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Messages - Skullsploder

Pages: [1] 2 3 ... 49
1
The corresponding DFHack value is "unit.status.current_soul.personality.combat_hardened", right? I don't think DT read that yet.

Ah, pity. I guess I'll just make a habit of adding dwarves to the corpse haulers each time I notice a "doesn't care about anything anymore."

2
Sorry if this has been answered somewhere, or is obvious, but is there any way to filter for the trait "doesn't really care about anything anymore?" I'm trying to set up a dedicated set of corpse haulers and I'm having to go through my dwarves manually at the moment.

3
DF General Discussion / Re: Future of the Fortress
« on: March 11, 2020, 04:53:53 am »
Sorry if this has been asked before but are you planning to remove the restriction that dwarves need orthogonal access to construction sites in order to build there? They can already build diagonally, so it seems weird to require that they be able to stand orthogonally.

4
You can also make a macro of yourself setting up the uniform, without setting the weapon. Then each time you need a new uniform, you just play the macro and add a weapon afterwards.

5
DF Dwarf Mode Discussion / Re: Going with War Jabberers
« on: May 30, 2018, 03:21:19 am »
Jabberers make a pretty good dog replacement.

What is the best war animal, taking into account breeding and raising time? I imagine cave dragons would not be at the top of the list, but what would be?

6
Apparently you will also be able to send civilian administrators to conquered sites. Picturing a fort which is just a skeleton crew of like 20 dwarves producing as much food, booze, arms, and armour as they possibly can, and then 170 other dwarves who exist to either fight or govern.

7
Roll To Dodge / Re: Kill the Mayor - Paralympics, but more Special
« on: March 19, 2018, 10:26:44 am »
Spoiler (click to show/hide)

Bobross chuckles politely at the alliteration, and Judas seems pleased. Tablerace meanwhile stands stock still, listening intently to all that's going on while maintaining his intimidating presence. Bobross decides to get some information. "What are those places you mentioned?" Scav nudges him in the side and quickly adds ”And what’s the closest way to civilization?” Judas is clearly finding the situation quite entertaining, but his men haven't relaxed. He smiles in disbelief as he answers. "Now how does someone (a whole group of someones, rather) find themselves in these parts without knowing about Almen and Muss? If it's civilisation you're looking for, you won't be finding it anywhere else without a boat. Almen's a mining town back that way" -- he gestures vaguely behind him -- "and Muss is where I'm headed now. Nice place; smaller, but lots of food and good people. And always in need of goods from Almen. I reckon we're a little closer to Muss right now, but not by much."

Spoiler (click to show/hide)

As Judas talks, the cross-faced man begins poking his fingers into the small holes in his chest, holding them there for a bit, then trying a different hole and looking surprised when the initial one begins bleeding. [DEX: 5+1, Crit 5] Eventually he manages to get each finger of each hand into a different hole, somehow stopping the bleeding; as long as he keeps his hands there at least. ((This is what happens when you roll poorly on intelligence))

The caravan's guards take notice and seem quite perturbed. "What's gotten at you boys?" Judas asks, eying up the various injuries of the group. Corvald raises the mask he took from the dead tribal and points at it. "Who has?" Judas maintains a straight face, but he clearly is no longer finding the situation amusing. "Well that simply is not good. The boys over in Muss must be in greater need than I thought. You lads are lucky to still have the skin on your bones." He turns to the young man behind him "Will! Get back to the cart,
and make ready to get going again. Robert! Make sure everyone keeps their eyes open."


Spoiler (click to show/hide)

While Judas bellows commands at the caravan, Steeve pipes up, asking "Do you perhaps have a map that would help with explanations? We would be very grateful"
Judas pauses and glares exasperatedly at him. "Son, the road is a straight line between Almen and Muss." He points the way you came "that way lies the Innsee" he then points the other way "and that way gets you against the wall." He thinks for a second "We'll call it a favour if you want my protection on the way to Muss, or you can strike out to Almen, but I heartily recommend against going anywhere else if you value your hides."

Judas barks some more orders, and the caravan begins to move.

Where will the party head?


8
Roll To Dodge / Re: Kill the Mayor - Paralympics, but more Special
« on: March 13, 2018, 03:15:13 am »
Bobross:

Where are we?

