Here's the region we're going to be working with.
(http://img535.imageshack.us/img535/6863/sanfrancisco1326579667.png) (http://imageshack.us/photo/my-images/535/sanfrancisco1326579667.png/)
Uploaded with ImageShack.us (http://imageshack.us)
The region currently has a population of just under 200,000, with the majority in the city in the northwestern part of the developed area.
I plan on having the dystopia occupy the large flat area to the north of the existing cities. Highway and rail connections have been created to existing cities. This should speed development of industry. Also, in order to facilitate development, taxes on dirty industries in all existing cities have been increased to 20%. This should ensure that all dirty industry is concentrated inside the dystopia. The utopia will be located on a yet-to-be created island in the bay, to the west of the dystopia. Ideally, there will be no land connection between the two areas, with only sea transport possible between the two cities.
With this done, if there aren't any issues, I'll start taking name suggestions.
The farthest I've ever gotten is about 750k, but I hope that by disregarding quality of life, health, environment, and other important things, we can get more.
Warning: Largish image.
(http://img811.imageshack.us/img811/6725/deimosterrain1.png) (http://imageshack.us/photo/my-images/811/deimosterrain1.png/)
How's this look as the terrain for Deimos?
Chapter One: Striking the Earth
[dramatic music]
As the sims began two settle in a region whose terrain was suspiciously similar to that of San Fransisco, a mysterious group known only as Bay12 began to make plans. Some of the group wanted to create an industrial heartland, driven only by concerns of profit and production. Others sought to create a gleaming, pure, metropolis, a shining example to the whole world. In the end, two cities were created. These are their stories.
[/dramatic music]
Phobos exists mostly on a large island, with a few small land areas lying within the city limits.
(http://img805.imageshack.us/img805/877/phobosmay30001326666482.png) (http://imageshack.us/photo/my-images/805/phobosmay30001326666482.png/)
[/URL]
A gas power plant was placed on one of these land areas, to keep its pollution isolated from the main island area. At the moment, I have it running at reduced output, to save money. In time, I plan on upgrading it to something more suitable (solar or hydrogen most likely).
I also added land connections to Deimos and simNation at large. The ferry will service the main island.
(http://img824.imageshack.us/img824/4213/phobosmay30001326666456.png) (http://imageshack.us/photo/my-images/824/phobosmay30001326666456.png/)
The initial layout of the settlement. A school and small fire station were added, as well as a water tower. I also dropped about $1000 to plant some trees.
(http://img543.imageshack.us/img543/203/phobosapr7011326666562.png) (http://imageshack.us/photo/my-images/543/phobosapr7011326666562.png/)
Mayor Sheb moves in. Population is about 600 here.
(http://img843.imageshack.us/img843/6793/phobosaug19031326666757.png) (http://imageshack.us/photo/my-images/843/phobosaug19031326666757.png/)
The addition of a clinic and small police station spurs additional development.
(http://img844.imageshack.us/img844/2532/phobosdec29051326667007.png) (http://imageshack.us/photo/my-images/844/phobosdec29051326667007.png/)
Phobos after 5 years, with a population of around 1100. A church was built recently. Strangely, its congregation worships a man who was launched into space and never returned.
Currently, we have about $68000 in the bank, and are losing about $100 a month, using the Herman Cain tax plan. No ordinances have been enacted. Transit network consists of two bus stops at opposite ends of the town, and a ferry link to the mainland. Utilities are one natural gas plant operating at about 25% capacity, and two water towers.
(http://img69.imageshack.us/img69/7730/deimosaug6021326665688.png) (http://imageshack.us/photo/my-images/69/deimosaug6021326665688.png/)
Meanwhile, industry rapidly grows in the city of Deimos.
(http://img687.imageshack.us/img687/7394/deimossep11051326666101.png) (http://imageshack.us/photo/my-images/687/deimossep11051326666101.png/)
Highway and rail connections have been developed to neighboring cities. Also, a coal powerplant has been built to provide energy. Population is about 1100 after 5 years in the residential area east of the highway. We have about $50000 in the bank, and are running a profit of about $100 per month, mainly because of legalized gambling. Transportation includes two freight and one passenger rail station. There is one water pump, which has been moved multiple times, as the game automatically shuts it down whenever pollution gets too high. Also, about a dozen buildings have caught fire so far.
