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Messages - Wooty

Pages: [1] 2 3 ... 58
1
Who killed Cognizine? That kind of thing can't go unanswered.

Or if it's not in-character to know that, what was her last known location?

2
I rolled a bandit with a heavily armed force of 100 soldiers, attacked some inactive town, and another noble foolishly rushed in with an inferior force and defended it. He killed half my men, so in revenge I kept engaging him and slaughtered all of his. In the time it took, a noble from a neighboring land came with a superior force, attacked me and demanded surrender - so I simply surrendered and asked him to let me go bother someone else, and he did, lol.

This time instead of going after a border town, I'm going deep into a kingdom. More people will see me but there might be fewer large forces around to rapidly respond .I have to say, playing a bandit is a good lesson on what my main characters should be doing to prepare for bandits.

3
PTW?

Not really? The game takes place on a finite map with a limited number of towns. A town ruled by a free player is exactly as powerful as a town controlled by a paying player. Paying money just increases the maximum number of towns and characters you can control.

So in a way, it's not ptw at all, because our bay12 kingdom win against any other kingdom our size. And in a way, it's worst ptw ever, because that other kingdom could potentially be controlled by a single sperg.

I have no desire to micromanage more estates than the free limit, so I'm happy with it.

4
Could someone explain our strategy this war with Tatarus? I showed up to the battles in Hasalos and it seems like a thousand of us are just standing around curbstomping a handful of Tatarians at a time. Why aren't they running, is something preventing them? And why are we acting so slowly and so concentrated together, is there a huge Tatarian force out there somewhere? Also my troops are starving because so many people are in the same place, is that something to worry about?

By the way, I'm really impressed with whatever diplomacy you're doing to get us so many allies and so few enemies after we grabbed all that land.

5
How do you raise rabble with improvised weapons? The training screen says I need to select a weapon but no weapons are available.

6
I have a couple random game mechanic questions. Sorry if it's been answered before but I haven't read through the whole thread.

Is it legal to have alts work together? If so, many real people are in Armok?

Roughly how many rabble is a cloth + axe or cloth + spear soldier worth? And how much better is leather than cloth?

So far I've set up my village with a tailor, training field, and blacksmith, but it will take several real-time days to get a few dozen men trained. I would raise rabble and send them elsewhere to retrain but apparently our training centers are swamped.

7
Other Games / Re: Politics & War: Nation Building MMO
« on: November 11, 2015, 04:12:33 am »
At the current prices, unless my math is wrong, paying the 2000 extra to build an oil plant in a 500/500 city saves you about 2700 per day. For a brand new player that's not a negligible amount. I wanted to show an example of how trade can be better than trying to make a self reliant supply chain for everything, which is what a lot of people default to.


8
Other Games / Re: Politics & War: Nation Building MMO
« on: November 11, 2015, 01:38:58 am »
Why not just keep yourself as the referral and share whatever money you get with everyone? Is that against the rules or something? 

I joined as the nation of Copperblazes. I got into The Knights Radiant and they seem to have their shit so well together, I'll probably just stay there for the foreseeable future.

If anyone else joins after this post, spawn in North America, it's currently the most profitable place, coal and iron prices are high right now.

Here is some of the important stuff I've learned that wasn't in any of the basic guides I read:

As a brand new nation, basically all you do is sell resources, and nobody can attack you. You do not need power to produce resources, and you're immune to attack for longer than it takes to enlist a military to capacity. So you can get rid of those buildings, and use the slots to make even more resources if you want.

A big limit on your early growth is the cooldown to buy a new city. The faster you build your second city the faster you can get your 3rd city. Alliances know this, and will pay for your new cities because it's cheap for them and greatly speeds your growth.

When you build a power plant, don't do something stupid like buy a coal plant because you have a coal mine. Do the math: sell coal, buy oil, and have an oil plant. Trade is free and instant, it's even more powerful than it is in real life, every resource decision should be checked against the market prices. 

Once you've joined an alliance and decided to leave beige, raiding is a good way to make money. You can start going to war with defenseless inactive nations with no army or alliance. More soldiers means more money, so you might want to build every single soldier that you can. It's a game of finding and jumping on the most profitable targets, you can put a lot of planning into it.

9
Other Games / Re: Stranded II - God damnit I need two more vines.
« on: June 05, 2014, 07:37:08 pm »
Since the thread's been revived I'll throw out the developer blog for Stranded III. Little more than a bare bones engine so far, but he's making slow and steady progress.

http://stranded3.com/

10
Play With Your Buddies / Re: Let's Play Oregon Trail
« on: January 11, 2010, 03:17:49 am »
He he he... oregon trail... I used to play Oregon Trail 2 so much as a kid... I was too young to really understand anything, I thought that buying 30 20 pound bags of salt gave me 20 pounds of salt, and didn't understand weight limits at all.
 Every one of my dozens of games ended up with me rolling into California with ~15,000 pounds of salted meat, 100 odd oxen, 70ish pounds of gunpowder, 540 pounds of completely unnecessary salt, and 12 redundant rifles because my overloaded as shit wagon kept falling down any hill I tried to cross and I'd lose them.

11
Picture sent to Chagotic, round 4 is over.

12
Other Games / Re: Medieval II, Total War in general, discussion time
« on: November 02, 2009, 02:07:18 am »
My most recent total war fun times:

As Scotland, I defeated England and then led a crusade to Antioch. Milan had a huge empire and declared war on me, so I spend the next 15 turns or so expanding in the middle east and fighting Milan. Then I have the perfect opportunity to destroy an army of only crossbowmen and easily take a huge and undefended fortress, and the pope demands I cease hostilities. I go ahead and kill everyone anyway, and the pope excommunicates me.
The next turn the pope DECLARES A CRUSADE on my city and all seven or so catholic factions join it, declare war on me, and send full stack armies down to Antioch. I spent the next 20 turns assassinating the pope, getting reconciled before the crusaders arrived, and fighting everyone in Europe at once.
The worst part? The pope was fucking Scottish. My own damn pope.

13
General Discussion / Re: Rage Against the Vista
« on: November 01, 2009, 09:49:01 pm »
The computer I'm using now came with vista. I used it for about a week, trying to get rid of all the unnecessary flashy shit and redundant confirmation of everything.
Then I downloaded a game and realized that vista couldn't even copy a file from one place to another without windows explorer crashing three times. After about 5 hours of trying to make explorer stop crashing I just reformatted and installed XP.

14
Snuffs, that's not how you do the funny  :(. When you see a giant armless dude, a two legged horse, and a guy eating a moon, you have to describe them in a more ambiguous or ridiculous way. Then the pictures keep on evolving and a small error or mistranslation can eventually turn into a major part of the last few drawings.
There is a careful balance between too vague and destroying everything the last six people did, and being too specific and not changing anything at all. AND YOU FAILED >:O YOU FAILED AND YOU KILLED IT

15
Kind of a weird way to market, it seems like the added "controversy" would lose them as many sales as they gain. Don't forget that a third of the people who want this game are going to have to ask their parents to buy it for them.

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