14
« on: May 19, 2014, 07:05:59 pm »
I'm thinking of my fort, where my civ doesn't have pig tails. But me, having breached the caverns, DO. I kind of think that all this comes with the appointment of the baron(ess). At that point your are more then a colony and the whole mix of responsibilities and rewards kicks in. To start with coins are pretty easy to make so having a certain $ worth of coins as taxation would be cool. Of course it would depend on other things too, like how much metal gets smelted. The game already has a mechanic for your civ to prefer certain exports. I imagine it would be integrated into the outpost liaison stuff. Basically a number of options is given (Either make so many pigtail seeds/thread, so many metal crafts, or so much glass windows.) and there is consequenses for failing your quota.
On the reward side, becoming nobility would bring with it the planned hill dwarves. But I think stuff easier to integrate with the game as is would be possible. Like if you are sieged for long enough a band of steel coated murder arrive from the mountain homes!
And when YOU are the mountain home? In comes the taxes!