Judas looks at you with a bemused expression.
"I've dealt with all sorts coming out of the darkness, but never ones that didn't know just where they were. This is the Edge, lads. Between Almen and Muss. Not a great place to be wandering around without knowing which way in which to wander!"
He chuckles a little at his own alliteration.

9
Roll To Dodge / Re: Kill the Mayor - Paralympics, but more Special
« on: March 11, 2018, 04:54:23 pm »
((Once again, thanks to the torches, everyone can see everything physically going on.))

The group continues to approach the party, their three carts making a grinding and squeaking noise as they are pulled by two men each along the ground of flakes now so small they may as well be sand. There is an additional man sitting atop each cart, and seven men walking around the carts. Four of the men walking have spears and what looks like a plate of metal strapped over their chests, the man on the lead cart has some sort of staff, and the rest have their hands on small objects that are probably weapons. The walker directly in front of the lead cart has a spearman in front of him on either side, clearly protecting him, and he's wearing some bangles of metal. All of them are dressed in very drab and simple clothing, mostly looking like it was made from a single sheet of fabric, and at most kept in place with a simple sash or rope.


Hank:

Try and get an accurate reading of all the potential hostiles, their weapons and vehicles. Stay very still so they don't think I'm a threat.

[WIL: 2] You try you best to stay still but you can't help fidgeting around, bobbing your head and moving your hands in vaguely circular motions as if warming up for a boxing match. Coupled with your still-bleeding chest and blood spatters on your arms and face, it's safe to say anyone with the merest dribble of self preservation considers you a threat. Luckily, that doesn't prevent you from using your eyes. You manage to discern that that the front two spearmen have certainly taken notice of you specifically, and have relayed that to the man behind them, who seems to be in charge of them to some extent. The two walking men whose weapons you could not initially see are in fact carrying slings, and each has a large pouch on his waist. You can see odd bits of material poking out of the backs of the carts: jagged bits and lumps of metal mostly, although you don't see any of such for the middle cart.

Bobross:

Approach the group, wordlessly trying to convey the fact that I'm huge and they shouldn't fk with us.
Steeve:

Move closer to the group putting my spear away. Try to say "hello, we mean no harm" hoping they speak the same language as us
Threaten them.
Corvald
Observe their reaction to my mask and be prepared to put it away in case it makes them hostile.
Scav:
Stay near the back of the group and lower my wrench to seem less threatening

The party approaches the carts and their crew. Steeve takes the lead, striding forward while lowering his spear to a clearly non-threatening position at his side and saying "hello, we mean no harm". Meanwhile, [CHA: Bobross 4-1+1; Tablerace 6-1] Bobross takes position behind him and raises himself to his full bulk, clearly and wordlessly broadcasting the message that he's huge and should be targeted first if it comes to a fight, while Tablerace, displaying alarming agility for a man whose helmet has no eyeholes, lithely moves between both and, with great force, plants his staff directly in front of the foot of the lead spearman as the groups meet. Said spearmen glances behind him and takes a nervous step back, and the man behind him calls for the caravan to stop. In the interim, the other two spearmen have moved forward and are sizing up the party, while the two walkers at the back are both have their hands in pouches at their waist. Near the back of the party, Corvald and Scav both attempt to appear less threatening, Corvald by removing his mask, Scav by lowering his wrench. The cross-faced man simply stands behind everyone being a twitchy fuck.

There is a moment of silence; the man on the rear cart jumps off and runs forward excitedly, clutching a sickle -- he's hardly more than a boy. The spearmen keep their weapons at the ready, Tablerace keeps his firmly planted in a threatening position, Bobross rests his hand on the grip of his knife, and those who attempted to appear less threatening by lowering their weapons start to wonder if they made the right choice, when suddenly the man the spearmen keep glancing at for guidance speaks.

"Mean us no harm, eh? Well I suppose if you were here to kill us and take my cargo, you'd be doing a shitty job. What can Judas of the Edge do for you?"

10
Roll To Dodge / Re: Kill the Mayor - "Carry on towards the lights"
« on: March 07, 2018, 07:36:33 pm »
((NOTE: All of you (except Tablerace) are aware of everything that everyone else is doing this round))


Hank:

FUCKING RUN TOWARD THE LIGHTS, I JUST GOTTA OUTRUN THE REST OF THESE GUYS.

[AGI: 3+1]
You fucking book it towards the lights, but your earlier sprinting has definitely tired you a little bit. Nonetheless, the others seem slow to react to the impending threat and you manage to overtake all but one of them. The sound of the angry quadrupeds fades behind you.