I'm not sure about importing sims, since I don't have any of The Sims games, but I will make some dudes using the My Sim mode.
Chapter Two: Love and Rockets
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Phobos-Oct9151326681276.png)
Phobos continues to grow nicely. A high school, library, and museum have been added, as well as a full fledged hospital. In addition, the water towers have been replaced with a single pumping station, which has been placed adjacent to the gas power plant on the mainland. A deal has also been signed with Deimos, whereby we give them all our trash for a small amount of money. Definitely worth it to keep this place clean. Some land has also been zoned for high tech industry, but nobody has moved in yet.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Phobos-Sep27121326681002.png)
A recreational beach area has also been designated, with a nice view of the power plant and some high tension lines.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Aug22151326688946.png)
Of course, if you're not happy with that sort of thing, you could always drive over to the beach in Deimos. Try not to get too much oil on yourself, and avoid the paroled[ paranoid sex offenders.
You will also notice the new waste incineration facility. That had to be built since Deimos decided to take in the entire region's trash. Luckily, the city nets over 2,800 cash money dollars a month out of the deal.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Jul15071326679415.png)
SimNation has decided to build a new missile testing facility. Based on the genius advice of defense secretary mcclay, it has been placed directly in the center of the Deimos residential district. What could possibly go wrong.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Aug22151326680314.png)
A view of the picturesque Deimos skyline. Fun fact: both air and water pollution levels in Deimos are over 1600 on whatever scale Sim City uses.
Population in Phobos after 15 years of runtime is about 5,000 or so. We're down to about $1000 in the bank, and are barely managing to balance the budget. Luckily though, our mayor rating is at about 75, and all of the indicators are pretty much fully green.
However, in Deimos, where they don't worry about things like "schools", "police", or "healthcare", they're gaining over $3000 a month. This has been used to fund extensions of the highway and rail networks, in addition to construction of another coal fired plant. An unfortunate side effect is our mayor rating of about 5, and completely red indications on everything except traffic levels.
Okay, if you want to have tramlines on your avenues and roads, here's what you gotta do.
Step one: Install the network addon mod.
http://www.simtropolis.com/forum/files/file/26793-network-addon-mod-for-windows/
This mod gives you loads of new route types, including having train viaducts and new highway intersections and tramlines and stuff like that.
However, it won't give you stations, so, you need to install this mod that gives you road top stations for trams and busses.
http://www.simtropolis.com/forum/files/file/17670-roadtop-mass-transit-v3-installers/
The installer is pretty straightforward.
Unfortunately, the update package is not.
http://www.simtropolis.com/forum/files/file/22713-rtmt-add-on-pack-v360/
This adds a few extra useful stuff, but is more involved to install. read the readme carefully.
Actually, I lied, the previous mod gives tram stations for aventues, but not roads. You need this one for road tram stations.
http://www.simtropolis.com/forum/files/file/21158-rtmt-interim-t-ram-stations/
Finally, once you install all this, there's a few things to remember.
1: the game will crash if you hover certain tiles over certain stations. so save before putting down these networks.
2: Any road top station that's more than one tile won't work till you take a one way road and drag it on top, on all lanes.
If you want tram stations that are not on the road, you can search for them on that site, but it's kinda pointless cus the whole point in trams is that they save space.
Chapter 3: Life During Wartime
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Feb28161326739017.png)
The beautiful new Deimos ferry terminal.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Jun25171326739177.png)
Expanding the commercial district, because there's only so much toxic waste to go around.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Jul15181326739458.png)
Of course, doing so requires more pollution generators power plants.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Oct7181326739568.png)
Unfortunately, my plan of having zero police stations isn't quite working, as a small riot breaks out. Fortunately, two officers are sufficient to eliminate pacify the protestors.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Oct7181326739623.png)
Ungrateful bastards.
We give them their choice of moderately toxic jobs, and this is how they repay us?
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Aug19201326739943.png)
Deimos is now a gambling center. Probably attracts the same kind of people that would go to Atlantic City instead of Vegas.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Aug19201326739880.png)
An oil refinery catches fire. Shouldn't be too bad, this happens all the time.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Aug19201326739895.png)
Oh.
