commercial district, because there's only so much toxic waste to go around.
Spoiler (click to show/hide)
Of course, doing so requires more pollution generators power plants.
Spoiler (click to show/hide)
Unfortunately, my plan of having zero police stations isn't quite working, as a small riot breaks out. Fortunately, two officers are sufficient to eliminate pacify the protestors.

Spoiler (click to show/hide)
Ungrateful bastards.
We give them their choice of moderately toxic jobs, and this is how they repay us?
Spoiler (click to show/hide)
Deimos is now a gambling center. Probably attracts the same kind of people that would go to Atlantic City instead of Vegas.
Spoiler (click to show/hide)
An oil refinery catches fire. Shouldn't be too bad, this happens all the time.
Spoiler (click to show/hide)
Oh.


But that's just the pregame.
Spoiler (click to show/hide)

On September 5th, another riot breaks out. Doesn't look too bad.
Spoiler (click to show/hide)
HOLY SHIT THEY JUST BLEW UP A BLOCK OF APARTMENTS!
Spoiler (click to show/hide)

I'm not sure what this means. I'm going to assume that the terrorists have massacred our police force.
Spoiler (click to show/hide)
More officers are conscripted, and loss of life is kept in the triple digits.
Spoiler (click to show/hide)
After 25 years, Deimos in all its glory.
Also, we have over $400000 in spare cash, despite having to increase the number of police stations by 3. Bringing us to a total of 3. Also, we have a mayor rating of -20. Somehow, pollution levels have dropped, to "moderately corrosive". Possibly because of industrial facilities being burned down during riots. Population is about 25k.


Meanwhile, in Phobos....
Spoiler (click to show/hide)
A bridge has been constructed to attract high tech industry. A toll both was added on the connecting road, to generate additional cash money dollars.
Spoiler (click to show/hide)
The Mayor has also designated additional industrial zones.

Spoiler (click to show/hide)
Success!
Spoiler (click to show/hide)
Expansion continues. That block encased by the avenues will house a new commercial district, adjacent to the high tech facilities.



And then, in year 21, a little popup appeared informing me that the SimNation military would pay Phobos $380 per month to house a secret military testing ground in the facility. For such an important choice, it has been thought wise to get the council's opinions.

Right now, we have about $4500, and are getting a $200 per month profit. I took some loans to fund expansion, so once we pay off the interest for those (about 7 years from now), our expenses will decrease by about $500 per month.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: andrea on January 16, 2012, 04:41:29 pm
if the testing ground isn't too polluting, then we should accept the deal and place it on a remote island. Also, use the new money to build parks near the new industrial district, to reduce pollution. we need some green in the new commercial district too
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Orb on January 16, 2012, 04:57:56 pm
Riots, police squads getting eliminated?

I think I just figured out what I'm going to do next time I fire up Sim City 4.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Jopax on January 16, 2012, 05:06:28 pm
I'd say yes for the Testing grounds, make it a big base of a multinational megacorporation Bay 12 United that does all kinds of stuff, including testing new weapons and equipment for the police forces of Deimos (which is also a testing ground, but the populace doesn't need to know this).
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: dragonshardz on January 16, 2012, 06:40:55 pm
You need to get a slope mod. Those roads are horrific.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Max White on January 16, 2012, 07:04:57 pm
We have a ferry terminal, right?
Maybe we should expand our maritime industries with a marina or two?
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: LostCosmonaut on January 16, 2012, 07:34:07 pm
Marinas won't be available until our high wealth population has increased.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Max White on January 16, 2012, 07:41:07 pm
We have a ferry, right? Why not go on a whale watching tour? Might help out in that regard.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: mcclay on January 16, 2012, 08:27:14 pm
I belive that the miltarry should go in and pacfiy Demios. Viva la peace and shit!
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: LostCosmonaut on January 17, 2012, 11:49:32 am
Unfortunately, there isn't anywhere to put the testing facility in Phobos that will keep it away from population, unless we do some terrain modification later (which costs money we don't have).