Bobross:

Run really fast, until something happens.
Scav:
Follow the rest of our intrepid band
Run along with the rest of the group. Try to hear and isolate the numbers of approachers
Corvald
Run.

[AGI:
Scav: 5-1-1
(for running with a peg leg and rolling terribly for perception)
Tablerace: 5-1-1 (for running while blind and rolling terribly for perception)
Bobross: 3-1
Corvald: 3]


In a show of speed that would embarrass a three-legged tortoise with a clubfoot, Scav does an impressive job of finding almost every soft spot among the flakes and sticking his peg-leg into it, while Tablerace and Bobross stumble on every pile of flakes, bump in the terrain, and patch of mushrooms taller than a few centimeters or so. Even more embarrassing is that as the party runs, the cripples actually begin to outpace Bobross as he stumbles around. Try as he might, Tablerace is unable to discern anything about the thundering footsteps behind the party, in fact it is all he can do to remain certain of the direction of the footsteps in front of him so he can keep moving in the same direction as the rest of the party. Corvald, also struggling with the uneven terrain, throws his lot in with team cripple, gaining honorary membership on account of his scarred face and his leaving Bobross behind as he surges on.


Steeve:

"Fair enough, lets continue! ONWARD TO THE MAYOR"

Run at super speed so i get to the lights in the next turn

[AGI: 5+1, Crit 6]
Already near the front of the pack when everyone breaks out into their panicked sprint, you summon every ounce of cowardice you possess and channel it into what can only be properly described as a ninja vanish. You sprint away so fast that the next time someone thinks to look for you you're already over 200 meters ahead of the rest of the pack. After nimbly leaping off, over, and around every obstacle in your way (including a small creature with lots of teeth whose mouth you stepped into and out of again before the jaws could snap shut), you find yourself standing next to a tall rod of some kind, with a wad of some unidentifiable material on the end burning orange in the dark. There seems to be another of these every 20 meters or so in a line in either direction, and the ground here is very well-traveled, but by what you cannot tell.



Eddie Bard

"We're closing in! Let's go everyone!"

Encourage the entire group to rush towards the lights as fast as we can.

In a show of great wisdom and true leadership, you yell "We're closing in! Let's go everyone!" to rally the troops before bravely turning tail and [AGI: 6, 1 T Crit 4, 6 T] falling flat on your face as your foot catches on a particularly large and heavy flake. The thunderous, chorusing CRUNCH-THUD of mighty feet surges around you and you find yourself surrounded by somewhere in the vicinity of six white quadrupeds of immense size, with overlarge forelegs and gigantic crests of horns arrayed like a wall; with just the points curling forwards. Two, however, are larger, and their crests are oriented entirely forwards; a veritable forest of spikes. One of the two, with a significantly more scarred face than the other, stamps up to you aggressively, snorting, [WIL: 1,3 T Crit 2,6 H] and, after you let out a whimper of fear, pokes you a bit with its horns, testingly. [WIL: 3,4 H] It's painful, and leaves a few shallow, bleeding wounds on your back, but you keep calm this time and play dead as best as you can. However, after one of them -- a smaller one with a normal crest and a welt on its jaw -- nuzzles at you for a bit, it makes a few low whines and the herd begins moving away in roughly the direction they originally came from. You wait for a while longer before picking yourself up and following the others.


The Scene by the Torch

Steeve's body soon catches up with just how far beyond the pale of normal activity that sprint was, and he promptly keels over panting, just as Hank jogs in and does the same, finally exhausted by all the running and fighting. Scav shows up next, cursing at his peg leg, followed by Tablerace and Corvald. The three of them are a bit tired from all the stumbling and recovery they had to do but overall get away with just being a bit more tired than would be ideal. Next is Bobross, who, having accepted his inability to run, simply walked the remaining half of the distance at a leisurely pace.

Finally, as Steeve and Hank are starting to recover a little, the Newcomer arrives, bleeding from his back in much the same way as Hank is bleeding from his chest, but otherwise alright. Meanwhile, the man who has been tailing the party since the beach sits "stealthily" at the edge of the torchlight, attempting and failing to blend with his environment as he watches the group.

