NOT FIXED - Tame Dragon arrived on map as a pet. Should only be aviable through trading with elves. COULD NOT REPRODUCE
Raw: creature_masterwork.txt, [CREATURE:DRAGON_TAME]
NOT FIXED - Tame Dragon arrived on map as a pet. Should only be aviable through trading with elves. COULD NOT REPRODUCE
Raw: creature_masterwork.txt, [CREATURE:DRAGON_TAME]
Remove [COMMON_DOMESTIC] to fix that. Elves have [USE_ANY_PET_RACE]. Problem is, that Elves will likely be able to bring Dwarven constructs.
NOT FIXED - Glazing, explosion and tissue materials are still in stone screen.
I use a lot of new inorganic materials, for reactions and bodyparts. They do appear in the stock screen under economic stones. This is only cosmetics, but I would like to remove them.
Hi,
NOT FIXED - Mirgants might arrive with hurt feet, some might suffocate.
No idea why. I could guess that is has to do with bare feet and frostbite, but why the suffocation ? Could only reproduce it once.
Hi,
NOT FIXED - Mirgants might arrive with hurt feet, some might suffocate.
No idea why. I could guess that is has to do with bare feet and frostbite, but why the suffocation ? Could only reproduce it once.
suspect this might be the same problem I mentioned in the other thread, cause could be wading through zombie blood, zombie corpse grime, or warpstone turret hydrolic fluid. (not sure which one of these three is causing it, though starting to think it's the warp-stone turret, still havn't ruled out the zombie stuff yet though (first time this happend I'm not sure I had a warpstone turret).
if you had some of this on the edge of the map...
Bugs
NOT FIXED - Flora and Fauna creatures have no graphics.
The new optional creatures show only characters, instead of sprites.
Raw: The sprites are in graphics/zoo and the graphics file is: graphics_zoo.txt The mentioned creatures are in: creature_ff.txt
Could just be a misspelling or format of the graphics_zoo.txt ^^^
NOT FIXED - Deconstructing a farm plot leaves green Furrowed peat as floor tile.
Could just be the cavern chosing that as it's default soil type (that covers the stone :/) ^^^
NOT FIXED - Magma Safe Workshop produces items out of Unknown material.
Every item, mechanism, floodgate, door, hatchcover made in the magmasafe workshop is called: unknown material itemname.
Raw: Sample reaction:
Spoiler (click to show/hide)
Try [PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:A:NONE] ^^^
NOT FIXED - Animal Man Camps still in the caverns.
I removed the cave civs from the entity file, and added 4 custom cave races. But I still get camps of animal people in the caverns. Has to do with them being intelligent or can learn ?
Raw: Either entity_default.txt or the respective creature files.
could still be the [FEATURE_ATTACK_GROUP] tag on the creature (animal people) because I have not encountered any Trog Camps and they lack this, altho it could be the fact they have the [CAN_SPEAK] As I have found Gremlin camps. As Trogs lack the Speech tags. ^^^
NOT FIXED - Friendly gremlin gets born and crashes game ?
I got a report that a player got a anouncement about: gremlin X has been born, and shortly after that the game did crash. Probably has to do with gremlins being a [CAN_LEARN][CAN_SPEAK][PET] entity. COULD NOT REPRODUCE.
Raw: creature_standard.txt and/or entity_cave.txt
Could be a case of some DUPE raws or just a horrible incident of DFusion Magic? ^^^
NOT FIXED - Fossils drop horn gem, shell gem and so on. No actual horn or shell.
I added fossils in my testversion, a rare gem that should give other materials then gem. But they drop gems, named after the materials I want. Possible fix: Changing the stone_template to shell/horn/and so on template, but leaving the environment tags ?