But that's just the pregame.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Sep5211326740199.png)
On September 5th, another riot breaks out. Doesn't look too bad.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Sep5211326740226.png)
HOLY SHIT THEY JUST BLEW UP A BLOCK OF APARTMENTS!
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Sep5211326740315.png)
I'm not sure what this means. I'm going to assume that the terrorists have massacred our police force.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Oct5211326740465.png)
More officers are conscripted, and loss of life is kept in the triple digits.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Deimos-Oct4251326741089.png)
After 25 years, Deimos in all its glory.
Also, we have over $400000 in spare cash, despite having to increase the number of police stations by 3. Bringing us to a total of 3. Also, we have a mayor rating of -20. Somehow, pollution levels have dropped, to "moderately corrosive". Possibly because of industrial facilities being burned down during riots. Population is about 25k.
Meanwhile, in Phobos....
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Phobos-Mar30171326746361.png)
A bridge has been constructed to attract high tech industry. A toll both was added on the connecting road, to generate additional cash money dollars.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Phobos-Mar3171326746347.png)
The Mayor has also designated additional industrial zones.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Phobos-Jun4171326746404.png)
Success!
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/Phobos-Dec19221326746904.png)
Expansion continues. That block encased by the avenues will house a new commercial district, adjacent to the high tech facilities.
And then, in year 21, a little popup appeared informing me that the SimNation military would pay Phobos $380 per month to house a secret military testing ground in the facility. For such an important choice, it has been thought wise to get the council's opinions.
Right now, we have about $4500, and are getting a $200 per month profit. I took some loans to fund expansion, so once we pay off the interest for those (about 7 years from now), our expenses will decrease by about $500 per month.
Chapter 4: Everybody Loves Gamma Rays
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-Oct16251326858654.png)
Area 5.1 moves into the Deimos residential district. And he's brought his friend, Toxic Waste Disposal Center! Together they fight crime and lack of cancer.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/radiation.png)
A nice picture showing irradiated areas.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-Jun4261326859233.png)
Some SimAirForce fighter aircraft. Somewhat lacking in ground-attack capabilities, though.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-May9291326860299.png)
The highway gets a nice new intersection, for the zero people that can afford cars to use. According to my financial data, out of over 90000 residents, there are exactly zero middle or upper class sims.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-May9291326860299.png)
The best in Ukrainian reactor technology (http://en.wikipedia.org/wiki/RBMK) has come to Deimos! Unfortunately, tests indicate that meteor impact and volcanic eruption do not trigger a meltdown. Alternate means of !!fun!! procurement will be required.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-Dec6311326860877.png)
A typical residential section.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-Jul6321326861100.png)
The hobos are restless.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-Feb4371326862035.png)
Just an average arson/riot combo. Happens all the time.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Deimos-May4371326862201.png)
Aerial view. Total population is about 90,000. Air and water pollution are well over 1000, and all indicators are completely red, except traffic. Average life expectancy is about 50, with an average education quotient of 5. Taxes are at 8% across the board.
Mayor rating continues to freefall, down to -60.
Meanwhile, in Phobos,
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Phobos-May2301326862876.png)
A new college is built.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Phobos-Sep5391326863701.png)
As well as a docking point for cruise ships.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Phobos-Jan3331326863085.png)
Some windmills, also, since we're starting to run out of power. Once we get about 500 more high-wealth residents, we'll be able to get a solar plant, which I plan on using to replace the gas plant.
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Phobos-Sep5391326863789.png)
For great justice! (And boosted commercial demand!)
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Phobos-Jul27401326863890.png)
An aerial view of Phobos. Air pollution is about 40 (mostly due to the gas plant), and water pollution is in the single digits. Life expectancy is about 80, which is also our mayor rating. Taxes are somehow the same as they are in Deimos, and were actually lower before I took some loans to fund expansion. Population has increased to 14000ish.
Last,
(http://i1069.photobucket.com/albums/u463/LostCosmonaut61/album%201/Phobos-Jul27401326863890.png)
meet Urist. He lives next to Area 5.1.