Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Proteus

Pages: [1] 2 3 ... 80
1
DF Gameplay Questions / Re: Question regarding stolen items events
« on: October 17, 2016, 02:20:59 pm »
1. Quality doesn't matter, as far as I see it ... but item type seems to matter ... in my last fortress, for example, I had repeatedly problems with Keas. They would steal meals, stepladders and wheelbarrows, regardless of their quality. Other items that were stored outside at this time, they wouldn't touch however, for example normal furniture or seeds.

I don't think that the items stolen will continue to exist in game (at least not those stolen by local wildlife ... but kobolds may be an exception). But that`s just my guess

2
DF Suggestions / Stockpile: Refuse -> Corpses -> only butcherable
« on: October 15, 2016, 03:00:13 am »
Especially now, that we have a great multitude of creatures (that can be turned into corpses) it would be great if we had a button for the stockpile creation to allow only butcherable corpses to be stored in a refuse pile (so that we can make a refuse pile for butcherable corpses near the butchers workshop/s that doesn't get flooded by unbutcherable corpses)

At the moment it seems to be a PITA, as you have to consult the DF wiki to find out (the many) non butcherable creatures and then search the non alphabetically sorted refuse-corpses list in order to find them and disallow their storage

3
DF Dwarf Mode Discussion / Re: What is the most fun df?
« on: October 15, 2016, 12:37:18 am »
...  Give an old version, like .40d a whirl. You will never feel the same about fishing ever again...

Carp ... the horror  ::)


I like the current version best.

It's really only fun to run an armed camp so many times. In the current version I can easily keep myself occupied for an essentially unlimited amount of time trying to do things like make sure every dwarf is literate, fostering literature and the arts, and just generally building a 'living' fortress with well-designed public spaces, taverns, and temples that people actually want to go to: and not just when they aren't busy working or fighting off/cleaning up after the semi-annual futile zergrush either.

...

I have to agree. The last version I played before the current one actually was 40d ... and I was pleasantly surprised by all the new things that are there to flesh out your fortress ... especially libraries with their scholars who actually write works on topics of (classical) science ... and discuss with other scholars in order to enhance trheir knowledge of the world

4
DF Dwarf Mode Discussion / Re: Trivial findings
« on: October 15, 2016, 12:24:29 am »
The mayor in my last fortress turned out to be a bloody vampire.

I found out that he did it before even one witness turned up.

How?
After the discovery of the body, devoid of blood, I went through all of my suspects for vampirism
(all dorfs who have strangely high social skills) and found out that my mayor was horrified to see the victim die.
Absolutely no other dwarf, not even the ones who later turned up as witnesses to incriminate said mayor, actually saw the victim die (guess the witnesses just saw him running out of the sleeping room, covered in the victims blood)

Afterwards, everything was crystal clear :D

5
DF Announcements / Re: Dwarf Fortress 0.34.05 Released
« on: March 07, 2012, 05:30:45 pm »
600 years of development in less than an hour ...
I am impressed (after in 34.03 it usually took 12 hours to just get to 300

6
DF Announcements / Re: Dwarf Fortress 0.34.04 Released
« on: February 29, 2012, 09:14:59 pm »
What I've been annoyed with is the inability to shoot prone opponents from stealth.  I figure that prone targets should be harder to hit, but it seems to be impossible to hit prone targets while sneaking.

I had the same observation (in the previous version that is) ...
throwing objects at prone opponens (while in stealth) is difficult, but results in a few hits,
firing bolts/arrows at prone opponents however seems to be impossible, even if standing just 2 tiles away

7
DF Dwarf Mode Discussion / Re: Urist dies of suffocation...
« on: February 29, 2012, 08:10:12 am »
One has to admit that it would be a very dorfy way for depressed dwaerves to end their life this way :D

8
DF General Discussion / Re: Dwarf Fortress quide book?
« on: February 28, 2012, 09:17:25 pm »
How is this real-time publishing going to work? If we buy an old copy do we get new updates for free? If it's paper back I don't see how that would work.

It makes sense if it is as TinyPirate believes, i.e. electronic book format only.
In this case there will surely a way for customers to update the book / get a new version of it

9
DF General Discussion / Re: Dwarf Fortress quide book?
« on: February 28, 2012, 07:48:43 am »
Fascinating ...
if itīs OīReilly it ennobles the whole project of course ...
will be a great sight if it will be available in normal computer book stores among their normal books covering programming topics :)
(that is, if the book will finally also be available in computer book stores in germany)

10
DF Adventure Mode Discussion / Re: Fingers/toes broken and smashed open
« on: February 27, 2012, 10:42:48 pm »
...
Dwarven towns don't exist in the current version, only humans build adventurer-visitable sites.

Unless you tell the game (via the textfiles in /raws/ ) before world generation that dwarves should build cities instead of mountain halls. In this case dwarven civs work like human civs with regard to adventure visitable towns 

11
DF Adventure Mode Discussion / Re: How do I get food?
« on: February 27, 2012, 10:25:34 pm »
And you have to hold the either hold the sharp weapon in your hand or have it lying on the ground on the same tile.

Afterwards the corpse is separated into pieces (among them the organs, meat as well as bones and skin).
Organs and meat can be eaten (with organs weighting only half of the meat),
the inedible pats on the other hands could be sold in stores in the city

12
DF Adventure Mode Discussion / Re: Armor for sell
« on: February 27, 2012, 10:21:49 pm »
Yes, same goes for weaponsmiths and metalcrafters ...
either they have a huge stock of weapons/armor/bolts, or they have nothing at all
(with the most common state being "nothing at all" ;) )

Fortresses are a better location to equip your adventurer (with the added benefit of the items costing nothing at all)

13
Of course not ...
Megabeasts are too heavy for your bridge mechanism meaning that, as soon as they stand upon a bridge,
you wonīt be able to raise or retract it ;)

14
DF General Discussion / Re: Dwarf Fortress quide book?
« on: February 27, 2012, 06:18:36 am »
I really hope no one is stupid enough to buy this book, since everything you'd want to know how to play the game is available for free on the Internet, mainly the Wiki or just searching this forum. Especially so since I get the odd feeling that this is some guy trying to make money out of free content.
...

Not to forget that in many parts it is probably already outdated, as it probably revolves around DF 0.31 and not around the curent version.
Reminds me of the Second Life beginners guides you are able to buy in book stores (and which without a doubt  also donīt contain anything you cannot get on the web for free)

15
DF Dwarf Mode Discussion / Re: Artifact armor
« on: February 27, 2012, 05:01:30 am »
Unless you make a golden warhammer out of it  8)

Pages: [1] 2 3 ... 80