Raw:inorganic_fossilSpoiler (click to show/hide)
Reguardless you will either have to use the [IS_GEM] and drop gems or leave it and drop stone/boulders, If you make it drop boulders you can give it an ore of "fossil" so it can be smelted into "Fossil Bars" but other then that the only way you can get what you want is a reaction that takes the fossil "gem/stone/boulder" and makes a different Item type from the material (Gem/Stone/Boulder Fossil -> Bar/Log(wood)/Weapon/etc Fossil) ^^^
Balancing
NOT FIXED - Turrets, Golem, Mines and Decoys are at peace with wildlife. Good or Bad ?
All depends on what you consider Good or Bad, I would consider it bad as these are defensive tools of destruction, doesn't matter if a goblin or deer steps on a mine. In RL noone escapes ^^^
Others
NOT FIXED - Embark with Goblins. Yes, I did embark once with goblins, instead of dwarves. But the goblins have no civ_controllable in the entity file, so I have no idea why that happened.
Raw: Possibly entity_default.txt
DUPE raw?
NOT FIXED - Crash when I burn down trade depot full of elves with magma. I sadly have no clue what exactly caused the crash, many many things have been in the tradedepot.
Could have just been a freak crash, try it again with a new fort. If it still reproduces load before crash and take note of the materials the trade goods are made of. Could have been the fact Trade Depot broke/melted and sent so many items skattered into the magma causing DF is get confused ^^^
NOT FIXED - A lot of weird things in the embark screen. Alcohol for 1p, cartilages for 0p, and a very strange extracts list.
DUPE raws? cartilage should not be taken along on an embark ^^^
Magma Safe workshop is fixed as well. Even better then fixed, the reactions now produce generic doors/hatches/floodgates... lol Thanks hugo.You are welcome, I have been busy with RL so I've been unable to do much of anything DF related :P thought I'd do a power run.
NOT FIXED - Friendly gremlin gets born and crashes game ?
I got a report that a player got a anouncement about: gremlin X has been born, and shortly after that the game did crash. Probably has to do with gremlins being a [CAN_LEARN][CAN_SPEAK][PET] entity. COULD NOT REPRODUCE.
NOT FIXED - Friendly gremlin gets born and crashes game ?
I got a report that a player got a anouncement about: gremlin X has been born, and shortly after that the game did crash. Probably has to do with gremlins being a [CAN_LEARN][CAN_SPEAK][PET] entity. COULD NOT REPRODUCE.
Raw: creature_standard.txt and/or entity_cave.txt
* Frost giants have a very strange body definition - their individual body parts are specifying connections to their armor, rather than doing it the other way around. I'm not sure how this is supposed to work, but it parses as if their armor is inside their bodies. As a general rule, all body parts should be able to trace back to an [UPPERBODY] part, which is not the case here.The "Armor" is surpose to be the normal 'Body' and the normal "Arms, Legs, Feet, Hands" and the like are internal to these parts, now they don't connect to an upperbody (breastplate) but the real torso that is embedded within the breastplate counts as the upperbody.
Parsing body of creature FROST_GIANT
Creature FROST_GIANT uses the BODY group 'FROST_GIANT_BODY'
That includes the 'breastplate' (UBA)
That includes the 'fauld' (LBA)
That includes the 'helmet' (HDA)
That includes the 'right rerebrace' (RUAA)
That includes the 'left rerebrace' (LUAA)
That includes the 'right vambrace' (RLAA)
That includes the 'left vambrace' (LLAA)
That includes the 'right gauntlet' (RHA)
That includes the 'left gauntlet' (LHA)
That includes the 'right cuisse' (RULA)
That includes the 'left cuisse' (LULA)
That includes the 'right greave' (RLLA)
That includes the 'left greave' (LLLA)
That includes the 'right boot' (RFA)
That includes the 'left boot' (LFA)
That includes the 'upper body' (UB)
That includes the 'lower body' (LB)
That includes the 'head' (HD)
That includes the 'right upper arm' (RUA)
That includes the 'left upper arm' (LUA)
That includes the 'right lower arm' (RLA)
That includes the 'left lower arm' (LLA)
That includes the 'right hand' (RH)
That includes the 'left hand' (LH)
That includes the 'right upper leg' (RUL)
That includes the 'left upper leg' (LUL)
That includes the 'right lower leg' (RLL)
That includes the 'left lower leg' (LLL)
That includes the 'right foot' (RF)
That includes the 'left foot' (LF)
Creature FROST_GIANT uses the BODY group '2EYES'
That includes the 'right eye' (REYE)
That includes the 'left eye' (LEYE)
Creature FROST_GIANT uses the BODY group 'SWORD_2H_RIGHT'
That includes the 'great sword' (RH_2H)
Creature FROST_GIANT uses the BODY group 'FG_HEART'
That includes the 'black heart' (CORE)
Creature FROST_GIANT has 34 body parts, starting at UB.
