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Messages - Kashyyk

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1
All aboard.

Quote from: One Brain Cellbox
The ChiTen Project (2): TricMagic, Kashyyk
Seeking the Sky (1): TCk
Chargers (1): Oakrose905
Cetric Wave Whalelocks ():
CW Pistol Mk. 12 "Lightbay" (1): TricMagic
Leviathan ():
Turtilus (3): Oakrose905, TCk, Kashyyk

2
An alternative "ship".

Turtilus
Quote
One of the things the Industrial Age brought us is motorised watercraft. From oars or sails to paddlewheels or propellers. Great stuff. But can it stand up to the rigours of war?

No sense in risking it. These new-fangled technologies are fine in the civilian sector, but in the military we need tried-and-true methods. Not back to sails and oars, no. Further back! To the oldest armoured thing to ever traverse the rivers!

Turtles!

The Turtilus is is our first militsrised watercraft, designed for navigating the myriad rivers and lakes of the continent. Vaguely reminiscent of the Turtle that prompted its name, it has a round, armoured central  compartment (providing space for an infantry detachment or the ammunition and mechanisms for a dorsal turret), plus a forward cockpit (with embedded suppeot weapon), four paddle-shaped limbs and a tail.

Built of bronze and steel, the upper shell of the vehicle is domed and thus should be proof against most forms of man-portable weapons fire, especially as only the upper portion will be above the waterline during typical operations. Naturally, this portion is embossed and engraved with turtle shell patterns.

The truly innovative development is the use of "Entanglement Orichalcum". Initially considered a parlor trick, this phenomenon causes two (or more) pieces of Orichalcum that were energised together and then separated to seek to return to their initial positions when power is reapplied. This allows us to create a number of Entangled rods where a Turtle's muscles would be, and thus drive the motion  of the flippers and tail to swim silently through the waters, and even to drag the vehicle on to the shore to aid (dis)embarkation and provide fire support.

3
Waghhhh!

Quote
Leader: King Groknak Irontoof (Kashyyk)
Color: Orange
Nation: Orsinium
Extra Traits: Orcs, Knights, Soldiers

4
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Spring, 1928
« on: April 01, 2024, 04:35:56 pm »
Actx3 (pending confirmation that I am not outbid): KashKow Industries bids $280 on the assets of Gerhardt & Sons.

Actactact:
Quote from: Socialas Tank Corps #38
Bid: KashKow Hammer
It's the smallest machinegun on the market. What else could you want?
Quote from: United Triad of the Adriatic #45
Bid: KashKow Lancer
It's a solid and straight forward Rifle. And I can definitely afford to offer it to anyone who wants to buy rifles.

In other news, $44 spent to build more Lancers and Ammo

Spoiler: KashKow Industries (click to show/hide)
Spoiler: Weapon Designs (click to show/hide)
Spoiler: Contracts (click to show/hide)

5
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Winter, 1927
« on: March 20, 2024, 08:00:23 am »
We build 4 runs of 12 Gauge Shells and 4 runs of Lancers for $44 total. Then we ship and officially complete Contract "Singula Security Council #31". Which I don't think needs an Actx3? (Been a little while).

Quote from: ActActAct: Design
Name: KashKow Hammer
Type: Machinegun
The Hammer is a light Machinegun, firing 7.65×40mm rounds. It is a simple to use (and make), low profile weapon (for a fully automatic machinegun anyway), and thus is usable in close confines such as trenches, urban environments and emplaced in vehicles. Whilst not recommended, the low weight means an individual soldier could fire the weapon whilst standing without a brace and have better-than-abysmal accuracy. It comes with a bipod, a spare barrel (as this weapon is air-cooled), and is fed via a fabric belt, which can be carried in an open box that clips to the side of the weapon.

Spoiler: KashKow Industries (click to show/hide)
Spoiler: Weapon Designs (click to show/hide)
Spoiler: Contracts (click to show/hide)

7
I like trains.

Quote from: Zappbox
Tewwibwe cuwse (U)w(U):
medics ():
Implantation and Prosthesis: ():
The Cetrical Revolution (0):
Whalelock Rifle: (1): Jerick
Liesel limbs ():
Whalelock Cannon (0):
Whalelock Rifle (supplant gunpowder edition) (6): Powder Miner, NUKE9.13, Doomblade, D7, Maxim, rockeater
Crossing the red lines (5): TricMagic, Quarque, Andrea, m1895, Kashyyk

8
Is it possible to use the King for a Mercenary Action on the turn we design it? Even if not, Bishops and Knights are of Complex Intelligence, so we're not taking a big malus to our attempt.

9
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Winter, 1925
« on: March 13, 2024, 05:34:18 am »
Quote from: ActActAct
Bid: Parvus Defence Force #41
Weapon: KashKow Lancer
It's not got any fancy bells amd whistles to confuse your new recruits. It's just a simple-to-use weapon that makes your enemies stop being a problem.

Meanwhile, we produce 1 Kicker ($7) and 3 Lancer (3×$8) runs, as well as 4 runs of 12 Gauge Shells (4×$3).

Spoiler: KashKow Industries (click to show/hide)
Spoiler: Weapon Designs (click to show/hide)
Spoiler: Contracts (click to show/hide)

10
How long are these battle phases normally? Do things get decided in a single pitched combat with whatever units our side start with, or does it play out more like a RTS game?

11
Quote from: votebox
Uno Reverse:
choking gates:
Open the Menagerie: (2) NUKE9.13, Kashyyk
Split Attentions:
Raw Crystal: (1) Quarque

Getting back into the swing of things. I'm still fond of the idea for Raw Crystal Nodes, but the Menagerie does sound fun.

12
Obviously it's improved if we do Raw Crystal, but I'd like to do the following design this turn (alongside a combat one to deal with the Wizards). Although I really don't like that Reversal Shift, so I'm tempted to write a Shift to cancel it.

Design: Cauldron
A large hollow creation of Dark Red, the Cauldron is unintelligent but can be directed to amble slowly on three stubby legs. When stationary, allied Units can cast any available Metacrystal pieces into the Cauldron (be it Raw, neutral Grey, Red, or even captured Blue), and then activate the Primary Function, bringing the gathered Metacrystal into a mouldable state, and colouring it Red. Finally, this Crystal can be extruded into whatever form the controller desires just like a Gate.

13
Hmm... whilst I'm still happy with our designs last turn, I think we would've lost Progress. We'll need a way to deal with those Wizards.

Shift: Split Attentions
During the design phase, instead of doing a singular (Major) Design, an Entity can choose to do two Lesser Designs. Smaller in scope, and with penalties attached for making "new" things, Lesser Designs are ideal for editing an already existing unit.

Shift: Raw Crystal
With the shifting of Terrain, small nodes of Raw Metacrystal can be found in clusters scattered across the battlefield. With time and effort it can be extracted, processed and moulded into units.

14
A - Let's work our way towards more personal topics with some gossip first

15
C

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