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Messages - Madman198237

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1
A nuclear bomb requires more than prompt criticality to be a nuclear bomb. Throwing uranium or plutonium bricks at a pile until it starts glowing a really ominous blue does not a bomb make. And while it may be technically possible to build a bomb with Pu-238, nobody is ever going to do it because that 80-year half-life means lots of spontaneous neutron generations meaning a very high chance of predetonation turning your nuclear bomb into a comparatively unimpressive dirty bomb that also won't trigger any additional stages should it be a thermonuclear device.

2
There is no continuum between RTG and nuclear bomb. Absolutely none. You cannot turn an RTG into a nuclear bomb. None of the components are equivalent. Not the nuclear material, not the casing, not the thermoelectric couplers that make an RTG an RTG. An RTG will under no circumstances behave like a nuclear bomb. A nuclear reactor ALSO won't behave like a nuclear bomb, but at least there you could theoretically continue to enrich the fuel (assuming it's not a US Navy-esque high-power-density highly-enriched-uranium reactor) to maintain some small amount of commonality.

So no, there are no nukes floating about in space. It would be noticed if somebody had put one there; it's not that easy to hide what a space launch is sending up there really aren't that many of them compared to resources and means available to determine what was launched. Noticed and dealt with either loudly or quietly.

3
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: February 12, 2024, 11:28:37 am »
Teleniar will begin his personal work by doing some initial investigation into these seals. Are they physical or not, what's known about them, so on. In the meantime, he will aid his not-entirely-willing highly cooperative nation by permanently binding a bunch of their soldiers into their armor and gifting them with magically enhanced strength and resilience and making them generally look and act like the heroic divine super-soldiers that a crusade deserves.

Was this process entirely voluntary? Teleniar's lawyers have advised him not to comment. Was this plan thought through and carefully designed to avoid problems? Teleniar's lawyers have advised him not to comment. Were there side effects? Teleniar's lawyers continue to advise him not to comment, or do anything else.

Spoiler: Wizard (click to show/hide)

Spoiler: Nation (click to show/hide)

4
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: February 08, 2024, 10:12:15 pm »
Spoiler: Wizard (click to show/hide)

Spoiler: Nation (click to show/hide)

5
Ah yes because throwing a coup is DEFINITELY going to go well in the middle of a war, it always has in history! :face_palm:

Good decisions would be highly appreciated right about now, and you would think that the powers-that-be would be encouraged by the constantly-dire situation to, y'know, make those good decisions in the interests of continuing to have a country in which they can remain the powers-that-be.


Good luck, Ukraine, you're going to need it.

6
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: February 08, 2024, 11:23:25 am »
B. Etra
D. Harass them and lead them into favorable terrain, THEN kill them all in a straight up fight by pinning them down with the infantry line and cutting them up with cavalry and our own combat prowess. Basically use our cavalry and any mages we've got along to stack the odds in our favor before we actually do the murdering.

7
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 26, 2024, 02:19:30 pm »
Tempted to do knowledge but I'll stick with
C. Wonders and I think we want to promise a moderate amount of land with B. That way we can indeed go talk with another clan, probably the mages, and fetch some more allies...and make it clear at each step that we've gained much military power over our enemies and that anyone who stands against us will lose a lot of territory and power...and will lose MORE territory with each ally that joins us before we win.

8
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 23, 2024, 05:56:13 pm »
C., Collsung.

We can't really afford to storm a fortified city and kill many of their soldiers (and lose many of ours) right before a major battle. We find a clan that will uphold their oaths and make examples after the battle is over.

9
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 18, 2024, 03:30:06 pm »
I'm voting for the Saint's Poleaxe because I quite like poleaxes. It's also a force multiplier, quite helpful given the army disparity.

And because C2 has reminded me that reading the rules is a thing I will also vote for the Skullcrusher. Since we can dual-wield heavy weapons what with the plate armor.

10
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 13, 2024, 01:23:03 pm »
Uh, probably "no" and "not really because it would make the succession even more problematic than it would inevitably be anyway and patience is a virtue even for the very evil" and how about a Spymistress? If we're going to be evil not getting assassinated seems pretty useful.

And since I didn't actually post this I see that this is more of a +1 but good enough.

11
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 12, 2024, 03:35:07 pm »
That....was obviously a joke. I am very much not going to just +1 everything Glass says unless I agree with it, and since I don't have a strong opinion on the powers choice, well, why not?

12
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 12, 2024, 03:10:17 pm »
D, Man, Cruel

I want to see how being Heroic with Shadow-based powers will play out.
Yeah sure +1 to D, Man, Cruel.


Got to get that standard SG "just +1 whatever Glass said" going, right?

13
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 12, 2024, 02:33:09 pm »
Playing Heroic is literally the opposite of "playing it straight" in this game, it's basically turning up the difficulty. As this is inspired by APGTE, it might well be that being a heroic sort of bad guy doesn't get you enough (any) points with the heroes and it makes the villains hate you on principle. Which is quite an achievement, given that they have many of those to violate.

Anyway I'm torn on what, precisely, to vote for. I definitely want to go Heroic just because irritating the evil aristocracy sounds fun. After that, Wealth might allow for some more strategic play while Sword or Shadow makes it more likely that we, personally, will survive any dangerous situations.

14
Wait really? Russia gave up on the infrastructure strikes? When did this happen?

15
General Discussion / Re: AmeriPol thread
« on: December 30, 2023, 12:06:01 pm »
Given the current state of American politics I see no reason to respect the Ameripol thread.  :P

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