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Messages - FallenJoe

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Masterwork DF / Re: Masterwork Reborn - A new mod? - Added poll.
« on: January 06, 2015, 11:24:21 pm »
Loving the idea.

Masterwork was awesome, but some of it (Like guilds, religion, or castes) were getting both excessively complex and mandentory.  The usefulness of the guilds as compared to vanilla dwarves was so great that you couldn't just ignore it, but if you tried to ignore it things tended to spill over to other included features.

I seem to recall there being dangers associated with mining certain types of rock, which was much less of a danger to any miner caste dwarves. Warpstone or Weftstone, something.

But if I didn't want to use guilds, I had to turn off all the types of material that required miner caste to mine without dying.  And turning those materials off cut off quite a few other features that were based off those mined materials, which made me sad.

So TLDR: I would completely love it if you would remake at least a basic version of dwarf Masterwork, hopefully without so many interlinked features that you can't turn off one bit without turning off 20% of the mod.

2
I have seen this update, but its for dfhack r3.

Sad day.   So would the conversion to r4 (if possible at all ) be solely at the discretion of falconne, or could some enterprising modder adapt it to work with r4 and masterwork? 

Disclaimer: I know nothing about modding beyond what bits I picked up from a C++ class a few years back.

3
Falconne just added an update to his inventory plugin that permits melting through his UI and restricting the inventory screen to a single stockpile.
If someone involved with the patch project could fit it into this it would be amazing.

Looks like it will make dealing with goblinite far easier: Just throw everything on the surface into a single catch all stockpile then use the new plugin feature to open up just that stockpile and select what you want to melt/keep/dump to that randomly freestanding bridge 2 squares away.

4
DF General Discussion / Your fastest falling fortress?
« on: December 12, 2013, 11:30:11 pm »
Jut wondering what interesting stories everyone else, had a few fortresses that fell quick in evil biomes,  but this one took the prize for me.

Upon unpausing after the initial embark in a temperate forest, the game immediately repaused with a "A forest spider springs from ambush" message. This then repeated another three times.

All four spiders jumped out, sprayed webs everywhere, and devoured 3 pets and all 7 dwarves in less than 45 seconds.



Anyone else got any speed racer worthy fortress failures?   Does not have to be from the start, any sudden collapse due to sudden massive FUN qualifies.

5
DF General Discussion / Re: What Would Urist Do?
« on: December 07, 2013, 11:24:58 pm »

Urist would eat it too.

WWUD if goblinite socks only fit on left feet?

6
Masterwork DF / Re: Tree farm?
« on: December 04, 2013, 07:55:07 pm »
Edit: Apparently a sapling is an item as well as a baby tree, I still advocate goodwill and happiness though.

I prefer the dwarf fortress way of exploiting the babies who otherwise are a drain upon society.

Whoa whoa, let's not get ahead of ourselves here.  I said goodwill and happiness to your crops if it makes them grow faster. Nobody is advocating humane treatment of dwarf children here.

7
Masterwork DF / Re: Tree farm?
« on: December 02, 2013, 09:01:15 pm »
You sing soft a lullaby to the tree, projecting goodwill and happiness, or read books to them, according to some people.

Realistically speaking though, a sapling is a baby tree, so while I have not made a tree farm myself, I'd say it's a safe bet that the answer is to wait.

Edit: Apparently a sapling is an item as well as a baby tree, I still advocate goodwill and happiness though.

8
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: December 02, 2013, 08:25:32 pm »
Whats going on with living rock?

Having recently run into a situation where my fort needed an emergency food supply fast, I dug down to living rock in an effort to avoid starvation.
The guide implies it should drop as boulders which can be butchered for meat (In the kitchen according to the guide, in the slaughterhouse from what I can tell from the raws), but nothing is left behind after mining except blood.

Then I came across this quote by Meph in a search.  "Impossible. (except Rubble/Ruined Brick/Living Stone, which has a 0% drop chance)"

This seems to be supported by the raws, where the fixed temperature is higher than the melting temperature to reduce it to blood.

So help me forum gurus, is there any way for me to get food out of this rock?   Or is it as it seems, fixed to never be able to exist in a solid state?


For those curious about why this for needs it, I started out in a tundra and a icy cloud somehow destroyed my wagon and everything in it (all but my food, which I already stockpiled)  This included all my bags, with my only renewable food source being cave wheat >.>


9
DF Gameplay Questions / Re: Floor grates act like doors?
« on: November 15, 2013, 04:42:09 am »

Pretty sure this is incorrect.  I've linked floor grates to a lever before, and been able to open and shut the grate.

