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DF Dwarf Mode Discussion / Re: (Steam) Missions not working in the new version?
« on: December 18, 2022, 12:34:28 pm »
Yeah I noted this on the Discord to resounding silence. Hopefully they fix this soon.
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Never got any migrants past the initial two waves, so I'm probably stuck with these 18 duders. It's been 2-3 years.
Got a waterfall working in the new meeting hall, converted the old one into a general-use temple. Dorfs now spend more time in temple than the funny misty hall I worked hard on of course.
Human traders showed up, was tempted to buy their whips, and a caged capybara. Got more picks, cloth and leather bins, and cheese.
Built an inn above my fort on the surface, maybe it'll attract permanent residents since migrants aren't real. General constructions (like basic walls and floors) are a pain in the ass in Steam as you need to click one morbillion times to designate a block for every wall/floor tile. At least let me hold shift to choose 10 or something.
No sign of goblins or anything actually dangerous yet.

Recently started a glacier fortress for the first time, and have been getting by with only 18 dwarves figuring I was just getting a low number of migrants due to how secluded the fort was. Got suspicious after 3 and a half in-game years of no migrants and checked, turns out a few irl months back I turned the pop cap in d_init really low for a challenge fort and completely forgotnot my brightest moment
They're industrious little buggers, and that way you don't have to worry about tons of guildhalls and such.
Thanks!