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Messages - SamStrife

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Utilities and 3rd Party Applications / Re: Web Fortress
« on: July 12, 2014, 01:54:43 pm »
OK so I got this working and it's awesome. My only question is, is there a way to change the settings so I can limit, change control, change the times people have control, or prevent it from ever changing?

Thank you so much.

Unfortunately not at this time. As I said, I'm not very interested working on this right now (because I don't need it myself and don't have a clear vision what to do), so I may add some simple things like commands to change some parameters, but only if I'm bored and have nothing else to do, sorry.


No worries dude. Thanks for putting it out in this state, it works pretty much much perfectly. I have a few minor (and I mean minor) issues that I can't work out but I already used it today to help teach a couple of friends who couldn't get into the game beforehand...I couldn't have done that without this. So thank you.

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Utilities and 3rd Party Applications / Re: Web Fortress
« on: July 12, 2014, 09:26:23 am »
OK so I got this working and it's awesome. My only question is, is there a way to change the settings so I can limit, change control, change the times people have control, or prevent it from ever changing?

Thank you so much.

3
Utilities and 3rd Party Applications / Re: Web Fortress
« on: June 13, 2014, 09:09:53 am »
Hey all, long time lurker but this thread has turned me into a first time poster.

I honestly can't decide what I'm more excited about now, the update or this mod; as this is exciting as hell to me.

I always have online friends always asking me to teach them and being able to play, real-time, with them all, without the intimidation ASCII element. This will allow me to do that so easily, I absolutely cannot wait.

Insane work mifki, very well done.

The idea is simple: if we want to have any real-ish multiplayer we need ability to draw any place (not only what player is looking at). When we have that, we can at first implement e.g. play as one dwarf in a fort: player connects, is shown a radius around one dwarf, can influence his dwarfs choices somewhat. All this while "main player" (also server) is playing normal df fort mode.
Other ideas: each client can control one aspect of df (mining, military,etc...), each client can control one civ (needs binary hack for df to think of multiple civs as one), and so on...
The album has start of first idea. Offscreen module allows asking df to draw stuff, and my lua scripts perform server/client stuff.

With each player controlling a single dwarf this is going to be truly massively multiplayer game :)

I wonder what happens if we manually instantiate some df viewscreen and don't add it to screen hierarchy, but rather manually feed it with events and call its render(), swapping screen buffer/renderer before and after this call.

Okay, excuse my ignorance when it comes to all the technical aspect but what you guys are saying is that, in theory, I could run an Object Testing Arena game where I have friends controlling units they've made whilst I, in a gamemaster like role, throws whatever dangers I can at them?  If so incredible! Or is that all just a far off, pipe dream?

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