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Messages - tykavanaugh

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1
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: January 30, 2019, 09:40:28 pm »
One day, when I'm old and grey I'll play this mod and it'll be fucking awesome.

Anyway, I appreciate the help! At this point I got too much to do and too many people in my day to day life to keep trying to figure out my my machine is shitting the bed, but you guys are awesome and I love it.

2
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: December 30, 2018, 12:30:30 am »


I really don't know what is happening, since you say TVRecord.txt works. What version of OSX are you using again?
10.14.1 (18B75) Mojave

3
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: December 20, 2018, 05:33:45 am »
Sorry, I don't have the wine wrapper anymore, and I didn't find where that was keeping the save file. But the very unstable wine wrapper version worked fine in that you could play 5-10 minutes and load saves.

4
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: December 19, 2018, 03:37:20 pm »
Hmm... well if you can load the Windows version to where it saves, can you load that save file to the Mac version? It should have the same format.

Can you run the vanilla LCS?

If the answer is yes, then that means that there is something that your machine does not like about the system calls that the TV mod is using that the vanilla LCS is no longer using (I know IsaacG has been working on it, and seeing the last several posts in that thread indicates that it's still pretty buggy, and I also know that the save file is one of the things he messed with). What makes this particularly frustrating is that TV is derived from an older version of LCS, which did work and still does on my machine.

Incidentally, can you compile the code yourself?

Edit: does the code also create gamelog.txt and other files, or just the /.lcs directory?

Thanks! LCS works in other versions.

Yes, it creates xmllog, gamelog.txt, TVRecord.txt but no save file.

Other versions of LCS have worked, and the results are identical if I compile it myself.

5
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: December 17, 2018, 10:19:00 pm »
I experimented some more. I used a wine wrapper to run the windows version as an .exe, which works "fine" (unplayably unstable, but save file works). However, any attempt to run it natively works okay, right up until creating the save file, at which point I get hit with a segmentation fault. It WILL create a hidden .lcs folder, but no save file.

One odd behavior of the thing is that "movies" will be mentioned during the character backstory part, like 4-5 movies. Don't know if that helps.

Now, I've even tried uploading some else's save.dat, still TV won't pick it up. Any ideas?

How exactly should I run the crimesquad executable? Any way someone could elaborate on that, some magic ritual I missed lol.

Or if there is some way to tell it where to save the game instead or something.

6
You really shouldn't pass this off as "finished" or "in working order", or even a proper continuation of LCS. There are so many broken features that  Fox's old version should be stickied instead.

Seriously dude? Is this the hill to die on?

7
Curses / Re: Terra Vitae Mod (version 1.49 released!)
« on: October 28, 2018, 06:15:46 pm »
Yup, ran it out of terminal this time. Same result. Thanks for helping me out with this though.

Is there a way for me to look at the code or direct where it checks for a save file? At least now I know that I complied it correctly.

8
Curses / Re: An LCS Remake
« on: October 28, 2018, 11:29:52 am »
Is there a way to make the election screens run faster?

9
Curses / Re: Terra Vitae Mod (version 1.49 released!)
« on: October 28, 2018, 09:04:58 am »
To the best of my knowledge, I've tried repeating the steps to compile.

I re-complied it again, and I figured out where the crime squad executable was hiding (in /usr/) and tried replacing it with tv.

Deleting the .lcs folder will cause it to be re-created every time I launch tv, but still will skip the creating a file part.

I've verified that I have the correct command line tools to build too and it is to compile just fine otherwise.

All I'm doing is:
Quote
cd /filepath

./bootstrap

LIBS="/usr/lib/libiconv.2.dylib" ./configure

make

Is there something else I should do instead of the   svn co http://svn.code.sf.net/p/lcsgame/code/trunk lcsgame step?

If I run crimesquad in any location now it launches, tv but with the same no savefile prompt issue.

10
Curses / Re: Terra Vitae Mod (version 1.49 released!)
« on: October 27, 2018, 09:32:05 pm »
Welp, nevermind it just gets weirder. Turns out by typing "crimesquad" I was launching the version of LCS I downloaded using git that actually worked. Still running into the same issue- I'm not being prompted to make a savefile at the start of TV, and then hitting the seg fault.

11
Curses / Re: Terra Vitae Mod (version 1.49 released!)
« on: October 27, 2018, 07:05:55 pm »
Holy shit you pointing out what the likely problem gave me enough to figure it out. It's one of three things. For some reason, when I went into the terminal I couldn't cd into ./lcs from my home directory until after I did that few few times. Dunno what that was about. The more likely one of the two was that instead of just launching it from finder, I launched it from the terminal and two things were different this time. First, I sudo launched it, and I was instantly prompted to make a savefile name. Not sure if simple executing it from terminal or sudo executing it was what actually worked, but finally!

Before this I also double checked the permissions on .lcs and gave every user read and write but I don't think that did anything since it crashed right after.

I was thinking the whole time it was a compiling issue and actually had done that right, thanks for figuring out what the actual problem was, that was all I needed to figure out the rest.

12
Curses / Re: Terra Vitae Mod (version 1.49 released!)
« on: October 27, 2018, 06:45:11 pm »
I have an .lcs in my home, it contains these files:

gamelog.txt
TVRecord.txt
xmllog

Only tvrecord.txt contains anything, the other two are blank.

I'm not sure what you mean by "instructions" because I haven't noticed anything besides the old readmes. Is there one you added that I'm missing?

13
Curses / Re: Terra Vitae Mod (version 1.49 released!)
« on: October 22, 2018, 04:36:34 pm »
I am unable to replicate this bug. Is it regular? Does it depend on the options you choose for your founder?

Mac OSX, it happens every time I launch the game from the /src folder regardless of options/names I choose. I get the same problem even if I try to compile it myself.

14
Curses / Re: An LCS Remake
« on: October 22, 2018, 02:07:43 pm »
This is really awesome! Is the CCS and such implemented it? I haven't been able to get them active while testing.

15
I got this one working with Crossover, but I notice weird things like many cops and soldiers not being armed and the president in the white house not being the actual president and such.

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