I'm going to run another few years later today.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Taricus on January 17, 2012, 11:50:47 am
Well, I guess we don't get the test site then...
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Guardian G.I. on January 17, 2012, 12:12:15 pm
LostCosmonaut: Is the testing facility called "Area 5.1"?
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: LostCosmonaut on January 17, 2012, 12:29:52 pm
Yes, I believe it is. If you all want me to, I could just cheat and stick it in Deimos (which might be a better idea anyway, since I think the site releases radiation. Which Deimos is currently lacking).
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Taricus on January 17, 2012, 12:30:40 pm
...Cheat and stick in Deimos.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: kerlc on January 17, 2012, 12:35:08 pm
i third that opinion.

also: posting to watch. i never knew SimCity could be so FUN!
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Guardian G.I. on January 17, 2012, 12:57:51 pm
...Cheat and stick in Deimos.
This. Once the next riot breaks out, we can try (for fun) to pull off a Gaddafi and bomb the bastards using the U-Drive-It and a controllable jet fighter, or the robotic whale submarine armed with cruise missiles, or the laser-equipped UFO.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: MaximumZero on January 17, 2012, 01:33:38 pm
You want us to get murdered by our own people?  ???
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: kerlc on January 17, 2012, 01:35:25 pm
the real question is: why not?
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Orb on January 17, 2012, 06:38:07 pm
I tried my hardest. I could not get my mayor rating to go in the red. You actually have to try to get people to hate you. It boggles my mind.

Its probably because I had little traffic congestion, with all my trains...I didn't know people couldn't care less they were breathing toxic gas, as long as they can get to work on time.  :-\
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: Canalan on January 17, 2012, 08:46:47 pm
It's probably not so much that they like being to work on time as it is BIG SHINY TRAIN.  Sims seem to be kind of like dwarfs in this way.  Also, Phobos needs it's crater.
Title: Re: Sim City 4 Community LP: Chapter Three: Life During Wartime
Post by: LostCosmonaut on January 18, 2012, 12:59:03 am
Chapter 4: Everybody Loves Gamma Rays

Spoiler (click to show/hide)
Area 5.1 moves into the Deimos residential district. And he's brought his friend, Toxic Waste Disposal Center! Together they fight crime and lack of cancer.
Spoiler (click to show/hide)
A nice picture showing irradiated areas.
Spoiler (click to show/hide)
Some SimAirForce fighter aircraft. Somewhat lacking in ground-attack capabilities, though.
Spoiler (click to show/hide)
The highway gets a nice new intersection, for the zero people that can afford cars to use. According to my financial data, out of over 90000 residents, there are exactly zero middle or upper class sims.
Spoiler (click to show/hide)
The best in Ukrainian reactor technology (http://en.wikipedia.org/wiki/RBMK) has come to Deimos! Unfortunately, tests indicate that meteor impact and volcanic eruption do not trigger a meltdown. Alternate means of !!fun!! procurement will be required.
Spoiler (click to show/hide)
A typical residential section.
Spoiler (click to show/hide)
The hobos are restless.
Spoiler (click to show/hide)
Just an average arson/riot combo. Happens all the time.
Spoiler (click to show/hide)
Aerial view. Total population is about 90,000. Air and water pollution are well over 1000, and all indicators are completely red, except traffic. Average life expectancy is about 50, with an average education quotient of 5. Taxes are at 8% across the board.
Mayor rating continues to freefall, down to -60.

