Teleniar will begin his personal work by doing some initial investigation into these seals. Are they physical or not, what's known about them, so on. In the meantime, he will aid his
not-entirely-willing highly cooperative nation by
permanently binding a bunch of their soldiers into their armor and gifting them with magically enhanced strength and resilience and making them generally look
and act like the heroic divine super-soldiers that a crusade deserves.
Was this process entirely voluntary? Teleniar's lawyers have advised him not to comment. Was this plan thought through and carefully designed to avoid problems? Teleniar's lawyers have advised him not to comment. Were there side effects? Teleniar's lawyers continue to advise him not to comment, or do anything else.
Name- Teleniar the Entirely Sane
Appearance- He's got the robe. He's got the hat. He's got the insane look. The only thing he's lacking is the marbles. He's lost his marbles, long ago, and the look in his magic-blasted eyes and smile on his cracked lips and the un-managed state of his singed beard informs you immediately that this walking force of nature (as all wizards are) has far too much magical power and not nearly enough (remaining) brainpower.
Specialty- Enchantment. An unfortunate predilection for unfortunately permanent magic rather than that "weak and unimpressive temporary stuff" has left Teleniar with a tendency to cause unfortunately permanent issues for his unfortunate self and the unfortunate places he visits.
Goal: Release the five seals that guard the world.
The Forest Guard
Description- Located at the edge of the Creeping Wood this kingdom has held back the magical forest for generations.
Traits- Desperate, Guardians
What problem is it facing?- The Creeping Wood is advancing.
Why does it hate its neighbor- They refuse to meet their ancient promise of support.
Power:3
Rivals: Kingdom of the Blue Sea, The Rotten Lands
Goal: Amass a crusade to cleanse the Rotten Lands.