Just as everyone has recovered enough to speak, a new sound becomes apparent to Tablerace, and the others see first a figure, then several figures moving in the distance to the west. It quickly becomes apparent to all but Tablerace that what is coming towards the party is 3 carts accompanied by what looks to be about 14 people (but you can't be sure), some of whom are pulling the carts. They've clearly noticed you, and most of the people appear to have weapons, although they've done nothing hostile... yet, at least.

11
Steeve:

Slow down and face the newcomer with my spear, ask "why must you kill the mayor?"
Bobross:

Carry on towards the lights.
Corvald
Walk. And join the chant to pass the time.
Yes, the mayor must...must be ordered. Cut the fungus. Join us


Carry on with the group


(OOC hopefully the lights are close lmao)
Steeve:

Slow down and face the newcomer with my spear, ask "why must you kill the mayor?"

Eddie Bard

"The better question is...why shouldn't I kill the mayor? Let's be honest here. We all hate his guts. Let's all work together to bury that jerk. Who's with me?"

Join the group
.
Scav:
Turn around and squint at the newcomer. Say: "With yah is a bit far, but ahm willin' not tah kill yah, s'long as you don't make me really want to. You wanna kill the mayor though, so step in, we's goin tah find 'im now. Turn back forward and keep trudging, whilst trying to spot anything in the darkness ahead.

As the newcomer covers the remaining distance to the group, Steeve turns to him and brandishes his spear. "why must you kill the mayor?" Tablerace's response to the aspirant assassin is altogether more positive, if a little unsettling. He turns his head blindly, the eyeless helmet never gazing quite perfectly in the right direction but always close enough that there's no question that he knows where the man is. "Yes, the mayor must...must be ordered. Cut the fungus. Join us."
The newcomer, [WIL:6,4 H Crit: 2,3 H] not only unfazed but visibly encouraged by Tablerace's dubiously sane invitation, responds to Steeve's question with "The better question is...why shouldn't I kill the mayor?" before loudly adressing the rest of the group: "Let's be honest here. We all hate his guts. Let's all work together to bury that jerk. Who's with me?"
At this, Scav squints hard at him, the glint of beady eyes just visible through his facial foliage.
"With yah is a bit far, but ahm willin' not tah kill yah, s'long as you don't make me really want to. You wanna kill the mayor though, so step in, we's goin tah find 'im now.
At this, the newcomer happily falls into step with the rest of the group, and together they keep marching towards the light, Corvald joining in on Tablerace's chant. "Fungus, fungus, the mayor is a fungus", each syllable matching a footfall as the group slowly finds themselves to be stepping in time with each other -- except Scav, who every so often has to stop and wrench his pipe leg out of a a particularly soft spot in the flakes. The group start to notice that there is a slight, but growing incline and the non-blind members see that the flakes are becoming smaller; with clusters of very small, non-luminescent mushrooms poking out of the flakes. It is getting progressively gloomier, with less of the large luminescent mushrooms around and increasingly patchier lights above; seriously hindering the vision of everyone for whom sight matters. However, the supremely unstealthy figure of the person who splashed out of the water as the group departed can still be made out shadowing the party off to the right every now and then, and Tablerace is constantly aware of its footfalls.
As the group gets a little past two thirds of the way to their destination, Tablerace pauses his fungal chant as he notices the distant but approaching sound of footfalls, lots of them, from the left and slightly behind. They're rapidly getting closer and seem much louder than footsteps he's previously heard. One of the few large mushrooms that have been passed recently illuminates (for those gifted with sight) the figure of the cross-faced man, approaching from the direction of the sound. He's bleeding quite seriously from several wounds on his chest, and sprinting like he's trying to outrun a fire burning on his arse.



Hank:

Fucking run away, retreat.
Taking in your current situation, you decide NOPE.
[AGI: 4+1] You leap to your feet before the beast begins its charge and [AGI: 4+1+1, Crit 1] (+1 for positioning and awareness) roll effortlessly out of the path of its charge, only to find yourself directly in front of one of the larger ones. [AGI: 2+1] You stumble back as it attempts to gore you, and succeeds in scoring a shallow mark from your right hip to your left shoulder. You cast about quickly, trying to find a path out of the group of murderous animals. You see your opportunity [AGI:5+1, Crit: 1]  and take it, miraculously diving between horns and hooves to skirt around the flank of the large beast you just stumbled away from and then leaping out as a smaller one attempts to butt you with its crest. [AGI: 4+1] Finally in the open, you proceed to FUCKING RUN AWAY, mustering every ounce of adrenaline into a truly inspired sprint. You turn and look behind you: The herd is following. And not slowly. [WIL:5] You redouble your efforts, resolving not to die to a bunch of fucking albino whatevers. You sprint past one of the large glowing mushrooms and as soon as your eyes readjust to the darkness you notice a large group of people, some of whom you definitely recognise as those who did some killing on the beach, making progress towards the lights and looking at you with puzzlement.