Creature FROST_GIANT body part 'breastplate' is unconnected!
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'fauld' is unconnected!
The helmet bone's connected to the breastplate bone
Creature FROST_GIANT body part 'helmet' is unconnected!
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right rerebrace' is unconnected!
The left rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left rerebrace' is unconnected!
The right vambrace bone's connected to the right rerebrace bone
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right vambrace' is unconnected!
The left vambrace bone's connected to the left rerebrace bone
The left rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left vambrace' is unconnected!
The right gauntlet bone's connected to the right vambrace bone
The right vambrace bone's connected to the right rerebrace bone
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right gauntlet' is unconnected!
The left gauntlet bone's connected to the left vambrace bone
The left vambrace bone's connected to the left rerebrace bone
The left rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left gauntlet' is unconnected!
The right cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right cuisse' is unconnected!
The left cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left cuisse' is unconnected!
The right greave bone's connected to the right cuisse bone
The right cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right greave' is unconnected!
The left greave bone's connected to the left cuisse bone
The left cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left greave' is unconnected!
The right boot bone's connected to the right greave bone
The right greave bone's connected to the right cuisse bone
The right cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right boot' is unconnected!
The left boot bone's connected to the left greave bone
The left greave bone's connected to the left cuisse bone
The left cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left boot' is unconnected!
-
The lower body bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'lower body' is unconnected!
The head bone's connected to the helmet bone
The helmet bone's connected to the breastplate bone
Creature FROST_GIANT body part 'head' is unconnected!
The right upper arm bone's connected to the right rerebrace bone
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right upper arm' is unconnected!
The left upper arm bone's connected to the left rerebrace bone
The left rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left upper arm' is unconnected!
The right lower arm bone's connected to the right vambrace bone
The right vambrace bone's connected to the right rerebrace bone
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right lower arm' is unconnected!
The left lower arm bone's connected to the left vambrace bone
The left vambrace bone's connected to the left rerebrace bone
The left rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left lower arm' is unconnected!
The right hand bone's connected to the right gauntlet bone
The right gauntlet bone's connected to the right vambrace bone
The right vambrace bone's connected to the right rerebrace bone
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right hand' is unconnected!
The left hand bone's connected to the left gauntlet bone
The left gauntlet bone's connected to the left vambrace bone
The left vambrace bone's connected to the left rerebrace bone
The left rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left hand' is unconnected!
The right upper leg bone's connected to the right cuisse bone
The right cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right upper leg' is unconnected!
The left upper leg bone's connected to the left cuisse bone
The left cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left upper leg' is unconnected!
The right lower leg bone's connected to the right greave bone
The right greave bone's connected to the right cuisse bone
The right cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right lower leg' is unconnected!
The left lower leg bone's connected to the left greave bone
The left greave bone's connected to the left cuisse bone
The left cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left lower leg' is unconnected!
The right foot bone's connected to the right boot bone
The right boot bone's connected to the right greave bone
The right greave bone's connected to the right cuisse bone
The right cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'right foot' is unconnected!
The left foot bone's connected to the left boot bone
The left boot bone's connected to the left greave bone
The left greave bone's connected to the left cuisse bone
The left cuisse bone's connected to the fauld bone
The fauld bone's connected to the breastplate bone
Creature FROST_GIANT body part 'left foot' is unconnected!
