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Messages - Traslogan

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DF Suggestions / Rebalance and fix petitions!
« on: January 14, 2024, 04:02:06 am »
This has to be the biggest gripe of any fortress around the 50-80 population mark. You get spammed with guildhall and temple petitions all at once, the game doesn't even give you a UI panel to keep track of your promises (Ironically the game is stupid enough that the only place you can see a promise to a guild is when inspecting them AFTER you've assigned them a guildhall).

I had a fort reach 60 population, ended up with 4 petitions, and a guild and religion both wanted upgraded rooms over their original ones. I said no because we hadn't even started metalsmithing yet, and they literally just ask Every. Single. Month. Every time you say no they just get angrier. Why is there no sensible pacing? I'd rather just have the guildhall/temple system removed if it's going to be so unbalanced and stupidly annoying to track.

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DF Suggestions / Please let us zoom the world map on Steam DF
« on: September 10, 2023, 04:18:44 pm »
As the title says. Though we can zoom in the fortress view, we can't do any kind of zoom on the world map itself, be it when embarking or mid-game.

For example, I just got told about a nearby settlement that has become a holding to my south. I went to go look for it, but at 4K even with 150% DPI scaling, it's rather...impossible to tell without a magnifying glass:



(Open the image in a new tab and you'll really get a sense of how small each individual thing is to see. I'm on a 28" monitor and it's a legitimate struggle.)
Even just a clear x2 and x3 zoom would work wonders here. There are parts of the game that are entirely unusable at my native resolution.

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DF Suggestions / Allow zooming in when embarking on DF Steam
« on: March 16, 2023, 05:24:28 pm »
Hey folks,

A big issue I've had with Steam-DF is that you can barely appreciate the visuals of the world when picking an embark site. Now of course I know it zooms in when you click but that is also changing the layer. If you are just trying to see larger features like Volcanoes, then this can be very tough at 4K and I can't see any options to let us change this:

https://i.imgur.com/kTiT7Qc.jpg

If we could have some ability to zoom in on each layer of embarking, it would be really nice!

4
Series one of Godenegast concludes with its latest installment:

http://godenegast.tumblr.com/

Enjoy!

5
The 3rd piece of Godenegast is now up: http://godenegast.tumblr.com/Series-one

Godenegast is a dwarven fortress in the year 82. The story highlights the struggles that the fortress faces as it progresses onwards.


Part 1 and 2 were posted in the previous few weeks, and I'm hoping to have part 4 up next week, but so far I've hit into a few sub-reddit's hot-lists but still received little feedback on what is good about the story and what is bad. Any feedback on the story is appreciated, as it's my first attempt at making a story out of a gaming experience.

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Part 2 of Godenegast is now out!

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I should have the 2nd installation to Godenegast up in 12 hours or so :D

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"Godenegast - The Adventures of a Dwarven Colony", is a new Dwarf Fortress story that revolves around the events of the fortress Godenegast.

Having seen many inspiring tales of other fortresses, I decided that I would try my hand at my own fortress story.
Hopefully I can keep it to a regular amount of updates (Anything from per week to 3-4 times a week), and keep the story of Godenegast going until the end.

To read the stories of Godenegast, follow this link : http://godenegast.tumblr.com/ or at http://www.tumblr.com/blog/godenegast

I'd like to know what everyone thinks of the stories and what elements could be improved!



Here is a preview of the first story, "Felsite 82: Fish and Elves"

Spoiler (click to show/hide)

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