12
Hank:

Get up and punch this mother trucker.

[WIL: 4]
You clamber to your feet, wincing with pain as you do. You start towards the beast but have barely crossed half the distance to punch it again before it has turned itself to face you. it lowers its head once more, stamping its hooves. You notice that more of the creatures -- approximately six -- have emerged from the darkness around you, and two of them are even larger, with crests of horns that, rather than curving back and then forward again at the very end, simply all face forward like a chaotic bed of stakes.



Eddie Bard

Continue toward the people who can help me in my mission. Once I reach them, yell:

"Hello everyone! I require assistance in my mission! My mission to...kill the mayor!"

As you walk towards the mushroom on the beach, you notice that a fairly large group, including almost all the people you saw earlier, are a distance away from the mushroom and heading inland while another person skulks around on the beach. You head for the group and once you're certain that you're within earshot, about 40m away, you yell: "Hello everyone! I require assistance in my mission! My mission to...kill the mayor!"



Bobross:

Carry on towards the lights.
Steeve:

Continue running towards the light
Corvald

Keep on walkin'.
Scav:
Slow my pace slightly and say to those around: ”Step lively, sounds like we got company”
Keep on walking toward the mushroom.


Fungus Fungus, the mayor is a fungus.
((OOC: FunVake, I'm gonna ssume you mean away from the mushroom/towards the lights, since that's the way you're currently headed.))

As the group continues toward the distant lights, a figure becomes half-apparent in the gloom to the right, his rather rapid footsteps making his presence known even to the blind among the party. "Hello everyone! I require assistance in my mission! My mission to...kill the mayor!" he yells. Scav slows down his pace a little and says to the party ”Step lively, sounds like we got company”
Steeve, meanwhile, runs on ahead and Tablerace softly chants "Fungus Fungus, the mayor is a fungus."



Inspect my surroundings whilst I recover. Try and wipe a bit of the muck off myself, especially my goggles. Once my breathing is more regular, get up and move quietly down the shore a bit before starting to cautiously make my own way inland.
How light is it?


You wipe your goggles and have a good look around yourself while your breathing gets back to normal. The mushroom next to which you're standing smells rather sweet, with a mottled pale green stalk and a slightly darker green cap of a similar texture. It casts an aura of pale green light about 7m in radius. The ground is made up of a collection of strange flakes, some crumble, some bend, some are hard, some are soft, some are brittle; they range in size from smaller than a fingernail up to about a half meter in diameter. You can see a few mushrooms similar to the one you're standing under in the distance, mostly of about the same size, and each with its own little bubble of light. Away from the mushrooms it's very difficult to see what is going on due to the darkness, but while it is very hard to see, the darkness is not total. Far above you, a grid of hazy yellowish lights turn what would be impenetrable darkness into an oppressive gloom. The people who were on the shore before you are quite distant now, and another figure has moved up to them from the right. The seem to be moving towards a long string of orangey lights in the far distance. The new figure yells "Hello everyone! I require assistance in my mission! My mission to...kill the mayor!"
You take this in as you clean yourself off just a little bit, but the god-awful smell stays with you.
You stand up and begin [AGI 2+1] to walk down the shore in what could at best be called a completely normal fashion, before turning and beginning your way inland.

13
(OOC: Sorry to everyone who's given up hope of an update ever coming! I have been working 7 days a week for a long time now, and it's just now that I'm starting to get time to post again. But now that I'm back, I'm gonna be back for good. I'm going to be updating every two days from now on, and if you haven't posted your action by then you will be autopiloted. Welcome back to Kill the Mayor, where the ride only stops when that bastard is dead)


Bobross:

Continue towards the glow and try to get a better idea of what we're moving towards.


You keep walking, straining your eyes as hard as you can as you go. You suddenly notice that the lights you're moving towards are definitely distinct points, and there seems to be a pole under each one. Between you and them, about three quarters of the way there, you see massive shapes moving in the darkness, and... is that the punchy dude? Well fuck, he seems a bit out of his depth.