Of course, the idea was so I could re-channel obsidian as the grate served as my water supply to seal a magma flow, but I couldn't channel under the open grate....

FlooR grates or FlooD gates?

From what I can tell from the wiki, floor grates always let fluids through, but can be be toggled to permit dwarf passage like a floor hatch with the use of a lever.

10
So under that the assumption that you A: diverted lava from a miraculous volcano in your ice ridden tundra. or B: pumped magma up from far below to a location where it keeps a pocket of liquid on the surface at a liquid temperature...

Will the game spawn fishable stock in said liquid, or did the preexisting state of being frozen cause the game to set all populations for aquatic life to 0?

11
No, this is not currently an option in DF. 

You could just immediately disable fishing as a skill, unless you really like the fishing industry..

12
Dear Wilson,

Autumn is upon us, though little has changed in this hot humid swamp. The daily rat race continues as we struggle to obtain food, shelter, and booze. But more importantly, today brought new blood. It may be hard to view the past few months as a good thing, especially with that horrifyingly clear month spent sober. But today a group of six ragged dwarfs stumbled through the southern swamp to join us in our washtub based exile, bringing word from the capital.  It seems the queens’ peculiar obsession has turned into true madness, with the refugees recounting stories of married couples where the men were not allowed to eat tallow, with their wives only allowed it, stories of a Giant Egg Man pushed from a wall and the pieces entrusted to horses, and every dwarf of the royal guard looking for a mysterious “Muffin Man”.  Perhaps, dear Wilson, it is best we “left” when we did. I fear for our nation.

Spoiler (click to show/hide)

13
Note: This is not intended to be a particularly challenging play once past the first year or so, simply a mildly amusing first attempt at a story and practice at making one of these. Location is a Untamed Wilds Tropical Saltwater Swamp bordering a generic Tropical Ocean. If there is any interest in making this a multi-person fort I might do so, but for the moment I’m not planning it.  I'm using the PeridexisErrant Dwarf Fortress Starter Pack with all the bits that come with it.     
Spoiler (click to show/hide)

Rules: No starting animals, mostly useless starting stuff. three dwarves with largely useless skills.

The Story of RockDrummed

Comments, questions, and whatever else welcome, this is my introduction to the forum, one half of an ongoing story challenge between me and my friend, who has chosen unfortunately not to post his online.  I'll see if I can convince him otherwise.

It is official; the queen has gone stark raving mad. As I began to close up my candle shop four nights ago, a group of royal guards rushed in and hauled me off to stand before the queen, joining a stocky fellow in a blood-soaked apron and terrified baker, clothes covered in flour.

Having recently acquired a book of human stories, the queen was rigorously testing each one for validity. As such, due to our professional skills, we were to be placed into a large wash barrel together and cast into the ocean. “It could be worse” whispered a courier from behind me, “the last one was about a nimble fellow named Jack, but a candle was not dwarfy enough, and no dwarf is particularly nimble...”

OH.   And here I thought the bonfire in the corner was just some mad royal desire to cook hotdogs on a stick or something. I guess that smell is not overdone hotdogs.... 

And with a heave and a ho and a mighty throw, we three found ourselves adrift in a large copper barrel upon the ocean.

I won’t go into detail about the next three days adrift at sea in a tub, in a mad effort to block them from my memory for good. A dwarf needs good solid earth beneath his feet, not some nauseating bobbing casket. Enough to say three dwarfs in a glorified metal bucket is horrific, scarring experience.

Eventually though, we washed up on this Armok-forsaken beach, at the border of a wretched, stinking, fetid swamp. But not all is lost. For what did my wandering eyes see, but distillable plant life. Though we had been cast upon the flatulent anus of an uncaring world, at least the threat of imminent sobriety was to be avoided.

Our supplies, what we held when accosted by the royal guard, are as follows.                                                                       
From the butcher: One tanned rat leather hide.
From the baker: One bag of wheat seeds, numbering 36.
And I brought…. A bucket.  And this journal, “Wilson”
In addition we have a few (3) usable pieces of driftwood, and that godforsaken metal barrel we drifted here in.
Spoiler (click to show/hide)

And a name, as everyone knows, names are important. By nomination via paper slips, and my yak leather cap we chose Rockdrummed
Spoiler (click to show/hide)
And thus began the ignoble founding of Rockdrummed.

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