Meanwhile, in Phobos,
Spoiler (click to show/hide)
A new college is built.
Spoiler (click to show/hide)
As well as a docking point for cruise ships.
Spoiler (click to show/hide)
Some windmills, also, since we're starting to run out of power. Once we get about 500 more high-wealth residents, we'll be able to get a solar plant, which I plan on using to replace the gas plant.
Spoiler (click to show/hide)
For great justice! (And boosted commercial demand!)
Spoiler (click to show/hide)
An aerial view of Phobos. Air pollution is about 40 (mostly due to the gas plant), and water pollution is in the single digits. Life expectancy is about 80, which is also our mayor rating. Taxes are somehow the same as they are in Deimos, and were actually lower before I took some loans to fund expansion. Population has increased to 14000ish.

Last,
Spoiler (click to show/hide)
meet Urist. He lives next to Area 5.1.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: dragonshardz on January 18, 2012, 01:45:17 am
Two of your pics are duplicated.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: NRDL on January 18, 2012, 02:25:04 am
How much control do you have over the police?  If you have lots of control, use them for !!POLICE BRUTALITY!!.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Guardian G.I. on January 18, 2012, 04:02:39 am
LostCosmonaut: the nuclear power plant is vulnerable to fires, old age and (probably) underfunding. But don't blow it up right now! Sell the surplus electricity instead.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: andrea on January 18, 2012, 07:42:10 am
I don't see the parks I asked. for. the department of  environment is disappointed. ( it should be noted that parks reduce air pollution and if it is light enough, they can even remove it)
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Sheb on January 18, 2012, 07:49:02 am
And I don't see the Mt Olympus under my Mansion. Seriously, how come the Mayor of such a glorious city, with everything from nuclear power and toxic dump to actually cool place is living in a tiny house at the bottom of some commercial district?

I request a relocation to some beautiful, cool place!
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Taricus on January 18, 2012, 09:11:14 am
As minister of education, I'd like to educate the mayor on Deimos' atmospheric contents and behavior of it's people. By building his house there. :P
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Sheb on January 18, 2012, 09:42:55 am
Well, its behavior is exactly what we wanted to achieve.

As for the atmospheric pollution, it's helping solving the behavior problems. Dead men don't riot.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Orb on January 18, 2012, 03:43:33 pm
Dead men don't pay taxes.  :(
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Sheb on January 18, 2012, 04:13:59 pm
Come on, Deimos earn so much money being all full of shit it could turn a profit without a single guy alive in it.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: andrea on January 18, 2012, 05:28:03 pm
actually, cities without residents always generate lots of money.
of course, there also has to be a nearby city with residents to work in the factories. But the point is that a city can survive with no man alive.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: majikero on January 18, 2012, 08:40:27 pm
It's true. I tried it. What I don't know is how to attract hi-tech industry.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Max White on January 18, 2012, 09:21:46 pm
Education. You need your sims to have a PHD in everythingology, then they start breaking out the high tec stuff.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: andrea on January 19, 2012, 07:38:24 am
you don't place high tech industry in the same place as the ultra polluting industry. you place it in either commercial or residential/commercial areas.

but yes, education is important.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Guardian G.I. on January 19, 2012, 08:03:35 am
I've got a question to the man in charge of education: does SC4 colleges (or other educational institutions) accept people from neighboring cities?

On a completely unrelated note, I've seen something on simpeg.com that would fit perfectly in Phobos:
(http://img.ie/images/0b6b2.jpg)
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Jopax on January 19, 2012, 10:11:12 am
Is that a boat subway?

Because it looks verily awesome. If I get my hands on some fast internet soon I'll dig up some more neat looking stuff from there :)
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Guardian G.I. on January 19, 2012, 10:19:11 am
Is that a boat subway?

Because it looks verily awesome. If I get my hands on some fast internet soon I'll dig up some more neat looking stuff from there :)

It's one of the Mall Canal lots from the PEG Utopian series (http://www.simpeg.com/forum/index.php?action=downloads;cat=10) — a ploppable high-wealth commercial building. The boat on the picture is only a decoration, though.
Title: Re: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays
Post by: Guardian G.I. on January 29, 2012, 07:04:06 am
BUMP
LostCosmonaut hasn't been online for the past few weeks, so is this LP officially dead?