Steeve:

Start running to catch up with Bobross

Corvald
Keep on walking.

Scav:
Trudge onwards, keeping pace with Tablerace and say to him, half serious: "Wassamatter Fido, you hear something?"

Tablerace


Words: "Hiding? Hide what, without sight?"


Deeds: Follow the rest of the group.

(If I hear the bug fight, call out an inquiry)

The group now on its way, Steeve runs up to the front with Bobross, who is straining his eyes into the darkness. He seems to see something in the direction everyone is moving, but doesn't immediately share what it is. Corvald meanwhile walks calmly in his place behind Bobross and Steeve, while Scav attempts conversation with Tablerace:  "Wassamatter Fido, you hear something?"
"Hiding? Hide what, without sight?" is the response he gets. Scav gets the feeling it might be worth keeping an eye on the eyeless member of the group.
Out of the darkness to the right a shout echoes, somewhat distantly: "I have to kill the mayor! Nothing will stop me!" The group moving from the mushroom all hear it. While that's going on, the man who was splashing around so obviously in the water makes it to shore and pants heavily in the shroomlight

The group is now about thirty meters from the mushroom.



Eddie Bard
Okay, so now I have a better understanding of these insects' biology. Next, I should dig up some dirt and gather soil samples. Oh! I wonder if the soil here is so rich in nitrogen that the mushrooms can-

Suddenly, Eddie snapped to his senses.

Wait, what I am doing? Why am I wasting time playing with bugs and plants? I have a mission!

Urged foward by his newfound resolve, Eddie got to his feet, looked up at the sky, and yelled,

"I have to kill the mayor! Nothing will stop me!"

Take my newfound weapon and search for someone who can assist me in my mission.



Shifting gears suddenly from observation and exploration to a feverish inclination toward assassination, you cry out your intent to the gathered gloom. You can't make out any signs of possible assistance, but you remember that back in the direction of the shore were other people, and you recall that a few of them mentioned killing the mayor as well. If there's assistance to be found, that's where it'll be found. You begin moving at 45 degrees to the way you came, aiming to reach the center of the earlier scene on the beach. You estimate you're about 100-150 meters away.



((Oh gods, I'm so sorry! I was wondering when this would update and didn't realise it had ages ago... :-[ Feel free to pm me next time I'm late!))


Once I make it to shore, get out of this gross "water" and try to catch my breath, occasionally pausing to listen intently to my surroundings. Try and work out where those people I saw got to, and if they've moved closer to or further away from my position on the shore.

You make it to the beach, drag yourself out of the muck, and pant a bit, trying to catch your breath. You're under the mushroom the people were when you began your journey to the shore, but they've since moved a bit further inland. They occasionally glance back at you with bemused expressions as they walk. You hear someone shout "I have to kill the mayor! Nothing will stop me!" from somewhere ahead of you and to the right.



Hank:

Continue punching giant enemy.

(OOC: hoo boy)

The massive beast charges you, the enormous crest taking up your entire field of vision as it bears down on you. [AGI: 4+1] You manage to jump out of the way at the last second, and raise your fist to place a parting shot as it goes by [Hank: 1+1+1; Quadruped: 6] but the creature is far faster than it looks. It whips its head towards you as it passes you by, catching you full in the chest with the top of its crown of thorns. You're sent flying and feel a dozen points of extreme pain on your chest. [WIL: 2] You spin in the air and fall face down to the ground with the crunching of flakes. You would whimper in pain if you weren't so badly winded. From the corner of your eye you can see the creature begin to slow and wheel around.

14
Hank:

Punch large quadruped creature with my brass knuckles.

Deciding that the quadruped, which dwarfs you in size, would probably be pretty fun to do violence towards, you rush at it with fists raised. As you move in from its front left side, it looks up from its grazing with huge, baleful eyes, from which no light seems to escape. It slowly inhales the last of the mushroom stalks trapped in its lips as you cover the last bit of distance, before it suddenly takes a step back, raises its head, and lets out an echoing bellow. [Hank: 6+1+1, Quadruped: 4] Your right fist catches it on the front of its jaw with an audible crack before it finishes its call, and it takes a few steps back again in visible pain, before lowering its head and upper body towards you and stamping its rear hooves. You are presented with a gigantic crest of interlocking horns, about a meter tall and three quarters of a meter wide, with multiple sharp points facing in all directions, and several long horns extending forwards around the thing's head. It snorts loudly and stamps its feet again, and you hear other movement in the darkness.