The right eye bone's connected to the head bone
The head bone's connected to the helmet bone
The helmet bone's connected to the breastplate bone
WARNING - Body part REYE could not find [HEAD] body part to connect to!
Creature FROST_GIANT body part 'right eye' is unconnected!
The left eye bone's connected to the head bone
The head bone's connected to the helmet bone
The helmet bone's connected to the breastplate bone
WARNING - Body part LEYE could not find [HEAD] body part to connect to!
Creature FROST_GIANT body part 'left eye' is unconnected!
The great sword bone's connected to the right hand bone
The right hand bone's connected to the right gauntlet bone
The right gauntlet bone's connected to the right vambrace bone
The right vambrace bone's connected to the right rerebrace bone
The right rerebrace bone's connected to the breastplate bone
Creature FROST_GIANT body part 'great sword' is unconnected!
The black heart bone's connected to the upper body boneThat is the logicAnd it's wrong, at least to me. It's probably also at least partially wrong to the game, since the head, upper body, and lower body are not actually connected to one another.
THe only thing that concerns me is the Eyes not being able to find a [HEAD] BPThat's a bug in parsebody, which I've now fixed - it found [CONTYPE:HEAD] at some arbitrary point and couldn't trace all the way to the upper body, so it complained that it couldn't find a [HEAD] connection.
I wasn't in the mood to do a whole detail plan to assemble the layers on the normal BP's (armor layer over the Ice Layer etc) so I made [ARMOR] Bp's gave them a metal layer and the normal BP's inside the [ARMOR] and then skinned the internal fleshy (ice) parts. Somehow it works :/ so I can't complain :PThat is the logicAnd it's wrong, at least to me. It's probably also at least partially wrong to the game, since the head, upper body, and lower body are not actually connected to one another.THe only thing that concerns me is the Eyes not being able to find a [HEAD] BPThat's a bug in parsebody, which I've now fixed - it found [CONTYPE:HEAD] at some arbitrary point and couldn't trace all the way to the upper body, so it complained that it couldn't find a [HEAD] connection.
I wasn't in the mood to do a whole detail plan to assemble the layers on the normal BP's (armor layer over the Ice Layer etc) so I made [ARMOR] Bp's gave them a metal layer and the normal BP's inside the [ARMOR] and then skinned the internal fleshy (ice) parts. Somehow it works :/ so I can't complain :PThat is the logicAnd it's wrong, at least to me. It's probably also at least partially wrong to the game, since the head, upper body, and lower body are not actually connected to one another.THe only thing that concerns me is the Eyes not being able to find a [HEAD] BPThat's a bug in parsebody, which I've now fixed - it found [CONTYPE:HEAD] at some arbitrary point and couldn't trace all the way to the upper body, so it complained that it couldn't find a [HEAD] connection.
They are harder to kill yes, but cutting off their head "helmet" or bisecting them (severing the lowerbody "fauld") or stabbing their black heart in their upperbody "breastplate"I wasn't in the mood to do a whole detail plan to assemble the layers on the normal BP's (armor layer over the Ice Layer etc) so I made [ARMOR] Bp's gave them a metal layer and the normal BP's inside the [ARMOR] and then skinned the internal fleshy (ice) parts. Somehow it works :/ so I can't complain :PThat is the logicAnd it's wrong, at least to me. It's probably also at least partially wrong to the game, since the head, upper body, and lower body are not actually connected to one another.THe only thing that concerns me is the Eyes not being able to find a [HEAD] BPThat's a bug in parsebody, which I've now fixed - it found [CONTYPE:HEAD] at some arbitrary point and couldn't trace all the way to the upper body, so it complained that it couldn't find a [HEAD] connection.
It also makes them somewhat more difficult to kill. (now that they don't melt.) screwing with this system even more, may result in enemies that cant be killed unless the upper body, lower body, and head are broken off or horribly traumatized.