Eddie Bard
Make a close inspection of the dead insects. Try to discern their biology and if they are actually dangerous to humans. Check if any part of the dead insects can be detached and repurposed into a tool.

You walk up to the dead insects and stare quite intently at them, trying to figure out what you can. There is a large variety of sizes, shapes, and colours present, and they are certainly not all of the same species. Most of them have wings, but there are several without. They vary in size from smaller than a fingernail all the way up to about the length of your hand. Most of the larger ones have stingers of some description, and those that don't have massive mandibles that would quite obviously break skin. Among the smaller ones are a very large amount of simple insects with wings and no stinger or mandibles that probably aren't harmful, and a slightly smaller amount of long-legged ones with wings and much longer, sharper-looking proboscises.

Overall, probably a dangerous bunch, if they were all alive. Maybe they're non-venomous or something, but you doubt it.

You check around for a part that might be useful as a tool. You find an insect with a body the size of your hand that has mandibles as long as its body. They feel fairly sturdy, and have a few sharp points, but they are brittle and you manage to break them off quite easily. They may come in handy as improvised knives, you reckon.



Struggle my way towards shore, when the water is shallow enough crouch down to rest for a bit whilst preferably remaining unseen.
Keep a wary eye on the people ahead - be ready to run for my life if I am spotted.
     
[AGI: 2+1]
The waist deep proves more of a challenge than you anticipated, with many variations in depth and obstacles on the bed . You struggle and splash in a decidedly un-stealthy way as you approach the shore, and before you get halfway there you're certain that they've all seen you. You make ready to run for your life, but you're not sure where would be safest.



Steeve:

Turn to look at the splashes in the water while still walking toward the light

Corvald
Keep on walking.

Scav:
Squint at Tablerace and say: "Nah, not much light, but looks like er's a glow way out that we can head for."
Look around at those of the group who haven't started moving yet and say out loud: "Onwards, I guess?" Start walking towards the light in the distance.

Bobross:

Impatiently run towards the glow, overtaking the others.

Grunt. Follow the movement toward the mushroom.

Try to listen for any more natives

You can hear people continuing to move around, mostly away from the shore, and there's that splashing noise out in the water. You hear Scav's voice respond to your earlier question: "Nah, not much light, but looks like er's a glow way out that we can head for." He pauses for a bit, then says "Onwards, I guess?"

You hear him start moving as well, and then hear some rather rapid movement in the same direction by someone else. You grunt, and then follow the rest, guided by the sound of their footsteps.
You listen for any more movement, but if the sound of the subtle shift of weight on the flakes is present, you can't hear it over all the movement going on in your own party.

You hear the splashing, which has been getting progressively closer, stop quite suddenly, about 30m away.



The Scene [slowly moving away from] the Mushroom

Steeve and the old man keep walking, but Steeve glances over his shoulder to see something coming towards the shore. There's a lot of splashing and he can't quite make out what it is, but water definitely isn't its home environment. Scav squints at Tablerace as Tablerace looks around jerkily, like a small bird, his gaze never lingering for terribly long.
"Nah, not much light, but looks like er's a glow way out that we can head for."
Scav looks around at those still stationery: The big man, Tablerace, and himself. "Onwards, I guess?" he asks, before joining the others in walking towards the horizon. The big man, starting to feel impatient apparently, breaks into a run and overtakes the rest to place himself at the head of the merry march. Tablerace grunts and follows the rest.

All present can hear the splashing out in the water getting slightly closer and then stopping.




15
Hank:

Keep on trucking, stealthily.
[AGI: 6+1, Crit: 2+1]
You keep moving along, low to the ground, but you've found your rhythm now, and you make quick progress despite your stealthy posture. As you move, you notice the consistency of the ground changing, becoming less flaky and harder packed, and you notice many small mushrooms clustered here and there, but they don't glow, and you're seeing less and less of the distinctive green glows of the large mushrooms. You feel like you're moving ever so slightly uphill, and you notice that the glow you're moving towards seems to consist of many individual points of light close together. As you reach what you reckon is about halfway from your starting point (moving faster than you'd anticipated), you hear something moving to your right. You freeze and squint in that direction, and make out the silhouette of a very large quadruped creature moving about lazily, with its head facing the ground. It's forelegs appear massive compared to the back legs, and it has a massive and intricate crest of several interwoven horns sprouting from the back of its head and covering most of its back. It's about 20 meters away from you, and doesn't seem to have noticed you.



Eddie Bard
Search around for a different mushroom. Check if there are insects on it. If so, observe them closely and try to distinguish any differences in behavior compared to the insects on the damaged mushroom. If there are no insects on it, then use a piece of metal to cut off a small part of mushroom cap and check if it's edible.

You spend a few minutes walking to another mushroom, the nearest one being slightly further inland, only about 30m away. One of the insects follows you from a distance for a while, then retreats back to the mushroom. Shortly after though, you hear a very faint buzzing noise, but each time you whirl to see what's causing it you see nothing and the buzzing stops, only to resume as soon as your back is turned. You press onward to the next mushroom, and step into its area of light. You don't hear any buzzing, and you move up to inspect the mushroom. This one also has a variety of dead insects piled around its base, but peering into the gills and poking them a bit yields none of the ones that were hanging around the other mushroom. Deciding that the coast is clear to harm this mushroom, you find a sharpish flake of metal and saw it back and forth to slice off a small sliver of the cap. It's rather soft and rubbery, and it still glows very faintly. You raise the sliver to your mouth and have a nibble. You find it a little bland, with a hint of bitterness, and very tough to chew despite the small amount you're eating. Overall not your best meal ever (you assume), but it hasn't caused any immediate retching.



Scav:
Say: "Nice ain't a word I'd use in these circumstances, but I guess it works. I don't got a name for where we are, but I seen enough to know it ain't safe, so we should probably get to moving sometime soon. Unless any o' you want to hang around and find out what else hang's out on the shoreline?"

Bobross:

Let's move. I don't like it here.
Point in the direction of the light, aassuming that's the right place to go.

Tablerace.

"My name is Tablerace. Sticks and stones may yet break bones, they have weapons, we need means...means. This place...is there light?"

Corvald
Follow the light.

Steeve:

"we should probably move away from the water." Start walking towards the light

The Scene by the Mushroom - For the Blind
"Nice ain't a word I'd use in these circumstances, but I guess it works. I don't got a name for where we are, but I seen enough to know it ain't safe, so we should probably get to moving sometime soon. Unless any o' you want to hang around and find out what else hang's out on the shoreline?" says the gruff voice that previously identified itself as "Scav." This in response to the plain-voice introducing itself as "Steeve." Next you hear the overly deep voice speak: Let's move. I don't like it here.
You decide you'd best introduce yourself. "my name is Tablerace. Sticks and stones may yet break bones, they have weapons, we need means...means. This place...is there light?"
You hear some movement in the circle before Steeve's nondescript voice saying "we should probably move away from the water." This is followed by some more movement, and a splash out in the water.


The Scene by the Mushroom
"Nice ain't a word I'd use in these circumstances, but I guess it works. I don't got a name for where we are, but I seen enough to know it ain't safe, so we should probably get to moving sometime soon. Unless any o' you want to hang around and find out what else hang's out on the shoreline?" says Scav to Steeve. In response, the big man says simply: Let's move. I don't like it here. He points in the direction of the orange glow on the horizon. The helmeted man says "my name is Tablerace. Sticks and stones may yet break bones, they have weapons, we need means...means. This place...is there light?" He moves his head around, but his gaze doesn't rest on anything in particular, he just looks in the general direction of sounds. Everyone present gets the feeling that this Tablerace may be completely unable to see. Without a word, the old man begins walking towards the glow that the big man pointed to. Steeve simply says "we should probably move away from the water." before following suit.
As the old man and Steeve begin moving away, everyone hears a splash some distance out in the water.



Spoiler: Sheet (click to show/hide)

You burst from the water, gasping. Everything looks orange, and blurry, and you can barely see a thing. You wipe your face and realise you're wearing goggles, but with all the water and muck on them you can't see a thing. You wipe them off and look around. Darkness, lights, a mushroom, people. You begin blearily making your way through the chest-deep water towards the group of people standing around the glowing mushroom on the shore. You don't know why you're here, you don't know where here is, you can't see shit in the darkness; aside from the shit you're wading through, but you know that...
I MUST KILL THE MAYOR

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